Monster

  • April 2020
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"Goblin","6 (10)","1-1","20","Any","Non-Arctic","1","1d6 (weapon)","424",0,0,"0","S","6","15-35","Night","LE","C (K)","5-10","MM 163","Humanoid","hate bright sunlight, -1 to attacks, infravision 60', use spear, mace or short sword (2nd weapon), armor:leather","leaders chain or plate mail, cowardly, prefer ambush, own lang & some kobold, orc, hobgoblin, tribe 40-400,","UC","groups will have leaders, sub-chief, chief each w/guards, hate gnomes, dwarves & most humanoids","Tribe","Carnivore","10","General","Prime Material","OMI 47, DRC 180" "Skeleton","7","1","19","Any","Any","1","1d6 (weapon)","330",0,1,"Special","M","12","65","Any","N","Nil","0","MM 315","Undead","use swords or spears, immune to sleep, charm, hold, fear spells, or cold based, slashing weapons 1/2 dmg","blunt weapons full dmg, holy water 2d4/vial, animated creatures serve as guards or warriors for wizards or","R","priests","Band","Nil","special","General","Prime Material","OMI 87, DRC 204" "Aarakocra","7","1+2","19","Any","Temp/Trop","2","1d3/1d3 or 2d4 (weapon)","110",1,0,"0","M","6, Fl 36 (C)","65","Day","NG","D","8-10","MM 5","Monster","SADive-a dive of +200' +4 to hit & DD (w/javelin). carries 6+ javelins & saves at least one for stab, bite 1d3","bird-men, speak own lang., lang. of giant eagles & common (10%), have little to do w/others, claustrophobic","VR",,"Tribe","Carnivore","11","General","Prime Material","FF 8" "Aboleth","4","8","13","Subterranean","Temp/Trop","4","1d6 each","14",1,1,"0","H","3, Sw 18","5000","Night","LE","F","13-14","MM 6","Monster","SA-if struck by tentacle & fails save vs spell victim's skin turns into slimy membrane in 1d4+1 rnds must keep","skin covered & damp or 1d12 dmg/turn, cure disease stops transform; cure serious returns to norm. telepathy","VR","enslaves creature (3 tries/day) w/30' save vs spell remove curse, disp magic, or. sep 1 mil.new save SD-slime","Brood","Omnivore","13","General","Prime Material","OMII 8" "Ankheg","2 (4)","3 to 8","17","Forests","Temp/Trop","1","3d6 (crush) + 1d4 (acid)","1-6",1,0,"0","L","12, Br 6","175-975","Any","N","C","0","MM 7","Monster","SA-squirt acid, once/6 hrs stream 30' 8d4 save vs pois 1/2 (used only when desperate). preferred attack -","wait 5-10' below surface. overall AC 2, underside AC 4. THAC0 17 for 3 HD +1 for every additional HD","R","fond of meat, a threat to any creature","Brood","Omnivore","9","General","Prime Material","OMI 6" "Arcane","5 (3)","10","11","Any","Any","1","1d8 (weapon)","16",0,1,"40%","L","12","3000","Any","LN","R","17-18","MM 8","Humanoid","SD-can become invisible or can dimension door up to 3/day to avoid combat, can use any magical item","non-combative, will hire protection, racial telepathy, such that all know if one is hurt or killed & will react neg","VR","to responsible individuals, magical tradesmen, will deal w/anyone, wear robes or heavier armor (AC 3)","Entourage","Omnivore","15","General","Prime Material", "Skeleton, Animal","8","1-1","20","Any","Any","1","1d4","220",0,1,"Special","M","6","65","Any","N","Nil","0","MM 315","Undead","use swords or spears, immune to sleep, charm, hold, fear spells, or cold based, slashing weapons 1/2 dmg","blunt weapons full dmg, holy water 2d4/vial, animated creatures serve as guards or warriors for wizards or","VR","priests","Band","Nil","special","General","Prime Material","OMII 109" "Skeleton, Monster","6","6","15","Any","Any","1","by weapon","16",0,1,"Special","M","12","65","Any","N","Nil","0","MM 315","Undead","use swords or spears, immune to sleep, charm, hold, fear spells, or cold based, slashing weapons 1/2 dmg","blunt weapons full dmg, holy water 2d4/vial, animated creatures serve as guards or warriors for wizards or","VR","priests, they fight w/ normal weapons, always constructed from humanoid creatures","Band","Nil","special","General","Prime Material", "Argos","0","5 to 10","10","Special","Special","3","1d4/1d4/1d4","1",1,1,"25%","L","9, Fl 3 (B)","2000+","Special","LE","U","5-14","MM 9","Monster","THAC0 15 (5-6 HD), 13 (78 HD), 11 (9-10HD), size L-G (2' per HD), XP 2,000 + 1,000 per HD","on natural 20 swallows victim & suffers 2d8/rnd, victim can break free using short cutting

weapons 8 HP","VR","eyes are like those of a beholder, they consume anything that moves","Solitary","Omnivore","16","General","Wildspace", "Aurumvorax","0","12","9","Hills/Rough","Temperate","1","2d4","1",1,1,"0","S","9, Br 3","9000","Day","N","Special","1","MM 10","Monster","creature bites & once successful jaws lock on victim until victim or creature is dead, once jaws lock legs rake","(2-8 legs) 2d4 each, victim receives no DEX bonus once caught, SD- 1/2 dmg blunt weap, immune to small","VR","& normal fires, 1/2 dmg magical fires, poison & gasses have no effect, feed on gold ore, valuable hide","Solitary","Carnivore","19-20","General","Prime Material","OMII 11" "Rat","7","1/4","20","Any","Any","1","1","1100",1,0,"0","T","15","7","Night","N","nil","1","MM 300","Animal","rodent, normally flee larger animals, bite has 5% chance of infecting with disease save vs poison, fear fire, a","swarm hits auto 4 dmg/rnd, found anywhere","C",,"Pack","Scavenger","2-4","General","Prime Material","OMII 105, DRC 201" "Rat, Brush","7","1/4","20","Forests","Any","1","1","1100",0,0,"0","T","15","7","Night","N","(C)","1","MM 300","Animal","wood rat, normally flee larger animals, inflicts disease, fear fire, attracted to shiny objects, can be trained, will","not attack humans","C",,"Pack","Scavenger","24","General","Prime Material", "Baatezu, Greater, Pit Fiend","-5","13","7","Any","Any","6","1d4(2)/1d6(2)/2d6/2d4 or weapon","1-4",1,1,"50%","L","15, Fl 24 (C)","21,000","Any","LE","G, W","1718","PS 28","Monster","STR 18/00, divide attacks, wing buffets (2)/claw (2)/bite/tail also club 1d6+7 (replaces a claw att),bite-poison","causes disease & save or die in 1d4 rnds, tail-can hold & constrict 2d4 until STR check, +3 weapon to hit, regen","VR","2 hp/rnd & radiate a fear 20'-rad (save vs rod -3 or flee 1d10 rnds), other powers, greatest power of baatezu","Solitary","Carnivore","1920","Planescape","Baator","MM 11" "Baatezu, Lesser, Abishai, Black","5","4+1","17","Any","Any","3","1d4/1d4/1d4+1","2-20",1,1,"30%","L","9, Fl 12 (C)","7000","Any","LE","nil","8-10","PS 18","Monster","attacks claw/claw/tail, tail injects poison save vs poison or die, dive attack strikes w/both claws +2 to hit & inflicts","DD, regen 1 hp/rnd except from holy water or holy magical weapon, holy water 2d4 dmg, +1 weap to hit, can gate","C","2d6 lemures (60%) or 1d3 abishai (30%), can chg slf, comnd, prod flm, pyrotech & scare, order red, green, black","Solitary","Carnivore","8-10","General","Baator","MM 11" "Baatezu, Lesser, Abishai, Green","3","5+2","15","Any","Any","3","1d4/1d4/1d4+1","2-8",1,1,"30%","L","9, Fl 12 (C)","8000","Any","LE","nil","8-10","PS 18","Monster","attacks claw/claw/tail, tail injects poison save vs poison or die, dive attack strikes w/both claws +2 to hit inflicts","DD, regen 1 hp/rnd except from holy water or holy magical weapon, holy water 2d4 dmg, +1 weap to hit, can","C","gate 2d6 lemures (60%) or 1d3 abishai (30%), can chg slf, comnd, prod flm, pyrotech & scare, order red, green, black","Solitary","Carnivore","8-10","General","Baator","MM 11" "Baatezu, Lesser, Abishai, Red","1","6+3","13","Special","Special","3","1d4/1d4/1d4+1","1",1,1,"30%","M","9, Fl 12 (C)","9000","Any","LE","nil","8-10","PS 18","Monster","attacks claw/claw/tail, tail injects poison save vs poison or die, dive attack strikes w/both claws +2 to hit inflicts","DD, regen 1 hp/rnd except from holy water or holy magical weapon, holy water 2d4 dmg, +1 weap to hit, can","C","gate 2d6 lemures (60%) or 1d3 abishai (30%), can chg slf, comnd, prod flm, pyrotech & scare, order red, green, black","Solitary","Carnivore","1112","General","Baator","MM 11" "Banshee","0","7","13","Any","Any","1","1d8","1",1,1,"50%","M","15","4000","Night" ,"CE","(D)","15-16","MM 13","Undead","fear-save vs spell or flee 10 rnds (50% drop items), wail-save vs death magic or die (once/day only at night)","touch caused 1d8, +1 weap to hit, immune to charm, sleep, hold, cold & elect., holy water 2d4, dispell evil","VR","destroys, turn as special, hate living creatures, they are

spirit of evil female elf","Solitary","Nil","13","General","Prime Material","OMI 50, DRC 182" "Basilisk, Lesser","4","6+1","15","Land","Any","1","1d10","14",1,0,"0","M","6","1400","Day","N","F","1","MM 14","Monster","SA-gaze turns flesh creatures to stone, if gaze is reflected & it sees its own eyes, it will become petrified","in Astral Plane gaze kills, gaze effective 50'","UC",,"Solitary","Carnivore","12","General","Prime Material","OMI 8, DRC 159" "Basilisk, Greater","2","10","11","Land","Any","3","1d6/1d6/2d8","17",1,1,"0","L","6","7000","Day","N","H","5-7","MM 14","Monster","SA-gaze turns flesh creatures to stone, attacks: claw/claw/bite, claws carry type K poison (2-8 min. 5/0)+4,","poisonous breath within 5' save (+2) or die (check each round, gaze only has 10% of being reflected unless","VR","within 10' (gaze effective 50'), typically guard treasure, surprised only on 1","Solitary","Carnivore","16","General","Prime Material","OMII 15" "Dracolisk","3","7+3","13","Land","Any","3","1d6/1d6/3d4","1-2",1,0,"0","H","9, Fl 15 (E)","3000","Day","CE","C, I","5-10","MM 14","Monster","SA-gaze turns flesh to stone (extends 20'), attacks claw/claw/bite, breath weapon-acid 5' wide X 30' long","causes 4d6 save vs breath weapon 1/2 (3x/day), 10% chance to be affected by own gaze, opponents -4 to","VR","attack to avoid gaze, combination of black dragon & large basilisk","Solitary","Carnivore","15","General","Prime Material","OMII 55" "Bat, Common","8","1d2 hp","20","Land","Any","1","1","1-100",1,0,"0","T","1, Fl 18 (C)","15","Night","N","nil","1","MM 15","Animal","SA-swarm puts out torches (1% per bat), disrupts spellcasting, inhibits melee (-2 THAC0) & get in way","fight only if cornered","C",,"Swarm","Omnivore","2-4","General","Prime Material","OMII 15, DRC 159" "Bat, Large","8","1","19","Land","Any","1","1d4","3-18",0,1,"0","M","3, Fl 18 (C)","35","Night","N","nil","1","MM 15","Monster","SD-+4 AC if opponent (DEX <14) fires missile, attacks w/bite, 1% per point of dmg of getting rabies, 1d4+6","day incubation then 10 days to live","UC",,"Flock","Omnivore","5-7","General","Prime Material","DRC 159" "Bat, Huge","10","4 to 6","17","Subterranean","Temp/Trop","1","2d4","18",1,1,"0","H","3, Fl 15 (C)","420-975","Night","NE","C","5-7","MM 15","Monster","SD-victims suffer -3 to surprise SA-screech forces victims to cover ears rather than fight save vs paralysis","AC 2 while in flight, 7 in crowded flight & 10 on ground, +1 THAC0 per additional HD","R",,"Flock","Omnivore","1112","General","Prime Material","OMII 15" "Azmyth","2","2","19","Land","Any","2","1/1d2","1",1,1,"40%","S","3, Fl 24 (A)","650","Any","CN","C","13-14","MM 15","Monster","communicate with telepathy (60'), infravision 90', know alignment 3x/day, invisible (self) 6 rnds or first attack","1x/day & silence 15'-radius (centered on self) 1x/day, attacks: bite/tail & 2x/day release shocking grasp","R","through physical contact 1d8+6 + physical att dmg, bat-like creatures","Solitary","Omnivore","14","General","Prime Material", "Night Hunter","6","2+2","19","Land","Any","4","1d4/1d2/1d2/1d6 or 3d4","112",0,0,"0","M","2, Fl 18 (A)","175","Any","NE","M, O, (Z)","8-14","MM 15","Monster","attack: bite/claw/claw/slash or stabe with tail, infravision 120', over 30 in lair, bat-like creatures",,"UC",,"Pack","Carnivore","11","General","Prime Material", "Sinister","3","4+4","17","Land","Any","1","1d4+1","1-6",1,1,"70%","L","2, Fl 21 (A)","2000","Any","LE","nil","8-16","MM 15","Monster","infravision 160', precision levitation, surrounded by 5' wall of force (stops only missile attacks), cast hold","monster 1x/day, communicate (w/ other sinisters) telepathy 20', love music, resemble manta rays","R",,"Band","Omnivore","15-16","General","Prime Material", "Bear, Black","7","3+3","17","Land","Temperate","3","1d3/1d3/1d6","13",1,0,"0","M","12","175","Day","N","nil","2-4","MM 17","Animal","usually not aggressive, SA-hug, if it hits w/claw 18+ it hugs for additional 2d4",,"C",,"Family","Omnivore","8-10","General","Prime Material","OMI 9, DRC 159" "Bear, Brown (Grizzly)","6","5+5","15","Land","Temperate","3","1d6/1d6/1d8","1-

6",1,0,"0","L","12","420","Day","N","nil","2-4","MM 17","Animal","very aggressive (grizzly bear), SA-hug, if claw hits w/18+ it hugs for additional 2d6, will fight for 1-4 rnds after","reaching 0 to -8 hp, immediately killed at -9 or fewer","UC",,"Family","Omnivore","8-10","General","Prime Material","OMI 9, DRC 159" "Bear, Cave","6","6+6","13","Land","Any","3","1d8/1d8/1d12","12",1,0,"0","H","12","650","Day","N","nil","2-4","MM 17","Animal","very aggressive will attk party, SA-hug, if claw hits w/18+ it hugs for additional 2d8, will fight for 1-4 rnds after","reaching 0 to -8 hp, immediately killed at -9 or fewer","UC",,"Family","Omnivore","8-10","General","Prime Material","OMI 9, DRC 159" "Bear, Polar","6","8+8","11","Any","Arctic/Sub-Arctic","3","1d10/1d10/2d6","16",1,0,"0","H","12, Sw 9","1400","Day","N","nil","2-4","MM 17","Animal","very aggressive, power swim, SA-hug, if claw hits w/18+ it hugs for additional 3d6, will fight for 2-5 rnds after","reaching 0 to -12 hp, immediately killed at -13 or fewer","R",,"Family","Omnivore","8-10","General","Prime Material","OMII 16, DRC 159" "Beetle, Bombardier","4","2+2","19","Forests","Any","1","2d6","312",1,1,"0","S","9","120","Day","N","nil","0","MM 18","Monster","cannot fly, 50% / rnd. it will turn its rear to attacker & shoot 8'-sphere acidic vapor causes 3d4/rnd in contact","sound caused by release 20% stunning within 15' lasting 2d4 rnds + 2d4 rnds deafness afterwards, also those","C","not stunned 20% deafening 2d6 rnds, can fire every 3rd rnd.(max 2x/8 hrs), valuable chemicals","Solitary","Carnivore","3","General","Prime Material","OMI 9" "Beetle, Boring","3","5","15","Land","Any","1","5d4","318",0,0,"0","L","6","175","Night","N","C, R, S, T","1","MM 18","Monster","powerful bite, collect treasure & items in their nests",,"C",,"Solitary","Omnivore","14","General","Prime Material","OMI 9" "Beetle, Fire","4","1+2","19","Land","Any","1","2d4","312",0,0,"0","S","12","35","Night","N","nil","0","MM 35","Monster","cannot fly, attack with mandibles, glands above their eyes produce a luminous red glow which persists for","1d6 days after being removed, illuminates a 10'-radius","C",,"Solitary","Omnivore","12","General","Prime Material","OMI 9" "Beetle, Rhinoceros","2","12","9","Jungle","Any","2","3d6/2d8","16",0,0,"0","L","6","4000","Any","N","nil","0","MM 18","Monster","attacks: mandibles/horn, shell is valued by clerics of Egyptian pantheon who use it for decoration - must be","retrieved in one piece","UC",,"Solitary","Herbivore","14","General","Prime Material","OMI 9" "Beetle, Stag","3","7","13","Forests","Any","3","4d4/1d10/1d10","212",0,0,"nil","L","6","975","Any","N","nil","0","MM18","Monster","cannot fly, poor sight & hearing, attack: mandibles/horn/horn, destroy crops & livestock (if hungry enough)",,"C",,"Solitary","Herbivore","13","General","Prime Material","OMI 9" "Beetle, Water","3","4","17","Water, Fresh","Any","1","3d6","1-12",0,0,"0","M","3, Sw 9","120","Any","N","nil","0","MM 18","Monster","voracious eaters, will eat almost anything, sometimes attack & sink boats to get food, live in water at least 30'",,"C",,"Solitary","Omnivore","14","General","Prime Material","OMI 9" "Behir","4","12","9","Land","Any","2 or 7","2d4/1d4+1 or 2d4/1d6 x6","12",1,1,"0","G","15","7000","Day","NE","special","5-7","MM 20","Monster","snakelike reptilian monster, attacks: bite/loop, if loop succeeds 6 talon attacks next round, SA-lightning bolt","20'-long once every 10 rnds causes 24 points save vs. breath for 1/2, SD-immune to poison & electricity, on","R","natural 20 it swallows man-size prey, creature looses 1/6 hp/rnd, digested 12 turns, cut way out (AC 7)","Solitary","Carnivore","15","General","Prime Material","OMII 18" "Beholder","0/2/7","45-75 hp","11","Remote","Any","1","2d4","1",1,1,"0","M","Fl 3 (B)","14,000","Any","LE","I, S, T","15-16","MM 21","Monster","see MM for specific AC & THAC0, SA-magic see MM, SD-anti-magic ray 140 yrd range x 90 degree arc","hateful, agressive race, attack & dominate other races, attack immediately, 50% chance will listen to","R","negotiations (bribe) before

attacking","Solitary","Omnivore","18","General","Prime Material","OMI 10, DRC 160" "Beholder-kin, Death Kiss","4/6/8","1d8+76 hp","11","Remote","Any","10","1d8","1",1,1,"0","H","Fl 9 (B)","8000","Any","NE","I, S, T","8-14","MM 21","Monster","infravision 120', tentacles 20' long can attack up to 10 diff creatures, once tentacle hits it attaches draining","2 hp/rnd, see MM 22 for AC, if tent. is dmg but not destroy it drains blood from victim to restore hp to full (6)","VR","only edged weapons injure tent., bb/lg to tear tent. off causing 1d6 to victim, use blood to generate charges","Solitary","Carnivore","17","General","Prime Material", "Beholder-kin, Eye of the Deep","5","10 to 12","11","Water, Ocean","Any","3","2d4/2d4/1d6","1",1,0,"0","M","Sw 6","4000","Day","LE","R","1112","MM 21","Monster","11-12 HD:THAC0 9, attacks: pincer/pincer/bite, central eye emits blinding light cone 5' wide x 30' long x","20' end save vs poison or be stunned 2d4/rnd, 2 small eyes cast create illusion & hold person or monster","VR","eye stalks regenerate in a week","Solitary","Omnivore","15","General","Prime Material","OMI 41" "Beholder-kin, Gauth","0/2/7","6+6 or 9+9","13","Remote","Any","1","3d4","1",1,1,"0","L","Fl 9 (B)","6000","Day","NE","B","15-16","MM 21","Monster","9+9 HD:THAC0 11 & XP 9000, feeds on magic, infravision 90', AC see MM, gaze-save vs spell -2 or feeble-","mind, bite 3d4, see MM 23 for spells, if slain 2% 4d4 dmg all in 10' (no save), regen 1 hp/2 turns, immune to","R","own powers, prefer to devour magical objects","Solitary","Special","15-18","General","Prime Material", "Beholder-kin, Spectator","4/7/7","4+4","15","Remote","Any","1","1d4+1","1",1,1,"5%","M","Fl 9 (B)","4000","Any","LN","special","11-14","MM 21","Monster","guardian, +1 initiative, passive & will implant suggestion 1st, AC & spells see MM 23, can reflect opposing","magic (save vs magic), if not threatened its very talkative & friendly, treasure guarded 90% macical item,","VR","incidental treasure see MM 24","Solitary","Omnivore","14","General","Prime Material","OMII 112" "Beholder, Undead","0/2/7","45-70 hp","11","Remote","Any","1","2d4","1",1,1,"0","L","Fl 2 (C)","13,000","Any","LE","E","special","MM 21","Undead","uses powers of remaining eyes, charm is lost-replaced by weak hold monster (40%) or useless (60%), immune","to sleep, charm, hold spells, mindless servents, saving throws see MM 24, AC see MM 21 (chart)","VR",,"Solitary","Nil","18","General","Prime Material","DRC 161" "Beholder-kin, Hive Mother","0","20","5","Remote","Any","1","5d4","1",1,1,"5%","H","Fl 6 (A)","24,000","Any","LE","I, S, T","17-18","MM 25","Monster","swallow target on 20, 5d4 dmg/rnd until escape or dead, escape on success attack roll, AC see MM 25,","control 5-10 beholder-kin or 5-20 abominations (comunicate telepathy), if destroyed remaining beholders","VR","will turn on each other","Solitary","Omnivore","18","General","Prime Material", "Beholder, Director (abom.)","2 (4)","12 (8)","9","Remote","Any","2","2d4/2d4","25",1,0,"20%","H","15, Fl 3 (A)","10,000","Day","LE","G","8-10","MM 25","Monster","social, warrior & breed specialized mounts, Crawler (typ mount), 6 eyes (see MM 25 for powers), special power","of deflection-att on creature -2, dmg 1/2 & +2 saves, AC 2 when mounted, attack of Director -4 when not","VR","mounted","Squad","Omnivore","18","General","Prime Material", "Crawler (typ. mount)","2 (0)","4","17","Remote","Any","2","2d4/2d4","1",1,1,"0",,,,"Day","N","nil","1","MM 25","Monster","SA-attacks: fang/fang + poison save or paralyzed 1d4 rnds, roll into ball AC 0, created by Beholder, Directors",,"VR",,"Special","Omnivore",,"General","Prime Material", "Beholder, Examiner (abom.)","5","8","13","Remote","Any","1","1d6 or weapon","16",1,1,"25%","M","Fl 6 (C)","6000","Night","LN","V (x4)","17-18","MM 25","Monster","4 small eyes & no central eye, regen 1 hp/rnd, spells see MM 25,

can use artifacts & tools up to 4 items,","not bravest, often overseers or hive mothers","VR",,"Squad","Omnivore","11","General","Prime Material", "Beholder, Lensman (abom.)","3/7","2","19","Remote","Any","1","1d8 or weapon","110",0,1,"0","M","9","175","Day","NE","R","5-7","MM 25","Monster","preferred weapon is double headed pole arm, spells (at 6th lvl.)one of the following: emotion, heal, tongues,","dispel magic, phantasmal force, protections (as scrolls, any type, one at a time)","VR",,"Squad","Insectivore","14","General","Prime Material", "Beholder, Overseer (abom.)","2/7","14","7","Remote","Any","1","3d4","1",1,1,"35%","H","1","15,000","A ny","LE","U","19-20","MM 25","Monster","13 limbs w/eyes, 8 thorny limbs 1d10+2 each, cannot levitate, covered w/ fungus which changes color as","desire, green, grey, or brown, eye powers & AC see MM 26, always have 1 or 2 beholder guards & at least 6","VR","Directors protecting their wealfare","Squad","Omnivore","16","General","Prime Material", "Beholder, Watcher (abom.)","7","3+3","17","Remote","Any","1","3d6","14",1,1,"0","L","Fl 6 (A)","420","Any","N","nil","2-4","MM 25","Monster","attack with tenticle 3d6 or electrical shock save vs system shock or fall unconscious, spell powers MM 26,","not aggressive warriors, prefer misdirection & flight to physical confrontation","VR",,"Solitary","Scavenger","10","General","Prime Material", "Beholder, Mage",,,,"Remote","Any",,,,0,0,,,,,"Any",,,,"MM 26","Monster","shunned by other beholders, purposely blinded central eye, so it might cast spells,",,"VR",,"Solitary",,,"General","Prime Material", "Beholder, Elder Orb",,,,"Remote","Any",,,,0,0,,,,,"Any",,,,"MM 26","Monster","ancient beholders of god-like intellegence & power, lost function of some eyestalks, more hp & able to cast","spells, supposedly create & control death tyrants","VR",,"Solitary",,,"General","Prime Material", "Beholder, Orbus",,,,"Remote","Any",,,,0,0,,,,,"Any",,,,"MM 26","Monster","stunted, pale-white beholder retaining only its anti-magic eye & reputed to have great magic abilities",,"VR",,"Solitary",,,"General","Prime Material", "Beholder, Doomsphere",,,,"Remote","Any",,,,0,0,,,,,"Any",,,,"MM 26","Undead","ghost-like undead beholder created by magical explosions",,"VR",,"Solitary",,,"General","Prime Material", "Beholder, Kasharin",,,,"Remote","Any",,,,0,0,,,,,"Any",,,,"MM 26","Undead","undead, passes on rotting disease which killed it",,"VR",,"Solitary",,,"General","Prime Material", "Beholder, Astereater",,,,"Remote","Any",,,,0,0,,,,,"Any",,,,"MM 26","Monster","abomination is a great boulder-like beholder-kin without eyes",,"VR",,"Solitary",,,"General","Prime Material", "Beholder, Gorbel",,,,"Remote","Any",,,,0,0,,,,,"Any",,,,"MM 26","Monster","wild clawed beholder-kin lacking magic, but with the nasty habit of exploding if attacked",,"VR",,"Solitary",,,"General","Prime Material","FF 46" "Hawk, Blood","7","1+1","18","Any","Any","3","1d4/1d4/1d6","4-15",0,0,"0","S","1, Fl 24 (B)","120","Any","N","special","1","MM 27","Animal","fond of humanoids, will attack for food or gems which line their nests to allure females",,"UC",,"Flock","Carnivore","11","General","Prime Material","FF 15" "Boobrie","5","9","11","Swamp","Temp/Trop","3","1d6/1d6/2d8","12",0,1,"0","L","15, Fl 15 (D)","2000","Day","N","nil","1","MM 27","Animal","relative of stork, 12' tall, immune to poison, hunt in blindsopponents suffer -3 to surprise when hunting in blind",,"R",,"Solitary","Carnivore","11-12","General","Prime Material","OMII 20" "Condor","7","3+3","17","Any","Any","1","1d4+1","1-2",0,0,"0","M","3, Fl 24 (D)","175","Day","N","special","1","MM 27","Animal","rarely land except to feed, eggs & hatchlings worth 30-60 gp, can be trained to act as spotters or retrievers","small or tiny humanoids can train them as aerial mounts, can carry 80 lbs","UC",,"Solitary","Omnivore","8-10","General","Prime Material", "Eagle, Giant","7","4","15","Mountains","Any","3","1d6/1d6/2d6","1-

20",1,0,"0","L","3, Fl 48 (D)","420","Any","N","special","1","MM 27","Monster","10' tall, 20' wing span, SA-dive, 50'+ adds +4 to att. & double damage (claws), exceptional eyesight & hearing","only surprised at night or in lair & then only 10% of the time, more social than normal eagle up to 20 nests in","R","an area, can be trained, their eggs sell for 500-800 gp","Group","Carnivore","13","General","Prime Material","OMI 36" "Eagle, Wild","6","1+3","18","Mountains","Any","3","1d2/1d2/1","512",1,0,"0","S","1, Fl 30 (C)","175","Any","N","nil","1","MM 27","Animal","SAdive, if dives 100'+ it gains double flying speed, attack w/ claws only, +2 attack & double damage, never","surprised, mate for life, occasionally find 1d8+4 eagles in rich feeding area, never attack humanoids although","UC","some small brownies must be wary of a hunting eagle","Solitary","Carnivore","9","General","Prime Material","OMII 62" "Eblis, Common","3","4+4","15","Swamp","Temp/Trop","4","1d4/1d4/1d4/1d4","416",0,1,"0","L","12, Fl 12 (C)","650","Day","NE","special","5-10","MM 27","Monster","stork-like, speak language of chirps, whistles, & hoots, love shiny gems, difficult to locate lair, +1 to save vs","fire or flame attacks & any damage caused by fire -1 per dice, attack in ambushes, enjoy killing, cunning,","R","if it sees travelers it will attack for items it wants","Group","Carnivore","1516","General","Prime Material","OMII 62" "Eblis, Spellcaster","3","4+4","15","Swamp","Temp/Trop","4 or 1","1d4/1d4/1d4/1d4 or spell","1",1,1,"0","L","12, Fl 12 (C)","1400","Day","NE","special","10-12","MM 27","Monster","leads a community of common eblis, one per group, cast spells, otherwise same abilities as commen eblis,","cast 2d4 spells /day @ 3rd lvl, spells: audible glamer, blur, change self, hypnotism, hypnotic pattern, spook,","R","wall of fog, & whispering wind","Group","Carnivore","1516","General","Prime Material", "Emre","7","3","17",,,"1","1d4 or 2d4","2-20",0,0,,,"18, Fl 24 (C)","120",,,,,"MM 27","Animal",,,,,,,"7","General","Prime Material", "Falcon","5","1-1","20","Any","Non-Arctic","3","1/1/1","1-2",0,0,"0","S","1, Fl 36 (B)","65","Day","N","special","1","MM 27","Animal","smaller than hawk, easily trained, preferred by hunters over hawks, trained bird sells for 1000 gp each",,"C",,"Solitary","Carnivore","6","General","Prime Material","OMII 64" "Ostrich","7","3","17","Any","Any","1","1d8","220",0,0,"0","L","18","65","Day","N","nil","1","MM 27","Animal","run 40 mph, attack: kick",,"C",,"Group","Omnivore","8-10","General","Prime Material", "Emu","7","2","19","Any","Any","1","1d6","220",0,0,"0","M","18","35","Day","N","nil","1","MM 28","Animal",,,"C",,"Group","Omnivore","8-10","General","Prime Material", "Rhea","7","1","19","Any","Any","1","1d4","220",0,0,"0","S","18","15","Day","N","nil","1","MM 27","Animal",,,"C",,"Group","Omnivore","8-10","General","Prime Material", "Hawk","6","1","19","Any","Non-Arctic","3","1d2/1d2/1","1-2",1,0,"0","S","1, Fl 33 (B)","65","Any","N","special","1","MM 27","Animal","SA-dive:100'+ gains +2 to attack & double damage (claws only), after dive will attack w/ claw/claw/bite,","25% to strike eye of opponent, if struck: blinded 1d10 rnds & 10% chance of loosing eye, never surprised,","C","anyone threatening nest will be attacked, if trained it can be sold for 500 - 1200 gp","Solitary","Carnivore","9","General","Prime Material","OMII 64" "Kingfisher","5","1","19","Swamp","Non-Arctic","1","1d4","4-24",0,0,"0","S","1, Fl (36 (C)","35","Day","N","nil","1","MM 27","Animal",,,"UC",,"Flock","Carnivore","7","General","Prime Material", "Owl","5","1","19","Forests","Any","3","1d2/1d2/1","1-2",1,0,"0","S","1, Fl 27 (D)","65","Night","N","nil","1","MM 27","Animal","infravision 120', exellent hearing, connot be surprised at dusk or night, fly in total silence -6 to opp surprise,","eyesight worse than human (day) -3 to surprise, SA-dive: 50'+ gains +2 to attacks & double dmg. with claws,","C","attack humans only if frightened","Solitary","Carnivore","5-7","General","Prime Material","OMII 97"

"Owl, Giant","6","4","17","Forests","Temperate","3","2d4/2d4/1d4+1","25",0,0,"0","M","3, Fl 18 (E)","270","Night","N","special","1","MM 27","Monster","fly in total silence -6 to opp surprise, friendly toward humans but will attack anything threatening their young,","eggs sell for 1000 sp & 2000 sp for hatchling, infravision 120'","R",,"Family","Carnivore","1112","General","Prime Material","OMI 77" "Owl, Talking","3","2+2","19","Any","Any","3","1d4/1d4/1d2","1",0,1,"special","S","1, Fl 36 (C)","975","Any","NG","nil","12-17","MM 27","Monster","Wis 21: immune: cause fear, charm person, command, friends, hypnotism, forget, hold person, ray of emfeeb.","scare & fear, speak up to 6 languages, serve as advisors of champions on a good quest for 1d3 weeks unless","R","mistreated, can detect good, will fake lame wing to test reaction of party","Solitary","Carnivore","15","General","Prime Material", "Raven","7","1d2 hp","20","Land","Any","1","1","4-32",0,0,"0","T","1, Fl 36 (B)","15","Day","N","nil","1","MM 27","Animal","attack with claws and beak, will go after eyes w/ 10% of hitting, if successful opponents looses eye,","cannot be surprised during day because they send out scouts","C",,"Flock","Carnivore","810","General","Prime Material","OMII 105" "Raven, Huge","6","1-1","20","Any","Any","1","1d2","2-8",0,0,"0","L","1, Fl 27 (C)","35","Day","N","nil","3-5","MM 27","Monster","sometimes serve as familiar for evil master",,"R",,"Group","Carnivore","11-12","General","Prime Material","OMII 105" "Raven, Giant","4","3+2","17","Any","Any","1","1d4+2","4-16",0,0,"0","M","3, Fl 18 (D)","175","Day","N","nil","3-5","MM 27","Monster","used as guards or messengers, strength is enough to carry a adult halfling",,"R",,"Group","Carnivore","1314","General","Prime Material","OMII 105" "Skyfisher","3","4","17",,,"1 or 2","1d8+3 or 1d6/1d6","1-20",0,0,,,"3, Fl 24 (C)","270",,,,,"MM 27",,,,,,,,"9","General","Prime Material", "Swan","7","1+2","18","Water","Non-Arctic","3","1/1/1d2","2-16",0,0,"0","M","3, Fl 18 (D)","65","Day","N","nil","1","MM 27","Animal",,,"C",,"Flock","Carnivore","6","General","Prime Material","OMII 116" "Vulture","6","1+1","19","Any","Any","1","1d2","4-24",0,0,"0","S","3, Fl 27 (E)","65","Day","N","nil","1","MM 27","Animal","cowardly, search for injured or dead creatures, creatures that are unconscious, dead, or held are a potential","meal, if surviving combatants are more than 20' away vultures begin feeding, immune to disease & poison","C",,"Flock","Scavenger","57","General","Prime Material","OMII 125" "Vulture, Giant","7","2+2","19","Any","Any","1","1d4","2-12",0,0,"0","M","3, Fl 24 (D)","120","Day","N","special","1","MM 27","Monster","can be trained to associate specific species as food, eggs & hatchlings worth 30-60 gp",,"UC",,"Flock","Carnivore","8-10","General","Prime Material","OMII 125" "Wari","6","3","17",,,"2 or 1","1d2/1d4 or 3d4","6-60",0,0,,,"15","65",,,,,"MM 27","Monster",,,,,,,"7","General","Prime Material", "Mole, Brain","9","1 hp","nil","Subterranean","Any","nil","nil","13",1,1,"nil","T","1, Br 3","35","Night","N","nil","1","MM 29","Monster","live in underground tunnels, feed on psionic activity, will drain energy from victim, will attack underground or","forests, can detect psionic activity 200 yrds away, cannot prey on vicitim until psionics is used, must feed","VR","once a week, adult mole sell for 50 gp & youngsters 5 gp","Family","Special","5-7","General","Prime Material","OMI 11" "Broken One","7 (10)","3","17","Land","Any","1","1d6 or by weapon","312",1,1,"0","M","9","175","Any","NE","I, K, M","5-7","MM 30","Monster","result of experiments gone wrong (humans mingled w/ humans), speak languages the human knew & 10%","can communicate w/ non-human kin, reclusive, at least 5 HD per die, regen 1 hp /rnd., each will have a","R","special ability of animal half (night vision, etc)","Pack","Varies","5-7","General","Prime Material", "Broken One, Greater","5 (8)","5","15","Land","Any","1","1d8 or by weapon","1-

4",1,1,"0","M","9","650","Any","NE","I, K, M (Z)","13-14","MM 30","Monster","result of experiments gone wrong (humans mingled w/ humans), speak languages the human knew & 10%","can communicate w/ non-human kin, reclusive, at least 5 HD per die, regen 2 hp /rnd., each will have 1-4","VR","special abilities of animal half (night vision, etc), superior physically: +3 to +5 to att & dmg","Pack","Varies","11-12","General","Prime Material", "Brownie","3","1/2","20","Rural","Temperate","1","1d2 (short sword)","416",1,1,"0","T","12","175","Night","LG","O, P, Q","13-14","MM 31","Humanoid","peaceful & friendly, speak: brownie, elf, pixies, sprites, halfling & common, dislike combat, rely on magic,","able to blend w/surroundings, spells (once/day): protect from evil, ventriloquism, dance lights, contin light,","R","mirror image (3 images), confusion & dim door, melee last resort, live close to farms, save as 9th lvl cleric","Tribe","Herbivore","1112","General","Prime Material","OMI 11" "Killmoulis","6","1/2","20","Rural","Any","nil","nil","13",0,1,"20%","T","15","35","Night","N","K","8-10","MM 31","Humanoid","relative of brownie, under 1' tall, blend into surroundings only 10% to be seen, live in symbiotic relationship","with humans making homes under floors, in walls, etc.","UC",,"Solitary","Scavenger","8-10","General","Prime Material","FF 57" "Bugbear","5 (10)","3+1","17","Subterranean","Any","1","2d4 or by weapon","28",1,0,"0","L","9","120-175","Any","CE","J, K, L, M, (B)","5-10","MM 32","Humanoid","cousins of goblins, exceptional smell, hearing & sight, infravision 60', speak: bugbear, goblin & hobgoblins, ambush, -3","surp roll, SA:+2 dmg, good tactics, if overmatched will retreat, live in caves & underground, leader: AC 4, 22-25 hp,","UC","4 HD +3 dmg, chief & subchief: AC 3, 28-30 hp, 4 HD +4 dmg","Tribe","Carnivore","11-13","General","Prime Material","OMI 12, DRC 162" "Bulette","-2/4/6","9","11","Any","Temperate","3","4d12/3d6/3d6","12",1,0,"0","L","14 (3)","4000","Any","N","nil","1","MM 33","Monster","landshark, attack anything edible, burrows underground, SA-jump: up to 8' to escape or if cornered, while in","the air it strikes with all 4 feet 3d6 each, AC 4 (undershell) & AC 6 (eye region 8"" dia.), consume victims,","VR","clothing, weapons, and all, nothing is safe from it, devestating on ecosystem, shell made into shield +1 to +3","Solitary","Carnivore","11","General","Prime Material","OMI 12" "Bullywug","6","1","19","Swamp","Temp/Trop","3 or 1","1d2/1d2/1d4+1 or weapon","10-80",1,1,"0","M","3, Sw 15 (9)","65","Any","CE","J, K, M, Q(x5), (C)","5-10","MM 34","Monster","frog-like, speak: bullywug & some common, attack in group ambush, SA-hop: 30' forward & 15' high adding","+1 to att. & dd if using an impaling weapon, SD-camo: -2 to opp surprise, sub-leader(5) 8 hp, leader: 2 HD +1","R","dmg & 12+ hp, sub-chieftain: 2 HD 12+ hp +1 dmg, chieftain: 3 HD 20+ hp +2 dmg, favor dark, damp places","Tribe","Carnivore","10","General","Prime Material","FF 16" "Carrion Crawler","3/7","3+1","17","Subterranean","Any","1 or 8","special or 1d2","1-6",1,0,"0","L","12","420","Any","N","B","0","MM 35","Monster","scavenger, will attack living creatures, head AC 3 & body AC 7, rank odor warns of approach, attacks w/ 8","tentacles which produce secretion that paralyzes 2d6 turns, save vs paralyze, will kill w/ its bite 1d2","UC",,"Solitary","Carnivore","special","General","Prime Material","OMI 13, DRC 163" "Cheetah","5","3","17","Plains","Temp/Trop","3","1d2/1d2/1d8","14",1,1,"0","M","15, 45","175","Day","N","nil","1","MM 36","Animal","SA-rear claws: if both front claws hit it attacks w/ rear 1d2/1d2, surprised only on a 1, victims suffer -3 to","surprise roll, can move 45 rnds & must rest 3 turns, will fight to death","UC",,"Family","Carnivore","8-10","General","Prime Material","OMII 25" "Jaguar","6","4 +1","17","Jungle","Tropical","3","1d3/1d3/1d8","12",1,1,"0","L","15","420","Any","N","nil","2-4","MM 36","Animal","SA-if both front claws hit both rear claws att. 1d4+1/1d4+1, surprised only on a 1, if found in lair 75% 1-3 cubs","cubs do not fight

effectively","UC",,"Solitary","Carnivore","8-10","General","Prime Material","OMI 56" "Leopard","6","3+2","17","Jungle","Tropical","3","1d3/1d3/1d6","12",1,1,"nil","M","15","270","Any","N","nil","2-4","MM 36","Animal","SA- if both front claws hit then rear claws attack 1d4/1d4, only surprised on a 1, opp suffer -3 to surprise roll,","inhabit deserts, forests, plains & mountains, 25% to find cubs in lair","UC",,"Solitary","Carnivore","8-10","General","Prime Material","OMI 60" "Lion","5/6","5 +2","15","Plains","Temp/Trop","3","1d4/1d4/1d10","212",1,1,"0","M","12","650","Day","N","nil","2-4","MM 36","Animal","SA- if both front claws hit then rear claws attack 1d6+1/1d6+1, only surprised on a 1, AC 5 in forequarters &","AC 6 in hindquarters & females AC 6 all areas, hunt in prides containing 1-3 males & 1-10 females, lair will","UC","contain 1-10 cubs which are unable to fight","Pride","Carnivore","8-10","General","Prime Material","OMI 61, DRC 163" "Lion, Mountain","6","3 +1","17","Any","Temperate","3","1d3/1d3/1d6","12",1,1,"0","M","12","270","Dawn & Sunset","N","nil","2-4","MM 36","Animal","SA- if both front claws hit then rear claws attack 1d4/1d4, only surprised on a 1, cautious, less aggressive,","elusive","UC",,"Solitary","Carnivore","810","General","Prime Material","OMI 61, DRC 163" "Lion, Spotted","5/6","6 +2","15","Plains","Temp/Trop","3","1d4/1d4/1d12","28",1,1,"0","L","12","975","Day","N","nil","2-4","MM 36","Animal","SA- if both front claws hit then rear claws attack 2d4/2d4, only surprised on a 1, AC 5 in forequarters &","AC 6 in hindquarters & females AC 6 all areas","R",,"Pride","Carnivore","8-10","General","Prime Material","OMI 61" "Lynx, Giant","6","2 +2","19","Forests","Sub-Arctic","3","1d2/1d2/1d2","14",1,1,"0","M","12","175","Night","N","nil","11-12","MM 36","Animal","SA- if both front claws hit then rear claws attack 1d3/1d3, only surprised on a 1, -6 to surprise roll of prey,","75% of finding traps, almost never attacks humans, high intelligence makes it very adaptable","R",,"Solitary","Carnivore","810","General","Prime Material","OMI 64" "Tiger","6","5+5","15","Forests","Sub-Arc/Trop","3","1d4+1/1d4+1/1d10","14",1,1,"0","L","12","650","Night","N","nil","2-4","MM 36","Animal","SA- if both front claws hit then rear claws attack 1d4+1/1d4+1, only surprised on a 1, protect territories,","unpredictable & dangerous, 25% cubs in lair (13)","UC",,"Solitary","Carnivore","8-10","General","Prime Material","OMI 94, DRC 163" "Tiger, Sabre-Tooth (Smilodon)","6","7+2","13","Any","SubArc/Trop","3","1d4+1/1d4+1/2d6","12",1,1,"0","L","12","1400","Night","N","nil","1","MM 36","Animal","SA- if both front claws hit then rear claws attack 2d4/2d4, only surprised on a 1, +2 to att with bite (6"" fangs)","""sabre-toothed tiger""","R",,"Solitary","Carnivore","810","General","Prime Material","OMI 94, DRC 163" "Cat, Domestic","6","1/2","20","Urban","Any","3","1d2/1d2/1","1 (112)",1,1,"0","T","9","7","Any","N","nil","1","MM 38","Animal","SA- if both front claws hit then rear claws attack 1d2/1d2, only surprised on a 1 or 2, -3 to opp surprise roll",,"C",,"Solitary","Carnivore","8-10","General","Prime Material","OMII 22" "Cat, Wild","5","1","19","Any","Non-Arctic","3","1d2/1d2/1d2","1 (25)",1,1,"0","T","18","35","Any","N","nil","1","MM 38","Animal","SA- if both front claws hit then rear claws attack 1d2/1d2, only surprised on a 1 or 2, -3 to opp surprise roll",,"UC",,"Solitary","Carnivore","8-10","General","Prime Material","OMII 22" "Cat, Elven","4","3+6","17","Forests","Temperate","3","1d2/1d2/1d3","1",1,1,"20%","T","1 8","650","Any","N","nil","2-7","MM 38","Monster","SA- if both front claws hit then rear claws attack 1d2/1d2, only surprised on a 1, -5 to opp. surprise roll,","99% move silent, 90% hide in wilderness, leap 20', can swim, limited ESP, enlarge &

trip once/day, reduce &","R","tree twice/day, enlarge doubles HD & damage, tree assumes form of tree limb, speak own & some elven","Solitary","Carnivore","1314","General","Prime Material","OMII 63" "Catoblepas (Nekrozon)","7","6 +2","15","Swamp","Any","1","1d6 + stun","12",1,0,"0","L","6","975","Day","N","(C)","2-4","MM 39","Monster","attacks w/tail: a successful hit has 75% -5%/lvl (after 1st) stunning 1d10 rnds, SA-gaze: emits a deathray w/","60 yrd range any creature meeting gaze dies without a save, those looking away can still be effected (a save","VR","vs death magic), 25% to use gaze on subseq rnds, will not attack humans unless hunting or threatened","Solitary","Omnivore","11-12","General","Prime Material","OMI 13, DRC 196" "Cave Fisher","4","3","17","Subterranean","Any","2","2d4/2d4","14",1,1,"0","M","1","175","Night","N","special","2-4","MM 40","Monster","preferred hunting w/web 20% to detect @ 10' & no chance @ greater dist. only cut by +1 edged weapon, its","coated w/ adhesive, also attempts to shoot web at opponent & can pull up to 400 lb @ 15'/rnd & str 18/00","R","with strand, treasure is only what is left by other dead victims","Group","Carnivore","11-12","General","Prime Material","OMII 24" "Centaur","5 (4)","4 to 5","17","Forests","Temperate","3","1d6/1d6/weapon","18",0,0,"0","L","18","175-420","Day","N","M, Q, (D, I, T)","5-10","MM 41","Monster","50% club, 25% bow & rest are leaders (AC 4, HD 5) w/shield & lance, shun company of men, speak own","language & 10% elf, each tribe has a priest who has powers of a 3rd lvl druid, leaders have twice the treasure","R","humans & dwarves (disliked), gnomes & halflings (tolerated), elves (liked), N or CG, aggressive when drunk","Tribe","Omnivore","13-14","General","Prime Material","OMI 14, DRC 163" "Centipede, Giant","9","2 hp","20","Any","Any","1","nil","224",1,0,"0","T","15","35","Any","N","nil","0","MM 42","Monster","bite injects poison that causes paralysis 2d6 hours save vs poison +4, centipede has -1 to all saves",,"C",,"Special","Carnivore","5-7","General","Prime Material","OMI 14, DRC 163" "Centipede, Huge","9","1 hp","20","Any","Any","1","nil","530",1,0,"0","T","21","35","Any","N","nil","0","MM 42","Monster","bite injects poison that causes paralysis 2d6 hours save vs poison +4, centipede has -2 to all saves",,"C",,"Special","Carnivore","5-7","General","Prime Material","OMII 24" "Centipede, Megalo-","5","3","17","Any","Any","1","1d3","14",1,0,"0","M","18","175","Any","N","nil","1","MM 42","Monster","bite injects poison that causes death save vs poison, if victim saves the acid burns skin causes 2d4 dmg.,","they are a threat to humans","VR",,"Special","Carnivore","810","General","Prime Material","OMII 24" "Centipede, Tunnel","4","9 +3","11","Subterranean","Any","1","2d4","16",1,0,"0","G","6","1400","Any","N","(M, N, Q)","0","MM 42","Monster","attacks by lunging out of a tunnel with +2 attack, success indicates it has seized prey in its mandibles, no","damage is inflicted, in 1-3 rnds (depending on armor) 2d8 dmg/rnd autmatic, if it suffers 15 points of fire dmg","R","or looses 60% of hp it retreats to tunnel dropping prey, have treasure of previous vicitims in lair","Swarm","Carnivore","12","General","Prime Material","OMII 128" "Chimera","6/5/2","9","11","Any","Temp/Trop","6","1d3/1d3/1d4/1d4/2d4/3d4","14",1,0,"0","L","9, Fl 18 (E)","5000","Any","CE","F","2-4","MM 43","Monster","3headed monster, will only pause for more powerful opponent, attacks: claw/claw/horn/horn/bite/bite","dragon head can also breath fire 5 yards for 3d8 save vs breath for 1/2, AC 2 (flank), AC 5 (front), AC 6 (rear),","R","will hunt every 3-4 days, enjoys preying on men, elves, dwarves & halflings, craves treasure, adaptable","Solitary","Omnivore","13-14","General","Prime Material","OMI 14, DRC 164" "Gorgimera","5/2","10","11","Any","Temp/Trop","5","1d3/1d3/2d4/2d6/3d4","1",1,0,"0 ","L","12, Fl 15 (E)","6000","Any","N","F","2-4","MM 43","Monster","3-headed, attacks: claw/claw/bite/bite/butt, dragon head can also breath fire 5 yards for

