EFFECTS OF MOBILE LEGENDS TO SENIOR HIGH SCHOOL STUDENTS IN UNIVERSITY OF SAN JOSE-RECOLETOS MAIN CAMPUS Baguio, R.L.; Buhay, V.R.; Celerio, J.A.; Chan, J.P.; Chavez, J.G.; Estalani, F.; Pada, R.R. University of San Jose – Recoletos Senior High School Department
Abstract This research aims to know the positive and negative effects of Mobile Legends to Senior High School students in University of San Jose – Recoletos. The researchers analyzed the data by extracting the similar points that was answered by the respondents. The researchers have found out the following, that the respondents play the game mainly for entertainment and to pass time, their relationship to other people are not affected, their grades are consistent, but they lose time for other important matters. That is why the game must be played in moderation. Thus, playing Mobile Legends results to positive and negative effects.
1.0
Introduction
Mobile Legends is a mobile game played by a lot of Senior High School (SHS) students in University of San Jose-Recoletos (USJ-R) Main Campus. It is a five— versus—five game where there are various selections of fantasy heroes or characters. This study aims to explore the effects of Mobile Legends to the SHS students of USJR. With this, the researchers aim to know how influential the game could be in the study habit of students. This study would also provide awareness of and solution to the effects of playing this mobile game. According to Limelight Networks, younger gamers play longer than older gamers, with those 18-25 years old playing for an average of almost two hours consecutively and those older than 45 playing for less than one hour. In addition, according to the study conducted by (Nyagosia, 2011), the time that students spend engaged in focused learning activities is clearly considered the most valuable in terms of their academic performance and many researchers advocate for increased attention to strategies that enhance the quality of this time. However, mobile games could possibly serve as a distraction to the students and it can lessen their interest in participating in learning activities. On the other hand, in the study “The use of computer and video games for learning” (Mitchell; Savill-Smith, 2004) stated that mobile games also have beneficial effects when the content of the game is targeted and the objectives are precisely defined. This means that when a mobile game is used as a strategy for learning, students will most likely be active and participative in learning activities.
The studies stated above have proven that playing mobile games have a degree of influence on its players’ lives. However, the studies above have some gaps in it. First of all, those studies did not specify the type of students who are playing mobile games, in which, the researchers’ study, limits to SHS students in University of San Jose-Recoletos Main Campus. The studies mentioned above have also failed to specify the game that affected the people positively or negatively. Thus, the researchers of this current study only focus on the mobile game named Mobile Legends. Data for the study will be obtained and the gaps will be addressed by doing thorough research to know what really are the effects of the game. The researchers will also be conducting a survey among the students in USJ-R SHS department, handing over survey questionnaires. The researchers would give their survey sheets to SHS Mobile Legends players, and find the respondent’s average number of playing time or the respondent’s average time in watching the game each day. The researchers would also do a comparative study on the grades of the respondents from first semester to second semester, to see if the respondent’s grade have really increased or decreased. The purpose of this study is to know the effects of Mobile Legends to USJ-R SHS students of the Main Campus.
2.0
Theoretical Framework Effects of Mobile Legends to Senior High School students in USJ-R
A Theoretical Model of the Effects and Consequences of Playing Video Games Katherine E. Buckley and Craig A. Anderson Iowa State University
Learning Theories
Social Problem Solving
Bandua 1973,1983, Mischel 1975, Mischel and Shoda 1995
Goldsworthy, Barab, and Goldsworthy, 2000
“People learn by observing both themselves and others.”
“It is important to understand that video games frequently teach social problemsolving skills.”
Students of the Senior High School Department in University of San Jose – Recoletos Main Campus
Number of playing time
Grades
Study Habit
Relationship towards the family, friends, and teachers
The researchers’ study is all about the effects of Mobile Legends to Senior High School students in USJ-R. The theory that is related to the study is “The Theoretical Model of the Effects and Consequences of Playing Video Games”. There are also theories that are found within it. One of which, is The learning theory. It states that “People learn by observing both themselves and others who may or may not be present. We can learn by observing people in the same room, on television, in movies, and in video games.” (Bandua 1973,1983, Mischel 1975, Mischel and Shoda 1995). It explains that people can learn by observing other people. Humans can learn through television, videos, movies, and even in video games as long as there is process of acquiring new knowledge present. Disregarding of one shows a display or uses the learning she or he has picked up (Bandura, 1973). This is used by the researchers because Mobile Legends is a famous mobile video game, therefore people can learn a lot of skills that can relate to their personal life. On the other hand, The Social Problem Solving tells us that “It is important to understand that video games frequently teach social problem-solving skills, positive or negative, whether intended or not. Social problem solving refers to the many cognitive processes involved in interpreting a social situation and behaving in ways that are congruent with one’s own goals.” (Goldsworthy, Barab, and Goldsworthy, 2000). It explains that in video games we can not only gain entertainment but also, we can learn different types of lessons from games such as Mobile Legends. In this mobile game the players can learn cooperation, teamwork, social communication, critical thinking, and so on as the players play the game accordingly. Video games can also assist us in our own problems in real life and as to how we can overcome them. These problems can be academic or non-academic.
