Oskar.pdf

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SUITABLE FOR CHARACTERS OF ANY RACE OR CLASS (INCLUDING MULTICLASS CHARACTERS)

Santiago Lopez ______________________________________________________________________________________________ PLAYER NAME

Oskar Verdanthill ________________________________________________________________________ CHARACTER NAME

Barbaro Nvl 5 ____________________________________________________________________________________ CLASS AND LEVEL n/B __________________ ALIGNMENT

4,8' Moradin, Forjador de Almas ________________ _________________________________________________ RELIGION/PATRON DEITY HEIGHT

ABILITY SCORES

Mediano Enano M ______________________________ __________ ___________________ SIZE GENDER RACE/TEMPLATE

_____________ ECL

180lb _______________ WEIGHT

____________________________________________________________ LOOKS HIT POINTS

COMBAT OPTIONS

16 +______________ + _____________ - __________________ 3 STR ___________ = ________

5 BASE ATTACK BONUS _________________________________________ x3 _Hacha ______________de ______guerra _____________enana _____________ ____9 __________________________________________ _1d10+3 ______________________ __________

14 +______________ + _____________ - __________________ 2 DEX ___________ = ________

WEAPON

ATTACK BONUS

RANGE INCREMENT

TYPE

STRENGTH

TOTAL

DEXTERITY

TOTAL

BASE SCORE + RACIAL MOD.

BASE SCORE + RACIAL MOD.

ENHANCEMENT BONUSES

MISC. BONUSES

ENHANCEMENT BONUSES

MISC. BONUSES

MISC. PENALTIES

MISC. PENALTIES

18 +______________ + _____________ - __________________ CON ___________ = ________ CONSTITUTION

TOTAL

BASE SCORE + RACIAL MOD.

ENHANCEMENT BONUSES

MISC. BONUSES

MISC. PENALTIES

STRENGTH MODIFIER

TOTAL

BASE SCORE + RACIAL MOD.

ENHANCEMENT BONUSES

MISC. BONUSES

MISC. PENALTIES

DEXTERITY MODIFIER

WISDOM

TOTAL

BASE SCORE + RACIAL MOD.

ENHANCEMENT BONUSES

MISC. BONUSES

4

WEAPON

RANGE INCREMENT

TOTAL

BASE SCORE + RACIAL MOD.

ENHANCEMENT BONUSES

MISC. BONUSES

MISC. PENALTIES

TYPE

DAMAGE

CRITICAL

NOTES/AMMUNITION

_______________________________________________ ______________________________________________ _______________________ __________ WEAPON

ATTACK BONUS

DAMAGE

CRITICAL

________________________________________________ _________________ __________________________________

2

RANGE INCREMENT

WISDOM MODIFIER

TYPE

NOTES/AMMUNITION

_______________________________________________ ______________________________________________ _______________________ __________ WEAPON

9 CHA ___________ = ________ + ______________ + _____________ - __________________ -1 CHARISMA

ATTACK BONUS

4 ____10' ____________________________________________ _Perfora ________________ __________________________________

INTELLIGENCE MODIFIER

MISC. PENALTIES

NOTES/AMMUNITION

_______Daga ________________________________________ ____________8 __________________________________ _1d4+3 ______________________ 19-20/x2 __________

CONSTITUTION MODIFIER

14 +______________ + _____________ - __________________ WIS ___________ = ________

CRITICAL

+1 atq contra trasgos y orcos ________________________________________________ Corte _________________ __________________________________

13 +______________ + _____________ - __________________ 1 INT ___________ = ________ INTELLIGENCE

DAMAGE

60

ATTACK BONUS

DAMAGE

CRITICAL

________________________________________________ _________________ __________________________________

CHARISMA MODIFIER

RANGE INCREMENT

TYPE

NOTES/AMMUNITION

20' (+10' en armadura ligera) 2 SPEED _______________________________________________________________________ INITIATIVE MODIFIER __________________________ GRAPPLE MODIFIER

0 5 3 __________ = ___________ + __________ + __________ + __________ TOTAL

BASE ATTACK BONUS

STRENGTH MODIFER

SIZE MODIFIER

MISC. MODIFIER

SAVING THROWS BASE SAVE

TOTAL

FORTITUDE

MISC. MODIFIER

+

4

+

+

+

=

1

+

2

+

+

+

=

1

+

2

+

+

+

(WISDOM)

CONDITIONAL MODIFIERS

TEMPORARY MODIFIER

4

(DEXTERITY)

