Rules A

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Rules & Regulations Malaysia National Championships 2009

What is the F1 in Schools™ Technology Challenge? The F1 in Schools™ Technology Challenge is a competition, open to all secondary schools to design and manufacture CO2 powered model racing cars. Student teams will compete against each other at the national championships to determine the best engineered and fastest car in the world!

2007 National Champions, Team Rapid Blaze from Maktab Tentera DiRaja with BMW Sauber driver, Nick Heidfeld.

F1 in Schools Malaysian challenge trophy

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Why was the F1 in Schools™ Technology Challenge introduced? The F1 in Schools™ Technology Challenge exists to raise the profile of engineering across schools and colleges around the world. CAD/ CAM, CNC and VR System are now common place in the manufacturing industry, which is why is so important for the engineers and designers of the future to get to grips with it early on. Students using CAD/ CAM. CNC and VR software are able to design, test, analyse and manufacture their own creations using the very latest technology. Primarily, F1 in Schools provides students with an ideal opportunity to experience the very latest developments in manufacturing technology;

rienced professionals, share and develop files on-line and visit manufacturing centers without having to leave their classroom. • CNC (Computer Numerically Controlled) Machines such as the Denford range of Routers, allow processed CAD drawings to be manufactured to high degrees of accuracy, fit and finish. Through direct experience of the technology and processes required to complete this project, it is hoped that more students will be encouraged to explore and/or pursue a career in our design, engineering and manufacturing industries.

• CAD (Computer Aided Design) encourages students to think, explore and visualize their ideas in three- dimensions, using features such as complex curve modelling and surface rendering, alongside more traditional orthographic presentations. • CAM (Computer Aided Manufacturing) packages, create an environment where CAD designs can be developed and prepared for automated manufacturing processes. Some CAM Packages, such as Denford’s Quick CAM PRO, are wizard based and can be used to create cutter paths for machining 3D Parts on a Router.

Team analysing car in mini wind tunnel.

• CFD (Computational Fluid Dynamics) packages, such as VRWT (Virtual Reality Wind Tunnel) allow computer models of car designs to be analysed, with regard to aerodynamic efficiency, then modified to further increase performance. • VR (Virtual Reality) packages allow complicated machining and processing tasks to be practiced in real time and total safety. Packages allow CNC machining to be experienced, even when you don’t actually own the real CNC hardware. • Video Conferencing systems allow students to solve problems in live conferences with expe-

F1 Scuderia Ferrari team with their model F1 car set to race against team Pulse from England.

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How to obtain Software, Hardware and Consumables There are 114 manufacturing centres in Malaysia and you should contact your JPN officer to find out which manufacturing centre your team is assigned to.

Manufacturing Centres There are 114 manufacturing centres in Malaysia in every state. You can find out the list at www.f1inschools.com.my.

Awards and Prizes

• • • • • • •

Best team identity Minister of Education’s Best Collaborative Team Award (RIMUP) Outstanding Sportsmanship Award* Perseverance in the Face of Adversity* Best Pit Display* Best Verbal Presentation* Best Team Portfolio*

Note-*The above Award are at the discretion of the Judges.

Enquiries and Questions All questions and queries about the F1 in Schools™ Technology Challenge, should be emailed to : [email protected] For the very latest information, visit the F1 in Schools™ Website : www.f1inschools.com.my

The Malaysian F1 IN SCHOOLS™ NATIONAL CHAMPIONSHIP TROPHY will be based on a points score. There are also separate awards/prize for: Zone Finals • 2nd and 3 rd place overall. • Fastest Car • Best Engineered Car* • Best Team Sponsorship & Marketing* • The collaboration award • Best Newcomer (Team from a school taking part in the championships for the first time) • Best Pit Display* • Best Verbal Presentation* • Best Team Portfolio* National Finals • 2nd and 3rd place overall. • Fastest Car • Best Engineered Car* • Best Team Sponsorship & Marketing* • Innovative Thinking Identity*

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Cars ready to race

The 2009 Malaysia National Championships At the 2009 Malaysia National Championships ALL teams will be competing with the same RType Car. Teams should design their cars to the 2009 National Championships rules and regulations.

