G
The Colonization and Mining Guild
New CMG System: Privatized Business
Revised on June 4, 2009
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Table of Contents 1
Current Situation ..................................................................................................... 3
2
Solution .................................................................................................................... 4 2.1 Objectives ........................................................................................................ 4 2.2 Approach ......................................................................................................... 4 2.3 Benefits............................................................................................................ 4
3
Implementation Plan ............................................................................................... 4 3.1 Requirements for Starting a Business .............................................................. 5 3.2 Requirements for Maintaining a Business ........................................................ 5 3.3 Intra-Faction Relations ..................................................................................... 6 3.4 Inter-Faction Relations ..................................................................................... 6 3.5 Disciplinary Actions .......................................................................................... 7 3.6 Miscellaneous .................................................................................................. 8
5
Conclusion ............................................................................................................... 8
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Introduction
The CMG was created in 2156 with the sole task of colonizing the universe for economic growth and the expansion of human civilization to the far-reaching corners of the universe. The C.M.G. has been planning and scheduling all actions regarding space colonization, which has given the organization enormous political power. In 2159 the C.M.G. planned huge terraforming projects to take place over the next few decades. To make planets habitable, they had to ensure several objectives were achieved. First the temperature must be regulated and clamped to within a habitable range. This change is made possible by the alteration of the planet or satellite’s atmosphere, utilizing the greenhouse effect as needed to make it warmer or blocking certain spans of the electromagnetic spectrum selectively to make it cooler as necessary. Afterwards the atmosphere had to be denser. On many planets the density of atmosphere near the ground is only at 1% compared to Earth's whereas the density needs to be at least 30%. After the Colonization and Mining Guild (CMG) established the third interstellar colony, Terra Venture I in the Gliese 876 system, it became necessary to summarize all regulations of space trade into one unitary law journal. The so-called "Charter of the Dominion" not only described interstellar laws of trade between the Earth and the colonies, but also reflected a new framework of justice for the Dominion. In 2250 the first Vortex Gate was installed on New Haven with both CMG and Vortex Inc hosting the opening ceremony. Two years later, Project Daedalus was initiated, by the Dominion President, Mitchel DeGrood, and the CMG leader(s)ship declared Its intention during the coming years and decades, to build Vortex Gates on all established colonies. Gradually CMG evolved into a massive organization, responsible for the lives of millions of colonists and multiple trillions of wealth. Its governors are very powerful and influential people, and many of them get elected to Dominion office when they retire from the CMG. The Corporation’s purpose is to regulate mining and colonization, set standards, prices, and investigate fraud and price fixing. This makes it probably the most important political body of all the other Dominion agencies. The CMG is a very rich corporation that is the godfather of all space exploration. The CMG has colonized many planets and moons, and supports the people who are not as fortunate as the Dominion. mine materials, produce products, and dominate the markets, believing in democracy. There are those who blame the CMG, an easy target for many. The CMG has control of the means by which resources are found and mined. Many believe the CMG has grown too powerful too fast, and lawmakers and ministers did not anticipate this properly. Many colonists view the CMG as the de-facto government in space, and reject any jurisdiction of the Dominion. With the addition of a new Corporation in VI the CMG has decided there is a necessity to have its own military organization within the Corporation to protect what they’ve earned, the colonies they control, and assets they have acquired.
1
Current Situation
Right now, there are those in CMG who would like to start their own private businesses but be under the umbrella of CMG. In its current state, CMG is a group of members who work rather independently of each other, taking contracts and producing items to sell on the market. At the moment there are a few members who are looking to start specializing in the production of certain items and selling them
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to other Dominion citizens and there are those who want to be contracted by other factions or mercenary cells but as it stands there is little to no provision for them.
2
Solution
Proposed is a business system for CMG, sort of like the cell system for the Mercenaries. It will be a formal system recognized by all factions in the game, including CMG. If this were to be passed, it would provide for individuals to own and operate their own private businesses profiting CMG both monetarily and reputation-wise. It must be stressed that while the businesses will be private-owned they will be subject to the strict review of the CMG Parliament and Board of Advisors.
