SUITABLE FOR CHARACTERS OF ANY RACE OR CLASS (INCLUDING MULTICLASS CHARACTERS)
Santiago Lopez ______________________________________________________________________________________________ PLAYER NAME
Oskar Verdanthill ________________________________________________________________________ CHARACTER NAME
Barbaro Nvl 5 ____________________________________________________________________________________ CLASS AND LEVEL n/B __________________ ALIGNMENT
4,8' Moradin, Forjador de Almas ________________ _________________________________________________ RELIGION/PATRON DEITY HEIGHT
ABILITY SCORES
Mediano Enano M ______________________________ __________ ___________________ SIZE GENDER RACE/TEMPLATE
_____________ ECL
180lb _______________ WEIGHT
____________________________________________________________ LOOKS HIT POINTS
COMBAT OPTIONS
16 +______________ + _____________ - __________________ 3 STR ___________ = ________
5 BASE ATTACK BONUS _________________________________________ x3 _Hacha ______________de ______guerra _____________enana _____________ ____9 __________________________________________ _1d10+3 ______________________ __________
14 +______________ + _____________ - __________________ 2 DEX ___________ = ________
WEAPON
ATTACK BONUS
RANGE INCREMENT
TYPE
STRENGTH
TOTAL
DEXTERITY
TOTAL
BASE SCORE + RACIAL MOD.
BASE SCORE + RACIAL MOD.
ENHANCEMENT BONUSES
MISC. BONUSES
ENHANCEMENT BONUSES
MISC. BONUSES
MISC. PENALTIES
MISC. PENALTIES
18 +______________ + _____________ - __________________ CON ___________ = ________ CONSTITUTION
TOTAL
BASE SCORE + RACIAL MOD.
ENHANCEMENT BONUSES
MISC. BONUSES
MISC. PENALTIES
STRENGTH MODIFIER
TOTAL
BASE SCORE + RACIAL MOD.
ENHANCEMENT BONUSES
MISC. BONUSES
MISC. PENALTIES
DEXTERITY MODIFIER
WISDOM
TOTAL
BASE SCORE + RACIAL MOD.
ENHANCEMENT BONUSES
MISC. BONUSES
4
WEAPON
RANGE INCREMENT
TOTAL
BASE SCORE + RACIAL MOD.
ENHANCEMENT BONUSES
MISC. BONUSES
MISC. PENALTIES
TYPE
DAMAGE
CRITICAL
NOTES/AMMUNITION
_______________________________________________ ______________________________________________ _______________________ __________ WEAPON
ATTACK BONUS
DAMAGE
CRITICAL
________________________________________________ _________________ __________________________________
2
RANGE INCREMENT
WISDOM MODIFIER
TYPE
NOTES/AMMUNITION
_______________________________________________ ______________________________________________ _______________________ __________ WEAPON
9 CHA ___________ = ________ + ______________ + _____________ - __________________ -1 CHARISMA
ATTACK BONUS
4 ____10' ____________________________________________ _Perfora ________________ __________________________________
INTELLIGENCE MODIFIER
MISC. PENALTIES
NOTES/AMMUNITION
_______Daga ________________________________________ ____________8 __________________________________ _1d4+3 ______________________ 19-20/x2 __________
CONSTITUTION MODIFIER
14 +______________ + _____________ - __________________ WIS ___________ = ________
CRITICAL
+1 atq contra trasgos y orcos ________________________________________________ Corte _________________ __________________________________
13 +______________ + _____________ - __________________ 1 INT ___________ = ________ INTELLIGENCE
DAMAGE
60
ATTACK BONUS
DAMAGE
CRITICAL
________________________________________________ _________________ __________________________________
CHARISMA MODIFIER
RANGE INCREMENT
TYPE
NOTES/AMMUNITION
20' (+10' en armadura ligera) 2 SPEED _______________________________________________________________________ INITIATIVE MODIFIER __________________________ GRAPPLE MODIFIER
0 5 3 __________ = ___________ + __________ + __________ + __________ TOTAL
BASE ATTACK BONUS
STRENGTH MODIFER
SIZE MODIFIER
MISC. MODIFIER
SAVING THROWS BASE SAVE
TOTAL
FORTITUDE
MISC. MODIFIER
+
4
+
+
+
=
1
+
2
+
+
+
=
1
+
2
+
+
+
(WISDOM)
CONDITIONAL MODIFIERS
TEMPORARY MODIFIER
4
(DEXTERITY)
WILL
MAGIC MODIFIER
=
(CONSTITUTION)
REFLEX
ABILITY MODIFIER
+2 contra veneno +2 contra Conjuros +4 contra derribos en tierra +1 a reflejos contra trampas
ARMOR CLASS 2 2 17 0 AC __________ = 10+ ________3_____________ + __________ + _________ + __________ + __________ + __________ + __________________________________ TOTAL
ARMOR BONUS
TOUCH AC _______________
SHIELD BONUS
DEX MODIFIER
SIZE MODIFIER
NATURAL ARMOR
DEFLECTION MODIFIER
MISCELLANEOUS MODIFIERS