All cars in the championships will continue to be powered by identical specification engines-compact C02 (Carbon Dioxide Gas) powerplants (provided at the event). There are 3 main stages in the 2009 Malaysia: National Championships: 1. Business Plan Qualification stage Students are to submit an A4-sized 5-page business plan to the Co-Curriculum Department of each Jabatan Pelajaran Negeri in Malaysia. The business plans will be evaluated by an independent committee at state level and the shortlisted teams will be announced at www.f1inschools.com.my 2. Zone Finals There will be 6 zone finals to be held in Malaysia, and teams will compete in the zones assigned to them to qualify to the national finals. 4 zone finals will be held at Peninsula Malaysia with up to 40 teams competing at each event. 2 zone finals will be held in East Malaysia with 25 teams competing at each event. 3. National Finals 40 teams will be selected from the regional finals as follows: a. Champion, 1st Runner-up and 2nd Runner-up teams from each Zone Finals will automatically qualify to the National Finals 2009 (total 18 teams) b. Next best team from each state will qualify to the National Finals (total 16 teams) c. 3 best RIMUP teams will qualify to the National Finals (total 3 teams)* d. 3 best wildcard teams will qualify to the National Finals 2009 (total 3 teams) Note: *Should there are no more RIMUP teams to fill in this category, the quota will be used to increase number of wildcard teams. These Rules & Regulations present a different engineering and design challenge to test and develop your engineering skills even further.

An F1 in SchoolsTM race in progress.

Don’t forget that team work is an important element of the Challenge and you will achieve great things if you work closely together. 04

The Brief You are the Formula One™ Team commissioned to design, construct and race the fastest Formula One™ Car of the Future, driven by compact compressed reclaimed CO2 (carbon dioxide gas) powerplants. In order to enter the Championship, you must allocate job roles to the members of your group. Ideally, one role should be allocated to each person. However, you may have to double up on your role and responsibilities, depending on the number of people you have available. The following job roles, which are not exclusive,should be covered by the members of your team: • Team Manager (maximum 1 person). This person will be responsible for managing the team, ensuring that the primary and back-up cars are ready for the finals. The team manager works closely with all members of the team, offering assistance where necessary. • Resources Manager (maximum 1 person) This person organizes time, materials and equipment for design and making the cars. They are also responsible for developing ideas regarding team marketing (presentation). The resources manager will need to liase with all members to check tasks are progressing on time and offer additional help, if needed. • Manufacturing Engineer (maximum 2 persons) These people could be for advising team members on the manufacture of the car and the constraints of the machining process. Manufacturing engineers will need to liaise with the design engineersto report and help solve any problems with constructionof the car. • Design Engineer (maximum 2 persons) These people could be responsible for the styling and aerodynamic performance of the car design. Design engineers will need to liaise with the manufacturing engineers to ensure their ideas can be realised.

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• Graphic Designer (maximum 1 person) This person could be responsible for producing the colour schemes applied to the vehicle, including any special sponsorship decals, together with the final graphic renderings and any additional team marketing materials. The graphic designer will need to liase with the design engineer to ensure any schemes will fit the shape of the vehicle and the resources manager for the additional marketing development. There are so many tasks that must be mastered, in order to design, manufacture, prepare and finally enter a car for racing that teamwork will be vital to your success. A real F1 team succeeds because all the people learn to work together and support each other. Remember, no one person is more important than another.

Malaysia Championships Criteria. Your team must comply with all the guidelines outlined below: • Your team must contain a minimum of 4 to a maximum of 6 students, consisting of 4 x Form 4 students and 2 Form 1 & 2 students. Schools without lower secondary form (e.g SM Teknik) should have 4 team members , all of which in Form 4. Otherwise, teams should have 6 members with 4 x Form 4 students and 2 x Form 1 & 2 students. • Each competing team must qualify the 5-page (A4 sized) business plan selection done at state level. • Should your team consist of 2 or more races/ethnic groups, your team may register as a RIMUP (Rancangan Integrasi Murid Untuk Perpaduan) team, which qualifies teams for all categories of championship prizes including the

zone and national champions. It also qualifies your team to compete in the Best Collaborative Team Award. The best 3 RIMUP teams who are not already top 3 zone winners and best team of their states, will also qualify to the National Finals 2009. RIMUP category is open to all national stream schools (eg SMK, SMS, SMT), Single ethnic schools (e.g SJK ) and religious schools (SMA)may also choose to have interschool combination to register as a RIMUP team. • Your team must use CAD (Computer Aided Design ) software to produce your ideas and model them in 3D. • Your team must use a CNC machine , such as a Denford Router, or an F1 in Schools approved Manufacturing Centre to produce the car body. • Each car body must be manufactured either at your school/college or at a designated manufacturing centre / partner.

