Sandy Llama Misc. Mod 1

  • November 2019
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#wxsand: owen piette's falling sand game #version 4, file subversion 2 #element element r g b gravity slip density conductivity visible sources cooler warmer heater group tools empty walleater pipe pipe2 group temperature cooler warmer heater coolspout warmspout heatspout temperaturedestroyer group solids wall heatwall invisiwall iron glass moltenglass group flames fire smoke ember torch group waters water saltwater estuarywater steam ice spout t.spout group plants plant weed growth group burnables oil cera moltencera group particulates sand solidsand salt group magical fairy fairy* fairy** fairy*** fairy**** fairy***** fairy****** fairy******* flash release purity group dirts mud earth gravel rock stone solidifier un-solid group your_own_planet earthp landx oceanx neat group critters person bokk firefly cloneworm wormtrail wallworm brog group destructive nuke napalm stucknapalm darkgrowth group strange energy energyplant fuzz w.heater #erases. element empty 0 0 0 0.000000 1 #a solid element which reacts with nothing. element wall 128 128 128 0.000000 1 hotcolor wall 255 50 50 #burns other elements. source of energy. element fire 255 255 10 -1.000000 1 self 0.050000 fire 0.8 empty 0.2 smoke hotcolor fire 226 12 12 neighbor 0.9 fire water 1.0 empty neighbor 0.75 fire oil 1.0 fire neighbor 1.0 fire plant 1.0 fire neighbor 0.005 fire cera 1.0 moltencera #dissolves other elements. turns to steam when element water 32 32 255 0.700000 1 hotcolor water 200 200 255 self 0.001 water 1.0 steam hotself 50 water #grows in water. element plant 32 204 32 0.000000 1 neighbor 0.2 plant water 1.0 plant plant #inert. element sand 238 204 128 0.900000 1 #source of water. element spout 10 100 10 0.000000 1 neighbor 0.75 spout empty 1.0 spout neighbor 0.5 spout sand 1.0 empty #wax. melts. element cera 238 221 204 0.000000

1.000000

0.000000

0.000000

0.000000

1.000000

0.500000

1.000000

0.000000

1.100000

steam fire fire ember heated. 1.000000

0.500000

0.400000

0.000000

1.000000

0.000000

0.500000

0.900000

0.500000

0.000000

1.000000

0.000000

1.000000

0.000000

water empty 0.000000

1 #burns. element oil 128 64 64 0.700000 1.000000 0.200000 0.000000 1 #soluable in water. element salt 255 255 255 0.900000 0.400000 0.900000 0.000000 1 #burns for a little while. element ember 200 50 50 0.000000 0.200000 1.000000 0.000000 1 self 0.002000 ember 1.0000 fire neighbor 0.2 ember empty 1.0 ember fire neighbor 0.9 ember water 1.0 empty steam neighbor 0.75 ember oil 1.0 ember fire neighbor 1.0 ember plant 1.0 ember fire neighbor 0.005 ember cera 1.0 moltencera ember #flowing cera. will harden eventually. element moltencera 255 220 200 0.800000 1.000000 1.000000 0.000000 1 neighbor 0.01 moltencera cera 1.0 cera cera self 0.01 moltencera 0.7 cera 0.3 empty #will eventually condense. element steam 200 200 255 -1.000000 1.000000 0.010000 1.01 1 self 0.001000 steam 1.0000 water #salt will slowly come out of solution. element saltwater 0 0 150 0.700000 0.000000 0.500000 0.600000 1 self 0.00001 saltwater 0.5 water 0.5 salt neighbor 0.004 water salt 1.0 saltwater saltwater neighbor 0.001 saltwater saltwater 1.0 salt steam neighbor 0.04 saltwater water 1.0 water saltwater neighbor 0.9 saltwater fire 1.0 salt steam hotneighbor 50 saltwater saltwater #continuous fire. element torch 100 0 0 0.000000 1.000000 1.000000 1.000000 1 neighbor 0.2 torch empty 1.0 torch fire neighbor 0.2 torch water 1.0 torch steam neighbor 0.2 torch saltwater 0.5 torch steam 0.5 torch salt neighbor 0.2 torch oil 1.0 torch fire neighbor 0.2 torch plant 1.0 torch fire neighbor 0.2 torch cera 1.0 torch moltencera #a new breed of plant. element weed 40 180 40 0 0 1 0.8 1 hotcolor weed 140 200 60 neighbor 0.3 water weed 1 weed growth neighbor 0.1 steam weed 1 weed growth neighbor 0.8 fire weed 1 fire fire #the essence of growth. element growth 80 220 80 0 0 1 0.8 1 neighbor 0.3 growth empty 1 weed weed neighbor 0.3 growth water 1 growth growth neighbor 0.1 growth steam 1 growth growth neighbor 0.5 growth fire 1 fire fire neighbor 1 growth weed 1 weed growth

