Pokemon Gold: FAQ/Walkthrough by Donald Version ZeroHour, Last Updated 2006-12-30 View/Download GameFAQs Return to Pokemon Gold (GBC) FAQs & Guides Liked this FAQ? Click to recommend it to other GameFAQs _____ _ _ _____ _ _ _____ _ _ | _ | | _ | | | / / | ___| | \ / | | _ | | |_| | | | | | | |/ / | |_ | \/ | | | | | | ___| | | | | | | | _| | | | | | | | | | |_| | | |\ \ | |___ | |\/| | | |_| | |_| |_____| |_| \_\ |_____| |_| |_| |_____|
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G O L D A N D S I L V E R V E R S I O N _________________________________________________________________________ POKEMON GOLD/SILVER FAQ/WALKTHROUGH Written by Donald Started on November 28, 2000 9:58:20 AM AST Completed on November 5, 2002 Version: ZeroHour E-mail: donaldfaq at gmail dot com _________________________________________________________________________ Table of Contents: 1) Revision History 2) Copyright 2a) Webmaster Instructions 3) FAQs *UPDATED* 4) Walkthrough 5) Pok�dex 6) Movesets *<3 Striker) 7) Miscellaneous Information 7.1- Those (radio edit) Gerbils 7.2- Game Corners 7.3- TM and HM Descriptions 7.4- Breeding 7.5- Happiness Evolution 7.6- Move Listing 7.7- Type (Dis)Advantages 7.8- Items 7.9- Weekly Calendar 7.10 - Team Strategy 8) Tips and Tricks 9) For the cheaters in the crowd... (Gameshark/Game Genie Codes) 10) Conclusion 1) Revision History: v ZeroHour -New e-mail address -Minor adjustments, clear some moves that were just rumors from the NYPC, add a few movesets and redid the Pokemon charts for the Walkthrough -Thanks to what seems to be shoddy game design/limitations of the Game Boy Color, you might find your battery dying. The first FAQ should give some advice how to proceed if you still want to play the game. -We actually found out what Raikou, Entei and Suicune are - well, a couple of years ago, but still. Corrected guide to reflect it - see
FAQ # 2. -It took RBY players five years to find Mew, and now we've got Celebi... *580 kb* v 7.0 -Betcha didn't see this one coming, did you? :x -Added a new FAQ (maybe I'll stop getting e-mail now! Or not...) -Corrected some formatting errors that cropped up while I was messing around with a new program -Corrected Delibird's spelling in the Pokedex *thwacks himself with a large brick* *523 kb* v Final: -Nuked all forms of filler -Replaced "Team Ratings" with a new misc. section - Team Strategy. -Brought a lot of info from the Crystal FAQ in - complete breeding chains for every move (with special notation if the move is Crystal-exclusive), a full item list, a couple of cool tricks, and some new Pokecenter moves. -Hopefully, I won't get the same e-mails over and over again - added a couple of new FAQs. Read these over VERY carefully. *522 kb* v 2.6 -Made a small correction in the Hidden Power section. -Added Pokecenter moves (moves learned via Mystery Eggs from New York City's Pokecenter) where appropriate. -Added a way to get through the 1st part of Mt. Silver without using Flash (thanks to JamesXXIV). *444 KB* v 2.5 -Added that nasty little ASCII art at the top (which I freely admit, I lifted it from MetroidMoo's Pokemon Yellow guide and modified). -Banned another site, due to plagarism. Tsk tsk... I warned you, didn't I? -Corrected the L50 stats to reflect the Wild Maximum (the current values are logically impossible to do DV checks with). -Updated the Movesets by Ibuki section. -Added two more tips. These are evil... -Made minor corrections. If anything major breaks, I'll put it in, otherwise, this will be the final update. *444 KB* v 2.0 (Final?) -This FAQ (and my others) can now be found at NeoSeeker (www.neoseeker.com). -Added Minimize in the move list (insert giant DOH! here) thanks to Feng Rao) -Added a clarification to the Breeding section (thanks to SpaceDog) -Found a new method for calculating DVs, and added L50 max stats to everyone in the Pokedex. -Updated Movesets by Ibuki. This update would've been up earlier, but the start of school delayed me, as did my loss of enthusiasm after September 11 (and if you don't know what happened on that day, what rock have you been living under?) *449 KB* v 1.9- Made some minor changes to the FAQs (read carefully) -Added a note on the Ruins (thanks to Tristan). Also, if you need to know the answers for the Ruins, go to (link deleted due to a site move)
-Added a note about Mystery Gift in the Walkthrough (check Goldenrod) -Also added something for those who need more training time in the Indigo Plateau section. -Since Pokemon Crystal has been released, I've added Crystal moves to the Pokedex and changed its description around in the Future Games section. (Bad news for Celebi fans...) -Amended one of the GameShark cheats (the one for getting all three starters) thanks to Murky the Murkrow.
[email protected] is not smart... for spidering the GameFAQs contributor database and sending us all annoying e-mails, you are the weakest link! G'bye. (I love that show!!) *438 KB* v 1.8- Added two FAQs, both of which deal with Hidden Power in some way. -Corrected some mistakes in Movesets, and added (Crystal Influence) where needed -Corrected something in Game Corners (thanks to Magcannon). -Added the Perfect Pokemon codes (mad props to cfalcon for getting these together) -Also added Max PP codes (thanks to spunman) *428 KB* v 1.7- Added Webmaster's Instructions (read them very carefully). -Added a new FAQ, and eliminated the FAQ about Pokemon evolution (look in the Pok�dex for that info). -The Pok�dex still isn't a one stop shop for all Pokemon data, but it's close... Added R/B/Y move info and shuffled the Pokemon so they are in New Pok�dex order. -Added Movesets by Ibuki. Read or your life is forefit (KIDDING!!) -Corrected something in the Attachment section (thanks to Darcy Wartenkin) -Added new Tips (thanks to Byron Kazek and Vaughn Wares) -Added some notes about Stadium 2 and Crystal in the Future Games section Don't ask why there hasn't been an update since March, as I don't have time to get into it. *421 KB* v 1.6-Added 3 FAQs. Thanks to John Jones for the team in the second one. -Added 7 teams. This will be the last update that I will add teams to the FAQ. Afterwards, either see me on the GameFAQs message boards, or Azure Heights (www.azureheights.com). -Added a Public Service Announcement (check the bottom of Team Ratings). -Added that Jigglypuff can be caught on Route 46 (thanks to Byron Kazek) -Added a ranking system for each of the stats in the Pok�dex. -Corrected a few notes in the Attaching Items section. -Added a new trick (Better Credit Skip) thanks to Stephanie Ng. -Added a note about Stadium 2 in the Future Games section. What is it? Let's just say it involves early moves... -Made the formatting in the FAQ uniform. *371 KB* v 1.5-Pok�dex is done! Yeah! *does a weird dance* -Corrected some of the info about Pokemon Locations (thanks to MMevasian's Pokemon G/S FAQ). -Added some important info to the Breeding Section. -Added two FAQs. -Added several teams. *NOTE* Ibuki will not be rating any teams for the time being, as he has some personal problems to work out. -Added a new trick (the Box Trick) -Added a Future Games section. (Most of the stuff in there is rumor, but hey, it'll help get you ready.) *353 KB* v 1.4-Pok�dex done to Mew. Still adding moves that can be learned by
breeding for previously listed Pokemon. -Added 3 more teams, and modified my team. -Added Attaching Items section. -Added Calender of Events. -Added Tips and Tricks section (currently 3 in there, if you know more, please submit!) -Corrected a couple of moves in Move List (Curse does _not_ double the Attack and Defense ratings while cutting Speed in half, it just raises Attack and Defense while lowering Speed. Also, Safeguard has Reflect's property: you can switch and the new Pokemon is guarded). -Added Gameshark/Game Genie section, though I don't condone use of those devices. (I've had several files deleted on my Red and Yellow games due to over-Sharking.) -Organized the credits by section for my own convience. -Please, if you're going to e-mail me a question, read the entire FAQ before typing out the e-mail. 95% of the e-mails I get regarding this game are in here, so why not just look for yourself? (If this does continue, I will start blocking adresses... and you don't want that, do you?) *294 KB* v 1.3: (a big update) -Pok�dex done to Golem. Made a few changes for the Pokemon that were previously listed (some new moves that can be learned by breeding.) -Added a note to the walkthrough under the Ruins of Alph. I will be ignoring any e-mail about this from now on. -By popular demand, fixed up a part of the Whirl Islands walkthrough. -Added a Move Listing. -Added a Type (Dis)Advantages section. Basically, it tells what types are good or bad against a specific type. (Thanks to John Jones.) -Added 2 teams to the Team Rating section. Thanks to Ibuki2002 for the help with ratings. -Added a new FAQ. -Added a note to the Happiness Evolution section (thanks to TheRockBoS) *196 KB* v 1.2: Pok�dex done up to Dugtrio. Added a couple of Miscellaneous Sections, (Breeding and Happiness). Made a few TM corrections. Added a new question to the FAQ section. Added the Team Rating section. *146 KB* v 1.1: Pok�dex complete up to Raichu. Added Mystical Beast, Game Corner, and TM/HM sections. Also, you can now view this FAQ at www.gamespot.com. *126 KB* v 1.0: Walkthrough is complete, Pok�dex should be completely up within another update. Considering adding a Best Teams section, where I'll rate your teams. Don't expect that for another few revisions. *94 KB* 2) Copyright This document is copyright 2000-2001 Donald Theriault, and may not be used in any way, shape, and form without my express written consent. As of this date, this document is only available for public viewing at: http://www.gamefaqs.com http://www.gamewinners.com http://www.gamespot.com http://www.rpgclassics.com http://www.neoseeker.com
My work is something that I am quite proud of, and if anyone is caught using this FAQ for anything OTHER than what it was desinged for, it is PLAGARISM. Pure and simple. If I receive an email telling me that this document is being misused on the web, I will contact the webmaster and demand it be removed. If this is not done within 14 days, I will be forced to take legal action, and I don't want to go that far. Make my life easier, and don't plagarise. Pokemon, Pikachu, and all copyrights contained within are copyright 20002001 Nintendo/Creatures/Game Freak, all rights reserved. 2a) Webmaster Instructions Some basic guidlines for those who are interested in getting this or any of my guides. -I will NOT have this document put up on any personal webpage, except my own. Why? Because I'm not sure if you're going to use the document properly (basically, I'm paranoid that you'll commit one of the Deadly Sins outlined below). -If you want to use this guide on your site, e-mail me about it first. That way, I can see if the site is worth it, or a waste of time. By the same token, if you e-mail me saying "I'm starting a website, and was wondering if I could use your guide", or something similar, I'm going to turn you down on the spot. -GameFAQs (and Gamewinners, with the two sites recently pairing up) are the only sites that get my guides automatically. Anyone else, you'll have to ask me. The deadly sins that will see you automatically rejected are: -HTMLizing the guide. I feel that it's pointless to HTML a quide of this size when you can get a smaller, more manageable version at GameFAQs/Winners, and get the exact same info. -Ad banners on the top. Most people don't like someone else getting paid for their work, and I'm one of them. -Plagarising another guide of mine (Earthbound and Mega Man 4 currently). If you pull this little stunt, consider any partnerships we have had severed. -Posting the guide without my express written permission. Guaranteed to tick me off, and will warrant the 14-day notice that I outline in the disclaimer. -Spidering a site like GameFAQs and sending me multiple e-mails asking to use the guide. Currently banned: freshbakedgames.com (Spidering)
[email protected] (Spidering) pokemonelite.cjb.net (Plagarism) www.cheatcc.com (Mass theft) More to come... 3) FAQs
This is the section where I answer some of the questions about the game. Be warned: If you ask me a question by e-mail that's already in here, it will be ignored completely. Q: Why is my game not saving anymore? Where did my game data go? A: Here's the deal. Somehow (I'm not a game developer, so I don't know the nitty-gritty on it, this is just my understanding) - the game having to keep time 24 hours a day, seven days a week causes the game's internal battery to eventually run dry. It has to be the clock, because my Pokemon Red/Blue games still can save, and I know people who bought the original Legend of Zelda in 1987 and it still saves. There are basically two options at this point for fixing the problem: 1) Buy a new game (which is probably close to impossible at the time of this writing) 2) Have the battery replaced (by a trained professional, it's possible to do it yourself but entirely NOT recommended unless you know what you're doing). Q: What are Raikou, Entei and Suicune? A: Gerbils. Legendary gerbils. Well, it's not like ay other theory makes sense. The developers refer to them as Pokemon and don't acknowledge any other animals. So, we have to make do. And thus, the regulars of the Pokemon Gold board have elected to call them gerbils. The story is, Ho-oh's reviving and subsequent stoning of three little gerbils caused a freak mutation that transformed into the beasts you see today. Do not attempt to argue with this theory. You WIIL lose. Q: Which Pokemon are not available in G/S in any legitimate way? A: The Red/Blue starters and their evolutions (the Bulbasaur, Charmander, and Squirtle families), Omanyte and Omastar, Kabuto and Kabutops, the mystical birds (Articuno, Zapdos, Moltres), Mewtwo, and Mew. Q: I heard about a Pokemon called Celebi. Where is it? A: Here is the ONLY PROVEN WAY to get Celebi, brought to you by the Pokemon Gold board�s very own Son of TMOG and used with permission. ------------------TMOG's Celebi Guide ------------------Step One: Fill your Pokedex with 250 Pokemon. Step Two: Defeat the Elite Four. Step Three: Talk to Professor Elm. Step Four: Fly to Goldenrod City. Step Five: Heal in the Pokemon Center.
Step Six: Take the train to Kanto. Step Seven: Fly to Lavender Town. Step Eight: Enter the Pokemon Funeral House and talk to the woman who says she loved her Pokemon like children. Step Nine: Fly to Saffron City. Step Ten: Take the train to Johto. Step Eleven: Head north to Ecruteak City; DO NOT ENTER THE NATIONAL PARK. Step Twelve: Go to the Burned Tower, in the exact spot you released the Gerbils. Step Thirteen: Use an Escape Rope. Step Fourteen: Go to the Tin Tower, where you found Ho-oh. Step Fifteen: Save your game and turn it off. Step Sixteen: Buy a GameShark and use that to obtain Celebi. Like George Zimmer, president/CEO of the Men's Wearhouse, I GUARANTEE IT. Q: How do I attach an item? A: Select it in your inventory and select "Give." This will open the Pokemon screen, where you pick the Pokemon that you want to give the item to. Q: What's the point of the Mystery Gift option? A: It gives you the option to pick up certain items that you can use in the game. For example, it's the only way to get extra Evolution Stones, and a rare item called the Scope Lens. Q: Where can I find the Super Rod? A: On Kanto's Route 12, same as in the original games. Q: Which are better: Red/Blue Pokemon or Gold/Silver Pokemon? A: In a fight, Gold/Silver would probably win. Since many of the G/S Pokemon learn brand-new moves, you're probably better off raising in G/S than importing from your old game. Q: When does the Time Capsule open? A: The day after you hit Ecruteak City. See the walkthrough for more info. Q: What Pokemon are eligible for the Time Capsule? A: Any of the original 151, as long as they have no new moves, and no items attached. *Thanks to Roberto for this question*
Q: What Pokemon swarm, and how do I find out? A: Pokemon swarms happen only if a trainer calls you and says "You've gotta see this! A whole bunch of (insert Pokemon here) are swarming all over (insert location here)!" The Pokemon and trainers you need to contact are: Ralph on Route 32 tells you when Qwilfish swarm. Fish Route 32 when they do. Anthony on 33 has information on when Dunsparce swarm. The Dunsparce are in Dark Cave. On Route 35, get Arnie's number to find out about when Yanma swarm. Yanma will be in Route 35. Chad on Route 38 knows when the Snubbull swarm in that area. Wilton on Route 44 will call you if the Remoraid swarm Route 44. Parry on Route 45 keeps his eye on the Marill situation in Mt. Mortar. Q: Where are the Once-A-Week Siblings, and what do they have? A: Sibling Sunny Monica Tuscany Wesley Arthur Frieda Santos
Location Route 37 Route 40 Route 29 Lake of Rage Route 36 Route 32 Blackthorne City
Day Sunday Monday Tuesday Wednesday Thursday Friday Saturday
Item Magnet (powers up Electric) Sharp Beak (Flying) Pink Bow (Normal) Black Belt (Fighting) Hard Rock (Rock) Poison Barb (Poison) Spell Tag (Ghost)
These will not be mentioned in the Walkthrough, so be sure to remember when and where they are. Q: The order I fought the trainer's Pokemon didn't match the walkthrough! What's going on? A: Unlike Red/Blue, where it was obvious in what order you'd fight the Pokemon in, the people at Game Freak decided to randomize things in G/S. In the walkthrough, the trainer's Pokemon are listed in order of level. But the hints remain the same. Q: What attacks are based on the Attack stat? *Thanks to Michael for this* A: Normal, Fighting, Poison, Ground, Flying, Bug, Rock, Ghost, and Steel are all considered physical attacks, and run on the Attack stat. By the same token, Fire, Water, Electric, Grass, Ice, Psychic, Dragon, and Dark are Special moves. Hence, they run on the Special Attack stat. Q: What Pokemon evolve by Element Stones? A: Fire- Vulpix (Ninetales), Growlithe (Arcanine), Eevee (Flareon) Water- Poliwhirl (Poliwrath), Shellder (Cloyster), Staryu (Starmie), Eevee (Vaporeon) Electric- Pikachu (Raichu), Eevee (Jolteon) Grass- Gloom (Vileplume), Weepinbell (Victreebel), Exeggcute (Exeggutor) Moon- Nidorina (Nidoqueen), Nidorino (Nidoking), Clefairy (Clefable), Jigglypuff (Wigglytuff) Sun (new stone)- Gloom (Bellossom), Sunkern (Sunflora)
Q: Okay, fine. Now where are these stones? (This question asked in some way by about ten people). A: Fire, Water, Grass, and Electric: The Route 25 side quest. (See the walkthrough for more info). After they are exausted, you can Mystery Gift them. Sun- Win the Bug-Catching Contest. Moon- Route 26 (Waterfall area), Mt. Moon on Mondays, Mom might buy one for you. Q: When are you going to update? A: When I get the chance. Keep some things in mind: 1)) I do have a life outside of my FAQs. I am in school, go to a youth group, coordinate three Key Clubs in my area, and get very tired very quickly. 2)) I am a hideously slow typer. 3)) I have other projects besides this FAQ. (Though you wouldn't know it if you could see my inbox.) Q: What areas are considered forest, and what areas are considered mountains? And why does it mean anything? A: Second question first: It means something because there are Pokemon (4, 6 if you count the fact that they evolve) that can only be found by using Headbutt on small trees. Forest areas yield Pineco and Exeggcute, while mountain areas give up Aipom and Heracross. Forest areas are the areas between Cherrygrove and Ecruteak Cities, plus Routes 35-41. Everything else is considered mountain. Easy, isn't it? Q: What do I do after beating Red? A: You can complete your Pok�dex, or try to get a team up to max stats. This should keep you occupied for a good two months. Q: What's a good team for catching Pokemon? A: This is from John Jones (you'll see him later in Type (Dis)Advantages). The levels aren't important, just make sure they're not too high. Paras/Parasect - Leech Life, Spore, Slash, Giga Drain Jynx - Lovely Kiss, Ice Punch, Body Slam, Powder Snow Cubone/Marowak - Bonemerang, Headbutt, Bone Rush, False Swipe (attaching a Thick Bone makes this even deadlier) Scyther/Scizor - False Swipe, Wing Attack, Metal Claw/Pursuit, Slash Koffing/Weezing - Sludge, Sludge Bomb, Poison Gas, Selfdestruct/Explosion Pikachu/Raichu - Thunder Wave, Thunderbolt, Thunder, Hidden Power Now the trick is this: Lead with Parasect, and Spore the target to sleep. If it's a fast Fire-type or Flying-type, you're dust, but that's what Pikachu's
Thunder Wave is for. Against anything but Ghost, Poison, Ground, Rock, or Steel-types, trust in Poison Gas or even Sludge (Watch any level disadvantages, as you don't want to KO the target.) Once their incapacitated, send in Scyther or Cubone to False Swipe them within an inch of living. Then send Parasect/Jynx into action for capture purposes, ONLY if you used a sleep attack on them. keep the target alseep once it's down to 1 HP, and start tossing pokeballs. And as for the movesets, well there needn't be an EXACT match, but I use some of my hunting party in battle as well, plus you'll need Headbutt to find some Pokemon anyways. Q: How the (radio edit) do I get those max stats? IT'S DRIVING ME CRAZY!!! A: Simmer down, cowpoke. There's no definite way to get max stats, but these things will help. 1) Catching a Pokemon with good potential. If the Pokemon can be caught, snag 4-5 of each species at their lowest level (where possible) and compare their stats. Take the one with higher stats in the categories you consider important (I like Pokemon that can take plenty of hits, so the Defenses and HP are important to me. You may see things differently.) and raise that sucker up! 2) Raising its levels. This means one thing: Lots of battling. Yes, in some cases you'll have to take that sucker up from L5 to L100. But it's worth it. A piece of advice: Make sure your Pokemon can apply the finishing blow in the fight. The "bait-and-switch" method may make get you level-ups faster, but the stats will be lower. 3) Drugs. They're bad for you, but good for Pokemon. At some point (some prefer the lowest level, others prefer L100, I personally just give them as I can), pump them full of HP Up, Protein, Iron, Carbos, and Calcium. This can be an expensive operation ($9800 x 10 boosters x 5 different boosters x 6 Pokemon = $2,940,000, or about 97 run-throughs of the Elite 4 and Ash), but worth it for Step 4. 4) The Box Trick. Outlined in full in the Tips and Tricks section, this will fill in any missing stats. You won't have to do this as much if you turn your Pokemon into drug addicts, but it's still a necessary operation. *NOTE* Shiny Pokemon CANNOT achieve max stats. Thus making them useless... :<:( Q: How the heck are you getting (Thunderbolt Lapras, Rock Slide Machamp, Thunder Wave Alakazam)? They can't learn it in G/S, so you've got to be Sharking! A: Firstly, I'm shocked that you'd accuse me of a stunt like Sharking. But I digress... To get the moves on, send old Pokemon back to R/B/Y, following the rules outlined in the Time Capsule question. Next, use the appropriate R/B/Y TM on the Pokemon, and send it back. The moves that can be learned in this fashion are in the Pok�dex. Q: Can you help me with my team? A: I'll let Dilbert cartoonist Scott Adams answer this question: "I'm sorry to report that if your brain does not create any ideas, you are dead. This
is hell." (Dilbert Future, p. 47) No, seriously now. There are certain things a team maker can do to ensure a good team for Internet tournaments (probably the hardest thing trainers have to face.) -Keep the number of Pokemon weak to a type down. For example, a team of Blissey/Pilowswine/Umbreon/Charizard/Raichu/Dodrio isn't balanced, as a standard Machamp will utterly destroy it. (Rock Slide Dodrio/Charizard, Earthquake the rat, Cross Chop everything else). -DO NOT double up on element moves. It'll essentially leave you with three attacks (you'll use one all the time and the other in desperate situations). There were a few exceptions in the originals, but they've been rectified in G/S. -Know thy types. You might think that your Tyranitar is the strongest Pokemon in the game, but if I send in Machamp, you either have to switch and eat a hit, or leave it in there to die. If you must leave it in... -Don't be afraid to mess around with Hidden Power. I can't explain the mechanics of it here (I don't even understand half of it), but check some of the topics in the Azure Heights or GameFAQs Pokemon Forums for help. *See Team Strategy for more information* Well... that's it, really. Those are basic suggestions. Q: What are DVs? And do they have any practical use? A: The Hidden Power element (and the basic damage) is based on a Pokemon's Diversification Values, or DVs. Each stat (HP, Attack, Defense, Speed, Special) has a different value. These are locked in when you catch a Pokemon. (NOTE: These may appear under different names, so the acronym DV is used.) The DVs are a number between 0 and 15. A Pokemon with a DV of 15 in a particular category can achieve maximum stats. If the DV is lower, then two points are deducted from the stat at L100. (Example: A Tyranitar with an Attack DV of 8 would lose 14 points from its attack, creating a 352 Attack Tyranitar.) To determine the Pokemon's DVs, get a ton of Rare Candies, and pump the Pokemon up to L100, then box them until the stats don't increase anymore. Compare the stats you have to the max stats in the Pokedex, and you'll find the DVs. (NOTE2: If you catch a Pokemon with maximum DVs in every category, consider yourself extremely blessed: The odds of getting a max-DV Pokemon are approx. 1 in 1,040,000.) Use this chart to find the DVs. DV 15 14 13 12 11 10 9 8 7 6
# Off Max Stat 0 -2 -4 -6 -8 -10 -12 -14 -16 -18
5 4 3 2 1 0
-20 -22 -24 -26 -28 -30
To find the HP DV, start with H(HP DV) = 0 If If If If
the the the the
attack DV is odd, add 8. Otherwise, add 0. defense DV is odd, add 4. Otherwise, add 0. speed DV is odd, add 2. Otherwise, add 0. special DV is odd, add 1. Otherwise, add 0.
Whatever H equals at the end is your HP DV. *Thanks to NickWhiz1 for the info. Read his Breeding guide, now.* NOTE: There's another way to get DVs, and it's a heck of a lot easier. You will need a lot of Rare Candies to do it. 1) Catch or acquire the Pokemon that you want to check. 2) Use Rare Candies to pump their level up to L50. Don't get in any fights, as that might throw the numbers off. 3) Subtract your stats from the L50 max (listed in the Pokedex). 4) For each point you are off, subtract 1 from 15 (the highest a DV can go). For some Pokemon (your version's L70 bird, plus Mewtwo, and any L100s you import from RBY), this won't be possible, and you'll have to do the method above. *Thanks to Azure Heights' forum for teaching me how to do this* Q: How the heck do you figure out Hidden Power? A: *Thanks to Christian Walley at pokemasters.com for the Hidden Power info. Though I used my own examples.* The HP damage formula is: Base Power = ((X � 5 + Y) � 2) + 31 To get the Hidden Power, you need to determine the DVs of your Pokemon. *See above* My example is a Tyranitar with DVs of 15 in Speed and Special, 13 in Defense, and 12 in Attack. These yield a HP DV of 7. (His L100 stats are 387 HP, 360 Attack, 314 Defense, 220 Speed, 288 Special Attack, 298 Special Defense.) Next, convert each DV into a binary number (be it 0 or 1) If DV = 8+, let # = 1. If DV = 7-, let # = 0. Plug them into a number, in the order of Attack, Defense, Speed, Special. Mine came up 1111. Joy. Check this chart to find what your binary number equals. Binary 0000 0001 0010 0011
X 0 1 2 3
0100 0101 0110 0111 1000 1001 1010 1011 1100 1101 1110 1111
4 5 6 7 8 9 10 11 12 13 14 15
So, the X part of the formula is 15. Good score! To find Y, we take our Special DV and convert it. In this case, the highest possible number is 3. Anything above this number is reduced to 3. So our formula looks like this: Base Power = ((15 � 5 + 3) � 2) + 31 Order of operations rules state that we do brackets first. So, we get: (75 + 3)/2 )+31 (78/2) + 31 49 + 31 70 Our base damage is 70. Score! To determine the type we'll be hitting with, convert the Attack and Defense numbers to binary. 12 (the Attack DV) is 1100 in binary, 13 (Defense) is 1101. Combine the last two digits of the number. So, 00 + 01 = 0001. Use this chart to determine type. Value 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0
Type Dark Dragon Ice Psychic Electric Grass Water Fire Steel Ghost Bug Rock Ground Poison Flying Fighting
0001 = 1 in standard numerals, so Tyranitar's got a base 70 Flying Hidden Power. NOTE: Even though you've figured all of this stuff out, the game will still
say that HP's type is Normal. That only comes into play if someone decides to Counter your Hidden Power. (I've heard of Zapdos with HP Ice let fly against Sandslash, only to have it Countered back in their face for a faint. Watch it.) Q: How do I get all the Unown forms/catch Smeargle and Girafarig? A: I've listed these together, because they're inter-related. To get to the other Unown caves, enter the Union Cave from Route 33. Go up and left to a flight of stairs, and take it. Go down the ladder to appear in the room with the TM for Swift. Surf up the water path. You should be able to make landfall on the right side - do it and go up. You'll have to fight a couple of Hikers, but they're easy. From there, you should come to a fork in the road. You will need Strength if you go down, but doing so leads to an Unown cave. Going left leads to an Unown cave, but also to Natu and Smeargle! If you want to see the Unown puzzle solutions, go to this URL: http://www.creatinghorizons.com/pokedex/game/walk6_c.html Q: I'm in Blackthorne City, but I can't get into the gym! WHAZZUPWITDAT!? A: No, I do not get e-mail from Shane Helms. At least, I don't THINK I do. Anyway, in order to get into Blackthorne Gym, you must accomplish EVERY required event in the game until that point. You need seven badges, and you have to have beaten Team Rocket three times. Follow the Walkthrough and you should be ok. Q: How do I get past the tree on Route 36? A: Once you have the Plainbadge, go to the house above and to the right of the Gym. Talk to the chubby lady inside to receive a Squirtbottle. From there, go to Route 36 and use the Squirtbottle on the tree - Sudowoodo. Catch or defeat it, and you'll be able to advance to Ecruteak City. Oh, and you can pick up TM 08 (Rock Smash) by talking to the big guy near the tree. Q: (Silver) How do I get the Rainbow Wing? (Gold) How do I get the Silver Wing? A: Talk to the old man hanging out by the entrance to Route 3 - that's east of Pewter City, in Kanto. 4) Walkthrough The meat-and-potatoes of any guide, the Walkthrough is long, important, and carries spoilers up the ying-yang. If you don't want the story to be given away, stop reading... NOW! When the game starts, you'll be asked to enter the time. Make sure you set it accurately. After the brief intro from Prof. Oak, with Marill as the
model, and you give your name (Oscar for this FAQ), the game begins. NEW BARK TOWN Items: Pokegear Pokemon: Either Chikorita, Cyndaquil, or Totodile (anytime) When you wake up, you'll be in your bedroom. Head downstairs and set the day of the week (this has major implications later on). Mom will give you the pokegear and offer to save your money. Do it to have a constant source of cash later. After leaving home, head to Prof. Elm's lab. He'll ask you to run an errand for him, and will give you a Pokemon for company. The choice will be your first Pokemon. What to choose? Chikorita: Good defense stats, nice typing (pure Grass), and a powerful attack quite early. However, the type yeilds big problems in the first two gyms. Cyndaquil: Fire is an important type in G/S, and he's the firey one. It has a good Spec. Attack, and nice stats everywhere else. However, you'll only have one damaging attack until level 12. Totodile: Has a high physical Attack rating, and a pretty high HP count. Starts with Scratch, which is more damaging and accurate than the Tackle attack the other starters have. However, there's many good Waters in this game. Personally, I went with Totodile, but it's your call. After you give it a nickname, which is optional, Prof. Oak's aide will give you a Potion. Take it and head west to Route 29. ROUTE 29 Items- Berry, Potion Pokemon: ================================================ Species |Morning|Afternoon|Evening|Other Notes ================================================ Sentret Yes Yes No Pidgey Yes Yes No Rattata Yes Yes Yes Hoothoot No No Yes The grass is one of the places to fight Wild Pokemon, and there's lots of it between home and Cherrygrove. Get in some fights to build levels, as you'll need them soon. Save the Berries, as you'll need them later. At the end, try to have learned their next move (either Smokescreen, Razor Leaf, or Rage). When that's done, go into Cherrygrove. CHERRYGROVE CITY Items- Map Card for Pokegear Pokemon- None
As you enter the town, an old man will offer to give you a tour of the town. Accept, and you'll get a Map Card for the pokegear for your effort. Pick up some Potions at the Pokemart, heal, and go north to Route 30. ROUTE 30 Items- Berry x2, Poisoncure Berry, Mystery Egg, Pok�dex Pokemon: ================================================ Species |Morning|Afternoon|Evening|Other Notes ================================================ Caterpie Yes Yes No Gold only Metapod Yes Yes No Gold only Spinarak No No Yes Gold exclusive Weedle Yes Yes No Silver only Kakuna Yes Yes No Silver only Ledyba Yes No No Silver exclusive Pidgey Yes Yes No Rattata Yes Yes Yes Hoothoot No No Yes Only: Pokemon only appears in a specific route in a specific version. Exclusive: Pokemon will only appear in a specific version, no matter what route At the first house you come to, pick the Berry outside, and talk to the guy inside. He'll give you a Berry, for a total of 4 so far. Go to the right, and up to Mr. Pokemon's house. Professor Oak is there, and he'll give you a Pok�dex. Mr. Pokemon will give you the Mystery Egg, which you should run back to Prof. Elm. Heal when you get to Cherrygrove, as a nasty suprise is waiting outside of town... your rival. ____________________________________________________________________________ -------------RIVAL BATTLE 1 -------------You picked Chikorita: ~ Cyndaquil L5 Cyndaquil: ~ Totodile L5 Totodile: ~ Chikorita L5 You should have a 2-3 level advantage on the rival's starter and some Potions/Berries to work with at this point. Your Normal attack (Tackle or Scratch, depending) should take it out in three hits or so, depending on how many times it Growled you. ___________________________________________________________________________ The rival takes off after the loss, leaving you Bark. When you get there, there's a cop talking ensuing conversation gives you a chance to name for our purposes). You'll give the egg to Prof. on your way. Before you leave, though, the Aide to start catching.
with a clear path to New to Prof. Elm, and the the rival (called Rival Elm, and he'll send you gives you 5 Poke Balls. Time
Go back to Route 29, and go to the tollbooth area. When you get through,
you'll be in Route 46. ROUTE 46 Items: None Pokemon: ================================================ Species |Morning|Afternoon|Evening|Other Notes ================================================ Jigglypuff Yes Yes No Somewhat rare Spearow Yes Yes No Geodude Yes Yes Yes Rattata Yes Yes Yes After you've caught the slags on Route 29, you get a chance to catch some quality Pokemon here. Geodude can beat the first 4 gyms on his own, so he's a definite catch. Spearow also wins over Pidgey if only because it comes with a Flying move. You might tear your hair out trying to catch Jigglypuff, and it doesn't learn a damaging move until L9, but it packs quite a punch and comes with a Sleep move. Pick it up and consider raising it. On Route 30, pick up the bug that's appropriate to your version (either Ledyba or Spinirak). As well, get either Caterpie or Weedle (again, depends on version), and level them up. At Level 10, you'll get a good early Bug-type. At this point, you'll be able to fight trainers. They serve the purpose of being punching bags for your Pokemon, and they pay you for beating them. Nice deal. In G/S, some of them will offer you their phone #'s for future battles. Don't take any of the #s here, though. ROUTE 31 Items- Antidote, Poke Ball, Bitter Berry ================================================ Species |Morning|Afternoon|Evening|Other Notes ================================================ Caterpie Yes Yes No Gold only Metapod Yes Yes No Gold only Spinarak No No Yes Gold exclusive Weedle Yes Yes No Silver only Kakuna Yes Yes No Silver only Ledyba Yes No No Silver exclusive Pidgey Yes Yes No Rattata Yes Yes Yes Hoothoot No No Yes Bellsprout Yes Yes Yes Can be traded shortly On Route 31, catch Bellsprout (pathetic as it might be). At least it's data for the Pok�dex. Raise a team (starter, Spearow, Geodude, bug-type), to L11. This is important because Geodude learns Rock Throw at that level, and that will carry you through the first gym. Grab the items, and head west to Violet City. VIOLET CITY- HOME OF THE ZEPHYR BADGE Items- Paralyzecure Berry Pokemon- Onix (trade Bellsprout), Togepi Egg (after beating the Gym)
When you enter the city, heal at the center, and pick up any items along the way. In a house near the Pokemon Center, you can trade the Bellsprout you caught earlier for an Onix - but it's not recommended, as his offensive skills don't even match Geodude's. And that's said for a 28' tall rock snake. Before going to the Gym, make a pitstop at Sprout Tower, preferably at night. SPROUT TOWER Items- Paralyze Heal, X Defend, Potion, Escape Rope Pokemon: ================================================ Species |Morning|Afternoon|Evening|Other Notes ================================================ Rattata Yes Yes Yes Gastly No No Yes This place is quite simple. Just find the stairs and take them up (or down, like on the second floor). Also, catch Gastly here: It's got a Hypnosis skill that will be very useful for catching Pokemon. Level it up by beating the trainers. They all use Bellsprouts except for a couple of deviants who have Hoothoots on their teams. On the third floor, pick up the Potion, and see that your rival is up to his old tricks. There's no fight, thankfully. Get the Escape Rope and fight the leader, who has 2 Bellsprouts (L7) and a Hoothoot (L10). Beat him for HM 05, which teaches Flash to a Pokemon. It lowers accuracy in battle, and lights up caves outside. But, you can't use it outside without the Zephyr Badge, so go to the gym. Pokemon Gyms are usually dedicated to one type. In this case, the type du jour is Flying. There are two minor trainers before the leader, but they're easily defeated. When the underlings' wings are clipped, go to the top to find Falkner, the Gym Leader. Talk to him and the fun begins. Recommended level: If you're doing this with Geodude, level 11 (so it knows Rock Throw). Otherwise, 12 should be good for safety's sake. ___________________________________________________________________________ GYM LEADER FIGHT Falkner Pokemon: ~ Pidgey L7 ~ Pidgeotto L9 If you did what I told you and a) caught Geodude, and b) leveled it to 11, you'll have no problems. Rock Throw will drop both of them in one shot. The only potential problem is Mud-Slap dropping Rock Throw's imperfect accuracy even further, but you can swap around that effect. Rewards- $900, Zephyr Badge, TM 31 (Mud-Slap) ___________________________________________________________________________ Collect the badge and the TM (Technical Machine, teaches 1 Pokemon 1 move they couldn't learn normally), and leave. When you leave the gym, you'll get a call from Elm, whose aide is at the Center. At the center, talk to the Aide to get the Egg back. This time, it takes a spot in your party, and you have to keep it in your party until it hatches. Very irritating... After
getting the Egg, you have a choice to make. Head west to Route 36 and the Ruins of Alph, or south to Route 32? Go south for a Paralyzecure Berry, and make the choice. I'll take you through the Ruins first. RUINS OF ALPH Items- Unown Pok�dex Pokemon: ================================================ Species |Morning|Afternoon|Evening|Other Notes ================================================ Unown Yes Yes Yes Only A-K to start with From Violet Gym, go west, and then north until you come to a tollbooth. This leads to Route 36, which is blocked by a tree that shakes when you talk to it. You can't move it, so head south to the ruins. Go into the first cave you see, and check the left side of the panel. Complete the puzzle (it's a below view of a Kabuto) to send yourself into the Ruins of Alph. *NOTE: I have received many e-mails about this, as people are saying they have completed the puzzle but nothing happens. Tristan says: "It is my belief that they placed the eyes in the wrong position, because that is what I did so many times, the eyes in the opposite position other than the right way look just fine and I believe that is what confused them." Thank you, Tristain. Anyway, when you do complete the puzzle, a small song will play. When this happens, press A to cause the platform to fall.* SIDEQUEST: The Ruins of Alph Puzzles All of these puzzles are annoying, but if you want to do them, I'll post them. The first puzzle you can access is a Kabuto. The other three are Aerodactyl, Omanyte, and Ho-oh. The actual ruins is a very small room. But while exploring, you'll come across Unown Pokemon, in one of 12 forms (one/letter of the alphabet). The only attack they will ever have is an attack called Hidden Power, which does random damage of a random type. Collect three forms and climb the ladder to meet a scientist, who'll update your Pok�dex to track these weird whatevers. From the hut, follow the trees to a booth that leads to Route 32. ROUTE 32 Items- Miracle Seed, Potion, Great Ball, Poison Barb (Friday only), Phone Number Ralph, Old Rod Land Pokemon: ================================================ Species |Morning|Afternoon|Evening|Other Notes ================================================ Hoppip Yes Yes No Rattata Yes Yes Yes Bellsprout Yes Yes Yes Mareep Yes Yes Yes Wooper Yes No Yes Ekans Yes Yes Yes Silver only
Fishing Pokemon: ================================================= Species |Old Rod|Good Rod|Super Rod|Other Notes ================================================= Magikarp Yes Yes Yes Tentacool No Yes Yes Qwilfish No No Yes Swarm Pokemon When you come to the entrance of Route 32, a trainer will reward you with a Miracle Seed item to boost the effetiveness of Grass moves by about 10%. If you have Chikorita on you, equip it, but save it if you don't. Battle the trainers, and try to catch Mareep. It's the only Electric-type you'll see for a while, and is quite useful. Build Mareep up along the docks by beating Fishers. Ralph, a Fisher, has information on when Qwilfish swarm, so get his number. When you come to the Pokemon Center, talk to the fisherman inside to collect the Old Rod. Now you'll be able to fish waterways for Pokemon. By now, everyone should be L14 or within a few exp. of it. When all is taken care of, enter the Union Cave. *NOTE* My Egg hatched here. If you didn't, just press on with 5 Pokemon. Otherwise, keep Mareep with you. UNION CAVE Items- Potion, X Attack, Great Ball, Awakening, TM 39 (Swift), X Defend Land Pokemon: ================================================ Species |Morning|Afternoon|Evening|Other Notes ================================================ Geodude Yes Yes Yes Onix Yes Yes Yes Rattata Yes Yes Yes Zubat Yes Yes Yes Wooper Yes Yes Yes Sandshrew Yes Yes Yes Gold only Fishing Pokemon: ================================================= Species |Old Rod|Good Rod|Super Rod|Other Notes ================================================= Magikarp Yes Yes Yes Goldeen No Yes Yes Seaking No No Yes Mainly, this place is for leveling up. Beat around the trainers for Exp, and catch any new Pokemon. If you're going for Onix, use Gastly to put it to sleep, and its Lick attack to weaken. Swift, the TM you pick up here, does some damage, but only misses once in a blue moon (or if the opponent's Digging or Flying, but that shouldn't matter yet). It's a straight-forward path, and when you come out, you'll be on Route 33. ROUTE 33 Items- Poisoncure Berry, Anthony's #
Pokemon: ================================================ Species |Morning|Afternoon|Evening|Other Notes ================================================ Rattata Yes Yes Yes Spearow Yes Yes No Hoppip Yes Yes No Zubat Yes No Yes Ekans Yes Yes Yes Silver only Simple route, with one item and one trainer. Anthony, the trainer, will offer his # after you beat him, and you should take it. He'll then call you if the Dunsparce start swarming in the Dark Cave. After thrashing him, raise all Pokemon to level 15, and head into Azalea. AZALEA TOWN Items- Lure Ball, White Apricorn Pokemon- None After healing and getting items (get the Super Potions, but don't bother with the Charcoal. You'll get a freebie soon.), go to the house with the Berry bush behind it. Talk to Kurt inside to open up the path to the Slowpoke Well. It seems that the Slowpoke is the town mascot, and their tails are being cut off... to be eaten. Gross... Anyway, defeat the Rockets, grab the Super Potion (be warned... the last Rocket has a L14 Koffing), and escape the well. For your efforts, Kurt will give you a Lure Ball, which catches Pokemon you fish for easier. Also, if you take the Apricorn behind Kurt's house and give it to him, he'll offer to turn it into a special poke Ball. Do it, and one day later, you'll have a Fast Ball. This catches Pokemon that run, and should be saved for the Gerbils. After collecting your reward, head to the gym. The trainers inside like Bugs, so Cyndaquil really shines here. Also, Spearow and Geodude, and Mareep (Flaaffy if it evolved), are useful. Beat the 4 trainers inside, and fight the leader, Bugsy. Recommended level: 15-16 __________________________________________________________________________ GYM LEADER FIGHT Bugsy Pokemon: ~ Metapod L14 ~ Kakuna L14 ~ Scyther L16 No, that is NOT a typo. Bugsy has the middle stage Pokemon that can't do a bloody thing in battle. I wouldn't know if they might have been evolved so as to have Poison Sting/Tackle, I fainted them too fast. Scyther's big move is Fury Cutter, which goes up in strength as you hit it, but Spearow and Cyndaquil (who should be a Quilava by now) both resist it and can hit for super-effective damage coming back... and Geodude can drop him in one shot with a quad-damage Rock Throw. Rewards- $1600, Hive Badge, TM 49 (Fury Cutter) ___________________________________________________________________________
Take the badge and head out of the Gym, heal and stock up on supplies... and get ready for a rival fight. ____________________________________________________________________________ -------------RIVAL BATTLE 2 -------------Pokemon: ~ Gastly L12 ~ Zubat L14 You picked Chikorita: ~ Quilava L16 Cyndaquil: ~ Croconaw L16 Totodile: ~ Bayleef L16 Ah, a "real challenge". Note the quotes, the same Pokemon you used to beat Bugsy can do the same here. Gastly gets dropped in one Magnitude (Geodude's L16 attack), and Zubat falls to Rock Throw or the Thundershock of a Flaaffy. You can use Spearow to get rid of Bayleef, Geodude on Quilava, and Flaaffy again on Croconaw. ___________________________________________________________________________ After he runs off, enter the Ilex Forest. ILEX FOREST Items- Revive, HM 01 (Cut), Charcoal, TM 02 (Headbutt) Land Pokemon: ================================================ Species |Morning|Afternoon|Evening|Other Notes ================================================ Caterpie Yes Yes No Gold only Metapod Yes Yes No Gold only Weedle Yes Yes No Silver only Kaukuna Yes Yes No Silver only Zubat Yes No Yes Paras Yes Yes Yes Oddish Yes Yes Yes Fishing Pokemon: ================================================= Species |Old Rod|Good Rod|Super Rod|Other Notes ================================================= Magikarp Yes Yes Yes Poliwag No Yes Yes The first thing you'll find is a person looking for a Farfetch'd. To reunite trainer and Pokemon, go down, and right. Get the Revive, and go up past the platform. Go left to find Farfetch'd, and follow the path back to the trainer. Your reward is the Cut HM. Give it to whoever's eligible. Use it to cut your way into the second part of the forest. *To get the Charcoal, you'll have to return to Azaela and go to the charcoal maker's home. Pick it up, and equip it on Quilava if you have it, or save it
for Magmar later.* After you cut down the bush, go left and then up. Follow the trees around until you find someone who'll give you the Headbutt TM. Try it on the trees to knock out some Pokemon. ---------------------------------------------------------------------------SPOTLIGHT: Headbutt For Dummies One of the more annoying ways to get Pokemon in this game is to Headbutt trees. To do it, hit the A button while in front of a tree assuming one of your Pokemon has had the TM (02) used on it. The west side of Johto has this as a Pokemon listing when using Headbutt: ================================================ Species |Morning|Afternoon|Evening|Other Notes ================================================ Caterpie Yes Yes Yes Gold only Metapod Yes Yes Yes Gold only Butterfree Yes Yes Yes Gold only Weedle Yes Yes Yes Silver only Kaukuna Yes Yes Yes Silver only Beedrill Yes Yes Yes Silver only Spearow Yes Yes Yes Hoothoot Yes Yes Yes Exeggcute Yes Yes Yes Pineco Yes Yes Yes Rare, has Selfdestruct So your basic set of bugs, though you can catch Beedrill/Butterfree if you're too lazy to level up the bug you caught earlier in the game. Exeggcute will come out as well. The big prize is Pineco - but the problem is, it's rare (I had to headbutt about 90 trees before I got mine), AND it has Selfdestruct when you encounter it. Get a quick sleeper in there before you catch it. In a nice touch of realism, if you pop a Pokemon out when it would normally be asleep, it'll actually sleep through most of the fight. Hoothoot is during the day, all the others at night. When you go back to New Bark Town, or cross over to the east end of Kanto (the cutoff is a vertical line drawn around Route 42), the Pokemon chart changes. All the bugs are gone, and you instead get: ================================================ Species |Morning|Afternoon|Evening|Other Notes ================================================ Spearow Yes Yes Yes Hoothoot Yes Yes Yes Aipom Yes Yes Yes Heracross Yes Yes Yes So that's Headbutt in a nutshell. ---------------------------------------------------------------------------From the TM, hop the ledge, and go up to the gapped platform. Go through the gap and left to the tollbooth leading to Route 34. ROUTE 34
Items- TM 12 (Sweet Scent) Land Pokemon: ================================================ Species |Morning|Afternoon|Evening|Other Notes ================================================ Rattata Yes Yes Yes Abra Yes Yes Yes Teleports out of battle, bring Sleep Drowzee Yes Yes Yes Can be traded shortly Ditto Yes Yes Yes Fishing Pokemon: ================================================= Species |Old Rod|Good Rod|Super Rod|Other Notes ================================================= Magikarp Yes Yes No Krabby No Yes Yes Kingler No No Yes Corsola No Yes Yes Morning and Afternoon only Staryu No Yes Yes Evening only In the booth is a Butterfree trainer. Talk to her to get TM 12, which is Sweet Scent. It drops Evade in battle, and attracts Pokemon outside of it. The Pokemon you can catch here are all important. Abra's still Teleporting away, but Gastly's Mean Look can stop the Psychic in its tracks. And it's a good thing, too - you can win the game by catching Abra right here. (See below). Drowzees are quite common, so make sure you catch one. There's an important trade in the next city that you'll need it for. Ditto's an important catch because of the Daycare Center located on Route 34. As in the originals, you can leave a Pokemon here and let it get Exp. But now, if you leave two similar Pokemon of opposite genders here, they may make an egg. But what if the Pokemon you want to mate doesn't have a match? Simply pimp Ditto in... the sick little guy will make eggs with everything. (Except certain Pokemon, usually legendaries, babies... and for some odd reason, any Pokemon evolved from Nidoran F.) Beat all the trainers, as they are important exp. Try to be L18 for everyone by Goldenrod, and prepare to dump Beedrill for a frentic little Fighting Pokemon. GOLDENROD CITY Items- Bicycle, Bill's #, Radio Card (Pokegear), TM 27/21 (only available on Sundays, available every week) (Return/Frustration), Coin Case, Squirtbottle, Mystery Gift option Pokemon- Machop (trade Drowzee on 5th floor of department store) A lot to do here, starting with healing. Next, go around the Department Store and down to find a Bike Shop. No voucher necessary, just walk in and they'll give you a Bike. Next, right by the water in the bottom part of town is Bill's house. Talk to his family for a conveinent check on when your current storage box is full. After that, go to the radio tower (the large black building) and talk to the receptionist to take a quick quiz. The questions are easy, but if you get stumped, I've typed the answers backwards for you.
sey, sey, on, sey, on. Get the 5 questions right to win a Radio Card for your pokegear, which will allow you to listen to the radio whenever you want. (And, if you get lucky in the Lucky Number game, win a Master Ball. But one of your Pokemon's ID # must be the exact same as the number they draw. The draw's on Friday.) Next is the department store, which is 6 floors designed with your personal bankruptcy in mind. Bring Drowzee (over the bug) for this part. On the second floor, buy up some Full Heals. This early on, they're a steal. The stuff on the 3rd floor is useless, and the 4th floor is out of your price range. But the 5th... aaah. The elemental punches are now TMs, and you can buy them. Pick up a Thunderpunch for Flaaffy and Quilava (if you have it), a Fire Punch for Quilava (if you have one), and an Ice Punch for Croconaw (if you have one). Also, pick up a couple of Headbutts, as they are a great offensive move. On Sundays, there's a lady at the counter who will give you a TM depending on how happy your Pokemon is. If it's happy, you'll get Return: if it's unhappy, you'll get Frustration. *NOTE* If you're on a Game Boy Color, talk to one of the girls on the 5th floor, and you'll unlock the Mystery Gift item, which can give you up to five items free every day! (Thanks to Raynor for suggesting I include this). Also on the 5th floor is a person willing to trade a Machop for a Drowzee. Make this trade if you don't have Geodude, as the next gym is Normal and only Fighting is super-effective, plus Fighting resists Rock. Yes, that's important. (It's actually preferred to be a male, because that means it has a better Attack rating. Attract can be worked around.) On the 6th floor are the traditional vending machines. Pick up some Lemonade here: it's 1/2 the price of a Super Potion, but heals 30 more HP. ---------------------------------------------------------------------------SPOTLIGHT: How Abra wins the game When you get Abra (either by catching it on Route 34 or dropping $4,000 on coins to buy it at the Game Corner), it only comes with Teleport. That's OK, as its moveset is filled out with TMs. Specifically, TMs that you can buy here in Goldenrod - the elemental punches. Abra can learn all three of them. This makes it very easy for Abra to get his own experience and eventually become Kadabra, then Alakazam if you can trade (L16). Alakazam has insane Speed and Special Attack ratings. If it's the only one getting experience, you could have it even higher than the Champion by the end of the game. If Geodude stomps the first half of the game, Alakazam beats the rest. So, in conclusion: 1) Catch Abra 2) Give elemental punches 3) ???? 4) World domination ---------------------------------------------------------------------------From the store, go to an indented building across the street from the gym. This leads to an underground path, which has the Coin Case and several weird shops in it. One sells beauty treatments (not open Monday), one has bitter
items (only on weekends), and the final one has trinkets that can be sold for a profit (Monday mornings). Beat the trainers, get the case, and go. After all that bankruptcy, you must've thought I'd ignore the gym. Yeah, right. Anyway, the gym caters to Normal-types. That's why I told you to trade for Machop. Low Kick (and Karate Chop when you learn it) will destroy this gym. Beat the 4 trainers (Machop should jump about 6-7 levels because of boosted exp.), save, and fight Whitney. Recommended level: 18, Machop may be at 20 by this point because of boosted experience __________________________________________________________________________ GYM LEADER FIGHT Whitney Pokemon: ~ Clefairy L18 ~ Miltank L20 Clefairy can be tricky, or a walkover. It all depends on how its Doubleslap hits... or on what move Metronome pulls out. If it's Psychic, start crying. If it's Splash, laugh. Just Karate Chop the crap out of it either way. Miltank (also known as THAT &$@*ING COW) is the real pain in this fight. If you got a female Machop, it should be OK - its Attract will fail so you'll be able to Karate Chop it eery round. Rollout will be resisted, but even then it'll rack up the damage after 3-4 rounds. Just keep the pressure up, remember how to do a soft reset on a Game Boy should the need arise (A+B+Select+Start), and you'll eventually turn Miltank into a Big Mac. Rewards- $2000, Plain Badge, TM 45 (Attract) ___________________________________________________________________________ Crybaby Whitney will refuse to give you the Badge and TM at first. However, after she gets a quick tongue-lashing, you'll get the goods. Head out to heal, and go east to a little house in the corner of town. For beating Whitney, the lady will give you a Squirtbottle, which is an important item. With the city cleaned out temporarily, head north to Route 35. *NOTE: The Game Corner will be dealt with in the Miscellaneous Information Section.* ROUTE 35 Items- Mystery Berry, TM 04 (Rollout), Arnie's # Pokemon: ================================================ Species |Morning|Afternoon|Evening|Other Notes ================================================ Abra Yes Yes Yes Drowzee Yes Yes Yes Ditto Yes Yes Yes NidoranF Yes Yes Yes NidoranM Yes Yes Yes Pidgey Yes Yes No Hoothoot No No Yes Yanma Yes Yes Yes Swarm Pokemon
Beat the trainers around for a while, and catch the wild Pokemon. The Nidos are the new attraction, but if you talk to Arnie after wiping the route with his Venonat's guts, you'll get his phone number. He'll keep track of when the Yanma swarm on this route. Below Arnie is TM 04 - Rollout, which is an attack you should be sick of by now - except you can turn it on your opponents. Mwahaha. Just north of here is the National Park, home to the thrice-weekly Bug Catching Contest. NATIONAL PARK Items- Quick Claw, Paralyze Heal, TM 28 (Dig) Pokemon (regular route only): ================================================ Species |Morning|Afternoon|Evening|Other Notes ================================================ Caterpie Yes Yes No Gold only Weedle Yes Yes No Silver only Metapod Yes Yes No Gold only Kakuna Yes Yes No Silver only Pidgey Yes Yes No Sunkern No Yes No Hoothoot No No Yes The Quick Claw (a possible first hit even if you're slower) is in the possession of a lady on a bench on the right side of the park. To get the Paralyze Heal, go along the top until you see a fence with no ring. Go in the open area and it's staring you right in the face. As for TM 28, go left from the Paralyze Heal and all the way down. But the items or even the Pokemon aren't the main attraction here. That honor is reserved for the Bug Catching Contest. ---------------------------------------------------------------------------SPOTLIGHT: Bug Catching Contest What: Bug Catching Contest When: Tuesdays, Thursdays, and Saturdays Where: National Park (either entrance) Why: To get Pokemon that are otherwise unobtainable and a couple of evolution stones Who: You, obviously. And your fastest Pokemon with a Sleep move. How: In the Bug Catching Contest, you have 20 minutes game time to catch ONE Bug Pokemon of your choice. You're supplied with Park Balls, which are about 1.5x the strength of a Poke Ball or 0.75x Great Ball. You are allowed to bring one Pokemon with you - and I highly suggest a Gastly, about L20 with Hypnosis, Night Shade, and Lick. You can catch multiple Pokemon, but you only get to keep one - and that's the only one you get Pokedex data for. The Pokemon available to you are... ~ ~ ~ ~ ~ ~
Caterpie Weedle Metapod Kakuna Paras Venonat
~ ~ ~ ~
Beedrill Butterfree Pinsir Scyther
There's no version differences, so Gold players can finally get their Weedle on (and Silver players can finally pick up a Butterfree). This is also the only way to get Pinsir or Scyther in the game. But it's a contest, so there has to be judging - and indeed, there is. The Pokemon you cach is graded on some combination of level, rarity in the contest (the list above is in order of rarity), stats and whether it's a Shiny Pokemon or not. There is a bonus for shininess that is, to borrow an expression, hueg like Xbox. And what do you get (besides a Pokemon)? Enter: Berry 3rd place: Gold Berry (30 HP restored below 1/2 health) 2nd place: Everstone (prevents evolution) 1st place: Sun Stone (evolves Sunkern and Gloom) To get everything here, you'll need to enter at least three times (to keep Pinsir, Scyther, and one of Butterfree or Beedrill) and win at least twice. ---------------------------------------------------------------------------ROUTE 36 Items- Ice Berry, TM 08 (Rock Smash) Pokemon: ================================================ Species |Morning|Afternoon|Evening|Other Notes ================================================ Pidgey Yes Yes No Pidgeoto No Yes No Slightly rare Growlithe Yes Yes Yes Gold exclusive, can Roar Vulpix Yes Yes Yes Silver exclusive, can Roar Stantler Yes Yes Yes Gives about 280-300 exp when fainted Nidoran M Yes Yes Yes Nidoran F Yes Yes Yes Hoothoot No No Yes Sudowoodo n/a n/a n/a Event Pokemon Simple route, a couple of trainers. The reason you're here is to clear that stupid tree out of the way. It's actually Sudowoodo, a pure-Rock Pokemon. ---------------------------------------------------------------------------SPOTLIGHT: Basic Event Pokemon Capture Techniques On five* different ocasions in the game, you'll encounter a Pokemon just sitting there in the wild. In this guide, these are called "event battles". Sudowoodo is the warmup one, as the other three are the two legendary birds Ho-oh and Lugia, Snorlax, and the Red Gyarados. The rules are basically the same. To prepare, bring a Pokemon who can wear the target down (the Gastly I suggested for the Bug-Catching Contest will work here, but you'll need something stronger for the birds), a Sleep move (Gastly again) and a bunch of Great Balls. Always save before fighting them
if you're at all concerned about the Pokedex, as if they faint and you save, you've lost your shot at them. In battle, simply wear the Pokemon so that it has maybe a few pixels of health, then put them to sleep. From there, throw Balls until it's caught. If you run out or faint the Pokemon, soft reset (A+B+Sel+Start) and try again. *There is one other Pokemon who just sits there in the wild, but even if you catch or faint it and save, it'll show up there again on the next Friday. In my opinion, this excludes it from being an event Pokemon, and since my opinion is the only one that counts... :P - if you want to know what Pokemon I'm talking about, keep reading. ---------------------------------------------------------------------------After catching the tree, talk to the portly man to get TM 08, Rock Smash. In battle, it will do light Fighting damage and lower Defense. Out of battle, it clears rocks. Next is Route 37. ROUTE 37 Items- Red Apricorn, Blue Apricorn, Black Apricorn Pokemon: ================================================ Species |Morning|Afternoon|Evening|Other Notes ================================================ Pidgey Yes Yes No Pidgeoto No Yes No Slightly rare Growlithe Yes Yes Yes Gold exclusive, can Roar Spinarak No No Yes Gold exclusive Vulpix Yes Yes Yes Silver exclusive, can Roar Ledyba Yes No No Stantler Yes Yes Yes Gives about 280-300 exp when fainted Hoothoot No No Yes It's Route 36 without the Nidos, but with Spinarak or Ledyba. Yeehah. Some more trainers to beat around, and the infamous Apricorns. The Red one becomes a Level Ball, which makes catching low-level Pokemon easier. The Blue Apricorn is a Lure Ball, which Kurt gave you. The Black one becomes a Heavy Ball, which catches Pokemon like Snorlax and Lapras. When you're done Apricorn-picking, level up to 21 (Spearow will evolve), and head to Ecruteak City. ECRUTEAK CITY Items- HM 03, Itemfinder Pokemon- Eevee As usual, heal when you hit town. When you enter the Center, Bill will be waiting with important news: The Time Capsule has been fixed! Now, you can trade across to Red/Blue/Yellow and fill some of those Pok�dex holes. When Bill leaves, follow him to Goldenrod with an open slot on the team to get Eevee! Back in town, heal and go to the dance hall. There are 5 dancers there, and if you beat them all, you get the Surf HM. The Dancers use the 5 (no, that's not a misprint, there are 5) forms of Eevee. The usual crowd of Vaporeon, Jolteon, and Flareon has swelled to include Psychic-type Esperon and
Dark-type Umbreon. Dark goes down to Fighting and Bug. After getting Surf, check the houses for the Itemfinder, then go to the Burned Tower in the northwest portion of the city. BURNED TOWER Required: Rock Smash Items- X Speed, Burn Heal, HP Up Pokemon: ================================================ Species |Morning|Afternoon|Evening|Other Notes ================================================ Rattata Yes Yes Yes Zubat Yes No Yes Koffing Yes Yes Yes Raticate Yes Yes Yes 1F only Magmar Yes Yes Yes B1 only And as soon as you walk in the room, who should appear to do his impression of herpes and show up when least wanted or expected... ____________________________________________________________________________ -------------RIVAL BATTLE 2 -------------Pokemon: ~ Haunter L20 ~ Zubat L20 ~ Magnemite L18 You picked Chikorita: ~ Quilava L22 Cyndaquil: ~ Croconaw L22 Totodile: ~ Bayleef L22 I didn't want to say anything last time because it only applies to 1/3 of the people reading this guide (the ones who took Cyndaquil), but now that it's one of his main Pokemon I have to ask - how is he evolving some of his Pokemon early, and can I get some of that? The Totodile would evolve at L16 instead of L18, and now he's got a Haunter five levels early. And yes, I bring this up because there's not really much to discuss here. Same Pokemon should work as did the last time you fought him, Rock Throw and Magnitude ahoy. Magnemite gets beaten by Ground (quad damage thanks to the Magnemite family picking up a new Steel type, which also adds in weaknesses to Fire and Fighting), and just countertype the starter. ___________________________________________________________________________ Catch Koffing, then retreat to the Pokemon Center to heal and drop Gastly. Why? Because Gastly's become less useful, and Magmar's coming up. (If you have Quilava, keep Gastly and drop it for Lapras later.) Work on getting Magmar to around level 23 with the rest of your party if you're using him. To actually complete your objective, which is release the Legendary Wandering Pokemon (aka: the Gerbils), go to the left, go up, and break the rock with Rock Smash. Beat the trainer, and drop down. Walk up the stairs,
and they will break out. Accomplish the level goal and dart. Back outside, collect your thoughts and go after Morty's Fog Badge. To get to Morty, you have to fight every trainer in the gym, and negotiate an invisble path. From the first trainer, go to the right statue and up. Beat the trainer, and go left until you are parallel with the left statue. Go up, beat the trainer, and go right until you line up with the right statue. Up from there is the final trainer and Morty's platform. This path has given you an idea as to how the Ghosts here fight. They like to use Mean Look to stop you from switching, and then use Curse. Quick attacks are needed to beat them. Make sure everyone has one non-Normal or Fighting attack (maybe give Machop Dig or one of the element punches). When ready, talk to Morty and let the fun begin. Recommended level: 24 __________________________________________________________________________ GYM LEADER FIGHT Morty Pokemon: ~ Gastly L21 ~ Haunter L21 ~ Gengar L25 ~ Haunter L23 The non-Gengar Pokemon fight pretty much the same way the minor trainers did, abusing Curse and Mean Look. If you can do more than half damage in the first round, you can let the GIANT NAIL TO THE FOREHEAD take care of those guys for you. Gengar is the highest leveled one, though - and he's not screwing around. Hypnosis puts you down, then Shadow Ball (80 power type-bonused) or Dream Eater (100 power Psychic with 1/2 health back off a Special Attack that's just below Alakazam's) is not fun for you. Thankfully, you have Geodude (or perhaps Graveler/Golem) and Alakazam by this point. The non-Gengars are all weak to Magnitude, and it's a little known fact that in some obscure dialects, Gengar actually means "Psybeam bait". Rewards- $2300, Fog Badge, TM 30 (Shadow Ball) ___________________________________________________________________________ After you beat Morty, he'll hand over the Fog Badge, and Shadow Ball, the best Ghost attack in the game (not that that means much, Ghost sucks as an attacking type in this game). Drop into the pit to go back to the start, and get out to heal. When you have all the things you need, go to Route 38. Oh, and how many Berries do you have? Try to have 6. ROUTE 38 Items- Berry, Chad's # Pokemon: ================================================ Species |Morning|Afternoon|Evening|Other Notes ================================================ Rattata Yes Yes Yes Raticate Yes Yes Yes
Magnemite Meowth Tauros Miltank Farfetch'd Snubbull
Yes Yes Yes Yes Yes Yes
Yes Yes Yes Yes Yes Yes
Yes Yes Yes Yes No Yes
5% chance holds Metal Coat item Silver exclusive
Swarms
Mainly a level up route - Tauros and Miltank both give pretty good experience, and there's a few trainer. Chad will offer his phone # when you beat it, and Pokedex hounds should take it - it means you'll get a call when the normally-rare Snubbull appear. Pick up the Berry as well, you'll want it for the next route. ROUTE 39 Items- Mint Berry, MooMoo Milk, TM 13 (Snore) (last two items require 7 Berries) Pokemon: ================================================ Species |Morning|Afternoon|Evening|Other Notes ================================================ Rattata Yes Yes Yes Raticate Yes Yes Yes Magnemite Yes Yes Yes 5% chance holds Metal Coat item Meowth Yes Yes Yes Silver exclusive Tauros Yes Yes Yes Miltank Yes Yes Yes Farfetch'd Yes Yes No Route 38 - Snubbull swarm = pointless route for Wild Pokemon. Stick to beating the trainers for experience. As for the berries, if you've been hoarding them for the whole game you should have 7 of them. Here's where it pays off - feed the Miltank in the farmhouse 7 Berries, and it will recover from an illness. The farm hands will give you TM 13 (Snore) for curing it and start selling MooMoo Milk for $500 out of the house. Word of warning - you get one bottle at a time, but you can come back and get more later. OLIVINE CITY Items- Good Rod, HM 04 (Strength) Pokemon (Fishing - Olivine City): ================================================= Species |Old Rod|Good Rod|Super Rod|Other Notes ================================================= Magikarp Yes Yes No Krabby No Yes Yes Kingler No No Yes Corsola No Yes Yes Morning and Afternoon only Staryu No Yes Yes Evening only (Fishing - Olivine Dock Area): ================================================= Species |Old Rod|Good Rod|Super Rod|Other Notes ================================================= Magikarp Yes Yes No Tentacool Yes Yes Yes
Tentacruel Chinchou Lanturn Shellder
No No No No
No Yes No Yes
Yes Yes Yes Yes
In-Game Trade: Voltorb (trade Krabby at a house north of the Lighthouse). Your rival will intercept you as you enter town. He doesn't want to fight you, because he's looking for Olivine's Gym Leader, Jasmine. The story around town is that she's helping a sick Pokemon at the Lighthouse in the southeast part of the city. We'll get to her later, but for now, start by going to the house right below the Gym. Someone there will give you a Good Rod, which is a serious upgrade. Deposit the Old Rod in your PC. Also, just west of the Pokemon Center is a restraunt. Talk to the sailor at the table to get HM 04, which teaches Strength. Now, you've got a decision to make. Shortly, you're going to need a Watertype as there's a giant Surf area. If you don't have Croconaw (or even if you do and want to upgrade), you've got some decent choices here. Staryu is always a good option (even with the rarity of Water Stones), Chinchou or Lanturn are Water/Electric, which means it can do two jobs at once, and there's even the comedy Shellder option. But if you want the best one for ingame, you need to hold off until Friday, then get back to Union Cave by any means necessary. (Fastest way is Olivine -> 39 -> 38 -> Ecruteak -> 37 -> 36 -> Violet City or Ruins of Alph -> 32 -> Union Cave.) Bring as many Great Balls as you can afford. When you get to Union Cave, go near the exit. Remember the ladder you took down to get TM39? Below that, there's a small Surf passage. Take it down to find a ladder. Go down the ladder and you'll emerge in a new portion of the Cave. (Note: In addition to the Pokemon in the Union Cave, you can find Quagsire in the water areas. It tends to flee, so be careful.) At the bottom of this water area, once a week, is Lapras. Treat it as an event battle (even though you can do this every Friday) and catch Lapras - who is, in this author's humble opinion, the best Water-type for going through the game and will pay off big time at the end. Back in Olivine (with Lapras in your party for good), make sure everyone you're using is at about the same level - 26 is good enough for where we're headed. In the bottom-right corner of Olivine is a Lighthouse the same one Jasmine is in. Enter. OLIVINE LIGHTHOUSE Items- Great Ball, TM 34 (Swagger), Rare Candy, Ether, Super Potion Pokemon- None This is pretty straightforward for the first couple of floors. Beat the Gentlemen: they carry a lot of money. On the fourth floor, you can either go up or down. Go up to collect some good items: A Rare Candy and TM 34, which teaches the Swagger move. This will confuse your opponent and double their physical Attack. Drop down to the 4th floor, and fall down the hole to a part of the 3rd floor you couldn't reach before. From there, take the stairs to to the 6th floor and Jasmine. She won't come down until you get the Ampharos who charges the lighthouse some medicine. The medicine's in Cianwood City, across the ocean.
From the lighthouse, go to the open land area. Use Rock Smash to break some of the rocks and find some Pokemon. Krabby are pretty common, but every once in a while, you'll find the Bug/Rock Shuckle. This guy has no offense to speak of, and his speed's terrible. But his defensive stats... Off the page. Don't worry if you don't get one here, as there's one in Cianwood. When ready, shove off for Routes 40-41. ROUTES 40-41 Items- None Pokemon: ================================================ Species |Morning|Afternoon|Evening|Other Notes ================================================ Tentacool Yes Yes Yes Tentacruel Yes Yes Yes Mantine Yes Yes Yes Route 41 only, Gold exclusive This whole route is Surfing, so I hope you don't get seasick easily. Just go along, getting level ups (if the trainers don't give them to you, the wild Pokemon will) and any Pokemon you may have missed. Along the way, you will see islands with Whirlpools blocking the entrances. These are the Whirl Islands, home to the mystical Psychic/Flying Pokemon Lugia. However, there's a couple of items you need to catch Lugia (the Whirlpool HM and the Silver Wing) that you won't get 'til much later. So, head into Cianwood City. CIANWOOD CITY Items- Secret Potion, HM 02 (Fly) Pokemon- Shuckle After healing, the first place you should go is the house down-and-left from the Pokemon Center. The guy inside has Jasmine's medicine. If you leave and come back, he'll sell some healing items. Just above his house is a paranoid trainer. It would appear that Rival bullied him into giving up a rare Pokemon. He'll give you Shuckle if you have an open slot on the team. Next stop would be the gym. This is a Fighting-type gym, so bring any Psychics and Flyers you might have. Also, bring someone with Strength, and an Electric Pokemon. The trainers all have non-Fighting attacks on their Pokemon, so Ghost's invulnerability is nullified. Beat the three trainers, move the rocks (move the left and right ones up, then move the center one either to the left or right), beat one more trainer, and fight Chuck, the local Gym Leader. Recommended level: 27-28 __________________________________________________________________________ GYM LEADER FIGHT Chuck Pokemon: ~ Primeape L27 ~ Poliwrath L30 For the first time in the game, Golem can't roll over this gym - Fighting attacks do big damage even with its high Defense. However, Alakazam lives to beat up the low Special Defense enemies here. Paste Primeape with a Psybeam.
If for some reason you DON'T want to win this easily, throw an Electric-type out for Poliwrath and Thundershock/Thunderpunch it into oblivion - but watch out for the Mind Reader->Dynamicpunch combo that will have said Electric type eating a 100-power Fighting move with guaranteed confusion. See why using a Psychic Pokemon is easier? Rewards- $3000, Storm Badge, TM 01 (Dynamicpunch) ___________________________________________________________________________ After the fight, you'll get the Storm Badge and the TM for Dynamicpunch, which really isn't useful now. When you get outside, talk to Chuck's wife to get HM 02, which is Fly. This will get you back to Olivine very quickly. OLIVINE CITY GYM Items- None Pokemon- None When you land in Olivine, climb back to Jasmine's location. Give her the medicine and she'll go back to the gym. Inside, she'll offer to fight you for the Mineral Badge. She uses one of the new types, Steel. Recommended level: 28-29 __________________________________________________________________________ GYM LEADER FIGHT Jasmine Pokemon: ~ Magnemite L30 ~ Magnemite L30 ~ Steelix L35 Two Magnemite? Someone better pinch Golem, he's dreaming. Steelix is a rarity in this game, a Pokemon designed to fight around its weaknesses. It has Iron Tail for its main damage dealer (beats Rock/Ground Pokemon like Golem who would normally take on the Ground weakness), Rock Slide should you throw a Fire or Water/Ice type at it, and Sunny Day to weaken Water moves. You could fake it out by luring it into Sunny Day and then switching to the Fire-type, but there's a good chance it'll be pasted by Rock Slide on the switchin. Your best bets are a Fighting type such as Machoke/Machamp, or a high Special Attack Water-type like Lapras to Surf it for massive damage before it can get the Sunny Day up. Rewards- $3500, Mineral Badge, TM 23 (Iron Tail) ___________________________________________________________________________ Now, the next stop is Route 42, east of Ecruteak City. However, there are some side items you can do with the HMs. These are outlined below. New Bark Town: Get out the Togepi and show it to Professor Elm. As a reward, he'll give you an Everstone. Cherrygrove City: Surf to the fisherman and talk to him. He'll give you the Mystic Water that boosts Water damage. Violet City: Use Surf in the waterways to get a PP Up and a Rare Candy.
