Ship Information Section
Star Warriors
Ship #1
Ship #2
Ship #3
Victory Points
Ship #4
Ship ID
Weapon #1
Piloting Skill
TIE Interceptor
To hit Power
Pilot’s Gunnery Skill R2 2-5 for use - can do 4 - point action OR: Damage Control
Gunner Skill #1/#2 Gun Damage #1/#2/#3 Body/Body Damage
Speed/Turning Track 0 0 0 0
Throttle setting/ Engine damage
1 1 1 1
2 2 2 2
3 3 3 3
4 4 4 4
1 13 3
0
Damage Section
Ship #1
Lateral Control Damage
+1
1/1
Ship #2
2/1
Ship #3
2/1
Ship #4
3/2
5/3
5 5 5 5
6 6 6 6
4/2
5/3
Actions Section
7 7 7 7
Bank
-1 -2
Overturn Replaces Bank
-3 -4
Add to Action difficulty
5/3 8 8 8 8
5/3 9 9 9 9
10 10 10 10
1
Jink +5/+10 To hit or to be hit
3
5/4
Ship #2
(6)/(5) (6)/(6)
Ship #3
Ship #4
QLF 5 6-10 24 27 0 0
Type 4
5
6-10
5
6-10
To hit Power
11 11 11 11
Weapon #3
Type 2
3
4
To hit Power
Damage Ctrl 2-6/2-8 Repaired 9-12 Broken
6 A
Pinpoint Fire -5/-10 to hit
4 F
Snap Fire
Overspeed
½ Loop
+5/+10 To hit or to be hit
2
4 21 1
Fire during move/and 3 E fire at end of move +1/+2 to Top Speed
Roll
3 19 2
6 D
Action Penalty 3 B
(10.31)
2 16 3
2 D
Add to Action difficulty
Slip
5/3
Ship #1
+2
Stabiliser Damage 3 B
(10.34)
Type
Weapon #2
5/3
1 Turn #
Pilot & Crew Victory Points
4
4 C +1
3 C +1
3 C +1
3 C
3 E
Targeting
Accelerate
-5/-10 vs tailed ship 3 -5/-10 to be hit
+1/+2 to Speed
Angle Shields
1 E
Move 1 or 2 shields
G
- G
Overaccelerate +3/+4 Spd 5 Replaces Acceleration
E
Shields/Aux
Decelerate -1/-2 from Speed
2 E
Overdecelerate -3/-4 Spd 7 Replaces Deceleration
E
Number Aux Pow
3
Front
0 Rear
X X X X Ship #1
Ship #2
Ship #3
Ship #4
X X X X X X X X
Ship Information Section
Star Warriors
Victory Points
Ship #4
To hit Power
Gunner Skill #1/#2 Gun Damage #1/#2/#3 Body/Body Damage
2 2 2 2
3 3 3 3
4 4 4 4
1 15 3
0
Damage Section
Ship #1
Lateral Control Damage
+1
1/1
Ship #2
2/1
Ship #3
3/2
Ship #4
4/2
8/4
5 5 5 5
6 6 6 6
5/3
5/3
Actions Section
7 7 7 7
Bank
-1 -2
Overturn Replaces Bank
-3 -4
Add to Action difficulty
8/4 8 8 8 8
8/4 9 9 9 9
10 10 10 10
1
Jink +5/+10 To hit or to be hit
3
6/4
Ship #2
(6)/(5) (7)/(6)
Ship #3
Ship #4
DMF 5 6-10 26 29 1 0
Type 4
5
6-10
5
6-10
To hit Power
11 11 11 11
Weapon #3
Type 2
3
4
To hit Power
Damage Ctrl 2-6/2-8 Repaired 9-12 Broken
6 A
Pinpoint Fire -5/-10 to hit
2 F
Snap Fire
Overspeed
½ Loop
+5/+10 To hit or to be hit
2
4 23 1
Fire during move/and 4 E fire at end of move +1/+2 to Top Speed
Roll
3 21 2
7 D
Action Penalty 3 B
(10.31)
2 18 3
2 D
Add to Action difficulty
Slip
5/4
Ship #1
+2
Stabiliser Damage 4 B
(10.34)
Type
Weapon #2
8/4
1 Turn #
Pilot & Crew Victory Points
5
Weapon #1
Pilot’s Gunnery Skill
Speed/Turning Track 1 1 1 1
Ship #3
Piloting Skill
R2 2-5 for use - can do 4 - point action OR: Damage Control
0 0 0 0
Ship #2
Ship ID
TIE Interceptor Prototype
Throttle setting/ Engine damage
Ship #1
4 C +1
4 C +1
