Blackguard Spells SPELLS PER DAY
RANGES
BONUS SPELLS LEVEL
3.5
1
2
3
CLOSE
MEDIUM
LONG
25 ft + 5 ft / 2 LVLS
100 ft + 10 ft / LVL
400 ft + 40 ft / LVL
4
SPELL SAVE DC
LEVEL 1 £ £ £ £ £ £ £
Spell Cause Fear Corrupt Weapon Cure Light Wounds Doom Inflict Light Wounds Magic Weapon Summon Monster I
Description Creature frightened or shaken 1 rnd Corrupts weapon against good foes Cures 1d8+1/lvl (+5) –2 on attacks, dmg, saves, skills Deal 1d8+1/lvl dmg (+5) Weapon gets +1 att/dmg Calls evil outsider to fight for you
Schl Necro Trans Conj Necro Necro Trans Conj
Comp V,S V,S V,S V,S,DF V,S V,S,F,DF V,S,F/DF
Time 1a 1a 1a 1a 1a 1a Round
Range Close Touch Touch Medium Touch Touch Close
Target, Effect, Area One living creature Weapon One creature One living creature One creature Weapon One creature
Duration 1d4 rnds 1 min/lvl Instantaneous 1 min/lvl Instantaneous 1 min/lvl 1 rnd/lvl (D)
Save Will part Will half Will negs Will half Will negs -
SR Yes Yes Yes Yes Yes -
PHB 208 205 215 225 244 251 285
Time 1a 1a 1a 1a 1a 1a 1a Round
Range Touch Touch Touch Touch Touch Touch Close Close
Target, Effect, Area One creature One creature Item 20-ft radius One living creature One creature One creature 5-ft radius, 1 lb/lvl 2:1 1:1d3
Duration 1 min/lvl Instantaneous 10 min/lvl (D) 10 min / creat HD 1 min/lvl Instantaneous Instantaneous 1 rnd/lvl (D)
Save Will negs Will half Will negs Will negs Will half Special -
SR Yes Yes Yes Yes Yes Yes -
PHB 207 216 216 217 225 244 278 286
Range Touch Touch Touch Touch Touch
Target, Effect, Area One living creature One creature Item 60-ft radius One creature One creature
Save Fort negs Will half Will half Fort negs
SR Yes Yes Yes Yes
PHB 213 216 217 244 266
-
-
286
Save Will half Will negs Will half Fort negs -
SR Yes Yes Yes Yes -
PHB 215 233 244 262 286
LEVEL 2 £ £ £ £ £ £ £ £
Spell Bull's Strength Cure Moderate Wounds Darkness Death Knell Eagle's Splendor Inflict Moderate Wounds Shatter Summon Monster II
Description +4 Str Cures 2d8+1/lvl (+10) Supernatural darkness Gain 1d8 temp hp, +2 Str, +1 level +4 Cha Deal 2d8+1/lvl dmg (+10) Sonic vibration damages items Calls evil outsider to fight for you
Schl Trans Conj Evoc Necro Trans Necro Evoc Conj
Comp V,S,M/DF V,S V,M/DF V,S V,S,M/DF V,S V,S,M/DF V,S,F/DF
LEVEL 3 £ £ £ £ £
Spell Contagion Cure Serious Wounds Deeper Darkness Inflict Serious Wounds Protection from Energy
£ Summon Monster III
Description Infects with chosen disease Cures 3d8+1/lvl (+15) Supernatural darkness Deal 3d8+1/lvl dmg (+15) Absorbs 12 energy dmg/lvl (120)
Schl Necro Conj Evoc Necro Abjur
Comp V,S V,S V,M/DF V,S V,S,DF
Time 1a 1a 1a 1a 1a
Calls evil outsider to fight for you
Conj
V,S,F/DF
Round Close
3:1 2:1d3 1:1d4+1
Duration Instantaneous Instantaneous 1 day/lvl Instantaneous 10 min/lvl or till used 1 rnd/lvl (D)
Time 1a 1a 1a 1a Round
Target, Effect, Area One creature One creature One creature One living creature 4:1 3:1d3 2-1:1d4+1
Duration Instantaneous 10 min/lvl Instantaneous Instantaneous 1 rnd/lvl (D)
LEVEL 4 £ £ £ £ £
Spell Cure Critical Wounds Freedom of Movement Inflict Critical Wounds Poison Summon Monster IV
Description Cures 4d8+1/lvl (+20) Target moves and attacks normally Deal 4d8+1/lvl dmg (+20) Touch 1d10 Con dmg, repeats 1min Calls evil outsider to fight for you
http://www.militaryfocus.com/dnd/index.htm
Schl Conj Abjur Necro Necro Conj
Comp V,S V,S,M,DF V,S V,S,DF V,S,F/DF
Range Touch Prsl,touch Touch Touch Close
Dungeons and Dragons 3.5 Blackguard Spells
March 1, 2004