and a graphic rendering of their final design, both produced using a 3D CAD package. • Each team must complete a specification sheet , as supplied by the event Co-ordinator, which must be submitted at each race event. • Teams must prepare and deliver an 8 minute verbal presentation on their work. Suggested contents: • How the team has performed. • Decision on job roles / teamwork • Explanation on each area of the challenge. [Design,Analyse, Make, Test & Race] • How was the design agreed upon. • Software used. • Engineering the car. • Uniqueness of the team. • Collaboration with industry/higher education. • Aerodynamics of the car. • Manufacturing skills addressed. • Innovation.

• Each car body must be completed with a high quality painted finish. Note that only o limited amount of hand finishing to the body is allowed.

[See marking criteria for further explanation on how the verbal presentation will be assessed]

• Each team must bring three identical cars to any race event- a primary race car, an identical spare back-up and a third car , for F1 in Schools to keep.

Design Considerations

• At the Zone and National Finals, each team must produce a design folder including initial ideas, design development and evidence of testing – maximum 20 pages [ A3 size ]- see marketing criteria for further explanation on how the design portfolio will be assessed.

Design Preparation: Before beginning to design your car, you will need:

• F1 teams are encourage to develop partnerships and seek assistance from businesses and industry throughout this engineering process. However , all aspects of this engineering and industry partnership should be represented in the team’s portfolio. This includes CAD designs, painting of the cars, and the creation/ production of the portfolio, which should remain the responsibility of the students in the team. • Each team must supply (in the design folder) a dimensioned 3rd angle orthographic projection

• A 3D CAD solid modeling software package at your school / college. • A design template suitable for the balsa wood blank. • Hopefully, an endless supply of ideas! Training: CAD packages will help you draw and develop your ideas in 3D. Of course, as with most drawing packages, it takes time to learn how to use them. Your technology teacher should be able to show you how the software works, but members of your team will need to spend some time exploring the software, so you can see what it can do

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and how it can help you design your F1 car. Research: Investigate existing F1 car design. Your teacher may be able to help you use the internet to find out the latest developments occurring in the world of F1 design. Concentrate your research on areas that could help your team, for example, aerodynamics and car body design, then try to apply the principles to your own ideas. Testing: Your team may want to consider testing a variety of car designs, or car parts, in a wind and/ or smoke tunnel to evaluate their aerodynamics performance.

Manufacturing Considerations In the F1 car Kit, you will receive a balsa wood block, a set of 4 wheels, 2 axles and some glass paper, which is the minimum that you need to enter the challenge. Note that your car design template must be at least 10mm shorter at one end, compared to the actual balsa wood block [we have accounted for this is in the Rules & Regulations, point 2a]. You will not be able to machine to the extreme ends of the balsa wood block, since they are sometimes used for attaching the CNC machine fixtures. Damage could occur if the cutting tool hits any of these fixtures. The fixture is used to stop the balsa wood block moving whilst being machined. It also allows the block to be accurately repositioned. Please not however that some machines will process with only one cuts, therefore you will need to take this into account when you are designing the car. Once machined, you can smooth down the balsa wood design and finish with primer and paint. Note that only a limited amount of hand finishing to the body is allowed. You could also decorate the car body with any sponsorship stickers, advertising or colour schemes.

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Balsa Block Dimensions

Right: 3 dimensional rendiring of a balsa wood block, used for construction of R-Type racing cars.

Below: Third angle orthographic drawing of a balsa wood block, used for construction of R-Type racing cars. All dimensions listed here are in millimetres. Please note that drawing is NOT TO SCALE. 223 52