SPECIAL DEFENSES
FLAT-FOOTED AC _________________
ARMOR WORN
MAX DEX
ARMOR CHECK PENALTY
WEIGHT
SHIELD CARRIED
MAX DEX
ARMOR CHECK PENALTY
WEIGHT
Cuero tachonado Escudo grande de madera
+5
-1
-2
20lb
10lb
+4 a la CA por esquiva __________________________ contra criaturas tipo __________________________ gigante __________________________ +1 a la CA contra trampas __________________________ __________________________ __________________________ __________________________ __________________________ __________________________
EXPERIENCE POINTS
GEAR POSSESSIONS ON PERSON ITEM
Mochila __________________________________________________________________ 10 raciones __________________________________________________________________ Pedernal y acero __________________________________________________________________ 100 pies de Cuerda de cañamo __________________________________________________________________ Garfio de escalada __________________________________________________________________ 10 pitones __________________________________________________________________ 5 antorchas __________________________________________________________________ bolsa en el cinto __________________________________________________________________
LOCATION
WEIGHT
Espalda _________________________________________ Mochila _________________________________________ Bolsa de cinto _________________________________________ Mochila _________________________________________ Mochila _________________________________________ Mochila _________________________________________ Mochila _________________________________________ Cinto _________________________________________
2lb _______________________ 1lb x und _______________________
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10lbx50' _______________________
1lb _______________________ 1/2lb x und _______________________
1lb x und _______________________ 1/2lb _______________________
POSSESSIONS NOT ON PERSON ITEM
LOCATION
WEIGHT
__________________________________________________________________
_________________________________________
_______________________
__________________________________________________________________
_________________________________________
_______________________
__________________________________________________________________
_________________________________________
_______________________
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_______________________
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_______________________
MAGIC ITEMS WORN
CARRYING CAPACITY LIGHT 76 LOAD:_____________________ MEDIUM 77-153lb LOAD:_____________________ HEAVY 154-230lb LOAD:______________________
____________________________________________________________________________________ HEAD (HEADBAND, HAT, HELMET, OR PHYLACTERY)
____________________________________________________________________________________ HANDS (GLOVES OR GAUNTLETS)
____________________________________________________________________________________ EYES (EYE LENSES OR GOGGLES)
____________________________________________________________________________________ ARMS/WRISTS (BRACERS OR BRACELETS)
____________________________________________________________________________________ NECK (AMULET, BROOCH, MEDALLION, PERIAPT, OR SCARAB)
____________________________________________________________________________________ BODY (ROBE OR SUIT OF ARMOR)
____________________________________________________________________________________ SHOULDERS (CLOAK, CAPE, OR MANTLE)
____________________________________________________________________________________ TORSO (VEST, VESTMENT, OR SHIRT)
____________________________________________________________________________________ RING #1
____________________________________________________________________________________ WAIST (BELT OR GIRDLE)
____________________________________________________________________________________ RING #2
____________________________________________________________________________________ FEET (BOOTS, SHOES, OR SLIPPERS)
MONEY
11,95 Piezas de Oro
MAGIC
SPELLS SPELL SAVE __________________ DC MOD
DOMAINS (CLERIC ONLY) ______________________ __________________________________________________________ DOMAIN NAME
CONDITIONAL MODIFIERS
GRANTED POWER
