SNIkey TFT SNIkey TFT /A 12.1" Display
User Manual
SNIkey TFT /A 12.1" Display
User Manual
Edition April 2002
MS-DOS®, Microsoft®, Windows 3.x ®, Windows 95®, Windows 98® , Windows 2000® and Windows NT® are registered trademarks of Microsoft Corporation PanelLink TM is a registered trademarkof Silicon Image Corp. PENTIUM is a registered trademark of Intel Corp. PCI is a registered trademark of PCI Special Interest Group (SIG) OS/2® is a registered trademark of IBM Corporation. BEETLE® is a registered trademark of the Wincor Nixdorf GmbH & Co. KG All other brand and product names mentioned in this document are trademarks of their respective owners
Copyright © Wincor Nixdorf GmbH & Co. KG, 2002 The reproduction, transmission or use of this document or its contents is not permitted without express authority. Offenders will be liable for damages. All rights, including rights created by patent grant or registration of a utility model or design, are reserved. Delivery subject to availability; technical modifications possible.
Contents Introduction ............................................................................................... 1 SNIkey TFT /A: From Point-of-Sale to Point- of-Service ....................... 1 SNIkey TFT /A - Advantages at a Glance................................................... 3 Delivery Unit ................................................................................................ 4 Overview ..................................................................................................... 4 SNIkey TFT /A Components ..................................................................... 6 Screen Module ............................................................................................ 6 Volume adjustment of the SNIkey TFT /A ................................................ 6 TFT LCD Flat Screen................................................................................ 7 Capacative Touch Screen (optional) ........................................................ 8 General ................................................................................................... 8 Touch screen and Sleep Mode .............................................................. 9 How to Operate....................................................................................... 9 Cleaning Instructions .............................................................................. 9 Keyboard ................................................................................................... 10 Key Field ................................................................................................. 10 Exchanging the Keys .............................................................................. 10 Inserting Key Labels ............................................................................... 12 Inserting Key Caps.................................................................................. 12 Cleaning Instructions .............................................................................. 12 Key switch ............................................................................................... 13 Swipe Card Reader (MSR Module) .......................................................... 13 How to Operate ....................................................................................... 14 Cleaning Instructions .............................................................................. 14 Softkeys..................................................................................................... 15 Cleaning Instructions .............................................................................. 15 LCD Controller-A TFT/PCI ...................................................................... 16 LCD Controller-A TFT/PCI ...................................................................... 16 COM Board ............................................................................................. 18 I/O-Addresses of COM Interfaces ........................................................ 18 COM Interface Interrupts ...................................................................... 19 Assignment of COM port addresses and interrupts ............................. 20 LCD TFT Adapter A................................................................................... 25
Installing and Securing the SNIkey TFT /A into Place .........................26 Table Top Version .....................................................................................26 Tubular Stand Version ...............................................................................27 Adjustable Screen Angle ...........................................................................28 Inserting the Cable.....................................................................................29 Ergonomic Terminal Workplace ................................................................30 Installation ................................................................................................31 Installing the Controller in the BEETLE /L .................................................31 Connecting the Speaker Cable ...............................................................32 Connecting the SNIkey TFT /A to the BEETLE /L....................................33 Connecting the SNIkey TFT /A to the BEETLE /20...................................35 Connecting the SNIkey TFT /A to the BEETLE /XL ..................................35 Connecting the SNIkey TFT /A to the PC..................................................36 Connecting the SNIkey TFT /A to the BEETLE/M.....................................36 The Jumper layout of the Media GXm board (C2 CPU) .........................37 SNIkey touch function (COM2 disable))..................................................38 COM2 function (touch disable)................................................................38 Connecting the cable...............................................................................39 Installing a TFT adapter.............................................................................40 Connecting a Second Keyboard................................................................41 Releasing the Cable Connection ..............................................................43 Software Installation................................................................................44 Software Interfaces..................................................................................45 Keyboard Codes (Standard) ...................................................................45 Softkey Codes (Standard) .......................................................................46 Touch Screen ............................................................................................47 TFT LCD Flat Screen.................................................................................47 Automated Logic Diagram (ALD) and Pin Assignments ....................48 Interface .....................................................................................................49 Inverter (High-Voltage Generator) .............................................................49 Touch Screen and Controller.....................................................................49 Keyboard Controller with Switch................................................................49 Pin Assignments ........................................................................................51 SNIkey Connectors of the Controller and the SNIkey Interface..............51 COM 6 Interface of the Controller ...........................................................52 Internal Speaker Connector for Controller and BEETLE-CPU ...............52 COM7 and COM8 Interfaces of the Controller........................................52 Internal Connecting Socket...................................................................53
External Connecting Socket ................................................................. 54 MF2 Connectors for SNIkey Keyboard and the 2nd. Keyboard ............. 54 Technical Data ........................................................................................ 55 Touch Screen (optional)............................................................................ 55 TFT LCD Flatscreen................................................................................ 56 SNIkey TFT /A 12.1" ................................................................................. 57 Keyboard ................................................................................................... 58 MSR Module.............................................................................................. 58 Softkeys..................................................................................................... 59 Current Consumption ................................................................................ 59 TFT Controller-A ..................................................................................... 59 Screen Module........................................................................................ 59 Softkeys, Keyboard Including Swipe Card Reader ................................ 59 COM6/7/8 with power supply.................................................................. 60 Power Consumption .................................................................................. 60 LCD Controller-A TFT/PCI ........................................................................ 60 COM Board ............................................................................................... 61 Manufacturer’s Declaration and Approval............................................ 62 General Authorization ............................................................................... 62 FCC-Class A Declaration .......................................................................... 62 Tested Safety ............................................................................................ 63 User Information........................................................................................ 63 Safety Instructions..................................................................................... 64 Instructions for Maintenance ..................................................................... 65 Warranty .................................................................................................... 65 Recycling ................................................................................................... 65 Appendix .................................................................................................. 67 Programming the SNIkey Keyboard and Softkeys ................................... 67 Files on the Diskette ............................................................................... 67 Mode.......................................................................................................... 68 Main functions ........................................................................................... 69 Keyboard Connection ............................................................................... 70 Help ........................................................................................................... 70 Creating Tables ......................................................................................... 70 Sending and Receiving Tables ................................................................ 72 Useful Hints ............................................................................................... 73 Jumper Layout D2 CPU ............................................................................ 74 Jumper setting for jumper PT: Connecting a 12.1" Monitor ................... 75 Jumper Layout D1 CPU ............................................................................ 76
COM2 with Celeron Board (D1 CPU) .....................................................77 LCD Paneltype Settings for SNIkey 12.1"...............................................77 Abbreviations ..........................................................................................78
Introduction SNIkey TFT /A: From Point-of-Sale to Point- of-Service “The customer is king”, a motto that seems so simple and yet it demands a forever increasing supply of goods and services, both quantitatively and qualitatively. More customer service and more customer information have transformed the point-of-sale to a point-of-service, as business transactions are becoming more complex and there are growing demands on shop assistants and personnel working on the cash till. The SNIkey TFT /A provides you with a terminal-oriented cashier’s workplace that unites the components n
TFT-LCD flat screen with or without touch screen,
n
keyboard,
n
softkeys and
n
swipe card reader,
to provide an extremely compact piece of equipment that is both ergonomic and user-friendly. The SNIkey TFT /A is equipped with the PanelLinkTM technology with the new highlights: cable distance support up to 2m, flexible All-in-One cable for Touch Screen, loudspeaker and supply voltage. SNIkey TFT /A can be applied in all trade market segments like specialist retailers, department stores, self-service stores, petrol stations or in restaurants. There is indeed a great deal of scope for implementing SNIkey TFT/A. Introduction
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Introduction
The SNIkey TFT /A can be used, for example, together with: n
an ordering terminal
n
an information terminal
n
a lottery terminal
n
a point-of-sale terminal
n
a training terminal
n
a self-scanning terminal
n
a multifunctional point-of-services.
The low-energy, flickerless and radiation-free colour monitor of the SNIkey TFT /A is an Active-Matrix-Display in TFT-technology (Thin Film Transistor). Therefore, it is especially well suited for multimedia applications as it offers (compared to a conventional display) some advantages: n
more brightness
n
a higher contrast ratio
n
up to 65536 colours
n
wider viewing angle (less glare through crosslight)
n
flickerless and radiation-free
The SNIkey TFT /A low-energy and radiation-free TFT colour screen is available with a touch screen interface (standard). You can tilt the screen to adjust it manually to different sight- and light conditions. SNIkey TFT /A has its own beeper. Because it is positioned close to the user and is fitted with an adjustment of volume, the audibility of the system can be guaranteed, even when there is background noise.
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Introduction
The keyboard on the right next to the screen has a total of 32 keys, including the numeric key block and 20 keys that can be used as required, and is fitted with a central lock. However, you can also connect any POS keyboard in the BEETLE family additional or any other standard PC keyboard. The modular concept of the SNIkey TFT /A enables you to set up the system and combine the features to suit your individual needs - i.e. where you are using SNIkey and for what kind of application. SNIkey TFT /A can be installed directly on the cashier’s desk or fastened to a tubular stand. Furthermore, it can also be set up on the central unit of a modular BEETLE system. There are a great many benefits and advantages of using SNIkey TFT /A. Here is an overview of just some of them.
