HQ Wars Single player campaign/tutorial Configure HQc Instructions Multiplayer Achievments Options Quit
ple, the Spec. Ops. Requires you to have all the units and to pay 1000 batlocks (un
he current weapon or acessory and then the weapon menu pops out for you to select To use the unit selected, check the CURRENT UNIT box. At the top right. The acessory is located at the bottom right. NON-Members can participate in Members games.
Configure HQ
CURRENT UNIT
Soldier
Units HQ customization Base Class, good for storming the enemy’s HQ 30 squares/min 10 line of sight Has 120 hp
Bazooka Trooper Scout Engineer Medic Sniper
AK-47
.44 magnum colt
Lieutenant Members Spec. Ops. Members x2
Configure HQ
CURRENT UNIT
Soldier
Units
Bazooka Trooper
HQ customization
Good class for disrupting enemy towers and enemy defenses Scout 40 squares/min 7 line of sight Engineer Has 110 Hp Medic Sniper
M1 bazooka
P-99
Lieutenant Members Spec. Ops. Members x2
Configure HQ
CURRENT UNIT
Soldier
Units
Bazooka Trooper
HQ customization Fast class for discovering enemy defenses 60 squares/min 14 line of sight Has 90 Hp
Scout Engineer Medic Sniper
winchester 1873
IMI-UZI
Lieutenant Members Spec. Ops. Members
Configure HQ
CURRENT UNIT
Soldier
Units
Bazooka Trooper HQ customization Engineer is good for taking out multiple enemies and defending the HQ Scout 50 squares/min 12 line of sight Has 80 Hp Engineer Medic Sniper
M1 garand
M7 Grenade launcher
Lieutenant Members Spec. Ops. Members x1
Configure HQ
CURRENT UNIT
Soldier
Units
Bazooka Trooper HQ customization Medic focuses on healing, but can also kill enemies with his healer v2 and P-99 Scout 60 squares/min 13 line of sight Has 90hp Engineer Medic Sniper
Healer v1
P-99
Lieutenant Members Spec. Ops. Members x2
Configure HQ
CURRENT UNIT
Soldier
Units
Bazooka Trooper HQ customization Sniper is a good support usnit for defense only. 50 squares/min Scout 30 line of sight 60 Hp Sniper takes half damage from snipers and double damage from everyone els Engineer Medic Sniper
Mosin-Nagant
P-99
Lieutenant Members Spec. Ops. Members
Configure HQ
CURRENT UNIT
Soldier
Units
Bazooka Trooper HQ customization nant will give a 20% damage boost to all units within 5 squares and a 20% sight Scout 60 squares/min; 10 line of sight 90 Hp unit can only be bough when you have obtained all the other unitsEngineer except the Spe Medic Sniper
Rifle No. 5 Mk
P-99
Lieutenant Members Spec. Ops. Members
Configure HQ Units
CURRENT UNIT
Soldier
Bazooka as HQ long as it has the apropriate acessorys, the only thing he can neverTrooper use is th customization You need to unlock all the previous units before buying this one for 1000 batloc Scout 70 squares/min; 15 line of sight 120 Hp Engineer Medic Sniper Lieutenant Members Spec. Ops. Members
Weapons Primary
AK-47
Primary
M-16
1
30 round weapon with 60 reserve ammunition. Damage per round: 6 dmg. Rate of Fire: 4 rounds/sec 10 squares range ----Spec. Ops. 24dmg / sec Soldier Bazooka trooper er t r Scout Sta
30 round weapon with 60 reserve ammunition. Damage per round: 9 dmg. Rate of Fire: 4 rounds/sec 14 squares range Reduces move speed by 3 squares 36dmg / sec Soldier ks c o atl b 80
Weapons Secondary
.44 magnum colt
Secondary
P-99
2
6 round weapon with 12 reserve ammunition. Damage per round: 9 dmg. Rate of Fire: 1 round/sec 10 squares range ----9 dmg / sec Every troop er t r Sta
15 round weapon with 30 reserve ammunition. Damage per round: 9 dmg. Rate of Fire: 1 round/sec 10 squares range Increases move speed by 1 square 9 dmg / sec Every troop ks c o atl b 40
Weapons
3
8 round weapon with 12 reserve ammunition. Primary Damage per round: 20 dmg. Rate of Fire: 1 round/sec 6 squares range Reduces move speed by 10 squares 20 dmg / sec Shots spreads 4 particles, each doing Spec. Ops. 5 damage (for the total 20 damage) winchester 1873 Soldier ks c o atl Scout b 70 Primary
Benelli M4