2.1 Objectives To provide a way for CMG members to own their own businesses under the CMG umbrella while adding profit to the corporation. To give members more independence while trying out a new system that could benefit CMG in Open Beta.
2.2 Approach Pending approval of Parliament, this system will be put to effect immediately and all businesses already made will be grandfathered in. The requirements for such businesses may be more lenient that outlined due to the fact that they are a sort of test subject.
2.3 Benefits This system is an investment from CMG into its members, and thus, CMG as a whole will reap the returns.
Businesses are subject to the rule and authority of the DIRECTOR, the Board of Advisors, and the Committee of Investors at all times. Businesses are NOT to cause a reduction in CMG’s faction funds.
This Business System will add recognition to the CMG faction, as citizens would be interested in not only joining CMG and starting a business but they will be purchasing their goods and items from said businesses.
Businesses will be subject to a minimal tax that is paid to the DIRECTOR to be deposited into the faction funds thus increasing the amount of money in the faction funds.
Greater individuality and independence to the faction as a whole.
3
Implementation Plan
In this section, the different rules and regulations pertaining to the operation of a business will be outlined. These rules are subject to change; pending a vote in parliament they can be amended. Any business that does not comply with these rules and regulations are subject to fines, punishment, and ultimately, the closure of the business.
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3.1 Requirements for Starting a Business To begin a business venture the following criteria must be met:
The leader(s) of the business must have been a CMG member for 3 in-game months or be an R4, whichever comes first.
The leader(s) must have a minimum of two other members founding the business with him; they cannot be a Trainee.
The founding members must draw up a business charter, which must be presented to Parliament and approved. The charter must include the names of the founding members, the purpose of the business (mission statement), the goals and how they will be achieved, who the business will cater to and in what ways, and how will the business profit CMG.
Pending a more reliable method, all businesses in the process of being legal Is allowed one thread in the Colonization and Mining Guild sub- forums where everything relating to said business must be posted, from the very beginning of the process to the end of the business (why and how it was shut down). The first post in the thread must be from the future leader(s) of the business in which they post a request to be heard by the Administrative Board. The second post must be from a member of the Administrative Board agreeing to or denying the motion. After these formalities, the requirements can be discussed. If by the third page of the thread a charter has not been posted then a member of the Administrative Board can decide for the thread to be closed and the speaker is relieved of his time on the floor. All the requirements listed above must be met and posted in the business’s thread for recordkeeping and it must remain public to the members of the faction for as long the business is a part of CMG.
3.2 Requirements for Maintaining a Business The Business leader(s) are directly accountable to the CPB R6 and his magistrates, and all members within the Committee of Investors. He may appoint up to two Vice Presidents and at times where he is away, the VP will take his place. Any changes in the business structure must be documented in the business’s thread.
The purpose of the reviews is to provide accountability. Falsifying information is a serious crime.
Business leaders are responsible for the success or failure of their business.
Business Reviews- Each business is required to submit a bi-monthly (every 2 weeks) review in which the money made from contracts and market sales must be documented, this includes reviews from the contractor that is in their words and must list the price. The business is then to present a profit/loss statement along with the previous and post it in its forums. If it is seen that more than two weeks have passed since the last review, the business will be subject to disciplinary actions. To maintain his business, each business leader(s) must also make sure that
His business is in good standing with CMG and its leaders.
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His business is profiting CMG
His business does continually not lead CMG into any unneeded activities including but not limited to fights, military aid, financial assistance, and disgrace
His business does not conflict with CMG’s faction relations
3.3 Intra-Faction Relations Businesses are NOT to be a military force in and of themselves, and any business seen acting as such is subject to disciplinary actions. Thus it will be in the best interests of the business to not provoke other factions because CMG as a whole is not liable or responsible. A business may defend itself when and only when one of its members is attacked or their business interests are in jeopardy; any business found to be condoning “ganking” will face disciplinary actions. Businesses are, in their best interest, to seek peace with all factions.
