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Operating System An operating system (OS) is a collection of software that manages computer hardware resources and provides common services for computer programs. The operating system is a vital component of the system software in a computer system. Types of Operating System 1) Serial Processing: The Serial Processing Operating Systems are those which Performs all the instructions into a Sequence Manner or the Instructions those are given by the user will be executed by using the FIFO Manner means First in First Out. All the Instructions those are Entered First in the System will be Executed First and the Instructions those are Entered Later Will be Executed Later. For Running the Instructions the Program Counter is used which is used for Executing all the Instructions.

2)

Batch Processing:

The Batch Processing is same as the Serial Processing Technique. But in the Batch Processing Similar Types of jobs are Firstly Prepared and they are Stored on the Card. and that card will be Submit to the System for the Processing. The System then Perform all the Operations on the Instructions one by one. And a user can’t be Able to specify any input. And Operating System wills increments his Program Counter for Executing the Next Instruction.

The Main Problem is that the Jobs those are prepared for Execution must be the Same Type and if a job requires for any type of Input then this will not be Possible for the user.

3)

Multi-Programming:

In Multi programming, we can Execute Multiple Programs on the System at a Time and in the Multi-programming the CPU will never get idle, because with the help of Multi-Programming we can Execute Many Programs on the System. The Multi-programming Operating Systems never use any cards because the Process is entered on the Spot by the user. But the Operating System also uses the Process of Allocation and Deallocation of the Memory Means he will provide the Memory Space to all the Running and all the Waiting Processes. There must be the Proper Management of all the Running Jobs.

4) Real Time System: In Real time systems, response Time is already fixed. Means time to Display the Results after Possessing has fixed by the Processor or CPU. Real Time System is used at those Places in which we Requires higher and Timely Response. These Types of Systems are used in Reservation. So when we specify the Request, the CPU will perform at that Time. There are two Types of Real Time System 1) Hard Real Time System: In the Hard Real Time System, Time is fixed and we can’t Change any Moments of the Time of Processing. Means CPU will Process the data as we Enters the Data. 2) Soft Real Time System: In the Soft Real Time System, some Moments can be Change. Means after giving the Command to the CPU, CPU Performs the Operation after a Microsecond. 5) Distributed Operating System - Distributed Means Data is Stored and Processed on Multiple Locations. When a Data is stored on to the Multiple Computers, those are placed in Different Locations. Distributed means In the Network, Network Collections of Computers are connected with Each other. Then if we want to Take Some Data from other Computer, Then we uses the Distributed Processing System. And we can also Insert and Remove the Data from out Location to another Location. In this Data is shared between many users. And we can also Access all the Input and Output Devices are also accessed by Multiple Users.

6) Multiprocessing: Generally a Computer has a Single Processor means a Computer have a just one CPU for Processing the instructions. But if we are Running multiple jobs, then this will decrease the Speed of CPU. For Increasing the Speed of Processing then we uses the Multiprocessing, in the Multi Processing there are two or More CPU in a Single Operating System if one CPU will fail, then other CPU is used for providing backup to the first CPU. With the help of Multi-processing, we can Execute Many Jobs at a Time. All the Operations are divided into the Number of CPU’s. if first CPU Completed his Work before the Second CPU, then the Work of Second CPU will be divided into the First and Second.

7) Parallel operating systems

They are used to interface multiple networked computers to complete tasks in parallel. The architecture of the software is often a UNIX-based platform, which allows it to coordinate distributed loads between multiple computers in a network. Parallel operating systems are able to use software to manage all of the different resources of the computers running in parallel, such as memory, caches, storage space, and processing power. Parallel operating systems also allow a user to directly interface with all of the computers in the network.

Single user operating systems Single user operating systems can be split into two types:  

single user, single application operating systems single user, multitasking operating systems

1) Single user, single tasking This type of operating system only has to deal with one person at a time, running one user application at a time. An example of this kind of operating system would be found on a mobile phone. There can only be one user using the mobile and that person is only using one of its applications at a time.

2) Single user, multi-tasking This kind of operating system on a personal computer. The operating system is designed mainly with a single user in mind, but it can deal with many applications running at the same time. For example, you might be writing an essay, while searching the internet, downloading a video file and also listening to a piece of music. Example operating systems are   

Windows Linux Mac OS X

The difference compared to the Single-Use, Single Application operating system is that it must now handle many different applications all running at the same time.

