Garuda
Level 10 Brute
Large natural beast XP 500 Initiative +9 Senses Perception +8 HP 130; Bloodied 65 AC 22; Fortitude 21, Reflex 20, Will 18 Speed 6, fly 6 (hover) Action Points 0 M Beak (standard; at-will) +13 vs. AC; 2d6 + 5 damage. m Beak Rush (standard; at-will) Charge and make a beak attack, does an extra d6 damage if it hits. c Screech (standard; recharge 6) Close blast 3; +11 vs. Will; Target takes a -2 penalty to attacks until the end of its next turn. Multiple Screeches do not stack. c Wing Buffet (standard; encounter) Close blast 3; +15 vs. AC; 1d6+5 damage and pushed 2 squares Secondary Attack; +11 vs Fort, target is knocked prone Alignment Unaligned Languages Skills Endurance +14 Str 20 (+10) Dex 18 (+9) Wis 15 (+7) Con 20 (+10) Int 1 (+0) Cha 10 (+5)
S.E.R.A. Bird
Level 12 Elite Controller
Medium natural humanoid XP 1400 Initiative +12 Senses Perception +11 HP 180; Bloodied 90 AC 27; Fortitude 24, Reflex 25, Will 25 Speed 6 Action Points 1 Saves +2 M Punch (standard; at-will) +15 vs. AC; 1d8 + 5 damage. r Neurodegrade (standard; at-will) * Psychic Ranged 10; +15 vs Will, 2d6+5 damage r Visual Quiescence (minor 1/round; at-will) * Psychic Ranged 10; +15 vs Will, the target is blinded (save ends). r Neural Quiescence (standard; recharge 56) * Psychic Ranged 10; +15 vs Will, the target is asleep (save ends). Only one target can be asleep in this way. The target awakens if it is attacked. a Control Emotions (standard; encounter) * Charm, Psychic Area burst 2 within 10; +15 vs. Will; 2d6+5 and the target cannot attack the S.E.R.A. Bird (save ends). This effect ends immediately if the S.E.R.A. Bird damages the target. Call Garuda (immediate reaction, when an allied Garuda is reduced to zero hit points; recharge 6) The S.E.R.A. Bird summons a Garuda, who appears in a square adjacent to her. If it cannot appear in any of those spaces, it appears in the nearest possible space. The Garuda is placed immediately after the S.E.R.A Bird in initiative order. Alignment Unaligned Languages Common, Supernal Skills Arcana +14 Str 8 (+5) Dex 18(+10) Wis 18 (+10) Con 14 (+8) Int 22 (+12) Cha 16 (+9)
Bit
Level 12 Minion
Tiny natural animate XP -Initiative +9 Senses Perception +8 HP 1; AC 22; Fortitude 21, Reflex 20, Will 18 Speed fly 3 (hover) Action Points 0 r Ray (standard; at-will) * Radiant, Fire Ranged 5, +11 vs. Reflex; 3 Radiant damage and 3 Fire damage. Alignment Unaligned Languages Skills Endurance +14 Str 20 (+10) Dex 18 (+9) Wis 15 (+7) Con 20 (+10) Int 1 (+0) Cha 10 (+5)
Bit Carrier
Level 12 Solo Artillery
Large natural animate XP 500 Initiative +9 Senses Perception +8 HP 130; Bloodied 65 AC 22; Fortitude 21, Reflex 20, Will 18 Speed fly 6 (hover) Action Points 0 Dump Bits (minor; at-will) Creates 1d3 Bits adjacent to the Bit Carrier. c Flame Spout (standard; at-will) * Fire Close blast 3, +13 vs. Reflex, 2d6+5 damage r All-Range (standard; recharge 456) All Bits in close burst 3 may shift twice their speed. One target enemy within 10 is marked and all Bits attacking it deal double damage until the start of the Bit Carrier's next turn. Emergency Launch (standard; recharge 456) Creates 2d4 Bits adjacent to the Bit Carrier. r Heat Missile (standard; recharge 456) * Fire Area burst 2 within 10, +13 vs. Reflex, 2d6+5 damage Alignment Unaligned Languages Skills Endurance +14 Str 20 (+11) Dex 18 (+10) Wis 15 (+8) Con 20 (+11) Int 1 (+1) Cha 10 (+6)