SNIkey TFT /A - Advantages at a Glance ■
fewer input errors due to user-friendly and self-explanatory user guidance
■
fast and safe processing, even of more complex transactions
■
reduction of training required / no need for training
■
ergonomic terminal workplace
■
key to customer service
■
basis for animation and multimedia
■
modular design
■
open interfaces (industry standard)
■
flexible All-in-One cable for LCD, touch and PanelLink function, beeper and supply voltage
■
cable length up to 2 meters)
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Introduction
Delivery Unit The standard version delivery unit comprises the following: ■
screen module or screen module and touch screen
■
data cables
■
installation/Programmers disks and
■
SNIkey TFT /A user manual
separately delivered: ■
TFT controller or PanelLink adapter including speaker cables
The following features are available as options in addition to the standard version: ■
footed stand,
■
softkeys,
■
swipe card reader,
■
keyboard, central lock, set of keys, key removing device and keyboard labels
■
COM Board (for SNIkey TFT /A with Touch Screen)
Overview The screen module forms the basis of the SNIkey TFT /A, and can be run with the following operating elements, depending on the application in question
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n
swipe card reader and/or
n
keyboard module and/ or softkeys.
Introduction
0
T
1 2 3 4
C 7
8
9
4
5
6
1
2
3
0
SNIkey TFT /A 12.1" with touch screen
,
Screen module Softkeys (not shown) Keyboard module Swipe card reader
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SNIkey TFT /A Components Screen Module The screen module represents the main unit of the SNIkey TFT /A. It comprises a LCD colour screen with or without touch screen. Speakers, a SNIkey interface and inverter that takes care of the power supply for backlighting the screen are also integrated into the monitor. Screen Modul
Volume adjustment of the SNIkey TFT /A Under the cover on the back of the SNIkey TFT /A is situated the volume adjustment. You open the cover by pushing the catch until it is unlatched. Push the cover to the bottom.
Back of the SNIkey TFT/A
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Volume adjustment (under the cover)
Screen Modul
TFT LCD Flat Screen The TFT LCD flat screen is a 12.1" screen (SVGA mode) which is absolutely flickerfree and free of radiation and has only a low heat emission. It is designed for a resolution of 800 x 600 pixels (SVGA Mode). However, a resolution 640 x 480 pixel also is available. This resolution is used during the character mode when the BIOS is started, under MS-DOS etc. In graphics mode for instance this resolution is used during installation or when configuration problems occur (protected mode of Windows). The resolution 640 x 480 pixel is implemented through “stretching” and therefore in graphics mode can not meet the quality of the resolution 800 x 600 pixel. “Stretching” is only possible when a separate TFT controller is used. So, operating the SNIkey with the integrated TFT controller at the C2 and D2 CPU, “stretching" is not possible. Here you will see a black margin around the centered picture.
Depending on the operating system is the number of available colours: Operating system
Colours
MS-DOS
16, 256 (VESA)
Windows 9x
16, 256, 65536
Windows NT, Windows 2000
256, 65536
Warning! If the display element is damaged and the liquid crystal solution leaks out onto your hands or clothing, please wash your hands or clothing immediately under running water for at least 15 minutes, using soap or alcohol. If the liquid comes into contact with your eyes, please consult a doctor immediately.
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Screen Modul
Capacative Touch Screen (optional)
General The SNIkey TFT /A touch screen works according to the principle of a change in analog capacitance. It has a glass screen with a transparent, thin-film overlay on the surface. This is fully sealed and protected by a further layer of clear glass. Electrodes on the edges of the screen provide a uniform low-voltage field. As soon as you touch the screen with your finger the contact point is “recognized” by the change in capacitance. As this takes place very quickly - 15 milliseconds after being touched - the touch screen is optimally equipped for a number of different requirements and applications. Anti Reflective Etched Surface
ClearTek Glass Overcoat
Conductive Coating
Protective Noise Shield
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Screen Modul
Touch screen and Sleep Mode When using the SNIkey TFT /A together with the BEETLE-CPU Pentium, errors may occur when making touch screen inputs in sleep mode. The TFT LCD flat screen cannot be read when “sleeping”. Touch screen inputs are processed further by the system, without the system “waking-up”. It is therefore not permissible to set sleep mode.
How to Operate The touch screen responds to the slightest contact, therefore you do not have to apply much pressure when working with the screen. This does not only save time, but is also kind to your joints! Touching the touch glass has the same effect as clicking the left mouse button. You only need apply a little pressure with the fingertip. In this capacitive process only fingertip contact is recognized. The screen does not react in any way if touched, for example, with a pencil or a glove. Please refer to chapter Touch Screen Control Panel in the user manual Touch Screen Software for more details on how to use the touch screen. Cleaning Instructions The glass surface of the touch screen is relatively insensitive to dirt, so you need only clean the screen from time to time. Always turn off the system before cleaning. The glass surface of your touch screen should be cleaned with a mild, commercially available glass cleaning product. All ph neutral materials (pH 6 to 8) are good for cleaning. Some basic cleaners have measured ph values of 9 to 10. They leave a chemical residue on the touchscreen so they are not recommended. Cleaning with water and isopropyl alcohol is as well possible. Do not use solvents containing acetic acid. Use a soft cloth to clean the surface. Dampen the cloth slightly and then clean the screen.
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Keyboard
Keyboard Keyboard
The keyboard is connected to all BEETLE models via a standard keyboard interface. It is fitted to the right-hand side of the screen module or the softkey module.
Key Field
0 T
1 2
The key field comprises 32 keys, 20 of which can be freely assigned.
3 4
C 7
8
9
4
5
6
1
2
3
0
.
Exchanging the Keys
You can remove each of the key caps using the key removal device enclosed, pulling the key upwards.
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Keyboard
Place the key removal device on the selected key until you hear a click.
Now remove this key from the keyboard by pulling it upwards.
If the key that has been removed carries a number or character on it, you can change the lettering as follows: Using a thin object (e.g. paper-clip etc.), press upwards against the plastic cover through the opening on the underside of the key. Please refer to the next chapter for instructions on how to insert the new label.
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Keyboard
Inserting Key Labels Below, you will find instructions on how to insert the key labels:
Key cover with mat side up
Each key should be labelled individually. You can use the empty labels delivered with the system to do so.
Place the labelled label on the key cap. Label for keys
Key cap
Attention! Insert the key cover with the mat side upwards until it clicks into place in the key cap.
Inserting Key Caps
Insert the key cap in the keyboard and press firmly into place. When inserting double keys, please ensure that the guide cylinder is on the left.
Cleaning Instructions The keyboard should be cleaned with a germicide from time to time. Before cleaning in between the keys on the keyboard with a brush, loosen and remove the key caps using the key removing device. Do not allow dust to get in through the open keyboard mechanics.
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Swipe Card Reader
Key switch The key switch has a total of 6 key positions.
0 T
1 2 3 4
The switch position 0 is the basic position, the switch positions 1-4 are designed for customer-specific applications. The key can be removed when in the position 0 or 1. The switch position 6, labelled with a T on the lock, is for those applications that are carried out by technical service personnel. The key for these applications can be turned from the switch position 0 to the position T only. It is not included with the delivery. 4 keys are included.
The key switch has only one locking device, i.e. there is only one set of the keys described above for each of the switch positions - one key per position.
Swipe Card Reader (MSR Module) Swipe Card Reader
The swipe card reader, that is available as an option, can read three ISO tracks simultaneously in a single swipe. The MSR module is fitted on the right-hand side of the keyboard module or screen module. The connection is made via an MF2 interface.
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Swipe Card Reader
How to Operate Run the swipe card through the slit of the swipe card reader from top to bottom in a quick and steady movement. Make sure that the magnetic strip is to the right. When using swipe cards, the following should be observed: ■
swipe cards should never be allowed to come into contact with liquids.
■
swipe cards should not be bent or folded in any way.
■
swipe cards should not be allowed to come into close contact with a magnetic field. Swipe cards should only be inserted in the top of the specially designed slit of the reading device. If the card is inserted in another place, this could damage the reading head.
Cleaning Instructions In order to guarantee good reading results over a longer period of time, the swipe card reader should be cleaned from time to time. This is carried out by using a special cleaning card that can be purchased from Wincor Nixdorf.
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Softkeys
Softkeys Softkeys
The softkey module is fitted to the right-hand side of the screen module. It is connected via a parallel interface. Softkeys are keys which can execute different functions. The menu prompt of the application assigns the softkeys on the screen to the respective selection. The module consists of 8 tactile keys. Every key selects a certain sequence of an application and every application can use its own configuration of softkeys. Softkeys make applications easier to use and can be used as an alternative to the Touch Screen.
Cleaning Instructions From time to time you should clean the softkeys with a disinfectant. The space between keys should be cleaned by using a small, soft brush.