The memory available is also very different, for example it is quite normal to have Gigabytes of RAM available on a personal computer which is what allows so many applications to run.

Multi-User, Multi-Tasking This kind of operating system can be found on Mainframe and Supercomputers. They are highly sophisticated and are designed to handle many people running their programmes on the computer at the same time. Examples of this kind of operating system include various versions of UNIX, Linux, IBM's z/OS, OS/390, MVS and VM. Now the operating system has to manage     

Each user logged on to the system, their workspace and so on. Allocate resources to the jobs they want to run. Keep logs of how much processing time and resources they use Work out the most efficient use of computer processing cycles Maintain security

When a program is being executed in memory, this is called a 'process'. Many people using the same process at the same time. Each person is running a 'thread' of execution within the process.

Components of an Operating System 1) Process Management The major activities of an operating system in regard to process management are:       

Creation and deletion of user and system processes. Suspension and resumption of processes. A mechanism for process synchronization. A mechanism for process communication. A mechanism for deadlock handling. Process Scheduling Process completion

2) Main-Memory Management The major activities of an operating in regard to memory-management are:

  

Keep track of which part of memory are currently being used and by whom. Decide which process are loaded into memory when memory space becomes available. Allocate and deallocate memory space as needed.

3) File Management The five main major activities of an operating system in regard to file management are 1. 2. 3. 4. 5.

The creation and deletion of files. The creation and deletion of directions. The support of primitives for manipulating files and directions. The mapping of files onto secondary storage. The backup of files on stable storage media.

4) I/O System Management 1. Disk management functions such as free space management, storage allocation, fragmentation removal, head scheduling 2. Consistent, convenient software to I/O device interface through buffering/caching, custom drivers for each device.

5) Secondary-Storage Management The three major activities of an operating system in regard to secondary storage management are: 1. Managing the free space available on the secondary-storage device. 2. Allocation of storage space when new files have to be written. 3. Scheduling the requests for memory access.

6) Networking The major activities are

    

TCP/IP, IPX, IPng Connection/Routing strategies ``Circuit'' managemen, message, packet switching Communication mechanism Data/Process migration

7) Protection System Protection refers to mechanism for controlling the access of programs, processes, or users to the resources defined by a computer systems. Controlling access to the system 1. Resources --- CPU cycles, memory, files, devices 2. Users --- authentication, communication 3. Mechanisms, not policies

Services provided by an Operating System Following are few common services provided by operating systems. 

Program execution



I/O operations



File System manipulation



Communication



Error Detection



Resource Allocation



Protection

Program execution Following are the major activities of an operating system with respect to program management. 

Loads a program into memory.



Executes the program.



Handles program's execution.



Provides a mechanism for process synchronization.



Provides a mechanism for process communication.



Provides a mechanism for deadlock handling.

I/O Operation Operating System manages the communication between user and device drivers. Following are the major activities of an operating system with respect to I/O Operation. 

I/O operation means read or write operation with any file or any specific I/O device.



Program may require any I/O device while running.



Operating system provides the access to the required I/O device when required.

File system manipulation A file represents a collection of related information. Computer can store files on the disk (secondary storage), for long term storage purpose Following are the major activities of an operating system with respect to file management. 

Program needs to read a file or write a file.



The operating system gives the permission to the program for operation on file.



Permission varies from read-only, read-write, denied and so on.



Operating System provides an interface to the user to create/delete files.



Operating System provides an interface to the user to create/delete directories.



Operating System provides an interface to create the backup of file system.

Communication Following are the major activities of an operating system with respect to communication. 

Two processes often require data to be transferred between them.



The both processes can be on the one computer or on different computer but are connected through computer network.



Communication may be implemented by two methods either by Shared Memory or by Message Passing.

Error handling Error can occur anytime and anywhere. Error may occur in CPU, in I/O devices or in the memory hardware. Following are the major activities of an operating system with respect to error handling. 

OS constantly remains aware of possible errors.



OS takes the appropriate action to ensure correct and consistent computing.

Resource Management . Following are the major activities of an operating system with respect to resource management. 

OS manages all kind of resources using schedulers.



CPU scheduling algorithms are used for better utilization of CPU.

Protection Protection refers to mechanism or a way to control the access of programs, processes, or users to the resources defined by a computer systems. Following are the major activities of an operating system with respect to protection. 

