UCF School of Visual Arts and Design presents a class of 2019 character animation film
TIFFANY While packing away her late grandmother’s belongings, Pauline discovers that one of their stained glass sculptures has come to life. As the lights in the house go out and their memories together begin to dim, Pauline realizes there is joy in celebrating the legacy of those who have been lost.
The art of
CONTENTS
INTRODUCTION 4 TIFFANY 5 PAULINE 9 Grandma 13 Look to the Past 15 Grandma’s Home 21 New Museum 23 Acknowledgments 26
Introduction When I originally came up with the idea that would evolve into Tiffany, it was after visiting a local stainedglass museum in Winter Park. I’d enjoyed the exhibits but found it sad that none of the pieces were being illuminated by actual sunlight. That thought spun into the original pitch. Initially, Tiffany was about a piece of stained glass trying to escape a foreclosed museum, to step into the sun one last time before being packed away. As our team grew and ideas were built upon, the story changed into what it is today. For two years, fourteen students at the University of Central Florida put in countless hours to bring this story to life. Every element seen on screen, from our beautiful characters to the smallest needle, was designed, painted, and placed by our team. This book is a testament to all of that hard work, and contains countless images you otherwise would never see. Thank you for your interest in our production process, and we hope you enjoy this additional content. - Christina Christie, Director
Digital Painting by Savannah Berry
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Tiffany
Under a different light
A stained-glass scuplture brought to life through the power of light, love, and family, Tiffany has a curious nature. She enjoys exploring and learning, but can be quite timid when facing her fears.
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Tiffany’s transformation Tiffany had many revisions and changes as the team honed in on what we wanted her to look like. Initially, we played with the idea of her as a 2D stained-glass piece that manuvered through a 3D space. However, as research progressed we decided to use Louis Tiffany’s lamps as inspiration for the design of Tiffany. Shaping her to resemble a lamp fir the purposes of our narrative and served as an appealing design.
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Character Expressions and Charater model (body and hair) by Christina Christie and Desiree Vargas (head) Rig by Taylor Estape
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5. Character Designs: 1, 2. Christina Christie, 3. Desiree Vargas, 4. Savannah Berry, 5. Kylie Campbell, 6. Genesis Laboy, 7.Taylor Estape
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Tiffany’s Textures Textures by Genesis Laboy
Character Orthographics by Christina Christie
Digital Painting by Savannah Berry
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Digital Painting by Beryl Van Ness
Beauty Pass
Diffuse Map
Displacement Map
Glass Mask Map
Normal Map
Procedural Noise Map
Roughness Map
Diffuse Mask Map
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Pauline
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Loving and ever hardworking, Pauline is the caretaker of her late grandmother’s estate. She grew up with a great appreciation for the fine arts and feels a strong connection to her Italian-Irish heritage.
3. 1, 2, 5. Christina Christie 3. Desiree Vargas 4. Megan Burbach
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Pauline THROUGH THE PROCESS Though Pauline always maintained a curvy, rounded appearance, her original design looked very different. From the first pitch, the location of the film was set in a museum, and Pauline began as a male member of museum security. Once the setting transitioned to a house however, and the emotional connection to the grandmother was established, Pauline changed to appear as she is today.
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3D Character Model by Austin Royall Textures by Kylie Campbell Rig by Peter Lupton
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1, 3, 5, 6, 7. Christina Christie 2. Kylie Campbell
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Digital Painting by Christina Christie
A younger Pauline
Composite Pass by Lauren Gisewhite (left) and Character Design by Desiree Vargas (right)
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Digital Painting by Kylie Campbell
Digital Painting by Savannah Berry
Part of our story revolves around Pauline growing up on the heels of her grandmother. The team grappled for some time with how to portray a younger Pauline that still remained recognizable in a 2D setting. Digital Painting by Megan Burbach
Digital Painting by Christina Christie
1. Lauren Gisewhite 2. Beryl Van Ness 3. Christopher Gomes 2.
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Evelyn: A loving Grandmother
Evelyn’s Evolution
Evelyn was a fine artist who drew inspiration for her work from Louis Tiffany, a renowned stained-glass artist. Pieces of her art are littered throughout her house, but her favorite medium to work in was stained glass. Evelyn had a robust, affectionate bond with her granddaughter, Pauline. They would spend the days creating art together and Evelyn taught Pauline the process of creating stained-glass art. Pauline loved every single piece Evelyn created. However, her favorite piece is the one they created together: Tiffany. 1.