WILL

MAGIC MODIFIER

=

(CONSTITUTION)

REFLEX

ABILITY MODIFIER

+2 contra veneno +2 contra Conjuros +4 contra derribos en tierra +1 a reflejos contra trampas

ARMOR CLASS 2 2 17 0 AC __________ = 10+ ________3_____________ + __________ + _________ + __________ + __________ + __________ + __________________________________ TOTAL

ARMOR BONUS

TOUCH AC _______________

SHIELD BONUS

DEX MODIFIER

SIZE MODIFIER

NATURAL ARMOR

DEFLECTION MODIFIER

MISCELLANEOUS MODIFIERS

SPECIAL DEFENSES

FLAT-FOOTED AC _________________

ARMOR WORN

MAX DEX

ARMOR CHECK PENALTY

WEIGHT

SHIELD CARRIED

MAX DEX

ARMOR CHECK PENALTY

WEIGHT

Cuero tachonado Escudo grande de madera

+5

-1

-2

20lb

10lb

+4 a la CA por esquiva __________________________ contra criaturas tipo __________________________ gigante __________________________ +1 a la CA contra trampas __________________________ __________________________ __________________________ __________________________ __________________________ __________________________

EXPERIENCE POINTS

GEAR POSSESSIONS ON PERSON ITEM

Mochila __________________________________________________________________ 10 raciones __________________________________________________________________ Pedernal y acero __________________________________________________________________ 100 pies de Cuerda de cañamo __________________________________________________________________ Garfio de escalada __________________________________________________________________ 10 pitones __________________________________________________________________ 5 antorchas __________________________________________________________________ bolsa en el cinto __________________________________________________________________

LOCATION

WEIGHT

Espalda _________________________________________ Mochila _________________________________________ Bolsa de cinto _________________________________________ Mochila _________________________________________ Mochila _________________________________________ Mochila _________________________________________ Mochila _________________________________________ Cinto _________________________________________

2lb _______________________ 1lb x und _______________________

__________________________________________________________________

_________________________________________

_______________________

__________________________________________________________________

_________________________________________

_______________________

__________________________________________________________________

_________________________________________

_______________________

__________________________________________________________________

_________________________________________

_______________________

__________________________________________________________________

_________________________________________

_______________________

__________________________________________________________________

_________________________________________

_______________________

__________________________________________________________________

_________________________________________

_______________________

__________________________________________________________________

_________________________________________

_______________________

__________________________________________________________________

_________________________________________

_______________________

__________________________________________________________________

_________________________________________

_______________________

__________________________________________________________________

_________________________________________

_______________________

__________________________________________________________________

_________________________________________

_______________________

__________________________________________________________________

_________________________________________

_______________________

_______________________

10lbx50' _______________________

1lb _______________________ 1/2lb x und _______________________

1lb x und _______________________ 1/2lb _______________________

POSSESSIONS NOT ON PERSON ITEM

LOCATION

WEIGHT

__________________________________________________________________

_________________________________________

_______________________

__________________________________________________________________

_________________________________________

_______________________

__________________________________________________________________

_________________________________________

_______________________

__________________________________________________________________

_________________________________________

_______________________

__________________________________________________________________

_________________________________________

_______________________

__________________________________________________________________

_________________________________________

_______________________

__________________________________________________________________

_________________________________________

_______________________

MAGIC ITEMS WORN

CARRYING CAPACITY LIGHT 76 LOAD:_____________________ MEDIUM 77-153lb LOAD:_____________________ HEAVY 154-230lb LOAD:______________________

____________________________________________________________________________________ HEAD (HEADBAND, HAT, HELMET, OR PHYLACTERY)

____________________________________________________________________________________ HANDS (GLOVES OR GAUNTLETS)

____________________________________________________________________________________ EYES (EYE LENSES OR GOGGLES)

____________________________________________________________________________________ ARMS/WRISTS (BRACERS OR BRACELETS)

____________________________________________________________________________________ NECK (AMULET, BROOCH, MEDALLION, PERIAPT, OR SCARAB)

