The Quintessential Psion

  • June 2020
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4HEREARETHOSEWHOATTEMPTTOFUSETHEIRPHYSICAL BODIESANDPSYCHICPOWERS TRANSCENDINGTHEMORTAL COILTOBECOMESOMETHINGGREATER+NOWNASPSYCHIC MUMMIES THESEBEINGSAREMOSTOFTENCREATEDFORA SPECIlCPURPOSEBYAGROUPOFLIKE MINDEDPSIONS 4HEPROCESSISDIFlCULTANDVERYDANGEROUS WITHTHE POTENTIALFORANAGONISINGDEATHFORTHESUBJECT4HOSE WHOSUCCESSFULLYCOMPLETETHEENTOMBMENTPROCESS EMERGEASPSYCHICMUMMIES CREATURESQUITEDIFFERENT FROMWHATTHEYWEREBEFORE 4HISPROCESSREQUIRESAPSYCHICTOMB ACRYSTALLINE BOXWHICHISSEALEDANDLOCKEDFROMTHEOUTSIDE4HE PSYCHICTOMBWEIGHSPOUNDSANDCOSTS GP 4HETOMBISDESTROYEDATTHEENDOFTHEPROCESS ASTHE ENERGIESPASSINGTHROUGHITANDINTOTHEBODYOFTHE SUBJECTWEAKENTHECRYSTALLATTICES 4OBEGINTHEPSYCHICENTOMBMENT THESUBJECT MUSTFASTFORAFULLTHREEDAYS MEDITATINGAND PREPARINGHIMSELFFORTHEORDEALAHEAD(E THENENTERSTHEPSYCHICTOMBANDISSEALED WITHINITSCRYSTALLINEEMBRACE %ACHDAYTHEREAFTER AMINIMUMOFlVE PSIONSOFATLEASTTHLEVELMUSTDEDICATE THEMSELVESTOTHEENTOMBMENTPROCESS 4HESEPSIONSREMAINWITHINAFEWFEET OFTHETOMB QUIETLYMEDITATINGASTHEY POURTHEIRPSIONICENERGIESINTOTHECRYSTAL 4HISPROCESSDRAINSTHEPSIONSPSIONIC POWERPOINTSCOMPLETELYONCETHEPROCESS BEGINS WHENAPSIONBEGINSCHANNELLINGHIS ENERGYINTOTHETOMB HEMAYTAKENOOTHER ACTIONSOFANYKINDFORHOURSASTHEBOND TOTALLYCONSUMESHISCONCENTRATION0SIONS ENGAGEDINTHISPROCESSARECONSIDERED HELPLESSFORCOMBATPURPOSES 4HISCHANNELLINGOFENERGY CONTINUESEACHDAYFORDAYS ANDANYPSIONWHOCONTRIBUTES ENERGYONTHElRSTDAYMUSTCONTINUETO PROVIDEENERGYTHROUGHOUTTHEPROCESS !DDITIONALLY NOPSIONMAYBEGIN CONTRIBUTINGENERGYAFTERTHElRSTDAY