2.1 Statement of the Problem The study intends to determine the effects of Mobile Legends to the Senior High School students of University of San Jose – Recoletos Main Campus. 1.0 The effects of Mobile Legends to the students is based on: 1.1 The students’ average number of playing time 1.2 The students’ grades 1.3 The students’ study habit 2.0 The relationship of the students to: 2.1 Their family 2.2 Their classmates and friends 2.3 Their teachers
2.2 Significance of the Study
Psychological Significance- In this study, the proposed system will introduce students to the psychological effects of mobile games, especially addiction. Educational Significance- The proposed system will help teachers and other school officials to discipline and educate its students about how it affects them. Technological Significance- The proposed system will introduce technology to the video games / online games that, until now are adapting to the high-tech management.
The result of the study is beneficial to the following: Future Researchers- This study will help future researchers as their reference. Parents- As the parents, they can use the results of the study to guide and control their children when it comes in playing video games. Students- This study will promote awareness on students on how games affect their lifestyle. Like their studies, relationship with other people, and etc. Teachers- This study will help teachers to be aware of the effects of mobile games to their students and their academic performance. This will also help them to improve their teaching skills, in a way wherein they will adjust to the students likes and dislikes. So that the students will like listening to their teacher.
2.3 Definition of Terms Mobile Legends – It is a multiplayer online battle arena mobile game developed and published by Moonton. Fantasy – It is the faculty or activity of imagining things, especially things that are impossible or improbable.
3.0 Research Design and Methods This chapter discusses the method and procedure made in order to solve the different problems that has been found in our study through a qualitative research.
3.1 Research Design The method of research used in this study is qualitative. This method uses survey questionnaires for the Senior High School students in USJ-R Main Campus. Hence, this study generates written data by giving questionnaires to the students who are involved in the study.
3.2 Research Setting The research is performed at University of San Jose-Recoletos Senior High School Department Main Campus.
3.3 Research Respondents The respondents of the study are fifteen (15) Senior High School students from University of San Jose-Recoletos Main Campus.
3.4 Research Instruments Survey Questionnaires were designed to collect responses of the selected Senior High School students of University of San Jose-Recoletos Main Campus.
4.0 Results and Discussions This chapter presents the data that was gathered, the results of the survey that was done, and the interpretation of the findings. This was done through a qualitative method to answer the problems stated in the study. This chapter’s main goal is to find the answers on the effects of Mobile Legends to Senior High School students in University of San Jose – Recoletos Main Campus.
Reasons on playing Mobile Legends This part asks the respondents regarding the reasons on why they play Mobile Legends and what they will gain or lose from playing the mobile game. Most of the respondents play the game for entertainment, or as one of them said it “for entertainment purposes”. Some respondents also said that they play the game to “pass time”. This is because Mobile Legends is a game wherein you can play it if you are waiting for something to happen or waiting for someone, like in a terminal wherein you are waiting for a vehicle that you can ride on. They also play the game because it helps them “lessen their problems and acts as a stress reliever” and also to improve their “teamwork and decision-making skills”. In addition, most of the respondents also said that they lose their time and energy from playing the said mobile game. As one of them said that “I gain time for fun and relaxation, but lose time for more important
things”. Some of the respondents also said that they will lose nothing from playing Mobile Legends. While others said that they lose money and data from playing. On the other hand, most of the respondents play the game because they can gain friends and also raise their rankings in the game.
Hours of playing Mobile Legends and its effects This part asks the respondents on their number of hours in playing Mobile Legends and how does it affect them. Most of the respondents play the game for at least 2 hours per day. When a respondent was asked, he said that “2 hours per day and I think time management is the only one affected”. While some respondents play the game in the range of 30 mins – 4 hours. Some respondents also play the game 35 times a day. On the other hand, most of the respondents’ grades from when they started playing Mobile Legends until now are very consistent and it was not affected by the game. A few said that “It is still the same. It doesn’t affect me academically” and “My grades are still at good standing even with my time playing”. This is because the game requires strategic thinking, teamwork, and it is a fast game, making it less time consuming than other popular strategic games like DOTA 2 or CS:GO. Moreover, most of the respondents also said that playing Mobile Legends does not affect their study habit. One even said that “It does not affect my study habit ‘cause I know when is the right time to study and play”. This is because the respondents who are not affected in their study habits because of the game may be setting their priorities first than playing Mobile Legends. Some respondents also said that playing the game makes them lazy and unproductive. A few respondents also said that playing the game takes away their study time. One said that “It takes some of my time and focus on studying, leading to lower possibility of high scores”. This means that even if a lot of respondents are not affected by the game, many are still negatively affected because they will get lazy or lose important time.