3 C +1
3 C
4 E
Targeting
Accelerate
-5/-10 vs tailed ship 4 -5/-10 to be hit
+1/+2 to Speed
Angle Shields
2 E
Move 1 or 2 shields
G
- G
Overaccelerate +3/+4 Spd 6 Replaces Acceleration
E
Shields/Aux
Decelerate -1/-2 from Speed
3 E
Overdecelerate -3/-4 Spd 9 Replaces Deceleration
E
Number Aux Pow
4
Front
0 Rear
X X X X Ship #1
Ship #2
Ship #3
Ship #4
X X X X X X X X
Ship Information Section
Star Warriors
Ship #1
Ship #2
Ship #3
Victory Points
Ship #4
Ship ID
Weapon #1
Piloting Skill
TIE Fighter
To hit Power
Pilot’s Gunnery Skill R2 2-5 for use - can do 4 - point action OR: Damage Control
Gunner Skill #1/#2 Gun Damage #1/#2/#3 Body/Body Damage
Speed/Turning Track 0 0 0 0
Throttle setting/ Engine damage
1 1 1 1
2 2 2 2
3 3 3 3
4 4 4 4
1 15 3
0
Damage Section
Ship #1
Lateral Control Damage
+1
1/1
Ship #2
2/1
Ship #3
3/2
Ship #4
3/2
3/2
5 5 5 5
6 6 6 6
4/3
5/4
Actions Section
7 7 7 7
Bank
-1 -2
Overturn Replaces Bank
-3 -4
Add to Action difficulty
3/2 8 8 8 8
3/2 9 9 9 9
10 10 10 10
1
Jink +5/+10 To hit or to be hit
3
(6)/(5) (7)/(6)
Ship #2
Ship #3
Ship #4
-
DMF 5 6-10 26 29 1 0
Type 4
5
6-10
5
6-10
To hit Power
11 11 11 11
Weapon #3
Type 2
3
4
To hit Power
Damage Ctrl 2-6/2-8 Repaired 9-12 Broken
7 A
Pinpoint Fire -5/-10 to hit
5 F
Snap Fire
Overspeed
½ Loop
+5/+10 To hit or to be hit
2
4 23 1
Fire during move/and 4 E fire at end of move +1/+2 to Top Speed
Roll
3 21 2
8 D
Action Penalty 3 B
(10.31)
2 18 3
3 D
Add to Action difficulty
Slip
6/5
Ship #1
+2
Stabiliser Damage 4 B
(10.34)
Type
Weapon #2
3/2
1 Turn #
Pilot & Crew Victory Points
3
5 C +1
4 C +1
3 C +1
3 C
4 E
Targeting
Accelerate
-5/-10 vs tailed ship 5 -5/-10 to be hit
+1/+2 to Speed
Angle Shields
2 E
Move 1 or 2 shields
G
- G
Overaccelerate +3/+4 Spd 7 Replaces Acceleration
E
Shields/Aux
Decelerate -1/-2 from Speed
3 E
Overdecelerate -3/-4 Spd Replaces 10 E Deceleration
Number Aux Pow
2
Front
0 Rear
X X X X Ship #1
Ship #2
Ship #3
Ship #4
X X X X X X X X
Ship Information Section
Star Warriors
Ship #1
Ship #2
Ship #3
Victory Points
Ship #4
Ship ID
Weapon #1
Piloting Skill
TIE Bomber
To hit Power
Pilot’s Gunnery Skill R2 2-5 for use - can do 4 - point action OR: Damage Control
Gunner Skill #1/#2 Gun Damage #1/#2/#3 Body/Body Damage
Speed/Turning Track 0 0 0 0
Throttle setting/ Engine damage
1 1 1 1
2 2 2 2
3 3 3 3
4 4 4 4
1 15 2
8/7
5 5 5 5
6 6 6 6
8/7
7 7 7 7
8 8 8 8
8/7 9 9 9 9
10 10 10 10
1 To hit 30 Power 4D
11 11 11 11
0
Damage Section
Ship #1
Lateral Control Damage
+1
1/1
Ship #2
2/2
Ship #3
3/3
Ship #4
4/4
5/5
(6)/(5) (7)/(6)
Actions Section
Ship #1
Bank
-1
Add to Action difficulty
-2
Overturn Replaces Bank
-3 -4
Add to Action difficulty
+5/+10 To hit or to be hit
Jink +5/+10 To hit or to be hit
3
-
Ship #3
-
Ship #4
Type
Weapon #3
5 6-10 26 29 0 -1
1x 60CB
4
5
6-10
5
6-10
Type 2
3
4
To hit Power