Route 32: Use Cut to access a portly man who has TM 05, Roar. Union Cave: In the room where you got Swift, Surf the water to a new part of the cave. Go left the first chance you get and go out. This leads to a new part of the ruins with a trainer, and is the only place in the game to catch Psychic/Flying Natu and Normal-type Smeargle. Smeargle's unusual, in that it learns only one move, Sketch. But that move can open up any move in the game, because it permanetly copies the last move the other Pokemon used. Azalea Town: You can use new items. One is TM 18, gives all moves a chance when you trade them with place to catch Slowpoke,
Strength in the Slowpoke Well to access Rain Dance. The other one is the King's at flinching, and evolves Poliwhirl and the rock attached. As well, this is the Slowbro, and Golbat.
a couple of Rock, which Slowpoke earliest
Ilex Forest: Surf in the pond by the exit to find Psyduck and Golduck. Route 34: On the left side of the Route is a water path. Surf down it and go into the inlet. Beat the 3 trainers inside to earn the Soft Sand item, which boosts Ground damage. Ecruteak City: In the Burned Tower, use Rock Smash on the right side and go up to a hole. Fall down and use Strength to get TM 20, which is Endure. With all that done, head east to Route 42. ROUTE 42 Items- Ultra Ball, Yellow Apricorn, Green Apricorn, Peach Apricorn Pokemon: ================================================ Species |Morning|Afternoon|Evening|Other Notes ================================================ Mareep Yes Yes Yes Flaaffy Yes Yes Yes Mankey Yes Yes Yes Gold exclusive Spearow Yes Yes No Zubat No No Yes Here's your chance to catch a wild Flaaffy if for some stupid reason you're not raising Mareep. (By now, it should nearly be an Ampharos). Mankey's here for Gold players as well. Also, you're now in what's considered a mountain area in Johto, which means you can Headbutt for Aipom and Heracross if you haven't already. The only reason why you're on this route is that it's the only route leading to Mahogany Town. That's the next destination. MAHOGANY TOWN Items- None Pokemon- None When you come into town, you'll notice several things. The Poke Mart is selling useless items, the Gym is blocked off, and the path to Route 44 is blocked. And I'll give you 3 guesses as to who's behind this*. So heal, and head north to Route 43/Lake of Rage.
* And the first two don't count. ROUTE 43/LAKE OF RAGE Items- Bitter Berry, Max Ether x2, TM 10 (Hidden Power), TM 43 (Detect), Red Scale Pokemon: ================================================ Species |Morning|Afternoon|Evening|Other Notes ================================================ Venonat Yes Yes Yes Mareep Yes Yes Yes Flaaffy Yes Yes Yes Girafarig Yes Yes Yes Pidgeotto Yes Yes No Noctowl No No Yes The best of the n00bs is Girafarig, and it's just a novelty (how in heaven's name do you get a Normal/Psychic type?) Wild Noctowl are also good Pokedex fodder. The tollbooth on Route 43 is being manned by a member of Team Rocket. If you want to pass, they'll let you, but it'll cost $1000. It's better to take the grassy path, as you can catch some Pokemon and fight some trainers. The route leads to the Lake of Rage. If you take the left entrance to the Lake, you'll be able to use Cut to get some TMs. In the house is TM 10, Hidden Power. You may remember the Unowns back in the Ruins of Alph using this move. Also, you can find TM 43, Detect. This will prevent damage for 1 round, but doesn't work the more you use it. The main reason why you're here, though, is the Red Gyarados. To find it, take the right path and Surf to the center of the lake. ---------------------------------------------------------------------------SPOTLIGHT: Shiny Pokemon The event battle with the Red Gyarados is the only time in the game you're required to see a Shiny Pokemon. Shiny Pokemon are normal Pokemon with a specific set of DVs (see the max stat and Hidden Power sections for more fun with DVs) that glow when they enter battle. The required stats are, on a scale of 0-15: ~ Attack can be 2, 3, 6, 7, 10, 11, 14, or 15 (50%) ~ Defense, Speed and the Specials must be 10 ~ As a result, HP will either be 0 or 8 So if you get a Shiny, it's purely decorative and should only be used in competitive play if you have no other options. And the same can be said for Gyarados - in GSC play, he's horrible. He does learn a lot of HMs, so he can be used as a cool-looking HM slave. ---------------------------------------------------------------------------After you either catch or faint the Red Gyarados, you'll receive a Red Scale. Hang onto this for now, you can trade it for an item later. Head back to shore and you'll meet Lance - the Dragon specialist and final member of the Elite 4 in RBY. He senses something wrong with the Pokemon in the lake and wants you to investigate with him. Return to Mahogany Town and go to the little shop, where after the threat of death by Hyper Beam, you'll enter
the Team Rocket Base. TEAM ROCKET BASE Items- Hyper Potion, Nugget, X Accuracy, Protein, Ice Heal, Dire Hit, Full Heal, TM 46 (Thief), HM 06 (Whirlpool When you go down the stairs, you'll walk by a Persian statue. As soon as you do, two Rockets will attack you. After beating them off, walk left to a passage, and right to another. Go down and around to find a computer. Engage it to stop that from happening. Next, you'll want to double back, and go left past the passage. After a trainer, you'll come to a booby-trapped field. When you step on a tile, a random Pokemon of Geodude, Koffing, and Voltorb will attack. This is your first crack at getting Voltorb without a trade, so catch one but watch out for the Selfdestruct attacks all three Pokemon will throw at you. "If I ran Team Rocket, I'd spring for better traps. Booby-trapped Persian statues and emo Pokemon? What the hell?" - _Raptor_ "KOFFFFFFFFFFING IN MY SKINNNNNNNNNN" - Blackthorne2050 - From a GameFAQs Pokemon Gold board thread, "If I Ran Team Rocket" When you come to a flight of stairs, go down and Lance will give you a onetime healing. Go to the right, and down the stairs. Now, you'll have to beat two specific trainers to get passwords to the leader. The trainers you have to beat are the trainer by the Full Heal and Dire Hit items (1 L19 Raticate) and the trainer at the upper computer bank (L18 Arbok, L18 Gloom). They will give you the password after you beat them and talk to them again. When you get the passwords, take the stairs above the Protein and go left. Down the stairs, and take the next flight to TM 46, Thief. Head back down the stairs, run into Rival (Lance kicked his butt so you don't have to), and check the door. When it opens, fight the Rocket inside.... Male Rocket Leader Pokemon- L22 Zubat, L22 Koffing, L24 Raticate Rewards- $1584, Generator Room Password Simple trainer. A Rock with a ground move (Graveler/Golem) will do well here. After you beat him, he teleports away, but his Murkrow has the password. Backtrack to the hallway where Lance healed you to start a 2-vs-2 match. Lance will take the guy, while you fight this evil lady.... Female Rocket Leader Pokemon- L26 Ekans, L26 Gloom, L26 Murkrow Rewards- $1800, access to the Generator room Pretty easy. Ground gets Ekans, Fire takes Gloom, and Murkrow falls to an Ice or Electric attack. When the leaders book, you and Lance will eliminate the Electrode by any means necessary. You can catch them if you want, but only catch 1 and faint the other 2. When the Pokemon are gone, Lance will thank you and give you HM 06, Whirlpool. Don't use this on a team member, though. (If you caught the Red Gyarados and aren't using it, give it Whirlpool.) When you come out of the shop, the Gym will be opened up. Walk in to find
pretty early on that this place loves Ice-types. Here's the path, fighting every trainer: From the start, go one step past the left statue and go up to the trainer. Beat her, and go back to the start. Beat the trainers on the side in any order. Next, go one square to the left of the right statue, and up to the trainer. Beat him and go back down. Finally, go to the left side of the left statue, and go up, right, down, left, up, and right to find the old man Pryce. Recommended level: 31 __________________________________________________________________________ GYM LEADER FIGHT Pryce Pokemon: ~ Seel L27 ~ Dewgong L29 ~ Piloswine L31 Wow, the trainers ARE regressing in this game. Pryce would get stomped quite hard by Jasmine, not only based on Pokemon but on the levels alone. As such, this is one of the easier Badge fights. Seel is pure-Water, but has Ice moves so you may want to hold the Grass types and stick with Thunderpunching it. Dewgong is Water/Ice but has the same problems as Seel - so just Thunderpunch it down. Piloswine is the odd combo of Ice/Ground, which nulls the Electric damage. But it also opens them up to a good Fire-type roasting. Or you could whack it with Fighting moves until it croaks, or Surf it out of play. The special moves are preferred, as Pilo's Special Defense isn't the hottest. Rewards- $3100, Glacier Badge, TM 16 (Icy Wind) ___________________________________________________________________________ After you beat the gym, you should have seven badges. If you do and have beaten the Rockets twice - and basically followed the walkthrough to the letter, you should trigger a phone call from Elm. If not, you may have to restart - I haven't missed the call in my playthroughs, but people have. Since I haven't been able to replicate the error, I can't explain it myself. Anyway, if you get a call from Elm, you're in good shape. But the Radio Tower in Goldenrod is not - it's being used to broadcast a pirate signal. Time to crack some skulls in Golden Rod. RADIO TOWER: 1st PASS Items- Underground Key, Max Ether, TM 35 (Sleep Talk), Card Key, Amulet Coin, Smoke Ball Pokemon- None The basic point of this area is to waste the 11 Rockets hanging around. Expect Poison, Normal, Steel, and part-Flying Pokemon. When you get to the 5th floor, talk to the "director" to engage a fight. Fake Director
Pokemon- L30 Koffing (x5), Weezing L32 Rewards- $2160, Underground Key Five. Koffings. What. The. ****. Psybeam. Him. Talking. Like. Kirk. Is. Fun. The "director" will give you the Underground Key for beating him. Now, you have to go to the Underground section of Goldenrod and use the key on the locked door. When you do, Rival will take the time to attack.... ____________________________________________________________________________ -------------RIVAL BATTLE 3 -------------Pokemon: ~ Golbat L30 ~ Magnemite L28 ~ Haunter L30 ~ Sneasel L32 You picked Chikorita: ~ Typhlosion L32 Cyndaquil: ~ Feraligatr L32 Totodile: ~ Meganium L32 Look out, Chikorita starters - Rival grabbed the "Illegal Evolution PokeWheaties" again and is turning them on you. And we now know what Pokemon Rival stole in Cianwood - the Sneasel. Dark/Ice, and blinding fast, but it's physical defense is subpar and it's quad-weak to Fighting. You know what that means. Golbat is quick and annoying, but can't take a hit to save its life. Psybeam or Psychic it. Haunter and Magnemite you know already. That leaves the starter, who can be simply counter-typed as you've done in the previous two fights. ___________________________________________________________________________ After he goes down, you'll fight 3 Rockets, each guarding a switch. The switches manipulate walls and doors in an effort to get to the final door. To get to it, activate the left, center, and right switches in that order. You can play with the doors to get a couple of new items, including the Smoke Ball which is guaranteed to let you run away from wild Pokemon battles. But then again, having a higher speed rating will accomplish the same thing... Anyway, doors 3, 2, and 1 in order get you another Rocket. Beat her and go through the door that will open, then slay some more Rockets. Pick up the TM 35, Sleep Talk (uses one of your Pokemon's moves while asleep), and then beat the Rocket in the center. I'm not even going to bother listing him as a boss anymore because he's only packing 2 Koffing - at level 25. Talk to the director for the Card Key, which opens the shuttle doors in the Radio Tower. Before you leave, take the stairs to the cash-doubling Amulet Coin hold item. Then, head back to Radio Tower. RADIO TOWER: 2nd PASS Items- Rainbow/Silver Wing (Rainbow in Gold, Silver in Silver), Pink Bow,
TM 11 (Sunny Day) Pokemon- None In the tower, go up to the 3rd floor, and use the Card Key in the slot. This will give you access to the hardest Rocket fights. Go up three floors, beating Rockets along the way. On the 5th floor, you'll have to fight the female and male leaders of TR back to back, so be ready. Female Leader (Round 2) Pokemon- L32 Arbok, L32 Vileplume, L32 Murkrow Same Pokemon as in Mahogany, and should be dealt with in the same way. Male Leader (Round 2) Pokemon- L33 Houndoor, L33 Koffing, L35 Houndoom Reward- Rainbow/Silver Wing Koffing you should have no problem with. Houndoor and Houndoom are both Fire/Dark, so use the approriate counters (Water, Ground, Rock, Fighting). When the man drops, the real director will take his seat and give you a different-colored Wing. In Silver, it's the Silver Wing. In Gold, you get the Rainbow Wing. These are the keys to getting to Lugia or Ho-oh - and you can do it now, but I recommend holding off until you hit the city with the next badge so you can stock up on supplies. You'll also get TM 11 (Sunny Day) and a Pink Bow (10% boost - Normal) from various staffers. After you collect your rewards, beat it back to Mahogany. Now that Team Rocket is dead for good, you can now go on Route 44. ROUTE 44 Items- Burnt Berry, Max Revive, Ultra Ball, Wilton's # Pokemon: ================================================ Species |Morning|Afternoon|Evening|Other Notes ================================================ Bellsprout Yes Yes Yes Weepinbell Yes Yes Yes Lickitung Yes Yes Yes Tangela Yes Yes Yes Tends to flee, put it to sleep Fishing: ================================================= Species |Old Rod|Good Rod|Super Rod|Other Notes ================================================= Magikarp Yes Yes Yes Poliwag No Yes Yes Remoraid Yes Yes Yes Swarm Pokemon The trainers on this route are easy after the experience you got fighting Team Rocket. Wilton, a fisherman on the eastern part of the Route, will let you know when the Remoraid swarm, so keep in touch. As for the wild Pokemon, you have to Surf to the grass patch, which has a Max Revive in it. Be sure to get Lickitung, as you'll need it for a scenario later. The cave at the end of the route is the Ice Path. Enter and prepare to
freeze your (Poke) Balls off. ICE PATH Items- HM 07 (Waterfall), Max Potion, Full Heal, Nevermelt Ice, TM 44 (Rest), Iron, PP Up Pokemon: ================================================ Species |Morning|Afternoon|Evening|Other Notes ================================================ Zubat Yes No Yes Golbat Yes Yes Yes Jynx Yes Yes Yes Swinub Yes Yes Yes Delibird Yes Yes Yes Flees, Silver exclusive Swinub becomes Pilowswine, and you know how that goes from the last Gym. Delibird learns one move, and can't use that move very well ANYWAY, so it's purely relegated to the position of Santa Claus on the official Christmas theme team. The prize here is Jynx - if you don't have Lapras, you'll want an Ice-type for the next gym. Even if you do, its Lovely Kiss is a far better Sleep technique than anything you've got at this point on a non-Grass Pokemon, and you can catch a Legendary soon. Get it and start leveling it up. Remember the sliding puzzles of the Mahogany Gym? Well, they're back and worse than ever. The first major one is a pain in the neck, but I'll guide you through. First, go up, then left, down, left, up, right, up, and right. This will place you in the upper-right corner. From there, go down, left, up, left, down, right, down, right, up, and right to escape. To the right is another path, one you have to negotiate to beat this game. Starting at the higher point, go right, up, left, down, right, up, and right to get HM 07. This is Waterfall, which is needed to win the game. From the HM, go left, down and left to get out and go up the ladder. When up the ladder, go right and down to appear in a boulder-and-hole room. Push the boulders into the holes and go down the ladder. (It shouldn't be that hard.) You'll appear in a giant ice sheet with items around it. From the ladder, go left, down, left, up, and right to get to the next ladder. When you come up, go around the rocks and get the Nevermelt Ice, which increases the power of Ice moves. Double back to a ladder, and you'll turn up in a room with a Z-shaped platform. Go to the stairs and jump down, then go over to get TM 44 (Rest). Then, slide up, left, and down to the final ladder. Get the PP Up on the way out. You'll end up in Blackthorne City. BLACKTHORN CITY Items- Dragon Fang Pokemon- None The best part of the city is the Move Deleter. This man located near the south end of town will make your Pokemon forget useless moves, including HMs! Finally, giving someone good a rotten HM isn't permanent. The Poke Mart here sells Ultra Balls, which are the second thing you need to catch the Legendary Birds. Stock up, and you may actually want to skip ahead
to the Tin Tower or Whirl Islands (Gold to the Tower, Silver to the Islands) to catch it now. You'll need it for the next gym, ESPECIALLY if you have Lugia. The most important thing in the long run, however, is Blackthorn Gym. And you'll need to bring everything but the kitchen sink to beat it. Make sure you have one Ice move user, and a bunch of strong attackers to act as your backup. To get to Clair, you'll need to beat a trainer, then go up a ladder. Move the rock on the right all the way up, and move the left one into the pit. Go down, fight the trainer, and go to the right. Push the right boulder down, and the left one up all the way, then two spaces right. After beating a third trainer, push a boulder all the way to the right, and a final boulder down into the pit. Go down the ladder you passed, beat two more trainers, and fight the hardest (radio edit) boss in the history of Pokemon to this point. Recommended level: 38, but try to go higher. __________________________________________________________________________ GYM LEADER FIGHT Clair Pokemon: ~ Dragonair L37 ~ Dragonair L37 ~ Dragonair L37 ~ Kingdra L40 Just for the record, and this is purely my opinion - we have the hottest lady in Pokemon right here. It's a shame that she's such a pain, in more ways than one. She's a Dragon user, and Dragons have a grand total of TWO weaknesses - their own type (which makes it nigh-impossible to use as the best Dragon move you'd have at this point is the 40-power Twister), and Ice. See why I brought Lapras and recommended Jynx? The three Dragons attack with various Special types. But they can't do enough damage before you drop them all with Ice Beams. The big problem here is Kingdra. It's a Water/Dragon Pokemon, which drops Ice Beams to neutral damage (but also opens it up for neutral damage from Thunderpunch). It'll shrug off your attacks, get Hyper Potioned, and keep firing away. Blast it with your best shots - Ice Beams, Thunderpunches, and if you happen to have Aeroblast on your Lugia, USE IT. Reward- $4000 ___________________________________________________________________________ After the toughest fight yet, Clair refuses to give you the Badge! Unless you enter the Dragon's Den and get the Dragon Fang item. Bring a Whirlpooler, and follow the left side of the screen to a Whirlpool. Have said Pokemon destroy it, and surf on. Eventually, you'll find the Dragon Fang and claim your well-deserved prizes - the Rising Badge (the 8th badge in Johto) and TM24, Dragonbreath. Once you leave the Den, you'll get a call from Professor Elm. He'd like to see you at his lab ASAP. Now, we could Fly there, but there are Pokemon to be had. So let's heal up and go south from Blackthorn to hit Route 45. ROUTE 45
Items- Elixir, Max Potion, X Special, Revive, Mystery Berry, Parry's # ================================================ Species |Morning|Afternoon|Evening|Other Notes ================================================ Geodude Yes Yes Yes Graveler Yes Yes Yes Gligar Yes Yes Yes Gold exclusive Skarmory Yes Yes Yes Silver exclusive Teddiursa Yes Yes Yes Gold exclusive, flees Phanpy Yes Yes Yes Silver exclusive, flees Gligar can't learn Earthquake without outside influence (Pokemon Stadium 2), whereas Skarmory is one of the best Pokemon in the game. Phanpy's evolved form eats Teddiursa's for lunch. I think Gold got the shaft here. Basically, just hop the fences and beat up all the trainers. Parry will track the Marill at Mt. Mortar for you, so stop by and pick him up. At the end, go left to Route 46. ROUTE 46 Items- Berry, Paralyzecure Berry, Dire Hit You may remember this as the place where you caught Spearow and Geodude way back when. At the bottom of Route 46 is Route 29, which means you have officialy come full circle. WELCOME BACK TO NEW BARK Items- Master Ball Pokemon- None When you get home, go see Prof. Elm to get a Master Ball! This is a once-in a lifetime item that catches any Pokemon without fail. Save this for much later, as you'll need it. ---------------------------------------------------------------------------SPOTLIGHT: The Hierarchy Of The Master Ball "With great power comes great responsibility That's the catchphrase of old Uncle Ben And if you missed it, don't worry - he'll say the line Again and again and again" - Weird Al Yankovic, "Ode to a Superhero" So Elm's just given you a Poke Ball that can catch anything in the game without you having to put in any effort whatsoever. The question becomes... what do you do with it? Clearly, you don't want to waste it on a Rattata or something common like that. It's got to be something big. If you see something shiny that tends to flee battle or explode, you may choose to use it on that. However, that's only going to happen once in a blue moon, and you often have a turn before they run or blow up to get a sleeper in. So what you will likely want to use it on is legendaries. If you REALLY want to use one of the Gerbils, then you may want to use it on that when you see
it to save yourself flying all over Johto. But the main thing I'd recommend saving it for is the legendary bird you get after you beat the Elite 4 it's level 70, and a total pain in the you-know-what to catch. So the hierarchy goes: ~ Level 70 bird ~ Gerbils ~ Shiny Pokemon ~ Level 40 bird ~ Other Pokemon ---------------------------------------------------------------------------At this point, the next required place is Route 26/27. There's a couple of quick side items to take care of, though: ~ Take the Red Scale item you got from the Red Gyarados to Mr. Pokemon on Route 30. He'll give you the Experience Share item in exchange, which when held by a Pokemon will give them half the experience even if they don't fight. Good for getting a Pokemon up to speed quickly. ~ Go back to Route 43's tollbooth. The guard is so happy to be back on the job that he'll give you TM 36 (Sludge Bomb) - the best Poison attack in the game. You can also go after some interesting Pokemon at Mt. Mortar, Whirl Islands (Silver), Tin Tower (Gold), and the Dark Cave. We'll start in Mt. Mortar. MT. MORTAR REQUIREMENTS: Surf, Flash, Waterfall, one open slot in your party Items- Rare Candy, Max Potion, TM 40 (Defense Curl), Escape Rope, Dragon Scale, Elixir, Max Revive Pokemon: ================================================ Species |Morning|Afternoon|Evening|Other Notes ================================================ Zubat Yes Yes Yes Rattata Yes Yes Yes Machop Yes Yes Yes Geodude Yes Yes Yes Machoke Yes Yes Yes 2nd Floor only Graveler Yes Yes Yes 2nd Floor only Raticate Yes Yes Yes 2nd Floor only Goldeen Yes Yes Yes Surfing only Seaking Yes Yes Yes Surfing only Marill Yes Yes Yes Swarm Tyrogue n/a n/a n/a Given after a trainer fight If you've seen a map of this place, you'll know this is one big mountain. But most of it is bad items and wasted time. To get to where you need to, take the second entrance on Route 42. (NOTE: I will only cover the parts leading to Tyrogue. You can explore further if you wish.) Use Flash when you enter, or you'll be banging your head a lot. When the place is lit up, surf around the platform. When you come to the waterfall, use Waterfall to fly right up. From there, surf around the blocks and enter the next room. This next room is a pain, but the items are worth it. Go left and Surf the
little pond to get a Rare Candy, then go back to the start. Go right, and Surf through two ponds to get the Max Potion. From the item, go up, Surf another pond, and go past where the item was. Jump down and head left. When you come to another pond, Surf it and head right. Jump down the first fence and collect TM 40 (Defense Curl), then return to the fence just above the TM. Keep going right, and Surf up. This will take you to an Escape Rope. Get it, and go right to another Surf pond. Go around the rocks and hop two fences to collect the Dragon Scale, which evolves Seadra to Kingdra after trading. Go left and pick up the Elixir, and retrace your steps to the point where you took the two jumps. This time, go left, take one last leap, and left to a ladder. Whew.... You'll appear on a platform. Go around to the maze of rocks, and look for a Max Revive. From the item, go up, left, and down to come to another ladder. From the ladder, it's a short jaunt to the Karate Master, Kiyo. Karate Kiyo Pokemon- L34 Hitmonlee, L34 Hitmonchan Rewards- $816, Tyrogue Getting to him is hard, beating him's a snap. Just use good Flying/Psychic Pokemon and you'll have no problem. After you win, the Master will give you a rare Pokemon that evolves 3 different ways, based on his L20 stats. Attack higher than Defense = Hitmonlee. Defense higher than Attack = Hitmonchan. Equal stats = new Pokemon Hitmontop. After collecting your prize, Escape Rope out of here. DARK CAVE REQUIREMENTS: Surf, Flash, Rock Smash Items- Revive, Darkglasses, TM 13 (Snore), Max Potion, Full Heal, Potion Pokemon: ================================================ Species |Morning|Afternoon|Evening|Other Notes ================================================ Zubat Yes Yes Yes Golbat Yes Yes Yes Geodude Yes Yes Yes Graveler Yes Yes Yes Wobbuffet Yes Yes Yes Blackthorn entrance only Dunsparce Yes Yes Yes Route 31 entrance only, swarm The best entrance to take is just south of Blackthorn, on Route 45. You'll need Surf, Flash, and Rock Smash. When you go in, you'll see a giant lake. Surf down to a distant platform to find a Revive, and go left to TM 13 (Snore). Double back to the pond, and exit on the left side. Go up a set of stairs and down another, then go up past the platforms. The guy there will give you the Darkglasses, which power up Dark-element moves. Go down from him to exit the room. The next section starts with a corner entrance. Go down and Smash the rock, and go right. Break rocks and jump platforms for the other items, and go
out on Route 46. Or, you can go left from the entrance, and down to find the exit leading to Route 31. WHIRL ISLANDS REQUIREMENTS: Surf, Flash, Whirlpool, recommend an Escape Rope Items- Ultra Ball, Max Revive, Max Ether, Full Restore *These are just the items on the way to Lugia.* Pokemon: ================================================ Species |Morning|Afternoon|Evening|Other Notes ================================================ Krabby Yes Yes Yes Seel Yes Yes Yes Zubat Yes Yes Yes Golbat Yes Yes Yes Horsea Yes Yes Yes In water only Seadra Yes Yes Yes In water only Tentacool Yes Yes Yes In water only Tentacruel Yes Yes Yes In water only Lugia n/a n/a n/a Event battle, see below To even go near Lugia, you'll need Surf and Whirlpool. You'll need Surf and Flash to get to it. Also, bring an Escape Rope. You'll need a sleep Pokemon, so break out Jynx and level it up quickly. Go back to Route 41. Remember the 4 islands? Take the northeastern one and use Whirlpool on the right side. When you enter the cave, go right and get down the ladder. (Take the upper jump. The old info had a lot of people confused.) When you land, go down as far as you can, left, and down again to a ladder. When you land again, get the Max Revive, then take the waterfall down. Enter the cave and Surf up to Lugia. Save right now. To catch it, you'll need to put it attacks, then throw Ultra Balls. A of levels of 40) with Lovely Kiss, here. Sleep it, Ice Punch it once, damage) to put it in the red. When and it's asleep, throw Ultra/Heavy
to sleep, wear its health down with Jynx at a similar level (within a couple Ice Punch, and Doubleslap would do great then use Doubleslap (which does little it's health is as low as you can get it, Balls for the catch.
Lugia starts at L40, with the best Flying technique in the game, Aeroblast. It also has Safeguard (prevents status for 5 rounds), Gust, and Recover (you know what this does.) Give it Psychic and Earthquake by TM, and you'll have little problems with the last half of the game. *Note: If you're playing Gold, this doesn't apply. Just catch Lugia with the Master Ball later, and meet me in Tin Tower.* TIN TOWER Items- Full Heal, Ultra Bal, Escape Rope, Max Revive, Full Restore, Rare Candy, Super Potion, Nugget, Max Elixir Pokemon: ================================================ Species |Morning|Afternoon|Evening|Other Notes ================================================
Rattata Gastly Ho-oh
Yes No n/a
Yes No n/a
Yes Yes n/a
Event battle, see walkthrough
Go to Ecruteak City, and have a sleep Pokemon handy. The Jynx I recommended for Whirl Islands would be good enough. To get to the tower, go to the house north of the Dance Hall (where you got Surf.) The first couple of floors are pretty basic, just get ready for an amaze-ing next few floors. Starting on the 3rd floor, go left to the Full Heal, then go right. Next, go up and left to the pillar, then go around the pillar and up. Take the ramps going right to get to the 4th floor. The 4th floor is simple. From the ladder, go down, left 2, down to the Ultra Ball, and right. Go down to the Super Potion, then bounce all the way to the left. Ignore the stairs, but get the Escape Rope. Go left from there, and past the left side of the pillar. Take the next staircase. On the 5th floor, go up and right, until you come to the first ramp. Go right 2 ramps, down 1, left 2, down 5, right 2, and down to the next staircase. The 6th floor is easy. Go up to the pillar, right, up, and left to the ramps. Hop down and take the stairs. The 7th floor is where the fun begins. Go up, ignore the teleporter, and right to the Max Revive. Next, go down and left until you come to a fork. Take this one down and step on the pad. From there, follow the teleporters until you come to a lone teleporter and the pillar. Take the stairs to Ho-oh. To get this one, use Lovely Kiss/Hypnosis to put it to sleep. Use weak attacks like Ice Punch and Doubleslap or set damage moves (like Night Shade and Seismic Toss) to put it in the red. Next, toss Ultra/Heavy Balls and ka-ching! You've got Ho-oh. In Gold, Ho-oh starts at L40 and has Sacred Fire, the most powerful Fire move in the game. It also has Recover, Gust, and Safeguard. It can learn the Grass-type Solarbeam, and the Sunny Day attack that makes its Fire moves more powerful (and eliminates Solarbeam's charge.) Be sure to keep Recover. *Silver players, come back here later with the Rainbow Wing and a Master Ball.* Now that that's taken care of, it's time to fight the Elite 4. Go east from New Bark Town, and you'll come up on a new route... ROUTE 26/27 REQUIREMENTS: Surf, Waterfall, Whirlpool (optional, but leads to a TM) Items- Rare Candy, Moon Stone, TM 37 (Sandstorm), TM 22 (Solarbeam), Ice Berry, Max Elixir Pokemon: ================================================ Species |Morning|Afternoon|Evening|Other Notes ================================================ Doduo Yes Yes No Dodrio Yes Yes No Route 26 only Raticate Yes Yes Yes
Sandslash Arbok Ponyta Quagsire Slowpoke Golbat
Yes Yes Yes Yes Yes Yes
Yes Yes Yes No Yes Yes
Yes Yes Yes Yes Yes Yes
Gold only Silver only Waterfall area only Waterfall area only
Surf east from New Bark to come out on Route 27. Oh, and welcome to Kanto by the way. To get the Candy, Surf to the far right. Enter the first cave you see and surf to the Moon Stone, then Waterfall up to the other side of the fence. When you come out, enter the house, where a lady will check the happiness of your lead Pokemon. If it likes you, you'll get TM 37 (Sandstorm), which damages both Pokemon every turn. Steel, Rock, and Ground aren't affected, so give it to one of those. To get TM 22 (Solarbeam), go on the boardwalk and Surf until you see the Whirlpool. Destroy it and Surf until you see an item and a trainer. Beat the trainer for Solarbeam. The trainers in this area are not easy by any stretch of the imagination. On Route 26, there's a lady who will heal your Pokemon, so stop in. At the end of the route, you'll come to Champion's Path. Show the badges, ignore the guards (they'll clear out eventually), and enter Victory Road. VICTORY ROAD Items- Max Revive, Full Heal, X Special, TM 26 (Earthquake), Full Restore Pokemon: ================================================ Species |Morning|Afternoon|Evening|Other Notes ================================================ Onix Yes Yes Yes Graveler Yes Yes Yes Golbat Yes Yes Yes Rhyhorn Yes Yes Yes Ursaring Yes Yes Yes Gold exclusive Donphan Yes Yes Yes Silver exclusive The most annoying parts of the Red/Blue Victory Road (the trainers and the rock puzzles) are gone. However, the wild Pokemon still roam. This is quite easy, with one exception. Rival's back for another butt-kicking. ____________________________________________________________________________ -------------RIVAL BATTLE 4 -------------Pokemon: ~ Sneasel L34 ~ Kadabra L35 ~ Magneton L35 ~ Haunter L35 ~ Golbat L36 You picked Chikorita: ~ Typhlosion L38 Cyndaquil: ~ Feraligatr L38 Totodile: ~ Meganium L38 No illegal evolutions here, but the Rival's strategy ought to be illegal due to extreme stupidity. The newcomer is Kadabra, who you can probably
two-shot with any good physical attack before it can start Psychicing you. Magnemite evolved, but the evolved form doesn't change types so you can Earthquake it out as usual. Sneasel gets creamed by the same Fighting attacks, Haunter and Golbat eat Psychic or Earthquake/Thunderpunch, and the starter gets blasted as you've done all game. Yawn. ___________________________________________________________________________ After the fight, Rival runs away. But you'll see him again. After the fight, go left and drop down the hole. This leads to TM 26 (Earthquake), the best Ground move in the game. Give this to a Ground or Rock type if they don't already have it. Get back to the exit, and enter Indigo Plateau. INDIGO PLATEAU/ELITE 4 Items- None Pokemon- None This is it. The halfway point of the game. My general advice: Have everyone at least L45, and have plenty of items from the Mart with you. That way, if you do manage to lose, your cash penalty won't be as bad. My specific advice... well, see below. ---------------------------------------------------------------------------SPOTLIGHT: Preparation for the Elite 4 Now you've reached the official midpoint of the game. If you're raising a team, it should be around L45. If you're just going with a couple of Pokemon, they're about L55 by now. The team I'm going to use for this follows below. Keep in mind that I have full trading capability, including the ability to send Pokemon back to RBY for TMs they need. Substitute moves are in brackets if that is the case. Golem: Earthquake, Rock Slide (Rock Throw), two filler moves Alakazam: Psychic, Fire Punch, Ice Punch, Thunderpunch Magmar: Flamethrower, Thunderpunch, Smokescreen, Strength Ampharos: Thunderpunch, Thunder Wave, Fire Punch, Return Lapras: Surf, Ice Beam, Thunderbolt (Body Slam), Confuse Ray Machamp: Cross Chop, Karate Chop*, Earthquake, Rock Slide (Return) * Purely to make sure I can still use Fighting moves when Cross Chop invariably runs out of PP Held items not used, except to give the opening Pokemon an Amulet Coin to double money earned. This opening Pokemon will be listed in each member's section. ---------------------------------------------------------------------------___________________________________________________________________________ ---------------
ELITE FOUR WILL --------------Pokemon: ~ Xatu L40 ~ Xatu L42 ~ Slowbro L41 ~ Exeggutor L41 ~ Jynx L41 Lead Pokemon: Ampharos An all-Psychic team sounds like a golden opportunity for Dark-types, but unless you imported a Houndour egg from another game you don't have one that can attack worth a damn (Umbreon can't. Trust me.) But they're all dual-typed Psychics, so you can strike at the other type weaknesses. Although Ampharos could solo this fight with Fire Punch, let Magmar take care of Exeggutor and Jynx for you with Flamethrower and just have Ampharos Thunderpunch everything else in sight. Reward: $4,200 ___________________________________________________________________________ ___________________________________________________________________________ --------------ELITE FOUR KOGA --------------Pokemon: ~ Ariados L40 ~ Forretress L43 ~ Muk L42 ~ Venomoth L41 ~ Crobat L44 Lead Pokemon: Magmar or Golem In theory, if you had Rollout on Golem you could start rolling and beat Koga in one PP. It's not likely, however, due to high HP from Muk and defense from Forretress. Ariados is the evolved form of Spinarak, and you've been killing Bug/Poison all game, so torch them or drop rocks. Same with Venomoth. Forretress is Bug/Steel, which means a Cyndaquil's Ember might OHKO it - and certainly Magmar's Flamethrower will. Muk is pure-Poison and can take quite a few hits. Sadly for Koga, he's mortally slow - my Golem was outrunning it at a level DISadvantage, and gets ripped apart by Earthquake. Crobat is an evolved Golbat, and is BLINDING fast. He'll use the Koga trademarks of Toxic and Double Team, but it's still somewhat frail. Rock Slide or Psychic it. Reward: $4,400 ___________________________________________________________________________ ___________________________________________________________________________ ---------------ELITE FOUR BRUNO
---------------Pokemon: ~ Hitmontop L42 ~ Hitmonlee L42 ~ Hitmonchan L42 ~ Onix L43 ~ Machamp L46 Lead Pokemon: Alakazam This is pretty much Alakazam's fight to lose. All three Hitmons sport high Special Defense, but their HP is still so low that you can probably OHKO the lost of them with Psychic. You might get Mach Punched (Fighting-type Quick Attack), but that's it. You've been fighting Onix all game, and it's still pathetic. Surf it and be done. (You would think they would have evolved it to Steelix...) Machamp might be tricky with Cross Chop, but it too is Psychic bait. Reward: $4,600 ___________________________________________________________________________ ___________________________________________________________________________ ---------------ELITE FOUR KAREN ---------------Pokemon: ~ Umbreon L42 ~ Vileplume L42 ~ Gengar L45 ~ Murkrow L44 ~ Houndoom L47 Lead Pokemon: Machamp Think back... all the way back... to Ecruteak. Remember the dance with the Umbreon and I said her weaknesses were Bug and Fighting? Well, since I don't have a Bug move here, we have to use Machamp to take out this Umbreon as well. Vileplume is the final form of Oddish, and it's toast to a Flamethrower. Gengar is the same thing you've been killing with the Rival all game, Psychic or Earthquake it out. Murkrow is Dark/Flying, so that nulls all the Dark weaknesses. But it opens up all the Flying ones. Ampahros's Thunderpunch will be sufficient to KO it. Houndoom is Dark/Fire, so you can use Water or Rock to beat it - but I'd stick with Machamp just to make sure. Reward: $4,700 ___________________________________________________________________________ After beating Karen, because they're called the Elite 4, you'll probably think it's over. But it's not over yet, because Lance awaits. The winner is League Champion. Are you ready for the fight of your career so far?
____________________________________________________________________________ -------------CHAMPION LANCE -------------Pokemon: ~ Gyarados L44 ~ Charizard L46 ~ Aerodactyl L46 ~ Dragonite L47 ~ Dragonite L47 ~ Dragonite L50 Lead Pokemon: Ampharos Ah, so THAT'S the source of these illegal evolutions - the league Champion! And not only does he have three illegal Dragonites, but his Aerodactyl has Rock Slide, which is only legal in the 3rd generation of games. Time to paste this Sharker all over the Plateau. Gyarados might be tough, but it still folds to an Electric attack. Charizard is quad-weak to Rock Slide, but you may want to Surf it out as well. The aforementioned Aerodactyl is going to flinch you left and right with Rock Slide if it gets enough luck. Send out Ampharos to T-Wave it, then Thunderpunch or switch to Lapras and Surf it into oblivion. Finally, the three Dragonites can all be brought down with Ice Beams. Reward: $5,000 ___________________________________________________________________________ After you win, Mary tries to get a word with you, but Lance pulls you into the Hall of Fame room where you and your Pokemon are enshrined. The credits roll, and the game is over. Or is it...? FREE TRIP TO KANTO Items- S.S. Ticket Pokemon- None When you restart the game, you'll be back home in New Bark, when Prof. Elm calls. He has a present for you: it's a ticket for the S.S. Aqua, which is docked in Olivine City. So get there. Head to the docks (the building in the south end of town), and go down the stairs. When you come out in a watery area, show the man the ticket, and hop on the S.S. Aqua. S.S. AQUA Items- Metal Coat Pokemon- None
The Prof. must have some connections to get you a private room. It's also a miniature Pokemon center, with the ability to heal and a PC. Go around, beat a few trainers, break in some new Pokemon, etc. Eventually, you'll hear about a man whose daughter is missing. She's downstairs with someone, but a sailor is blocking the path because one of his sailors is shirking. To find the lazy bum, check the room next to yours. You'll have to beat him in a fight, but he's a cinch. He'll report for duty after you beat him, so you can now access the ship's lower decks. Beat a few trainers, and find a staircase on the left side. Follow the doors to find the child. A grateful father will give you the Metal Coat, which powers Steel moves and evolves a couple of Pokemon. After collecting your prize, the ship will pull into Vermillion City. VERMILLION CITY Items- Rare Candy, Thunder Badge Pokemon- None When you pull into port, you'll come out in familiar surroundings for Pokemon veterans: Vermillion City! Not a lot has changed, but the prize for hearing the Fan Club president's speech is different. Now, it's a Rare Candy. The town is small, and it feels smaller because there's a huge Snorlax blocking Diglett's Cave. However, the Gym is still around, and they still train Electric Pokemon. The Jr. Trainers are easy, and the puzzle is deactivated. Which means, you can easily access Lt. Surge. __________________________________________________________________________ GYM LEADER FIGHT Lt. Surge Pokemon: ~ Raichu L44 ~ Electrode L40 ~ Electrode L40 ~ Magneton L40 ~ Electabuzz L46 Five Electric types, and you should still have Golem who can walk all over them with Earthquakes. They may spam Double Team a little bit, but just keep Earthquaking and they'll go down eventually. Rewards: $4,600, Thuderbadge ___________________________________________________________________________ After you leave the Gym, heal and go around town to find out about a Kanto wide power outage. You can't do anything about it now, so just go north to Route 6. ROUTE 6 Items- None Pokemon: ================================================ Species |Morning|Afternoon|Evening|Other Notes ================================================ Bellsprout Yes Yes Yes
Abra Magnemite Meowth Pidgey Oddish
Yes Yes Yes Yes No
Yes Yes Yes Yes No
Yes Yes Yes No Yes
Silver only
The wild Pokemon are EXTREMELY low-leveled here. We're talking mid-teens for levels. Just ignore them since there's nothing new, and go north to Saffron City. SAFFRON CITY Items- Upgrade, TM 29 (Psychic), Focus Band Pokemon- None The big city's just as busy. Silph Co. is sealed off above the first floor, but the Upgrade, which evolves Porygon after a trade, is in there. Also, Mr. Psychic is still reading people's minds, so pick up the Psychic TM from him. The Fighting gym has only one person in it (you probably beat their leader, Kiyo, already), but the Focus Band is inside. This sometimes prevents fainting. If you want to pick up a great Pokemon for the endgame, go west out of Saffron at night and catch a Houndour. Give it the Experience Share and perhaps let it beat up some trainers, and it'll become Houndoom, Karen's powerful Dark-type Pokemon. Give it Solarbeam and Sunny Day TMs, let it build up to Crunch and Flamethrower, and you've got a Kanto killing machine on your hands. This is probably the first place you'll hear that the power is out across Kanto. But, the Psychic Gym is up and running, and Sabrina's still in charge. The teleporter puzzle is still the same (for those who don't know, it's upper-right, upper-left, lower-left, lower-left teleporters). The only difference is in Sabrina's party. __________________________________________________________________________ GYM LEADER FIGHT Sabrina Pokemon: ~ Espeon L46 ~ Mr. Mime L46 ~ Alakazam L48 If you've got Houndoom even at L35, this should be an easy fight. Faint Attack will do a number on these Pokemon, who can't attack beyond the Psychic type except for Future Sight. Otherwise, Houndoom is immune to their attacks. If he's not available, then it's still doable. Just attack with your strongest physical attacks, and don't be afraid to have Lapras Body Slam everything into oblivion. Rewards: $4,800, Marshbadge ___________________________________________________________________________ After you get the Marsh Badge, take the same route out of the gym, and head north of Saffron to Route 5. You'll be back. ROTUE 5
Items- Cleanse Tag Pokemon: ================================================ Species |Morning|Afternoon|Evening|Other Notes ================================================ Bellsprout Yes Yes Yes Abra Yes Yes Yes Magnemite Yes Yes Yes Meowth Yes Yes Yes Silver only Pidgey Yes Yes No Oddish No No Yes Gloom No No Yes When you get to the top of Route 5, jump down for wild Pokemon, and go into the house where the Daycare was in Red/Blue. The old lady inside will give you the Cleanse Tag, which lowers the chances of meeting a wild Pokemon when it's attached. After that, head north to Cerulean City. CERULEAN CITY Items- None Pokemon- None The Gym would be a logical place to start, but it's empty except for a chicken TR member with a weird accent. So, head east (with Cut) to Route 9. ROUTE 9 Items- None Pokemon: ================================================ Species |Morning|Afternoon|Evening|Other Notes ================================================ Rattata Yes Yes Yes Raticate Yes Yes Yes Mankey Yes Yes Yes Gold exclusive Primeape Yes Yes Yes Gold exclusive Spearow Yes Yes No Fearow Yes Yes No Route 9 is from Cerulean to the Pokemon Center outside of the Rock Tunnel (which we'll deal with later.) Basically, beat around the trainers, and get some Exp. When you see water, surf it to Route 10. ROUTE 10 Items- Machine Part, TM 07 (Zap Cannon) Pokemon: ================================================ Species |Morning|Afternoon|Evening|Other Notes ================================================ Spearow Yes Yes No Fearow Yes Yes No Quagsire Yes No Yes Raticate Yes Yes Yes Voltorb Yes Yes Yes Electabuzz Yes Yes Yes
There's a grass area outside of the Power Plant with Electabuzz in it. Be sure to pick one up, as it's useful for breeding purposes. When you go into the plant, talk to everyone inside to learn that a part was stolen. Go back to Cerulean and head north to the bridge. The Rocket you ran into earlier will be waiting with an L30 Golbat. After the fight, the Rocket will reveal the location of the part. It's in Cerulean Gym. To get it, go to the square of water in the middle. Go to the upper-left part and search downwards to get the part. Return to the Power Plant and give the manager the part to kick-start the power and receive TM 07 (Zap Cannon). This is the Electric equivalent of Dynamicpunch, but it paralyzes instead of causing confusion. After you get the power restarted, go back to Saffron and talk to the Copycat Girl. Her house is right below the Train Station. She'll wonder about a Poke Doll that someone gave her 3 years ago. To find it, go back to Vermillion's Fan Club and talk to the fat guy. Return the doll to get the Rail Pass! Now, you can easily transport between Saffron and Goldenrod back in Johto. The power's back on, but the Cerulean Gym is still empty. Try looking on Route 24/25. ROUTE 24/25 Items- Protein, Nugget, Everstone, Leaf Stone, Fire Stone, Water Stone, Thunder Stone, Berserk Gene Pokemon: ================================================ Species |Morning|Afternoon|Evening|Other Notes ================================================ Bellsprout Yes Yes Yes Weepinbell Yes Yes Yes Abra Yes Yes Yes Pidgey Yes Yes No Pidgeotto Yes Yes No Sunkern No Yes No Venonat Yes No Yes Venomoth No No Yes Oddish No No Yes The old Nugget Challenge is back, and under legitimate ownership. Beat the first 7 trainers you see, and the 8th will give you a Nugget. Then, he'll challenge you. Shortly after that, you'll come to Bill's house, and you'll see Misty, head over heels in love with someone. When you break up the smooch-fest, you'll be able to fight for the Cascade Badge. SIDE QUEST: In Bill's house is someone house-sitting, who's been reading about Pokemon. He wants to see Lickitung, so bring him one to get an EverStone, which prevents evolution. After that, he'll want to see other Pokemon, in riddle form. The answers are below. "The one with leaves coming out of its head."-Oddish. You'll get a Leaf Stone.
Either "The one with many tails" or "The one with big jaws." This varies depending on your version, but it's either Vulpix or Growlithe. For this, you get a Fire Stone. "The one with the multi-colored core, that's shaped like a star."-Staryu. Your reward is a Water Stone. "The really popular one, before it evolves."-Baby Pokemon Pichu. Collect a Thunder Stone for your efforts. This is the only chance you get to collect these particular stones, and you only get one (unless you use Mystery Gift.) To get the Berserk Gene, go back to the water near the bridge to 24, and surf down to where the old Cerulean Cave/Unknown Dungeon those who haven't played previous versions, it's across from the of houses in Cerulean City). Look around for the Berserk Gene, a hold item roughly equivalent to using Swagger on yourself.
Route was (for top row one-use
CERULEAN CITY- PART 2 Items- None Pokemon- None Enter the Gym to see the Jr. Trainers hanging around. Beat the three of them and talk to Misty to let the fun begin. __________________________________________________________________________ GYM LEADER FIGHT Misty Pokemon: ~ Golduck L42 ~ Quagsire L42 ~ Lapras L44 ~ Starmie L47 We've been slaying Water types all game, so you should know how Misty rolls. Use Electric attacks on Golduck, Lapras, and Starmie. The only trouble spot is Quagsire - it's immune to Electric being a Ground type, and the only Grass move you likely have is Solarbeam on Houndoom (who may or may not be ready for this fight). If it is, great. Sunny Day, Solarbeam, seeya. If not, send out a Water-type and Surf it until it drops. Rewards: $4,700, Cascade Badge ___________________________________________________________________________ After getting the Cascade Badge, go back toward the Power Plant, but enter the Rock Tunnel instead. Bring a Flasher as well. ROCK TUNNEL Items- Iron, Revive, PP Up, TM 47 (Steel Wing), Elixir Pokemon: ================================================ Species |Morning|Afternoon|Evening|Other Notes ================================================ Geodude Yes Yes Yes Machop Yes Yes Yes Machoke Yes Yes Yes Zubat Yes Yes Yes Onix Yes Yes Yes
Kangaskhan Yes Cubone Yes Marowak Yes
Yes Yes Yes
Yes Yes Yes
May hold Thick Club item May hold Thick Club item
Rock Tunnel looks a little different, and it actually has items in it. Otherwise, it's the same dungeon with new Pokemon. This is your first shot to catch Kangaskhan, Cubone, and Marowak - and every so often, the Cubone or Marowak will have an item. If they do, it's the Thick Club - an item only they can hold which doubles their Attack rating. Go right to the ladder from the start, and take it down. When you go down, go all the way to the left for the Iron, then double back and go up. Go up, avoiding rocks, until you come to the next ladder. Take the ladder, and then go down and right to another ladder. In the next room, go up to a Revive, and left and down to get the PP Up. Go to the next ladder, and snag the Elixir and Steel Wing TM, then go down to the exit. When outside, just jump ledges to Lavender Town. LAVENDER TOWN Items- Expansion Card Pokemon- None First, go to the Radio Tower (it's where Pokemon Tower was in Red/Blue.) Talk to the people to get Kanto's Radio Card, which has a Poke Flute channel. You'll need that later. There's not much else here, so go west, young trainer, to Route 8. ROUTE 8 Items- Paralyzecure Berry Pokemon: ================================================ Species |Morning|Afternoon|Evening|Other Notes ================================================ Abra Yes Yes Yes Kadabra Yes Yes Yes Growlithe Yes Yes Yes Gold exclusive Vulpix Yes Yes Yes Silver exclusive Pidgeotto Yes Yes No Haunter No No Yes Noctowl No No Yes You'll need Cut to get any of the Pokemon here. Just as in Yellow, Kadabra caught here have the Kinesis move, which lowers accuracy. Get anything you don't have, and beat some trainers around. The Underground Path is closed, so cut through Saffron to Route 7. ROUTE 7 Items- None Pokemon: ================================================ Species |Morning|Afternoon|Evening|Other Notes ================================================ Spearow Yes Yes No Rattata Yes Yes Yes Growlithe Yes Yes Yes Gold exclusive
Vulpix Raticate Houndour Murkrow
Yes Yes No No
Yes Yes No No
Yes Yes Yes Yes
Silver exclusive
Come here at night to catch some Dark-types (as mentioned in the Saffron Gym). Houndour is Fire/Dark, and can learn the best Dark move, Crunch. Murkrow is Dark/Flying, and can learn Faint Attack, which is the Dark version of Swift - and not a whole lot else. You should have Houndour already, so go into Saffron City. CELADON CITY Items- Leftovers, TM 03 (Curse), PP Up (thanks to Delong Yang) Pokemon- None When you enter Celadon City, start by going the back entrance. If you do this at night, and TM 03, which is Curse. You know what it possession of anyone else, it raises Attack
around the Pokemon Center to you'll get a scary (?) story does to Ghosts, but in the and Defense while cutting Speed.
Go to the bottom block of buildings, on the right side, and go in the second building. Check the trash can for the Leftovers, which restore HP after every turn. The Department Store isn't selling anything big, except for maybe the TMs. You can now buy Hidden Power (TM 10), Sunny Day (TM 11), Protect (TM 17, exact same as Detect), Rain Dance (TM 18), and Sandstorm (TM 37). Find all these on the 3rd floor. Fortunatley, you don't HAVE to do any of that. Instead, Cut your way into the Celadon Gym. Beat the 4 Grass-element trainers, and talk to Erika to start a fight for the Rainbow Badge. __________________________________________________________________________ GYM LEADER FIGHT Erika Pokemon: ~ Tangela L42 ~ Jumpluff L41 ~ Victreebel L46 ~ Bellossom L46 Any Fire or Flying types will have a grand old time here. Tangela is extremely weak to Special moves, so you can especially burninate it. Jumpluff might be the only annoyance with its high Speed, but a good Ice move can tear it a new one. Same with Victreebel and Bellossom. If you need to level up Houndoom, this might be your best shot. Oh, and you actually get a TM here unlike the rest of the leaders we've fought to this point. Huzzah! Rewards: $4,600, Rainbow Badge, TM 19 (Giga Drain) ___________________________________________________________________________ With Erika defeated, get out the Bicycle and move west to Cycling Road. *NOTE* The PP Up is in the right side of town, hidden in the bushes. CYCLING ROAD
Items- None Pokemon: ================================================ Species |Morning|Afternoon|Evening|Other Notes ================================================ Fearow No Yes No Grimer Yes Yes Yes Muk Yes Yes Yes Slugma Yes Yes Yes Murkrow No No Yes Muk + Slugma = HOT GOOEY ACTION :P They're the newbies on Cycling Road, along with Grimer and Fearow if you don't have it yet. Slugma is a pain because quite frankly, it's horrible and you have to level it up to 38 to get something that's not much better. If you like the Poison-type, though, you can't go wrong with Muk. At the bottom of the hill there's a few trainers to beat around, and also the entrance to Fuschia City. FUSCHIA CITY Items- Burnt Berry Pokemon- None So you're going to Fuschia City, which means Safari Zone. Right? Well, let's check with Lex Luthor... "WRONG!!!" Yep, they closed the Safari Zone - and after the 15,000th Tauros got away from me in Red version, maybe there's a reason. Grab the Burnt Berry off the bush as a consolation prize. The fact that the Zone is closed makes this a very boring town. Routes 1921 are closed because the volcano that is Cinnabar Island blew its top one day. However, the Gym is still running, and they're dedicated to Poison. All the Jr. Trainers look like the new leader, Janine, but they're easy to find and defeat. When you've fought 4 trainers, Janine is just a few feet away. She'll fight you for the Soul Badge. (And for the record, she's Koga's daughter.) __________________________________________________________________________ GYM LEADER FIGHT Janine* Pokemon: ~ Crobat L36 ~ Ariados L33 ~ Weezing L36 ~ Weezing L36 ~ Venomoth L39 I never understood - considering when you get here in the game, you'd think the Pokemon would be slightly higher levels. Considering how the Poison type doesn't get any love in this generation anyway, it's not that suprising though.
You've faced all these Pokemon before between Janine's daddy Koga and Team Rocket so this should be quite easy. They can all be Psychiced down, or you can torch the Bugs and Earthquake/Rock Slide the others. * I'm aware that Fire Red/Leaf Green calls her "Charine". But this isn't the 3rd generation, so I call her how I see her. Besides, "Janine" makes more sense anyway. Rewards: $3,900, Soul Badge, TM 06 (Toxic) ___________________________________________________________________________ This should put you at 13 badges - so rather than double back, let's go East to clean out some trainers on Silence Bridge. You might know it as... ROUTES 15-12 Items- PP Up, Nugget, Calcium, Super Rod Pokemon (grass): ================================================ Species |Morning|Afternoon|Evening|Other Notes ================================================ Nidorina Yes Yes Yes Nidorino Yes Yes Yes Chansey Yes Yes Yes SO $*!#ing rare Pidgeotto Yes Yes No Hoppip Yes Yes No Skiploom No Yes No Only on Route 14 Quagsire Yes Yes* Yes *in water, Morning and Evening in grass Noctowl No No Yes Tentacool Yes Yes Yes Surfing Tentacruel Yes Yes Yes Surfing Aerodactyl n/a n/a n/a Trade Chansey on Route 14 Pokemon (fishing): ================================================= Species |Old Rod|Good Rod|Super Rod|Other Notes ================================================= Magikarp Yes Yes Yes Tentacool Yes Yes Yes Qwilfish No No Yes Since the Safari Zone closed, they had to relocate Chansey - and so they did, to the Silence Bridge area. Of course, they kept its rarity the same, so you'll be pulling your hair out trying to find one. To make matters worse, you need two - and it's easier to catch two than to get one and breed another. You need two because of the trade for Aerodactyl on Route 14 and if for some unknown reason, you actually WANT a Blissey... There are about 20 trainers on the 4 routes combined, which means major exp. for all your Pokemon. At the end of the routes is Lavender Town. Heal there, and go back down to Route 11. ROUTE 11 Items- Berry Pokemon: ================================================ Species |Morning|Afternoon|Evening|Other Notes
================================================ Rattata Yes Yes Yes Magnemite Yes Yes Yes Drowzee Yes Yes Yes Hypno Yes Yes Yes Snorlax n/a n/a n/a Event battle East Kanto's last gasp holds a single berry and relief for those who are too lazy to level up a Drowzee (in an incredibly under-leveled Hypno). But the main attraction here is another event battle - the Snorlax fight. You know what to do with this one, though you may want to add a Thief Pokemon in to steal Snorlax's attached Leftovers... Once Snorlax buggers away, either in your Poke Ball or otherwise, you'll open the door to Diglett's Cave. DIGLETT'S CAVE REQUIREMENTS: Cut (to get out) Items- None Pokemon: ================================================ Species |Morning|Afternoon|Evening|Other Notes ================================================ Diglett Yes Yes Yes Dugtrio Yes Yes Yes Catch the moles and move through to Route 2. Very short and very sweet. Just make sure you have Cut for the next part. ROUTE 2 Items- Carbos, Nugget, Elixir, Max Potion, Poisoncureberry, Dire Hit ================================================ Species |Morning|Afternoon|Evening|Other Notes ================================================ Pikachu Yes Yes Yes Pidgey Yes Yes No Pidgeotto Yes Yes No Hoothoot No No Yes Noctowl No No Yes Caterpie Yes Yes No Gold only Metapod Yes Yes No Gold only Butterfree Yes Yes No Gold only Weedle Yes Yes No Silver only Kakuna Yes Yes No Silver only Beedrill Yes Yes No Silver only Spinarak No No Yes Gold exclusive Ariados No No Yes Gold exclusive Ledyba Yes No No Silver exclusive Ledian Yes No No Silver exclusive I think I figured out why this game never got much love from Nintendo how the heck did they get away with leaving the rat to this late portion of the game? And if you had trouble catching Pokemon before, imagine now that the highest leveled Pokemon is L8? (Hint: At this point in the game, simply throwing an Ultra Ball can get a catch a majority of the time).
To get all the items here, start with the Carbos in the upper-right corner of the area. Go down to the house to get a Nugget, and Cut down a bush. Keep going to get an Elixir, then cut down another bush to come out on the left side. Go through what's left of Viridian Forest, and get the remaining items in there. Go north to Pewter City. PEWTER CITY Items- Mint Berry, Ice Berry, Silver/Rainbow Wing (the one you didn't get in Goldenrod) Pokemon- None The Berries are in the top-right corner of the map. The Wing is held by an old man who's hanging out at the entrance to Route 3. Pick up the wing, grab a Master Ball, and go for that second bird. (The way to get to them is back in Johto, under the second set of Side Areas.) After you get back, go to the old gym. There's still only one Jr. Trainer, so beat him and get a piece of the Brock. __________________________________________________________________________ GYM LEADER FIGHT Brock Pokemon: ~ Graveler L41 ~ Rhyhorn L41 ~ Omastar L42 ~ Kabutops L42 ~ Onix L44 Oh good lord, another unevolved Onix. It's like they're not even TRYING anymore. If you're raising a Grass Pokemon (or a Solarbeam Houndoom), it can solo this fight. If not, a Water-type with Thunderbolt (or just an Electric type), or a Fighting type... basically, as long as you don't use a party of Pokemon you caught on Route 2, you win. Rewards: $4,200, Boulder Badge ___________________________________________________________________________ Collect the Boulder Badge, and head out. At this point, you can check out Mt. Moon, or go to Viridian City. We'll be going to Mt. Moon first, by Route 3. ROUTE 3 Items- None Pokemon: ================================================ Species |Morning|Afternoon|Evening|Other Notes ================================================ Spearow Yes Yes No Rattata Yes Yes Yes Jigglypuff Yes Yes Yes Zubat No No Yes Ekans Yes Yes Yes Silver only Arbox Yes Yes Yes Silver only Only 4 trainers to defeat this time. Snag Jigglypuff and Arbok (Silver only) if you don't have them already and go into Mt. Moon. Just be healed before
entering. MT. MOON Items- Moon Stone (Monday nights, need Rock Smash) Pokemon: ================================================ Species |Morning|Afternoon|Evening|Other Notes ================================================ Paras Yes Yes Yes Geodude Yes Yes Yes Clefairy Yes Yes Yes Zubat Yes Yes Yes Sandshrew Yes Yes Yes Gold only Sandslash Yes Yes Yes Gold only As soon as you enter Mt. Moon, the Rival will make one last forced appearence. (After this, he's fighting at Indigo Plateau on Monday and Wednesday.) ____________________________________________________________________________ -------------RIVAL BATTLE 5 -------------Pokemon: ~ Sneasel L41 ~ Alakazam L43 ~ Magneton L41 ~ Gengar L43 ~ Golbat L42 You picked Chikorita: ~ Typhlosion L45 Cyndaquil: ~ Feraligatr L45 Totodile: ~ Meganium L45 The final (forced) battle with the Rival goes as you'd expect. Cream Sneasel with a Fighting type, Magneton with Earthquake, etc. The only problems may be the fact that he got Alakazam and Gengar this time, but you should still have 7-8 levels on him and can go fast enough to leave their guts splattered all over Mt. Moon. ___________________________________________________________________________ After he goes, you to a small the Clefairy's then go to the
catch Clefairy and leave by the top ladder. This will take shop that sells large quantities of Lemonade, and the site of Moon Dance. After the dance, break the rock for a Moon Stone, lower cave entrance. A quick hop to Route 4.
ROUTE 4 Items- HP Up Pokemon- Same as Route 3 Just head east, beat the trainers, and go to Cerulean. Go through Saffron to Diglett's Cave, and back to Route 2. This time, head south to Viridian City. VIRIDIAN CITY
Items- TM 42 (Dream Eater) Pokemon- None To get Dream Eater, go down to the Pokemon Center, and Surf the pond to a sleeping guy. Talk to him for the TM. The Viridian Gym is closed, but the One-on-One Trainer House is now open. Once a day, you can fight the last person you used Mystery Gift with. It's a great way to learn your friend's strengths and weaknesses. If you've not used Mystery Gift, you'll fight this guy (who looks awfully familiar.) Pokemon Trainer Cal Pokemon- L50 Meganium, L50 Typhlosion, L50 Feraligatr Use Fire on Meganium, Water on Typhlosion, and Electric/Grass on Feraligatr. After finishing here, go south to Route 1. ROUTE 1 Items- Bitter Berry Pokemon: ================================================ Species |Morning|Afternoon|Evening|Other Notes ================================================ Pidgey Yes Yes No Sentret Yes Yes No Furret Yes Yes No Rattata Yes Yes Yes Hoothoot No No Yes Ah, memories... Catch Furret if you don't have one, then go down through Pallet Town to Route 21. ROUTE 21-19 Items- No Pokemon: ================================================ Species |Morning|Afternoon|Evening|Other Notes ================================================ Tangela Yes Yes Yes Mr. Mime Yes Yes Yes Tentacool Yes Yes Yes Surf Tentacruel Yes Yes Yes Surf Mr. Mime is the newb here. And yes, even though it's called "Mr. Mime", you can still get a female. The thing is, its original name in Japan is "Barriyado" or "Barriered", and of course, there's no gender assumption there. Apparently someone wasn't thinking ahead to genders... I blame Creatures, personally. After catching Mr. Mime, surf south to what's left of Cinnabar Island. Talk to Gary (the game calls him Blue for some reason), and he'll fly away. Surf east until you come to the old Seafoam Islands, where it seems that Blaine is hiding. Beat him. __________________________________________________________________________
GYM LEADER FIGHT Blaine Pokemon: ~ Magcargo L45 ~ Magmar L45 ~ Rapidash L50 You will quickly learn just how badly Magcargo fails when you face it here. It's Fire/Rock, and that makes it quad-weak to Water AND Ground. Rapidash and Magmar are both pretty weak defensively, but they're also fast so you might want to stick with the Water-types to ensure a quick win. Rewards: $5,000, Volcano Badge ___________________________________________________________________________ After you get the Badge, surf east until you come to Fuschia. The rocks have been cleared, and the world unlocked. But you haven't the time for celebration, as you've got one badge to go before you can call yourself a great trainer. VIRIDIAN CITY PART TWO Items- None Pokemon- None Go back to the Gym. Gary (Blue)'s the only one around. Get a balanced team ready for the only hard trainer in Kanto. Recommended level: L53 __________________________________________________________________________ GYM LEADER FIGHT Blue Pokemon: ~ Pidgeot L56 ~ Alakazam L54 ~ Rhydon L56 ~ Exeggutor L58 ~ Gyarados L58 ~ Arcanine L58 And after all of these wimpy fights throughout Kanto, they have the gall to throw a somewhat difficult fight at you. The bastards. If it seems like I half-ass Kanto, it's because I'm only giving it as much attention as it got from the developers. Anyway, you're going to need to bring both barrels here. Lead with your resident Electric-type and Thunderbolt or Thunderpunch Pidgeot out of the sky. Throw your Houndoom out to beat down Alakazam and Exeggutor, and you can blast Gyarados with Thunderbolt and Rhydon with Surf. That just leaves Arcanine, who you can take out with Surf again - just watch out for its Extremespeed and Fire Blasts. Surf's probably a two-shot due to being at a level disadvantage, so good luck. Rewards: $5,800, Earth Badge ___________________________________________________________________________ After Blue hands over the Earth Badge, return to Pallet and go to Oak's Lab.
He'll tell you that Ash (Red) is training in Mt. Silver. The good Prof. will show you the way to get there, and it involves Route 22. ROUTE 22 Items- None Pokemon: ================================================ Species |Morning|Afternoon|Evening|Other Notes ================================================ Rattata Yes Yes Yes Ponyta Yes Yes Yes Spearow Yes Yes No Fearow Yes Yes No Doduo Yes Yes No The only thing you need to do is go into the building. When you go in, the guards you passed on the way to Indigo Plateau will be gone, and you'll be on Route 28. ROUTE 28 Items- TM 47 (Steel Wing) Pokemon: ================================================ Species |Morning|Afternoon|Evening|Other Notes ================================================ Ponyta Yes Yes Yes Rapidash Yes Yes Yes Tangela Yes Yes Yes Ursaring Yes Yes Yes Gold exclusive Donphan Yes Yes Yes Silver exclusive Doduo Yes Yes No Dodrio Yes Yes No Sneasel No No Yes This is it. The final grass path of the game. Train well, and get any Pokemon you don't have already. To get the second Steel Wing TM, go to the Pokemon Center and cut down the bushes to find a house. The woman inside will give it to you. When you are ready, enter Mt. Silver, the final dungeon. MT. SILVER Items- X Accuracy, Escape Rope, Max Elixir, Full Restore, Max Revive Pokemon: ================================================ Species |Morning|Afternoon|Evening|Other Notes ================================================ Onix Yes Yes Yes First room only Graveler Yes Yes Yes First room only Golbat Yes Yes Yes Larvitar Yes Yes Yes Ursaring Yes Yes Yes Donphan Yes Yes Yes Golduck Yes Yes Yes Second room only Quagsire Yes Yes Yes Second room only
Misdreavus No
No
Yes
Second room only
You don't need them, but Flash and Waterfall help here. Flash lets you see in section 1, and Waterfall gets the last two items. Follow JamesXXIV's path and you'll get into Section 2 without Flash: 6 3 6 9 6 5 3 7 4 2 5 6 6 5 3 3 5
steps steps steps steps steps steps steps steps steps steps steps steps steps steps steps steps steps
up right up left up right down down up left up left up right down right up.
