Using Multiple Formations In The Wing-t

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“Using Multiple Formations in the Wing-T” Chris Parker Offensive Coordinator Sequoyah High School Canton, GA [email protected]

Multiple Formations in the Wing-T Philosophy: Many formations, few plays – Buck Sweep, Trap, Waggle, Belly, Rocket – Find a way to run these plays against each opponent

Advantages – Make the defense defend the entire field – Formations are limitless – be creative – Easy for players to remember if you keep integrity (T, R, L, Y, X). Make players remember what matters to them

Base Formation

• Double Wings (3 yards outside the tackle) • TE/SE opposite side • TB 4 yards behind the ball

Trips – X/Y on same side split

• Why use Trips? – Spread the Field – keep base philosophy – Get into Cover 3 for most teams

Unbalanced – X/Y same side

• Why use Unbalanced? – Change Tight Side Flank – Make defense have an adjustment

• Methods – Trade TE to unbalanced (avoid specific personnel) – Trade Back if defense is moving everyone

Dive – split side Wing in Dive

• Why use Dive? – Same as Base Formation w/ Strong Motion – Use if team is hurting play by reading motion – If over adjust to dive, run to split side

Spread – Tight side Wing in Dive

• Why use Spread? – Same as Base Formation w/ Split motion – Use if defense is keying motion on split side – Use to run belly game tite side without motion

Loose – both X/Y split out

• Why use Loose? – Make defense adjust to no TE set • If defense loosens – keep split side run game • If defense does not adjust – use passing game advantage

– If you want to run plays away from specific defender

Tite – both X/Y tite

• Why use Tite? – Get bubble vs. Even Fronts – Make their weak side play your strong side game – Power Formation

Wide – X/Y/R/L all spread Wide

• Why use Wide? – Not a typical Wing-T set – Make defense adjust

Pro – Tite Wing = Wide; Split Wing = Dive

• Why use Pro? – Spread field but keep 2 backs – Zoom motion w/ Wide Wing = same as Dive

Rifle – X/R/L all spread Wide

• Why use Rifle? – Spread field but keep base personnel – Widen weak side flank – Weak side = “Wide”; Strong side = “Pro”

Over – both X/Y on same side tight

• Why use Over? – Make the defense adjust • Try to out flank • Try to hit corner • If over-adjust, go away from over set

– Find bubbles

Empty – same as Trips w/ TB out

• Why use Empty? – Make defense adjust – 5 receivers in pass routes – Keep flank running game

Bunch – same as Trips but bunch

• Why use Bunch? – Passing Game could cause confusion for defense – Could be easier to outflank in bunch than trips – Isolate single receiver (wingback)

Compressed – same as Loose but Bunch

• Why use Compressed? – Defense could be outflanked easier than in Loose – Passing game confusion for defense

Thunder – X/Y = Tite; R/L = Wide

• Why use Thunder? – Keep “Tite” personnel but spread the field – Take advantage of bubbles in even fronts

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