COUNTERSTRIKE 1.6 & WARCRAFT 3 UPDATE
To create a standardized open ranking formula for the use by the community With this new ranking, organisations will be able to:
Know exactly where to place in a tournament to retain their current positions The ability to predict possible outcomes of a tournament Create more accurate seeds Know which events are the most competitive and therefore more valuable
An example on how the ranking works is to be explained now:
RANKING MODEL (example event)
Ranking Point Allocation
Pot # 1 Fnatic # 2 SK # 3 mibr # 4 PGS # 5 mTw # 6 roccat # 7 MYM # 8 NoA # 9 emL #10 NiP
100 pts 80 pts 60 pts 40 pts 30 pts 25 pts 20 pts 15 pts 10 pts 5 pts
(teams of example event)
#1 #7 #2
#3
Calculation 100+80+60+30+25+20+10 = 325
#9 #6
EVENT VALUE
#5
Explanation: • Firstly each ranked team in the top 10 is allocated points based on their position in the ranking. • Each team from the top 10 which attends an event, adds their allocated points to the “POT” for the event. • The combined total of this “POT” creates the EVENT VALUE given to an event,.
• The EVENT VALUE also gives us a clear view as to how many points can be won in total. • These points are allocated after the event based on an AWARDS SYSTEM, as shown in the diagram. Note: if total Event Value exceeds 199 points, then 5th to 8th finishers will receive 5points each.
Award System 1st 45% 146,25 pts 2nd 30% 97,50 pts 3rd 15% 48,75 pts 4th 10% 32,50 pts if Event Value > 199 5th to 8th - 5pts
RANKING MODEL •
How do points decrease? • A standard depreciation of 8 PERCENT per month is applied since the beginning of the rankings in 2003. This percentage was chosen as it rewards the consistency of a team by leaving a residual amount of their points after a 12 month period. For example: NiP has 100 points on Month 0, by Month 12 NiP has 36.8 Points (if it has not gained any further points in one year)
New: How do events get included in the ranking?
1.
An event must either be open or have a qualifying process In order to be eligible for inclusion in the ranking, each event must either be open to public registration, or have an established qualifying process and/or structure. Qualifiers themselves will not be included in the ranking.
2.
An event must have 2 Top 10 teams In order to be included in the ranking, an event must have at least 2 top 10 teams in attendance. Events that do not have at least 2 top 10 teams in attendance will not be eligible for the ranking.
2.
Events must be announced as eligible at least 1 month in advance For smaller tournaments whose eligibility may not be immediately obvious, eligibility for inclusion in the rankings must be formally finalized at least 1 month prior to the event. Teams must submit their intention to attend at least 1 month in advance, and the G7 will then inform all teams that the event has been confirmed as eligible. This way, other teams will have enough time to make arrangements to attend as well, if desired. Everyone will have the opportunity to participate, and nobody can say that the small event was snuck in.
New: How do events get included in the ranking?
4. Invite-only events require top 5 teams to be eligible Normally, invite-only events are not eligible to be included in the ranking. This is an obvious safeguard for teams that do not receive invitations to invite-only events, because they should not be punished for situations out of their control. Therefore, in general, invite-only tournaments will not be included in the rankings. However, if an invite-only event coordinates with the G7 and demonstrates acknowledgement of our ranking system by inviting the top 5 teams in our ranking (at least), then the event will be eligible.
5. Invite-only events constitute no more than 20% of annual points This is another important safeguard to ensure that the G7’s top 5 teams are not given an advantage of the rest of the teams in the ranking via the eligibility criteria suggested above. If it is found at the end of a given year that invite only events make up more than 20% of the year’s total point pool, point pools for those events will be decreased (by a consistent percentage value) so that in total, they equate to 20% of the year’s points. This onetime decrease will only effect the G7’s post-December rankings.
Mandatory Events: Events that pays the expenses of ranked teams to attend requires that those teams really attend. If they don’t, they lose 25% of their points at the moment of the event. No major force or any excuse for the absence of the team will be accepted. Those events must be named Mandatory by G7.
Ranking Model •
Rankings for 2008
Ranking 2008
Team
Points
1
mTw
513.48
2
SK Gaming
490.27
3
fnatic
463.33
4
MYM
351.61
5
mousesports
308.84
6
mibr
231.96
7
WeMadeFOX
207.86
8
Crack Clan
139.83
9
emuLate
72.13
10
aTTaX
60.48
Ranking Model •
Rankings for 2008
Ranking 2008
Team
Points
1
fnatic
390.08
2
mTw
298.16
3
SK Gaming
216.31
4
mibr
216.02
5
roccat
164.51
6
Mousesports
162.41
7
MYM
143.38
8
emuLate
97.02
9
aTTaX
83.83
10
e-STRO
72.17
Ranking Model •
Rankings for 2007
Ranking 2007
Team
Points
1
fnatic
369.65
2
mibr
282.39
3
PGS
211.76
4
NoA
189.34
5
SK Gaming
167.79
6
emuLate
165.67
7
NiP
137.24
8
roccat
97.89
9
wNv
87.43
10
aTTaX
83.05
Ranking Model •
Rankings for 2006
Ranking 2006
Team
Points
1
NiP
295.42
2
fnatic
290.19
3
aTTaX
189.86
4
wNv
165.57
5
Team 3D
132.78
6
PGS
130.65
7
mibr
117.16
8
coL
116.52
9
69°N-28°E
99.37
10
MYM
77.03
Ranking Model •
Rankings for 2005
Ranking 2005
Team
Points
1
SK Gaming
142.65
2
coL
48.42
3
lunatic
48.30
4
NoA
39.43
5
EYE
34.82
6
Team EG
25.47
7
SK.denmark
25.47
8
mousesports
25.01
9
Team 9
24.42
10
GamerCo
21.13
Ranking Model •
Rankings for 2004
Ranking 2004
Team
Points
1
SK Gaming
94.61
2
EYE
80.16
3
NoA
72.16
4
Titans
38.20
5
Team 9
30.23
6
Spixel
25.47
7
GamerCo
19.32
8
Team 3D
17.11
9
Rival
13.84
10
TSG
12.73
Ranking Model •
Rankings for 2003
Ranking 2003
Team
Points
1
SK Gaming
182.04
2
Team 9
82.23
3
Team 3D
46.55
4
NoA
38.64
5
Mousesports
26.24
6
Zex
25.47
7
Gamepoint
8.89
8
Esu
4.96
Ranking Model 2008 – Full Enforcement of Rules (Mandatory Events) selected events (until July) 1 – Extreme Masters
March 8
2 – DreamHack Artic
March 28
3 – Kode5
May 11
4 – DreamHack Summer
June 18
5 – ESWC Masters
July 6
6 – GameGune
July 27