Damage Ctrl 2-6/2-8 Repaired 9-12 Broken
6 A
Pinpoint Fire -5/-10 to hit
6 F
Snap Fire
Overspeed
½ Loop
Roll
2
4 23 0
Fire during move/and 2 E fire at end of move +1/+2 to Top Speed
(10.31)
3 21 0
12 D
Action Penalty 3 B
Slip
2 18 1
4 D +2
Stabiliser Damage 5 B
(10.34)
Ship #2
-
DLF
Type
Weapon #2
8/7
1 Turn #
Pilot & Crew Victory Points
2
6 C +1
3 C +1
5 C +1
4 C
5 E
Targeting
Accelerate
-5/-10 vs tailed ship 6 -5/-10 to be hit
+1/+2 to Speed
Angle Shields
3 E
Move 1 or 2 shields
G
- G
Overaccelerate +3/+4 Spd 9 Replaces Acceleration
E
Shields/Aux
Decelerate -1/-2 from Speed
3 E
Overdecelerate -3/-4 Spd Replaces 11 E Deceleration
Number Aux Pow
1
Front
0 Rear
X X X X Ship #1
Ship #2
Ship #3
Ship #4
X X X X X X X X
Ship Information Section
Star Warriors
Ship #1
Ship #2
Ship #3
Victory Points
Ship #4
Ship ID
Weapon #1
Piloting Skill
Imperial Shuttle
To hit Power
Pilot’s Gunnery Skill R2 2-5 for use - can do 4 - point action OR: Damage Control
Gunner Skill #1/#2 Gun Damage #1/#2/#3 Body/Body Damage
Speed/Turning Track 0 0 0 0
Throttle setting/ Engine damage
1 1 1 1
0
Turn #
Damage Section
Ship #1
Lateral Control Damage
+1
2 2 2 2
1/1
Ship #2
3 3 3 3
2/2
Ship #3
4 4 4 4
4/3
Ship #4
5/4
5 5 5 5
12/10 6 6 6 6
Actions Section
Ship #1
Bank
-1 -2
Overturn Replaces Bank
-3
+5/+10 To hit or to be hit
8 8 8 8
-
9 9 9 9
-
Ship #2
12/10 10 10 10 10
-
Ship #3
-
Ship #4
To hit Power
11 11 11 11
1 13 4
2 16 4
3 19 3
-
1 16 2
QMF
Type
Weapon #3 To hit Power
5 6-10 18 17 0 0
4 21 3
Type 2 14 1
3 14 0
5 6-10 24 27 2 2
DLP(R)
4 17 0
5 6-10 20 2 0 -1
Damage Ctrl 2-6/2-8 Repaired 9-12 Broken
6 A
Pinpoint Fire -5/-10 to hit
4 F
Snap Fire
Overspeed
½ Loop
Jink
12/10
QLS
4 16 1
Fire during move/and 4 E fire at end of move +1/+2 to Top Speed
+5/+10 To hit or to be hit
3 14 2
12 D -4
Add to Action difficulty
Roll
7 7 7 7
(6)/(5) (7)/(6)
Action Penalty 3 B
(10.31)
2 12 3
4 D
Add to Action difficulty
Slip
1 10 3
Type
Weapon #2
12/10
+2
Stabiliser Damage 5 B
(10.34)
Pilot & Crew Victory Points
10
7 C +1
5 C +1
7 C +1
7 C
6 E
Targeting
Accelerate
-5/-10 vs tailed ship 7 -5/-10 to be hit
+1/+2 to Speed
Angle Shields
3 E
Move 1 or 2 shields
G
4 G
Overaccelerate +3/+4 Spd 9 Replaces Acceleration
E
Shields/Aux
Decelerate -1/-2 from Speed
2 E
Overdecelerate -3/-4 Spd 8 Replaces Deceleration
E
Number Aux Pow
2
Front
6 Rear
Ship #1
Ship #2
Ship #3
Ship #4
Ship Information Section
Star Warriors
Ship #1
Ship #2
Ship #3
Victory Points
Ship #4
Ship ID
Weapon #1
Piloting Skill
X-Wing
To hit Power
Pilot’s Gunnery Skill R2 2-5 for use - can do 4 - point action OR: Damage Control
Gunner Skill #1/#2 Gun Damage #1/#2/#3 Body/Body Damage
Speed/Turning Track 0 0 0 0
Throttle setting/ Engine damage
1 1 1 1
2 2 2 2
3 3 3 3
4 4 4 4
1 13 4
5/4
5 5 5 5
6 6 6 6
7 7 7 7
5/4 8 8 8 8
5/4 9 9 9 9
10 10 10 10