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LCD Controller-A TFT/PCI
LCD Controller-A TFT/PCI LCD Controller-A TFT/PCI
Valid from the C2 CPU you only need a TFT adapter (see page 25) for the LCD display and the (optional) touch function with BEETLE systems. When operating with other systems the LCD display will need: ■
the LCD Controller-A TFT/PCI
and additionally for the touch function ■
the COM Board (ISA)
Controller and COM board have to be interconnected. The Controller and COM board need one slot with PCI and ISA interface. Thus, a TFT controller can be connected with every BEETLE system . It is also possible to connect the SNIkey TFT /A to a PC.
LCD Controller-A TFT/PCI The LCD-Controller-A is a plug-in-controller with a PCI-interface. There are two connections for ■
a 40-pin MDR connector with integrated COM5 output for the LCD display, touch function and loudspeaker
■
a 9-pin DSUB female (for COM6), powered 5V, 12V. COM5 and COM6 are only ready for operation when the optional COM board is used.
The control data and data lines for the TFT LCD display are transmitted to the 40-pin MDR connector via hardware drivers and filters. The cable, which is linked up to the screen module, is connected to this MDR connector. The all-in-one cable length is up to 2 m. The COM5 interface signals (for the Touch Screen) and the loudspeaker signal are also on this connector. A loudspeaker cable connects the beeper of the CPU to the loudspeaker connector of the controller. Please refer to the chapter “Installation” for further information. The screen panel next to the MDR connector has a 9-pin DSUB socket connector, to which the COM6 interface is connected. This is the interface
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LCD Controller-A TFT/PCI
with the power supply. This socket is always installed, but it will only work with the Touch Screen version. 6
2
9
1
40
1
5
Board layout (LCD TFT Controller-A)
For a resolution of 800 x 600 pixel all three jumpers B1, B2, B3 on the Controller must be set.
COM5/ COM6 1 4 Speaker Connector
Jumper B3 B2 B1
BIOS
SNIkey Connector
COM6 resp.
incl. COM5, LCD Interface and Loudspeaker
MDR Connector (40-pin)
DSUB Socket (9-pin)
Panel of LCD Controller-A TFT/PCI
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COM Board
COM Board COM Board
For connecting a touch screen it is necessary to install a COM Board. The COM board is an additional board with an ISA bus interface that has 2 or 4 COM interfaces (COM5, 6, 7, 8) and a LCD interface. The connectors of the COM5 and COM6 interfaces are on the panel of the TFT Controller. The COM5 interface is a reduced COM interface for touch screen channel (RxD, TxD signal only). The touch screen is connected via this interface. The COM interfaces (COM7 and 8) are linked to the housing of the BEETLE /XL via a plug connector. The COM7 and COM8 interfaces are also operated as power-supplied interfaces. I/O-Addresses of COM Interfaces The four COM interfaces of the TFT Controller have the following I/O-addresses. Please refer to the table for the jumper settings. COM
Address (Hex)
5
2E0 - 2E7
330 - 337
320 - 327
6
328 - 32F
338 - 33F
328 - 32F
7
3E0 - 3E7
340 - 347
360 - 367
8
368 - 36 F
348 - 34F
368 - 36F
Jumper Position
IO1 = open IO2 = open IO3 = open
IO1 = closed IO2 = open IO3 = open
IO1 = open IO2 = closed IO3 = open
Default-Setting
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COM Board
COM Interface Interrupts The interrupts IRQ9 and IRQ10 are added for PC application only. For a correct reproduction of the interrupt signals it is necessary that the jumper IR9 to IR15 are not activated. To activate the interrupt request signal the corresponding jumper must be closed.
COM5
COM6
COM7
COM7-8
COM6-8
Interrupt
IRQ9
I9
-
-
-
I11
IR9
IRQ10
I10
-
-
-
I12
IR10
IRQ11
I5
-
I4
I8
I13
IR11
IRQ12
I1
-
-
-
I6
IR12
IRQ15
I3
I2
-
-
I14
IR15
For the default setting the jumper I1, I2, I8, IR11, IR12 and IR15 are active (closed).
IRQ signal activated when jumper closed
IRQ9
IRQ10
IRQ11
IRQ12
IRQ15
IR9
IR10
IR11
IR12
IR15
To avoid possible conflicts with already existing plug-inboards in your system, deactivate those jumpers on the COM board, that are no longer needed (opening the jumpers).
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COM Board
Interrupt Jumper
IO Jumper IO 1
IO 3
I9
I 1 I 16
I8
Interrupt Request IR 9 IR11 IR15 IR10 IR12 COM 5 / COM 6
21 COM7 2 1 COM8
Board layout (COM board)
Assignment of COM port addresses and interrupts (installation details) Ensure that there is no conflict of hardware port addresses or interrupt requests IRQs) used by your system and the AT COM Board! Essentially the AT COM Board has been designed to be configurable for a non-shared IRQ9, IRQ10, IRQ11, IRQ12, or IRQ15 for COM5 and a shared IRQ9, IRQ10, IRQ11, IRQ12, or IRQ15 for COM6,7,8 and even COM5. The interrupt requests have to be enabled explicitly by jumpers on the controller. To assist you further, some hints to the assignment of interrupts are given in this chapter. Please note that only some possible conflicts are mentioned.
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COM Board
IRQ9, conflict with powerfail interrupt of BEETLE systems IRQ9 cannot be used with BEETLE systems, since this is in conflict with the powerfail interrupt. For other systems, no hint can be given for a conflict that is likely to occur. So you will have to check your specific configuration. IRQ10, conflict with COM3, COM4 of BEETLE systems IRQ10 can not be used with BEETLE systems, since this is in conflict with COM3 and COM4. Factory settings of the BEETLE provide using IRQ10 for COM3 and COM4. For other systems no hint can be given for a conflict that is likely to occur. So you will have to check your specific configuration. IRQ11, possible conflict SCSI controller or USB The Adaptec Product Line of SCSI controllers uses IRQ11 as default. If you have this type of controller, please check. Please refer to your technical docu-mentation, if a change of the configuration is required. BEETLE systems factory settings provide to use shared IRQ10 for COM3 and COM4, but COM4 can be configured by jumpers on the motherboard to use IRQ11 instead. Some of the newer PCs use IRQ11 for USB (Universal Serial Bus). IRQ12, possible conflict Mouse Port or PS/2 Mouse These types of mice are supported by Windows NT through the I8042PRT.SYS driver. The mouse usually has a (small) cylindric 6 pin connector. It seems that these types of mice mostly will use IRQ12. Some systems allow to disable the mouse port in the BIOS Setup.
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COM Board
IRQ15,possible conflict IDE controller Many motherboards of the Pentium class dispose of an IDE controller, which uses IRQ14 for the primary IDE controller (2 channels) and IRQ15 for the secondary IDE controller (2 channels). It may come to a conflict with the IRQ15 if the secondary IDE is set to “enabled” in the BIOS setup, e.g. because the BEETLE system is equipped with a CD ROM drive. Thus the IRQ15 can not be used by other controllers or functions, e.g. by an AT COM board. If the secondary IDE is set to “disabled” in the BIOS setup, the IRQ15 is available and can be used by other controllers/functions, e.g. by an AT COMboard. Adding COM ports under Windows NT To add a COM port to your system configuration, run the Control Panel from the Program Manager. Click on the Ports icon and then on the Add button to make a new COM port known to the system. Then enter IRQ and hardware address according to the jumper configuration you set before. See sections 3 and 4 for details about setting the jumpers. Adding COM ports under Windows 9x To add a COM port to your system configuration, run the “Add New Hardware” wizard. It is not recommendable to run the automatic hardware detection! Add the new COM port explicitly instead. It would get some (presumably wrong) port address and IRQ. Change these according to the jumper configuration you set before. See the sections 3 and 4 for details about setting the jumpers. After having made these changes to the Windows 95 configuration, you will have to reboot the system, before they can get into effect. It is not recommended, however, to reboot before having entered the port address and IRQ correctly. The AT COM Board manual numbers the COM ports from 5 to 8. The origin of this numbering is from the BEETLE, which has COM1 to COM4 on the motherboard. It is recommended for consistency, that you use this numbering as well, regardless whether you have e.g. a BEETLE (with COM ports 1,...,4) or a PC (with e.g. only COM1 and 2).
