TODAY THE RULES CHANGE YOU SHOULD TAKE GOOD NOTES AND PAY SPECIAL ATTENTION TO YOUR INSTRUCTORS IF YOU DO NOT UNDERSTAND YOU HAD BETTER ASK, BECAUSE IN CLOSE QUARTER BATTLE (CQB) THERE ARE NO SECOND CHANCES. IF YOU HAVE A MAJOR SAFETY VIOLATION YOU WILL BE PULLED FROM TRAINING
CLOSE QUARTER BATTLE (CQB) A DIRECT ASSAULT ON THE ENEMY TO ELIMINATE THE THREAT AND MINIMIZE COLLATERAL DAMAGE
CLOSE QUARTER BATTLE A. Direct Assault: Utilize Surprise, Speed, Violence of Action and Precise Weapons Fire to eliminate the threat. DON’T MISS! B. Minimize Collateral Damage: Use minimal explosives and discriminating fire. NO WEAPON/NO SHOOT!
CLOSE QUARTER BATTLE (Cont.)
WHO: The members of this unit were selected for their discipline and their ability to think. The next two weeks will tell us if you have these qualities or not. WHAT: A decisive action to eliminate the threat! WHEN: When negotiations have failed, final option! WHERE: In a confined area where standard techniques can not be used. WHY: Hostages are involved or someone must be taken alive.
THERE ARE ONLY TWO MAJOR RULES
NO WEAPON/NO SHOOT! MUZZLE AWARENESS AND SAFE OPERATION OF YOUR WEAPONS. (UNSAFE STUDENTS CAN NOT TRAIN PERIOD!) Dry and simmunition violations: Flutter kicks and sit out. Live ammo violations: Could lead to dismissal from the unit!
TERMS AND PHRASES
Low Ready: Used for lining up and for the safety of people to your front.
High Ready: Used for entering danger areas, observing the situation and selecting targets to engage.
Firing or Up Position: Used only to engage targets!
The Stack: Used for entry, use signals to insure everyone is ready.
Sector: Your area of responsibility.
Clear: Your sector clear.
Room Clear: Everyone's sector clear.
Deep Clear: Clearing areas that can not be observed on initial entry.
Points of Domination: Team members position after the initial assault.
Foxtrots: Friendly (Unit Members).
Hotels: Non-hostile (No weapon/No shoot!).
Tangos: Hostile with weapon (Shoot!).
TERMS AND PHRASES (CONT.)
13. Deliberate Assault: Planned and executed for the coordinated entry of teams.
14. Hasty Deliberate: Is the same as a deliberate but faster because surprise has been lost.
15. Sniper Initiated or Compromise: Similar to the hasty assault except the teams will enter independently as they reach their breaching points.
16. Breach Point: Point of entry.
17. Live Fire: Live ammunition.
18. Dry Fire: No ammunition.
19. Simms or Simmunitions: Simulated ammunition.
20. Post Assault Procedures: Task the force must execute prior to evacuation.
TWO MAN ROOM CLEARING
Everything we do in CQB builds off of two man room clearing.
#1 Man provides security of the breach point and enters the room in the path of least resistance.
#2 Man breaches or opens the door and goes in the opposite direction of the #1 man.
Each man’s sector extends from the corners to one meter off the muzzle of the other man’s weapon.
2 MAN ROOM CLEARING # 1 MAN
TWO MAN ROOM CLEARING # 1 MAN
1 METER
TWO MAN ROOM CLEARING # 2 MAN
1 METER
1 METER
FOUR MAN ROOM CLEARING # 3 MAN
1 METER
1 METER
FOUR MAN ROOM CLEARING # 4 MAN
1 METER
1 METER
NUMBER OF WEAPONS PER SECTOR 4 3
3
2
2
1
1 1 METER
1 METER