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65

6

29

50

19

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1. General Regulations Please refer to Rules Compliance Drawing on pages 17-18. 1a. All cars must be designed using a CAD/ CAM package. The CAD/CAM package used must satisfy all the challenge entry criteria and allow students to produce a 3D graphic rendering and 3rd angle orthographic projection. The CAM package should allow students to simulate CNC processes so students can show evidence of the process in their portfolio. We recommend the use of Solid Edge CAD and Denford QuickCAM 3D software. Your F1 car must be manufactured on a CNC machine, such as a Denford MicroRouter, either at your school/college or at an F1 in Schools approved Manufacturing Centre. 1b. All cars must be designed considering the specified dimensions and regulations. Only a limited amount of hand finishing is allowed, e.g. removal of machining scallops. All cars should be complete and finish painted to a high standard. 1c.Competing at the zone finals is only open for teams qualified after the business plan selection stage. Competing at the national finals is only open to teams who have qualified as per page ( ) in this document. 1d. Each team must consist of a minimum of 3 member to a maximum of 6 . Mixed gender teams are preferred and positively encourage. 1e Each team must provide three (3) identical cars at the Zone Finals and also at the National

Finals. One nominated as the back-up car and one nominated for being retained by F1 in Schools for promotional purpose. 1g. Each car design must leave enough space on the side pods for the F1 in Schools™ logo decal. The logo sticker will be supplied upon registration and must be adhered before racing. Refer to Reg.2C for decal placement. 1h. Each team must produce a design folio of work including initial ideas, design development, manufacturing and evidence of testing. There should also be evidence of CAD and CNC within the folio. These should be presented in an A3 (or similar) sized portfolio and displayed in the “Pits”.Please note, only the first 20 sheets of the Portfolio will be marked. 1i. An orthographic projection, including plan, side and end elevations, along with 3D rendering should be included in the folio. Both are to be completed by a CAD package. The orthographic should include detailed dimensions to illustrate regulation requirements. 1j. The official length of the track, from start to finish,is 20 metres. 1k. All cars will be checked for safety and that the screw eyes / plastic inserts are secure. If the Judge/Marshalls are unhappy with the safety of the vehicle or a rule infringement has occurred, teams can submit their spare car. Otherwise the team may be disqualified or points deducted from the overall team score. 1l. Judging will assess areas such as safety, aerodynamics, engineering, esthetics, quality and accuracy of manufacture, race times and team presentation. Please refer to the marking criteria . Overall winners will be determined by combining point scores from each category in the challenge. 1m. Cars will be handed into race control and

ENSURE YOU READ AND CHECK THE RULES VERY THOROUGHLY BEFORE BEGINNING THE DESIGN AND CONSTRUCTION OF YOUR CAR

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held in ‘parc ferme’ for the duration of the event. (Cars can only be released from ‘parc ferme’ with the Event Directors permission). 1n. Teams will be required to deliver a verbal presentation about their project to the judges. The presentation must not last longer than 8 minutes. If teams are unable to deliver the presentation in English, then interpreter can be present and a time of 16 minutes will be allocated. 1o. Tolerances from all specifications. Dimension tolerance is +/- 0.1mm. Weight tolerance is +/- 0.5grams 1p. The F1 car product must consist only of a body, side port made from a single block of balsa wood, front aerofoil, rear aerofoil, four wheels, axles, tether line guides finish coating and associated decals, as defined in this rules and regulations document. The design of the axles and bearing system is unrestricted. 1q. PLEASE NOTE Race cylinders will be kept in a climate controlled environment to ensure all the temperatures are the same –all cylinders will be weighed and will be within +/-0.25gm of each other. 1r. Teams are given one hour to set up their pit stop, upon permission of event officials. Pit stop preparation within that time period should be done by team members only, excluding team teacher advisor. 1s. Teams display at pit stop should not exceed 1 feet in front of the pit stop.

PLEASE NOTE: THE JUDGES DECISION IS FINAL 2. Body and Side Pod Regulations 2a. Full body length Min : 170mm / Max : 210mm (Measured between front and rear extremities of the body)

2b. Body height above track Min: 3mm / Max: 15mm (Excluding eyelets, but including side pods and wings. Measured from the track surface to the car body). This apply to the underside of the car measured between the axles and side pods including the slot. 2c. Width at side pods Min: 50mm /Max : 65mm (The completed design must include 2 side pods. These are measured from side to side of the car body. The side pods are defined as a feature on the car between the front and rear wheels that exists between the 50mm minimum and 65 mm maximum tolerances. Any part less that a width of 50mm is considered to be car body only. Viewed from the side, a side pod must present a surface measuring not less than 30mm wide by 15mm high. A sticker of this size (see below) will be applied and must be 100% visible from the side view). 2d. Total car width, including wheels Min : 60mm / Max : 85mm (Measured between outside edges of the wheels of body, whichever is widest). 2e. Body weight without the CO2 cartridge Min : 55.0grams. 2f. No part of the body should be less than 3mm thick. All edges must have a radius of at least 1.5mm when the adjoining surfaces angle is less than 90 degrees. 2g. Maximum body height (including aerofoils) – 60mm 2h. The car body including side pods and must be machined from a single piece of balsa wood. 2i. No implants or hidden voids in the car body are allowed. 2j. A driver cockpit / driver is an optional feature.

