Rachelle M.Belvis BSEnM I-A
Reaction Paper:
At first im not excited to go to the PISCUAA, because I don’t really like basketball. But when my prof. said that the event will be held in Cuneta Astrodome and many different universities were invited so I realized to enjoy it.
I was amazed when I enter at the Cuneta Astrodome. And its true, the dome was so huge and very crowded. For that case I can’t feel the aircon. I enjoy the performance of cheering squad. Because cheering is one of my greatest dream. I enjoy the first game, the tournament of EARIST and PMMSC. I like the EARIST team but unfortunately they lost of thirty points. If im enjoy that game, I enjoy most the game of PLPasig and PLTaguig because it a close fight beetwen the opposing teams. I can’t wait for the team that I want to see because it almost 6:00 p.m.
When I heard the news from my classmate I knew that the Gray Hawk (T.U.P.) lost the game by more or less 8 points, sad to say.
It was great experience that I’ve never forget even if our team lost. But I know that the team did their best to won the game.
SACK RACE Individual Sack Race: • • • •
Participants will run to the sack, put both feet in and begin hopping toward the finish line. Contestants must keep both feet in sack and at least one hand on the sack at all times. The sack must remain as close to the waist as possible and should not fall below the knees. The first racer to the finish line wins.
Team Sack Race: • • •
Start with 10 people per team (or an even number); 5 people on each side of the field (or applicable number if starting with less than 10 per team). Start the race on one end and have each person tag the next in the other line. Continue until the team finishes. The first team to the finish line wins
Three-Legged Race: • • •
Participants stand side-by-side and put leg closest to each other in the burlap bag. Together, they race to the finish line. The first team to the finish line wins
EVENT RULES:1. Horses saddled, competitors mounted and standing at the starting line. 2. The Judge may use his/her discretion as to the length of the course and/or the number of competitors in each heat, semi final or final. 3. At the starting signal, competitors ride to the sack, dismount and immediately commence to place both feet in the sack, holding sack top above knees, leading horse by rein, run to finish line, with both feet in the sack held above the knees for the whole of the course and crossing the finish line. 4. Both feet must be in the sack before crossing the 8.25 mtr. line from where the sack was placed. 5. Reins must be of conventional length (140cm), joined and carried over the horses neck at all times.
Tug of War Tug of war, tug o' war, or tug war, also known as rope pulling, is a sport that directly pits two teams against each other in a test of strength. Two teams of eight, whose total mass must not exceed a maximum weight determined for the class, align themselves at the end of a rope (approximately 10 centimetres in circumference). The rope is marked with a "centre line" and two markings four metres either side of the centre line. The teams start with the rope's centre line directly above a line marked on the ground, and once the contest (the "pull") has commenced, attempt to pull the other team such that the marking on the rope closest to their opponent crosses the centre line, or the opponents commit a foul (such as a team member sitting or falling down). Rules of play: The human • • • •
initiates the game makes the rules decides when to end the game and keeps the toy when the game is over
Centipede Consider two players X and Y. At the start of the game, player X has two small piles of coins in front of him; very small indeed in fact, as one pile contains only two coins and the other pile has no coins at all. As a first move, X must make a decision between two choices: he can either take the larger pile of coins (at which point he must also give the smaller pile of coins to the other player) or he can push both piles across the table to player Y. Each time the piles of coins pass across the table, one coin is added to each pile, such that on his first move, Y can now pocket the larger pile of 3 coins, giving the smaller pile of 1 coin to player X or he can pass the two piles back across the table again to X, increasing the size of the piles to 4 and 2 coins. The addition of coins is taken to be an externality, it is not contributed by either player The game continues for either a fixed period of 100 rounds or until a player decides to end the game by pocketing a pile of coins.