Peanut Butter Coverage
W2 W1
D1 CD D2
D2 "Attacks" Puck. Makes opponent get rid of it fast! CD "Supports" D1 covers "Net" W1 covers "High Slot" W2 cover "Defense"
Page 1
Breakout - Setup
W2 W1
D1
CD
D2
Wings skate to hash marks and STOP, bum against the boards Other 2 D watch for direction of breakout Puck carrier moves feet toward initial direction Page 2
Breakout - Setup 2
W1
W2 D1
CD
D2
D2 starts in one direction; that is the STRONG side. CD moves with D2 D1 moves behind net on WEAK side WEAK side wing breaks for center ice Page 3
Breakout - Break
Opposing D has two choices: 1. Retreat with breaking wing in which case we have eased pressure 2. Hold blue line in which case we have a breakaway option
W1
W2 D1
CD
D2
D2 starts in one direction; that is the STRONG side. CD moves with D2 D1 moves behind net on WEAK side WEAK side wing breaks for center ice Page 4
Breakout Option 1 - Wing
W1
W2 CD
D1
D2
Draw the forechecker in and pass the puck
Page 5
Breakout
STRONG Wing Options
WING OPTIONS 1. Center Pass 2. D Pass 3. Carry 4. Reverse 5. Clear
W1
W2 CD
D1
D2
Center continues up boards Wing cuts out to the middle
Page 6
Breakout Option 2 - Center
W1
W2 CD
D1
D2
Draw the forechecker in and pass the puck
Breakout Option 3 - Carry
W1
W2 CD
D1
D2
See that there is an opening and carry Look to make the pass to the WEAK side wing Do NOT try to carry through opposing players!
Breakout
Option 4 - Reverse
W1
W2 CD
D1
D2
If you see that there are 2-3 players all on STRONG side, pass hard to D partner behind the net. CD skates hard to other side for passing option STRONG wing skates through middle as option Page 9
Breakout
Option 5 - Hit the Parents
W1
W2 CD
D1
D2
If everything is bottled up, get it out! Shoot high off the glass (that's where the parents are)
Page 10
Puck Posession Offense O1
O2 O3
D1
D2
Players without the puck are always "getting open" Puck carrier should always have at least two passing options.
Page 11
Swirl Example O1
O2 O3
Swirl! D1
D2
D2 yells swirl and can make a play on the puck. D2 MUST return to point position once play is complete O3 (closest to the point) is responsible for replacing D1 (O1-O2-O3 are responsible for odd man rush) Page 12
D-Crash O1 O2 O3 Swirl! D1
D2
D1 yells swirl and can make a play on the puck. D1 MUST return to point position once play is complete O3 (closest to the point) is responsible for replacing D1 (O1-O2-O3 are responsible for odd man rush) Page 13
Zone Entry
O1, O2 and/or O3 may be defensemen. Forwards must replace on Point After initial rush, D must return to point
O1 O2
O3
Puck carrier "Drives Wide" O2 drives the "Post" O3 "Follows and Cuts to the Middle"
Page 14
Defensive End
Defense
Defense Coach
Shift Timer
Players Entering Bench MUST have hand on boards Forwards
Head Coach
Offense Coach
Page 15
D-Zone Faceoff
W1
D1 CD
D2
W2
CD draws puck straight back, stops opposing C Wings DRIVE to point man Inside D covers opposing W Outside D drives to puck. Page 16
D-Zone Faceoff Overload
W1
D2
D1
W2 CD
If opposing team puts both wings on the inside: CD draws puck straight back, stops opposing C W's DRIVE to point man D's cover opposing W's Page 17
D-Crash
W1
Outside Wing has 3 options 1. pass to other wing on post 2. shoot 3. drop pass to D
CD
D1
W2
D2
C pulls puck back behind his skates Outside Wing walks circle behind center, gets puck, shoots Inside Wing drives far post (pulling D with him) D judge play and watch for drop pass from wing Page 18