OS ensures that all access to system resources is controlled.



OS ensures that external I/O devices are protected from invalid access attempts.



OS provides authentication feature for each user by means of a password.

Process A process is a program in execution. The execution of a process must progress in a sequential fashion. Definition of process is following.



A process is defined as an entity which represents the basic unit of work to be implemented in the system.

Components of process are following. S.N. Component & Description Object Program 1 Code to be executed. Data 2 Data to be used for executing the program. Resources 3 While executing the program, it may require some resources. Status Verifies the status of the process execution.A process can run to completion only when all 4 requested resources have been allocated to the process. Two or more processes could be executing the same program, each using their own data and resources. Process State

 o o o o

o

Processes may be in one of 5 states, as shown in Figure 3.2 below. New - The process is in the stage of being created. Ready - The process has all the resources available that it needs to run, but the CPU is not currently working on this process's instructions. Running - The CPU is working on this process's instructions. Waiting - The process cannot run at the moment, because it is waiting for some resource to become available or for some event to occur. For example the process may be waiting for keyboard input, disk access request, inter-process messages, a timer to go off, or a child process to finish. Terminated - The process has completed.

Process Scheduling The process scheduling is the activity of the process manager that handles the removal of the running process from the CPU and the selection of another process on the basis of a particular strategy. Process scheduling is an essential part of a Multiprogramming operating system. Such operating systems allow more than one process to be loaded into the executable memory at a time and loaded process shares the CPU using time multiplexing.

Process scheduler The process scheduler is a part of the operating system that decides which process runs at a certain point in time. It usually has the ability to pause a running process, move it to the back of the running queue and start a new process; such a scheduler is known as preemptive scheduler, otherwise it is a cooperative scheduler Schedulers are of three types   

Long Term Scheduler Short Term Scheduler Medium Term Scheduler

Long Term Scheduler It is also called job scheduler. Long term scheduler determines which programs are admitted to the system for processing. Job scheduler selects processes from the queue and loads them into memory for execution. Process loads into the memory for CPU scheduling. The primary objective of the job scheduler is to provide a balanced mix of jobs, such as I/O bound and processor bound. It also controls the degree of multiprogramming. On some systems, the long term scheduler may not be available or minimal. Time-sharing operating systems have no long term scheduler. When process changes the state from new to ready, then there is use of long term scheduler.

Short Term Scheduler It is also called CPU scheduler. Main objective is increasing system performance in accordance with the chosen set of criteria. It is the change of ready state to running state of the process. CPU

scheduler selects process among the processes that are ready to execute and allocates CPU to one of them. Short term scheduler also known as dispatcher, execute most frequently and makes the fine grained decision of which process to execute next. Short term scheduler is faster than long term scheduler.

Medium Term Scheduler Medium term scheduling is part of the swapping. It removes the processes from the memory. It reduces the degree of multiprogramming. The medium term scheduler is in-charge of handling the swapped out-processes.

Running process may become suspended if it makes an I/O request. Suspended processes cannot make any progress towards completion. In this condition, to remove the process from memory and make space for other process, the suspended process is moved to the secondary storage. This process is called swapping, and the process is said to be swapped out or rolled out. Swapping may be necessary to improve the process mix.

Comparison between Scheduler S.N. 1 2 3 4

Long Term Scheduler It is a job scheduler

Short Term Scheduler It is a CPU scheduler

Speed is lesser than short term Speed is fastest among scheduler other two It provides lesser control It controls the degree of over degree of multiprogramming multiprogramming It is almost absent or minimal It is also minimal in time

Medium Term Scheduler It is a process swapping scheduler. Speed is in between both short and long term scheduler. It reduces the degree of multiprogramming. It is a part of Time sharing

5

in time sharing system sharing system It selects processes from pool It selects those processes and loads them into memory which are ready to execute for execution

systems. It can re-introduce the process into memory and execution can be continued.

Scheduling Criteria CPU utilization – keep the CPU as busy as possible Throughput– of processes that complete their execution per time unit Turnaround time – amount of time to execute a particular process Waiting time – amount of time a process has been waiting in the ready queue Response time – amount of time it takes from when a request was submitted until the first response is produced, not output (for time-sharing environment) CPU Burst Time- Amount of time, processor (CPU) execution. I/O Burst Time- I/O operation time of the process. Submission Time- Creation time of the process. Arrival Time- Process reaching time in Ready Queue.