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Digital Painting by Beryl Van Ness (left) and Christina Christie (right)
Urn Textures by Kylie Campbell, Beryl Van Ness, Genesis Laboy Modeled by Genesis Laboy
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Digital Painting by Kylie Campbell Character Designs: 1. Savannah Berry 2. Desiree Vargas 3. Sofia Santos
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A Glimpse into the past
The 2D animated sequence of the film allows a deeper look into the bond that Pauline and her grandmother shared. Throughout Pauline’s life, her grandmother has been a source of love and creativity. They would create pieces of stained-glass work together and constantly encouraged eachother to create beautiful work. The style we implemented hearkens back to the art they shared together. We wanted the audience to view it as the stained-glass pieces that came together to described their beautiful relationship.
Storyboards by Christina Christie
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2D Sequence Line and Color Team: Savannah Berry, Christina Christie, Kylie Campbell, Taylor Estape, Peter Lupton
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Tiffany’s Glass Louis Tiffany was a large inspiration for our story and his work with stained-glass was a main driver in the development of the designs for ‘Tiffany’ and other stained glass works in the film. Pauline’s grandmother admired Louis Tiffany’s work and is partially the reason why she had a passion for the creation of stained-glass art. The natural behavior of stained-glass and the Digital Painting by Beryl Van Ness way it refracts light was challenging and rewarding to translate into a CG space.
Beauty Pass
Diffuse Map
Specular Map
In order to texture a model to create a glass look and feel in a rendering software there needs to be a couple of maps created that each work together. The diffuse map is the base color of the lamp. The specular map ss to reflect light. The roughness map creates the ridges stained-glass naturally has and defines strength of the specular map. The transparency map makes certain areas of the object see-through. Roughness Map Digital Painting by Beryl Van Ness
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Digital Painting by Sara Villa (left) and Christina Christie (right)
Modeled by Beryl Van Ness Textured by Savannah Berry
Transparency Map
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Grandma’s Home After Evelyn’s passing, her home has been foreclosed and Pauline is left to consolidate the estate. She is packing away her grandmother’s most beloved items and making sure that everything is safely put away. Tiffany, being the most precious item in the home, is Pauline’s main priority to make sure she is packed safely. Her emotional attachment to Tiffany however, and the reminder of what she has lost, is making the packing process slow and difficult.
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Digital Painting by Taylor Estape
Composite by Lauren Gisewhite
Digital Painting by Christina Christie
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New Museum: A new home All of Pauline’s careful packing has been for a good reason. She has been planning to immortalize her grandmother’s work in the museum she now works for. Pauline picked a room in the museum that is full of windows so that Tiffany will never be trapped in the darkness again. With the museum being located in Orlando, FL, the Sunshine State, Tiffany will always have the sun and Pauline by her side.
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Digital Painting by Beryl Van Ness (top and left) and Desiree Vargas (right)
Digital Painting by Beryl Van Ness
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Acknowledgments
Art Book designed by Desiree Vargas Edit/Proofread by Savannah Berry, Lauren Gisewhite, and Megan Burbach
We would like to take an opportunity to thank everyone who has supported us on this endeavor and backed us throughout the whole process. We wouldn’t have been able to create this film without the love and support of our professors, family, and friends. First and foremost we want to thank our faculty director, Darlene Hadrika, for believing in our vision, advising, and guiding us through the journey of bringing our story to life. Thank you to our professors, JoAnne Adams, Cheryl Briggs, and Phil Peters who passed down their knowledge of film making. Their expertise and help has been invaluable to our team. Thank you to our sister film “Serpendipity” for assisting and supporting us. We love you guys! Thank you to Dr. Stella Sung for guiding our musical score. Our gratitude also goes out to our composer, Tim Carlos, and our foley artist, Matt Tracy. We would also like to thank the Florida Interactive Entertainment Academy for providing us with technical support with the help of Blake Kachman, Seun Ademoye, and JR. Lastly, we would like to recognize our family, friends, and donors who have believed in us and encouraged us to reach for greatness. We love you all and our lasting gratitude goes out to each and every one of you. Special thanks to:
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Eric Alvarez Morgan Anderson Dr. Barbara Scherer Courtney Barkley Carrie Berry Dakota Bozeman Nannette Burbach Rob Burbach Chris Burke Christy Burke David Campbell Joshua Campbell Sherri Campbell Matt Chandler
David Christie Gail Christie Joseph Christie Marti Christie Mary Crouthamel Samantha Dole Carol Eastwood Emily Edwards Alex Estape Lawrence Fletcher Omaira Garcia Todd and Tammy Gisewhite Sarah Gisewhite Fernando Gomes
Francoise Gomes Linda Greene George Hendricks Angela Hernandez Janet Holmes David Laboy Peter Lardizabal Dana and Nick Lupton Carolyna Marin Amanda Moldovan Sean Padilla Deedee Pedersen Marilyn Rivera Martha Royall
Rosie Santos Emma Schmitz Jessica Sharpe Kelly Taylor Kim Tong Jimmye Van Ness Alberto Vargas Malina Vargas Tina Verastegui Lt. John and Chris Wine Robin Yankton Lisa Young 26