3d8 save vs","breath for 1/2, gorgon's breath weapon (2x /day) 3' long x 3' at mouth x 1' at base causes petrification, save","VR","vs petrification to avoid, relative of chimera, can speak limited red dragon","Solitary","Omnivore","1314","General","Prime Material","OMII 70" "Cloaker","3 (1)","6","15","Subterranean","Any","2 +special","1d6/1d6/special","14",1,1,"0","L","1, Fl 15 (D)","1400","Night","CN","C","13-14","MM 44","Monster","impos to tell diff. from normal cloak, flies at victim & if attack is successful it engulfs its prey & causes 1d4+","unadj AC (shield no prot) each rnd (auto), it uses whiplike tail attacks anyone trying to help victim, tail (AC 1)","VR","(16 hp), dmg split 1/2 to each, moan(4 diff): -2 att & dmg, fear, nausea, hold person, can manipulate shadows","Solitary","Carnivore","1314","General","Prime Material","OMII 25" "Cockatrice","6","5","15","Any","Temp/Trop","1","1d3","1-6",1,0,"0","S","6, Fl 18 (C)","650","Any","N","D","1","MM 45","Monster","will attack anything which it deems a threat to itself or its lair, beak touches flesh, leather or cloth turns victim","to stone save vs petrification, if victim is well armored (metal) chance of petrification is 10% x adjusted AC,","UC","immune to petrification, feathers are prized by wizards","Flock","Omnivore","11-12","General","Prime Material","OMI 15, DRC 164" "Pyrolisk","6","6+2","13","Any","Temp/Trop","1","1d4","1-4",1,1,"0","S","6, Fl 18 (C)","1400","Any","NE","D","5","MM 45","Monster","mistaken as cockatrice (has single red feather in tail & reddish wings), gaze: save vs death magic or burst","into flames and die, those who save are burnt for 1d12+1 (immune to gaze of that creature),immune to all fire,","R","can cause any fire within 30 yrds to explode (as pyrotechnics spell) once/rnd, hate phoenix, will att anyone","Flock","Omnivore","11-12","General","Prime Material","OMII 103" "Couatl","5","9","11","Jungle","Sub-Trop/Trop","2","1d3/2d4","1-4",1,1,"0","L","6, Fl 18 (A)","6000","Any","LG","B, I","17-18","MM 46","Monster","feathered serpent of myth & lore, communicate telepathy w/ almost any int. creature, seldom attack without","provication, will attack evildoers, will attack from air, can polymorph, for magic abilities see MM 46, uses","VR","poison bite if forced into melee save vs poison or die, if constriction attack succeeds 2d4/rnd until dead","Solitary","Carnivore","13-14","General","Prime Material","OMI 15" "Crabman","4","3","17","Coast","Temp/Trop","2","1d6/1d6","2-12",0,0,"0","L","9, Sw 6","65","Any","N","(K x5, L x5, C)","5-10","MM 47","Monster","generally peaceful, some males have an enlarged claw (1d8), severed parts regenerate in 1-3 weeks, will","attack towns during times of food shortages, live in coastal caves, lead by dominate male or female (max hp)","R","attracted to shiny metal, primative inhabitants hunt crabmen for food, shell cannot be used as armor","Tribe","Omnivore","11-12","General","Prime Material","FF 21" "Crawling Claw","7","2d2 hp","20","Any","Any","1","1d4 (armored) 1d8 (unarmored)","1-20",0,1,"special","T","9","35","Any","N","special","0","MM 48","Monster","employed as guardian, animated remains of hands or claws, can leap 15', can be instructed to strangle,","immune to any death magic, raise dead (resurrection spell renders them immoble 1 turn/lvl of caster), charm,","R","sleep, hold, can't be turned, control undead, or holy water, cold +1/die of dmg, edged 1/2, magic + dmg neg","Swarm","Special","1920","General","Prime Material", "Crocodile","5","3","17","Swamp","Sub-Trop/Trop","2","2d4 1d12","324",1,0,"0","L","6, Sw 12","65","Day","N","nil","1","MM 49","Animal","opponents suffer -2 to surprise, attack: bite/tail, will attack anything that looks edible, only cold slows them",,"C",,"None","Carnivore","9","General","Prime Material","OMI 15, DRC 164" "Crocodile, Giant","4","7","13","Swamp","Sub-Trop/Trop","2","3d6/2d10","112",1,0,"0","H","6, Sw 12","1400","Day","N","nil","1","MM 49","Monster","opponents suffer -2 to surprise, attack: bite/tail, will attack anything that looks edible, only cold slows them,","inhabit saltwater, when attacking boats they ram it & smash it with its jaws","VR",,"None","Carnivore","11","General","Prime

Material","OMI 15, DRC 164" "Crab, Giant","3","3","17","Coast","Any","2","2d4/2d4","212",0,1,"0","L","9","65","Any","N","nil","0","MM 50","Monster","-3 to opponents surprise, once it catches prey it will take it to its den, hunted for food & its shell which can be","used for armor or shields","R",,"None","Omnivore","13","General","Prime Material","OMI 15, DRC 164" "Crayfish, Giant","4","4+4","15","Water, Fresh","Temperate","2","2d6/2d6","14",0,1,"0","L","6, Sw 12","175","Any","N","nil","0","MM 50","Monster","-2 penalty to opponents surprise, will attack adventurers who are swimming along river bottom",,"UC",,"None","Omnivore","13","General","Prime Material","OMI 15" "Crypt Thing","3","6","15","Special","Any","1","1d8","1",1,1,"0","M","12","975","Any","N" ,"Z","11-12","MM 51","Undead","guard tombs, graves, etc, called into existence (see spell MM 51), teleports victims save vs spell (see MM 51)","once/group, attacks w/claw, hit only by magical weapons, immune to charm, hold & sleep, harmed by holy","VR","water & symbols, cannot be turned, bones of crypt thing can be used to create magical items","Solitary","Nil","17-18","General","Prime Material","FF 21" "Death Knight","0","9 (d10)","11","Any","Any","1","by weapon","1",1,1,"75","M","12","6000","Any","CE","nil","17-18","MM 52","Undead","speaks lang of former life +6 others, has 18/00 str +3 to hit & +6 dmg, 80% magic sword (see MM 52), if MR is","<12 it reflects it, gen 5'-rad fear, can at will detect magic, detect invisible & wall of ice, 2x/day: dispell mag,","VR","1x/day: powerword, blind, kill or stun & sym of fear or pain & 20die fireball, cast all @ 20th lvl, can't be turned","Solitary","Nil","17","General","Prime Material","FF 23" "Deepspawn","6","14","7","Any","Any","6","3d4(x3)/1d4+1(x3) or weapon (x3)","1",1,1,"77","H","6, Sw 8","12,000","Any","CE","K, L, M, Qx2, Vx2, X","1718","MM 53","Monster","first it casts hold person (every 3rd rnd) then constricts any held (1d4+1 auto) & fights off others attempting to","constrict them (requires a successful hit), to break free cut or tear, cut requires dmg of 8+ in a single blow,","VR","tear requires d20 roll for both adding str (17) higher wins, cast ESP & water breath, heal (1x/day), immu poison","Solitary","Omnivore","1516","General","Prime Material", "Dinosaur, Ankylosaurus","0","9","11","Land","Any","1","3d6","25",0,0,"0","H","6","1400","Day","N","nil","1","MM 54","Animal","armadillo-like, weighs 4-5 tons, attacks with club-like tail",,"UC",,"Solitary","Herbivore","13","General","Alternate","OMI 23" "Dinosaur, Paleocinthus","-3","9","11","Land","Any","1","3d6","25",0,0,"0","H","6","1400","Day","N","nil","1","MM 54","Animal","armadillo-like, weighs 4-5 tons, attacks with spiked tail",,"UC",,"Solitary","Herbivore","13","General","Alternate","OMI 26" "Dinosaur, Deinonychus","4","4+1","17","Land","Any","3","1d3/1d3/2d4","16",1,0,"0","L","21","270","Day","N","nil","1","MM 54","Animal","charge/jump/rake: +2 to attack hits with rear talons (2d6), otherwise it attacks: talon/talon/bite",,"R",,"Pack","Carnivore","11","General","Alternate","OMII 51" "Dinosaur, Diplodocus","6","24","5","Swamp","Any","1","3d6","16",1,0,"0","G","6","16,000","Day","N","nil","1","MM 54","Animal","lives primarily on water, it tries to trample threatening creatures (3d10), bites 3d6 or tail whip 2d8",,"C",,"Solitary","Herbivore","12","General","Alternate","OMI 25" "Dinosaur, Elasmosaurus","7","15","5","Water, Ocean","Any","1","4d6","12",0,0,"0","G","3, Sw 15","6000","Day","N","nil","1","MM 54","Animal","snake-like with fins, aggressive, attacks anything",,"UC",,"Solitary","Carnivore","12","General","Alternate","OMI 25" "Dinosaur, Lambeosaurus","6","12","9","Land","Any","1","2d6","216",0,0,"0","H","12","2000","Day","N","nil","1","MM 54","Animal","duck-billed, bipedal, peaceful, will run from attack, attacks with tail,",,"C",,"Herd","Herbivore","11","General","Alternate","OMI 26"

"Dinosaur, Pteranodon","7","3+3","17","Any","Any","1","2d4","3-18",0,0,"0","L","3, Fl 15","175","Day","N","nil","1","MM 54","Animal","attacks creatures that look vulnerable, can carry 200 lbs in flight",,"C",,"Flock","Carnivore","9","General","Alternate","OMI 27, DRC 201" "Dinosaur, Stegosaurus","5","18","5","Land","Any","1","5d4","28",0,0,"0","H","6","9000","Day","N","nil","1","MM 54","Animal","plated lizard, lives in plains or jungle, attacks with spiked tail",,"C",,"Herd","Herbivore","13","General","Alternate","OMI 27" "Dinosaur, Triceratops","2/6","16","5","Land","Any","3","1d8/1d12/1d12","28",1,0,"0","H","9","8000","Day","N","nil","1","MM 54","Animal","horn faced, 10 tons, AC 2 (head & neck) AC 6 (body), tramples (2d12), attacks horn (short)/horn/horn",,"C",,"Herd","Herbivore","13","General","Alternate","OMI 28, DRC 209" "Dinosaur, Tyrannosaurus","5","18","5","Land","Any","3","1d6/1d6/5d8","12",1,0,"0","G","15","12,000","Day","N","nil","1","MM 54","Animal","weighs 8 tons, eats anything, swallowing man-sized or smaller creatures on 18 or higher",,"UC",,"Solitary","Carnivore","12","General","Alternate","OMI 28, DRC 210" "Dinosaur, Brachiosaurus","6","24","5","Land","Any","1","3d6","16",1,0,"0","H","6","16,000","Day","N","nil","1","MM 55","Animal","related to Diplodocus, weighs 90 tons, it tries to trample threatening creatures (8d10), bites 3d6 or","tail whip 2d8","C",,"Solitary","Herbivore","12","General","Alternate","OMI 24" "Dinosaur, Iguanodon","4","3 to 5","17","Land","Any","3","1d3/1d3/3d4+3","12",0,0,"0","L","12, Sw 6","65-175","Day","N","nil","1","MAII 38","Animal","also see MM 55 under lamveosaurus, attacks: claw/claw/tail, 15' tall, 30' lg, weighs 5 tons, 5 HD has THAC0 15",,"C",,"Herd","Herbivore","11","General","Alternate","OMI 25" "Displacer Beast","4","6","15","Mountains","Temperate","2","2d4/2d4","25",0,1,"0","L","15","975","Any","LE","(D) & special","2-4","MM 56","Monster","6legged panther-like, attack on sight, aggressive, attack w/ 2 tentacles, opponents suffer -2 to attack roll,","only true seeing negates penalty, save as 12th lvl +2, if near death or vs large opp it has 5 attacks/rnd","VR","claw/claw/bite 1d3/1d3/1d8, hatred for blink dogs, hide & eyes are valuable","Pack","Carnivore","13-14","General","Prime Material","OMI 28, DRC 166" "Dog, Wild","7","1+1","19","Any","Any","1","1d4","416",0,0,"0","S","15","35","Any","N","nil","2-4","MM 57","Animal","fight in packs biting opponents",,"C",,"Pack","Omnivore","5-7","General","Prime Material","OMI 29" "Dog, War","6","2+2","19","Any","Any","1","2d4","variable",0,0,"0","M","12","65","Any"," N","nil","2-4","MM 57","Animal","watch dog, hunting dog or trained for battle",,"UC",,"Solitary","Omnivore","8-10","General","Prime Material","OMI 29" "Dog, Blink","5","4","17","Plains","Temperate","1","1d6","416",1,1,"0","M","12","270","Any","LG","(C)","8-10","MM 57","Monster","well organized, SA-teleport: on a roll of 7 or higher on d12 it teleports, to determine where roll d12 1-in front","2-left 3-right 4-12 behind, will be able to attack immediatly 1-3' from opponent, if seriously threatened all will","R","blink out & not return, puppies can be trained & are worth 1000-2000 gp","Pack","Omnivore","11-12","General","Prime Material","OMI 10, DRC 162" "Dog, Moon","0","9 +3","11","Special","Any","1","3d4","1 or 28",1,1,"25%","M","30, 9 bipedal","9000","Any","NG","nil","13-16","MM 58","Monster","attack w/bite, SA-howl: effects evil creatures only, any evil creatures within 80' are effected by fear spell cast","@ 12th lvl also those 40' 1d4+4/rnd, extraplanar 5%/dog to return to their plane, all effects cumulative, whine","R","to dispell illus or bark to dispell evil-once/rnd, infrav 60', +2 weap, never surprised, save +2 & 1/2 or 1/4 dmg","Solitary","Carnivore","1718","General","Prime Material","OMII 92" "Dolphin","5","2+2","19","Water, Salt","Any","1","2d4","2-

20",0,1,"0","M","30","120","Any","LG","nil","11-12","MM 59","Animal","peaseful, attract sharks, fight to protect young",,"UC",,"School","Carnivore","11","General","Prime Material","OMI 29, DRC 167" "Doppleganger","5","4","17","Any","Any","1","1d12","312",1,1,"0","M","9","420","Any","N","E","11-12","MM 60","Monster","shape-shifter, chooses victim, duplicates form, attempts to kill him & take his place, 90% accurate, immune:","sleep, charm & saves as 10th lvl fighter, hired as assassins or spies, greedy, cowardice","VR",,"Tribe","Omnivore","13","General","Prime Material","OMI 29, DRC 167" "Dracolich","varies","varies","varies","Special","Any","varies","varies","1",1,1," 0","varies","varies","special","Night","E","B, H, S, T","varies","MM 61","Undead","undead evil dragon, generally retains original appearance except eyes float in shadowy sockets, immune:","charm, sleep, enfeeblement, polymorph, cold, electricity, hold, insanity, death & symbols cannot be turned,","VR","poisoned, or paralyzed, abilities based on former life adjusted per MM 61","Solitary","Special","special","General","Prime Material", "Dragon, Black","varies","varies","varies","Jungle","Any","3 + special","1d6/1d6/3d6","1 (2-5)",1,1,"varies","varies","12,Fl 30(C),Sw 12","varies","Any","CE","special","8-10","MM 65","Monster","for abilities common to all dragons see MM 63, abilites are variable depending on age, abusive, quick to anger","resent intrusions, BW-acid, found in swamps, marshes, rain forests & jungles, lair is damp cave, fond of coins","R","eat almost anything, hunt for red meat","Solitary","Special","16","General","Prime Material","OMI 31, DRC 168" "Dragon, Blue","varies","varies","varies","Desert","Any","3 + special","1d8/1d8/3d6","1 (2-5)",1,1,"varies","varies","9,Fl 30(C),Br 4","varies","Any","LE","special","11-12","MM 66","Monster","for abilities common to all dragons see MM 63, abilites are variable depending on age, territoial, ambush,","love hot desert, BW-lightning, dislikes brass dragons, lair in underground caverns, fond of gems (sapphires)","VR",,"Solitary","Special","16","General","Prime Material","OMI 31, DRC 168" "Dragon, Green","varies","varies","varies","Forests","Temp/SubTrop","3 + special","1d8/1d8/2d20","1 (2-5)",1,1,"varies","varies","9,Fl 30(C),Sw 9","varies","Any","LE","special","11-12","MM 67","Monster","for abilities common to all dragons see MM 63, abilites are variable depending on age, bad temper, mean,","cruel, seek to enslave & kills those who cannot be controlled, hate good creatures, lair is underground,","VR","BW-poison gas","Solitary","Special","1516","General","Prime Material","OMI 33, DRC 168" "Dragon, Red","varies","varies","varies","Mountains","Temp/Trop","3 + special","1d10/1d10/3d10","1 (2-5)",1,1,"varies","varies","9,Fl 30(C),Jp 3","varies","Any","CE","special","15-16","MM 68","Monster","for abilities common to all dragons see MM 63, abilites are variable depending on age, greedy, seek to","increase teasure, memorize inventory, feel superior to other dragons & other life in general, hate gold dragons,","VR","favorite food is maiden of human or demi-human, BW-fire","Solitary","Special","17-18","General","Prime Material","OMI 32, DRC 168" "Dragon, White","varies","varies","varies","Mountains","Arctic","3 + special","1d6/1d6/2d8","1 (2-5)",1,1,"varies","varies","12,Fl 40(C),Br 6, Sw 12","varies","Any","CE","special","5-7","MM 69","Monster","for abilities common to all dragons see MM 63, abilites are variable depending on age, weakest of evil","dragons, impulsive, vicious, lair in deep subterranean chambers, hate frost giants, BW-frost","R",,"Solitary","Special","15-16","General","Prime Material","OMI 34, DRC 168" "Dragon, Amethyst","varies","varies","varies","Mountains","Temp/SubArc","3 + special","1d10/1d10/5d6","1 (2-5)",1,1,"varies","varies","12,Fl 40(C),Sw 12","varies","Any","N","special","17-18","MM 70","Monster","for abilities common to all dragons see MM 63, abilites are variable depending on age, wise, regal,

live near","lakes, dislike red & white dragons, BWlozenge","VR",,"Solitary","Special","17-18","General","Prime Material", "Dragon, Crystal","varies","varies","varies","Mountains","Temp/SubArc","3 + special","1d6/1d6/2d6","1 (2-5)",1,1,"varies","varies","9,Fl 24(C), Jp 3","varies","Any","CN","special","19","MM 71","Monster","for abilities common to all dragons see MM 63, abilites are variable depending on age, friendly, willing to talk","with those not trying to steal, hate giants, BW-glowing shards","VR",,"Solitary","Special","17-18","General","Prime Material","DRC 171" "Dragon, Emerald","varies","varies","varies","Mountains","Sub-Trop/Trop","3 + special","1d8/1d8/3d6","1 (2-5)",1,1,"varies","varies","9,Fl 30(C),Br 3","varies","Any","LN","special","15-16","MM 72","Monster","for abilities common to all dragons see MM 63, abilites are variable depending on age, curious, like history,","paranoid, reclusive, fear red dragons, lair in extinct volcanos, BWloud wail","VR",,"Solitary","Special","17-18","General","Prime Material", "Dragon, Sapphire","varies","varies","varies","Subterranean","Any","3 + special","1d10/1d10/5d6","1 (2-5)",1,1,"varies","varies","9,Fl 30(C),Br 6","varies","Any","LN","special","17-18","MM 73","Monster","for abilities common to all dragons see MM 63, abilites are variable depending on age, territorial, distrustful,","live deep underground, place teasure in caverns accessible through magic or psionics, BW-high pitched","VR","inaudible sound","Solitary","Special","17-18","General","Prime Material","DRC 171" "Dragon, Topaz","varies","varies","varies","Coast","Temp/SubArc","3 + special","1d6+1/1d6+1/2d8","1 (2-5)",1,1,"varies","varies","9,Fl 24(C),Sw 9","varies","Any","CN","special","15-16","MM 74","Monster","for abilities common to all dragons see MM 63, abilites are variable depending on age, unfriendly, selfish,","erratic behavior, live by sea, attack bronze dragon on sight, BWdehydration","VR",,"Solitary","Special","17-18","General","Prime Material", "Dragon, Brass","varies","varies","varies","Desert","Any","3 + special","1d6/1d6/4d4","1 (2-5)",1,1,"varies","varies","12,Fl 30(C),Br 6","varies","Any","CG","special","13-14","MM 75","Monster","for abilities common to all dragons see MM 63, abilites are variable depending on age, egotistical, has useful","info (must bribe), lair in high caves, very social, BW-sleep gas or cloud of blistering desert","R",,"Solitary","Special","17","General","Prime Material","OMI 31" "Dragon, Bronze","varies","varies","varies","Coast","Temp/Trop","3 + special","1d8/1d8/4d6","1 (2-5)",1,1,"varies","varies","9,Fl 30(C),Sw 12","varies","Any","LG","special","15-16","MM 76","Monster","for abilities common to all dragons see MM 63, abilites are variable depending on age, inquisitive, fond of","humans & demihumans, thrive on riddles & contests, like to be near deep fresh or salt water, do not store","VR","treasure underwater, BW-lightning or gas","Solitary","Special","17","General","Prime Material","OMI 32" "Dragon, Copper","varies","varies","varies","Hills/Rough","Temperate","3 + special","1d6/1d6/5d4","1 (2-5)",1,1,"varies","varies","9,Fl 30(C),Jp 3","varies","Any","CG","special","13-14","MM 77","Monster","for abilities common to all dragons see MM 63, abilites are variable depending on age, pranksters, joke","tellers, not good looser, greedy, dislike red dragons, BW-gas or acid","R",,"Solitary","Special","16","General","Prime Material","OMI 32" "Dragon, Gold","varies","varies","varies","Any","Any","3 + special","1d10/1d10/6d6","1 (2-5)",1,1,"varies","varies","12,Fl 40(C),Sw 12(15),Jp 3","varies","Any","LG","special","17-18","MM 78","Monster","for abilities common to all dragons see MM 63, abilites are variable depending on age, wise, embark on self","appointed quests of good, hate injustice, lairs made of solid stone, giants usually serve as guards,","VR","Bw-fire or gas","Solitary","Special","1718","General","Prime Material","OMI 32, DRC 168" "Dragon, Silver","varies","varies","varies","Mountains","Temp/Trop","3 + special","1d8/1d8/5d6","1 (2-5)",1,1,"varies","varies","9,Fl 30(C),Jp 3","varies","Any","LG","special","15-16","MM 79","Monster","for abilities common to all dragons see MM 63, abilites are variable depending on age, kind, helpful,

lair in","clouds, share friendships with mortals, conflict with red dragons","VR",,"Solitary","Special","17-18","General","Prime Material","OMI 34" "Dragon, Brown","varies","varies","varies","Desert","Any","3 + special","1d4/1d4/3d10","1 (2-5)",1,1,"varies","varies","12, Br 24","varies","Any","N","special","13-14","MM 80","Monster","for abilities common to all dragons see MM 63, abilites are variable depending on age, ferocious, cannot fly,","views humans as food, burrows 1000' underground, dislike blue dragon, BW-acid","VR",,"Solitary","Special","17-18","General","Prime Material", "Dragon, Cloud","varies","varies","varies","Mountains","Temp/Trop","3 + special","1d10/1d10/3d12","1 (2-5)",1,1,"varies","varies","6,Fl 39(C),Jp 3","varies","Any","N","special","15-16","MM 81","Monster","for abilities common to all dragons see MM 63, abilites are variable depending on age, dislike intrusions,","no respect for creatures who cannot fly without help, lair in magical cloud islands, conflict with silver dragon,","VR","BWcold","Solitary","Special","17","General","Prime Material","OMII 56" "Dragon, Deep","varies","varies","varies","Subterranean","Any","3 + special","3d4/3d4/3d6","1 (2-5)",1,1,"varies","varies","12,Fl 30(C),Sw 9,Br 6","varies","Any","CE","special","15-16","MM 82","Monster","for abilities common to all dragons see MM 63, abilites are variable depending on age, hunters of underdark,","cunning, patient, guard lair w/ magic & traps, able to use magical items, avoid confrontations with other","R","dragons, BWgas","Solitary","Special","17-18","General","Prime Material", "Dragon, Mercury","varies","varies","varies","Mountains","Temp/SubTrop","3 + special","1d4/1d4/2d10","1 (2-5)",1,1,"varies","varies","15, Fl 36 (C), Jp 3","varies","Any","CG","special","13-14","MM 83","Monster","for abilities common to all dragons see MM 63, abilites are variable depending on age, whimsical, loner,","BW-light","VR",,"Solitary","Special","17-18","General","Prime Material", "Dragon, Mist","varies","varies","varies","Coast","Sub-Trop/Trop","3 + special","1d4+1/1d4+1/2d12","1 (2-5)",1,1,"varies","varies","12,Fl 39(C),Sw 12","varies","Any","N","special","15-16","MM 84","Monster","for abilities common to all dragons see MM 63, abilites are variable depending on age, solitary, hate being","disturbed, live near waterfalls, rapids, coastlines, hate green dragons, BW-vapor","VR",,"Solitary","Special","16","General","Prime Material","OMII 58" "Dragon, Shadow","varies","varies","varies","Subterranean","Non-Arctic","3 + special","1d6/1d6/3d6","1 (2-5)",1,1,"varies","varies","18,Fl 30(D),Jp 3","varies","Any","CE","special","17-18","MM 85","Monster","for abilities common to all dragons see MM 63, abilites are variable depending on age, sly, cunning, hate","bright light & total darkness, kill for sport, BW-cloud of blackness","VR",,"Solitary","Special","16","General","Prime Material","OMII 58" "Dragon, Steel","varies","varies","varies","Rural","Temperate","3 + special","1d10/1d10/3d10","1 (2-5)",1,1,"varies","varies","9,Fl 30(C),Sw 6","varies","Any","LN","special","19-20","MM 86","Monster","for abilities common to all dragons see MM 63, abilites are variable depending on age, love demi-human &","human companions, pose as sages (etc), lair is human lodging with vaults, keep identity hidden, hate chaotic","VR","creatures, hunt down criminals, BWgas","Solitary","Special","17-18","General","Prime Material", "Dragon, Yellow","varies","varies","varies","Desert","Any","3 + special","1d8/1d8/2d8","1 (2-5)",1,1,"varies","varies","12,Fl 30(C)","varies","Any","CE","special","11-12","MM 87","Monster","for abilities common to all dragons see MM 63, abilites are variable depending on age, solitary, secretive,","prefer traps, selfish, eats humans as a delicacy, BWair","VR",,"Solitary","Special","15-16","General","Prime Material", "Dragon Turtle","0","12 to 14","9","Water","Temp/SubTrop","3 + special","2d6/2d6/4d8","1",1,0,"0","G","3, Sw 9","10,000","Any","N","B, R, S, T, V","11-12","MM 88","Monster","can casize ships, attacks: claw/claw/bite, BW-hot steam: 20d6 (3x/day) save vs breath 1/2, solitary, eat","anything, 13-14 HD THAC0 7, 13 HD XP 11,000, 14 HD 12,000","VR",,"Solitary","Carnivore","17","General","Prime Material","OMI 35, DRC

173" "Dragonet, Faerie Dragon","5 (1)","special","17","Forests","Temp/Trop","1","1d2 or special","1-6",1,1,"special","T","6, Fl 24 (A)","3000","Any","CG","S, T, U","1718","MM 89","Monster","thrives on pranks, mischief & jokes, mini-dragons, communicate telepathy w/ each other (2 miles), speak","sprite, pixie, elf, & bird/animal, SD-become invisible at will & can attack, use spells & breath weapon, attack as","VR","4 HD, for spells & MR see chart MM 89, BW-2' dia cloud of euphoria-wander aimless 3d4 rnds, avoid combat","Clan","Herbivore","11","General","Prime Material","OMII 57" "Dragonet, Firedrake","5","4","17","Mountains","Temperate","1","2d4","28",1,0,"0","S","6, Fl 18 (C)","420","Day","N","nil","2-4","MM 90","Monster","mistaken for young red dragon, if distrubed 50% to attack, BW-fire10' dia x 60' lg 2d8 dmg or bite 2d4, any","successful attack w/ S or P weapon causes dragonet to save vs BW or receive 1d2 dmg, like to attack","R","from rear or top, no treasure but those defeated may still be lying around","Family","Carnivore","9","General","Prime Material","FF 36" "Dragonet, Pseudodragon","2","2","19","Subterranean","Temp/SubTrop","1","1d3 + special","1",1,1,"35%","T","6, Fl 24 (B)","420","Day","NG","Q (x10)","8-10","MM 91","Monster","mini-dragon, communicate w/ limited telepathy or animal noizes, attacks +4 w/ bite or sting-tail which anyone","struck must save vs poison or fall into catalepsy for 1d6 days & wakes up unharmed (75%) or dead (25%),","VR","blend w/ surround. 80%, infravision 60', transmit MR to human (rare) by standing on shoulder, eggs valuable","Solitary","Omnivore","15","General","Prime Material","OMI 79" "Dragonne","2 (6)","9","11","Desert","Temp/Trop","3","1d8/1d8/3d6","1",1,0,"0","M","15, Fl 9 (E)","2000","Night","N","B, S, T","5-7","MM 92","Monster","lion w/ wings, speak brass dragon & sphinx, attack claw/claw/bite, SA-roar-all within 180' save vs paraly or","lose 50% STR for 2d6 rnds & all w/ 30' are deaf for 2d6 rnds no save & att -1, roar 3x/day, can carry creatures","VR","in flight 1-3 turns, cannot bear company, will attack any creature in or around its lair, AC in flight is 6","Solitary","Carnivore","15","General","Prime Material","OMI 34" "Dryad","9","2","19","Forests","Any","1","1d4 (knife)","1 or 1d6",1,1,"50%","M","12","975","Any","N","M x100, Q x10","13-14","MM 93","Humanoid","tree sprites who live in secluded oak groves, rarely seen, speak own, elf, pixie, sprite & w/plants, will not fight,","charm person 3x/day -3 to save, will try to charm a male w/ CHR 16+ & make them a slave 50% never return","VR","if he does escape in 1d3 yrs, SD-can step through tree to own tree, can't go 360 yds from tree or die 6d6 hrs","Solitary","Herbivore","12","General","Prime Material","OMI 35, DRC 174" "Dwarf, Hill","4 (10)","1","20","Hills/Rough","Sub-Arc/Trop","1","1d8 (weapon)","40-400",1,1,"special","M","6","175","Any","LG","M x5, (G, Q x20, R)","11-12","MM 94","Humanoid","dwell underground, stubbern, dislike magic, bonus to saves (PHB 21), 20% magic failure, infravison 60', can","detect slope, tunnel construct, unsafe walls, stone traps, pits, deadfalls & depth, hate evil, attack & defence","C","bonus (PHB 21), tribes contain leaders, guards & chief, usually miners, value law & order, prize wealth","Clan","Omnivore","1314","General","Prime Material","OMI 35, DRC 174" "Dwarf, Mountain","4 (10)","1+1","19","Mountains","Sub-Arc/Trop","1","1d8 (weapon)","40-400",1,1,"special","M","6","270","Any","LG","M x5, (G, Q x20, R)","11-12","MM 94","Humanoid","dwell deep in moutains, stubbern, dislike magic, bonus to saves (PHB 21), 20% magic failure, infravison 60',","can detect slope, tunnel construct, unsafe walls, stone traps, pits, deadfalls & depth, hate evil, attack &","C","defence bonus (PHB 21), tribes contain leaders, guards & chief, usually miners, value law & order, isolationists","Clan","Omnivore","1314","General","Prime Material", "Dwarf, Derro","5 or 4 (8)","3","17","Subterranean","Any","1 or 2","weapon","330",1,1,"30%","S","9","975 +","Night","CE","magic items","13-18","MM

96","Humanoid","cruel, live in underdark, high DEX (15-18), use most weapons, coat bolts w/ poison 2d6 dmg save for none,","guards & leader HD 2 - 7, 1 in 20 will have Savant (spellcaster) for spells see MM 96, infravision 3', good","VR","tactics, never exposed to sunlight, never one alone, 5d6+10 human slaves, hate humans","Tribe","Omnivore","12","General","Prime Material","OMII 42" "Dwarf, Duergar","4","1+2","19","Subterranean","Any","1","weapon","2-9 or 200300",1,1,"0","S","6","420+","Any","LE","M, Q (B, F)","8-18","MM 96","Humanoid","gray dwarf, infravision 120', save vs magic+4, for different levels & classes see MM 97, impose -2 to opp surp","& surprised only on 1, innate ability to enlarge & invisibility as spell, daylight negates surprise bonus, att -2,","VR","only venture above ground on gloomy days or at night","Tribe","Omnivore","13","General","Prime Material","OMII 61" "Elemental, Air","2","8, 12, 16","13","Air","Any","1","2d10","1",1,1,"0","L","Fl 36 (A)","3000+","Any","N","nil","5-7","MM 99","Monster","cloudlike, rarely speak, attack w/ forced air blast, aeral battles +1 to hit & +4 dmg, SA-whirlwind 8 HD 40' tall,","12 HD 60', 16 HD 80' whick kills all < 3 HD & causes 2d8 to others (1 turn to complete), THACO/XP - 12 HD:","VR","9/7000, 16 HD 5/11000, SD- +2 weapon to hit","Solitary","Special","15-17","General","Elem, Air","OMI 37, DRC 175" "Elemental, Earth","2","8, 12, 16","13","Land","Any","1","4d8","1",1,1,"0","L","6","2000+","Any","N","nil","57","MM 99","Monster","travels through solid ground & stone but not water, cause great damage to constructions w/ foundations,","THACO/XP - 12 HD:9/6000, 16 HD 5/10000, less effective against creatures in the air or in water dmg is","VR","lessened by 2 per die (min 1 point dmg), +2 weapon to hit","Solitary","Special","15-17","General","Elem, Earth","OMI 38, DRC 175" "Elemental, Fire","2","8, 12, 16","13","Land","Any","1","3d8","1",1,1,"0","L","12","2000+","Any","N","nil","57","MM 100","Monster","housed in a fire, attack fiercely, any flammable object must save -2 or burn, unable to cross water, fire resist","creatures reduce dmg -1 per die (min 1 point), THACO/XP - 12 HD:9/6000, 16 HD 5/10000, +2 weapon to","VR","hit","Solitary","Special","15-17","General","Elem, Fire","OMI 38, DRC 175" "Elemental, Water","2","8, 12, 16","12","Water","Any","1","5d6","1",1,1,"0","L","6, Sw 18","2000+","Any","N","nil","5-7","MM 100","Monster","1000 cubic feet of liquid is required, attacks w/ wavelike arm, can overturn small ships & stop or slow any,","THACO/XP - 12 HD:9/6000, 16 HD 7/10000, less effective against creatures on ground dmg is -1 per die","VR","(min 1 point dmg) & can only travel 60' away from water, +2 weapon to hit","Solitary","Special","15-17","General","Elem, Water","OMI 38, DRC 175" "Elemental, Kin, Air, Sylph","9","3","17","Special","Any","0","0","1",1,1,"50%","M","12, Fl 36 (A)","2000","Any","N","Q x10, X","15-16","MM 101","Humanoid","humanoid women w/ wings, speak common & own musical, 20% aid adventurers for favor, defend only with","spells cast at 7th-wizard from elemental air, can become invisible at will & summon air elemental 1/week,","VR","live in high altitudes & treetops, innate ability to levitate","Solitary","Omnivore","14","General","Elem, Air","OMI 93" "Elemental, Kin, Air, Aerial Servent","3","16","5","Any","Any","1","8d4","1",1,1,"0","L","Fl 24 (A)","9000","Any","N","nil","2-4","MM 101","Monster","form of air elemental, normally invisible, avoids combat on native plane (Elemental Air), STR 23, attacks by","grabing & strangling causing dmg each rnd until broken (STR check), -5 to opp surprise (when invisible),","VR","+1 weap to hit, if caught in storm it can be blown into 2 (5%), feed on wind from home 1/mo or 1d8 dmg/day","Solitary","Special","14","General","Elem, Air","OMI 6, DRC 157" "Elemental, Kin, Earth, Pech","3","4","17","Subterranean","Any","1","weapon +3","5-20",1,1,"25%","S","9","1400","Night","NG","50-100 gems & special","816","MM 102","Monster","dwell in dark places & work stone, infravision 120', STR

18/50, cast stone shape & stone tell each 4/day,","4 pech together can cast wall of stone at 16th lvl 1/day, immune to petrification, peaceful creatures who wish","R","to be left alone, hate bright light, lair contains 5-30 dishes & utensils made of stone & metal (avg. 150 gp each)","Clan","Omnivore","10","General","Elem, Earth","OMII 99" "Elemental, Kin, Earth, Sandling","3","4","17","Subterranean","Temp/Trop","1","2d8","1",0,1,"0","L","12, Br 6","420","Night","N","nil","0","MM 102","Monster","""sand-pile"", immune: sleep, harm, hold & mind effecting spells, not aggressive unless provoked, if stepped on","it traps 1-2 man-size creatures for 1d4 rnds, water (10 gal) affects as slow spell & att 1/2 dmg, live on minerals,","R","live in sandy areas","Clan","Special","7","General","Elem, Earth","OMII 106" "Elemental, Kin, Fire, Salamander","5/3","7+7","13","Special","Special","2","2d6+1d6/1d6+1d6","25",1,1,"0","M","9","2000","Any","CE","F","13-14","MM 103","Monster","like hot places, cruel, attacks: tail+heat/spear+heat, fire resist creatures immune to heat dmg, tail constricts","victim, +1 weapon to hit unless 4+HD, immune: sleep, charm & hold, cold causes additional +1/die, head &","R","upper body AC 5 & lower body AC 3, hate cold, respect power, useful for potions & ring of fire resistance","Pack","Omnivore","13","General","Elem, Fire","OMI 85" "Elemental, Kin, Fire, Fire Snake","6","2","19","Special","Special","1","1d4","16",1,1,"0","S","4","120","Any","N","Q","2-4","MM 103","Monster","larval salamanders, gems only treasure, -4 to opp surprise, immune to fire, bite contains poison save or","paralysis for 2d4 turns, feed on fire","UC",,"Pack","Special","11","General","Elem, Fire","FF 38" "Elemental, Kin, Water, Nereid","10","4","17","Water","Temp/Trop","0","0","14",1,1,"50%","M","12, Sw 12","975","Any","C","X","12","MM 104","Monster","playful & unpredictable, 50% CN, 25% CE, 25% CG, assume human (young female) form w/ contact w/ air,","SA-spit venom 20' blinding target for 2d6 rnds (AC, saves & att -4), control water within 30', 85% have pet,","VR","save vs poison assumes water form (no dmg), kiss causes death save vs BW -2, att polluters, feeds on water","Solitary","Special","11","General","Elem, Water","OMII 95" "Elemental, Kin, Water, Water Weird","4","3+3","15","Water","Any","0","0","13",1,1,"0","L","12","420","Any","CE","I, O, P, Y","11-12","MM 104","Monster","hostile, will bargain, appears as normal water (detect invisible reveals something), assumes serpent form to att,","if struck victim is pulled into water (save vs paralysis) each round save or drown, 50% to control water elem.,","VR","1 dmg from P & S weap, 1/2 dmg fire (save for 0),cold acts as slow,@0 dissip(reform 2 rnds),purify water kills it","Solitary","Special","13","General","Elem, Water","OMI 100" "Elemental, Comp., Tempest","2","912","11","Any","Any","1","2d8","1",1,1,"0","G","Fl 24","6000+","Any","CN","K","510","MM 105","Monster","living storm, dark storm cloud, communicate w/ own, air & water elem. 10% common (few words), territorial,","abilities 9th wiz, spells: windwall, gust of wind, lightng bolt (1 die/HD 80'), chill touch (1d4 & -1 STR), whirlwind","VR","10' d x 30' d x 50' h x 100' sq(<2 HD die, 2d6), -6 missl, immune: wind, gas, water & 1/2 elect & cold, +2 weap","Solitary","Special","1516","General","Prime Material", "Elemental, Comp., Tempest, Arctic","2","912","11","Any","Any","2","2d8","1",1,1,"0","G","Fl 24","6000+","Any","CN","K","510","MM 106","Monster","living storm, dark storm cloud, communicate w/ own, air & water elem. 10% common (few words), territorial,","abilities 9th wiz, spells: windwall, gust of wind, chill touch(1d4 & -1 STR), ice storm & shock grsp 1d8+9, snow","VR"," causes 9d4+9 cold dmg(save vs sp 1/2), -6 missl, immune: wind, gas, water & 1/2 elect & cold, +2 weapon","Solitary","Special","15-16","General","Prime Material", "Elemental, Comp., Skriaxit","-5","16+16","5","Desert","SubTropical","2","2d10/2d10","3-18",1,1,"50%","L","12, 18,