In Section 2, the main thing is to get experience and catch the new Pokemon here. Larvitar's always at L20, so beware. If you raise it for a long, long time, it becomes Tyranitar, the Rock/Dark Pokemon with some great moves. As for the nocturnal Misdreavus, it's a Ghost with no Poison (YES!) but it largely relies on stuff like Perish Song and Pain Split to annoy rather than doing direct damange. ---------------------------------------------------------------------------SPOTLIGHT: Preparation for Red Last time we had a spotlight, it was for the Elite 4. Now, you're going to have to take on someone who's lowest leveled Pokemon has 23 levels on the champion's best, and you couldn't do any training in Kanto because the only hard fight you had was in the last gym. What do you do? You grind like crazy, that's what. Your best options are the area in front of Mt. Silver, where there's a Pokemon Center within ten steps. Or you could go cream the Elite 4 a couple dozen times. Either way, in order to preserve your sanity I recommend being L65 - this provides levels good enough for beating Red while keeping you from going crazy while grinding. As for Pokemon... the same team that you used to beat down the Elite 4 should be fine, but I do recommend making a couple of changes. Houndoom is obligatory, since he ripped Kanto apart on his own and can take the role of two Pokemon. As for the other, and this is optional, I would swap Ampharos out for a Jolteon or Electabuzz, as long as you have Thunderbolt on whatever Electric you're using. So it's Golem as the lead, then a backup of Lapras, Houndoom, Electabuzz, Machamp, and Alakazam. Heaven or hell... let's rock. ----------------------------------------------------------------------------
____________________________________________________________________________ ------------------POKEMON TRAINER RED ------------------Pokemon: ~ Pikachu L81 ~ Espeon L73 ~ Snorlax L75 ~ Venusaur L77 ~ Charizard L77 ~ Blastoise L77 Of course, Ash will lead with his rat. Earthquake the hell out of it. Espeon and Venusaur will go down to Crunch/Flamethrower respectively. If you want to hold off and heal your team, send it out against Espeon - it's immune to Psychic and its other attack (Swift) will do piddling damage. Snorlax can be incredibly frustrating - it has Amnesia, Rest, Snore, and Body Slam for damage. You can stick out a Perish Trapping Misdreavus, but it will switch out on the same turn you do... bring Machamp and hope for a critical hit on Cross Chop instead. Finally, blast Charizard with Surf and Blastoise with Thunderbolt, and you'll win the game. Reward: $7,700 ___________________________________________________________________________ Ash, the eternal man of few words, disappears after you beat him. The end credits roll, and now the only thing left to do is get all 251 Pokemon. If you want to go again, simply beat the Elite 4 again and he'll come back. 5) Pok�dex Here we go. The biggest, most time-consuming part of any Pokemon FAQ. It's also the section where most of the info is, so take notes. Huge thanks to White Cat for the breeding info, and Articuno64 for the max stats. *NOTES* Anything marked with a * means that there is some little note at the bottom of the Pokemon's data (after Max Stats). The numbers in brackets after the max stats indicate the For example, (45) means that the stat listed is 45th out of final form Pokemon). Ties are indicated by a T before means that the stat is 20th, but there are other Pokemon well.
overall ranking. of 138 (the number the number. (T20) with that score as
R/B/Y TMs are only listed if the Pokemon can't learn the move any other way. Example: Whirlwind is a R/B/Y TM, but I won't list it in the Pidgey family's data because they learn it naturally. All L50 stats given assume that the Pokemon was only raised by Rare Candies or the Daycare. The actual L50 maxes are = (given stat) + 31
1-2-3: Bulbasaur/Ivysaur/Venusaur (Grass/Poison) Location: Bulbasaur- Import from Red/Blue/Yellow Ivysaur- Evolve Bulbasaur (L16), Import from R/B/Y Venusaur- Evolve Venusaur (L32), Import from R/B/Y Natural Moves: Tackle (start) Growl (L4 Bulbasaur) Leech Seed (L7 Bulbasaur) Vine Whip (L10 Bulbasaur) Poison Powder (L15 Bulbasaur) Sleep Powder (L15 Bulbasaur) Razor Leaf (L20 Bulbasaur, L22 Ivysaur) Sweet Scent (L25 Bulbasaur, L29 Ivysaur) Growth (L32 Bulbasaur, L38 Ivysaur, L41 Venusaur) Synthesis (L39 Bulbasaur, L47 Ivysaur, L53 Venusaur) Solarbeam (L46 Bulbasaur, L56 Ivysaur, L65 Venusaur) TM/HM: Headbutt (2), Curse (3), Toxic (6), Hidden Power (10), Sunny Day (11), Sweet Scent (12), Snore (13), Hyper Beam (15, Venusaur only) Protect (17), Giga Drain (19), Endure (20), Frustration (21), Solar Beam (22), Return (27), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35, Defense Curl (40), Rest (44), Attract (45), Cut (H1), Flash (H5) RBY TMs: Swords Dance, Body Slam, Take Down, Double-Edge, Rage, Mega Drain, Mimic, Reflect, Bide, Substitute Breed: Razor Wind, Petal Dance, Skull Bash, Light Screen, Safeguard, Charm, Ancientpower (Pokecenter) Crystal Move Tutor: None Maximum Stats: L50: 155 HP, 102 Attack, 103 Defense, 100 Speed, 120 Special Attack, 120 Special Defense L100: 363 HP (T54), 262 Attack (T71), 264 Defense (53), 258 Speed (T63), 298 Special Attack (T22), 298 Special Defense (T21) 4-5-6: Charmander/Charmeleon/Charizard (Fire, Fire, Fire/Flying) Location: Charmander- Import from Red/Blue/Yellow Charmeleon- Evolve Charmander (L16), Import from R/B/Y Charizard- Evolve Charmeleon (L36), Import from R/B/Y Natural Moves: Scratch (start) Growl (start) Ember (L7 Charmander) Smokescreen (L13 Charmander) Rage (L20 Charmeleon) Scary Face (L25 Charmander, L27 Charmeleon) Flamethrower (L31 Charmander, L34 Charmeleon) Wing Attack (L36 Charizard) Slash (L37 Charmander, L41 Charmeleon, L44 Charizard) Dragon Rage (L43 Charmander, L48 Charmeleon, L54 Charizard) Fire Spin (L49 Charmander, L55 Charmeleon, L64 Charizard) TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Roar (5, Charizard), Toxic (6), Rock Smash (8), Hidden Power (10), Sunny Day (11), Snore (13),
Hyper Beam (15, Charizard), Protect (17), Endure (20), Frustration (21), Iron Tail (23), Dragonbreath (24), Earthquake (26, Charizard), Return (27), Dig (28), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Sandstorm (37, Charizard), Fire Blast (38), Swift (39), Defense Curl (40), Rest (44), Attract (45), Steel Wing (47, Charizard), Fire Punch (48), Fury Cutter (49), Cut (H1), Fly (H2, Charizard), Strength (H4) RBY TMs: Mega Punch, Swords Dance, Mega Kick, Body Slam, Take Down, Double-Edge, Submission, Counter, Seismic Toss, Fissure (Charizard), Mimic, Reflect, Bide, Skull Bash, Substitute Breeding: Rock Slide, Beat Up, Ancientpower, Outrage, Bite, Belly Drum, Crunch (Pokecenter) Crystal Move Tutor: Flamethrower Maximum Stats: L50: 153 HP, 104 Attack, 98 Defense, 120 Speed, 129 Special Attack, 105 Special Defense L100: 359 HP (T60), 266 Attack (T67), 254 Defense (T66), 298 Speed (T19), 316 Special Attack (T17), 268 Special Defense (T49) 7-8-9: Squirtle/Wartortle/Blastoise (Water) Location: Squirtle- Import from Red/Blue/Yellow Wartortle- Evolve Squirtle (L16), Import from R/B/Y Blastoise- Evolve Wartortle (L36), Import from R/B/Y Natural Moves: Tackle (start) Tail Whip (L4 Squirtle) Bubble (L7 Squirtle) Withdraw (L10 Squirtle) Water Gun (L13 Squirtle) Bite (L18 Squirtle, L19 Wartortle) Rapid Spin (L23 Squirtle, L25 Wartortle) Protect (L28 Squirtle, L31 Wartortle) Rain Dance (L33 Squirtle, L37 Wartortle, L42 Blastoise) Skull Bash (L40 Squirtle, L45 Wartortle, L55 Blastoise) Hydro Pump (L47 Squirtle, L53 Wartortle, L68 Blastoise) TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Rollout (4), Roar (5, Blastoise), Toxic (6), Rock Smash (8), Hidden Power (10), Snore (13), Blizzard (14), Hyper Beam (15, Blastoise), Icy Wind (16), Protect (17), Rain Dance (18), Endure (20), Frustration (21), Iron Tail (23), Earthquake (26, Blastoise), Return (27), Dig (28), Mud-Slap (31), Double Team (32), Ice Punch (33), Swagger (34), Sleep Talk (35), Defense Curl (40), Rest (44), Attract (45), Surf (H3), Strength (H4), Whirlpool (H6), Waterfall (H7) RBY TMs: Mega Punch, Mega Kick, Body Slam, Take Down, Double-Edge, Bubblebeam, Ice Beam, Submission, Counter, Seismic Toss, Rage, Fissure (Blastoise), Mimic, Reflect, Bide, Substitute Breeding: Haze, Mirror Coat, Flail, Confusion, Foresight, Mist, Zap Cannon (Pokecenter) Crystal Move Tutor: Ice Beam Maximum Stats: L50: 154 HP, 103 Attack, 120 Defense, 98 Speed, 105 Special Attack, 125 Special Defense
L100: 361 HP (63), 264 Attack (T64), 298 Defense (T25), 254 Speed (T68), 268 Special Attack (T50), 308 Special Defense (T19) 10-11-12: Caterpie/Metapod/Butterfree (Bug, Bug, Bug/Flying) Location: Caterpie- Route 30, 31, Ilex Forest, National Park, Bug-Catching Contest, Route 2 (Gold), Bug-Catching Contest (Silver), Headbutt trees in forest areas. Metapod- Same as Caterpie, or evolve Caterpie (L7) Butterfree- Bug-Catching Contest, Route 2 (Gold), evolve Metapod (L10), Headbutt trees in forest areas. Natural Moves: Tackle (start) String Shot (start) Harden (start if Metapod caught wild, L7 if evolved to Metapod) Confusion (L10 Butterfree) Poison Powder (L13 Butterfree) Stun Spore (L14 Butterfree) Sleep Powder (L15 Butterfree) Supersonic (L18 Butterfree) Whirlwind (L23 Butterfree) Gust (L28 Butterfree) Psybeam (L34 Butterfree) Safeguard (L40 Butterfree) TM/HM: *Only Butterfree can use TMs and HMs* Curse (3), Toxic (6), Hidden Power (10), Sunny Day (11), Sweet Scent (12), Snore (13), Hyper Beam (15), Protect (17), Giga Drain (19), Endure (20), Frustration (21), Solarbeam (22), Return (27), Psychic (29), Double Team (32), Swagger (34), Sleep Talk (35), Swift (39), Rest (44), Attract (45), Nightmare (50), Flash (H5) R/B/Y TMs: Razor Wind, Take Down, Double-Edge, Rage, Mega Drain, Teleport, Mimic, Reflect, Bide, Psywave, Substitute Breeding: None Crystal Move Tutor: None Maximum Stats: L50: 135 HP, 65 Attack, 70 Defense, 90 Speed, 100 Special Attack, 100 Special Defense L100: 323 HP (T105), 188 Attack (T130), 198 Defense (T123), 238 Speed (T76), 258 Special Attack (T62), 258 Special Defense (T63) 13-14-15: Weedle/Kakuna/Beedrill (Bug/Poison) Location: Weedle- Route 30, 31, Ilex Forest, National Park, Bug-Catching Contest, Route 2 (Silver), Bug-Catching Contest (Gold), Headbutt trees in forest areas. Kakuna- Same as Weedle, or evolve Weedle (L7) Beedrill- Bug-Catching Contest, Route 2 (Silver), evolve Kakuna (L10), Headbutt forest area trees. Natural Moves: Poison Sting (start) String Shot (start) Harden (start if Kakuna caught wild, level 7 if evolved to Kakuna) Fury Attack (L10 Beedrill) Focus Energy (L15 Beedrill)
Twineedle (L20 Beedrill) Rage (L25 Beedrill) Pursuit (L30 Beedrill) Pin Missile (L35 Beedrill) Agility (L40 Beedrill) TM/HM: *Only Beedrill can use TMs and HMs* Curse (3), Toxic (6), Hidden Power (10), Sunny Day (11), Sweet Scent (12), Snore (13), Hyper Beam (15), Protect (17), Endure (20), Frustration (21), Return (27), Double Team (32), Swagger (34), Sleep Talk (35), Sludge Bomb (36), Swift (39), Rest (44), Attract (45), Fury Cutter (49), Cut (H1) R/B/Y TMs: Swords' Dance, Take Down, Double-Edge, Rage, Mega Drain, Mimic, Reflect, Bide, Skull Bash, Substitute Breeding: None Crystal Move Tutor: None Maximum Stats: L50: 140 HP, 100 Attack, 60 Defense, 95 Speed, 65 Special Attack, 100 Special Defense L100: 333 HP (T85), 258 Attack (T76), 178 Defense (135), 248 Speed (T72), 188 Special Attack (T119), 258 Special Defense (T63) 16-17-18: Pidgey/Pidgeotto/Pidgeot (Normal/Flying) Location: Pidgey- Route 29, Route 30, Route 31, Route 35, National Park, Route 36, Route 37, Route 6, Route 5, Route 25, Route 2, Route 1 Pidgeotto- Evolve Pidgey (L18), Route 36, Route 37, Route 43, Route 25, Route 8, Route 12, Route 13, Route 14, Route 15, Route 2 Pidgeot- Evolve Pidgeotto (L36) Natural Moves: Tackle (start) Sand-Attack (L5 Pidgey) Gust (L9 Pidgey) Quick Attack (L15 Pidgey) Whirwind (L23 Pidgeotto) Wing Attack (L29 Pidgey, L33 Pidgeotto) Agility (L37 Pidgey, L43 Pidgeotto, L46 Pidgeot) Mirror Move (L47 Pidgey, L55 Pidgeotto, L61 Pidgeot) TM/HM: Curse (3), Toxic (6), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15, Pidgeot), Protect (17), Endure (20), Frustration (21), Return (27), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Swift (39), Detect (43), Rest (44), Attract (45), Thief (46), Steel Wing (47), Fly (H2) R/B/Y TMs: Razor Wind, Take Down, Double-Edge, Rage, Mimic, Reflect, Bide, Sky Attack, Substitute Breeding: Pursuit, Faint Attack, Foresight, Steel Wing Crystal Move Tutor: None Maximum Stats: L50: 158 HP, 100 Attack, 95 Defense, 111 Speed, 90 Special Attack, 90 Special Defense L100: 369 HP (52), 258 Attack (T76), 248 Defense (T70), 280 Speed (T39), 238 Special Attack (T78), 238 Special Defense (T91)
19-20: Rattata/Raticate (Normal) Location: Rattata- Route 29, Route 30, Route 31, Sprout Tower, Route 32, Union Cave, Route 33, Route 34, Burned Tower, Route 38, Route 39, Route 46, Mt. Mortar, Tin Tower, Route 9, Route 7, Route 11, Route 3, Route 4, Route 1, Route 22 Raticate- Evolve Rattata (L20), Burned Tower (1st floor), Route 38, Route 39, Mt. Mortar, Route 26/27, Route 9, Route 10, Route 7 Natural Moves: Tackle (start) Tail Whip (start) Quick Attack (L7 Rattata) Hyper Fang (L13 Rattata) Focus Energy (L20 Rattata) Scary Face (L20 Raticate) Pursuit (L27 Rattata, L30 Raticate) Super Fang (L34 Rattata, L40 Raticate) TM/HM: Headbutt (2), Curse (3), Toxic (6), Rock Smash (8), Hidden Power (10), Sunny Day (11), Snore (13), Blizzard (14), Hyper Beam (15, Raticate), Icy Wind (16), Protect (17), Endure (20), Frustration (21), Iron Tail (23), Thunder (25), Return (27), Dig (28), Shadow Ball (30), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Swift (39), Defense Curl (40), Rest (44), Attract (45), Thief (46), Cut (H1, Raticate), Strength (H4, Raticate) R/B/Y TMs: Body Slam, Take Down, Double-Edge, Bubblebeam, Water Gun, Ice Beam, Rage, Thunderbolt, Mimic, Reflect, Bide, Skull Bash, Substitute Breeding: Reversal, Bite, Flame Wheel, Fury Swipes, Screech, Counter Crystal Move Tutor: Ice Beam, Thunderbolt (Raticate) Maximum Stats: L50: 130 HP, 101 Attack, 80 Defense, 117 Speed, 70 Special Attack, 90 Special Defense L100: 313 HP (T117), 260 Attack (75), 218 Defense (T103), 292 Speed (31), 198 Special Attack (T113), 238 Special Defense (T90) 21-22: Spearow/Fearow (Normal/Flying) Location: Spearow- Route 33, Route 42, Route 46, Route 9, Route 10, Route 3, Route 4, Route 22, Route 7, Headbutt mountain area trees. Fearow- Route 9, Route 10, Route 16, Route 17, Route 18, Route 22, evolve Spearow (L20) Natural Moves: Peck (start) Growl (start) Leer (L7 Spearow) Fury Attack (L14 Spearow) Pursuit (L25 Spearow, L26 Fearow) Mirror Move (L31 Spearow, L32 Fearow) Drill Peck (L37 Spearow, L40 Fearow) Agility (L43 Spearow, L47 Fearow) TM/HM: Curse (3), Toxic (6), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15, Fearow), Protect (17), Endure (20), Frustration (21), Return (27), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk
(35), Swift (39), Detect (43), Rest (44), Attract (45), Thief (46), Steel Wing (47), Fly (H2) R/B/Y TMs: Razor Wind, Whirlwind, Take Down, Double-Edge, Rage, Mimic, Double Team, Reflect, Bide, Sky Attack, Substitute Breeding: Scary Face, Faint Attack, Quick Attack, Tri Attack, False Swipe, Sonicboom (Pokecenter) Crystal Move Tutor: None Maximum Stats: L50: 140 HP, 110 Attack, 85 Defense, 120 Speed, 81 Special Attack, 81 Special Defense L100: 333 HP (T85), 278 Attack (T50), 228 Defense (T93), 298 Speed (T19), 220 Special Attack (93), 220 Special Defense (115) 23-24: Ekans/Arbok (Poison) Location: Ekans- Route 32, Route 33, Route 3, Route 4 (Silver), Game Corner (Gold) Arbok- Route 26, Route 27, Route 3, Route 4 (Silver), evolve Ekans (L22) Natural Moves: Wrap (start) Leer (start) Poison Sting (L9 Ekans) Bite (L15 Ekans) Glare (L23 Ekans, L25 Arbok) Screech (L29 Ekans, L33 Arbok) Acid (L37 Ekans, L43 Arbok) Haze (L43 Ekans, L51 Arbok) TM/HM: Headbutt (2), Curse (3), Toxic (6), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15), Protect (17), Giga Drain (19), Endure (20), Frustration (21), Earthquake (26), Return (27), Dig (28), Double Team (32), Swagger (34), Sleep Talk (35), Sludge Bomb (36), Rest (44), Attract (45), Thief (46), Strength (H4) R/B/Y TMs: Body Slam, Take Down, Double-Edge, Rage, Mega Drain, Fissure, Mimic, Bide, Skull Bash, Rock Slide, Substitute Breeding: Pursuit, Beat Up, Slam, Spite, Crunch (Crystal) Crystal Move Tutor: None Maximum Stats: L50: 135 HP, 105 Attack, 89 Defense, 100 Speed, 85 Special Attack, 99 Special Defense L100: 323 HP (T105), 268 Attack (T59), 236 Defense (92), 258 Speed (T63), 228 Special Attack (T82), 256 Special Defense (80) 172-25-26: Pichu/Pikachu/Raichu (Electric) Location: Pichu- Breed Pikachu/Raichu Pikachu- Evolve Pichu (happy), Route 2 Raichu- Evolve Pikachu (Thunder Stone) Natural Moves: Thundershock (start) Charm (Pichu starts with this) Growl (Pikachu starts with this)
Tail Whip (L6 Pichu/Pikachu) Thunder Wave (L8 Pichu/Pikachu) Sweet Kiss (L11 Pichu) Quick Attack (L11 Pikachu) Double Team (L15 Pikachu) Slam (L20 Pikachu) Thunderbolt (L26 Pikachu) Agility (L33 Pikachu) Thunder (L41 Pikachu) Light Screen (L50 Pikachu) TM/HM: Dynamicpunch (1, not Pichu), Headbutt (2), Curse (3), Rollout (4), Toxic (6), Zap Cannon (7), Hidden Power (10), Snore (13), Hyper Beam (15, Raichu), Protect (17), Rain Dance (18), Endure (20), Frustration (21), Iron Tail (23), Thunder (25), Return (27), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Swift (39), Defense Curl (40), Thunderpunch (41, not Pichu), Detect (43), Rest (44), Attract (45), Strength (H4, not Pichu), Flash (H5) R/B/Y TMs: Mega Punch, Mega Kick, Body Slam, Take Down, Double-Edge, Pay Day, Submission, Seismic Toss, Rage, Mimic, Reflect, Bide, Skull Bash, Substitute, Surf (import Surfing Pikachu/Raichu) Breeding: Present, Reversal, Bide, Doubleslap, Encore, Dizzy Punch (Crystal), Petal Dance (Pokecenter), Sing (Pokeceter), Scary Face (Pokecenter), 27-28: Sandshrew/Sandslash (Ground) Location: Sandshrew: Union Cave, Mt. Moon, (Gold), Game Corner (Silver) Sandslash: Evolve Sandshrew (L22), Route 26, Route 27, Mt. Moon (Gold) Natural Moves: Scratch (start) Defense Curl (L6 Sandshrew) Sand-Attack (L11 Sandshrew) Poison Sting (L7 Sandshrew/Sandslash) Slash (L23 Sandshrew, L24 Sandslash) Swift (L30 Sandshrew, L33 Sandslash) Fury Swipes (L37 Sandshrew, L42 Sandslash) Sandstorm (L45 Sandshrew, L52 Sandslash) TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Rollout (4), Toxic (6), Rock Smash (8), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15, Sandslash), Protect (17), Endure (20), Frustration (21), Iron Tail (23), Earthquake (26), Return (27), Dig (28), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Sandstorm (37), Swift (39), Defense Curl (40), Detect (43), Rest (44), Attract (45), Thief (46), Fury Cutter (49), Cut (H1), Strength (H4) R/B/Y TMs: Swords' Dance, Body Slam, Take Down, Double-Edge, Submission, Seismic Toss, Rage, Fissure, Mimic, Bide, Skull Bash, Rock Slide, Substitute Breeding: Rapid Spin, Counter, Flail, Safeguard, Metal Claw (Crystal) Crystal Move Tutor: None Maximum Stats: L50: 150 HP, 120 Attack, 130 Defense, 85 Speed, 65 Special Attack, 75 Special Defense
L100: 353 HP (T66), 298 Attack (T30), 318 Defense (T17), 228 Speed (T90), 188 Special Attack (T119), 208 Special Defense (T124) 29-30-31: NidoranF/Nidorina/Nidoqueen (Poison, Poison, Poison/Ground) Location: NidoranF: Route 35, Route 36 Nidorina: Route 12, Route 13, Route 14, Route 15, evolve NidoranF (L16) Nidoqueen: Evolve Nidorina (Moon Stone) Natural Moves: Tackle (start) Growl (start) Scratch (L8 NidoranF) Double Kick (L12 NidoranF) Poison Sting (L17 NidoranF, L19 Nidorina) Body Slam (L23 Nidoqueen) Tail Whip (L23 NidoranF, L27 Nidorina) Bite (L30 NidoranF, L36 Nidorina) Fury Swipes (L38 NidoranF, L46 Nidorina) TM/HM: Dynamicpunch (1, Nidoqueen), Headbutt (2), Curse (3), Rollout (4, Nidoqueen), Roar (5, Nidoqueen), Toxic (6), Rock Smash (8, not NidoranF) Hidden Power (10), Sunny Day (11), Snore (13), Blizzard (14), Hyper Beam (15, Nidoqueen), Icy Wind (16, Nidoqueen), Protect (17), Rain Dance (18), Endure (20), Frustration (21), Iron Tail (23), Thunder (25), Earthquake (26, Nidoqueen), Return (27), Shadow Ball (30, Nidoqueen), Mud-Slap (31), Double Team (32), Ice Punch (33, Nidoqueen), Swagger (34), Sleep Talk (35), Sandstorm (37, Nidoqueen), Fire Blast (38, Nidoqueen), Defense Curl (40), Thunderpunch (41, Nidoqueen), Detect (43), Rest (44), Attract (45), Thief (46), Fire Punch (48, Nidoqueen), Fury Cutter (49, Nidoqueen), Surf (H3, Nidoqueen), Strength (H4, not NidoranF) RBY TMs: Mega Punch (Nidoqueen), Mega Kick (Nidoqueen), Horn Drill (not NidoranF), Double-Edge, Bubblebeam (not NidoranF), Water Gun (not NidoranF), Ice Beam (not NidoranF), Pay Day (Nidoqueen), Submission (Nidoqueen), Seismic Toss (Nidoqueen), Rage, Thunderbolt, Fissure (Nidoqueen), Mimic, Reflect, Bide, Skull Bash, Rock Slide (Nidoqueen), Substitute Breeding: Take Down, Beat Up, Supersonic, Focus Energy, Charm, Counter, Disable, Sweet Kiss (Pokecenter), Lovely Kiss (Pokecenter), Moonlight (Pokecenter) Crystal Move Tutor: Thunderbolt, Ice Beam (not NidoranF), Flamethrower (Nidoqueen) Maximum Stats: L50: 165 HP, 102 Attack, 107 Defense, 96 Speed, 95 Special Attack, 105 Special Defense L100: 383 HP (T32), 262 Attack (T71), 272 Defense (43), 250 Speed (T70), 248 Special Attack (T72), 268 Special Defense (T49) 32-33-34: Location: Nidorino: Nidoking:
NidoranM/Nidorino/Nidoking (Poison, Poison, Poison/Ground) NidoranM: Route 35, Route 36 Route 12, ROute 13, Route 14, Route 15, evolve NidoranM (L16) Evolve Nidorino (Moon Stone)
Natural Moves: Tackle (start) Leer (start)
Horn Attack (L8 NidoranM) Double Kick (L12 NidoranM) Poison Sting (L17 NidoranM, L19 Nidorino) Thrash (L23 Nidoking) Focus Energy (L23 NidoranM, L27 Nidorino) Fury Attack (L30 NidoranM, L36 Nidorino) Horn Drill (L38 NidoranM, L46 Nidorino) TM/HM: Dynamicpunch (1, Nidoking), Headbutt (2), Curse (3), Rollout (4, Nidoking), Roar (5, Nidoking), Toxic (6), Rock Smash (8, not NidoranM) Hidden Power (10), Sunny Day (11), Snore (13), Blizzard (14), Hyper Beam (15, Nidoking), Icy Wind (16, Nidoking), Protect (17), Rain Dance (18), Endure (20), Frustration (21), Iron Tail (23), Thunder (25), Earthquake (26, Nidoking), Return (27), Shadow Ball (30, Nidoking), Mud-Slap (31), Double Team (32), Ice Punch (33, Nidoking), Swagger (34), Sleep Talk (35), Sandstorm (37, Nidoking), Fire Blast (38, Nidoking), Defense Curl (40), Thunderpunch (41, Nidoking), Detect (43), Rest (44), Attract (45), Thief (46), Fire Punch (48, Nidoking), Fury Cutter (49, Nidoking), Surf (H3, Nidoking), Strength (H4, not NidoranM) RBY TMs: Mega Punch (Nidoking), Mega Kick (Nidoking), Body Slam, DoubleEdge, Bubblebeam (not NidoranM), Water Gun (not NidoranM), Ice Beam (not NidoranM), Pay Day (Nidoking), Submission (Nidoking), Seismic Toss (Nidoking), Rage, Thunderbolt, Fissure (Nidoking), Mimic, Reflect, Bide, Skull Bash, Rock Slide (Nidoking), Substitute Breeding: Confusion, Amnesia, Beat Up, Disable, Counter, Supersonic, Take Down, Sweet Kiss (Pokecenter), Lovely Kiss (Pokecenter), Morning Sun (Pokecenter) Crystal Move Tutor: Thunderbolt, Ice Beam (not NidoranM), Flamethrower (Nidoking) Maximum Stats: L50: 156 HP, 112 Attack, 97 Defense, 105 Speed, 105 Special Attack, 95 Special Defense L100: 365 HP (53), 282 Attack (T48), 252 Defense (69), 268 Speed (T48), 268 Special Attack (T50), 248 Special Defense (T82) 173-35-36: Cleffa/Clefairy/Clefable (Normal) Location: Cleffa: Breed Clefairy/Clefable Clefairy: Mt. Moon, evolve Cleffa (happy) Clefable: Evolve Clefairy (Moon Stone) Natural Moves: Pound (start) Charm (Cleffa starts with this) Growl (Clefairy starts with this) Encore (L4 Cleffa/Clefairy) Sing (L8 Cleffa/Clefairy) Sweet Kiss (L13 Cleffa) Doubleslap (L13 Clefairy) Minimize (L19 Clefairy) Defense Curl (L26 Clefairy) Metronome (L34 Clefairy) Moonlight (L43 Clefairy) Light Screen (L53 Clefairy) TM/HM: Dynamicpunch (1, not Cleffa) Headbutt (2), Curse (3), Rollout (4),
Toxic (6), Zap Cannon (7), Psych Up (9), Hidden Power (10), Sunny Day (11), Snore (13), Blizzard (14), Hyper Beam (15, Clefable), Icy Wind (16, Cleffa) Protect (17), Rain Dance (18), Endure (20), Return (21), Solarbeam (22), Iron Tail (23), Thunder (25, not Cleffa), Return (27), Psychic (29), Shadow Ball (30), Mud-Slap (31), Double Team (32), Ice Punch (33, not Cleffa), Swagger (34), Sleep Talk (35), Fire Blast (38), Defense Curl (40), Thunder Punch (41, not Cleffa), Dream Eater (42), Detect (43), Rest (44), Attract (45), Fire Punch (48, not Cleffa), Nightmare (50), Strength (H4, not Cleffa), Flash (H5) R/B/Y TMs: Mega Punch, Mega Kick, Body Slam, Take Down, Double-Edge, Bubblebeam, Water Gun, Ice Beam, Submission, Counter, Seismic Toss, Rage, Thunderbolt, Teleport, Mimic, Reflect, Bide, Skull Bash, Thunder Wave, Psywave, Tri Attack, Substitute Breeding: Amnesia, Splash, Metronome, Belly Drum, Present, Mimic, Dizzy Punch (Crystal), Petal Dance (Pokecenter), Swift (Pokecenter), Scary Face (Pokecenter) Crystal Move Tutor: Thunderbolt, Ice Beam, Flamethrower Maximum Stats: L50: 170 HP, 90 Attack, 93 Defense, 80 Speed, 105 Special Attack, 110 Special Defense L100: 393 HP (23), 238 Attack (T99), 244 Defense (82), 218 Speed (T96), 268 Special Attack (T50), 278 Special Defense (T43) 37-38: Vulpix/Ninetales (Fire) Location: Vulpix: Route 36, Route 37, Route 8, Route 7 (Silver only) Ninetales: Evolve Vulpix (Fire Stone) Natural Moves: Ember (start) Tail Whip (start) Quick Attack (L7 Vulpix) Roar (L13 Vulpix) Confuse Ray (L19 Vulpix) Safeguard (L25 Vulpix) Flamethrower (L31 Vulpix) Fire Spin (L37 Vulpix) TM/HM: Headbutt (2), Curse (3), Roar (5, Ninetales), Toxic (6), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15, Ninetales), Protect (17) Endure (20), Frustration (21), Iron Tail (23), Return (27), Dig (28), Double Team (32), Swagger (34), Sleep Talk (35), Fire Blast (38), Swift (39), Rest (44), Attract (45) RBY TMs: Body Slam, Take Down, Double-Edge, Rage, Mimic, Reflect, Bide, Skull Bash, Substitute Breeding: Hypnosis, Faint Attack, Flail, Disable, Spite Crystal Move Tutor: Flamethrower Maximum Stats: L50: 148 HP, 96 Attack, 95 Defense, 120 Speed, 101 Special Attack, 120 Special Defense L100: 349 HP (T47), 250 Attack (T86), 248 Defense (T70), 298 Speed (T19), 260 Special Attack (61), 298 Special Defense (T21)
174-39-40: Igglybuff/Jigglypuff/Wigglytuff (Normal) Location: Igglybuff: Breed Jigglypuff/Wigglytuff Jigglypuff: Route 46, Route 3, Route 4, evolve Igglybuff (happy) Wigglytuff: Evolve Jigglypuff (Moon Stone) Natural Moves: Sing (start) Charm (Igglybuff starts with this) Defense Curl (L4 Igglybuff/Jigglypuff) Pound (L9 Igglybuff/Jigglypuff) Sweet Kiss (L14 Igglybuff) Disable (L14 Jigglypuff) Rollout (L19 Jigglypuff) Doubleslap (L24 Jigglypuff) Rest (L29 Jigglypuff) Body Slam (L34 Jigglypuff) Double-Edge (L39 Jigglypuff) TM/HM: Dynamicpunch (1, not Igglybuff), Headbutt (2), Curse (3), Rollout (4), Toxic (6), Zap Cannon (7), Psych Up (9), Hidden Power (10), Sunny Day (11), Snore (13), Blizzard (14, not Igglybuff), Hyper Beam (15, Wigglytuff), Icy Wind (16, Igglybuff) Protect (17), Rain Dance (18), Endure (20), Frustration (21), Solarbeam (22), Thunder (25, not Igglybuff), Return (27), Psychic (29), Shadow Ball (30), Mud-Slap (31), Double Team (32), Ice Punch (33, not Igglybuff), Swagger (34), Sleep Talk (35), Fire Blast (38), Defense Curl (40), Thunderpunch (41, not Igglybuff), Dream Eater (42), Detect (43), Rest (44), Attract (45), Fire Punch (48, not Igglybuff), Nightmare (50), Strength (H4, not Igglybuff), Flash (H5) R/B/Y TMs: Mega Punch, Mega Kick, Body Slam, Take Down, Double-Edge, Bubblebeam, Water Gun, Ice Beam, Submission, Counter, Seismic Toss, Rage, Thunderbolt, Teleport, Mimic, Reflect, Bide, Skull Bash, Thunder Wave, Psywave, Tri Attack, Substitute Breeding: Perish Song, Faint Attack, Present, Dizzy Punch (Crystal), Petal Dance (Pokecenter), Mimic (Pokecenter), Scary Face (Pokecenter) Crystal Move Tutor: Thunderbolt, Ice Beam, Flamethrower Maximum Stats: L50: 215 HP, 90 Attack, 65 Defense, 65 Speed, 95 Special Attack, 70 Special Defense L100: 483 HP (4), 238 Attack (T99), 188 Defense (T130), 188 Speed (T116), 248 Special Attack (T72), 198 Special Defense (T128) 41-42-169: Zubat/Golbat/Crobat (Poison/Flying) Location: Zubat: Union Cave, Route 33, Slowpoke Well, Ilex Forest, Burned Tower, Route 42, Ice Path, Mt. Mortar, Dark Cave, Whirl Islands, Rock Tunnel, Route 3, Route 4, Mt. Moon Golbat: Slowpoke Well, Ice Cave, Dark Cave, Mt. Mortar, Victory Road, Whirl Islands, Mt. Silver, evolve Zubat (L22) Crobat: Evolve Golbat (happy) Natural Moves: Leech Life (start) Supersonic (L6 Zubat) Bite (L12 Zubat) Confuse Ray (L19 Zubat) Wing Attack (L27 Zubat, L30 Golbat/Crobat)
Mean Look (L36 Zubat, L42 Golbat/Crobat) Haze (L46 Zubat, L55 Golbat/Crobat) TM/HM: Curse (3), Toxic (6), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15, not Zubat), Protect (17), Giga Drain (19), Endure (20), Frustration (21), Return (27), Double Team (32), Swagger (34), Sleep Talk (35), Swift (39), Detect (43), Rest (44), Attract (45), Thief (46), Steel Wing (47), Fly (H2, Crobat) R/B/Y TMs: Razor Wind, Whirlwind, Take Down, Double-Edge, Rage, Mega Drain, Mimic, Bide, Substitute (Screech) Breeding: Pursuit, Whirlwind, Gust, Faint Attack, Quick Attack, Flail (Pokecenter) Crystal Move Tutor: None Maximum Stats: L50: 160 HP, 110 Attack, 100 Defense, 150 Speed, 90 Special Attack, 100 Special Defense L100: 373 HP (T47), 278 Attack (T50), 258 Defense (T54), 358 Speed (T2), 238 Special Attack (T78), 258 Special Defense (T63) 43-44-45/186: Oddish/Gloom/Vileplume/Bellossom (Grass/Poison, Grass/Poison, Grass/Poison, Grass) Location: Oddish: Ilex Forest, Route 6, Route 5, Route 24, Route 25 Gloom: Route 5, evolve Oddish (L22) Vileplume: Evolve Gloom (Leaf Stone) Bellossom: Evolve Gloom (Sun Stone) Natural Moves: Absorb (start) Sweet Scent (L7 Oddish) Poison Powder (L14 Oddish) Stun Spore (L16 Oddish) Sleep Powder (L18 Oddish) Acid (L23 Oddish, L24 Gloom) Moonlight (L32 Oddish, L35 Gloom) Petal Dance (L39 Oddish, L44 Gloom) Solarbeam (L55 Bellossom) TM/HM: Curse (3), Toxic (6), Hidden Power (10), Sunny Day (11), Sweet Scent (12), Snore (13), Hyper Beam (15, Vileplume/Bellossom), Protect (17), Giga Drain (19), Endure (20), Frustration (21), Solarbeam (22), Return (27), Double Team (32), Swagger (34), Sleep Talk (35), Sludge Bomb (36), Rest (44), Attract (45), Cut (H1), Flash (H5) R/B/Y TMs: Body Slam (Vileplume), Take Down, Double-Edge, Rage, Mega Drain, Mimic, Reflect, Bide, Substitute Breeding: Flail, Razor Leaf, Synthesis, Swords' Dance, Charm, Leech Seed (Pokecenter) Crystal Move Tutor: None Maximum Stats (Vileplume): L50: 150 HP, 100 Attack, 105 Defense, 70 Speed, 120 Special Attack, 110 Special Defense L100: 353 HP (T66), 258 Attack (T76), 268 Defense (T44), 198 Speed (T108), 298 Special Attack (T22), 278 Special Defense (T43)
(Bellossom): L50: 150 HP, 100 Attack, 105 Defense, 70 Speed, 110 Special Attack, 120 Special Defense L100: 353 HP (T66), 258 Attack (T76), 268 Defense (T44), 198 Speed (T108), 278 Special Attack (T42), 298 Special Defense (T21) 46-47: Paras/Parasect (Bug/Grass) Location: Paras: Ilex Forest, Mt. Moon Parasect: Evolve Paras (L24) Natural Moves: Scratch (start) Stun Spore (L7 Paras) Poison Powder (L13 Paras) Leech Life (L19 Paras) Spore (L25 Paras, L28 Parasect) Slash (L31 Paras, L37 Parasect) Growth (L37 Paras, L46 Parasect) Giga Drain (L43 Paras, L55 Parasect) TM/HM: Curse (3), Toxic (6), Rock Smash (8), Hidden Power (10), Sunny Day (11), Sweet Scent (12), Snore (13), Hyper Beam (15, Parasect), Protect (17), Giga Drain (19), Endure (20), Frustration (21), Solarbeam (22), Return (27), Dig (28), Double Team (32), Swagger (34), Sleep Talk (35), Sludge Bomb (36), Rest (44), Attract (45), Thief (46), Fury Cutter (49), Cut (H1), Flash (H5) R/B/Y TMs: Swords Dance, Body Slam, Take Down, Double-Edge, Rage, Mega Drain, Mimic, Reflect, Bide, Skull Bash, Substitute Breeding: Psybeam, False Swipe, Light Screen, Flail, Counter, Screech, Pursuit, Sweet Scent, Synthesis (Pokecenter) Crystal Move Tutor: None Maximum Stats: L50: 135 HP, 115 Attack, 100 Defense, 50 Speed, 80 Special Attack, 100 Special Defense L100: 323 HP (T105), 288 Attack (T38), 258 Defense (T54), 158 Speed (T129), 218 Special Attack (T94), 258 Special Defense (T63) 48-49: Venonat/Venomoth (Bug/Poison) Location: Venonat: Route 43, Route 24, Route 25 Venomoth: Route 24, Route 25, evolve Venonat (L31) Natural Moves: Tackle (start) Disable (start) Foresight (start) Supersonic (L9 Venonat) Confusion (L17 Venonat) Poison Powder (L20 Venonat) Leech Life (L25 Venonat) Stun Spore (L28 Venonat) Gust (L31 Venomoth) Psybeam (L33 Venonat, L36 Venomoth) Sleep Powder (L36 Venonat, L42 Venomoth) Psychic (L41 Venonat, L52 Venomoth) TM/HM: Curse (3), Toxic (6), Hidden Power (10), Sunny Day (11), Sweet Scent
(12), Snore (13), Hyper Beam (15, Venomoth), Protect (17), Giga Drain (19), Endure (20), Frustration (21), Solarbeam (22), Return (27), Psychic (29), Double Team (32), Swagger (34), Sleep Talk (35), Sludge Bomb (36), Swift (39), Rest (44), Attract (45), Thief (46), Flash (H5) RBY TMs: Razor Wind (Yellow), Whirlwind (Yellow), Take Down, Double-Edge, Rage, Mega Drain, Teleport (Yellow), Mimic, Reflect, Bide, Psywave, Substitute Breeding: Baton Pass, Screech, Giga Drain Crystal Move Tutor: None Maximum Stats: L50: 145 HP, 85 Attack, 80 Defense, 110 Speed, 110 Special Attack, 95 Special Defense L100: 343 HP (T79), 228 Attack (T106), 218 Defense (T103), 278 Speed (T41), 278 Special Attack (T42), 248 Special Defense (T82) 50-51: Diglett/Dugtrio (Ground) Location: Diglett: Diglett's Cave Dugtrio: Diglett's Cave, evolve Diglett (L26) Natural Moves: Scratch (start) Tri-Attack (Crystal: capture a Dugtrio and it will have this) Growl (L5 Diglett) Magnitude (L9 Diglett) Dig (L17 Diglett) Sand-Attack (L25 Diglett) Slash (L33 Diglett, L37 Dugtrio) Earthquake (L41 Diglett, L49 Dugtrio) Fissure (L49 Diglett, L61 Dugtrio) TM/HM: Curse (3), Toxic (6), Rock Smash (8), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15, Dugtrio), Protect (17), Endure (20), Frustration (21), Earthquake (26), Return (27), Dig (28), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Sludge Bomb (36), Rest (44), Attract (45), Thief (46), Cut (H1) RBY TMs: Body Slam, Take Down, Double-Edge, Rage, Mimic, Bide, Rock Slide, Substitute Breeding: Screech, Pursuit, Ancientpower, Faint Attack, Beat Up Crystal Move Tutor: None Maximum Stats: L50: 110 HP, 100 Attack, 70 Defense, 140 Speed, 70 Special Attack, 90 Special Defense L100: 273 HP (137), 258 Attack (T76), 198 Defense (T123), 338 Speed (T6), 198 Special Attack (T113), 238 Special Defense (T91) 52-53: Meowth/Persian (Normal) Location: Meowth: Route 38, Route 39, Route 5, Route 6, Route 7, Route 8 (Silver only) Persian: Route 7 (Silver only), evolve Meowth (L28) Natural Moves: Scratch (start)
Growl (start) Bite (L11 Meowth) Pay Day (L20 Meowth) Faint Attack (L28 Meowth, L29 Persian) Screech (L35 Meowth, L38 Persian) Fury Swipes (L41 Meowth, L46 Persian) Slash (L46 Meowth, L53 Persian) TM/HM: Headbutt (2), Curse (3), Roar (5, Persian) Toxic (6), Zap Cannon (7), Psych Up (9), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15, Persian), Icy Wind (16), Protect (17), Endure (20), Frustration (21), Iron Tail (23), Thunder (25), Return (27), Shadow Ball (30), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Swift (39), Defense Curl (40), Dream Eater (42), Detect (43), Rest (44), Attract (45), Thief (46), Nightmare (50) RBY TMs: Body Slam, Take Down, Double-Edge, Bubblebeam, Water Gun, Rage, Thunderbolt, Mimic, Bide, Skull Bash, Substitute Breeding: Amnesia, Spite, Hypnosis, Charm Crystal Move Tutor: Thunderbolt Maximum Stats: L50: 140 HP, 90 Attack, 80 Defense, 135 Speed, 85 Special Attack, 85 Special Defense L100: 333 HP (T85), 238 Attack (T99), 218 Defense (T103), 328 Speed (T8), 228 Special Attack (T82), 228 Special Defense (T104) 54-55: Psyduck/Golduck (Water) Location: Psyduck: Surf Route 35, Ilex Forest, Route 6 Golduck: Surf Route 35, Ilex Forest, Route 6, Mt. Silver, evolve Psyduck (L33) Natural Moves: Scratch (start) Tail Whip (L5 Psyduck) Disable (L10 Psyduck) Confusion (L16 Psyduck) Screech (L23 Psyduck) Psych Up (L31 Psyduck) Fury Swipes (L40 Psyduck, L44 Golduck) Hydro Pump (L50 Psyduck, L58 Golduck) TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Toxic (6), Rock Smash (8), Psych Up (9), Hidden Power (10), Snore (13), Blizzard (14), Hyper Beam (15, Golduck), Icy Wind (16), Protect (17), Rain Dance (18), Endure (20), Frustration (21), Iron Tail (23), Return (27), Dig (28), Mud-Slap (31), Double Team (32), Ice Punch (33), Swagger (34), Sleep Talk (35), Swift (39), Rest (44), Attract (45), Fury Cutter (49, Golduck), Surf (H3), Strength (H4), Flash (H5), Whirlpool (H6), Waterfall (H7) RBY TMs: Mega Punch, Mega Kick, Body Slam, Take Down, Double-Edge, Bubblebeam, Water Gun, Pay Day, Submission, Counter, Seismic Toss, Rage, Mimic, Bide, Skull Bash, Substitute, Amnesia (not a TM, Amnesia Psyduck can be imported). Breeding: Psychic, Ice Beam, Psybeam, Light Screen, Foresight, Hypnosis, Future Sight, Cross Chop (Crystal), Petal Dance (Pokecenter), Tri Attack
(Pokecenter) Crystal Move Tutor: Ice Beam Maximum Stats: L50: 155 HP, 102 Attack, 98 Defense, 105 Speed, 115 Special Attack, 100 Special Defense L100: 363 HP (T54), 262 Attack (T61), 254 Defense (T66), 268 Speed (T48), 288 Special Attack (T35), 258 Special Defense (T63) 56-57: Mankey/Primeape (Fighting) Location: Mankey: Route 42, Route 9 (Gold only) Primeape: Route 9 (Gold only), evolve Mankey (L28) Natural Moves: Scratch (start) Leer (start) Low Kick (L9 Mankey) Karate Chop (L15 Mankey) Fury Swipes (L21 Mankey) Focus Energy (L27 Mankey) Rage (L28 Primeape) Seismic Toss (L33 Mankey, L36 Primeape) Cross Chop (L39 Mankey, L45 Primeape) Screech (L45 Mankey, L54 Primeape) Thrash (L51 Mankey, L63 Primeape) TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Toxic (6), Rock Smash (8), Psych Up (9), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15, Primeape), Protect (17), Endure (20), Frustration (21), Iron Tail (23), Thunder (25), Return (27), Dig (28), Mud-Slap (31), Double Team (32), Ice Punch (33), Swagger (34), Sleep Talk (35), Swift (39), Defense Curl (40), Thunderpunch (41), Detect (43), Rest (44), Attract (45), Thief (46), Fire Punch (48), Strength (H4) RBY TMs: Mega Punch, Mega Kick, Body Slam, Take Down, Double-Edge, Pay Day, Submission, Rage, Thunderbolt, Mimic, Bide, Metronome, Skull Bash, Substitute Breeding: Rock Slide, Reversal, Foresight, Counter, Meditate, Beat Up Crystal Move Tutor: Thunderbolt Maximum Stats: L50: 140 HP, 125 Attack, 80 Defense, 115 Speed, 80 Special Attack, 90 Special Defense L100: 333 HP (T85), 308 Attack (T23), 218 Defense (T103), 288 Speed (T32), 218 Special Attack (T94), 238 Special Defense (T91) 58-59: Growlithe/Arcanine (Fire) Location: Growlithe: Route 36, Route 37, Route 8, Route 7 (Gold only) Arcanine: Evolve Growlithe (Fire Stone) Natural Moves: Bite (start) Roar (start) Ember (L9 Growlithe) Leer (L18 Growlithe) Take Down (L26 Growlithe) Flame Wheel (L34 Growlithe)
Agility (L42 Growlithe) Flamethrower (L50 Growlithe) Extremespeed (L50 Arcanine) TM/HM: Headbutt (2), Curse (3), Roar (5), Toxic (6), Rock Smash (8), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15, Arcanine), Protect (17), Endure (20), Frustration (21), Iron Tail (23), Dragonbreath (24), Return (27), Dig (28), Double Team (32), Swagger (34), Sleep Talk (35), Fire Blast (38), Swift (39), Rest (44), Attract (45) RBY TMs: Double-Edge, Rage, Dragon Rage, Teleport (Arcanine), Mimic, Reflect, Bide, Skull Bash, Substitute Breeding: Crunch, Body Slam, Safeguard, Thrash, Fire Spin Crystal Move Tutor: Flamethrower Maximum Stats: L50: 165 HP, 130 Attack, 100 Defense, 115 Speed, 120 Special Attack, 100 Special Defense L100: 383 HP (T32), 318 Attack (T18), 258 Defense (T54), 288 Speed (T32), 298 Special Attack (T22), 258 Special Defense (T63) 60-61-62/186: Poliwag/Poliwhirl/Poliwrath/Politoed (Water, Water, Water/ Fighting, Water) Location: Poliwag: Route 30, Route 31, Ecruteak City, Viridian City, Route 22, Route 28, Mt. Silver, Ilex Forest (Fish), Route 44 (Fish), Route 28 (Fish) Poliwhirl: Same as Poliwag, evolve Poliwag (L25) Poliwrath: Evolve Poliwhirl (Water Stone) Politoed: Evolve Poliwhirl (trade with King's Rock attached) Natural Moves: Bubble (start) Hypnosis (L7 Poliwag) Water Gun (L13 Poliwag) Doubleslap (L19 Poliwag) Rain Dance (L25 Poliwag) Body Slam (L31 Poliwag, L35 Poliwrath) Belly Drum (L37 Poliwag, L43 Poliwhirl) Hydro Pump (L43 Poliwag, L51 Poliwhirl) Submission (L35 Poliwrath) Perish Song (L35 Politoed) Mind Reader (L51 Poliwrath) Swagger (L51 Politoed) TM/HM: Dynamicpunch (1, Poliwrath/Politoed), Headbutt (2), Curse (3), Roar (5, Poliwrath), Toxic (6), Rock Smash (8, not Poliwag), Hidden Power (10), Snore (13), Blizzard (14), Hyper Beam (15, Poliwrath/Politoed), Icy Wind (16), Protect (17), Rain Dance (18), Endure (20), Frustration (21), Earthquake (26, Poliwrath/Politoed), Return (27), Psychic (29), Shadow Ball (30, Poliwrath), Mud-Slap (31, not Poliwag), Double Team (32), Ice Punch (33, not Poliwag), Swagger (34), Sleep Talk (35), Defense Curl (40), Detect (43, not Poliwag), Rest (44), Attract (45), Thief (46), Surf (H3), Strength (H4, not Poliwag), Whirlpool (H6), Waterfall (H7) R/B/Y TMs: Mega Punch (not Poliwag), Mega Kick (not Poliwag), Body Slam, Take Down, Double-Edge, Ice Beam, Submission (Poliwhirl), Seismic Toss (not Poliwag), Rage, Earthquake (Poliwhirl), Fissure (Poliwhirl), Mimic, Bide,
Metronome (not Poliwag), Skull Bash, Psywave, Substitute, Strength (Poliwhirl) Breeding: Haze, Mind Reader, Bubblebeam, Mist, Splash, Growth (Pokecenter), Sweet Kiss (Pokecenter), Lovely Kiss (Pokecenter) Crystal Move Tutor: Ice Beam Maximum Stats (Poliwrath): L50: 165 HP, 105 Attack, 115 Defense, 90 Speed, 90 Special Attack, 110 Special Defense L100: 383 HP (T32), 268 Attack (T59), 288 Defense (T33), 238 Speed (T76), 238 Special Attack (T78), 278 Special Defense (T43) (Politoed): L50: 165 HP, 95 Attack, 95 Defense, 90 Speed, 110 Special Attack, 120 Special Defense L100: 383 HP (T32), 248 Attack (T88), 248 Defense (T70), 238 Speed (T76), 278 Special Attack (T42), 298 Special Defense (T21) 63-64-65: Abra/Kadabra/Alakazam (Psychic) Location: Abra: Route 34, Goldenrod Game Corner, Route 35, Route 6, Route 5, Route 24, Route 25, Route 8 Kadabra: Route 8, evolve Abra (L16) Alakazam: Trade Kadabra (no item required) Natural Moves: Teleport (start) Confusion (L16 Kadabra) Kinesis (Kadabra caught wild start with this) Disable (L18 Kadabra/Alakazam) Psybeam (L21 Kadabra/Alakazam) Recover (L26 Kadabra/Alakazam) Future Sight (L31 Kadabra/Alakazam) Psychic (L38 Kadabra/Alakazam) Reflect (L45 Kadabra/Alakazam) TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Toxic (6), Zap Cannon (7), Psych Up (9), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15, Alakazam), Protect (17), Rain Dance (18), Endure (20), Frustration (21), Return (27), Dig (28, not Abra), Psychic (29), Shadow Ball (30), Double Team (32), Ice Punch (33), Swagger (34), Sleep Talk (35), Thunderpunch (41), Dream Eater (42), Rest (44), Attract (45), Thief (46), Fire Punch (48), Nightmare (50), Flash (H5) R/B/Y TMs: Mega Punch, Mega Kick, Body Slam, Take Down, Double-Edge, Submission, Counter, Seismic Toss, Rage, Mimic, Bide, Metronome, Skull Bash, Thunder Wave, Psywave, Tri Attack, Substitute Breeding: Barrier, Light Screen, Encore, Foresight (Pokecenter) Crystal Move Tutor: None Maximum Stats: L50: 130 HP, 70 Attack, 65 Defense, 140 Speed, 155 Special Attack, 105 Special Defense L100: 313 HP (T117), 198 Attack (T123), 188 Defense (T130), 338 Speed (T6), 368 Special Attack (T2), 268 Special Defense (T49) 66-67-68: Machop/Machoke/Machamp (Fighting) Location: Machop: Trade (Goldenrod Dept. Store), Mt. Mortar, Rock Tunnel Machoke: Mt. Mortar, Rock Tunnel, evolve Machop (L28)
Machamp: Trade Machoke (no item required) Natural Moves: Low Kick (start) Leer (start) Focus Energy (L7 Machop) Karate Chop (L13 Machop) Seismic Toss (L19 Machop) Foresight (L25 Machop) Vital Throw (L31 Machop, L34 Machoke/Machamp) Cross Chop (L37 Machop, L43 Machoke/Machamp) Scary Face (L43 Machop, L52 Machoke/Machamp) Submission (L49 Machop, L61 Machoke/Machamp) TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Toxic (6), Rock Smash (8), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15, Machamp), Protect (17), Endure (20), Frustration (21), Earthquake (26), Return (27), Dig (28), Mud-Slap (31), Double Team (32), Ice Punch (33), Swagger (34), Sleep Talk (35), Fire Blast (38), Thunderpunch (41), Detect (43), Rest (44), Attract (45), Thief (46), Fire Punch (48), Strength (H4) RBY TMs: Mega Punch, Mega Kick, Body Slam, Take Down, Double-Edge, Counter, Rage, Fissure, Mimic, Bide, Metronome, Skull Bash, Rock Slide, Substitute Breeding: Light Screen, Rolling Kick, Meditate, Encore, Thrash (Pokecenter), False Swipe (Pokecenter) Crystal Move Tutor: Flamethrower Maximum Stats: L50: 165 HP, 150 Attack, 100 Defense, 75 Speed, 85 Special Attack, 105 Special Defense L100: 383 HP (T32), 358 Attack (T3), 258 Defense (T54), 208 Speed (T102), 228 Special Attack (T82), 268 Special Defense (T49) 69-70-71: Bellsprout/Weepinbell/Victreebel (Grass/Poison) Location: Bellsprout: Route 31, Route 32, Route 44, Route 6, Route 5, Route 24, Route 25 Weepinbell: Route 44, Route 24, Route 25, evolve Bellsprout (L21) Victreebel: Evolve Weepinbell (Leaf Stone) Natural Moves: Vine Whip (start) Growth (L6 Bellsprout) Wrap (L11 Bellsprout) Sleep Powder (L15 Bellsprout) Poison Powder (L17 Bellsprout) Stun Spore (L19 Bellsprout) Acid (L23 Bellsprout, L24 Weepinbell) Sweet Scent (L30 Bellsprout, L33 Weepinbell) Razor Leaf (L37 Bellsprout, L42 Weepinbell) Slam (L45 Bellsprout, L54 Weepinbell) TM/HM: Curse (3), Toxic (6), Hidden Power (10), Sunny Day (11), Sweet Scent (12), Snore (13), Hyper Beam (15, Victreebel), Protect (17), Giga Drain (19), Endure (20), Frustration (21), Solar Beam (22), Return (27), Double Team (32), Swagger (34), Sleep Talk (35), Sludge Bomb (36), Rest (44), Attract (45), Cut (H1), Flash (H5)
R/B/Y TMs: Body Slam, Take Down, Double-Edge, Rage, Mega Drain, Mimic, Bide, Substitute Breeding: Synthesis, Swords' Dance, Reflect, Leech Life, Encore, Sweet Kiss (Pokecenter), Lovely Kiss (Pokecenter) Crystal Move Tutor: None Maximum Stats: L50: 155 HP, 125 Attack, 85 Defense, 90 Speed, 120 Special Attack, 80 Special Defense L100: 363 HP (T54), 308 Attack (T23), 228 Defense (T93), 238 Speed (T76), 298 Special Attack (T22), 218 Special Defense (T116) 72-73: Tentacool/Tentacruel (Water/Poison) Location: Tentacool: New Bark Town, Cherrygrove City, Route 32, Union Cave, Route 34, Olivine City, Route 40, Route 41, Whirl Islands, Cianwood City, Pallet Town, Vermilion City, Cinnibar Island, Route 12, Route 13, Route 19, Route 20, Route 21, Route 26, Route 27 Tentacruel: Same as Tentacool, evolve Tentacool (L30) Natural Moves: Poison Sting (start) Supersonic (L6 Tentacool) Constrict (L12 Tentacool) Acid (L19 Tentacool) Bubblebeam (L25 Tentacool) Wrap (L30 Tentacool) Barrier (L36 Tentacool, L38 Tentacruel) Screech (L43 Tentacool, L47 Tentacruel) Hydro Pump (L49 Tentacool, L55 Tentacruel) TM/HM: Curse (3), Toxic (6), Hidden Power (10), Snore (13), Blizzard (14), Hyper Beam (15, Tentacruel), Icy Wind (16), Protect (17), Rain Dance (18), Giga Drain (19), Endure (20), Frustration (21), Return (27), Double Team (32), Swagger (34), Sleep Talk (35), Sludge Bomb (36), Rest (44), Attract (45), Cut (H1), Surf (H3), Whirlpool (H6) RBY TMs: Swords Dance, Take Down, Double-Edge, Water Gun, Ice Beam, Rage, Mega Drain, Mimic, Reflect, Bide, Skull Bash, Substitute Breeding: Haze, Mirror Coat, Aurora Beam, Rapid Spin, Safeguard, Confuse Ray (Pokecenter), Crystal Move Tutor: Ice Beam Maximum Stats: L50: 155 HP, 90 Attack, 85 Defense, 120 Speed, 100 Special Attack, 140 Special Defense L100: 363 HP (T54), 238 Attack (T99), 228 Defense (T93), 298 Speed (T19), 258 Special Attack (T52), 338 Special Defense (8) 74-75-76: Geodude/Graveler/Golem (Rock/Ground) Location: Geodude: Union Cave, Team Rocket Base (Mahogany), Route 45, Route 46, Mt. Mortar, Dark Cave, Rock Tunnel, Mt. Moon Graveler: Route 45, Mt. Mortar, Dark Cave, Victory Road, Rock Tunnel, Mt. Silver, evolve Geodude (L25) Golem: Trade Graveler (no item required) Natural Moves:
Tackle (start) Defense Curl (L6 Geodude) Rock Throw (L11 Geodude) Magnitude (L16 Geodude) Selfdestruct (L21 Geodude) Harden (L26 Geodude, L27 Graveler/Golem) Rollout (L31 Geodude, L34 Graveler/Golem) Earthquake (L36 Geodude, L41 Graveler/Golem) Explosion (L41 Geodude, L48 Graveler/Golem) TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Rollout (4), Toxic (6), Rock Smash (8), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15, Golem), Protect (17), Endure (20), Frustration (21), Earthquake (26), Return (27), Dig (28), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Sandstorm (37), Fire Blast (38), Defense Curl (40), Rest (44), Attract (45), Fire Punch (48), Strength (H4) R/B/Y TMs: Mega Punch, Mega Kick (Golem), Body Slam, Take Down, DoubleEdge, Submission, Counter, Seismic Toss, Rage, Fissure, Mimic, Bide, Metronome, Rock Slide, Substitute Breeding: Rock Slide, Mega Punch, Rapid Spin (Pokecenter) Crystal Move Tutor: Flamethrower Maximum Stats: L50: 155 HP, 130 Attack, 150 Defense, 65 Speed, 75 Special Attack, 85 Special Defense L100: 363 HP (T54), 318 Attack (T18), 358 Defense (T6), 188 Speed (T116) 208 Special Attack (T106), 228 Special Defense (T104) Crystal Move Tutor: Thunderbolt Maximum Stats: L50: 135 HP, 110 Attack, 75 Defense, 120 Speed, 110 Special Attack, 100 Special Defense L100: 323 HP (T105), 278 Attack (T50), 208 Defense (T117), 298 Speed (T19), 278 Special Attack (T42), 258 Special Defense (T63) 77-78: Ponyta/Rapidash (Fire) Location: Ponyta: Route 27, Route 26, Route 22, Route 28 Rapidash: Route 28, evolve Ponyta (L40) Natural Moves: Tackle (start) Growl (L4 Ponyta) Tail Whip (L8 Ponyta) Ember (L13 Ponyta) Stomp (L19 Ponyta) Fire Spin (L26 Ponyta) Take Down (L34 Ponyta) Fury Attack (L40 Rapidash) Agility (L43 Ponyta, L47 Rapidash) Fire Blast (L53 Ponyta, L61 Rapidash) TM/HM: Headbutt (2), Curse (3), Toxic (6), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15, Rapidash), Protect (17), Endure (20), Frustration (21), Iron Tail (23), Return (27), Double Team (32), Swagger (34), Sleep Talk (35), Fire Blast (38), Swift (39), Rest (44), Attract (45)
RBY TMs: Horn Drill, Body Slam, Double-Edge, Rage, Mimic, Reflect, Bide, Skull Bash, Substitute Breeding: Thrash, Charm, Flame Wheel, Hypnosis, Quick Attack, Double Kick, Low Kick (Pokecenter) Crystal Move Tutor: Flamethrower Maximum Stats: L50: 140 HP, 120 Attack, 90 Defense, 125 Speed, 100 Special Attack, 100 Special Defense L100: 333 HP (T85), 298 Attack (T30), 238 Defense (T83), 308 Speed (T17), 258 Special Attack (T62), 258 Special Defense (T63) 79-80/199: Slowpoke/Slowbro/Slowking (Water/Psychic) Location: Slowpoke: Slowpoke Well, Route 26/27 (Waterfall area) Slowbro: Slowpoke Well, evolve Slowpoke (L37) Slowking: Evolve Slowpoke (trade with King's Rock attached) Natural Moves: Curse (start) Tackle (start) Growl (L6 Slowpoke) Water Gun (L15 Slowpoke) Confusion (L20 Slowpoke) Disable (L29 Slowpoke) Headbutt (L34 Slowpoke) Withdraw (L37 Slowbro) Swagger (L43 Slowking) Amnesia (L43 Slowpoke, L46 Slowbro) Psychic (L48 Slowpoke/Slowking, L54 Slowbro) TM/HM: Dynamicpunch (1, not Slowpoke), Headbutt (2), Curse (3), Toxic (6), Zap Cannon (7), Rock Smash (8, not Slowpoke), Psych Up (9), Hidden Power (10), Sunny Day (11), Snore (13), Blizzard (14), Hyper Beam (15, not Slowpoke), Icy Wind (16), Protect (17), Rain Dance (18), Endure (20), Frustration (21), Iron Tail (23), Earthquake (26), Return (27), Dig (28), Psychic (29), Shadow Ball (30), Mud-Slap (31), Double Team (32), Ice Punch (33, not Slowpoke), Swagger (34), Sleep Talk (35), Fire Blast (38), Swift (39), Dream Eater (42), Rest (44), Attract (45), Fury Cutter (49, not Slowpoke), Nightmare (50), Surf (H3), Strength (H4), Flash (H5), Whirlpool (H6, Slowking) R/B/Y TMs: Mega Punch (Slowbro), Mega Kick (Slowbro), Body Slam, Take Down, Double-Edge, Bubblebeam, Ice Beam, Pay Day, Submission (Slowbro), Counter (Slowbro), Seismic Toss (Slowbro), Rage, Fissure, Teleport, Mimic, Reflect, Bide, Skull Bash, Thunder Wave, Psywave, Tri Attack, Substitute Breeding: Belly Drum, Stomp, Safeguard, Future Sight Crystal Move Tutor: Ice Beam, Flamethrower Maximum Stats (Slowbro): L50: 170 HP, 95 Attack, 130 Defense, 50 Speed, 120 Special Attack, 100 Special Defense L100: 393 HP (T23), 248 Attack (T88), 318 Defense (T17), 158 Speed (T129), 298 Special Attack (T22), 258 Special Defense (T63) (Slowking): L50: 170 HP, 95 Attack, 100 Defense, 50 Speed, 120 Special Attack, 130 Special Defense L100: 393 HP (T23), 248 Attack (T88), 258 Defense (T54), 158 Speed (T129)
298 Special Attack (T22), 318 Special Defense (T12) 81-82: Magnemite/Magneton (Electric/Steel) Location: Magnemite: Route 38, Route 39, Route 6, Route 11 Magneton: Evolve Magnemite (L30) Natural Moves: Tackle (start) Thundershock (L6 Magnemite) Supersonic (L11 Magnemite) Sonicboom (L16 Magnemite) Thunder Wave (L21 Magnemite) Lock-On (L27 Magnemite) Swift (L33 Magnemite, L35 Magneton) Tri Attack (Crystal: L35 Magneton) Screech (L39 Magnemite, L43 Magneton) Zap Cannon (L45 Magnemite, L53 Magneton) TM/HM: Curse (3), Rollout (4), Toxic (6), Zap Cannon (7), Hidden Power (10), Snore (13), Hyper Beam (15, Magneton), Icy Wind (16, Magneton), Protect (17), Rain Dance (18), Endure (20), Frustration (21), Thunder (25), Return (27), Double Team (32), Swagger (34), Sleep Talk (35), Swift (39), Rest (44), Flash (H5) RBY TMs: Take Down, Double-Edge, Rage, Thunderbolt, Teleport, Mimic, Reflect, Bide, Substitute Breeding: Agility (Pokecenter) Crystal Move Tutor: Thunderbolt Maximum Stats: L50: 125 HP, 80 Attack, 115 Defense, 90 Speed, 140 Special Attack, 90 Special Defense L100: 303 HP (T127), 218 Attack (T114), 288 Defense (T33), 238 Speed (T76), 338 Special Attack (T8), 238 Special Defense (T91) 83: Farfetch'd (Normal/Flying) Location: Route 38, Route 39 Natural Moves: Peck (start) Sand-Attack (L7 Farfetch'd) Leer (L13 Farfetch'd) Fury Attack (L19 Farfetch'd) Swords' Dance (L25 Farfetch'd) Agility (L31 Farfetch'd) Slash (L37 Farfetch'd) False Swipe (L44 Farfetch'd) TM/HM: Headbutt (2), Curse (3), Toxic (6), Psych Up (9), Hidden Power (10), Sunny Day (11), Snore (13), Protect (17), Endure (20), Frustration (21), Iron Tail (23), Return (27), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Swift (39), Detect (43), Rest (44), Attract (45), Thief (46), Steel Wing (47), Cut (H1), Fly (H2) RBY TMs: Razor Wind, Whirlwind, Body Slam, Take Down, Double-Edge, Rage, Mimic, Reflect, Bide, Skull Bash, Substitute
Breeding: Mirror Move, Gust, Steel Wing (Gold/Silver only), Foresight, Flail, Quick Attack, Fury Cutter (Pokecenter) Crystal Move Tutor: None Other: Baton Pass (Pokemon Stadium 2) Maximum Stats: L50: 127 HP, 85 Attack, 75 Defense, 80 Speed, 78 Special Attack, 82 Special Defense L100: 307 HP (126), 228 Attack (T106), 208 Defense (T117), 218 Speed (T96), 214 Special Attack (105), 222 Special Defense (114) 84-85: Doduo/Dodrio (Normal/Flying) Location: Doduo: Route 26, Route 27, Route 22, Route 28 Dodrio: Route 26, Route 28, evolve Doduo (L31) Natural Moves: Peck (start) Growl (start) Pursuit (L9 Doduo) Fury Attack (L13 Doduo) Tri Attack (L21 Doduo) Rage (L25 Doduo) Drill Peck (L33 Doduo, L38 Dodrio) Agility (L37 Doduo, L47 Dodrio) TM/HM: Curse (3), Toxic (6), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15, Dodrio), Protect (17), Endure (20), Frustration (21), Solarbeam (22, Dodrio), Return (27), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Swift (39), Rest (44), Attract (45), Thief (46), Steel Wing (47), Fly (H2) RBY TMs: Whirlwind, Body Slam, Take Down, Double-Edge, Rage, Mimic, Reflect, Bide, Skull Bash, Sky Attack, Substitute Breeding: Haze, Supersonic, Flail, Faint Attack, Quick Attack, Low Kick (Pokecenter) Crystal Move Tutor: None Maximum Stats: L50: 135 HP, 130 Attack, 90 Defense, 120 Speed, 80 Special Attack, 80 Special Defense L100: 323 HP (T105), 318 Attack (T18), 238 Defense (T83), 298 Speed (T19), 218 Special Attack (T94), 218 Special Defense (T116) 86-87: Seel/Dewgong (Water, Water/Ice) Location: Seel: Whirl Islands Dewgong: Evolve Seel (L34) Natural Moves: Headbutt (start) Growl (start) Aurora Beam (L16 Seel) Rest (L21 Seel) Take Down (L32 Seel) Ice Beam (L37 Seel, L43 Dewgong) Safeguard (L48 Seel, L60 Dewgong)
TM/HM: Headbutt (2), Curse (3), Toxic (6), Hidden Blizzard (14), Hyper Beam (15, Dewgong), Icy Wind Dance (18), Endure (20), Frustration (21), Return Swagger (34), Sleep Talk (35), Rest (44), Attract (H6), Waterfall (H7)
Power (16), (27), (45),
(10), Snore (13), Protect (17), Rain Double Team (32), Surf (H3), Whirlpool
RBY TMs: Horn Drill, Body Slam, Double-Edge, Bubblebeam, Water Gun, Pay Day, Rage, Mimic, Bide, Skull Bash, Substitute Breeding: Perish Song, Lick, Slam, Peck, Disable, Encore, Flail (Pokecenter) Crystal Move Tutor: Ice Beam Maximum Stats: L50: 165 HP, 90 Attack, 100 Defense, 90 Speed, 90 Special Attack, 115 Special Defense L100: 383 HP (T32), 238 Attack (T99), 258 Defense (T54), 238 Speed (T76), 238 Special Attack (T78), 288 Special Defense (T34) 88-89: Grimer/Muk (Poison) Location: Grimer: Route 16, Route 17, Route 18, Celadon City Muk: Route 16, Route 17, Route 18, Celadon City, evolve Grimer (L38) Natural Moves: Poison Gas (start) Pound (start) Harden (L5 Grimer, L33 Muk) Disable (L10 Grimer, L37 Muk) Sludge (L16 Grimer, L45 Muk) Minimize (L21 Grimer) Screech (L31 Grimer) Acid Armor (L40 Grimer, L45 Muk) Sludge Bomb (L50 Grimer, L60 Muk) TM/HM: Dynamicpunch (1), Curse (3), Toxic (6), Zap Cannon (7), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15, Muk), Protect (17), Giga Drain (19), Endure (20), Frustration (21), Thunder (25), Return (27), Mud-Slap (31), Double Team (32), Ice Punch (33), Swagger (34), Sleep Talk (35), Sludge Bomb (36), Fire Blast (38), Thunderpunch (41), Rest (44), Attract (45), Thief (46), Fire Punch (48) RBY TMs: Body Slam, Rage, Mega Drain, Thunderbolt, Mimic, Bide, Selfdestruct, Explosion, Substitute Breeding: Haze, Mean Look, Lick, Pursuit Crystal Move Tutor: Thunderbolt, Flamethrower Maximum Stats: L50: 180 HP, 125 Attack, 95 Defense, 70 Speed, 85 Special Attack, 120 Special Defense L100: 413 HP (T12), 308 Attack (T23), 248 Defense (T70), 198 Speed (T108), 228 Special Attack (T82), 298 Special Defense (T21) 90-91: Shellder/Cloyster (Water, Water/Ice) Location: Shellder: Olivine Docks, Vermillion Docks, Route 19, Route 20, Route 21 (Good Rod needed) Cloyster: Evolve Shellder (Water Stone) Natural Moves:
Tackle (start) Withdraw (start) Supersonic (L9 Shellder) Aurora Beam (L17 Shellder) Protect (L25 Shellder) Leer (L33 Shellder) Spikes (Crystal: L33 Cloyster) Clamp (L41 Shellder) Spike Cannon (L41 Cloyster) Ice Beam (L49 Shellder) TM/HM: Curse (3), Toxic (6), Hidden Power (10), Snore (13), Blizzard (14), Hyper Beam (15, Cloyster), Icy Wind (16), Protect (17), Rain Dance (18), Endure (20), Frustration (21), Return (27), Double Team (32), Swagger (34), Sleep Talk (35), Swift (39), Rest (44), Attract (45), Surf (H3), Whirlpool (H6) RBY TMs: Double-Edge, Bubblebeam, Water Gun, Rage, Teleport, Mimic, Reflect, Bide, Selfdestruct, Explosion, Tri Attack, Substitute Breeding: Barrier, Rapid Spin, Bubblebeam, Screech, Take Down Crystal Move Tutor: Ice Beam Maximum Stats: L50: 125 HP, 115 Attack, 200 Defense, 90 Speed, 105 Special Attack, 65 Special Defense L100: 303 HP (T127), 288 Attack (T38), 458 Defense (3), 238 Speed (T76), 268 Special Attack (T50), 188 Special Defense (T132) 92-93-94: Gastly/Haunter/Gengar (Ghost/Poison) Location: Gastly: Sprout Tower, Tin Tower Haunter: Route 8, evolve Gastly (L25) Gengar: Trade Haunter (no item required) Natural Moves: Hypnosis (start) Lick (start) Spite (L8 Gastly) Mean Look (L13 Gastly) Curse (L16 Gastly) Night Shade (L21 Gastly) Confuse Ray (L28 Gastly, L31 Haunter/Gengar) Dream Eater (L33 Gastly, L39 Haunter/Gengar) Destiny Bond (L36 Gastly, L48 Haunter/Gengar) TM/HM: Dynamicpunch (1, Gengar), Headbutt (2, Gengar), Curse (3), Toxic (6), Zap Cannon (7), Rock Smash (8, Gengar), Psych Up (9), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15, Gengar), Protect (17), Rain Dance (18), Giga Drain (19), Endure (20), Frustration (21), Thunder (25), Return (27), Psychic (29), Shadow Ball (30), Double Team (32), Ice Punch (33, Gengar), Swagger (34), Sleep Talk (35), Thunderpunch (41, Gengar), Dream Eater (42), Rest (44), Attract (45), Thief (46), Fire Punch (48, Gengar), Nightmare (50), Strength (H4, Gengar) R/B/Y TMs: Mega Punch (Gengar), Mega Kick (Gengar), Body Slam (Gengar), Take Down (Gengar), Double-Edge (Gengar), Submission (Gengar), Counter (Gengar), Seismic Toss (Gengar), Rage, Mega Drain, Thunderbolt, Mimic, Bide, Metronome (Gengar), Selfdestruct, Skull Bash (Gengar), Explosion