ENSURE YOU READ AND CHECK THE RULES VERY THOROUGHLY BEFORE BEGINNING THE DESIGN AND CONSTRUCTION OF YOUR CAR

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2k.Viewed from top, a projected rectangular surface of 30mm x 50mm minimum must exist in the area bounded by side pod extremities.

3. Wheel Regulations 3a. All F1 cars must have 4 wheels, two at the front, two at rear and all wheels must be cylindrical and must fit the following criteria. 3b. Front wheels diameter Min: 26mm / Max: 34mm (Measured to the extreme outer edges of each wheels). 3c. Front wheel width Min: 15mm / Max: 19mm (At surface contact point, Measured between the extreme edges). 3d. Rear wheel diameter Min: 26mm / Max: 34mm (Measured to the extreme outer edge of wheel). 3e. Rear wheel width Min: 15mm/ Max:19mm (Measured to the extreme outer edge of wheel). 3f. All 4 wheels must touch the racing surface at the same time across the full width of the wheel. 3g. Wheel dimensions must be consistent with the whole diameter / circumference of the wheel +/-0.1mm. 3h. Teams may manufacture their own wheels, as long as they fit within the set specification.

4. Wheel to Body Regulations The wheels are not allowed to be inside the car body and 100% of the wheel should be visible from the wheels should be visible from the wheels top view and side view.

4b. Rear wheels visible. (From the plan / side view)

5. Power Plant Regulations The Organisers will provide all C02 cartridges for the Zone and National Finals. 5a. C02 cartridges chamber diameter Min: 19.5mm +/-0.5mm 5b. Lowest point of chamber to the track surface Min: 22.5mm / Max: 30mm (Measured from track surface to lowest surface part of the C02 chamber). 5c. Depth of hole Min: 50mm /Max: 60mm 5d. Wall thickness around cartridge Min : 3.5mm (Clear space surrounding the C02 cartridges below 3mm and the car will not be allowed to race and lose marks accordingly). 5e. No paint is allowed inside the chamber (Please seal off protect the chamber while painting).

6. Tether Line Guide Regulations 6a. Each car must have two (2) screw eyes / plastic inserts/ Tether line guides firmly secured at the front and rear of the car body, running along the car body base centerline. The track tether line must pass through the two screw eyes / plastic inserts. 6b. Tether line guides must not make contact with the racing surface.

6c. Inside diameter of screw eyes / plastic inserts Min: 3.5mm / Max: 5mm (Referring to the hole in the screw eye / plastic 4a. Front wheels visible. inserts itself. Teams can make their own inserts (From the plan / side view) if required). ENSURE YOU READ AND CHECK THE RULES VERY THOROUGHLY BEFORE BEGINNING THE DESIGN AND CONSTRUCTION OF YOUR CAR

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define the aerofoil span). 6d. Distance apart (at furthest point) Min: 120mm / Max 190mm (The longest distance between the outside edge of the screw eye or tether line guides). 6e. Glue may be used to secure the screw eyes/plastic inserts. 6f. Teams must make sure that the screw eye holes are tightly closed to prevent the string from slipping out of the screw eyes. This should be done prior to registration at an event.

7. Aerofoil Regulations 7a. The design of the completed R-TYPE car should resemble an actual F1 car through inclusion of an aerofoil on the front nose of the car and an aerofoil on the front nose of the car and an aerofoil on the rear of the car. To assist with scrutineering-the surface defining both Front and Rear Aerofoils could be painted in a different colour from the rest of the sorounding car OR identified clearly on the dimension drawing. 7b. The front aerofoil rear aerofoil may be manufactured from a separate non-metallic material e.g. ABS. This applies also to supporting structures. The car body must be manufactured from a single piece of balsa wood. The front aerofoil and any part of the car forward of the vertical centerline of the front axle can be made from a separate non metallic material. 7c. Front/Rear Aerofoil Span Min: 40mm / Max: 65mm (Where the aerofoil is intersected by the car body, the span is the sum of the two parts. The measurement is made parallel to the track surface, on the top or bottom surface of the aerofoil, whichever is shortest (see diagram) 7d. Font / Rear Aerofoil Chord Min: 15mm / Max: 25mm (The aerofoil chord minimum / maximum dimensions must be within the dimensions that