24","16,000","Any","NE","nil","15-16","MM 105","Monster","living sandstorm, speak own, air elem & howling, 10' tall conical form, MV 12 (1-6 creat), 18 (7-12) & 24 (13+),","sandstorm 200 yrd rad 1 dmg/skriaxit, storm dispells magic (16th lvl wiz), att w/ lashes, susceptible to wards","VR","against air elementals, +2 weapon to hit, pack lead by Great Skriax: 24+24 HD, +4 to att & dmg, XP 24,000","Pack","Special","17-18","General","Prime Material", "Elemental, Comp., Black Cloud","2","912","11","Desert","Any","1","2d8","1",1,1,"0","G","Fl 24","6000+","Any","CN","K","5-10","MM 106","Monster","living storm, dark storm cloud, communicate w/ own, air & fire elem. 10% common (few words), territorial,","abilities 9th wiz, spells: windwall, gust of wind, lightng bolt (1 die/HD 80'), chill touch (1d4 & -1 STR), fiery rain","VR","7d10 save vs BW 1/2 (fans flames), -6 missl, immune: wind, gas, fire & 1/2 elect & cold, +2 weapon","Solitary","Special","15-16","General","Prime Material", "Elephant","6","11","9","Plains","Sub-Trop/Trop","5","2d8/2d8/2d6/2d6/2d6","112",0,0,"0","L","15","4000","Day","N","special","2-4","MM 107","Animal","attacks: tusk/tusk/trunk/foot/foot (only 2 attacks per opponent), fear fire, rouge elephant will attack (90%),","herd will contain 1-4 young, tusks are worth 100-400 gp each","C",,"Herd","Herbivore","7","General","Prime Material","OMI 38, DRC 176" "Mammoth","5","13","7","Plains","Sub-Arctic","5","2d8/2d8/2d6/2d6/2d6","112",0,0,"0","L","12","6000","Day","N","special","2-4","MM 107","Animal","attacks: tusk/tusk/trunk/foot/foot (only 2 attacks per opponent), fear fire, more aggressive than elephant,","herd will contain 1-4 young, tusks are worth 200-600 gp each","VR",,"Herd","Herbivore","7","General","Prime Material","OMI 65" "Mastodon","6","12","9","Plains","Sub-Arctic","5","2d8/2d8/2d6/2d6/2d6","112",0,0,"0","L","15","5000","Day","N","special","2-4","MM 107","Animal","attacks: tusk/tusk/trunk/foot/foot (only 2 attacks per opponent), fear fire, more aggressive than elephant,","herd will contain 1-4 young, tusks are worth 200-600 gp each","VR",,"Herd","Herbivore","7","General","Prime Material","OMI 65, DRC 176" "Oliphant","4","8+4","11","Plains","Temp/SubArc","4","3d4/3d4/3d4/3d4","18",0,0,"0","L","15","2000","Day","N","special","5-7","MM 107","Animal","attacks: tusk/tusk/foot/foot (only 2 attacks per opponent), more aggressive than elephant, if fed & trained","will grow to HD 10+5, THACO 9, XP 4000, morale 10 & can be trained for combat, tusks are worth 100 - 400","R","gp each","Herd","Herbivore","7","General","Prime Material","OMII 96" "Elf, High","5 (10)","1+1","19","Forests","Temp/SubTrop","1","1d10","20200",1,1,"special","M","12","420","Any","CG","N (G, S, T)","14-20","MM 108","Humanoid","speak:own, goblin, orc, hobgoblin, gnoll, gnome & halfling, move through forests silent & invisible (-4 opp surp)","90% MR to charm & sleep, +1 w/sword & bow, can be of higher lvl & multi-lvl, use magic items, value freedom,","UC","camps hidden, enjoy music, poetry & nature, close families, -1 CON & +1 DEX, infravision 60', also see PHB 21","Band","Omnivore","13","General","Prime Material","OMI 39, DRC 177" "Elf, Grey","5 (10)","1+1","19","Forests","Temp/SubTrop","1","1d10","20200",1,1,"special","M","12","420","Any","CG","N (G, S, T)","14-20","MM 109","Humanoid","speak:own, goblin, orc, hobgoblin, gnoll, gnome & halfling, move through forests silent & invisible (-4 opp surp)","90% MR to charm & sleep, +1 w/sword & bow, can be of higher lvl & multi-lvl, use magic items, value freedom,","VR","camps hidden, isolationists, study nature, close families, -1 CON & +1 DEX, infravision 60', also see PHB 21","Band","Omnivore","13","General","Prime Material","OMI 39" "Elf, Wood","5 (10)","1+1","19","Forests","Temp/SubTrop","1","1d10","20200",1,1,"special","M","12","420","Any","N","N (G, S, T)","14-20","MM 109","Humanoid","speak:own & some forest animals, move through forests silent & invisible (-4 opp surp), value STR over INT,","90% MR to charm & sleep, +1 w/sword & bow, can be of higher lvl & multi-lvl, use magic items, value freedom,","R","camps hidden, avoid contact w/strangers, ambush enemies, -1 CON & +1 DEX, infravis 60', also see PHB 21","Band","Omnivore","13","General","Prime

Material","OMI 40" "Elf, Half-","5 (10)","1+1","19","Any","Temp/SubTrop","1","1d10","20200",1,1,"special","M","12","420","Any","CG","N (G, S, T)","14-20","MM 109","Humanoid","speak:own, goblin, orc, hobgoblin, gnoll, gnome & halfling, move through forests silent & invisible (-4 opp surp)","90% MR to charm & sleep, can be of higher lvl & multi-lvl, use magic items, value freedom, move between","UC","human & elf communities, -1 CON & +1 DEX, infravision 60', also see PHB 22","Band","Omnivore","13","General","Prime Material","OMI 39" "Elf, Aquatic","6 (9)","1+1","19","Water, Salt","Temperate","1","1d8 (weapon)","20-120",1,1,"special","M","9, Sw 15","420","Any","CG","K, Q (I, O, X, Y)","14-18","MM 110","Humanoid","sea-elf, speak: own, sahuagin, accented common, peaceful, -5 to opp surprise, can see 1 mile, +1 w/ spear &","tridents, use nets, 90% MR sleep & charm, can't cast spells, bands contain high lvl fightrs, 50% have dolphins","VR","as companions, only survive out of water several rnds, antisocial, hate sahuagins, valuable info on seas","Band","Omnivore","13","General","Prime Material","OMI 39" "Sahuagin, Malenti","6 (9)","1+1","19","Water, Salt","Temperate","1","1d8 (weapon)","1",1,1,"special","M","9, Sw 15","420","Any","CE","K, Q","14-18","MM 111","Humanoid","speak: own, sahuagin, accented common, -5 to opp surprise, can see 1 mile, +1 w/ spear & tridents,use nets,","90% MR sleep & charm, can't cast spells, if sea elves live w/1 mile 1% of births resemble sea elf, most eaten","VR","by parents, those who live are spies, if breed w/sahuagin-offspring malenti, VR communities replaced by them","Solitary","Omnivore","13","General","Prime Material", "Elf, Drow","4 (10)","2","19","Subterranean","Any","1","weapon","50",1,1,"MM 113","M","12","650","Any","CE","N x5, Q x2","13-14","MM 112","Humanoid","evil elves, cloaks have special properties: 75% HS, +6 to save vs fire & tough to cut, speak own, elf, gnome,","common & trade, use high quality or magical armor, shields & weapons, groups have high lvl fighters & priests","VR","(XP 975), infravision 120', surprised on 1, for spells & items used MM 112, weak bright light, use sleep poison","Clan","Omnivore","14","General","Prime Material","FF 33, OMI 39" "Elf, Drider","3","6+6","13","Subterranean","Any","1","1d4 or weapon","1 or 14",1,0,"15%","L","12","3000","Any","CE","N x2, Q","14-20","MM 112","Monster","head & torso of drow & legs & lower body of giant spider, created by dark goddess for failed test, cast spells as","normal drow (MM 113), retain skills, 60% priests 6th or 7th lvl (XP 5000), others 6th - 8th lvl fighters, fight as 7","VR","HD, bite (save vs pois -2 or paral 1d2 turns) or weapon, usually alone or w/huge spiders, violent, diet-blood","Band","Special","14","General","Prime Material","OMII 60" "Ettercap","6","5","15","Forests","Any","3","1d3/1d3/1d8","12",1,1,"0","M","12","650","Any","NE","nil - special","5-7","MM 114","Monster","cruel, skilled trap setter, attacks: claw/claw/bite, bite has poison save or die in 1d4 turns, prefer to use traps,","traps are made of silk webs which make nets, trip wires, garottes, etc, immobilizes victim, poison is valued -","R","one oz is worth 1000 gp, items dropped by fallen adventurers is only treasure","Solitary","Carnivore","13","General","Prime Material","FF 35" "Eyewing","4","3","17","Special","Special","3 or 1","1d6/1d6/1d4 or special","120",1,1,"0","L","Fl 24 (B)","650","Any","LE","nil","5-7","MM 115","Monster","inhabits Abyss, smell terrible & scorches sensitive tissues, attacks: claw/claw/tail or tear is dropped on victim","it is 1' dia, a hit 2d6 save vs poison for 1d6, also anyone w/ 10' splashed (-2 att) 2d4 save 1d4, tear hardens","R","in 2d6 hrs (handling save or 1/rnd), can see 25 miles, infravision 120', immune cold, serve dark master","Band","Nil","12","General","Abyss", "Feyr, Common","2","4","17","Urban","Any","1","1d4","14",1,0,"10%","S","12","975","Night","CE","nil","5","MM 116","Monster","created from nightmares mixed w/magical energies, attacks w/ bite, those who see attack save vs spell or","be consumed by fear 1d4 rnds, slain by direct sunlight, save for magical light, usually found in cities under","VR","siege, civil war,

oppressed people all where mages & priests are present","Band","Special","18","General","Prime Material", "Feyr, Great","-2","5","17","Any","Any","4","2d6/2d6/2d6/2d6","1",1,1,"40%","M","12, Fl 18 (B)","13,000","Any","CE","nil","14","MM 116","Monster","created from combination of common feyrs, attacks w/ bite/bite/bite/bite, those who see attack save vs spell","or be consumed by fear 2d6 rnds, not affected by sunlight, SAemotion (as 4th wiz)-range 100 yrds, 20' x 20'","VR","save -2 (only neg emot: fear, hate, etc), can turn invisible at will & cast spells & attack while invisible","Solitary","Special","18","General","Prime Material", "Barracuda","6","1 to 3","19","Water","Any","1","2d4","2-12",0,0,"0",,"Sw 30","15","Any","N","nil","1","MM 117","Animal","2 HD: THACO 19, XP 35, 3 HD THACO 17, XP 65, attacks with bite",,"C",,"School","Carnivore","11","General","Prime Material","OMI 8" "Carp, Giant","6","8 to 12","13","Water","Any","1","2d10","1-4",1,0,"0","H","Sw 18","3000","Any","N","nil","1","MM 117","Animal","9 HD: THACO 11, XP 4000, 10 HD: THACO 11, XP 5000, 11 HD: THACO 9, XP 6000, 12 HD: THACO 9,","XP 7000, attack by biting, if attack causes 12+ dmg victim is swallowed, swallowing causes 1 hp/rnd & 5%","R","cumulative chance per rnd to suffocate, escape when 50% HP are lost","School","Carnivore","9","General","Prime Material", "Catfish, Giant","7","7 to 10","13","Water","Any","1 or 3","3d4 or special","1",1,0,"0","M","Sw 18","2000","Any","N","nil","1","MM 117","Monster","swallowing causes 1 hp/rnd & 5% cumulative chance per rnd to suffocate, escape when 50% HP are lost,","victim is swallowed if att is 4 more than needed, attacks with bite or feeler (2d4 save vs pois for 1d4), feeler","R","can attack 3 victims, 8-9 HD: THACO 12, XP 3000, 4000, 10 HD: THACO 11, XP 5000","Solitary","Carnivore","9","General","Prime Material","OMII 23" "Dragonfish","4","2","19","Water","Any","1","1d6","1",1,0,"0","L","Sw 6","270","Any","N","nil","1","MM 117","Animal","bites for 1d6, if stepped on 1d6 spines penetrate boots causing 1 dmg each & save vs poison at -4 or die,","save indicates -2 penalty on attacks for next 1d12+4 hours","R",,"Solitary","Carnivore","5","General","Prime Material","FF 30" "Eel, Electric","9","2","16","Water","Any","1","1d3","1-3",1,0,"0","S","Sw 12","65","Any","N","nil","1","MM 117","Animal","discharges electric jolt 15'-radius, w/ 5' 3d8 dmg, w/ 10' 2d8 & others 1d8, also bite for 1d3, must recharge","for 1 hour between electric discharges","UC",,"School","Carnivore","7","General","Prime Material","OMI 36" "Eel, Giant","6","5","15","Water","Any","1","3d6","1-4",0,0,"0","L","Sw 9","175","Any","N","nil","1","MM 117","Monster","attack with bite, great speed +1 to initiative",,"R",,"School","Carnivore","8","General","Prime Material","OMI 36" "Eel, Marine","6","6 to 8","13","Water","Any","1","2d4","1",1,0,"0","S","Sw 9","420","Any","N","nil","1","MM 117","Animal","discharges electric jolt 15'-radius, w/ 5' 6d6 dmg, w/ 10' 4d6 & others 2d6, vicitim save vs paral or be stunned","for # = dmg received, must recharge for 1 hour between electric discharge, also bite 2d8, 6/7/8 HD: THACO","R","13/13/12, bite 2d4/3d4/4d4, XP 420/650/975","Solitary","Carnivore","9","General","Prime Material","OMII 62" "Eel, Weed","8","1-1","20","Water","Any","1","1","10-60",1,0,"0","S","Sw 15","120","Any","N","nil","1","MM 117","Animal","bite has poison save or die in 1d4 rounds",,"R",,"School","Carnivore","6","General","Prime Material","OMI 36" "Gar, Giant","3","8","12","Water","Any","1","5d4","1-6",1,0,"0","H","Sw 30","2000","Any","N","nil","1","MM 117","Animal","swallowing causes 1 hp/rnd & 5% cumulative chance per rnd to suffocate, escape when 50% HP are lost,","victim is swallowed on a natural 20, attacks w/ teeth","VR",,"School","Carnivore","10","General","Prime Material","OMI 42" "Lamprey, Giant","6","5","20","Water","Any","1","1d6","1-2",0,0,"0","H","Sw 9","270","Any","N","nil","1","MM 117","Animal","bite victims & suck their blood 2 hp/rnd, susceptible to fire (-2 to saves)",,"VR",,"Solitary","Blood","9","General","Prime Material","OMI 59"

"Lamprey, Land","7","1+2","18","Land","Any","2","1/rnd","212",0,0,"0",,"12","120","Any","N","nil","1","MM 117","Monster","bite and attaches to victim & suck their blood 1 hp/rnd, vicitim looses 1 point DEX / lamprey attached until","removed","VR",,"Group","Blood","7","General","Prime Material","OMII 80" "Lamprey","7","1+2","18","Water","Any","1","1d2","1-2",0,0,"0",,"Sw 12","65","Any","N","nil","1","MM 117","Animal","bite victims & suck their blood 2 hp/rnd, susceptible to fire (-2 to saves)",,"R",,"Solitary","Blood","7","General","Prime Material","OMI 59" "Ray, Manta","6","8 to 11","13","Water","Any","1","3d4 or 2d10","1",1,0,"0","H","Sw 18","3000","Any","N","nil","1","MM 117","Animal","swallowing causes 1 hp/rnd & 5% cumulative chance per rnd to suffocate, escape when 50% HP are lost,","victim is swallowed on a roll of 2 greater than needed to hit, attacks w/ bite, opponents who attack from rear","R","are attacked by stinger (2d10) save vs paral or stunned for 2d4 rnds","Solitary","Carnivore","13","General","Prime Material","OMI 81, DRC 192" "Pike, Giant","5","4","15","Water","Any","1","4d4","1-8",0,0,"0",,"Sw 36","175","Any","N","nil","1","MM 117","Animal","opponents suffer -2 to suprise roll",,"R",,"School","Carnivore","8","General","Prime Material","OMI 78" "Piranha","8","1 hp","20","Water, Salt","Any","1","1d2","5-50",0,0,"0",,"Sw 9","7","Any","N","nil","1","MM 117","Animal","75% one will attack anything close to its school, if blood is drawn entire school goes berserk attacking 2x/rnd,","up to 20 can attack a single creature","UC",,"School","Carnivore","6","General","Prime Material", "Piranha, Giant","7","2+2","16","Water, Salt","Any","1","1d6","2-20",0,0,"0",,"Sw 15","65","Any","N","nil","1","MM 117","Animal","75% one will attack anything close to its school, if blood is drawn entire school goes berserk attacking 2x/rnd,","up to 10 can attack a single creature","R",,"School","Carnivore","10","General","Prime Material", "Ray, Pungi","7","4","17","Water","Any","1-8","1d4","1-3",0,0,"0",,"Sw 12","975","Any","N","nil","1","MM 117","Animal","creature stepping on pungi must save vs poison or die, if creature falls on pungi it would suffer 2d4 attacks,","if attacked it will swim away","VR",,"School","Carnivore","5","General","Prime Material","OMI 81" "Quipper","8","1 hp","20","Water, Fresh","Any","1","1d2","5-50",0,0,"0",,"Sw 9","7","Any","N","nil","1","MM 117","Animal","fresh water piranha, 75% one will attack anything close to its school, if blood is drawn entire school goes","berserk attacking 2x/rnd, up to 20 can attack a single creature","R",,"School","Carnivore","6","General","Prime Material","FF 74" "Sea Horse, Giant","7","2 to 4","19","Water","Any","1","1d4","1-20",0,0,"0",,"Sw 21","35","Any","N","nil","1","MM 117","Animal","attacks w/ head-butt, trained horse can use tail to constrict (free-open doors roll -1) & head-butts held victim,","2/3/4 HD: THACO 19/17/17, dmg 1d4/1d4+1/2d4, XP 35/65/120","R",,"School","Carnivore","10","General","Prime Material","OMI 86" "Shark","6","3 to 8","17","Water","Any","1","1d4+1","3-12",0,0,"0",,"Sw 24","65","Any","N","nil","1","MM 117","Animal","attack scent of blood (detect up to 1 mile), sharks move up attack, retreat & repeat, HD: 3/4/5/6/7/8,","THACO: 17/17/15/15/13/13, dmg: 1d4+1/1d4+1/2d4/2d4/3d4/3d4, XP: 65/120/175/270/420/650","UC",,"School","Carnivore","10","General","Prime Material","OMI 87, DRC 203" "Shark, Giant","5","10 to 15","11","Water","Any","1","4d4","1-3",1,0,"0",,"Sw 18","2000","Any","N","nil","1","MM 117","Animal","swallowing causes 1 hp/rnd & 5% cumulative chance per rnd to suffocate, escape when 50% HP are lost,","victim is swallowed on a roll of 4 > needed to hit, attack scent of blood (detect up to 1 mile), 10/11/12/13/","R","14/15 HD: THACO 11/9/9/7/7/5, dmg 4d4/4d4/5d4/5d4/4d6/4d6, XP 2000 +1000/extra HD","Solitary","Carnivore","11","General","Prime Material","OMI 87" "Ray, Sting","7","1","20","Water","Any","1","1d3","1-3",1,0,"0",,"Sw

9","120","Any","N","nil","1","MM 117","Animal","attacks w/ tail save vs poison or be paralyized 5d4 turns",,"R",,"School","Carnivore","5","General","Prime Material","OMI 81" "Frog, Giant","7","1 to 3","19","Water, Fresh","Any","1","1/2/3 HD: 1d3/1d6/2d4","5-40",1,0,"0","S","3, Sw 9","120+","Any","N","nil","0","MM 119","Animal","-3 to opp surprise, sticky tongue 12' lg strikes +4 (no dmg) its used to entrap victim, victim has 1 att if success","frog releases (doesnt' att again) otherwise reeled in, bite is auto (max dmg), on 20 victim (<3') is swallowed, 3","UC","rnds to escp or die,att 18+ breaks free, if struck 33% victim inside dmg, fear fire, 2/3 HD:THACO 16, 175/270","Pack","Carnivore","8","General","Prime Material","OMI 41" "Frog, Killer","8","1+4","18","Water, Fresh","Any","3","1d2/1d2/1d4+1","318",0,0,"0","S","6, Sw 12","35","Any","N","nil","0","MM 119","Animal","-3 to opp surprise, fear fire, does not swallow victims whole, fond of human flesh",,"VR",,"Pack","Carnivore","6","General","Prime Material","OMI 41" "Frog, Poisonous","8","1","19","Water, Fresh","Any","1","1","2-12",1,0,"0","T","3, Sw 9","65","Any","N","nil","0","MM 119","Animal","-3 to opp surprise, fear fire, does not swallow victims whole, contact poison on skin & in bite, save +4, weak","poison","R",,"Pack","Insectivore","6","General","Prime Material","OMI 41" "Fungus, Ordinary","nil","nil",,"Subterranean","Any","0","0","varies",0,0,"0","T","0","nil" ,"Any","N","nil","0","MM 120","Plant","simple plants, live as parasites or saprophytes, examples: mold, yeast, mildew, mushroom & puffballs, some","are harmful or useful, they do not attack or defend themselves, reproduce asexually, grow in damp & dark,","C","break down organic matter","Special","Scavenger","nil","General","Prime Material", "Fungus, Violet","7","3","17","Subterranean","Any","4","special","14",1,0,"0","M","1","175","Any","N","nil","0","MM 120","Plant","resemble shriekers, 75% to be encountered with them, grow on rotting animal matter, has 4 branches (1' to 4')","they excrete an acidic substance which rots flesh, save vs poison or cure disease stops rotting","R",,"Special","Scavenger","12","General","Prime Material","OMI 42" "Fungus, Shrieker","7","3","17","Subterranean","Any","0","0","28",0,1,"0","M","1","120","Any","N","special","0","MM 120","Plant","normally quiet, light within 30' or movement within 10' they emit a piercing shriek, attracts dungeon dwellers &","violet fungi kill them which leaves matter to feed on, it lasts 1d3 rnds, 50% attracting other monsters, purple","C","worms & shambling mounds like to eat shriekers, their spores are important in potions of plant control","Special","Scavenger","12","General","Prime Material","OMI 87, DRC 203" "Fungus, Phycomid","5","5","15","Subterranean","Any","2","1d4+2/1d4+2","14",1,1,"0","T","3","650","Any","N","nil","0","MM 120","Plant","algae-like, exude highly alkaline substance, sensory organs for heat, sound & vibrations, fluid has a range of","1d6+6 feet, if victim fails save vs poison the individual begins to sprout growth in 1d4+4 rnds & inflicts 1d4+4","R","dmg, it then sprouts throughout body killing host in 1d4+4 turns & starts new phycomid (cure disease stops)","Special","Scavenger","14","General","Prime Material","OMII 101" "Fungus, Ascomoid","3","6+6","13","Subterranean","Any","1","special","1",1,0,"0","M","12"," 1400","Any","N","nil","0","MM 120","Plant","puffball-like, move by rolling (MV 3 on 1st rnd, 6 next, 9, then 12 for hours), roll over opponents, shoots spores,","stream is 1' dia x 30' lg save vs poison or die in 1d4 rnds, if successful unable to att 1d4 rnds, it att +4 vs them","VR","weapons: P double dmg, stabbing normal, B non, S 1 hp, save vs magic +4 (dmg 50%) except cold based","Special","Scavenger","15","General","Prime Material","OMII 10" "Fungus, Gas Spore","9","1 hp","20","Subterranean","Any","1","special","13",1,1,"0","M","3","120","Any","N","nil","0","MM 120","Plant","mistaken as beholder (90% @ > 10' & 25% closer), if struck for even 1 hp it explodes, every creature within","20' radius suffers 6d6 save vs wands for 1/2, if exposed to

flesh it shoots tiny rhizomes into victim & spore dies imm.,","R","cure disease must be cast within 24 hours or vicitm dies sprouting 2d4 gas spores, also called blast spore","Special","Scavenger","8","General","Prime Material","OMI 42, DRC 162, 208" "Galeb Duhr","-2","8 to 10","13","Mountains","Any","2","2d8","14",1,1,"20%","L","6","8000","Day","N","Q x3, X","11-12","MM 122","Monster","beholder-like w/ appendages, avoids combat, if chased it will fight using spells at 20th lvl (see MM 122), can","animate 1d2 boulders w/ 60 yrds (AC 0, MV 3, HD 9, dmg 4d6), double dmg from cold (save -4), unharmed by","VR","normal fire & lightning (magical fire save +4), 9/10 HD: THACO 11, dmg 3d6/4d6, XP 9000/10,000","Family","Special","17","General","Prime Material","OMII 68" "Gargantua, Reptilian","2","50","5","Islands","SubTrop/Trop","3","3d10/3d10/6d10","1-2",1,1,"0","G","18, Sw 12","43,000","Night","CN","nil","5-7","MM 123","Monster","cannot speak, breath air & water, attacks: claw/claw/bite, trample 10d10, tail swings 90' behind it save vs","death or suffer 8d10, crushes everything in path, regen 4 hp / rnd, seldem bother humans, pedal from flower","R","grown in footprint used potion of growth, thunderstorm occur when born if creature is struck acts as resurrect","Solitary","Omnivore","14","General","Prime Material", "Gargantua, Humanoid","4","35","5","Islands","Sub-Trop/Trop","2","4d10/4d10","12",1,1,"0","G","21","28,000","Any","CN","nil","5-7","MM 123","Monster","gigantic humans, 80-100' tall, attacks: fist/fist, trample 10d10, regen 4 hp/rnd, sense emotions of others,","sometimes live in jungles & mountains","VR",,"Solitary","Omnivore","14","General","Prime Material", "Gargantua, Insectoid","6","20 to 30","5","Mountains","Temp/Trop","1","3d10","13",1,1,"0","G","6, Fl 36 (E)","14,000+","Any","CN","nil","5-7","MM 123","Monster","gigantic moth accompanied by piercing screech, larve (20 HD) can shoot a strand of strong & sticky web","which entraps victims, can be severed: 20 hp edged weap, BB/LG or 10 HD monsters, grow 1 HD/wk, @","R","25 HD cocoon (2d4 wks) imerges as moth (30 HD), windstorm 60'x240' save vs death blown 10-40' 1d6/10'","Solitary","Omnivore","13","General","Prime Material", "Gargoyle","5","4+4","15","Any","Any","4","1d3/1d3/1d6/1d4","2-16",0,1,"0","M","9, Fl 15 (C)","420","Any","CE","M x10 (C)","5-7","MM 125","Monster","ferocious predator, found among ruins or undergound, attack anything, love to torture, attack: claw/claw/","bite/horn, +1 weapon to hit, likes to surprise & swoop, pose as statues, must land to make 4 attacks, some","UC","serve evil masters, horn is used in potion of invulnerability & flying","Tribe","Carnivore","11","General","Prime Material","OMI 42, DRC 178" "Kapoacinth","5","4+4","15","Water","Any","4","1d3/1d3/1d6/1d4","216",0,1,"0","M","9, Sw 15","420","Any","CE","M x10 (C)","5-7","MM 125","Monster","ferocious predator, attack anything, love to torture, attack: claw/claw/bite/horn, +1 weapon to hit, lair is in","undersea cave, horn is used in potion of invulnerability & flying","R",,"Tribe","Carnivore","11","General","Prime Material", "Margoyle","2","6","15","Any","Any","4","1d6/1d6/2d4/2d4","2-8",0,1,"0","M","6, Fl 12 (C)","975","Any","CE","Q (C)","5-7","MM 125","Monster","more horrid gargoyle, found among ruins or undergound, attack anything, love to torture, attack: claw/claw/","bite/horn, +1 weapon to hit, likes to surprise & swoop, pose as statues, must land to make 4 attacks, 20%","R","found w/gargoyl as leader, horn is used in potion of invuln & flying, 20% seen against stone, speak own lang","Tribe","Carnivore","13","General","Prime Material","OMII 83" "Genie, Djinni","4","7+3","13","Air","Any","1","2d8","1",1,1,"0","L","9, Fl 24 (A)","5000","Day","CG","nil","8-14","MM 126","Humanoid","summoned by wiz or priest for a service, from plane of Air, can create food (2d6 people), water, wine, goods,","metal , illusion (20th lvl wiz) or wooden item all 1/day, also use invisibility, gaseous form & wind walk, create","VR","whirlwind which it can ride, airbourne creatures att & dmg -1, +4 saves vs air, nearly impossible to

capture","Special","Omnivore","13-14","General","Elem, Air","OMI 28, DRC 166" "Genie, Djinni, Noble","4","10","11","Air","Any","1","3d8","1",1,1,"0","L","9, Fl 24 (A)","11,000","Day","CG","nil","8-14","MM 126","Humanoid","grant 3 wishes to master & are freed, from plane of Air, use invisibility, gaseous form & wind walk, can create","whirlwind which it can ride (att 3d6), airbourne creatures att & dmg -1, +4 saves vs air, nearly impos to capture","VR","1% of djinni are ""Noble""","Special","Omnivore","13-14","General","Elem, Air","DRC 167" "Genie, Dao","3","8+3","11","Earth","Any","1","3d6","1",1,1,"0","L","9, Fl 15(B), Br 6","5000","Day","NE","nil","5-12","MM 126","Humanoid","from plane of Earth, speak genie, common & earth elemental, magic powers each 1/day: change self, detect","good, gaseous form, invisibility, misdirection, passwall, spectral force & wall of stone, 3/day rock to mud,6/day","R","dig, grant perverse limited wish 1/day, all @ 18th wiz, immune earth-based spells, holy water double damage","Special","Omnivore","15-16","General","Elem, Earth","OMII 32" "Genie, Efreeti","2","10","11","Fire","Any","1","3d8","1",1,1,"0","L","9, Fl 24 (B)","8000","Day","N","nil","11-12","MM 126","Humanoid","from plane of fire, enemy of djinni, if properly summoned-forced to serve max 1001 days or 3 wishes (seek to","pervert), spell powers: wish (up to 3), invisible, gas form, detect magic, enlarge, poly self & wall of fire, create","VR","illusion w/ V & A comp (until dispelled), produce flame & pyrotech at will, immune:normal fire & magic fire -1 /die","Special","Omnivore","15-16","General","Elem, Fire","DRC 174" "Genie, Marid","0","13","7","Water","Any","1","4d8","1",1,1,"25%","H","9,Fl 15(B),Sw 24","16,000","Day","CN","nil","13-18","MM 126","Humanoid","from plane of Water, rarely serve others, innate abilities: water walk & create water-60 yrds lg 1d6 dmg save vs","BW or blind 1d6 rnds, breathe water, infravision, immune: water based, cold +2 saves -2/die, fire +1/die dmg","VR","-1 saves, 2/day(@ 26th): det evil, det good, det invis, det magic, invis, liq form, poly self, purf water, MM 128","Special","Omnivore","16","General","Elem, Water","OMII 84" "Genie, Jann","2 (5)","6+2","15","Land","Any","1","1d8 or weapon","12",1,1,"20%","M","12, Fl 30 (A)","3000","Day","N","nil","11-16","MM 126","Humanoid","combines all elements, speaks: genie, all elementals, common & animal, wear chain mail (60%), use scimitars","& comp bows, STR 18 (roll % [females -50%] & add bonuses), powers: 2/day enlarge & reduce, 3/day invisib,","VR","1/day create food & water (@ 7th), all cast @ 12th, favor oasis, nomadic, suspicious of humans, dislike demi-","Tribe","Omnivore","15","General","Prime Material","OMII 77" "Genie, Jann, Leaders","2 (5)","8 to 9","13","Land","Any","1","1d8 or weapon","12",1,1,"20%","M","12, Fl 30 (A)","5000","Day","N","nil","17-20","MM 129","Humanoid",", wear chain mail (60%), use scimitars & comp bows, STR 18 (roll % [females -50%]& add bonuses) & 10% STR","19, powers: 2/day enlarge & reduce, 3/day invisibility, augury, detect magic & divination, 1/day create food &","VR","water (@ 7th), all cast @ 12th, sheik (8 HD) & amir (9 HD, THACO 12, XP 6000)","Tribe","Omnivore","15","General","Prime Material", "Ghost","0 (8)","10","11","Any","Any","1","Age 10-40 years","1",1,1,"0","M","9","7000","Night","LE","E, S","13-14","MM 130","Undead","spirit of human, hate goodness & life, sight causes age 10 yrs & flee in panic for 2d6 turns save vs spell, >8th","lvl +2 & 6th priests immune, can magic jar (60 yrds) if fails it semi-materialize (AC 0) to touch, silver weapon 1/2","VR","or magic weapons or holy water, anyone killed is forever dead, Ethereal plane AC 8,","Solitary","Nil","special","General","Prime Material","OMI 43, DRC 182" "Ghoul","6","2","19","Land","Any","3","1d3/1d3/1d6","224",1,1,"0","M","9","175","Night","CE","B, T","5-7","MM 131","Undead","feed on corpses, attacks claw/claw/bite, touch causes paralysis (save vs paraly) 1d6+2 rnds or neg by priest","all killed become a ghoul unless blessed, immune: sleep & charm, frequently encountered at graveyards","UC",,"Pack","Special","1112","General","Prime Material","OMI 43, DRC 178" "Ghoul, Lacedon","6","2","19","Water","Any","3","1d3/1d3/1d6","2-

24",1,1,"0","M","Sw 9","175","Night","CE","B, T","5-7","MM 131","Undead","feed on corpses, attacks claw/claw/bite, touch causes paralysis (save vs paraly) 1d6+2 rnds or neg by priest","all killed become a ghoul unless blessed, immune: sleep & charm, frequently encountered at shipwrecks","VR",,"Pack","Special","1112","General","Prime Material", "Ghast","4","4","17","Land","Any","3","1d4/1d4/1d8","14",1,1,"0","M","15","650","Night","CE","B, Q, R, S, T","11-12","MM 131","Undead","indistinguishable from ghouls, usually found with them, give off stench 10'-radius save vs poison or att -2,","paralysis (even elves) save vs paralysis or 1d6+4 rnds, immune: sleep & charm, cold iron causes double","R","damage","Pack","Special","13-14","General","Prime Material","OMI 43" "Giant, Cloud","0","16+2-7 hp","5","Mountains","Any","1","1d10 or weapon (6d4+11)","1-10",1,1,"0","H","15","11,000","Any","N","E, Q x5","8-12","MM 132","Monster","50% good & 50% evil, arrogant, speak own, all giant & 60% common, good tactitians, hurl rocks 2d12, 1 in 10","have magical weapon, some are priests or wizards 1st thru 4th lvl, lairs contain infants & juveniles, most lairs","VR","are in cloud covered mountains & may contain spotted lions, owl bears, griffons, giant eagles & human slaves","Tribe","Special","1718","General","Prime Material","OMI 44" "Giant, Cyclopskin","3","5","15","Hills/Rough","Temperate","1","weapon +4","18",0,0,"0","L","12","270","Any","CE","C","5-10","MM 133","Monster","smell dirty & dung, use club, bardiche, spear, or sling (1d6 dmg), no strategy, -2 on missile attacks, usually","leave groups alone, lair in caves blocked by boulders","R",,"Clan","Omnivore","13","General","Prime Material", "Giant, Cyclops","2","13","7","Hills/Rough","Temperate","1","6d6","14",1,0,"0","H","15","4000","Any","CE","C","5","MM 133","Monster","smell dirty & dung, use clubs, no strategy, -2 on missile attacks, hurl boulders up to 150 yards for up to 410","points damage, found in extreme wilds or isolated islands","VR",,"Clan","Omnivore","16","General","Prime Material", "Giant, Desert","1","13","7","Desert","Any","1","1d10 or 2d6+7 (spear)","220",1,1,"0","H","15","5000","Day","N","B","8-10","MM 134","Monster","prefer to fight mounted (giant lizards, insects, rocs or undead horses, spears range 3/6/9, fist 1d10, these","giants gradually turn to stone, skin is camouflaged w/ sand causing opp surprise +1 & theirs -2, they do","VR","mercenary work in times of drought","Tribe","Omnivore","14","General","Prime Material", "Giant, Ettin","3","10","10","Hills/Rough","Temp/SubArc","2","2d8/3d6 or 1d10/2d6","1 or 1-4",0,1,"0","H","12","3000","Night","CE","O (C, Y)","5-7","MM 135","Monster","2-headed, speak mish mash of giant, orc, goblin, surprised on 1, infravision 90', ambush, attacks w/ club","(both hands) or fists, lairs in rocky areas, sometimes 1d2 cave bears in lair, tolerate some other creatures like","VR","orcs but will be violent to most other tresspassers","Solitary","Carnivore","14","General","Prime Material","OMI 40" "Giant, Firbolg","2","13+7","9","Forests","Temperate","1","1d10+7 (fist) or weapon","1-4 or 4-16",1,1,"15%","L","15","8000","Any","N","E, Y (M x10, Q)","818","MM 136","Monster","use 2-handed swords or halberds double damage (2 handed) +7 (STR 19), if 1-handed off hand can bat away","missiles (75%) or catch spears & javelins & throw back (att -3), magic 1/day in non melee: detect magic, fools","VR","gold, diminution (dble the potion), forget & alter self, leaders (shaman) 1st-7th XP 9000, distrust (demi-) humans","Clan","Omnivore","16","General","Prime Material","OMII 68" "Giant, Fire","-1 (5)","15+2-5 hp","5","Any","Temp/Trop","1","1d8 (fist) or 2d10+10 (weapon)","1-8 (+12)",1,1,"0","H","12 (15)","8000","Any","LE","E","510","MM 137","Monster","wear armor, carry sack of rocks (1d4+1) & other items, immune to normal fire & -1/die magical fire, rocks cause","2d10 dmg+1d6 if heated (3-200 yrds), catch large missiles (50%), 2-handed swords, lairs guarded & trapped,","R","groups have shaman, witch docter, spell caster & king, take captives for ransom & slaves, like hot areas","Tribe","Omnivore","1516","General","Prime Material","OMI 44, DRC 179"

"Giant, Fog","1 (-2)","14","7","Swamp","Temperate","1","1d10 or 3d6+11 (weapon)","1-4",1,1,"0","H","15","5000","Day","N","E, R","8-14","MM 138","Monster","-5 to opp surprise in fog or mist, AC -2 with leather, hurl rocks 2d10 (3-240 yrds), catch large missiles (45%),","use fists or clubs, surprised on 1, lair trapped, enjoy hunting, AL 50% good & 50% evil, territorial - will fight","VR","among rival groups over boundaries","Clan","Omnivore","14","General","Prime Material","FF 42" "Giant, Fomorian","3","13+3","9","Subterranean","Any","1","weapon x2 + 8 (STR)","1-4",1,1,"0","H","9","6000","Any","NE","D, Q x10","8-10","MM 139","Monster","wicked, deformed, fists 2d4+8, use clubs, -2 opp surprise, surprised on 1, tortures opponent, live in caves,","mines, etc, eat anything","UC",,"Solitary","Omnivore","14","General","Prime Material","OMII 68" "Giant, Frost","0 (5)","14+1d4 hp","7","Land","Arctic","1","1d8 or 2d8+9","1-8 (+8)",1,1,"0","H","12 (15)","7000","Any","CE","E","5-10","MM 140","Monster","crude & stupid, carry huge sacks containing 1d4+1 throwing rocks & other items, rocks cause 2d10(3-200 yrd)","catch large missiles (40%), use battle axe (2x dmg), chieftain (jarl) THACO 5 & magic weapon, groups contain","VR","shaman, witch doctor & spellcaster, take captives for ransom or slaves","Tribe","Omnivore","1314","General","Prime Material","OMI 44, DRC 179" "Giant, Hill","3 (5)","12+1d2 hp","9","Hills/Rough","Any","1","1d6 or 2d6+7 (weapon)","1-12",1,0,"0","H","12","3000","Any","CE","D","5-7","MM 141","Monster","selfish, 5% metal armor AC 0, sack contain 2d4 throwing rocks & other items, speak own, common & 50% ogre","use clubs (2x dmg), hurled rocks 2d8 (3-200 yrds), catch large missiles (30%), lair in caves, dens or huts,","R","guarding the lair dire wolves, giant lizards or ogres, suspicious of magic, kill mages","Tribe","Omnivore","13-14","General","Prime Material","OMI 45, DRC 179" "Giant, Jungle","3","11","9","Jungle","Tropical","1 or 2","2d8+9 or 2d6+9/2d6+9","1 or 1d6",1,1,"0","H","15, Cl 6","6000","Day","N","Q (A)","8-14","MM 142","Monster","great hunters, females dominate, use club or bow w/poison save vs paralyze -2 or rendered immobile 2d6","turns, -1 to opp surprise roll, friendlier than most giants, eat all animal life","UC",,"Tribe","Carnivore","16","General","Prime Material", "Giant, Mountain","4","15+3","5","Mountains","Any","1","1d8 or 4d10+10 (weapon)","1-4",1,0,"0","H","12","7000","Any","CN","E","8-10","MM 143","Monster","live in mountain caverns, like straight forward attacks, hurl rocks 2d10 (3-200 yrds), catch large missiles (30%)","use clubs, can summon & control 1d10+5 ogres (70%), 1d6+3 trolls (20%) or 1d4 hill giants (10%), shamen","VR","can cast spells see MM 143, suspicious of outsiders","Family","Omnivore","15-16","General","Prime Material","FF 42" "Giant, Reef","0 or -4","18","5","Water, Ocean","Sub-Trop/Trop","1","1d10 or 2d10+10 (weapon)","1 or 1-4",1,1,"0","H","15, Sw 12","13,000","Day","NG","Z (A)","11-12","MM 144","Monster","loners, speak: own, storm & cloud giant & 40% common, STR 22, no penalties fighting in water, immune to ice","& water attacks, use fists or tridents, can generate a whirlpool all within 10 yrds who fail STR check are","VR","sucked in & suffer 2d8 dmg + 2d10 choking, hurl boulders 3d10 (3350 yrds), liar in hills of islands","Solitary","Omnivore","17","General","Prime Material", "Giant, Stone","0","14+1d3 hp","7","Mountains","Temp/SubTrop","1","1d8 or 2d6+8 (weapon)","1-10",1,1,"0","H","12","7000","Any","N","D","8-10","MM 145","Monster","no armor, carry sacks w/ 2d12 throwing rocks & other items, speak: hill, cloud & storm giants & 50% common,","fight from distance, hurl rocks 3d10 (3-300 yrds), catch large missiles 90%, use fists or stone clubs, 1 in 20","R","cast:stone shape,stone tell & rock to mud 1/day@5th & 1 in 10 of these cast wiz spells@3rd, 2d4 lairs in area","Tribe","Omnivore","16","General","Prime Material","OMI 45, DRC 179" "Giant, Storm","-6 (0)","19+2-7 hp","3","Special","Any","1","1d10 or 3d10+12 (2handed sword)","1 or 2-4",1,1,"0","G","15, Sw 15","14,000","Any","CG","E, Q x10,