(Gengar), Substitute Breeding: Haze, Perish Song, Psywave Crystal Move Tutor: Thunderbolt Maximum Stats: L50: 135 HP, 85 Attack, 80 Defense, 130 Speed, 150 Special Attack, 95 Special Defense L100: 323 HP (T105), 228 Attack (T106), 218 Defense (T103), 318 Speed (T12), 358 Special Attack (T3), 248 Special Defense (T82) 95-208: Onix/Steelix (Rock/Ground, Steel/Ground) Location: Onix: Union Cave, Victory Road, Rock Tunnel, Mt. Silver Steelix: Evolve Onix (trade with Metal Coat attached) Natural Moves: Tackle (start) Screech (start) Bind (L10 Onix/Steelix) Rock Throw (L14 Onix/Steelix) Harden (L23 Steelix) Rage (L27 Onix/Steelix) Sandstorm (L36 Onix/Steelix) Slam (L40 Onix/Steelix) Crunch (L49 Steelix) TM/HM: Headbutt (2), Curse (3), Rollout (4, Steelix) Roar (5), Toxic (6), Rock Smash (8), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15, Steelix), Protect (17), Endure (20), Frustration (21), Iron Tail (23), Dragonbreath (24), Earthquake (26), Return (27), Dig (28), Mud-Slap (31), Double Team (32), Swagger (34), Sandstorm (37), Defense Curl (40, Steelix), Rest (44), Attract (45), Cut (H1, Steelix), Strength (H4) R/B/Y TMs: Body Slam, Take Down, Double-Edge, Rage, Fissure, Mimic, Bide, Selfdestruct, Skull Bash, Explosion, Substitute Breeding: Rock Slide, Flail, Sharpen (Pokecenter) Crystal Move Tutor: None Maximum Stats: L50: 150 HP, 105 Attack, 220 Defense, 50 Speed, 75 Special Attack, 85 Special Defense L100: 353 HP (T66), 268 Attack (T58), 498 Defense (2), 158 Speed (T129), 208 Special Attack (T106), 228 Special Defense (T104) 96-97: Drowzee/Hypno (Psychic) Location: Drowzee: Route 34, Route 35, Route 11 Hypno: Route 11, evolve Drowzee (L28) Natural Moves: Ponud (start) Hypnosis (start) Disable (L10 Drowzee) Confusion (L18 Drowzee) Headbutt (L25 Drowzee) Poison Gas (L31 Drowzee, L33 Hypno) Meditate (L36 Drowzee, L40 Hypno) Psychic (L40 Drowzee, L49 Hypno)
Psych Up (L43 Drowzee, L55 Hypno) Future Sight (L45 Drowzee, L60 Hypno) TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Toxic (6), Zap Cannon (7), Psych Up (9), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15, Hypno), Protect (17), Rain Dance (18), Endure (20), Frustration (21), Return (27), Psychic (29), Shadow Ball (30), Double Team (32), Ice Punch (33), Swagger (34), Sleep Talk (35), Thunderpunch (41), Dream Eater (42), Rest (44), Attract (45), Fire Punch (48), Nightmare (50), Flash (H5) R/B/Y TMs: Mega Punch, Mega Kick, Body Slam, Take Down, Double-Edge, Submission, Counter, Seismic Toss, Rage, Teleport, Mimic, Reflect, Bide, Metronome, Skull Bash, Thunder Wave, Psywave, Tri Attack, Substitute Breeding: Barrier, Light Screen, Amnesia (Pokecenter) Crystal Move Tutor: None Maximum Stats: L50: 160 HP, 93 Attack, 90 Defense, 87 Speed, 93 Special Attack, 135 Special Defense L100: 373 HP (T47), 244 Attack (97), 238 Defense (T83), 232 Speed (T88), 244 Special Attack (T76), 328 Special Defense (T10) 98-99: Krabby/Kingler (Water) Location: Krabby: Route 34 (fish), Olivine City (fish), Route 40 (Rock Smash, Fish), Route 41 (fish), Whirl Islands Kingler: Route 34 (fish, Super Rod), Olivine City (fish, Super Rod), Route 40 (fish), Route 41 (fish), evolve Krabby (L28) Natural Moves: Bubble (start) Leer (start) Vicegrip (L12 Krabby) Harden (L16 Krabby) Stomp (L23 Krabby) Guillotine (L27 Krabby) Protect (L34 Krabby, L38 Kingler) Crabhammer (L38 Krabby, L49 Kingler) TM/HM: Curse (3), Toxic (6), Rock Smash (8), Hidden Power (10), Snore (13), Blizzard (14), Hyper Beam (15, Kingler), Icy Wind (16), Protect (17), Rain Dance (18), Endure (20), Frustration (21), Return (27), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Rest (44), Attract (45), Thief (46), Fury Cutter (49), Cut (H1), Surf (H3), Strength (H4), Whirlpool (H6) RBY TMs: Swords Dance, Body Slam, Take Down, Double-Edge, Bubblebeam, Water Gun, Ice Beam, Rage, Mimic, Bide, Substitute Breeding: Haze, Amnesia, Dig, Flail, Slam, Metal Claw (Pokecenter) Crystal Move Tutor: Ice Beam Maximum Stats: L50: 130 HP, 150 Attack, 135 Defense, 95 Speed, 70 Special Attack, 70 Special Defense L100: 313 HP (T117), 358 Attack (T3), 328 Defense (T13), 248 Speed (T72), 198 Special Attack (T113), 198 Special Defense (T128)
100-101: Voltorb/Electrode (Electric) Location: Voltorb: Team Rocket Base- Mahogany, Route 10 Electrode: Team Rocket Base- Mahogany, evolve Voltorb (L30) Natural Moves: Tackle (start) Screech (L9 Voltorb) Sonicboom (L17 Voltorb) Selfdestruct (L23 Voltorb) Rollout (L29 Voltorb) Light Screen (L33 Voltorb, L34 Electrode) Swift (L37 Voltorb, L40 Electrode) Explosion (L39 Voltorb, L44 Electrode) Mirror Coat (L41 Voltorb, L48 Electrode) TM/HM: Headbutt (2), Curse (3), Rollout (4), Toxic (6), Zap Cannon (7), Hidden Power (10), Snore (13), Hyper Beam (15, Electrode), Protect (17), Rain Dance (18), Endure (20), Frustration (21), Thunder (25), Return (27), Double Team (32), Swagger (34), Sleep Talk (35), Swift (39), Rest (44), Flash (H5) RBY TMs: Take Down, Rage, Thunderbolt, Teleport, Mimic, Reflect, Bide, Skull Bash, Thunder Wave, Substitute Breeding: Agility (Pokecenter) Crystal Move Tutor: Thunderbolt Maximum Stats: L50: 135 HP, 70 Attack, 90 Defense, 160 Speed, 100 Special Attack, 100 Special Defense L100: 323 HP (T105), 198 Attack (T123), 238 Defense (T83), 378 Speed (1), 258 Special Attack (T62), 258 Special Defense (T63) 102-103: Exeggcute/Exeggutor (Grass/Psychic) Location: Exeggcute: Headbutt trees (forest areas) Exeggutor: Evolve Exeggcute (Leaf Stone) Natural Moves: Barrage (start) Hypnosis (start) Reflect (L7 Exeggcute) Leech Seed (L13 Exeggcute) Confusion (L19 Exeggcute) Stomp (L19 Exeggutor) Stun Spore (L25 Exeggcute) Poison Powder (L31 Exeggcute) Egg Bomb (L31 Exeggutor) Sleep Powder (L37 Exeggcute) Solarbeam (L43 Exeggcute) TM/HM: Headbutt (2), Curse (3), Rollout (4), Toxic (6), Psych Up (9), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15, Exeggutor), Protect (17), Giga Drain (19), Endure (20), Frustration (21), Solarbeam (22), Return (27), Psychic (29), Double Team (32), Swagger (34), Sleep Talk (35), Sludge Bomb (36), Dream Eater (42), Rest (44), Attract (45), Thief (46), Nightmare (50), Strength (H4), Flash (H5) RBY TMs: Take Down, Double-Edge, Rage, Teleport, Mimic, Reflect, Bide,
Selfdestruct, Psywave, Explosion, Substitute Breeding: Ancientpower, Synthesis, Moonlight, Mega Drain, Reflect, Sweet Scent (Pokecenter) Crystal Move Tutor: None Maximum Stats: L50: 170 HP, 115 Attack, 105 Defense, 75 Speed, 145 Special Attack, 85 Special Defense L100: 393 HP (T23). 288 Attack (T38), 268 Defense (T44), 208 Speed (T102), 348 Special Attack (T5), 228 Special Defense (T104) 104-105: Cubone/Marowak (Ground) Location: Cubone: Rock Tunnel Marowak: Rock Tunnel, evolve Cubone (L28) Natural Moves: Growl (start) Tail Whip (L5 Cubone) Bone Club (L9 Cubone) Headbutt (L13 Cubone) Leer (L17 Cubone) Focus Energy (L21 Cubone) Bonemerang (L25 Cubone) Rage (L29 Cubone, L32 Marowak) False Swipe (L33 Cubone, L39 Marowak) Thrash (L37 Cubone, L46 Marowak) Bone Rush (L41 Cubone, L53 Marowak) TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Toxic (6), Rock Smash (8), Hidden Power (10), Sunny Day (11), Snore (13), Blizzard (14), Hyper Beam (15, Marowak), Icy Wind (16), Protect (17), Endure (20), Frustration (21), Iron Tail (23), Earthquake (26), Return (27), Dig (28), Mud-Slap (31), Double Team (32), Ice Punch (33), Swagger (34), Sleep Talk (35), Sandstorm (37), Fire Blast (38), Thunderpunch (41), Detect (43), Rest (44), Attract (45), Thief (46), Fire Punch (48), Strength (H4) RBY TMs: Mega Punch, Mega Kick, Body Slam, Take Down, Double-Edge, Bubblebeam, Water Gun, Ice Beam, Submission, Counter, Seismic Toss, Rage, Fissure, Mimic, Bide, Skull Bash, Substitute Breeding: Rock Slide, Screech, Ancientpower, Skull Bash, Belly Drum, Perish Song, Swords Dance (Crystal), Fury Attack (Pokecenter) Crystal Move Tutor: Ice Beam, Flamethrower Maximum Stats: L50: 135 HP, 100 Attack, 130 Defense, 65 Speed, 70 Special Attack, 100 Special Defense L100: 323 HP (T105), 258 Attack (T76), 318 Defense (T17), 188 Speed (T116), 198 Special Attack (T113), 258 Special Defense (T63) 236-106: Tyrogue/Hitmonlee (Fighting) Location: Tyrogue: Mt. Mortar Hitmonlee: Evolve Tyrogue (L20, Attack must be greater than Defense) Natural Moves: Tackle (Tyrogue starts with this) Double Kick (Hitmonlee starts with this)
Meditate (L6 Hitmonlee) Rolling Kick (L11 Hitmonlee) Jump Kick (L16 Hitmonlee) Focus Energy (L21 Hitmonlee) Hi Jump Kick (L26 Hitmonlee) Mind Reader (L31 Hitmonlee) Foresight (L36 Hitmonlee) Endure (L41 Hitmonlee) Mega Kick (L46 Hitmonlee) Reversal (L51 Hitmonlee) TM/HM: Dynamicpunch (1, Hitmonlee), Headbutt (2), Curse (3), Toxic (6), Rock Smash (8), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15, Hitmonlee), Protect (17), Endure (20), Frustration (21), Return (27), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Swift (39), Detect (43), Rest (44), Attract (45), Thief (46), Strength (H4) RBY TMs: Mega Punch, Body Slam, Take Down, Double-Edge, Submission, Counter, Seismic Toss, Rage, Mimic, Bide, Metronome, Skull Bash, Substitute Breeding: Hi Jump Kick, Mind Reader, Mach Punch, Rapid Spin, Dizzy Punch (Crystal), Rage (Pokecenter) Crystal Move Tutor: None Maximum Stats: L50: 125 HP, 140 Attack, 73 Defense, 107 Speed, 55 Special Attack, 130 Special Defense L100: 303 HP (T127), 338 Attack (T13), 204 Defense (122), 272 Speed (47), 168 Special Attack (T130), 318 Special Defense (T12) 236-107: Tyrogue/Hitmonchan (Fighting) Location: Tyrogue: Mt. Mortar Hitmonchan: Evolve Tyrogue (L20, Attack must be less than Defense) Natural Moves: Tackle (Tyrogue starts with this) Comet Punch (Hitmonchan starts with this) Agility (L7 Hitmonchan) Pursuit (L13 Hitmonchan) Thunderpunch \ Ice Punch----- (L26 Hitmonchan) Fire Punch / Mach Punch (L32 Hitmonchan) Mega Punch (L38 Hitmonchan) Detect (L44 Hitmonchan) Counter (L50 Hitmonchan) TM/HM: Dynamicpunch (1, Hitmonchan), Headbutt (2), Curse (3), Toxic (6), Rock Smash (8), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15, Hitmonchan), Protect (17), Endure (20), Frustration (21), Return (27), Mud-Slap (31), Double Team (32), Ice Punch (33, Hitmonchan), Swagger (34), Sleep Talk (35), Swift (39), Thunderpunch (41, Hitmonchan), Rest (44), Attract (45), Thief (46), Strength (H4) RBY TMs: Mega Kick, Body Slam, Take Down, Double-Edge, Submission, Seismic Toss, Rage, Mimic, Bide, Metronome, Skull Bash, Substitute Breeding: Hi Jump Kick, Mind Reader, Mach Punch, Rapid Spin, Dizzy Punch
(Crystal), Rage (Pokecenter) Crystal Move Tutor: None Maximum Stats: L50: 125 HP, 125 Attack, 99 Defense, 96 Speed, 55 Special Attack, 130 Special Defense L100: 303 HP (T127), 308 Attack (T23), 256 Defense (T64), 250 Speed (T70), 168 Special Attack (T130), 318 Special Defense (T12) 108: Lickitung (Normal) Location: Route 44 Natural Moves: Lick (start) Supersonic (L7 Lickitung) Defense Curl (L13 Lickitung) Stomp (L19 Lickitung) Wrap (L25 Lickitung) Disable (L31 Lickitung) Slam (L37 Lickitung) Screech (L43 Lickitung) TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Rollout (4), Toxic (6), Rock Smash (8), Psych Up (9), Hidden Power (10), Sunny Day (11), Snore (13), Blizzard (14), Hyper Beam (15), Icy Wind (16), Protect (17), Rain Dance (18), Endure (20), Frustration (21), Iron Tail (23), Thunder (25), Earthquake (26), Return (27), Shadow Ball (30), Mud-Slap (31), Double Team (32), Ice Punch (33), Swagger (34), Sleep Talk (35), Sandstorm (37), Fire Blast (38), Defense Curl (40), Thunderpunch (41), Dream Eater (42), Rest (44), Attract (45), Thief (46), Fire Punch (48), Nightmare (50), Cut (H1), Surf (H3), Strength (H4) RBY TMs: Mega Punch, Swords Dance, Mega Kick, Take Down, Double-Edge, Bubblebeam, Water Gun, Ice Beam, Submission, Counter, Seismic Toss, Rage, Thunderbolt, Earthquake, Fissure, Mimic, Bide, Skull Bash, Substitute Breeding: Belly Drum, Body Slam, Magnitude, Doubleslap (Pokecenter) Crystal Move Tutor: Thunderbolt, Ice Beam, Flamethrower Maximum Stats: L50: 165 HP, 75 Attack, 95 Defense, 50 Speed, 80 Special Attack, 95 Special Defense L100: 383 HP (T32), 208 Attack (T118), 248 Defense (T70), 158 Speed (T129), 218 Special Attack (T94), 248 Special Defense (T82) 109-110: Koffing/Weezing (Poison) Location: Koffing: Burned Tower, Team Rocket HQ Weezing: Evolve Koffing (L35) Natural Moves: Poison Gas (start) Tackle (start) Smog (L9 Koffing) Selfdestruct (L17 Koffing) Sludge (L21 Koffing) Smokescreen (L25 Koffing) Haze (L33 Koffing) Explosion (L41 Koffing, L44 Weezing)
Destiny Bond (L45 Koffing, L51 Weezing) TM/HM: Curse (3), Rollout (4), Toxic (6), Zap Cannon (7), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15, Weezing), Protect (17), Endure (20), Frustration (21), Thunder (25), Return (27), Double Team (32), Swagger (34), Sleep Talk (35), Sludge Bomb (36), Fire Blast (38), Rest (44), Attract (45), Thief (46) RBY TMs: Rage, Thunderbolt, Mimic, Bide, Substitute Breeding: Psybeam, Pain Split, Screech, Destiny Bond, Psywave Crystal Move Tutor: Thunderbolt, Flamethrower Maximum Stats: L50: 140 HP, 110 Attack, 140 Defense, 80 Speed, 105 Special Attack, 90 Special Defense L100: 333 HP (T85), 278 Attack (T50), 338 Defense (T9), 218 Speed (T96), 268 Special Attack (T50), 238 Special Defense (T91) 111-112: Rhyhorn/Rhydon (Ground/Rock) Location: Rhyhorn: Victory Road Rhydon: Evolve Rhyhorn (L42) Natural Moves: Horn Attack (start) Tail Whip (start) Stomp (L13 Rhyhorn) Fury Attack (L19 Rhyhorn) Scary Face (L31 Rhyhorn) Horn Drill (L37 Rhyhorn) Take Down (L49 Rhyhorn, L54 Rhydon) Earthquake (L55 Rhyhorn, L65 Rhydon) TM/HM: Dynamicpunch (1, Rhydon), Headbutt (2), Curse (3), Rollout (4), Roar (5), Toxic (6), Zap Cannon (7), Rock Smash (8), Hidden Power (10), Sunny Day (11), Snore (13), Blizzard (14), Hyper Beam (15, Rhydon), Icy Wind (16), Protect (17), Endure (20), Frustration (21), Iron Tail (23), Thunder (25), Earthquake (26), Return (27), Dig (28), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Sandstorm (37), Fire Blast (38), Thunder Punch (41, Rhydon), Rest (44), Attract (45), Fire Punch (48, Rhydon), Fury Cutter (49, Rhydon), Surf (H3, Rhydon), Strength (H4) RBY TMs: Mega Punch (Rhydon), Mega Kick (Rhydon), Body Slam, Double-Edge, Bubblebeam (Rhydon), Water Gun (Rhydon), Ice Beam (Rhydon), Pay Day (Rhydon), Submission (Rhydon), Seismic Toss (Rhydon), Rage, Thunderbolt, Fissure, Mimic, Double Team, Bide, Skull Bash, Substitute Breeding: Rock Slide, Magnitude, Reversal, Thrash, Counter, Crunch, Pursuit Crystal Move Tutor: Thunderbolt, Ice Beam, Flamethrower Maximum Stats: L50: 180 HP, 150 Attack, 140 Defense, 60 Speed, 65 Special Attack, 65 Special Defense L100: 413 HP (T12), 358 Attack (T3), 338 Defense (T9), 178 Speed (T122), 188 Special Attack (T119), 188 Special Defense (T132) 113-242: Chansey/Blissey (Normal) Location: Chansey: Route 12, Route 13, Route 14, Route 15
Blissey: Evolve Chansey (happy) Natural Moves: Pound (start) Growl (L5 Chansey) Tail Whip (L9 Chansey, L7 Blissey) Softboiled (L13 Chansey, L10 Blissey) Doubleslap (L17 Chansey, L13 Blissey) Minimize (L23 Chansey, L18 Blissey) Sing (L29 Chansey, L23 Blissey) Egg Bomb (L35 Chansey, L28 Blissey) Defense Curl (L41 Chansey, L33 Blissey) Light Screen (L49 Chansey, L40 Blissey) Double-Edge (L57 Chansey, L47 Blissey) TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Rollout (4), Toxic (6), Zap Cannon (7), Rock Smash (8), Psych Up (9), Hidden Power (10), Sunny Day (11), Snore (13), Blizzard (14), Hyper Beam (15), Icy Wind (16), Protect (17), Rain Dance (18), Endure (20), Frustration (21), Solarbeam (22), Iron Tail (23), Thunder (25), Return (27), Psychic (29), Shadow Ball (30), MudSlap (31), Double Team (32), Swagger (34), Sleep Talk (35), Sandstorm (37), Fire Blast (38), Defense Curl (40), Dream Eater (42), Rest (44), Attract (45), Strength (H4), Flash (H5) RBY TMs: Mega Punch, Mega Kick, Body Slam, Take Down, Double-Edge, Bubblebeam, Water Gun, Ice Beam, Submission, Counter, Seismic Toss, Rage, Thunderbolt, Teleport, Mimic, Reflect, Bide, Skull Bash, Thunder Wave, Psywave, Tri Attack, Substitute Breeding: Heal Bell, Metronome, Present, Sweet Scent (Pokecenter) Crystal Move Tutor: Thunderbolt, Ice Beam, Flamethrower Maximum Stats: L50: 330 HP, 30 Attack, 30 Defense, 75 Speed, 95 Special Attack, 155 Special Defense L100: 713 HP (1), 118 Attack (T138), 118 Defense (138), 208 Speed (T102), 248 Special Attack (T72), 368 Special Defense (5) 114: Tangela (Grass) Location: Route 44, Route 21, Route 28 Natural Moves: Constrict (start) Sleep Powder (L4 Tangela) Absorb (L10 Tangela) Poison Powder (L13 Tangela) Vine Whip (L19 Tangela) Bind (L25 Tangela) Mega Drain (L31 Tangela) Stun Spore (L34 Tangela) Slam (L40 Tangela) Growth (L46 Tangela) TM/HM: Headbutt (2), Curse (3), Toxic (6), Psych Up (9), Hidden Power (10), Sunny Day (11), Sweet Scent (12), Snore (13), Hyper Beam (15), Protect (17), Giga Drain (19), Endure (20), Frustration (21), Solarbeam (22), Return (27), Double Team (32), Swagger (34), Sleep Talk (35), Sludge Bomb (36), Rest (44), Attract (45), Thief (46), Cut (H1), Flash (H5)
RBY TMs: Swords Dance, Body Slam, Take Down, Double-Edge, Rage, Mimic, Bide, Substitute Breeding: Amnesia, Reflect, Confusion, Mega Drain, Flail, Synthesis (Pokecenter) Crystal Move Tutor: None Maximum Stats: L50: 140 HP, 75 Attack, 135 Defense, 80 Speed, 120 Special Attack, 60 Special Defense L100: 333 HP (T85), 208 Attack (T118), 328 Defense (T13), 218 Speed (T96), 298 Special Attack (T22), 178 Special Defense (138) 115: Kangaskhan (Normal) Location: Rock Tunnel Natural Moves: Comet Punch (start) Leer (L7 Kangaskhan) Bite (L13 Kangaskhan) Tail Whip (L19 Kangaskhan) Mega Punch (L25 Kangaskhan) Rage (L31 Kangaskhan) Endure (L37 Kangaskhan) Dizzy Punch (L43 Kangaskhan) Reversal (L49 Kangaskhan) TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Roar (5), Toxic (6), Zap Cannon (7), Rock Smash (8), Hidden Power (10), Sunny Day (11), Snore (13), Blizzard (14), Hyper Beam (15), Icy Wind (16), Protect (17), Rain Dance (18), Endure (20), Frustration (21), Iron Tail (23), Thunder (25), Earthquake (26), Return (27), Shadow Ball (30), Mud-Slap (31), Double Team (32), Ice Punch (33), Swagger (34), Sleep Talk (35), Sandstorm (37), Fire Blast (38), Thunderpunch (41), Rest (44), Attract (45), Fire Punch (48), Fury Cutter (49), Surf (H3), Strength (H4) RBY TMs: Mega Kick, Body Slam, Take Down, Double-Edge, Bubblebeam, Water Gun, Ice Beam, Submission, Counter, Seismic Toss, Thunderbolt, Fissure, Mimic, Bide, Skull Bash, Rock Slide, Substitute Breeding: Safeguard, Focus Energy, Foresight, Stomp, Disable, Faint Attack (Pokecenter) Crystal Move Tutor: Thunderbolt, Ice Beam, Flamethrower Maximum Stats: L50: 180 HP, 115 Attack, 100 Defense, 110 Speed, 60 Special Attack, 100 Special Defense L100: 413 HP (T12), 288 Attack (T38), 258 Defense (T54), 278 Speed (T41), 178 Special Attack (T123), 258 Special Defense (T63) 116-117-230: Horsea/Seadra/Kingdra (Water, Water, Water/Dragon) Location: Horsea: Whirl Islands (fish) Seadra: Whirl Islands (fish), evolve Horsea (L32) Kingdra: Evolve Seadra (trade with Dragon Scale attached) Natural Moves: Bubble (start)
Smokescreen (L8 Horsea) Leer (L15 Horsea) Water Gun (L22 Horsea) Twister (L29 Horsea) Agility (L36 Horsea, L40 Seadra/Kingdra) Hydro Pump (L43 Horsea, L51 Seadra/Kingdra) TM/HM: Headbutt (2), Curse (3), Toxic (6), Hidden Power (10), Snore (13), Blizzard (14), Hyper Beam (15, not Horsea), Icy Wind (16), Protect (17), Rain Dance (18), Endure (20), Frustration (21), Dragonbreath (24), Return (27), Double Team (32), Swagger (34), Sleep Talk (35), Swift (39), Rest (44), Attract (45), Surf (H3), Whirlpool (H6), Waterfall (H7) RBY TMs: Take Down, Double-Edge, Bubblebeam, Ice Beam, Rage, Mimic, Bide, Skull Bash, Substitute Breeding: Aurora Beam, Octazooka, Flail, Dragon Rage, Disable, Splash, Haze (Pokecenter) Crystal Move Tutor: Ice Beam Maximum Stats: L50: 150 HP, 115 Attack, 115 Defense, 105 Speed, 115 Special Attack, 115 Special Defense L100: 353 HP (T66), 288 Attack (T38), 288 Defense (T33), 268 Speed (T48), 288 Special Attack (T35), 288 Special Defense (T34) 118-119: Goldeen/Seaking (Water) Location: Goldeen: Mt. Mortar, Route 42, Waterfall Pass, Route 4, Route 9, Route 10, Cerulean City, Route 24, Route 25, Mt. Silver (All fish), Surf the same areas Seaking: Same as Goldeen, evolve Goldeen (L33) Natural Moves: Peck (start) Tail Whip (start) Supersonic (L10 Goldeen) Horn Attack (L15 Goldeen) Flail (L24 Goldeen) Fury Attack (L29 Goldeen) Waterfall (L38 Goldeen, L41 Seaking) Horn Drill (L43 Goldeen, L49 Seaking) Agility (L52 Goldeen, L61 Seaking) TM/HM: Curse (3), Toxic (6), Hidden Power (10), Snore (13), Blizzard (14), Hyper Beam (15, Seaking), Icy Wind (16), Protect (17), Rain Dance (18), Endure (20), Frustration (21), Return (27), Double Team (32), Swagger (34), Sleep Talk (35), Swift (39), Rest (44), Attract (45), Surf (H3), Waterfall (H7) R/B/Y TMs: Take Down, Double-Edge, Bubblebeam, Water Gun, Ice Beam, Rage, Mimic, Bide, Skull Bash, Substitute Breeding: Haze, Psybeam, Hydro Pump, Swords Dance (Pokecenter) Crystal Move Tutor: Ice Beam Maximum Stats: L50: 155 HP, 112 Attack, 85 Defense, 88 Speed, 85 Special Attack, 100 Special Defense
L100: 363 HP (T54), 282 Attack (T48), 228 Defense (T93), 234 Speed (87), 228 Special Attack (T82), 258 Special Defense (T63) 120-121: Staryu/Starmie (Water/Psychic) Location: Staryu: Route 34, Route 40, Route 41, Olivine City, Cianwood City, Cerulean Gym (need Good Rod or better, only at night) Starmie: Evolve Staryu (Water Stone) Natural Moves: Tackle (start) Harden (start) Water Gun (L7 Staryu) Rapid Spin (L13 Staryu) Recover (L19 Staryu) Swift (L25 Staryu) Bubblebeam (L31 Staryu, L23 Starmie) Minimize (L37 Staryu) Confuse Ray (L37 Starmie) Light Screen (L43 Staryu) Hydro Pump (L50 Staryu) TM/HM: Curse (3), Toxic (6), Zap Cannon (7), Psych Up (9), Hidden Power (10), Snore (13), Blizzard (14), Hyper Beam (15), Icy Wind (16), Protect (17), Rain Dance (18), Endure (20), Frustration (21), Thunder (25), Return (27), Psychic (29), Double Team (32), Swagger (34), Sleep Talk (35), Swift (39), Dream Eater (42), Rest (44), Attract (45), Nightmare (50), Surf (H3), Flash (H5), Whirlpool (H6), Waterfall (H7) RBY TMs: Take Down, Double-Edge, Ice Beam, Rage, Thunderbolt, Teleport, Mimic, Reflect, Bide, Skull Bash, Thunder Wave, Psywave, Tri Attack, Substitute Breeding: Twister (Pokecenter) Crystal Move Tutor: Thunderbolt, Ice Beam Maximum Stats: L50: 135 HP, 95 Attack, 105 Defense, 135 Speed, 120 Special Attack, 105 Special Defense L100: 323 HP (T105), 248 Attack (T88), 268 Defense (T44), 328 Speed (T8), 298 Special Attack (T22), 268 Special Defense (T49) 122: Mr. Mime (Psychic) Location: Celadon Game Corner, Route 21 Natural Moves: Barrier (start) Confusion (L6 Mr. Mime) Substitute (L11 Mr. Mime) Meditate (L16 Mr. Mime) Doubleslap (L21 Mr. Mime) Reflect (L26 Mr. Mime) Light Screen (L26 Mr. Mime) Encore (L31 Mr. Mime) Psybeam (L36 Mr. Mime) Baton Pass (L41 Mr. Mime) Safeguard (L46 Mr. Mime) TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Toxic (6), Zap Cannon
(7), Psych Up (9), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15), Protect (17), Endure (20), Frustration (21), Solarbeam (22), Thunder (25), Return (27), Psychic (29), Shadow Ball (30), Mud-Slap (31), Double Team (32), Ice Punch (33), Swagger (34), Sleep Talk (35), Thunderpunch (41), Dream Eater (42), Rest (44), Attract (45), Thief (46), Fire Punch (48), Nightmare (50), Flash (H5) RBY TMs: Mega Punch, Mega Kick, Body Slam, Take Down, Double-Edge, Submission, Counter, Seismic Toss, Rage, Thunderbolt, Teleport, Reflect, Bide, Metronome, Skull Bash, Thunder Wave, Psywave, Substitute Crystal Move Tutor: Thunderbolt Breeding: Mimic, Hypnosis, Future Sight, Mind Reader (Pokecenter) Maximum Stats: L50: 115 HP, 65 Attack, 85 Defense, 110 Speed, 120 Special Attack, 140 Special Defense L100: 283 HP (136), 188 Attack (T130), 228 Defense (T93), 278 Speed (T41), 298 Special Attack (T22), 338 Special Defense (9) 123-212: Scyther/Scizor (Bug/Flying, Bug/Steel) Location: Scyther: Bug-Catching Contest Scizor: Evolve Scyther (trade with Metal Coat attached) Natural Moves: Quick Attack (start) Leer (start) Focus Energy (L6 Scyther/Scizor) Pursuit (L12 Scyther/Scizor) False Swipe (L18 Scyther/Scizor) Agility (L24 Scyther/Scizor) Wing Attack (L30 Scyther) Metal Claw (L30 Scizor) Slash (L36 Scyther/Scizor) Swords' Dance (L42 Scyther/Scizor) Double Team (L48 Scyther/Scizor) TM/HM: Headbutt (2), Curse (3), Toxic (6), Rock Smash (8), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15), Protect (17), Endure (20), Frustration (21), Return (27), Double Team (32), Swagger (34), Sleep Talk (35), Sandstorm (37, Scizor), Swift (39), Detect (43), Rest (44), Attract (45), Thief (46), Steel Wing (47), Fury Cutter (49), Cut (H1), Strength (H4) RBY TMs: Take Down, Double-Edge, Rage, Mimic, Bide, Skull Bash, Substitute Breeding: Baton Pass, Safeguard, Light Screen, Reversal, Counter, Razor Wind, Sonicboom (Pokecenter) Crystal Move Tutor: None Maximum Stats: L50: 145 HP, 150 Attack, 120 Defense, 85 Speed, 75 Special Attack, 100 Special Defense L100: 343 HP (T79), 358 Attack (T3), 298 Defense (T25), 228 Speed (T90), 208 Special Attack (T106), 258 Special Defense (T63) 238-124: Smoochum/Jynx (Ice/Psychic) Location: Smoochum: Breed Jynx
Jynx: Evolve Smoochum (L30), Ice Cave Natural Moves: Pound (start) Lick (start) Sweet Kiss (L9 Smoochum) Lovely Kiss (L9 Jynx) Powder Snow (L13 Smoochum/Jynx) Confusion (L21 Smoochum) Doubleslap (L21 Jynx) Sing (L25 Smoochum) Ice Punch (L25 Smoochum) Mean Look (L33 Smoochum, L35 Jynx) Psychic (L37 Smoochum) Body Slam (L41 Smoochum) Perish Song (L45 Smoochum, L51 Jynx) Blizzard (L49 Smoochum, L57 Jynx) TM/HM: Dynamicpunch (1), Headbutt (2, Jynx), Curse (3), Toxic (6), Psych Up (9), Hidden Power (10), Sweet Scent (12), Snore (13), Blizzard (14), Hyper Beam (15, Electabuzz), Icy Wind (16), Protect (17), Rain Dance (18), Endure (20), Frustration (21), Return (27), Psychic (29), Shadow Ball (30), Mud-Slap (31), Double Team (32), Ice Punch (33), Swagger (34), Sleep Talk (35), Dream Eater (42), Rest (44), Attract (45), Thief (46), Nightmare (50) RBY TMs: Mega Punch, Mega Kick, Take Down, Double-Edge, Bubblebeam, Water Gun, Ice Beam, Submission, Counter, Seismic Toss, Rage, Teleport, Mimic, Reflect, Bide, Metronome, Skull Bash, Psywave, Substitute Breeding: Meditate, Dizzy Punch (Crystal), Petal Dance (Pokecenter), Metronome (Pokecenter), Crystal Move Tutor: Ice Beam Maximum Stats: L50: 140 HP, 70 Attack, 55 Defense, 115 Speed, 135 Special Attack, 115 Special Defense L100: 333 HP (T85), 198 Attack (T123), 168 Defense (T136), 288 Speed (T32), 328 Special Attack (T8), 288 Special Defense (T34) 239-125: Elekid/Electabuzz (Electric) Location: Elekid: Breed Electabuzz Electabuzz: Route 10, evolve Elekid (L30) Natural Moves: Quick Attack (start) Leer (start) Thunderpunch (L9 Elekid/Electabuzz) Light Screen (L17 Elekid/Electabuzz) Swift (L25 Elekid/Electabuzz) Screech (L33 Elekid, L36 Electabuzz) Thunderbolt (L41 Elekid, L47 Electabuzz) Thunder (L49 Elekid, L58 Electabuzz) TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Toxic (6), Zap Cannon (7), Rock Smash (8, Electabuzz), Hidden Power (10), Snore (13), Hyper Beam (15, Electabuzz), Protect (17), Rain Dance (18), Endure (20), Frustration (21), Iron Tail (23, Electabuzz), Thunder (25), Return (27), Psychic (29), MudSlap (31), Double Team (32), Ice Punch (33), Swagger (34), Sleep Talk (35),
Swift (39), Thunderpunch (41), Detect (43), Rest (44), Attract (45), Thief (46), Fire Punch (48), Strength (H4, Electabuzz), Flash (H5) RBY TMs: Mega Punch, Mega Kick, Body Slam, Take Down, Double-Edge, Submission, Counter, Seismic Toss, Rage, Teleport, Mimic, Reflect, Bide, Metronome, Skull Bash, Thunder Wave, Psywave, Substitute Breeding: Barrier, Rolling Kick, Karate Chop, Meditate, Cross Chop (Crystal), Dizzy Punch (Crystal), Pursuit (Pokecenter) Crystal Move Tutor: Thunderbolt Maximum Stats: L50: 140 HP, 103 Attack, 77 Defense, 125 Speed, 115 Special Attack, 105 Special Defense L100: 333 HP (T85), 264 Attack (T69), 212 Defense (T115), 308 Speed (T17), 288 Special Attack (T35), 268 Special Defense (T49) 240-126: Magby/Magmar (Fire) Location: Magby: Breed Magmar Magmar: Burned Tower, evolve Magby (L30) Natural Moves: Ember (start) Leer (L7 Magby/Magmar) Smog (L13 Magby/Magmar) Fire Punch (L19 Magby/Magmar, captured Magmar start with this) Smokescreen (L25 Magby/Magmar) Sunny Day (L31 Magby, L33 Magmar) Flamethrower (L37 Magby, L41 Magmar) Confuse Ray (L43 Magby, L49 Magmar) Fire Blast (L49 Magby, L57 Fire Blast) TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Toxic (6), Rock Smash (8, Magmar), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15, Magmar), Protect (17), Endure (20), Frustration (21), Iron Tail (23), Return (27), Psychic (29), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Fire Blast (38), Thunderpunch (41), Detect (43), Rest (44), Attract (45), Thief (46), Fire Punch (48), Strength (H4, Magmar) RBY TMs: Mega Kick, Body Slam, Take Down, Double-Edge, Submission, Counter, Seismic Toss, Rage, Teleport, Mimic, Bide, Metronome, Skull Bash, Psywave, Substitute Breeding: Barrier, Karate Chop, Screech, Mega Punch, Cross Chop (Crystal), Dizzy Punch (Crystal), Faint Attack (Pokecenter) Crystal Move Tutor: Flamethrower Maximum Stats: L50: 140 HP, 115 Attack, 77 Defense, 113 Speed, 120 Special Attack, 105 Special Defense L100: 333 HP (T85), 288 Attack (T38), 212 Defense (T115), 284 Speed (T38), 298 Special Attack (T22), 268 Special Defense (T49) 127: Pinsir (Bug) Location: Bug-Catching Contest Natural Moves: Vicegrip (start)
Focus Energy (L7 Pinsir) Bind (L13 Pinsir) Seismic Toss (L19 Pinsir) Harden (L25 Pinsir) Guillotine (L31 Pinsir) Submission (L37 Pinsir) Swords' Dance (L43 Pinsir) TM/HM: Headbutt (2), Curse (3), Toxic (6), Rock Smash (8), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15), Protect (17), Endure (20), Frustration (21), Return (27), Double Team (32), Swagger (34), Sleep Talk (35), Rest (44), Attract (45), Thief (46), Fury Cutter (49), Cut (H1), Strength (H4) RBY TMs: Body Slam, Take Down, Double-Edge, Rage, Mimic, Bide, Substitute Breeding: Flail, Fury Attack, Rock Throw (Pokecenter) Crystal Move Tutor: None Maximum Stats: L50: 140 HP, 145 Attack, 120 Defense, 105 Speed, 75 Special Attack, 90 Special Defense L100: 333 HP (T85), 348 Attack (T10), 298 Defense (T25), 268 Speed (T48), 208 Special Attack (T106), 238 Special Defense (T91) 128: Tauros (Normal) Location: Route 38, Route 39 Natural Moves: Tackle (start) Tail Whip (L4 Tauros) Rage (L8 Tauros) Horn Attack (L13 Tauros) Scary Face (L19 Tauros) Pursuit (L26 Tauros) Rest (L34 Tauros) Thrash (L43 Tauros) Take Down (L53 Tauros) TM/HM: Headbutt (2), Curse (3), Toxic (6), Zap Cannon (7), Rock Smash (8), Hidden Power (10), Sunny Day (11), Snore (13), Blizzard (14), Hyper Beam (15), Icy Wind (16), Protect (17), Endure (20), Frustration (21), Iron Tail (23), Thunder (25), Earthquake (26), Return (27), Double Team (32), Swagger (34), Sleep Talk (35), Fire Blast (38), Rest (44), Attract (45), Surf (H3), Strength (H4) RBY TMs: Horn Drill, Body Slam, Double-Edge, Ice Beam, Rage, Thunderbolt, Fissure, Mimic, Bide, Skull Bash, Substitute, Stomp (import a Tauros with Stomp). Breeding: Quick Attack (Pokecenter) Crystal Move Tutor: Thunderbolt, Ice Beam, Flamethrower Maximum Stats: L50: 150 HP, 120 Attack, 115 Defense, 130 Speed, 60 Special Attack, 90 Special Defense L100: 353 HP (T66), 298 Attack (T30), 288 Defense (T33), 318 Speed (T12), 178 Special Attack (T123), 238 Special Defense (T91)
129-130: Magikarp/Gyarados (Water, Water/Flying) Location: Magikarp: Fish anywhere (with Old Rod) Gyarados: Fish Route 43, Lake of Rage, Red Gyarados in Lake of Rage, evolve Magikarp (L20) Natural Moves: Splash (Magikarp starts with this) Thrash (Gyarados starts with this) Tackle (L15 Magikarp) Bite (L20 Gyarados) Dragon Rage (L25 Gyarados) Flail (L30 Magikarp) Leer (L30 Gyarados) Twister (L35 Gyarados) Hydro Pump (L40 Gyarados) Rain Dance (L45 Gyarados) Hyper Beam (L50 Gyarados) TM/HM (Only Gyarados can use these): Headbutt (2), Curse (3), Roar (5), Toxic (6), Zap Cannon (7), Rock Smash (8), Hidden Power (10), Snore (13), Blizzard (14), Hyper Beam (15), Icy Wind (16), Protect (17), Rain Dance (18), Endure (20), Frustration (21), Dragonbreath (24), Thunder (25), Return (27), Double Team (32), Swagger (34), Sleep Talk (35), Sandstorm (37), Fire Blast (38), Rest (44), Attract (45), Surf (H3), Strength (H4), Whirlpool (H6), Waterfall (H7) R/B/Y TMs: Body Slam, Take Down, Double-Edge, Bubblebeam, Water Gun, Ice Beam, Rage, Thunderbolt, Mimic, Reflect, Bide, Skull Bash, Substitute Breeding: Reversal (Pokecenter), Bubble (Pokecenter) Crystal Move Tutor (again, Gyarados only): Thunderbolt, Ice Beam, Flamethrower Maximum Stats: L50: 170 HP, 145 Attack, 99 Defense, 101 Speed, 80 Special Attack, 120 Special Defense L100: 393 HP (T23), 348 Attack (T10), 256 Defense (T64), 260 Speed (62), 218 Special Attack (T94), 298 Special Defense (T21) 131: Lapras (Water/Ice) Location: Union Cave (Fridays ONLY) Natural Moves: Water Gun (start) Growl (start) Sing (start) Mist (L8 Lapras) Body Slam (L15 Lapras) Confuse Ray (L22 Lapras) Perish Song (L29 Lapras) Ice Beam (L36 Lapras) Rain Dance (L43 Lapras) Safeguard (L50 Lapras) Hydro Pump (L57 Lapras) TM/HM: Headbutt (2), Curse (3), Toxic (6), Zap Cannon (7), Rock Smash (8), Hidden Power (10), Snore (13), Blizzard (14), Hyper Beam (15), Icy Wind
(16), Protect (17), Rain Dance (18), Endure (20), Frustration (21), Iron Tail (23), Dragonbreath (24), Thunder (25), Return (27), Psychic (29), Double Team (32), Swagger (34), Sleep Talk (35), Dream Eater (42), Rest (44), Attract (45), Nightmare (50), Surf (H3), Strength (H4), Whirlpool (H6) RBY TMs: Horn Drill, Body Slam, Take Down, Double-Edge, Bubblebeam, Rage, Solarbeam, Dragon Rage, Thunderbolt, Mimic, Reflect, Bide, Skull Bash, Psywave, Substitute Breeding: Aurora Beam, Foresight, Bite (Pokecenter), Future Sight (Pokecenter) Crystal Move Tutor: Thunderbolt, Ice Beam Maximum Stats: L50: 205 HP, 105 Attack, 100 Defense, 80 Speed, 105 Special Attack, 115 Special Defense L100: 463 HP (T5), 268 Attack (T59), 258 Defense (T54), 218 Speed (T96), 268 Special Attack (T50), 288 Special Defense (T34) 132: Ditto (Normal) Location: Route 34, Route 35 Natural Moves: Transform (start) TM/HM: None R/B/Y TMs: None Breeding: None Crystal Move Tutor: None Maximum Stats: L50: 123 HP, 68 Attack, 68 Defense, 68 Speed, 68 Special Attack, 68 Special Defense L100: 299 HP (T133), 194 Attack (129), 194 Defense (T128), 194 Speed (T114), 194 Special Attack (118), 194 Special Defense (T130) 133-134: Eevee/Vaporeon (Normal, Water) Location: Eevee: Goldenrod City after reactivating the Time Capsule, Celadon Game Corner Vaporeon: Evolve Eevee (Water Stone) Natural Moves: Tackle (start) Tail Whip (start) Sand-Attack (L8 Eevee/Vaporeon) Growl (L16 Eevee) Water Gun (L16 Vaporeon) Quick Attack (L23 Eevee/Vaporeon) Bite (L30 Eevee/Vaporeon) Focus Energy (L36 Eevee) Baton Pass (Crystal: L36 Eevee) Aurora Beam (L36 Vaporeon) Take Down (L42 Eevee) Haze (L42 Vaporeon) Acid Armor (L47 Vaporeon) Hydro Pump (L52 Vaporeon)
TM/HM: Headbutt (2), Curse (3), Roar (5, Vaporeon), Toxic (6), Hidden Power (10), Sunny Day (11), Snore (13), Blizzard (14, Vaporeon), Hyper Beam (15, Vaporeon), Icy Wind (16, Vaporeon), Protect (17), Rain Dance (18, Vaporeon), Endure (20), Frustration (21), Iron Tail (23), Return (27), Shadow Ball (30), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Swift (39), Detect (43), Rest (44), Attract (45), Surf (H3, Vaporeon), Whirlpool (H6, Vaporeon), Waterfall (H7, Vaporeon) RBY TMs: Body Slam, Take Down, Double-Edge, Bubblebeam (Vaporeon), Water Gun (Vaporeon), Ice Beam (Vaporeon), Rage, Mimic, Reflect, Bide, Skull Bash, Substitute Breeding: Flail, Charm, Growth (Pokecenter) Crystal Move Tutor: Ice Beam Maximum Stats: L50: 205 HP, 85 Attack, 80 Defense, 85 Speed, 130 Special Attack, 115 Special Defense L100: 463 HP (T5), 228 Attack (T106), 218 Defense (T103), 228 Speed (T90), 318 Special Attack (T13), 288 Special Defense (T34) 133-135: Eevee/Jolteon (Normal, Electric) Location: Eevee: Goldenrod City after reactivating the Time Capsule, Celadon Game Corner Jolteon: Evolve Eevee (Thunder Stone) Natural Moves: Tackle (start) Tail Whip (start) Sand-Attack (L8 Eevee/Jolteon) Growl (L16 Eevee) Thundershock (L16 Jolteon) Quick Attack (L23 Eevee/Jolteon) Bite (L30 Eevee) Double Kick (L30 Jolteon) Focus Energy (L36 Eevee) Baton Pass (Crystal: L36 Eevee) Pin Missile (L36 Jolteon) Take Down (L42 Eevee) Thunder Wave (L42 Jolteon) Agility (L47 Jolteon) Thunder (L52 Jolteon) TM/HM: Headbutt (2), Curse (3), Roar (5, Jolteon), Toxic (6), Zap Cannon (7, Jolteon), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15, Jolteon), Protect (17), Rain Dance (18, Jolteon), Endure (20), Frustration (21), Iron Tail (23), Thunder (25, Jolteon) Return (27), Shadow Ball (30), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Swift (39), Detect (43), Rest (44), Attract (45), Flash (H5, Jolteon) RBY TMs: Body Slam, Take Down, Double-Edge, Rage, Thunderbolt, Mimic, Reflect, Bide, Skull Bash, Substitute Breeding: Flail, Charm, Growth (Pokecenter) Crystal Move Tutor: Thunderbolt
Maximum Stats: L50: 140 HP, 85 Attack, 80 Defense, 150 Speed, 130 Special Attack, 115 Special Defense L100: 333 HP (T85), 228 Attack (T106), 218 Defense (T103), 358 Speed (T2), 318 Special Attack (T13), 288 Special Defense (T34) 133-136: Eevee/Flareon (Normal, Fire) Location: Eevee: Goldenrod City after reactivating the Time Capsule, Celadon Game Corner Flareon: Evolve Eevee (Fire Stone) Natural Moves: Tackle (start) Tail Whip (start) Sand-Attack (L8 Eevee/Flareon) Growl (L16 Eevee) Ember (L16 Flareon) Quick Attack (L23 Eevee/Flareon) Bite (L30 Eevee/Flareon) Focus Energy (L36 Eevee) Baton Pass (Crystal: L36 Eevee) Fire Spin (L36 Flareon) Take Down (L42 Eevee) Smog (L42 Flareon) Leer (L47 Flareon) Flamethrower (L52 Flareon) TM/HM: Headbutt (2), Curse (3), Roar (5, Flareon), Toxic (6), Zap Cannon (7, Flareon), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15, Flareon), Protect (17), Rain Dance (18, Flareon), Endure (20), Frustration (21), Iron Tail (23), Return (27), Shadow Ball (30), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Fire Blast (38), Swift (39), Detect (43), Rest (44), Attract (45) RBY TMs: Body Slam, Take Down, Double-Edge, Rage, Mimic, Reflect, Bide, Skull Bash, Substitute Breeding: Flail, Charm, Growth (Pokecenter) Crystal Move Tutor: Flamethrower Maximum Stats: L50: 140 HP, 150 Attack, 80 Defense, 85 Speed, 115 Special Attack, 130 Special Defense L100: 333 HP (T85), 358 Attack (T3), 218 Defense (T103), 228 Speed (T90), 288 Special Attack (T35), 318 Special Defense (T12) 133-196: Eevee/Espeon (Normal, Psychic) Location: Eevee: Goldenrod City after reactivating the Time Capsule, Celadon Game Corner Espeon: Evolve Eevee (happiness, must evolve in morning/afternoon) Natural Moves: Tackle (start) Tail Whip (start) Sand-Attack (L8 Eevee/Espeon) Growl (L16 Eevee) Confusion (L16 Espeon) Quick Attack (L23 Eevee/Espeon) Bite (L30 Eevee)
Swift (L30 Espeon) Focus Energy (L36 Eevee) Baton Pass (Crystal: L36 Eevee) Psybeam (L36 Espeon) Take Down (L42 Eevee) Psych Up (L42 Espeon) Psychic (L47 Espeon) Morning Sun (L52 Espeon) TM/HM: Headbutt (2), Curse (3), Toxic (6), Zap Cannon (7, Espeon), Psych Up (9, Espeon), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15, Espeon), Protect (17), Rain Dance (18, Espeon), Endure (20), Frustration (21), Iron Tail (23), Return (27), Psychic (29, Espeon), Shadow Ball (30), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Swift (39), Dream Eater (42, Espeon), Detect (43), Rest (44), Attract (45), Nightmare (50, Espeon), Cut (H1, Espeon), Strength (H4, Espeon) RBY TMs: Body Slam, Take Down, Double-Edge, Rage, Mimic, Reflect, Bide, Skull Bash, Substitute Breeding: Flail, Charm, Growth (Pokecenter) Crystal Move Tutor: None Maximum Stats: L50: 140 HP, 85 Attack, 80 Defense, 130 Speed, 150 Special Attack, 115 Special Defense L100: 333 HP (T85), 228 Attack (T106), 218 Defense (T103), 318 Speed (T12), 358 Special Attack (T3), 288 Special Defense (T34) 133-197: Eevee/Umbreon (Normal, Dark) Location: Eevee: Goldenrod City after reactivating the Time Capsule, Celadon Game Corner Umbreon: Evolve Eevee (happiness, must evolve at night) Natural Moves: Tackle (start) Tail Whip (start) Sand-Attack (L8 Eevee/Umbreon) Growl (L16 Eevee) Pursuit (L16 Umbreon) Quick Attack (L23 Eevee/Umbreon) Bite (L30 Eevee) Confuse Ray (L30 Umbreon) Focus Energy (L36 Eevee) Baton Pass (Crystal: L36 Eevee) Faint Attack (L36 Umbreon) Take Down (L42 Eevee) Mean Look (L42 Umbreon) Screech (L47 Umbreon) Moonlight (L52 Umbreon) TM/HM: Headbutt (2), Curse (3), Toxic (6), Zap Cannon (7, Umbreon), Psych Up (9, Umbreon), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15, Umbreon), Protect (17), Rain Dance (18, Umbreon), Endure (20), Frustration (21), Iron Tail (23), Return (27), Psychic (29, Umbreon), Shadow Ball (30), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Swift (39), Dream Eater (42, Umbreon), Detect (43), Rest (44), Attract (45), Nightmare (50, Umbreon), Cut (H1, Umbreon), Flash (H5, Umbreon)
RBY TMs: Body Slam, Take Down, Double-Edge, Rage, Mimic, Reflect, Bide, Skull Bash, Substitute Breeding: Flail, Charm, Growth (Pokecenter) Crystal Move Tutor: None Maximum Stats: L50: 170 HP, 85 Attack, 130 Defense, 85 Speed, 80 Special Attack, 150 Special Defense L100: 393 HP (T23), 228 Attack (T106), 318 Defense (T17), 228 Speed (T90), 218 Special Attack (T94), 358 Special Defense (T6) 137-233: Porygon/Porygon2 (Normal) Location: Porygon: Celadon Game Corner Porygon2: Evolve Porygon (trade with Upgrade attached) Natural Moves: Conversion (start) Tackle (start) Conversion2 (start) Agility (L9 Porygon/Porygon2) Psybeam (L12 Porygon/Porygon2) Recover (L20 Porygon/Porygon2) Sharpen (L24 Porygon) Defense Curl (L24 Porygon2) Lock-On (L32 Porygon/Porygon2) Tri Attack (L36 Porygon/Porygon2) Zap Cannon (L44 Porygon/Porygon2) TM/HM: Curse (3), Toxic (6), Zap Cannon (7), Psych Up (9), Hidden Power (10), Sunny Day (11), Snore (13), Blizzard (14), Hyper Beam (15), Icy Wind (16), Protect (17), Rain Dance (18), Endure (20), Frustration (21), Iron Tail (23), Thunder (25), Return (27), Psychic (29), Double Team (32), Swagger (34), Sleep Talk (35), Swift (39), Defense Curl (40, Porygon2), Dream Eater (42), Rest (44), Thief (46), Nightmare (50), Flash (H5) RBY TMs: Take Down, Double-Edge, Ice Beam, Rage, Thunderbolt, Mimic, Reflect, Bide, Skull Bash, Thunder Wave, Psywave, Substitute Breeding: Barrier (Pokecenter) Crystal Move Tutor: Ice Beam, Thunderbolt Maximum Stats: L50: 160 HP, 100 Attack, 110 Defense, 80 Speed, 125 Special Attack, 115 Special Defense L100: 373 HP (T47), 258 Attack (T76), 278 Defense (T39), 218 Speed (T96), 308 Special Attack (T19), 288 Special Defense (T34) 138-139: Omanyte/Omastar (Water/Rock) Location: Omanyte: Import from R/B/Y Omastar: Import from R/B/Y, evolve Omanyte (L40) Natural Moves: Constrict (start) Withdraw (start) Bite (L13 Omanyte) Water Gun (L19 Omanyte)
Leer (L31 Omanyte) Protect (L37 Omanyte) Spike Cannon (L40 Omastar) Ancientpower (L49 Omanyte, L54 Omastar) Hydro Pump (L55 Omanyte, L65 Omastar) TM/HM: Headbutt (2), Curse (3), Rollout (4), Toxic (6), Rock Smash (8), Hidden Power (10), Snore (13), Blizzard (14), Hyper Beam (15, Omastar), Icy Wind (16), Protect (17), Rain Dance (18), Endure (20), Frustration (21), Return (27), Double Team (32), Swagger (34), Sleep Talk (35), Sandstorm (37), Rest (44), Attract (45), Thief (46), Surf (H3), Whirlpool (H6) RBY TMs: Horn Drill (Omastar), Body Slam, Take Down, Double-Edge, Ice Beam, Submission (Omastar), Seismic Toss (Omastar), Rage, Mimic, Reflect, Bide, Skull Bash (Omastar), Substitute Breeding: Haze, Aurora Beam, Bubblebeam, Slam, Supersonic, Rock Throw (Pokecenter) Crystal Move Tutor: Ice Beam Maximum Stats: L50: 145 HP, 80 Attack, 145 Defense, 75 Speed, 135 Special Attack, 90 Special Defense L100: 343 HP (T79), 218 Attack (T114), 348 Defense (8), 208 Speed (T102), 328 Special Attack (T8), 238 Special Defense (T91) 140-141: Kabuto/Kabutops (Water/Rock) Location: Kabuto: Import from R/B/Y Kabutops: Import from R/B/Y, evolve Kabuto (L40) Natural Moves: Scratch (start) Harden (start) Absorb (L10 Kabuto) Leer (L19 Kabuto) Sand-Attack (L28 Kabuto) Endure (L37 Kabuto) Slash (L40 Kabutops) Mega Drain (L46 Kabuto, L55 Kabutops) Ancientpower (L55 Kabuto, L65 Kabutops) TM/HM: Headbutt (2, Kabutops), Curse (3), Rollout (4), Toxic (6), Rock Smash (8), Hidden Power (10), Snore (13), Blizzard (14), Hyper Beam (15, Kabutops), Icy Wind (16), Protect (17), Rain Dance (18), Giga Drain (19), Endure (20), Frustration (21), Return (27), Double Team (32), Swagger (34), Sleep Talk (35), Sandstorm (37), Rest (44), Attract (45), Thief (46), Fury Cutter (49, Kabutops), Cut (H1, Kabutops), Surf (H3, Kabutops), Whirlpool (H6, Kabutops) RBY TMs: Razor Wind (Yellow), Swords Dance (Yellow), Mega Kick (Yellow), Body Slam, Take Down, Double-Edge, Water Gun, Ice Beam, Submission (Yellow), Submission (Yellow), Seismic Toss (Yellow), Rage, Mimic, Reflect, Bide, Skull Bash (Yellow), Substitute Breeding: Dig, Aurora Beam, Bubblebeam, Flail, Rapid Spin, Rock Throw (Pokecenter) Crystal Move Tutor: Ice Beam
Maximum Stats: L50: 135 HP, 135 Attack, 125 Defense, 100 Speed, 85 Special Attack, 90 Special Defense L100: 323 HP (T105), 328 Attack (T16), 308 Defense (T22), 258 Speed (T63), 228 Special Attack (T82), 238 Special Defense (T91) 142: Aerodactyl (Rock/Flying) Location: Route 14 (trade a Chansey) Natural Moves: Wing Attack (start) Agility (L8 Aerodactyl) Bite (L15 Aerodactyl) Supersonic (L22 Aerodactyl) Ancientpower (L29 Aerodactyl) Scary Face (L36 Aerodactyl) Take Down (L43 Aerodactyl) Hyper Beam (L50 Aerodactyl) TM/HM: Headbutt (2), Curse (3), Roar (5), Toxic (6), Rock Smash (8), Hidden Power (10), Snore (13), Hyper Beam (15), Protect (17), Rain Dance (18), Endure (20), Frustration (21), Iron Tail (23), Dragonbreath (24), Earthquake (26), Return (27), Double Team (32), Swagger (34), Sleep Talk (35), Sandstorm (37), Fire Blast (38), Swift (39), Detect (43), Rest (44), Attract (45), Thief (46), Steel Wing (47), Fly (H2) RBY TMs: Razor Wind, Take Down, Double-Edge, Rage, Dragon Rage, Mimic, Reflect, Bide, Sky Attack, Substitute Breeding: Steel Wing, Whirlwind, Foresight, Pursuit, Rock Throw (Pokecenter) Crystal Move Tutor: Flamethrower Maximum Stats: L50: 155 HP, 125 Attack, 85 Defense, 150 Speed, 80 Special Attack, 95 Special Defense L100: 363 HP (T54), 308 Attack (T23), 228 Defense (T93), 358 Speed (T2), 218 Special Attack (T94), 248 Special Defense (T82) 143: Snorlax (Normal) Location: Route 11 (only one) Natural Moves: Tackle (start) Amnesia (L8 Snorlax) Defense Curl (L15 Snorlax) Belly Drum (L22 Snorlax) Headbutt (L29 Snorlax) Snore (L36 Snorlax) Rest (L36 Snorlax) Body Slam (L43 Snorlax) Rollout (L50 Snorlax) Hyper Beam (L57 Snorlax) TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Rollout (4), Toxic (6), Zap Cannon (7), Rock Smash (8), Psych Up (9), Hidden Power (10), Sunny Day (11), Snore (13), Blizzard (14), Hyper Beam (15), Icy Wind (16), Protect (17), Rain Dance (18), Endure (20), Frustration (21), Solarbeam (22), Thunder (25), Earthquake (26), Return (27), Psychic (29), Shadow Ball (30),
Mud-Slap (31), Double Team (32), Ice Punch (33), Swagger (34), Sleep Talk (35), Sandstorm (37), Fire Blast (38), Defense Curl (40), Thunderpunch (41), Rest (44), Attract (45), Fire Punch (48), Surf (H3), Strength (H4) RBY TMs: Mega Punch, Mega Kick, Take Down, Double-Edge, Bubblebeam, Water Gun, Ice Beam, Pay Day, Submission, Counter, Seismic Toss, Rage, Thunderbolt, Fissure, Mimic, Reflect, Bide, Metronome, Selfdestruct, Skull Bash, Psywave, Rock Slide, Substitute Breeding: Charm, Lick, Splash (Pokecenter), Lovely Kiss (Pokecenter), Sweet Kiss (Pokecenter) Crystal Move Tutor: Thunderbolt, Ice Beam, Flamethrower Maximum Stats: L50: 235 HP, 130 Attack, 85 Defense, 50 Speed, 85 Special Attack, 130 Special Defense L100: 523 HP (3), 318 Attack (T18), 228 Defense (T93), 158 Speed (T129), 228 Special Attack (T82), 318 Special Defense (T12) 144: Articuno (Ice/Flying) Location: Import from R/B/Y Natural Moves: Gust (start) Powder Snow (start) Mist (L13 Articuno) Agility (L25 Articuno) Mind Reader (L37 Articuno) Ice Beam (L49 Articuno) Reflect (L61 Articuno) Blizzard (L73 Articuno) TM/HM: Curse (3), Roar (5), Toxic (6), Hidden Power (10), Sunny Day (11), Snore (13), Blizzard (14), Hyper Beam (15), Icy Wind (16), Protect (17), Rain Dance (18), Endure (20), Frustration (21), Return (27), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Sandstorm (37), Swift (39), Detect (43), Rest (44), Steel Wing (47), Fly (H2) RBY TMs: Razor Wind, Whirlwind, Take Down, Double-Edge, Bubblebeam, Water Gun, Rage, Mimic, Reflect, Bide, Sky Attack, Substitute Breeding: None (legendary) Crystal Move Tutor: Ice Beam Maximum Stats: L50: 165 HP, 105 Attack, 120 Defense, 105 Speed, 115 Special Attack, 145 Special Defense L100: 383 HP (T32), 268 Attack (T59), 298 Defense (T25), 268 Speed (T48), 288 Special Attack (T35), 348 Special Defense (T7) 145: Zapdos (Electric/Flying) Location: Import from R/B/Y Natural Moves: Peck (start) Thundershock (start) Thunder Wave (L13 Zapdos) Agility (L25 Zapdos)
Detect (L37 Zapdos) Drill Peck (L49 Zapdos) Light Screen (L61 Zapdos) Thunder (L73 Zapdos) TM/HM: Curse (3), Roar (5), Toxic (6), Zap Cannon (7), Rock Smash (8), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15), Protect (17), Rain Dance (18), Endure (20), Frustration (21), Thunder (25), Return (27), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Sandstorm (37), Swift (39), Detect (43), Rest (44), Steel Wing (47), Fly (H2), Flash (H5) RBY TMs: Razor Wind, Whirlwind, Take Down, Double-Edge, Rage, Thunderbolt, Mimic, Reflect, Bide, Sky Attack, Substitute Breeding: None (legendary) Crystal Move Tutor: Thunderbolt Maximum Stats: L50: 165 HP, 110 Attack, 105 Defense, 120 Speed, 145 Special Attack, 110 Special Defense L100: 383 HP (T32), 278 Attack (T50), 268 Defense (T44), 298 Speed (T19), 348 Special Attack (T5), 278 Special Defense (T43) 146: Moltres (Fire/Flying) Location: Import from R/B/Y Natural Moves: Wing Attack (start) Ember (start) Fire Spin (L13 Moltres) Agility (L25 Moltres) Endure (L37 Moltres) Flamethrower (L49 Moltres) Safeguard (L61 Moltres) Sky Attack (L73 Moltres) TM/HM: Curse (3), Roar (5), Toxic (6), Rock Smash (8), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15), Protect (17), Endure (20), Frustration (21), Return (27), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Sandstorm (37), Fire Blast (38), Swift (39), Detect (43), Rest (44), Steel Wing (47), Fly (H2) RBY TMs: Razor Wind, Whirlwind, Toxic, Take Down, Double-Edge, Rage, Mimic, Reflect, Bide, Substitute Breeding: None (legendary) Crystal Move Tutor: Flamethrower Maximum Stats: L50: 165 HP, 120 Attack, 110 Defense, 110 Speed, 145 Special Attack, 105 Special Defense L100: 383 HP (T32), 298 Attack (T30), 278 Defense (T39), 278 Speed (T41), 348 Special Attack (T5), 268 Special Defense (T49) 147-148-149: Dratini/Dragonair/Dragonite (Dragon, Dragon, Dragon/Flying) Location: Dratini: Celadon Game Corner, Route 45, Dragon's Den Dragonair: Route 45, Dragon's Den, evolve Dratini (L30)
Dragonite: Evolve Dragonair (L55) Natural Moves: Wrap (start) Leer (start) Extremespeed (Crystal Dratini may start with this)* Thunder Wave (L8 Dratini) Twister (L15 Dratini) Dragon Rage (L22 Dratini) Slam (L29 Dratini) Agility (L36 Dratini, L38 Dragonair) Safegurard (L43 Dratini, L48 Dragonair) Wing Attack (L55 Dragonite) Outrage (L50 Dratini, L56 Dragonair, L61 Dragonite) Hyper Beam (L57 Dratini, L65 Dragonair, L75 Dragonite) TM/HM: Dynamicpunch (1, Dragonite), Headbutt (2), Curse (3), Toxic (6), Zap Cannon (7), Rock Smash (8), Hidden Power (10), Snore (13), Blizzard (14), Hyper Beam (15, Dragonite), Icy Wind (16), Protect (17), Rain Dance (18), Endure (20), Frustration (21), Iron Tail (23), Dragonbreath (24), Thunder (25), Return (27), Mud-Slap (31, Dragonite), Double Team (32), Ice Punch (33, Dragonite), Swagger (34), Sleep Talk (35), Sandstorm (37, Dragonite), Fire Blast (38), Swift (39), Thunderpunch (41, Dragonite), Detect (43), Rest (44), Attract (45), Steel Wing (47, Dragonite), Fire Punch (48, Dragonite), Fury Cutter (49, Dragonite), Fly (H2, Dragonite), Surf (H3), Strength (H4, Dragonite), Whirlpool (H6, Dragonite), Waterfall (H7) RBY TMs: Razor Wind (Dragonite), Horn Drill, Body Slam, Take Down, DoubleEdge, Bubblebeam, Water Gun, Ice Beam, Rage, Thunderbolt, Mimic, Reflect, Bide, Skull Bash, Thunder Wave, Substitute Breeding: Haze, Light Screen, Mist, Supersonic, Hydro Pump (Pokecenter) Crystal Move Tutor: Thunderbolt, Ice Beam, Flamethrower Maximum Stats: L50: 136 HP, 104 Attack, 85 Defense, 90 Speed, 90 Special Attack, 90 Special Defense** L100: 385 HP (31), 366 Attack (T1), 288 Defense (T33), 258 Speed (T63), 298 Special Attack (T22), 298 Special Defense (T21) *In Crystal, the Dragon Shrine opens and you have to take a test. If you answer all five questions properly, you'll get the Rising Badge, TM 24, and the Extremespeed Dratini. **Dragonite's L50 stats are actually those of Dragonair, as it is legally impossible to get a L50 Dragonite. 150: Mewtwo (Psychic) Location: Import from R/B/Y Natural Moves: Confusion (start) Disable (start) Barrier (L11 Mewtwo) Swift (L22 Mewtwo) Psych Up (L33 Mewtwo) Future Sight (L44 Mewtwo) Mist (L55 Mewtwo) Psychic (L66 Mewtwo)
Amnesia (L77 Mewtwo) Recover (L88 Mewtwo) Safeguard (L99 Mewtwo) TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Toxic (6), Zap Cannon (7), Rock Smash (8), Psych Up (9), Hidden Power (10), Sunny Day (11), Snore (13), Blizzard (14), Hyper Beam (15), Icy Wind (16), Protect (17), Rain Dance (18), Endure (20), Frustration (21), Solarbeam (22), Iron Tail (23), Thunder (25), Return (27), Psychic (29), Shadow Ball (30), Mud-Slap (31), Double Team (32), Ice Punch (33), Swagger (34), Sleep Talk (35), Fire Blast (38), Swift (39), Thunderpunch (41), Dream Eater (42), Detect (43), Rest (44), Fire Punch (48), Nightmare (50), Strength (H4), Flash (H5) R/B/Y TMs: Mega Punch, Mega Kick, Body Slam, Take Down, Double-Edge, Bubblebeam, Water Gun, Ice Beam, Pay Day (R/B only), Submission, Counter, Seismic Toss, Rage, Thunderbolt, Teleport, Mimic, Reflect, Bide, Selfdestruct, Skull Bash, Psywave, Tri Attack, Substitute Breeding: None (legendary) Crystal Move Tutor: Thunderbolt, Ice Beam, Flamethrower Maximum Stats: 415 HP (T9), 318 Attack (T18), 278 Defense (T39), 358 Speed (T2), 406 Special Attack (1), 278 Special Defense (T42)* *Mewtwo doesn't have L50 stats because the lowest level Mewtwo legally allowed is 70. 151: Mew (Psychic) Location: Import from R/B/Y Natural Moves: Pound (start) Transform (L10 Mew) Mega Punch (L20 Mew) Metronome (L30 Mew) Psychic (L40 Mew) Ancientpower (L50 Mew) TM/HM: All of them RBY TMs: All of them Breeding: None (legendary) Crystal Move Tutor: Thunderbolt, Ice Beam, Flamethrower Maximum Stats: L50: 175 HP, 120 Attack, 120 Defense, 120 Speed, 120 Special Attack, 120 Special Defense L100: 403 HP (T15), 298 Attack (T30), 298 Defense (T25), 298 Speed (T19), 298 Special Attack (T22), 298 Special Defense (T21) 152-153-154: Chikorita/Bayleef/Meganium (Grass) Location: Chikorita: Choose as starter Bayleef: Evolve Chikorita (L16) Meganium: Evolve Bayleef (L32) Natural Moves:
Tackle (start) Growl (start) Razor Leaf (L8 Chikorita) Reflect (L12 Chikorita) Poison Powder (L15 Chikorita) Synthesis (L22 Chikorita, L23 Bayleef) Body Slam (L29 Chikorita, L31 Bayleef) Light Screen (L36 Chikorita, L39 Bayleef, L41 Meganium) Safeguard (L43 Chikorita, L47 Bayleef, L51 Meganium) Solarbeam (L50 Chikorita, L55 Bayleef, L61 Meganium) TM/HM: Headbutt (2), Curse (3), Toxic (6), Rock Smash (8, not Chikorita), Hidden Power (10), Sunny Day (11), Sweet Scent (12), Snore (13), Hyper Beam (15, Meganium), Protect (17), Giga Drain (19), Endure (20), Frustration (21), Solarbeam (22), Iron Tail (23), Earthquake (26, Meganium), Return (27), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Detect (43), Rest (44), Attract (45), Fury Cutter (49, Meganium), Cut (H1), Strength (H4, Meganium), Flash (H5) Breeding: Ancientpower, Flail, Counter, Leech Seed, Vine Whip, Swords Dance (Crystal), Petal Dance (Pokecenter) Crystal Move Tutor: None Maximum Stats: L50: 155 HP, 102 Attack, 120 Defense, 131 Speed, 134 Special Attack, 151 Special Defense L100: 363 HP (Tied for 54th), 262 Attack (Tied for 71st), 298 Defense (Tied for 25th), 258 Speed (Tied for 63rd), 264 Special Attck (60th), 298 Special Defense (Tied for 21st) 155-156-157: Cyndaquil/Quilava/Typhlosion (Fire) Location: Cyndaquil: Choose as starter Quilava: Evolve Cyndaquil (L14) Typhlosion: Evolve Quilava (L36) Natural Moves: Tackle (start) Growl (start) Smokescreen (L6 Cyndaquil) Ember (L12 Cyndaquil) Quick Attack (L19 Cyndaquil, L21 Quilava) Flame Wheel (L27 Cyndaquil, L31 Quilava) Swift (L36 Cyndaquil, L42 Quilava, L45 Typhlosion) Flamethrower (L46 Cyndaquil, L54 Quilava, L60 Typhlosion) TM/HM: Dynamicpunch (1, Typhlosion), Headbutt (2), Curse (3), Rollout (4), Roar (5, not Cyndaquil), Toxic (6), Rock Smash (8, not Cyndaquil), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15, Typhlosion), Protect (17), Endure (20), Frustration (21), Iron Tail (23), Earthquake (26, Typhlosion), Return (27), Dig (28), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Fire Blast (38), Swift (39), Defense Curl (40), Thunderpunch (41, Typhlosion), Detect (43), Rest (44), Attract (45), Fire Punch (48), Fury Cutter (49, not Cyndaquil), Cut (H1), Strength (H4, not Cyndaquil) Breeding: Reversal, Thrash, Foresight, Quick Attack, Fury Swipes, Submission (Crystal), Double-Edge (Pokecenter)
Crystal Move Tutor: Flamethrower Maximum Stats: L50: 153 HP, 104 Attack, 98 Defense, 120 Speed, 129 Special Attack, 105 Special Defense L100: 359 HP (T64), 266 Attack (T67), 254 Defense (T66), 298 Speed (T19), 316 Special Attack (T17), 268 Special Defense (T49) 158-159-160: Totodile/Croconaw/Feraligatr (Water) Location: Totodile: Choose as starter Croconaw: Evolve Totodile (L18) Feraligatr: Evolve Croconaw (L30) Natural Moves: Scratch (start) Leer (start) Rage (L7 Totodile) Water Gun (L13 Totodile) Bite (L20 Totodile, L21 Croconaw) Scary Face (L27 Totodile, L28 Croconaw) Slash (L35 Totodile, L37 Croconaw, L38 Feraligatr) Screech (L43 Totodile, L45 Croconaw, L47 Feraligatr) Hydro Pump (L52 Totodile, L55 Croconaw, L58 Feraligatr) TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Roar (5, not Totodile), Toxic (6), Rock Smash (8, not Totodile), Hidden Power (10), Snore (13), Blizzard (14), Hyper Beam (15, Feraligatr), Icy Wind (16), Protect (17), Rain Dance (18), Endure (20), Frustration (21), Iron Tail (23), Earthquake (26, Feraligatr), Return (27), Dig (28), Mud-Slap (31), Double Team (32), Ice Punch (33), Swagger (34), Sleep Talk (35), Detect (43), Rest (44), Attract (45), Fury Cutter (49, not Totodile), Cut (H1), Surf (H3), Strength (H4, Feraligatr), Whirlpool (H6) Breeding: Rock Slide, Ancientpower, Thrash, Crunch, Razor Wind, Hydro Pump, Submission (Pokecenter) Crystal Move Tutor: Ice Beam Maximum Stats: L50: 160 HP, 125 Attack, 120 Defense, 98 Speed, 99 Special Attack, 103 Special Defense L100: 373 HP (T47), 308 Attack (T23), 298 Defense (T25), 254 Speed (T68), 256 Special Attack (69), 264 Special Defense (62) 161-162: Sentret/Furret (Normal) Location: Sentret: Route 29, Route 1 Furret: Route 1, evolve Sentret (L15) Natural Moves: Tackle (start) Defense Curl (L5 Sentret) Quick Attack (L11 Sentret) Fury Swipes (L17 Sentret, L18 Furret) Slam (L25 Sentret, L28 Furret) Rest (L33 Sentret, L38 Furret) Amnesia (L41 Sentret, L48 Furret) TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Rollout (4), Toxic (6), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15, Furret), Protect (17), Endure (20), Frustration (21), Iron Tail (23), Return (27),
Dig (28), Shadow Ball (30), Mud-Slap (31), Double Team (32), Ice Punch (33), Swagger (34), Sleep Talk (35), Swift (39), Defense Curl (40), Thunderpunch (41), Detect (43), Rest (44), Attract (45), Fire Punch (48), Fury Cutter (49), Cut (H1), Surf (H3), Strength (H4, Furret) Breeding: Slash, Focus Energy, Double-Edge, Reversal, Pursuit, Dizzy Punch (Pokecenter) Crystal Move Tutor: None Maximum Stats: L50: 160 HP, 96 Attack, 84 Defense, 110 Speed, 65 Special Attack, 75 Special Defense L100: 373 HP (T47), 250 Attack (T86), 226 Defense (101), 278 Speed (T41), 188 Special Attack (T119), 208 Special Defense (T124) 163-164: Hoothoot/Noctowl (Normal/Flying) Location: Hoothoot: Route 29, Route 30, Route 31, Route 35, National Park, Route 36, Route 37, Route 2, Route 1 Noctowl: Route 43, Route 8, Route 12, Route 13, Route 14, Route 15, Route 2, evolve Hoothoot (L20) Natural Moves: Tackle (start) Growl (start) Foresight (L6 Hoothoot) Peck (L11 Hoothoot) Hypnosis (L16 Hoothoot) Reflect (L22 Hoothoot, L25 Noctowl) Take Down (L28 Hoothoot, L33 Noctowl) Confusion (L34 Hoothoot, L41 Noctowl) Dream Eater (L48 Hoothoot, L56 Noctowl) TM/HM: Curse (3), Toxic (6), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15, Noctowl), Protect (17), Endure (20), Frustration (21), Return (27), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Swift (39), Dream Eater (42), Detect (43), Rest (44), Attract (45), Thief (46), Steel Wing (47), Nightmare (50), Fly (H2), Flash (H5) Breeding: Wing Attack, Whirlwind, Mirror Move, Faint Attack, Supersonic, Sky Attack (Crystal), Night Shade (Pokecenter) Crystal Move Tutor: None Maximum Stats: L50: 175 HP, 70 Attack, 70 Defense, 90 Speed, 96 Special Attack, 116 Special Defense L100: 403 HP (T15), 198 Attack (T123), 198 Defense (T123), 238 Speed (T76), 250 Special Attack (T70), 290 Special Defense (33) 165-166: Ledyba/Ledian (Bug/Flying) Location: Ledyba: Route 30, Route 31, Route 36, Route 37, Route 2 (Silver only) Ledian: Route 2, evolve Ledyba (L18) Natural Moves: Tackle (start) Supersonic (L8 Ledyba) Comet Punch (L15 Ledyba) Light Screen \