7e. Front Aerofoil Thickness Min: 1.5mm / Max: 12mm (The aerofoil thickness minimum / maximum dimensions must be within the dimension that define the aerofoil span and wing chord). 7f. Rear Aerofoil Thickness Min : 1.5mm / Max: 12mm (The aerofoil thickness minimum / maximum dimensions must be within the dimensions that define the aerofoil span and wing chord). Please note: Balsa wood aerofoils/wings below 3mm will be susceptible to breakage. 7g. The whole of the Front Aerofoil when viewed from the side must be in front of the centre line of the front axle. 7h. The whole of the Rear Aerofoil when viewed from the side must be behind the centre line of the front axle. 7i. IMPORTANT – The bottom surface of the Rear Aerofoil must be higher than the highest point of the rear wheel when measured normal to the track surface.

8. Car Repair Regulations 8a. Teams WILL BE PERMITTED to carry out maintenance on cars in the official CAR SERVICE AREA. This will be allowed to occur only between automatic time trial and reaction time racing as per the event schedule. 8b. If an entry becomes damaged and the damage is determined by the officials to be related to engineering deficiencies, the car may be repaired or an identical back-up car used. Any repair or change of car during racing for this reason will result in a single 5 point penalty. This penalty is applied against total points awarded for the race event category and can only be incurred once. If the officials determine the damage is not related to engineering defi-

ENSURE YOU READ AND CHECK THE RULES VERY THOROUGHLY BEFORE BEGINNING THE DESIGN AND CONSTRUCTION OF YOUR CAR

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ciencies, repairs or replacement with an identical back-up car will be allowed without penalty. 8c. Damage incurred during a race, before the car crosses the finish line, (e.g. wheel, wing, screw eye or any other part of the car separating from the entry) will result in a DNF race result. 8d. All damage issues and related decisions are to be decided by the race track officials, scrutineers and referred to the Chair of Judges if necessary.

9. Grievances Any grievance issues must be lodged with the Chair of Judges by the date and time stated in the event supplementary regulations. All grievance must be lodged in writing via the official grievance form available from the Event Directors. The Chair of Judges decision related to any grievance is final.

10. Race Regulations 10a. Race Procedures There will be 3 types of races conducted. 1. Time Trails (Automatic Launch Mode) 2. Reaction Time Racing (Manual / Driver Launch Mode) 3. (Only at National Finals) Knock-out Competition Racing (Manual /Driver Launch Mode) 10b. Time Trails (80 Marks)

10c. Reaction Time Racing (20 marks at zone finals, 10 marks at national finals) These races will be conducted during the Competition Days as per the judging schedule. ALL team members need to be at the race track during their scheduled time. “Drivers” will not be allowed to practice during this official race time. Reaction practice will be allowed at other times on the public race track. Each car will be raced in each lane. The single fastest total race time recorded (reaction time PLUS actual car start line to finish line time), by each team will be used to determine the marks they are awarded for Reaction Time Racing. At the conclusion of Reaction Time Racing, all teams will be ranked from fastest to slowest to determine each team’s Knock-Out Racing seeded position. 10d. Knock-out Competition (10 Marks at national finals) These races will be conducted during the Competition Days as per the event schedule. Ranking from Reaction Time Racing results will determine where teams start in the knock-out rounds. ALL team members need to be at the race track during their scheduled times. All teams will receive a detailed schedule and confirmed knock-out draw on the morning of Competition Day 3. Each car will be raced (manual / driver launch mode), once in each lane. The single fastest time posted from these 2 races (reaction time PLUS actual car start line to finish line time), will determine the winner for that knock-out race and advance to the next knock-out round.

These will be conducted over the course of the Competition Days as per the judging schedule. Team members need to be at the race track during their scheduled race times. Each car will be raced twice in each lane of the race track. The single fastest time recorded by each team will be used to determine the marks they are awarded for time trails, up to a maximum of 80 marks. ENSURE YOU READ AND CHECK THE RULES VERY THOROUGHLY BEFORE BEGINNING THE DESIGN AND CONSTRUCTION OF YOUR CAR

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Marking Criteria 1. Specifications •

Minimum and maximum dimensions.