S","15-16","MM 146","Monster","gentle & reclusive, live cloud islands (60%), mountain peaks (20%) or underwater (10%), speak: own, cloud,","giant & common, immune: electric, catch large missiles 65%, breath water, can control weather, call lightning","VR","(3-15d8), lightng blt (15d6), cntrl wind, & weather summ 1/day@15th, comp bow 3d6(300 yrds), 20% spellcast","Solitary","Omnivore","1718","General","Prime Material","OMI 45" "Giant, Verbeeg","1 - 4","5+5","15","Hills/Rough","Temp/SubArc","2","1d6 + STR","1-6 or 5-30",0,0,"0","L","18","270","Any","N","B (K, L, M x5)","8-12","MM 147","Humanoid","selfish, use spear STR (18/51 - 18/00) determines dmg & range see MM 147, armor determins AC, 1d4 hill","giants or ogres in lair, 2% cumm chance per giant a shamen up to 7th lvl w/ 18/00 STR & min 40 hp, love to","UC","eat meat","Tribe","Omnivore","13","General","Prime Material","OMII 69" "Giant, Wood","5 (8)","7+7","13","Forests","Temp/SubTrop","1","1d10 (sword) + STR","1-4",1,1,"special","L","12","1400","Day","CG","E","13-16","MM 148","Humanoid","fight only to defend self or allie, use long bow (2 att, +1 to hit & 50% greater range) 1d8 dmg, STR/?? (no to","hit bonus), in company of wood elves(60%), 1d4 dire wolves (30%) or both, MR 90% to sleep & charm,","VR","infravision 90', can polymoph self to any humanoid 3'-15' tall, -4 to opp surprise","Clan","Herbivore","11-12","General","Prime Material", "Gibberling","10","1","20","Subterranean","Temperate","1","1d8 (weapon)","40400",1,0,"0","M","9","35","Night","CN","nil","5-7","MM 149","Monster","attack in mass numbers, +1 to hit with sword, hate bright light, fear fire, no organization, speak own language","will not communicate with captors, hides are vile & worthless","UC",,"Herd","Carnivore","5","General","Prime Material","FF 43" "Giff","2 (6)","4","17","Any","Any","2 or 1","1d6+7 or weapon +7","1120",1,0,"10%","L","6","420","Day","LN","nil","7","MM 150","Monster","mercenaries, bodyguards, etc, speak own & common, use arquebus 2d4 shots (optional), use fist or weapon,","head-butt 2d6, suspicious of magic, paid in smoke powder,weapons or armor, live to 70 but few live that long","R","due to warrior instincts","Squad","Omnivore","14","General","Prime Material", "Gith","6 (8)","3","17","Mountains","Any","1 or 2","weapon or 1d4/1d4","10100",1,0,"0","M","10","175","Any","CE","M (I)","10","MM 151","Humanoid","grotesque, attack in mass, psionic attack, can spring 20' in one leap & gain +2 to hit on first att, use spears,","wear inix-shell armor, only leaders of 25 or more have psionic powers, leaders up to 7 HD, shamen up to 4th &","UC","wizard up to 6th, underground lairs, attack humans & demihumans as choice food","Tribe","Carnivore","12","General","Prime Material", "Gith, Pirate","0","7 to 11",,"Special","Special","varies","weapon","2040",1,1,"0","M","12","varies","Any","LE","A (N)","15-16","MM 152","Humanoid","occupy wildspace, can be fighter, mage or fighter/mage (sometimes clerics)up to 11th, opperate spelljammer","ships, escaped mindflayer slavery & especially hate illithids, isolationists to the point of genocide on other","R","races, abilities 3/day: astral spell, plane shift & ESP","Squad","Carnivore","16","General","Wildspace", "Githyanki","varies","varies",,"Any","Any","varies","weapon or special","28",1,0,"0","M","12 (96)","varies","Any","E","R (H)","15-18","PS 46","Humanoid","can travel to Prime, speak own, progress as humans, @ 5th use magic weapons, can plane shift at will, psionic","abilities, dwell in huge castles, pact w/red dragons, hunters & predators, never war with self, can be mage, fighter,","VR","fighter/mage, illusionist, knight & others, specialized groups: G""lathk, Mlar & Hr'a'cknir","Group","Omnivore","814","Planescape","Astral","MM 153, FF 43" "Githzerai","varies","varies",,"Any","Any","varies","weapon or special","28",1,0,"50%","M","12, (96)","varies","Any","CN","P (H x2)","15-18","PS 48","Humanoid","can be fighter, fighter/mage, mage or thief, HD & THACO per class & level, max lvl 9th (12th thief), fighters at 5th lvl","use magic weapons (silver +3, 2-handed sword), psionic power, plane shift at will, originally enslaved by mind-flayers","VR","Rrakkma bands hunt & destroy illithids, can travel to Prime,

can progress in lvls, live in cities of 100,000+","Group","Omnivore","812","Planescape","Limbo","MM 155, FF 45" "Gloomwing, Moth","1","5+1","15","Any","Any","3","1d3/1d3/1d8","1",1,1,"0","M","2, Fl 18 (D)","1400","Night","N","nil","1","MM 157","Monster","originally from demiplane of Shadow, creature viewing moth from top or bottom save vs spell or be confused","as spell @4th lvl 1d4+1 rnds, 50% undetectable in darkness, twilight or moonlight -2 to opp surprise, swoop att","R","+2 & pick up 3' creat, att:claw/claw/bite, emit pheromone 25'-radius save vs pois or lose 1 STR(recov 1/turn)","Solitary","Carnivore","8-10","General","Demi-, Shadow","OMII 70" "Gloomwing, Worm, Tenebrous","1","10","11","Forests","Any","1","2d8","1",1,1,"0","M","10","5000","An y","N","special","1","MM 157","Monster","caterpillar which develops into Gloomwing Moth, attacks w/ bite save vs poison -3 or suffer double damage,","head & upper body covered w/ poison bristles 1d4 dmg + save or paralysis 1d4 rnds after which victim dies","UC","unless slow poison or neutralize poison is admin, contact 10% x base AC before DEX & shield(20% if att head)","Solitary","Carnivore","13","General","Demi-, Shadow","OMII 127" "Gnoll","5 (10)","2","19","Any","Temp/Trop","1","2d4 (weapon)","212",0,0,"0","L","9","35","Night","CE","D, Qx5, S (L, M)","5-7","MM 158","Humanoid","hyena-like, speak: own, flind, troll, orc or hobgoblin, attack in mass, ambush, use swords, pole arm, axe, bow","or morningstar, guarding lairs 1-3 trolls, 4-16 hyenas or 2-12 hyaenodons, tribe contains leaders(3 HD), guards,","UC","elite guards (3 HD, AC 4, +2 dmg) & chieftain (4 HD, AC 3, +3 dmg), have slaves, hate (demi)humans & labor","Tribe","Carnivore","11","General","Prime Material","OMI 46, DRC 180" "Flind","5 (10)","2+3","16","Any","Temp/Trop","1 or 2","1d6 or 1d4 (weapons)","14",1,0,"0","M","12","120","Night","LE","A","8-10","MM 158","Humanoid","relative of gnoll, use club (75%) or flindbar (25%), a successful hit by flindbar victim save vs wand or have","his weapon entangled in chain & disarmed, leaders 3+3 HD, 13 INT & 18 CHR always use flindbar","R",,"Tribe","Carnivore","11-12","General","Prime Material","FF 39" "Gnome, Rock","6","1","19","Hills/Rough","Any","1","weapon","412",0,1,"0","S","6","65","Any","NG","C (Q x20)","7-19","MM 159","Humanoid","cousin of dwarf, can be fighter, priest, thief, illusionist or multiclass, speak: own, kobold, goblin, halfling, dwarf","or common, infravision 60', special abilities PHB 22 & 20 (table 7 & 8), use small weapons, typ armor studded","R","leather w/sm shield, leader: chain mail or plate, use magic items, minors & jewelers, lair is underground","Clan","Omnivore","12","General","Prime Material","OMI 46, DRC 180" "Gnome, Svirfneblin","2","3+6","17","Subterranean","Any","1","weapon","58",1,1,"20%+","S","9","420","Any","NG","Kx3, Qx3 (D, Qx5)","3-17","MM 159","Humanoid","live in secret undrgrnd cities, speak: own, kuo-toan, drow or common,can cast blind, blur & change self 1/day,","infrav 120', surprised on 1, surprise opp 90%, ""freeze"" in place 60% unseen, +5% MR/lvl abv 3rd, immune:illus","VR","saves +3(pois +2),dagger or pick +1 att & dmg, dart save vs pois or stun 1 rnd & slow 3 rnd, caltrops sleep gas","Clan","Omnivore","13","General","Prime Material","FF 84" "Gnome, Tinker","5 (10)","1","19","Mountains","Any","1","weapon","112",0,1,"0","S","6","65","Any","N","M x30 (C, Q x20)","8-18","MM 159","Humanoid","cheerful & industrious, can be fighter, priest, thief, illusionist or multiclass, infravision 60', special abilities PHB","22 & 20 (table 7 & 8), speak rapidly, rarely carry weapons, invent strange weapons, wear any armor but typ","R","mismatched pieces (AC 5), live in tunnel complexes, disliked by other races: technology & poor social skills","Clan","Omnivore","8","General","Prime Material", "Gnome, Forest","10","2","18","Forests","Any","1","weapon","14",1,1,"0","S","12","120","Day","NG","J, K, Q x2 (C)","3-17","MM 159","Humanoid","shy & elusive, shun contact w/ other races, speak: own, elf, treant & animal (basic), pas without trace & hide","in woods (90%), save bonus as

gnome (rock) PHB 22, prefer traps & missiles, AC -4 vs M & L creatures,","VR","+1 to hit & dmg vs orcs, lizardmen, troglodytes or creatures dmg forest, disguised villages, guardians of woods","Clan","Omnivore","14","General","Prime Material", "Gnome, Spriggan","3 (10)","4","17","Forests","Any","2","2d4/2d4 (polearm)","312",1,1,"0","L","9","3000","Any","CE","A","8-16","MM 162","Humanoid","ugly, stink, can affect normal fire, shatter or scare (save -2) instead of fighting, change from S to L (12') at will,","giant: AC 5, MV 15, HD 8+4, THACO 11, +7 dmg & cannot perform magic, 8th lvl thief abilities, backstab x3","VR","S only, steal from travelers & small towns, fear large organized groups of (demi)humans will avoid","Pack","Omnivore","15-16","General","Prime Material","OMII 113" "Golem, General",,,,"Any","Any",,,,0,1,,,,,"Any","N","nil","0","MM 164","Monster","general info of golem creation including: cost, time, materials & creator level, all immune to hold, charm, fear,","mind-based spells & poison","VR",,"Solitary","Nil",,"General",,"OMI 47" "Golem, Stone","5","14 (60 hp)","7","Any","Any","1","3d8","1",1,1,"0","L","6","8000","Any","N","nil","0","MM 166","Monster","general info MM 164, weighs 2000 lbs, no weapon, follow only simple tactics from master, emotionless, att w/","fist, STR 22, +2 weapon to hit, rock to mud slows 2d6 rnds, mud to rock heals restoring all HP, stone to flesh","VR","makes it vulnerable to normal att & spells that cause dmg, cast slow (10') every other rnd","Solitary","Nil","19-20","General","Prime Material","OMI 48" "Golem, Iron","3","18 (80 hp)","3","Any","Any","1","4d10","1",1,1,"0","L","6","13,000","Any","N","nil","0"," MM 166","Monster","general info MM 164, weighs 5000 lbs, occasionally use sword (even fewer magical) normally use fist, cannot","vocalize, no odor, follow simple commands, STR 24, +3 weapon to hit, electric att slow 3 rnds, fire heals 1/die","VR","full dmg from rust monst, every 7 rnds (start 1st or 2nd) breaths pois gas fills 10' cube, dissipates following rnd","Solitary","Nil","1920","General","Prime Material","OMI 48" "Golem, Flesh","9","9 (40 hp)","11","Any","Any","2","2d8/2d8","1",0,1,"0","L","8","2000","Any","N","nil","24","MM 167","Monster","general info MM 164, follow explicitly master, att w/ fists, STR 19, +1 weapon to hit, fire & cold slow 2d6 rnds,","electric heals 1 hp/die, immune all other spells, 1% cumm chance/rnd of combat to break free of master, 10%","VR","rnd master regains control (w/60'), used to guard items or places","Solitary","Nil","19-20","General","Prime Material","OMI 48" "Golem, Clay","7","11 (50 hp)","9","Any","Any","1","3d10","1",1,1,"0","L","7","5000","Any","N","nil","0","MM 167","Monster","general info MM 164, weighs 600 lbs, cannot vocalize, follows master explicitly, struck by magical blunt weap","STR 20, move earth drives them back 120' w/2d12 dmg, disintegrat slows 1d6 rnds w/1d12 dmg, earthquake","VR","holds 1 turn 5d10 dmg, can haste 3 rnds 1/day, cured by heal cast 17th+, 1%/rnd break free & goes berserk","Solitary","Nil","1920","General","Prime Material","OMI 47" "Golem, Bone","0","12 (70 hp)","7","Any","Any","1","3d8","1",1,1,"0","M","6","18,000","Any","N","nil","0","M M 168","Monster","general info MM 164, mistaken for undead 95%, att w/ claw only, 1/2 dmg S & P that can harm them","immune: spells but shatter save vs spell or weapons that can harm do double damage, 1 every 3 rnds issues","VR","a hideous laugh causing fear & horror checks, failure of 1 paralysis 2d6 rnds, failure both causes death by fear","Solitary","Nil","20","Ravenloft","Demi-, Dread","DRC 180" "Golem, Doll","4","10 (40 hp)","11","Any","Any","1","3d6 (bite)","1",1,1,"0","T","15","6000","Any","N","nil","0","MM 168","Monster","general info MM 164, animated childs toy (good or evil), harmed by fire (1/2 dmg), warp wood as slow,","mending restores all HP, bite causes dmg & save vs spell or laugh uncontrollably unable to act + 1d4 dmg","VR","next rnd 2d4 next etc, dispell magic or death stops laugh, -1 att & save/rnd effected after

dispell restor 1/turn","Solitary","Nil","20","Ravenloft","Demi-, Dread", "Golem, Gargoyle","0","15 (60 hp)","5","Any","Any","2","3d6/3d6 (claws)","1",1,1,"0","M","9","14,000","Any","N","nil","0","MM 169","Monster","general info MM 164, cannot fly, leap 100', cannot communicate, grinding rock sound when moving, hit by","both att save vs petrif or turn to stone, will shatter victim next rnd, affected by earthquake shatters creature,","VR","rock to mud 2d10 dmg, mud to rock heals 2d10, -2 opp surprise, leap 4d10 dmg","Solitary","Nil","20","General","Prime Material", "Golem, Glass","4","9 (40 hp)","11","Any","Any","1","2d12 (sword)","1",1,1,"0","M","12","5000","Any","N","nil","0","MM 169","Monster","general info MM 164, built into window as stained glass knight, guardian, cannot communicate, -3 opp surpris","1 every 3 rnds unleashes prismatic spray (all directions) all (friend or foe) w/ 25' affected, +2 weapon to hit,","VR","blunt double dmg, shatter (spell) all att have (2x dmg)% to slay, mending restores all HP, regen 1hp/rnd in sun","Solitary","Nil","20","Ravenloft","Demi-, Dread", "Golem, Necrophidius","2","2","19","Any","Any","1","1d8","1",1,1,"0","L","9","270","Any"," N","nil","0","MM 170","Monster","general info MM 164, built for single task, giant snake skeleton w/human skull, MV in silence -2 opp surprise,","Death Dance save vs spell or immobilized per hypnotism, att w/ bite 1d8 dmg + save vs spell or paralyzed &","VR","unconscious 1d4 turns only dispell magic neg, cannot be turned, immune: mind based spells & poison","Solitary","Nil","19-20","General","Prime Material","FF 67" "Golem, Scarecrow","2","5","15","Any","Any","1 + gaze","1d6 + charm","1",1,1,"0","M","9","1400","Any","N","nil","0","MM 170","Monster","general info MM 164, follow simple commands, do not speak, gaze @ 1 creature w/ 40' save vs spell or be","held until scarecrow dies or leaves area 1 turn, touch same effect, strikes same victim until dead while charm","VR","others, fire +1 att & +1/die dmg, immune cold, creator dies scarecrow disintegrate but 10% become conscious","Solitary","Nil","19-20","General","Prime Material","FF 77" "Golem, Scarecrow, Conscious","2","5","15","Any","Any","1 + gaze","1d6 + charm","1",1,1,"0","M","9","1400","Night","NE","nil","8-10","MM 170","Monster","general info MM 164, cunning, hate life & kill often, do not speak, gaze@ 1 creature w/40' save vs spell or be","held until scarecrow dies or leaves area 1 turn, touch same effect, strikes same victim until dead while charm","VR","others, fire +1 att & +1/die dmg, immune cold, move toward cold areas killing all they encounter","Solitary","Nil","13-14","General","Prime Material", "Golem, Caryatid Column","5","5 (22 hp)","15","Any","Any","1","2d4 (sword)","112",0,1,"0","M","6","420","Any","N","nil","0","MM 171","Monster","general info MM 164, architectural work of young girl, guardian, animates per creator instruct, +4 to saves,","non-magic weapons 1/2 dmg & magic weapon doesn't gain bonus dmg, 25% weapon shatters -5% per +1 of","VR","magic, stone to flesh, rock to mud or stone shape save vs spell or it dies, death reverts it to stone then dust","Solitary","Nil","20","General","Prime Material","FF 18" "Golem, Juggernaut","2","10 to 13","11","Any","Any","up to 6","2d6","1",1,1,"0","L","3-12","3000","Any","N","nil","0","MM 171","Monster","general info MM 164, stone vehicle, clumsy, MV 3 1st rnd & +3/rnd up to 12, turn 90 deg in 30', attempts to","run over victim causes 10d10 save vs death mag 1/2 + item save vs crush blow, higher HD have ability to","VR","grow up to 6 arms designed for current needs, immune to fire, 11/12/13 HD: THACO 9/9/7, XP +1000/HD","Solitary","Nil","13-16","General","Prime Material", "Golem, Stone Guardian","2","4+4","15","Any","Any","2","2d4+1/2d4+1","14",0,1,"0","M","9","420","Any","N","nil","0","MM 171","Monster","general info MM 164, slams opponent w/ arms, 1/4 dmg from edged weapons, 1/2 dmg from cold, fire &","electrical, normal missiles no dmg, stone to flesh, rock to mud, stone shape or dig cause instant death no","VR","save","Solitary","Nil","20","General","Prime Material","OMII 115"

"Gorgon","2","8","13","Forests","Temp/Trop","1","2d6","14",1,0,"0","L","12","1400","Day","N","(E)","1","MM 172","Monster","bull-like, 4/day BW- 20'w x 60' lg save vs petrif or turn to stone, charge opp & head=butt, devour living statue,","great sense of smell 75% to track victim, treasure is found on statues & in their dung, blood used in ink of","R","scroll of protect from petrification, hide can be used to make +2 scale mail w/+2 saves vs petrif & flesh to stone","Group","Carnivore","8-10","General","Prime Material","OMI 49, DRC 181" "Grell, Worker","5","5","15","Any","Any","11","1d4(10)/1d6","1-10",1,0,"0","M","Fl 12 (D)","2000","Any","NE","U","8-10","MM 173","Monster","giant brain w/ beak & 10 tentacles, levetation to drop silently on victim -3 opp surprise, tentacles that hit grab","BB/LG to break, each hit save vs paralysis +4 or paralyized 5d4 rnds, 2 tentacles can lift opp & devour, uses","R","lightning lance (3d6 elect 1/rnd) or tip-spear (save as tent), hit vs tent (AC 4) immobilizes it, immune electric","Group","Carnivore","13-14","General","Prime Material","FF 49" "Grell, Philosopher","5 (0)","7","13","Any","Any","11","1d4(10)/1d6","12",1,0,"0","M","Fl 12 (D)","5000","Any","NE","W","15-16","MM 173","Monster","save abilities as worker, serve as intermediaries between worker & patriarch, 1 out of 10 grell is philosopher,","20% wear ring of protect (AC 0), 10% cast spells as 2nd lvl wizard","VR",,"Group","Carnivore","15-16","General","Prime Material", "Grell, Patriarch","10","9","11","Any","Any","0","0","1",1,1,"0","G","0","9000","Any","NE" ,"H","19","MM 173","Monster","huge (30' dia) mass of flesh that directs lesser grell, if taken to ship it can dig its tentacles into ship & animate","it to fly to other worlds","VR",,"Group","Carnivore","17","General","Prime Material", "Gremlin","4","4","17","Land","Any","1","1d4 (bite)","1-6",0,1,"25%","T","6, Fl 18 (B)","650","Night","CE","Q, X","11-12","MM 174","Monster","small winged goblinoids, 65% hear noise, flee rather than fight, set up traps to humiliate, +1 weapon to hit,","fight only if cornered, highly organized social order, look for building to infest,","VR",,"Pack","Omnivore","5-7","General","Prime Material","DRC 181" "Gremlin, Fremlin","6","3+6","17","Land","Any","1","1d4 (bite)","14",0,1,"0","T","6, Fl 12 (B)","270","Day","CN","X","8-10","MM 174","Monster","small winged goblinoids, 65% hear noise, flee rather than fight, +1 weapon to hit, friendly, harmless, lazy, fight","only if cornered, tolerate companions if they are well fed & entertained, even then they do not assist in combat","VR","may even give away hiding creatures, etc","Pack","Herbivore","57","General","Prime Material", "Gremlin, Galltrit","2","2 hp","20","Land","Any","1","1d2 (bite)","14",1,0,"0","T","6, Fl 18 (B)","65","Night","CE","Q","8-10","MM 174","Monster","small winged goblinoids, 65% hear noise, live in areas of dung, detected 1 in 8 (1 in 6 elves), attack anything","that disturbs them, +3 att bonus w/ surprise, anesthetic bite drains 1 hp of blood/rnd for 1 turn if undesturbed,","VR","if challenged they flee, reduce CON 1/4 hp, if 3+ is lost victim faints, 2 turns to awake, 2 wks regain lost CON","Pack","Special","810","General","Prime Material","FF 40" "Gremlin, Mite","8","1-1","20","Subterranean","Any","1","1d3 (bite)","624",0,0,"0","T","3","35","Any","LE","K (C)","5-7","MM 174","Monster","small goblinoids, 65% hear noise, wingless, mischievous, use pit traps (1d6), nets (save vs paral) or trip wires","(DEX check) to catch travelers, carry victims to lair & torment 1d4 days, lairs are dozens of corridors w/hidden","R","entrances, mansized att -4 & AC +4 in lair, king (1+1 HD & 1d4 dmg), fond of bones & skulls","Tribe","Omnivore","8-10","General","Prime Material", "Gremlin, Snyad","-4","1-1","20","Subterranean","Any","0","0","18",0,1,"0","T","21","65","Any","N","J (I)","5-7","MM 174","Monster","small goblinoids, 65% hear noise, wingless, relative of mite & sometimes work together, love treasure, steal w/","great skill surprising 90% grabbing (WIS check to hold on) & zipping back in hole, spotting entrances 1 in 4,","UC","never attack, flee

if attacked, character STR >11 can capture w/ success att, save +3 vs non-area spells","Family","Omnivore","8-10","General","Prime Material", "Gremlin, Jermlaine","7","1d4 hp","20","Subterranean","Any","1","1d2 or 1d4","1248",1,1,"0","T","15","15","Any","NE","O, Q (C, Qx5, S, T)","8-18","MM 176","Humanoid","dwell in tunnels & ambush adventurers, speak own & 10% common, dwarf, gnome, goblin or orc, cowards,","att weak, see 30 yrds (infrav), 50% detect invisible, -5 opp surprise, 75% undetectable, hurl darts 120 yrds or","UC","minipike, capture w/net or pit, pets-1d6 giant rats, elder-drain magic item 1d4 rnds, save 4 HD (1/2 dmg=0)","Clan","Omnivore","12","General","Prime Material","FF 53" "Griffon","3","7","13","Mountains","Temp/SubTrop","3","1d4/1d4/2d6","212",0,0,"0","L","12, Fl 30 (C)","650","Day","N","(C, S)","2-4","MM 178","Monster","1/2 lion & 1/2 eagle, hunt searching plains & hills, prey on horses will att 90%, fight to death if horse at stake,","prefer rocky, collect no treasure but cave lairs can contain remains of unfortunate travels, extremely protective","UC","of young, fledgling can be trained but expensive & time consuming (2 yrs), eggs 2000 gp & fledgling 5000 gp","Pride","Carnivore","1112","General","Prime Material","OMI 50, DRC 181" "Grimlock","5","2","19","Mountains","Any","1","1d6 or weapon","20200",0,1,"0","M","12","35","Night","NE","K, L M (B)","8-10","MM 179","Humanoid","powerfully-built, totally blind w/smell & hearing ""see"" 20', immune vision effect spells, noise spells can 'blind'","att -2 & see 10' (also perfumes, etc), groups have leaders & champions: HD 3/4, AC 4/3 & XP 120/175, att w/","UC","hands or weapon (axe or swords), all save 6th fight, +1 to their surprise, 10% medusae in lair, eat human flesh","Tribe","Carnivore","11","General","Prime Material","FF 48" "Grippli","9","1+1","19","Jungle","Tropical","1","1d4 (weapon)","110",1,0,"0","S","9, leap 15","65","Day","N","Qx4, I","11-14","MM 180","Monster","small humanoid frog, non-aggressive, speak: croaks, groans, clicks & squeaks (rare: common & elf), -3 opp","surprise, use: snares, nets, poison darts or dagger, infravision 30', ambush & trap, lead by tribe mother (AC 7,","R","HD 3, 1d6+1 dmg & XP 270) she has 1-3 mates (AC 8, HD 2, 1d4+1+ pois & XP 175) & 1/day stinking cloud","Tribe","Omnivore","8-10","General","Prime Material","OMII 71" "Hag, Annis","0","7+7","13","Land","Any","3","1d8+8/1d8+8/3d3","13",1,1,"20%","L","15","4000","Night","CE","(D)","11-12","MM 181","Humanoid","witch-like, slay all encountered, iron-like claws, STR 18/00+, change self at will(used to lure victims), arrogant","group (3+) can 1/day@ 9th: curse, poly other, animate dead, dream, cntrl weath, veil, forcecage, vision &","VR","mind blank (none in combat), infrav 60', surpised on 1, grapple (all 3 hits), fog cloud 3/day, att from B+1 & S1","Group","Carnivore","15","General","Prime Material","OMII 9" "Hag, Green","-2","9","11","Land","Any","2","1d2+6/1d2+6","1-3",1,1,"35%","M","12, Sw 12","4000","Night","NE","(X, F)","11-12","MM 181","Humanoid","witch-like, slay all encountered, iron-like claws, STR 18/00+, change self at will(used to lure victims), arrogant","group (3+) can 1/day@ 9th: curse, poly other, animate dead, dream, cntrl weath, veil, forcecage, vision &","VR","mind blank (none in combat), infrav 90', surpised on 1, -5 opp surprise, cast spell @ will (9th) MM 182","Group","Carnivore","17","General","Prime Material","OMII 71" "Hag, Sea","7","3","17","Water","Any","1","1d4+6 or gaze (3/day)","13",1,1,"50%","L","Sw 15","1400","Night","CE","(C, Y)","8-10","MM 181","Humanoid","witch-like, slay all encountered, iron-like claws, STR 18/00+, change self at will(used to lure victims), arrogant","group (3+) can 1/day@ 9th: curse, poly other, animate dead, dream, cntrl weath, veil, forcecage, vision &","R","mind blank(none in comb),@sight save vs spell 1/2 STR 1d6 trns, gaze(30')save vs pois die 25% paral 3 days","Group","Carnivore","11","General","Prime Material","OMI 86, DRC 182" "Halfling, Hairfoot","7 (10)","1d6 hp","20","Plains","Any","1","1d6 weapon","212",1,1,"0","S","6 (9)","35","Day","LG","K (B)","11-12","MM 183","Humanoid","speak: own, gnome, goblin, orc & common, +3 w/ bow & sling, use

short sword or axe, higher lvls better AC","10%/lvl of magic armor or weapon, save 4 lvl higher vs magic & poison, -5 opp surprise, hide in vegetation,","UC","see PHB 20 & 23, infravision 30' (25%) or 60', get along well w/humans, groups contain high lvl priests & fight","Group","Omnivore","11-12","General","Prime Material","OMI 50, DRC 182" "Halfling, Tallfellow","6 (10)","1d6 hp","20","Forests","Any","1","1d6 weapon","212",1,1,"0","S","6 (9)","35","Day","LG","K (B)","11-12","MM 183","Humanoid","speak:own, elf, gnome, goblin, orc & common, +3 w/ bow & sling, use spear & lance, high lvls better AC","10%/lvl of magic armor or weapon, save 4 lvl higher vs magic & poison, -5 opp surprise, hide in vegetation,","R","see PHB 20 & 23, infravision 30' (25%) or 60', get along well w/elves, groups contain high lvl priests & fight","Group","Omnivore","11-12","General","Prime Material","OMI 50" "Halfling, Stout","6 (10)","1d6 hp","20","Hills/Rough","Any","1","1d6 weapon","212",1,1,"0","S","6 (9)","35","Day","LG","K (B)","11-12","MM 183","Humanoid","speak:own, dwarv, gnome, goblin, orc & common, +3 w/ bow & sling, use hammer & morn star, high lvls better","AC, 10%/lvl of magic armor or weapon, save 4 lvl higher vs magic & poison, -5 opp surprise, hide in vegetation,","R","see PHB 20 & 23, infravision 60', get along well w/dwarves, groups contain high lvl priests & fight, jewelers","Group","Omnivore","1112","General","Prime Material","OMI 50" "Harpy","7","7","13","Land","Temp/Trop","3","1d3/1d3/(1d6 or weapon)","212",1,0,"0","M","6, Fl 15 (C)","975","Day","CE","R (C)","5-7","MM 184","Monster","vulture-humanoid, love (demi)human flesh, singing- save vs spell or be charmed until singing stops, homes are","near coastlines, lair is shallow cave, occassionally agree to cooperate in evil acts with other humanoids","R",,"Flock","Carnivore","13-14","General","Prime Material","OMI 51, DRC 182" "Hatori","2","1 to 5",,"Desert","Any","2","3d6/1d12","1 or 25",1,0,"0","H","15","varies","Any","CN","U","5-7","MM 185","Monster","crocodiles of the sands, hunger causes them to attack, THACO & XP varies per HD, swallows S victims on a","20, 1d12 dmg/rnd of acid dmg, cannot remove victim until hatori is dead, cannot digest gems or magic items","R","so they accumulate in stomach, Legend of ancient burial ground, XP see tables 31 & 32 on DMG 47","Solitary","Carnivore","9","General","Prime Material", "Hatori, Greater","1","6 to 20",,"Desert","Any","2","3d12/2d12","1",1,0,"0","G","12","varies","Any","CN","Ux2" ,"5-7","MM 185","Monster","crocodiles of the sands, hunger causes them to attack, THACO & XP varies per HD, swallows M victims on a","20, 1d12 dmg/rnd of acid dmg, cannot remove victim until hatori is dead, cannot digest gems or magic items","VR","so they accumulate in stomach, Legend of ancient burial ground, XP see tables 31 & 32 on DMG 47","Solitary","Carnivore","11","General","Prime Material", "Haunt","0","5","15","Any","Any","1","DEX drain","1",1,1,"0","M","6","2000","Any","any","nil","0","MM 186","Undead","restless spirit, attempts to control victim to complete a task so it can rest, mistaken as spirit, ghost, etc, must","remain w/60 yrds of where it died, drains 2 DEX/touch, victims DEX 0 haunt enters body, haunt tries to strngl","VR","vict of opp align, victim rec dmg, hold person(save vs paral)ejects or dispell evil destroys, magic weap or fire","Solitary","Nil","16","General","Prime Material","OMII 74, DRC 182" "Hell Hound","4","4 to 7","17","Land","Any","1","1d10 or special","28",1,1,"0","M","12","420","Any","LE","C","5-7","MM 187","Monster","odor of smoke & sulfer, -5 opp surprise, breath fire 1/HD dmg save vs BW 1/2 (10 yrds), on natural 20 bites","victim & breaths fire, immune to fire, surprised on 1 or 2, see invisible or hidden creatures 50%, 4/5/6/7 HD:","VR","THACO 17/15/15/13 & XP 420/650/975/1400","Pack","Carnivore","13","General","Prime Material","OMI 51, DRC 184"

"Heucuva","3","2","19","Any","Any","1","1d6+special","110",1,1,"0","M","9","270","Any","CE","C","2-4","MM 188","Undead","robed skeleton, attacks w/ claws save vs poison or disease losing 1 STR & 1 CON/day (cure disease), turn","as wights, immune mind based spells, hate priests, polymoph self 3/day, incapable of speach, roam subterran,","VR","dislike cold, lairs are mockeries of temples w/ dead victims as parishioners & mock alters as decarations","Solitary","Nil","11","General","Prime Material", "Hippocampus","5","4","17","Water","Any","1","1d4 (bite)","2-8",0,0,"0","H","Sw 24","120","Any","CG","nil","8-10","MM 189","Monster","horse-fish, peaceful creature, live in deep water, domesticated by water breathing humanoids, eggs 1500,","young 2500 gp","R",,"Herd","Herbivore","11-12","General","Prime Material","OMI 51" "Hippogriff","5","3+3","17","Any","Any","3","1d6/1d6/1d10","2-16",0,0,"0","L","18, Fl 36 (C)","175","Day","N","Qx5","2-4","MM 190","Monster","eagle-horse related to griffon, attacks claw/claw/bite, prefer desolate sections & rolling hills, may attack","humanoids in absence of other meat, like glass, crystal & gems, hunted by griffons, can be domesticated,","R","eggs 1000 gp & young 3000 gp","Herd","Omnivore","9","General","Prime Material","OMI 52, DRC 184" "Hobgoblin","5 (10)","1+1","19","Any","Non-Arctic","1","weapon","220",0,0,"0","M","9","35/65/120","Any","LE","J, M, D (Qx5)","8-10","MM 191","Humanoid","wage war, int, organized, aggressive, speak: own, orc, goblin, ape & 20% common, use polearm, morning star","sword, whip & bow, infravision 60', hate elves, sub-chief (AC 3, 16 hp, +2 dmg, 3 HD), chief (AC 2, 22 hp, +3","UC","dmg, 4 HD) has 5d4 sub-chiefs, village has catapults & ballista, adept minors, work for rich evil humanoids","Tribe","Omnivore","11-12","General","Prime Material","OMI 52, DRC 185" "Hobgoblin, Koalinth","5 (10)","1+1","19","Water","Non-Arctic","1","weapon","220",0,0,"0","M","Sw 12","35/65/120","Any","LE","J, M, D (Qx5)","8-10","MM 191","Humanoid","wage war, int, organized, aggressive, speak: own & 20% common, use polearm & spear, infravision 60', hate","aquatic elves, sub-chief (AC 3, 16 hp, +2 dmg, 3 HD), chief (AC 2, 22 hp, +3 dmg, 4 HD) has 5d4 subchiefs,","UC","live in caves","Tribe","Omnivore","11-12","General","Prime Material", "Homonculous","6","2","19","Any","Any","1","1d3+poison","1",1,1,"0","T","6, Fl 18 (B)","270","Any",,"nil","special","MM 192","Monster","created by wizards for spying & tasks, difficult to catch, bite 1d3+poison save vs poison or sleep 5d6 rnds,","saves as creator, if killed creator suffers 2d10 dmg, if creator dies it dies & melts, to create see MM 192,","VR","INT & align as creator","Solitary","Omnivore","13-14","General","Prime Material","OMI 53" "Hook Horror","3","5","15","Subterranean","Any","3","1d8/1d8/2d6","212",0,0,"0","L","9","175","Any","N","P","5-7","MM 193","Monster","insect-vulture w/hook hands, surprised on 1, ambush, attacks: hook/hook/bite if both hooks hit bite auto","until one hook breaks free, poor eyesight, great climbers, retreat if outmatched, prefer meat","R",,"Clan","Omnivore","11-12","General","Prime Material","FF 51" "Horse, Draft","7","3","17","Any","Any","1","1d3","1",0,0,"0","L","6/12/18/24","65","Day", "N","nil","1","MM 194","Animal","unless specially trained they are paniced by loud noises, fire & sudden movement 90% trained 10%, haul very","heavy loads, muscular but slow, used by traders, see PHB 67, 68 & 71","C",,"Herd","Herbivore","57","General","Prime Material","OMI 53, DRC 185" "Horse, War, Heavy","7","4+4","17","Any","Any","2","1d8/1d8","1",0,0,"0","L","6/15/21/27","120" ,"Day","N","nil","1","MM 194","Animal","paniced by loud noises, fire & sudden movement 10%, fight independant of rider, starting 2nd rnd kick/kick,","trained for lance, spear & sword, large & muscular, relativaly slow, can be armored in plate, costs 400+ gp,","UC","see PHB 67, 68 & 71","Herd","Herbivore","57","General","Prime Material","OMI 53, DRC 185"

"Horse, War, Medium","7","3+3","19","Any","Any","2","1d6/1d6","1",0,0,"0","L","9/18/27/36","65" ,"Day","N","nil","1","MM 194","Animal","paniced by loud noises, fire & sudden movement 10%, fight independant of rider, starting 2nd rnd kick/kick,","trained for lance, spear & sword, use leather or light plate armor, costs 200+ gp, see PHB 67, 68 & 71","UC",,"Herd","Herbivore","5-7","General","Prime Material","OMI 53, DRC 185" "Horse, War, Light","7","2+2","19","Any","Any","2","1d4/1d4","1",0,0,"0","L","12/24/36/48","35" ,"Day","N","nil","1","MM 194","Animal","paniced by loud noises, fire & sudden movement 10%, fight independant of rider, starting 2nd rnd kick/kick,","trained for lance, spear & sword, fastest war horse, can wear leather but usually unarmored, costs 150+ gp,","UC","see PHB 67, 68 & 71","Herd","Herbivore","57","General","Prime Material","OMI 53, DRC 185" "Horse, Pony","7","1+1","19","Any","Any","1","1d2","1",0,0,"0","M","6/12/18/24","35","Day" ,"N","nil","1","MM 194","Animal","unless specially trained they are paniced by loud noises, fire & sudden movement 90% trained 10%, used","for transportation & occationally farm work, gentle, trained as warhorse for smaller races, cost 500+ gp, see","UC","PHB 67, 68 & 71","Herd","Herbivore","5-7","General","Prime Material","OMI 53, DRC 185" "Horse, Wild","7","2","19","Any","Any","1","1d3","530",0,0,"0","L","12/24/36/48","35","Day","N","nil","1","MM 194","Animal","paniced by loud noises, fire & sudden movement 90%, 10% can be trained as warhorses (takes twice as long","as domestic horse","UC",,"Herd","Herbivore","5-7","General","Prime Material","OMI 53" "Horse, Riding","7","3","17","Any","Any","2","1d2/1d2","550",0,0,"0","L","12/24/36/48","65","Day","N","nil","1","MM 194","Animal","unless specially trained they are paniced by loud noises, fire & sudden movement 90% trained 10%, used","for transportation & general use, cost varies per blood line, training & appearance, fast & agile, see PHB 67,","C","68 & 71","Herd","Herbivore","5-7","General","Prime Material","DRC 185" "Horse, Mule","7","3","17","Any","Any","1 or 2","1d2/1d6","1",0,0,"0","M","6/12/18/24","65","Day","N","nil","1","MM 194","Animal","unless specially trained they are paniced by loud noises, fire & sudden movement 90% trained 10%, hybrid of","horse & donkey, used in difficult terrain, can be taken into subterranean areas, cost varies","C",,"Herd","Herbivore","5-7","General","Prime Material","OMI 72, DRC 195" "Horse, Pony, Steppe","6","2+2","19","Any","Any","3","1d4/1d4/1d3","1",0,0,"0","M","6/12/18/24", "35","Day","N","nil","1","MM 195","Animal","paniced by loud noises, fire & sudden movement 5%, not attractive, tough & aggressive in battle, carry as","much as medium warhorse, remarkable endurance, not considered valuable, commonly used by nomadic","UC","tribes, only breeders who seek strength & stamina consider them valuable","Herd","Herbivore","8-10","General","Prime Material", "Human, Caveman","8","1","20","Any","Any","1","weapon","10100",1,0,"0","M","12","15","Day","N","nil","varies","MM 196","Humanoid","found in otherwise uninhabited areas, use stone axe, spear & club, 1 in 10 3rd lvl, lead by 5th lvl chief, may","have 3rd lvl priest, lair in caves or forest groves","R",,"Tribe","Omnivore","9","General","Prime Material","OMI 67, DRC 196" "Human, Adventurer","by armor","varies",,"Any","Any","by class","by class","18",1,0,"0","M","12","varies","Any","any","varies","varies","MM 196","Humanoid","any group of individuals who search for fame, fortune or power, to determine class, level, equipment &","treasure see MM 196-197, also see PHB for specific class info","VR",,"Band","Omnivore","varies","General","Prime Material","OMI 66" "Human, Bandit","6 (10)","1","20","Rural","Any","1","weapon","20200",1,0,"0","M","12","15","Any","CE","J, N, Q","varies","MM

196","Humanoid","rural thieves who prey on travelers, usually lead by high level figher, rogue, wizard or priest, group contains","mid-lvl fighers & leader of 8th lvl (1 per 100), use various weapon & armor preferring swords, spears & leather","C",,"Band","Omnivore","9","General","Prime Material","OMI 66, DRC 158, 193" "Human, Barbarian","6 (10)","1","20","Any","Any","1","weapon","30300",0,0,"0","M","12","15","Any","any","L, M","low","MM 196","Humanoid","primative culture, live in villages of simple building or portable structures (tent, wagon, etc), use swords, bow,","knife, spear & clubs, armor: shield, helmet & chestplate, hostile toward unfamiliar wizards, opp -5 to surprise","R",,"Band","Omnivore","9","General","Prime Material", "Human, Berserker","7 (10)","1","20","Any","Any","2 or 1","weapon","10100",1,0,"0","M","12","15","Any","NG","nil","varies","MM 196","Humanoid","violent war parties, drive themselves berserk during battle, may attack 1 @ +2 or 2 @ normal, use leather","armor & shields, any weapon, when not in combat they may be mistaken for normal warrior bands","R",,"Band","Omnivore","20","General","Prime Material","OMI 67, DRC 161" "Human, Dervish","7 (10)","1","19","Any","Any","1","weapon+1","10100",0,0,"0","M","12","15","Any","NG","nil","varies","MM 196","Humanoid","religious nomads, use leather armor & shields, any weapon, may be mistaken for armed pilgrims",,"R",,"Band","Omnivore","20","General","Prime Material","OMI 68, DRC 193" "Human, Farmer","10","1","20","Rural","Any","1","weapon","120",0,0,"0","M","12","15","Any","NG","nil","varies","MM 196","Humanoid","simple people involved in agriculture, 65% farmers in fields others w/ herds or in market",,"C",,"Family","Omnivore","9","General","Prime Material", "Human, Gentry","10","1","20","Urban","Any","1","weapon","120",0,0,"0","M","12","15","Any","any","J, K, L, M, N, Q","varies","MM 196","Humanoid","upper class but not royalty, wealth & connections give them power, usually accumpanied by servants and","guards (1st - 6th lvl fighters), usually armed w/ daggers & short swords","C",,"Group","Omnivore","9","General","Prime Material", "Human, Knight","4 or 2","2+","19","Any","Any","1","weapon","14",0,0,"0","M","12","varies","Any","any","L, M","varies","MM 196","Humanoid","armored, mounted fighters, serve their lord, may be accumpanied by followers (50%), armed w/ sword, lance,","mace & dagger, armor: shield & plate or chain mail, rides medium or heavy warhorse, 5% encountered will be","VR","vanquished knight","Group","Omnivore","14","General","Prime Material", "Human, Mercenary","4 to 7","1","20","Any","Any","1","weapon","10100",0,0,"0","M","12","15","Any","any","L, M","varies","MM 196","Humanoid","group of low level fighters who work for highest bidder, see adventurer (MM 196-197) & PHB for level and","possessions","R",,"Group","Omnivore","11-12","General","Prime Material", "Human, Fisherman","8 (10)","1","20","Any","Any","1","weapon","480",0,0,"0","M","12","15","Any","any","10-60 sp","varies","MM 196","Humanoid","men of sea, found on open waters or rivers, armed with knives, short swords, cutlasses or belaying pins",,"C",,"Group","Omnivore","9","General","Prime Material", "Human, Merchant","5 (10)","1","20","Urban","Any","1","weapon","30300",0,0,"0","M","12","15","Any","any","10-1000 gp","varies","MM 196","Humanoid","deal in goods & services, travel in caravans, only 10% of people in caravan are traders, caravan has guards,","leader of guards (6th -11th lvl), wizard (10% chance), priest (5% chance) & thief (15% chance), travel in wagon","C","(5000 gp) or 10 pack animals","Group","Omnivore","9","General","Prime Material","OMI 69" "Human, Middle Class","10","1","20","Any","Any","1","weapon","240",0,0,"0","M","12","15","Any","any","J, M, N","varies","MM 196","Humanoid","travelers of personal business, usually in civilized regions, armed w/ knives, daggers or short

swords",,"C",,"Group","Omnivore","9","General","Prime Material","DRC 193" "Human, Peasant","10","1","20","Any","Any","1","weapon","1100",0,0,"0","M","12","15","Any","any","nil","varies","MM 196","Humanoid","usually farmers, herders & simple tradesman of low social class, subject to local lord, serve as little more than","slaves, armed w/ daggers, clubs, quarterstaffs & farming tools","C",,"Group","Omnivore","9","General","Prime Material", "Human, Pilgrim","8 (10)","1","20","Any","Any","1","weapon","10100",0,0,"0","M","12","15","Any","any","I","varies","MM 196","Humanoid","religious groups on a holy journey, accompanied by priests & other character classed, see MM 198, 75%","encountered on foot, 5% chance high lvl priest will be carrying religious artifact (hidden & protected by trap)","UC",,"Group","Omnivore","9","General","Prime Material","OMI 69, DRC 193" "Human, Pirate","6 (10)","1","20","Coast","Any","1","weapon","30300",0,0,"0","M","12","15","Any","E","J, M, N, Q","varies","MM 196","Humanoid","sea going thieves & fighters, lead by captain (8th-10th lvl, will be accumpanied by various lvl fighters, thieves,","wizards & priests, wear leather (leaders chain mail), use crossbows, knives, swords & polearmes, ships may be","C","equipped w/ ballistae or catapults","Group","Omnivore","9","General","Prime Material","OMI 67, DRC 193" "Human, Police","7 to 4","1","20","Any","Any","1","weapon","220",0,0,"0","M","12","15","Any","L","10-60 sp","varies","MM 196","Humanoid","uphold laws of local communities & governments, maintain peace, fighters 1-4th lvl",,"UC",,"Group","Omnivore","10","General","Prime Material", "Human, Priest","varies","1","20","Any","Any","1","weapon or special","18",1,0,"0","M","12","varies","Any","any","J, K, M","varies","MM 196","Humanoid","typ travel on mission or business, if high lvl will be accompanied by lower followers, see adventures MM 196",,"VR",,"Group","Omnivore","varies","General","Prime Material", "Human, Sailor","10 to 8","1","20","Coast","Any","1","weapon","480",0,0,"0","M","12","15","Any","any","L, M","varies","MM 196","Humanoid","armed forces of local government acting as police, patroll home waters, commanded by captain (6th lvl) & 1st","officer (5th lvl), armed w/ swords, knives, bows & polearms","C",,"Group","Omnivore","9","General","Prime Material", "Human, Slaver","10","1","20","Any","Any","1","weapon","1100",0,0,"0","M","12","15","Any","any","nil","varies","MM 196","Humanoid","control a band of slaves, mistaken for mercinaries, leader assisted by lieutenant & guards, slaves on foot &","chained together looking for help (1% of captives are of a character class)","C",,"Group","Omnivore","9","General","Prime Material", "Human, Soldier","10","1","20","Any","Any","1","weapon","1100",0,0,"0","M","12","15","Any","any","nil","varies","MM 196","Humanoid","organized militia who defend their home region, captain (6th lvl), lieutenant (2nd-5th lvl) & soldier (1st or 2nd)","5% chance per 50 soldiers a cleric 5th-7th lvl is present","C",,"Group","Omnivore","9","General","Prime Material", "Human, Thug","10 to 8","1+","20","Any","Any","1","weapon","18",0,0,"0","M","12","varies","Any","E","J, M, N, Q","varies","MM 196","Humanoid","low lvl rogues, rob wealthy or weak travelers, use daggers, darts, knives, blackjacks & short swords",,"C",,"Group","Omnivore","varies","General","Prime Material","DRC 184" "Human, Tradesman","10","1","20","Urban","Any","1","weapon","212",0,0,"0","M","12","15","Any","any","1-100 gp","varies","MM 196","Humanoid","people engaged in the trades & crafts, may operate a shop, do business w/ adventurers, armed w/ knives,","quarterstaff or tools but will only defend self, 90% treasure is merchandise or equipment","C",,"Group","Omnivore","89","General","Prime Material","DRC 193" "Human, Tribesman","8","1","20","Any","Any","1","weapon","10100",0,0,"0","M","12","15","Any","any","nil","varies","MM 196","Humanoid","primative culture, hunt, fish, etc, group contains higher lvl