Reflect------ (L22 Ledyba, L24 Ledian) Safeguard / Baton Pass (L29 Ledyba, L33 Ledian) Swift (L36 Ledyba, L42 Ledian) Agility (L43 Ledyba, L51 Ledian) Double-Edge (L50 Ledyba, L60 Ledian) TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Rollout (4), Toxic (6), Hidden Power (10), Sunny Day (11), Sweet Scent (12), Snore (13), Hyper Beam (15, Ledian), Protect (17), Giga Drain (19), Endure (20), Frustration (21), Solarbeam (22), Return (27), Dig (28), Double Team (32), Ice Punch (33), Swagger (34), Sleep Talk (35), Swift (39), Thunderpunch (41), Rest (44), Attract (45), Thief (46), Flash (H5) Breeding: Psybeam, Light Screen, Bide, Barrier (Pokecenter) Crystal Move Tutor: None Maximum Stats: L50: 130 HP, 55 Attack, 70 Defense, 105 Speed, 75 Special Attack, 130 Special Defense L100: 313 HP (T117), 168 Attack (134), 198 Defense (T123), 268 Speed (T48), 208 Special Attack (T106), 318 Special Defense (T12) 167-168: Spinarak/Ariados (Poison/Bug) Location: Spinarak: Route 30, Route 31, Route 36, Route 37, Route 2 (Gold only) Ariados: Route 2, evolve Spinarak (L22) Natural Moves: Poison Sting (start) String Shot (start) Scary Face (L6 Spinarak) Constrict (L11 Spinarak) Night Shade (L17 Spinarak) Leech Life (L23 Spinarak, L25 Ariados) Fury Swipes (L30 Spinarak, L34 Ariados) Spider Web (L37 Spinarak, L43 Ariados) Screech (L45 Spinarak, L53 Ariados) Agility (Crystal; L45 Spinarak, L53 Ariados) Psychic (L53 Spinarak, L63 Ariados) TM/HM: Curse (3), Toxic (6), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15), Protect (17), Giga Drain (19), Endure (20), Frustration (21), Solarbeam (22), Return (27), Dig (28), Psychic (29), Double Team (32), Swagger (34), Sleep Talk (35), Sludge Bomb (36), Rest (44), Attract (45), Thief (46), Flash (H5) Breeding: Baton Pass, Pursuit, Psybeam, Disable, Sonicboom, Growth (Pokecenter) Crystal Move Tutor: None Maximum Stats: L50: 145 HP, 110 Attack, 90 Defense, 60 Speed, 80 Special Attack, 80 Special Defense L100: 343 HP (T79), 278 Attack (T50), 238 Defense (T83), 178 Speed (T122) 218 Special Attack (T94), 218 Special Defense (T116) 170-171: Chinchou/Lanturn (Water/Electric)
Location: Chinchou: Fish around New Bark, Olivine Harbor, Vermillion Harbor, Route 21 (need Good Rod) Lanturn: Fish same areas as Chinchou (need Super Rod), evolve Chinchou (L27) Natural Moves: Bubble (start) Thunder Wave (start) Supersonic (L5 Chinchou) Flail (L13 Chinchou) Water Gun (L17 Chinchou) Spark (L25 Chinchou) Confuse Ray (L29 Chinchou, L33 Lanturn) Take Down (L37 Chinchou, L43 Lanturn) Hydro Pump (L41 Chinchou, L53 Lanturn) TM/HM: Curse (3), Toxic (6), Zap Cannon (7), Hidden Power (10), Snore (13), Hyper Beam (15, Lanturn), Protect (17), Rain Dance (18), Endure (20), Frustration (21), Thunder (25), Return (27), Double Team (32), Swagger (34), Sleep Talk (35), Rest (44), Attract (45), Surf (H3), Flash (H5), Whirlpool (H6), Waterfall (H7) Breeding: Screech, Flail, Supersonic, Light Screen (Pokecenter) Crystal Move Tutor: Thunderbolt, Ice Beam Maximum Stats: L50: 200 HP, 78 Attack, 78 Defense, 87 Speed, 96 Special Attack, 96 Special Defense L100: 453 HP (7), 214 Attack (117), 214 Defense (T113), 232 Speed (T88), 250 Special Attack (T70), 250 Special Defense (81) 175-176: Togepi/Togetic (Normal, Normal/Flying) Location: Togepi: Hatch the egg given to you in Violet City Togetic: Evolve Togepi (happy) Natural Moves: Growl (start) Charm (start) Metronome (L7 Togepi/Togetic) Sweet Kiss (L18 Togepi/Togetic) Encore (L25 Togepi/Togetic) Safeguard (L31 Togepi/Togetic) Double-Edge (L38 Togepi/Togetic) TM/HM: Headbutt (2), Curse (3), Rollout (4), Toxic (6), Zap Cannon (7), Rock Smash (8), Psych Up (9), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15, Togetic), Protect (17), Rain Dance (18), Endure (20), Frustration (21), Solarbeam (22), Return (27), Psychic (29), Shadow Ball (30), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Fire Blast (38), Swift (39), Defense Curl (40), Dream Eater (42), Detect (43), Rest (44), Attract (45), Steel Wing (47), Fly (H2, Togetic), Flash (H5) Breeding: Foresight, Future Sight, Peck, Present, Mirror Move Crystal Move Tutor: Flamethrower Maximum Stats: L50: 130 HP, 60 Attack, 105 Defense, 60 Speed, 100 Special Attack, 125 Special Defense L100: 313 HP (T117), 178 Attack (T132), 268 Defense (T44), 178 Speed (T122),
258 Special Attack (T62), 308 Special Defense (T19) 177-178: Natu/Xatu (Psychic/Flying) Location: Natu: Ruins of Alph Xatu: Evolve Natu (L25) Natural Moves: Peck (start) Leer (start) Night Shade (L10 Natu) Teleport (L20 Natu) Future Sight (L30 Natu, L35 Xatu) Confuse Ray (L40 Natu, L50 Xatu) Psychic (L50 Natu, L65 Xatu) TM/HM: Curse (3), Toxic (6), Psych Up (9), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15, Xatu), Protect (17), Giga Drain (19), Endure (20), Frustration (21), Solarbeam (22), Return (27), Psychic (29), Double Team (32), Swagger (34), Sleep Talk (35), Swift (39), Dream Eater (42), Detect (43), Rest (44), Attract (45), Thief (46), Nightmare (50), Fly (H2, Xatu), Flash (H5) Breeding: Haze, Drill Peck, Steel Wing, Faint Attack, Quick Attack, Safeguard (Pokecenter) Crystal Move Tutor: None Maximum Stats: L50: 140 HP, 95 Attack, 90 Defense, 115 Speed, 115 Special Attack, 90 Special Defense L100: 333 HP (T85), 248 Attack (T88), 238 Defense (T83), 288 Speed (T32), 288 Special Attack (T35), 238 Special Defense (T91) 179-180-181: Mareep/Flaaffy/Ampharos (Electric) Location: Mareep: Route 32, Route 42, Route 43 Flaaffy: Route 42, Route 43, evolve Mareep (L15) Ampharos: Evolve Flaaffy (L30) Natural Moves: Tackle (start) Growl (start) Thundershock (L9 Mareep) Thunder Wave (L16 Mareep, L18 Flaaffy) Cotton Spore (L23 Mareep, L27 Flaaffy) Thunderpunch (L30 Ampharos) Light Screen (L30 Mareep, L36 Flaaffy, L42 Ampharos) Thunder (L37 Mareep, L45 Flaaffy, L57 Ampharos) TM/HM: Dynamicpunch (1, not Mareep), Headbutt (2), Curse (3), Toxic (6), Zap Cannon (7), Rock Smash (8, not Mareep), Hidden Power (10), Snore (13), Hyper Beam (15, Ampharos), Protect (17), Rain Dance (18), Endure (20), Frustration (21), Iron Tail (23), Thunder (25), Return (27), Double Team (32), Swagger (34), Sleep Talk (35), Swift (39), Defense Curl (40), Thunderpunch (41), Rest (44), Attract (45), Fire Punch (48, not Mareep), Strength (H4, not Mareep), Flash (H5) Breeding: Thunderbolt, Reflect, Safeguard, Body Slam, Screech, Take Down Crystal Move Tutor: Thunderbolt
Maximum Stats: L50: 165 HP, 95 Attack, 95 Defense, 75 Speed, 135 Special Attack, 95 Special Defense L100: 383 HP (T32), 248 Attack (T88), 248 Defense (T70), 208 Speed (T102), 328 Special Attack (T8), 278 Special Defense (T43) 183-184: Marill/Azumarill (Water) Location: Marill: Mt. Mortar Azumarill: Evolve Marill (L18) Natural Moves: Tackle (start) Defense Curl (L3 Marill) Tail Whip (L6 Marill) Water Gun (L10 Marill) Rollout (L15 Marill) Bubblebeam (L21 Marill, L25 Azumarill) Double-Edge (L28 Marill, L36 Azumarill) Rain Dance (L36 Marill, L48 Azumarill) TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Rollout (4), Toxic (6), Rock Smash (8, Azumarill), Hidden Power (10), Snore (13), Blizzard (14), Hyper Beam (15, Azumarill), Icy Wind (16), Protect (17), Rain Dance (18), Endure (20), Frustration (21), Iron Tail (23), Return (27), Mud-Slap (31), Double Team (32), Ice Punch (33), Swagger (34), Sleep Talk (35), Swift (39), Defense Curl (40), Rest (44), Attract (45), Surf (H3), Strength (H4, Azumarill), Whirlpool (H6), Waterfall (H7) Breeding: Amnesia, Belly Drum, Light Screen, Perish Song, Future Sight, Present, Foresight, Supersonic, Dizzy Punch (Pokecenter), Hydro Pump (Pokecenter), Scary Face (Pokecenter) Crystal Move Tutor: Ice Beam Maximum Stats: L50: 175 HP, 70 Attack, 100 Defense, 70 Speed, 70 Special Attack, 100 Special Defense L100: 403 HP (T15), 198 Attack (T123), 258 Defense (T54), 198 Speed (T108), 198 Special Attack (T113), 258 Special Defense (T63) 185: Sudowoodo (Rock) Location: Route 36 (need Squirtbottle) Natural Moves: Rock Throw (start) Mimic (start) Flail (L10 Sudowoodo) Low Kick (L19 Sudowoodo) Rock Slide (L28 Sudowoodo) Faint Attack (L37 Sudowoodo) Slam (L46 Sudowoodo) TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Rollout (4), Toxic (6), Rock Smash (8), Psych Up (9), Hidden Power (10), Sunny Day (11), Snore (13), Protect (17), Endure (20), Frustration (21), Earthquake (26), Return (27), Dig (28), Mud-Slap (31), Double Team (32), Ice Punch (33), Swagger (34), Sleep Talk (35), Sandstorm (37), Defense Curl (40), Thunderpunch (41), Rest (44), Attract (45), Thief (46), Fire Punch (48), Strength (H4)
Breeding: Selfdestruct, Substitute (Pokecenter) Crystal Move Tutor: None Maximum Stats: L50: 145 HP, 120 Attack, 135 Defense, 50 Speed, 50 Special Attack, 85 Special Defense L100: 343 HP (T79), 298 Attack (T30), 328 Defense (T13), 158 Speed (T129), 158 Special Attack (136), 228 Special Defense (T104) 187-188-189: Hoppip/Skiploom/Jumpluff (Grass/Flying) Location: Hoppip: Route 32, Route 33, Route 15, Route 14, Route 13, Route 12 Skiploom: Route 14, evolve Hoppip (L18) Jumpluff: Evolve Skiploom (L27) Natural Moves: Splash (start) Synthesis (starts in GS, L5 in Crystal) Tail Whip (L5 Hoppip) Tackle (L10 Hoppip) Poison Powder (L13 Hoppip) Stun Spore (L15 Hoppip) Sleep Powder (L17 Hoppip) Leech Seed (L20 Hoppip, L22 Skiploom) Cotton Spore (L25 Hoppip, L29 Skiploom, L33 Jumpluff) Mega Drain (L30 Hoppip, L36 Skiploom, L44 Jumpluff) TM/HM: Headbutt (2), Curse (3), Toxic (6), Hidden Power (10), Sunny Day (11), Sweet Scent (12), Snore (13), Hyper Beam (15, Jumpluff), Protect (17), Giga Drain (19), Endure (20), Frustration (21), Solarbeam (22), Return (27), Double Team (32), Swagger (34), Sleep Talk (35), Defense Curl (40), Rest (44), Attract (45), Flash (H5) Breeding: Amnesia, Reflect, Double-Edge, Confusion, Pay Day, Growl, Encore, Agility (Pokecenter) Crystal Move Tutor: None Maximum Stats: L50: 150 HP, 75 Attack, 90 Defense, 130 Speed, 75 Special Attack, 105 Special Defense L100: 353 HP (T66), 208 Attack (T118), 238 Defense (T83), 318 Speed (T12), 208 Special Attack (T106), 268 Special Defense (T49) 190: Aipom (Normal) Location: Headbutt mountain area trees Natural Moves: Scratch (start) Tail Whip (start) Sand-Attack (L6 Aipom) Baton Pass (L12 Aipom) Swift (L27 Aipom) Screech (L36 Aipom) Agility (L46 Aipom) TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Toxic (6), Zap Cannon (7), Rock Smash (8), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15), Protect (17), Endure (20), Frustration (21), Iron Tail (23), Thunder (25), Return (27), Shadow Ball (30), Mud-Slap (31), Double Team
(32), Ice Punch (33), Swagger (34), Sleep Talk (35), Swift (39), Defense Curl (40), Thunderpunch (41), Dream Eater (42), Detect (43), Rest (44), Attract (45), Thief (46), Fire Punch (48), Fury Cutter (49), Nightmare (50), Cut (H1), Strength (H4) Breeding: Agility, Spite, Pursuit, Doubleslap, Counter, Slam, Beat Up, Screech, Mimic (Pokecenter) Crystal Move Tutor: Thunderbolt Maximum Stats: L50: 130 HP, 90 Attack, 75 Defense, 105 Speed, 60 Special Attack, 75 Special Defense L100: 313 HP (T117), 238 Attack (T99), 208 Defense (T117), 268 Speed (T48), 178 Special Attack (T123), 208 Special Defense (T124) 191-192: Sunkern/Sunflora (Grass) Location: Sunkern: National Park, Route 24 Sunflora: Evolve Sunkern (Sun Stone) Natural Moves: Absorb (start) Growth (L4 Sunkern/Sunflora) Mega Drain (L10 Sunkern) Razor Leaf (L10 Sunflora) Sunny Day (L19 Sunkern/Sunflora) Synthesis (L31 Sunkern) Petal Dance (L31 Sunflora) Giga Drain (L46 Sunkern) Solarbeam (L46 Sunflora) TM/HM: Curse (3), Toxic (6), Hidden Power (10), Sunny Day (11), Sweet Scent (12), Snore (13), Hyper Beam (15, Sunflora), Protect (17), Giga Drain (19), Endure (20), Frustration (21), Solarbeam (22), Return (27), Double Team (32), Swagger (34), Sleep Talk (35), Sludge Bomb (36), Rest (44), Attract (45), Cut (H1), Flash (H5) Breeding: Splash (Pokecenter) Crystal Move Tutor: None Maximum Stats: L50: 150 HP, 95 Attack, 75 Defense, 50 Speed, 125 Special Attack, 105 Special Defense L100: 353 HP (T66), 248 Attack (T88), 208 Defense (T117), 158 Speed (T129), 308 Special Attack (T19), 268 Special Defense (T49) 193: Yanma (Bug/Flying) Location: Route 35 Natural Moves: Tackle (start) Foresoght (start) Quick Attack (L7 Yanma) Double Team (L13 Yanma) Sonicboom (L19 Yanma) Detect (L25 Yanma) Supersonic (L31 Yanma) Swift (L37 Yanma) Wing Attack (Crystal: L37 Yanma)
Screech (L43 Yanma) TM/HM: Headbutt (2), Curse (3), Toxic (6), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15), Protect (17), Giga Drain (19), Endure (20), Frustration (21), Solarbeam (22), Return (27), Double Team (32), Swagger (34), Sleep Talk (35), Swift (39), Detect (43), Rest (44), Attract (45), Thief (46), Flash (H6) Breeding: Leech Life, Reversal, Supersonic, Steel Wing (Pokecenter), Sweet Kiss (Pokecenter) Crystal Move Tutor: None Maximum Stats: L50: 140 HP, 85 Attack, 65 Defense, 115 Speed, 95 Special Attack, 65 Special Defense L100: 333 HP (T85), 228 Attack (T106), 188 Defense (T130), 288 Speed (T32), 268 Special Attack (T50), 188 Special Defense (T132) 194-195: Wooper/Quagsire (Water/Ground) Location: Wooper: Route 32, Ruins of Alph Quagsire: Union Cave, Ruins of Alph, Route 26, Route 27, Route 10, Route 15, Route 14, Route 13, Route 12, Mt. Silver, evolve Wooper (L20) Natural Moves: Water Gun (start) Tail Whip (start) Slam (L11 Wooper) Amnesia (L21 Wooper, L23 Quagsire) Earthquake (L31 Wooper, L35 Quagsire) Rain Dance (L41 Wooper, L47 Quagsire) Mist (L51 Wooper, L59 Quagsire) Haze (L51 Wooper, L59 Quagsire) TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Rollout (4), Toxic (6), Rock Smash (8), Hidden Power (10), Snore (13), Hyper Beam (15, Quagsire), Protect (17), Rain Dance (18), Endure (20), Frustration (21), Iron Tail (23), Earthquake (26), Return (27), Dig (28), Mud-Slap (31), Double Team (32), Ice Punch (33), Swagger (34), Sleep Talk (35), Sludge Bomb (36), Sandstorm (37), Defense Curl (40), Rest (44), Attract (45), Surf (H3), Strength (H4, Quagsire), Flash (H5), Whirlpool (H6) Breeding: Safeguard, Body Slam, Ancientpower, Belly Drum (Pokecenter), Scary Face (Pokecenter) Crystal Move Tutor: Ice Beam Maximum Stats: L50: 170 HP, 105 Attack, 105 Defense, 55 Speed, 85 Special Attack, 85 Special Defense L100: 393 HP (T23), 268 Attack (T59), 268 Defense (T44), 168 Speed (T126) 228 Special Attack (T82), 228 Special Defense (T104) 198: Murkrow (Dark/Flying) Location: Route 7, Route 16 Natural Moves: Peck (start) Pursuit (L11 Murkrow) Haze (L16 Murkrow)
Night Shade (L26 Murkrow) Faint Attack (L31 Murkrow) Mean Look (L41 Murkrow) TM/HM: Curse (3), Toxic (6), Psych Up (9), Hidden Power (10), Sunny Day (11), Snore (13), Icy Wind (16), Protect (17), Endure (20), Frustration (21), Return (27), Shadow Ball (30), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Swift (39), Dream Eater (42), Detect (43), Rest (44), Attract (45), Thief (46), Steel Wing (47), Nightmare (50), Fly (H2) Breeding: Drill Peck, Wing Attack, Whirlwind, Quick Attack, Mirror Move, Sky Attack (Crystal), Beat Up (Pokecenter) Crystal Move Tutor: None Maximum Stats: L50: 135 HP, 105 Attack, 62 Defense, 111 Speed, 105 Special Attack, 62 Special Defense L100: 323 HP (T105), 268 Attack (T59), 182 Defense (T134), 280 Speed (T30), 268 Special Attack (T50), 182 Special Defense (137) 200: Misdreavus (Ghost) Location: Mt. Silver Natural Moves: Growl (start) Psywave (start) Spite (L6 Misdreavus) Confuse Ray (L12 Misdreavus) Mean Look (L19 Misdreavus) Psybeam (L27 Misdreavus) Pain Split (L36 Misdreavus) Perish Song (L46 Misdreavus) TM/HM: Headbutt (2), Curse (3), Toxic (6), Zap Cannon (7), Psych Up (9), Hidden Power (10), Sunny Day (11), Snore (13), Protect (17), Rain Dance (18), Endure (20), Frustration (21), Thunder (25), Return (27), Psychic (29), Shadow Ball (30), Double Team (32), Swagger (34), Sleep Talk (35), Swift (39), Defense Curl (40), Dream Eater (42), Rest (44), Attract (45), Thief (46), Nightmare (50), Flash (H5) Breeding: Destiny Bond, Screech, Hypnosis (Pokecenter) Crystal Move Tutor: Thunderbolt Maximum Stats: L50: 135 HP, 80 Attack, 80 Defense, 105 Speed, 105 Special Attack, 105 Special Defense L100: 323 HP (T105), 218 Attack (T114), 218 Defense (T103), 268 Speed (T48), 268 Special Attack (T50), 268 Special Defense (T49) 201: Unown (Psychic) Location: Ruins of Alph Natural Moves: Hidden Power (start) TM/HM: None Breeding: None (genderless Pokemon)
Crystal Move Tutor: None Maximum Stats: L50: 123 HP, 92 Attack, 68 Defense, 68 Speed, 92 Special Attack, 68 Special Defense L100: 299 HP (T133), 242 Attack (98), 194 Defense (T128), 194 Speed (T114), 242 Special Attack (77), 194 Special Defense (T130) 202: Wobbuffet (Psychic) Location: Dark Cave (route 45 entrance) Natural Moves: Counter (start) Mirror Coat (start) Destiny Bond (start) Safeguard (start) TM/HM: None Breeding: Mimic (Pokecenter) Crystal Move Tutor: None Maximum Stats: L50: 265 HP, 53 Attack, 78 Defense, 53 Speed, 53 Special Attack, 78 Special Defense L100: 583 HP (2), 164 Attack (135), 214 Defense (T113), 164 Speed (128) 164 Special Attack (135), 214 Special Defense (123) 203: Girafarig (Normal/Psychic) Location: Route 43 Natural Moves: Tackle (start) Growl (start) Confusion (L7 Girafarig) Stomp (L13 Girafarig) Agility (L20 Girafarig) Baton Pass (L30 Girafarig) Psybeam (L41 Girafarig) Crunch (L54 Girafarig) TM/HM: Headbutt (2), Curse (3), Toxic (6), Zap Cannon (7), Rock Smash (8), Psych Up (9), Hidden Power (10), Sunny Day (11), Snore (13), Protect (17), Endure (20), Frustration (21), Iron Tail (23), Thunder (25), Earthquake (26), Return (27), Psychic (29), Shadow Ball (30), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Swift (39), Dream Eater (42), Rest (44), Attract (45), Thief (46), Nightmare (50), Strength (H4) Breeding: Amnesia, Beat Up, Foresight, Future Sight, Take Down Crystal Move Tutor: Thunderbolt Maximum Stats: L50: 145 HP, 100 Attack, 85 Defense, 105 Speed, 110 Special Attack, 85 Special Defense L100: 343 HP (T79), 258 Attack (T76), 228 Defense (T93), 268 Speed (T48), 278 Special Attack (T42), 228 Special Defense (T104) 204-205: Pineco/Forretress (Bug, Bug/Steel)
Location: Pineco: Headbutt forest area trees Forretress: Evolve Pineco (L31) Natural Moves: Tackle (start) Protect (start) Selfdestruct (L8 Pineco) Take Down (L15 Pineco) Rapid Spin (L22 Pineco) Bide (L29 Pineco) Explosion (L36 Pineco, L39 Forretress) Spikes (L43 Pineco, L49 Forretress) Double-Edge (L50 Pineco, L59 Forretress) TM/HM: Headbutt (2), Curse (3), Rollout (4), Toxic (6), Rock Smash (8), Hidden Power (10), Sunny Day (11), Sweet Scent (12), Snore (13), Hyper Beam (15, Forretress), Protect (17), Giga Drain (19), Endure (20), Frustration (21), Solarbeam (22), Return (27), Double Team (32), Swagger (34), Sleep Talk (35), Sandstorm (37), Defense Curl (40), Rest (44), Attract (45), Strength (H4) Breeding: Reflect, Pin Missile, Flail, Swift, Substitute (Pokecenter) Crystal Move Tutor: None Maximum Stats: L50: 150 HP, 110 Attack, 160 Defense, 60 Speed, 80 Special Attack, 80 Special Defense L100: 353 HP (T66), 278 Attack (T50), 378 Defense (T4), 178 Speed (T122), 218 Special Attack (T94), 218 Special Defense (T116) 206: Dunsparce (Normal) Location: Dark Cave Natural Moves: Rage (start) Defense Curl (L5 Dunsparce) Glare (L13 Dunsparce) Spite (L18 Dunsparce) Pursuit (L26 Dunsparce) Screech (L30 Dunsparce) Take Down (L38 Dunsparce) TM/HM: Headbutt (2), Curse (3), Rollout (4), Toxic (6), Zap Cannon (7), Rock Smash (8), Psych Up (9), Hidden Power (10), Sunny Day (11), Snore (13), Protect (17), Rain Dance (18), Endure (20), Frustration (21), Solarbeam (22), Iron Tail (23), Thunder (25), Return (27), Dig (28), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Defense Curl (40), Dream Eater (42), Rest (44), Attract (45), Thief (46), Nightmare (50), Strength (H4) Breeding: Rock Slide, Ancientpower, Bite, Bide, Horn Drill (Pokecenter), Fury Attack (Pokecenter) Crystal Move Tutor: Thunderbolt, Flamethrower Maximum Stats: L50: 175 HP, 90 Attack, 90 Defense, 65 Speed, 85 Special Attack, 85 Special Defense L100: 403 HP (T15), 238 Attack (T99), 238 Defense (T83), 188 Speed (T116),
228 Special Attack (T82), 228 Special Defense (T104) 207: Gligar (Ground/Flying) Location: Route 45 (Gold only) Natural Moves: Poison Sting (start) Sand-Attack (L6 Gligar) Harden (L13 Gligar) Quick Attack (L20 Gligar) Faint Attack (L28 Gligar) Slash (L36 Gligar) Screech (L44 Gligar) Guillotine (L54 Gligar) TM/HM: Headbutt (2), Curse (3), Toxic (6), Rock Smash (8), Hidden Power (10), Sunny Day (11), Snore (13), Protect (17), Endure (20), Frustration (21), Iron Tail (23), Return (27), Double Team (32), Swagger (34), Sleep Talk (35), Sludge Bomb (36), Sandstorm (37), Swift (39), Detect (43), Rest (44), Attract (45), Thief (46), Fury Cutter (49), Cut (H1), Strength (H4) Breeding: Wing Attack, Metal Claw, Razor Wind, Counter Crystal Move Tutor: None Other: Earthquake (Pokemon Stadium 2) Maximum Stats: L50: 140 HP, 95 Attack, 125 Defense, 105 Speed, 55 Special Attack, 85 Special Defense L100: 333 HP (T85), 248 Attack (T88), 308 Defense (T22), 268 Speed (T48), 168 Special Attack (T130), 228 Special Defense (T104) 209-210: Snubbull/Granbull (Normal) Location: Snubbull: Route 38 Granbull: Evolve Snubbull (L23) Natural Moves: Tackle (start) Scary Face (start) Tail Whip (L4 Snubbull) Charm (L8 Snubbull) Bite (L13 Snubbull) Lick (L18 Snubbull) Roar (L26 Snubbull, L28 Granbull) Rage (L34 Snubbull, L38 Granbull) Take Down (L43 Snubbull, L51 Granbull) TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Roar (5), Toxic (6), Zap Cannon (7), Rock Smash (8), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15, Granbull), Protect (17), Rain Dance (18), Endure (20), Frustration (21), Thunder (25), Return (27), Shadow Ball (30), Mud-Slap (31), Double Team (32), Ice Punch (33), Swagger (34), Sleep Talk (35), Sludge Bomb (36), Defense Curl (40), Thunderpunch (41), Detect (43), Rest (44), Attract (45), Thief (46), Fire Punch (48), Strength (H4) Breeding: Heal Bell, Reflect, Crunch, Faint Attack, Lick, Metronome, Leer, Present, Lovely Kiss (Pokecenter)
Crystal Move Tutor: Thunderbolt Maximum Stats: L50: 165 HP, 140 Attack, 95 Defense, 65 Speed, 80 Special Attack, 80 Special Defense L100: 383 HP (T32), 338 Attack (T13), 248 Defense (T70), 188 Speed (T116), 218 Special Attack (T94), 218 Special Defense (T116) 211: Qwilfish (Water/Poison) Location: Route 32, Route 12, Route 13 (fishing, need Super Rod unless swarming on Route 32) Natural Moves: Spikes (Crystal: Start) Tackle (start) Poison Sting (start) Harden (L10 Qwilfish) Minimize (L10 Qwilfish) Water Gun (L19 Qwilfish) Pin Missile (L28 Qwilfish) Take Down (L37 Qwilfish) Hydro Pump (L46 Qwilfish) TM/HM: Headbutt (2), Curse (3), Rollout (4), Toxic (6), Hidden Power (10), Snore (13), Blizzard (14), Icy Wind (16), Protect (17), Rain Dance (18), Endure (20), Frustration (21), Return (27), Double Team (32), Swagger (34), Sleep Talk (35), Sludge Bomb (36), Swift (39), Defense Curl (40), Rest (44), Attract (45), Surf (H3), Whirlpool (H6), Waterfall (H7) Breeding: Haze, Bubblebeam, Flail, Supersonic, Double-Edge (Pokecenter) Crystal Move Tutor: Ice Beam Maximum Stats: L50: 140 HP, 115 Attack, 95 Defense, 105 Speed, 75 Special Attack, 75 Special Defense L100: 333 HP (T85), 288 Attack (T38), 248 Defense (T70), 268 Speed (T48), 208 Special Attack (T106), 208 Special Defense (T124) 213: Shuckle (Bug/Rock) Location: Route 40, Cianwood City Natural Moves: Constrict (start) Withdraw (start) Wrap (L9 Shuckle) Encore (L14 Shuckle) Safeguard (L23 Shuckle) Bide (L28 Shuckle) Rest (L37 Shuckle) TM/HM: Headbutt (2), Curse (3), Rollout (4), Toxic (6), Rock Smash (8), Hidden Power (10), Sunny Day (11), Snore (13), Protect (17), Endure (20), Frustration (21), Earthquake (26), Return (27), Dig (28), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Sludge Bomb (36), Sandstorm (37), Defense Curl (40), Rest (44), Attract (45), Strength (H4), Flash (H5) Breeding: Sweet Scent Crystal Move Tutor: None
Maximum Stats: L50: 95 HP, 30 Attack, 250 Defense, 25 Speed, 30 Special Attack, 250 Special Defense L100: 243 HP (138), 118 Attack (T138), 558 Defense (1), 108 Speed (138), 118 Special Attack (138), 558 Special Defense (1) 214: Heracross (Bug/Fighting) Location: Headbutt mountain area trees Natural Moves: Tackle (start) Leer (start) Horn Attack (L6 Heracross) Endure (L12 Heracross) Fury Attack (L19 Heracross) Counter (L27 Heracross) Take Down (L35 Heracross) Reversal (L44 Heracross) Megahorn (L54 Heracross) TM/HM: Headbutt (2), Curse (3), Toxic (6), Rock Smash (8), Hidden Power (10), Sunny Day (11), Snore (13), Protect (17), Endure (20), Frustration (21), Earthquake (26), Return (27), Double Team (32), Swagger (34), Sleep Talk (35), Detect (43), Rest (44), Attract (45), Thief (46), Fury Cutter (49), Cut (H1), Strength (H4) Breeding: Flail, Bide, Harden, Seismic Toss (Pokecenter) Crystal Move Tutor: None Maximum Stats: L50: 155 HP, 145 Attack, 95 Defense, 105 Speed, 60 Special Attack, 115 Special Defense L100: 363 HP (T54), 348 Attack (T10), 248 Defense (T70), 268 Speed (T48), 178 Special Attack (T123), 288 Special Defense (T34) 215: Sneasel (Dark/Ice) Location: Route 28 Natural Moves: Scratch (start) Leer (start) Quick Attack (L9 Sneasel) Screech (L17 Sneasel) Faint Attack (L25 Sneasel) Fury Swipes (L33 Sneasel) Agility (L41 Sneasel) Slash (L49 Sneasel) Beat Up (L57 Sneasel) Metal Claw (Crystal: L65 Sneasel) TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Toxic (6), Rock Smash (8), Psych Up (9), Hidden Power (10), Snore (13), Blizzard (14), Icy Wind (16), Protect (17), Rain Dance (18), Endure (20), Frustration (21), Iron Tail (23), Return (27), Dig (28), Shadow Ball (30), Mud-Slap (31), Double Team (32), Ice Punch (33), Swagger (34), Sleep Talk (35), Swift (39), Defense Curl (40), Dream Eater (42), Detect (43), Rest (44), Attract (45), Thief (46), Fury Cutter (49), Nightmare (50), Cut (H1), Surf (H3), Strength (H4)
Breeding: Reflect, Foresight, Counter, Bite, Spite, Moonlight (Pokecenter) Crystal Move Tutor: Ice Beam Maximum Stats: L50: 130 HP, 115 Attack, 75 Defense, 135 Speed, 55 Special Attack, 95 Special Defense L100: 313 HP (T117), 288 Attack (T38), 208 Defense (T117), 328 Speed (T8), 168 Special Attack (T130), 248 Special Defense (T82) 216-217: Teddiursa/Ursaring (Normal) Location: Teddiursa: Route 45 (Gold only) Ursaring: Victory Road, Route 28, Mt. Silver (Gold only), evolve Teddiursa (L30) Natural Moves: Scratch (start) Leer (start) Lick (L8 Teddiursa) Fury Swipes (L15 Teddiursa) Faint Attack (L22 Teddiursa) Rest (L29 Teddiursa) Slash (L36 Teddiursa, L39 Ursaring) Snore (L43 Teddiursa, L49 Ursaring) Thrash (L50 Teddiursa, L59 Ursaring) TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Rollout (4), Roar (5), Toxic (6), Zap Cannon (7), Rock Smash (8), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15, Ursaring), Protect (17), Endure (20), Frustration (21), Earthquake (26), Return (27), Dig (28), Mud-Slap (31), Double Team (32), Ice Punch (33), Swagger (34), Sleep Talk (35), Swift (39), Defense Curl (40), Thunderpunch (41), Rest (44), Attract (45), Thief (46), Fire Punch (48), Fury Cutter (49), Cut (H1), Strength (H4) Breeding: Crunch, Seismic Toss, Focus Energy, Counter, Take Down, Metal Claw (Crystal), Sweet Scent (Pokecenter) Crystal Move Tutor: None Maximum Stats: L50: 165 HP, 150 Attack, 95 Defense, 75 Speed, 95 Special Attack, 95 Special Defense L100: 383 HP (T32), 358 Attack (T3), 248 Defense (T70), 208 Speed (T102), 248 Special Attack (T72), 248 Special Defense (T82) 218-219: Slugma/Magcargo (Fire, Fire/Rock) Location: Slugma: Route 16, Route 17, Route 18 Magcargo: Evolve Slugma (L38) Natural Moves: Smog (start) Ember (L8 Slugma) Rock Throw (L15 Slugma) Harden (L22 Slugma) Amnesia (L29 Slugma) Flamethrower (L36 Slugma) Rock Slide (L43 Slugma, L48 Magcargo) Body Slam (L48 Slugma, L60 Magcargo) TM/HM: Curse (3), Rollout (4), Toxic (6), Rock Smash (8), Hidden Power (10),
Sunny Day (11), Snore (13), Hyper Beam (15, Magcargo), Protect (17), Endure (20), Frustration (21), Earthquake (26, Magcargo), Return (27), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Fire Blast (38), Defense Curl (40), Rest (44), Attract (45), Strength (H4) Breeding: Acid Armor Crystal Move Tutor: Flamethrower Maximum Stats: L50: 125 HP, 70 Attack, 140 Defense, 50 Speed, 100 Special Attack, 100 Special Defense L100: 303 HP (T127), 198 Attack (T123), 338 Defense (T9), 158 Speed (T129), 258 Special Attack (T62), 258 Special Defense (T63) 220-221: Swinub/Pilowswine (Ice/Ground) Location: Swinub: Ice Cave Pilowswine: Evolve Swinub (L33) Natural Moves: Tackle (start) Powder Snow (L10 Swinub) Endure (L19 Swinub) Take Down (L28 Swinub) Fury Attack (L33 Pilowswine) Mist (L37 Swinub, L42 Pilowswine) Blizzard (L46 Swinub, L56 Pilowswine) Amnesia (Crystal: L55 Swinub, L70 Pilowswine) TM/HM: Headbutt (2), Curse (3), Roar (5), Toxic (6), Rock Smash (8), Hidden Power (1), Snore (13), Blizzard (14), Hyper Beam (15, Pilowswine), Icy Wind (16), Protect (17), Rain Dance (18), Endure (20), Frustration (21), Earthquake (26), Return (27), Mud-Slap (31), Double Team (32), Swagger (34), Defense Curl (40), Detect (43), Rest (44), Attract (45), Strength (H4) Breeding: Rock Slide, Body Slam, Ancientpower, Bite, Take Down, Whirlwind (Pokecenter) Crystal Move Tutor: Ice Beam Maximum Stats: L50: 175 HP, 120 Attack, 100 Defense, 70 Speed, 80 Special Attack, 80 Special Defense L100: 403 HP (T15), 298 Attack (T30), 258 Defense (T54), 198 Speed (T108), 218 Special Attack (T94), 218 Special Defense (T116) 222: Corsola (Water/Rock) Location: Route 19, Route 34, Route 40, Olivine City (need Good Rod or better, only during morning or afternoon) Natural Moves: Tackle (start) Harden (L7 Corsola) Bubble (L13 Corsola) Recover (L19 Corsola) Bubblebeam (L25 Corsola) Spike Cannon (L31 Corsola) Mirror Coat (L37 Corsola) Ancientpower (L43 Corsola)
TM/HM: Headbutt (2), Curse (3), Rollout (4), Toxic (6), Rock Smash (8), Hidden Power (10), Sunny Day (11), Snore (13), Protect (17), Rain Dance (18), Endure (20), Frustration (21), Earthquake (26), Return (27), Psychic (29), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Sandstorm (37), Defense Curl (40), Rest (44), Attract (45), Surf (H3), Strength (H4), Whirlpool (H6) Breeding: Amnesia, Safeguard, Rock Slide, Screech, Mist Crystal Move Tutor: Ice Beam Maximum Stats: L50: 130 HP, 75 Attack, 105 Defense, 55 Speed, 85 Special Attack, 105 Special Defense L100: 313 HP (T117), 208 Attack (T118), 268 Defense (T44), 168 Speed (T126), 228 Special Attack (T82), 268 Special Defense (T49) 223-224: Remoraid/Octillery (Water) Location: Remoraid: Route 44 (fish, need Super Rod unless swarming) Octillery: Evolve Remoraid (L25) Natural Moves: Water Gun (start) Lock-On (L11 Remoraid) Bubblebeam \ Psybeam----- (L22 Remoraid) Aurora Beam / Octazooka (L25 Octillery) Focus Energy (L33 Remoraid, L38 Octillery) Ice Beam (L44 Remoraid, L54 Octillery) Hyper Beam (L55 Remoraid, L70 Octillery) TM/HM: Curse (3), Toxic (6), Hidden Power (10), Snore (13), Hyper Beam (15), Protect (17), Rain Dance (18), Endure (20), Frustration (21), Return (27), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Swift (39), Defense Curl (40), Rest (44), Attract (45), Thief (46), Surf (H3), Whirlpool (H6) Breeding: Haze, Aurora Beam, Octazooka, Screech, Supersonic, Mist (Pokecenter), Amnesia (Pokecenter) Crystal Move Tutor: Ice Beam, Flamethrower Maximum Stats: L50: 150 HP, 125 Attack, 95 Defense, 65 Speed, 125 Special Attack, 95 Special Defense L100: 353 HP (T66), 308 Attack (T23), 248 Defense (T70), 188 Speed (T116), 308 Special Attack (T19), 248 Special Defense (T82) 225: Delibird (Ice/Flying) Location: Ice Cave (Silver only) Natural Move: Present (start) TM/HM: Headbutt (2), Curse (3), Toxic (6), Hidden Power (10), Snore (13), Blizzard (14), Icy Wind (16), Protect (17), Rain Dance (18), Endure (20), Frustration (21), Return (27), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Swift (39), Detect (43), Rest (44), Attract (45), Thief (46), Fly (H2)
Breeding: Aurora Beam, Future Sight, Rapid Spin, Quick Attack, Splash, Pay Day (Pokecenter), Spikes (Pokecenter) Crystal Move Tutor: Ice Beam Maximum Stats: L50: 120 HP, 75 Attack, 65 Defense, 95 Speed, 85 Special Attack, 65 Special Defense L100: 293 HP (135), 208 Attack (T118), 188 Defense (T130), 248 Speed (T72), 228 Special Attack (T82), 188 Special Defense (T132) 226: Mantine (Water/Flying) Location: Route 41 (Gold only) Natural Moves: Tackle (start) Bubble (start) Supersonic (L10 Mantine) Bubblebeam (L18 Mantine) Take Down (L25 Mantine) Agility (L32 Mantine) Wing Attack (L40 Mantine) Confuse Ray (L49 Mantine) TM/HM: Headbutt (2), Curse (3), Toxic (6), Hidden Power (10), Snore (13), Blizzard (14), Icy Wind (16), Protect (17), Rain Dance (18), Endure (20), Frustration (21), Return (27), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Swift (39), Rest (44), Attract (45), Surf (H3), Whirlpool (H6), Waterfall (H7) Breeding: Haze, Twister, Hydro Pump, Slam, Gust (Pokecenter) Crystal Move Tutor: Ice Beam Maximum Stats: L50: 140 HP, 60 Attack, 90 Defense, 90 Speed, 100 Special Attack, 160 Special Defense L100: 333 HP (T85), 178 Attack (T132), 238 Defense (T83), 238 Speed (T76), 258 Special Attack (T62), 378 Special Defense (4) 227: Skarmory (Steel/Flying) Location: Route 45 (Silver only) Natural Moves: Leer (start) Peck (start) Sand-Attack (L13 Skarmory) Swift (L19 Skarmory) Agility (L25 Skarmory) Fury Attack (L37 Skarmory) Steel Wing (L49 Skarmory) TM/HM: Curse (3), Toxic (6), Hidden Power (10), Sunny Day (11), Snore (13), Protect (17), Endure (20), Frustration (21), Return (27), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Sandstorm (37), Swift (39), Detect (43), Rest (44), Attract (45), Steel Wing (47), Cut (H1), Fly (H2) Breeding: Drill Peck, Whirlwind, Pursuit, Sky Attack (Crystal), Fury Cutter (Pokecenter)
Crystal Move Tutor: None Maximum Stats: L50: 140 HP, 100 Attack, 160 Defense, 90 Speed, 60 Special Attack, 90 Special Defense L100: 333 HP (T85), 258 Attack (T76), 378 Defense (T4), 238 Speed (T76), 178 Special Attack (T123), 238 Special Defense (T91) 228-229: Houndour/Houndoom (Dark/Fire) Location: Houndour: Route 7 Houndoom: Evolve Houndour (L24) Natural Moves: Leer (start) Ember (start) Roar (L7 Houndour) Smog (L13 Houndour) Bite (L20 Houndour) Faint Attack (L27 Houndour, L30 Houndoom) Flamethrower (L35 Houndour, L41 Houndoom) Crunch (L43 Houndour, L52 Houndoom) TM/HM: Headbutt (2), Curse (3), Roar (5), Toxic (6), Rock Smash (8), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15), Protect (17), Endure (20), Frustration (21), Solarbeam (22), Iron Tail (23), Return (27), Shadow Ball (30), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Sludge Bomb (36), Fire Blast (38), Swift (39), Dream Eater (42), Detect (43), Rest (44), Attract (45), Thief (46), Nightmare (50), Strength (H4, Houndoom) Breeding: Counter, Pursuit, Reversal, Rage, Spite, Beat Up, Fire Spin Crystal Move Tutor: Flamethrower Maximum Stats: L50: 150 HP, 110 Attack, 70 Defense, 115 Speed, 130 Special Attack, 100 Special Defense L100: 353 HP (T66), 278 Attack (T50), 198 Defense (T123), 288 Speed (T32), 318 Special Attack (T13), 258 Special Defense (T63) 231-232: Phanpy/Donphan (Ground) Location: Phanpy: Route 45 (Silver only) Donphan: Victory Road, Route 28, Mt. Silver (Silver only), evolve Phanpy (L25) Natural Moves: Tackle (start) Growl (start) Defense Curl (L9 Phanpy) Flail (L17 Phanpy) Take Down (L25 Phanpy) Fury Attack (L25 Donphan) Rollout (L33 Phanpy/Donphan) Endure (L41 Phanpy) Rapid Spin (L41 Donphan) Double-Edge (L49 Phanpy) Earthquake (L49 Donphan) TM/HM: Headbutt (2), Curse (3), Rollout (4), Roar (5), Toxic (6), Rock Smash
(8), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15, Donphan), Protect (17), Endure (20), Frustration (21), Earthquake (26), Return (27), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Sandstorm (37), Defense Curl (40), Rest (44), Attract (45), Strength (H4) Breeding: Ancientpower, Body Slam, Focus Energy, Water Gun (Crystal, but why?), Encore (Pokecenter), Absorb (Pokecenter) Crystal Move Tutor: None Maximum Stats: L50: 165 HP, 140 Attack, 140 Defense, 70 Speed, 80 Special Attack, 80 Special Defense L100: 383 HP (T32), 338 Attack (T13), 338 Defense (T9), 198 Speed (T108), 218 Special Attack (T94), 218 Special Defense (T116) 234: Stantler (Normal) Location: Route 36, Route 37 Natural Moves: Tackle (start) Leer (L8 Stantler) Hypnosis (L15 Stantler) Stomp (L23 Stantler) Sand-Attack (L31 Stantler) Take Down (L40 Stantler) Confuse Ray (L49 Stantler) TM/HM: Headbutt (2), Curse (3), Roar (5), Toxic (6), Psych Up (9), Hidden Power (10), Sunny Day (11), Snore (13), Protect (17), Rain Dance (18), Endure (20), Frustration (21), Earthquake (26), Return (27), Psychic (29), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Swift (39), Dream Eater (42), Detect (43), Rest (44), Attract (45), Thief (46), Nightmare (50), Flash (H5) Breeding: Reflect, Light Screen, Bite, Disable, Spite, Safeguard (Pokecenter) Crystal Move Tutor: None Maximum Stats: L50: 148 HP, 115 Attack, 82 Defense, 105 Speed, 105 Special Attack, 85 Special Defense L100: 349 HP (T77), 288 Attack (T38), 222 Defense (102), 268 Speed (T48), 268 Special Attack (T50), 228 Special Defense (T104) 235: Smeargle (Normal) Location: Ruins of Alph Natural Moves: Sketch (start) Sketch (L11 Smeargle, and every 10 levels after that) TM/HM: None Breeding: None Crystal Move Tutor: None Maximum Stats: L50: 130 HP, 40 Attack, 55 Defense, 95 Speed, 40 Special
Attack, 65 Special Defense L100: 313 HP (T117), 138 Attack (T136), 168 Defense (T136), 248 Speed (T72), 138 Special Attack (137), 188 Special Defense (T132) 236-237: Tyrogue/Hitmontop (Fighting) Location: Tyrogue: Mt. Mortar Hitmontop: Evolve Tyrogue (L20, Attack must = Defense) Natural Moves: Tackle (Tyrogue starts with this) Rolling Kick (Hitmontop starts with this) Focus Energy (L7 Hitmontop) Pursuit (L13 Hitmontop) Quick Attack (L19 Hitmontop) Rapid Spin (L25 Hitmontop) Counter (L31 Hitmontop) Detect (L37 Hitmontop) Agility (L43 Hitmontop) Triple Kick (L49 Hitmontop) TM/HM: Headbutt (2), Curse (3), Toxic (6), Rock Smash (8), Hidden Power (10), Snore (13), Protect (17), Endure (20), Frustration (21), Return (27), Dig (28, Hitmontop), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Swift (39), Detect (43), Rest (44), Attract (45), Thief (46), Strength (H4) Breeding: Hi Jump Kick, Mind Reader, Mach Punch, Rapid Spin, Dizzy Punch (Crystal), Rage (Pokecenter) Maximum Stats: L50: 125 HP, 115 Attack, 115 Defense, 90 Speed, 55 Special Attack, 130 Special Defense L100: 303 HP (T127), 288 Attack (T38), 288 Defense (T33), 238 Speed (T76), 168 Special Attack (T130), 318 Special Defense (T12) 241: Miltank (Normal) Location: Route 38, Route 39 Natural Moves: Tackle (start) Growl (L4 Miltank) Defense Curl (L8 Miltank) Stomp (L13 Miltank) Milk Drink (L19 Miltank) Bide (L26 Miltank) Rollout (L34 Miltank) Body Slam (L43 Miltank) Heal Bell (L53 Miltank) TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Rollout (4), Toxic (6), Zap Cannon (7), Rock Smash (8), Psych Up (9), Hidden Power (10), Sunny Day (11), Sweet Scent (12), Snore (13), Blizzard (14), Hyper Beam (15), Icy Wind (16), Protect (17), Rain Dance (18), Endure (20), Frustration (21), Iron Tail (23), Thunder (25), Earthquake (26), Return (27), Shadow Ball (30), Mud-Slap (31), Double Team (32), Ice Punch (33), Swagger (34), Sleep Talk (35), Sandstorm (37), Defense Curl (40), Thunderpunch (41), Rest (44), Attract (45), Fire Punch (48), Surf (H3), Strength (H4) Breeding: Seismic Toss, Reversal, Present, Mega Kick (Pokecenter)
Crystal Move Tutor: Thunderbolt, Ice Beam Maximum Stats: L50: 170 HP, 100 Attack, 125 Defense, 120 Speed, 60 Special Attack, 90 Special Defense L100: 393 HP (T23), 258 Attack (T76), 308 Defense (T22), 298 Speed (T19), 178 Special Attack (T123), 238 Special Defense (T91) 243: Raikou (Electric) Location: Wanders around Johto Natural Moves: Bite (start) Leer (start) Thundershock (L11 Raikou) Roar (L21 Raikou) Quick Attack (L31 Raikou) Spark (L41 Raikou) Reflect (L51 Raikou) Crunch (L61 Raikou) Thunder (L71 Raikou) TM/HM: Headbutt (2), Curse (3), Roar (5), Toxic (6), Zap Cannon (7), Rock Smash (8), Psych Up (9), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15), Protect (17), Rain Dance (18), Endure (20), Frustration (21), Iron Tail (23), Thunder (25), Return (27), Dig (28), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Sandstorm (37), Swift (39), Detect (43), Rest (44), Cut (H1), Strength (H4), Flash (H5) Breeding: None (legendary) Crystal Move Tutor: Thunderbolt Maximum Stats: L50: 165 HP, 105 Attack, 95 Defense, 135 Speed, 135 Special Attack, 120 Special Defense L100: 383 HP (T32), 268 Attack (T59), 248 Defense (T70), 328 Speed (T8), 328 Special Attack (T8), 298 Special Defense (T21) 244: Entei (Fire) Location: Wanders around Johto Natural Moves: Bite (start) Leer (start) Ember (L11 Entei) Roar (L21 Entei) Fire Spin (L31 Entei) Stomp (L41 Entei) Flamethrower (L51 Entei) Swagger (L61 Entei) Fire Blast (L71 Entei) TM/HM: Headbutt (2), Curse (3), Roar (5), Toxic (6), Rock Smash (8), Psych Up (9), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15), Protect (17), Rain Dance (18), Endure (20), Frustration (21), Solarbeam (22), Iron Tail (23), Return (27), Dig (28), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Sandstorm (37), Fire Blast (38), Swift (39), Detect (43), Rest (44), Cut (H1), Strength (H4), Flash (H5)
Breeding: None (legendary) Crystal Move Tutor: Flamethrower Maximum Stats: L50: 190 HP, 135 Attack, 105 Defense, 120 Speed, 110 Special Attack, 95 Special Defense L100: 433 HP (8), 328 Attack (T16), 268 Defense (T44), 298 Speed (T19), 278 Special Attack (T42), 248 Special Defense (T82) 245: Suicune (Water) Location: Wanders around Johto Natural Moves: Bite (start) Leer (start) Water Gun (L11 Suicune) Roar (L21 Suicune) Rain Dance (Crystal: L21 Suicune) Gust (L31 Suicune) Bubblebeam (L41 Suicune (GS), L11 Suicune (Crystal)) Aurora Beam (Crystal: L41 Suicune) Mist (L51 Suicune) Mirror Coat (L61 Suicune) Hydro Pump (L71 Suicune) TM/HM: Headbutt (2), Curse (3), Roar (5), Toxic (6), Rock Smash (8), Psych Up (9), Hidden Power (10), Sunny Day (11), Snore (13), Blizzard (14), Hyper Beam (15), Icy Wind (16), Protect (17), Rain Dance (18), Endure (20), Frustration (21), Iron Tail (23), Return (27), Dig (28), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Sandstorm (37), Swift (39), Detect (43), Rest (44), Cut (H1), Surf (H3), Whirlpool (H6), Waterfall (H7) Breeding: None (legendary) Crystal Move Tutor: Ice Beam Maximum Stats: L50: 175 HP, 95 Attack, 135 Defense, 105 Speed, 110 Special Attack, 135 Special Defense L100: 403 HP (T15), 248 Attack (T88), 328 Defense (T13), 268 Speed (T48), 278 Special Attack (T42), 328 Special Defense (T10) 246-247-248: Larvitar/Pupitar/Tyranitar (Ground/Rock, Ground/Rock, Rock/Dark) Location: Larvitar: Mt. Silver Pupitar: Evolve Larvitar (L30) Tyranitar: Evolve Pupitar (L55) Natural Moves: Bite (start) Leer (start) Sandstorm (L8 Larvitar) Screech (L15 Larvitar) Rock Slide (L22 Larvitar) Thrash (L29 Larvitar) Scary Face (L36 Larvitar, L38 Pupitar) Crunch (L43 Larvitar, L47 Pupitar) Earthquake (L50 Larvitar, L56 Pupitar, L61 Tyranitar)
Hyper Beam (L57 Larvitar, L65 Pupitar, L75 Tyranitar) TM/HM: Dynamicpunch (1, Tyranitar), Headbutt (2), Curse (3), Roar (5, Tyranitar), Toxic (6), Rock Smash (8, Tyranitar), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15), Protect (17), Rain Dance (18), Endure (20), Frustration (21), Iron Tail (23, Tyranitar), Dragonbreath (24, Tyranitar), Earthquake (26), Return (27), Dig (28), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Sandstorm (37), Fire Blast (38, Tyranitar), Detect (43), Rest (44), Attract (45), Fire Punch (48, Tyranitar), Fury Cutter (49, Tyranitar), Nightmare (50, Tyranitar), Cut (H1, Tyranitar), Surf (H3, Tyranitar), Strength (H4, Tyranitar) Breeding: Outrage, Stomp, Focus Energy, Ancientpower, Pursuit, Rage (Pokecenter) Crystal Move Tutor: Thunderbolt, Ice Beam, Flamethrower (all three are Tyranitar only) Maximum Stats: L50: 145 HP, 104 Attack, 90 Defense, 71 Speed, 85 Special Attack, 90 Special Defense* L100: 403 HP (T15), 366 Attack (T1), 318 Defense (T17), 220 Speed (95), 288 Special Attack (T35), 298 Special Defense (T21) *As with Dragonair/Dragonite, the L50 stats for Tyranitar are those for Pupitar. 249: Lugia (Psychic/Flying) Location: Whirl Islands (only one) Natural Moves: Aeroblast (start) Safeguard (L11 Lugia) Gust (L22 Lugia) Recover (L33 Lugia) Hydro Pump (L44 Lugia) Rain Dance (L55 Lugia) Swift (L66 Lugia) Whirlwind (L77 Lugia) Ancientpower (L88 Lugia) Future Sight (L99 Lugia) TM/HM: Headbutt (2), Curse (3), Roar (5), Toxic (6), Zap Cannon (7), Rock Smash (8), Psych Up (9), Hidden Power (10), Sunny Day (11), Snore (13), Blizzard (14), Hyper Beam (15), Icy Wind (16), Protect (17), Rain Dance (18), Giga Drain (19), Endure (20), Frustration (21), Iron Tail (23), Dragonbreath (24), Thunder (25), Earthquake (26), Return (27), Psychic (29), Shadow Ball (30), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Sandstorm (37), Swift (39), Dream Eater (42), Detect (43), Rest (44), Steel Wing (47), Nightmare (50), Fly (H2), Surf (H3), Strength (H4), Whirlpool (H6), Waterfall (H7) Breeding: None (legendary) Crystal Move Tutor: Thunderbolt, Ice Beam Maximum Stats: L50: 181 HP, 110 Attack, 150 Defense, 130 Speed, 110 Special Attack, 174 Special Defense L100: 415 HP (T9), 278 Attack (T50), 358 Defense (T6), 318 Speed (T12),
278 Special Attack (T42), 406 Special Defense (T2) 250: Ho-oh (Fire/Flying) Location: Tin Tower (only one) Natural Moves: Sacred Fire (start) Safeguard (L11 Ho-oh) Gust (L22 Ho-oh) Recover (L33 Ho-oh) Fire Blast (L44 Ho-oh) Sunny Day (L55 Ho-oh) Swift (L66 Ho-oh) Whirlwind (L77 Ho-oh) Ancientpower (L88 Ho-oh) Future Sight (L99 Ho-oh) TM/HM: Curse (3), Roar (5), Toxic (6), Zap Cannon (7), Rock Smash (8), Psych Up (9), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15), Protect (17), Rain Dance (18), Giga Drain (19), Endure (20), Frustration (21), Solarbeam (22), Dragonbreath (24), Thunder (25), Earthquake (26), Return (27), Psychic (29), Shadow Ball (30), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Sandstorm (37), Fire Blast (38), Swift (39), Dream Eater (42), Detect (43), Rest (44), Steel Wing (47), Nightmare (50), Fly (H2), Strength (H4), Flash (H5) Breeding: None (legendary) Crystal Move Tutor: Thunderbolt, Flamethrower Maximum Stats: L50: 181 HP, 150 Attack, 110 Defense, 110 Speed, 130 Special Attack, 174 Special Defense L100: 415 HP (T9), 358 Attack (T3), 278 Defense (T39), 278 Speed (T41), 318 Special Attack (T13), 406 Special Defense (T2) 251: Celebi (Psychic/Grass) Location: Use a Gameshark code Natural Moves: Leech Seed (start) Confusion (start) Recover (start) Heal Bell (start) Safeguard (L10 Celebi) Ancientpower (L20 Celebi) Future Sight (L30 Celebi) Baton Pass (L40 Celebi) Perish Song (L50 Celebi) TM/HM: Curse (3), Toxic (6), Psych Up (9), Hidden Power (10), Sunny Day (11), Sweet Scent (12), Snore (13), Hyper Beam (15), Protect (17), Rain Dance (18), Giga Drain (19), Endure (20), Frustration (21), Solarbeam (22), Return (27), Psychic (29), Shadow Ball (30), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Sandstorm (37), Swift (39), Defense Curl (40), Detect (43), Rest (44), Nightmare (50), Flash (H5) Breeding: None (legendary)
Crystal Move Tutor: None Maximum Stats: L50: 175 HP, 120 Attack, 120 Defense, 120 Speed, 120 Special Attack, 120 Special Defense L100: 403 HP (T15), 298 Attack (T30), 298 Defense (T25), 298 Speed (T19), 298 Special Attack (T22), 298 Special Defense (T21) 6) Movesets by Ibuki/Donald Ibuki's back, with movesets for EVERY final-form Pokemon in the game. These will be of great help in those climatic battles. (For the record: STAB stands for Same-Type Attack Bonus; if the type of the Pokemon and the type of the move are the same, the damage is increased by 1.5). If my own recommendation is different, I will add it. Take it away, Ibuki! In some cases, you will see more than one move choice for a slot. They are both equally effective, but the first move listed is my recommendation. #3 Venusaur (1): ~Hidden Power (Rock) ~Leech Seed ~Razor Leaf ~Sleep Powder/Reflect/Light Screen/Safeguard @Leftovers Standard annoyance Venusaur - If you're playing in a Sleep Clause environment, then pick a psuedo-pass move and run with it. Rock HP is for wiping out Fires, Flyers, Bugs, and Ice Pokemon. #3 Venusaur (2): ~Synthesis ~Body Slam ~Razor Leaf ~Swords Dance @Leftovers The old RBY standard Venusaur, made better due to a self-recovery move. Body Slam's mad PAR rate makes up for the lack of Stun Spore. ;_; #6 Charizard: ~Sunny Day ~Fire Blast ~Swords Dance ~Earthquake @Leftovers With Charizard's massive Special Attack (316), Sunny Dayed Fire Blast is going to HURT. Swords and EQ for Rocks and Waters who are naturally resistant to FB. #9 Blastoise (1): ~Rain Dance ~Mirror Coat ~Surf ~Rest @Mint Berry
Standard Mirror Coating Blastoise. It's pretty predictable, but still mighty effective. Rain Dance is to lure out Thunder users if you're playing the great unwashed - Blastoise can survive all special moves except for Zapdos's Thunder and Exeggutor's Solarbeam (which is weakened by the RD anyway). #9 Blastoise (2): ~Haze ~Attract ~Surf ~Earthquake @Leftovers Sort of a utility Blastoise. Attract should buy you enough time to attack with Surf/Earthquake, or to get a quick Haze off before switching out to a counter-Pokemon. Ass/u/meing that the gender is in your favour. #12 Butterfree: ~Psychic ~Nightmare ~Stun Spore ~Sleep Powder @Focus Band This set is effective, I don't care what anyone says. It's taken out a Forretress BEFORE it could Spike, which set me up for a nice win. Sleep Powder first, Nightmare on the switch, and if they are still in, they will probably switch out - only to get Stun Spore right between the eyes. #15 Beedrill: ~Sludge Bomb ~Hidden Power (Bug) ~Swords Dance ~Rest @Mint Berry Beedrill can take out a lot with two Dances, but can it survive the setup? Pass some speed into this thing, or it's lights out. #18 Pidgeot: ~Double-Edge/Wing Attack ~Hidden Power (Ground) ~Whirlwind ~Mirror Move @Miracleberry Mirror Move has interesting possibilities - such as switching into an Earthquake from Rhydon and knocking it right back. :-) The rest is standardish. Miracleberry is to maintain Pidgeot's main advantage - his decent Speed. #20 Raticate: ~Super Fang ~Screech ~Return/Double-Edge ~Shadow Ball @Leftovers
Super Fang is a requirement for any good Raticate. Screech and the Normal move running off 'Cate's attack can do a lot of damage, with Shadow Ball for those annoying Ghosties. #22 Fearow (1): ~Tri Attack/Double-Edge ~HP Ground ~Drill Peck ~Rest @Mint Berry Tri Attack is for those who like a little annoyance with their Flying-types, otherwise, go with DE's massive power. Rest + Mint Berry may suck unprotected, but it will keep Fearow alive long enough to do something to a Rock or Electric with the Ground HP. #22 Fearow (2): ~Drill Peck ~Curse ~Double Team ~Whirlwind @Leftovers ThePeople's Fearow. ^_- I'm not big on the twelve-turn setup, but you can fake out the Whirlwinders with a combination of your own Whirlwind and DT. #24 Arbok (1): ~Glare ~Screech ~Earthquake ~Sludge Bomb @Leftovers The old Arbok set that both striker and I have been listing since the beginning. Still works, so there's no real reason to change it. #24 Arbok (2): ~Haze ~Glare ~Swagger ~Sludge Bomb @Leftovers Swagger + Haze is just the same as Confuse Ray, IIRC. You can elect not to Haze if the opponent is a special attacker (such as an Alakazam), but make sure you Haze the physical Pokemon. Sludge Bomb to give Arbok something to do. #26 Raichu (1): ~Surf ~Thunder ~Rain Dance ~Body Slam/Attract/Thunder Wave/Reflect @Miracleberry/Leftovers The classic Dancing Rat combo. Body Slam will do neutral damage to Grass (who resist Surf/Thunder) and has a high chance of PAR running off decent Attack, so it's good for a fourth move.
#26 Raichu (2): ~Thunder Wave ~Sweet Kiss ~Attract ~Headbutt @Leftovers A personal favourite of mine, this is the Raichu set for those who LOVE to pile indirect statues on the opponent until they cry like a baby or run. Gender is irrelevant because both genders have their advantages when using Attract - and a female Raichu can have a 270 Attack, which is still decent. #26 Raichu (3): ~Thunderbolt ~Agility/Thunder Wave ~Endure ~Reversal @Miracleberry/Focus Band Having Leftovers on an Endure/Reversal Pokemon sort of defeats the purpose, FYI. Great for taking out Tyranitar - Thunderbolt as he Quakes, hope it doesn't CH, Endure the next shot, then Reversal him out of existence. Agility to maintain speed advantage - Thunder Wave works in that way also, but Agility will last until Raichu bites it. #28 Sandslash (1): ~Earthquake ~Rock Slide ~Swords Dance ~Substitute/Counter @Leftovers Old skool RBY Sandslash. Substitute will allow you to Dance up without fear of death by Surf, but Counter will allow you to OHKO fugly Hidden Power legends such as Raikou. Note that the two are mutually exclusive - Counter won't work if you have a Sub. #28 Sandslash (2): ~Earthquake ~Hidden Power (Bug) ~Safeguard ~Rapid Spin @Leftovers DonSlash works OK as a starter. EQ is obvious, the HP is for Psychic leads and BP Umbreon, and Rapid Spin for ridding yourself of Spikes. Originally, it had Rock Slide over the HP until striker informed me that Rock Slide + Rapid Spin/Safeguard = illegal. ;_; #31 Nidoqueen: ~Attract ~Body Slam ~Earthquake ~Substitute/Ice Beam @Leftovers
Parattract Nidoqueen. Might not work as well for you because Body Slam seems to have a PAR rate of 2/3 for me instead of the 3/10 it should have normally. :-) #34 Nidoking (1): ~Lovely Kiss ~Counter ~Earthquake ~Rock Slide/Rest @Leftovers LugiaStorm's Nidoking, very annoying. Requires a trip to the New York Pokecenter to work, tho. Rock Slide is good for taking out Flyers, but Counter + Rest will allow you to do the same thing. #34 Nidoking (2): ~Lovely Kiss ~Earthquake ~Ice Beam ~Thunderbolt @Leftovers Cloud's Nidoking. Ooh, this thing is a pain to take out. Again, it basically runs off Lovely Kiss with a variety of attacks to back it up. #34 Nidoking (3): ~Rest ~Sleep Talk ~Horn Drill ~Fissure @Leftovers Fishtauros with more weaknesses and less speed. And yet, it's still worked in the past. Weird. #36 Clefable (1): ~Sunny Day ~Flamethrower/Fire Blast ~Solarbeam ~Moonlight @Leftovers The first popular moveset for Clefable, but its use is decreasing rapidly except for theme teams centered around Sunny Day. #36 Clefable (2): ~Encore ~Belly Drum ~Moonlight ~Return @Leftovers Encorefable as striker posted in his most recent release. Always good for an annoyance on Cursing Pokemon - and once you take them out with BD Returns, you might be able to sweep. :) #36 Clefable (3): ~Rest
~Sleep Talk ~Ice Beam ~Return @Leftovers DonFable, a nasty Sleep Talking set. Watch for Steels, as they can take both Ice and Normal moves without problems. #38 Ninetales: ~Flamethrower ~Attract ~Confuse Ray ~Safeguard/Reflect/Spite/Body Slam @Leftovers A great annoyance Pokemon - shame that Ninetales was reduced to that, though. The final move can be a psuedo-pass move, a PP waster, or Parattract + Confusion. Choose your poison. #40 Wigglytuff: ~Thunder Wave ~Fire Blast ~Double-Edge ~Psych Up @Leftovers You best be gettin' down with the Wiggly. This is one of my favourite leads - and it opens up the team I dubbed "Original Sechs". Fire Blast for Steel leads and DE for everything else. Psych Up to grab some stat boosts, then just run with it. T-Wave is for slowing down Agilitying leads. #45 Vileplume: ~Razor Leaf ~Swords Dance ~Stun Spore/Synthesis ~Sludge Bomb @Leftovers Potential 999 Attack + STAB Sludge Bomb = *droolz*. Synthesis if you want to use him as a sweeper, or Stun Spore if the Vileplume is a feint and your real sweeper is a Machamp or something similar. #47 Parasect: ~Spore ~Swords Dance ~Substitute/HP Bug ~Return @Leftovers/Focus Band With the same provisos of "Pass in Agility or you're screwed" and "watch out for Rocks", this is the same old Parasect set. Once the Fire and Rock go down, you should be OK. Emphasis on _SHOULD_. #49 Venomoth: ~Stun Spore ~Psychic ~Sleep Powder/Giga Drain/HP Bug ~Whirlwind
@Leftovers Can Venomoth, with its sort-of-low defenses, survive to act as a psuedoHazer? Well - I don't know, actually. *anime-faint* Basically, it's the old double-powder Butterfree, except Venomoth might be able to survive a Rock Slide. With all the stat corruption going on, Whirlwind wold be quite nasty with Spikes up. #51 Dugtrio: ~Substitute ~Mimic/Double Team ~Earthquake ~Rock Slide @Leftovers ph33r t3h m0l3. Sub up first round, which will allow you to soak attack and Mimic it. Thunder Waving Dugtrio, anyone? How about a aze? Ancientpower prevents trading back for Sub and Mimic, which why I had to leave it out. ;_; blackjapan also suggested putting the Mimic slot for even more annoyance.
up an nice is DT in
#53 Persian: ~Screech ~Amnesia ~Spite ~Return/Body Slam @Miracleberry I miss the days when Persian had a 140 power STAB move out of the gate... A combination annoyance and stalling Persian. Spite rocks. Use it. Often. #55 Golduck: ~Surf ~Screech/Light Screen ~Rest ~Cross Chop/Ice Beam/Psychic @Leftovers Screech and Cross Chop can conspire to take out Heal Belling Pokemon, or you can psuedo-pass some Special protection. QUACK! #57 Primeape: ~Cross Chop ~Psych Up ~Counter/Attract ~Rock Slide/Thunder @Leftovers Standard set for everybody's favourite monkey. If you use Psych Up as much as I did when Primeape and Machamp were both on my team, you'll probably want Rock Slide because of a massive Attack boost. Primeape once stole Swords and Agility from Scizor and almost swept striker out. #59 Arcanine (1): ~Sunny Day ~Fire Blast ~Return ~Crunch/Reflect/Safeguard/HP Ground
@Leftovers Standard SD Arcanine. #59 Arcanine (2): ~Fire Blast ~Body Slam ~Attract ~Substitute @Leftovers strikernine or PympNine - either name works here. Attract the opponent, Sub while they love you, Body Slam for some PAR, and you're dancing. #62 Poliwrath: ~Body Slam ~Dynamicpunch ~Rest ~Hydro Pump @Leftovers Paracon Poliwrath. I'm not going to list that fugly OHKO machine, because it should be obvious. #65 Alakazam (1): ~Psychic ~elemental punch ~Recover ~Reflect/Light Screen/HP Dark/another elemental punch @Miracleberry/Blackglasses Standardish Alakazan that fills in some missing elements on a typical team. HP Dark w/ Blackglasses is for other Psychics, and to give a hope in hell against Perish Trapping Misdreavus. Maybe. The Fire Punch/HP variety conspired to allow Alakazam to beat chris's BLISSEY 1-on-1, thanks to four SD downs from Psychic. #65 Alakazam (2): ~Barrier/Reflect/Encore ~Counter ~Psychic ~Recover @Leftovers Does anyone actually expect Alakazam to Counter? This might be good if only for the shock value. Barrier ensures that you'll be able to survive the hit to Counter. If you can take it without a Defense boost (or it's passed in), then go with Encore, as Alakazam's low HP are not going to get kills with Counter. #68 Machamp (1): ~Cross Chop ~Earthquake ~Rock Slide/Fire Blast/Counter/Rest ~Light Screen/Fire Blast/Rest/HP Bug/HP Ghost @Blackbelt/Mint Berry/Leftovers Machamp is one of my personal favourites now, especially as it's the
only Pokemon who's got a guaranteed Blissey OHKO not called "Explosion" or "Selfdestruct". Cross Chop and EQ are obvious, and the rest is up to you. How the items work - Blackbelt if you detest Blissey as much as I do (which is unlikely, as I've got 50 dead Blissey in my backyard), Mint Berry if you're Resting, and Leftovers otherwise. #68 Machamp (2): ~Curse ~Vital Throw ~Rock Slide ~Rest/Light Screen @Leftovers Curse up and smite the opponent with VT, because you're going to go last ANYWAY... Rock Slide allows you to possibly flinch the Psuedohazer if/ when it comes in. #71 Victreebel: ~Swords Dance ~Sludge Bomb ~Razor Leaf ~Stun Spore/Synthesis @Leftovers Best Victreebel set, IMHO. Ironically enough, it's the same as Vileplume's. Go figure. #73 Tentacruel (1): ~Surf ~Rest ~Barrier ~Mirror Coat @Leftovers The original standard 'Cruel. Barrier and Mirror Coat are Mewtwo death if played properly. #73 Tentacruel (2): ~Rest ~Surf ~Swords Dance ~Sludge Bomb @Mint Berry The dreaded Druidcruel. Surf to counter anything that resists or is immune to Poison. #76 Golem: ~Curse/Substitute/Counter ~Explosion ~Earthquake ~Rock Slide @Quick Claw Golem > all, even AP Boosted Celebi w/Curse and Explosion. The rest is yay. You can vary the first move to whatever suits your taste, but ph33r The Rock. ~_^
#78 Rapidash (1): ~Fire Blast ~Body Slam ~Attract ~Substitute @Leftovers Similar to Arcanine, except the Body Slam is a bit more powerful and the Substitute isn't as strong. Rapidash's Speed and Attack ratings are excellent, making it good for quick strikes. #78 Rapidash (2): ~Charm ~Headbutt/Return ~Protect ~Fire Blast @Leftovers Great for forcing switches - another striker original. Headbutt for flinching, though you may choose to go with Return's power. #80 Slowbro (1): ~Amnesia ~Rest ~Surf ~Earthquake/Thunder Wave @Mint Berry/Leftovers Modified version of the classic Tobybro. Not as effective as its RBY equivalent because the Special Attack isn't being boosted, but still nasty in a cheeky sort of way. #80 Slowbro (2): ~Growl ~Toxic ~Flamethrower ~Rest @Leftovers Celia's Firebro. No one expects the Water-type to use Flamethrower... it works on Toxic teams well enough. #82 Magneton (1): ~Rain Dance ~Thunder ~Thunder Wave ~HP Water @Focus Band Poor, poor Magneton... Rain Dance + Water Power for a slim chance at beating a Grounder. #82 Magneton (2): ~Reflect ~Swagger ~Thunderbolt ~Thunder Wave @Leftovers
Cheeky little Parafuse Magneton. Reflect may give you a chance to survive - even with Magneton's Defense and Steel-typing, Fighting and Ground moves are still going to tear poor Maggy a new bunghole. That is if a floating magnet can actually have a bunghole. #83 Farfetch'd: ~Baton Pass ~Swords Dance/Psych Up ~Agility ~Return @Stick/Leftovers Is there actually a Farfetch'd set that doesn't involve BP? Psych Up can grab other useful boosters (such as DT) that Farfetch'd doesn't have, or to grab and BP other stat boosts. #85 Dodrio (1): ~Haze ~Drill Peck ~Return ~HP Ground/Steel Wing @Miracleberry/Leftovers Standardish attack/Hazer Dodrio. #85 Dodrio (2): ~Endure ~Flail ~Agility ~Drill Peck/Foresight @Miracleberry/Focus Band Flaildrio is just plain EVIL. Pass two Dances to it, Agility (Dodrio can survive the hit in most cases), Endure the next shot, then laugh as your opponent gets swept out. Drill Peck is for Ghosts - only Steelix and Rhydon can hang on to survive a Flail from a 999 Attacking Dodrio. #85 Dodrio (3): ~Thief ~Tri Attack ~Drill Peck ~Haze @nothing Dark Phoenix's Kleptrio. Annoyance is a huge issue here. #87 Dewgong: ~Rest ~Attract ~Safeguard ~Surf/Ice Beam @Leftovers Support Dewgong. Attract, Safeguard while they are infatuated, use one of the STAB moves, and switch if needed for easy status protection.
