Sowar Ship Designing V.1.0

  • November 2019
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  • Words: 903
  • Pages: 8
Based on thezerg ship design method

1) Knows How much you want to spend 1.A) Multiply that number by 400/165 to get your aproximate energy. Enter your price =========> Energy >>>>

1.B) Portion out your energy in the approximate percentages Shield Energy 15% Comp Energy 10% Weapon 27% Special 48% Total Percentage (Should be 100%) 100% Ok Total Energy

0 0 0 0

2) Check the page for the perfect shield/comp 2.A) Shield For shield: divide your 15% by four and pick the shield (round down). 2x of the % you found and 3x of the % below it and 2x of the % below that. Add extra energy to special Check the Shield List Sheet, Note: the common design is having stack more than 2 Energy For shield 0 Divide by 3 0 Note: 1. decide how much Shield & Comp stack you wish to use, and empty the unused Weight Shields

Weight

Abs

1 2 3 4 5 6 8 8 9

Total Weight

0 Total Energy energy Left

2.B) Computers Energy for comp: divide your 10% by 3. 1x of the % you found and 3x of % below and 2x of the % below. Add extra energy to weapon (Usually not more than 5 stacks of Computer) Check the Computer List Sheet, Energy For Computers 0 Divide By 3 0 Note: decide how much Shield & Comp stack you wish to use, and empty the unused Weight

Computers A B C D E

Weight

Acc

Total Weight

0 Total Energy Energy Left

3) Weapons To design the weapon - 8w -under 500mil ship - 50% acu (personal preferance) -over 500mil - 55% acu Energy For Weapon A

0 Weight 8

Total

8

Finding the estimate attacks Test Attack amount Insert Weapon Cost ====> Attack amount to be tested again, If it doesn't cost below 10 Credit, fiddle up / down ===>

Acc 55

0 0 1000 -100

Install shields and computers first The remaining energy is multiplied by 0.334 (I prefer to multiply by 0.4). A third (or 40%) of the energy Every weapon has 55% acu (or actually will work any percentage that you prefer). To design the weapon, input the energy and acu, then a high number in attack box (use half of energy View the weapon cost then take cost and divide by 10. Take the answer and subtract it from the high a If answer does not work, try adding 1 to it multiple weapon penalty: total added atk * .99^(number of weapns) Attack after Penalty 0 -take your energy and acu. Fiddle with your atk until the cost of your weapon is under 10cr. Remember, if it costs 1000cr, the actual cost is less than 1cr. add atk until it is under 10cr

4) Special Energy For Special

0 Weight 8

HP

Fiddle with the HP & get below 10 C Estimate HP to be fiddled with 4) Special - 6w -here is the formula : (energy*.3)-5333=hp (round up) - it should be about 2x your atk

-5,333.00

5) Power Core Energy Required 0 Weight Formula (Weight to be fiddled with)

Weight 13 13

Fiddle with either Energy / Weight to get credit below 10. make sure it is more 5) Powercore - Add up all the energy of every component. MAKE SURE YOU DID IT RIGHT - use this formula to find the wieght : (energy+5279)/400=weight

6) Hull - Add up all the wieghts or add 100w to your core. - Give it a cool name and you're done Total Weight (Hull Space) 29

Always add another 5 space, JUST IN CASE 34 <=- 'Just In case' weight

nd 0

additional energy Total Added Energy 0 0

0.00

comp

the shield (round down). % below that. Add extra energy to special Sheet, an 2

unused Weight Energy

und ually not more than 5 stacks of

used Weight

0 0

0 0 0 0 0 0 0 0 0

0.00 0

Energy 0 0 0 0 0

0.00 0.00

Energy

Attack

Credit

0

After Fiddling with the designs enter both Attacks & Credits

0.4). A third (or 40%) of the energy is used for the weapon. hat you prefer). er in attack box (use half of energy req.). nswer and subtract it from the high attack number. The answer will be attack.

under 10cr. Remember, if it costs under 10cr

Energy Credit 0.00 Fiddle with the HP & get below 10 Credit

2

e, JUST IN CASE st In case' weight

Credit

Shield Shield Energy for references Absorbs rate Energy 11 7,366 12 7,866 13 7,899 14 7,966 15 8,099 16 8,366 17 8,899 18 9,966 19 12,099 20 16,366 21 24,899 22 41,966 23 76,099 24 144,366 25 280,899 26 553,966 27 1,100,099 28 2,192,366 29 4,376,899 30 8,745,966 31 17,484,099 32 34,960,366 33 69,912,899 34 139,817,966 35 279,628,099 36 559,248,366 37 1,118,488,899 38 2,236,969,966 39 4,473,932,099 40 8,947,856,366 41 17,895,704,899 42 35,791,401,966 43 71,582,796,099 44 143,165,584,366 45 286,331,160,899 46 572,662,313,966 47 1,145,324,620,099 48 2,290,649,232,366 49 4,581,298,456,899 50 9,162,596,905,966

0

Computer X3 Computer Energy for references Accurracy Comps (8w) 10 178,833 11 349,499 12 690,833 13 1,373,499 14 2,738,833 15 5,469,499 16 10,930,833 17 21,853,499 18 43,698,833 19 87,389,499 20 174,770,833 21 349,533,499 22 699,058,833 23 1,398,109,499 24 2,796,210,833 25 5,592,413,499 26 11,184,818,833 27 22,369,629,499 28 44,739,250,833 29 89,478,493,499 30 178,956,978,833 31 32 33 34 35 36 37 38 39 40 41

0

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