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COM Board
To provide for a numbering according to that, the following procedure is recommendable: 1. run the Add New Hardware wizard to configure new COM ports, so adding possibly COM3, COM4, if not already present and COM5, COM6 and (if you have) COM7 and COM8 2. delete COM ports, that are physically not available (i.e. served as a placeholder) 3. reboot to activate the configuration Using shared interrupts for COM ports with Windows NT and Windows 2000 Sharing an interrupt for a COM port under Windows NT requires a specific configuration in the Registry. To provide for interrupt sharing the steps are: ■
run REGEDT32.EXE, which can be called by clicking on “Run” in the file menu of the Program Manager
■
assure that you have permission to change the Registry, which maybe only an Administrator is allowed to do
■
in HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Services\ Serial set the value of the variable ‘PermitShare’ to 1
■
take care to do this correctly, since the documentation says that bad Re-gistry entries may have the result that Windows NT cannot come up; a good idea could be to backup the Registry before. Since the ‘PermitShare’ variable has global effect on all COM ports, you are responsible to ensure that sharing of interrupts can be performed on all COM ports installed. In a PC configuration with COM1 and COM2 integrated in the motherboard chipset using IRQ4 and IRQ3 rsp., you could e. g. have the idea to install another ISA multiport card with two ports COM3 and COM4 and wish to run them with IRQ4 and IRQ3 too. This will be impossible because of hardware reasons! The problem is, that in such a case on the AT bus two different hardware instances would be fighting for the same IRQ!
Refer to the technical information for your system for the details you need.
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COM Board
If you configured COM ports to share a common interrupt and ‘Permit Share’ is not set to 1, you could use all COM ports but only one at a time. like (only one at a time) n
open COM n
n
use COMn
n
close COM n
n
open COM n+1
n
use COMn+1
n
close COM n+1 etc.
but not n
open COM n
n
open COM n+1
n
use COMn
n
use COMn+1
n
close COM n
n
close COM n+1
The ‘PermitShare’ variable is specific to Windows NT unlike Windows 9x (see below). Using shared interrupts for COM ports under Windows 9x Under Windows 9x, sharing COM ports does not require special provisions other than correctly specifying the resources used in the Device Manager. However, in addition to avoid port address conflicts, you must ensure that two different pieces of hardware on the AT bus are not fighting for the same IRQ!
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TFT Adapter
Using COM ports under Windows 3.x Windows 3.x does not allow interrupt sharing! Windows 3.x only accepts four COM ports! Using COM ports under MS DOS Interrupt support for COM ports is not provided by this operating system. The interrupt support must result from the application program, as e.g. RDI drivers do. However, in addition to avoid port address conflicts, you must ensure that two different pieces of hardware on the AT bus are not “fighting” for the same IRQ!
LCD TFT Adapter A TFT Adapter
As an alternative to the TFT controller A and COM board the LCD TFT adapter A can be connected to BEETLE systems as of C2 CPU. The optional touch function is implemented internally via the COM2 interface (systems with C2 CPU) resp. the COM1 or COM2 interface (systems with D2 CPU). When using the touch function the COM2 interface (D-sub connector on the motherboard) resp. the COM1 interface cannot be used by other devices.
The TFT adapter has the option to connect a 40-pin MDR connector for the touch screen and the LCD. 2
40
1
Cover of the adapter
GB - 25
Installing and Securing the SNIkey TFT /A into Place The SNIkey TFT /A can be installed either with or without attached operating elements, as a table top terminal or on a tubular stand. Securing into Place
Table Top Version SNIkey TFT /A is delivered in the table top version. The footed stand comes in a separate box. Remove the footed stand and screen element from the cardboard packaging. Tilt the screen backwards. Turn the fastening screw on the screen with a crosstip screwdriver until the connecting part is loosened. Then insert it into the footed stand.
Insert the joint of the screen element into the footed stand.
GB - 26
Installing and Securing the SNIkey TFT /A
Installing and Securing the SNIkey TFT /A
Tubular Stand Version
Tubular Stand Version
Now fasten the screw on the footed stand into the place once again using the crosstip screwdriver. Ensure that the screw is in the correct position.
Tubular Stand Version The system has been designed for securing into place on a tubular stand, with a tube with 35.2 ± 0.2 mm inner diameter. The tube length can be varied. The tube on which the system is secured is not included with the delivery. Below, you will find assembly instructions on how to attach the SNIkey TFT /A to the mounting stand.
Insert the joint of the screen element into the mounting stand. Do not remove the connecting part! Tighten the screw using the crosstip screwdriver.
GB - 27
Adjustable Screen Angle
Installing and Securing the SNIkey TFT /A
Adjustable Screen Angle Adjustable Screen Angle
The SNIkey TFT /A is fitted with a joint on the rear. You can optimize the angle of the screen depending on the viewing and lighting conditions.
loose
tight
Use a screwdriver to set the twisting force of the SNIkey TFT /A on the adjusting nut.
The angle of the screen can be adjusted from a horizontal position to a vertical position of max. of 80°, without the use of tools.
GB - 28
Installing and Securing the SNIkey TFT /A
Inserting the Cable
Inserting the Cable Inserting the Cable
The cable cover is located in the base plate.
PULL
Lift the cable cover
PULL
Q.
Pull the cable cover forward in the direction of the arrow , and then remove it from the guide rail.
R
PULL
Insert the cable of the keyboard. The 40-pin SNIkey TFT cable will be carried in a curve from the small cover of the screen module to the cable cover. Replace the cable cover in the guide rail. Pay attention to the openings. Slide the cable cover back into place. When you hear a click, the cover is locked into place.
GB - 29
Ergonomic Terminal Workplace
Installing and Securing the SNIkey TFT /A
Ergonomic Terminal Workplace Ergonomic Terminal Workplace
Please observe the following when setting up your terminal workplace:
Avoid direct glaring and reflective glaring. Install the device with a viewing direction that is parallel to the windows.
Avoid reflective glaring caused by electric light sources.
Permitted range of vision 0°
preferred range of vision
40° 30°
30°
GB - 30
Position the screen within a preferred and permitted range of vision, so that you can look vertically into the screen.
Installation Installing the Controller in the BEETLE /L First ensure that the controller is switched off and the mains supply plug has been pulled out.
Then loosen the four screws on the housing and remove the housing. Take care in doing so that you do not tilt or jam the housing in any way.
If a VGA sandwich module or a VGA controller is installed, remove this board. Note the measures of electrostatically endangered components.
Note! Remove the VGA sandwich module or if necessary the VGA controller!
GB - 31
Connecting the Speaker Cable
Installation
Metal tracks
Speaker connector
In order to be able to install the TFT controller, you must first remove the metal panel that covers the free slots by loosening the screw. Set the jumper for the I/O addresses and the interrupt requests on the COM board. It is strictly necessary to avoid conflicts, so please inform yourself of already existing settings. Plug the SNIkey TFT COM board into the corresponding AT terminal and plug the TFT controller into the PCI terminal. Connect the COM/5 and COM/6 interfaces of the COM board with the TFT controller.
➊
Push the plastic cramp horizontal into the TFT controller (1) and into the SNIkey TFT COM (2) board at the same time. Secure the controller into place by retightening the screw.
➋ Installation
Connecting the Speaker Cable Connecting the Speaker Cable
Remove the speaker cable from the BEETLE-CPU by simply unplugging the connector. The BEETLE /L speaker is then inactive. The 4-pin plug connector is next to the RAM module.
GB - 32
Installation
Connecting the SNIkey TFT to the BEETLE /L
With the help of the SNIkey TFT speaker cable delivered with the system, connect the 4-pin-plug connector of the TFT controller with the 4-pin plug connector of the BEETLE-CPU.
TFT Controller
COM Board
BEETLE CPU
Connecting the speaker cable
If you do not connect the SNIkey TFT /A to a BEETLE-CPU but to another commercially available PC, please pay attention to the pin assignment of the speaker. A loudspeaker cable for a PC is not included in the delivery.
Connecting the SNIkey TFT /A to the BEETLE /L Connecting the SNIkey TFT to the BEETLE /L
The following SNIkey TFT cables are to be connected to the BEETLE /L: n
the 40-pin SNIkey TFT cable
n
if necessary a 6-pin keyboard cable
The sockets for the external peripheral equipment are located on the terminal panel of the BEETLE /L. Please refer to the diagram below for the arrangement of the connections on the central unit:
GB - 33
Connecting the SNIkey TFT to the BEETLE /L
Installation
TFT controller
COM6
LAN
KYBD CASHDR
COM4*
DC24
ASYN
COM3*
COM2*
LPT1
COM1
LAN/ASYN
Back of the BEETLE /L
Connect the 40-pin data cable of the SNIkey TFT /A to the TFT controller. Connect the SNIkey TFT keyboard cable to the KYBD terminal. You can only connect one keyboard cable to the BEETLE /L at one time - either that of the SNIkey TFT /A or that of one of the free-standing keyboard (e.g. PC Keyboard, TA58, TA61). Under the small cover on the back of the SNIkey TFT is the socket for the SNIkey cable. You open the cover by pushing the catch until it is unlatched. Push the cover to the bottom.
Back of the SNIkey TFT /A
Socket for SNIkey TFT cable
To find out how to connect a second keyboard, refer to the descriptions in this chapter and in the section entitled “Keyboard Controller with Switch” in the chapter “Automated Logic Diagram and Pin Assignments”.