____________________________________________________________________________________ BODY (ROBE OR SUIT OF ARMOR)

____________________________________________________________________________________ SHOULDERS (CLOAK, CAPE, OR MANTLE)

____________________________________________________________________________________ TORSO (VEST, VESTMENT, OR SHIRT)

____________________________________________________________________________________ RING #1

____________________________________________________________________________________ WAIST (BELT OR GIRDLE)

____________________________________________________________________________________ RING #2

____________________________________________________________________________________ FEET (BOOTS, SHOES, OR SLIPPERS)

MONEY

11,95 Piezas de Oro

MAGIC

SPELLS SPELL SAVE __________________ DC MOD

DOMAINS (CLERIC ONLY) ______________________ __________________________________________________________ DOMAIN NAME

CONDITIONAL MODIFIERS

GRANTED POWER

______________________ __________________________________________________________ DOMAIN NAME

GRANTED POWER

SPELLS KNOWN

SPECIALTY SCHOOL (WIZARD ONLY)

SPELL SAVE DC

___________________________ __________________________________________________________ __________________________________________________________ SPECIALTY SCHOOL (+2 BONUS ON SPELLCRAFT CHECKS TO LEARN SPELLS FROM THIS CHOSEN SCHOOL)

PROHIBITED SCHOOL

TURN/REBUKE UNDEAD TURNING CHECK

BONUS SPELLS

SPELLS KNOWN

SPELL SAVE DC

LEVEL

0

5th

1st

6th

2nd

7th

3rd

8th

4th

9th

SPELLS/ DAY

BONUS SPELLS

TURNING DAMAGE

___________________________ __________________________________________________________ __________________________________________________________ 3 + CHA MODIFIER (+4 WITH EXTRA TURNING FEAT)

SPELLS/ DAY

PROHIBITED SCHOOL

ARCANE SPELL FAILURE ____________ %

TIMES PER DAY

LEVEL

1d20 + CHA MODIFIER

2d6 + CLERIC LEVEL + CHA MODIFIER

PSIONICS PSIONIC POWERS ___________________

_________________________

POWERS KNOWN

POWER POINTS PER DAY ______________

MAXIMUM POWER LEVEL KNOWN

PRIMARY DISCIPLINE ___________________________________________________

RAGE 2 ___________________

11 asaltos ___________________

RAGES/DAY

+4 ___________________

DURATION

STR/CON BONUS

+2 __________________

-2 _________________

WILL SAVE BONUS

AC PENALTY

RAGES USED ROUNDS ELAPSED _______________________________

ANIMAL COMPANION, FAMILIAR, OR PSICRYSTAL NAME ___________________________________________________________________ CREATURE TYPE _______________________________________________________________________

STR

DEX

CON

INT

WIS

CHA

HIT POINTS

INITIATIVE _________________ SPEED ________________________

AC __________ = 10 + _________ +_________ + __________ + __________ TOTAL

DEX MODIFIER

SIZE MODIFIER

NATURAL ARMOR

SAVING THROWS

ATTACKS

FORTITUDE (CON)

______________

______________

WEAPON

ATTACK BONUS

______________

______________

WEAPON

ATTACK BONUS

______________

______________

WEAPON

ATTACK BONUS

REFLEX (DEX) WILL (WIS)

TOUCH AC ____________________________ FLAT-FOOTED AC ______________________________

MISC. MODIFIERS

______________ DAMAGE

______________ DAMAGE

______________ DAMAGE

_____________ CRITICAL

GR APPLE MODIFIER ________________________________

_____________ CRITICAL

PERSONALITY ________________________________________

_____________ CRITICAL

SKILLS

FEATS

___________________________________________________________________________+ __________

_____________________________________________________________

_____________________________________________________

___________________________________________________________________________+ __________

_____________________________________________________________

_____________________________________________________

___________________________________________________________________________+ __________

_____________________________________________________________

_____________________________________________________

___________________________________________________________________________+ __________

SPECIAL ABILITIES

TRICKS

___________________________________________________________________________+ __________

_____________________________________________________________

_____________________________________________________

___________________________________________________________________________+ __________

_____________________________________________________________

_____________________________________________________

___________________________________________________________________________+ __________

_____________________________________________________________

_____________________________________________________

___________________________________________________________________________+ __________

_____________________________________________________________

_____________________________________________________

___________________________________________________________________________+ __________

_____________________________________________________________

_____________________________________________________

___________________________________________________________________________+ __________

_____________________________________________________________

_____________________________________________________

CAMPAIGN ___________________________________________________________________

CS?