______________________ __________________________________________________________ DOMAIN NAME
GRANTED POWER
SPELLS KNOWN
SPECIALTY SCHOOL (WIZARD ONLY)
SPELL SAVE DC
___________________________ __________________________________________________________ __________________________________________________________ SPECIALTY SCHOOL (+2 BONUS ON SPELLCRAFT CHECKS TO LEARN SPELLS FROM THIS CHOSEN SCHOOL)
PROHIBITED SCHOOL
TURN/REBUKE UNDEAD TURNING CHECK
BONUS SPELLS
SPELLS KNOWN
SPELL SAVE DC
LEVEL
0
5th
1st
6th
2nd
7th
3rd
8th
4th
9th
SPELLS/ DAY
BONUS SPELLS
TURNING DAMAGE
___________________________ __________________________________________________________ __________________________________________________________ 3 + CHA MODIFIER (+4 WITH EXTRA TURNING FEAT)
SPELLS/ DAY
PROHIBITED SCHOOL
ARCANE SPELL FAILURE ____________ %
TIMES PER DAY
LEVEL
1d20 + CHA MODIFIER
2d6 + CLERIC LEVEL + CHA MODIFIER
PSIONICS PSIONIC POWERS ___________________
_________________________
POWERS KNOWN
POWER POINTS PER DAY ______________
MAXIMUM POWER LEVEL KNOWN
PRIMARY DISCIPLINE ___________________________________________________
RAGE 2 ___________________
11 asaltos ___________________
RAGES/DAY
+4 ___________________
DURATION
STR/CON BONUS
+2 __________________
-2 _________________
WILL SAVE BONUS
AC PENALTY
RAGES USED ROUNDS ELAPSED _______________________________
ANIMAL COMPANION, FAMILIAR, OR PSICRYSTAL NAME ___________________________________________________________________ CREATURE TYPE _______________________________________________________________________
STR
DEX
CON
INT
WIS
CHA
HIT POINTS
INITIATIVE _________________ SPEED ________________________
AC __________ = 10 + _________ +_________ + __________ + __________ TOTAL
DEX MODIFIER
SIZE MODIFIER
NATURAL ARMOR
SAVING THROWS
ATTACKS
FORTITUDE (CON)
______________
______________
WEAPON
ATTACK BONUS
______________
______________
WEAPON
ATTACK BONUS
______________
______________
WEAPON
ATTACK BONUS
REFLEX (DEX) WILL (WIS)
TOUCH AC ____________________________ FLAT-FOOTED AC ______________________________
MISC. MODIFIERS
______________ DAMAGE
______________ DAMAGE
______________ DAMAGE
_____________ CRITICAL
GR APPLE MODIFIER ________________________________
_____________ CRITICAL
PERSONALITY ________________________________________
_____________ CRITICAL
SKILLS
FEATS
___________________________________________________________________________+ __________
_____________________________________________________________
_____________________________________________________
___________________________________________________________________________+ __________
_____________________________________________________________
_____________________________________________________
___________________________________________________________________________+ __________
_____________________________________________________________
_____________________________________________________
___________________________________________________________________________+ __________
SPECIAL ABILITIES
TRICKS
___________________________________________________________________________+ __________
_____________________________________________________________
_____________________________________________________
___________________________________________________________________________+ __________
_____________________________________________________________
_____________________________________________________
___________________________________________________________________________+ __________
_____________________________________________________________
_____________________________________________________
___________________________________________________________________________+ __________
_____________________________________________________________
_____________________________________________________
___________________________________________________________________________+ __________
_____________________________________________________________
_____________________________________________________
___________________________________________________________________________+ __________
_____________________________________________________________
_____________________________________________________
CAMPAIGN ___________________________________________________________________
CS?
