Name: Player: Chronicle:
Virtue: Vice: Concept:
Clan: Bloodline: Covenant:
Attributes
POWER
Intelligence
OOOOO
Strength
OOOOO
Presence
FINESSE
Wits
OOOOO
Dexterity
OOOOO
Manipulation OOOOO
Resolve
OOOOO
Stamina
OOOOO
Composure
RESISTANCE
Skills
Mental
Disciplines
Other Traits
Academics________OOOOO Crafts___________OOOOO Computer________OOOOO Investigation______OOOOO Medicine_________OOOOO Occult__________OOOOO Politics__________OOOOO Science__________OOOOO
_______________OOOOO _______________OOOOO _______________OOOOO _______________OOOOO _______________OOOOO _______________OOOOO _______________OOOOO _______________OOOOO _______________OOOOO
Physical
Merits
(-3 Unskilled)
Athletics_________OOOOO Brawl___________OOOOO Drive___________OOOOO Firearms_________OOOOO Larceny__________OOOOO Stealth__________OOOOO Survival__________OOOOO Weaponry________OOOOO
_______________OOOOO _______________OOOOO _______________OOOOO _______________OOOOO _______________OOOOO _______________OOOOO _______________OOOOO _______________OOOOO _______________OOOOO
Social
Flaws
(-1 Unskilled)
(-1 Unskilled)
Animal Ken______OOOOO Empathy_________OOOOO Expression________OOOOO Intimidation______OOOOO Persuasion________OOOOO Socialize_________OOOOO Streetwise________OOOOO Subterfuge________OOOOO
_____________________ _____________________ _____________________
Clan Weakness
_____________________ _____________________ _____________________
OOOOO
OOOOO
Health
OOOOOOOOOOOO ¨¨¨¨¨¨¨¨¨¨¨¨
Willpower
OOOOOOOOOO ¨¨¨¨¨¨¨¨¨¨
Blood Potency
OOOOOOOOOO
Vitae
¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨ Vitae Per Turn:____
Humanity
10______________O 9______________ O 8______________ O 7______________ O 6______________ O 5______________ O 4______________ O 3______________ O 2______________ O 1______________ O Size:_____________ Speed:____________ Defense:__________ Armor:___________ Initiative Mod:______ Experience:________
Attributes 5/4/3•Skills 11/7/4 (+3 Specialties)•Clan (+1 bonus Attribute; see p. 92)•Covenant•Blood Potency 1 (May be increased with Merit points)•Disciplines 3 (Two dots must be in-clan)•Merits 7•(Buying the fifth dot in Attributes, Skills or Merits costs two points)•Health = Stamina + Size•Willpower = Resolve + Composure•Size = 5 for adult human-sized Kindred•Defense = Lowest of Dexterity or Wits•Initiative Mod = Dexterity + Composure•Speed = Strength + Dexterity +5•Starting Humanity = 7•Vitae = d10 roll