Scheduling algorithms four major scheduling algorithms here which are following 

First Come First Serve (FCFS) Scheduling



Shortest-Job-First (SJF) Scheduling



Priority Scheduling



Round Robin(RR) Scheduling



Multilevel Queue Scheduling

First Come First Serve (FCFS) 

Jobs are executed on first come, first serve basis.



Easy to understand and implement.



Poor in performance as average wait time is high.

Wait time of each process is following Process

Wait Time : Service Time - Arrival Time

P0

0-0=0

P1

5-1=4

P2

8-2=6

P3

16 - 3 = 13

Average Wait Time: (0+4+6+13) / 4 = 5.55

Shortest Job First (SJF) 

Best approach to minimize waiting time.



Impossible to implement



Processer should know in advance how much time process will take.

Wait time of each process is following Process

Wait Time : Service Time - Arrival Time

P0

3-0=3

P1

0-0=0

P2

16 - 2 = 14

P3

8-3=5

Average Wait Time: (3+0+14+5) / 4 = 5.50

Priority Based Scheduling 

Each process is assigned a priority. Process with highest priority is to be executed first and so on.



Processes with same priority are executed on first come first serve basis.



Priority can be decided based on memory requirements, time requirements or any other resource requirement.

Wait time of each process is following Process

Wait Time : Service Time - Arrival Time

P0

9-0=9

P1

6-1=5

P2

14 - 2 = 12

P3

0-0=0

Average Wait Time: (9+5+12+0) / 4 = 6.5

Round Robin Scheduling 

Each process is provided a fix time to execute called quantum.



Once a process is executed for given time period. Process is preempted and other process executes for given time period.



Context switching is used to save states of preempted processes.

Wait time of each process is following Process

Wait Time : Service Time - Arrival Time

P0

(0-0) + (12-3) = 9

P1

(3-1) = 2

P2

(6-2) + (14-9) + (20-17) = 12

P3

(9-3) + (17-12) = 11

Average Wait Time: (9+2+12+11) / 4 = 8.5

Multi Queue Scheduling 

Multiple queues are maintained for processes.



Each queue can have its own scheduling algorithms.



Priorities are assigned to each queue.

Threads A thread is a basic unit of CPU utilization, consisting of a program counter, a stack, and a set of registers. OR A thread is a single sequence stream within in a process. Because threads have some of the properties of processes, they are sometimes called lightweight processes. In a process, threads allow multiple executions of streams.

Why Threads? Following are some reasons why we use threads in designing operating systems. 1. A process with multiple threads make a great server for example printer server. 2. Because threads can share common data, they do not need to use interprocess communication. 3. Because of the very nature, threads can take advantage of multiprocessors. Threads are cheap in the sense that

1. They only need a stack and storage for registers therefore, threads are cheap to create. 2. Threads use very little resources of an operating system in which they are working. That is, threads do not need new address space, global data, program code or operating system resources. 3. Context switching are fast when working with threads. The reason is that we only have to save and/or restore PC, SP and registers.

Levels of Threads 1) User-Level Threads 2) Kernel-Level Threads 3) System-Level Threads

4) User-Level Threads User-level threads implement in user-level libraries, rather than via systems calls, so thread switching does not need to call operating system and to cause interrupt to the kernel. Advantages: Some advantages are  

User-level threads does not require modification to operating systems. Simple Representation: Each thread is represented simply by a PC, registers, stack and a small control block, all stored in the user process address space.





Simple Management: This simply means that creating a thread, switching between threads and synchronization between threads can all be done without intervention of the kernel. Fast and Efficient: Thread switching is not much more expensive than a procedure call.

Disadvantages: 

 

There is a lack of coordination between threads and operating system kernel. Therefore, process as whole gets one time slice irrespect of whether process has one thread or 1000 threads within. It is up to each thread to relinquish control to other threads. User-level threads requires non-blocking systems call. For example, if one thread causes a page fault, the process blocks.

5) Kernel-Level Threads In this method, the kernel knows about and manages the threads. No runtime system is needed in this case. Instead of thread table in each process, the kernel has a thread table that keeps track of all threads in the system. In addition, the kernel also maintains the traditional process table to keep track of processes. Operating Systems kernel provides system call to create and manage threads. Advantages: 



Because kernel has full knowledge of all threads, Scheduler may decide to give more time to a process having large number of threads than process having small number of threads. Kernel-level threads are especially good for applications that frequently block.