#89 Muk (1): ~Rest ~Curse ~Sludge Bomb ~HP Ground @Leftovers Ye old Atmuk. Very nasty. #89 Muk (2): ~Body Slam ~Explosion ~Sludge Bomb ~Fire Blast @Quick Claw/Beserk Gene StarterMuk, useful as most people don't lead Psychics anymore. Explode when low on health to complete the m00bage. If you decide to be even more painful, attach the Beserk Gene and hang on for the ride. #91 Cloyster: ~Spikes ~Explosion ~Screech/Reflect ~Surf/Ice Beam/Tri Attack @Quick Claw Lay the Spikes, either lower the opponent's Defense or raise yours, attack as you see fit, then blow the joint up. Do NOT make the same mistake I did - don't try to avoid Explosion in your moveset. The Zapdos will destroy you given half a chance, and Blissey can easily stall you out. #94 Gengar (1): ~Haze ~Spite ~Confuse Ray ~Ice Punch @Leftovers A redesigned version of the Dongar (version 2). It's now more of an annoyance Gengar than a anti-Bell device - though it's good for that as well. CRay + Spite can wear down PP at a very rapid pace, and Haze can nuke boosts if I get a Curser caught. Ice Punch for freezing incoming Bellers. #94 Gengar (2): ~Counter ~Thunderbolt ~Fire Punch ~Explosion/Destiny Bond @Miracleberry/Leftovers striker's Startergar. Counter for most nonSTAB EQs - Gengar can somehow hang on (not even Tyranitar's OHKOs, IIRC). Thunderbolt for dependable damage, Fire Punch for Steel leads, then kamikaze yourself. #94 Gengar (3):
~Haze ~Thunderbolt ~Ice Punch ~Confuse Ray @Leftovers Utility/annoyance Gengar. #97 Hypno (1): ~Psychic ~Curse ~Rest ~Submission/Dynamicpunch/Shadow Ball @Leftovers/Mint Berry Standard Cursing Hypno. Dynamicpunch is fun, but Submission's recoil would get healed by the Lefties, and Shadow Ball can help make Psychic more damaging. #97 Hypno (2): ~Thunder Wave ~Attract ~Seismic Toss ~Rest @Leftovers AH9's annoying-as-heck Paratrract Hypno. It's taken a couple of my Pokemon down in the past - though a Ghost eats it for lunch. #99 Kingler: ~Swords Dance ~Return/Body Slam ~HP Ground ~Surf @Leftovers Cross Chop is actually illegal *doh*, so send Kinglah back for SD and try to make it a sweeper. #101 Electrode: ~Thunder Wave ~Swagger/Flash/Screech ~Reflect ~Explosion @Miracleberry Support 'Trode. Doesn't necessarily have to lead, but that might not be a bad idea. T-Wave, mess with the opponent somehow, Reflect up, and blow. Nice and nasty. #103 Exeggutor: ~Psychic ~Moonlight/Explosion ~Stun Spore ~Giga Drain @Leftovers/Quick Claw Sweepish Exeggutor. You can choose to heal when low on life or go ahead
and blow the joint up. #105 Marowak (1): ~Earthquake ~Rock Slide ~HP Bug ~Swords Dance/Substitute @Thick Club The classic NickWak. #105 Marowak (2): ~Earthquake ~Rock Slide ~Sunny Day ~Fire Blast @Thick Club Try the WakaGonk on for size if you are having severe Skarmory problems. Sunny Dayed FB will do at least 1/2 damage to the typical Skarmory. #105 Marowak (3): ~Thief ~Earthquake ~Ancientpower/Rock Slide ~HP Bug @nothing If your opponent is using a TC Marowak, swipe the Club and make them useless! Mwahaha! *cough* Props to striker for this idea. #105 Marowak (4): ~Rest ~Sleep Talk ~Ancientpower/Rock Slide ~Earthquake @Thick Club joltx's SleepTalkWak. Getting a AP boost while sleeping is so funny and there's a great chance of getting it with the extra PP Sleep Talk has. #106 Hitmonlee: ~Rest ~Return/Body Slam ~HP Ghost ~Hi Jump Kick @Mint Berry Sadly, Hitmonlee isn't going to survive very long - hence the unprotected Mint Rest. Body Slam can help him PAR some Pokemon before dropping. Hitmonlee has brought me back from 4-1 against a bunch of standards, so watch out for it. #107 Hitmonchan: ~Curse ~Mach Punch/Hi Jump Kick ~HP Ghost ~Rest @Mint Berry
If Hitmonchan had a few more HP, he'd rock with this moveset. Curse + MP for shock value, mainly. HP Ghost for anything Fighting-resistant. #108 Lickitung: ~Counter ~Screech ~Earthquake ~Body Slam @Leftovers Pwnage Lickitung. Screech helps the attacks, and Counter will allow you to bounce back most physical attacks - Machamp needs the Blackbelt to OHKO 'Tung, and it's not guaranteed anyway. #110 Weezing: ~Fire Blast ~Sludge Bomb ~Haze ~Explosion/Destiny Bond @Quick Claw/Leftovers Weezing < Koffing, IMHO, but... FB for the Poison-immune Steel Pokemon, Haze to make use of one of his best moves, and a kamikaze move. #112 Rhydon: ~Earthquake ~Rock Slide ~Substitute/Counter ~Rest/Roar @Leftovers w00t! Old skool Rhydon who specializes in laying the smack down on Water-types before making tracks. Zapdos and this guy have a lot of fun together. :) #114 Tangela: ~Amnesia ~Growth ~Rest ~HP Grass @Leftovers This requires a LOT of setup. But if you can get it going, you MIGHT have a chance of doing something with it. HP Grass has PP and power, which makes it the best move for this situation, despite the butt-whipping it puts on your HP. #115 Kangaskhan (1): ~Attract ~Substitute ~Earthquake ~Body Slam @Leftovers Remember the Arcanine and Rapidash sets? Well, Kangy is probably the Pokemon best suited to use it, because of STAB Body Slams and constantly being female. And yes, I do ph33r this set, even though I may not like the creator.
#115 Kangaskhan (2): ~Roar ~Curse ~Return ~Earthquake @Leftovers Risky-yet-effective standard Kangaskhan. A couple of Curses and Kangy can go for a while. #115 Kangaskhan (3): ~Counter ~Double-Edge ~Rest ~Fissure @Leftovers The Kangabomb, as co-ordinated by Waterbomb. 00ber cheap, if you can get on a hot streak with Fissure. #119 Seaking: ~Hydro Pump ~Agility ~Endure ~Flail @Miracleberry Hydro Pump is there because Seaking's Spe. Atk. kinda bites. Agility and Endure+Flail for everything else. #121 Starmie (1): ~Surf/Psychic ~Thunder Wave ~Confuse Ray ~Recover @King's Rock/Miracleberry/Leftovers The variations of the Death Starmie. The original uses Surf, the Psychic variant was the original and is often called "Big Death Starmie". #121 Starmie (2): ~Surf ~Thunderbolt ~Ice Beam/Psychic ~Recover @Leftovers/Miracleberry Attacking sort of Starmie. #122 Mr. Mime: ~Attract ~Thunder Wave ~Swagger ~Psychic @Miracleberry Mrs. Mime! Parattractfusion is quite a nasty combo - though with Mime's
low Defense and the fact you're doubling their Attack, it's quite risky as well. #123 Scyther (1): ~Swords Dance ~Agility ~Baton Pass ~Rest @Mint Berry Restberry Pass Scyther. Often sets up Pokemon like Marowak, Snorlax, and Flaildrio. #123 Scyther (2): ~Swords Dance ~Reversal ~Wing Attack ~Endure @Miracleberry Endaround Scyther, quite nasty with the Dances. Wing Attack for STAB and Ghosts who are immune to the Reversal, which can cause the game plan to blow up in your face. #124 Jynx (1): ~Mean Look ~Perish Song ~Lovely Kiss ~Dream Eater @Leftovers Ugly Perish Trapping Jynx. #124 Jynx (2): ~Lovely Kiss/Attract/Mean Look ~Psychic ~Ice Beam ~Substitute @Leftovers Attacking Jynx. It should be able to take a hit with the Sub, which if done on the switch, can buy enough time for a freeze or Special Defense down. #125 Electabuzz (1): ~Fire Punch/Psychic ~Ice Punch ~Thunderbolt ~Cross Chop @Leftovers Anti Bliss/Skarm combo Electabuzz. Very nasty, and currently occupies the sweeper portion of my underused team. #125 Electabuzz (2): ~Thunder Wave ~Thunderbolt ~Ice Punch ~Reflect/Barrier/Light Screen/Fire Punch @Miracleberry
More of a "traditional" Electabuzz. #126 Magmar: ~Confuse Ray ~Fire Blast ~Cross Chop ~Thunderpunch @Leftovers I've been leading with this thing on my team of underused, and it rox. Confuse Ray whatever leads off, then smoke the opponent with Fire Blast. Thunderpunch for Waters and Cross Chop for leads like Snorlax and Umbreon. Magmar's also faster than any of the Spikers, and can beat them all with this. #127 Pinsir: ~Swords Dance ~HP Bug ~Body Slam/Return ~Submission/Rest @Mint Berry/Leftovers Sweeping Pinsir. #128 Tauros (1): ~Horn Drill ~Fissure ~Sleep Talk ~Rest @Leftovers FishTauros. Need I say more? #128 Tauros (2): ~Double-Edge ~Fire Blast/Earthquake ~Substitute ~Mimic @Leftovers DarkLickitung and NickWhiz1's Mimicros. You haven't LIVED until you've seen a Tauros use Swords Dance. ^^ #129 Magikarp: ~Splash ~Tackle ~Flail ~Reversal/Bubble @Focus Band lol magikarp wtf - Reversal or Bubble depends solely on the time you got to New York City. #130 Gyarados: ~Icy Wind ~Endure ~Flail ~Hydro Pump
@Focus Band/Miracleberry Icy Wind to drop their speed, then the traditional Endure/Flail combo. Rather basic Gyarados. #131 Lapras (1): ~Confuse Ray ~Body Slam ~Ice Beam/Thunderbolt/Surf/Psychic ~Surf/Thunderbolt/Psychic/Rest @Leftovers Elemental/Paracon Lapras. Lapras is cute and nasty, but not as cute as a certain Water/Dragon or octopus Pokemon... ^_^ #131 Lapras (2): ~Whirlpool ~Perish Song/Horn Drill ~Ice Beam ~Protect @Leftovers Cheap-as-heck Lapras. Either a P-Trapper or OHKO freak... #131 Lapras (3): ~Substitute ~Mimic ~Body Slam ~Surf @Leftovers With Lapras's excellent stats in most categories, it's well-suited to Mimic. BS and Surf are neutral to everything at least. Lapras using Earthquake is a joy to behold. ^_^ #134 Vaporeon (1): ~Surf ~Ice Beam ~Haze ~HP Electric/Rest/Acid Armor/Reflect @Leftovers Vapo(u)reon can be a real pain with its high Special D, off-the-page HP, and high Special Attack. Plus, Vap is an 1337 Hazer. And get it right, GameFreak - it's VapoUreon. Gah. #134 Vaporeon (2): ~Surf ~Substitute ~Acid Armor/Growth ~Baton Pass @Leftovers This can help to set up side, like an Alakazam. be BPed (463 HP / 4 for out the physically weak there's also the comedy
a Pokemon who's sort of weak on the defensive Vap has the best Substitute in the game that can the Sub = 116 HP), and can pass Acid Armor to help members of the team. Thanks to the Pokemon Center, Growth option here.
#135 Jolteon (1): ~Thunderbolt ~Thunder Wave ~Attract ~Substitute @Leftovers The old AutoJolteon. Annoyance factor: 9. #135 Jolteon (2): ~Thunderbolt ~Thunder Wave ~HP (Ice/Water) ~Reflect/Attract/Substitute @Miracleberry/Leftovers Attacking Jolteon. Again, Attract on a Male isn't necessarily a bad thing... #135 Jolteon (3): ~Thunderbolt ~Hidden Power (Ice) ~Agility/Growth ~Baton Pass @Miracleberry/Leftovers About ten people approached me in the chat and asked why I didn't include this in previous updates. It's the Jolt in the classic JoltWak combo. #136 Flareon (1): ~Fire Blast ~Body Slam ~Shadow Ball ~Reflect @Leftovers Shadow Ball wrecks most non-00ber Psykers and can lower Special Defense, making FB that much more deadly. Reflect for the physical attack problem. #136 Flareon (2): ~Double Team ~Rest ~Mimic ~Flamethrower @Leftovers ALL HAIL THE DONFLAREONE!! DT + Rest for massive annoyance, then if they try something like EQ, you can Mimic it for loads of laughs. My dream is to face a Lugia user in real life, and get the DonFlareone set up. And then I'll Mimic a missed Aeroblast. *droolz* :D #139 Omastar: ~Rain Dance ~Hydro Pump ~Ice Beam ~Ancientpower/Haze/HP Electric @Leftovers
Omastar is the Water version of Moltres, except the Special Attack is a bit lower (by 20 points...). If his Special Defense wasn't DESTROYED coming to GSC, Omastar would be the ultimate JoltWak killer - Ice Beam will do enough to a Jolteon's sub to break it, and then Hydro Pump the unprotected 'Wak. #141 Kabutops (1): ~Swords Dance ~Ancientpower ~Body Slam ~HP Ground/Rest @Leftovers/Mint Berry Attacking Kabutops. Oh, how the mighty have fallen... #141 Kabutops (2): ~Rest ~Sleep Talk ~Ancientpower ~Surf @Leftovers ST Kabutops? I've yet to use it, but it looks like it could be fun in theory. It's mainly for Ultimate Underused (UU) teams. #142 Aerodactyl: ~Earthquake ~Wing Attack ~Ancientpower ~Reflect/Fire Blast/Mimic/Substitute/Whirlwind @Leftovers Personally, I feel that putting Whirlwind on a Pokemon with 358 Speed is a BIT of a waste. Reflect helps out the Defense problem (A rock-type with a Defense problem? As the Hurricane would say - WHAZZUPWITDAT?), or Fire Blast for suprise Steels. #143 Snorlax (1): ~Curse ~Rest ~Body Slam/Return/Double-Edge ~Earthquake/Shadow Ball/Fire Blast @Leftovers Do I even need to bother explaining this? #143 Snorlax (2): ~Amnesia ~Counter ~Rest ~Return @Mint Berry Another classic Snorlax set... the CounterLax. #143 Snorlax (3): ~Body Slam ~Earthquake/Shadow Ball
~Fire Blast ~Selfdestruct @Quick Claw/Leftovers Without a doubt, the BEST. STARTER. EVAR. Only problem is Perish Trap Missy, but that's what Cursing Pokemon take care of - if they want to lose a Pokemon because of a 3-cursed attack, that's THEIR problem. :D #143 Snorlax (4): ~Rest ~Sleep Talk ~Substitute ~Fissure @Leftovers RDLax, which has caused four or five quits in the times I've seen it in play. Snorlax as OHKO wielder... is it any wonder why I call this guy an 00ber that can breed? #144 Articuno (1): ~Ice Beam ~Double-Edge ~Rest ~Sleep Talk @Leftovers Variation on the old Diamond Articuno. Since DT draws out fugly Hazers, Sleep Talk with Rest is used to cause gobs of damage while blocking statuses simultaneously. #144 Articuno (2): ~Ice Beam ~Whirlwind ~Mimic ~Reflect @Leftovers SSM's trademark Articuno. Spiking Arty, anyone? #144 Articuno (3): ~Ice Beam ~HP Ground ~Curse ~Whirlwind @Leftovers I recently caught an Articuno in my Yellow game that had genes of 12/15/11/15 (7). That's a 70 Ground HP if there ever was one. Hence, the Harsh Wind Articuno. Whirlwind will freak out the other 268-speed Curses (Suicune being the greatest example), because my Arti's got 260 and likes it. Ice Beam and the Ground HP combined have no resistances. #145 Zapdos: ~Thunder Wave ~Thunderbolt ~Drill Peck ~Whirlwind/Rest/HP (Ice/Water) @Leftovers
Zapdos has the most potent Thunderbolt in the game, and Drill Peck can knock Grassers around. I'm using Zapdos now, and T-Wave + Whirlwind coupled with Forretress's Spikes can really serve as an annoyance. HP isn't as cheap as having HP on a Raikou/Entei/Suicune, but it's still rather annoying. #146 Moltres: ~Sunny Day ~Fire Blast ~Wing Attack ~Whirlwind/Roar/Steel Wing/Safeguard/Reflect/Return/Agility @Leftovers/Charcoal Sunny Day and Fire Blast are pwnage on Moltres. Wing Attack with STAB to lay a whuppin' on Fighting types, and you can pick a move out of the list to end with. Another option not listed is Grass/Electric HP, that is, if you can get a good one. Note: current moveset - Sunny Day, Fire Blast, Safeguard, Reflect @Charcoal #149 Dragonite (1): ~Haze ~Dragonbreath ~Wing Attack ~Fire Blast @Leftovers Haze/STAB Dragonite. FB for Steels who resist Dragonbreath. #149 Dragonite (2): ~Wrap ~Swagger ~Thunder Wave ~Attract @Leftovers I put out a call for Dragonite movesets one night in the chat, and this is what appeared. Parafuse + Attract, with Wrap to prevent fugly switching. #149 Dragonite (3): ~Dynamicpunch ~Wing Attack ~HP Ground ~Rest @Mint Berry All-out attacking Dragonite. DP for smacking Normals around, and Ground Power for Electrics and their bretheren. #150 Mewtwo: ~Psychic ~Recover ~Submission ~Safeguard/Ice Beam/Thunderbolt/Flamethrower/Amnesia/Shadow Ball/ Selfdestruct @Miracleberry/Leftovers
Wow. That is a LOT of options. Anyone wonder why this guy is banned in most tournies? #151 Mew (1): ~Swords Dance ~Explosion ~Softboiled ~Psychic/Earthquake @Leftovers KamiMew. Very hard to take out, and usually good for a draw against 00bers. #151 Mew (2): ~Whirlpool ~Sweet Scent ~Softboiled ~Horn Drill @Leftovers Cheesy OHKO Mew. Probably won't work too well because of Whirlpool's rather bad accuracy and varying trap time, but might be good for one or two uses. #154 Meganium: ~Razor Leaf/Body Slam ~Earthquake ~Leech Seed ~Synthesis @Leftovers Sort of an annoyance Meganium. Body Slam might be good for some PAR, but I like the STAB of Razor Leaf. #157 Typhlosion (1): ~Fire Blast ~Thunderpunch ~Earthquake ~Sunny Day/Attract @Leftovers One of the first standard movesets. #157 Typhlosion (2): ~Endure ~Reversal ~Fire Blast ~Thunderpunch @Miracleberry/Focus Band The only question is, does Typh have the speed to survive while EndReving? #160 Feraligatr: ~Surf ~Rest ~Curse/Roar/Screech
~Earthquake/Ancientpower/Rock Slide @Mint Berry/Leftovers Fun with the 'Gatr. Curse is recommended even though his only weaknesses are Special- types. AP can be nasty if you can pull off the boost... but I've never seen Feraligatr get the boost, so perhaps pack Rock Slide for psuedo-hazers. #162 Furret: ~Curse ~Rest ~Double-Edge/Return ~Amnesia/Shadow Ball @Mint Berry Standard furretish Furret. STAB on a 120-power move is going to leave a few marks despite the recoil. #164 Noctowl: ~Reflect ~Rest ~Return ~Faint Attack @Mint Berry Support Noctowl that slowly wears down the opponent. Very slowly. Faint Attack is for Ghosts and Rocks. #166 Ledian: ~Agility ~Safeguard ~Reflect/Light Screen ~Baton Pass @Leftovers Is there a more redundant statement in Pokemon than "Support Ledian"? #168 Ariados: ~Spider Web ~Baton Pass ~Screech/Agility ~Sludge Bomb @Leftovers Pick a physical attacker as your BP receipient and let the fun begin. Can help set up things like NickWaks and Starterlax. #169 Crobat (1): ~Confuse Ray ~Screech/Haze ~Wing Attack ~Return/HP Ground @King's Rock Annoyance/attacking Crobat. Great for forcing a switch on Spikes teams. Or, you can make Crobat a Hazer and take advantage of the fact that he's got the fastest Haze in the game.
#169 Crobat (2): ~Mean Look ~Confuse Ray ~Toxic ~Fly @King's Rock Trap Crobat. Shouldn't need an explanation. #169 Crobat (3): ~Endure ~Flail ~Wing Attack ~HP Ground @Miracleberry/Focus Band This would be a great sweepr - the only thing is, Crobat's straight-up attack is not that good. Pass in some Swords Dance to make this work. #171 Lanturn (1): ~Surf/Hydro Pump ~Thunder ~Rain Dance ~Confuse Ray @Leftovers Dancing Lanturn. It gets STAB on the best Rain Dance moves, so this set is almost natural. Confuse Ray is there in lieu of Thunder Wave because Thunder's got a 30% PAR rate on its own. #171 Lanturn (2): ~Surf ~Confuse Ray ~Screech/Attract ~Thunder Wave @Leftovers Annoyance Lanturn. The King's Rock would work here, but Lanturn's HP is basically crying out for the Leftovers. #176 Togetic: ~Fire Blast ~Sunny Day ~Solarbeam ~Encore/Rest @Leftovers/Miracleberry I thought about making a mono-Normal/Flying team once, and striker suggested this as a starter. Togetic's OK Special Attack makes it no better (or worse) than the old Clefable moveset. #178 Xatu: ~Psychic ~Drill Peck ~Confuse Ray ~Haze/Faint Attack/Giga Drain @Miracleberry/Leftovers
Xatu actually makes a pretty good Special attacker. FA is for Psychics or Giga Drain for Ground/Rock Pokemon that may try to Rock Slide you out of the sky. Drill Peck is STABed and does well against Blissey. #181 Ampharos: ~Thunderbolt ~Thunder Wave ~Dynamicpunch/Reflect/Safeguard/Attract ~HP (Ice/Water)/Dynamicpunch/Fire Punch @Leftovers/Quick Claw Attacking Ampharos. DP can set up Paracon and tears Normals a new hole. And be sure to take advantage of that 328 Special Attack. #182 Bellossom: ~Razor Leaf ~Stun Spore ~Attract/Sleep Powder ~Moonlight @Leftovers RL for STAB, then annoy. Pretty basic - and you can go double-powder if you like that sort of thing. Though Bellossom doesn't have a consistent switch-forcer... #184 Azumarill: ~Rest ~Belly Drum ~Return ~Surf @Mint Berry Azumarill can BD? Whoa.... Pass in Agility, then Drum, Rest, and kick butt with Return... until you get Thunderbolted down. #185 Sudowoodo: ~Curse ~Earthquake ~Rock Slide ~Selfdestruct @Quick Claw Kami-Sudowoodo. Works on the same principle as the Golem set earlier. #186 Politoed (1): ~Haze/Rest ~Surf ~Ice Beam ~Earthquake/HP Electric @Leftovers/Mint Berry Politoed was my Water for a while, because of the Haze and meaty combination of HP and Special Defense. EQ for Electrics coming in, or HP Electric for other Waters. #189 Jumpluff: ~Stun Spore
~Encore ~Leech Seed ~Giga Drain/Sleep Powder/Attract @Miracleberry Ohmaigawd it's a cheerleader! j/k Since Jumpluff's got massive Speed and rather crappy Attack stats, annoyance is the way to go. A great # 2 if you've got Spikes laid. #190 Aipom: ~Curse ~Rest ~Return ~Counter @Mint Berry Crackmonkey actually can annoy quite well. 2 Curses allows for nice damage with Return and allows for Counter-carnage. #192 Sunflora: ~Curse ~Rest ~Return ~Giga Drain @Mint Berry Since the old Sunny Day set is suicide, take this for a spin. Of course, we all know that Sunflora is the epitom� of crappy Pokemon, so if you use this Pokemon, you're nuts. I was playing in a Challenge Cup match once and a Sunkern with a similar moveset swept - I didn't even need to switch. #193 Yanma (1): ~HP Bug ~Screech ~Wing Attack ~Rest @Mint Berry All-out attacking Yanma. #193 Yanma (2): ~Endure ~Reversal ~Wing Attack ~Screech @Miracleberry Endure/Reversal Yanma. Get him to 1 HP, and you can OHKO Tyranitar with Reversal. Always handy. #195 Quagsire (1): ~Rain Dance ~Surf ~Earthquake ~Body Slam @Leftovers
RD to power up Quaggy's somewhat weak Surf attack, Earthquake for STAB, and Body Slam for mad PARing. Attempting to combat a typical Grasser with Quagsire is SUICIDE, so don't even try it. #195 Quagsire (2): ~Curse ~Rest ~Earthquake ~HP Rock/Ancientpower @Mint Berry A Cursing Quaggy? Well, given the lack of Grass attacks on most teams, it might work. HP Rock has the power, but AP's got the potential across-the-board stat boost. If you're feeling lucky (or maschosistic), go with AP. #196 Espeon (1): ~Psychic ~Morning Sun ~Growth/Sunny Day ~HP Fire/Water @Miracleberry Standard SD Espeon. Again, the hit points take it in the groin, but... Now with the Pokemon Center, you can boost the damage of both attacks and use Water HP for taking out things like Tyranitar. #196 Espeon (2): ~Psychic ~Morning Sun ~Bite/Psych Up ~Attract/Reflect/Charm/Baton Pass @Miracleberry Psych Up and BP should only be used together. Bite's Flinch rate might make Espeon a good anti-Perish Trap Pokemon, and it'll do good damage to the typical Trappers (Jynx/Misdreavus). Charm is also useful for forcing switches. #196 Espeon (3): ~Psychic ~Morning Sun ~Growth ~Baton Pass @Leftovers Yes, this is legal. Or it will be sometime in March. Growth/BPing on a Pokemon with survivability has always been a dream of mine... #197 Umbreon (1): ~Curse ~Body Slam ~Shadow Ball ~Rest/Moonlight @Leftovers What I'd like to know is, who decided that Dark and Ghost should be functionally identical? Curse up, then wail away with the appropriate
physical attack. With the great Defense being boosted and the Spe. D already sky-high, Resting with Lefties shouldn't be a problem. #197 Umbreon (2): ~Mean Look/Double Team ~Charm/Faint Attack/Confuse Ray/Swagger ~Moonlight/Rest ~Baton Pass @Leftovers I'm currently going with ML, Faint Attack, Moonlight, BP by the way. Either trap the opponent or DT up, then Charm them (if you're trapping) and Pass it along. Umbreon is an excellent support Pokemon and will often be seen at the head of long BP chains. #197 Umbreon (3): ~Mean Look ~Toxic ~Confuse Ray ~Moonlight @Leftovers AFAIK, this was one of the first standard movesets in GSC. It was around before I was, to put it bluntly. #198 Murkrow: ~Psych Up ~Whirlwind/Swagger ~Shadow Ball ~Drill Peck @Leftovers Either grab the opponent's stat uppers, or make your own, and then attack like a madman. See Umbreon #1 for the applicable complaint. #199 Slowking: ~Curse ~Rest ~Earthquake ~Surf/Fire Blast @Leftovers Remember, SlowKING has the low Defense, and SlowBRO has the low Special D. It's easy to confuse the two. -_- Standard Curseking. #200 Misdreavus: ~Mean Look ~Curse/Perish Song ~Pain Split ~Protect @Leftovers Again, another set I shouldn't have to explain. Curse is a little more honourable, but Perish Song has won many a match. #202 Wobbuffet: ~Counter ~Mirror Coat
~Destiny Bond ~Mimic/Safeguard @Quick Claw/Leftovers/Miracleberry Now that Wobby can learn five moves, we need to drop something. Safeguard seems to be the best candidate for droppage. #203 Girafarig: ~Amnesia/Agility ~Baton Pass ~Psychic ~Earthquake/Return/Crunch @Leftovers Despite being one of the best BPers in the game (the ability to pass AMNESIA helping greatly), Gira's also a decent attacker. Psychic is STABed and should be your main offense, with EQ/Return/ Crunch as solid backup. #205 Forretress: ~Spikes ~Explosion ~HP (Bug/Rock)/Return/Double-Edge/Toxic/Swagger ~Curse/Sandstorm @Quick Claw Lay down the Spikes, nail any incoming Psychics with Bug HP, and then Explode is how Forry's usually played. Though in my case, I usually Spike, then switch a 4x-Fire resistance in (Kingdra?) and use Forry later as a Perish-trap deterrent. Hey, if they want Forretress to take out one of their Pokemon by Cursing x3 during the Trap and blowing up on the switch, it's their perogative... #206 Dunsparce (1): ~Glare ~Swagger ~Psych Up ~Headbutt/Return @Leftovers/King's Rock The classic Psych Up Dunsparce. Quite annoying, and good for forcing switches. #206 Dunsparce (2): ~Glare ~Spite ~Rollout ~Rest @Leftovers This is the DonSparce. What I was going for was the ULTIMATE PP waster that couldn't draw a psuedo-Hazer. Glare + Spite allows me to pick a low PP move and drain it, and Rollout has a potential 120 turns of use (:eek:) for just 32 PP (assuming it's maxed). Cheesy? Yes. Going to die quickly? Let's hope not. Annoying? OH HELL YEAH! #207 Gligar:
~Earthquake ~Wing Attack ~Guillotine ~Screech @Leftovers STAB attacking Gligar. Guillotine is good for a cheesy desperation shot against Pokemon with Ice moves. #208 Steelix: ~Curse/Screech ~Earthquake ~Rock Slide/Body Slam ~Explosion/Roar @Quick Claw Whee. Does anyone expect a Pokemon with a 158 max Speed to be going first, even after it's Cursed? Well, it's happened. And I laughed when it did. #210 Granbull: ~Heal Bell/Roar ~Rest ~Return ~Charm/Shadow Ball @Mint Berry Standardish Granbull. Shame about the Speed, really... #211 Qwilfish: ~Rest/Haze ~Hydro Pump ~Spikes ~Sludge Bomb @Leftovers Qwilfish is the fastest Spiker in the game, and the only Spike Pokemon who can't kamikaze themself. Sludge Bomb should be your main method of attack. Hydro Pump is on here because Qwilfish's Special Attack leaves much to be desired. #212 Scizor: ~Swords Dance/Double Team ~Agility ~HP Bug/Return/Steel Wing/Endure ~Baton Pass/Return/Steel Wing/Reversal @Leftovers/Miracleberry/Blackbelt Standard BP Scizor. HP Bug is your best bet for an attack, though Return will damage Fire-types a bit and Steel Wing will waste Rock-types. Or, you can keep the stuff for Scizor and start wasting everything in sight. #212 Scizor (2): ~Sandstorm ~Toxic ~HP Rock ~Steel Wing
@Leftovers A cheeky little Scizor I cooked up for use on STS teams. HP Rock for Fires on the switch, Steel Wing being your main damage dealer. #212 Scizor (3): ~Headbutt ~Agility ~Baton Pass ~Swords Dance @Miracleberry/Leftovers The old faithful Shshwizor (if you can pronounce that, you're a better man than I). Another set built for annoyance - seems to be a theme. Agility + Headbutt for flinching fun, then Dance up and pass off. #213 Shuckle: ~Wrap ~Bide/Rollout/Toxic ~Rest ~Encore @Mint Berry You're probably wondering how this thing works. Well, it's simple. Wrap the opponent, making sure they can't be SE on Shuckle (IE: No Water, Steel, or Rock moves). Encore them, then Bide. Shuckle should take enough to KO them. Rest and repeat. #214 Heracross (1): ~Curse ~Counter ~Earthquake ~Megahorn @Leftovers After all this time, it's still the industry standard. #214 Heracross (2): ~Endure ~Reversal ~Earthquake ~Megahorn/Flail @Miracleberry/Focus Band/Blackbelt Pass a Dance and an Agility, and you are teh winnar. Massive base damage (660 if you elect to go with the Blackbelt) on Reversal. EQ for Fires of the non-Flying variety, and the rest is up to you Flail for Flying types or Megahorn for the Psychics? #215 Sneasel: ~Thief ~Dynamicpunch ~Reflect ~Shadow Ball @nothing Another great Pokemon to lead with. Reflect gives Sneasel a hope
of surviving against Fighting types. #217 Ursaring: ~Rest ~Return/Hyper Beam ~Earthquake ~Curse/Zap Cannon/HP Ghost @Leftovers Zap Cannon will 2HKO Skarmory and 3HKO Aerodactyl (the only Pokemon resistant to Return and Earthquake). If Curse isn't working out well, give ZC a shot. HP Ghost for getting stuff like Missy AND for whacking Aero around - thanks Skarm for pointing that out. #219 Magcargo: ~Curse ~Rest ~Fire Blast ~Rock Slide @Mint Berry If you think Maggy's gonna get this set up, you're crazy. #221 Pilowswine: ~Rest/Roar ~Ancientpower/Body Slam ~Earthquake ~Ice Beam @Leftovers Let's here it for the underused. Pilowswine with the AP boost is one bad mutha. #222 Corsola: ~Recover ~Curse ~Ancientpower/Return ~Surf/Mirror Coat @Quick Claw/Leftovers Curse will force special moves into play, at which point you can take your chances with Quick Clawed AP or Mirror Coat. Dead to a Grass move, sadly. #224 Octillery (1): ~Haze/Rest ~Surf ~Return ~Flamethrower/Ice Beam/HP Ground @Quick Claw Octillery > you. Has great stats in both Attack ratings, so if you can paralyze a good portion of the team, you should do well. #224 Octillery (2): ~Octazooka ~Double Team ~Rest
~Ice Beam @Leftovers Annoyance Octillery. Octazooka's Acc. down side effect coupled with DT will drive the opponent insane. This same set works on Kingdra as well, with Dragonbreath over Ice Beam. #225 Delibird (1): ~Future Sight ~Protect ~Fly ~Ice Beam @Leftovers Bleh, it's Delibird. Not much can be done here. Future Sight, then Fly for decent damage. Protect will allow you to regain some of the HP lost with Leftovers. #225 Delibird (2): ~Ice Beam ~Spikes ~Thief ~Attract @nothing Even though he doesn't claim credit for it, it's unofficially dubbed the Atmabird. Thanks to the NYPC, Delibird might actually get into a match. #226 Mantine: ~Surf ~Haze/Rest/Rain Dance ~Confuse Ray ~Ice Beam/Wing Attack @Quick Claw Mantine's Special Defense sadly doesn't do enough to spare it from Thunderbolt destruction (Zapdos's kills it by about 50 HP), but it can be good for stalling and utility purposes. #227 Skarmory: ~Whirlwind ~Drill Peck ~Rest/Swagger ~Curse/Steel Wing @Leftovers Shiney_Metal_Birdie is one of the best psuedo-hazers around. It's also well suited to Swagger, as it has no physical weaknesses and a monster Defense. And if they shake off the confusion, just Whirlwind them away. :) #229 Houndoom (1): ~Flamethrower/Fire Blast ~Sunny Day ~Solarbeam ~Crunch/Pursuit @Leftovers/Miracleberry
Another early standard moveset. #229 Houndoom (2): ~Endure ~Reversal ~Flamethrower ~Crunch/Pursuit @Miracleberry/Focus Band Houndoom's Attack and Speed make it a good candidate for Endrevving. #229 Houndoom (3): ~Curse ~Counter ~Flamethrower/Fire Blast ~Crunch/Pursuit @Leftovers Curse + Counter for a chance at beating a Fighting type (the bane of Houndoom's existence). #230 Kingdra (1): ~Surf/Hydro Pump ~Curse/Double Team ~Rest ~Double-Edge/Dragonbreath @Leftovers/Mint Berry A really annoying old Kingdra set. Usually acts as the back end of a BP chain - pass in whichever stat boost you don't use. Use DE if you're using Curse, or Dragonbreath if you'll be DTing. #230 Kingdra (2): ~Surf/Hydro Pump ~Dragonbreath ~Ice Beam/Rest/Attract/Substitute/Agility/HP Electric/Return ~Rest/Attract/Substitute/Agility/HP Electric/Return @Leftovers/Mint Berry I love Kingdra, and this is the way I usually play it. Two STAB moves and any number of fillers. Ice Beam usually comes along for Grassers, Dragons, and the occasional pray-for-freeze on a Blissey. #232 Donphan (1): ~Body Slam/Ancientpower/Curse ~Roar/Body Slam/Ancientpower ~Rest ~Earthquake @Mint Berry Cleaner Donphan. Excellent psuedo-Hazer against Pokemon with physical moves. #232 Donphan (2): ~Rest/Rapid Spin ~Roar ~Ancientpower
~Earthquake @Mint Berry/Leftovers yay 4 Donaldphan. Rapid Spin is good for utility such as getting rid of those hyper-annoying Spikes, and AP with a boost is FUN. #233 Porygon2 (1): ~Curse/Thunder Wave ~Double-Edge ~Recover ~Ice Beam/Thunderbolt @Leftovers Cursegon2, aided magnificently by a move running off 308 Special Attack. #233 Porygon2 (2): ~Rest ~Sleep Talk ~Thunderbolt ~Ice Beam @Leftovers Ryk Lupe, thanks for the suggestion of Sleeptalk P2. There'll be a litte extra in your envelope at the end of the month. :) #234 Stantler: ~Reflect/Light Screen/Safeguard ~Return ~Roar ~Earthquake @Leftovers Stantler's a good utility Pokemon, but is really overlooked unless you're making a Pokemon team centered around Christmas. (Hey, someone's gotta play the reindeer.) #235 Smeargle (1): ~Spider Web ~Spore ~Super Fang ~Seismic Toss @Leftovers Ye old Dongle. The moves are generally used in order. Web, Spore (pray you don't hit a Miracleberry), Fang until under (Smeargle's level) HP, Toss, gloat. #235 Smeargle (2): ~Spikes ~Leech Seed ~Reflect/Light Screen/Safeguard ~Destiny Bond @Leftovers Starter Smeargle. Spikes, set up a psuedo-pass move, Leech Seed if you can, then DBond. #235 Smeargle (3):
~Spore ~Belly Drum ~Agility ~Baton Pass @Leftovers The focal point of another old team of mine. Catches ML from Umbreon, Spores (praying all the while they have Leftovers), BD, Agility, and away to a sweeper. Current receipients: Heracross, Machamp, and Snorlax. I've got a couple of 6-0s with it, and a 5-0 win as a result of Snorlax killing himself with Double-Edge recoil. (-_-) #235 Smeargle (4): ~Heal Bell ~Roar ~Psych Up ~Baton Pass @Leftovers # 1 is Dongle v.1 (Dongletude fact: it's got four kills), this is Dongle v.2 and the only Heal Beller I've got on a collection of SEVEN teams. Send it in to Bell, and then get it out. Later, if the opponent's trying to stat-up, the beagle gets in, grabs the boosts, Roars the poor sucker away, and passes it on. I haven't been succesful yet, but I'll keep trying... it'll work eventually. #237 Hitmontop: ~Curse ~Hi Jump Kick/Mach Punch ~HP Ghost ~Rest @Mint Berry Similar to the Hitmonchan set. What exactly was the point of Hitmontop when Hitmonlee's already in the game? #241 Miltank: ~Body Slam ~Milk Drink ~Heal Bell ~Earthquake/Attract/Psych Up/Thunder/Seismic Toss @Leftovers/Miracleberry "Moo." "No." "Well that's the sound..." Sorry for the aside. Miltank was the original Heal Beller because of her excellent speed and good move variety. The PympTank (Attract as final move) is the one you'll often see in high-level battles. #242 Blissey (1): ~Heal Bell ~Softboiled ~Light Screen ~Ice Beam/Psychic/Fire Blast/Thunderbolt/Present @Leftovers There is not a word in the English language to describe how much I hate this thing. Light Screen makes it even more annoying. Present shouldn't be used in a Crystal link-battle because its greatest
strength is the ability to destroy Pokemon with special types thanks to a glitch in Gold/Silver. Someone messed up there... thankfully, it was rectified in Crystal. #242 Blissey (2): ~Seismic Toss ~Softboiled ~Thunder Wave ~Counter @Leftovers The original standard Blissey set - since only Blackbelt Machamp has a guaranteed OHKO, it took down a LOT of Pokemon. #243 Raikou (1): ~Thunderbolt ~Reflect ~Crunch ~Rest/Roar @Leftovers Great for leading off. Reflect covers the Ground weakness, and then attack as you see fit (or swap). Hidden Power on Raikou and co. is generally discouraged because of the extreme luck involved in getting one with a good HP (the DVs are set when they're released, and if you got 31 base Fighting Power, sucks to be you). #243 Raikou (2): ~Rest ~Crunch ~Sleep Talk ~Thunderbolt @Scope Lens The current Electric slot on my team - quite the annoyance. I play Item Clause and scored a Scope Lens on 1/22, so I'll take my chances with the item. Still beaten by a lot of Grounds. #244 Entei (1): ~Sunny Day ~Solarbeam ~Fire Blast ~Rest/Return @Mint Berry/Leftovers The classic Sunnybeam Entei. Return would be good for going 1-on-1 with Fire types. #244 Entei (2): ~Fire Blast ~Swagger ~Psych Up ~Return @Leftovers And then there's the Swagger/Psych model. If only there was some way to work Roar in there...
#245 Suicune (1): ~Curse ~Rest ~Return ~Mirror Coat/Roar @Leftovers If it's good enough to get Atma into the Oct/01 issue of Nintendo Power, it's good enough for me. Ghosts are usually Roared away for disposal of later. #245 Suicune (2): ~Surf ~Mirror Coat ~Rest ~Roar/Ice Beam/Toxic @Leftovers Mirror Coating Suicune. The popularity of this moveset has caused me to stick Electric HPs on every Water-type in sight (yes, it's all Suicune's fault). #245 Suicune (3): ~Psych Up ~Roar ~Return ~Surf @Leftovers Psychohazing Suicune - this is # 3 on my list of Pokemon that I want to try in battle at some point. Thanks to Blackthorne for this (and for suggesting ST Raikou). #248 Tyranitar: ~Crunch ~Rock Slide/Ancientpower ~Earthquake ~Thunderbolt/Ice Beam/Fire Blast/Rest @Leftovers/Quick Claw Sweeper Tyranitar (though with 366 Attack and near-290 Special Attack, the term's obviously redundant). I personally prefer Thunderbolt and am thinking of bringing it in the future to wear down Atmacunes Thunderbolt's a four-hit KO, maybe 5 with Lefties. #249 Lugia: ~Aeroblast ~Curse/Ancientpower ~Earthquake ~Recover @Leftovers Mweep. Standard Cursegia, though the Ancientpower boost possibility is also nice. #250 Ho-oh (1): ~Sunny Day ~Sacred Fire
~Solarbeam ~Recover @Leftovers Recover should never be deleted, which means a Fire-type can actually mess this moveset up a bit. Hence, the new standard is... #250 Ho-oh (2): ~Sacred Fire/Fire Blast ~Earthquake ~Thunderbolt/Shadow Ball ~Recover @Leftovers ... this thing. Fire + Electric + Ground = 10 different type advantages, and there's nothing neutral to it. When you're firing away with 300+ in BOTH attacking stats, this Houou (my name for the Pokemon) is SICK. #251 Celebi (1): ~Psychic ~Double Team/Ancientpower ~Recover ~Baton Pass @Leftovers Passes on a stat boost of your choice - Evade or everything else? #251 Celebi (2): ~Psychic ~Recover ~Heal Bell ~Leech Seed/Ancientpower/Giga Drain @Leftovers The Heal Belling model of Celebi. The final move is filler, though Leech Seed is often preferred for its succubi effects. 7) Miscellaneous Information If there's a situation that isn't in the Walkthrough, it'll be covered here. This is all the fun stuff you can do on the side in G/S. 7.1- Those Damn Gerbils Raikou, Zapdos, is, the moving.
Entei, and Suicune are the Gold/Silver equivalent of Articuno, and Moltres (the mystical Birds of Red/Blue/Yellow). The difference gerbils are a lot harder to catch, because they are constantly This makes capture incredibly difficult.
First, you have to bust them out of their prison in Ecruteak City. That's covered in the walkthrough, under Burned Tower. Next, you have to find them, put them to sleep, and catch them. You'll need a fast Pokemon with a Sleep move, at L40 or a couple of levels below. Jynx works, but her Ice moves won't help against Entei and Suicune. The best one to catch these things is a Gengar. It's fast, has a Sleep move, and can learn Night Shade, which does damage = your level and won't critical hit.
To get them to come out of hiding, bring about 30 Max Repels, and put Gengar in the top spot on the team. Go to a grassy area, and use the Repels. Because Gengar is L40, the only thing that could show up would be the beast. If, after three Repels one hasn't shown up, go to another area and try again. When they do show up, use Hypnosis right you have Gengar, you might be tempted to doesn't work, because they will Roar you Shade to lower its health, and when it's Kurt some White Apricorns) to catch it.
away, or they will run. (Because use Mean Look and stop them. That away.) When they go down, use Night in the red, use Fast Balls (give
They start at L40, but with some effort, can be pretty powerful. *NOTE* (Thanks to Pablo for this) If you even see one, you'll be able to track it using the "Area" function of your Pok�dex. If you happen to run into one while looking for Wild Pokemon in Johto, make that your first target when looking for all three. 7.2- Game Corners Yes, there are TWO Game Corners. To play, you'll need the Coin Case found in the Underground of Goldenrod. From there, go to either one and buy some coins. 50 coins cost $1000, or you can get 500 coins for $10,000. The two games available are Slots and Cards. The slots, found in both Game Corners, are your typical slot machines, except that the chances of getting 3 7's (and the 300-coin payoff) are better. Because in this game, if you line up two 7s, Golems start falling from out of nowhere. If there are 3 7s in a line when they are done, you'll collect 300 coins. The other payoffs are: 3 3 3 3 3 3
Cherries- 6 Coins Pikachu- 8 Coins Squirtle- 10 Coins Staryu- 15 Coins Poke Balls- 50 Coins 7s- 300 Coins
The other game is Card Flip. *CORRECTION* Courtesy of Magcannon: "I went to Celadon Game Corner and if you go all the way to the left and play the game, it's the card game." So you can play cards in Celadon, contrary to previous updates. Anyway, the game's a version of Roulette. You pay 3 coins to pick a card, or a group of cards. Your odds of getting a winner are: 2-1- Two columns 3-1- Two rows 4-1- A column 6-1- A row 24-1- A single card However, these odds only apply to the first draw, as the cards are not replaced after they are drawn. These odds could be cut in half if you go 12 rounds before winning. If you win, you'll get a pretty good payoff. If you win enough coins, you can trade them in for some neat prizes. They
are different in each Corner. Goldenrod: Abra (200 Coins) Ekans (Gold)/Sandshrew (Silver) (700 Coins) Dratini (2100 Coins) TM 14 (Blizzard) \ TM 25 (Thunder)--- 5500 Coins TM 38 (Fire Blast)/ Celadon: Mr. Mime (3333 Coins) Eevee (6666 Coins) Porygon (9999 Coins) TM 32 (Double Team) (1500 Coins) TM 29 (Psychic) (3500 Coins) TM 15 (Hyper Beam) (7500 Coins) 7.3 -TM and HM Descriptions This will deal with the various TMs and HMs in Gold/Silver. Where they are, what they teach, even good Pokemon to use them on. TM 01- Dynamicpunch (Fighting) 100 Power, 50% Accuracy, 5 PP, Confuses on contact Location: Beat Chuck in Cianwood Island Description: Oh boy. This one sucks. It's only really effective on Pokemon that can learn next-move-hits moves, and the only ones that use this well (Poliwrath and the Hitmon Pokemon) have better things to do with their time. Rating: * TM 02- Headbutt (Normal) 70 Power, 100% Accuracy, 15 PP, flinches (30%) and knocks Pokemon from trees Location: Ilex Forest, available in Goldenrod Dept. Store afterwards Description: You'll need this to get a full Pokedex, and it's a decent mid to late-game move. Not as powerful as Double-Edge/Body Slam/Return. Rating: *** TM 03- Curse (element unknown) 10 PP, curses opposing Pokemon if used by Ghost, raises user's Attack and Defense while cutting Speed otherwise Location: Back entrance of Celadon Mansion at night Description: Ghosts need a trapping move to work this move (good thing both Ghosts learn one). However, the fact that it takes 1/2 of their HP is a turn-off. Otherwise, you can use this on slow Normals such as Snorlax and Ursaring to make them tanks. Rating: ** if a Ghost, ***** if anything else. TM 04- Rollout (Rock) 30 Power, 90% Accuracy, 20 PP, lasts 5 rounds with damage doubled every round (barring a miss) Location: Route 35 Description: I've gotten a lot of experience with Rollout thanks to Pokemon Stadium 2's Challenge Cup, and I can tell you one thing: It sucks. Sure, it's powerful if it gets set up, but the Fighting-type's gonna cut you off before it gets momentum. Rating: ** TM 05- Roar (Normal)
100% Accuracy, 20 PP, causes Wild Pokemon to run, forces trainer to switch, user always goes 2nd Location: Route 32 (need Cut) Descrpition: A good move to stop Pokemon who are using Curse, Amnesia, Barrier, the like. However, if they're using Double Team, you'll be better off with Haze. Rating: **** TM 06- Toxic (Poison) 85% Accuracy, 10 PP, badly Poisons opponent (poison damage doubled every round unless opponent switches) Location: Beat Janine in Fuschia Gym. Description: One of the old RBY TMs, and it's pretty good with Pokemon like Umbreon and Ariados running around. If not, all it does is force switches and use up Miracle Berries. Rating: *** TM 07- Zap Cannon (Electric) 100 Power, 50% Accuracy, 5 PP, Paralyzes on contact Location: Return the Machine Part to the Power Plant Description: This might actually be more useless than Dynamicpunch. At least no one learns Dynamicpunch naturally. Porygon and Magneton, who might be candidates for the move because of Lock-On, learn this move naturally. Sell this sucker as soon as you get it. Rating: 1/2 * TM 08- Rock Smash (Fighting) 20 Power, 100% Accuracy, 15 PP, lowers opponent's Defense in battle, breaks rocks in the field Location: Route 36, get rid of Sudowoodo and talk to the portly man Descrpition: Oh god... This shouldn't be a move on a serious team unless you're taking a dare or are using a False Swipe/Rock Smash combo. And since the Burned Tower's been redesigned for Crystal, all the Smashing does now is get you Moon Stones. Rating: * TM 09- Psych Up (Normal) 10 PP, steals any status boosters used on your opponent Location: Import Abra from Red/Blue/Yellow Description: Psych Up's coolness depends on where you're playing. If you're in the stat-upper heavy metagame that reigns in my area, for example, this move's a lifesaver. Otherwise, it's rather pointless. Rating: **** TM 10- Hidden Power (Normal) 31-70 Power, 100% Accuracy, 15 PP, damage and element depends on the Pokemon Location: Lake of Rage, Celadon Dept. Store Description: It's possible to figure this move out (see the FAQ section), and if you get the luck of the draw on your side, then you're dancing. Use this to counter your Pokemon's weaknesses. Rating: ***** TM 11- Sunny Day (Fire) 5 PP, increases Fire damage for 5 turns Location: 3rd floor of Goldenrod Radio Tower Dept. Store Descrition: My first Crystal-influenced team It helps a lot of moves, including all moves time-dependent healing moves. Clefable loves ****
(beat the leaders), Celadon used this move extensively. Fire, Solarbeam, and the this move, as do I. Rating:
TM 12- Sweet Scent (Normal) 100% Accuracy, 20 PP, lowers victim's Evade/lures Wild Pokemon
Location: Tollbooth leading to Route 34 Description: A good move for those who like OHKO moves, Zap Cannon, or Blizzard. It lowers the Evade of the victim, making everything accurate. Can be quite cheap at times, so if you're getting this a lot, switch around it. Rating: **** TM 13- Snore (Normal) 40 Power, 100% accuracy, 15 PP, 29.6% flinch rate, only works if user is Asleep Location: Route 39 (feed 7 Berries to Milktank), Dark Cave Description: It's actually possible to get a 39.6% flinch rate with this move if you give the user a King's Rock. It doesn't do that much damage, but it will make the opponent think twice about Sporing you again. Rating: *** TM 14- Blizzard (Ice) 120 Power, 70% Accuracy, 5 PP, freezes (10%) Location: Goldenrod Game Corner Description: How the mighty have fallen... I had three Blizzards on a RBY tournament team (Jynx, Starmie, Tauros), but I avoid this move like the plague now. Why? 69.6% accuracy frightens me. Consider this damaged goods. Rating: ** TM 15- Hyper Beam (Normal) 150 Power, 90 Accuracy, 5 PP, user does nothing next turn Location: Celadon Game Corner Description: Probably the most useless move in Pokemon, unless you need its power to end a fight 1-0 in your favor. It's an unusual two-turn move, in that all the damage is done on Turn 1. Body Slam/Return/Double-Edge will do more over two turns, so stick with them. Rating: * TM 16- Icy Wind (Ice) 55 Power, 95% Accuracy, 15 PP, lowers opponent's Speed Location: Beat Pryce at Mahogany Gym Descrpition: If you want to lower someone's Speed, try paralyzing them. At least that's "permanent". Icy Wind doesn't really do enough damage considering where in the game you get it. Rating: *** TM 17- Protect (Normal) 10 PP, prevents all damage for one round, accuracy decreases with use Location: Celadon Dept. Store Descprition: If you use this correctly, it can be absolutely infuriating. Try it with a Mean Look/Perish Song combo. Be careful, tho, as it can fail on you if you overuse it. Rating: *** TM 18- Rain Dance (Water) 5 PP, raises Water damage Location: Slowpoke Well (need Strength and Surf), Celadon Dept. Store Descrpition: Sunny Day's evil twin. For some reason, its popularity among Water types is down... probably because that little side effect called "Swift-accurate Thunder" is a deterrent. Also hinders Grass-types: Solarbeam's power drops to 60. Ouch. Rating: **** TM 19- Giga Drain (Grass) 60 Power, 100% Accuracy, 5 PP, 1/2 of the damage is given to the user Location: Beat Erika at Celadon Gym Description: Does Grass base 60 to the opponent, then the result is divided by 2 and you get that # of HP back. It's got a PP problem, tho, so make
sure you pick your spots with it (don't use it on Moltres, but try to whack a Quagsire with it, for example). Rating: *** TM 20- Endure (Normal) 10 PP, prevents fainting, accuracy decreases with use Location: Burned Tower (need Strength) Description: This move is great for drawing out matches or setting up Reversal or Flail. (If your current health is -4% of maximum, the base for those moves is 200: Selfdestruct strength!) Does have the potential to miss with overuse, however. Rating: *** TM 21- Frustration (Normal) 100% Accuracy, 20 PP, damage increases if Pokemon is unhappy Location: 5th floor of Goldenrod Dept. Store on Sunday, either this or Return (can be gotten every Sunday) Description: Oh, this is evil. If your Pokemon detests you, you've got a 102 power Normal move with 20 PP. So much for wars of attrition... I find that Return is easier to get to 102 base, but that's because I'm such a nice guy :<:) Rating: ***** TM 22- Solarbeam (Grass) 120 Power, 100% Accuracy, 10 PP, 2nd turn move (1 turn if sunny, 60 power if raining) Location: Route 26 Description: I'd like to smack the person who thought that Fire Pokemon should learn this move. When that happened (along with Hidden Power), the entire type chart went out the window. Those three Fire Pokemon (Houndoom, Entei, and Ho-oh) didn't need much help to begin with. Rating: ***** TM 23- Iron Tail (Steel) 100 Power, 75% Accuracy, 15 PP, lowers opponent's Defense (30%) Location: Beat Jasmine at Olivine Gym Description: This move could've been so nice... but tragically, it's got 3/4 accuracy. It'll hit hard if it connects, but do not make this your only attack that isn't suicide. Rating: ** TM 24- Dragonbreath (Dragon) 60 Power, 100% Accuracy, 20 PP, paralyzes (30%) Location: Beat Clair at Blackthorne Gym Description: You'd see more of Kingdra if this was even 20 points better in the power department. The best of the three new Dragon moves, and since Dragon only has one resistance (Steel, which resists everything anyway), it's rather dependable damage. Rating: **** TM 25- Thunder (Electric) 120 Power, 70% Accuracy, 10 PP, paralyzes (10%) Location: Goldenrod Game Corner Description: What would you rather do: Use Rain Dance and then Thunder, or Thunderbolt twice? Personally, I'd rather use Thunderbolt on the Water Pokemon, simply because the Water moves become powered up. Thunder becomes Swift-accurate when Rain Dance is in effect, so get those Surfing Raichus out! Rating: *** TM 26- Earthquake (Ground) 100 Power, 100% Accuracy, 10 PP Location: 2nd floor of Victory Road Description: This sucker hurts. It'll do a load of damage to just about anything that isn't Flying, Bug, or Grass. Have plenty of this move on
your team. It'll also hit Digging Pokemon. Rating: ***** TM 27- Return (Normal) 100% Accuracy, 20 PP, damage increases if the Pokemon is happy Location: 5th floor of Goldenrod Dept. Store on Sunday (either this or Frustration) (can be gotten every Sunday) Descripion: Exact same MO as Frustration, except it's more powerful if they love you. And if you're L100, your happiness should be through the roof. If you need power and don't want recoil, get this move. Rating: ***** TM 28- Dig (Ground) 60 Power, 100% Accuracy, 10 PP, user digs Turn 1, attacks turn 2 Location: National Park Description: Boy, did this move have the screws taken to it in Crystal. It's down 40 power from the originals, and now Digging Pokemon take double damage from Earthquake (and are supposedly DOA if Fissure's used). This might work as part of a Toxic/Fire Spin trap on Charizard, but that's about it. Rating: ** TM 29- Psychic (Psychic) 90 Power, 100% Accuracy, 10 PP, lowers opponent's Spec. Defense (10%) Location: Celadon Game Corner Description: This was the most feared move in RBY, because of the Special Attacks of the Pokemon that used it (Mewtwo, Alakazam, Exeggutor). Now, Dark's immune to it and Steel resists it, but that shouldn't stop you from packing a Psychic, simply because Fighting types are everywhere. Rating: **** TM 30- Shadow Ball (Ghost) 80 Power, 100% Accuracy, 15 PP, lowers opponent's Spec. Defense (20%) Location: Beat Morty at Ecruteak Gym Description: A decently-damaging Ghost move? WTF? Still, Ghosts have low Attack (which Ghost runs off), so save this for Pokemon like Flareon and Cursing Wigglytuff. Holds the record for coolest-looking move in Stadium. Rating: **** TM 31- Mud-Slap (Ground) 20 Power, 100% Accuracy, 10 PP, lowers opponent's Accuracy Location: Beat Falkner at Violet Gym Description: Another move that shouldn't be a finisher, this is more of an accuracy dropper than a damager. But what it does, it does well. Often the only time I'll break the "Don't have two STAB moves on the same Pokemon" rule is a Ground-type with Mud-Slap and Earthquake. Rating: **** TM 32- Double Team (Normal) 15 PP, raises user's Evade Location: Celadon Game Corner Description: Double Team works on the belief that if they can't see you, they can't hit you. Just about every Pokemon learns this, but some use it better than others. I keep a Haze Pokemon on my team to counter this, tho a Perish Song Celebi might do that as well... Rating: ***** TM 33- Ice Punch (Ice) 75 Power, 100% Accuracy, 15 PP, freezes (10%) Location: 5th floor of Goldenrod Dept. Store, import Staryu/Goldeen/Krabby/ Horsea Description: A mid-game Ice attack, pretty good for those who can't learn Ice Beam. Electabuzz can learn it as well, making it the only Electric
capable of standing up to Grounds without Stadium or Hidden Power. Rating: **** TM 34- Swagger (Normal) 90% Accuracy, 10 PP, confuses opponent and doubles their Attack rating Location: Olivine Lighthouse Description: Swagger can either be your friend or your worst nightmare. If the Pokemon doesn't use a lot of physical attacks, nail it with Swagger and hope it smacks itself for big damage. But never, EVER Swagger a Pokemon that uses a lot of physical attacks (such as Marowak). Rating: *** TM 35- Sleep Talk (Normal) 10 PP, uses one of user's moves while they sleep Location: Underground of Goldenrod City Description: A fairly good suprise move. If you go down (either by Rest or sleep move), you can still hit a big move while you're down. Or, if you used Rest, you can heal yourself with Rest while asleep... Rating: ***** TM 36- Sludge Bomb (Poison) 90 Power, 100% Accuracy, 10 PP, poisons opponent (30%) Location: Tollbooth on Route 43 after beating Team Rocket in Mahogany Description: The only types that don't have a move like Sludge Bomb are Grass, Rock, Bug, Dragon, and Steel. You might not like Sludge Bomb's side effect, but it's a good damage dealer. A Muk with Sludge Bomb can 2HKO an Alakazam. Rating: **** TM 37- Sandstorm (Rock) 10 PP, damages both Pokemon unless one is part Ground/Rock/Steel for 5 rounds Location: Route 26, Celadon Dept. Store Description: There's actually a type of team that uses Toxic, Spikes, and this to cause gobs of indirect damage. Sandstorm's greatest feature IMHO, is the fact that it overrides moves like Sunny Day. Rating: **** TM 38- Fire Blast (Fire) 120 Power, 85% Accuracy, 5 PP, burns opponent (10%) Location: Goldenrod Game Corner Description: Unlike Blizzard and Thunder, you can put good money on Fire Blast connecting. Does sweet damage, but has a lot of resistant Pokemon. Still, if you need a powerful Special move to round out the team, you can't do much better than this. Rating: **** TM 39- Swift (Normal) 60 Power, 20 PP, only Location: Union Cave Description: Unaided, couple of Curses or a damage. Great counter
misses if opponent Digs or Flys this won't do much damage. However, if you throw a Swords Dance behind it, it'll do quaranteed high to Double Teamers. Rating: ****
TM 40- Defense Curl (Normal) 40 PP, raises user's Defense Location: Mt. Mortar Description: The only reason that this is a TM is because the move Rollout has its power doubled by it. Otherwise, it's pretty much pointless. Rating: * TM 41- Thunderpunch (Electric)
75 Power, 100% Accuracy, 15 PP, paralyzes (10%) Location: 5th floor of Goldenrod Dept. Store Description: This move is a good mid-game attach, much like its Ice counterpart. Pretty good as well for Fire types who can learn it (Magmar and Typhlosion). Rating: **** TM 42- Dream Eater (Psychic) 100 Power, 100% Accuracy, 15 PP, only works when opponent is Asleep Location: Viridian City Description: This move's worst enemy is the Mint Berry. Give it to a Pokemon with Mean Look and an accurate Sleep move, and you'll do good damage and get HP back with it. That basically narrows the number of Pokemon that use this well to one: Jynx. Crappy. Rating: *** TM 43- Detect (Fighting) 5 PP, prevents all damage for one round, accuracy decreases with use Location: Lake of Rage Description: The point of this move is...? Everyone learns Protect, and it's got more PP. Rating: * TM 44- Rest (Psychic) 10 PP, user restores all HP and status, but sleeps two turns Location: Ice Cave Description: Nice if you've got a Mint Berry attached, as you can get full health and status while only losing an item. And, if you've boosted your defensive or evade stats, you can Rest and not worry about dying. Tourneylevel teams have 2 or 3 Resters, and some teams have 5 Resters and a Heal Beller! Rating: ***** TM 45- Attract (Normal) 100% Accuracy, 10 PP, prevents opposing Pokemon from attacking if of the opposite sex (50%) Location: Beat Whitney in Goldenrod Gym Description: The accuracy of this move is actually around 50%, as Pokemon that are your gender or genderless aren't affected. However, if you Confuse and Paralyze the Pokemon that you're up against, they're down to about a 13% attack chance. Add Flinch in, and... Rating: **** TM 46- Thief (Dark) 40 Power, 100% Accuracy, 10 PP, steals items from Wild Pokemon Location: Mahogany Team Rocket Base Description: If you want to steal an item, ensure that you haven't got an item on the Pokemon. Then, you can grab it. This is the only Dark TM, which bites... couldn't Faint Attack have been a TM? Rating: *** TM 47- Steel Wing (Steel) 70 Power, 100% Accuracy, 25 PP, raises user's Defense (10%) Location: Rock Tunnel, Route 28 Description: Flying Pokemon are the only ones capable of using Steel Wing besides Mew, so there's only one Pokemon who gets STAB on it. (That would be Skarmory.) An interesting move that gives Pokemon like Dodrio a chance to beat Rock Pokemon. Rating: **** TM 48- Fire Punch (Fire) 75 Power, 100% Accuracy, 15 PP, burns opponent (10%) Location: Goldenrod Dept. Store Description: Again, a mid-game move. Get the picture? Rating: ****
TM 49- Fury Cutter (Bug) 10 Power, 100% Accuracy, 20 PP, Power doubles if used consecutively, reverts to normal if missed. Location: Beat Bugsy in Azaela Gym Description: The power of this move caps at 160, so it won't go up to 999 Power. That bites. Now, when there's a 85 Power/99.6% Acc. Bug move, it better be a TM. Rating: ** TM 50- Nightmare (Ghost) 99.6% Accuracy, 15 PP, Sleeping Pokemon lose HP = 1/4 of their health. Location: Route 31 (bring the Route 35 guard's Spearow to the portly man) Description: Another move that requires the user to be asleep. You'd think a Mean Look/Lovely Kiss/Dream Eater/Nightmare combo on Jynx would work, but what happens when they wake up? Not recommended. Rating: ** HM 01- Cut (Normal) 50 Power, 95% Accuracy, Location: Ilex Forest Description: Blah. It's after it, so it's quite win the game, so snag a slave. Rating: **
30 PP, cuts small trees in the field a early-game power move, but you get Headbutt right pointless in battle. Its added effect is needed to Paras or Oddish in the forest and make it a Cut
HM 02- Fly (Flying) 70 Power, 100% Accuracy, 15 PP, user flies into the air Turn 1, attacks Turn 2 and flies you back to previously visited locations. Location: Cianwood Island, talk to Chuck's wife after earning the Storm Badge Description: As a Flying move, even Wing Attack (heck, PECK) outshines it. That's because it's a two-turn move. Blah. And since it's very easy to Surf back to Olivine after you get this... Give it to a Pidgey that's L3 or something. You'll need this to catch the Beasts. Rating: * HM 03- Surf (Water) 95 Power, 100% Accuracy, 15 PP, crosses Location: Ecruteak City (beat the Dance Description: You can't delete this move of the Pokemon who learn it should keep and makes Hydro Pump obsolete due to 3x
waterways in the field Hall) without the Move Deleter, but most it. Surf is Water's accurate move, the PP. Rating: *****
HM 04- Strength (Normal) 80 Power, 100% Accuracy, 15 PP, moves rocks in the field Location: Olivine City Description: A decent Normal move with a side-effect that you'll need to beat a couple of gyms. Not as powerful as the big 3, but a decent move if you run out of Return TMs. Rating: *** HM 05- Flash (Normal) 70% Accuracy, 20 PP, lowers opponent's Accuracy and lights up caves Location: Sprout Tower Description: It's got Thunder's accuracy, and no way to boost it. Although you'll need to use it to get to Red, meaning that your Electric Pokemon loses a moveslot. Rating: * HM 06- Whirlpool (Water) 15 Power, 70% Accuracy, 15 PP, binds opponent for 2-5 turns, destroys Whirlpools in the water Location: Beat Team Rocket in Mahogany Description: Can this get any worse? It's a binding move, but the accuracy
is terrible. Poliwrath NEEDS this move to do its Mind Reader/Fissure combo, so it's got one useful application. Rating: * HM 07- Waterfall (Water) 80 Power, 100% Accuracy, 15 PP, climbs waterfalls Location: Ice Cave Description: Man, the HMs suck. Waterfall's just a weaker version of Surf in battle, and everyone that uses Waterfall also learns Surf. I'd save this for the Red Gyarados, who isn't used often. Rating: ** 7.4- Breeding (This section rated PG-13) The most popular feature of Gold and Silver is the breeding. Whether it's filling in that last Pok�dex spot, or rounding out a good Pokemon, everyone's breeding. But how does it work? The concept is simple. Take two Pokemon that either are the same, or are of a similar look/type, and bring them to the Daycare on Route 34 (south of Goldenrod). Give the people in there the Pokemon you want to breed, and wait. Come back, and if the man is standing in the backyard with the Pokemon, you've got an egg. Q: How can I tell if they will mate? A: Go in the backyard and talk to one of them. If the second text box says "It shows interest in (insert second Pokemon here)," you'll eventually get an egg. When you get the egg, you have to do what you did with the Togepi egg when you got it. Walk around for a while, and get in some fights. Eventually, the egg will hatch. Q: What Pokemon will the egg hatch into? A: The egg will hatch into the lowest evolution of the mother. For example, if you breed a female Charizard and a male Dragonite, you'll get a Charmander. Q: What level will the Pokemon be? A: All eggs hatch at L5. There are three reasons why breeding is so important. The first is Pok�dex data. There are 6 new Pokemon that can only be acquired by breeding. They are: Pichu (breed a Pikachu/Raichu) Magby (breed Magmar) Cleffa (breed Clefairy/Clefable) Electabuzz (breed Electabuzz) Igglybuff (breed Jigglypuff/Wigglytuff) Smoochum (breed Jynx) Also, you can get lower level versions of your favorite Pokemon. If you raise a Pokemon from an egg, it will be very powerful and know good moves that it would pass over if you raised its mother or father. Another good reason to breed is that you can breed Pokemon so the baby knows
moves it couldn't learn ordinarily. The father will give a move if it knows it now, and the baby is eligible to learn it. (These are listed by Pokemon in the Pok�dex.) An example would be breeding a male Houndoom and a female Arcanine, to get a Growlithe that knows Crunch! *NOTE* There are other instances where baby Pokemon pick up moves. They are: 1) If both parents have it, and the baby learns it naturally. In the Crunching Growlithe example, if Houndoom and Arcanine both knew Flamethrower when conception occured, the Growlithe would learn Flamethrower. 2) Any move the baby Pokemon learns before L5. If you breed for Tangela, the baby will know Sleep Powder (Tangelas learn it at L4). 3) Any TMs passed down from the father that the baby can learn. Going back to Crunching Growlithe, if the Houndoom knew Sunny Day (TM 11) and Hidden Power (TM 10), the baby Growlithe would have both moves by TM. (This does not apply to R/B/Y TMs, unless they can learn it by breeding: Mankey can learn Rock Slide by breeding, as one example.) (If the Pokemon would pick up 4 moves from any combonation of the above events, then breeding moves overwrite natural ones. Since Growlithe starts with Bite and Roar, but learns four different moves by breeding in our examples, the moveset at start would be Flamethrower, Crunch, Sunny Day, and Hidden Power). Q: But what if the Pokemon I want to breed doesn't have a gender? I want to breed a Starmie, but I can't! A: In that case, simply slide Ditto in there. Ditto is the perfect Pokemon for breeding, as it breeds with just about ANYTHING! The baby will not know any new moves, but that's a small price to pay. Also, any "mystical" Pokemon will not be able to breed. They are Articuno, Zapdos, Moltres, Mewtwo, Mew, Raikou, Entei, Suicune, Ho-oh, Lugia, and Celebi, plus baby Pokemon like Togepi, Elekid, Magby, etc. (Thanks to Sniper Bob for that heads-up. As for why they don't breed, don't ask me why... I don't know enough about biology to give you a straight answer.) The other side effect of breeding, is since they are in a Daycare, the parents are getting experience (1 point/step.) This can lead to some pretty high level Pokemon when you're done. "My Ditto (radio edit)ed itself to L40". (Actual quote from a Pokemon message board) *If you have ANY questions about breeding, I encourage you to check out the Breeding guide written by NickWhiz1. It goes into greater detail, gives you a Masters' in Math, and explains "Chain Breeding"* 7.5a - Move Breeding Chains If you wanted to know how to get a Belly Drumming Charizard, or just how to get Flail on Heracross, this is the section for you. I've gone through all of my sources and noted the breeding chains for every single move in the game. Legend: (_________) - Not a buttcheek, but indicates "Any eligible Pokemon", or any Pokemon that can learn the move and is in the Egg Group. (_________) RBY TM means that any eligible Pokemon who can be sent back for the TM will be OK.