15 round weapon with 30 reserve ammunition. Damage per round: 32 dmg. Rate of Fire: 1 round/sec 7 squares range Reduces move speed by 10 squares 32 dmg / sec Shots spreads 4 particles, each doing Scout 8 damage (for the total 32 damage) ks c o l t a b
Weapons Secondary
4
20 round weapon with 40 reserve ammunition. Damage per round: 5 dmg. Rate of Fire: 4 round/sec 6 squares range 20 dmg / sec IMI UZI Spec. Ops. Scout 100
ks c o ll t a b
Secondary
MP5
30 round weapon with 60 reserve ammunition. Damage per round: 6 dmg. Rate of Fire: 5 round/sec 9 squares range 30 dmg / sec Scout ks c o l t a b
Weapons
5
Primary
1 round weapon with 3 reserve ammunition 50 dmg against players, 150dmg against towers and vehicles, splash damage to those Rate of Fire: n/a 15 squares range Reduces move speed by 20 squares 50 dmg or 150 dmg/ sec M1 bazooka Spec. Ops. ks c o Bazooka trooper atl B 90 Primary
1 round weapon with 3 reserve ammunition. 75 dmg against players, 225dmg against towers and vehicles, splash damage to those Rate of Fire: n/a 20 squares range Reduces move speed by 25 squares 75 dmg or 225 dmg/ sec Bazooka trooper M20 bazooka ks c o l t a b
Weapons
6
Primary 8 round weapon with 16 reserve ammunition Damage per round: 10 dmg Rate of Fire: 1 round/sec Spec. Ops. 20 squares range Bazooka trooper 10 dmg/ sec Soldier Lieutenant M1 Garand Scout ks c o Engineer atl b 60 Primary
Rifle No. 5 Mk
10 round weapon with 20 reserve ammunition. Damage per round: 15 dmg Rate of Fire: 1 round/sec 20 squares range 15 dmg/ sec Engineer Soldier ks Lieutenant c o l bat
Weapons
7
Secondary
3 round weapon with 0 reserve ammunition Damage per round: 60 dmg Rate of Fire: 1 round/sec 8 squares range, takes 3 sec to explode. x3 Spec. Ops. 60 dmg/ sec Grenade splash damage Engineer on the first square around the target is 50 dmg, and o Soldier ks 3 Grenades c o atl b 70 Secondary
3 round weapon with 0 reserve ammunition. Damage per round: 60 dmg Rate of Fire: 1 round/sec 12 squares range 60 dmg/ sec M7 Grenade Only equippable if primary is M1 garand. Launcher Engineer Grenade splash damage on the first square around the target is 50 dmg, and o 100 batlocks
Weapons
8
Primary 20 round weapon with 0 reserve ammunition Damage per round: 40 healing dmg Rate of Fire: 1 round/sec 15 squares range 10 healing dmg/ sec
Healer v1
Medic Spec. Ops.
60
ks c o l bat
Primary
Healer v2
30 round weapon with 0 reserve ammunition Damage per round: 60 healing dmg Rate of Fire: 1 round/sec 15 squares range 10 healing dmg/ sec Medic If healer v2 hits an enemy, it deals 30 damage ks c o l bat
Weapons Primary
Mosin-Nagant
9
5 round weapon with 5 reserve ammunition Damage per round: 70 dmg Rate of Fire: 0.333 round/sec 50 squares range 23.333 dmg/ sec Has no friendly fire. Sniper Spec. Ops. ks c o l t a b 0 5 1
Primary
Barrett M82
10 round weapon with 0 reserve ammunition Damage per round: 90 dmg Rate of Fire: 0.333 round/sec 70 squares range 30 dmg/ sec Has no friendly fire, Gives a 20 sight bonus. Sniper ks c o l t a b
Acessory
1
Acessory
being thrown and deal 60 damage to the explosion point, and grenade splash damag x2
Hand grenades Acessory
Spec. Ops. Soldier Bazooka trooper Engineer Lieutenant
er t r Sta
x2 n grenades which explode, dealing 30 damage to towers and 10 damage to players, an EMP grenades Bazooka Trooper Engineer
ks c o l bat
Acessory
2
Acessory
The unit that wears this binocules will be able to see over obstacles and will h Passive ability. Binocles v1
Spec. Ops. Scout Sniper
Acessory
80
ks c o l bat
The unit that wears this binocules will be able to see over obstacles and will h Passive ability. Binocles v2
Sniper
ks c o l t a b
Acessory
3
Acessory
ce an 250 hp sentry supply of ammo, which fires at a rate of x1 gun with a limitless Only one sentry gun can be placed per game. Sentry gun Engineer Acessory
180
ks c o l t a b
e two 250 hp sentry gun with a limitless supply of ammo, which fires at a rate of x2 Only one sentry gun can be placed per game. Sentry Gun x2 Engineer