1 To hit 18 Power 2D
11 11 11 11
0
Damage Section
Ship #1
Lateral Control Damage
+1
1/1
Ship #2
2/1
Ship #3
3/2
Ship #4
4/3
4/4
5/4
Actions Section
Ship #1
Bank
-1
Add to Action difficulty
-2
Overturn Replaces Bank
-3 -4
Add to Action difficulty
+5/+10 To hit or to be hit
Jink +5/+10 To hit or to be hit
3 22 2D
Ship #2
Ship #3
-
-
Ship #4
Type
Weapon #3
5 6-10 24 27 2 2
2x 6PT
4 25 2D
5 6-10 29 35 2D 2D
Type 2
3
4
5
6-10
To hit Power
Damage Ctrl 2-6/2-8 Repaired 9-12 Broken
9 A
Pinpoint Fire -5/-10 to hit
4 F
Snap Fire
Overspeed
½ Loop
Roll
2 20 2D
4 21 3
Fire during move/and 4 E fire at end of move +1/+2 to Top Speed
(10.31)
3 19 3
7 D
Action Penalty 3 B
Slip
2 16 4
2 D +2
Stabiliser Damage 3 B
(10.34)
(6)/(5) (7)/(6)
QMF
Type
Weapon #2
5/4
1 Turn #
Pilot & Crew Victory Points
5
5 C +1
3 C +1
4 C +1
3 C
4 E
Targeting
Accelerate
-5/-10 vs tailed ship 4 -5/-10 to be hit
+1/+2 to Speed
Angle Shields
3 E
Move 1 or 2 shields
G
3 G
Overaccelerate +3/+4 Spd 7 Replaces Acceleration
E
Shields/Aux
Decelerate -1/-2 from Speed
2 E
Overdecelerate -3/-4 Spd 7 Replaces Deceleration
E
Number Aux Pow
0
Front
2 Rear
Ship #1
Ship #2
Ship #3
Ship #4
Ship Information Section
Star Warriors
Ship #1
Ship #2
Ship #3
Victory Points
Ship #4
Ship ID
Weapon #1
Piloting Skill
Single Seat Y-Wing
To hit Power
Pilot’s Gunnery Skill R2 2-5 for use - can do 4 - point action OR: Damage Control
Gunner Skill #1/#2 Gun Damage #1/#2/#3 Body/Body Damage
Speed/Turning Track 0 0 0 0
Throttle setting/ Engine damage
1 1 1 1
0
Turn #
Damage Section
Ship #1
Lateral Control Damage
+1
2 2 2 2
1/1
Ship #2
3 3 3 3
2/2
Ship #3
4 4 4 4
3/2
Ship #4
4/3
5 5 5 5
6 6 6 6
5/4
6/5
Actions Section Bank
-1 -2
Overturn Replaces Bank
-3
+5/+10 To hit or to be hit
8 8 8 8
6/5 9 9 9 9
(7)/(5) (7)/(6)
Ship #2
Ship #3
10 10 10 10
-
-
Ship #4
To hit Power
11 11 11 11
1 15 -1
2 18 -1
3 21 -1
-
DLF(I)
Type
Weapon #3 1 To hit 18 Power 2D
5 6-10 26 29 1 0
4 23 -1
Type 2 20 2D
3 22 2D
5 6-10 26 29 -1 -1
2x 8PT
4 25 2D
5 6-10 29 35 2D 2D
Damage Ctrl 2-6/2-8 Repaired 9-12 Broken
9 A
Pinpoint Fire -5/-10 to hit
5 F
Snap Fire
Overspeed
½ Loop
Jink
6/5
DMF
4 23 1
Fire during move/and 5 E fire at end of move +1/+2 to Top Speed
+5/+10 To hit or to be hit
3 21 2
10 D -4
Add to Action difficulty
Roll
7 7 7 7
Ship #1
Action Penalty 3 B
(10.31)
2 18 3
3 D
Add to Action difficulty
Slip
1 15 3
Type
Weapon #2
6/5
6/5
+2
Stabiliser Damage 4 B
(10.34)
Pilot & Crew Victory Points
4
6 C +1
4 C +1
5 C +1
4 C
5 E
Targeting
Accelerate
-5/-10 vs tailed ship 5 -5/-10 to be hit
+1/+2 to Speed
Angle Shields
1 E
Move 1 or 2 shields
G
3 G
Overaccelerate +3/+4 Spd 5 Replaces Acceleration
E
Shields/Aux
Decelerate -1/-2 from Speed
3 E
Overdecelerate -3/-4 Spd 9 Replaces Deceleration
E
Number Aux Pow
0
Front
2 Rear
Ship #1
Ship #2
Ship #3
Ship #4