neighbor 1 growth plant 1 weed growth #dirt. element earth 147 105 28 0.9 0.1 0.9 0.7 1 #soft dirt. element mud 173 124 53 0.8 1 0.8 0.5 1 neighbor 1 water earth 1 mud mud self 0.005 mud 0.9 earth 0.1 gravel neighbor 0.3 water mud 0.7 mud mud 0.3 mud water #hard dirt. element gravel 127 85 8 1 0 0.9 0.6 1 self 0.002 earth 1 gravel #harder dirt. element rock 107 65 0 1 0 1 0.5 1 self 0.001 gravel 1 rock #hardest dirt. element stone 87 45 0 0 0 1 0.4 1 self 0.001 rock 1 stone #heat it to reveal it. element invisiwall 0 0 0 0 0 1 0.5 1 hotcolor invisiwall 255 0 0 self 0.05 invisiwall 1 wall hotself 30 invisiwall #a plumber's best friend. element pipe 170 50 190 0 0 0 0 1 #clean the pipe out with pipe2, then with empty. element pipe2 200 80 220 0 0 0 0 1 neighbor 1 pipe empty 1 pipe wall neighbor 1 pipe pipe2 1 pipe2 pipe2 neighbor 1 pipe2 empty 1 empty empty #makes dirt soft. element un-solid 180 20 230 1 0 2 0 1 self 0.003 un-solid 1 empty neighbor 0.05 un-solid earth 1 un-solid mud neighbor 0.1 un-solid gravel 1 un-solid earth neighbor 0.2 un-solid rock 1 un-solid gravel neighbor 0.3 un-solid stone 1 un-solid rock #makes dirt hard. element solidifier 90 40 210 1 0 2 0 1 self 0.003 solidifier 1 empty neighbor 0.3 solidifier mud 1 solidifier earth neighbor 0.2 solidifier earth 1 solidifier gravel neighbor 0.1 solidifier gravel 1 solidifier rock neighbor 0.05 solidifier rock 1 solidifier stone #one click equals 32 worms. element cloneworm 40 255 70 0 0 1 0.5 1 element cloneworm2 40 255 60 0 0 1 0.5 0 element cloneworm3 40 255 50 0 0 1 0.5 0 element cloneworm4 40 255 40 0 0 1 0.5 0 element cloneworm5 40 255 30 0 0 1 0.5 0 element cloneworm6 40 255 20 0 0 1 0.5 0 element wormtrail 0 175 10 0 0 1 0.5 0 self 0.05 wormtrail 1 empty neighbor 1 cloneworm empty 0.9 wormtrail cloneworm 0.1 cloneworm2 cloneworm2

