Austin Payne Contact
Experience
Mobile: Email: Website:
( 214 ) 507-2049
[email protected] www.austinjpayne.com
LinkedIn: d i
/in/austin-j-payne
www.linkedin.com
Awards & Honors VR Exhibitor at SIGGRAPH Asia 2018 and ACM / IEEE Supercomputing 2018 ( December / November 2018 ) Recipient of the “Aggie Vizzers at Electronic Arts Scholarship” ( May 2017 ) 3rd Overall Winner for the 2015 Chillennium Game Jam Event ( October 2015 )
Education Texas A&M University ( August 2014 - May 2018 ) Bachelor of Science in Visualization ( GPA: 3.7 / 4.0 ) Minor in Computer Science Minor in Game Design & Development
Organizations Volunteer Co-Chair / Industry Relations Chair for Chillennium ( May 2016 - August 2018 )
Unity VR / AR Developer at Soft Interaction Lab, College Station, TX ( May 2018 - Present ) Designed and implemented core gameplay mechanics of Muscle Action VR, CiSE-ProS VR, and InNervate AR for HTC Vive and Android. Presented Muscle Action VR at SIGGRAPH Asia 2018 and CiSE-ProS at ACM / IEEE Supercomputing 2018. Continuing to develop VR / AR applications by utilizing C# and C++, while also providing design and UX feedback.
Game Designer at LIVE Lab, College Station, TX ( August 2016 - May 2018 ) Designed various game mechanics, levels, and puzzles for a vertical slice of Variant: Prime, the sequel to Triseum’s Variant: Limits. Designed minigames, overall story, game flow, and UI / UX for an early prototype of Triseum’s Arte: Lumiere. Learned version control principles and communicated clear and concise game design documents between various teams.
Committee Member for the Chillennium Game Jam Events ( May 2016 - August 2018 ) Helped organize the largest student run game jam in the world to further build a community of college game developers. Recruited and coordinated volunteers for 2016 and was promoted to Industry Relations Chair for 2017 and 2018.
Skills Problem solver, enthusiastic, disciplined, cooperative, reliable, and determined Programming C++ / C# UE4 Blueprints Python Java
Game Engines 3 2 1 6
Years Years Year Months
3 1 6
Years Year Months
Modeling / Texturing Maya Substance Painter Substance Designer
3 Years 2.5 Years
Version Control Plastic SCM Perforce
1 Year 6 Months
Graphic Tools
Communication Tools Confluence Jira
Unity Engine Unreal Engine 4
1 1
Year Year
*References available upon request
Adobe Illustrator
3
Years