Ship Information Section
Star Warriors
Ship #1
Ship #2
Ship #3
Victory Points
Ship #4
Ship ID
Weapon #1
Piloting Skill
Y-Wing
To hit Power
Pilot’s Gunnery Skill R2 2-5 for use - can do 4 - point action OR: Damage Control
Gunner Skill #1/#2 Gun Damage #1/#2/#3 Body/Body Damage
Speed/Turning Track 0 0 0 0
Throttle setting/ Engine damage
1 1 1 1
0
Turn #
Damage Section
Ship #1
Lateral Control Damage
+1
2 2 2 2
1/1
Ship #2
3 3 3 3
2/2
Ship #3
4 4 4 4
3/2
Ship #4
4/3
5 5 5 5
6 6 6 6
5/4
6/5
Actions Section Bank
-1 -2
Overturn Replaces Bank
-3
+5/+10 To hit or to be hit
8 8 8 8
6/5 9 9 9 9
(7)/(5) (7)/(6)
Ship #2
Ship #3
10 10 10 10
-
-
Ship #4
To hit Power
11 11 11 11
1 16 -1
2 14 -1
3 14 -1
-
DLP(I)
Type
Weapon #3 1 To hit 18 Power 2D
5 6-10 26 29 1 0
4 17 -1
Type 2 20 2D
3 22 2D
5 6-10 20 22 -1 -1
2x 8PT
4 25 2D
5 6-10 29 35 2D 2D
Damage Ctrl 2-6/2-8 Repaired 9-12 Broken
8 A
Pinpoint Fire -5/-10 to hit
5 F
Snap Fire
Overspeed
½ Loop
Jink
6/5
DMF
4 23 1
Fire during move/and 5 E fire at end of move +1/+2 to Top Speed
+5/+10 To hit or to be hit
3 21 2
10 D -4
Add to Action difficulty
Roll
7 7 7 7
Ship #1
Action Penalty 3 B
(10.31)
2 18 3
3 D
Add to Action difficulty
Slip
1 15 3
Type
Weapon #2
6/5
6/5
+2
Stabiliser Damage 5 B
(10.34)
Pilot & Crew Victory Points
5
7 C +1
4 C +1
6 C +1
4 C
5 E
Targeting
Accelerate
-5/-10 vs tailed ship 5 -5/-10 to be hit
+1/+2 to Speed
Angle Shields
1 E
Move 1 or 2 shields
G
3 G
Overaccelerate +3/+4 Spd 5 Replaces Acceleration
E
Shields/Aux
Decelerate -1/-2 from Speed
3 E
Overdecelerate -3/-4 Spd 9 Replaces Deceleration
E
Number Aux Pow
0
Front
2 Rear
Ship #1
Ship #2
Ship #3
Ship #4
Ship Information Section
Star Warriors
Ship #1
Ship #2
Ship #3
Victory Points
Ship #4
Ship ID
Weapon #1
Piloting Skill
A-Wing
To hit Power
Pilot’s Gunnery Skill R2 2-5 for use - can do 4 - point action OR: Damage Control
Gunner Skill #1/#2 Gun Damage #1/#2/#3 Body/Body Damage
Speed/Turning Track 0 0 0 0
Throttle setting/ Engine damage
1 1 1 1
2 2 2 2
3 3 3 3
4 4 4 4
1 14 3
0
Damage Section
Ship #1
Lateral Control Damage
+1
1/1
Ship #2
2/1
Ship #3
2/1
Ship #4
3/2
4/3
5 5 5 5
6 6 6 6
3/2
4/3
Actions Section
7 7 7 7
Bank
-1 -2
Overturn Replaces Bank
-3 -4
Add to Action difficulty
4/3 8 8 8 8
4/3 9 9 9 9
10 10 10 10
1
Jink +5/+10 To hit or to be hit
3
5/4
Ship #2
6/4
Ship #3
5 6-10 22 24 1 0
Type 4
5
6-10
5
6-10
To hit Power
11 11 11 11
Weapon #3
Type 2
3
4
To hit Power
(6)/(5) (7)/(6)
Ship #4
DMS
Damage Ctrl 2-6/2-8 Repaired 9-12 Broken
6 A
Pinpoint Fire -5/-10 to hit
3 F
Snap Fire
Overspeed
½ Loop
+5/+10 To hit or to be hit
2
4 20 1
Fire during move/and 3 E fire at end of move +1/+2 to Top Speed
Roll
3 18 2
4 D
Action Penalty 3 B
(10.31)
2 16 3
1 D
Add to Action difficulty
Slip
5/3
Ship #1
+2
Stabiliser Damage 2 B
(10.34)
Type
Weapon #2
4/3
1 Turn #
Pilot & Crew Victory Points