(Poke1) ----> (Poke2) - Breed Pokemon 1, which must be male and have the move, with a female Poke 2 (or evolved/prior forms). Mystery Egg - Either from the Odd Egg, or a New York Pokecenter move. (First form)* - Indicates that the family can breed with Smeargle (move)% - Indicates chain must be done on a Crystal cartridge Bulbasaur: Safeguard - Meganium ----> Bulbasaur Light Screen - Meganium ----> Bulbasaur Petal Dance - Vileplume/Bellossom ----> Bulbasaur Razor Wind - (______) RBY TM ----> Bulbasaur Skull Bash - Blastoise ----> Bulbasaur Ancientpower - Mystery Egg Charmander: Rock Slide - Tyranitar ----> Charmander Ancientpower - Corsola ----> Totodile ----> Charmander Beat Up - Sneasel ----> Ekans ----> Charmander Belly Drum - Snorlax ----> Charmander Bite - Blastoise ----> Charmander Outrage - Dragonite ----> Charmander Crunch - Mystery Egg Squirtle: Haze - Quagsire ----> Squirtle Flail - Magikarp ----> Horsea ----> Squirtle Confusion - Slowpoke ----> Squirtle Foresight - Noctowl ----> Farfetch'd* ----> Psyduck* ----> Squirtle Mirror Coat - Corsola ----> Squirtle Mist - Lapras ----> Squirtle Zap Cannon - Mystery Egg Caterpie, Weedle: Not eligible Pidgey: Pursuit - Fearow ----> Pidgey Faint Attack - Murkrow ----> Pidgey Foresight - Noctowl ----> Pidgey Steel Wing - (_______) ----> Pidgey Rattata*: Screech - Persian ----> Rattata Counter - (______) RBY TM ----> Rattata Reversal - Smeargle ----> Rattata Fury Swipes - Persian ----> Rattata Flame Wheel - Arcanine ----> Rattata Bite - Arbok/Arcanine ----> Rattata Spearow: Faint Attack - Murkrow ----> Spearow Quick Attack - Pidgeot ----> Spearow Tri Attack - Dodrio ----> Spearow False Swipe - Farfetch'd ----> Spearow Scary Face - Aerodactyl ----> Spearow
Ekans*: Pursuit - Raticate ----> Ekans Beat Up - Sneasel ----> Ekans Slam - Dragonite ----> Ekans Spite - Dunsparce ----> Ekans Crunch& - Houndoom ----> Ekans Pichu/Pikachu*: Present - Delibird ----> Pichu Bide - (______) RBY TM ----> Pichu Reversal - Smeargle ----> Pichu Doubleslap - Clefable ----> Pichu Encore - Clefable ----> Pichu Dizzy Punch - Mystery Egg Sing - Mystery Egg Petal Dance - Mystery Egg Sandshrew*: Counter - (______) RBY TM ----> Sandshrew Flail - Donphan ----> Sandshrew Rapid Spin - Donphan ----> Sandshrew Safeguard - Ninetales ----> Sandshrew Metal Claw% - Sneasel ----> Sandshrew Nidorans*: (both genders) Beat Up - Sneasel ----> Nidoran Counter - (______) RBY TM ----> Nidoran Disable - Golduck ----> Nidoran Take Down - Growlithe ----> Nidoran Supersonic - Lickitung ----> Nidoran Focus Energy - Nidoking ----> Nidoran Charm - Granbull ----> Nidoran F (only females will know the move) Amnesia - Quagsire ----> Nidoran M (only males will know the move) Sweet Kiss - Mystery Egg Lovely Kiss - Mystery Egg Cleffa/Clefairy: Amnesia - Quagsire ----> Marill ----> Cleffa Present - Delibird ----> Marill ----> Cleffa Belly Drum - Poliwrath/Politoed ----> Marill ----> Cleffa Metronome - Clefable ----> Cleffa Mimic - (_______) RBY TM ----> Cleffa Splash - Jumpluff ----> Cleffa Dizzy Punch - Mystery Egg Swift - Mystery Egg Petal Dance - Mystery Egg Vulpix*: Flail - Donphan ----> Vulpix Disable - Golduck ----> Vulpix Faint Attack - Ursaring ----> Vulpix Hypnosis - Politoed ----> Psyduck ----> Vulpix Spite - Dunsparce ----> Vulpix Igglybuff/Jigglypuff: Present - Delibird ----> Marill ----> Igglybuff Perish Song - Lapras ----> Marill ----> Igglybuff
Faint Attack - Ursaring ----> Snubbull ----> Igglybuff Dizzy Punch - Mystery Egg Mimic - Mystery Egg Zubat: Pursuit - Fearow ----> Zubat Faint Attack - Murkrow ----> Zubat Quick Attack/Gust/Whirlwind - Pidgeot ----> Zubat Oddish: Synthesis - Meganium ----> Oddish Flail - Magikarp ----> Horsea ----> Squirtle ----> Chikorita ----> Oddish Swords Dance - (_______) RBY TM ----> Oddish Razor Leaf - Venusaur/Meganium/Victreebel/et al. ----> Oddish Paras: Screech - Yanma ----> Paras Pursuit - Beedrill ----> Paras Counter - Heracross ----> Paras Psybeam - Venomoth ----> Paras Flail - Magikarp ----> Horsea ----> Squirtle ----> Chikorita ----> Paras Light Screen - Meganium ----> Paras False Swipe - Scizor ----> Paras Sweet Scent - (_______) ----> Paras Venonat: Baton Pass - Ledian ----> Venonat Screech - Yanma ----> Paras Giga Drain - (________) ----> Venonat Diglett*: Screech - Persian ----> Diglett Beat Up - Sneasel ----> Diglett Faint Attack - Ursaring ----> Diglett Ancientpower - Omastar ----> Wooper ----> Diglett Pursuit - Raticate ----> Diglett Meowth*: Amnesia - Quagsire ----> Meowth Charm - Granbull ----> Meowth Hypnosis - Poliwrath/toed ----> Psyduck ----> Meowth Spite - Dunsparce ----> Meowth Psyduck*: Foresight - Noctowl ----> Farfetch'd ----> Psyduck Future Sight - Xatu ----> Togetic ----> Marill ----> Psyduck Ice Beam - Octillery ----> Psyduck Hypnosis - Poliwrath/toed ----> Psyduck Light Screen - Raichu ----> Psyduck Psybeam - Octillery ----> Psyduck Psychic - Slowbro/king ----> Psyduck Cross Chop - Primeape ----> Psyduck Petal Dance - Mystery Egg Mankey*: Counter - (________) RBY TM ----> Mankey Meditate - Smeargle ----> Mankey Beat Up - Sneasel ----> Mankey
Foresight - Hoothoot ----> Farfetch'd ----> Mankey Reversal - Smeargle ----> Mankey Rock Slide - (________) RBY TM ----> Mankey Growlithe*: Thrash - Primeape ----> Growlithe Safeguard - Ninetales ----> Growlithe Body Slam - (_______) RBY TM ----> Growlithe Crunch - Houndoom ----> Growlithe Fire Spin - Ninetales ----> Growlithe Poliwag: Haze - Quagsire ----> Poliwag Bubblebeam - Remoraid ----> Poliwag Mind Reader - Poliwrath ----> Poliwag Mist - Lapras ----> Poliwag Splash - Magikarp ----> Horsea ----> Poliwag Growth - Mystery Egg Abra: Encore, Barrier, Light Screen - Mr. Mime ----> Abra Machop: Encore, Light Screen - Mr. Mime ----> Machop Meditate, Rolling Kick - Hitmonlee ----> Machop Bellsprout: Reflect - Meganium ----> Bellsprout Encore - Clefable ----> Hoppip ----> Bellsprout Synthesis - Meganium ----> Bellsprout Swords Dance - (______) RBY TM ----> Bellsprout Leech Life - Parasect ----> Leech Life Sweet Kiss - Mystery Egg Lovely Kiss - Mystery Egg Tentacool: Aurora Beam - Shellder ----> Tentacool Haze - Quagsire ----> Omanyte ----> Tentacool Safeguard - Dragonite ----> Corsola ----> Tentacool Mirror Coat - Corsola ----> Tentacool Rapid Spin - Donphan ----> Delibird ----> Kabuto ----> Tentacool Geodude: Rock Slide - Sudowoodo ----> Geodude Mega Punch - Golem (RBY TM) ----> Geodude Ponyta*: Thrash - Primeape ----> Ponyta Charm - Granbull ----> Ponyta Double Kick - Nidoking ----> Ponyta Flame Wheel - Growlithe ----> Ponyta Hypnosis - Poliwrath/toed ----> Psyduck ----> Ponyta Quick Attack - Furret ----> Ponyta Slowpoke: Safeguard - Lapras ----> Slowpoke Future Sight - Smeargle ----> Psyduck ----> Slowpoke Belly Drum - Snorlax ----> Slowpoke
Stomp - Lickitung ----> Slowpoke Magnemite: Not eligible Farfetch'd*: Flail - Donphan ----> Farfetch'd Quick Attack - Pidgeot ----> Farfetch'd Foresight - Noctowl ----> Farfetch'd Gust - Pidgeot ----> Farfetch'd Mirror Move - Pidgeot/Fearow ----> Farfetch'd Doduo: Supersonic - Crobat ----> Doduo Flail - Donphan ----> Farfetch'd ----> Doduo Haze/Faint Attack - Murkrow ----> Doduo Quick Attack - Pidgeot ----> Doduo Seel*: Encore - Clefairy ----> Pichu ----> Seel Peck - Farfetch'd ----> Seel Perish Song - Lapras ----> Seel Disable - Psyduck ----> Seel Lick - Granbull ----> Seel Slam - Dragonite ----> Seel Grimer: Haze - Weezing ----> Grimer Lick, Mean Look - Gengar ----> Grimer Shellder: Screech, Barrier, Bubblebeam - Tentacruel ----> Shellder Rapid Spin - Donphan ----> Delibird ----> Kabuto ----> Shellder Take Down - (_______) RBY TM ----> Shellder Gastly: Perish Song, Psywave - Misdreavus ----> Gengar Haze - Weezing ----> Gastly Onix: Rock Slide, Flail - Sudowoodo ----> Onix Drowzee: Barrier, Light Screen - Mr. Mime ----> Drowzee Krabby: Haze - Quagsire ----> Omanyte ----> Krabby Flail - Magikarp ----> Horsea ----> Kabuto ----> Krabby Amnesia - Slowbro/king ----> Corsola ----> Krabby Dig - Quagsire ----> Kabuto ----> Krabby Slam - Dragonite ----> Omanyte ----> Krabby Cross Chop - Mystery Egg Voltorb: Not eligible Exeggcute: Ancientpower - Corsola ----> Totodile ----> Chikorita ----> Exeggcute Synthesis - Meganium ----> Exeggcute Moonlight - Vileplume ----> Exeggcute
Mega Drain - Sunflora ----> Exeggcute Reflect - (_______) RBY TM ----> Exeggcute Cubone: Screech, Rock Slide - Tyranitar ----> Cubone Ancientpower - Corsola ----> Totodile ----> Cubone Perish Song - Lapras ----> Cubone Belly Drum - Snorlax ----> Cubone Skull Bash - Blastoise ----> Cubone Swords Dance% - (______) RBY TM - Cubone Tyrogue: Hi Jump Kick, Mind Reader - Hitmonlee ----> Tyrogue Mach Punch - Hitmonchan ----> Tyrogue Rapid Spin - Hitmontop ----> Tyrogue Dizzy Punch - Mystery Egg Lickitung: Belly Drum, Body Slam - Snorlax ----> Lickitung Magnitude - Dugtrio ----> Rhyhorn ----> Lickitung Koffing: Screech - Muk ----> Koffing Destiny Bond - Gengar ----> Koffing Psywave, Psybeam, Destiny Bond ----> Misdreavus ----> Koffing Rhyhorn*: Thrash - Primeape ----> Rhyhorn Rock Slide - Tyranitar ----> Rhyhorn Pursuit - Raticate ----> Rhyhorn Counter - (_______) RBY TM ----> Rhyhorn Crunch - Houndoom ----> Rhyhorn Reversal - Smeargle ----> Rhyhorn Magnitude - Dugtrio ----> Rhyhorn Chansey: Heal Bell - Smeargle ----> Snubbull ----> Chansey Present - Delibird ----> Marill ----> Chansey Metronome - Clefable ----> Chansey Tangela: Flail - Magikarp ----> Horsea ----> Squirtle ----> Chikorita ----> Tangela Amnesia - Slowbro/king ----> Marill ----> Cleffa ----> Hoppip ----> Tangela Mega Drain - Jumpluff ----> Tangela Reflect, Confusion - Exeggutor ----> Tangela Kangaskhan: Safeguard - Meganium ----> Kangaskhan Disable - Slowbro/king ----> Kangaskhan Foresight - Noctowl ----> Farfetch'd ----> Psyduck ----> Squirtle ----> Kangaskhan Focus Energy - Nidoking ----> Kangaskhan Stomp - Lickitung ----> Snorlax Horsea: Aurora Beam, Octazooka - Octillery ----> Horsea Splash, Flail - Magikarp ----> Horsea Disable - Slowbro/king ----> Horsea
Dragon Rage - Dragonite ----> Horsea Haze - Mystery Egg Goldeen: Haze - Quagsire ----> Remoraid ----> Goldeen Hydro Pump - Qwilfish ----> Goldeen Psybeam - Octillery ----> Goldeen Swords Dance - Mystery Egg Staryu: Not eligible Mr. Mime: Future Sight, Hypnosis - Hypno ----> Mr. Mime Mimic - (______) RBY TM ----> Mr. Mime Scyther: Counter, Reversal - Heracross ----> Scyther Baton Pass, Light Screen - Ledian ----> Scyther Razor Wind - (_______) RBY TM ----> Scyther Smoochum/Jynx: Meditate - Hitmonlee ----> Smoochum Dizzy Punch - Mystery Egg Metronome - Mystery Egg Petal Dance - Mystery Egg Elekid/Electabuzz: Karate Chop, Cross Chop% - Machamp ----> Elekid Meditate, Rolling Kick - Hitmonlee ----> Elekid Barrier - Mr. Mime ----> Elekid Dizzy Punch - Mystery Egg Pursuit - Mystery Egg Magby/Magmar: Cross Chop% - Machamp ----> Magby Meditate - Hitmonlee ----> Magby Barrier - Mr. Mime ----> Magby Mega Punch - Hitmonchan ----> Magby Screech - Electabuzz ----> Magby Dizzy Punch - Mystery Egg Faint Attack - Mystery Egg Pinsir: Flail - Magikarp ----> Horsea ----> Squirtle ----> Chikorita ----> Paras ----> Pinsir Fury Attack - Beedrill ----> Pinsir Tauros: Not eligible Magikarp: Reversal - Mystery Egg Lapras: Aurora Beam - Octillery ----> Lapras Foresight - Noctowl ----> Farfetch'd ----> Psyduck ----> Lapras Ditto: Not eligible
Eevee*: Charm - Granbull ----> Eevee Flail - Smeargle ----> Eevee Porygon: Not eligible Omanyte: Haze - Quagsire ----> Omanyte Aurora Beam - Octillery ----> Omanyte Supersonic, Bubblebeam - Tentacruel ----> Omanyte Slam - Dragonite ----> Omanyte Kabuto: Auroroa Beam, Bubblebeam - Octillery ----> Kabuto Flail - Magikarp ----> Horsea ----> Kabuto Rapid Spin - Donphan ----> Delibird ----> Kabuto Dig - Quagsire ----> Kabuto Aerodactyl: Pursuit - Fearow ----> Aerodactyl Foresight - Noctowl ----> Aerodactyl Whirlwind - Pidgeot ----> Aerodactyl Snorlax: Lick - Lickitung ----> Snorlax Articuno, Zapdos, Moltres: Not eligible Dratini: Haze - Quagsire ----> Dratini Mist - Lapras ----> Dratini Light Screen - Smeargle ----> Psyduck ----> Dratini Supersonic - Tentacruel ----> Omanyte ----> Dratini Mewtwo, Mew: Not eligible Chikorita: Leech Seed, Vine Whip - Venusaur ----> Chikorita Swords Dance%, Counter - (______) RBY TM ----> Chikorita Ancientpower - Corsola ----> Totodile ----> Chikorita Flail - Magikarp ----> Horsea ----> Squirtle ----> Chikorita Petal Dance - Mystery Egg Cyndaquil: Fury Swipes, Quick Attack - Furret ----> Cyndaquil Thrash - Primeape ----> Cyndaquil Foresight - Noctowl ----> Farfetch'd ----> Cyndaquil Reversal - Smeargle ----> Cyndaquil Submission% - (_______) RBY TM ----> Cyndaquil Double-Edge - Mystery Egg Totodile: Hydro Pump - Feraligatr ----> Totodile Ancientpower - Corsola ----> Totodile Razor Wind - (_______) RBY TM ----> Totodile Rock Slide, Crunch, Thrash - Tyranitar ----> Totodile Submission - Mystery Egg
Sentret*: Pursuit - Raticate ----> Sentret Double-Edge - (_______) RBY TM ----> Sentret Focus Energy - Nidoking ----> Sentret Slash - Persian ----> Sentret Reversal - Smeargle ----> Sentret Hoothoot: Faint Attack - Murkrow ----> Hoothoot Supersonic - Crobat ----> Hoothoot Whirlwind, Mirror Move, Wing Attack - Pidgeot ----> Hoothoot Sky Attack% - (_______) RBY TM ----> Hoothoot Ledyba: Psybeam - Butterfree ----> Ledyba Light Screen - Ledian ----> Ledyba Bide - (_______) RBY TM ----> Ledyba Spinarak: Pursuit - Beedrill ----> Spinarak Disable, Psybeam - Venomoth ----> Spinarak Sonicboom - Yanma ----> Spinarak Baton Pass - Ledian ----> Spinarak Chinchou: Supersonic, Flail - Lanturn ----> Chinchou Screech - Feraligatr ----> Remoraid ----> Chinchou Togepi/Togetic: Mirror Move, Peck - Fearow ----> Togepi Present - Smeargle ----> Snubbull ----> Togepi Foresight - Noctowl ----> Togepi Future Sight - Xatu ----> Togepi Natu: Haze, Quick Drill Steel
Faint Attack - Murkrow ----> Natu Attack - Pidgeot ----> Natu Peck - Dodrio ----> Natu Wing - Skarmory ----> Natu
Mareep*: Screech - Persian ----> Mareep Thunderbolt, Body Slam, Reflect - (_______) RBY TM ----> Mareep Safeguard - Ninetales ----> Mareep Take Down - Arcanine ----> Mareep Marill: Supersonic - Tentacruel ----> Omanyte ----> Marill Amnesia - Quagsire ----> Marill Belly Drum - Poliwrath/toed ----> Marill Light Screen - Raichu ----> Marill Present - Delibird ----> Marill Perish Song - Lapras ----> Marill Future Sight - Xatu ----> Togepi ----> Marill Foresight - Noctowl ----> Togepi ----> Marill Hydro Pump - Mystery Egg Dizzy Punch - Mystery Egg
Sudowoodo: Selfdestruct - Golem ----> Sudowoodo Hoppip: Encore, Growl - Clefable ----> Hoppip Double-Edge, Pay Day - (______) RBY TM ----> Hoppip Amnesia - Quagsire ----> Marill ----> Hoppip Confusion, Reflect - Exeggutor ----> Hoppip Aipom*: Spite - Dunsparce ----> Aipom Pursuit - Raticate ----> Aipom Doubleslap - Clefable ----> Pichu ----> Aipom Counter - (______) RBY TM ----> Aipom Slam - Dragonite ----> Ekans ----> Aipom Beat Up - Sneasel ----> Aipom Agility - Raichu ----> Aipom Screech - Persian ----> Aipom Sunkern: Not eligible Yanma: Reversal - Heracross ----> Yanma Leech Life - Parasect ----> Yanma Whirlwind - Butterfree ----> Yanma Steel Wing - Mystery Egg Wooper*: Ancientpower - Corsola ----> Quagsire Safeguard - Ninetales ----> Quagsire Body Slam - (______) RBY TM ----> Quagsire Belly Drum - Mystery Egg Murkrow: Mirror Move, Wing Attack, Quick Attack Whirlwind, - Pidgeot ----> Murkrow Drill Peck - Dodrio ----> Murkrow Sky Attack - (_______) RBY TM ----> Murkrow Misdreavus: Screech - Muk ----> Misdreavus Destiny Bond - Wobbuffet ----> Misdreavus Unown/Wobbuffet: Not eligible Girafarig*: Take Down - Arcanine ----> Girafarig Amnesia - Quagsire ----> Girafarig Beat Up - Sneasel ----> Girafarig Foresight - Noctowl ----> Farfetch'd ----> Girafarig Future Sight - Xatu ----> Togetic ----> Marill ----> Psyduck ----> Girafarig Pineco: Flail - Magikarp ----> Horsea ----> Squirtle ----> Chikorita ----> Paras ----> Pineco Swift - (_______) RBY TM ----> Pineco Pin Missile - Beedrill ----> Pineco Reflect - Ledian ----> Pineco
Dunsparce*: Rock Slide, Bide, Rage - (______) RBY TM ----> Dunsparce Bite - Arcanine ----> Dunsparce Ancientpower - Corsola ----> Quagsire ----> Dunsparce Horn Drill - Mystery Egg Gligar: Counter - Heracross ----> Gligar Razor Wind - (_______) RBY TM ----> Gligar Wing Attack, Metal Claw - Scizor ----> Gligar Snubbull*: Heal Bell - Smeargle ----> Snubbull Crunch, Faint Attack, Leer - Houndoom ----> Snubbull Present - Delibird ----> Snubbull Metronome - Clefable ----> Snubbull Reflect - (______) RBY TM ----> Snubbull Lick - Granbull ----> Smeargle Lovely Kiss - Mystery Egg Sweet Kiss - Mystery Egg Qwilfish: Haze - Quagsire ----> Remoraid ----> Qwilfish Flail, Supersonic - Lanturn ----> Qwilfish Bubblebeam - Octillery ----> Qwilfish Double-Edge - Mystery Egg Shuckle: Sweet Scent - (_______) ----> Shuckle Heracross: Harden - Beedrill/Butterfree ----> Heracross Bide - Shuckle ----> Heracross Flail - Magikarp ----> Horsea ----> Squirtle ----> Chikorita ----> Paras ----> Heracross Sneasel*: Spite - Dunsparce ----> Sneasel Counter, Reflect - (______) RBY TM ----> Sneasel Bite - Arcanine ----> Sneasel Foresight - Noctowl ----> Farfetch'd ----> Sneasel Teddiursa: Counter, Seismic Toss - (_______) RBY TM ----> Teddiursa Crunch - Houndoom ----> Teddiursa Focus Energy - Nidoking ----> Teddiursa Take Down - Arcanine ----> Teddiursa Metal Claw% - Sneasel ----> Teddiursa Slugma: Acid Armor - Muk ----> Slugma Swinub*: Ancientpower - Corsola ----> Wooper ----> Swinub Rock Slide, Body Slam - (_______) RBY TM ----> Swinub Bite, Take Down - Arcanine ----> Swinub
Corsola: Screech - Tentacruel ----> Corsola Rock Slide - Tyranitar ----> Totodile ----> Corsola Safeguard, Mist - Lapras ----> Corsola Amnesia - Quagsire ----> Corsola Remoraid: Haze - Quagsire ----> Remoraid Aurora Beam, Octazooka - Octillery ----> Remoraid Screech - Feraligatr ----> Remoraid Supersonic - Lanturn ----> Remoraid Delibird*: Aurora Beam - Octillery ----> Delibird Rapid Spin - Donphan ----> Delibird Splash - Magikarp ----> Horsea ----> Delibird Future Sight - Xatu ----> Togepi ----> Marill ----> Delibird Quick Attack - Raticate ----> Delibird Mantine: Haze - Quagsire ----> Mantine Slam, Twister - Dragonite ----> Mantine Hydro Pump - (_______) ----> Mantine Skarmory: Pursuit - Fearow ----> Skarmory Drill Peck - Dodrio ----> Skarmory Whirlwind - Pidgeot ----> Skarmory Sky Attack% - (_______) RBY TM ----> Skarmory Houndour*: Rage, Spite - Dunsparce ----> Houndour Beat Up - Sneasel ----> Houndour Pursuit - Raticate ----> Houndour Reversal - Smeargle ----> Houndour Counter - (______) RBY TM ----> Houndour Phanpy*: Focus Energy - Nidoking ----> Phanpy Ancientpower - Corsola ----> Wooper ----> Phanpy Body Slam, Water Gun% - (_______) RBY TM ----> Phanpy Stantler*: Spite - Dunsparce ----> Stantler Disable - Golduck ----> Stantler Bite - Arcanine ----> Stantler Light Screen - Raichu ----> Stantler Reflect - (_______) RBY TM ----> Stantler Smeargle*: Not eligible Miltank*: Present - Smeargle ----> Granbull ----> Miltank Seismic Toss - (_______) RBY TM ----> Miltank Reversal - Smeargle ----> Miltank Raikou, Entei, Suicune: Not eligible
Larvitar: Pursuit - Raticate ----> Rhyhorn ----> Larvitar Ancientpower - Corsola ----> Totodile ----> Larivtar Outrage - Dragonite ----> Charmander ----> Larvitar Focus Energy - Nidoking ----> Larvitar Stomp - Lickitung ----> Larvitar 7.5- Happiness Evolution One of the most frustrating parts of Gold and Silver is that certain Pokemon only evolve when they are happy enough. This is similar to the Pikachu in Pokemon Yellow that changes facial expression if you let it level up, use items on it, the like. The "taming" of Pikachu led to a couple of rare Pokemon, but that's it. In Gold and Silver, there are 5 new Pokemon that evolve based on happiness. They are: #42 Golbat- #169 Crobat #113 Chansey- #242 Blissey #175 Togepi- #176 Togetic #133 Eevee- #196 Espeon if evolved in the morning or afternoon, #197 Umbreon if evolved at night Also, Pichu, Igglybuff, and Cleffa evolve to their next form by happiness. How do you raise a Pokemon's happiness? There's certain things that can speed up the process. 1) If possible, catch it with a Friend Ball (Green Apricorn). Make sure you have an open spot in your party. That way, the Pokemon will like you more. 2) Have it groomed. In Goldenrod's Underground Tunnel, you can have one Pokemon groomed a day. The younger brother, who charges $300, works on Sunday, Wednesday, and Saturday. The older brother charges $500, but does a bit better job. He's available on Tuesday, Thursday, and Saturday. (Note: Some guides say that Blue's sister, Daisy, will also do grooming. Can someone confirm this?) *CONFIRMED!* This from TheRockBos: Daisy, Blue's little sister, will groom one of your Pokemon for free. But, she will only do it during her "tea time", which is 3 - 4 P.M. everyday. She sees that your Pokemon (plural?) is/are dirty and will offer to groom it for you. This is a good way to get your Pokemon even happier, though I'm not sure how happy they get after she grooms them. But who cares? She grooms them, enough said. 3) Use items on it or give it items to hold. This will increase the trust between you and your teammate. 4) Let it battle and win. This will make it quite happy. 5) DO NOT USE BITTER ITEMS ON THEM! These items are cheap, but they taste awful. This will upset your Pokemon quite severly. If you follow these methods, you should have no problem making your Pokemon
love you. In the case of Pokemon that evolve by happiness, go out and get a level up, and you'll get a new Pokemon! 7.6- Move Listing Every move in Gold and Silver is listed here, in alphabetical order. They are listed as follows: Name of Move
Type
Damage PP
Accuracy
Side Effect (if needed)
All percentages needed are in brackets. For example, Ice Beam has a 10% chance of freezing, so it is listed as (10). As well, if a section is unneeded, -- will appear. *A* Absorb
Grass
20
20
100
Acid Acid Armor Aeroblast Agility Amnesia Ancientpower Attract
Poison Poison Flying Psychic Psychic Rock Normal
40 -100 --60 --
20 40 5 30 20 5 10
100 -95 --100 100
Aurora Beam
Ice
65
20
100
*B* Barrage Barrier Baton Pass
Normal Psychic Normal
15 ---
20 30 40
85 ---
Beat Up
Dark
10
10
100
Belly Drum
Normal
--
10
--
Bide
Normal
--
10
100
Bind Bite Blizzard Body Slam Bone Club Bone Rush Bonemerang Bubble Bubblebeam
Normal Dark Ice Normal Ground Ground Ground Water Water
15 60 120 85 65 25 50 20 65
10 25 5 15 20 10 10 30 20
75 100 70 100 85 80 90 100 100
*C* Charm Clamp Comet Punch Confuse Ray Confusion Constrict Conversion
Normal Water Normal Ghost Psychic Normal Normal
-35 18 -50 10 --
20 10 15 10 25 35 30
100 75 85 100 100 10 --
1/2 of damage done given to user. Lowers enemy's Defense (10) Doubles user's Defense High Critical Hit % Doubles user's Speed Doubles user's Special Defense Raises all user's stats (10) Prevents opposite gender Pokemon from attacking (50) Lowers opponent's Attack (10) Hits 2-5 times per use Doubles user's Defense Switches Pokemon, gives new Pokemon any stat boosters used Power +10 for every healthy Pokemon on team Raises user's Attack to max, takes 1/2 of max HP User waits 2-3 turns, then returns damage done x2 Opponent trapped for 2-5 turns Opponent flinches (30) Opponent frozen (10) Opponent paralyzed (30) Opponent flinches (10) Hits 2-5 times per use Hits twice Lowers opponent's Speed (10) Lowers opponent's Speed (10) Cuts opponent's Attack in half Opponent trapped for 2-5 turns Hits 2-5 times per use Confuses opponent Confuses opponent (10) Lowers opponent's Speed (10) Changes user's type to that of the opponent
Conversion2
Normal
--
30
--
Cotton Spore Counter
Grass -Fighting --
40 20
85 100
Crabhammer Cross Chop Crunch Curse
Water Fighting Dark ????
90 100 80 --
10 5 15 10
85 80 100 --
Cut
Normal
50
30
95
*D* Defense Curl
Normal
--
40
--
Destiny Bond
Ghost
--
5
--
Detect
Fighting --
5
--
Dig
Ground
60
10
100
Disable Dizzy Punch Double-Edge Double Kick Doubleslap Double Team Dragon Rage Dragonbreath Dream Eater
Normal Normal Normal Fighting Normal Normal Dragon Dragon Psychic
-70 120 30 15 --60 100
20 20 10 30 10 15 10 20 15
55 100 100 100 85 100 100 100 100
Drill Peck Dynamicpunch
Flying 80 Fighting 100
20 5
100 50
*E* Earthquake Egg Bomb Ember Encore
Ground Normal Fire Normal
100 100 40 --
10 10 25 5
100 75 100 100
Endure
Normal
--
10
--
Explosion Extremespeed
Normal Normal
250 80
5 5
100 100
*F* Faint Attack False Swipe Fire Blast Fire Punch Fire Spin Fissure Flail
Dark Normal Fire Fire Fire Ground Normal
60 40 120 75 15 ---
20 40 5 15 15 5 15
-100 85 100 70 30 100
Flame Wheel
Fire
60
25
100
Changes user's type to that of one of their moves Cuts opponent's Speed in half Damage = 2x damage from physical attack (user goes 2nd) High Critical Hit % High Critical Hit % Lowers opponent's Spec. Def (10) Ghost uses it: Takes 1/2 of users HP, damages opponent every turn. Otherwise, raises Attack and Defense while cutting Speed Cuts trees in field Raises Defense, increases power of Rollout Both Pokemon faint when user faints Prevents round of damage, accuracy lowers with use Escapes caves, user digs Turn 1 and attacks Turn 2 Opponent's last move blocked Confuses opponent (20) 1/4 recoil Hits twice Hits 2-5 times per use Raises user's Evade Always does 40 damage Parakyzes opponent (20) Opponent must be asleep, 1/2 of damage done returned to user -Confuses opponent on contact 2x damage if opponent is Digging -Burns opponent (10) Opponent repeats last move 2-5 times User cannot faint for 1 turn, accuracy decreases with use User faints User attacks first Always hits Cannot faint opponent Burns opponent (10) Burns opponent (10) Opponent trapped for 2-5 turns Faints opponent on contact Damage depends on how few HP user has left Burns opponent (10), unFreezes
Flamethrower Flash
Fire Normal
95 --
15 20
100 70
Burns opponent (10) Lowers opponent's Accuracy, lights up caves User flies on Turn 1, attacks Turn 2, flies player to any previous city visited Next attack should Critical Hit Cancels out Evade raising moves, Normal/Fighting attacks can hit Ghost Pokemon Gains power if Pokemon is unhappy Hits 2-5 times per use 2x damage each consecutive turn used Hits 2-5 times per use Hits 2 turns after use
Fly
Flying
70
15
95
Focus Energy Foresight
Normal Normal
---
30 40
---
Frustration Fury Attack Fury Cutter
Normal Normal Bug
-15 10
20 20 20
100 85 95
Fury Swiped Future Sight
Normal Psychic
15 80
15 15
85 90
*G* Giga Drain
Grass
60
5
100
Glare Growl Growth Guillotine Gust
Normal Normal Normal Normal Flying
----40
30 40 40 5 35
75 --30 100
*H* Harden Haze
Normal Ice
---
40 30
---
Headbutt
Normal
70
15
100
Heal Bell
Normal
--
5
---
Hi Jump Kick
Fighting 85
20
90
Hidden Power Horn Attack Horn Drill Hydro Pump Hyper Beam Hyper Fang Hypnosis
Normal Normal Normal Water Normal Normal Psychic
-65 -120 150 80 --
15 35 5 5 5 15 20
100 100 30 80 90 90 60
Raises user's Defense Cancels out all status-affecting moves Knocks Pokemon from trees, flinches opponent (30) Heals all status conditions for user's Pokemon If missed, user takes 1/8 of the damage that would've been done Type/Damage depends on Pokemon -Faints opponent on contact -User does nothing next turn Opponent flinches (10) Opponent falls asleep
*I* Ice Beam Ice Punch Icy Wind Iron Tail
Ice Ice Ice Steel
95 75 55 100
10 15 15 15
100 100 95 75
Freezes opponent (10) Freezes opponent (10) Lowers opponent's Speed (10) Lowers opponent's Defense (30)
*J* Jump Kick
Fighting 70
25
95
If missed, user takes 1/8 of the damage that would've been done
*K* Karate Chop
Fighting 50
25
100
High Critical Hit %
1/2 of damage done given to user Paralyzes opponent instantly Lowers opponent's Attack Raises user's Special Attack Faints opponent on contact --
Kinesis
Psychic
--
15
80
Lowers opponent's Accuracy
*L* Leech Life
Bug
20
15
100
Leech Seed
Grass
--
10
90
Leer Lick Light Screen
Normal Ghost Psychic
-20 --
30 30 30
100 100 --
Lock-On Lovely Kiss Low Kick
Normal -Normal -Fighting 50
5 15 20
100 75 90
1/2 of damage done given to user Steals some HP from opponent until it leaves the fight Lowers opponent's Defense Paralyzes opponent (30) User's Pokemon take 1/2 damage from special attacks for 5 rounds Next move has perfect accuracy Opponent falls asleep Opponent flinches (30)
*M* Mach Punch Magnitude Mean Look
Fighting 40 Ground -Normal --
30 30 5
100 100 --
Meditate Mega Drain
Psychic Grass
-40
40 10
-100
Mega Kick Mega Punch Megahorn Metal Claw Metronome Milk Drink
Normal Normal Bug Steel Normal Normal
120 80 120 50 ---
5 20 10 35 10 10
75 85 85 95 ---
Mimic
Normal
--
10
100
Mind Reader Minimize Mirror Coat
Normal Normal Psychic
----
5 20 20
100 -100
Mirror Move
Flying
--
20
--
Mist
Ice
--
30
--
Moonlight Morning Sun
Normal Normal
---
5 5
---
Mud-Slap
Ground
20
10
100
*N* Night Shade Nightmare
Ghost Ghost
---
15 15
100 100
Damage = level of user Takes 1/4 of opponent's HP while they sleep
*O* Octazooka Outrage
Water Dragon
65 90
10 15
85 100
Lowers opponent's Accuracy (50) Attacks for 2-3 rounds, then user is Confused
*P* Pain Split
Normal
--
20
100
Combines user's and opponents
User attacks first Damage varies (10-150 base) While user is in battle, so is opponent Raises user's Attack 1/2 of damage done given to user ---Raises user's Attack (10) Uses a random attack Heals 1/2 HP in battle, heals teammates out of battle (user loses 1/5 of HP) Copies last attack used until user leaves battle Next move has perfect accuracy Raises user's Evade Damage = 2x damage from special attack (user goes 2nd) User uses last move done by opponent Prevents moves that lower user's stats Restores HP (best used at night) Restores HP (best used in morning) Lowers opponent's Accuracy
HP, each Pokemon getting 1/2 of the total Winner of fight claims 2x level of user per use in cash -Both Pokemon faint in 3 rounds unless one is switched Attacks for 2-3 rounds, then user is Confused Attacks 2-5 times per turn Opponent is Poisoned Opponent is Poisoned Opponent is Poisoned (30) -Opponent is frozen (10) Either does 40, 80, 120, or heals 80 damage to opponent* Prevents round of damage, accuracy lowers with use Confuses opponent (10) User gains any status boosts used by opponent Lowers opponent's Spec. Def (10) Damage = between 1 and 1.5 x user's level Double damage if opponent switched Pokemon
Pay Day
Normal
40
20
100
Peck Perish Song
Flying Normal
35 --
35 5
100 --
Petal Dance
Grass
70
20
100
Pin Missile Poison Gas Poisonpowder Poison Sting Pound Powder Snow Present
Bug Poison Poison Poison Normal Ice Normal
14 --15 40 40 --
20 40 35 35 35 25 15
85 55 75 100 100 100 95
Protect
Normal
--
10
--
Psybeam Psych Up
Psychic Normal
65 --
20 10
100 --
Psychic Psywave
Psychic Psychic
90 --
10 15
100 80
Pursuit
Dark
40
20
100
*Q* Quick Attack
Normal
40
30
100
User attacks first
*R* Rage
Normal
20
20
100
Rain Dance
Water
--
5
--
Rapid Spin
Normal
20
40
100
Razor Leaf Razor Wind Recover Reflect
Grass Normal Normal Psychic
55 80 ---
25 15 20 30
95 75 ---
Rest
Psychic
--
10
--
Return Reversal
Normal -Fighting --
20 15
100 100
Roar
Normal
--
20
--
Rock Slide Rock Smash
Rock 75 Fighting 20
10 15
90 100
Rock Throw Rolling Kick Rollout
Rock 50 Fighting 60 Rock 30
15 15 20
90 85 90
Power grows as damage increases (must be used consecutively) Powers up Water moves for 5 rounds (see TM section for more effects) User escapes from binding moves and Leech Seed High Critical Hit % High Critical Hit % Returns 1/2 of max HP to user User's Pokemon take 1/2 damage from physical attacks for 5 rounds User restores all HP and conditions, sleeps two rounds Gains power if Pokemon is happy Damage depends on how few HP user has left Wild Pokemon run away, trainers must switch, user goes 2nd Opponent flinches (30) Lowers opponent's Defense, breaks rocks in field -Opponent flinches (30) Lasts 5 turns, damage doubles
every round barring a miss *S* Sacred Fire Safeguard
Fire Normal
100 --
5 25
95 --
Sand-Attack Sandstorm
Ground Rock
---
15 10
100 --
Scary Face Scratch Screech Seismic Toss Selfdestruct Shadow Ball Sharpen Sing Sketch
Normal Normal Normal Fighting Normal Ghost Normal Normal Normal
-40 --200 80 ----
10 35 40 20 5 15 30 15 1
90 100 85 100 100 100 -55 --
Skull Bash
Normal
100
15
100
Sky Attack
Flying
140
5
100
Slam Slash Sleep Powder Sleep Talk
Normal Normal Grass Normal
80 70 ---
20 15 15 10
75 100 75 --
Sludge Sludge Bomb Smog Smokescreen Snore
Poison Poison Poison Normal Normal
65 90 20 -40
20 10 20 20 15
100 100 70 100 100
Softboiled
Normal
--
10
--
Solarbeam
Grass
120
10
100
Sonicboom Spark Spider Web
Normal -Electric 65 Bug --
20 20 10
90 100 100
Spike Cannon Spikes
Normal Normal
20 15
15 20
100 85
Spite
Ghost
--
10
100
Splash Spore Steel Wing Stomp Strength String Shot Struggle
Normal Grass Steel Normal Normal Bug Normal
--70 65 80 -50
40 15 25 20 15 40 --
--90 100 100 95 100
Burns opponent (50) User's Pokemon protected from conditions for 5 rounds Lowers user's Accuracy Both Pokemon damaged for 5 rounds (Rock, Steel, and Ground unaffected) Cuts opponent's Speed in half -Cuts opponent's Defense in half Damage = level of user User faints Lowers opponent's Spec. Def (20) Raises user's Attack Opponent falls asleep Copies last move used on user permanently Ducks head on turn 1, attacks Turn 2, raises user's Defense User glows on turn 1, attacks Turn 2 -High Critical Hit % Opponent falls asleep One of user's moves chosen at random while asleep Poisons opponent (30) Poisons opponent (30) Poisons opponent (50) Lowers opponent's Accuracy Opponent flinches (30), user must be asleep Heals 1/2 HP in battle, heals teammates out of battle (user loses 1/5 of HP) User charges on Turn 1, attacks Turn 2 Always does 20 damage Paralyzes opponent (30) While user is in battle, so is opponent Attacks 2-5 times per turn Any Pokemon that is switched in takes damage PP of last move done reduced by 2-5 Does absolutely squat Opponent falls asleep Raises user's Defense (10) Opponent flinches (30) Moves rocks in field Lowers opponent's Speed All Pokemon use this when their moves run out of PP. Has 1/4 recoil
Stun Spore Submission Substitute
Grass -Fighting 80 Normal --
30 25 10
75 80 --
Sunny Day
Fire
--
5
--
Super Fang
Normal
--
10
90
Supersonic Surf
Normal Water
-95
20 15
55 100
Swagger
Normal
--
10
90
Sweet Kiss Sweet Scent
Normal Normal
---
10 20
75 100
Swift
Normal
60
20
--
Swords' Dance Normal Synthesis Grass
---
30 5
---
*T* Tackle Tail Whip Take Down Teleport
Normal Normal Normal Psychic
35 -90 --
35 40 20 20
95 -85 --
Thief
Dark
40
10
100
Thrash
Normal
90
20
100
Thunder Electric 120 Thunder Wave Electric -Thunderbolt Electric 95 Thunderpunch Electric 75 Thundershock Electric 40 Toxic Poison --
10 70 20 -15 100 15 100 30 100 10 85
Transform
Normal
--
10
--
Tri Attack
Normal
80
10
100
Triple Kick
Fighting 10
10
90
Twineedle
Bug
25
20
100
Twister
Dragon
40
20
100
*V* Vicegrip Vine Whip Vital Throw
Normal 55 Grass 35 Fighting 70
30 10 10
100 100 100
Opponent becomes paralyzed Has 1/4 recoil Takes 1/4 of user's HP to make a clone. Clone has 1/2 of the HP of the creator Powers up Fire moves for 5 rounds (see TM section for more effects) Cuts opponent's current HP in half Opponent becomes Confused Lets player ride Pokemon on water Confuses opponent while doubling their Attack Cuts opponent's Attack in half Lowers opponent's Evade, lures Wild Pokemon Misses very rarely, or if the opponent is Digging or Flying Doubles user's Attack Restores HP (best used during afternoon) -Lowers opponent's Defense Has 1/4 recoil Escapes from wild Pokemon, sends player to last Pokemon Center May take an item from Wild Pokemon Attacks for 2-3 rounds, then user is Confused Paralyzes opponent (10) Paralyzes opponent Paralyzes opponent (10) Paralyzes opponent (10) Paralyzes opponent (10) Poisons opponent, poison damage doubles every round unless opponent is switched User turns into opponent, with opponent's moves but own stats Paralyzes, burns, or freezes opponent (20) Attacks three times per turn, damage increases each use until miss Attacks twice per use, poisons opponent (20) Opponent flinches (20) --User goes second, has
perfect accuracy *W* Water Gun Waterfall Whirlpool
Water Water Water
40 80 15
25 15 15
100 100 70
Whirlwind
Normal
--
20
100
Wing Attack Withdraw Wrap
Flying Water Normal
65 -15
35 40 20
100 -85
-Can swim up waterfalls in field Opponent trapped for 2-5 turns, destroys waterfalls in field Wild Pokemon run away, trainers must switch, user goes 2nd -Raises user's Defense Opponent trapped for 2-5 turns
*Z* Zap Cannon
Electric 100
5
50
Paralyzes opponent on contact
* Damage is based on a modified formula that works on the type of the user and opponent. For more information, see this website: http://www.angelfire.com/pa4/jman/present.html 7.7- Type (Dis)Advantages Special thanks to John Jones for the information listed here. Normal: (All-around well balanced type) Defensive Strengths: None Weaknesses: Fighting Immune to: Ghost (Exception: Confuse Ray and Nightmare) Offensive Advantages: None Disadvantages: Rock, Steel Immunities: Ghost (Exception: Use Foresight, and all Normal and Fighting type moves will hit Ghosts) Water: Defensive Strengths: Water, Fire, Ice, Steel Weaknesses: Grass, Electric Immune to: None Offensive Advantages: Fire, Ground, Rock Disadvantages: Water, Grass, Dragon Immunities: None Fire: Defensive Strengths: Fire, Grass, Ice, Bug, Steel Weaknesses: Water, Ground, Rock Immune to: none Offensive Advantages: Grass, Ice, Bug, Steel Disadvantages: Fire, Water, Rock, Dragon Immunities: None Grass: Defensive Strengths: Water, Grass, Electric, Ground Weaknesses: Fire, Poison, Bug, Flying, Ice Immune to: none Offensive Advantages: Water, Ground, Rock Disadvantages: Grass, Fire, Bug, Flying, Poison, Steel, Dragon Immunities: None Electric:
Defensive Strengths: Electric, Flying, Steel Weaknesses: Ground Immune to: none Offensive Advantages: Water, Flying Disadvantages: Grass, Electric, Dragon Immunities: Ground Ice: (Only appears as a sub-type. Always with Water/Flying/Ground/Psychic. Keep that in mind.) <--- Thanks to Reid for pointing out that I missed Psychic. Defensive Strengths: Ice Weaknesses: Fire, Fighting, Rock, Steel Immune to: None Offensive Advantages: Grass, Ground, Flying Disadvantages: Water, Fire, Ice, Steel Immunities: None Fighting: Defensive Strengths: Bug, Rock, Dark Weaknesses: Flying, Psychic Immune to: None Offensive Advantages: Normal, Ice, Rock, Dark, Steel Disadvantages: Poison, Flying, Psychic, Bug Immunites: Ghost (Exception: Use Foresight, and all Fighting and Normal-type moves will connect) Poison: Defensive Strengths: Grass, Poison, Bug, Fighting Weaknesses: Ground, Psychic Immune to: None (Noticing sort of a trend here?) Offensive Advantages: Grass Disadvantages: Poison, Ground Immunities: Steel Ground: Defensive Strengths: Poison, Rock Weaknesses: Water, Grass, Ice Immune to: Electric (so much for the trend) Offensive Advantages: Fire, Electric, Poison, Rock, Steel Disadvantages: Grass, Bug Immunities: Flying Flying: (Which, for some reason, NEVER appears as a free-standing type. See Notes.) Defensive Strengths: Grass, Fighting, Bug Weaknesses: Electric, Ice, Rock Immune to: Ground Offensive Advantages: Grass, Bug, Fighting Disadvantages: Electric, Rock, Steel Immunties: None Notes: Why are all Flying-types either part-elemental or part Normal-type? (Or Bug, Psychic, or Steel) Flying is always a subtype, and mixed with Normal, Steel, or Ice-type, negates the strength to Fighting-type moves. Psychic: (The KILLERS of R/B/Y) Defensive Strengths: Fighting, Psychic Weaknesses: Bug, Ghost, Dark Immune to: none
Offensive Advantages: Fighting, Poison (Why?) Disadantages: Psychic, Steel Immunities: Dark (Uh-oh...) Notes: A trainer in Sabrina's gym in Saffron City (In Red and Blue) once said that Psychics feared only Ghost and Bug-type Pokemon. The show also supported this. The same trainer in Yellow said that Psychics feared ony Bug-types (Naturally, Psychic was IMMUNE to Ghost in R/B/Y). Now Psychic is weak to Ghost. I guess Nintendo said "majority rules, 2 to 1". Bug: Defensive Strengths: Grass, Ground, Fighting Weaknesses: Fire, Flying, Rock Immune to: none Offensive Advantages: Grass, Psychic, Dark Disadvantages: Fire, Fighting, Poison, Flying, Ghost, Steel Immunities: None Rock: Defensive Strengths: Normal, Fire, Poison, Flying Weaknesses: Water, Grass, Fighting, Ground, Steel Immune to: none Offensive Advantages: Fire, Ice, Flying, Bug Disadvantages: Fighting, Ground, Steel Immunities: None Ghost: Defensive Strengths: Poison, Bug Weaknesses: Ghost, Dark Immune to: Normal, Fighting (Exception: If Foresight is cast, those attacks will damage Ghosts) Advantages: Psychic, Ghost Disadvantages: Dark, Steel Immunities: Normal (Exception: Confuse Ray and Nightmare) Notes: Too bad the only pure Ghost-type (No Poison, and therefore no weakness to Psychics) learns no Ghost-type attacks. Of course, you could always give Misdreavus the Shadow Ball TM... Dragon: Defensive Strengths: Water, Fire, Grass, Electric Weaknesses: Dragon, Ice (And especially the part Flying-type Dragonite) Immune to: None Offensive Advantages: Dragon (Why though?) Disadvantages: Steel Immunities: None Notes: Earlier guides once bypassed this type, since it had only one attack. (Which wasn't a real attack; Dragon Rage took off 40 HP always) Dark: (New Type, about time) Defensive Strengths: Ghost, Dark Weaknesses: Fighting, Bug Immune to: Psychic (Uh-oh...) Offensive Advantages: Psychic, Ghost Disadvantages: Dark, Steel, Fighting Immunities: None Notes: Psychics aren't ruling the playing field anymore, now are they? (Donald: Mwa ha ha...) Still, this type only shows up ONCE as a freestanding type, and that's with Umbreon
Steel: (New type, but not Free-standing at all. The Steel/Ground-type Steelix shows off the Steel-type nicely (Except it's immune to Electric and weak to Water.). All other mixed types (Skarmory, Magnemite/Magneton, etc.) toss the advantages/strengths/weaknesses/disadvantages around a bit. Defensive Strengths: Nearly everything (Only Fire, Ground, and Fighting attacks will put a dent in Steel-types, and Water and Electric do standard damage.) Everything else is wasted effort, especially Poison. (For the whole list, it's Normal, Grass, Ice, Flying, Psychic, Bug, Rock, Ghost, Dragon, Dark, and Steel) Weaknesses: Fire, Fighting, Ground Immune to: Poison Offensive Advantages: Ice, Rock Disadvantages: Water, Fire, Electric, Steel Immunities: None 7.8- Items For the final update, I replaced the "Attaching Items" section with a more comprehensive "Items" section. It's a listing of all the items it is possible to get in Gold/Silver. Thanks to Sonuis for writing the Crystal version of this listing. ---------Item Index ---------Key * In-Battle Item: Used in a battle. * Special: Special item, serves a special purpose in the game. * Attachment: Item can be attached to Pok�mon, with an actual use. * Menu Item: Can be used in the game's ITEM sub-menu. * Menu Pok� Gear: Can be used in the game's POK� GEAR sub-menu. * Field: Works only on the field * Pok�mon: It's the creature for goodness' sake! * Move: This item will be able to teach a Pok�mon a new technique. * Room: This item can be placed in your room or is related to your room. * Sale: This item has no use, and is meant for sale only. REMINDERS: 1. Most items can be sold.
Special items cannot be sold.
2. Items other than attachment items cannot be used in a Link Battle against your opponent. If your attachment item is a one-use item, the item will still remain if it was used in a Link Battle. MENU ITEMS Potion Item Type: Menu Item/In-Battle Item Location: Stores/Ground Description: Recovers 20 HP either in or out of battle. disappears after one use. Super Potion Item Type: Menu Item/In-Battle Item Location: Stores/Ground Description: Recovers 50 HP either in or out of battle. disappears after one use.
This item
This item
Hyper Potion: Item Type: Menu Item/In-Battle Item Location: Stores/Ground Description: Recovers 200 HP either in or out of battle. This item disappears after one use. Max Potion: Item Type: Menu Item/In-Battle Item Location: Stores/Ground Description: Recovers all HP either in or out of battle. disappears after one use.
This item
Full Restore Item Type: Menu Item/In-Battle Item Location: Stores/Ground Description: Fully restores both HP and Status of one Pok�mon. This item disappears after one use. Ragecandy Bar Item Type: Menu Item/In-Battle Item Location: Stores Description: Recovers 20 HP either in or out of battle. disappears after one use. Fresh Water Item Type: Menu Item/In-Battle Item Location: Stores/Ground Description: Recovers 30 HP of one Pok�mon. use. Soda Pop Item Type: Menu Item/In-Battle Item Location: Stores/Ground Description: Recovers 50 HP of one Pok�mon. use. Lemonade Item Type: Menu Item/In-Battle Item Location: Stores/Ground Description: Recovers 80 HP of one Pok�mon. use. MooMoo Milk Item Type: Menu Item/In-Battle Item Location: Miltank Farm Description: Recovers 100 HP of one Pok�mon. use.
This item
This item disappears after one
This item disappears after one
This item disappears after one
This item disappears after one
Energypowder Item Type: Menu Item/In-Battle Item Location: Stores/Ground Description: Recovers 50 HP either in or out of battle, but lowers the happiness of that Pok�mon due to the item being bitter. This item disappears after one use. Energy Root Item Type: Menu Item/In-Battle Item
Location: Stores/Ground Description: Recovers 200 HP either in or out of battle, but lowers the happiness of that Pok�mon due to the item being bitter. This item disappears after one use. Revive Item Type: Menu Item/In-Battle Item Location: Stores; Hidden; Mazes/Field; Mystery Gift Description: Removes Pok�mon out of the Faint status, and restores 1/2 of their HP. This item disappears after one use. Max Revive Item Type: Menu Item/In-Battle Location: Mazes/Field; Hidden; Description: Removes a Pok�mon HP. This item disappears after
Item Mystery Gift out of Faint status, and fully restores their one use.
Revival Herb Item Type: Menu Item/In-Battle Item Location: Stores Description: Removes a Pok�mon out of Faint status, but will lower their happiness due to the item being bitter. This item disappears after one use. Sacred Ash Item Type: Menu Item/In-Battle Item Location: Attached to Ho-oh Description: Completely restores HP and Status of ALL Pok�mon in your group. It has also been known as a "One use Pok�mon Center." This item disappears after one use. Repel Item Type: Menu Item/Field Location: Stores; Hidden; Mazes/Field Description: Repels Pok�mon for 100 steps. When Repel is used, monsters that are of a higher level than your lead Pokemon will still attack you. This item disappears after one use. Super Repel Item Type: Menu Item/Field Location: Stores; Hidden; Mazes/Field; Mystery Gift Description: Repels Pok�mon for 200 steps. When Repel is used, monsters that are of a higher level than your lead Pokemon will still attack you. This item disappears after one use. Max Repel Item Type: Menu Item/Field Location: Stores; Hidden; Mazes/Field; Mystery Gift Description: Repels Pok�mon for 250 steps. When Repel is used, monsters that are of a higher level than your lead Pokemon will still attack you. This item disappears after one use. Antidote Item Type: Menu Item/In-Battle Item Location: Stores; Hidden; Mazes/Field Description: Removes the bad status of Poison from one Pok�mon. disappears after one use. Burn Heal
This item
Item Type: Menu Item/In-Battle Item Location: Stores; Hidden; Mazes/Field Description: Removes the bad status of Burn from one Pok�mon. disappears after one use.
This item
Ice Heal Item Type: Menu Item/In-Battle Item Location: Stores; Hidden; Mazes/Field Description: Removes the bad status of Freeze from one Pok�mon. disappears after one use. PRZ Heal Item Type: Menu Item/In-Battle Item Location: Stores; Hidden; Mazes/Field Description: Removes the bad status of Freeze from one Pok�mon. disappears after one use. Awakening Item Type: Menu Item/In-Battle Item Location: Stores; Hidden; Mazes/Field Description: Removes the bad status of Sleep from one Pok�mon. disappears after one use. Full Heal Item Type: Menu Item/In-Battle Item Location: Stores; Hidden; Mazes/Field Description: Cures any bad status ailment from one Pok�mon. disappears after one use.
This item
This item
This item
This item
Heal Powder Item Type: Menu Item/In-Battle Item Location: Stores Description: Cures any bad status ailment from one Pok�mon, but will lower their happiness due to the item being bitter. This item disappears after one use. Fire Stone Item Type: Menu Item Location: Route 25; Mystery Gift Description: Evolves Vulpix, Growlithe, and Eevee to Nintetales, Arcanine, and Flareon. This item disappears after one use. Thunder Stone Item Type: Menu Item Location: Route 25; Mystery Gift Description: Evolves Pikachu and Eevee into Raichu and Jolteon. disappears after one use.
This item
Water Stone Item Type: Menu Item Location: Route 25; Mystery Gift Description: Evolves Poliwhirl, Shellder, Staryu, and Eevee into Poliwrath, Cloyster, Starmie, and Vaporeon. This item disappears after one use. Leaf Stone Item Type: Menu Item Location: Route 25; Mystery Gift Description: Evolves Gloom, Weepinbell, and Exeggcute into Vileplume,
Victreebel, and Exeggutor.
This item disappears after one use.
Moon Stone Item Type: Menu Item Location: Route 26 (Waterfall); Mt. Moon on Mondays Description: Evolves Nidorina, Nidorino, Clefairy, and Jigglypuff into Nidoqueen, Nidoking, Clefable, and Wigglytuff. This item disappears after one use. Sun Stone Item Type: Menu Item; Location: Bug Catching Contest Description: Evolves Gloom and Sunkern into Bellosom and Sunflora. item disappears after one use.
This
Rare Candy Item Type: Menu Item Location: Mazes/Field; Hidden; Mystery Gift Description: Increases a selected Pok�mon's level, regardless of experience, by 1. This item disappears after one use. Ether Item Type: Menu Item/In-Battle Item Location: Mazes/Field; Hidden; Mystery Gift Description: Recovers 10 PP of one selected move. after one use. Max Ether Item Type: Menu Item/In-Battle Item Location: Mazes/Field; Hidden; Mystery Gift Description: Restores all PP to one selected move. after one use.
This item disappears
This item disappears
Elixir Item Type: Menu Item/In-Battle Item Location: Mazes/Field; Hidden; Mystery Gift Description: Recovers 10 PP of all of a Pok�mon's moves. disappears after one use.
This item
Megaelixir Item Type: Menu Item/In-Battle Item Location: Mazes/Field; Hidden; Mystery Gift Description: Recovers all PP of the selected Pok�mon's moves. This item disappears after one use. HP Up Item Type: Menu Item Location: Goldenrod City/Celadon City Department Stores; Mazes/Field; Hidden; Mystery Gift Description: Increases the Stat Experience of a Pok�mon's HP. 10 of these can be used on one Pok�mon. This item disappears after one use. Protein Item Type: Menu Item Location: Goldenrod City/Celedon City Department Stores; Mazes/Field; Hidden Description: Increases the Stat Experience of a Pok�mon's Attack. 10 of these can be used on one Pok�mon. This item disappears after one use.
Iron Item Type: Menu Item Location: Goldenrod City/Celedon City Department Stores; Mazes/Field; Hidden Description: Increases the Stat Experience of a Pok�mon's Defense. 10 of these can be used on one Pok�mon. This item disappears after one use. Carbos Item Type: Menu Item Location: Goldenrod City/Celedon City Department Stores; Mazes/Field; Hidden Description: Increases the Stat Experience of a Pok�mon's Speed. 10 of these can be used on one Pok�mon. This item disappears after one use. Calcium Item Type: Menu Item Location: Goldenrod City/Celedon City Department Stores; Mazes/Field; Hidden Description: Increases the Stat Experience of a Pok�mon's Special stats. 10 of these can be used on one Pok�mon. This item disappears after one use. PP Up Item Type: Menu Item Location: Mazes/Fields; Hidden; Mystery Gift Description: Increase PP of a selected move on a selected Pok�mon by 20%. 3 of these can be used on one selected move on the selected Pok�mon. This item disappears after one use. BALLS Pok� Ball Item Type: In-Battle Item Location: Stores; Hidden; Mazes/Field Description: Used for catching wild Pok�mon. It is the most basic ball of the bunch, and can miss a Pok�mon of rare caliber. This item disappears after one use. Great Ball Item Type: In-Battle Item Location: Stores; Hidden; Mazes/Field; Mystery Gift Description: Used for catching wild Pok�mon. Has a greater success rate (appx. 2X) than a Pok� Ball. This ball can still miss a Pok�mon of rare caliber. This item disappears after one use. Ultra Ball Item Type: In-Battle Item Location: Stores; Hidden; Mazes/Field Description: Used for catching wild Pok�mon. Has a greater success rate (appx. 4X) than a Pok� Ball. This ball can miss a Pok�mon of rare caliber. This item disappears after one use. Master Ball Item Type: In-Battle Item Location: New Bark Town; Lucky Number Show Description: Used for catching wild Pok�mon. This ball can never miss, and will always ensure that you will catch the opposing wild Pok�mon. This item disappears after one use. Heavy Ball Item Type: In-Battle Item Location: Kurt
Description: Used for catching wild Pok�mon. The heavier the Pok�mon, the better the chance is to catch it. However, if a Pok�mon is light, the effectiveness of the ball decreases (-20 - +30 Weight bonus). This item disappears after one use. Level Ball Item Type: In-Battle Item Location: Kurt Description: Used for catching wild Pok�mon. The higher level your Pok�mon's level is than the opposing Pok�mon's level is, then the better the effectiveness is (Max: 8X). This item disappears after one use. Lure Ball Item Type: In-Battle Item Location: Kurt Description: Used for catching wild Pok�mon. If you are fighting a Pok�mon using a Rod, the effectiveness increases (3X). This item disappears after one use. Friend Ball Item Type: In-Battle Item Location: Kurt Description: Used for catching wild Pok�mon. When you use this ball, and a catch is successful, the happiness of a Pok�mon increases from 70 -> 200 (Note: Happiness evolve Pok�mon evolve when their happiness is 210+). This item disappears after one use. Fast Ball Item Type: In-Battle Item Location: Kurt Description: Used for catching wild Pok�mon. If a Pok�mon is a Pok�mon that tends to run away a lot from battle (This does not include techniques), then the effectiveness is increased (4X). This item disappears after one use. Moon Ball Item Type: In-Battle Item Location: Kurt Description: Used for catching wild Pok�mon. If a wild Pok�mon can evolve by the use of a Moon Stone, then the effectiveness of this ball is increased (4X). This item disappears after one use. Love Ball Item Type: In-Battle Item Location: Kurt Description: Used for catching wild Pok�mon. If the fighting Pok�mon are of the same kind and opposite genders, then the effectiveness of this ball is increased (8X). This item disappears after one use. Park Ball Item Type: In-Battle Item Location: Given 20 at start of Bug-Catching Contest Description: Used for catching wild Pok�mon in the Bug Catching Tournament. Its ability is equal to that of a Great Ball. This item disappears after one use. SPECIAL/FIELD Zephyr Badge
Item Type: Special Location: Violet City Gym Description: Gym Badge necessary to completing the Crystal Version. Increases all flying-type move strength (1.125X) and allow you to be able to use Flash out of battle. You must beat Falkner to acquire this badge. Hive Badge Item Type: Special Location: Azalea City Gym Description: Gym Badge necessary to completing the Crystal Version. Increases all bug-type move strength (1.125X), and allow you to be able to tame a Pok�mon at level 30 or lower. You must beat Bugsy to acquire this badge. Plain Badge Item Type: Special Location: Goldenrod City Gym Description: Gym Badge necessary to completing the Crystal Version. Increases all normal-type move strength (1.125X). You must beat Whitney to acquire this badge. Fog Badge Item Type: Special Location: Ecruteak City Description: Gym Badge necessary to completing the Crystal Version. Increases all ghost-type move strength (1.125X), allow you to be able surf out of battle, and tame Pok�mon level 50 or lower. You must beat Morty to acquire this badge. Storm Badge Item Type: Special Location: Cianwood Island Gym Description: Gym Badge necessary to completing the Crystal Version. Increases all fighting-type move strength (1.125X), and allow you to be able to tame any Pok�mon level 70 or lower. You must beat Chuck to acquire this badge. Mineral Badge Item Type: Special Location: Olivine City Gym Description: Gym Badge necessary to completing the Crystal Version. Increases all steel-type move strength (1.125X). You must beat Jasmine to acquire this badge. Glacier Badge Item Type: Special Location: Mahogany City Gym Description: Gym Badge necessary to completing the Crystal Version. Increases all ice-type move strength (1.125X). You must beat Pryce to acquire this badge. Rising Badge Item Type: Special Location: Blackthorn City Gym Description: Gym badge necessary to completing the Crystal Version. Allows you to tame any level of monsters, and increases all dragon-type move strength (1.125x). You must beat Clair to acquire this badge.
Boulder Badge Item Type: Special Location: Pewter City Gym Description: Gym badge necessary to completing the Crystal Version. This badge increases all rock-type move strength (1.125X). You must beat Brock to acquire this badge. Cascade Badge Item Type: Special Location: Cerulean City Gym Description: Gym badge necessary to completing the Crystal Version. This badge increases all water-type move strength (1.125X). You must beat Misty to acquire this badge. Thunder Badge Item Type: Special Location: Vermilion City Gym Description: Gym badge necessary to completing the Crystal Version. This badge increases all electric-type move strength (1.125X). You must beat Lt. Surge to acquire this badge. Rainbow Badge Item Type: Special Location: Celedon City Gym Description: Gym badge necessary to completing the Crystal Version. This badge increases all electric-type move strength (1.125X). You must beat Erika to acquire this badge. Soul Badge Item Type: Special Location: Fuschia City Gym Description: Gym badge necessary to completing the Crystal Version. This badge increases all poison-type move strength (1.125X). You must beat the real Janine to acquire this badge. Marsh Badge Item Type: Special Location: Saffron City Gym Description: Gym badge necessary to completing the Crystal Version. This badge increases all psychic-type move strength (1.125X). You must beat Sabrina to acquire this badge. Volcano Badge Item Type: Special Location: Seafoam Island Gym Description: Gym badge necessary to completing the Crystal Version. Increases all fire-type move strength (1.125X). You must beat Blaine to acquire this badge. This badge would have been located on Cinnabar Island, however, the island's volcano finally blew its lid. Earth Badge Item Type: Special Location: Viridian Gym Description: Gym badge necessary to completing the Crystal Version. Increases all ground-type move strength (1.125X). You must beat Gary to acquire this badge. Bicycle
Item Type: Special/Field Location: Goldenrod City Description: Increase your travel speed on the field (2X). Red Apricorn Item Type: Special Location: Random strange looking tree-things. Description: Give this item to Kurt in Azalea Town, and he will make you a Level Ball in due time! This item disappears after it is given to Kurt. Blu Apricorn Item Type: Special Location: Random strange looking tree-things. Description: Give this item to Kurt in Azalea Town, and he will make you a Lure Ball in due time! This item disappears after it is given to Kurt. Ylw Apricorn Item Type: Special Location: Random strange looking tree-things. Description: Give this item to Kurt in Azalea Town, and he will make you a Moon Ball in due time! This item disappears after it is given to Kurt. Grn Apricorn Item Type: Special Location: Random strange looking tree-things. Description: Give this item to Kurt in Azalea Town, and he will make you a Friend Ball in due time! This item disappears after it is given to Kurt. Wht Apricorn Item Type: Special Location: Random strange looking tree-things. Description: Give this item to Kurt in Azalea Town, and he will make you a Fast Ball in due time! This item disappears after it is given to Kurt. Blk Apricorn Item Type: Special Location: Random strange looking tree-things. Description: Give this item to Kurt in Azalea Town, and he will make you a Heavy Ball in due time! This item disappears after it is given to Kurt. Pnk Apricorn Item Type: Special Location: Random strange looking tree-things. Description: Give this item to Kurt in Azalea Town, and he will make you a Love Ball in due time! This item disappears after it is given to Kurt. Flower Mail Item Type: Special/Attachment Location: Specialty Stores (E.G.: Mt. Moon) Description: Write a message on this piece of mail, attach it to a Pok�mon, and trade it to a friend to read the message. You can also use the "Send Mail" feature. This particular piece of mail happens to have a flower background. This item disappears after it is deleted manually. Morph Mail Item Type: Special/Attachment Location: Mystery Gift Description: Write a message on this piece of mail, attach it to a Pok�mon,
and trade it to a friend to read the message. You can also use the "Send Mail" feature. This particular piece of mail happens to change itself depending on what Pok�mon you have attached it to. This item disappears after it is deleted manually. Eon Mail Item Type: Special/Attachment Location: Mystery Gift Description: Write a message on this piece of mail, attach it to a Pok�mon, and trade it to a friend to read the message. You can also use the "Send Mail" feature. This particular piece of mail happens to have an Eevee-based background. This item disappears after it is deleted manually. Surf Mail Item Type: Special/Attachment Location: Specialty Stores (E.G.: Mt. Moon) Description: Write a message on this piece of mail, attach it to a Pok�mon, and trade it to a friend to read the message. You can also use the "Send Mail" feature. This particular piece of mail happens to have a Lapras-Based background. This item disappears after it is deleted manually. Sky Blue Mail Item Type: Special/Attachment Location: Specialty Stores (E.G.: Mt. Moon) Description: Write a message on this piece of mail, attach it to a Pok�mon, and trade it to a friend to read the message. You can also use the "Send Mail" feature. This particular piece of mail happens to have a Sky background. This item disappears after it is deleted manually. Light-Blue Mail Item Type: Special/Attachment Location: Specialty Stores (E.G.: Mt. Moon) Description: Write a message on this piece of mail, attach it to a Pok�mon, and trade it to a friend to read the message. You can also use the "Send Mail" feature. This particular piece of mail happens to have a light-blue background. This item disappears after it is deleted manually. Portrait Mail Item Type: Special/Attachment Location: Specialty Stores (E.G.: Mt. Moon) Description: Write a message on this piece of mail, attach it to a Pok�mon, and trade it to a friend to read the message. You can also use the "Send Mail" feature. This particular piece of mail happens to have portrait background. This item disappears after it is deleted manually. Music Mail Item Type: Special/Attachment Location: Specialty Stores (E.G.: Mt. Moon) Description: Write a message on this piece of mail, attach it to a Pok�mon, and trade it to a friend to read the message. You can also use the "Send Mail" feature. This particular piece of mail happens to have a musical background. This item disappears after it is deleted manually. Silver Wing Item Type: Special Location: Pewter City/Goldenrod Radio Tower (depends on version) Description: A mythical item with a unique silver color. This makes the legendary Pok�mon Lugia appear at Whirl Islands. Disappears after you
encounter Lugia. Rainbow Wing Item Type: Special Location: Pewter City/Goldenrod Radio Tower (depends on version) Description: A very special item with a distinctive coloring that has all the colors of the rainbow. With this item, you can make the legendary Pok�mon Ho-oh appear at Tin Tower. Disappears after you encounter Ho-oh. Pok� Doll Item Type: Special Location: Vermilion City Pok�mon Fan Club Description: This is a different type of Pok� Doll. It is the only doll that can be given to the Copy Cat girl in Saffron City. Disappears after you give it to the Copy Cat girl. Machine Part Item Type: Special Location: Cerulean City Gym Description: This special item is the missing item that the Power Plant needs to restore power to its generator. This item disappears after you return it to the Power Plant. Pass Item Type: Special Description: The Copy Cat gives you this very necessary item, once you give her the Pok� Doll she lost. It will give you access to the Magnet Train once you have restored power to the Power Plant. The Magnet Train will send you from Kanto to Johto, and vice versa in a few seconds. S.S. Ticket Item Type: Special Location: New Bark Town Description: Professor Elm gives this item to you once you have beaten the Elite Four. It will allow you to go on the S.S. Aqua. Mystery Egg Item Type: Special/Pok�mon Location: Mr. Pok�mon's house. Description: This "Mystery" Egg contains a very special bundle of joy just waiting to burst. Who is inside this egg? Togepi, that's who! This egg disappears after Togepi hatches. Coin Case Item Type: Special/Menu Item Location: Goldenrod City Description: Holds coins (max is 9999), which can be used in slot machines to buy a various assortment of unique goods. Also the currency used by the Move Tutor. Select the Coin Case to view how many coins you have. Itemfinder Item Type: Special/Menu Item/Field Location: Ecruteak City Description: Makes an annoying ringing sound when used. This indicates that there is a hidden item somewhere around the area. Hit "A" to search for an item not visible. Secret Potion
Item Type: Special Location: Cianwood Island Description: Cures a sickly Pok�mon that belongs to Jasmine. This item disappears after you return it to Jasmine up at the Lighthouse in Olivine City. Red Scale Type: Special Location: Lake of Rage after beating Red Gyarados Description: When this item is given to Mr. Pok�mon, he will give you Exp. Share. This item disappears after you give it to Mr. Pok�mon. Underground Key Type: Special Location: Radio Tower (Goldenrod) Description: A key received from beating the impersonating director. With this key, you can open up a locked door in the Underground Path in Goldenrod City. Card Key Type: Special Location: Goldenrod Underground Description: The Director will give you this key when you find him. Use it to get past the shutters in Goldenrod Radio Tower. Cleanse Tag Item Type: Attachment Location: Route 5 Description: When attched, the encounter rate of Pok�mon is decreased. Old Rod Item Type: Special/Field Location Description: Your first rod, oh joy! Now you can fish for water Pok�mon. Hmm... Strange, all I can seem to get are Magikarp. Good Rod Item Type: Special/Field Location: Olivine City Description: A new rod! Yippee! Wow, no Magikarp yet. That's a good sign, I'd say. But, some of these Pok�mon are moderately weak. Super Rod Item Type: Special/Field Location: Silence Bridge Area Description: Oh my goodness! This rod is the best thing I have ever seen! I can catch so many wonderful Pok�mon with this rod! Squirtbottle Item Type: Special Location: Goldenrod City Description: Enables you to fight the Sudowoodo that is blocking the mainstream path to many towns. Be careful, as you only get one chance to fight Sudowoodo! Expansion Card Item Type: Special/Pok� Gear Location: Lavender Town
Description: When you receive this card, you can listen to the Radio Stations that are broadcasted in Kanto. It quickly disappears into your Pok� Gear. Radio Card Type: Special/Menu Pok� Gear Location: Radio Tower (Goldenrod) Description: The Radio Card enables your Pok� Gear to listen to the radio in G/S/C. You can win prizes, and "learn" something about Pok�mon. It quickly disappears into your Pok� Gear. Watch Type: Special/Menu Pok� Gear Location: Mom Description: Tells time of day, and what day it is. It is very vital in your journey to be #1. Yeah. It is part of your Pok� Gear. Map Card Type: Special/Menu Pok� Gear Location: Mom Description: This activates the map to appear on the Pok� Gear option. The map will allow you to view all of Johto at first, but then allows you to view Kanto. This item quickly disappears into your Pok� Gear. Pok�dex Type: Special/Menu Pok�dex Location: Professor Elm Description: Special device given to you at the beginning of the game. Records what Pok�mon you have discovered, caught, and what you do not have, it also makes note of footprints too. It has its own Sub-Menu, Pok�dex. Unown Pok�dex Type: Special Location: Ruins of Alph Description: Special device given to you when you capture three varieties of Unown. Records which of the Unown you have caught. Can be accessed under the "Options" menu in the Pok�dex. Upgrade Item Type: Attachment/Special Location: Sylph Co. Description: When attached to a Porygon, trade it to a Gold, Silver, or Crystal version to make it to evolve into Porygon2. Disappears if you allow Porygon to evolve into Porygon2. Dragon Scale Item Type: Attachment/Special Location: Sylph Co. Description: When attached to a Seadra, trade it to a Gold, Silver, or Crystal version to make it to evolve into Kingdra. Disappears if you allow Seadra to evolve into Kingdra. Escape Rope Item Type: Field Location: Stores; Field/Mazes; Hidden Description: Allows you to escape from mazes without traveling. after one use.
Disappears
IN-BATTLE/ATTACHMENTS X Attack Item Type: In-Battle Location: Stores; Mazes/Field; Hidden Description: Raises the attack of the Pok�mon who is out in the battle screen by one level (1.5X). This item disappears after it is used. X Accuracy Item Type: In-Battle Location: Stores; Mazes/Field; Hidden Description: Raises the accuracy of the Pok�mon who is out in the battle screen by one level (1.5X). This item disappears after it is used. X Defend Item Type: In-Battle Location: Stores; Mazes/Field; Hidden Description: Raises the defense of the Pok�mon who is out in the battle screen by one level (1.5X). This item disappears after it is used. X Speed Item Type: In-Battle Location: Stores; Mazes/Field; Hidden Description: Raises the speed of the Pok�mon who is out in the battle screen by one level (1.5X). This item disappears after it is used. X Special Item Type: In-Battle Location: Stores; Mazes/Field; Hidden Description: Raises the special (both attack and defense) of the Pok�mon who is out in the battle screen by one level (1.5X). This item disappears after it is used. Dire Hit Item Type: In-Battle Location: Stores; Mazes/Field; Hidden Description: Raises the critical hit rate of the Pok�mon who is out in the battle screen by one level (+1). This item disappears after it is used. Guard Spec. Item Type: In-Battle Location: Stores; Mazes/Field; Hidden Description: Raises the attack of the Pok�mon who is out in the battle screen by one level (1.5X). This item disappears after it is used. Poke Doll Item Type: In-Battle Location: Stores Description: Dolls that are purchased can be used to cause Wild Pokemon to flee. This item disappears after one use. Berry Item Type: Attachment/Menu Item/In-Battle Item Location: Random Strange looking tree-things; Mystery Gift Description: Restores 10 HP to one Pok�mon. If attached to a Pok�mon, the Pok�mon will recover 10 HP before it faints. If it faints, the item is not used. When the item is used in a battle, then it disappears, exception in link battles. This item disappears after it is used.
