Ranking Alternate

  • December 2019
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COUNTERSTRIKE 1.6 & WARCRAFT 3 UPDATE

To create a standardized open ranking formula for the use by the community With this new ranking, organisations will be able to:    

Know exactly where to place in a tournament to retain their current positions The ability to predict possible outcomes of a tournament Create more accurate seeds Know which events are the most competitive and therefore more valuable

An example on how the ranking works is to be explained now:

RANKING MODEL (example event)

Ranking Point Allocation

Pot # 1 Fnatic # 2 SK # 3 mibr # 4 PGS # 5 mTw # 6 roccat # 7 MYM # 8 NoA # 9 emL #10 NiP

100 pts 80 pts 60 pts 40 pts 30 pts 25 pts 20 pts 15 pts 10 pts 5 pts

(teams of example event)

#1 #7 #2

#3

Calculation 100+80+60+30+25+20+10 = 325

#9 #6

EVENT VALUE

#5

Explanation: • Firstly each ranked team in the top 10 is allocated points based on their position in the ranking. • Each team from the top 10 which attends an event, adds their allocated points to the “POT” for the event. • The combined total of this “POT” creates the EVENT VALUE given to an event,.

• The EVENT VALUE also gives us a clear view as to how many points can be won in total. • These points are allocated after the event based on an AWARDS SYSTEM, as shown in the diagram. Note: if total Event Value exceeds 199 points, then 5th to 8th finishers will receive 5points each.

Award System 1st 45% 146,25 pts 2nd 30% 97,50 pts 3rd 15% 48,75 pts 4th 10% 32,50 pts if Event Value > 199 5th to 8th - 5pts

RANKING MODEL •

How do points decrease? • A standard depreciation of 8 PERCENT per month is applied since the beginning of the rankings in 2003. This percentage was chosen as it rewards the consistency of a team by leaving a residual amount of their points after a 12 month period. For example: NiP has 100 points on Month 0, by Month 12 NiP has 36.8 Points (if it has not gained any further points in one year)

New: How do events get included in the ranking?

1.

An event must either be open or have a qualifying process In order to be eligible for inclusion in the ranking, each event must either be open to public registration, or have an established qualifying process and/or structure. Qualifiers themselves will not be included in the ranking.

2.

An event must have 2 Top 10 teams In order to be included in the ranking, an event must have at least 2 top 10 teams in attendance. Events that do not have at least 2 top 10 teams in attendance will not be eligible for the ranking.

2.

Events must be announced as eligible at least 1 month in advance For smaller tournaments whose eligibility may not be immediately obvious, eligibility for inclusion in the rankings must be formally finalized at least 1 month prior to the event. Teams must submit their intention to attend at least 1 month in advance, and the G7 will then inform all teams that the event has been confirmed as eligible. This way, other teams will have enough time to make arrangements to attend as well, if desired. Everyone will have the opportunity to participate, and nobody can say that the small event was snuck in.

New: How do events get included in the ranking?

4. Invite-only events require top 5 teams to be eligible Normally, invite-only events are not eligible to be included in the ranking. This is an obvious safeguard for teams that do not receive invitations to invite-only events, because they should not be punished for situations out of their control. Therefore, in general, invite-only tournaments will not be included in the rankings. However, if an invite-only event coordinates with the G7 and demonstrates acknowledgement of our ranking system by inviting the top 5 teams in our ranking (at least), then the event will be eligible.

5. Invite-only events constitute no more than 20% of annual points This is another important safeguard to ensure that the G7’s top 5 teams are not given an advantage of the rest of the teams in the ranking via the eligibility criteria suggested above. If it is found at the end of a given year that invite only events make up more than 20% of the year’s total point pool, point pools for those events will be decreased (by a consistent percentage value) so that in total, they equate to 20% of the year’s points. This onetime decrease will only effect the G7’s post-December rankings.

Mandatory Events: Events that pays the expenses of ranked teams to attend requires that those teams really attend. If they don’t, they lose 25% of their points at the moment of the event. No major force or any excuse for the absence of the team will be accepted. Those events must be named Mandatory by G7.

Ranking Model •

Rankings for 2008

Ranking 2008

Team

Points

1

mTw

513.48

2

SK Gaming

490.27

3

fnatic

463.33

4

MYM

351.61

5

mousesports

308.84

6

mibr

231.96

7

WeMadeFOX

207.86

8

Crack Clan

139.83

9

emuLate

72.13

10

aTTaX

60.48

Ranking Model •

Rankings for 2008

Ranking 2008

Team

Points

1

fnatic

390.08

2

mTw

298.16

3

SK Gaming

216.31

4

mibr

216.02

5

roccat

164.51

6

Mousesports

162.41

7

MYM

143.38

8

emuLate

97.02

9

aTTaX

83.83

10

e-STRO

72.17

Ranking Model •

Rankings for 2007

Ranking 2007

Team

Points

1

fnatic

369.65

2

mibr

282.39

3

PGS

211.76

4

NoA

189.34

5

SK Gaming

167.79

6

emuLate

165.67

7

NiP

137.24

8

roccat

97.89

9

wNv

87.43

10

aTTaX

83.05

Ranking Model •

Rankings for 2006

Ranking 2006

Team

Points

1

NiP

295.42

2

fnatic

290.19

3

aTTaX

189.86

4

wNv

165.57

5

Team 3D

132.78

6

PGS

130.65

7

mibr

117.16

8

coL

116.52

9

69°N-28°E

99.37

10

MYM

77.03

Ranking Model •

Rankings for 2005

Ranking 2005

Team

Points

1

SK Gaming

142.65

2

coL

48.42

3

lunatic

48.30

4

NoA

39.43

5

EYE

34.82

6

Team EG

25.47

7

SK.denmark

25.47

8

mousesports

25.01

9

Team 9

24.42

10

GamerCo

21.13

Ranking Model •

Rankings for 2004

Ranking 2004

Team

Points

1

SK Gaming

94.61

2

EYE

80.16

3

NoA

72.16

4

Titans

38.20

5

Team 9

30.23

6

Spixel

25.47

7

GamerCo

19.32

8

Team 3D

17.11

9

Rival

13.84

10

TSG

12.73

Ranking Model •

Rankings for 2003

Ranking 2003

Team

Points

1

SK Gaming

182.04

2

Team 9

82.23

3

Team 3D

46.55

4

NoA

38.64

5

Mousesports

26.24

6

Zex

25.47

7

Gamepoint

8.89

8

Esu

4.96

Ranking Model 2008 – Full Enforcement of Rules (Mandatory Events) selected events (until July) 1 – Extreme Masters

March 8

2 – DreamHack Artic

March 28

3 – Kode5

May 11

4 – DreamHack Summer

June 18

5 – ESWC Masters

July 6

6 – GameGune

July 27

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