Word Work Wk 5,6

  • May 2020
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ATTENTION ROOM 4: Well Done Room 4! Some great 4’s and 8’s times tables results! The following list shows what you will be doing. 1. Play a Maths Game. 2. Do the Solar System Challenge. (This will continue until the end of term) 3. Practice the selected Times Tables.

Word Work, Term 3, week 5 + 6 1.

MATHS GAME: This weeks maths game is

RISK

(10 ticks)

2.

Solar System Challenge:

3.

Times Tables: You will need to practice the X5 TABLES.

In groups children will need to create a presentation about the solar system. All planets and the sun will need to be mentioned. Your presentation may be a rap. song, poem, story etc. You may use the classroom to practice or practice at home. Your presentation will be judged and given a score out of 100. Presentations need to be ready by the last week of Term 3.

(13 ticks) THE BONUS TIMES TABLE IS X9. This is optional but there is a reward for children who attempt this times table. (13 ticks)

Homework books/ Reading Journals need to be handed in Friday 28th August. X5 and X9 Tables Test - Friday 28th August. REMEMBER: NO SPELLING TEST / X TABLE TEST INSTEAD Solar System Challenge: Your presentation needs to be ready by the last week of this term. There will be time given at school for you to practice with your group.

+ or x

Answer

Points

Banked

You want easy? Addition Version In this game you are trying to get a score of over 120 to win. If you roll a 1 then you lose everything you haven’t banked. Example 1. Roll two dice and put the numbers in the + or x column. 2. Add (+) the two numbers together and put the answer in the Points column. 3. Now decide whether you want to bank your Points. As soon as you have banked you are out for that round. If you do this write your score in the Banked column. 4. Players who don’t bank in time risk a 1 being rolled. Lets say you have built up 55 points and a 1 is rolled….You lose 55 points! 5. The first player to get to 120 wins. Also If you roll a double (two of the same number) you + the two numbers and then double that score. E.g. 2 + 2 = 4 becomes 8 You want hard? Multiplication Version In this game you are trying to get a score of over 300 to win. If you roll a 1 then you lose everything you haven’t banked. Example 6. Roll two dice and put the numbers in the + or x column. 7. Multiply (x) the two numbers together and put the answer in the Points column. 8. Now decide whether you want to bank your Points. As soon as you have banked you are out for that round. If you do this write your score in the Banked column. 9. Players who don’t bank in time risk a 1 being rolled. Lets say you have built up 55 points and a 1 is rolled….You lose 55 points! 10. The first player to get to 300 wins.

Also If you roll a double (two of the same number) you x the two numbers and then double that score. E.g. 6 x 6 = 36 becomes 72

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