Disadvantages:  

The kernel-level threads are slow and inefficient. For instance, threads operations are hundreds of times slower than that of user-level threads. Since kernel must manage and schedule threads as well as processes.

Process Synchronization Process synchronization refers to the idea that multiple processes are to join up or handshake at a certain point, in order to reach an agreement or commit to a certain sequence of action. Process synchronization is required when one process must wait for another to complete some operation before proceeding. Process Synchronization was introduced to handle problems that arose while multiple process executions. Some of the problems are discussed below.

1) The Critical-Section Problem A Critical Section is a code segment that accesses shared variables and has to be executed as an atomic action. It means that in a group of cooperating processes, at a given point of time, only one process must be executing its critical section. If any other process also wants to execute its critical section, it must wait until the first one finishes.

The general idea is that in a number of cooperating processes, each has a critical section of code, with the following conditions and terminologies:  Only one process in the group can be allowed to execute in their critical section at any one time.  The code preceding the critical section, and which controls access to the critical section, is termed the entry section. It acts like a carefully controlled locking door.  The code following the critical section is termed the exit section. It generally releases the lock on someone else's door, or at least lets the world know that they are no longer in their critical section.  The rest of the code not included in either the critical section or the entry or exit sections is termed the remainder section.

General structure of a typical process Pi 

A solution to the critical section problem must satisfy the following three conditions: 1. Mutual Exclusion - Only one process at a time can be executing in their critical section. 2. Progress - If no process is currently executing in their critical section, and one or more processes want to execute their critical section, processes cannot be blocked forever waiting to get into their critical sections. 3. Bounded Waiting - There exists a limit as to how many other processes can get into their critical sections after a process requests entry into their critical section and before that request is granted

2) Semaphores In 1965, Dijkstra proposed a new and very significant technique for managing concurrent processes by using the value of a simple integer variable to synchronize the progress of interacting processes. This integer variable is called semaphore. So it is basically a synchronizing tool and is accessed only through two low standard atomic operations, wait and signal designated by P() and V() respectively. The classical definition of wait and signal are :



Wait : decrement the value of its argument S as soon as it would become non-negative.



Signal : increment the value of its argument, S as an individual operation.

Properties of Semaphores 1. Simple 2. Works with many processes 3. Can have many different critical sections with different semaphores 4. Each critical section has unique access semaphores 5. Can permit multiple processes into the critical section at once, if desirable.

Types of Semaphores Semaphores are mainly of two types:

1. Binary Semaphore

It is a special form of semaphore used for implementing mutual exclusion, hence it is often called Mutex. A binary semaphore is initialized to 1 and only takes the value 0 and 1 during execution of a program.

2. Counting Semaphores

These are used to implement bounded concurrency.

Limitations of Semaphores 1. Priority Inversion is a big limitation os semaphores. 2. Their use is not enforced, but is by convention only.

3. With improper use, a process may block indefinitely. Such a situation is called Deadlock. We will be studying deadlocks in details in coming lessons.

Deadlock A condition that occurs when two processes are each waiting for the other to complete before proceeding. The result is that both processes hang. Deadlocks occur most commonly in multitasking and client/server environments. Ideally, the programs that are deadlocked, or the operating system, should resolve the deadlock, but this doesn't always happen. A deadlock is also called a deadly embrace. In order for deadlock to occur, four conditions must be true. 

Mutual exclusion - Each resource is either currently allocated to exactly one process or it is available. (Two processes cannot simultaneously control the same resource or be in their critical section).



Hold and Wait - processes currently holding resources can request new resources



No preemption - Once a process holds a resource, it cannot be taken away by another process or the kernel.



Circular wait - Each process is waiting to obtain a resource which is held by another process.

Solutions to deadlock There are several ways to address the problem of deadlock in an operating system.