5
4 C +1
2 C +1
3 C +1
2 C
3 E
Targeting
Accelerate
-5/-10 vs tailed ship 3 -5/-10 to be hit
+1/+2 to Speed
Angle Shields
1 E
Move 1 or 2 shields
G
4 G
Overaccelerate +3/+4 Spd 5 Replaces Acceleration
E
Shields/Aux
Decelerate -1/-2 from Speed
1 E
Overdecelerate -3/-4 Spd 5 Replaces Deceleration
E
Number Aux Pow
1
Front
1 Rear
Ship #1
Ship #2
Ship #3
Ship #4
Ship Information Section
Star Warriors
Ship #1
Ship #2
Ship #3
Victory Points
Ship #4
Ship ID
Weapon #1
Piloting Skill
B-Wing
To hit Power
Pilot’s Gunnery Skill R2 2-5 for use - can do 4 - point action OR: Damage Control
Gunner Skill #1/#2 Gun Damage #1/#2/#3 Body/Body Damage
Speed/Turning Track 0 0 0 0
Throttle setting/ Engine damage
1 1 1 1
0
Turn #
Damage Section
Ship #1
Lateral Control Damage
+1
2 2 2 2
1/1
Ship #2
3 3 3 3
2/2
Ship #3
4 4 4 4
3/2
Ship #4
4/3
9/7
5 5 5 5
5/4
6 6 6 6
Actions Section Bank
-1 -2
Overturn Replaces Bank
+5/+10 To hit or to be hit
8 8 8 Weapon 8
Ship #2
1 18 2D
9/7 To hit Power
9 10 11 9 10 11 9 10 11 #4 Type10 2x 8PT 9 11
2 20 2D
Ship #3
3 22 2D
4 25 2D
Ship #4
1 15 2
2 18 1
3 21 0
Type
Weapon #3
5 6-10 29 35 2D 2D
To hit Power
1 11 -4
4 24 2
4 23 0
Type 2 14 -4
3 17 -4
4 19 -4
SHF 5 6-10 27 30 2 1
DLF 5 6-10 26 29 0 -1
TMF(I) 5 6-10 22 25 -4 -4
Damage Ctrl 2-6/2-8 Repaired 12 A 9-12 Broken
-3
Pinpoint Fire -5/-10 to hit
5 F
12 D Snap Fire
Overspeed
½ Loop
Jink
3 22 2
Fire during move/and 6 E fire at end of move +1/+2 to Top Speed
+5/+10 To hit or to be hit
7 7 7 7
Ship #1
-4
Add to Action difficulty
Roll
9/7
(6)/(5) (7)/(6)
Action Penalty 3 B
(10.31)
2 19 3
4 D
Add to Action difficulty
Slip
1 16 3
Type
Weapon #2
9/7
+2
Stabiliser Damage 4 B
(10.34)
Pilot & Crew Victory Points
5
7 C +1
5 C +1
6 C +1
5 C
6 E
Targeting
Accelerate
-5/-10 vs tailed ship 6 -5/-10 to be hit
+1/+2 to Speed
Angle Shields
3 E
Move 1 or 2 shields
G
2 G
Overaccelerate +3/+4 Spd 9 Replaces Acceleration
E
Shields/Aux
Decelerate -1/-2 from Speed
4 E
Overdecelerate -3/-4 Spd Replaces 11 E Deceleration
Number Aux Pow
4
Front
4 Rear
Ship #1
Ship #2
Ship #3
Ship #4
Ship Information Section
Star Warriors
Ship #1
Ship #2
Ship #3
Victory Points
Ship #4
Ship ID
Weapon #1
Piloting Skill
Stock Freighter
To hit Power
Pilot’s Gunnery Skill R2 2-5 for use - can do 4 - point action OR: Damage Control
Gunner Skill #1/#2 Gun Damage #1/#2/#3 Body/Body Damage
Speed/Turning Track 0 0 0 0
Throttle setting/ Engine damage
1 1 1 1
2 2 2 2
3 3 3 3
4 4 4 4
1 16 2
0
Damage Section
Ship #1
Lateral Control Damage
+1
1/1
Ship #2
2/2
Ship #3
4/3
5 5 5 5
15/12 6 6 6 6
(6)/(5) (6)/(6)
Ship #4
7 7 7 7
-
Actions Section
15/12 8 8 8 8
Bank
-1 -2
Overturn Replaces Bank
-3 -4
Add to Action difficulty
9 9 9 9
15/12 10 10 10 10
To hit Power
11 11 11 11
1 16 2
Jink +5/+10 To hit or to be hit
3 14 0
-
Ship #2
-
Ship #3
-
Ship #4
