Unanticipated Consequences and Influences
Persona Non Grata Steve Portigal Portigal Consulting |
[email protected] One recent morning I came into
day. Unfortunately, these images
lenging and ultimately unrealistic
my office and found a small
evoke Team America World Police
stock photo.
woman astride my desk. Well,
more than they evoke any actual
to be precise, it wasn’t an actual
empathy or (heaven forbid) convey
for personas—alliterative names
woman. It was a cutout of a pho-
useful information.
and generic imagery—reveals
tograph of a doll representing an
ticular (frightening) persona man-
illustrate is not real, yet they are
My officemate had brought this
ifestation; this is a critique of per-
often buttressed with the inclu-
odd item back for me from the
sonas and the inevitable impulse
sion of “color” details—interesting
CHI conference, and, knowing my
to misuse them. Personas are
but manufactured factoids (i.e.,
extreme discomfort with this sort
misused to maintain a “safe” dis-
media diet, favorite possessions,
of tool, had left it for me as some
tance from the people we design
marital status, etc.) that suggest
sort of a gift.
for, manifesting contempt over
a real person lurks behind the
understanding, and creating the
smiling stock photo. Like reality
and recognized a familiar level of
facade of user-centeredness while
television, the appeal comes from
suspended realism: think Barbie,
merely reinforcing who we want to
the seduction of a sanitized form
G.I. Joe, Robot Chicken. Indeed, the
be designing for and selling to.
of reality. And like reality televi-
David Gartner
dollmaker had outfitted her with
i n t e r a c t i o n s J a n u a r y + F e b r u a r y 2 0 0 8
their role in the Big Lie. What they
archetypal customer—a persona.
I took a closer look at the effigy
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This isn’t a critique of this par-
The common representation
This impulse to distance oneself
sion, personas are easier to deal
meticulously crafted accessories
from the customer while simul-
such as a digital watch, ID badge,
taneously claiming to embrace
with than the inevitable messiness of real people and real life. Using
CD-ROM, and Day-Timer.
the human element isn’t limited
personas takes away both the
to designers and to their use of
responsibility and the necessity
personas. Market segmentation is
of having to actually engage with
The company that produced
often presented in a similarly lim-
a customer and acknowledge who
the persona is announcing to the
iting format. For instance, a client
they are.
world that it regards its users as
recently approached us and out-
mere dolls, as dehumanized, life-
lined the different types of people
updated, because culture is a mov-
less, plastic lumps that are with-
they wanted to know more about.
ing target. The Associated Press
out will, motion, action, or emo-
Each one came with its own infan-
reported [“Shampoo Ads Highlight
tion until their master (creator?)
tilizing alliterative name, such as
Changing Image of Women
physically animates them. There is
Critical Incident Carl, Integrator
in Japan,” August 27, 2007] on
powerful subtext here—does this
Ian, and so on. The ease with
groundbreaking shampoo adver-
company manipulate its custom-
which she spoke to us about real
tising in Japan that began to break
ers the way a benevolent yet stern
people as if they were characters
free of the traditional marketing
tween stages her tea party?
from the Strawberry Shortcake
stereotypes, where female con-
universe was distressing.
sumers were seen only as one of
And, frankly, it creeped the hell out of me.
The back of the cardboard cutout has some smart text about the
Just for fun, do a Google image
Once defined, personas must be
three types: a housewife, an office
type of user represented: her skill
search for “personas” and you’ll
worker, or a schoolgirl. Shiseido
level, experience, attitude, objec-
find many examples of the same
acknowledged the cultural chang-
tives, job priorities, and relation-
reduction of the human element.
es that have swept through Japan,
ship to the products this company
Pay particular attention to the
and its new advertising has had a
makes. It also shows some thumb-
visual representation of the per-
tremendous impact on sales. Its
nail photos depicting the figure
sona: it’s either cartoonish clip art
rejection of closely held models
through the course of her work-
or a beautiful yet bland, unchal-
of who its consumers were, while
OPINION
successful, was seen as radical
they lead to certain types of usage.
within the industry.
When we met with a client to kick off an in-depth user-research
memetic power via alliterative
study, we walked into a confer-
names like Jessie Jeans Buyer,
ence room where the whiteboard
these iconic oversimplifications
was filled with aspirational—not
become shibboleths inside the
factual—personas. It required
corporation, creating significant
significant organizational effort
cultural resistance to the idea of
to approve the work of studying
refreshing them. As a tangible
real users, but in the meantime, it
output of some process, they
was trivial for the team to gener-
become a new truth that can blind
ate (out of thin air) richly detailed
us from seeing the real world.
examples of who those customers
Recently, at a design competi-
were. Compared side by side with
tion hosted by a major software
actual research, persona confabu-
company, teams were given
lation requires very little effort. To
fancy new Web-design software
make a crude comparison, guns
and were asked to create a “safe”
don’t kill people, but they make it
social-networking site for kids,
a lot easier. And personas aren’t
based on several personas (the kid,
solely responsible for bad design or
her mother, and her mischievous
solely to blame for the disconnect
friend). The design presentations
between designers and their cus-
were mostly an excuse to show
tomers, but they make bad design
off some cool visual or interactive
a hell of a lot easier. To compound
design feature that the team came
the problem, personas enable all
stories. Don’t deny the need to
up with. There was no examina-
of this under a cloak of smug cus-
do in-person research with real
tion of what constituted “safe,”
tomer-centricity, while instilling
people. Look for ways to represent
and the personas were regurgi-
bemused contempt. As with guns,
what you’ve learned in a way that
tated in the context of the design
we need to be trained to use these
maintains the messiness of actual
solutions with all the subtlety of a
tools safely, but given the preva-
human beings. And understand
sitcom character. Acknowledging
lence of untrained users and the
that no tool, no method, and no
the time and energy constraints of
ensuing casualties, let’s step back
shortcut, can substitute for real,
a competition, the experience sug-
and consider whether the benefits
in-person interactions. People are
gests that simply handing some-
of these tools outweigh the risks.
too wonderfully complicated, to be
one a persona is not sufficient to
Any process based in falsehood
actually engage them in thinking
takes you away from being genu-
about a real person. The solutions
ine. If this is the best way we have
were not believable, and since they
to keep the organization focused
were based on fake people, it was
on a “real” customer, then we
not unexpected.
have larger organizational prob-
You might react to this argu-
lems that need to be addressed.
ment by disclaiming that “perso-
With personas, we’re going down
nas are just a tool.” So they are,
the wrong path. Rather than cre-
but tools have affordances, and
ate distancing caricatures, tell
reduced to plastic toys. About the Author Steve is the founder of Portigal Consulting, a boutique agency that helps companies discover and act on new insights about themselves and their customers. He is an accomplished instructor and public speaker, and an avid photographer who curates a Museum of Foreign Grocery Products in his home. Steve blogs regularly for All This ChittahChattah, at www.portigal.com/blog.
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By imbuing a persona with
TRUE TALES
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