ks c o l t a b
Acessory
4
Acessory
Medikits placed under the medic, which heal 100 hp, of all the units x2 Medikits
Engineer
Acessory
100
ks c o l t a b
x4 Medikits placed under the medic, which heal 100 hp, of all the units Medikits Engineer
ks c o l t a b
Acessory
5
Acessory
Exclusive Lieutenant ability that no other troop can Calls in a bomber strike in a 5x5 area, dealing 200 damage Recharges over 2 minutes. Call in Bombers Lieutenant Acessory
400
ks c o l t a b
Exclusive Lieutenant ability that no other troop can Calls in a fighter squadron that destroys incoming bombers and maintains the Recharges over 2 minutes. Call in Fighters Lieutenant
ks c o l t a b
Acessory
6
Acessory
Allows your Spec. Ops. to use all the weapons, instead of the fi
Specialization
Spec. Ops. 500
Acessory
ks c o l t a b
Allows your Spec Ops to use two primary weapons at once and to fire Strong arms
Spec. Ops.
ks c o l t a b
Instructions
Each square will have the size per, for example, if he is situated there, he wont be able to see the places marke So, if an enemy is hiding in the red, the baz The yellow is one of your te
Instructions
If the bazooka trooper moved a bit, he would s Then the most likely thing to happen would be t From that distance, the scout would deal no damage with a shot gun, The yellow zone is the shot gun It wont hit the bazooka tr
Instructions
Now, as the shotgun had a six square range, it w he bazooka M1 has a 15 squares range, so it will hit the scout and deal splash dam It will deal half of the bazoo But right now there is noone to get hit, so th
Instructions
ka trooper fired again, but his allie got in front of him, causing the shot to exp
Instructions
mary weapon, and use the right to fire the secondary. Press q to fire the acessory re the same as unit controls, except you only use the mouse left button to fire t the left mouse button to fire. The anti air fires 2 shots per second. To destroy l the weapons fire straight forward, except for the shot gun which was shown befo Use the arrow keys to scroll the camera. Each HQ has a 50 x 15 area, which later can be upgraded to a 75 x 15.
Configure HQ
Hq. Hq’s are mainly squares, but they can be filled with environment and machines i 50 squares (this is only 8)
15 squares (this is only 13)
HQ customization WALL --- 1 HQ pointCan’t be walked on Starter
Can’t be walked on. Tower --- 20 HQ point Shoots. 50 squares Starter (this is only 8) In this screen, you can build your own HQ and have You can use as many objects in the window a
the same properties of an AK, except that it has infinite ammo, and never reloads Towers have 10 squares of line of sight. Towers must have a 4 squares distance between them.
HQ customization Survailance kit --- 50 HQ points 100 batlocks
50 squares (this is only 8)The Unit Spawn points stay in the green area, and that ar is the HQ defense system, which fires at the orange point and The gun is just lik es a camera block within 5 squares. Then he places the 2x2 Monitor anywhere he wa meras stays highlighted and is usefull for a sniper if someone passes there.
HQ customization Jeep spawning points --- 200 HQ points
Jeeps go at 90 squares/min. Only the driver seat moves the Jeep and only the Tower seat shoots. squares 200 50 batlocks (this is only 8)When vehicles explode, all the passengers die. Press the ri
Jeeps have 200 HP and fire like an AK-47. 30 seconds to respawn and have 15 line of sight and infinite ammunition and no re
HQ customization 500 batlocks Tank spawning points --- 500 HQ points
Tanks go at 20 squares/min. 50 squaresTanks have only one seat. (this iscan only 8) pass trough 2 squares or more. A good stategy if you dont Members spots. Vehicles only
Tanks have 400 HP and fire like an M20 bazooka. . Tanks take 1 min to respawn and have 9 line of sight and infinite ammunition.