nANYONEWHOWANTSTOCONTRIBUTEMUSTBEINVOLVED FROMTHEBEGINNINGANDMUSTCONTINUETOBEINVOLVED UNTILTHEVERYLAST DAY!TTHEENDOFTHISTIME THESUBJECTMAYORMAY NOTBETRANSFORMEDINTOAPSYCHICMUMMYANDMAY EVENBEKILLEDBYTHEPROCESS3USTAINEDBYTHEPSYCHIC ENERGIESOFHISCOMPANIONS HISABILITYTOABSORBTHE ENERGYPUMPEDINTOTHETOMBWILLDETERMINEHISABILITY TOSURVIVE !TTHEENDOFDAYS THESUBJECTMUSTMAKEA SUCCESSFUL&ORTITUDESAVE$# 4HEPSIONRECEIVES A CIRCUMSTANCEBONUSPERADDITIONALTH LEVELTOTH LEVELPSIONWHOPROVIDESENERGYFORTHEENTOMBMENT PROCESS A CIRCUMSTANCEBONUSPERADDITIONALTH LEVELTOTH LEVELPSIONWHOPROVIDESENERGY ANDA  CIRCUMSTANCEBONUSPERADDITIONALPSIONOFTH LEVELOR GREATERWHOPROVIDESENERGY 3UBJECTSWHOFAILBYORLESSARENOTKILLED BUTTHEY AREALSOUNlTTOBECOMEPSYCHICMUMMIES4HEYMAY MAKETHEATTEMPTAGAINAFTERONEFULLYEARHAS PASSED4HOSEWHOFAILTHEFORTITUDESAVE BYORMORE HOWEVER DIEDURINGTHEPROCESSAND DONOTEMERGEFROMTHECRUMBLING REMAINSOFTHECRYSTALLINETOMB 4HOUGHTHESEUNFORTUNATESMAY BERESURRECTEDOROTHERWISE RETURNEDTOLIFE THEYMAY NEVERATTEMPTTO ENTERTHISPRESTIGE CLASSAGAIN

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The Quintessential Psion CHARACTER ________________________________________________ PLAYER ___________________________________ CLASS ______________________________________________________ LEVEL ___________________________________ CHARACTER CONCEPT __________________________________________________________________________________ SUBRACE ___________________________________________________ ALIGNMENT ______________________________ PATRON DEITY / RELIGION ______________________________________________________________________________ PLACE OF ORIGIN____________________________________________ FIGHTING STYLE___________________________

ABILITY SCORES

HIT POINTS

TEMP TEMP SCORE MODIFIER SCORE MODIFIER

ARMOUR ARMOUR

ARMOUR SHIELD

SUB DMG

CONSTITUTION WISDOM CHARISMA

SAVING THROWS

CLASS

MISC

ALCHEMY

Y / N

INT

POWER POINTS

ANIMAL EMPATHY

Y / N

CHA

APPRAISE

Y / N

INT

DAMAGE REDUCTION

BALANCE 

Y / N

DEX *

BLUFF 

Y / N

CHA

TEMP

CLIMB 

Y / N

STR *

MODIFIERS

CONCENTRATION 

FORTITUDE (CON) REFLEX (DEX) WILL (WIS)

COMBAT BONUSES

------------- MODIFIERS ----------ABILITY SIZE MISC TEMP

BASE

INITIATIVE (DEX) MELEE (STR)

A P E RM NA OU LT R Y CH EC A K FA RC A IL N U E RE S PE LL SP E RE L SI L ST A N CE

A FL C W AT H FO EN OT A C TO V ED U ER CH S U AT S TA CK M IS S S CH A N M CE BO AX N D U E S X

RANGED (DEX)

WEAPON AND ARMOUR PROFICIENCIES

WEAPONS WEAPON

ATK BONUS DAMAGE CRITICAL RANGE TYPE SIZE HARD HPS

NOTES

Y / N

CON

CRAFT  (

)

Y / N

INT

CRAFT  (

)

Y / N

INT

CRAFT  (

)

Y / N

INT

DECIPHER SCRIPT

Y / N

INT

DIPLOMACY

Y / N

CHA

DISABLE DEVICE

Y / N

INT

DISGUISE 

Y / N

CHA

ESCAPE ARTIST 

Y / N

DEX *

FORGERY 

Y / N

ATK BONUS DAMAGE CRITICAL RANGE TYPE SIZE HARD HPS

CHA

HANDLE ANIMAL

Y / N

CHA

HEAL 

Y / N WIS

HIDE 

Y / N

INNUENDO

Y / N

WIS

INTIMIDATE 

Y / N

CHA

WEAPON

ATK BONUS DAMAGE CRITICAL RANGE TYPE SIZE HARD HPS

NOTES WEAPON

ATK BONUS DAMAGE CRITICAL RANGE TYPE SIZE HARD HPS

NOTES WEAPON

NOTES

ATK BONUS DAMAGE CRITICAL RANGE TYPE SIZE HARD HPS

DEX *

INTUIT DIRECTION

Y / N

WIS

JUMP 

Y / N

STR*

KNOWLEDGE (

) Y / N

INT

KNOWLEDGE (

) Y / N

INT

KNOWLEDGE (

) Y / N

INT

KNOWLEDGE (

) Y / N

INT

LISTEN 

Y / N WIS

MOVE SILENTLY

Y / N

DEX*

OPEN LOCK

Y / N

DEX

)