SKILLS

RACIAL TRAITS/CLASS FEATURES KEY ABILITY

SKILL NAME

APPRAISE ◆ AUTOHYPNOSIS BALANCE* ◆ BLUFF ◆ CLIMB* ◆ CONCENTRATION ◆ Artesania CRAFT ( ___________________________) ◆ CRAFT ( ___________________________) ◆ CRAFT ( ___________________________) ◆ DECIPHER SCRIPT DIPLOMACY ◆ DISABLE DEVICE DISGUISE ◆ ESCAPE ARTIST* ◆ FORGERY ◆ GATHER INFORMATION ◆ HANDLE A NIMAL HEAL ◆ HIDE* ◆ INTIMIDATE ◆ JUMP* ◆ K NOWLEDGE (ARCANA) K NOWLEDGE (ARCH/ENG) K NOWLEDGE (DUNGEONEERING) K NOWLEDGE (GEOGRAPHY) K NOWLEDGE (HISTORY) K NOWLEDGE (LOCAL) K NOWLEDGE (NATURE) K NOWLEDGE (NOBILITY/ROYALTY) K NOWLEDGE (THE PLANES) K NOWLEDGE (PSIONICS) K NOWLEDGE (RELIGION) K NOWLEDGE ( ________________________ ) LISTEN ◆ MOVE SILENTLY* ◆ OPEN LOCK PERFORM (ACT) ◆ PERFORM (COMEDY) ◆ PERFORM (DANCE) ◆ PERFORM (KEYBOARD) ◆ PERFORM (ORATORY) ◆ PERFORM (PERCUSSION) ◆ PERFORM (STRING INSTRUMENT) ◆ PERFORM (WIND INSTRUMENT) ◆ PERFORM (SING) ◆ PERFORM ( ________________________) ◆ PROFESSION ( ________________________ ) PROFESSION ( ________________________ ) PSICRAFT R IDE ◆ SEARCH ◆ SENSE MOTIVE ◆ SLEIGHT OF HAND* SPELLCRAFT SPOT ◆ SURVIVAL ◆ SWIM* ◆ TUMBLE* USE MAGIC DEVICE USE PSIONIC DEVICE USE ROPE ◆

SKILL MODIFER

RANKS

ABILITY MODIFER

MISC. MODIFER

Esquiva asombrosa mejorada: mantiene la DES para la CA _______________________________________ Y anula el flanqueo _______________________________________ Sentido de trampas +1 _______________________________________ Afinidad de Piedra: _______________________________________ +2 a las pruebas de buscar, si se busca _______________________________________ mamposteria poco comun _______________________________________ _______________________________________

2 (+2 con piedra/metal)

Furia:al terminar da -2 FUE, -2 DES, y no _______________________________________ se puede correr o cargar. Suma 2xNvl _______________________________________ a los PV al activarse _______________________________________ Darkvision de 60' _______________________________________ Analfabeto (se pagaron los 2 puntos) _______________________________________ _______________________________________ _______________________________________