Berry Juice Item Type: Attachment/Menu Item/In-Battle Item Location: Give a berry to Shuckle, and it will produce it over time. Description: Restores 20 HP to one Pok�mon. If attached to a Pok�mon, the Pok�mon will recover 20 HP before it faints. If it faints, the item is not used. When the item is used in a battle, then it disappears, exception in link battles. This item disappears after it is used. Gold Berry Item Type: Attachment/Menu Item/In-Battle Item Location: 3rd Prize, Bug Catching Contest; Mystery Gift Description: Restores 30 HP to one Pok�mon. If attached to a Pok�mon, the Pok�mon will recover 30 HP of that Pok�mon before it faints. If it faints, the item is not used. When the item is used in a battle, then it disappears, exception in link battles. This item disappears after it is used. PSNCureberry Item Type: Attachment/Menu Item/In-Battle Item Location: Random Strange looking tree-things; Mystery Gift Description: Cures poisoning. If attached to a Pok�mon, the Pok�mon will be cured of poison. If it faints, the item is not used. When the item is used in a battle, then it disappears, exception in link battles. This item disappears after it is used. PRZCureBerry Item Type: Attachment/Menu Item/In-Battle Item Location: Random Strange looking tree-things; Mystery Gift Description: Cures paralysis. If attached to a Pok�mon, the Pok�mon will be cured of paralysis when paralyzed. If it faints, the item is not used. When the item is used in a battle, then it disappears, exception in link battles. This item disappears after it is used. BurntBerry Item Type: Attachment/Menu Item/In-Battle Item Location: Random Strange looking tree-things; Mystery Gift Description: Cures freezing. If attached to a Pok�mon, the Pok�mon will be cured of the frozen state when frozen. If it faints, the item is not used. When the item is used in a battle, then it disappears, exception in link battles. This item disappears after it is used. IceBerry Item Type: Attachment/Menu Item/In-Battle Item Location: Random Strange looking tree-things; Mystery Gift Description: Cures burning. If attached to a Pok�mon, the Pok�mon will be cured of burns. If it faints, the item is not used. When the item is used in a battle, then it disappears, exception in link battles. This item disappears after it is used. BitterBerry Item Type: Attachment/In-Battle Item Location: Random Strange looking tree-things; Mystery Gift Description: Cures confusion. If attached to a Pok�mon, the Pok�mon will be cured of confusion. If it faints, the item is not used. When the item is used in a battle, then it disappears, exception in link battles. This item disappears after it is used. MintBerry
Item Type: Attachment/In-Battle Item Location: Random Strange looking tree-things; Mystery Gift Description: Cures sleep. If attached to a Pok�mon, the Pok�mon will be cured of sleep. If it faints, the item is not used. When the item is used in a battle, then it disappears, exception in Link Battles. MiracleBerry Item Type: Attachment/Menu Item/In-Battle Item Location: Mystery Gift (Very rare) Description: Cures all status ailments. If attached to a Pok�mon, the Pok�mon will be cured of anything. If it faints, the item is not used. When the item is used in a battle, then it disappears, exception in link battles. This item disappears after it is used. Leftovers Item Type: Attachment/In-Battle Location: Attached to any traded (RBY) Snorlax/Clefable or caught Snorlax Description: When attached to a Pok�mon, the Pok�mon with this item attached will recover 1/16th of their HP at the end of every turn. Pink Bow Item Type: Attachment/In-Battle Location: Route 29 on Tuesday; Radio Tower Description: Increases normal-type attacks by 10%. Polka dot Bow Item Type: Attachment/In-Battle Location: Traded (RBY) Jigglypuff Description: Increases normal-type attacks by 10%. Charcoal Item Type: Attachment/In-Battle Location: Azalea Town, return Fartfetch'd to Charcoal Maker Description: Increases fire-type attacks by 10%. Mystic Water Item Type: Attachment/In-Battle Location: Cherrygrove City (Surf Required) Description: Increases water-type attacks by 10%. Magnet Item Type: Attachment/In-Battle Location: Route 37 on Sunday Description: Increases electric-type attacks by 10%. Miracle Seed Item Type: Attachment/In-Battle Location: Route 32 after beating Falkner Description: Increases grass-type attacks by 10% Nevermeltice Item Type: Attachment/In-Battle Location: Ice Path Description: Increases ice-type attacks by 10%. Blackbelt Item Type: Attachment/In-Battle Location: Lake of Rage on Wednesday
Description: Increases fighting-type attacks by 10%. Poison Barb Item Type: Attachment/In-Battle Location: Route 32 on Friday; Catch Beedrill Description: Increases poison-type attacks by 10%. Soft Sand Item Type: Attachment/In-Battle Location: Beat the three Water trainers on route 34 (Surf Required) Description: Increases ground-type attacks by 10%. Sharp Beak Item Type: Attachment/In-Battle Location: Route 40 on Monday Description: Increases flying-type attacks by 10%. Twistedspoon Item Type: Attachment/In-Battle Location: Traded (Y) Kadabra Description: Increases psychic-type attacks by 10%. Silver Powder Item Type: Attachment/In-Battle Location: Catch Butterfree Description: Increases bug-type attacks by 10% Hard Rock Item Type: Attachment/In-Battle Location: Route 36 on Thursday Description: Increases rock-type attacks by 10%. Spell Tag Item Type: Attachment/In-Battle Location: Blackthorn City on Sunday Description: Increases ghost-type attacks by 10% Dragon Fang Item Type: Attachment/In-Battle Location: Dragon's Den Description: Increases dragon-type attacks by 10%. Dark Glasses Item Type: Attachment/In-Battle Location: Dark Cave (Route 45 Entrance) Description: Increases dark-type attacks by 10%. Metal Coat Item Type: Attachment/In-Battle/Special Location: St. Anne (First Trip) Description: Increases steel-type attacks by 10%. Also used to evolve Onix into Steelix and Scyther into Scizor. This item will disappear if it used to evolve Onix or Scyther. Bright Powder Item Type: Attachment/In-Battle Location: Traded (RBY) Legendary Description: Chance to decrease your opponent's accuracy.
Berserk Gene Item Type: Attachment/In-Battle Location: Route 24 Description: Doubles your Pok�mon's attack and confuses them. Will disappear after one use, exception being link battles. Smoke Ball Item Type: Attachment/In-Battle Location: Goldenrod Underground Description: If the Pok�mon that has this item attached uses the "Run" command in a wild Pokemon battle, they will run 100% of the time. Scope Lens Item Type: Attachment/In-Battle Location: Mystery Gift Description: Increases critical hit rate up by 1 level (12.5% minimum). King's Rock Item Type: Attachment/In-Battle Location: Slowpoke Well (Rocksmash, Surf required). Description: Adds a chance to flinch to most attacks (9.6% min). Also used to evolve Slowpoke into Slowking and Poliwhirl into Politoed. This item will disappear if it is used to evolve Slowpoke or Poliwhirl. Exp. Share Item Type: Attachment/In-Battle Location: Route 30, give Mr. Pok�mon the Red Scale Description: When attached to a Pok�mon (regardless whether it battled or not), the Pok�mon will gain 1/2 the EXP earned from the battle. Quick Claw Item Type: Attachment/In-Battle Location: National Park; Catch Sneasel Description: 25% chance to go first in battle. Amulet Coin Item Type: Attachment/In-Battle Location: Basement of Goldenrod Department Store Description: Doubles amount of money received in Trainer Battles. Everstone Item Type: Attachment/In-Battle Location: 2nd Place at Bug Catching Contest; Show Lickitung to Bill's Grandpa; Professor Elm (Show him Togepi). Description: Prevents evolution of a Pok�mon, if it is attached to a Pok�mon. Lucky Egg Item Type: Attachment/In-Battle Location: Catch a Chansey (Rare) Description: Increase the experience gained by a Pok�mon (1.5X). Stick Item Type: Attachment/In-Battle Location: Catch a Farfetch'd Description: If attached to a Farfetch'd, increase its critical hit rating by 2 (25% min).
Thick Club Item Type: Attachment/In-Battle Location: Catch a Cubone or Marowak Description: If attached to a Cubone or Marowak, double its attack. Light Ball Item Type: Attachment/In-Battle Location: Trade a Pikachu from Pok�mon Yellow Description: If attached to a Pikachu, double its Special Attack. Lucky Punch Item Type: Attachment/In-Battle Location: Trade (RBY) a Chansey Description: If attached to a Chansey, increase its critical hit rating by 2 (25% min). Metal Powder Item Type: Attachment/In-Battle Location: Trade (RBY) a Ditto Description: If attached to a Ditto, increase its defense by 1.5x. TMs/HMs TM 01 Item Type: Move Location: Cianwood City Gym Description: Teaches the technique "Dynamicpunch". You must defeat Chuck to get this TM. This item disappears after it is used. TM 02 Item Type: Move/Field Location: Stores; Ilex Forest Description: Teaches the move "Headbutt". It can also be used on the field to headbutt trees. This item disappears after it is used. TM 03 Item Type: Move Location: Back Entrance at Celadon Mansion at night. Description: Teaches the technique "Curse". This item disappears after it is used. TM 04 Item Type: Move Location: Route 35 Description: Teaches the technique "Rollout". is used. TM 05 Item Type: Move Location: Route 32 (Requires Cut) Description: Teaches the technique "Roar". used. TM 06 Item Type: Move Location: Fuschia City Gym Description: Teaches the technique "Toxic".
This item disappears after it
This item disappears after it is
You must defeat the real Janine
to get this technique.
This item disappears after it is used.
TM 07 Item Type: Move Location: Power Plant Description: Teaches the technique "Zap Cannon". This item will be given to you after you have restored power to the Power Plant. This item disappears after it is used. TM 08 Item Type: Move/Field Location: Route 36 after catching/defeating Sudowoodo Description: Teaches the technique "Rock Smash". It can smash rocks that appear to be cracking on the field. This item disappears after it is used. TM 09 Item Type: Move Location: Trade an Abra from Red, Blue, or Yellow to Gold, Silver, or Crystal. Description: Teaches the technique "Psych Up". This item disappears after it is used. TM 10 Item Type: Move Location: Lake of Rage; Celadon Department Store Description: Teaches the technique "Hidden Power". after it is used. TM 11 Item Type: Move Location: Celadon Department Store; Radio Tower Description: Teaches the Technique "Sunny Day". it is used. TM 12 Item Type: Move Location: Tollbooth to Route 34 Description: Teaches the technique "Sweet Scent". after it is used.
This item disappears
This item disappears after
This item disappears
TM 13 Item Type: Move Location: Route 39, feed 7 berries to Miltank; Dark Cave Description: Teaches the technique "Snore". This item disappears after it is used. TM 14 Item Type: Move Location: Game Corner (Goldenrod) Description: Teaches the move "Blizzard". You must pay 5500 coins to get this. This item disappears after it is used. TM 15 Item Type: Move Location: Game Corner (Celadon) Description: Teaches the move "Hyper Beam". You must pay 7500 coins to get this. This item disappears after it is used.
TM 16 Item Type: Move Location: Mahogany City Gym Description: Teaches the move "Icy Wind". You must defeat Pryce to get this. This item disappears after it is used. TM 17 Item Type: Move Location: Celadon Department Store Description: Teaches the move "Protect". used.
This item disappears after it is
TM 18 Item Type: Move Location: Slowpoke Well; Celadon Department Store. Description: Teaches the technique "Rain Dance". This item disappears after it is used. TM 19 Item Type: Move Location: Celadon City Gym Description: Teaches the technique "Giga Drain". You must defeat Erika to get this. This item disappears after it is used. TM 20 Item Type: Move Location: Burned Tower (Requires Strength) Description: Teaches the technique "Endure". is used.
This item disappears after it
TM 21 Item Type: Move Location: Sunday @ Goldenrod Department Store. Description: Teaches the technique "Frustration". This item disappears after it is used. You must have a very unhappy Pok�mon to get this TM. TM 22 Item Type: Move Location: Route 26 Description: Teaches the technique "Solar Beam". it is used.
This item disappears after
TM 23 Item Type: Move Location: Olivine City Gym Description: Teaches the technique "Iron Tail". You must defeat Jasmine to get this. This item disappears after it is used. TM 24 Item Type: Move Location: Blackthorne City Gym Description: Teaches the technique "Dragon Breath". You must defeat Clair to get this. This item disappears after it is used. TM 25 Item Type: Move Location: Game Corner (Goldenrod) Description: Teaches the technique "Thunder".
You must pay 5500 coins to
get this.
This item disappears after it is used.
TM 26 Item Type: Move Location: Victory Road Description: Teaches the technique "Earthquake". it is used.
This item disappears after
TM 27 Item Type: Move Location: Celadon Department Store Description: Teaches the technique "Return". This item disappears after it is used. You must have a very happy Pok�mon to get this. TM 28 Item Type: Move Location: National Park Description: Teaches the technique "Dig". used.
This item disappears after it is
TM 29 Item Type: Move Location: Saffron City, Game Corner (Celadon) Description: Teaches the technique "Psychic". If you purchase this item, you must pay 3500 coins. This item disappears after it is used. TM 30 Item Type: Move Location: Ecruteak City Gym Description: Teaches the technique "Shadow Ball". get this. This item disappears after it is used.
You must defeat Morty to
TM 31 Item Type: Move Location: Violet City Gym Description: Teaches the technique "Mud Slap". You must defeat Falkner to get this item. This item disappears after it is used. TM 32 Item Type: Move Location: Game Corner (Celadon) Description: Teaches the technique "Double Team". You must pay 1500 coins to purchase this item. This item disappears after it is used. TM 33 Item Type: Move Location: Goldenrod Department Store; Trade certain Water Pok�mon Description: Teaches the technique "Ice Punch". This item disappears after it is used. TM 34 Item Type: Move Location: Olivine Lighthouse Description: Teaches the technique "Swagger". is used. TM 35 Item Type: Move
This item disappears after it
Location: Underground of Goldenrod City Description: Teaches the technique "Sleep Talk". it is used.
This item disappears after
TM 36 Item Type: Move Location: Tollbooth on Route 43 Description: Teaches the technique "Sludge Bomb". after it is used. TM 37 Item Type: Move Location: Route 26; Celadon Department Store Description: Teaches the technique "Sandstorm". it is used.
This item disappears
This item disappears after
TM 38 Item Type: Move Location: Game Corner (Goldenrod) Description: Teaches the technique "Fire Blast". You must pay 5500 coins to get this. This item disappears after it is used. TM 39 Item Type: Move Location: Union Cave Description: Teaches the technique "Swift". is used.
This item disappears after it
TM 40 Item Type: Move Location: Mt. Mortar Description: Teaches the technique "Defense Curl". after it is used. TM 41 Item Type: Move Location: Goldenrod Department Store Description: Teaches the technique "Thunder Punch". after it is used. TM 42 Item Type: Move Location: Viridian City Description: Teaches the technique "Dream Eater". after it is used. TM 43 Item Type: Move Location: Lake of Rage Description: Teaches the technique "Detect". is used. TM 44 Item Type: Move Location: Ice Cave Description: Teaches the technique "Rest". used.
This item disappears
This item disappears
This item disappears
This item disappears after it
This item disappears after it is
TM 45 Item Type: Move Location: Goldenrod City Gym Description: Teaches the technique "Attract". This item disappears after it is used. You must defeat Whitney to get this. TM 46 Item Type: Move Location: Mahogany Town Description: Teaches the technique "Thief". is used.
This item disappears after it
TM 47 Item Type: Move Location: Rock Tunnel; Route 28 Description: Teaches the technique "Steel Wing". it is used. TM 48 Item Type: Move Location: Goldenrod Department Store Description: Teaches the technique "Fire Punch". it is used.
This item disappears after
This item disappears after
TM 49 Item Type: Move Location: Azalea City Gym Description: Teaches the technique "Fury Cutter". You must defeat Bugsy to get this item. This item disappears after it is used. TM 50 Item Type: Move Location: Route 31 Description: Teaches the technique "Nightmare". it is used. HM 01 Item Type: Move/Field Location: Ilex Forest Description: Teaches the technique "Cut".
This item disappears after
Can cut certain bushes on field.
HM 02 Item Type: Move/Field Location: Cianwood Island Description: Teaches the technique "Fly". You can fly to cities to decrease travel time. You get this from Chuck's wife, after beating Chuck. HM 03 Item Type: Move/Field Location: Ecruteak City Description: Teaches the technique "Surf". You can travel on water with a Pok�mon. You must defeat the five dancing ladies. HM 04 Item Type: Move/Field Location: Olivine City Description: Teaches the technique "Strength".
You can move boulders.
HM 05 Item Type: Move/Field Location: Sprout Tower Description: Teaches the technique "Flash". such as Mt. Silver.
You can light up dark areas
HM 06 Item Type: Move/Field Location: Mahogany City Description: Teaches the technique "Whirlpool". While on water, you can eliminate whirlpools, which block your path to other areas. HM 07 Item Type: Move/Field Location: Ice Cave Description: Teaches the technique "Waterfall". travel up waterfalls.
While on water, you can
ROOM Charmander Doll Item Type: Room Location: Mom Description: A doll of the fire Pok�mon Charmander. It can be put up inside your room. Pikachu Doll Item Type: Room Location: Mom Description: A doll of the electric Pok�mon Pikachu. inside your room.
It can be put up
Jigglypuff Doll Item Type: Room Location: Mystery Gift Description: A doll of the normal Pok�mon Jigglypuff. inside your room. Poliwag Doll Item Type: Room Location: Mystery Gift Description: A doll of the water Pok�mon Poliwag. your room. Diglett Doll Item Type: Room Location: Mystery Gift Description: A doll of the ground Pok�mon Diglett. your room. Staryu Doll Item Type: Room Location: Mystery Gift Description: A doll of the water Pok�mon Staryu. your room. Magikarp Doll Item Type: Room
It can be put up
It can be put up inside
It can be put up inside
It can be put up inside
Location: Mystery Gift Description: A doll of the water Pok�mon Magikarp. your room.
It can be put up inside
Oddish Doll Item Type: Room Location: Mystery Gift Description: A doll of the grass/poison Pok�mon Oddish. It can be put up inside your room. Gengar Doll Item Type: Room Location: Mystery Gift Description: A doll of the ghost/poison Pok�mon Gengar. inside your room. Shellder Doll Item Type: Room Location: Mystery Gift Description: A doll of the water Pok�mon Shellder. your room. Grimer Doll Item Type: Room Location: Mystery Gift Description: A doll of the poison Pok�mon Grimer. your room.
It can be put up inside
It can be put up inside
Voltorb Doll Item Type: Room Location: Mystery Gift Description: A doll of the electric Pok�mon Voltorb. inside your room.
It can be put up
Weedle Doll Item Type: Room Location: Mystery Gift Description: A doll of the bug/poison Pok�mon Weedle. inside your room.
It can be put up
Geodude Doll Item Type: Room Location: Mystery Gift Description: A doll of the rock/ground Pok�mon Geodude. inside your room. Machop Doll Item Type: Room Location: Mystery Gift Description: A doll of the fighting Pok�mon Machop. your room. Bulbasaur Doll Item Type: Room Location: Mystery Gift Description: A doll of the grass Pok�mon Bulbasaur. your room.
It can be put up
It can be put up
It can be put up inside
It can be put up inside
Squirtle Doll Item Type: Room Location: Mystery Gift Description: A doll of the water Pok�mon Squirtle. your room.
It can be put up inside
Clefairy Doll Item Type: Room Location: Mom Description: A doll of the normal Pok�mon Clefairy. It can be put up inside your room. Surf Pikachu Doll Item Type: Room Location: Mystery Gift Description: An alternate doll of the electric Pok�mon Pikachu. This one happens to be riding on a pink surfboard with a lightning bolt bottom. It can be put up in your room. Unown Doll Item Type: Room Location: Mystery Gift (Stadium G/S/C) Description: A doll of the psychic Pok�mon Unown. This doll can only be acquired using the Pok�mon Stadium G/S/C Mystery Gift feature. It can be put up inside your room. Tentacool Doll Item Type: Room Location: Mystery Gift (Stadium G/S/C) Description: A doll of the water/poison Pok�mon Tentacool. This doll can only be acquired using the Pok�mon Stadium G/S/C Mystery Gift feature. It can be put up inside your room. Clefairy Poster Item Type: Room Location: Mystery Gift Description: A poster of the cute normal Pok�mon Clefairy. on the wall in your room, next to the door. Jigglypuff Poster Item Type: Room Location: Mystery Gift Description: A poster of the cute normal Pok�mon Jigglypuff. up on the wall in your room, next to the door.
It can be put up
It can be put
Pikachu Poster Item Type: Room Location: Mystery Gift Description: A poster of the extremely popular electric Pok�mon Pikachu. can be put up on the wall in your room, next to the door.
It
Town Map Item Type: Room Location: Start of game Description: A map of the land of Johto. It is in your room as the game opens. Super NES Item Type: Room
Location: Mystery Gift Description: A Super Nintendo Entertainment System for your room. This can be put up in your room next to your TV. If you view this in Pok�mon Stadium G/S/C, you can see such popular games being played on it such as Dynablade from Kirby Superstar. NES Item Type: Room Location: Mystery Gift Description: A Nintendo Entertainment System for your room. This can be put up in your room next to your TV. If you view this in Pok�mon Stadium G/S/C, you can see such popular games being played on it such as Punch out. Nintendo64 Item Type: Room Location: Mystery Gift Description: A Nintendo64 console for your room. This can be put up in your room next to your TV. If you view this in Pok�mon Stadium G/S/C, you can see such popular games being played on it such as Super Mario 64. Virtual Boy Item Type: Room Location: Mystery Gift Description: A Virtual Boy console for your room. This can be put up in your room next to your TV. However, there is nothing special to view on your TV with it, since a Virtual Boy is looked through a scope-like lens area. Magna Plant Item Type: Room Location: Mystery Gift Description: A plant for your room. Tropic Plant Item Type: Room Location: Mystery Gift Description: A plant for your room. aura. Christmas Tree Item Type: Room Location: Mystery Gift (Stadium) Description: A plant for your room.
It looks like a giant herb.
It resembles something of a tropical
It is decorated like a Christmas tree.
Feather Bed Item Type: Room Location: Start Description: The basic bed you start out with.
It has white sheets on top.
Pink Bed Item Type: Room Location: Mystery Gift Description: A bed for your room.
It has pink sheets on top.
Polkadot Bed Item Type: Room Location: Mystery Gift Description: A bed for your room.
Its sheets have a peculiar polka dot
shape. Pikachu Bed Item Type: Room Location: Mystery Gift (Stadium G/S/C) Description: A bed for your room. This one happens to have Pikachu sheets. Red Carpet Item Type: Room Location: Mystery Gift Description: Carpeting for your room. This carpet happens to be red. Blue Carpet Item Type: Room Location: Mystery Gift Description: Carpeting for your room. This carpet happens to be blue. Yellow Carpet Item Type: Room Location: Mystery Gift Description: Carpeting for your room. This carpet happens to be yellow. Green Carpet Item Type: Room Location: Mystery Gift Description: Carpeting for your room. This carpet happens to be green. Jumbo Plant Item Type: Room Location: Mystery Gift Description: A very large plant for your room. Plant.
It looks like a larger Magna
Big Snorlax Item Type: Room Location: Mom Description: An enormous doll of the normal Pok�mon Snorlax. up inside your room. Big Onix Item Type: Room Location: Mystery Gift Description: An enormous doll of the rock/ground Pok�mon Onix. put up inside your room. Big Lapras Item Type: Room Location: Mystery Gift Description: An enormous doll of the water/ice Pok�mon Lapras. put up inside your room.
It can be put
It can be
It can be
Normal Box - Silver Trophy Item Type: Room Location: Trade a Pok�mon received from a R1 fight in the original Pok�mon Stadium. Description: When a Normal Box is opened, you receive the Silver Trophy. The Silver Trophy can be put up in your room, on the same table as the dolls are put on.
Gorgeous Box - Gold Trophy Item Type: Room Location: Trade a Pok�mon received from a R2 fight in the original Pok�mon Stadium. Description: When a Gorgeous Box is opened, you receive the Gold Trophy. The Gold Trophy can be put up in your room, on the same table as the dolls are put on. SALE Nugget Item Type: Attachment/Sale Location: Hidden; Mazes/Field Description: Can be sold at any department store. Silver Leaf Item Type: Attachment/Sale Location: Trade certain Pokemon from Red, Blue, or Yellow to Gold, Silver, or Crystal versions. Description: Can be sold at any department store. Gold Leaf Item Type: Attachment/Sale Location: Trade certain Pokemon from Red, Blue, or Yellow to Gold, Silver, or Crystal versions. Description: Can be sold at any department store. Tiny Mushroom Item Type: Attachment/Sale Location: Trade a Paras or Parasect from Red, Blue, or Yellow to Gold, Silver, or Crystal versions. Description: Can be sold at any department store. Big Mushroom Item Type: Attachment/Sale Location: Trade a Paras or Parasect from Red, Blue, or Yellow to Gold, Silver, or Crystal versions. Description: Can be sold at any department store. Pearl Item Type: Attachment/Sale Location: Trade a Shellder or Cloyster from Red, Blue, or Yellow to Gold, Silver, or Crystal versions. Description: Can be sold at any department store. Big Pearl Item Type: Attachment/Sale Location: Trade a Shellder or Cloyster from Red, Blue, or Yellow to Gold, Silver, or Crystal versions. Description: Can be sold at any department store. Star Dust Item Type: Attachment/Sale Location: Catch a Staryu or Starmie Description: Can be sold at any department store. Star Piece
Item Type: Attachment/Sale Location: Catch a Staryu or Starmie Description: Can be sold at any department store. 7.9- Weekly Calendar of Events This handy guide, sorted by day, tells what you can do every day of the week in Gold and Silver. Sunday: -Goldenrod Salon is open, younger brother is cutting today -Goldenrod Pharmacy open for business -Pokemon March available on your pokegear Radio (attracts Wild Pokemon) -Sunny is on Route 37 with a Magnet -S.S. Aqua is running from Vermillion to Olivine -Lady with TMs for Return or Frustration on 5th floor of Goldenrod Dept. Store Monday: -Goldenrod Salon is closed today -Goldenrod Trinket shop open this morning -Clefairy are dancing in Mt. Moon. After the dance, use Rock Smash on the rock for a Moon Stone -Pokemon Lullaby available on your pokegear Radio (repels Pokemon) -Monica is on Route 40 with a Sharp Beak -S.S. Aqua is running from Olivine to Vermillion -Rival is at Indigo Plateau (fight ensues, his Pokemon are between L45 and L50) Tuesday: -Bug-Catching Contest runs today -Goldenrod Salon is open, older brother is cutting today -Pokemon March available on your pokegear Radio (attracts Wild Pokemon) -Tuscany is on Route 29 with a Pink Bow -Rival is in Dragon's Den (no fight) Wednesday: -Goldenrod Salon is open, younger brother is cutting today -Pokemon Lullaby available on your pokegear Radio (repels Pokemon) -Wesley is at Lake of Rage with a Blackbelt -S.S. Aqua is running from Vermillion to Olivine -Rival is at Indigo Plateau (fight ensues, his Pokemon are between L45 and L50) Thursday: -Bug-Catching Contest runs today -Goldenrod Salon is open, older brother is cutting today -Pokemon March available on your pokegear Radio (attracts Wild Pokemon) -Arthur is on Route 36 with a Hard Rock -Rival is in Dragon's Den (no fight) Friday: -Goldenrod Salon is open, younger brother is cutting today -Lapras in Union Cave -Pokemon Lullaby available on your pokegear Radio (repels Pokemon) -New number drawn for Lucky Number show -Frieda is on Route 32 with a Poison Barb -S.S. Aqua is running from Olivine to Vermillion
Saturday: -Bug-Catching Contest runs today -Goldenrod Salon is open, older brother is cutting today -Pokemon March available on your pokegear Radio (attracts Wild Pokemon) -Santos is in Blackthorne City with a Spell Tag -Goldenrod Pharmacy open for business 7.10- Team Strategy There's two keys to forming a good team... 1) Choosing the Pokemon 2) Choosing their moves 1) Choosing the Pokemon When it comes to picking Pokemon, start out by picking your favourites (or their evolved forms). For example, a team of Donald's faves (let's call this Team Octo) would be: ~Octillery ~Kingdra ~Jolteon ~Ninetales ~Fearow ~Golem However, you have to consider the types of the Pokemon you are using. For example, I've got a pretty bad Electric weakness... Fearow + Octillery, and Kingdra doesn't take them well either. If Golem goes down, I'm screwed by a Surfing Raichu. So I'll swap out Octillery (who sadly, is dead weight) for a Snorlax. ~Snorlax ~Kingdra ~Jolteon ~Ninetales ~Fearow ~Golem Now, I need to figure out... is there any Pokemon that can play the type role of two Pokemon? As it turns out, there is. Moltres is Fire/Flying, and can play those roles better than Ninetales or Fearow could. So out they go. ~Snorlax ~Kingdra ~Jolteon ~Moltres ~Golem (blank) But what to put in that slot? Well, since Snorlax and Golem (at least in this team) both have kamikaze moves, I'm in trouble against a Blissey should one appear. And in my game, they usually do. Part of making a team is knowing what your opponents might use in battle, and knowing how to counter it. In my example, Blissey is a HUGE problem. And I know that Machamp can OHKO a Blissey with Cross Chop. So he's slot 6.
~Snorlax ~Kingdra ~Jolteon ~Moltres ~Golem ~Machamp Lastly, you need to know what your team's problems are. Well, one of mine is a problem with opponents that set up. Moltres has Whirlwind, but I'm getting my butt kicked by powered-up physical attacks. I need a Pokemon that can take physical attacks, and use Roar or Whirlwind. I'm also trying to keep my type weaknesses down (as in part 1). So, I'll swap out Golem (x4 to Water/Grass, a lot of weaknesses overall) for a Donphan. ~Snorlax ~Kingdra ~Jolteon ~Moltres ~Donphan ~Machamp That team's about as decent as you can get... only through further experience can I make further changes. For example, if I have quick Psychic problems, I could swap Jolteon out for a Crunching Raikou or something. There's other types of teams as well ~Pure-power teams: Overwhelm your opponent with powerful moves before they can recover. Common Pokemon: Mewtwo/Ho-oh/Lugia, Snorlax, Heracross, Machamp, Tyranitar, Starmie, Dragonite ~Fun teams: Built around favourites (such as Team seen in your area. Those my area, Pokemon such as
a particular theme (such as Sunny Day), using your Octo above), or using oddball Pokemon that are never are commonly called Ultimate Underused (UU) teams. In Kingler, Magneton, Ninetales (:(), and Dugtrio are UU.
~Toxic/Spike/Storm teams: Load up on switch damage by laying down Spikes, and then Sandstorming constantly and Toxicating to force switches. Common Pokemon: One of the Spikers, three or four Pokemon with Ground/Rock/Steel dual-types, a sweeper. ~Restbell: Often associated with power teams. Except all of the non Heal Bell Pokemon have Rest, and they all go down when low on life. Then the Heal Beller comes in, rings, and all is well. Common Pokemon: One of the Heal Bellers are required. etc. I'm sure you can come up with team ideas on your own. 2) Choosing the Moves There are three main types of moves: Attacks, Support, and Other. Obviously, it's going to be hard to build a team and win without ATTACK moves. These are basically any move that causes damage, irregardless of how it's done. Yes, Seismic Toss and Guillotine are in this category.
If you're building an attacking Pokemon, make sure that they can almost be neutral effective against all the types in the game. You can afford to dodge a couple of Pokemon or types if they are not common in your area, but in general, it helps to be effective against a lot. If a Pokemon is in a support role, then (generally) give them one attack so they don't get caught as the last Pokemon with no way to attack. My definition of SUPPORT moves includes: ~Recovery moves ~Status attacks/indirect status attacks ~Stat uppers ~Psuedo-pass moves ~Heal Bell Depending on your Pokemon of choice, these could be all over the place, or practically non-existant. Make sure Heal Bellers have some method of selfrecovery (unless the rules of a tourney prohibit it), otherwise, these can be used at your discretion. OTHER moves include: Methods of dodging or taking damage (Protect and the like), Splash (:D) and anything else not listed. Again, use these as you feel the need. And don't underestimate the power of these moves. And just one more thing before I depart- items. Contrary to what I had said previously, 10% boosters can be effective in certain situations. ~If the damage is obscene, and you want to make it even more so (Reversal Heracross w/Swords Dance passed in, Exploders, Sunny Day + Fire Blast Moltres) or ~If the extra 10% ensures a one or two-hit KO against a tough opponent (Black Belt Machamp on Blissey, Nevermelt Ice on Jynx w/Ice Beam against Marowak...) Other good items: Leftovers, Miracleberries, Mint Berries (for Resters), Burned Berries (for people who try to FRZ your Heal Beller), Quick Claw for Curse+Exploders, Sticks, Thick Clubs, and Light Balls (on the appropriate Pokemon). Enjoy. -Donald 8) Tips and Tricks All the stuff you can do to make your game easier is listed here. Gameshark/ Game Genie codes are listed in Section 9. Fast Credits Contributed by: Donald To speed through the end credits after beating Red or the Elite 4, simply hold the B button while they play. Skip Credits Contributed by: Stephanie Ng If taking the credits at Mach 2 isn't good enough, simply reset the game (Start+Select+A+B) during or just before the credits. When the game restarts, you'll be in New Bark. *NOTE* This DOES NOT work with the Red
fight. Mutiply items and Pokemon.(may screw up your game but didn't for me) Contributed by: Thomas Eller If you go to a Pokemon center walk in and give a Pokemon an item. Then, save your game go to the pc and turn it on. Deposit the Pokemon, and change boxes. In the text box where it says "SAVING DON'T TURN OFF THE POWER" turn off the power before "POWER" comes up. When you turn it back on you will have a duplicate of your Pokemon and that item (this code is useful for sacred ashes and masterballs) Donald: And Leftovers, and Metal Coats, and King's Rocks, etc... Pokerus ***UPDATED*** Contributed by: Donald (corrected by Sonuis) There is something special about the Pok�Rus which isn't mentioned at all in the game. When a Pok�mon has the Pok�Rus, the Stat Experience it gains per battle is DOUBLED. You heard me, it is doubled! This makes Pok�mon Raising much easier then usual. So, if you have the Pok�Rus, then you are one lucky duck indeed! In order to clear it up, you have to leave an infected Pokemon in your party for one 24-hour period. So leave a couple of Pokemon infected in a box, and all is well. ^^ Box Trick Contributed by: Donald (thanks to the guys at the main Pokemon Board for pointing this out) If you're having trouble getting maximum stats, try this. Get into a large sucession of fights without getting a level up (best done at L100). After the fights are done, go to a Pokemon Center. Deposit the Pokemon, then withdraw it. The Pokemon's stats should have gone up a few points. Repeat until they are at the maximum stats for their DVs. -----------------------Box Trick - Why it Works -----------------------"Why does the Box Trick not work at all, even after I have fought many Pok�mon!" Well, that answer is very simple. The Box Trick recalculates a Pok�mon's Stat Experience. When a Pok�mon is at level 100, usually, they do not have all of their Stat Experience points. So, this trick will up your stats if the Stat Experience level is met. That's why it works. Fight Red Again Contributed by: Byron Kazek You can fight Red after you beat him, but you have to beat the Elite 4 first. Donald: I thought that this one was obvious, but oh well. Next. Pay Day Trick Contributed by: Vaughn Wares If you give the amulet coin to Meowth or Persian, and get it to use Payday, this doubles what would normally have been earned from that move. (So
instead of a level 40 Persian earning $80, it earns you $160!) If you use this against another trainer, the prize money really adds up. Donald: Actually, try it with a Jumpluff (208 Attack) against a Rock type like Shuckle. (Female Jumpluff + Male Pay Day Raichu = Pay Day Hoppip.) Let's Go Home Trick Contributed by: Tadd Pagaduan As long as you haven't beaten the unElite 4 yet, you can talk to a man near the Pokemon Center lady at Indigo Plateau and teleport home to New Bark. Donald: Very useful for getting those final levels needed to easily kick butt. Starter Glitch Contributed by: NateC This three-step process uses the Duping trick to get you all three starters. Step 1. Start a new game and right before you are going to get your starter, save. Step 2. Go through the game till you get youre first Pokeball. Go catch a Pokemon. Step 3. You then do the duplicating code, with your starter. When you turn the Gameboy back on, you will back to where you were going to get your starter.(As long as you didn't save any other time). Grab the other pokemon. Go to Bill's PC. You will also have the first starter! Keep doing this till you have all three. (The cloned Pokemon (the first two) will not show up in your Pokedex until after they evolve.) "Cheap" Happiness Contributed by:
[email protected] If you give a freshly hatched Pokemon 10 of each permanent booster (HP Up, Protein, etc), then trigger a level up, the Pokemon will have enough happiness to evolve. Donald: And who says money can't buy happiness? j/k No, really. Buying 10 of each booster is $500,000. DV Transfer Contributed by: Sonuis DV transfer is a unique glitch in the game, which works only if you have the Red, Blue or Yellow cartridges of Pok�mon. Now, I know that this guide is for Crystal Version, but this needs to be mentioned for special purposes. Requirements * Gameboy (Color/Advance) * Pok�mon Red, Blue, or Yellow * Pok�mon Gold, Silver, or Crystal * Link cable (Preferrably Universal Link Cord, or GBA Link Cord) * A Pok�mon of your choice (For this instance, we'll use Red Gyarados) * Mimic TM
* The selected Pok�mon must know Mimic. * Pok� Balls, Great Balls, Ultra Balls, or a Master Ball. 1. Transfer Red Gyarados to Red, Blue, or Yellow versions. This is possible, the only problem is that Red Gyarados won't be red in the Red, Blue, or Yellow Versions. It will retain its color once back into Gold, Silver, or Crystal. 2. Teach Red Gyarados Mimic. 3. Find... A WILD DITTO (Gasp!) 4. When you encounter the wild Ditto, use Mimic on it, and learn Transform. 5. Have Red Gyarados use Transform on the Ditto. I'd suggest twice or thrice in this instance, since it may not work properly without doing thing. 6. Catch the Ditto. 7. Send the Ditto to Gold, Silver, or Crystal. 8. Check the Ditto. 9. If successful, then the Ditto will be blue! Oh my goodness, how did that happen? Well, if a Pok�mon is Shiny, then it will have a certain DVs. So, you can find Pok�mon Shiny by trading, because DVs are the only reason why Pok�mon are transferable to RBY/GSC. Now, why do I mention this trick? Well, it can be very handy to get Pok�mon of good stats, or Shiny Pok�mon for fun collecting. Breeding is the key to this, due to the fact that DVs also transfer in this instance. If you have a Shiny Pok�mon breeding (Namely Ditto... since it only works on Ditto), the Defense and Special DV values stay the same. This increases your chance to get a Shiny Pok�mon! From 1/8192 in the wild, to 1/64! Plus, you can select the Pok�mon too. This is one huge difference. Also, if you use a Maxed DV Pok�mon, you increase your chances dramastically. From 1/65536, to 1/512. That truly is a How would I be able to get the better stats? Well, use a Pok�mon whose DVs are 15/15/15/15, teach it Mimic, and follow the procedure. That will give you a Max Stats Ditto. That is why this trick is very important! Mewtation Contributed by: Jason322 Further research: Jolt135 and Donald "REMEMBER, REMEMBER THE 11th NOVEMBER THE MOVESET MEWTATION PLOT I SEE NO REASON WHY SUCH A ****-UP SHOULD EVER BE FORGOT" - Myself, 11/11/06 - the 4yr anniversary of the discovery of this move It's simple in theory. Take a Pokemon with Transform, and face off in a trainer battle against a Sketching Smeargle. Transform into Smeargle, defeat Smearg, and then wait until the next Pokemon uses a move that you want. Sketch it, then beat
the second Pokemon. After the fight, the move you Sketched should replace Transform. To get Transform back, simply run the Pokemon through Pokemon Stadium 2's Move Returner. Repeat until you have a full moveset. What makes this so damaging? Well, it gives Ditto 246 moves to choose from (yay), and Mew 248. Yes, 248. With its stats? God help us all. And it gets worse, ladies and gentlemen... On January 12, 2003, I discovered that this same trick works if you Metronome a Transform. That means there's about seventy Pokemon by my count (possibly more) that have the potential for 246 moves. However, I want to make this perfectly clear. I am merely reporting the glitch, and am in no way endorsing its use. If someone sends me a complaint e-mail that they got beat by an Aeroblasting Mewtwo, I won't even bother replying. The reply is below. From: DonaldFAQ(at)gmail(dot)com Date: Whenever The person you fought is a low down, dirty cheater. Kick them in the nuts for me. Thanks. -Donald 9) For the cheaters in the crowd... (Gameshark/GameGenie codes) Please practice safe Sharking. Basically, this means: -Don't have the Gameshark switch on when you start -Only have it on for the time needed for the code to take effect -If the desired effect doesn't occur, don't save -Don't save with the GS switch on -Don't eat the Gameboy or Gameshark *Thanks to Gomazu at the GameFAQs Pokemon main board for assembling these.* Catch Any Pokemon In The Wild 01??EDD0 01 - Bulbasaur 02 - Ivysaur 03 - Venusaur 04 - Charmander 05 - Charmeleon 06 - Charizard 07 - Squirtle 08 - Wartortle 09 - Blasttoise 0A - Caterpie 0B - Metapod 0C - Butterfree 0D - Weedle 0E - Kakuna 0F - Beedrill 10 - Pidgey 11 - Pidgeotto 12 - Pidgeot 13 - Rattata 14 - Raticate 15 - Spearow
16 17 18 19 1A 1B 1C 1D 1E 1F 20 21 22 23 24 25 26 27 28 29 2A 2B 2C 2D 2E 2F 30 31 32 33 34 35 36 37 38 39 3A 3B 3C 3D 3E 3F 40 41 42 43 44 45 46 47 48 49 4A 4B 4C 4D 4E 4F
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Fearow Ekans Arbok Pikachu Raichu Sandshrew Sandslash Nidoran (F) Nidorina Nidoqueen Nidoran male Nidorino Nidoking Clefairy Clefable Vulpix Ninetails Jigglypuff Wigglytuff Zubat Golbat Oddish Gloom Vileplume Paras Parasect Venonat Venomoth Diglett Dugtrio Meowth Persian Psyduck Golduck Mankey Primeape Growlithe Arcanine Poliwag Poliwhirl Poliwrath Abra Kadabra Alakazam Machop Machoke Machamp Bellsprout Weepinbell Victreebell Tentacool Tentacruel Geodude Graveler Golem Ponyta Rapidash Slowpoke
50 51 52 53 54 55 56 57 58 59 5A 5B 5C 5D 5E 5F 60 61 62 63 64 65 66 67 68 69 6A 6B 6C 6D 6E 6F 70 71 72 73 74 75 76 77 78 79 7A 7B 7C 7D 7E 7F 80 81 82 83 84 85 86 87 88 89
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Slowbro Magnemite Magneton Farfetch'd Doduo Dodrio Seel Dewgong Grimer Muk Shellder Cloyster Gastly Haunter Gengar Onix Drowzee Hypno Krabby Kingler Voltorb Electrode Exeggcute Exeggcutor Cubone Marowak Hitmonlee Hitmonchan Lickitung Koffing Weezing Rhyhorn Rhydon Chansey Tangela Kangaskhan Horsea Seadra Goldeen Seaking Staryu Starmie Mr. Mime Scyther Jynx Electabuzz Magmar Pinsir Tauros Magikarp Gyarados Lapras Ditto Eevee Vaporeon Jolteon Flareon Porygon
8A 8B 8C 8D 8E 8F 90 91 92 93 94 95 96 97 98 99 9A 9B 9C 9D 9E 9F A0 A1 A2 A3 A4 A5 A6 A7 A8 A9 AA AB AC AD AE AF B0 B1 B2 B3 B4 B5 B6 B7 B8 B9 BA BB BC BD BE BF C0 C1 C2 C3
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Omanyte Omastar Kabuto Kabutops Aerodactyl Snorlax Articuno Zapdos Moltres Dratini Dragonair Dragonite Mewtwo Mew Chikorita Bayleef Meganium Cyndaquil Quilava Typhlosion Totodile Croconaw Feraligatr Sentret Furret Hoothoot Noctowl Ledyba Ledian Spinarak Ariados Crobat Chinchou Lanturn Pichu Cleffa Igglybuff Togepi Togetic Natu Xatu Mareep Flaaffy Ampharos Bellossom Marill Azumarill Sudowoodo Politoed Hoppip Skiploom Jumpluff Aipom Sunkern Sunflora Yanma Wooper Quagsire
C4 C5 C6 C7 C8 C9 CA CB CC CD CE CF D0 D1 D2 D3 D4 D5 D6 D7 D8 D9 DA DB DC DD DE DF E0 E1 E2 E3 E4 E5 E6 E7 E8 E9 EA EB EC ED EE EF F0 F1 F2 F3 F4 F5 F6 F7 F8 F9 FA FB
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Items
Espeon Umbreon Murkrow Slowking Misdreavus Unown Wobbuffet Girafarig Pineco Forretress Dunsparce Gligar Steelix Snubbull Granbull Qwilfish Scizor Shuckle Heracross Sneasel Teddiursa Ursaring Slugma Magcargo Swinub Piloswine Corsola Remoraid Octillery Delibird Mantine Skarmory Houndour Houndoom Kingdra Phanpy Donphan Porygon2 Stantler Smeargle Tyrogue Hitmontop Smoochum Elekid Magby Miltank Blissey Raikou Entei Suicune Larvitar Pupitar Tyranitar Lugia Ho-oh Celebi
Item Modifier 1st Position 01??B8D5 Infinite Quantity 1st Position 0163B9D5 Item Modifier 2nd Position 01??BAD5 Infinite Quantity 2nd Position 0163BBD5 Item Modifier 3rd Position 01??BCD5 Infinite Quantity 3rd Position 0163BDD5 Item Modifier 4th Position 01??BED5 Infinite Quantity 4th Position 0163BFD5 Item Modifier 5th Position 01??C0D5 Infinite Quantity 5th Position 0163C1D5 Item Modifier 6th Position 01??C2D5 Infinite Quantity 6th Position 0163C3D5 Item Modifier 7th Position 01??C4D5 Infinite Quantity 7th Position 0163C5D5 Item Modifier 8th Position 01??C6D5 Infinite Quantity 8th Position 0163C7D5 Item Modifier 9th Position 01??C8D5 Infinite Quantity 9th Position 0163C9D5 Item Modifier 10th Position 01??CAD5 Infinite Quantity 10th Position 0163CBD5 Item Modifier 11th Position 01??CCD5 Infinite Quantity 11th Position 0163CDD5 Item Modifier 12th Position 01??CED5 Infinite Quantity 12th Position 0163CFD5 Item Modifier 13th Position 01??D0D5 Infinite Quantity 13th Position 0163D1D5 Item Modifier 14th Position 01??D2D5 Infinite Quantity 14th Position 0163D3D5 Item Modifier 15th Position 01??D4D5 Infinite Quantity 15th Position 0163D5D5 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F 10 11 12 13 14 15 16 17 18 19 1A 1B
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Master Ball Ultra Ball Bright Powder Great Ball poke Ball N/A Bicycle Moon Stone Antidote Burn heal Ice heal Awakening Paralyze heal Full Restore Max Potion Hyper Potion Super Potion Potion Escape Rope Repel Max Ether Fire Stone Thunder Stone Water Stone N/A HP Up Protein
1C 1D 1E 1F 20 21 22 23 24 25 26 27 28 29 2A 2B 2C 2D 2E 2F 30 31 32 33 34 35 36 37 38 39 3A 3B 3C 3D 3E 3F 40 41 42 43 44 45 46 47 48 49 4A 4B 4C 4D 4E 4F 50 51 52 53 54 55
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Iron Carbos Lucky Punch Calcium Rare Candy X Accuracy Leaf Stone Metal Powder Nugget pokeDoll Full Heal Revive Max Revive Guard Spec. Super Repel Max Repel Dire Hit N/A Fresh Water Soda Pop Lemonade X - Attack N/A X - Defend X - Speed X - Special Coin Case Item Finder N/A Exp. Share Old Rod Good Rod Silver Leaf Super Rod PP UP Ether Max Ether Elixer Red Scale Secret Potion S.S.Aqua Ticket Mystery Egg N/A Silver Wing MooMoo Milk Quick Claw Poison Cure Berry Gold Leaf Soft Sand Sharp Beak Paralyze Cure Berry Burnt Berry Ice Berry Poison Barb King's Rock Bitter Berry Mint Berry Red Apricorn
56 57 58 59 5A 5B 5C 5D 5E 5F 60 61 62 63 64 65 66 67 68 69 6A 6B 6C 6D 6E 6F 70 71 72 73 74 75 76 77 78 79 7A 7B 7C 7D 7E 7F 80 81 82 83 84 85 86 87 88 89 8A 8B 8C 8D 8E 8F
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Tiny Mushroom Big Mushroom Silver Powder Blue Apricorn N/A Amulet Coin Yellow Apricorn Green Apricorn Cleanse Tag Mystic Water Twisted Spoon White Apricorn Black Belt Black Apricorn N/A Pink Apricorn Black Glasses Slowpoke Tail Pink Bow Stick Smoke Ball Never - Melt Ice Magnet Miracle Berry Pearl Big Pearl EverStone Spell Tag Rage Candy Bar N/A N/A Miracle seed Thick Club Focus Band N/A Energy Powder Energy Root Heal Powder Revival Herb Hard Stone Lucky Egg Card Key Machine Part N/A Lost Item Star Dust Star Piece Basement key Pass N/A N/A N/A Charcoal Berry Juice Scope Lens N/A N/A Metal Coat
90 91 92 93 94 95 96 97 98 99 9A 9B 9C 9D 9E 9F A0 A1 A2 A3 A4 A5 A6 A7 A8 A9 AA AB AC AD AE AF B0 B1 B2 B3 B4 B5 B6 B7 B8 B9 BA BB BC BD BE BF C0 C1 C2 C3 C4 C5 C6 C7 C8 C9
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Dragon Fang N/A LeftOvers N/A N/A N/A Mystery Berry Dragon scale Berserk Gene N/A N/A N/A Sacred Ash Heavy Ball Flower Mail Level Ball Lure Ball Fast Ball N/A Light Ball Friend Ball Moon Ball Love Ball Normal Box Gorgeous Box Sun Stone Polkadot Bow N/A Up - Grade Berry Gold Berry Squirt Bottle N/A Park Ball Rainbow Wing N/A Brick Piece Surf Mail Lite Blue Mail Portrait Mail Lovely Mail Eon Mail Morph Mail Blue Sky Mail Music Mail Mirage Mail N/A TM 1 - Dynamicpunch TM 2 - Headbutt TM 3 - Curse TM 4 - Rollout TM 4 - Rollout (not a typo. It shows up twice.) TM 5 - Roar TM 6 - Toxic TM 7 - Zap Cannon TM 8 - Rock Smash TM 9 - Psych Up TM 10 - Hidden Power
CA CB CC CD CE CF D0 D1 D2 D3 D4 D5 D6 D7 D8 D9 DA DB DC DD DE DF E0 E1 E2 E3 E4 E5 E6 E7 E8 E9 EA EB EC ED EE EF F0 F1 F2 F3 F4 F5 F6 F7 F8 F9 FF
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TM 11 - Sunny Day TM 12 - Sweet Scent TM 13 - Snore TM 14 - Blizzard TM 15 - Hyper Beam TM 16 - Icy Wind TM 17 - Protect TM 18 - Rain Dance TM 19 - Giga Drain TM 20 - Endure TM 21 - Frustration TM 22 - Solar Beam TM 23 - Iron Tail TM 24 - Dragon Breath TM 25 - Thunder TM 26 - Earthquake TM 27 - Return TM 28 - Dig TM 28 - Dig (not a typo. It shows up twice.) TM 29 - Psychic TM 30 - Shadow Ball TM 31 - Mud - Slap TM 32 - Double Team TM 33 - Ice Punch TM 34 - Swagger TM 35 - Sleep Talk TM 36 - Sludge Bomb TM 37 - Sand Storm TM 38 - Fire Blast TM 39 - Swift TM 40 - Defense Curl TM 41 - Thunderpunch TM 42 - Dream Eater TM 43 - Detect TM 44 - Rest TM 45 - Attract TM 46 - Thief TM 47 - Steel Wing TM 48 - Fire Punch TM 49 - Fury Cutter TM 50 - Nightmare HM 1 - Cut HM 2 - Fly HM 3 - Surf HM 4 - Strength HM 5 - Flash HM 6 - Whirlpool HM 7 - Waterfall Nothing
Infinite Money 019973D5 019974D5 019975D5 pokeball Modifier Slot 1 01XXFDD5 Infinite pokeball Slot 1 0163FED5
01 02 04 05 9D 9F A0 A1 A4 A5 A6 B1
MASTER BALL The best BALL. It never misses. ULTRA BALL A BALL with a high rate of success. GREAT BALL A BALL with a decent success rate. poke BALL An item for catching pokeMON. HEAVY BALL A BALL for catching heavy pokeMON. LEVEL BALL A BALL for lower level pokeMON. LURE BALL A BALL for pokeMON hooked by a ROD. FAST BALL A BALL for catching fast pokeMON. FRIEND BALL A BALL that makes pokeMON friendly. MOON BALL A BALL for MOON STONE evolvers. LOVE BALL For catching the opposite gender. PARK BALL The Bug-Catching Contest BALL.
Day Of Week Modifier 01??DCD1 00 - Monday 01 - Tuesday 02 - Wednesday 03 - Thursday 04 - Friday 05 - Saturday 06 - Sunday Catch colored Pokemon (like always fighting a Red Gyarados): 010719D1 Make the EGG hatch faster 010145DA Change first Pokemon colour01EA3FDA + 01AA40DA Catch trainers Pokemon- 010116D1 (for this code,turn the gameshark off,when the Pokemon you want to steal (or clone) turn the gameshark on and off real fast)This code acts like you are in a wild Pokemon battle and lets you catch the Pokemon as if you are in one) US VIRUS codes(doubles the stat exp. earned) 010146DA 010176DA 0101A6DA 0101D6DA 010106DA 010136DA Buy item 01xxEDCF or 01xxF5CF First Skill Skill Skill Skill
Pokemon�s Modifier (1st Modifier (2nd Modifier (3rd Modifier (4th
Substitute ?? for 00 - Nothing 01 - Pound
Position) Position) Position) Position)
01??2CDA 01??2DDA 01??2EDA 01??2FDA
02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F 10 11 12 13 14 15 16 17 18 19 1A 1B 1C 1D 1E 1F 20 21 22 23 24 25 26 27 28 29 2A 2B 2C 2D 2E 2F 30 31 32 33 34 35 36 37 38 39 3A 3B
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Karate Chop Double Slap Comet Punch Mega Punch Pay Day Fire Punch Ice Punch Thunderpunch Scratch Vice Grip Guillotine Razor Wind Swords Dance Cut Gust Wing Attack Whirl Wind Fly Bird Slam Vine Whip Stomp Double Kick Mega Kick Jump Kick Rolling Kick Sand Attack Head Butt Horn Attack Fury Attack Horn Drill Tackle Body Slam Wrap Take Down Thrash Double Edge Tail Whip Poison Sting Twineedle Pin Missile Leer Bite Growl Roar Sing Supersonic Sonicboom Disable Acid Ember Flamethrower Mist Water Gun Hydro Pump Surf Ice Beam Blizzard
3C 3D 3E 3F 40 41 42 43 44 45 46 47 48 49 4A 4B 4C 4D 4E 4F 50 51 52 53 54 55 56 57 58 59 5A 5B 5C 5D 5E 5F 60 61 62 63 64 65 66 67 68 69 6A 6B 6C 6D 6E 6F 70 71 72 73 74 75
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Psybeam Bubblebeam Aurora Beam Hyper Beam Peck Drill Peck Submission Low Kick Counter Seismic Toss Strength Absorb Mega Drain Leech Seed Growth Razor Leaf Solar Beam Poisonpowder Stun Spore Sleep Powder Petal Dance String Shot Dragon Rage Fire Spin Thundershock Thunderbolt Thunder Wave Thunder Rock Throw Earthquake Fissure Dig Toxic Confusion Psychic Hypnosis Meditate Agility Quick Attack Rage Teleport Night Shade Mimic Screech Double Team Recover Harden Minimize Smoke Screen Confuse Ray Withdraw Defense Curl Barrier Light Screen Haze Reflect Focus Energy Bide
76 77 78 79 7A 7B 7C 7D 7E 7F 80 81 82 83 84 85 86 87 88 89 8A 8B 8C 8D 8E 8F 90 91 92 93 94 95 96 97 98 99 9A 9B 9C 9D 9E 9F A0 A1 A2 A3 A4 A5 A6 A7 A8 A9 AA AB AC AD AE AF
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Metronome Mirror Move Selfdestruct Egg Bomb Lick Smog Sludge Bone Club Fire Blast Waterfall Clamp Swift Skull Bash Spike Cannon Constrict Amnesia Kinesis Softboiled Hi Jump Kick Glare Dream Eater Poison Gas Barrage Leech Life Lovely Kiss Sky Attack Transform Bubble Dizzy Punch Spore Flash Psywave Splash Acid Armor Crabhammer Exposion Fury Swipes Bonemerang Rest Rock Slide Hyper Fang Sharpen Conversion Tri Attack Super Fang Slash Substitute Struggle Sketch Triple Kick Thief Spider Web Mind Reader Nightmare Flame Wheel Snore Curse Flail
B0 B1 B2 B3 B4 B5 B6 B7 B8 B9 BA BB BC BD BE BF C0 C1 C2 C3 C4 C5 C6 C7 C8 C9 CA CB CC CD CE CF D0 D1 D2 D3 D4 D5 D6 D7 D8 D9 DA DB DC DD DE DF E0 E1 E2 E3 E4 E5 E6 E7 E8 E9
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Conversion2 Aeroblast Cotton Spore Reversal Spite Powder Snow Protect Mach Punch Scary Face Faint Attack Sweet Kiss Belly Drum Sludge Bomb Mud - Slap Octazooka Spikes Zap Cannon Foresight Destiny Bond Perish Song Icy Wind Detect Bone Rush Lock - On Outrage Sandstorm Giga Drain Endure Charm Rollout False Swipe Swagger Milk Drink Spark Fury Cutter Steel Wing Mean Look Attract Sleep Talk Heal Bell Return Present Frustration Safeguard Pain Split Sacred Fire Magnitude Dynamicpunch Megahorn Dragonbreath Baton Pass Encore Pursuit Rapid Spin Sweet Scent Iron Tail Metal Claw Vital Throw
EA EB EC ED EE EF F0 F1 F2 F3 F4 F5 F6 F7 F8 F9 FA FB
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Morning Sun Synthesis Moonlight Hidden Power Cross Chop Twister Rain Dance Sunny Day Crunch Mirror Coat Psych Up Extremespeed Ancientpower Shadow Ball Future Sight Rock Smash Whirlpool Beat Up
Easy Training: 010000D1 0195EDD0 01FFFCD0 You can use any Pokemon for this. Go face the elite four and throw a pokeball. You'll get about 10000 exp. for each KO'ed Pokemon. Submitted by Donald (thanks to Gameshark.com) Catch Pokemon at L100: 0164FCD0 Get All 3 Starter Pokemon From Prof Elm 0100BAD7 (Just keep taking Pokemon until you have all three. NOTE: The Rival will pick the Pokemon that beats the first one you pick. -Thanks to Murky The Murkrow) CHALLENGE: According to my brother, a fair Sharker in his own right, the other two starters that you pick with this code will have no moves and are fainted when you get them. Can anyone confirm this? Also, what happens if you take them into a fight? Happiness Modifier: 01??45DA 00 (0) means your Pokemon hates you (sets Frustration's base at 102.) 46 (70) is where you start from after catching or trading. DA (218) is the requirement for happiness evolution. FF (255) is the maximum. (This will set Return's base damage to 102.) Perfect Pokemon (L100, 15 in every DV, and full Stat Experience) *contributed by cfalcon* 011332DA 011233DA 01D034DA 01FF35DA 01FF36DA
01FF37DA 01FF38DA 01FF39DA 01FF3ADA 01FF3BDA 01FF3CDA 01FF3DDA 01FF3EDA 01FF3FDA 01FF40DA The first three codes give you enough experience to be at L100, the last two are DV modifiers, the rest give you the experience as though you caught a Pokemon and raised it. This may give you a level that is higher than 100, so get in a fight to correct it. For the DV codes, the variables are in the FF section. FF will give you a 15 DV (first code: Attack and Defense, second code: Speed and Specials). Those are hexidecimal numbers, so if you want 12/13/15/15, enter 01CD3FDA as the first code. 0-9 are the same as standard numbers, A-F is 10 to 15. Max PP (thanks to spunman) 01ff41da 01ff42da 01ff43da 01ff44da These codes work only for the first Pokemon in the party. They are like using three PP Ups on your Pokemon at once. Game Genie (for Gold only) Thanks to Tony Hedstrom for these. Pokemon Gold NOTES: These codes will only work on the old style of Game Boy, or on any emulator that can use Game Genie codes. So if you have a Color Game Boy, then the codes will probably not work. There is a possibility that these codes may erase your saved game, so use the codes AT YOUR OWN RISK. FF9-189-E6E New and improved money code! This code is MUCH easier to use than the old money code. Here's how: Enter any shop (pokemart) that sells "Potion". Buy as many Potions as you can (for $300 each). Now turn on the money code (FF9-189-E6E) and sell the potions back for $32,662 each!! ---------------------------------------------------NOTE: Any of the free item codes below can also be used to get free money by buying the items for free with the code turned on, then turn the code off and
sell the items back for lots of money. 008-BC9-C49 poke Balls are free (instead of $200). 008-B69-E62 Great Balls cost $88 (instead of $600). 008-A89-F7A Ultra Balls cost $176 (instead of $1200). 008-A89-F7A + 008-A79-2A8 Ultra Balls are free (instead of $1200). 008-F49-C49 Parlyz Heal is free (instead of $200). 008-DF9-081 Burn Heal is free (instead of $250). 008-E69-081 Ice Heal is free (instead of $250). 008-D89-7FB Antidotes are free (instead of $100). 008-ED9-081 Awakening is free (instead of $250). 009-1F9-E62 Escape Rope costs $38 (instead of $550). 009-FF9-E62 X Defend costs $38 (instead of $550). 00A-069-E6E X Speed costs $94 (instead of $350). 009-119-E62 Super Potions cost $188 (instead of $700). 009-119-E62 + 009-109-198 Super Potions are free (instead of $700). 009-0A9-F7A Hyper Potions cost $176 (instead of $1200). 009-0A9-F7A + 009-099-2A8 Hyper Potions are free (instead of $1200). 009-039-C4E Max Potions cost $196 (instead of $2500). 009-039-C4E + 009-029-F79 Max Potions are free (instead of $2500). 009-AB9-F7E Revive costs $220 (instead of $1500).
009-AB9-F7E + 009-AA9-919 Revive is free (instead of $1500). ---------------------------------------------------xx3-439-A22 + xx3-4A9-A22 Allows you to buy any item you want at the shop (Mart) in CHERRYGROVE CITY (instead of Potion/2nd slot). Replace "xx" with a 2 digit code from the list below. xx3-449-C4E + xx3-4B9-C4E Allows you to buy any item you want at the shop (Mart) in CHERRYGROVE CITY (instead of Antidote/3rd slot). Replace "xx" with a 2 digit code from the list below. xx3-459-D5E + xx3-4C9-D5E Allows you to buy any item you want at the shop (Mart) in CHERRYGROVE CITY (instead of Parlyz Heal/4th slot). Replace "xx" with a 2 digit code from the list below. xx3-469-D5A + xx3-4D9-D5A Allows you to buy any item you want at the shop (Mart) in CHERRYGROVE CITY (instead of Awakening/5th slot). Replace "xx" with a 2 digit code from the list below. xx3-B49-F7E Allows you to buy any item you want at the shop (Mart) in ECRUTEAK CITY (instead of poke Ball/1st slot). Replace "xx" with a 2 digit code from the list below. xx3-B59-F7A Allows you to buy any item you want at the shop (Mart) in ECRUTEAK CITY (instead of Great Ball/2nd slot). Replace "xx" with a 2 digit code from the list below. xx3-B69-A22 Allows you to buy any item you want at the shop (Mart) in ECRUTEAK CITY (instead of Potion/3rd slot). Replace "xx" with a 2 digit code from the list below. xx3-A99-F7A Allows you to buy any item you want at the shop (Mart) in OLIVINE CITY (instead of Great Ball/1st slot). Replace "xx" with a 2 digit code from the list below. xx3-AA9-A2E Allows you to buy any item you want at the shop (Mart) in OLIVINE CITY (instead of Super Potion/2nd slot). Replace "xx" with a 2 digit code from the list below. xx3-AB9-A2A Allows you to buy any item you want at the shop (Mart) in OLIVINE CITY (instead of Hyper Potion/3rd slot). Replace "xx" with a 2 digit code from the list below. Use the list below and pick the item you want, then
put the 2 digit code on the left in place of the "xx" in the code (or codes) above. 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F 10 11 12 13 14 15 16 17 18 19 1A 1B 1C 1D 1E 1F 20 21 22 23 24 25 26 27 28 29 2A 2B 2C 2D 2E 2F 30 31 32 33 34 35 36 37
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Master Ball Ultra Ball Bright Powder Great Ball poke Ball N/A Bicycle Moon Stone Antidote Burn heal Ice heal Awakening Paralyze heal Full Restore Max Potion Hyper Potion Super Potion Potion Escape Rope Repel Max Ether Fire Stone Thunder Stone Water Stone N/A HP Up Protein Iron Carbos Lucky Punch Calcium Rare Candy X Accuracy Leaf Stone Metal Powder Nugget pokeDoll Full Heal Revive Max Revive Guard Spec. Super Repel Max Repel Dire Hit N/A Fresh Water Soda Pop Lemonade X - Attack N/A X - Defend X - Speed X - Special Coin Case Item Finder
38 39 3A 3B 3C 3D 3E 3F 40 41 42 43 44 45 46 47 48 49 4A 4B 4C 4D 4E 4F 50 51 52 53 54 55 56 57 58 59 5A 5B 5C 5D 5E 5F 60 61 62 63 64 65 66 67 68 69 6A 6B 6C 6D 6E 6F 70 71
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N/A Exp. Share Old Rod Good Rod Silver Leaf Super Rod PP UP Ether Max Ether Elixer Red Scale Secret Potion S.S.Aqua Ticket Mystery Egg N/A Silver Wing MooMoo Milk Quick Claw Poison Cure Berry Gold Leaf Soft Sand Sharp Beak Paralyze Cure Berry Burnt Berry Ice Berry Poison Barb King's Rock Bitter Berry Mint Berry Red Apricorn Tiny Mushroom Big Mushroom Silver Powder Blue Apricorn N/A Amulet Coin Yellow Apricorn Green Apricorn Cleanse Tag Mystic Water Twisted Spoon White Apricorn Black Belt Black Apricorn N/A Pink Apricorn Black Glasses Slowpoke Tail Pink Bow Stick Smoke Ball Never - Melt Ice Magnet Miracle Berry Pearl Big Pearl EverStone Spell Tag
72 73 74 75 76 77 78 79 7A 7B 7C 7D 7E 7F 80 81 82 83 84 85 86 87 88 89 8A 8B 8C 8D 8E 8F 90 91 92 93 94 95 96 97 98 99 9A 9B 9C 9D 9E 9F A0 A1 A2 A3 A4 A5 A6 A7 A8 A9 AA AB
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Rage Candy Bar N/A N/A Miracle seed Thick Club Focus Band N/A Energy Powder Energy Root Heal Powder Revival Herb Hard Stone Lucky Egg Card Key Machine Part N/A Lost Item Star Dust Star Piece Basement key Pass N/A N/A N/A Charcoal Berry Juice Scope Lens N/A N/A Metal Coat Dragon Fang N/A LeftOvers N/A N/A N/A Mystery Berry Dragon scale Berserk Gene N/A N/A N/A Sacred Ash Heavy Ball Flower Mail Level Ball Lure Ball Fast Ball N/A Light Ball Friend Ball Moon Ball Love Ball Normal Box Gorgeous Box Sun Stone Polkadot Bow N/A
AC AD AE AF B0 B1 B2 B3 B4 B5 B6 B7 B8 B9 BA BB BC BD BE BF C0 C1 C2 C3 C4 C5 C6 C7 C8 C9 CA CB CC CD CE CF D0 D1 D2 D3 D4 D5 D6 D7 D8 D9 DA DB DC DD DE DF E0 E1 E2 E3 E4 E5
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Up - Grade Berry Gold Berry Squirt Bottle N/A Park Ball Rainbow Wing N/A Brick Piece Surf Mail Lite Blue Mail Portrait Mail Lovely Mail Eon Mail Morph Mail Blue Sky Mail Music Mail Mirage Mail N/A TM 1 - Dynamicpunch TM 2 - Headbutt TM 3 - Curse TM 4 - Rollout TM 4 - Rollout ?? TM 5 - Roar TM 6 - Toxic TM 7 - Zap Cannon TM 8 - Rock Smash TM 9 - Psych Up TM 10 - Hidden Power TM 11 - Sunny Day TM 12 - Sweet Scent TM 13 - Snore TM 14 - Blizzard TM 15 - Hyper Beam TM 16 - Icy Wind TM 17 - Protect TM 18 - Rain Dance TM 19 - Giga Drain TM 20 - Endure TM 21 - Frustration TM 22 - Solar Beam TM 23 - Iron Tail TM 24 - Dragon Breath TM 25 - Thunder TM 26 - Earthquake TM 27 - Return TM 28 - Dig TM 28 - Dig ?? TM 29 - Psychic TM 30 - Shadow Ball TM 31 - Mud - Slap TM 32 - Double Team TM 33 - Ice Punch TM 34 - Swagger TM 35 - Sleep Talk TM 36 - Sludge Bomb TM 37 - Sand Storm
E6 E7 E8 E9 EA EB EC ED EE EF F0 F1 F2 F3 F4 F5 F6 F7 F8 F9 FF
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TM 38 - Fire Blast TM 39 - Swift TM 40 - Defense Curl TM 41 - Thunderpunch TM 42 - Dream Eater TM 43 - Detect TM 44 - Rest TM 45 - Attract TM 46 - Thief TM 47 - Steel Wing TM 48 - Fire Punch TM 49 - Fury Cutter TM 50 - Nightmare HM 1 - Cut HM 2 - Fly HM 3 - Surf HM 4 - Strength HM 5 - Flash HM 6 - Whirlpool HM 7 - Waterfall Nothing
Silver Version: Pokemon Silver NOTES: These codes will only work on the old style of Game Boy, or on any emulator that can use Game Genie codes. So if you have a Color Game Boy, then the codes will probably not work. There is a possibility that these codes may erase your saved game, so use the codes AT YOUR OWN RISK. FF8-DE9-E6E New and improved money code! This code is MUCH easier to use than the old money code. Here's how: Enter any shop (pokemart) that sells "Potion". Buy as many Potions as you can (for $300 each). Now turn on the money code (FF8-DE9-E6E) and sell the potions back for $32,662 each!! ---------------------------------------------------NOTE: Any of the free item codes below can also be used to get free money by buying the items for free with the code turned on, then turn the code off and sell the items back for lots of money. 008-829-C49 Poke Balls are free (instead of $200). 008-7C9-E62 Great Balls cost $88 (instead of $600). 008-6E9-F7A Ultra Balls cost $176 (instead of $1200).
008-6E9-F7A + 008-6D9-2A8 Ultra Balls are free (instead of $1200). 008-BA9-C49 Parlyz Heal is free (instead of $200). 008-A59-081 Burn Heal is free (instead of $250). 008-AC9-081 Ice Heal is free (instead of $250). 008-9E9-7FB Antidotes are free (instead of $100). 008-B39-081 Awakening is free (instead of $250). 008-E59-E62 Escape Rope costs $38 (instead of $550). 009-C59-E62 X Defend costs $38 (instead of $550). 009-CC9-E6E X Speed costs $94 (instead of $350). 008-D79-E62 Super Potions cost $188 (instead of $700). 008-D79-E62 + 008-D69-198 Super Potions are free (instead of $700). 008-D09-F7A Hyper Potions cost $176 (instead of $1200). 008-D09-F7A + 008-CF9-2A8 Hyper Potions are free (instead of $1200). 008-C99-C4E Max Potions cost $196 (instead of $2500). 008-C99-C4E + 008-C89-F79 Max Potions are free (instead of $2500). 009-719-F7E Revive costs $220 (instead of $1500). 009-719-F7E + 009-709-919 Revive is free (instead of $1500). ---------------------------------------------------xx3-439-A22 + xx3-4A9-A22 Allows you to buy any item you want at the shop (Mart) in CHERRYGROVE CITY (instead of Potion/2nd slot).
Replace "xx" with a 2 digit code from the list below. xx3-449-C4E + xx3-4B9-C4E Allows you to buy any item you want at the shop (Mart) in CHERRYGROVE CITY (instead of Antidote/3rd slot). Replace "xx" with a 2 digit code from the list below. xx3-459-D5E + xx3-4C9-D5E Allows you to buy any item you want at the shop (Mart) in CHERRYGROVE CITY (instead of Parlyz Heal/4th slot). Replace "xx" with a 2 digit code from the list below. xx3-469-D5A + xx3-4D9-D5A Allows you to buy any item you want at the shop (Mart) in CHERRYGROVE CITY (instead of Awakening/5th slot). Replace "xx" with a 2 digit code from the list below. xx3-B49-F7E Allows you to buy any item you want at the shop (Mart) in ECRUTEAK CITY (instead of poke Ball/1st slot). Replace "xx" with a 2 digit code from the list below. xx3-B59-F7A Allows you to buy any item you want at the shop (Mart) in ECRUTEAK CITY (instead of Great Ball/2nd slot). Replace "xx" with a 2 digit code from the list below. xx3-B69-A22 Allows you to buy any item you want at the shop (Mart) in ECRUTEAK CITY (instead of Potion/3rd slot). Replace "xx" with a 2 digit code from the list below. xx3-A99-F7A Allows you to buy any item you want at the shop (Mart) in OLIVINE CITY (instead of Great Ball/1st slot). Replace "xx" with a 2 digit code from the list below. xx3-AA9-A2E Allows you to buy any item you want at the shop (Mart) in OLIVINE CITY (instead of Super Potion/2nd slot). Replace "xx" with a 2 digit code from the list below. xx3-AB9-A2A Allows you to buy any item you want at the shop (Mart) in OLIVINE CITY (instead of Hyper Potion/3rd slot). Replace "xx" with a 2 digit code from the list below. (Replace the xx with the Item Modifier, listed above.) 10) Conclusion Well, that's it. The biggest FAQ of my career is done, and now I can settle back and take a few days off. Then I start updating! Credits: Websites-
CJayC (www.gamefaqs.com): For somehow sliding me into an already crowded Pokemon G/S FAQ list. Also, this guy deserves some credit for maintaining the biggest strategy guide archive in the world. Way to go, Jeff! Al Alamoo (www.gamewinners.com): If CJayC's the king of FAQ hosting, this guy's the crown prince. He runs a very professional site, and is extremley polite in his e-mail corrospondence. Gamespot (www.gamespot.com): For hosting the FAQ. Thanks guys! NeoSeeker (www.neoseeker.com): Another site that hosts my FAQs. Great work. Azure Heights (www.azureheights.com): For the notes about Stadium 2, the public service announcement, and for vastly increasing my knowledge about Pokemon. Walkthrough: Versus Books (www.versusbooks.com): For some of the info that appeared in the FAQ (items, how much $$$ the trainers give away.) Everyone who e-mailed me about the Whirl Islands and Ruins of Alph. Tristan: For the Ruins of Alph advice. Byron Kazek: For the little note about Jigglypuff on Route 46, and the Fight Red Again trick. VIA Rail: For putting a power outlet on the train so I could work on this last update on the train. Pok�dex: White Cat: For the Breeding Info in the Pok�dex. Articuno64: For the max stats and for being a G/S genius. GoldUrsaring/NYPCMike: For the updated Pokecenter list FAQ's: Roberto: For sending in a question for the FAQ section. Michael: For a question that is answered in the FAQ section. Everyone who asked about the Stones (and there were a lot of you!) NickWhiz1: For the information on the Hit Point DVs. Christian Walley: For the Hidden Power formula information. Miscellaneous Information: Pablo: For the note about the Mystical Beasts, and a couple of TM corrections. Chris: For a TM Correction.
John Jones: For all the information in the Type (Dis)Advantages section. TheRockBoS: For confirmation on something in the breeding section. Darcy Wartenkin: For the Twisted Spoon info. Magcannon: For information on Celadon Game Corner and Card Flip. Team Ratings: Ibuki2002: For the help with team ratings, and all of those movesets. You rule, Brian! All those who sent in teams. I apologize if yours was not posted, but try again next time, or find me on the GameFAQs Pokemon message board. I'm under the name cmsnrub25. Tips and Tricks: Thomas Eller: For the info on Item Boosting. Alucard: For the question about pokerus. Stephanie Ng: For the "Skip Credits" trick. Vaughn Wares: For the Pay Day/Amulet Coin trick. Cheaters: Gomazu: For the majority of the Gameshark codes. Gameshark.com: For the rest of the GS codes. cfalcon: For the Perfect Pokemon codes. spunman: For the Max PP codes. Tony Hedstrom: For the Game Genie codes. Upcoming Games: GameFAQs Pokemon Crystal Board: For the information on Crystal. Nintendo Power: For the Pokemon Stadium 2 information (most of what I remember is a combonation of the info in the February and March 2001 issues). You: For reading this. Check back here, as I will update as frequently as my schedule will allow. Thank you for reading, and good day. --Donald Pokemon Gold: FAQ/Walkthrough by Donald Version ZeroHour, Last Updated 2006-12-30 View/Download Original File Hosted by GameFAQs
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