PICK POCKET PROFESSION (

NOTES

INT

GATHER INFORMATION  Y / N

PERFORM (

WEAPON

NATURAL MISC

CROSS KEY MODIFIERS MAX RANKS = LVL +3 (/2) CLASS ABILITY TOTAL ABILITY RANKS MISC

HIT DIE

INTELLIGENCE

TOTAL

SIZE

ARMOUR WORN

DEXTERITY

BASE ABILITY MAGIC

WIS

= 10 +

STRENGTH

TOTAL

DEX

)

Y / N

CHA

Y / N

DEX*

Y / N

WIS

READ LIPS

Y / N

INT

RIDE 

Y / N

DEX

SCRY 

Y / N

INT

SEARCH 

Y / N

INT

SENSE MOTIVE 

Y / N WIS

SPELLCRAFT

Y / N

SPOT 

Y / N WIS

INT

SWIM 

Y / N STR +

TUMBLE

Y / N

USE MAGIC DEVIC

Y / N

DEX* CHA

USE ROPE 

Y / N

DEX

WILDERNESS LORE 

Y / N

WIS

Y / N CAN BE USED WITH 0 RANKS, * ARMOUR CHECK PENALTY APPLIES, +-1 PER 5 LBS OF EQUIPMENT

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FEATS

EQUIPMENT ITEM

LOCATION WT

ITEM

LOCATION

WT

NAME

EFFECT

CLASS/RACIAL ABILITIES ABILITY

CURRENT LOAD

TOTAL WEIGHT CARRIED

MOVEMENT / LIFTING Movement

Rate

Walk (= Base)

MONEY & GEMS

Movement

Rate

CP -

Hour Walk

Hustle

SP -

Hour Hustle

Run (x 3)

Day Walk

Run (x4)

Special

Load

EFFECT

Weight Carried Max Dex

GP Chk Pen Run

Light

-

-

-

Medium

+3

-3

x4

Heavy

+1

-6

x3

PP GEMS -

EXPERIENCE TOTAL EXPERIENCE LIFT OVER HEAD = MAX LOAD

LIFT OFF GROUND PUSH OR DRAG = 2 X MAX LOAD

= 5 X MAX LOAD

LANGUAGES XPS NEEDED FOR NEXT LEVEL

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HEAL RATE PER DAY

Psionic Attack Modes

Known

Ego Whip (Dex) Id Insinuation (Str) Mind Blast (Cha) Mind Thrust (Int) Psychic Crush (Wis)

FRAGMENTS AND ECHOES

Psionic Defence Modes Empty Mind Intellect Fortress Mental Barrier Thought Shield Tower of Iron Will

PSIONIC POWERS Power

DC Effect

Power

DC

Effect

MAGIC ITEMS

HENCHMEN AND MERCENARIES NAME

RACE

NUMBER

HD / LVL

HP

INIT

SPD

AC

BAB STR DEX CON INT WIS CHA

RACE

NUMBER

HD / LVL

HP

INIT

SPD

AC

BAB STR DEX CON INT WIS CHA

NOTES NAME

NOTES

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PHYSICAL APPEARANCE

AGE

SEX

HEIGHT

SIZE

WEIGHT

HAIR

EYES

HANDEDNESS

QUOTE / FAVOURITE SAYING

PERSONALITY AND CHARACTER

ENEMIES, ALLIES, PAST ACQUAINTANCES

BACKGROUND & FURTHER NOTES

TRAINED ANIMALS TYPE

HD

HP

INIT

SPD

AC BAB STR DEX CON INT WIS CHA

TRAINING SLOTS

TRICKS AND ATTITUDES

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