Fig 1: Above is a chart to depict the structure of CMG, solely as it pertains to CPB. Please note that the CPB and CED R6’s, both being actively involved with economics, will work hand-in-hand and share the same powers to be used in lieu of the absence of one.
3.4 Inter-Faction Relations Every business is required to be in good standing with CMG and its members. Every business, being a part of CMG, is required to aid the corporation in any way reasonable; this includes but is not limited to military support, financial support, and manpower. Businesses are not to compete with each other; they are to compete with other corporations.
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3.5 Disciplinary Actions (in line with CMG statutes) Disciplinary actions for members of a Business (not the Business Leader(s)) that solely affect said business are left to the discretion of the Business Leader(s). Actions of a Business member (not the Business Leader(s)) that have an effect on anything outside said business are at the discretion of the Business Leader(s) and Committee of Investors. Any action participated in by the Business Leader(s) that leads to a need for discipline will be at the Discretion of the R6 and his magistrates. ANY action that effects faction relations will be at the discretion of the R6 of the CHR. A.) Written Warning: Email or direct chat of warning to the offender explaining the offense and directing them to review the code of laws B.) PP Warning: The 'Issue Warning' button in Faction Manager (1,000PP) C.) PP Fine: The 'Impose Penalty' button in Faction Manager (5,000PP) D.) UC Fine: The 'Confiscate Fine' button in Faction Manager (10% Fine) E.) Suspension: Temporary revocation of faction privileges F.) AB Review: Administration Board review of member's history and potential interview to consider Capitol Demotion and Permanent Withdrawal of Faction Privileges G.) Permanent withdrawal of faction privileges Predefined Actions Blackmail: demand for money or other consideration under threat to do bodily harm, to injure property, to accuse of a crime, or to expose secrets Select from A, B, F, or all Embezzlement: This includes but is not limited to using faction funds for one’s personal benefit. Select from C, D, E, F or all Extortion: Killing another Dominion Citizen, especially another CMG member, in an effort to gain their loot Select from C, D, F, G or all Tax Evasion: This includes but is not limited to falsifying information on the Business Review or failing to pay taxes. Select from A, C, D, or all Weights and Measures: Selling items below production costs; causing the faction to lose money. Select from A, C, D, F or all
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3.6 Miscellaneous Taxes: Each business is required to pay a tax no more than 25% of their income as displayed in the Business Review. These taxes may be dismissed altogether by parliament if an appeal is filed or if it is seen that the business sells a consistent amount of good on any colony owned by CMG. Merges: Any number of businesses within CMG may merge at any time and only with consent of Parliament. If approved, the business will have to select a single leader(s) and proceed through the application process again. Bailouts: A business may request a bailout (money from the faction funds) only once per real-time year. Once the limit is reached, the business is subject to being disbanded and the leader(s) may not be allowed to lead another business for 1 in game month. The maximum amount for a bailout is 100.000uc and every bailout must be approved by Parliament and every request must be documented, regardless of whether or not it was approved. Any business that receives a bailout must pay the faction back the amount plus 10% 60 real-life days after the money is received. Groups: Businesses are permitted to participate in groups, as long as they faithfully pay their taxes. Departments: The CPB R6, R5’s, and the Business Leader(s)s (R4) are REQUIRED to be in the CPB department. The other members of the business are free to enroll in any department of their choice, except the CPB department, for members of the CPB department make up the Committee of Investors. Administrative Board: Please note that the Administrative Board is made up of the Director and his R6’s, however, when it comes to issues dealing with Private Businesses, the AB can choose to relinquish its authority to the CPB R6 and his magistrates. This will ensure maximum efficiency and allow the BA to deal with more pressing issues.
4
Conclusion
One thing to keep in mind is that this system is for testing purposes. Once implemented, anything is subject to change, from the names involved to the procedures. The sole purpose of implementing this in CB is to see if the system is worth it, and if it something that we can pursue when OB and Retail hits. This system is undergoing its own beta testing of sorts and thus, any suggestions and thoughts are welcome and in fact needed.
DISCLAIMER: Anything written and/or explained in any of the above pages is subject to change.
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