fighters, guards, subchiefs, priest & shaman, 75%","chance of 20-50 slaves, use clubs, knives, spears & bows, armor is only shields","R",,"Tribe","Omnivore","9","General","Prime Material", "Human, Wizard","10","1",,"Any","Any","varies","varies","18",1,1,"0","M","12","varies","Any","any","L, N, Q","varies","MM 196","Humanoid","may be engaged in personal buisness, gathering materials or traveling, may be accompanied by servants or","apprentaces, see adventurers MM 196-197 & PHB 30-32","VR",,"Group","Omnivore","varies","General","Prime Material", "Hydra","5","5 to 12","15","Subterranean","Any","5-12","1d6 or 1d8 or 1d10","1",0,0,"0","G","9","2000","Any","N","nil","2-4","MM 200","Monster","reptilian monster w/ multiple heads, dmg & THACO vary by # of heads (5-12), always have 8 hp per HD, all","heads must be severed to kill it, can attack 1 foe w/ up to 4 heads, each head has 8 hp & is severed upon","UC","8 hp dmg, continues to fight as same HD after heads removed","Solitary","Carnivore","810","General","Prime Material","OMI 53, DRC 186" "Hydra, Lernaean","5","5 to 12","15","Subterranean","Any","5-12","1d6 or 1d8 or 1d10","1",1,1,"0","G","9","3000","Any","N","nil","2-4","MM 200","Monster","reptilian monster w/ multiple heads, dmg & THACO vary by # of heads (5-12), always have 8 hp per HD, all","heads must be severed, body immune, attack 1 foe w/ up to 4 heads, each head has 8 hp & is severed upon","VR","8 hp dmg, continues to fight as same HD, regen 2 heads for 1 lost(max 12) in 1d4 rnds stopped by fire to neck","Solitary","Carnivore","8-10","General","Prime Material", "Hydra, Pyrohydra","5","7 to 8","13","Subterranean","Any","7-8","1d8 each","1",1,0,"0","G","9","3000","Any","N","nil","2-4","MM 200","Monster","reptilian monster w/ multiple heads, THACO varies by # of heads (7-8), always have 8 hp per HD, all heads","must be severed to kill it, can attack 1 foe w/ up to 4 heads, each head has 8 hp & is severed upon 8 hp dmg","R","continues to fight as same HD after heads removed, breath fire (5' wd x 2' lg) 2/day per head 8 dmg save 1/2","Solitary","Carnivore","810","General","Prime Material", "Hydra, Cryohydra","5","5 to 8","15","Any","Arctic","5-8","1d6 or 1d8","1",1,0,"0","G","9","3000","Any","N","nil","2-4","MM 200","Monster","reptilian monster w/ multiple heads, dmg & THACO vary by # of heads (5-8), always have 8 hp per HD, all","heads must be severed to kill it, can attack 1 foe w/ up to 4 heads, each head has 8 hp & is severed upon","VR","8 hp dmg, continues to fight as same HD, breathe frost (10' wd x 20' lg) 2/day per head 8 dmg save 1/2","Solitary","Carnivore","8-10","General","Prime Material", "Imp","2","2+2","19","Any","Any","1","1d4","1",1,1,"25%","T","6, Fl 18 (A)","1400","Any","LE","O","8-10","PS 56","Monster","act as familiars for LE wizards & priests, poly self into any 2 animal forms (spider, raven, etc), attack","w/ tail stinger save vs poison or die, if polymoph att w/ natrual weapons, can: detect good, detect magic & invisible","VR","at will & suggestion 1/day, immune: cold, fire & elect, save as 7 HD, silver or +1 weap, regen 1/rnd, errand runners","Solitary","Carnivore","8-10","Planescape","Abyss","MM 201, OMI 54" "Quasit","2","3","17","Any","Any","3","1d2/1d2/1d4 (bite)","1",1,1,"25%","T","15","2000","Any","CE","Qx3","5-7","PS 56","Monster","also see MM 201, act as familiars for CE wizards & priests, poly self into 2 forms (bat, frog, wolf, etc), att w/claws save","vs. poison or -1 DEX 2d6 rnds effects cumm, if polymoph att w/ natrual weapons, can: detect good, detect magic &","VR","invisible at will, can cause fear 30'-rad 1/day, imm: cold, fire & elect, save as 7 HD, iron or +1 weap to hit, regen 1/rnd","Solitary","Carnivore","8-10","Planescape","Abyss","MM 201, OMI 80" "Mephit, Fire","5","3+1","17","Any","Any","2","1d3+1/1d3+1","110",1,1,"0","M","12, Fl 24 (B)","420","Any","N","N","8-10","PS 73","Monster","pranks on other mephits, most mischievous of mephits, touching causes 1 hp heat dmg, attack: claw/claw 1d3 +","(1 heat dmg), BW-(3/day) flame jet: 1' wd x 15' lg, auto hit, 1d8+1 save 1/2 or fan flame: 120 degree arc x 5',

all in","C","area 4 dmg no save, can (1/day) heat metal & magic miss (2), gate (1/hr) 1 (fire, magma, smoke or steam)","Solitary","Special","810","Planescape","Elem, Fire","MM 202, FF 64" "Mephit, Ice","5","3","17","Any","Any","2","1d2/1d2","1-10",1,1,"0","M","12, Fl 24 (B)","420","Any","N","N","8-10","PS 74","Monster","cruel, torcher & destruction specialtists, attack: claw/claw, in addition: chilling touch causes -1 to attack rolls per hit","(cumm, last 3 turns or victim healed to full hp), BW-(every other rnd, 3/day): ice shards 15' auto hit, 1 victim for 1d6","C","dmg save 1/2, gate (1/hr) one mist or ice mephit, immune to cold, confined they chill small rooms","Solitary","Nil","8-10","Planescape","Elem, Water","MM 202" "Mephit, Magma (Lava)","6","3","17","Any","Any","2","1d8+1/1d8+1","1",1,1,"0","M","12, Fl 24 (C)","420","Any","N","N","5-7","PS 77","Monster","least INT of all mephits, sensitive to insults, generate extreme heat 30', claws cause 1 hp+1d8 heat melts or burns","most material, BW-(1/3 rnds (8 max)- lava blob 10' (1 victim) 1d6 no save, regen 2/rnd in lava, can shapeshift into a","C","3' dia x 6"" dp lava pool, gate (1/hr) 1d2 mephits (fire, lava, smoke or steam), water (large) can slow","Solitary","Special","8-10","Planescape","Paraelem, Magma","MM 202, FF 64, OMII 98" "Mephit, Mist","7","3+3","17","Any","Any","2","1/1","1-10",1,1,"0","M","12, Fl 24 (B)","420","Any","N","N","8-10","PS 78","Monster","spies, see in fog or mist, only fight if trapped, attack: claw/claw, BW-(3x's every other rnd/1 hr) ball of mist: envelopes","1 victim within 10' save vs poison or 1d4+1dmg & blinded 1d4 rnds, can wall of fog (1/day @ 3rd), can assume","C","gaseous form 1/day, gate (1/hr) 1d2 mephit (ice or mist), powerful winds (gust of wind, etc) flee in confusion","Solitary","Special","8-10","Planescape","Quasielem, Steam","MM 202" "Mephit, Smoke","4","3","17","Any","Any","2","1d2/1d2","1-10",1,1,"0","M","12, Fl 24 (B)","420","Any","N","nil","8-10","PS 71","Monster","sit around telling jokes, creators give as gift to enemies (gesture of insolence), crude, lazy, BW (every other rnd, auto","hit)-sooty ball (20') 1d4 & blind 1d2 rnds no save, cast invis & dance light 1/day, 1/hr gate 1d2 (20%) fire, magma,","C","smoke or steam, regen 1/rnd in smoke, dies in a flash of flame all w/ 10' 1 hp dmg no save","Solitary","Special","8-10","Planescape","Paraelem, Smoke","MM 202, FF 64, OMII 98" "Mephit, Steam","7","3+3","17","Any","Any","2","1d4+1/1d4+1","110",1,1,"0","M","12, Fl 24 (B)","420","Any","N","Nx2","8-10","PS 78","Monster","self-appointed overlords of all mephits, oversized ego, ambush, attack: claw/claw (50% stunning 1 rnd, cumm), BW:","(every other rnd) hot jet of water 20' (1 victim) 1d3 no save + 50% stun 1/rnd, can (1/day) rain boiling water 20'x20'","C","2d6 no save to all in area, gate (1/hr) 1d2 mephite (fire, magma, smoke or steam), immune: fire & heat","Solitary","Special","810","Planescape","Quasielem, Steam","MM 202, FF 64" "Ant, Giant","3","2 or 3","16","Any","Any","1","1d6 or 2d4","1100",1,0,"0","M","18","35 or 175","Any","N","nil","1","MM 204","Monster","worker or warrior, if warrior hits with bite it also tries to sting 3d4 dmg, queen has 10 HD but does not move or","fight","R",,"Colony","Carnivore","9","General","Prime Material","OMI 7, DRC 157" "Ant Lion, Giant","2","8","12","Any","Any","1","5d4","1",0,0,"0","M","9, Br 1","1400","Any","N","nil","1","MM 204","Monster","builds tapering pits in loose sand & waits for prey to fall in",,"R",,"Solitary","Carnivore","8","General","Prime Material","OMII 10" "Aratha","3","9","11","Any","Any","4","1d10","1",1,0,"0","M","11","6000","Any","N" ,"nil","1","MM 204","Monster","insect, attacks w/ 8' tentacles that lash out 20', psionic attacks",,"R",,"Solitary","Carnivore","16","General","Prime Material", "Aspis, Cow","7","10","11","Any","Any","1","3d6","1",1,0,"0","M","3","2000","Any","N","nil ","1","MM 204","Monster","exude a dangerous corrosive that coats body, walls & floor of chambers, this causes damage every round in","lair,

insect","R",,"Solitary","Carnivore","13-14","General","Prime Material","OMII 10" "Aspis, Drone","2","6","15","Any","Any","2","1d4 or weapon","220",0,1,"0","M","15","650","Any","N","nil","1","MM 204","Monster","insect, immune to cold & electric, fire 1/2 dmg",,"R",,"Colony","Carnivore","1314","General","Prime Material","OMII 10" "Aspis, Larva","6","2 to 5","19","Any","Any","1","1d6+1","6-60",0,0,"0","M","1, Sw 6","65","Any","N","nil","1","MM 204","Monster","2/3/4/5 HD: THACO 19/17/17/15, XP 65/120/175/270, attack w/ jaws",,"VR",,"Colony","Carnivore","1214","General","Prime Material","OMII 10" "Assassin Bug","5","1+1","20","Any","Any","1","1d4","2",1,0,"0","M","6, Fl 18 (C)","120","Any","N","nil","1","MM 204","Monster","male bites save vs poison or be paralyzed in area bit, female attacks same area & injects 1d6+6 eggs, in","1d12+12 hrs, each larva causes 1 hp / hr, in 2 weeks they emerge as adults killing victim, only wish or limited","R","wish cure infestation","Solitary","Carnivore","57","General","Prime Material","FF 12" "Bee, Worker","6","3+1","17","Any","Any","1","1d3+special","1-10",1,0,"0","M","9, Fl 30 (D)","175","Any","N","nil","1","MM 204","Monster","sting causes 1d3 + save vs poison or 1d4, loss of stinger causes death to bee in 1 hour, 20x normal number","of bees in lair","R",,"Colony","Herbivore","11-12","General","Prime Material","OMII 17" "Bee, Soldier","5","4+2","15","Any","Any","1","1d4+special","1",1,0,"0","M","12, Fl 30 (C)","270","Any","N","nil","1","MM 207","Monster","sting causes 1d4 + save -1 vs poison or 1d4, loss of stinger causes death to bee in 1 hour",,"R",,"Solitary","Herbivore","15-16","General","Prime Material","OMII 17" "Bumblebee","5","6+4","13","Any","Any","1","1d6+special","1 (1d6+6)",1,0,"0","M","6, Fl 24 (E)","650","Day","N","nil","1","MM 204","Monster","stint 1d6 + poison save vs poison -1 or 1d6, queen has 8d4 HD & sting 1d8 + poison save -2 or 2d4",,"R",,"Solitary","Carnivore","1314","General","Prime Material","OMII 17" "Cave Cricket","4","1+3","20","Any","Any","0","0","1-8",0,0,"0","M","6, Hop 3","15","Any","N","nil","1","MM 204","Monster","if group is within 20' of chirping crickets noise drowns out all speech, vocal spell casting & approaching","enemies","R",,"Group","Herbivore","2-4","General","Prime Material","OMII 23" "Dragonfly, Giant","3","7","13","Any","Any","1","3d4","1-6",0,1,"0","H","3, Fl 36 (B)","1400","Day","N","nil","1","MM 204","Monster","-3 to initiative & +4 AC bonuses vs missile weapons, picks up T & S creatures & devoures them in midair",,"R",,"Group","Carnivore","11-12","General","Prime Material","OMII 59" "Dragonfly, Larva","3","6+1","15","Any","Any","1","3d6","1",0,0,"0","M","9, Sw 3, jet 24","650","Day","N","nil","1","MM 204","Monster","surprise prey 50%",,"VR",,"Group","Carnivore","11-12","General","Prime Material", "Ear Seeker","9","1 hp",,"Urban","Any","0","0","14",1,0,"0","T","1","15","Any","N","nil","0","MM 204","Monster","seeks ears to lay 1d8+8 eggs that hatch in 4d6 hrs, larva eat tissue deafening victim, 90% of killing victim in","1d4 days after which adults appear, cure disease removes infestation but not deafness, also see MAI parasite","VR","for variation: no deafness, 1d4/rnd dmg after hatching, cure disease kills eggs/larve but no healing hp","Group","Carnivore","5-7","General","Prime Material","OMI 36" "Firefriend","4","1+4","20","Any","Any","1","1d2","1-4",1,0,"0","M","3, Fl 18 (B)","35","Night","N","nil","1","MM 204","Monster","attacks w/ mandibles, 1 per turn emits green light causes 5d4 dmg savs vs wand 1/2",,"VR",,"Group","Omnivore","5-7","General","Prime Material","OMII 65" "Fly, Bluebottle","6","3","19","Any","Any","1","1d8","1-10",0,0,"0","M","9, Fl 30 (D)","65","Day","N","nil","1","MM 204","Monster","prefer carrion, offal, etc, also sweet odors & open wounds",,"VR",,"Swarm","Scavenger","5-7","General","Prime Material","OMII 65" "Fly, Horsefly","5","6","17","Any","Any","1","2d8","1-4",0,0,"0","S","6, Fl 27 (D)","270","Any","N","nil","1","MM 204","Monster","seeks creatures to suck blood,

sucks blood until driven off",,"C",,"Swarm","Blood","5-7","General","Prime Material","OMII 65" "Fyrefly","5","1 hp","15","Any","Any","1","1","1",0,0,"0","M","Fl 18 (A)","175","Night","N","nil","1","MM 204","Monster","contact with flammable objects save vs normal fire or be consumed",,"VR",,"Solitary","Omnivore","11","General","Prime Material", "Horax","3","4","17","Any","Any","1","2d8","330",0,0,"0","M","15","270","Day","N","nil","1","MM 204","Monster","-1 to initiative roll, a successful hit indicates victim is held causing damage every round",,"R",,"Pack","Carnivore","10","General","Prime Material", "Hornet, Giant","2","5","15","Any","Any","1","1d4 + special","1",1,0,"0","M","6, Fl 24 (B)","650","Day","N","nil","1","MM 204","Monster","swoops down on prey, sting causes 1d4 + poison save or 5d6 & 2d6 hrs of paralyzation",,"R",,"Solitary","Carnivore","8-10","General","Prime Material","FF 51" "Pernicon","3","1 hp","20","Any","Any","1","1d10","4200",1,0,"0","M","12","15","Day","N","nil","1","MM 204","Monster","attack in swarms, attack causes damage + -1 CON, if CON reaches 3 victim falls unconscious & below 1 he","dies, recover 1 CON/day","VR",,"Swarm","Carnivore","4","General","Prime Material","FF 72" "Praying Mantis","5","2 to 12",,"Any","Any","3","varies","12",0,0,"0","M","15","35+","Any","N","nil","1","MM 204","Monster","attacks w/ claw/claw/bite, 2/4/6/8/10/12 HD: THACO 19/17/15/13/11/9, dmg 2-4: 1d2/1d2/1d4,","6-8: 1d4/1d4/1d8, 10: 1d6/1d6/1d10, 12: 1d8/1d8/1d12, XP 35/120/270/650/1400/2000","R",,"Solitary","Herbivore","19-20","General","Prime Material", "Termite, King","5","6+6","15","Any","Any","1","3d6","1",1,0,"0","M","6","975","Any","N","ni l","1","MM 204","Monster","every other round flammable liquid 20' save vs poison or blinded 5d4 rounds, if ignited 4d4 dmg, guarded by","soldiers & workers","VR",,"Colony","Herbivore","2-4","General","Prime Material", "Termite, Queen","4","8+8","13","Any","Any","1","5d6","1",0,0,"0","M","3","1400","Any","N"," nil","1","MM 204","Monster","guarded by soldiers & workers",,"VR",,"Colony","Herbivore","5-7","General","Prime Material", "Termite, Soldier","2/8","2+2","19","Any","Any","1","1d4","318",1,0,"0","M","9","120","Any","N","nil","1","MM 204","Monster","1 per turn shoots flammable liquid 10' save vs poison or blinded 5d4 rounds, if ignited 4d4 dmg, attacks +1 &","+5 morale bonus while protecting king & queen","R",,"Colony","Herbivore","13-14","General","Prime Material","OMII 118" "Termite, Worker","2/10","1+2","20","Any","Any","1","1d2","660",0,0,"0","M","9","35","Any","N","nil","1","MM 204","Monster","attacks +1 & +5 morale bonus while protecting king & queen",,"R",,"Colony","Herbivore","810","General","Prime Material","OMII 118" "Tick, Giant","3","2 to 4","19","Any","Any","1","1d6","312",1,0,"0","M","3","35/120","Night","N","nil","1","MM 204","Monster","drop on victims from trees, rocks, etc, hit drains 1d6 points of blood/round once attatched, 50% of contracting","fatal disease that kills host in 2d4 days unless cure disease","VR",,"Colony","Blood","8-10","General","Prime Material","OMI 94" "Wasp, Giant","4","4","17","Any","Any","2","2d4/1d4+special","120",1,0,"0","M","6, Fl 21 (B)","420","Day","N","nil","1","MM 204","Monster","attacks: bite/sting+poison save vs poison or 5d6 dmg & 2d6 hrs paralysis",,"R",,"Swarm","Omnivore","8-10","General","Prime Material","OMI 99" "Insect Swarm, Ants","8","special",,"Any","Temp/Trop","1","1d4 + special","special",1,0,"0",,"6","975","Day","N","nil","1","MM 206","Monster","eat anything in its path, size: 1d100 x 1000 (100 ants / sq ft), swarm turns 90 deg if contact w/ obstacle, 80%","per rnd of being biten 1d4 save vs poison or suffer intense pain -2 att & dmg, 1 point of dmg kills 1d20 insects,","VR","scattered by

smoke or fire, immersion in water washes them off","Swarm","Omnivore","6","General","Prime Material","DRC 187" "Insect Swarm, Locusts","8","special",,"Any","Temp/Trop","1","1d4 + special","special",1,0,"0",,"6, Fl 18 (C)","2000","Day","N","nil","1","MM 206","Monster","eats plush fields, size: 1d100 x 10,000 x 2 (20 locusts/cu ft), 90% rnd of biten 1 hp dmg, vision in swarm 2d4","feet, 1 hp kills 1d20 locusts, scattered with smoke or fire","VR",,"Swarm","Herbivore","6","General","Prime Material","DRC 187" "Intellect Devourer","4","6+6","13","Subterranean","Any","4","1d4(x4)","12",1,1,"0","T","15","6000","Any","CE","D","11-12","MM 207","Monster","brain-onlegs, psionics, attacks w/ psionics (preferred) or claws, +3 weapon to hit & only 1 hp per hit, death","spell 25%, power word kill is effective, protect from evil keeps it at bay, feeds on mental energy, creatures","VR","body used in potions of ESP & mind control","Solitary","Special","17-18","General","Prime Material","OMI 54" "Intellect Devourer, Larva","5","3+3","17","Subterranean","Any","1","1d4+1 + special","1-3",1,1,"0","T","9","650","Any","NE","Qx1d20","special","MM 207","Monster","brain-on-legs, psionics, each success att save vs poison or suffer 1d4+1 next rnd, immune to mental attacks","protect from evil keeps it at bay, feeds on emotions creatures body used in potions of ESP & mind control,","R","also called ustilagor","Solitary","Special","5-7","General","Prime Material","OMII 122" "Stalker, Invisible","3","8","13","Any","Any","1","4d4","1",1,1,"30%","L","12, Fl 12 (A)","3000","Any","N","nil","13-14","MM 208","Monster","from elemental plane of Air, summoned by wizard for special task, use air to attack, opp -6 surprise, unless","see or detect invisible att -2, dimly perceived on Astral & Ethereal planes, only killed in plane of Air, return to","VR","home if reduced to 0 hp, unwilling servent, 1% cumm /day of perverting commands to free itself of servitude","Solitary","Special","13-14","General","Elem, Air","OMI 55, DRC 187" "Ixitxachitl","6","1+1 to 4+4",,"Water","Tropical","1","3d4","512",1,1,"0","M","Sw 12","35-420","Day","CE","P, R (S)& U (high priest)","8-14","MM 209","Monster","int manta rays who hunt marine humanoids, hide in sand to attack prey, cast priest spells from: charm, divin,","elem (water), necro, heal, protect & sun (dark), 1+1 HD cast @ 1st-3rd, 2+2 HD @ 5th, 4+4 HD high priest @","VR","8th guarded by (2) 3+3 HD @ 6th, lair in underwater caves w/20-200 slaves, sometimes lead by vampiric","Tribe","Carnivore","13","General","Prime Material","OMI 55" "Ixitxachitl, Vampiric","6","2+2","19","Water","Tropical","1","3d4+special","1",1,1,"0","M","Sw 12","420","Day","CE","P, R, U","8-14","MM 209","Monster","serve as guards for leaders, cast priest spells from: charm, divin, elem (water), necro, heal, protect & sun","(dark), cast @ 5th, regen 3 hp per round, bite drains 1 level","VR",,"Tribe","Carnivore","13","General","Prime Material", "Ixitxachitl, Vampiric, Greater","6","8+8","11","Water","Tropical","1","3d4+special","1",1,1,"0","M","Sw 12","4000","Day","CE","P, R, U","8-14","MM 209","Monster","serve as rulers of communities, cast priest spells from: charm, divin, elem (water), necro, heal, protect & sun","(dark), cast @ 8th, regen 3 hp per round, bite drains 2 levels (unless another member of vampiric race)","VR",,"Tribe","Carnivore","13","General","Prime Material", "Jackalwere","4","4","17","Any","Temperate","1","2d4 or weapon","14",1,1,"0","M","12","270","Any","CE","C","11-12","MM 210","Monster","change into 3 forms: jackal (normal), 1/2 human & 1/2 jackal hybrid or normal human, hybrid attacks w/bite or","weapon, SA-gaze: save vs spell or fall asleep as spell, +1 or cold iron weapons to hit, revert to jackal form if","R","killed, will use human form to trick victims, love to hunt & kill humans & demihumans, will travel w/ jackals","Pack","Carnivore","11-12","General","Prime Material","OMI 56" "Kenku","5","2 to 5","19","Land","Any","1 or 3","weapon or 1d4/1d4/1d6","28",0,1,"30%","M","6, Fl 18 (D)","175-975","Any","N","F","8-10","MM 211","Humanoid","humanoid birds, try to annoy & inconvenience (demi)humans, skills

of 4th lvl thieves, attack w/ scimitar or staff","or claw/claw/beak, 3 & 4 HD: THACO 17 & 1-1st lvl magic missile & shock grasp (4 HD), 5 HD: THACO 15 &","UC","addit 1-mirror image & call lightning (3rd), invisible (no limit), shape change 1/mo (retain 7 days), do not speak","Clan","Omnivore","13","General","Prime Material","FF 56" "Ki-rin","-5","12","9","Special","Any","3","2d4/2d4/3d6","1",1,1,"90%","H","24, Fl 48 (B)","11,000","Any","LG","I, S, T","19-20","MM 212","Monster","roam the sky in search of good deeds, telepathic, speak own lang, attacks: claw/claw/horn, horn att +3, use","spells @18th lvl: (9) 1st, (8) 2nd, (7) 3rd,etc to 9th, powers 1/day: create illusions, assume gaseous form, wind","VR","walk, summon weather & call lightning, aid humanoids if asked properly, intact skin worth 25,000 gp","Solitary","Herbivore","18","General","Prime Material","OMI 57" "Kirre","7","6+6","13","Forests","Any","7","1d4/1d4/1d6/1d8/1d4/1d4/1d6","1",1,0," 0","L","15","4000","Day","N","A in lair","5-7","MM 213","Monster","catlike w/ 8 legs & 2 horns, -1 to initiative rolls, attacks: claw/claw/bite/horn/claw/claw/tail, psionic powers,","hunts humanoids as a favorite game, its meat is considered finest in Athas & horns can be used to make a","R","spear or carved in daggers","Pack","Carnivore","13-14","General","Prime Material", "Kobold","7 (10)","1d4 hp","20","Land","Any","1","weapon","520",0,0,"0","S","6","7 (15)","Night","LE","J, O (Qx5)","8-10","MM 214","Humanoid","cowardly & sadistic humanoid race, hate most other humanoids especially gnomes, speak own & (75%) orc &","goblin, attack if they outnumber opponents, dislike spellcasters, trap using pits or mechanical devises, use","UC","spear, javelins, club or axes, chiefs & guards have best weapons, infravision 60', attack -1 in sunlight","Tribe","Omnivore","8-10","General","Prime Material","OMI 57, DRC 187" "Urd","8","2 to 5","19","Hills/Rough","Temp/Trop","1","weapon","3300",1,0,"0","S","6, Fl 15 (C)","35-175","Night","NE","J (Qx5)","5-7","MM 214","Humanoid","relative of kobold, bat-like wings, infravision 60', hunt at night dropping rocks from air victims are considered","AC 10 (adj DEX) actively dodging AC 2, rocks cause 2d4 dmg, tribes contain subchief (AC 7), chief (50%","R","magic leather armor) & shamans able to speak w/ bats","Tribe","Omnivore","7","General","Prime Material", "Kuo-Toa","4","2 +","19","Water","Any","2","1d4+1 (bite) & weapon","224",1,1,"0","M","9, Sw 18","175+","Night","NE","L, M, N (Z)","13+","MM 215","Monster","fish-men who hate surface dwellers, live mainly in waters of subterran, groups contain fight, cleric % thieves,","weapons include: pincer staff (traps victims arm 10% both), harpoon (high lvl fighters) 30 yrd 2d6 dmg, +1 att &","VR","dmg(STR), infravision 60', immune:illus, poison, paralysis, 1/2 elect save none, mag miss 1 hp, att -1 brite light","Tribe","Carnivore","13","General","Prime Material","FF 57" "Lamia","3","9","11","Desert","Any","1","1d4 (weapon)","1",1,0,"0","M","24","3000","Any","CE","D","13-14","MM 217","Monster","cruel race of flesh eating 1/2-human & 1/2-4-legged beast, spells 1/day: charm pers, mirror image, suggest &","illusion all @ 9th, touch drains 1 WIS perm, if WIS fall below 3 it follows lamia, casts illusion on self to appear","VR","like a maiden in distress, dwell in ruined cities or caves","Solitary","Carnivore","14","General","Prime Material","OMI 59" "Lamia, Noble","3","10+1","11","Desert","Any","1","1d6 (short sword)","1",1,0,"30%","M","9","4000","Any","CE","D","13-14","MM 217","Monster","cruel rulers of lamia are 1/2-human & 1/2-serpent, spells 1/day: charm pers, mirror image, suggest & illusion all","@ 9th + 1d6 lvl wiz spells (females 2d4 lvls), touch drains 1 WIS perm, if WIS fall below 3 it follows lamia, able","VR","to assume human form detectable 5% cumm/lvl above 6th (priest & paladins +15%), outbursts of violence","Solitary","Carnivore","14","General","Prime Material","FF 59" "Lammasu","6","7+7","13","Any","Temp/Trop","2","1d6/1d6","2-8",1,1,"30%","L","12,

Fl 24 (C)","4000","Day","LG","R, S, T","17-18","MM 218","Monster","winged lion w/ human face, concerned for wealfare & safety of others, dim door & invisible at will, radiate 10'","radius protect from evil, cast priest spells (4) 1st, (3) 2nd, (2) 3rd & (1) 4th @ 7th, cure serious (4d8+2) & cure","R","critical (6d8+6), 10% holy word, also attack claw/claw or swoop causing double dmg","Pride","Herbivore","14","General","Prime Material","OMI 59" "Lammasu, Greater","3","12+7","7","Any","Temp/Trop","2","2d6/2d6","12",1,1,"40%","L","15, Fl 30 (B)","8000","Day","LG","nil","19-20","MM 218","Monster","winged lion w/ human face, dwell w/ 6 or more lesser, teleport, dim door & invisible at will, radiate 20'-radius","protect from evil, cast priest spells (5) 1st, (4) 2nd, (3) 3rd, (2) 4th & (1) 5th @ 12th, cure serious (4d8+2) & cure","VR","critical (6d8+6), 50% holy word, also attack claw/claw or swoop causing double dmg","Solitary","Herbivore","16","General","Prime Material","OMII 79" "Leech, Giant","9","1 to 4","19","Swamp","Temperate","1","1d4 + special","416",1,0,"0","M","3, Sw 3","65-270","Any","N","nil","0","MM 219","Monster","sluglike, initial att attaches to victim & drains 1 hp/HD of blood/rnd, if attacked in water 1% victim detects,","once 50% hp lost victim realizes something, salt harms their bodies, 50% causing fatal disease (1d4+1 weeks)","UC",,"Group","Carnivore","7","General","Prime Material","OMI 60, DRC 188" "Leech, Throat","10","1 hp","20","Swamp","Temperate","1","1d3 + special","16",1,0,"0","T","1, Sw 1","35","Any","N","nil","0","MM 219","Monster","1"" long resembles twig, anyone drinking water containing them has 10% of entering throat, drains 1d3 hp of","blood/rnd for 10 rnds (full), victim has 50%/rnd of choking 1d4 dmg, 3 successive failed rolls causes death,","C","removal by magic or heated metal object (wire) piercing bloated leech","Group","Carnivore","6","General","Prime Material","FF 88" "Leech, Swarm","10","special",,"Swamp","Temperate","1","1d10","200500",1,0,"0","L","Sw 1","15","Any","N","nil","0","MM 219","Monster","swarm of small leeches in water, move in a 10' dia cloud, anyone caught in swarm receives 1d10 hp of blood","lost/rnd, area effect attacks that cause 10+ dmg disperse swarm","UC",,"Swarm","Carnivore","5","General","Prime Material", "Leprechaun","8","1d4+1 hp","20","Land","Temperate","0","nil","120",1,1,"80%","T","15","270","Any","N","F","15-16","MM 220","Humanoid","enjoy frolicking, working magic & causing harmless mischief, non-combative, invisible, polymoph nonliving","objects, illusions & ventriloquism at will, never surprised, 75% chance of snatching object from adventurers,","UC","if pursued 25%/turn of dropping object, never leads to lair, if intruder secures treasure beg & grants 3 wishes","Clan","Omnivore","11","General","Prime Material","OMI 60" "Leucrotta","4","6+1","15","Desert","Temperate","1","3d6","14",1,1,"0","L","18","975","Any","CE","D","8-10","MM 221","Monster","haunts deserted & wastelands, bad breath, sly, immitate voices & noises, powerful jaws cause shield & armor","to save vs crushing blow or be damaged, will chase enemy, when it retreats it kicks w/ rear legs 1d6 each,","R","almost impos to identify tracks(looks like stag), lairs are in caves or old towers (save vs pois -1 or gag 1d4 rnd)","Pack","Carnivore","14","General","Prime Material","OMI 60" "Lich","0","11+","9","Any","Any","1","1d10 (touch)","1",1,1,"0","M","6","8000","Night","E","A","19-20","MM 222","Undead","resembles mummy or wight, originally 18+lvl wiz, seldom engage in melee, below 5th lvl save vs spell or flee","5d4 rnds, touch dmg + save vs paral or held untill dispelled, +1 weapon to hit, immune: charm, sleep, poly,","VR","cold, elect, insanity, or death, spells as in life, difficult to utterly destroy, lair is crypt or fortified area","Solitary","Nil","1718","General","Prime Material","OMI 61, DRC 188" "Lich, Demi-","special","9",,"Any","Any","special","special","1",1,1,"0","M","special","1 0,000","Special","E","Z","19-20","MM 222","Undead","once lich has learned all it can in leaves body & travels to other planes, remains turn to dust, if area is

entered","will rise up advance & threaten dissipating in 3 rnds unless attacked (25%) or form w/ powers of wraith & att","VR","(cannot be turned) all dmg received (none inflicted) are convered to energy points @ 50 it assumes true form","Solitary","Nil","17-18","General","Prime Material","OMII 32" "Lich, Arch-","0","11+","9","Any","Any","1","1d10 (touch)","1",1,1,"0","M","6","8000","Night",,"A","19-20","MM 223","Undead","lich having alignments other than evil (even LG), very very very rare",,"VR",,"Solitary","Nil","17-18","General","Prime Material", "Living Wall","8 (base)","8 (base)",,"Any","Any","varies","varies","1",1,1,"20%","H","nil","2000+","Any","CE", "special","3-18","MM 224","Monster","appears like normal wall (radiates evil & magic), true seeing, etc can see past illusion, those within 5 yrds can","hear moans of pain & sorrow, those killed are added to wall, powers & abilities per those absorbed into wall,","VR","will not initiate attack, those within 2' will be grabbed, absorbed characters are lost forever (wish)","Solitary","Special","20","General","Prime Material", "Lizard, Fire","3","10","11","Land","Temp/Trop","3","1d8/1d8/2d8","14",1,1,"0","G","9","3000","Day","N","B, Qx10, S, T","1","MM 226","Monster","resemble wingless red dragon, attack: claw/claw/bite, BW-10' w x 15' lg fire 2d6 save vs BW 1/2, immune","to all fire based attacks, lairs are underground containing 1d4 eggs (5000 gp each), hatchlings 7500 gp each","VR",,"Solitary","Carnivore","11-12","General","Prime Material","OMI 61" "Lizard, Giant","5","3+1","17","Land","Temp/Trop","1","1d8","212",1,0,"0","H","15","175","Day","N","nil","0","MM 226","Monster","on 20 victim is trapped in mouth suffering 2d8/rnd",,"UC",,"Solitary","Carnivore","810","General","Prime Material","OMI 61" "Lizard, Minotaur","5","8","13","Hills/Rough","Tropical","3","2d6/2d6/3d6","18",1,0,"0","G","6","975","Day","N","J-N, Q, C (magic)","0","MM 226","Monster","horned lizard, attacks: claw/claw/bite, on 20 victim is trapped in mouth suffering 3d6/rnd, -5 on opp surprise,","found in hills & mountains","R",,"Solitary","Carnivore","8-10","General","Prime Material","OMI 61" "Lizard, Subterranean","5","6","15","Subterranean","Any","1","2d6","16",1,0,"0","H","12","650","Day","N","O, P, Qx5","0","MM 226","Monster","run across walls & ceilings, on 20 victim is trapped in mouth suffering 4d6/rnd, some species are albino who","suffer -1 att in bright light, others have 20' long tongue which draws victim into mouth unless BB/LG is made","UC",,"Solitary","Carnivore","810","General","Prime Material","OMI 61" "Lizard Man","5","2+1","19","Swamp","Temp/Trop","3","1d2/1d2/1d6","815",0,0,"0","M","6, Sw 12","65-975","Any","N","D","5-7","MM 227","Humanoid","reptilian humanoids, speak own, fight unorganized, defend lairs ferociously, groups have patrol leaders, sub-","leaders, war leaders & shaman (3rd, 5th & 7th), some tribes led by lizard king (10%), prefer human flesh","R",,"Tribe","Special","14","General","Prime Material","OMI 62, DRC 189" "Lizard Man, Advanced","4","2+1","19","Swamp","Temp/Trop","3","1d2/1d2/1d6 or weapon","8-15",0,0,"0","M","6, Sw 12","75-1000","Any","N","D","8-10","MM 227","Humanoid","1 in 10 lizard man tribes are advanced, use shields & weapons (darts, javelins & clubs), groups have patrol","leaders, subleaders, war leaders & shaman (3rd, 5th & 7th), some tribes led by lizard king (20%)","VR",,"Tribe","Special","14","General","Prime Material", "Lizard King","3","8","13","Swamp","Temp/Trop","1","3d6+2","1",1,0,"0","L","9, Sw 15","975","Any","CE","E","8-10","MM 227","Humanoid","leads 1 or more tribes of lizard men, armed w/ great trident, if hit is 5 or more than needed weapon inflicts","double damage (min 15 hp), demands 2 humans a week to eat","VR",,"Tribe","Special","16","General","Prime Material","FF 61" "Locathah","6","2","19","Water","Sub-Trop/Trop","1","weapon","20200",0,0,"0","M","1, Sw 12","35","Any","N","A","11-12","MM 228","Humanoid","aquadic humanoids, roam coastal waters, ride giant eels as mounts & allies, use lance, crossbow, trident or","short sword, only fight to death for

home, clans have leaders, assistants, guards, chieftain & shaman (3rd),","R","never voluntarily leave water, suffocate- after 10 turns they lose 1 hp/rnd","Clan","Omnivore","9","General","Prime Material","OMI 62" "Lurker","6","10","11","Subterranean","Any","1","1d6","1-4",1,0,"0","H","1, Fl 9 (B)","2000","Any","N","C, Y","0","MM 229","Monster","scavenger resembling manta ray, attaches self to ceiling (10% detect), drop on victims & wrap around them,","-4 opp surprise, constriction 1d6 dmg & suffocation in 1d4+1 rnds, gas sacs used in potion of levitation, eggs","UC","sold for 900 gp, hatchlings 1100 gp","Solitary","Omnivore","11","General","Prime Material","OMI 62" "Trapper","3","12","9","Subterranean","Any","1","4 + opp AC","1",1,1,"0","H","3","3000","Any","N","G","13-14","MM 229","Monster","scavenger resembling manta ray, hides on floor (5% detect), victims wanders into center & it rises up to wrap","around victim, constriction 4+opp AC dmg & suffocation in 6 rnds, immune: heat & cold based attacks, eggs","R","sold for 900 gp, hatchlings 1100 gp, skin used to make non-magical +1 leather armor","Solitary","Carnivore","11","General","Prime Material","OMI 95" "Trapper, Forest","4","10","11","Forests","Any","special","special","1",1,0,"0","H","3, Br 6","3000","Any","N","G","13-14","MM 229","Monster","waits under paths & roads, extends 1d20+5 poisonous barbs thru the surface,25%(75% if surprised)of stepping","on one, 5%/lvl of spotting barbs, save vs poison or paralsis 2d20 turns, surface after movement stops, then","R","constricts victim, eggs sold for 900 gp, hatchlings 1100 gp","Solitary","Carnivore","11","General","Prime Material","OMII 85" "Lycanthrope, General",,,,"Any","Any",,,,0,0,,,,,,,,,"MM 230",,"describes: condition, contracting, habitat, ecology, designing new types, appearance, vulnerability & special","abilities",,,,,,"General",, "Lycanthrope, Seawolf","6 (7)","2+2","19","Water, Salt","Any","1 (3)","2d4 (1d2/1d2/1d4)","3-18",0,0,"0","M","30, Sw 12","120","Any","NE","nil","8-10","MM 232","Monster","general info MM 230, humans who can assume 2 forms: 1-combining part seal & wolf (2) humanoid retaining","claws, teeth & fur, climb aboard ships & kill or infect crew or chew holes in hull sinking ship, those infected","VR","change in 1d4+1 days, breath air & submerged 1d8+16 rnds, hate any humanoid making living from sea","Pack","Carnivore","11-12","General","Prime Material","OMII 81" "Lycanthrope, Seawolf, Greater","5","9+2","11","Water, Salt","Any","1 or 2","3d4 or 1d2 & weapon","4-16",0,1,"0","M","9, Sw 27","1400","Any","CE","nil","5-14","MM 232","Monster","general info MM 230, humans who can assume a forms combining part seal & wolf, use human form to get","close to victims bite them & take their weapons, silver, cold iron or +1 weapons to hit, those infected change","VR","in 1d4+1 days, breath air & submerged 1d8+16 rnds, hate any humanoid making living from sea","Pack","Carnivore","13-14","General","Prime Material","OMII 81" "Lycanthrope, Werebat","5","4+2","17","Forests","Temperate","2 or 3","1d4/1d4/2d4","1-4",1,1,"0","M","9, Fl 15 (D)","420","Night","NE","B","810","MM 233","Monster","general info MM 230, natural can assume 3 forms: human, vampire bat & hybrid, infected 2 forms: human &","hybrid, attacks: human 1d2, bat 1d2 or hybrid claw/claw if both hit bite, 2%/point dmg to be infected, silver or","R","+1 weapon to hit","Flock","Blood","11-12","General","Prime Material","DRC 190" "Lycanthrope, Werebear","2","7+3","13","Any","Temp/SubArc","3","1d3/1d3/2d4","14",1,1,"0","L","9","1400","Night","CG","R, T, X","11-12","MM 234","Monster","general info MM 230, can assume 2 forms: human, brown bear, in bear form attacks claw/claw/bite if both","claws hit it hugs for 2d8 dmg/rnd until released, in this form a silver or +1 weapon to hit, can summon 1d6","R","brown bears in 2d6 turns, can cure disease 1/mo & heals at 3x human rate","Solitary","Omnivore","13-14","General","Prime Material","OMI 63, DRC 190" "Lycanthrope, Wereboar","4","5+2","15","Land","Any","1","2d6 or weapon","28",0,1,"0","M","12","650","Any","N","B, S","8-10","MM 235","Monster","general info

MM 230, can assume 2 forms: human & hybrid, human attacks w/ weapons & hybrid attacks w/","tusks, silver or +1 weapons to hit both forms, easily angered, rude & vulgar","R",,"Tribe","Omnivore","13","General","Prime Material","OMI 63, DRC 190" "Lycanthrope, Werefox","2, 4, 6","8+1","13","Any","Any","1","1d2/2d6/weapon","1",1,1,"0","M","24, 18, 12","2000","Night","CE","E, Qx5, S","8-16","MM 236","Monster","general info MM 230, can assume 3 forms: fox, hybrid & elf-woman, if human or elven women is bitten for 50%","of hp will transform into werefox in 3 days (cure disease & remove curse by 12th lvl), silver or +1 weapon to hit","VR","infravision 60', in elf form +1 to hit w/bow & sword, WIS<14 charmed, 90% resist sleep & charm, 1d4 lvl wizard","Solitary","Carnivore","13","General","Prime Material","OMII 80, DRC 190" "Lycanthrope, Wererat","6","3+1","17","Any","Any","1","weapon","424",1,1,"0","M","12","270","Night","LE","C","11-12","MM 237","Monster","general info MM 230, can assume 3 forms: human, giant rat & hybrid, all forms use weapons preferring short","swords & daggers, 1%/point of dmg of becoming infected, in rat & hybrid forms silver & +1 weapons to hit,","UC","ambush, summon & control 2d6 giant rats, prefer lairs beneath cities, greedy","Pack","Scavenger","1112","General","Prime Material","OMI 63, DRC 190" "Lycanthrope, Wereraven","6","4+2","17","Forests","Temperate","1","2d6","28",1,1,"0","M","1, Fl 27 (C)","420","Day","NG","Qx10","17-18","MM 238","Monster","general info MM 230, can assume 3 forms: human, large raven & hybrid, silver & +2 weapons to hit, human","uses weapons, raven pecks 1d2 & 1 in 10 of eye peck (att -2 until heal or regeneration), hybrid bites, bite or","UC","peck 2%/point dmg of infection, dense forest, lair hollowed giant tree, 10-100 ravens in area of lair","Flock","Omnivore","13-14","General","Prime Material", "Lycanthrope, Weretiger","3","6+2","15","Forests","Any","3 or 2","1d4+1/1d4+1/1d12","1-6",1,1,"0","M","12","975","Night","N","D, Qx5","8-10","MM 239","Monster","general info MM 230, can assume 3 forms: human (female), tiger & hybrid, silver & +1 weapons to hit, human","uses weapons, tiger attacks claw/claw/bite, hybrid punches 1d4/1d4, do not attack unless provoked,","VR","settle near human towns, lairs are well kept cabins w/ gardens, cats & some poultry, prefer gems","Solitary","Carnivore","13-14","General","Prime Material","DRC 190" "Lycanthrope, Werewolf","5","4+3","15","Any","Any","1","2d4","316",1,1,"0","M","15","420","Night","CE","B","8-10","MM 240","Monster","general info MM 230, can assume 2 forms: human & hybrid, silver & +1 weapons to hit hybid form, human att","w/weapons, hybrid bites 2d4, attack in packs w/ females & young - males attack +2 & full dmg, females att +3","C","& full dmg, young AC 1 & inflict 1d4+1, lairs are existing houses & caves in wild","Pack","Carnivore","12","General","Prime Material","OMI 63, DRC 190" "Ape","6","5","15","Jungle","Tropical","3","1d4/1d4/1d8","2-8",1,0,"0","M","12, 9 (trees)","175","Day","N","nil","1","MM 241","Animal","attack: punch/punch/bite, -2 opp surprise",,"C",,"Group","Carnivore","11-12","General","Prime Material","OMI 7" "Baboon","7","1+1","18","Jungle","Tropical","1","1d4","10-40",0,0,"0","L","12, 12 (trees)","35","Day","N","nil","1","MM 241","Animal","bites victims",,"C",,"Group","Herbivore","5-7","General","Prime Material","OMI 8" "Badger","4","1+2","19","Any","Temperate","3","1d2/1d2/1d3","2-5",0,0,"0","S","6, Br 3","35","Day","N","nil","1","MM 241","Animal","prefer to run from danger, attacks throat",,"C",,"Group","Carnivore","8-10","General","Prime Material","OMI 8" "Banderlog","6","4","15","Jungle","Tropical","1","1d4+1","4-24",1,0,"0","M","6, 12 (trees)","120","Day","N","nil","1","MM 241","Animal","resemble baboons, throw retch plant fruit or coconuts at victims, retch plant splash 5'-radius w/nauseating","fluids causing retching (unable to attack) for 3 rnds & STR 1/2 for 1 hour no save","C",,"Group","Carnivore","8-10","General","Prime Material","OMII 13"