SKILLS
RACIAL TRAITS/CLASS FEATURES KEY ABILITY
SKILL NAME
APPRAISE ◆ AUTOHYPNOSIS BALANCE* ◆ BLUFF ◆ CLIMB* ◆ CONCENTRATION ◆ Artesania CRAFT ( ___________________________) ◆ CRAFT ( ___________________________) ◆ CRAFT ( ___________________________) ◆ DECIPHER SCRIPT DIPLOMACY ◆ DISABLE DEVICE DISGUISE ◆ ESCAPE ARTIST* ◆ FORGERY ◆ GATHER INFORMATION ◆ HANDLE A NIMAL HEAL ◆ HIDE* ◆ INTIMIDATE ◆ JUMP* ◆ K NOWLEDGE (ARCANA) K NOWLEDGE (ARCH/ENG) K NOWLEDGE (DUNGEONEERING) K NOWLEDGE (GEOGRAPHY) K NOWLEDGE (HISTORY) K NOWLEDGE (LOCAL) K NOWLEDGE (NATURE) K NOWLEDGE (NOBILITY/ROYALTY) K NOWLEDGE (THE PLANES) K NOWLEDGE (PSIONICS) K NOWLEDGE (RELIGION) K NOWLEDGE ( ________________________ ) LISTEN ◆ MOVE SILENTLY* ◆ OPEN LOCK PERFORM (ACT) ◆ PERFORM (COMEDY) ◆ PERFORM (DANCE) ◆ PERFORM (KEYBOARD) ◆ PERFORM (ORATORY) ◆ PERFORM (PERCUSSION) ◆ PERFORM (STRING INSTRUMENT) ◆ PERFORM (WIND INSTRUMENT) ◆ PERFORM (SING) ◆ PERFORM ( ________________________) ◆ PROFESSION ( ________________________ ) PROFESSION ( ________________________ ) PSICRAFT R IDE ◆ SEARCH ◆ SENSE MOTIVE ◆ SLEIGHT OF HAND* SPELLCRAFT SPOT ◆ SURVIVAL ◆ SWIM* ◆ TUMBLE* USE MAGIC DEVICE USE PSIONIC DEVICE USE ROPE ◆
SKILL MODIFER
RANKS
ABILITY MODIFER
MISC. MODIFER
Esquiva asombrosa mejorada: mantiene la DES para la CA _______________________________________ Y anula el flanqueo _______________________________________ Sentido de trampas +1 _______________________________________ Afinidad de Piedra: _______________________________________ +2 a las pruebas de buscar, si se busca _______________________________________ mamposteria poco comun _______________________________________ _______________________________________
2 (+2 con piedra/metal)
Furia:al terminar da -2 FUE, -2 DES, y no _______________________________________ se puede correr o cargar. Suma 2xNvl _______________________________________ a los PV al activarse _______________________________________ Darkvision de 60' _______________________________________ Analfabeto (se pagaron los 2 puntos) _______________________________________ _______________________________________ _______________________________________
INT ______________________ = _____________________ + ______________________+ ______________________ WIS ______________________ = _____________________ + ______________________+ ______________________ DEX ______________________ = _____________________ + ______________________+ ______________________ CHA ______________________ = _____________________ + ______________________+ ______________________ 7 3 STR ______________________ = _____________________ + ______________________ + ______________________ CON ______________________ = _____________________ + ______________________+ ______________________ 5 1 INT ______________________ = _____________________ + ______________________ + _+2 ______con _________piedra/metal _______ INT ______________________ = _____________________ + ______________________+ _______________________ FEATS INT ______________________ = _____________________ + ______________________+ _______________________ INT ______________________ = ______________________ + ______________________+ _______________________ Competencia con arma (hacha enana) _______________________________________ _______________________________________ CHA ______________________ = ______________________ + ______________________+ _______________________ Ataque poderoso: -2 al ataque, +4 al daño. _______________________________________ _______________________________________ INT ______________________ = ______________________ + ______________________+ _______________________ +6 al daño si es a dos manos _______________________________________ _______________________________________ CHA ______________________ = ______________________ + ______________________+ _______________________ _______________________________________ _______________________________________ DEX ______________________ = ______________________ + ______________________+ _______________________ _______________________________________ _______________________________________ INT ______________________ = ______________________ + ______________________+ _______________________ _______________________________________ _______________________________________ CHA ______________________ = ______________________ + _____________________ + ________________________ _______________________________________ _______________________________________ CHA ______________________ = ______________________ + _____________________ + ________________________ WIS ______________________ = ______________________ + _____________________ + ________________________ _______________________________________ _______________________________________ DEX ______________________ = ______________________ + _____________________ + ________________________ _______________________________________ _______________________________________ -1 4 CHA ______________________ = ______________________ + _____________________ + ________________________ _______________________________________ _______________________________________ 3 7 STR ______________________ = ______________________ + _____________________ + ________________________ INT ______________________ = ______________________ + _____________________ + ________________________ LANGUAGES INT ______________________ = ______________________ + _____________________ + ________________________ Initial languages = Common + automatic languages + Int bonus INT ______________________ = ______________________ + _____________________ + ________________________ Enano, comun, orco, infracomun _______________________________________ _______________________________________ INT ______________________ = ______________________ + ______________________+________________________ INT ______________________ = ______________________ + _____________________ + ________________________ _______________________________________ _______________________________________ INT ______________________ = ______________________ + _____________________ + ________________________ _______________________________________ _______________________________________ 1 INT ______________________ = ______________________ + _____________________ + ________2________________ _______________________________________ _______________________________________ INT ______________________ = ______________________ + _____________________ + ________________________ INT ______________________ = ______________________ + _____________________ + ________________________ SKILL SYNERGIES INT ______________________ = ______________________ + _____________________ + ________________________ INT ______________________ = ______________________ + _____________________ + ________________________ 5+ RANKS IN ... GIVES A +2 BONUS ON . . . INT ______________________ = ______________________ + _____________________ + ________________________ Autohypnosis Knowledge (psionics) checks 8 2 WIS _______________________ = _____________________ + ____________________ + _______________________ Bluff Diplomacy, Intimidate, and Sleight of Hand checks; DEX _______________________ = _____________________ + ____________________ + _______________________ Disguise checks to act in character DEX _______________________ = _____________________ + ____________________ + _______________________ Concentration Autohypnosis checks CHA _______________________ = _____________________ + ____________________ + _______________________ Craft Related Appraise checks CHA _______________________ = _____________________ + ____________________ + _______________________ Decipher Script Use Magic Device checks involving scrolls CHA _______________________ = _____________________ + ____________________ + _______________________ Escape Artist Use Rope checks involving bindings CHA _______________________ = _____________________ + ____________________ + _______________________ Handle Animal Ride checks and wild empathy checks CHA _______________________ = _____________________ + ____________________ + _______________________ Jump Tumble checks CHA _______________________ = _____________________ + ____________________ + _______________________ Knowledge (arcane) Spellcraft checks CHA _______________________ = _____________________ + ____________________ + _______________________ Knowledge (arch/eng) Search checks involving secret doors and CHA _______________________ = _____________________ + ____________________ + _______________________ similar compartments CHA _______________________ = _____________________ + ____________________ + _______________________ Knowledge (dungeon) Survival checks when underground CHA _______________________ = ______________________+ ____________________ + _______________________ Knowledge (geography) Survival checks to avoid getting lost and avoid hazards WIS _______________________ = _____________________+ ____________________ + _______________________ Knowledge (history) Bardic knowledge checks (class feature) WIS _______________________ = _____________________+ ____________________ + _______________________ Knowledge (local) Gather Information checks INT _______________________ = ______________________ + ___________________ + __________ Knowledge (nature) Survival checks in aboveground natural environments 3 2 DEX _______________________ = ______________________ + ___________________ + __________ Knowledge (nbl/royal) Diplomacy checks INT _______________________ = ______________________ + ___________________ + __________ Knowledge (the planes) Survival checks when on other planes WIS _______________________ = ______________________ + ___________________ + __________ Knowledge (psionics) Psicraft checks DEX _______________________ = ______________________ + ___________________ + __________ Knowledge (religion) Checks to turn or rebuke undead INT _______________________ = ______________________ + ___________________ + __________ Psicraft Use Psionic Device checks involving power stones WIS _______________________ = ______________________ + ___________________ + __________ Search Survival checks when following tracks 2 5 WIS _______________________ = ______________________ + ___________________ + __________ Sense Motive Diplomacy checks 8 3 STR _______________________ = ______________________ + ___________________ + __________ Spellcraft Use Magic Device checks involving scrolls DEX _______________________ = ______________________ + ___________________ + __________ Survival Knowledge (nature) checks CHA _______________________ = ______________________ + ___________________ + __________ Tumble Balance and Jump checks CHA _______________________ = ______________________ + ___________________ + __________ Use Magic Device Spellcraft checks to decipher scrolls 2 + __________ DEX _______________________ = ______________________ + ___________________ Use Psionic Device Psicraft checks to address power stones
Skills in italics are psionics-related. Mark this box with an X if the skill is a class skill for the character. ◆ Denotes a skill that can be used untrained. * Armor cleck penalty, if any, applies. (Double penalty for Swim.)
Use Rope
Climb and Escape Artist checks involving ropes
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