KEY FEATURES

POINTS AWARDED

LOW SCORE

LOW: 1 - 6

MEDIUM SCORE

MEDIUM: 7 - 13

HIGH SCORE

HIGH: 14 - 20

2. Design Portfolio • Initial ideas through to design development, testing and evaluation. KEY FEATURES POINTS AWARDED Limited ideas, developed one idea, minimal testing and review of the brief and specifications.

LOW: 1- 10

Team presents a range of ideas. Developing and modelling some of those ideas. Some evidence of testing. Evaluation at key points in the design process.

MEDIUM: 11- 20

Presents a range of ideas from all team members and developed several ideas and models. Evaluation of all aspects of the design process, throughout the design portfolio.

HIGH: 21-30

Total (Team) Marks available = 300.

3. Team Design for F1 Car • Finished product and team graphic identity. KEY FEATURES POINTS AWARDED Simple idea with limited graphic identity.

LOW: 1- 10

Realistic design with adequate graphic identity, featuring in other areas of the teams work.

MEDIUM: 11- 20

Realistic and imaginative idea with a strong graphic identity, featuring in all aspects of the teams work.

HIGH: 21-30

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4. Use of CAD and ICT • Use of each application, quality of work produced. Graphic technique KEY FEATURES POINTS AWARDED Presents sufficient information and satisfies the entry requirements. Limited use of ICT in other areas of the teams work. Adequate use of CAD/CAM showing the process through to manufacture.

LOW: 1- 10

Presents information in an organised, clear coherent manner, uses ICT appropriately and satisfies the entry requirements. Good use of CAD/CAM showing a detailed step by step process from design through to manufacture.

MEDIUM: 11- 20

Presents information in a well organised and logical manner. Used ICT appropriately and skilfully and satisfies the entry requirements. Excellent use of CAD/CAM as above, showing an excellent understanding of CAD/CAM

HIGH: 21-30 Total (Team) Marks available = 300.

5. Quality of Manufacture • Use of materials and equipment. • Making products in quantity. KEY FEATURES

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POINTS AWARDED

Final car design is similar to original design proposal (final 3D rendering), symmetrical in form and reasonable quality finish on the car body. Two cars which look the same.

LOW: 1- 20

Final car design matches the original design proposal (final 3D rendering), symmetrical in form and good quality finish on the car body and graphics. Two cars that look identical.

MEDIUM: 21- 40

High quality final car design, identical to proposed design, symmetrical in form and excellent finish on the car body and graphics. Two cars that are identical in every detail.

HIGH: 41-60

6. Verbal Presentations • • •

Quality of presentation. Team work. Use of visual aids.

KEY FEATURES

POINTS AWARDED

Informative presentation covering some aspects of the design process and how the team organised themselves. Some members of the team spoke in an enthusiastic wayand gave an interesting presentation. Some use of visual aids.

LOW: 1- 10

Very informative presentation covering most aspects of the design process and how the team organised themselves. Mostconcise members of the teamcovering spoke with Very informative, presentation all enthusiasm anddesign gave aprocess very interesting aspects of the and how presentation. the team Used different visual aids. organised themselves. All members of the team took a turn to speak, they enthused about their achievements and gave an excellent presentation. Used visual aids in an imaginative way.

MEDIUM: 11- 20 HIGH: 21-30 Total (Team) Marks available = 300.

7. Time Trials •

Fastest time (from all races).

KEY FEATURES

POINTS AWARDED

Points awarded for position in time trials.

LOW: 1 - 26

Points awarded for position in time trials.

MEDIUM: 27 - 52

Points awarded for position in time trials.

HIGH: 53 - 80

8. Readtion Time & Kn0ckouts •

Fastest time (from all races).

KEY FEATURES

POINTS AWARDED

Points awarded for position in time trials.

LOW: 1 - 6

Points awarded for position in time trials.

MEDIUM: 2 - 12

Points awarded for position in time trials.

HIGH: 13- 20

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Rules Compliance Drawing

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www.f1inschools.com.my F1 Inschools Sdn Bhd, No 3-G, Jalan 5/65C Pekeliling Business Centre. Off Jalan Pahang Barat, 53000 Kuala Lumpur. Toll Free Helpline: 1-300-880373

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