"Bhaergala","6","4+4","15","Mountains","Any","3","1d6/1d6/1d8","1",1,1,"0","M","15 ","650","Any","N","nil","1","MM 241","Monster","attacks: claw/claw/bite, drops on victims from up to 60' causing max dmg + 1d6/10', heals 2 hp/day, +3 to","saves vs poison, 4/day turn spells as ring of spell turning","UC",,"Solitary","Carnivore","13-14","General","Prime Material", "Boar, Wild","7","3+3","17","Any","Temp/Trop","1","3d4","112",1,0,"0","M","15","175","Day","N","nil","1","MM 241","Animal","attacks until reduced to 3 hp",,"C",,"Herd","Carnivore","8-12","General","Prime Material","OMI 11, DRC 162" "Chattur","7","1-1","20","Any","Temp/Trop","1","1d4","224",0,0,"0","S","12","15","Day","N","nil","1","MM 241","Animal","not combative, only defend their nests, kin or friends",,"R",,"Group","Carnivore","810","General","Prime Material", "Cooshee","5","3+3","17","Any","Any","3","1d4/1d4/2d4","1-8",0,0,"0","M","15, 24 (run)","270","Any","N","nil","1","MM 241","Animal","elven dog, barks to warn master",,"R",,"Pack","Carnivore","11-12","General","Prime Material","OMII 26" "Dakon","5","1+1","18","Jungle","Tropical","2","1d10/1d10","660",0,0,"0","M","6","65","Day","N","nil","3-5","MM 241","Animal","intelligent apes who speak common",,"VR",,"Group","Omnivore","15-16","General","Prime Material","FF 22" "Debbi","7","1+1","19","Desert","Any","1","1d4","1-8",1,0,"0","M","15, 6 (climb)","65","Any","N","nil","1","MM 241","Animal","can cause fear by stamping feet in a slow rhythm save vs spell or flee in fear for 2 rounds",,"UC",,"Group","Scavenger","5-7","General","Prime Material", "Goat","7","1+2","19","Hills/Rough","Any","1","1d3","520",1,0,"0","M","15","35","Day","N","nil","1","MM 241","Animal","charges +2 to att additional 1d2 dmg",,"C",,"Herd","Herbivore","8-10","General","Prime Material","OMII 70" "Gorilla","6","4+1","17","Jungle","Tropical","3","1d3/1d3/1d6","14",0,0,"0","M","12","175","Day","N","nil","1","MM 241","Animal","non-aggressive, fights fiercely when threatened",,"C",,"Group","Herbivore","8-10","General","Prime Material", "Hsing-sing","6","2+1","19","Forests","Temp/Trop","1","1d6 or weapon","220",0,0,"0","M","6, Sw 9","65","Day","N","nil","5-7","MM 241","Humanoid","ape-like race, reclusive, at harmony with nature, however 1/yr for 2d6+4 days males gather for a war-session","attacking humanoid settlements on edge of their territory killing G & E creatures alike, rarely attack same","R","village 2 yrs in a row","Tribe","Carnivore","8-10","General","Prime Material", "Hyena","7","3","17","Plains","Temp/Trop","1","2d4","212",0,0,"0","S","12","65","Any","N","nil","1","MM 241","Animal","taunt victims with a high-pitched howl",,"C",,"Pack","Carnivore","5-7","General","Prime Material","OMI 54" "Jackal","7","1 hp","20","Plains","Temp/Trop","1","1d2","16",0,0,"0","M","12","7","Day","N","nil","1","MM 241","Animal","run from other predators",,"C",,"Group","Scavenger","2-4","General","Prime Material","OMI 56" "Losel","7","2","19","Jungle","Tropical","3","1d3/1d3/1d4","3-30",1,0,"0","M","6, 9 (trees)","120","Day","N","nil","1","MM 241","Animal","throw rocks 20 yards for 1d4 dmg",,"R",,"Group","Omnivore","5-7","General","Prime Material", "Monkey Spider","6","1 hp","18","Any","Temp/Trop","1","1","20-60",0,0,"0","T","18, 18 (climb)","1","Any","N","nil","1","MM 241","Monster","avoids combat, if forced to battle it will attack eyes allowing it to escape, can jump 10' high",,"VR",,"Group","Omnivore","17-18","General","Prime Material", "Porcupine, Black","6","1 hp","20","Forests","Any","1","1d3","1-2",0,0,"0","S","9, 2 (climb)","15","Day","N","nil","1","MM 241","Animal","quills cause damage, cannot throw quills",,"C",,"Group","Omnivore","2-4","General","Prime Material", "Porcupine, Brown","6","1 hp","20","Forests","Any","1","1d3","1-2",0,0,"0","S","9, 2 (climb)","15","Day","N","nil","1","MM 241","Animal","quills cause damage, cannot throw quills",,"C",,"Group","Omnivore","2-4","General","Prime Material",

"Rothe","7","2","19","Subterranean","Any","3","1d3/1d3/1d8","220",0,0,"0","S","9","35","Day","N","nil","1","MM 241","Monster","hates bright light attacking -2",,"R",,"Herd","Omnivore","13-14","General","Prime Material","FF 76" "Skunk","8","1 hp","20","Any","Any","1","1","16",0,1,"0","S","12","35","Any","N","nil","1","MM 241","Animal","stinking cloud 10' x 10' x 10' save vs poison or be nauseated for 1d4 rnds causing 50% loss or STR & DEX",,"C",,"Solitary","Scavenger","5-7","General","Prime Material","OMII 110" "Sleek","3","2+1","19","Any","Any","3","1d4/1d4/2d6","110",1,0,"0","M","36","65","Day","N","nil","1","MM 241","Animal","surprise opp on 1-5 on 1d6, on 19 or 20 it opens opponents vein causing additional 2d6 & continues to bleed","1d6/rnd until bound or magically healed","R",,"Group","Carnivore","1112","General","Prime Material", "Stag","7","3","17","Forests","Temp/Trop","1 or 2","1d3/1d3 or 2d4","14",0,0,"0","M","24","65","Day","N","nil","1","MM 241","Animal","deer, normally passive but will defend herd",,"C",,"Herd","Herbivore","5-7","General","Prime Material","OMI 92" "Stench Kow","2","3+3","17","Plains","Temp/Trop","1","2d4","1560",1,1,"0","M","15","175","Day","N","nil","1","MM 241","Monster","cattle of lower planes, immune: cold, fire & poison, in melee must save vs poison or be affected by foul breath","as stinking cloud & must save every 3 rounds","VR",,"Herd","Herbivore","8-10","General","Lower","OMII 115" "Taer","4","3+6","17","Subterranean","Arctic","3 or 1","1d6/1d4/1d4 or 1d6 (spear)","10-40",0,0,"0","M","18","270","Day","N","nil","1","MM 241","Animal","vile primates who throw spears before attacking melee",,"VR",,"Group","Carnivore","11-12","General","Prime Material","OMII 117" "Tyrg","5","5 to 8","15","Any","Any","1","1d12","1-10",1,0,"0","S","18","270975","Day","N","nil","1","MM 241","Animal","emits howl that mildly stuns victims (+2 initiative & -2 attack) for 3 rounds no save, 5/6/7/8 HD: THACO 15/","15/13/13, XP 270/420/650/975","VR",,"Group","Carnivore","1314","General","Prime Material", "Warthog","7","3","17","Forests","Temp/Trop","2","2d4/1d8","16",0,0,"0","M","12","120","Day","N","nil","1","MM 241","Animal","attacks to death (-7 hp)",,"C",,"Herd","Carnivore","8-10","General","Prime Material","OMI 11" "Weasel","6","1 hp","20","Any","Temp/Trop","1","1","12",0,0,"0","S","15","7","Day","N","nil","1","MM 241","Animal","hunted for fur or pets",,"C",,"Solitary","Herbivore","11-12","General","Prime Material","OMII 125" "Wolverine","5","3","17","Forests","Temp/Trop","3","1d4/1d4/1d4+1","1",0,0,"0","M" ,"12","120","Any","N","nil","1","MM 241","Animal","vicious fighter",,"UC",,"Solitary","Carnivore","11-12","General","Prime Material","OMI 101" "Camel","7","3","17","Land","Any","1","1d4","112",1,0,"0","L","21","65","Day","N","nil","1-4","MM 243","Animal","spits at victims 25% chance of blinding 1d3 rnds",,"C",,"Herd","Herbivore","3","General","Prime Material","OMI 13, DRC 163" "Cattle","7","1 to 4","17","Land","Any","1","1d4","20-200",1,0,"0","L","15","15120","Day","N","nil","2-4","MM 243","Animal","generally flee from danger, 25% to stampede if frightened, roll 2d4 for each creature in path (# animals), roll","1d4 dmg for each animal","C",,"Herd","Herbivore","4","General","Prime Material","OMI 13" "Buffalo","7","5","15","Plains","Temp/Trop","2","1d8/1d8","424",1,1,"0","L","15","175","Day","N","nil","2-4","MM 243","Animal","generally flee from danger, 25% to stampede if frightened, roll 2d4 for each creature in path (# animals), roll","1d6 dmg for each animal, head has AC 3, charge opponent at least 40' causing 3d6 dmg & 1d4 trampling dmg","UC",,"Herd","Herbivore","10","General","Prime Material","OMI 11" "Antelope","7","2","19","Plains","Temp/Trop","1","1d4","424",1,0,"0","M","24","35","Day","N","nil","1","MM 243","Animal","generally flee

from danger, 25% to stampede if frightened, roll 2d4 for each creature in path (# animals), roll","1d4 dmg for each animal, male will charge causing 1d4 dmg + 1d4 trampling dmg","C",,"Herd","Herbivore","3","General","Prime Material", "Sheep","7","2","19","Land","Any","1","1d4","10100",1,0,"0","M","12","35","Day","N","nil","1","MM 243","Animal","generally flee from danger, 25% to stampede if frightened, roll 2d4 for each creature in path (# animals), roll","1d4 dmg for each animal","C",,"Herd","Herbivore","3","General","Prime Material", "Beaver","9","1d4 hp","20","Water","Any","1","1","10-40",0,0,"0","S","4, Sw 12","7","Day","N","special","1","MM 244","Animal","chew trees, homes in ponds, pelts worth 2 gp",,"C",,"Group","Herbivore","2-9","General","Prime Material", "Chipmunk","7","1 hp","20","Any","Any","1","1","1-6",0,0,"0","S","12, Br 1","0","Day","N","nil","1","MM 244","Animal","exellent hearing & eyesight",,"C",,"Group","Herbivore","2-9","General","Prime Material", "Ermine","6","1","20","Any","Any","1","1","12",0,0,"0","S","15","15","Day","N","nil","1","MM 244","Animal",,,"C",,"Solitary","Herbivore","2-9","General","Prime Material", "Ferret","6","1","20","Any","Any","1","1","12",0,0,"0","S","15","15","Day","N","nil","1","MM 244","Animal","can be trained to do tricks if captured young",,"C",,"Solitary","Herbivore","2-9","General","Prime Material","DRC 177" "Fox","7","1","20","Forests","Any","1","1d3","12",0,0,"0","S","15","15","Day","N","nil","1","MM 244","Animal","superb vision & hearing, pelts worth 5 gp",,"C",,"Solitary","Herbivore","2-9","General","Prime Material", "Gopher","8","1d3 hp","20","Plains","Any","1","1","1-20",0,0,"0","S","12, Br 2","7","Day","N","nil","1","MM 244","Animal","live in large colonies under soil, for each encountered 1d10 more hiding nearby",,"C",,"Group","Herbivore","29","General","Prime Material", "Hedgehog","8","1d2 hp","20","Land","Any","0","0","12",0,0,"0","S","4","7","Day","N","nil","1","MM 244","Animal","covered w/ harmless quills",,"C",,"Solitary","Herbivore","2-9","General","Prime Material", "Mink","6","1","20","Land","Any","1","1","1-2",0,0,"0","S","15, Br 1","15","Day","N","nil","1","MM 244","Animal","pelts worth 3 gp",,"C",,"Solitary","Herbivore","2-9","General","Prime Material", "Mole","10","1 hp","20","Land","Any","0","0","1",0,0,"0","S","1, Br 1/2","0","Night","N","nil","1","MM 244","Animal","poor vision",,"C",,"Solitary","Herbivore","2-9","General","Prime Material", "Monkey","8","1+1","19","Jungle","Tropical","1","1","150",0,0,"0","S","9","35","Day","N","nil","1","MM 244","Animal","nonhostile",,"C",,"Group","Herbivore","2-9","General","Prime Material", "Mouse","7","1 hp","20","Any","Any","0","0","1-100",0,0,"0","S","15, Br 1/2","0","Any","N","nil","1","MM 244","Animal","infest human structures",,"C",,"Group","Scavenger","2-9","General","Prime Material", "Muskrat","10","1d3 hp","20","Land","Any","1","1","12",0,0,"0","S","4","7","Day","N","nil","1","MM 244","Animal","pelts worth 5 gp",,"C",,"Solitary","Herbivore","2-9","General","Prime Material", "Opossum","10","1d3 hp","20","Forests","Any","1","1","18",0,0,"0","S","4","7","Night","N","nil","1","MM 244","Animal","good hearing",,"C",,"Group","Herbivore","2-9","General","Prime Material", "Otter","5","1-1","20","Water","Any","1","1d2","1-4",0,0,"0","S","12, Sw 18","7","Day","N","nil","1","MM 244","Animal","pelts worth 2-3 gp",,"C",,"Group","Herbivore","2-9","General","Prime Material","OMII 97" "Otter, Sea","5","1+1","19","Water, Ocean","Any","1","1d3","1-4",0,0,"0","S","12, Sw 18","35","Day","N","nil","1","MM 244","Animal","pelts worth 2-3 gp",,"C",,"Group","Herbivore","2-9","General","Prime Material", "Pig","10","2","20","Land","Any","1","1d4","120",0,0,"0","S","12","35","Day","N","nil","1","MM 244","Animal","non-

aggressive",,"C",,"Group","Herbivore","2-9","General","Prime Material", "Pig, Wild","9","2","19","Land","Any","1","1d4","18",0,0,"0","S","12","35","Day","N","nil","1","MM 244","Animal","nonaggressive",,"C",,"Group","Herbivore","2-9","General","Prime Material", "Rabbit","6","1d3 hp","20","Land","Any","1","1","112",0,0,"0","S","18","7","Day","N","nil","1","MM 244","Animal","difficult to surprise, good eyesight, hearing, smell & natural paranoia",,"C",,"Group","Herbivore","2-9","General","Prime Material", "Squirrel","8","1 hp","20","Forests","Any","1","1","16",0,0,"0","S","12","0","Day","N","nil","1","MM 244","Animal","good hearing & vision",,"C",,"Solitary","Herbivore","2-9","General","Prime Material","OMII 114" "Squirrel, Flying","8","1 hp","20","Forests","Any","1","1","1-6",0,0,"0","S","12, Fl 15 (E)","0","Day","N","nil","1","MM 244","Animal","good hearing & vision, glide 5' for every 1' drop",,"C",,"Solitary","Herbivore","2-9","General","Prime Material","OMII 114" "Squirrel, Giant Black","6","1+1","19","Forests","Any","1","1+3","112",0,0,"0","S","12","35","Day","NE","nil","1","MM 244","Monster","good hearing & vision, 2' long, steal loose, small valuables (rings, gems, etc) to decorate their nests",,"C",,"Group","Herbivore","2-9","General","Prime Material","OMII 114" "Woodchuck","9","1d6 hp","20","Forests","Any","1","1","1-2",0,0,"0","S","5, Br 2","7","Day","N","nil","1","MM 244","Animal","gnaw through trees & wood, pelts worth 1 gp",,"C",,"Solitary","Herbivore","2-9","General","Prime Material", "Manscorpion","5","8 to 12","13","Desert","Sub-Trop/Trop","3","1d4+1 or weapon/1d4+/1d4","8 or more",1,0,"20%","L","12","4000+","Any","NE","J, K, M, Q (F, Ux10)","5-18","MM 245","Monster","human torso & scorpion body & legs, speak own & 20% another, 6 ave patrol w/leader & spellcast (9 HD min),","spellcaster 4th lvl wiz or prst, attack: claw or weapon/claw/tail, tail save vs posn or die in 2d4 rnds-weak 1st","R","rnd att -2, next -3 & no DEX adj & rest no att (AC 10), lairs have wiz (9th) & prst (11th), king & queen (12 HD)","Squad","Carnivore","1518","General","Prime Material","DRC 191" "Manticore","4","6+3","13","Any","Any","3","1d3/1d3/1d8","1-4",1,0,"0","H","12, Fl 18 (E)","975","Any","LE","E","5-7","MM 246","Monster","lion torso & legs, bat wings, man head & spiked tail, loves human flesh, SA- tail fires 1-6 spikes (180 yrds) dmg","1d6 each (4x day), attacks: claw/claw/bite, no bite in air, prefer warm, not used as mounts, may work w/evil","UC","humanoids (for food supply), pelt is mark of powerful hunter & worth 10,000 (intact, cured hide w/ wings)","Solitary","Carnivore","13-14","General","Prime Material","OMI 65, DRC 192" "Medusa","5","6","15","Any","Any","1","1d4","13",1,0,"0","M","9","2000","Any","LE","P, Qx10, X, Y","11-12","MM 247","Humanoid","female w/hair of swarming snakes, 20' & closer true nature seen, use dagger, stay in shadows drawing victims","closer, gaze-(30') save vs petr or turn to stone, if within 1' snakes attack save vs pos or die, gaze effective if","R","dead (save +1/day dead), dwell in caves or empty builing, most victims are broken up, immu to other medusa","Solitary","Omnivore","1314","General","Prime Material","OMI 66, DRC 192" "Medusa, Greater","3","8","13","Any","Any","1","1d4","13",1,1,"20%","M","12","4000","Any","LE","P, Qx10, X, Y","11-12","MM 247","Monster","female w/hair of swarming snakes, lower body of serpent, use poison arrows, stay in lairs, easily recognized,","gaze-(30') save vs petr or turn to stone, if within 1' snakes attack save vs pos -1 or die, gaze effective if dead","VR","(save +1/day dead), dwell in caves, most victims are broken up, if touched save vs poison -1 or die","Solitary","Omnivore","14-15","General","Prime Material", "Medusa, Maedar","5","6","15","Subterranean","Any","2","2d4/2d4","1",1,1,"0","M","9","975", "Any","LE","P, Qx10, X, Y","11-12","MM 248","Humanoid","male medusa, no gaze, hairless, attack: fist/fist, immune: petrification, paralysis (include spells:

hold, slow etc)","& poison of medusa, can turn stone to flesh 1 per 3 turns, pass thru stone (req 1 rnd concentration), if hit by","VR","phase door spell in stone killed instant, mate w/ medusa for life (will avenge death)","Solitary","Carnivore","13-14","General","Prime Material", "Medusa, Glyptar","5","1d4 hp",,"Any","Any","1","special","1",1,1,"0","T","Fl 9 (A)","65","Any","LE","special","11-12","MM 248","Monster","rock crystals animated by spirit of maedar, rare case of transfering life force to gemstone at death, if gem is","placed in statue it animates as a golem or if placed in sword in animates & fights as 6th lvl fighter +1 to att & +2","VR","to dmg, retains powers: pass thru stone, immune to phase door, stone to flesh & all petrification/paralsis","Solitary","Nil","13-14","General","Prime Material", "Merman","7","1 to 6","19","Water, Ocean","Temperate","1","weapon","20200",1,0,"0","M","1, Sw 18","65-420","Any","N","C, R","8-12","MM 249","Humanoid","amphibious humanoid, live underwater but surface to sun themselves on rocks, use tridents, daggers, javelin,","& crossbows, attack ships w/grapples, grapple held by 10 reduce MV 1, when stopped hull is attacked & hole","UC","in 4d4 rnds, suffer double dmg from fire, tribes have guards, leaders, chief & shaman (3rd lvl priest)","Tribe","Omnivore","10","General","Prime Material","OMI 70, DRC 194" "Mimic","7","7 to 8","13","Subterranean","Any","1","3d4","1",1,1,"0","L","3","9751400","Any","N","special","8-10","MM 250","Monster","alter form & color to lure victim (usually treasure chest, stone, wood or metal), 150 cu ft, speak language of","creator, -4 victim surprise, attacks w/arm covered w/glue-like substance, alcohol weakens in 3 rnds or open","R","doors roll, glue dissolves 5 rnds after mimics death, immune: acid, mold, green slime & puddings, avoid sun","Solitary","Carnivore","15","General","Prime Material","OMI 70" "Mimic, Killer","7","9 to 10","11","Subterranean","Any","1","3d4","1",1,1,"0","L","3","20003000","Any","NE","special","2-4","MM 250","Monster","alter form & color to lure victim (usually treasure chest, stone, wood or metal), 200 cu ft, speak no language,","creator, -4 victim surprise, attacks w/arm covered w/glue-like substance, alcohol weakens in 3 rnds or open","R","doors roll, glue dissolves 5 rnds after mimics death, immune: acid, mold, green slime & puddings, avoid sun","Solitary","Carnivore","13","General","Prime Material", "Mind Flayer","5","8+4","11","Subterranean","Any","4","2","14",1,1,"90%","M","12","9000","Any","LE","S, T (B)","17-18","MM 251","Humanoid","ugly humanoid w/octopus-like head, infravision 60', use telepathy no lang, SA-mind blast-60' lg x 5' x 20' cone","save vs wand or stunned 3d4 rnds, grabs held victim & escapes, keep some as slaves & eats others brains,","C","tent cause 2 hp dmg & hold (BB/LG) if all 4 grab it kills victim, will flee if losing, for spells see MM, hate sun","Group","Carnivore","15","General","Prime Material","OMI 70" "Illithid","5","8+4","11","Subterranean","Any","4","2","14",1,1,"90%","M","12","7000","Any","LE","S, T (B)","17-18","MM 251","Humanoid","ugly humanoid w/octopus-like head, infravision 60', use telepathy no lang, SA-mind blast-60' lg x 5' x 20' cone","save vs wand or stunned 3d4 rnds, grabs held victim & escapes, keep some as slaves & eats others brains,","C","tent cause 2 hp dmg & hold (BB/LG) if all 4 grab it kills victim, will flee if losing, for psionics see MM, hate sun","Group","Carnivore","15","General","Prime Material", "Minotaur","6","6+3","13","Any","Sub-Trop/Trop","2","2d4/2d4 or 1d4/weapon","18",1,1,"0","L","12","1400","Night","CE","(C)","5-7","MM 252","Monster","head of bull & human body, attack: butt/butt or bite/weapon, SA-charge 30' inflicting double damage, use","huge axe 1d8+2 dmg, +2 bonus on their surprise, infravision 60', 50% tracking, immune to maze spell, clans","R","have an elder with 18/50 STR & 8+4 HD, speak own & 25% common, prefer human flesh, hate gnolls","Clan","Carnivore","13","General","Prime Material","OMI 71, DRC 195" "Mist, Crimson Death","0

(4)","13","7","Swamp","Any","1","3d10","1",1,1,"95%","M","Fl 12 (B), 6","9000","Night","NE","Z","17-18","MM 253","Monster","vaporous creature, feeds on bodily fluids, connot distinguish between fog & invisible to infravision, -4 initiative,","attacks to feed or defend, +2 weapon to hit, after it feeds +1 weapon & MV 6 for 6 turns, if it dies all liquids","VR","fall to ground, able to carry away victims, feeds on humanoids 1/wk","Solitary","Carnivore","1516","General","Prime Material","OMII 32" "Mist, Vampiric","4 (8)","3",,"Swamp","Non-Arctic","1","1d8","1-3",1,1,"0","M","12 (6)","270","Night","NE","(D)","8-10","MM 254","Monster","gaseous monster, sense creatures within 50', if full max HP, loses 1 HP/12 hrs, regains 1 HP/2 HP drained,","victims treated as AC 10 mod for DEX & magic (not shield), if hit w/4 higher it engulfs victim & trapped until mist","R","killed, hit by +1 weapon, magic miss, lightning & spell that effect air, if full AC & MV reduced & normal weapons","Solitary","Blood","13-14","General","Prime Material", "Mold, Brown","9","nil",,"Subterranean","Any","0","nil","1",1,1,"0","M","0","15","Any","N ","nil","0","MM 255","Plant","spore producing fungi, woolly texture, damp areas, sunlight kills it, absorbs heat of victim within 5' causing 4d8","dmg/rnd, ring of warmth protects, it grows instantly, if torch is used in area it doubles in size, burn oil 4x & fire-","VR","ball x8, destroyed by disint, cold wand or cone of cold, dmg by plant magic & cold spells, ice dorm 5d6 turns","Cluster","Special","nil","General","Prime Material","OMI 71" "Mold, Russet","9","nil",,"Subterranean","Any","0","nil","1",1,1,"0","M","0","35","Any"," N","nil","0","MM 255","Plant","spore producing fungi, lumpy texture covered w/short hair, resembles rust beyond 30' (70%), affected only by:","alcohol, acid, salt, cure disease or cont light, it emits a cloud of spores 3'radius all suffer 5d4 dmg/rnd in cloud","VR","& save vs poison or instant paral & die in 5d4 min (cure disease), transforms victim into mold upon death","Cluster","Special","nil","General","Prime Material", "Mold, Yellow","9","nil",,"Subterranean","Any","0","nil","1",1,1,"0","M","0","15","Any"," N","nil","0","MM 255","Plant","spore producing fungi, woolly texture, if touched it may (50%) emit a cloud of spores 10'-radius save vs poison","or die (cure disease & resurrect w/24 hrs), any fire destroys it & cont light renders it dormate 2d6 turns, live in","VR","colonies, if over 300 sq ft 1 in 6 are sentient","Cluster","Special","nil","General","Prime Material","OMI 71, DRC 213" "Mold, Yellow (sentient)","9","nil",,"Subterranean","Any","0","nil","1",1,1,"0","L","0","15","An y","N","nil","0","MM 255","Plant","in addition to normal yellow mold abilities, can sense creatures within 60' & can project spores that distance,","2/day can suggestion 60' in addition to save victim must make INT check or lose 1 point perm, have psionic","VR","powers see MM, immune to psionic attack unless aided by someone who can communicate with plants","Cluster","Special","nil","General","Prime Material", "Mold Man (Vegepygmy)","4","1 to 6","19","Forests","Sub-Trop/Trop","1","1d6 or weapon","6-24",1,1,"0","S","12","120-2000","Any","N","O, P","5-7","MM 256","Humanoid","bipedal fungus w/ claws, 1.5' tall + 6""/HD, no spoken lang, -2 opp surp, ambush, att for food, train Thornies,","ave 1-4 HD, subchief(5 HD) w/1d4+1 bodyguards(3 HD) & tribe lead by chief(6 HD)w/2d4 bodyguard (4 HD),","VR","use spears, clubs or claw, SA-(chief)-spores save vs pos or die 5d4 rnds, immune: elect, charm, pierce 1 hp","Tribe","Carnivore","810","General","Prime Material","OMII 124" "Mongrelman","5","1 to 4","19","Any","Any","1","1d4 or 1d6 or 1d8 or 1d10 or weapon","1-100",0,1,"0","M","9","35-270","Night","LN","(C)","5-10","MM 257","Monster","mixture of many species, imitate sounds made by creatures & monsters, pick pockes 70%, can hide 80% if one","turn preparing increased 1%/turn (max 95%), use clubs, swords, claw & 5% poison blowguns or darts, leader","R","(5

HD, AC 4, MV 12, 1d12 dmg & THACO 16) w/5 bodyguards (4 HD), usually slaves or serfs","Tribe","Omnivore","12","General","Prime Material","OMII 92" "Morkoth","3","7","13","Water","Any","1","1d10","1",1,1,"0","M","Sw 18","1400","Night","CE","(G)","15-16","MM 258","Monster","infravision 90', attacks w/beak 1d10 dmg, live at center of 6 tunnels (only 1 M creature wide), victim is drawn","toward center, once in center save vs spell -4 or be charmed, if save is successful it sees morkoth, reflects all","VR","spells including area effect, if dispell magic is cast simultaneously cast 50% of not reflecting + save vs dispell","Solitary","Carnivore","14","General","Prime Material","OMI 71" "Muckdweller","6","1/2","20","Swamp","Temp/Trop","1","1d2","5-20",1,0,"0","T","3, Sw 12","15","Day","LE","Q (J, K, L, M, N)","7-10","MM 259","Monster","small amphibian, ambush in packs, can shoot water 10 yrd save vs wand or be blinded 1 rnd (no save if surp)","can't att, loses DEX bonus & are attacked +2, in knee deep muddy water no DEX & -1 att, waist -2 att, chest","R","-3 att (ring of free action neg), only fight if cornered or easy kill, lair underwater & above water resting area","Tribe","Omnivore","10","General","Prime Material","OMII 93" "Mudman","10","2","19","Water","Any","1","special","212",1,1,"0","S","3","260","Any","N","nil","0","MM 260","Monster","formed in pools of mud near enchanted rivers, no comm, under surface are immune to all weap & spell dmg is","divided among all in pool, 1 rnd to form(+1 weapon), immune: poison & mind spells, mud to rock kills it no save,","VR","dispell mag & dig act as fireball, hurl mud (victim AC 10) reduce MV -1, if MV 0 suffocate 5 rnd & 1d8 dmg/rnd","Pack","Special","special","General","Prime Material","OMII 93" "Mummy","3","6+3","13","Desert","Any","1","1d12","28",1,1,"0","M","6","3000","Night","LE","P (D)","5-7","MM 261","Undead","hate living things, strong, touch inflicts disease fatal in 1d6 months (-2 CHR/mo perm), cure disease, wounds","heal at 10%, fear-save vs spell or paralsis 1d4 rnds (humans save +2 & for every 6 save +1), immune: poison,","R","cold & mind spells, +1 weapon 1/2 dmg, fire: torch 1d3, oil 1d8/2d8, magic +1/die & holy water 2d4","Pack","Nil","15","General","Prime Material","OMI 72, DRC 195" "Mummy, Greater","2","8+3 to 13+3",,"Desert","Any","1","3d6","1",1,1,"0","M","9","8000+","Night","LE","V (Ax2)","17-18","MM 262","Undead","mummified high level priest, powers vary by age, radiate fear, cast spells from former god, fatal rotting disease","no normal healing only regenerate, immune to holy water, holy symbol 1d6 dmg, older are more difficult to turn,","VR","magic weapons to hit & 1/2 dmg, electric 1/2 dmg, immune:cold & non-magic fire, normal mummies serve them","Solitary","Nil","1718","General","Prime Material", "Mummy, Greater (1)","2","8+3","11","Desert","Any","1","3d6","1",1,1,"0","M","9","8000","Night","L E","V (Ax2)","17-18","MM 262","Undead","age < 99, radiate fear save -1 or paralsis 2d4 rnds, WIS 18, cast 16th lvl, fatal rotting disease 1d12 days, no","normal healing only regenerate, immune to holy water, holy symbol 1d6 dmg, turn as 9 HD, +1 weapons to hit","VR","& 1/2 dmg, electric 1/2 dmg, immune:cold & non-magic fire, 1d4 normal mummies","Solitary","Nil","17-18","General","Prime Material", "Mummy, Greater (2)","1","9+3","11","Desert","Any","1","3d6","1",1,1,"5%","M","9","10,000","Night" ,"LE","V (Ax2)","17-18","MM 262","Undead","age 100-199, radiate fear save -2 or paralsis 2d4 rnds, WIS 19, cast 17th lvl, fatal rotting disease 1d10 days,","no normal healing only regenerate, immune to holy water, holy symbol 1d6 dmg, turn as 10 HD, +1 weapons","VR","to hit & 1/2 dmg, electric 1/2 dmg, immune:cold & nonmagic fire, 2d4 normal mummies","Solitary","Nil","17-18","General","Prime Material", "Mummy, Greater (3)","0","10+3","9","Desert","Any","1","3d6","1",1,1,"10%","M","9","12,000","Night ","LE","V (Ax2)","17-18","MM 262","Undead","age 200-299, radiate fear save -2 or paralsis 2d4 rnds, WIS 20, cast 18th lvl, fatal rotting disease 1d8 days,","no normal healing only regenerate, immune to holy water, holy symbol 1d6 dmg, turn as

11 HD, +2 weapons","VR","to hit & 1/2 dmg, electric 1/2 dmg, immune:cold & nonmagic fire, 3d4 normal mummies","Solitary","Nil","17-18","General","Prime Material", "Mummy, Greater (4)","-1","11+3","9","Desert","Any","1","3d6","1",1,1,"15%","M","9","14,000","Nigh t","CE","V (Ax2)","17-18","MM 262","Undead","age 300-399, radiate fear save -3 or paralsis 2d4 rnds, WIS 21, cast 19th lvl, fatal rotting disease 1d6 days,","no normal healing only regenerate, immune to holy water, holy symbol 1d6 dmg, turn as 12 HD, +2 weapons","VR","to hit & 1/2 dmg, electric 1/2 dmg, immune:cold & nonmagic fire, 5d4 normal mummies","Solitary","Nil","17-18","General","Prime Material", "Mummy, Greater (5)","-2","12+3","7","Desert","Any","1","3d6","1",1,1,"20%","M","9","16,000","Nigh t","CE","V (Ax2)","17-18","MM 262","Undead","age 400-499, radiate fear save -3 or paralsis 2d4 rnds, WIS 22, cast 20th lvl, fatal rotting disease 1d4 days,","no normal healing only regenerate, immune to holy water, holy symbol 1d6 dmg, turn as 13 HD, +3 weapons","VR","to hit & 1/2 dmg, electric 1/2 dmg, immune:cold & nonmagic fire, 6d4 normal mummies","Solitary","Nil","17-18","General","Prime Material", "Mummy, Greater (6)","-3","13+3","7","Desert","Any","1","3d6","1",1,1,"25%","M","9","18,000","Nigh t","CE","V (Ax2)","17-18","MM 262","Undead","age 500+, radiate fear save -4 or paralsis 2d4 rnds, WIS 23, cast 20th lvl, fatal rotting disease 1d3 days,","no normal healing only regenerate, immune to holy water, holy symbol 1d6 dmg, turn as special, +4 weapons","VR","to hit & 1/2 dmg, electric 1/2 dmg, immune:cold & nonmagic fire, 7d4 normal mummies","Solitary","Nil","17-18","General","Prime Material", "Myconid","10","1 to 6","19","Subterranean","Any","1","HD d4","112",1,1,"0",,"9","65-650","Day","LN","Sx2","8-10","MM 264","Monster","fungus men, dislike violence, 2' tall per HD, no spoken language, can emit spores HD/day, type varies by HD,","see MM, fear sunlight, king has 6 HD, increase 1 HD per 4 years, only special myconids reach 6 HD, king","R","can brew magic potions from fungi see MM 265","Tribe","Herbivore","12-13","General","Prime Material","OMII 93" "Naga, Guardian","3","11 to 12","9","Land","Any","2","1d6/2d4","12",1,0,"0","H","15","7000","Day","LG","X (H)","16","MM 266","Monster","snake-like w/human head, traps, hide used for scale mail +2, guardian of treasure, spit poison 30' save or die,","can constrict victims, use priest spells at 6th level, warns off trespassers, speak 4 languages","VR",,"Solitary","Omnivore","15","General","Prime Material","OMI 72" "Naga, Spirit","4","9 to 10","11","Subterranean","Any","1","1d3","13",1,0,"0","H","12","5000","Night","CE","X (B, T)","13","MM 266","Monster","snakelike w/human head, traps, hide used for scale mail +2, seek to harm all creatures in their domain, bite","is poison, gaze-charms save vs paralysis, use priest spells at 4th level & wizard spells at 5th level, speak 4","R","languages","Solitary","Carnivore","14","General","Prime Material","OMI 72" "Naga, Water","5","7 to 8","13","Water, Fresh","Any","1","1d4","14",1,0,"0","L","9, Sw 18","3000","Any","N","X (D)","11","MM 266","Monster","snakelike w/human head, traps, hide used for scale mail +2, only attack if threatened, poison bite, never","know fire spells, use wizard spells at 5th level, curious, speak 4 languages","UC",,"Solitary","Omnivore","11","General","Prime Material","OMI 72" "Naga, Dark","6","9","11","Land","Non-Arctic","2","1d4 or spell/2d4","13",1,0,"0","L","13","4000","Any","LE","S, T, W","16","MM 267","Monster","snakelike w/human head, traps, hide used for scale mail +2, guardian of treasure, attack: bite/sting, sting is","poison save or 1d2 dmg & sleep 2d4 rnds, spells 6th lvl wizard, immune: poison, acid & ESP, can swallow","VR","poison & spit it 10' or inject with bite, ESP 80', save +2 vs charm/enchant, may work with evil creatures","Solitary","Carnivore","15","General","Prime Material",

"Neogi","3","5","15","Any","Any","3","1d3/1d3/1d6","18",1,1,"0","S","6","650","Any","LE","Q","13-14","MM 268","Monster","cross of spider & eel, ruthless slayers, hateful, speak common & 1d4 others, umber hulk slaves, attack: punch/","punch/bite, bite poison save or slow 1d8 rnds (cumm), 10% spellcaster 1-8 level, when old it can develop into","R","Great Old Master","Tribe","Carnivore","12","General","Prime Material", "Neogi, Reaver","3","5","15","Any","Any","3","1d3/1d3/1d6","18",1,1,"0","S","6","650","Any","NE","Q","13-14","MM 268","Monster","cross of spider & eel, ruthless slayers, hateful, speak common & 1d4 others, umber hulk slaves, attack: punch/","punch/bite, bite poison save or slow 1d8 rnds (cumm), 10% spellcaster 1-8 level, rogue neogi seek to escape","VR","transformation into Great Old Master","Solitary","Carnivore","12","General","Prime Material", "Neogi, Great Old Master","5","20",,"Any","Any","0","0","1",1,1,"10%","H","3","14,000","Any","LE","n il","5-7","MM 268","Monster","transformed neogi, 20' tall, lives 2 months, fed live flesh 1d12 dmg/rnd, after 2 months 20-40 mature neogi","spring out who compete until 3-6 survive, if attacked & pierced 2d4 neogi defend it, only blunt weapon do not","VR","cause this - all edged, piercing or spells that pierce or burn do","Solitary","Carnivore","6","General","Prime Material", "Orog","4 (10)","3","17","Land","Any","1","weapon +1","20-80",0,0,"0","M","6 (12)","65-175","Night","LE","L (C, O, Qx10, S)","10-12","MM 281","Humanoid","great orcs, warriors, enemies: humans, elves!, dwarves!, goblins & other orcs, weapons: sword, spear, axe,","flail, polearm, crossbow & bow, sometimes found with orcs (10%), elite orogs (AC 3, +3 dmg), leader (4 HD),","UC","chief (5 HD, THAC0 15)","Tribe","Carnivore","13-14","General","Prime Material", "Orc, Half-","by armor","varies",,"Any","Any","1","weapon","varies",0,0,"0","M","12","varies","Any" ,,"varies",,"MM 282","Humanoid","crossbreed of orc with other race, treated as humans with levels, can be fighter, priest or thief, are distrusted","by orcs & other racial stock, some have split from both races to form own community, align usually NE or LE","C","but can be any, worship own gods & suspicious of strangers","Group","Carnivore","varies","General","Prime Material","OMI 76" "Otyugh","3","6 to 8","15","Subterranean","Any","3","1d8/1d8/1d4+1","1",1,1,"0","M","6","6501400","Any","N","guard treasure","5-10","MM 283","Monster","dung eater, attack: tentacle/tentacle/bite, if tentacle hits it grapples causing 1d3+1/rnd, bite +2 if grappled,","can use victim as shield (-1 AC), STR 18 can break free 1/rnd & others open doors roll, bite infects with","UC","disease (20% fatal), infravision 90', never surprised","Solitary","Omnivore","14","General","Prime Material","OMI 77" "Otyugh, Neo-","0","9 to 12","11","Subterranean","Any","3","2d6/2d6/1d3","1",1,1,"0","L","6","20005000","Any","N","guard treasure","8-12","MM 283","Monster","dung eater, attack: tentacle/tentacle/bite, if tentacle hits it grapples causing 1d3+1/rnd, bite +2 if grappled,","can use victim as shield (-1 AC), force attacker to hit grappled victim (victims AC) forgoing squeeze dmg, STR","R","18 break free 1/rnd & others open doors , bite infects with disease (20% fatal), infravision 90', never surprised","Solitary","Omnivore","17","General","Prime Material","OMI 73" "Owlbear","5","5+2","15","Forests","Temperate","3","1d6/1d6/2d6","28",1,0,"0","L","12","420","Sunset","N","(C)","5-7","MM 284","Monster","vicious & aggressive, attacks prey on sight, fight to death, attacks: claw/claw/beak, if att 18+ it hugs victim","2d8 /rnd (BB/LG) & can only beak, live in caves, hibernate, rumor of white arctic owlbear, eggs 2000 sp &","R","hatchling 5000 sp usually bought by wizards","Pack","Carnivore","11-12","General","Prime Material","OMI 77, DRC 199" "Pegasus","6","4","17","Forests","Temp/SubTrop","3","1d8/1d8/1d3","110",1,0,"0","L","24, Fl 48 (C or D)","175","Day","CG","nil","8-10","MM 285","Monster","winged horse, shy & wild, attack: hooves/hooves/teeth, SA-rear kick 2d6 dmg & dive-50' hooves attack +2 &","double dmg, egg 3000 sp & young 5000

sp, carry 220/330/440, detect good & evil (60 yrd)","VR",,"Herd","Herbivore","11","General","Prime Material","OMI 78, DRC 199" "Pegasus, Greater","6","4","17","Forests","Temp/SubTrop","3","1d8/1d8/1d3","110",1,0,"20%","L","24, Fl 48 (C or D)","650","Day","CG","nil","8-10","MM 285","Monster","winged horse, shy & wild, attack: hooves/hooves/teeth, SA-rear kick 2d6 dmg & dive-50' hooves attack +2 &","double dmg, egg 3000 sp & young 5000 sp, carry 220/330/440, detect good & evil (60 yrd), created when","VR","a medusa is slain & beheaded 5% of greater pegasus being born","Herd","Herbivore","11","General","Prime Material", "Peryton","7","4","17","Mountains","Any","1","4d4","2-8",1,1,"0","M","12, Fl 21 (C)","270","Day","CE","B","10","MM 286","Monster","giant green eagle w/ stag head, kills humans for their heart, attack +2, attack w/horns, attacks same target,","+1 weapon to hit, SA-swoop from 100' +4 to hit & double dmg (used rarely), can lift target off ground (1d6/10'","R","if dropped), live in nests, humanoids selected prey, require beating heart to reproduce, eggs worth 100 gp","Group","Omnivore","16","General","Prime Material","OMI 78" "Phantom","nil","nil","nil","Land","Any","0","0","1",1,1,"0","M","9","nil","Any"," N","nil","nil","MM 287","Undead","images left from death trauma, cannot directly harm or be harmed, mistaken for ghost, haunt or spirit, remove","curse at 12th lvl will dispell, those witnessing it save vs death magic -2 or panic as fear spell, a vivid phantom","VR","may require system shock +10% or death, may warn characters of danger or give info, evil align 35%","Solitary","Nil","nil","General","Prime Material","OMII 100, DRC 199" "Phoenix","-3","20","5","Special","Special","1 or 2","2d6 or 1d8/1d8","13",1,1,"50%","L","6, Fl 39 (D)","19,000","Any","NG","O","17-18","MM 288","Monster","large (40' wingspan) from Elysium or secluded place, speaks own, with all avians & telepathy, shriek all < 12","HD w/30' +3 initative, spell powers 1/day at 20th lvl see MM, ritual dance can (40th lvl) dismissal, dispel evil &","VR","dispel magic, cure light 2/pers/day, cure disease 1/pers/day, +3 weapons, feathers have may uses","Solitary","Omnivore","15-16","General","Prime Material","OMII 100, DRC 200" "Piercer","3","1 to 4","19","Subterranean","Any","1","1d6 or 2d6 or 3d6 or 4d6","3-18",1,0,"0","S","1","35-420","Any","N","nil","0","MM 290","Monster","found on cave roofs resembling stalactites, hear noise & detect heat 120 yrds, -7 on opp surprise, one chance","to hit, only defense is acid 1 dmg with contact with flesh, dmg varies by HD, 3-4 HD THAC0 17","UC",,"Cluster","Carnivore","810","General","Prime Material","OMI 78" "Choke Creeper","6/5","25","7","Forests","Temperate","8 or more","1d4","1",1,1,"0","G","1/2","18,000","Day","N","nil","0","MM 291","Plant","strangler vine, main vine AC 6 & branches AC 5, 4 branches per target, if grabbed one BB/LG to break free,","1d4 dmg/rnd & 10% stranges (dies 1/rnd), 1 dmg/die of cold & stuns area struck 1d4+1 rnds, immune to","R","electric & doubles MV 1d4+1 rnds","Solitary","Carnivore","14","General","Prime Material","OMII 25" "Mantrap","6","4 to 9",,"Forests","Tropical","0","0","1-2",1,0,"0","H","0","6504000","Day","N","J - N (x5), Q","0","MM 291","Plant","traps & dissolves victims, releases pollen all within 60' save vs poison or be attracted & climb into plant, only","escape is killing plant, victim takes dmg = unadjusted AC (min 1), exposed items save vs acid (metal +2),","VR","charm lasts 24 hrs, nectar used for philter of love","Solitary","Carnivore","12","General","Prime Material","OMII 83" "Retch Plant","8","5 to 8","15","Land","Temp/Trop","1 or 1d4+1","0","220",1,1,"0","H","0","270-975","Any","N","nil","0","MM 291","Plant","palm tree, 1d4+4 coconut sized fruit (blue, violet or lilac), 20% of falling on victim, if tree has solid contact 1d4","+1 fall on random targets, if globe strikes foul fluid splashes over 5'-radius & 25% 5-9' away, nausiated 3 rnds &","R","1/2 STR 1 hr, odor persists for 1d4 hrs unless washed w/alcohol, odor smelled for 50' double random encont","Cluster","Soil","8-10","General","Prime Material","OMII 106" "Snappersaw","4/7/9","5","15","Land","Any","1d4+2 stalks","1d4+1/stalk","1-