GB - 34
Installation
Connecting the SNIkey TFT to the BEETLE /L
Connecting the SNIkey TFT /A to the BEETLE /20 The hardware installation is carried out according to the installation of the SNIkey TFT /A to the BEETLE /L and as described in the User Manual for the BEETLE /20. When installing the TFT controller, you have optionally two further COM interfaces (COM7 and COM8) at your disposal. TFT controller COM6
COM8
COM7
AT-SLOT
Unterdose Netzspannung LAN
DC24 KYBD CASHDR COM4*
COM3*
COM2*
LPT1
COM1 VGA/LAN/ASYN
Back of the BEETLE /20
Connecting the SNIkey TFT /A to the BEETLE /XL The hardware installation is carried out according to the installation of the SNIkey TFT /A to the BEETLE /L. When installing the TFT controller, you have optionally two further COM interfaces (COM7 and COM8) at your disposal. TFT controller
COM6
COM8
COM7 LAN LPT1
DC24
KYBD CASHDR
COM4*
COM3*
COM2*
COM1
LAN/ASYN
Back of the BEETLE /XL
GB - 35
Connecting the SNIkey TFT to the PC
Installation
Connecting the SNIkey TFT /A to the PC Connecting the SNIkey TFT to the PC
First ensure that the controller is switched off and the mains supply plug has been pulled out. Then loosen the housing of the PC and unscrew the panel. Take care in doing so that you do not tilt or jam the housing in any way. For the connection to a PC please refer to the documentation delivered with your PC. Plug the SNIkey TFT COM board into the corresponding AT terminal and plug the TFT controller into the PCI terminal. Connect the COM5 and COM6 interfaces of the COM board with the TFT controller. The interrupts IRQ9 and IRQ10 are added for PC application only. Before installing several devices you should run a test on a PC.
Connecting the SNIkey TFT /A to the BEETLE/M As the BEETLE /M contains a C2, D1 or D2 CPU there is no need for a controller but for a LCD TFT adapter-A which has already been installed at the factory. If you want to upgrade your BEETLE /M later, please read the chapter “Installing the TFT adapter” which is to be found at the end of this section. If an LCD TFT adapter-A is installed, a SNIkey TFT /A can be connected to the BEETLE /M without assigning a slot. The connection to the system is effected via a 40-pin data cable. The signals for the touch screen function and the source are effected via this cable as well. Before installing the SNIkey with use of the touch screen function please note the following aspects:
GB - 36
■
The internal loudspeaker has to be pulled off in order to activate the loudspeaker on the screen display.
■
The touch function has to be activated via a jumper (see also jumper settings).
■
The COM2 interface has to be covered and may no longer be used externally.
Installation
Connecting the SNIkey TFT to the BEETLE/M
The Jumper layout of the Media GXm board (C2 CPU) Connecting the SNIkey TFT to the BEETLE/M
KYBD
COM4
Super I/O NV-RAM
NV
COM3 PCI / ISA Interrupt Frequency USB
-
+ Battery
S3 (S1, S2)
SNIkey
COM2
COM1
Media GXm
Loudspeaker (4pin) SDRAM-DIMMs
The jumper settings of the S1, S2 and S3 slots are decisive for the touch function. For the jumper settings of the D1 and the D2 board please refer to the appendix (page 74 ff).
GB - 37
Connecting the SNIkey TFT to the BEETLE/M
Installation
SNIkey touch function (COM2 disable))
SNIkey When using a TFT controller
S2
S1
S3 COM2 function (touch disable)
SNIkey default setting
S2
S1 When using a TFT adapter
S3 After having set the necessary settings on S1, S2 and S3 in the case of using the touch function, continue according the following instructions.
GB - 38
Installation
Connecting the SNIkey TFT to the BEETLE/M
Connecting the cable The data cable is to be connected with the 40-pin connector of the TFT adapter. Take care that the thickening of the cable (Ferrit) is positioned on the side of the TFT adapter.
Battery
COM7 COM8
ON 110-120 V / 2 A max 200-240 V / 1 A max
DC24V
KYBD
1
COM4
2
LPT1
COM3
Back of BEETLE /M system
USB
COM2
COM1
LAN/ASYN
TFT-Adapter
The conncting socket of the LCD-module is situated below the cover.
The cover can be released by presing smoothly in direction of the arrow. Tilt up the cover and release it. When doing so please take care of the anchorage.
GB - 39
Connecting the SNIkey TFT to the BEETLE/M
Installation
Now plug in the cable until it snaps in (see the illustration).
When removing the cable press on the connector release.
Installing a TFT adapter Never open the BEETLE /M when the circuit is switched on. Plug in the TFT adapter on the CPU module via the sub module as shown in the illustration. Submodul
GB - 40
Installation
Connecting a Second Keyboard
Connecting a Second Keyboard Connecting a Second Keyboard
Make sure that the power is switched off, that the SNIkey cable is not connected while you open the housing.
Above the screen module there is a fastening screw. Unscrew this using a crosstip screwdriver .
À
Push the loose screw in again . This sets the screen module free.
Á
0 1
T
2 3 4
C
5 2
1 0
9
8
7 4
6 3
Lift the screen module . Put it to one side.
Â
.
Â
GB - 41
Connecting a Second Keyboard
Installation
Open the cable cover (see page 29 ), and insert the cable of the second keyboard. Push this through the opening on the back of the monitor .
0 1
T
2
Ã
3 4
C
4
➃
5 2 .
Ä
9
8
7
6 3
On the keyboard support there is a board with two connections. Use the lower of the two (2nd KYBD) to connect the second keyboard cable .
Ä
If there is a softkey module installed right beside the screen module then you push the cable through the module and fasten it as described above. Close the cable cover. Use strain relief for both cables .
Å
Å Put the monitor and keyboard modules back into position. Connecting a second keyboard will effect the evaluation of key codes. The SNIkey codes are effective on both connected keyboards. Generally this raises no problems for the numerical keys. But there is no unambiguity for the functional keys of SNIkey. Example: The key with the code F1 of SNIkey is used by the application for the fundtion “Employees sign-on/cashier login”. The second connected keyboard will then use the same function with the F1-key.
GB - 42
Installation
Releasing the Cable Connection
Releasing the Cable Connection Releasing the Cable Connection
Never remove a cable from a connector socket by simply pulling on the cable. Always remove the cable by the connector housing. Please follow the instructions below when removing cables: ■
Turn off all switches to the mains and electrical equipment.
■
Remove all mains cables from the shockproof sockets installed in the building.
■
Remove all data transfer cables from the data network connector devices.
■
Loosen all cables on the electrical equipment.
The mini-DIN connectors are left plugged in until unlocked. Using your thumb, pull gently on plastic connector housing, removing the connector from the socket. This unlocks the connector. The metal part of the connector is now visible. Now remove the connector from the socket.
Press the metal latches of the MDR connector together and then remove the connector from the socket.
GB - 43
Software Installation The software installation refers to the installation of corresponding display drivers; the installation of the touch screen comprises the allocation of resources for the COM interfaces, too. For this, corresponding diskettes are delivered with the system. The installation of display drivers is normally done after a VGA card is replaced with the TFT controller. As these normally need different drivers, it is highly recommended to set the standard VGA mode (resolution 640 x 480 pixel, 16 colours) before installing the controller. At any rate you should check, whether the file CONFIG.SYS contains an entry for a store manager (like e.g. EMM386.EXE). This entry must take into account the necessary cluster of 40 KB for the “D1" Motherboard (segment address C000-C9FF) for the BIOS of the TFT controller, resp. 48 KB (segment address C000-CBFF) for the ”D2" Motherboard. Entry for “D1" Motherboard: DEVICE= C:\WINDOWS\EMM386.EXE X=C000-C9FF NOEMS Entry for “D2" Motherboard: DEVICE= C:\WINDOWS\EMM386.EXE X=C000-CBFF NOEMS When installing the touch screen software and resource allocation (I/O address; interrupt) for the COM interfaces, mind the following: During the installation there may be conflicts concerning the I/O addresses and the interrupts. So inform yourself of the resources already allocated and read the instructions in the files, e.g. readme file, of the installation diskettes very carefully. Then you can allocate the resources and set the corresponding jumper configuration on the COM board. The SNIkey is supported by the operating systems MS DOS; Windows 98, Windows 2000, Windows Me and Windows NT. The hardware interfaces and the firm-ware interfaces of the display are open, so that it is possible to develop drivers, e.g. for other operating systems.