HQ customization 100 batlocks Anti-air--- 100 HQ points
Anti-Air destroys incoming planes if manned by a player. 50 squares Members (this is only 8) By entering the Anti-Air, you must Destroy the incoming en The minigame is described at the beggi
enter Member structures, they just cant place them in their own HQ.
HQ customization
30 batlocks l (right) Moves players and vehicles right at a speed of 10 squares/min 10 HQ points
Tread mills push stuff. 50 squares Members tread8) mills Speed up or slow down units, in case their goin wit (this is only Good for speeding your team movement and slowing the ene Best if combined with a camera. -
HQ customization
30 batlocks mill (up) Moves players and vehicles up at a speed of 10 squares/min 10 HQ points
Tread mills push stuff. 50 squares Members tread8) mills Speed up or slow down units, in case their goin wit (this is only Good for speeding your team movement and slowing the ene Best if combined with a camera. -
HQ customization
30 batlocks ll (left) Moves players and vehicles left at a speed of 10 squares/min 10 HQ points
Tread mills push stuff. 50 squares Members tread8) mills Speed up or slow down units, in case their goin wit (this is only Good for speeding your team movement and slowing the ene Best if combined with a camera. -
HQ customization
30 batlocks ll (down) Moves players and vehicles down at a speed of 10 squares/min 10 HQ points
Tread mills push stuff. 50 squares Members tread8) mills Speed up or slow down units, in case their goin wit (this is only Good for speeding your team movement and slowing the ene Best if combined with a camera. -
HQ customization 50 batlocks Reload spot --- 20 HQ points
Reloads players who step in. 50 squares (this is only 8) Reload spots are good for reloading without the need o of your team and can only be put 20 squares from the Main defence max.
HQ customization 100 batlocks Health point --- 50 HQ points
Heals players who step in by 100 Hp. 50 squares (thisspots is only ) Healing are 8good for Maintaining a position and are the only place whe
can only be put 20 squares from the Main defence max. Requires 10 seconds to rech
HQ customization 250 batlocks Repair point --- 150 HQ points
50 Repairs squares vehicles who step in by 200 Hp. Members (this isRepair only 8spots ) are good for Maintaining a position and are the only
d can only be put 20 squares from the Main defence max. Requires 20 seconds to rec
HQ customization 500 batlocks Barracks--- 500 HQ points
Barracks are used to deploy units 50 squares Members (this is only 8)
In the barracks you can recruit 3 types o 1- Thethat reconossaince : moves speed of 40 min, fire e team points. Every shot you fire and hits at is amultiplied by squares 10 and /added to 4 damage / sec , 10 sight and costs 500 points an ery shot that you miss is subtracted from the score. e heavy: moves at a speed of 20 squares/min fires at enemies in his way by 20 dam e Giant: moves at a speed of 30 squares/min fires at enemies in his way by 25 dam Units recruited give you no points what so ever and mov
Multiplayer Who can join
Invite only
Allow spectators?
Clan
FriendsSimilar rating Open
Yes
10 mins
No
Game time
5 mins
20 mins
30 mins
1 hr
HQ points
Simple Quite Simple Medium 100 200 500
Complex 2000
Unreal Infinite
Basic Medium Advanced Units avaiable Soldier, Bazooka SoldierTrooper , Bazooka , Scout Trooper . , Scout, Medic, Engineer ALL
Achievments
Win a Rated Game Win 5 Rated Games Win 10 Rated Steal Games Winan50enemy Ratedvehicle Games and bring it bac
ll 4 players Kill with 10 players a Bombing with Killa 10 submachine players Kill with gun10 aplayers sniper Kill with 10aplayers shotgunwith a bazoo
ill 10 playersKill with10aplayers tank Repel sucessfully with a Jeep Repel 3 Bombing sucessfully Winstrikes a match 5 Bombing in anstrikes infinite HQ poi
You win 100 batlocks per completed campaign. (completing twice wont earn you more) Multiplayer Batlocks winning is done like this: The number of batlocks to be handled, is the number of players times 50. Example: 6 players = 300 batlocks to be handled in. players points in the game are converted to percentages and all the points are ad hen each player gets his percentage of the 300 batlocks according to his points. Example: player 1 had 500 points Player2 had 1000 points Player3 had 500 points Player4 had 500 points Player 5 had 2000 points Player 6 had 500 points That is 5000 points. er one had 10% of the total score, so he gets 10 of the total batlocks, which is 3 s its a very fun game. I also hope to be a mem soon, when my parents let me, and go BY: JORGE E ZE