2",1,0,"0","H","0","270-975","Any","N","nil","0","MM 291","Plant","bush w/greenwhite berries (edible), leaves hide thorny projections, creatures stepping into area are grabbed","(AC 10 -DEX & magic) by leaves, STR roll to break free, victim is then attacked by stalk (no DEX), stalk 1d8+","VR","16 to sever (4), leaf 1d8+8 to sever (7), bush (9) fully protect if leaves retract & held w/P weap, regrow 2d4 wk","Solitary","Carnivore","11-12","General","Prime Material","OMII 66" "Thorn Slinger","8","4",,"Land","Any","1","2d4","312",1,0,"0","M","0","270","Any","N","nil","0","MM 291","Plant","spidery white plant with pale yellow blossom, fire 2d4 thorns 30' 1 dmg each (auto), stem has adhesive sap,","those < STR 14 are stuck if touched, other break free in 1d4 rnds, all stuck 1d3 dmg/rnd from acid, not very","R","flammable","Cluster","Carnivore","8-10","General","Prime Material", "Tri-flower Frond","9","2+8","17","Forests","Tropical","1","0","110",1,0,"0","M","0","420","Day","N","nil","0","MM 291","Plant","green stalk topped by trumpet-shaped orange flower, flower shoots 2d4 3' lg pollen covered tendrils, those","struck save vs poison or coma 1d4 hrs, plant senses victim & bends over & releases enzymes 2d4/rnd until","VR","washed off (immersion removes in 1 rnd), it extends tendril into victim draining fluid 1d6/rnd","Solitary","Carnivore","10","General","Prime Material","OMII 121" "Yellow Musk Creeper","7","3","17","Subterranean","Temperate","212","0","1",1,1,"0","L","0","650","Any","N","B","0","MM 291","Plant","light green climbing plant w/leaves, green buds & yellow flowers, drain INT turning into zombies, only attacking","roots causes perm dmg, dormant until victim 10' & flower shoots pollen save vs spell or entranced & walk to","R","plant (resist others), enters victims brain 2 rnds & drains 1d4 INT/rnd, if INT 0 death or INT 1-2 zombie","Solitary","Carnivore","20","General","Prime Material","FF 97" "Yellow Musk Zombie","10","2","19","Subterranean","Temperate","1","1d8 or weapon","1",0,1,"0","M","6","120","Any","N","nil","1","MM 291","Monster","controled by yellow musk plant, yellow skin & glazed look, retains hp of victim, cannot cast spells or receive","bonuses, stay w/ 100' of controlling plant or death & sprouts new flowers, cannot be turned, to restore mother","R","plant must be destroyed & neutral poison, heal & 4 wks rest, INT returns 1/day","Squad","Nil","20","General","Prime Material","FF 97" "Hangman Tree","3/5","6","7","Forests","Temp/SubTrop","3","1d3/1d3/1d3","1",1,1,"0","H","sp ecial","1400","Day","N","incidental","5-7","MM 293","Monster","thick oak-like w/noose-like vines, evil tendencies, MV sapling 6'/hr & older 2'/hr, release perfume 30-80' those","inhaling see normal tree, speak common, MR 5%/10 yrs1d4+5 vines (AC 5, 1d8+12 to sever), caught victims","VR","in stomach 4 rnds(BB/LG), 3d4 acid/rnd no escape, lightning double dmg(no MR), dark slows 3/2, cold dormant","Solitary","Carnivore","15","General","Prime Material","OMII 74" "Kelpie","3","5",,"Water, Salt","Temp/Trop","0","0","1-4",1,1,"0","M","9, Sw 12","420","Any","NE","D","5-10","MM 293","Monster","animated seaweed, alter form: woman, hippocampus or horse (poor), charm male 1/day save -2 sees pretty","woman (jump into water) 2d10/rnd underwater, other forms horse & hippocamus, travel on land 1-3 hrs, charm","VR","victim protects until water, charm ends if kelpie dies, 1/2 dmg fire save none,","Solitary","Carnivore","13","General","Prime Material","FF 55" "Obliviax","10","1d2 hp","20","Land","Temp/Trop","0","0","212",1,1,"0","T","0","35","Any","NE","nil","8","MM 293","Plant","black moss, steals memories & spells, sense INT creatures 60', chooses wiz then other spellcasters, victim","save vs spell or lose last 24 hrs of memory including memorized spells, if attacked w/stollen memories it will","R","animate & cast stolen spells, to regain must eat moss & save vs poison or ill 3d6 turns, spells fade in 1 day","Group","Special","9","General","Prime Material","OMII 96" "Quickwood","5","5 to 10","15","Forests","Any","1","3d4","1 or 2-4",1,1,"0","L","1 (roots 3)","2000+","Any","N","special","11-12","MM 293","Plant","oak-like tree, close inspection (10') reveals sensory organs, infravision 120', roots can grab

victim up to 90',","severed 10 pnts (no dmg B, 1 pnt P), if pulled to mouth 3d4 dmg, immune: fire, lightning, mind, poison & gas,","VR","it absorbes spell energy & radiates fear 10'/spell lvl, controls 2d4 oaks to gather info, charmed to guard treas","Solitary","Water","15-16","General","Prime Material","OMII 104" "Shambling Mound","0","8 to 11","13","Swamp","Any","2","2d8/2d8","13",1,1,"0","L","6","6000+","Any","N","B, T, X","5-7","MM 293","Plant","heap of rotting vegetation with a roughly humanoid shape, -3 opp surprise, exellent swimmer, if both arm att hit","it entangles victim suffocates in 2d4 rnds unless BB/LG, immune: fire, blunt weapons, 1/2 dmg P & S & cold","R","save none, lightning causes growth (1 HD w/ hp), severing limbs & head doesn't kill it, fully healed in 12 hrs","Solitary","Omnivore","17-18","General","Prime Material","OMI 87" "Strangleweed","6","2 to 4","19","Water, Ocean","Sub-Trop/Trop","1","special","312",1,0,"0","L","0","120-270","Any","N","J-N, Q, C","1","MM 293","Plant","INT seaweed, covers 3d4 sq ft, a hit indicates entwined victim & suffers -2 on att, to break free compare STR","(weed STR 4d4) 10%/point difference (>18/51=19), those entangled who are weaker cannot escape & are","C","crushed 1/point diff/rnd, if equal STR no dmg & no escape","Cluster","Carnivore","9","General","Prime Material","OMI 93" "Sundew, Giant","7","8","13","Forests","Temp/Trop","6 per target","1d3","14",1,1,"0","M","1","2000","Day","N","nil","2-4","MM 293","Plant","3-4' mound of grayish-green rope or rags, fly-infested, sticky exterior, fire & missiles 1/2 dmg, those w/ 5' it","lashes at w/ tendrils, for ever 3 that attatch -1 to att, those attatched 1 dmg/tendril, open doors roll breaks a","UC","tendril (1 atmpt/tendril/rnd), on 20 mouth & nose clogged w/sap suff in 1d3+1 rnds unless dislvd by vin or alco","Solitary","Carnivore","11","General","Prime Material","OMII 116" "Thorny","3","4","17","Forests","Temp/Trop","1","1d4+1","220",1,0,"0","M","15","175","Any","N","nil","1","MM 293","Plant","dog-like plant creatures trained by Mold Men, attacks w/ bite if successful it tries to roll on victim 3d4 w/ hit,","lay eggs like seeds","VR",,"Pack","Carnivore","1112","General","Prime Material", "Poltergeist","10","1/2","15","Subterranean","Any","1","nil","18",1,1,"0","M","6","120","Night","LE","nil","5-7","MM 296","Undead","spirit of restless dead, hate living things, always invisible, throws large object at victim if successful (no dmg)","save vs spell or flee in fear 2d12 rnds, 50% of dropping items held, if successful save immune to fear, opp -4","R","to hit, hit by silver or magic weapons, not harmed by holy symbol or water, turn as ghoul if bound to area","Group","Nil","10","General","Prime Material","FF 73, DRC 182" "Pudding, Black","6","10","11","Subterranean","Any","1","3d8","1 or 14",1,1,"0","M","6","2000","Any","N","nil","0","MM 297","Monster","cell colonies, sense heat 90', attack anything, immune: acid, cold & poison, lightning divides into 2 smaller who","attack as original, ooze thru 1"" crack & move on ceilings, acid dmg, dissolve 2"" wood/rnd, chain mail 1 rnd,","UC","plate 2 rnds & removes 1 magical plus/rnd","Solitary","Scavenger","special","General","Prime Material","OMI 10, DRC 161" "Pudding, White","8","9","11","Plains","Arctic","1","7d4","1 or 14",1,1,"0","M","9","1400","Any","N","nil","0","MM 297","Monster","cell colonies, sense heat 90', attack anything, immune: acid, cold & poison, lightning divides into 2 smaller who","attack as original, ooze thru 1"" crack & move on ceilings, 50% mistaken as ice, cannot dissolve metal","R",,"Solitary","Scavenger","special","General","Prime Material","OMII 102" "Pudding, Dun","7","8+1","13","Desert","Any","1","4d6","1 or 14",1,1,"0","M","12","1400","Any","N","nil","0","MM 297","Monster","cell colonies, sense heat 90', attack anything, immune: acid, cold & poison, lightning divides into 2 smaller who","attack as original, ooze thru 1"" crack & move on ceilings, dissolve leather in a rnd, chain mail 2 rnds, plate 4","R","rnds & magical +1 in 2 rnds,","Solitary","Scavenger","special","General","Prime Material","OMII 102"

"Pudding, Brown","5","11","9","Swamp","Any","1","5d4","1 or 14",1,1,"0","M","6","2000","Any","N","nil","0","MM 297","Monster","cell colonies, sense heat 90', attack anything, immune: acid, cold & poison, lightning divides into 2 smaller who","attack as original, ooze thru 1"" crack & move on ceilings, dissolve leather & wood in 1 rnd, cannot dissolve","UC","metal","Solitary","Scavenger","special","General","Prime Material","OMII 102" "Quaggoth","6","2+2","19","Subterranean","Any","2 or 1","1d4/1d4 or weapon","224",1,1,"0","L","12","175","Any","N","(O, R)","5-7","MM 298","Humanoid","long shaggy white hair, warlike, infravision 120', 70% do not use weapons, 2-handed sword, club or axe, if","reduced to 25% hp it enters a fury +2 att & dmg, tribes have jald (leader: 3+3 HD, AC 5, +1 dmg), thonot","R","(shaman who uses psionics), devour all bodies (including own) if they win, hunters, nomadic, roam Underdark","Tribe","Carnivore","15-16","General","Prime Material","FF 74" "Rakshasa","-4","7","13","Forests","Sub-Trop/Trop","3","1d3/1d3/1d4+1","14",1,1,"0","M","15","3000","Night","LE","F","11-12","MM 299","Humanoid","spirits encased in flesh, savor human meat, limited ESP & illusion to disguise as someone victim trusts, drop","illusion when attacking, magic abilities cast at 7th: (wiz) 4-1st, 3-2nd, 2-3rd & (priest) 4-1st, immune: spells <8th","R","+1 weapon & < +3 = 1/2 dmg, hit by blessed crossbow instantly kills, bound by class, gain honor by battle","Solitary","Carnivore","15-16","General","Prime Material","OMI 81" "Rakshasa Ruhks","-5","8+16","11","Forests","SubTrop/Trop","3","1d6/1d6/1d8+1","1",1,1,"0","M","18","7000","Night","LE","B, F","13-14","MM 299","Humanoid","guardian of community, knight, limited ESP & illusion to disguise as someone victim trusts, drop illusion when"," attacking, magic abilities cast at 9th: (wiz) 4- 1st, 3- 2nd, 2- 3rd & (priest) 4- 1st, immune: spells < 8th lvl,","VR","+2 weapon & < +4 = 1/2 dmg, hit by blessed crossbow instantly kills","Solitary","Carnivore","17-18","General","Prime Material", "Rakshasa Rajahs","-5","8+16","11","Forests","SubTrop/Trop","3","1d6/1d6/1d8+1","1",1,1,"0","M","18","7000","Night","LE","B, F","13-14","MM 299","Humanoid","leader of local clan, lord, limited ESP & illusion to disguise as someone victim trusts, drop illusion when","attacking, magic abilities wizard of 8th & priest of 6th both cast at 11th lvl, immune: spells < 8th lvl, +2 weapon","VR","to hit & < +4 = 1/2 dmg, hit by blessed crossbow instantly kills","Solitary","Carnivore","17-18","General","Prime Material", "Rakshasa Maharajahs","-5","13+39","11","Forests","SubTrop/Trop","3","1d6/1d6/1d8+1","1",1,1,"0","M","18","7000","Night","LE","B, F","13-14","MM 299","Humanoid","leader of several small clans, duke, limited ESP & illusion to disguise as someone victim trusts, drop illusion","when attacking, magic abilities wizard of 13th & priest of 9th, immune: spells < 8th lvl, +2 weapon to hit &","VR","+4 = 1/2 dmg, hit by blessed crossbow instantly kills","Solitary","Carnivore","17-18","General","Prime Material", "Rat, Giant","7","1/2","20","Any","Any","1","1d3","5-50",1,0,"0","T","12, Sw 6","15","Night","NE","C","2-4","MM 300","Monster","plague underground areas, bite has 5% chance of infecting with disease save vs poison, fear fire, avoid","attacking strong parties unless hungery or commanded by vampire or wererat, can attack in water","C",,"Pack","Scavenger","5-7","General","Prime Material","OMI 81, DRC 201" "Osquip","7","3+1","16","Subterranean","Any","1","2d6","2-24",0,0,"0","S","12, Br 1/2","120","Night","N","(D)","1","MM 300","Monster","6, 8 or 10 legged rodent, build tunnels, opponents -5 to surprise, territorial, poor swimmers, live in caves, also","see MM 241","UC",,"Pack","Carnivore","5-7","General","Prime Material","FF 70" "Remorhaz","0/2/4","7 to 14","13","Plains","Arctic","1","4d6 or 5d6 or 6d6","1",1,1,"75%","G","12","5000+","Day","N","D","1","MM 301","Monster","polar worm, on 20 swallow victim & killed instant, can secrete creating intense heat on back, any non-magic","weapon melts & if touched 10d10 dmg, head AC 2 & underbelly

AC 4, infravision 40', eggs worth 500 gp,","VR","HD/THAC0/dmg: 7-8/13/4d6, 910/11/5d6, 11-12/9/5d6, 13-14/7/6d6, +1000 XP/HD over 9","Solitary","Carnivore","13-14","General","Prime Material","OMI 82" "Revenant","10","8","13","Any","Any","1","2d8","1",1,1,"0","M","9","3000","Night", "N","nil","special","MM 302","Undead","vengeful spirit risen to destroy killer, never uses weapons, strangles victim until killed, gaze vs killer save vs","spell or paralyzed 2d4 rnds, regen 3 hp/rnd except fire, immune: acid & gas, permenant destruction by fire,","VR","cannot be raised, turned or effected by holy symbol/water, retains ability w/ min scores above","Solitary","Nil","special","General","Prime Material","FF 75, DRC 207" "Roc","4","18","5","Mountains","Sub-Tropical","2 or 1","3d6/3d6 or 4d6","12",1,0,"0","G","3, Fl 30","10,000","Day","N","C","1","MM 303","Monster","huge bird of prey (120' wingspan), attacks: claw/claw or bite, 95% carries prey to lair, if humanoid caught 65%","both arms pinned, can pick up 2 victims, will drop prey if 1/4 total hp lost, -5 opp surprise, eggs 2d6x100 gp,","R","+1 attack if protecting nest, feathers used in magic items","Solitary","Omnivore","11","General","Prime Material","OMI 82, DRC 202" "Roper","0","10 to 12","11","Subterranean","Any","1","5d4","13",1,1,"80%","L","3","10,000+","Night","CE","3d6 PP, 35%-5d4 gems","15-16","MM 304","Monster","resembles stalagmite, boulder or lump on cavern floor, -2 opp surprise, shoots 1 of 6 sticky strands/rnd 20-50'","& carry 750 lbs, hit save vs poison or lose 1/2 STR (cumm) in 1d3 rnds for 2d4 turns, pulled 10'/rnd, bite auto,","R","open doors breaks strand or severed (AC 0, 6 hp single hit edged), immune lightning, 1/2 cold, save -4 vs fire","Solitary","Carnivore","15","General","Prime Material","OMI 83" "Storoper","0","6","11","Subterranean","Any","6 or 1","special or 5d4","13",1,1,"80%","L","3","10,000","Night","CE","3d6 PP, 35%-5d4 gems","15-16","MM 304","Monster","stoney, resembles statue of roper, -2 opp surprise, shoots 6 sticky strands/rnd 20-50' & pull 750 lbs, hit save vs","poison or lose 1/2 STR (cumm) in 1d3 rnds for 2d4 turns, pulled 10'/rnd, bite auto, open doors breaks strand","R","or severed(AC 0, 6 hp single hit edged),immune lightn, 1/2 cold, save -4 vs fire, 2/day save or paralyzed 1 rnd","Solitary","Carnivore","15","General","Prime Material","OMII 115" "Rust Monster","2","5","15","Subterranean","Any","2","0","12",1,0,"0","M","18","270","Night","N","Q","1","MM 305","Monster","eat metal, immediately move toward metal (90'), hit indicates rusted metal (magic has 10%/plus of magic to not","be affected), hit from weapon is treated same, will break of attack if metal is left, prefers forged metal, dwarf &","UC","gnomes hate creatures","Solitary","Special","9","General","Prime Material","OMI 83, DRC 202" "Sahuagin","5","2+2","19","Water, Salt","Temperate","1 or 3+2","weapon or 1d2/1d2/1d4/ + 1d4/1d4","20-80",1,1,"0","M","12, Sw 24","175-2000","Night","LE","N (I, O, P, Qx10, X, Y)","13-14","MM 306","Monster","vicious, predatory fish-men, speak own, weapons: crossbow, spear, trident, net or dagger, unarmed: claw/","claw/bite & (if both claws hit) rake rear claw/claw, good vision, chieftain (4+4 HD), lieutenant (3+3), hate","UC","spellcasters, save vs fire -2 & +1/die, baron (6+6), king (10+10), prince (8+8 HD), guard (3+3), priest 8th (9+9)","Tribe","Carnivore","12","General","Prime Material","OMI 84" "Satyr","5","5","15","Forests","Temperate","1","2d4 or weapon","28",1,1,"50%","M","18","975","Any","N","I, S, X","11-12","MM 308","Humanoid","halfhuman & half-goat, speak own, elf & common, +2 on their surprise, hide in forest 90%, -2 opp surprise in","woods, infravision 60', 20% use +1 weapons, use sword, dagger or bow, play tunes can: charm, sleep or fear","UC","within 60' 1d6 hrs save vs spell, 1/group has pipe, bard singing prevents effects, inoffensive","Band","Omnivore","13","General","Prime Material","OMI 85" "Korred","5","6+1","15","Forests","Temperate","1","1d2+4 or weapon +4","14",1,1,"25%","S","9","1400","Any","CN","E","11-12","MM 308","Humanoid","half-goat & half-human lacking horns, speak: own, satyr, dryad, centaur & elf, 18/76 STR, hurl boulder 100'","2d8 dmg, fist or weapon, music laugh 3/day (60') roll above

CHR or stun 1d4 rnds, abilities: stone shape,","VR","animate rock, teleport 30', shatter rock, rock to mud & stone tell, weave hair into snare or rope save vs spell","Clan","Omnivore","13-14","General","Prime Material","OMII 78" "Scorpion, Large","5","2+2","19","Subterranean","Temp/Trop","3","1d4/1d4/1","16",1,0,"0","S","9","175","Any","N","D","0","MM 309","Monster","attack: pincer/pincer/tail, tail save +2 vs poison or 15 dmg, live underground, treasure from dead bodies,","venom prized by alchemists","UC",,"Swarm","Carnivore","8","General","Prime Material","OMII 107" "Scorpion, Huge","4","4+4","15","Subterranean","Temp/Trop","3","1d8/1d8/1d3","14",1,0,"0","M","12","420","Any","N","D","0","MM 309","Monster","attack: pincer/pincer/tail, tail save vs poison or die next rnd, pin victim in pincer & auto dmg, only escape is a","BB/LG, if reduced to < 5 hp stinging frenzy 2 attacks/rnd, live underground, treasure from dead bodies,","C","venom prized by alchemists,","Swarm","Carnivore","10","General","Prime Material","OMII 107" "Scorpion, Giant","3","5+5","15","Subterranean","Temp/Trop","3","1d10/1d10/1d4","14",1,0,"0","M","15","650","Any","N","D","0","MM 309","Monster","attack: pincer/pincer/tail, tail save vs poison or die next rnd, pin victim in pincer & auto dmg, only escape is a","BB/LG, if reduced to < 5 hp stinging frenzy 2 attacks/rnd, live underground, treasure from dead bodies,","UC","venom prized by alchemists,","Swarm","Carnivore","11","General","Prime Material","OMI 85" "Sea Lion","5/3","6","15","Coast","Any","3","1d6/1d6/2d6","3-12",1,0,"0","L","Sw 18","420","Day","N","B","2-4","MM 310","Monster","head & forepaws of lion & body & tail of fish, territorial, hate sharks, attack: claw/claw/bite if both claws hit it","mauls victim who cannot attack (open doors) & follows w/bite +4 & double dmg, head AC 5 & body AC 3,","UC","difficult to raise in captivity, packs have strong leaders (max hp), out of water 24 hrs","Pack","Carnivore","12","General","Prime Material","OMI 86" "Selkie","5/10","3+3","17","Water","Arctic/Sub-Arctic","1","1d6 or weapon","1 or 12-30",0,1,"0","M","12, Sw 36","175","Any","NG","A (magic only), R","8-16","MM 311","Monster","seal-like, change form into human 1/month for 1 week, only true seeing can detect, attack w/weapons in","human form & teeth underwater, noncombative, visit men out of curiosity or purchase items or info, explore","VR","sunk ships, community oriented","Tribe","Omnivore","1112","General","Prime Material","OMII 107" "Nightmare","-4","6+6","15","Any","Any","3","2d4+2/2d4+2/2d4","1",1,1,"0","L","15, Fl 36 (C)","2000","Any","NE","nil","11-12","PS 82","Monster","evil steed of lower planes who serve as mount, hate life, attack: hoof/hoof/bite, hooves ignite","combustables, during combat smokey cloud is emitted & all w/ 10' save vs paralysis or -2 att & dmg, move thru astral &","VR","ethereal planes at will, communicate thru empathy, understand commands, can be summoned to Prime, own will (ego)","Solitary","Carnivore","13-14","Planescape","Lower","MM 269, OMI 74" "Nymph","9","3","17","Any","Any","0","nil","14",1,1,"50%","M","12","1400","Day","N","Q (Qx10, X)","16","MM 270","Humanoid","beautyful young woman, speak own & common, will flee rather than fight, dim door 1/day, cast druid spells at","7th lvl, viewing causes blindness (death if nude) save vs spell, hate evilness & ugliness, will heal injured plants","VR","& animals","Solitary","Nil","7","General","Prime Material","OMI 74" "Octopus, Giant","7","8","13","Water, Salt","Any","7","1d4(6)/2d6","13",1,1,"0","L","3, Sw 12","2000","Night","NE","(R)","1","MM 271","Monster","10% to detect if camouflaged, will work in groups to attack small ships, can stop ship in 3 turns, attacks w/","tentacles 1d4 & contstricts 2d4 dmg/rnd, arms pinned: 50% one (att -3), 25% both, 25% none (att -1), 8 hp per","R","tent to sever (additional hp), retreat after 3+ tent severed ejecting ink 40' x 60' x 60' & hiding in lair","Solitary","Carnivore","13","General","Prime Material","OMI 75" "Ogre","5","4+1","17","Land","Any","1","1d10 or weapon +6","220",1,0,"0","L","9","270","Any","CE","M (Q, B, S)","8","MM 272","Humanoid","ugly & greedy, speak: orc, troll, stone giant, gnoll & own, +2 to hit with weapons,

groups of 11+ have a leader","& 16+ have a chieftain, females score 2d4 dmg & max 6 hp/HD, tribes also have slaves (30%) & shaman (3rd","C","lvl combat, divin, heal, protect & sun), raid & scavenge, lust for treasure & human flesh, prey on weak","Tribe","Carnivore","11-12","General","Prime Material","OMI 75, DRC 198" "Ogre, Leader","3","7","17","Land","Any","1","2d6+3 or weapon +6","1 or 2",1,0,"0","L","9","650","Any","CE","M (Q, B, S)","8","MM 272","Humanoid","if 11+ ogres are encountered a leader is present, 30-33 HP, +3 to hit with weapon",,"C",,"Tribe","Carnivore","11-12","General","Prime Material", "Ogre, Chieftain","4","7","17","Land","Any","1","2d6+6 or weapon +6","1",1,0,"0","L","9","975","Any","CE","M (Q, B, S)","8","MM 272","Humanoid","if 16+ ogres are encountered 2 leaders & a chieftain are present, 34-37 HP, +4 to hit with weapon, biggest &","smartest ogres","C",,"Tribe","Carnivore","1112","General","Prime Material", "Ogre Mage","4","5+2","15","Land","Any","1","1d12","1-6",1,0,"0","L","9, Fl 15 (B)","650","Any","LE","G (R, S)","6-16","MM 272","Humanoid","found in oriental areas, can fly (as spell) 12 turns, invisible, cause darkness 10'-radius, polymorph into bipedal","creature & regen 1 hp/rnd, can perform 1/day: charm person, sleep, asume gaseous form & create cold cone","VR","60' lg x 20'wd 8d8 dmg save vs spell 1/2, +1 morale bonus, lair will have chief(+2/HD, save as 9HD, XP 975)","Tribe","Carnivore","13-14","General","Prime Material","OMI 76" "Ogre, Aquatic (Merrow)","4","4+4","15","Water","Any","1 or 3","weapon or 1d6/1d6/2d4","2-24",1,1,"0","L","6, Sw 12","420","Any","CE","M (A)","8-10","MM 272","Humanoid","aquatic ogre, can hide becoming 10-80% invisible, attack from cover (-5 to surprise), attack with spear 2d6 or","claw/claw/bite, +1 to hit in a swimming charge, dwell in shallow caves, tribe has chief(AC 3, 6+6 HD, +2 dmg)","UC","2 leaders (AC 3, 5+5 HD, +1 dmg) & 1 shaman (3rd lvl priest)","Tribe","Carnivore","11-12","General","Prime Material","OMII 96" "Ogre, Half-","5 (9)","2+6","17","Land","Any","1","2d4+2","14",0,0,"0","L","12","270","Any","CE","B, M (Q, B, S)","3-14","MM 274","Humanoid","ogre/human, infravision 60', att -2 vs dwarf, att -4 vs gnome, found with ogres, ambush, use sword or spear,","groups have veterans (5+3 HD), kader (6 HD), shaman (5+3 HD, 4th lvl priest) w/2 acolyte shamans (4+6 HD","VR","2nd lvl priest), no society of own","Tribe","Omnivore","12","General","Prime Material", "Ogrillon","6","2+4","17","Land","Any","2","1d6+1/1d6+1","14",0,0,"0","M","12","175","Any","CE","M (B, S)","5-7","MM 274","Humanoid","ogre/orc, more voilent than ogres, love combat, hate weapons & use fists, 10% to distinguish between orcs in","combat, sterile union of male orc & female ogre","R",,"Tribe","Carnivore","10","General","Prime Material","FF 70" "Slime, Olive","9","2+2","19","Subterranean","Any","0","0","14",1,1,"0","S","0","420","Any","N","nil","0","MM 276","Monster","monster plant life, grows on ceilings, drops on victims (AC 10), slime has numbing poison, 50% others notice","attatched slime, 2d4 hrs slime possesses host, if others try to kill slime host will flee, host must feed or lose hp,","VR","in 1d6+6 days it changes into Olive Slime Creature, slime is harmed by acid, cold, fire or cure disease","Cluster","Scavenger","10","General","Prime Material","OMII 110" "Slime, Olive, Creature","9","varies",,"Subterranean","Any","1","special","120",1,0,"0",,"6","420-2500","Any","N","nil","1","MM 276","Monster","slime zombie, transformed host of olive slime, if slain it dissolves into a patch of olive slime, telepathic bond w/","slime that created it (200 miles), will obey it, can infect victim with slime (10%/hit), harmed by acid, cold, fire,","R","magic missile, plant effecting spells & green slime (2d4 dmg/rnd), HD & dmg vary by former size","Group","Carnivore","9","General","Prime Material", "Jelly, Mustard","4","7+14","13","Subterranean","Any","1 or 2","5d4","1",1,1,"10%","L","9","4000","Night","N","special","8-10","MM 276","Monster","originated from failed experiment, hard to see, faint odor, grenerates vapor 10'-radius save vs poison each rnd","or move 1/2 (cumm), can divide into 2 (1/2 hp each MV 18) & join together again, contact causes 5d4

dmg,","R","uses treasure to lure victims, immune: normal weapons & electric, magic missile heals it, cold 1/2 dmg","Solitary","Scavenger","13-14","General","Prime Material","OMII 77" "Jelly, Stun-","8","17","17","Subterranean","Any","1","2d4","1",1,0,"0","L","4","420","Nig ht","N","special","1","MM 276","Monster","relative of gelatinous cube, 10' sq x 2 1/2 - 5' thick, resembles a section of stone wall, light can pass thru,","continuous light will reveal treasure inside, make no noise, faint odor of vinegar, attack with pseudopod save","R","vs paralysis or paralyzed 5d4 rnds, immune: electric, mind affect, paralysis & polymoph, carry undigested metal","Solitary","Scavenger","9","General","Prime Material","FF 84" "Jelly, Ochre","8","6","15","Subterranean","Any","1","3d4","13",0,1,"0","M","3","270","Any","N","nil","0","MM 278","Monster","resembles giant amoeba, moves thru cracks & under doors, drop on prey, try to envelop victim 1d10+2 dmg,","lightning bolt divides into 2 creatures (1/2 dmg), fire & cold normal, asexual","UC",,"Solitary","Omnivore","10","General","Prime Material","OMI 75, DRC 198" "Ooze, Gray","8","3+3","17","Subterranean","Any","1","2d8","13",1,1,"0","M","1","270","Any","N","nil","1","MM 278","Monster","wet stone, 6-8"" thick x up to 12', cannot climb walls or ceiling, dissolves metal (chain mail 1 rnd, plate 2 rnds,","magic -1/rnd), immune: fire, cold & all spells except lightning & blows form weapons, weapons may corrode &","R","break, psionics see MM,","Solitary","Omnivore","10","General","Prime Material","OMI 49, DRC 181" "Ooze, Crystal","8","4","17","Water","Any","1","4d4","1-2",1,1,"0","M","1, Sw 3","420","Any","N","nil","1","MM 278","Monster","gray ooze that adapted to water living, 75% invisible in water, attack save vs poison or paralyzed & consumed","in a short time (at -20 hp it is consumed), immune: acid, cold, heat or fire, weapons 1 hp, wood weapons","R","save vs acid or break, magic missiles & electricity full dmg, live in dark water, leave metal & stone laying","Solitary","Omnivore","10","General","Prime Material","OMII 27" "Gelatinous Cube","8","4","17","Subterranean","Any","1","2d4","1",1,1,"0","L","6","650","Any", "N","nil","0","MM 278","Monster","transparent 10' cube, slide along floor, attacks with anesthetic slime save vs paralysis or paralyzed for 5d4 rnd","dmg caused by digestive acid, -3 on surprise roll, immune: electric, fear, hold, paralysis, polymorph & sleep,","UC","cold slows 50% & 1d4 dmg, fire & weapons full dmg, treasure may be found inside cube","Solitary","Omnivore","10","General","Prime Material","OMI 43, DRC 178" "Slime, Green","9","2","19","Subterranean","Any","0","nil","16",1,1,"0","S","0","65","Any","N","nil","0","MM 278","Monster","sticky, wet, bright green, drops from ceiling, attatches & in 1d4 rnds turns victim into slime, eats thru wood &","metal, can be scraped off, cut away, frozen or burned, only cure disease kills it, hates light & eventually kills it,","R","all creatures avoid this infestation","Cluster","Omnivore","10","General","Prime Material","OMI 49, DRC 181" "Jelly, Slithering Tracker","5","5","15","Subterranean","Any","0","nil","1",1,1,"0","S","12","975","A ny","N","C","8-10","MM 975","Monster","slithering trackers are transparent plasmadraining jellies. 5% chance of noticing, move thru cracks & under","doors, move silent, attack sleeping, solitary or unconscious, secrete paralyzing (12 hrs) liquid save vs paralsis,","R","cover entire victim & drains plasma (kills mansized 1 hr), hide in lairs of larger monsters","Solitary","Special","15","General","Prime Material","OMI 88" "Orc","6 (10)","1","19","Land","Any","1","weapon","30-300",0,0,"0","M","9 (12)","15-650","Night","LE","L (C, O, Qx10, S)","8-9","MM 281","Humanoid","aggressive, love war, enemies: humans, elves!, dwarves!, goblins & other orcs, weapons: sword, spear, axe,","flail, polearm, crossbow & bow, studded leather armor, hate sunlight (att -1), ambush, tribes include:

leaders,","C","assistants, subchief, guards, shaman (5th), witchdoctor (4th mage) & chief w/bodyguards,","Tribe","Carnivore","11-12","General","Prime Material","OMI 76, DRC 199" "Selkie, Leader","5/10","3+3","17","Water","Sub-Arctic","1","1d6 or weapon","1",0,1,"0","M","12, Sw 36","420","Any","NG","A (magic only), R","816","MM 311","Monster","seal-like, change form into human 1/month for 1 week, only true seeing can detect, attack w/weapons in","human form & teeth underwater, leader of tribe, cast 1/day: augury, cure light & cure disease, 1/week: control","VR","weather & weather summoning, fear wrath of sea if powers used for evil","Tribe","Omnivore","11-12","General","Prime Material", "Shadow","7","3+3","17","Subterranean","Any","1","1d4+1 + special","220",1,1,"0","M","12","420","Night","CE","F","5-7","MM 312","Undead","90% undetectable in all but brightest light, touch inflicts dmg + 1 STR drain (returns in 2d4 turns) if reduced to","0 STR or HP it becomes a shadow, immune: sleep, charm & hold, can be turned, no leaders, only possible","R","way to remove curse is a wish followed by heal","Band","Special","special","General","Prime Material","OMI 86, DRC 203" "Shedu","4","9+9","11","Plains","Any","2","1d6/1d6","2-8",1,1,"25%","L","12, Fl 24 (C)","8000","Day","LG","G","15-16","MM 313","Monster","prefer hot, horse-body w/wings & humanoid head w/beard, combat evil, attack w/hooves & psionics, speak:","shedu, lamia, lammasu & human","R",,"Herd","Herbivore","1516","General","Prime Material","OMI 87" "Shedu, Greater","2","14+14","5","Plains","Any","2","3d6/3d6","12",1,1,"50%","L","15, Fl 30 (B)","15,000","Day","LG","nil","17-18","MM 313","Monster","prefer hot, horse-body w/wings & humanoid head w/beard, combat evil, attack w/hooves & psionics, speak:","shedu, lamia, lammasu, common & human, radiate protection from evil 10'-radius","R",,"Herd","Herbivore","1920","General","Prime Material","OMII 109" "Sirine","3","4 to 7","17","Water","Temp/Trop","1","weapon","1 (28)",1,1,"20%","M","12, Sw 24","2000+","Any","any","L, M, N, Q (X)","13-18","MM 314","Humanoid","beautyful human-like females, speak own & local, infravision 120', DEX 18, use: short sword, dagger or missile","each has 10% chance of magic, abilities 1/day at 11th: charm person, fog cloud, poly self & improved invisible","VR","touch save vs poison or lose 2 INT (dispel magic), save as 11th wiz w/ +2 vs poison, immune gas","Solitary","Omnivore","11-12","General","Prime Material","OMII 109" "Skeleton, Giant","4","4+4","15","Any","Any","1","1d12","28",0,1,"0","L","12","975","Any","N","nil","0","MM 316","Undead","magically created, can not communicate, obey verbal commands, attack w/ sword or spear (1d12 each), 1/hr","draw fire from chest (as fireball) 8d6 dmg, immune: fire, sleep, charm, hold & mind spells, cold 1/2, E or P 1/2,","R","missiles 1 point, turn as mummy, holy water 2d4, usually guards or sentinel, for creation see MM","Solitary","Nil","20","General","Prime Material", "Skeleton, Warrior","2","9+2 to 9+12","11","Any","Any","1","weapon","1",1,1,"90%","M","6","4000","Any","NE","A","1 5-16","MM 317","Undead","former fighter enslaved by power wizard, anyone possessing skeletons circlet can control it passively or active","active-sees thru its eyes & controls fully, passive-skeleton is inactive, can change control at will, if circlet lost","VR","skeleton attack controller, use 2-handed sword +3 to attack, all < 5 HD flee, +1 weapon, cannot be turned","Solitary","Nil","15","General","Prime Material","FF 79" "Slaad, Red","4","7+3","13","Any","Any","3","1d4/1d4/2d8","318",1,1,"30%","L","6","2000","Any","CN","K, Q","5-7","PS 88","Monster","vicious, quick to attack, bullies, attack: claw/claw/bite, each claw hit has 25% of planting egg pellet, it moves to","victims chest & grows for 3 mo & emerges killing victim, detect evil finds & remove curse kills, regen 2/rnd, gate","UC","(2/day) 1d2 red slaad w/40% success, emit loud croak (1/day) all 20' save vs petrif or stunned 2 rnds","Group","Carnivore","8-

10","Planescape","Limbo","MM 318, FF 82" "Slaad, Blue","2","8+4","13","Any","Any","5","2d6/2d6/2d6/2d6/2d8","212",1,1,"40%","L","6","9000","Any","CN","K, Q","5-7","PS 88","Monster","ruthless warrior, attack: claw/claw/claw/claw/bite, bite has 10% inflicting rotting disease, can: hold person","(one person), passwall & telekinesis, gate (2/day) 1 green or 1d2 blue slaad 40% of success, can inflict wounded or","R","unconscious victims w/disease sim to lycanthropy (in 3 months transforms into red slaad unless cure dis)","Group","Carnivore","11-12","Planescape","Limbo","MM 318, FF 80" "Slaad, Green","0","9+5","11","Any","Any","3","1d6+2/1d6+2/2d8","16",1,1,"50%","L","9","11,000","Any","CN","R","8-10","PS 88","Monster","braggarts (gloat over victims), attack: claw/claw/bite, prefer to gate (2/day) 1d6 red, 1d4 blue, 1d2 green or 1 gray","w/50% success, +1 weapon to hit, can (as a group but none possess all): darkness 15' rad, delayed blast fireball","VR","(1/day), detect invisiblity, detect magic, ESP, fear, locate object, produce flame & telekinesis, poly (spec)","Group","Carnivore","13-14","Planescape","Limbo","MM 318, FF 81" "Slaad, Grey","-2","10+6","11","Any","Any","3 or 2","2d4+2 (3x) or sword +6","14",1,1,"60%","M","12","15,000","Any","CN","Rx2","13-14","PS 88","Monster","transformed old green slaad, interested in power & magic, attack: claw/claw/bite, +1 weapon to hit, can (as group","but none possess all): adv illusion, darkness 15' rad, fear, flame strike, infravision, invisible, know align, lightning bolt,","VR","power word blind (1day), symbol (pain, 1/day) & wind walk, gate (2/day) 1d4 gray slaad 60% success","Group","Carnivore","1516","Planescape","Limbo","MM 318, FF 81" "Slaad, Death","-4","15+7","5","Any","Any","3 or 2","3d6/3d6/2d10","12",1,1,"70%","L","12","22,000","Any","CN","Z","17-18","PS 88","Monster","greatest slaad, nearly immortal, commun thru telep, attack: claw/claw/bite, +2 weap to hit, shapechange (special),","can (as group but none possess all): adv illus, astral, cloudkill, dark 15' rad, det mag, det invis, ESP, fear, fireball (1),","VR","flam strik, invis, loc obj, phant kill (1), symbol (1), unholy word (1) & wind walk, gate (1/trn) 1d8 any type","Group","Carnivore","17-18","Planescape","Limbo","MM 318, FF 81" "Slug, Giant","8","12","9","Subterranean","Any","1","1d12","1",1,1,"0","H","6","5000","An y","N","nil","0","MM 319","Monster","bite opponents 1d12 dmg, SA-spit acid 4d8 save vs BW 1/2 (item save for exposed items), 10% to hit 1st rnd","next rnd 90% -10%/10 yrds above 10 yrds, miss hits 10' away, can squeeze thru small openings, burrow thru","UC","1' earth or 6"" of wood/rnd, immune: acid, salt, blunt & spells causing crushing dmg, eat anything","Solitary","Omnivore","12","General","Prime Material","OMI 88, DRC 204" "Snake, Amphisbaena","3","6","15","Any","Temperate","2","1d3/1d3","13",1,1,"0","M","12","650","Day","N","nil","1","MM 320","Monster","fear fire & retreat from open flames (-6 morale), head at both ends, poison fangs save or die, immune to cold","attacks, moves by rolling like a hoop, attacks 2 targets","VR",,"Solitary","Carnivore","9","General","Prime Material","OMI 88" "Snake, Boalisk","5","5+1","17","Any","Tropical","2","1d3/1d6+1","13",1,0,"0","L","12","975","Day","N","nil","1","MM 320","Monster","fear fire & retreat from open flames (-6 morale), constrictor snake, attacks: bite/squeeze & gaze-save vs petrif","or inflicted w/rotting disease, not looking suffer -2 attack & -4 AC, surprised victims affected auto (no save)","R",,"Solitary","Carnivore","10","General","Prime Material","OMII 19" "Snake, Const.","6","3+2","17","Any","Temp/Trop","2","1/1d3","12",1,0,"0","M","9","175","Day","N","nil","1","MM 320","Animal","fear fire & retreat from open flames (-6 morale), hide & drop or lower self on victims, once constricted dmg auto","escape by open doors -1, attacking 20% to hit victim, area affect spell harm both, skin worth up to 100 gp","UC",,"Solitary","Carnivore","8","General","Prime Material","OMI 88, OMII 111" "Snake, Const., Giant","5","6+1","15","Any","Temp/Trop","2","1d4/2d4","12",1,0,"0","L","9","650","Day","N","nil","1","MM 320","Monster","fear fire &

retreat from open flames (-6 morale), requires 60 total points of STR to break free, pelt only good for","armor worth up to 20 gp","UC",,"Solitary","Carnivore","9","General","Prime Material", "Snake, Heway","7","1+3","19","Desert","Any","1","1d3","1-2",1,1,"0","M","12, Sw 6","175","Day","N","nil","5-7","MM 320","Monster","fear fire & retreat from open flames (-6 morale), desert oasis, poisonous skin, releases poison in water & waits","until victims drinks water save vs poison +2 or 30 dmg (15 success) in 3d6 min & paralyzed in 1d6 hrs, gaze","UC","save vs paralysis or hypnotized 1d6 turns","Solitary","Carnivore","6","General","Prime Material", "Snake, Poison","6","2+1","19","Land","Any","1","1","16",1,0,"0","S","15","175","Day","N","nil","1","MM 320","Animal","fear fire & retreat from open flames (-6 morale), different varieties of snakes all inflicting poisonous bite see MM","321 for table of strength, some hunt at night w/ infravision 30' & others reach high speeds","UC",,"Solitary","Carnivore","8","General","Prime Material","OMI 88, OMII 111, DRC 204" "Snake, Poison, Giant","5","4+2","17","Land","Any","1","1d3","16",1,0,"0","M","15","420","Day","N","nil","1","MM 320","Monster","fear fire & retreat from open flames (-6 morale), save vs poison or die in 1 round (some 3d6 dmg if successful),","onset time, save modifier & dmg may vary by snake type, some can mesmerized as a birdcharmer","UC",,"Solitary","Carnivore","9","General","Prime Material", "Snake, Sea, Giant","5","10","11","Water","Tropical","2","1d6/3d6","18",1,0,"0","G","12, Sw 12","3000","Day","N","nil","1","MM 320","Monster","fear fire & retreat from open flames (-6 morale), attack (20%) & crush small ships in 10 rnds, poison save or die","in 1d4 rnds, can constrict victim, sometimes 100's gather possibly mating ritual","UC",,"Solitary","Carnivore","11","General","Prime Material","OMI 88, DRC 204" "Snake, Spitting","5","4+2","17","Land","Tropical","2","1d3/1d3","14",1,0,"0","M","12","650","Day","N","nil","1","MM 320","Monster","fear fire & retreat from open flames (-6 morale), can bite & shoot poison (30') at victim, see table MM 321 for","poison type, an additional save vs poison avoids 2d6 hrs of blindness","R",,"Solitary","Carnivore","9","General","Prime Material","OMI 88, DRC 204" "Snake, Const., Birdcharmer","6","3+2","17","Any","Temp/Trop","2","1/1d3","12",1,0,"0","M","9","175","Day","N","nil","1","MM 320","Animal","fear fire & retreat from open flames (-6 morale), hide & drop or lower self on victims, once constricted dmg auto","escape by open doors -1, attacking 20% to hit victim, area affect spell harm both, skin worth up to 100 gp,","UC","can charm by swaying affecting low INT creatures save vs paralysis or paralyzed 2d6 rnds after swaying stops","Solitary","Carnivore","8","General","Prime Material", "Snake, Amphisbaena, Jaculi","3","6","15","Any","Temperate","2","1d3/1d3","13",1,1,"0","M","12","975","Day","N","nil","1","MM 321","Monster","fear fire & retreat from open flames (-6 morale), head at both ends, poison fangs save or die, immune to cold","attacks, moves by rolling like a hoop, attacks 2 targets, drop on prey from 50' (opp surprise -4) inflicting double","VR","damage","Solitary","Carnivore","9","General","Prime Material", "Snake, Serpent, Snow","6","10","11","Any","Sub-Arctic","1","2d10","12",1,0,"0","G","9","2000","Day","N","nil","1","MM 320","Monster","fear fire & retreat from open flames (-6 morale), requires 60 total points of STR to break free, pelt worth 2000 gp","contricts victim & bites automatic","UC",,"Solitary","Carnivore","8-10","General","Prime Material", "Snake, Boalisk, Jaculi","5","5+1","17","Any","Tropical","2","1d3/1d6+1","13",1,0,"0","L","12","1400","Day","N","nil","1","MM 321","Monster","fear fire & retreat from open flames (-6 morale), constrictor snake, attacks: bite/squeeze & gaze-save vs petrif","or inflicted w/rotting disease, not looking suffer -2 attack & -4 AC, surprised victims affected auto (no save),","VR","drop 50' inflicting double damage, opp -4 surprise","Solitary","Carnivore","10","General","Prime