neighbor 0.9 cloneworm2 empty 0.9 wormtrail cloneworm2 0.1 cloneworm3 cloneworm3 neighbor 0.8 cloneworm3 empty 0.9 wormtrail cloneworm3 0.1 cloneworm4 cloneworm4 neighbor 0.7 cloneworm4 empty 0.9 wormtrail cloneworm4 0.1 cloneworm5 cloneworm5 neighbor 0.6 cloneworm5 empty 0.9 wormtrail cloneworm5 0.1 cloneworm6 cloneworm6 neighbor 0.5 cloneworm6 empty 1 wormtrail cloneworm6 #produces energy. element energyplant 183 81 209 0 0 1 0.1 1 #produced at the energyplant. element energy 10 190 255 0 0 0 1.1 1 neighbor 1 energy empty 0.25 energy energy 0.25 empty empty 0.5 empty energy self 0.002 energy 1 empty neighbor 1 energyplant empty 1 energyplant energy #used to end world war ii. element nuke 130 120 120 1 0 1 1 1 self 0.05 nuke 1 expand element expand 255 50 50 0 0 0 1.2 0 element expand2 251 138 55 0 0 0 1.1 0 self 0.1 expand 0.01 expand2 0.99 fire neighbor 0.3 expand empty 1 expand expand neighbor 1 expand2 expand 1 expand2 expand2 self 0.05 expand2 1 empty #a worm-snake-thing. you can burn all of it except the head. element bokk 245 75 55 0 0 1 1 1 element bokkle 235 225 70 0 0 1 1 0 neighbor 1.0 bokk empty 1 bokkle bokk self 0.01 bokkle 1 empty neighbor 0.6 bokkle fire 1 fire fire #sticks to wall. fiery. element napalm 254 87 31 0.9 0.2 0.9 1.2 1 neighbor 0.1 napalm empty 1 napalm fire #stuck. fiery. element stucknapalm 244 77 21 0 0 1 1.2 1 neighbor 0.1 stucknapalm empty 1 stucknapalm fire neighbor 0.1 napalm wall 1 stucknapalm wall #a wallish worm. element wallworm 191 191 121 0 0 1 0.5 1 neighbor 1 wallworm empty 1 wall wallworm neighbor 0.01 wallworm wall 1 wall wall #planet earth. yay! element earthp 12 10 42 0 0 1 0.3 1 element land 45 211 20 0 0 1 0.2 0 hotcolor land 232 220 80 element land2 66 240 74 0 0 1 0.2 0 hotcolor land2 231 214 85 element land3 12 253 53 0 0 1 0.2 0 hotcolor land3 235 213 87 element ocean 29 33 203 0 0 1 0.2 0

hotcolor ocean 235 213 84 element ocean2 32 81 230 0 0 1 0.2 0 hotcolor ocean2 230 213 84 element ocean3 19 58 176 0 0 1 0.2 0 hotcolor ocean3 235 217 84 self 0.1 earthp 0.3 landx 0.7 oceanx neighbor 0.2 earthp landx 1 landx landx neighbor 0.2 earthp oceanx 1 oceanx oceanx #land. deal with it. element landx 12 200 12 0 0 1 0 1 #not land. deal with it. element oceanx 12 12 200 0 0 1 0 1 self 0.5 landx 0.01 landx 0.33 land 0.33 land2 0.33 land3 self 0.5 oceanx 0.01 oceanx 0.33 ocean 0.33 ocean2 0.33 ocean3 self 0.1 neighbor neighbor neighbor neighbor neighbor neighbor

earthp 0.15 land 0.1 land2 0.1 land3 0.35 ocean 0.3 ocean2 0.5 earthp land 1 land land 0.5 earthp land2 1 land2 land2 0.5 earthp land3 1 land3 land3 0.5 earthp ocean 1 ocean ocean 0.5 earthp ocean2 1 ocean2 ocean2 0.5 earthp ocean3 1 ocean3 ocean3

#chill out guys! element cooler 107 239 255 0.7 0.8 0.65 1 1 self 0.1 cooler 1 empty hotself 1 cooler #like ember, but with water. element t.spout 63 133 105 0 0 1 1 1 neighbor 1 t.spout empty 1 t.spout water self 0.002 t.spout 1 empty #mu-ha-ha-ha-ha-ha! element darkgrowth 10 10 10 0 0 1 0 1 element darkgrowth2 230 230 230 0 0 1 0 0 neighbor 0.8 darkgrowth empty 1 darkgrowth2 darkgrowth self 0.05 darkgrowth 1 darkgrowth2 self 0.05 darkgrowth2 1 darkgrowth neighbor 0.7 darkgrowth fire 0.6 fire empty 0.4 fire fire neighbor 0.7 darkgrowth2 fire 0.6 fire empty 0.4 fire fire #ahh, he's burning. such a cute baby. element firefly 255 203 1 0.6 0.1 0.9 1 1 neighbor 0.9 firefly empty 0.7 fire firefly 0.3 empty firefly #pure girly energy. element flash 253 253 253 0.3 0.1 1 1.1 1 self 0.25 flash 1 empty #a fairy, the more of these ( * ) there are, the more corrupt the fairy. element fairy 255 255 255 0 0 0.9 1 1 #a small, naughty fairy. element fairy* 230 230 230 0 0 0.9 1 1 #the evil has only begun to rise. element fairy** 205 205 205 0 0 0.9 1 1 #getting more evil everyday.