INT ______________________ = _____________________ + ______________________+ ______________________ WIS ______________________ = _____________________ + ______________________+ ______________________ DEX ______________________ = _____________________ + ______________________+ ______________________ CHA ______________________ = _____________________ + ______________________+ ______________________ 7 3 STR ______________________ = _____________________ + ______________________ + ______________________ CON ______________________ = _____________________ + ______________________+ ______________________ 5 1 INT ______________________ = _____________________ + ______________________ + _+2 ______con _________piedra/metal _______ INT ______________________ = _____________________ + ______________________+ _______________________ FEATS INT ______________________ = _____________________ + ______________________+ _______________________ INT ______________________ = ______________________ + ______________________+ _______________________ Competencia con arma (hacha enana) _______________________________________ _______________________________________ CHA ______________________ = ______________________ + ______________________+ _______________________ Ataque poderoso: -2 al ataque, +4 al daño. _______________________________________ _______________________________________ INT ______________________ = ______________________ + ______________________+ _______________________ +6 al daño si es a dos manos _______________________________________ _______________________________________ CHA ______________________ = ______________________ + ______________________+ _______________________ _______________________________________ _______________________________________ DEX ______________________ = ______________________ + ______________________+ _______________________ _______________________________________ _______________________________________ INT ______________________ = ______________________ + ______________________+ _______________________ _______________________________________ _______________________________________ CHA ______________________ = ______________________ + _____________________ + ________________________ _______________________________________ _______________________________________ CHA ______________________ = ______________________ + _____________________ + ________________________ WIS ______________________ = ______________________ + _____________________ + ________________________ _______________________________________ _______________________________________ DEX ______________________ = ______________________ + _____________________ + ________________________ _______________________________________ _______________________________________ -1 4 CHA ______________________ = ______________________ + _____________________ + ________________________ _______________________________________ _______________________________________ 3 7 STR ______________________ = ______________________ + _____________________ + ________________________ INT ______________________ = ______________________ + _____________________ + ________________________ LANGUAGES INT ______________________ = ______________________ + _____________________ + ________________________ Initial languages = Common + automatic languages + Int bonus INT ______________________ = ______________________ + _____________________ + ________________________ Enano, comun, orco, infracomun _______________________________________ _______________________________________ INT ______________________ = ______________________ + ______________________+________________________ INT ______________________ = ______________________ + _____________________ + ________________________ _______________________________________ _______________________________________ INT ______________________ = ______________________ + _____________________ + ________________________ _______________________________________ _______________________________________ 1 INT ______________________ = ______________________ + _____________________ + ________2________________ _______________________________________ _______________________________________ INT ______________________ = ______________________ + _____________________ + ________________________ INT ______________________ = ______________________ + _____________________ + ________________________ SKILL SYNERGIES INT ______________________ = ______________________ + _____________________ + ________________________ INT ______________________ = ______________________ + _____________________ + ________________________ 5+ RANKS IN ... GIVES A +2 BONUS ON . . . INT ______________________ = ______________________ + _____________________ + ________________________ Autohypnosis Knowledge (psionics) checks 8 2 WIS _______________________ = _____________________ + ____________________ + _______________________ Bluff Diplomacy, Intimidate, and Sleight of Hand checks; DEX _______________________ = _____________________ + ____________________ + _______________________ Disguise checks to act in character DEX _______________________ = _____________________ + ____________________ + _______________________ Concentration Autohypnosis checks CHA _______________________ = _____________________ + ____________________ + _______________________ Craft Related Appraise checks CHA _______________________ = _____________________ + ____________________ + _______________________ Decipher Script Use Magic Device checks involving scrolls CHA _______________________ = _____________________ + ____________________ + _______________________ Escape Artist Use Rope checks involving bindings CHA _______________________ = _____________________ + ____________________ + _______________________ Handle Animal Ride checks and wild empathy checks CHA _______________________ = _____________________ + ____________________ + _______________________ Jump Tumble checks CHA _______________________ = _____________________ + ____________________ + _______________________ Knowledge (arcane) Spellcraft checks CHA _______________________ = _____________________ + ____________________ + _______________________ Knowledge (arch/eng) Search checks involving secret doors and CHA _______________________ = _____________________ + ____________________ + _______________________ similar compartments CHA _______________________ = _____________________ + ____________________ + _______________________ Knowledge (dungeon) Survival checks when underground CHA _______________________ = ______________________+ ____________________ + _______________________ Knowledge (geography) Survival checks to avoid getting lost and avoid hazards WIS _______________________ = _____________________+ ____________________ + _______________________ Knowledge (history) Bardic knowledge checks (class feature) WIS _______________________ = _____________________+ ____________________ + _______________________ Knowledge (local) Gather Information checks INT _______________________ = ______________________ + ___________________ + __________ Knowledge (nature) Survival checks in aboveground natural environments 3 2 DEX _______________________ = ______________________ + ___________________ + __________ Knowledge (nbl/royal) Diplomacy checks INT _______________________ = ______________________ + ___________________ + __________ Knowledge (the planes) Survival checks when on other planes WIS _______________________ = ______________________ + ___________________ + __________ Knowledge (psionics) Psicraft checks DEX _______________________ = ______________________ + ___________________ + __________ Knowledge (religion) Checks to turn or rebuke undead INT _______________________ = ______________________ + ___________________ + __________ Psicraft Use Psionic Device checks involving power stones WIS _______________________ = ______________________ + ___________________ + __________ Search Survival checks when following tracks 2 5 WIS _______________________ = ______________________ + ___________________ + __________ Sense Motive Diplomacy checks 8 3 STR _______________________ = ______________________ + ___________________ + __________ Spellcraft Use Magic Device checks involving scrolls DEX _______________________ = ______________________ + ___________________ + __________ Survival Knowledge (nature) checks CHA _______________________ = ______________________ + ___________________ + __________ Tumble Balance and Jump checks CHA _______________________ = ______________________ + ___________________ + __________ Use Magic Device Spellcraft checks to decipher scrolls 2 + __________ DEX _______________________ = ______________________ + ___________________ Use Psionic Device Psicraft checks to address power stones

Skills in italics are psionics-related. Mark this box with an X if the skill is a class skill for the character. ◆ Denotes a skill that can be used untrained. * Armor cleck penalty, if any, applies. (Double penalty for Swim.)

Use Rope

Climb and Escape Artist checks involving ropes

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