Relationship with other people This part discusses the relationship of Mobile Legend players to their family, friends, and even teachers. Family Most of the respondents have said that playing Mobile Legends does not affect their relationship with their family while a few respondents have said that “We don’t talk too much and my parents get angry if I don’t listen to them if I’m playing”. Other respondents also lose time to hang out and bond with their family. This is because the respondents are preoccupied from playing the game and cannot give their full attention to their family. Friends All of the respondents said that Mobile Legends affect their relationship with friends in a positive manner. One respondent said that “I can engage and have fun
with them in a different way rather than casual chats and talks”. This indicates that Mobile Legends can be a medium of communication especially when you are with your friends and strengthen your bond with one another. Teachers Most of the respondents said that Mobile Legends cannot affect their relationship with their teachers while few respondents said that through this game their bond with teachers grew stronger because they are playing with them. One even said that “He fell connected with them because teachers also play Mobile Legends”. On the negative side, few respondents got affected with their relationship with the teachers because the teachers get mad at them because it would distract them in class. A respondent said that “I wouldn’t be able to listen to their discussions because of the distraction the game brings”. This implies that as the respondent is playing the game during class hours, he/she is not able to pay attention and focus as to what the teacher is saying since the respondent is immersed in Mobile Legends.
5.0 Conclusion and Recommendation 5.1 Conclusion This part of the study concludes the study that the researchers have done, the interpretation, and findings that has been made, and also the solid answers to what are the effects of Mobile Legends to Senior High School students in University of San Jose – Recoletos Main Campus. Through a thorough review done in making the study, the researchers have found out and have concluded a lot of things that was answered by the chosen respondents. First of all, the researchers will discuss the negative things that the game brings to its players. One of these is that the players of the game lose time for important matters due to the fact that the respondents’ average number of playing hours is 1.5 hours. They also lose money and data from their mobile phone because of the game. Moreover, the game also makes the players lazy and unproductive. There are also positive effects of Mobile Legends to SHS students in USJ-R. One of these is that from playing this game they get entertained and have fun. The game also acts as a stress reliever from their problems in life. In addition, even when the average number of hours that the respondents play is 1.5 hours, their grades are not affected and it is consistent and stable. This is because the respondents know when to play and are setting their priorities first. Their relationship with their family, friends, and teachers also are not negatively affected because the game is used as their bonding time but, if played excessively then the game results to negative outcomes between their relationship.
5.2 Recommendation Based on the conclusion of the study, the researchers would recommend the following:
Future Researchers a.) The researchers would recommend that the future researchers would conduct a study regarding the correlation of playing Mobile Legends and other video games to the mental health of students and teachers. b.) The researchers would recommend that the future researchers would create a study with reference to the effects of playing Mobile Legends and other simulated video games to the critical thinking skills of students and teachers. Parents – The researchers would recommend that the parents must be educated about the utilization of mobile games so as to connect and bond with their children however, parents must still guide their children.
Students – The researchers of this current study would recommend that the students must be knowledgeable enough to know the effects of Mobile Legends to their personal and academic life. This is because playing Mobile Legends can give positive effects, but it can also give negative ones. That is why to only have a positive effect from the game, everything must be in moderation.
Teachers – The researchers of this current study would recommend that the teachers would use Mobile Legends as a medium to interact with their students and to create wholesome relationships with his/her students.
6.0 References 1.) Goldsworthy, R. C., Barab, S. A., & Goldsworthy, E. L. (2000). The STAR Project: Enhancing adolescents' social understanding through video-based, multimedia scenarios.Journal of Special Education Technology,15, 13-26.
2.) Mobile Legends: Bang Bang, En.wikipedia.org. https://en.wikipedia.org/wiki/Mobile_Legends:_Bang_Bang
Retrieved
from
3.) Buckley, K. E., & Anderson, C. A. (2006). A theoretical model of the effects and consequences of playing video games. Chapter in P. Vorderer & J. Bryant (Eds.), Playing Video Games - Motives, Responses, and Consequences (pp. 363378). Mahwah, NJ: LEA.
4.) Fantasy. (n.d.) In Oxford Living Dictionary. https://en.oxforddictionaries.com/definition/fantasy
Retrieved
from
5.) Mcleod, S. (2019). Albert Bandura | Social Learning Theory | Simply Psychology. [online] Simplypsychology.org. Available at: https://www.simplypsychology.org/bandura.html [Accessed 14 Mar. 2019].