GB - 44
Software Interfaces Keyboard Codes (Standard) Software Interfaces
Softkey Codes
(F1) 3B 3B 00
(F9) 43 43 00
(ESC) 01 01 1B
(BS) 0E 0E 08
(F2) 3C 3C 00
(F10) 44 44 00
(s) 1F 1F 73
(u) 16 16 75
(F3) 3D
(Clft) E0,4B 4B E0
(Crgt) E0,4D
(Y) 15 15 79
(F4) 3E 3E 00
(PgUp) C E0,49 49 E0
(PgDn) E0,51 51 E0
(n) 31 31 6E
(F5) 3F 3F 00
7 47 47 37
8 48 48 38
9 49 49 39
(F6) 40 40 00
4 4B 4B 34
5 4C 4C 35
6 4D 4D 36
(F7) 41 41 00
1 4F 4F 31
2 50 50 32
3 51 51 33
(F8) 42 42 00
0 52 52 30
. 53 53 2E
(CR) 1C 1C 0D
Scan Code of the 8042 keyboard controller
fixed key legend free key legend but fix effect of key
GB - 45
Softkey Codes
Software Interfaces
Softkey Codes (Standard)
(Shift F1) 2A 3B 54 00
Scan Code of the 8042 keyboard controller
(Shift F2) 2A 3C 55 00 (Shift F3) 2A 3D 56 00 (Shift F4) 2A 3E 57 00 (Shift F5) 2A 3F 58 00 (Shift F6) 2A 40 59 00
GB - 46
(Shift F7) 2A 41 5A 00
Legend: ESC
Performance, when US-keyboard driver was loaded
(Shift F8) 2A 42 5B 00
01
Code INT 15H -level (Scan-Code, only Make-Code)
01 1B
Code INT 16H-level (Scan-Code, ASCII-Code)
Software Interfaces
Touch Screen
Touch Screen Touch Screen
Touching the screen corresponds to pressing the left mouse key. The touch screen programming interface is identical to that of the mouse interface. Under MS DOS the driver provides by the interrupt INT33H the corresponding mouse coordinates in a 640 x 200 coordinate system.
TFT LCD Flat Screen The TFT LCD flat screen is SVGA-compatible. The LCD controller of the SNIkey TFT /A is a Chips & Technologies, 69000 module.
Software Interfaces
The resolution of the TFT LCD flat screen is 800 x 600 Pixel (SVGA mode).
Touch Screen
GB - 47
Automated Logic Diagram (ALD) and Pin Assignments Bildschirmm
Keylock
Inverter for two Backlights
7
TFT-Interface
SCR module
Keyboard module
Softkeys
Screen module
4
Keypad
TFT-Display
31
VolumeAdjustment
Touch Screen (Option)
9
2
8
4(7) Touch Screen Controller (Option)
16
Keyboard Controller
12
Loudspeaker
40
Signals: TFT-LCD, COM5, COM6, Loudspeaker
TFT Controller (PCI Interface) COM Board (ISA Interface)
4
TFT-LCD/ COM5*/Buzzer
COM8*
FREE ISA-Slot
COM7*
COM6
1
BEETLE-CPU Pentium
KYBD
CASHDR
COM4
COM3
COM2
COM1
LAN Piggy Back (Option)
* The interfaces COM 7 and COM 8 are available with BEETLE /20 and /XL
GB - 48
4
2. Keyboard
Automated Logic Diagram
Keyboard Controller with Switch
Interface Automated Logic Diagram
The LCD interface is connected to the TFT controller via a 40-pin cable. The inverter, LCD display, touch screen controller and beeper are connected to this interface in the SNIkey TFT screen module.
Inverter (High-Voltage Generator) Inside the SNIkey TFT /A, the high voltage needed for backlighting the LCD display is generated by the inverter! High Voltage! Before opening the device, make sure, that the device is disconnected from the main power supply.
Touch Screen and Controller An analog capacitive touch screen is connected. The touch screen controller has an RS232 interface.
Keyboard Controller with Switch Keyboard Controller with Switch
The keyboard controller with switch is connected to the BEETLE via the MF2 interface. A key field with 32 keys, a key switch and a swipe card reader can be connected to the controller. The controller is supplied with the P5V voltage from the system via the MF2 cable. An MF2 keyboard can also be connected to the controller. This can be a usual PC-keyboard or - alternatively - a TA58, TA61, TA64 ot TA85 (in this case you can not use a swipe card reader). You should use the key switch with the SNIkey TFT /A system. If there is no lock, you can use the key switch in combination with the keyboards TA58, TA61, TA64, TA85.
GB - 49
Keyboard Controller with Switch
Automated Logic Diagram
The keyboard controller with switch allows either the SNIkey TFT /A keyboard or the second keyboard to be used, but not both simultaneously.
key switch connector
keyfield connector
swipe card reader
softkey connector
socket/ system interface
socket/ 2. keyboard
Layout of the keyboard controller board
GB - 50
Pin Assignments
Controller
Pin Assignments Pin Assignments
Controller
SNIkey Connectors of the Controller and the SNIkey Interface
PIN #
Signal
PIN #
Signal
1
HUOUT
2
RXCN
3
GND
4
RXCP
5
P5VLCD
6
P5VLCD
7
RX0N
8
GND
9
RX0P
10
FPEN
11
RxD1
12
GND
13
TxD1
14
P12VLCD
15
GND
16
P12VLCD
17
GND
18
RXIN
19
GND
20
RXIP
21
GND
22
P12VLCD
23
RX2N
24
GND
25
RX2P
26
GND
27
NC
28
NC
29
NC
30
NC
31
NC
32
NC
33
NC
34
NC
35
NC
36
NC
37
NC
38
NC
39
NC
40
NC
GB - 51
Controller
Pin Assignments
COM 6 Interface of the Controller PIN #
signal
1
+12V
2
RxD
3
TxD
4
DTR
5
GND
6
DSR
7
RTS
8
CTS
9
+5V
Internal Speaker Connector for Controller and BEETLE-CPU PIN #
signal
1
n.c.
2
n.c.
3
n.c.
4
HUIN
COM7 and COM8 Interfaces of the Controller These plug connectors are available for the BEETLE /XL and the BEETLE /20. Each connector is plugged into a 2x7 PIN connector, to which either a 9-pin DSUB socket (COM interface with power supply) or a 9-pin DSUB pin terminal (COM interface without power supply) are connected. The DSUB connector housings are screwed onto the BEETLE /XL housing.
GB - 52
Pin Assignments
Controller
Internal Connecting Socket
PIN#
COM7
COM8
1
P5V
P5V
2
GND
GND
3
DCD
DCD
4
GND
GND
5
CTS
CTS
6
DTR
DTR
7
RTS
RTS
8
TxD
TxD
9
DSR
DSR
10
RxD
RxD
11
RI
RI
12
GND
GND
13
P12V
P12V
14
GND
GND
GB - 53
Controller
Pin Assignments
External Connecting Socket PIN#
with power supply
w/o power supply
1
+12V
DCD
2
RxD
RxD
3
TxD
TxD
4
DTR
DTR
5
GND
GND
6
DSR
DSR
7
RTS
RTS
8
CTS
CTS
9
+5V
RI
MF2 Connectors for SNIkey Keyboard and the 2nd. Keyboard
GB - 54
PIN #
signal
1
DT Data
2
n.c.
3
GND
4
+5V
5
CL Clock
6
n.c.
Technical Data The following operating conditions are valid for a SNIkey TFT /A that is fitted with all the available modules (LCD flat screen with touch screen, swipe card reader and keyboard): Climate class
IEC 721 3/3 Class 3K3
Operating temperature
+5° C - + 40° C
Humidity
5% - 85% Absolute humidity 1g/m³ - 25g/m³ Condensation is not permitted
Touch Screen (optional) Resolutions
Horizontal
999 pixel
Vertical
999 pixel
Power supply
5V from SNIkey interface
LCD technology
Analogue capacitive
Surface
Glass protective layer, anti-reflection
Data transfer
Bi-directional, asynchronous, Xon-Xoff protocol, RS 232, COM5 2400 Bd, 8 bit
GB - 55
LCD Screen
Technical Data
TFT LCD Flatscreen Technical Data
LCD Screen
Frequencies
Solutions
Horizontal (KHz)
29
Vertical (Hz)
47
Horizontal
800 pixel (SVGA)
Vertical
600 lines (SVGA)
Colour
RGB 16, 256, 64k
Pixel Format
0.30 mm x 0.30 mm
Power Supply
5V from SNIkey interface
LCD Technology
TFT, 18 Bit
Brightness
approx. 190 cd/m2
Reading Angle right/left top/bottom
+/- 35° +/- 20 °
Backlight
Twin lamps CCFL, Inverter Life time: 25000 h The backlight is a wearing part and therefore not part of the warranty engagement or part of a possible service agreement. Only trained technical personnell is authorized to replace the backlight. Dispose of the backlight according to the regulations of your country.
GB - 56
Technical Data
SNIkey TFT /A
SNIkey TFT /A
SNIkey TFT /A 12.1"
Dimensions
Weight
Screen size
12.1" (30.7 cm)
Active screen size (horizontal x vertical)
246mm x 184,5 mm
Cable length
up to 2 m
Dimension Display Housing without foot. Stand/Hinge (W x H X D)
315 x 250 x 51 mm
Dimension Display Housing with foot. Stand/Hinge (W x H X D)
315 x 300 x 200 mm
Footed Stand (W x D)
280 x 190 mm
incl. Touch Screen
approx. 4.7 kg
incl. Touch Screen, Footed Stand
approx. 6.1 kg
incl. Touch Screen, Footed Stand, MSR-Module
approx. 6.4 kg
incl. Touch Screen, Footed Stand, Keyboard & MSR-Module
approx. 7.3 kg
GB - 57
Keyboard
Technical Data
Keyboard Protocol
MFII interface, PC-AT interface, bidirectional, serial, synchronous
Power supply
P5V via the BEETLE-CPU
Connection
Mini DIN connector (6pin)
Microprocessor
8052, 12 MHz
Central lock
Switch positions: 5 plus insertion position
Keyboard
32 keys, 20 of which can be freely assigned
Cable length
2m
Height
220 mm
Width
104 mm
Depth
50 mm
Weight
approx. 1.0 kg
Keyboard
MSR Module
GB - 58
Number of tracks
up to 3
Coding of swipe cards
according to ISO 3554
Reading speed
15 to 80 cm/sec.
