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  • Words: 212
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Name: Player: Chronicle:

Virtue: Vice: Concept:

Clan: Bloodline: Covenant:

Attributes

POWER

Intelligence

OOOOO

Strength

OOOOO

Presence

FINESSE

Wits

OOOOO

Dexterity

OOOOO

Manipulation OOOOO

Resolve

OOOOO

Stamina

OOOOO

Composure

RESISTANCE

Skills

Mental

Disciplines

Other Traits

Academics________OOOOO Crafts___________OOOOO Computer________OOOOO Investigation______OOOOO Medicine_________OOOOO Occult__________OOOOO Politics__________OOOOO Science__________OOOOO

_______________OOOOO _______________OOOOO _______________OOOOO _______________OOOOO _______________OOOOO _______________OOOOO _______________OOOOO _______________OOOOO _______________OOOOO

Physical

Merits

(-3 Unskilled)

Athletics_________OOOOO Brawl___________OOOOO Drive___________OOOOO Firearms_________OOOOO Larceny__________OOOOO Stealth__________OOOOO Survival__________OOOOO Weaponry________OOOOO

_______________OOOOO _______________OOOOO _______________OOOOO _______________OOOOO _______________OOOOO _______________OOOOO _______________OOOOO _______________OOOOO _______________OOOOO

Social

Flaws

(-1 Unskilled)

(-1 Unskilled)

Animal Ken______OOOOO Empathy_________OOOOO Expression________OOOOO Intimidation______OOOOO Persuasion________OOOOO Socialize_________OOOOO Streetwise________OOOOO Subterfuge________OOOOO

_____________________ _____________________ _____________________

Clan Weakness

_____________________ _____________________ _____________________

OOOOO

OOOOO

Health

OOOOOOOOOOOO ¨¨¨¨¨¨¨¨¨¨¨¨

Willpower

OOOOOOOOOO ¨¨¨¨¨¨¨¨¨¨

Blood Potency

OOOOOOOOOO

Vitae

¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨ Vitae Per Turn:____

Humanity

10______________O 9______________ O 8______________ O 7______________ O 6______________ O 5______________ O 4______________ O 3______________ O 2______________ O 1______________ O Size:_____________ Speed:____________ Defense:__________ Armor:___________ Initiative Mod:______ Experience:________

Attributes 5/4/3•Skills 11/7/4 (+3 Specialties)•Clan (+1 bonus Attribute; see p. 92)•Covenant•Blood Potency 1 (May be increased with Merit points)•Disciplines 3 (Two dots must be in-clan)•Merits 7•(Buying the fifth dot in Attributes, Skills or Merits costs two points)•Health = Stamina + Size•Willpower = Resolve + Composure•Size = 5 for adult human-sized Kindred•Defense = Lowest of Dexterity or Wits•Initiative Mod = Dexterity + Composure•Speed = Strength + Dexterity +5•Starting Humanity = 7•Vitae = d10 roll

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