THE ‘PISTOL’ Pass Game – Play Action Quick & Dropback Kyle Hockman Head Football Coach Campbell High School, Smyrna, GA
Pass Game Overview • • • • • •
Naked Boot Sprint Draw Pass Sprint Out Quick Game - 1 step from Pistol Dropback – 3 step (or 5 step) from Pistol
Play Action Naked, Boot, Waggle… • Love to get QB outside – vision. • Distortion of coverage integrity. • PA off exact play – LB’s can’t handle it. -counter trey and zone • Modify as game plan dictates. • Simple progression reads by QB.
Zone Naked • Fake Zone play one way • Roll opposite • Block the Play w/o going downfield • No blockers in front of QB • Pistol - catch, steps, extend ball - pull ball to crease of leg - Accelerate off fake
Counter Boot • Fake Counter play one way • Roll opposite • Block the Play w/o going downfield • No blockers in front of QB • Pistol - catch, spin, extend ball - pull ball to crease of leg - Accelerate off fake
Flood Y Corner
QB TECHNIQUES • • • •
show ball then pull to body very quick. Hide ball in crease of the leg. Always keep ball in throwing hand. After fake, take 1st step for depth and snap eyes to kill zone. • Take what defense gives you. • After release, follow flight path of the ball.
QB Ball Handling
RB Technique Faker • Roll shoulder with hands in pocket. • Shake slightly, keep running, get tackled. Chipper • Run through path of rusher - “kill zone”. Cross face of blitzer. • Get width, don’t worry with depth.
RB Tech.
Naked
10
2nd 2nd
10
POR!
20
20 Presnap
304 Country = reverse progression
3rd 1st Find window vs. zone, run vs. man cov. .
1st 3rd Chip #1
QB-show ball, keeping throwing hand on the laces, come fake with eyes to flat
Q
#2
#2 #3
Great Fake TB!
#1
Naked Cross
20
1st
20
Naked Comeback 3rd
Can Reverse Progression vs. displaced FS.
10
2nd
.
#1
QB-show ball, keeping throwing hand on the laces, come fake with eyes CB, hang on him longer than normal.
10
Stop before #’s vs. zone, stair step vs. man
Q #2 #3
#2
Great Fake TB!
#1
Naked Change 20
20
Alt-wheel = Bench stay in to block & QB reverse progression 3rd 1st
Presnap POR!
10
2nd 2nd
10
Find window vs. zone, run vs. man cov. .
1st 3rd #1
QB-show ball, keeping throwing hand on the laces, come fake with eyes to flat
#2
#1
Q #2 #3
Great Fake TB!
Boot Flood
3rd
2nd
POR!
1st
#2=OUT
BS #1=Flat 8
#3=Bench
#1=9
Flood
QUICK PROTECTION • OL’s squeeze to inside gap staying square. • DO NOT give any ground. • RB’s cut inside thigh of the 1st defender to show outside OT (must get hands down). • B go to SE side, unless in ‘Heavy/wing’ set. (A goes opposite B or one back,TE) • TE in pattern, unless 3 wr’s, then he becomes the other blocker.
QUICK vs. 4-4 W
M E
N
S T
R E
RB’s 1st thing outside OT.
OG away from C call (w/ 3 tech.) make squeeze call to OT. Both checking near LB.
Center makes directional call to near technique and checks to near LB.
Quick Protection
QUICK PASSING GAME • 1step out of Pistol. •Usually called as CWM (check with me @ LOS). •standard two digit call = mirror routes by #1 receivers with a complementary route by #2. (hitch w/ seam)
#1 #2 (mirrored) (complement) = Hitch Seam = Out Seam(Wr = hitch) = Slant Flat (Wr = bubble) = Fade Qk Out
Hitches Convert to Fade vs. hard / press corner
In/out read with 2 wr’s running it. Quick decision, throw on 3rd step.
QB – where to throw… 1st - Best lane, then best match up, then to boundry, then to throwing side.
Hitch
Outs Convert to Fade vs. hard / press corner
In/out read with 2 wr’s running it. Quick decision, throw on 3rd step.
QB – where to throw… 1st - Best lane, then best match up, then to boundry, then to throwing side.
Slants QB – where to throw… 1st – Generally working 2 receiver side, In/out read. Quick decision, throw on 3rd step. Hang on 3rd step if needed.
Vs. Press 4 steps to shake DB, & get inside, not up field.
Slant
Fades QB – where to throw… 1st – best match up, then to field, two receiver side. CWM… great match up vs. tight corner.
w/ 2 WR read Hi/Lo on
Fades
Double Slant
Double Slant
BASE PROTECTION • 7-man check • Man protection. • OL’s have 4 “bigs” and the Mike. • Rb’s have OLB’s to secondary blitzers to release into route. • QB must ID “Mike” and vs. 50 the “Ollie” with directional call
• QB must take care of 3 and 4 both coming from same side. (8
man front, 0 hi safeties, check 90’s)
• If only one of the two come (3 or 4) then we’re fine. (1 hi) • If 3 & 4 come but drop DL then should be fine. (fire zone) • 70’s same for OL’s
BASE with HOT RELEASE This (70’s) is the same as our base protection (60’s). The only difference is we free release one of the backs (or sub 3rd WR or 2nd TE for him). The defenders he was responsible for are now “HOT”. The QB & receivers will point them out presnap (point even on run calls to dummy). If they blitz, the QB will abort drop and the “HOT” receiver(s) will look for the ball now! If the receiver has to adjust his route for this we call it a “SIGHT ADJUSTMENT”.