Height
220 mm
Width
36.5 mm
Depth
50 mm
Weight
0.3 kg
Technical Data
Current Consumption
Softkeys Number of keys
8
Height
250 mm
Width
36.5 mm
Depth
55.2 mm
Weight
approx. 0.2 kg
Current Consumption Current Consumption
TFT Controller-A 370 mA
+ 5V
50 mA
+12V
50 mA
-12V
Screen Module Consisting of an LCD display, touch screen incl. controller, inverter, SNIkey interface. Check whether the system offers enough power to supply the screen module. 12.1" screen
800 mA
+ 12V
500 mA
+5V
Softkeys, Keyboard Including Swipe Card Reader 60 mA
+ 5V
GB - 59
LCD Controller-A TFT/PCI
Technical Data
COM6/7/8 with power supply max. 900 mA
+ 12V
max. 300 mA
+ 5V
Power Consumption SNIkey TFT /A, keyboard, Swipe Card Reader
12.5 W
TFT Controller-A / COM Board
2.5 W
LCD Controller-A TFT/PCI LCD Controller-A TFT/PCI
GB - 60
Interface
PCI, 32 Bit
Mode
SVGA
Resolution
800 x 600 and 65536 colours
Image repeat memory
2 MB
Screen memory Textmode Pagemode Linearmode
B800H- BFFFH A000H- AFFFH according PCI
BIOS
40 kB, Address C000H-C9FFFH
Connections
1) 40-pin MDR connector for LCD interface, touch screen and loudspeaker 2) 9-pin socket for COM6, if COM Board exists
SNIkey cable
40-pin connector, EMC protected
Power consumption
approx. 2.5 W
Current consumption
5V 370 mA; ±12V 50 mA / 30 mA
Technical Data
COM-Board
COM Board COM-Board
Controller
System interface
ISA, 8 MHz
I/O-addresses for COM interfaces
3 address records 2E0, 330, 320 that can be set by jumper
Interrupts for COM interfaces
IRQ11, IRQ12, IRQ15 can be set by jumper, IRQ9 and IRQ10 are for PC applications
COM5
reduced COM interface for touch screen signals RxD and TxD, internal connection to the TFT controller
COM6
Wincor Nixdorf standard interface, internal connection to the TFT controller
COM7 and COM8
Interface for BEETLE /XL and /20, PC standard or Wincor Nixdorf Retail standard with connector adapter for 9pin DSUB connector or socket
GB - 61
Manufacturer’s Declaration and Approval General Authorization This device fulfills the requirements of the EEC standard 89/336/EWG “Electromagnetic Compatibility”. Therefore, you will find the CE mark on the device or packaging.
FCC-Class A Declaration This equipment has been tested and found to comply with the limits for a Class A digital device, pursuant to part 15 of the FCC Rules. These limits are designed to provide reasonable protection against harmful interference when the equipment is operated in a commercial environment. This equipment generates, uses, and can radiate radio frequency energy and, if not installed and used in accordance with the instruction manual, may cause harmful interference to radio communications. Operation of this equipment in a residential area is likely to cause harmful interference in which case the user will be required to correct the interference at his own expense. Le présent appareil numérique n’émet pas de bruits radioélectriques dépassant les limites applicable aux appareils numériques de la “Class A” prescrites dans le Règlement sur le brouillage radioélectrique édicté par le ministère des Communications du Canada.
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Manufacturer’s Certificate and Notes
User Information
Tested Safety
geprüfte Sicherheit
The SNIkey TFT /A has been awarded the GS symbol for “Geprüfte Sicherheit” (tested safety). The device fulfills the requirements for ergonomy according to ZH1/618:1980-10. Additionally, the SNIkey TFT /A has also been awarded the cUL- and ULsymbol.
Manufacturer’s Certificate and Notes
User Information
User Information Wincor Nixdorf GmbH (WN) does not accept responsibility for radio and TV interference and faults that are caused by unauthorized changes that have been made to the devices. Furthermore, cables or other devices that have not been approved by WN may not be connected to the device. The user is responsible for any faults and interference that are caused as a result.
Repair work on the devices should only be carried out by authorized and specially trained personnel. Improper repairs will lead to the loss of any guarantee and liability claims. Extension boards with electrostatically endangered components can be identified with this label. Safety Instructions
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Safety Instructions
Manufacturer’s Certificate and Notes
Safety Instructions This device conforms to the corresponding safety regulations for information technology devices, including electronic office machines for use in the office environment.
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■
If the device is moved from a cold environment to a warmer room where it is to be operated, condensation could occur. The device must be completely dry before being put into operation. Therefore an acclimatization time of at least two hours should be accounted for.
■
Lay all cables and supply lines so that nobody can tread on them or trip over them.
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Data cables should neither be connected nor removed during electrical storms.
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Protect the device from vibrations, dust, moisture and heat, and only transport the device in its original packaging (to protect it against impact and blows).
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Take care to ensure that no foreign objects (e.g. paper clips) or liquids can get into the inside of the device, as this could cause electrical shocks or short circuits.
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In case of emergencies (e.g. damaged housing, liquid or foreign objects getting into the device), the device should be switched off immediately, the mains plug of the BEETLE or PC should be removed, and the Wincor Nixdorf customer service should be contacted.
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If the LCD display element is broken and the liquid crystal solution leaks out of the display and onto your hands, clothing etc, wash your hands or clothing immediately with soap or alcohol, holding them under running water for at least 15 minutes. If the liquid comes into contact with your eyes, please consult a doctor immediately.
Manufacturer’s Certificate and Notes
Instructions for Maintenance
Instructions for Maintenance Manufacturer’s Certificate and Notes
Instructions for Maintenance
Clean your SNIkey TFT /A regularly with an appropriate surface cleaning product. Make sure that the device is switched off, connector cables are unplugged and that no moisture is allowed to get into the inside of the device. Please observe the maintenance and cleaning instructions for each of the SNIkey TFT /A components. These instructions can be found in their respective chapters.
Warranty Wincor Nixdorf guarantees a limited warranty engagement for 12 months beginning with the date of delivery. This warranty engagement covers all those damages which occur despite a normal use of the product. Damages because of ■
improper or insufficient maintenance,
■
improper use of the product or unauthorized modifications of the product,
■
inadequate location or surroundings
will not be covered by the warranty. All parts of the product which are subject to wear and tear are not included in the warranty engagement. Please order spare parts at the Wincor Nixdorf customer service.
Recycling Environmental protection does not begin when the time has come to dispose of the SNIkey; it begins with the manufacturer. This product was designed according to our internal norm “Environmental conscious product design and development”.
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The SNIkey is manufactured without the use of CFCs und CCHS and is produced mainly from reusable components and materials. The processed plastics can, for the most part, be recycled. Even the precious metals can be recovered, thus saving energy und costly raw materials. Please do not stick labels onto plastic case parts. This would help us to reuse components and material. You can protect our environment by only switching on your equipment when it is actually needed. If possible, even avoid the stand-by-mode as this wastes energy, too. Also switch your equipment off when you take a longer break or finish your work. Currently at present, there are still some parts that are not reusable. Wincor Nixdorf guarantees the environmentally safe disposal of these parts in a Recycling Center, which is certified pursuant to ISO 9001. So do not simply throw your SNIkey on the scrap heap when it has served its time, but take advantage of the environmentally smart up-to-date recycling methods! Please contact your competent branch or the Recycling Centre Paderborn (for european countries) for information on how to return and re-use devices and disposible materials under the following fax number:
+49 5251 826 709 We look forward to your message.
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Appendix Programming the SNIkey Keyboard and Softkeys By programming the (matrix) keyboard you have the possibility to flexibly adjust the keyboard to your special needs. ■
You can design the keyboard layout according to your needs by - for example - moving the numeric block to any place on the keyboard,
■
define several levels for the keycodes, thus using the same key as a functional key on one level and for text input on another level,
■
port your existing software application with less effort, as you can keep up the key codes.
Files on the Diskette The matrix keybord is delivered with a diskette containing the following files: KBUTI.EXE
Dialogue utility for programming the keyboard
KBUTIHLP.HLP
Help file for the dialogue utility
SENDKBT.EXE
To send a keyboard table from a file to the keyboard
RCVKBT.EXE
To receive a keyboard table and save it in a file
KB2DEF.EXE
To reset a keyboard to the default state
KBCHKDEF.EXE To check for default state (default or programmed) TA58DEF.KBT
Default keyboard table
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Programming the Keyboard
README.TXT
Readme file for programming the keyboard
Programming the keyboard is described in detail in the Readme file.
