Sailor

  • April 2020
  • PDF

This document was uploaded by user and they confirmed that they have the permission to share it. If you are author or own the copyright of this book, please report to us by using this DMCA report form. Report DMCA


Overview

Download & View Sailor as PDF for free.

More details

  • Words: 259
  • Pages: 2
HIT POINTS: 100

Sailor Level 1 Soldier Medium Natural Humanoid Exp: 100 Initiative: +6 Senses: Perception +1 HP: 32 Bloodied: 16 AC 17; Fort 13; Ref 13; Will 13 Speed: 6 Dagger (Standard; At-Will) Weapon Melee; +8 vs. AC (1d4+2 damage) Range 5/10; +9 vs. AC (1d4+3 damage) (Sailors normally carry two daggers ) Cutlass (Standard; At-Will) Weapon Melee; +8 vs. AC (1d8+2 damage) Unarmed Attack (Move; At-Will) Melee Melee; +8 vs. AC (1d4+2 damage) If the sailor rolls maximum damage, the target is pushed back one square and must save or be knocked down. Swashbuckling Slash (Standard; Encounter) Weapon Use of this power allows the sailor to make two melee attacks with a standard action. Two-Weapon Defense (Move; At-Will) Weapon Use of this power gives a sailor a +2 to AC until the start of their next turn. Requirement: The sailor must be wielding a weapon in each hand. Battened Down (Immediate Interrupt; Encounter)

If an opponent shifts/ moves away from or past a sailor, they must make a dexterity check and beat a DC 20 when moving or a DC 18 when shifting. If they fail, they are stopped adjacent to the sailor and the sailor can then make a basic attack vs. the opponent. Sea Legs Sailors gain a +2 to their Athletics and Acrobatics checks while onboard a ship or while swimming. Alignment-Unaligned Strength: 14 (+2) Constitution: 16 (+3) (+1)

Languages- Common Dexterity: 16 (+3) Wisdom: 12 (+1) Intelligence: 10 (0) Charisma:

12

HIT POINTS: 100

Skills: Athletics +7, Acrobatics +8, Endurance +8, Stealth +8

Related Documents

Sailor
April 2020 10
A Woman Sailor
November 2019 16
Sindbad The Sailor
October 2019 11
Sinbad The Sailor
November 2019 4