Type
Weapon #3
4 17 0
DLP 5 6-10 20 22 0 -1
DLP 5 6-10 20 22 0 -1
Type 2
3
4
5
6-10
To hit Power
Damage Ctrl 2-6/2-8 Repaired 9-12 Broken
7 A
Pinpoint Fire -5/-10 to hit
6 F
Snap Fire
Overspeed
½ Loop
+5/+10 To hit or to be hit
2 14 1
4 17 0
Fire during move/and 6 E fire at end of move +1/+2 to Top Speed
Roll
3 14 0
18 D
Action Penalty 3 B
(10.31)
2 14 1
5 D
Add to Action difficulty
Slip
-
Ship #1
+2
Stabiliser Damage 6 B
(10.34)
Type
Weapon #2
15/12
1 Turn #
Pilot & Crew Victory Points
4
8 C +1
5 C +1
8 C +1
8 C
7 E
Targeting
Accelerate
-5/-10 vs tailed ship 8 -5/-10 to be hit
+1/+2 to Speed
Angle Shields
4 E
Move 1 or 2 shields
G
4 G
Overaccelerate +3/+4 Spd Replaces 12 E Acceleration
Shields/Aux
Decelerate -1/-2 from Speed
4 E
Overdecelerate -3/-4 Spd Replaces 12 E Deceleration
Number Aux Pow
3
Front
4 Rear
Ship #1
Ship #2
Ship #3
Ship #4
Ship Information Section
Star Warriors
Ship #1
Ship #2
Ship #3
Victory Points
Ship #4
Ship ID
Weapon #1
Piloting Skill
Millennium Falcon
To hit Power
Pilot’s Gunnery Skill R2 2-5 for use - can do 4 - point action OR: Damage Control
Gunner Skill #1/#2 Gun Damage #1/#2/#3 Body/Body Damage
Speed/Turning Track 0 0 0 0
Throttle setting/ Engine damage
1 1 1 1
0
Turn #
Damage Section
Ship #1
Lateral Control Damage
+1
2 2 2 2
1/1
Ship #2
3 3 3 3
2/2
Ship #3
4 4 4 4
3/2
Ship #4
4/3
5 5 5 5
20/15 6 6 6 6
5/3
6/4
Actions Section Bank
-1 -2
Overturn Replaces Bank
-3
+5/+10 To hit or to be hit
8 8 8 8
9 9 9 9
(6)/(5) (7)/(6)
Ship #2
Ship #3
20/15 10 10 10 10
-
-
Ship #4
To hit Power
11 11 11 11
1 14 4
2 12 4
3 12 3
-
QMP
Type
Weapon #3 1 To hit 22 Power 3D
5 6-10 18 20 2 2
4 15 3
Type 2 24 3D
3 26 3D
5 6-10 18 20 2 2
2x 4CM
4 28 3D
5 6-10 30 35 3D 3D
Damage Ctrl 2-6/2-8 Repaired 9-12 Broken
5 A
Pinpoint Fire -5/-10 to hit
4 F
Snap Fire
Overspeed
½ Loop
Jink
20/15
QMP
4 15 3
Fire during move/and 4 E fire at end of move +1/+2 to Top Speed
+5/+10 To hit or to be hit
3 12 3
12 D -4
Add to Action difficulty
Roll
7 7 7 7
Ship #1
Action Penalty 3 B
(10.31)
2 12 4
4 D
Add to Action difficulty
Slip
1 14 4
Type
Weapon #2
20/15
+2
Stabiliser Damage 3 B
(10.34)
Pilot & Crew Victory Points
15
5 C +1
3 C +1
4 C +1
5 C
5 E
Targeting
Accelerate
-5/-10 vs tailed ship 5 -5/-10 to be hit
+1/+2 to Speed
Angle Shields
2 E
Move 1 or 2 shields
G
3 G
Overaccelerate +3/+4 Spd 7 Replaces Acceleration
E
Shields/Aux
Decelerate -1/-2 from Speed
2 E
Overdecelerate -3/-4 Spd 6 Replaces Deceleration
E
Number Aux Pow
5
Front
8 Rear
Ship #1
Ship #2
Ship #3
Ship #4
Ship Information Section
Star Warriors
Ship #1
Ship #2
Ship #3
Victory Points
Ship #4
Ship ID
Weapon #1
Piloting Skill
Slave I
To hit Power
Pilot’s Gunnery Skill R2 2-5 for use - can do 4 - point action OR: Damage Control
Gunner Skill #1/#2 Gun Damage #1/#2/#3 Body/Body Damage
Speed/Turning Track 0 0 0 0
