Prophecy Magic Sheet

  • October 2019
  • PDF

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Prophecy True Mage Cheat Sheet Build The Caster: 1) Find Power Level PL = END+1D (PM 30; The Lexicon Sheet / Mage Power Levels) 2) Find Stage Count PL /10, round down. (PM 32; Starting Spells) 3) Choose Spells Each Stage allows you 1 Stage of spells. Spell choice is still affected by prerequisites. Each has a skill of INT+1D.

Magic in Action 1) 2)

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Pick a spell to cast Cast the spell If you are 50 or less you must cast from a scroll and it is easy to interrupt you. Also you make a roll against your skill in this spell just as a skill. You pay 1D per stage in Power Points (equals your PL; this can also pull from END and LIF – PM 33; Power to Cast) Let time pass 1 Second per Stage (equates to 1 round per Stage) modified by skill (PM 33; Concentration & Effort chart) Each stage requires another roll of the spell skill. (PM 33; Concentration, ¶2) Let it loose or compound? When the time passes you can choose to compound a spell for the cost of 1 Second/Round. Each compounding gives 1D to the effect, as well as cost 1D more power. If interrupted, the spell is lost as normal. Effect The spell occurs!

Clarification 1)

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Concentration a. Easy to interrupt pre-51 b. Needed during the Casting time c. Occurs every second of casting Power a. 1D per stage b. Can move to END c. After END moves to LIF Compounding a. +1D to effect per compounding b. +1D to power cost per compounding c. +1 Second to cast per compounding d. +1 to skill bonus for each compounding (PM 33; Compounding Spells) Ending (PM 33; Stop It! Ending Spells) a. Can be done on command (roughly 1 Second) b. Requires a roll at the same difficulty as it was to cast Miscasting a. Failure to cast is just a failure with no further repercussions b. Critical Failure moves into damaging and negative effects, GM discretion (PM 34; Effects of a Miscast) Winning at Life – Critical Success a. As Critical Failure but in the favor of the caster, GM Discretion (PM 33; Power to Cast, ¶2) Getting Better a. +1 to skill per successful cast b. +1 to skill per successful compounding upon successful casting Created by Kyle Ricks 10/18/07 – [email protected] – Labyrinth_Ghoul

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