element fairy*** 180 180 180 0 0 0.9 1 1 #becoming experienced in evilness. element fairy**** 155 155 155 0 0 0.9 1 1 #nearing pure evil. element fairy***** 130 130 130 0 0 0.9 1 1 #a glimer of hope remains in this fairy. element fairy****** 105 105 105 0 0 0.9 1 1 #a perfectly corrupt fairy. element fairy******* 80 80 80 0 0 0.9 1 1 #an ultimate explosion of cute power. element release 240 240 240 0 0 0 0 1 explode release flash 100 neighbor 0.9 fairy empty 0.99 empty fairy 0.01 empty fairy* neighbor 0.9 fairy* empty 0.99 empty fairy* 0.01 empty fairy** neighbor 0.9 fairy** empty 0.99 empty fairy** 0.01 empty fairy*** neighbor 0.9 fairy*** empty 0.99 empty fairy*** 0.01 empty fairy**** neighbor 0.9 fairy**** empty 0.99 empty fairy**** 0.01 empty fairy***** neighbor 0.9 fairy***** empty 0.99 empty fairy***** 0.01 empty fairy****** neighbor 0.9 fairy****** empty 0.99 empty fairy****** 0.01 empty fairy******* neighbor 0.9 fairy******* empty 0.99 empty fairy******* 0.01 empty release #purify corrupt creatures. element purity 211 243 255 0.8 0.5 1 0 1 self 0.005 purity 1 empty neighbor neighbor neighbor neighbor neighbor neighbor neighbor

1 1 1 1 1 1 1

purity purity purity purity purity purity purity

fairy* 1 empty fairy fairy** 1 empty fairy* fairy*** 1 empty fairy** fairy**** 1 empty fairy*** fairy***** 1 empty fairy**** fairy****** 1 empty fairy***** fairy******* 1 empty fairy******

#a perpetually hot wall. element heatwall 255 70 70 0 0 1 1.5 1 #shiny. element glass 251 251 255 0 0 1 0.75 1 hotcolor glass 255 20 20 self 1 sand 0.4 glass 0.6 moltenglass hotself 50 sand self 0.1 glass 1 moltenglass hotself 99 glass #hot 'n' shiny. element moltenglass 255 20 20 1 0 1 1.1 1 self 0.04 moltenglass 1 glass #uhh... smoke. it uhh.... comes from... fire! element smoke 160 160 160 -1 1 0 1.05 1

self 0.025 smoke 1 empty neighbor 0.1 steam plant 1 plant plant #a polka-dotty thing. to get rid of the trail, use salt. use smoke to kill it. element brog 120 210 80 0 0 1 1 1 element brogy 140 230 100 0 0 1 1 0 neighbor 1 brog empty 1 brogy brog neighbor 1 brogy brogy 1 brogy empty neighbor 1 brogy salt 1 salt salt neighbor 1 brog smoke 1 smoke smoke neighbor 1 brogy smoke 1 smoke smoke #cold. element ice 151 226 240 0 0 1 1 1 neighbor 0.080 ice water 1 ice ice neighbor 0.070 ice steam 1 ice ice neighbor 0.075 ice saltwater 0.5 ice water 0.5 ice salt neighbor 0.9 ice fire 1 water fire neighbor 0.050 ice salt 0.7 empty empty 0.3 empty salt self 1 ice 1 water hotself 40 ice #strange, yet weird. element neat 90 110 230 0.6 0.2 1 0 1 self 0.03 neat 1 empty neighbor 1 neat land 1 sand neat neighbor 1 neat land2 1 sand neat neighbor 1 neat land3 1 sand neat neighbor 1 neat ocean 1 water neat neighbor 1 neat ocean2 1 water neat neighbor 1 neat ocean3 1 water neat #salty fresh water. sprinkle on plant for a cool effect. for a cooler effect, burn the result! element estuarywater 0 0 9 1 1 1 1 1 self 1 estuarywater 0.5 water 0.5 saltwater neighbor 0.05 solidifier solidifier 1 solidifier empty neighbor 0.05 un-solid un-solid 1 un-solid empty neighbor 0.1 solidifier un-solid 1 empty empty #hair. burn it. i command you. now. do it. element fuzz 105 60 15 0 0 1 0.9 1 element fuzz2 160 91 22 0 0 1 1 0 neighbor 0.0003 fuzz empty 1 fuzz fuzz2 neighbor 0.3 fuzz2 empty 1 fuzz fuzz2 self 0.04 fuzz2 1 empty neighbor 0.3 fuzz fire 1 fire fire neighbor 0.4 fuzz2 fire 1 fire fire #you can burn and drown them. element person 211 22 233 0 0 1 0.6 1 element b.person 250 20 20 0 0 1 1.1 0