1.Ignore deadlock The text refers to this as the Ostrich Algorithm. Just hope that deadlock doesn't happen. If deadlock does occur, it may be necessary to bring the system down, or at least manually kill a number of processes, but even that is not an extreme solution in most situations. 2.Deadlock detection and recovery If there is only one instance of each resource, it is possible to detect deadlock by constructing a resource allocation/request graph and checking for cycles. Graph theorists have developed a number of algorithms to detect cycles in a graph. 3.Deadlock avoidance This works only if the system knows what requests for resources a process will be making in the future, and this is an unrealistic assumption. The text describes the bankers algorithm but then points out that it is essentially impossible to implement because of this assumption. 4.Deadlock Prevention The difference between deadlock avoidance and deadlock prevention is: Deadlock avoidance refers to a strategy where whenever a resource is requested, t is only granted if it cannot result in deadlock. Deadlock prevention strategies involve changing the rules so that processes will not make requests that could result in deadlock.

Few Terms: 1) Thrashing When referring to a computer, thrashing or disk thrashing is a term used to describe when the hard drive is being overworked by moving information between the systemmemory and virtual memory excessively. Thrashing usually occurs when the system

does not have enough memory, the system swap file is not properly configured, or too much is running at the same time and it has low system resources. When thrashing occurs you will notice the computer hard drive always working and a decrease in system performance. Thrashing is bad on the hard drive because of the amount of work the hard drive has to do and if left unfixed can cause an early hard drive failure. To resolve hard drive thrashing, a user can do any of the below. 1. Increase the amount of RAM in the computer. 2. Decrease the number of programs being run on the computer. 3. Adjust the size of the swap file. 2) Page Fault An interrupt that occurs when a program requests data that is not currently in real memory. The interrupt triggers the operating system to fetch the data from a virtual memory and load it into RAM. An invalid page fault or page fault error occurs when the operating system cannot find the data in virtual memory. This usually happens when the virtual memory area, or the table that maps virtual addresses to real addresses, becomes corrupt. 3) Paging Paging is a memory management technique in which the memory is divided into fixed size pages. Paging is used for faster access to data. When a program needs a page, it is available in the main memory as the OS copies a certain number of pages from your storage device to main memory. Paging allows the physical address space of a process to be noncontiguous. 4) Segmentation Segmentation is a Memory Management technique in which memory is divided into variable sized chunks which can be allocated to processes. Each chunk is called a segment. A table stores the information about all such segments and is called Global Descriptor Table (GDT). A GDT entry is called Global Descriptor. 5) Fragmentation Fragmentation Refers to the condition of a disk in which files are divided into pieces scattered around the disk. Fragmentation occurs naturally when you use a disk frequently, creating, deleting, and modifying files. At some point, the operating system needs to store parts of a file in noncontiguous clusters. This is entirely invisible to users, but it can slow down the speed at which data is accessed because the disk drive must search through different parts of the disk to put together a single file. 6) Semaphore

In Unix systems, semaphores are a technique for coordinating or synchronizing activities in which multiple processes compete for the same operating system resources. OR A semaphore is a variable or abstract data type that is used for controlling access, by multiple processes, to a common resource in a parallel programming or a multi user environment. 7) Starvation Starvation is a resource management problem where a process does not get the resources it needs for a long time because the resources are being allocated to other processes. The solution to starvation is to include the process of Aging. 8) Aging

Aging is a technique to avoid starvation in a scheduling system. It works by adding an aging factor to the priority of each request. The aging factor must increase the requests priority as time passes and must ensure that a request will eventually be the highest priority request (after it has waited long enough) 9) DMA Stands for "Direct Memory Access." DMA is a method of transferring data from the computer's RAM to another part of the computer without processing it using the CPU. While most data that is input or output from your computer is processed by the CPU, some data does not require processing, or can be processed by another device. In these situations, DMA can save processing time and is a more efficient way to move data from the computer's memory to other devices. 10) Process A process is an instance of a program running in a computer. In unix and some other operating systems, a process is started when a program is initiated. A process can initiate a subprocess, which is a called a child process (and the initiating process is sometimes referred to as its parent ).

Processes can exchange information or synchronize their operation through several methods of interprocess communication ( IPC ).

11)Swapping Swapping is a mechanism in which a process can be swapped temporarily out of main memory to a backing store and then brought back into memory for continued execution. Major time consuming part of swapping is transfer time. Total transfer time is directly proportional to the amount of memory swapped. 12)

Critical Region

A critical region is a simple mechanism that prevents multiple threads from accessing at once code protected by the same critical region. The code fragments could be different, and in completely different modules, but as long as the critical region is the same, no two threads should call the protected code at the same time.

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