Throttle setting/ Engine damage
1 1 1 1
2 2 2 2
3 3 3 3
4 4 4 4
1 14 3
0
Damage Section
Ship #1
Lateral Control Damage
+1
1/1
Ship #2
2/2
Ship #3
3/2
Ship #4
4/3
5 5 5 5
13/10 6 6 6 6
5/4
7 7 7 7
13/10 8 8 8 8
(6)/(5) (7)/(6)
Actions Section
Ship #1
Bank
-1
Add to Action difficulty
-2
Overturn Replaces Bank
-3 -4
Add to Action difficulty
9 9 9 9
13/10 10 10 10 10
1
+5/+10 To hit or to be hit
Jink +5/+10 To hit or to be hit
3
Ship #2
-
-
Ship #3
-
Ship #4
DMS 5 6-10 22 24 1 0
Type 4
5
6-10
5
6-10
To hit Power
11 11 11 11
Weapon #3
Type 2
3
4
To hit Power
Damage Ctrl 2-6/2-8 Repaired 9-12 Broken
7 A
Pinpoint Fire -5/-10 to hit
4 F
Snap Fire
Overspeed
½ Loop
Roll
2
4 20 1
Fire during move/and 5 E fire at end of move +1/+2 to Top Speed
(10.31)
3 18 2
15 D
Action Penalty 3 B
Slip
2 16 3
5 D +2
Stabiliser Damage 4 B
(10.34)
Type
Weapon #2
13/10
1 Turn #
Pilot & Crew Victory Points
8
7 C +1
5 C +1
5 C +1
4 C
6 E
Targeting
Accelerate
-5/-10 vs tailed ship 5 -5/-10 to be hit
+1/+2 to Speed
Angle Shields
3 E
Move 1 or 2 shields
G
3 G
Overaccelerate +3/+4 Spd Replaces 10 E Acceleration
Shields/Aux
Decelerate -1/-2 from Speed
3 E
Overdecelerate -3/-4 Spd 1 Replaces Deceleration
E
Number Aux Pow
3
Front
6 Rear
Ship #1
Ship #2
Ship #3
Ship #4
Ship Information Section
Star Warriors
Ship #1
Ship #2
Ship #3
Victory Points
Ship #4
Ship ID
Weapon #1
Piloting Skill
Pinnace
To hit Power
Pilot’s Gunnery Skill R2 2-5 for use - can do 4 - point action OR: Damage Control
Gunner Skill #1/#2 Gun Damage #1/#2/#3 Body/Body Damage
Speed/Turning Track 0 0 0 0
Throttle setting/ Engine damage
1 1 1 1
2 2 2 2
3 3 3 3
4 4 4 4
1 15 5
0
Damage Section
Ship #1
Lateral Control Damage
+1
1/1
Ship #2
2/1
Ship #3
3/2
Ship #4
4/3
5 5 5 5
12/10 6 6 6 6
5/3
6/4
Actions Section
7 7 7 7
Bank
-1 -2
Overturn Replaces Bank
-3 -4
Add to Action difficulty
12/10 8 8 8 8
12/10
9 9 9 9
10 10 10 10
1
Jink +5/+10 To hit or to be hit
3
(7)/(5) (7)/(6)
Ship #2
Ship #3
Ship #4
-
DHF 5 6-10 26 29 3 2
Type 4
5
6-10
5
6-10
To hit Power
11 11 11 11
Weapon #3
Type 2
3
4
To hit Power
Damage Ctrl 2-6/2-8 Repaired 9-12 Broken
6 A
Pinpoint Fire -5/-10 to hit
5 F
Snap Fire
Overspeed
½ Loop
+5/+10 To hit or to be hit
2
4 23 3
Fire during move/and 5 E fire at end of move +1/+2 to Top Speed
Roll
3 21 4
10 D
Action Penalty 3 B
(10.31)
2 18 5
3 D
Add to Action difficulty
Slip
6/4
Ship #1
+2
Stabiliser Damage 5 B
(10.34)
Type
Weapon #2
12/10
1 Turn #
Pilot & Crew Victory Points
5
6 C +1
4 C +1
5 C +1
5 C
5 E
Targeting
Accelerate
-5/-10 vs tailed ship 6 -5/-10 to be hit
+1/+2 to Speed
Angle Shields
3 E
Move 1 or 2 shields
G
3 G
Overaccelerate +3/+4 Spd 9 Replaces Acceleration
E
Shields/Aux
Decelerate -1/-2 from Speed
3 E
Overdecelerate -3/-4 Spd 9 Replaces Deceleration
E
Number Aux Pow
2
Front
4 Rear
Ship #1
Ship #2
Ship #3
Ship #4