BASE vs. 4-3 Check any secondary blitzer from his side of center.
W E
M T
S T
E
Check any secondary blitzer from his side of center.
Center makes directional call to near technique and QB determines the Mike Linebacker. (middle of 3)
BASE vs. skewed LB’s W E
QB- 3 LB’s = middle of the three is the Mike.
M N
T
S E
Center makes directional call to near technique and QB determines the Mike Linebacker.
BASE vs. 4-4 W
M E
N
S T
R E
FS moves strong, check 90’s.(back)
Dual read inside/out.
QB- 1 hi safety = Mike to boundary or weak side. Predetermined call can be made to certain side.
Center makes directional call to near technique and QB determines the Mike Linebacker.
BASE vs. 50 / 3-4 Check any secondary blitzer from his side of center.
M Ollie B E
S N
SS E
B Check any secondary blitzer from his side of center.
QB - 1 hi safety = Mike weak, just like 4- 4. Can make predetermined call in huddle. Center make directional call guard to Mike side for help. Other guard on #1 DL. RB’s adjust from Mike, taking any blitzer on his side other than Mike.
BASE vs. 50 / 3-4 - 2 HI SS
FS Check any secondary blitzer from his side of center.
W B
E
M N
E
Ollie B Check any secondary blitzer from his side of center.
QB - 2 hi safeties = Mike strong. Center make directional call guard to Mike side for help. Other guard on #1 DL. RB’s adjust from Mike, taking any blitzer on his side other than Mike.
Base Protection
Hank
20
Reading hard/soft corner
Reading hard/soft corner
#2
10 #3
1 hi-M jumps TE 2 hi-FS jumps TE
Reading closed/open middle
#2
20
25
10
25
1 hi-S jumps TE 2 hi-SS jumps TE
. #1
Flat defender deep
1 hi - ILB’s split 2 hi - safeties stays on hash.
4/7 #1
QB Reads Protection responsibility- 260’s, if 0 hi safeties w/ 8 man box, check to 90 game. Pre-snap key- 1 hi = mike, 2 hi = FS #2 Progression - hook/seam - curl/cor - flat Flat inside out triangle. Could go outside in w/ call
#3
#2
Q
Flat defender deep
Seam/Hook
#3 Flat
#1
4/7
Sight Alternate protection -170 adjust
Hank
Shallow 20
20
Theory -same for QB as Z Pivot, again thinking stretch defense horizontally. WE are just switching #1’s in the same spots.
Pre-snap only - if out leveraging near safety.
3rd
C
W
10
10
SS . M
S
Hot - must be front side hot - inside blitz hot #1, outside blitz hot #3 C
2nd
FS #1
4th
Q
#1 - 5 yd split from OT
#2 5 step drop
1st
#2 #1 #3 #1 - 5 yd split from OT
Flat or flare
Pivot 20
20
Theory - out leverage flat defender with #3 route (flat/flare). This should be someone you want to get the ball to. Force the defense to defend horizontally first! Then come back inside moving to 2nd,3rd & 4th reads.
Pre-snap only - if out leveraging near safety.
10
10
SS .
C
W
3rd
M
S
Hot - must be front side hot - inside blitz hot #1, outside blitz hot #3 C
2nd
FS #1
4th
Can change backside combo to most any in/out concept. (timing?)
Q #2 5 step drop
1st
#2 #1 #3 #1 - 5 yd split from OT
Flat or flare
4th
SS
10
2nd .
C
W
M
3rd S
C
1st FS #1 Hot- must be weak side. #1 “hot 2”, no hot take the top off.
#2
Q #2 5 step drop
Hardly ever get there, alert QB if has been wide open with a tag or on sideline.
10
20
Theory -Start here, hi/lo weak backers with someone in each window. Never throw shallow until on other side of ball. Dig can work two windows based on LB drops, stay on the run vs. man.
20
Drive
#1 #3 #1 - 5 yd split from OT
Reading hard/soft corner
10
#3 SS jumps seam reset & stroke 9/5
#2 FS jumps hash stroke seam
C
9/5
S
hash SS read
Y
QB Reads X Protection responsibility- 280’s sight off any two blitzers on strong side. (sort if M strong) Pre-snap key- open/closed middle to strong side safety. Progression - hash/seam read/9-5/drag
Never come off hash
#1
.
FS
FS off hash -choke & stroke(18-22)
M
#4 OLB deep under 5, reset
Sight adjust
W
Q
18
C
W
dump to drag.
B
Reading hard/soft corner
10
20
18
Reading closed/open middle
20
Seam
hash
Z
9/5
drag Alternate protection -170
Reading hash or no hash defender
#1 FSmid=thorw it, hash, throw corn.
#2
10
FS moves weak throw it.
#2 FS off hash, corn bails
Hook
Sight adjust
20
Reading hash or no hash defender
Streak
.
10
20
25
#3 Mike deep under
Hash/corn
#1
#2
QB Reads Protection responsibility- 270’s sight off any blitzers opposite. Pre-snap key- weak hash. Throw away from FS. Progression - hash/corn to has read to spot.
Back side
Q B
hash readt
Spot
#2
Hash read
#1
Hook
Front side