element d.person 156 0 196 0.4 0.1 1 0.6 0 self 0.01 b.person 1 fire self 0.02 d.person 1 empty neighbor neighbor neighbor neighbor neighbor

0.5 person fire 0.1 fire fire 0.9 b.person fire 0.1 b.person empty 1 b.person fire 0.5 person water 0.05 person empty 0.95 d.person empty 0.5 person saltwater 0.03 person empty 0.97 d.person empty 0.03 d.person person 1 d.person d.person

#a perpetual source of freeziness. element coolspout 0 220 244 0 0 1 1 1 neighbor 1 coolspout empty 1 coolspout cooler #use it to destroy walls. element walleater 116 96 206 0.4 0 0 0 1 neighbor 1 walleater wall 1 walleater walleater neighbor 1 walleater heatwall 1 walleater walleater neighbor 1 walleater invisiwall 1 walleater walleater self 0.1 walleater 1 empty #a warm liquid that gradually dissolves. element warmer 250 130 0 0.7 0.8 0.65 1.01 1 self 0.01 warmer 1 empty #ah, nice and warm. element warmspout 200 105 0 0 0 1 1.1 1 neighbor 1 warmspout empty 1 warmspout warmer #a hot liquid that gradually dissolves. element heater 200 0 0 0.7 0.8 0.65 1.2 1 self 0.01 heater 1 empty #ow, hot, hot! ahhhhh! element heatspout 160 0 0 0 0 1 1.2 1 neighbor 1 heatspout empty 1 heatspout heater #gets rid of everything in the temperature category. element temperaturedestroyer 120 210 120 1 0 0.65 0 1 self 0.1 temperaturedestroyer 1 empty neighbor 1 temperaturedestroyer cooler 1 temperaturedestroyer temperaturedestroyer neighbor 1 temperaturedestroyer warmer 1 temperaturedestroyer temperaturedestroyer neighbor 1 temperaturedestroyer heater 1 temperaturedestroyer temperaturedestroyer neighbor 1 temperaturedestroyer coolspout 1 temperaturedestroyer temperaturedestroyer neighbor 1 temperaturedestroyer warmspout 1 temperaturedestroyer temperaturedestroyer neighbor 1 temperaturedestroyer heatspout 1 temperaturedestroyer temperaturedestroyer #cool. solidsand. formed by wetting down sand. element solidsand 243 201 101 0 0 1 0.5 1 self 0.002 solidsand 1 sand neighbor 0.2 water sand 0.3 water solidsand 0.7 empty solidsand neighbor 0.2 saltwater sand 0.3 saltwater solidsand 0.7 salt solidsand

neighbor 0.3 sand solidsand 1 solidsand sand #affects water strangely. element w.heater 130 140 150 0 0 1 2 1 neighbor 1 w.heater steam 1 w.heater water #wow, this is an original idea. element iron 100 100 100 0 0 1 0.4 1 hotcolor iron 200 0 0 element rust 155 2 2 0 0 1 0.4 0 element rust2 160 2 2 0.7 1 0.9 0.4 0 self 0.01 rust 1 rust2 neighbor 0.1 iron water 1 rust water neighbor 0.05 iron saltwater 1 rust saltwater

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