APPENDIX UNIVERSITY OF SAN JOSE – RECOLETOS Senior High School Department Corners P. Lopez and Magallanes St. 6000 Cebu City, Philippines
General Information of Respondents Name (optional): Grade and section: Age: Introduction: This survey questionnaire is intended to collect data about the effects of Mobile Legends to Senior High School students in University of San Jose – Recoletos main campus. This study also aims to know the solution and mitigating procedures in case of possible problems. The results will be evaluated for us to make an effective conclusion to the study. For us to create an accurate assessment, it is important that the information requested below should be answered accordingly.
I.
Read the questions carefully and answer honestly.
1.) What are the reasons on why you play Mobile Legends? ______________________________________________________________ ______________________________________________________________ ______________________________________________________________ ______________________________________________________________
2.) What will you gain/lose from playing Mobile Legends? ______________________________________________________________ ______________________________________________________________ 3.) What is your average number of playing time of Mobile Legends per day and how can this affect you? ______________________________________________________________ ______________________________________________________________ 4.) How can you describe your grades from when you started playing Mobile Legends until now? ______________________________________________________________ ______________________________________________________________ 5.) How can playing Mobile Legends affect your study habit? ______________________________________________________________ ______________________________________________________________ 6.) How can playing Mobile Legends affect your relationship with other people? Family? ______________________________________________________________ Friends? ______________________________________________________________ Teachers? ______________________________________________________________
CONSENT FORM I, ______________________, understand the purpose of this research and voluntarily give my permission to participate freely.
Signature of the participant: __________________ Date: ____________________
Cellphone Number (needed only if there are any questions): __________________
Signatures of researchers:
Cellphone Numbers: Email:
_______________
__________________
Vance Buhay
Franz Estalani
0927 323 9434
0923 428 2359
[email protected]
[email protected]
CURRICULUM VITAE
Personal Information Name: Vance Reuben Buhay Age: 17 Gender: Male Birthdate: June 15, 2001 Address: San Marcelo Town Homes Kalunasan, Cebu City Religion: Roman Catholic
Email Address:
[email protected] Contact No.: 0927 323 9434
Education Senior High School: University of San Jose – Recoletos Main Campus Junior High School: Cebu Normal University Integrated Laboratory School Elementary: Maria Montessori International School
Personal Information Name: Janos Avram P. Celerio Age: 18 Gender: Male Birthdate: April 23, 2000 Address: DTL Homes, Buagsong, Cordova, Cebu City Religion: Roman Catholic
Email Address:
[email protected] Contact No.: 0921 054 9794
Education Senior High School: University of San Jose – Recoletos Main Campus Junior High School: Athenaeum International School Elementary: Athenaeum International School
Personal Information Name: Janben Gideon B. Chavez Age: 17 Gender: Male Birthdate: June 15, 2001 Address: San Marcelo Town Homes Kalunasan, Cebu City Religion: Roman Catholic
Email Address:
[email protected] Contact No.: 0949 616 7658
Education Senior High School: University of San Jose – Recoletos Main Campus Junior High School: Cebu Normal University Integrated Laboratory School Elementary: Maria Montessori International School
Personal Information Name: Robert Raphael R. Pada Age: 17 Gender: Male Birthdate: April 28, 2001 Address: C.V Alcuino St. Hilongos, Leyte Religion: Roman Catholic
Email Address:
[email protected] Contact No.: 0927 306 5494
Education Senior High School: University of San Jose – Recoletos Main Campus Junior High School: Saint Teresa School of Hilongos Elementary: Saint Teresa School of Hilongos
Personal Information Name: Joseph Piolo Mari B. Chan Age: 18 Gender: Male Birthdate: March 16, 2001 Address: 503 Rizal St. Ormoc City, Leyte Religion: Roman Catholic
Email Address:
[email protected] Contact No.: 0917 490 8265
Education Senior High School: University of San Jose – Recoletos Main Campus Junior High School: Western Leyte College of Ormoc City Ormoc Se San School Elementary: Ormoc Se San School
Personal Information Name: Franz Russel M. Estalani Age: 17 Gender: Male Birthdate: September 8, 2001 Address: Unit 4 Kalunasan Oprra Vill.,Cebu City Religion: Roman Catholic
Email Address:
[email protected] Contact No.: 0923 428 2359
Education Senior High School: University of San Jose – Recoletos Main Campus Junior High School: Matilda L. Bradford Christian School Inc. Cebu City Elementary: CCCC Child Center Inc. Cebu City
Personal Information Name: Rogelio Loyd M. Baguio Age: 18 Gender: Male Birthdate: March 6, 2001 Address: Suba- Panas, Lapu-lapu City, Cebu Religion: Roman Catholic
Email Address:
[email protected] Contact No.: 0945 743 8304
Education Senior High School: University of San Jose – Recoletos Main Campus Junior High School: San Roque College de Cebu Gabi, Cordova, Cebu Elementary: San Roque College de Cebu Gabi, Cordova, Cebu