Mode Programming the Keyboard
The SNIkey keyboard can work in different modes: “Windows Mode”
This is the default state of the keyboard (not programmed)
“DOS Mode”
This state is used by the Retail Device Interface (RDI), it is entered by rsp. commands from Windows Mode
“Programmed”
In this state a table has been sent to the keyboard and is stored in Flash memory; the table controls what codes are sent for keys and for the components key lock, magnetic stripe reader
Moreover there are mixed modes possible: “Programmed”
for the keys
“Windows” rsp. “DOS-Modus”
for the components key lock, magnetic stripe reader,
The DOS Mode is primarily used by RDI, the Windows Mode is used by the OPOS components. A description of this protocol can be sent to you by Wincor Nixdorf on request. When developing new software you should generally use the Windows Mode.
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Programming the Keyboard
Main functions The dialogue utility KBUTI.EXE serves to: ■
programming the codes for the keys and the components key lock, magnetic stripe readersend a keyboard table to the keyboard
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receive a table from the keyboard and to store it in a file
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reset a keyboard into its default state, i.e. Windows Mode and default codes for the keys
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check for keyboard state (default or programmed)
So the functionality of the programs
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SENDKBT.EXE
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RCVKBT.EXE
■
KB2DEF.EXE
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KBCHKDEF.EXE
is part of the dialogue utility KBUTI.EXE. These 4 programs therefore are intended to be used in conjunction with .BAT files. They return values that can be checked using ERRORLEVEL. You will find the values returned together with an example in the Readme file. Files containing keyboard tables for the matrix keyboard have by convention the extension .KBT.
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Programming the Keyboard
Keyboard Connection To program a matrix keyboard connect it directly to the BEETLE system (or a PC with Mini-DIN connector). This interface is named the primary keyboard interface. A standard PC keyboard or TA57, TA58, TA59 then is connected to the secondary keyboard interface of the matrix keyboard. So the keyboard has a keyboard wedge, whose inputs are not equivalent. Commands from the system are sent to the primary interface and may then be transferred to the secondary interface. A reaction of the system to a key stroke is transmitted to the keyboard, which key has been pressed or released.
Help The dialogue utility KBUTI.EXE has a context sensitive help, which is activated as usual with the F1 key.
Creating Tables Tables can be created with the utility KBUTI.EXE ■
under DOS
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in DOS Mode of Windows 9x
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in a DOS window of Windows 9x
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and in a DOS window of Windows NT, Windows 2000
Sending and Receiving tables, however, is only possible under MS DOS or Windows 9x. The restrictions of Windows NT/Windows 2000 do not allow this. The creation of tables request a mouse.
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Programming the Keyboard
It is possible to define up to 4 keyboard levels. They may be dependent of: ■
freely defined level keys (POS Shift levels)
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Ctrl, Alt, AltGr state
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CapsLock and/or ScrollLock state
You can define simple codes, codes in Shift state, key combinations strings built from that like e.g.:
■
a
■
A
■
*
■
00
■
{Ctrl+F5}
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{Shift+F8}
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{Alt+F1}
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{Alt+#123}
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{Ctrl+f}{Alt+#240}
For a number of codes symbolic names are available, like F1, .., F12, Shift, Ctrl, Alt, AltGr, Enter, Return, Left, PgUp etc. Specification of codes not only may be done in symbolic form like above, but also as hexadecimal 8042 scan codes. This, however, is only in a few cases required and will make sense! Specifying hexadecimal scan codes should be avoided at all, unless there are good reasons! A fairly good knowledge of their structure and all their details is required!
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Programming the Keyboard
Before programming the following is to be defined: ■
Target keyboard (can not be changed later)
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Keyboard language, e.g. US for USA, GR for Germany etc.
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Type of level selection (none, POS Shift, Ctrl/Alt/AltGr, CapsLock/ScrollLock)
Specification of the keyboard language is required to allow the keyboard to deliver such codes, that can be interpreted later correctly by the language keyboard driver for the rsp. country. The target configuration is important, not the configuration at the time when the table is created. For the codes of the key lock and the data of the various tracks of the swipe card reader and insertion rsp. removal of a waiter key, header and trailer codes can be programmed. This allows the application to distinguish those from normal key strokes. The codes assigned can be viewed key by key (also with Autoincrement) with the help of KBUTI.EXE. They also can be shown in a more compact form on the screen or for documentation purposes can be written into a file with extension .TXT or directly be sent to a printer (LPT1).
Sending and Receiving Tables The codes assigned are stored in a file with default extension .KBT. Such files can be loaded by the dialogue utility KBUTI.EXE and the tables sent to the keyboard. They also can be sent directly from such files by the batch utility SENDKBT.EXE. Accordingly KBUTI.EXE may receive a table from the keyboard, which then can be viewed or stored in a .KBT file. This, however, can also be done using RCVKBT.EXE by specifying the file name as a parameter. During transmission of tables no keyboard activity is allowed, such as be key presses, key position change, or changing state of waiter key, otherwise the transmission may be influenced badly!
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Programming the Keyboard
Useful Hints Programming keyboards by tables allows a very flexible keyboard layout. However, one should have some thought about the task of a technician in the field! From logistics point of view it should be ensured that: ■
Spare keyboards are delivered always loaded with customer specific tables
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with starting the system the tables are loaded automatically
The batch utilities ■
SENDKBT.EXE
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RCVKBT.EXE
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KB2DEF.EXE
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KBCHKDEF.EXE
are provided especially for this situation to allow support of the technicians. However, the programs alone are not helpful for a technician! Instead they should be available dependent on the solution on disks together with rsp. tables at the site. Also they should be executable with the resources available there! Take care, that there must not be any keyboard activity when they are executed! This has to be strongly observed, if such a utility is run automatically at start of the system! This at least requires proper error handling rsp. retries in the execution of .BAT files. Double, Triple, and Quad keys only have a cylindric part responsible for generating the respective code. So it is useful to assign the code to all possible positions covered by a key!
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Jumper
Jumper Layout D2 CPU
MIC
KB/MS/INT
Jumper
PROG
Quarz NVRAM
1 XILINX CS4299
MEMC
KYB/ MSE
PWON
BIOS FWH
COM1
COM2*
FD/F
FD
SuperI/O SuperI/O IT8712F IT8712F
PCI/ISA
PUSB
PT
PCI-ONBOARD
I2C
ICH2
IDE2
+
-
POW1
LPT
POW2
1
USB1/ USB2
DIMM1
SP
LED
PENTIUM III
VGA/TFT
DIMM0
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or
L5V
LAN LINE IN CD-AUDIO
IDE1
CELERON GMCH
SPK OUT
WOLN
L12V
COM3*/4*
VGA/CRT
USB2P/3P/4P
PCI to ISA Bridge IT8888F
Jumper
Jumper setting for jumper PT: Connecting a 12.1" Monitor (Resolution: 800 x 600)
1
PT
All other settings are done with the BIOS Setup program.
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Jumper
Jumper Layout D1 CPU NVR
PS2/Mouse
32KB or 128KB
512KB XILINX
BIOS
MEMC
49F002T
NV-RAM
KYB/E
PROG
PWON
MIC
COM4* SuperI/O PC97317
COM3*
FD/F
FD
AD1816AJS
I2C PCI/ISA 16
-
y
+
PCI-ONBOARD
COM2*/I
S1
S2
VGA/CRT
COM2*
COM1
IDE2
IRQ I PT 1
POW1
LPT
POW2
USB
WOLN
IDE1
CELERON 82443BX
CD-AUDIO
VGA/TFT
SP
AUDIO
LED
69000
DIMM0 DIMM1
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LM80
Max1617
L12V L5V
OUT
Jumper
COM2 with Celeron Board (D1 CPU) ■
COM2 for peripherals 1
S1
■
S2
COM2 for touch function ussing a TFT adapter 1
S1
S2
If the BEETLE is delivered with TFT adapter with touch function, the jumper is already set ex works.
LCD Paneltype Settings for SNIkey 12.1" Paneltype 0: SVGA (800x600), set ex works.
Interrupt
Paneltype
reserved
1 I 1
I 2
I 3
P T 4
P T 3
P P T T 2 1
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Jumper
Abbreviations ASCII AT BIOS CFL COM CPU CRT DSTN H HW ISA ISO LAN LPT LCD MDR POS RAM SCR SMD STN SVGA SW TFT UART
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American Standard Code for Information Interchange Advanced Technology Basic Input Output System Cold cathode Fluorescent Lamp Communication Port Central Processing Unit Cathode Ray Tube Double Super Twisted Nematic, LCD Technologie Hexadecimal Specification Hardware Industrial Standard Architecture International Standards Organisation Local Area Network Line Printer Liquid Crystal Display Mini Delta Ribbon Point of Sale/ Point of Service Random Access Memory Swipe Card Reader (Magnetkartenleser) Surface Mounted Device Super Twisted Nematic, LCD Technology Super Video Graphic Array Software Thin Film Transistor Technology Universal Asynchronous Receiver/Transmitter