War

  • November 2019
  • PDF

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level 70 warrior (31/30/0) arms (31 points) deflection - rank 2/5 increases your parry chance by 2%. improved rend - rank 3/3 increases the bleed damage done by your rend ability by 75%. improved charge - rank 2/2 increases the amount of rage generated by your charge ability by 6. iron will - rank 1/5 increases your chance to resist stun and charm effects by 3%. improved thunder clap - rank 3/3 reduces the cost of your thunder clap ability by 4 rage points and increases the damage by 100% and the slowing effect by an additional 10%. anger management - rank 1/1 generates 1 rage per 3 seconds. deep wounds - rank 3/3 your critical strikes cause the opponent to bleed, dealing 60% of your melee weapon's average damage over 12 sec. two-handed weapon specialization - rank 5/5 increases the damage you deal with two-handed melee weapons by 5%. impale - rank 2/2 increases the critical strike damage bonus of your abilities in battle, defensive, and berserker stance by 20%. sweeping strikes - rank 1/1 your next 5 melee weapon swings strike an additional nearby opponent. sword specialization - rank 5/5 gives you a 5% chance to get an extra attack on the same target after dealing damage with your sword. weapon mastery - rank 2/2 increases skill with all weapons by 4 and increases your chance to resist disarm effects by an additional 100%. mortal strike - rank 1/1 a vicious strike that deals weapon damage plus 300 and wounds the target, reducing the effectiveness of any healing by 50% for 10 sec fury (30 points) cruelty - rank 5/5 increases your chance to get a critical strike with melee weapons by 5%. improved demoralizing shout - rank 5/5 increases the melee attack power reduction of your demoralizing shout by 40%. piercing howl - rank 1/1

causes all enemies near the warrior to be dazed, reducing movement speed by 50% for 6 sec. blood craze - rank 3/3 regenerates 3% of your total health over 6 sec after being the victim of a critical strike. commanding presence - rank 5/5 increases the melee attack power bonus of your battle shout and the health bonus of your commanding shout by 25%. enrage - rank 5/5 gives you a 25% melee damage bonus for 12 sec up to a maximum of 12 swings after being the victim of a critical strike. death wish - rank 1/1 when activated, increases your physical damage by 20% and makes you immune to fear effects, but increases all damage taken by 5%. lasts 30 sec. flurry - rank 5/5 increases your attack speed by 25% for your next 3 swings after dealing a melee critical strike. protection (0 points) none

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