Material", "Snake, Const., Jaculi","6","3+2","17","Any","Temp/Trop","2","1/1d3","12",1,0,"0","M","9","270","Day","N","nil","1","MM 321","Monster","fear fire & retreat from open flames (-6 morale), hide & drop or lower self on victims, once constricted dmg auto","escape by open doors -1, attacking 20% to hit victim, area affect spell harm both, skin worth up to 100 gp,","R","drop 50' inflicting double damage, opp -4 surprise","Solitary","Carnivore","8","General","Prime Material", "Snake, Const., Giant, Jaculi","5","6+1","15","Any","Temp/Trop","2","1d4/2d4","12",1,0,"0","L","9","975","Day","N","nil","1","MM 321","Monster","fear fire & retreat from open flames (-6 morale), requires 60 total points of STR to break free, pelt only good for","armor worth up to 20 gp, drop 50' inflicting double damage, opp -4 to surpise","UC",,"Solitary","Carnivore","9","General","Prime Material", "Snake, Poison, Jaculi","6","2+1","19","Land","Any","1","1","16",1,0,"0","S","15","270","Day","N","nil","1","MM 321","Monster","fear fire & retreat from open flames (-6 morale), different varieties of snakes all inflicting poisonous bite see MM","321 for table of strength, some hunt at night w/ infravision 30' & others reach high speeds, drop 50' inflicting","R","double damage, opp -4 to surprise","Solitary","Carnivore","8","General","Prime Material", "Snake, Poison, Giant, Jaculi","5","4+2","17","Land","Any","1","1d3","16",1,0,"0","M","15","650","Day","N","nil","1","MM 321","Monster","fear fire & retreat from open flames (-6 morale), save vs poison or die in 1 round (some 3d6 dmg if successful),","onset time, save modifier & dmg may vary by snake type, some can mesmerized as a birdcharmer, drop 50'","R","inflicting double damage, opp -4 surprise","Solitary","Carnivore","9","General","Prime Material", "Snake, Spitting, Jaculi","5","4+2","17","Land","Tropical","2","1d3/1d3","14",1,0,"0","M","12","975","Day","N","nil","1","MM 321","Monster","fear fire & retreat from open flames (-6 morale), can bite & shoot poison (30') at victim, see table MM 321 for","poison type, an additional save vs poison avoids 2d6 hrs of blindness, drop 50' inflicting double damage, -4","VR","opp surprise","Solitary","Carnivore","9","General","Prime Material", "Snake, Amphisbaena, Elder","3","7","15","Any","Temperate","2","1d3/1d3","13",1,1,"0","M","12","1400","Day","N","W","2-7","MM 321","Monster","head at both ends, speak with a lisp, paralyze as birdcharmer, poison fangs save -4 or die, immune to cold","attacks, moves by rolling like a hoop, attacks 2 targets","VR",,"Solitary","Carnivore","9","General","Prime Material", "Snake, Boalisk, Elder","5","6+1","17","Any","Tropical","2","1d3/1d6+1","13",1,0,"0","L","12","2000","Day","N","W","2-7","MM 321","Monster","constrictor snake, speak w/ lisp, charm as birdcharmer, attacks: bite/squeeze & gaze-save vs petrif","or inflicted w/rotting disease, not looking suffer -2 attack & -4 AC, surprised victims affected auto (no save)","VR",,"Solitary","Carnivore","10","General","Prime Material", "Snake, Const., Elder","6","4+2","17","Any","Temp/Trop","2","1/1d3","12",1,0,"0","M","9","420","Day","N","W","2-7","MM 321","Animal","speak w/ lisp, charm as birdcharmer, hide & drop or lower self on victims, once constricted dmg auto","escape by open doors -1, attacking 20% to hit victim, area affect spell harm both, skin worth up to 100 gp","VR",,"Solitary","Carnivore","8","General","Prime Material", "Snake, Const., Giant, Elder","5","7+1","15","Any","Temp/Trop","2","1d4/2d4","12",1,0,"0","L","9","1400","Day","N","W","2-7","MM 321","Monster","speak w/ lisp, charm as birdcharmer, requires 60 total points of STR to break free, pelt only good for","armor worth up to 20 gp","VR",,"Solitary","Carnivore","9","General","Prime Material", "Snake, Poison, Elder","6","3+1","19","Land","Any","1","1","16",1,0,"0","S","15","420","Day","N","W","2-7","MM 321","Monster","speak w/ lisp, charm as birdcharmer, different varieties of snakes all inflicting poisonous bite see MM 321 for","table of strength all additional -4 to save, some hunt at night w/ infravision 30' & others reach high

speeds","VR",,"Solitary","Carnivore","8","General","Prime Material", "Snake, Poison, Giant, Elder","5","5+2","17","Land","Any","1","1d3","16",1,0,"0","M","15","975","Day","N","W","2-7","MM 321","Monster","speak w/ lisp, charm as birdcharmer, save vs poison -4 or die in 1 round (some 3d6 dmg if successful), onset","time, save modifier (always additional -4) & dmg may vary by snake type Snake, Sea, Giant 5 10 2 1d6/3d6 12, Sw 12 3000 nil 1 MM 320 1-8 0 N G 11 Monster -1 0 Day Tropical Water UC fear fire & retreat from open flames (-6 morale), attack (20%) & crush small ships in 10 rnds, poison save or die in 1d4 rnds, can constrict victim, sometimes 100's gather possibly mating ritual","VR",,"Solitary","Carnivore","9","General","Prime Material", "Snake, Spitting, Elder","5","5+2","17","Land","Tropical","2","1d3/1d3","14",1,0,"0","M","12","1400","Day","N","W","2-7","MM 321","Monster","speak w/ lisp, charm as birdcharmer, can bite & shoot poison (30') at victim, see table MM 321 for poison type","modify save -4, an additional save vs poison avoids 2d6 hrs of blindness","VR",,"Solitary","Carnivore","9","General","Prime Material", "Snake, Sea, Giant, Elder","5","11","11","Water","Tropical","2","1d6/3d6","18",1,0,"0","G","12, Sw 12","5000","Day","N","W","2-7","MM 321","Monster","speak w/ lisp, charm as birdcharmer, attack (20%) & crush small ships in 10 rnds, poison save -4 or die in 1d4","rnds, can constrict victim","VR",,"Solitary","Carnivore","11","General","Prime Material", "Snake, Grand Snakemaster","vaires","varies",,"Any","Any","varies","varies","1",1,1,"0",,"varies ","varies","Day","N","W","10-12","MM 321","Monster","largest elder giant cobra, said to be immortal, skin has healing powers if eaten, never been seen",,"VR",,"Solitary","Carnivore","varies","General","Prime Material", "Snake, Winged","5","4+4","15","Forests","Tropical","1","1d4","28",1,1,"0","L","12, Fl 18 (B)","1400","Any","N","nil","2-4","MM 322","Monster","colorful, spider climb at will, -3 to initiative, bite dmg + poison onset 1 rnd & 2d8 dmg 2 rnds save 1/2, BW- 10'","dia spark shower 2d8 dmg save vs BW 1/2 (ignites flammable objects) 1/turn, immune electricity, save -2 vs","R","fire & if save fails wings are incinerated (no BW), wings used for protection from lightning scroll","Flock","Herbivore","9","General","Prime Material", "Spectre","2","7+3","13","Subterranean","Any","1","1d8","1-6",1,1,"0","M","15, Fl 30 (B)","3000","Night","LE","Qx3, X, Y","13-14","MM 323","Undead","haunt desolate & deserted places, +1 weapon to hit, daylight weakens them, hit does dmg & drains 2 levels,","if reduced to 0 lvl victim becomes a spectre, immune: sleep, charm, cold, poison & mind, holy water 2d4 dmg,","R","raise dead destroys spectre save negates, lead spectre has minions under his control","Solitary","Nil","15","General","Prime Material","OMI 89, DRC 205" "Sphinx, Andro-","-2","12","9","Land","Temp/Trop","2","2d6/2d6","1",1,0,"0","L","18, Fl 30 (D)","7000","Day","CG","U","15-16","MM 324","Monster","winged lion-bodied w/human face, speak common & own, attacks claw/claw or spell (6th priest), roar 3/day","1) 360 yrd save vs wand or flee 3 turn 2) 200 yrd save vs petrif or paraly 1d4 rnd (30 yrds deaf 2d6 rnd) 3) 240","VR","yrd save vs spell or lose 2d4 STR for 2d4 rnd & 30 yrd knock over 2d8 dmg save vs BW or stun 2d6 rnd","Solitary","Carnivore","17","General","Prime Material","OMI 89, DRC 205" "Sphinx, Crio-","0","10","11","Forests","Temp/Trop","3","2d4/2d4/3d6","1",0,0,"0","L","12, Fl 24 (D)","5000","Day","N","F","9-10","MM 324","Monster","winged lion-bodied w/goat head, speak own & animal, attack: claw/claw/horn, love treasure, lust after Gyno-","sphinx","R",,"Solitary","Carnivore","16","General","Prime Material","OMI 89" "Sphinx, Gyno-","-1","8","13","Land","Temp/Trop","2","2d4/2d4","14",1,0,"0","L","15, Fl 24 (D)","3000","Day","N","R, X","17-18","MM

324","Monster","winged lion-bodied w/female face, speak all sphinx & common, attack: claw/claw, bargin w/ opponents, take","payment for knowledge & services, will attack anyone breaking deal, spells 1/wk: symbol & 1/day: det magic","R","read magic, read lang, det invis, locate object, dispel magic, clairaud, clairvoy, remove curse & legend lore","Solitary","Carnivore","17","General","Prime Material","OMI 89" "Sphinx, Hieraco-","1","9","11","Hills/Rough","Temp/Trop","3","2d4/2d4/1d10","16",0,0,"0","L","9, Fl 36","1400","Day","CE","E","5-7","MM 324","Monster","winged lion-bodied w/hawk head, speak own & common (20%) attack: claw/claw/beak, swoop on victims,","vicious & evil, live in caves near deserts","R",,"Solitary","Carnivore","13","General","Prime Material","OMI 89" "Spider, Hairy","8","1-1","20","Land","Non-Arctic","1","1+poison","120",1,0,"0","T","12, Wb 9","65","Any","NE","nil","5-7","MM 326","Monster","vicious black roam jungles, tombs & underdark, do not make webs, +5 to attack once attatched to victim,","must be individually removed, may be used as familiar-60' infravision, not afraid of fire, 40% can detect invisible","C","4 in 6 times, poison save +2 or victims AC & attack -1 & DEX -3 onset 1 rnd lasting 1d4+1 rnds","Swarm","Omnivore","10","General","Prime Material", "Spider, Large","8","1+1","19","Land","Non-Arctic","1","1","2-20",1,0,"0","S","6, Wb 15","175","Any","N","J-N","0","MM 326","Monster","web-spinners, strong & sticky, 1 rnd per point under 19 STR to break free from web, entangled victims +4 to","hit & losses DEX AC bonuses, poison save +2 or 15 points in 15 min","C",,"Swarm","Carnivore","7","General","Prime Material","OMI 90" "Spider, Huge, Watch","6","2+2","19","Land","Non-Arctic","1","1d6","12",1,0,"0","M","18","270","Any","N","J-N, Q","5-7","MM 326","Monster","hide & leap onto victims (30'), opp -6 to surprise, poison save +1 or paralysis for 2d4 turns in 1d2 rnds, trained","to guard cellars, warehouse, etc","R",,"Solitary","Carnivore","8","General","Prime Material", "Spider, Huge","6","2+2","19","Land","Non-Arctic","1","1d6","112",1,0,"0","M","18","270","Any","N","J-N, Q","1","MM 326","Monster","hide & leap onto victims (30'), opp -6 to surprise, poison save +1 or 15 points dmg in 15 min",,"C",,"Pack","Carnivore","8","General","Prime Material","OMI 90" "Spider, Giant","4","3+3 to 4+4","17","Land","Non-Arctic","1","1d8","18",1,0,"0","L","3, Wb 12","420","Any","CE","C","5-7","MM 326","Monster","webspinners, strong & sticky, 1 rnd per point under 19 STR to break free from web, entangled victims +4 to","hit & losses DEX AC bonuses, poison save or die immediately, 4+4 HD: 650 XP & THACO 15","UC",,"Group","Carnivore","13","General","Prime Material","OMI 90, DRC 206" "Spider, Giant, Water","4","3+3","17","Water, Fresh","Non-Arctic","1","1d4","18",1,0,"0","L","15","420","Any","CE","J-N, Q","2-4","MM 326","Monster","lives in burrow in fresh water, poison save or die immediately",,"UC",,"Group","Carnivore","13","General","Prime Material","OMI 90" "Spider, Giant, Flying","4","3+3","17","Land","Non-Arctic","1","1d8","18",1,0,"0","L","9, Fl 9 (D)","650","Any","CE","C","5-7","MM 326","Monster","can fly & leap 70', poison save +2 or 15 points dmg in 15 min",,"UC",,"Group","Carnivore","13","General","Prime Material", "Spider, Giant, Trap Door","4","4+4","15","Land","Non-Arctic","1","2d4","18",1,0,"0","L","6, Wb 12","975","Any","CE","C","5-7","MM 326","Monster","lives in tunnels, spin no webs, grabs victim (cannot attack) & drags to lair, STR check -2 to break free or by","20 total STR points, poison save or 1d6 dmg, shoot strands 3' entangle 1d4 rnds","UC",,"Group","Carnivore","13","General","Prime Material", "Spider, Giant, Steeder","4","4+4","15","Land","Non-Arctic","1","2d4","18",1,0,"0","L","12","975","Any","CE","C","5-7","MM 326","Monster","spin no webs, feet secrets sticky substance, attaches to victim (roll to hit vs AC 10 adjust DEX & magic)suffers","-2 to attack & dmg, STR or DEX check -10 to escape, bite auto, poison save or die immediately, leap 240'","UC","can be used as steed, move 1/2 on ceilings & walls","Group","Carnivore","13","General","Prime Material", "Spider, Phase","7","5+5","15","Any","Any","1","1d6","1-4",1,1,"0","H","6, Wb

15","1400","Any","N","E","5-7","MM 326","Monster","web-spinners w/human-like head, confused w/ neogi or drider, phase: -3 initiative & if it wins by more than 4","it phases out before return attack, can phase behind opponent +4 to hit, in Ethereal Plane -1 to initiative &","R","can be attacked every rnd, poison bite save -2 or die immediately","Solitary","Carnivore","15","General","Prime Material","OMI 90" "Spider, Sword","3","5+5","15","Jungle","Any","1","2d4 (bite) or 2d6 per leg","1",1,0,"0","H","6, Wb 8, Cl 8","2000","Any","CE","nil","8-10","MM 326","Monster","also found in Underdark, legs have bony plates w/ sharp ridges, leap 30' & does dmg per # of legs which vary","by size: S-3, M-4, L-5, H-6 & G-8, if leap greater than 20' +1 dmg/leg, any attack vs leaping spider -4","VR",,"Solitary","Carnivore","13","General","Prime Material", "Spider, Gargantuan, Whisper","4","8+8","11","Land","Non-Arctic","1","2d6","16",1,1,"0","G","9, Wb 12","3000","Any","CE","C","5-7","MM 326","Monster","hunting spider, can flatten self (80% undetectable) & -5 opp surprise, can make false spider in web, can trap","victim in web (treat as web spell) or shoot web 2' to bind opponent (treat as AC 10 adj for DEX & magic) 1 rnd,","VR","poison bite save -2 or coma 2d4 turns","Group","Carnivore","14","General","Prime Material", "Spider, Gargantuan, Marine","4","7+7","13","Water, Salt","NonArctic","1","2d6","1-6",1,0,"0","G","9","1400","Any","CE","nil","5-7","MM 326","Monster","live in burrows near saltwater, carry prey to lair, collect no treasure but may have incidental items, poison bite","save or die immediately","VR",,"Group","Carnivore","14","General","Prime Material","OMII 113" "Sprite","6","1","19","Forests","Any","1","weapon","10-100",1,1,"0","S","9, Fl 18 (B)","270","Day","NG","C","11-12","MM 328","Humanoid","shy & reclusive faerie people, speak own, elf & common, use slim sword 1d4 or bow (1/2 human range & dmg)","arrows coated with ointment save vs poison or sleep 1d6 hrs (affects all creatures), can at will: invisible & det","R","good/evil (50 yrds), when invisible attack +2 & opponents -4 to hit, get along with druids, loose tribe","Tribe","Omnivore","11-12","General","Prime Material","OMI 92, DRC 208" "Sprite, Sea","6","1","19","Water","Tropical","1","weapon","5-40",1,1,"0","T","6, Sw 24","270","Day","CN","(D)","11-12","MM 328","Humanoid","no wings, use special crossbow (function above & below water), arrows coated with ointment save vs poison","or sleep 1d6 hrs (affects all creatures), can at will: invisible & detect good/evil (50 yrds), 3/day cast slow at 5th","R","1/day cast airy water at 10th, 45% chance to be with 1d6 barracudas, live in coral reefs, enemysahuagin","Tribe","Omnivore","13-14","General","Prime Material", "Pixie","5","1/2","20","Forests","Temperate","1","weapon","5-20",1,1,"25%","S","6, Fl 12 (B)","650","Night","N","R, S, T, X","15-16","MM 328","Humanoid","normal invis, dispel magic vs 8th visible 1 rnd, swords & bows, 3 types of arrows +4: save vs pois or sleep 1d6","hrs(affects all creatures), war 1d4+1 & save vs spell or loss memory until heal or limited wish, 1/day (8th): poly","VR","self, knw align, disp magic, dance light, ESP, create illus & confusion (touch) save vs spell until remove curse","Tribe","Herbivore","11","General","Prime Material","OMI 79, DRC 200" "Nixie","7","1/2","20","Water","Temperate","1","weapon","20-80",1,1,"25%","S","6, Sw 12","270","Day","N","Q (C)","12","MM 328","Humanoid","live in lakes, breath air & water, speak own & common, fear fire & brite light, use dagger & javelin or a group","can use a net (up to 5 men AC 10 -2/man), will charm men entering 30' of group (1 sp/10 pixies) save vs spell","R","or enter water & slave 1 yr 75% to dispel before entering water or 10% after, cast or dispel water breath 1/day","Tribe","Carnivore","8-10","General","Prime Material","OMI 74, DRC 197" "Atomie","4","1/2","18","Forests","Temperate","2","weapon","30120",1,1,"20%","T","12, Fl 24 (A)","270","Night","CN","M (X)","8-12","MM 328","Humanoid","mix w/ Grigs, infravision 90', good hearing, speak own, sprite, pixie & common, crossbow (3') 1d3, spear 1d4,","dive attack double dmg, cast at will (5th): blink, invisible, pass plant, speak w/animal & summon insects, surp","R","on 1, opp -6 to surprise, avoid contact, hate orcs, live in branches of trees, collect magical items & display them","Tribe","Herbivore","11-

12","General","Prime Material","OMII 11" "Grig","2","1/2+1","20","Forests","Temperate","3 or 2","darts (1d3) or sword (1d6)","2-12",1,1,"30%","T","6, leap 12","270","Night","NG","M (X, Y)","5-10","MM 328","Humanoid","mischievous, play tricks on big people, good hearing, infravision 180', +2 bonus w/darts, cast at will (6th):","change self, entangle, invisible, pyrotechnics, trip & ventriloquism, surprised on 1, opp -6 to surprise, move","VR","silent in woods, play fiddle all non-sprite 30' save vs spell or dance until music stops, unicorns protect them","Band","Herbivore","1112","General","Prime Material","OMII 71" "Squid, Giant","7/3","12","9","Water","Any","9","1d6 (8)/5d4","1",1,1,"0","G","Sw 3, Jet 18","5000","Any","N","A","0","MM 331","Monster","grab & constrict, 12 points from edged to sever, 2d6/rnd after initial strike, if caught: 25% 1 arm free, 50% no","arms free & 25% both free, attack -3/none/-1, if 4 tenticles severed 80% chance to shoot 60' x 60' x 80' ink","R","cloud obscures vision of all (escapes to lair), drag small ships to bottom, 1/2 MV of large & causes dmg","Solitary","Carnivore","13","General","Prime Material","OMI 92" "Squid, Kraken","5/0","20","5","Water","Any","9","3d6 (2)/2d6 (6)/7d4","1",1,1,"0","G","Sw 3, Jet 21","14,000","Any","NE","G, R, S (A)","1920+","MM 331","Monster","gargantuan squid, 2 tenticles have barbs, others 3d6 constricting dmg, sever after 18 points from edged, if 3","tenticles severed 80% retreat leaving ink cloud 80' x 80' x 120' (2d4 dmg/rnd lasts 1d4+1 rnd), drag 60' ships","VR","to bottom, cause airy water 120' sphere, faerie fire (8 hrs), cntrl temp(40' yrd),[cntrl wind & weather sum 1/day]","Solitary","Carnivore","18","General","Prime Material","OMII 79" "Stirge","8","1+1","17","Forests","Any","1","1d3","3-30",1,0,"0","S","3, Fl 18 (C)","175","Night","N","D","1","MM 332","Monster","bird-like, drains 1d4/rnd after initial hit, after 12 points drained it flies away, must be killed to be removed, if","attack misses another vs victims AC to see if victim is hit, also found in dungeons, sense heat 200'","UC",,"Cluster","Blood","8","General","Prime Material","OMI 92, DRC 208" "Stirge, Jungle","8","2+2","13","Jungle","Any","1","1d3","3-30",1,0,"0","S","3, Fl 18 (C)","400","Night","N","D","1","MM 332","Monster","bird-like, bite has paralyzing poison save or paralysed 1d4 rnds, drains 1d4/rnd after initial hit, after 12 points","drained it flies away, must be killed to be removed, if attack misses another vs victims AC to see if victim is hit,","UC","also found in dungeons, sense heat 200', mingle w/ large vampire bats","Cluster","Blood","8","General","Prime Material", "Su-Monster","6","5+5","15","Forests","Any","3 or 5","claw (2)/bite or claw (4)/bite","1-12",1,1,"0","M","9","650","Dawn & Sunset","CE","C, Y","8-10","MM 333","Monster","grey monkey, hunt in families, drop from trees on victims (5 attacks) & -4 opp surprise, if young attacked the","women fight under haste (double attacks & MV) & if women attacked males under haste, psionic powers see","UC","MM, territorial, keep valuables well hidden in high trees, their meat is poison","Family","Omnivore","8-10","General","Prime Material","OMI 93" "Swanmay","7","2 to 12",,"Land","Temperate","3 or as ranger","1/1/1d2 or weapon","1 or 2-5",1,1,"2%/HD","M","15 or 3, Fl 19 (D)","1203000","Any",,"special","13-18","MM 334","Humanoid","human female who can assume swan form, function as ranger, shapeshifting gained voluntarily thru token,","secret ranger society (women only), hate evil, determine lvl by rolling 2d6, attacks w/ weapon or wing/flying","VR","leap/bite, +1 weapon to hit, protect forest, usually live near lakes & wetlands, equipment does not change","Flock","Omnivore","15","General","Prime Material","OMII 116" "Bird Maiden","7","2 to 8",,"Mountains","Tropical","2 or 1","1/1d3 (peck/claw) or weapon","1",1,1,"5%/HD","M","12 or 3, Fl 36 (C)","4203000","Day","any","special","8-18","MM 334","Humanoid","women who can assume bird form (falcon, swallow, eagle, etc) by use of tokens, loosely united groups, in","human form called kahina(priestess of nature), traveling teachers, for spheres see MM, use spear, dart or sling","VR","shields but no armor, cannot turn

undead, equipment does not change, +2 weapon to hit","Solitary","Omnivore","13","General","Prime Material", "Tabaxi","6","2","19","Jungle","Sub-Trop/Trop","3","1d3/1d3/1d3 or weapon","28",1,1,"0","M","15","420","Any","CN","U","8-14","MM 335","Humanoid","spotted feline humanoids, great hunter, -2 opp surprise, climb & swim, impossible to trap, weapons: bone, stone","sling, clubs (treat as battle axe), if both claws hit rear claws rake 1d4+1/1d4+1, clans have leader, up to 5th","R","lvl shaman & elder","Clan","Carnivore","11-12","General","Prime Material","FF 86" "Tabaxi Lord","3","8","19","Jungle","SubTrop/Trop","3","1d3/1d3/1d10","1",1,1,"0","L","15","5000","Night","CE","U","1318","MM 335","Humanoid","huge jaguar or leopard, speak local languages, hate couatls (attack on sight), use trickery, ambush, spells,etc","before melee, surprised on 1, both claws hit rear claws rake 1d4+1/1d4+1, 55% wizard 40% priest 5% both, all","VR","7th, schl (V): illus, ench/charm & necrom, god Zaltec, can det good/evil, det invis, bind, hypn & (dim dr 3/day)","Solitary","Carnivore","810","General","Prime Material", "Tako, Male","3","4","17","Water, Ocean","Temp/Trop","8","1d2 each or weapon/1d4+2 (bite)","3-12",1,1,"0","M","3, Sw 9","270","Any","LN","J, Q","8-10","MM 336","Monster","INT octopi, docile unless any creature enters its territory, change color to blend w/ area (90% undetectable &","-3 opp surprise), anchor selves w/ 1 tent. & attack w/ others, use spears & axes, constriction 1d4/rnd broken","R","by 4 points dmg, arms pinned 1-10%, both-10% & none-80%, att: -3 /none/-1, limited ink defense","Tribe","Carnivore","12","General","Prime Material", "Tako, Female","2","6","15","Water, Ocean","Temp/Trop","8","1d3 each or weapon/2d4 (bite)","1-2",1,1,"0","L","3, Sw 9","650","Any","LN","J, Q","8-10","MM 336","Monster","INT octopi, docile unless any creature enters its territory, change color to blend w/ area (90% undetectable &","-3 opp surprise), anchor selves w/ 1 tent. & attack w/ others, use spears & axes, constriction 2d4/rnd broken","VR","by 4 points dmg, arms pinned 1-15%, both-15% & none-70%, att: -3 /none/-1, limited ink defense","Tribe","Carnivore","12","General","Prime Material", "Tako, Young","7","1","20","Water, Ocean","Temp/Trop","8","1 each/1d3 (bite)","16",1,1,"0","M","1, Sw 3","35","Any","LN","nil","8-10","MM 336","Monster","small feisty version of parents, change color to blend w/ area (90% undetectable & -3 opp surprise), anchor","selves w/ 1 tent. & attack w/ others, no constriction","R",,"Tribe","Carnivore","12","General","Prime Material", "Tanar'ri, True, Balor","-8","13","7","Any","Any","2","1d12/1d4+special or 2d6/2d6","1",1,1,"70%","L","15, Fl 36 (B)","26,000","Any","CE","Hx3","19-20","PS 96","Monster","most terrible of tanar'ri, attack: sword/whip or fists (fist, save vs spell -6 or flee 1d6 turns), sword (vorpal & detect","good/evil 30', others touching, 10d6 dmg save vs spell or die), whip (mag) pulls victim into body (4d6/rnd fire),","VR","escape STR check (vs. 50%), +3 weapon to hit, gate other tanar'ri & use spells (see PS), if killed in Abyss (special)","Solitary","Carnivore","17-18","Planescape","Abyss","MM 337" "Tanar'ri, True, Marilith","-9","12","9","Any","Any","7","4d6/weapon (x6)","12",1,1,"70%","L","15","23,000","Any","CE","C, F","17-18","PS 104","Monster","bold, cunning, tactician, attack: tail (constr)/6 arms w/weapon, if constr: roll CON check every rnd or unconscious,","10%/point over 14 STR/rnd to escape, 90% magic weap (15% special) gate other tanar'ri, +2 weapons to hit, never","VR","imm: illus & mind spells, can: anim dead, cause serious wnds, cloudkill, comp lang, curse, others","Solitary","Carnivore","17-18","Planescape","Abyss","MM 337" "Tarrasque","-3","300 hp (70)","-5","Land","Any","6","1d12/1d12/2d12/5d10/1d10/1d10","1",1,1,"0","G","9, Rush 15","107,000","Special","N","special","1","MM 339","Monster","only one exists, only active 1/10 yrs for 5d4 mo, eats everything, attacks: claw/claw/tail/bite/horn/horn, bite","of 18+ severs limb, 1/turn rush causing double dmg w/horns & 4d10 trampling, 3 HD freeze, <7 flee, 7+ save","VR","vs para,

+1 weapons, immune: fire, bolts & rays (lightning bolt, magic missiles, cold cone, etc), regen 1 hp/rnd","Solitary","Omnivore","15","General","Prime Material","OMII 117" "Tasloi","5 (6)","1","19","Jungle","Tropical","1 or 2","1d3/1d3 or weapon","10100",1,0,"0","S","9, Cl 15","35","Night","CE","Qx5","5-10","MM 340","Humanoid","long-legged & flat-headed, speak own, monkey & 5% common, hide in tree tops & drop on victims -4 opp surp,","hide in shadows 75%, infravision 90', -1 to attack in daylight, use javelin, club, short sword & net, AC 5 w/sm","R","shield, nets trap victim STR > 14 open doors roll, try to steal enemy dead, chief (5 HD), shaman (up to 5th)","Tribe","Omnivore","10","General","Prime Material","OMII 118" "Thought-Eater","9","3","nil","Special","Any","0","0","13",1,1,"0","S","6","1400","Any","N","nil","0","MM 341","Monster","only exist in Ethereal Plane, feed on mental energy, psionic extends to prime material, immune to telepathic","attack & control, order in which it feeds: 1) psionic points 2) magical energy (causes spell failure) 3) PSP's 4)","R","memorized spells 5) INT (loss is perm. unless restore), invisible to those in prime material plane","Solitary","Special","5-7","General","Ethereal","OMI 94" "Thri-Kreen","5","6+3","13","Land","Temp/Trop","5 or 2","1d4(4)/1d4+1 or 1d4+1/weapon","2-24",1,1,"0","L","18","1400","Any","CN","magic items they use","814","MM 342","Monster","mantis warriors, attacks: claw(4)/bite or bite/weapon, use gythka (1d6/1d10 melee or 1d6+2 thrown), special","abilities: Leap-20' up or 50' forward, Chatkcha-throwing wedge (2) 90 yrds 1d6+2, Venom-bite save vs paral or","UC","paraly 2d8 rnds, Dodge-9+ on d20 avoids missiles, Psionics, Magical items, for other ages see MM","Pack","Carnivore","17-18","General","Prime Material","OMII 119" "Tohr-Kreen","5","8+3","11","Land","Temp/Trop","5 or 2","1d6(4)/1d6+1 or 1d6+1/weapon","2-24",1,1,"0","L","18","2700","Any","CN","magic items they use","814","MM 342","Monster","mantis warriors, attacks: claw(4)/bite or bite/weapon, use gythka (1d6/1d10 melee or 1d6+2 thrown), special","abilities: Leap-20' up or 50' forward, Chatkcha-throwing wedge (2) 90 yrds 1d6+2, Venom-bite save vs paral or","UC","paraly 2d8 rnds, Dodge-8+ on d20 avoids missiles, Psionics, Magical items, for other ages see MM","Pack","Carnivore","17-18","General","Prime Material", "Xixchil","5","6+3","13","Land","Temp/Trop","5 or 2","1d4(4)/1d4+1 or 1d4+1/weapon","2-24",1,1,"0","L","18","1400","Any","CN","magic items they use","814","MM 342","Monster","spacefaring mantis, skilled surgeons, attacks: claw(4)/bite or bite/weapon, use gythka (1d6/1d10 melee or","1d6+2 thrown), special abilities: Leap-20' up or 50' forward, Chatkcha-throwing wedge (2) 90 yrds 1d6+2,","UC","Venom-bite save vs paral or paraly 2d8 rnds, Dodge-9+ on d20 avoids missiles, Psionics, Magical items","Pack","Carnivore","17-18","General","Prime Material", "Titan, Algorn","0","20","5","Special","Any","2","7d6+14/7d6+14","110",1,1,"50%","G","36","21,000","Any","CG","E, Qx10, R","19-21+","MM 343","Monster","almost god-like, 25' tall, live in Olympus, SA-(kick, breath attack, etc) 10d6 dmg (every 2 rnds), ethereal 2/day,","powers (20th lvl) see MM, +1 weapon to hit, influence over sea, can create water up to medium lake, can","UC","cause a jet or water to be frozen","Group","Omnivore","1718","General","Prime Material","OMI 94" "Titan, Mane","0","20","5","Special","Any","2","7d6+14/7d6+14","110",1,1,"50%","G","36","21,000","Any","CG","E, Qx10, R","19-21+","MM 343","Monster","almost god-like, 25' tall, live in Olympus, SA-(kick, breath attack, etc) 10d6 dmg (every 2 rnds), ethereal 2/day,","powers (20th lvl) see MM, +1 weapon to hit, dominion over felines, change into any form of cat, when he is","UC","transformed all wounds, poisons & diseases are cured, change back & forth 5/day","Group","Omnivore","17-18","General","Prime Material","OMI 94" "Titan, Porphyl","0","20","5","Special","Any","2","7d6+14/7d6+14","110",1,1,"50%","G","36","21,000","Any","CG","E, Qx10, R","19-21+","MM

343","Monster","almost god-like, 25' tall, live in Olympus, SA-(kick, breath attack, etc) 10d6 dmg (every 2 rnds), ethereal 2/day,","powers (20th lvl) see MM, +1 weapon to hit, power of growth, cause anything to grow to maturaty, wise &","UC","never abuses his ability","Group","Omnivore","17-18","General","Prime Material","OMI 94" "Titan, Malephus","0","20","5","Special","Any","2","7d6+14/7d6+14","110",1,1,"50%","G","36","21,000","Any","CG","E, Qx10, R","19-21+","MM 343","Monster","almost god-like, 25' tall, live in Olympus, SA-(kick, breath attack, etc) 10d6 dmg (every 2 rnds), ethereal 2/day,","powers (20th lvl) see MM, +1 weapon to hit, influence over law & justice, detect lies & bad intentions, totally","UC","honest, incapable of lies or deception","Group","Omnivore","1718","General","Prime Material","OMI 94" "Titan, Syllia","0","20","5","Special","Any","2","7d6+14/7d6+14","110",1,1,"50%","G","36","21,000","Any","CG","E, Qx10, R","19-21+","MM 343","Monster","almost god-like, 25' tall, live in Olympus, SA-(kick, breath attack, etc) 10d6 dmg (every 2 rnds), ethereal 2/day,","powers (20th lvl) see MM, +1 weapon to hit, power over love, remove negative feelings, used to stop wars","UC",,"Group","Omnivore","17-18","General","Prime Material","OMI 94" "Titan, Girzon","0","20","5","Special","Any","2","7d6+14/7d6+14","110",1,1,"50%","G","36","21,000","Any","CG","E, Qx10, R","19-21+","MM 343","Monster","almost god-like, 25' tall, live in Olympus, SA-(kick, breath attack, etc) 10d6 dmg (every 2 rnds), ethereal 2/day,","powers (20th lvl) see MM, +1 weapon to hit, dominion over death, can take life from any being but only if a","UC","god commands it","Group","Omnivore","17-18","General","Prime Material","OMI 94" "Titan, Greater","special","special","1","Special","Any","2","special","110",1,1,"90%","G","36","special","Any","CG","E, Qx10, R","22+","MM 344","Monster","very close to gods & always with one, not subject to aggression from nondivine beings, never harmed by such","attacks","VR",,"Group","Omnivore","17-18","General","Prime Material","OMI 94" "Toad, Giant","6","2+4","17","Subterranean","Non-Arctic","1","2d4","112",1,0,"0","M","6, Hop 6","120","Any","N","nil","1","MM 345","Monster","devour any creature, jump 6', leap to attack (-3 opponents surprise roll), prey on livestock, cities have sewer","toads","C",,"Group","Carnivore","7","General","Prime Material","OMI 95, DRC 209" "Toad, Fire","10","4+1","17","Subterranean","Non-Arctic","1","2d8","16",1,0,"0","S","6, Hop 6","270","Any","CN","C","5-7","MM 345","Monster","hate water, only attack is a single fireball 30' long & 5' radius, save vs spell for 1/2 dmg, rarely attack unless","threatened, -1 point/die from fire, +1/die for cold or water attacks, throwing water on them causes them to","R","retreat but they breath 2 fireballs immediately before they flee","Group","Carnivore","810","General","Prime Material","FF 38" "Toad, Ice","4","5","15","Subterranean","Arctic","1","3d4","1-4",1,0,"0","L","9, Hop 9","270","Day","N","Q (C)","8-10","MM 345","Monster","dwell in cold climates far below the surface, can radiate cold 10'-radius (every other rnd) all in area suffer 3d6","dmg save vs spell 1/2","R",,"Group","Carnivore","1112","General","Prime Material","OMI 95" "Toad, Poisonous","7","2","19","Subterranean","Non-Arctic","1","1d4+1","18",1,0,"0","M","6, Hop 6","175","Any","N","nil","1","MM 345","Monster","devour any creature, jump 6', leap to attack (-3 opponents surprise roll), prey on livestock, cities have sewer","toads, if bitten save vs poison +2 or fall unconscious & die in 24 hrs","UC",,"Group","Carnivore","7","General","Prime Material","OMI 95" "Treant","0","7 to 12","13","Forests","Any","2","2d8 or 3d6 or 4d6","120",1,1,"0","H","12","2000+","Any","CG","Qx5, X","11-12","MM 346","Monster","related to humans & trees, hate evil, dmg varies by age, 7-8/910/11-12 HD: thaco 13/11/9 & XP +1000/HD,","fire has +4 to hit & +1 dmg & save -4,

can animate 2 normal trees (MV 3/turn, thaco 9, 12 HD, 4d6 dmg), lose","R","control if killed or 60 yrds away, can inflict structural dmg if attacking building or fortification","Cluster","Photosynthesis","1516","General","Prime Material","OMI 96, DRC 209" "Triton","4 (5)","3","17","Water, Ocean","Any","1","weapon","660",1,1,"90%","M","Sw 15","270","Day","NG","M, Q (C, S, T)","13+","MM 347","Humanoid","use tridents, spears, heavy crossbow, wear armor (AC 4), mounts: hippocampi or sea horse, exceptional tritons","(4-6/7-8 HD, 650/2000 XP) or leader (9 HD, AC 2, XP 4000) using conch shells can call hippocampi, sea","R","horse or sea lions or use it to frighten aquatic animals, tribes have mages & priests, nonviolent","Tribe","Omnivore","13","General","Prime Material","OMI 96" "Troglodyte","5","2","19","Subterranean","Any","3 or 1","1d2/1d2/1d4+1 or weapon","10-100",1,1,"0","M","12","120","Any","CE","A","5-7","MM 348","Humanoid","ware-like reptilian humanoids, hate men, 1/2 use claw/claw/bite rest use: axe, morning star, javelin (+3 to hit","2d4 dmg), prefer ambush (-4 opp surprise), in melee they secrete a smelly oil save vs poison or lose 1d6 STR","C","for 10 rnds, leader (3 HD), sub-chief (4 HD), chief (6 HD) w/guards (3 HD), lair large cave or cavern","Clan","Carnivore","11","General","Prime Material","OMI 97, DRC 210" "Troll","4","6+6","13","Land","Any","3 or 1","1d4+4/1d4+4/1d8+4 or weapon+8","112",1,1,"0","L","12","1400","Night","CE","Q (D)","5-7","MM 349","Monster","ugly, fearless, attack if hungry, infravision 90', regen 3/rnd, attack: claw/claw/bite or rarely weapon +8, limbs","severed on 20 (unadjust) from E, limbs cont to fight, reattach after battle, fire & acid cause permenant dmg,","UC","throw stones 20 yrds 1d8 dmg, will break off attack if food is left, led by female chief/shaman 7th lvl","Group","Carnivore","14","General","Prime Material","OMI 97, DRC 210" "Troll, Two-Headed","4","10","11","Land","Any","4 or 1","1d4+4/1d4+4/1d12/1d12 or weapon+8","1-3",1,1,"0","L","12","3000","Any","CE","Q (D)","8-10","MM 349","Monster","ettin crossbreed, attack if hungry, infravision 90', regen 1/rnd, attack:claw/claw/bite/bite or rarely weapon +6","thinner limbs severed on 20 (unadjust) from E, limbs cont to fight, fire & acid cause permenant dmg, surp on 1,","VR","throw stones 20 yrds 1d8 dmg, will break off attack if food is left, lead groups of smaller trolls","Group","Carnivore","15-16","General","Prime Material","FF 90" "Troll, Freshwater","3","5+5","15","Water, Fresh","Any","3 or 1","1d4+1/1d4+1/3d4 or weapon +8","1-6",1,1,"0","L","3, Sw 12","650","Day","CE","Qx4 (C)","5-7","MM 349","Monster","scrags, attack if hungry, infravision 90', regen 3/rnd if immersed in water, attack: claw/claw/bite or rarely","weapon +8, limbs severed on 20 (unadjust) from E, limbs cont to fight, reattach after battle, fire & acid cause","R","perm dmg,throw stones 20 yrds 1d8 dmg, ambush, trick & trap victims, led by female chief/shaman 7th lvl","Group","Carnivore","14","General","Prime Material","OMII 121" "Troll, Saltwater","2","6+12","13","Water, Salt","Any","3 or 1","1d4/1d4/1d8+8 or weapon +8","1-8",1,1,"0","L","3, Sw 12","1400","Night","CE","(D)","5-7","MM 349","Monster","marine scrag, attack if hungry, infravision 90', regen 3/rnd if immersed in water, attack: claw/claw/bite or rare","weapon +8, limbs severed on 20 (unadjust) from E, limbs cont to fight, reattach after battle, fire & acid cause","UC","perm dmg,throw stones 20 yrds 1d8 dmg, attack ships quick & stealth, led by female chief/shaman 7th lvl","Group","Carnivore","16","General","Prime Material","OMII 121" "Troll, Desert","4","7+7","13","Desert","Any","3 or 1","1d4+2/1d4+2/1d8+2 or weapon+8","1 or 1-6,10%",1,1,"0","L","12","1400","Any","CE","C","8-10","MM 349","Monster","ugly,attack if hungry, infravision 90', change color (-2 opp surprise), surprised on 1, regen 3/rnd, attack: claw/","claw/bite or rarely weapon +8, immune: normal fire, heat & cold, magic fire, acid & water cause perm dmg, vial","R","1d4, flask 2d4, skin 4d4, holy wtr dbl dmg, potion of swt wtr 6d6 save vs pos or die, throw stones 20 yrds 1d8","Solitary","Carnivore","1718","General","Prime Material",

"Troll, Spectral","0","8","13","Forests","Any","3","1d4+2/1d4+2/1d8+2","1",0,1,"0","L","12 ","1400","Night","CE","C","11-12","MM 349","Undead","material form only in dark, slay all living creatures, infravision 90', attack: claw/claw/bite, silver or magic weap","turn as spector, if killed by troll turn to 1 in 3 days unless proper burial, vanish in direct sunlight & reapear at","VR","nightfall, those captured escape in this manner","Solitary","Carnivore","15","General","Prime Material", "Troll, Giant","4","8","13","Land","Any","1 or 2","2d6+7 (spiked club) or 1d6+1/1d6+1","1-12",0,1,"0","L","12","1400","Any","CE","C","5-7","MM 349","Monster","ugly, troll/giant crossbreed, infravision 90', regen 2/rnd, attack: club or claw/claw (rare), limbs severed on 20","(unadjust) from E, limbs cont to fight, fire causes perm dmg, must take 10 dmg from fire to be killed, hurl rocks","R","200 yrds 2d8 dmg, catch missiles 25%, can pick up victim & use as club, throw victims, accomp by 2d6 trolls","Tribe","Carnivore","1718","General","Prime Material","FF 90" "Troll, Ice","8","2","19","Any","Arctic","2","1d8/1d8 or weapon +4","212",0,1,"0","L","9","175","Any","CE","Q (D)","8-10","MM 349","Monster","cunning, keep (demi)humans as livestock, infravision 90', regen 2/rnd in water, attack: claw/claw or rarely","weapon +4, limbs severed on 20 (unadjust) from E, limbs cont to fight, fire & acid cause perm dmg, immune:","R","cold, fire double dmg, magic weapons to hit, their blood used in magic item creation","Tribe","Carnivore","11","General","Prime Material","FF 90" "Troll, Spirit","0","8","13","Any","Any","3","1d4+2/1d4+2/2d4+2","1",1,1,"0","L","12","500 0","Any","CE","C","11-12","MM 351","Monster","troll/invisible stalker crossbreed, it is invisible, infravision 120', regen 3/rnd, attack: claw/claw/bite, magic","weapons to hit, immune: cold, fire & acid perm dmg, bite causes dmg & heals troll equal amount, claws cause","VR","dmg & drains STR equal to that amount, recovered in 2d4 turns, if STR 0 death, if 1 or 2 uncounscious","Solitary","Carnivore","15","General","Prime Material","FF 91" "Umber Hulk","2","8+8","11","Subterranean","Any","3","3d4/3d4/1d10","14",1,0,"0","L","6, Br 1-6","4000","Any","CE","G","8-10","MM 352","Monster","ironlike claws, strong, dig to corridor & peak thru crack waiting for victim (-5 opp surp), attack: claw/claw/bite","infravison 90', if you look into its eyes save vs spell or confusion, will not fight to death, raid dungeouns for","R","food, prefer human prey","Solitary","Carnivore","13","General","Prime Material","OMI 98" "Vodyanoi","2","8","13","Water, Fresh","Any","3","3d4/3d4/1d10","13",0,1,"0","L","3, Sw 6","2000","Any","CE","G","8-10","MM 352","Monster","attack: claw/claw/bite, infravison 90', will not fight to death, smash hulls of ships to sink or overturn ships,","1/day summon 1d20 electric eels (50% success), prefer human prey","R",,"Solitary","Carnivore","13","General","Prime Material","FF 93" "Unicorn","2","4+4","15","Forests","Temperate","3","1d6/1d6/1d12","16",1,1,"0","L","24","650","Day","CG","X","8-10","MM 353","Monster","live away from humans, shun other sylvan creatures (dryads, pixies, etc), sense enemy 240 yrds, move silent","-6 opp surp, attack hoof/hoof/horn, horn is +2 to hit, charge (30') 3d12 dmg from horn, immune: charm, hold,","R","death spells & poison, save as 11th wizard, 1/day it can teleport (w/rider) up to 360 yds normally used last","Family","Herbivore","14","General","Prime Material","OMI 98, DRC 211" "Urchin, Black","4","1+1","19","Water, Ocean","Any","2","1d4","16",1,0,"0","S","6, Sw 6","65","Any","N","gem - 10 x 1d10 gp","2-4","MM 354","Monster","3' ball covered w/ needles, hunted for gem inside, fire needles as light crossbow, no eyes, innate clairvoyance","allows them to ""see"", +2 to attacks, some have lethal or paralytic poison, never attack humanoids unless","UC","approached within 10', live in shallows, gem has some connection to their clairvoyance","Cluster","Scavenger","11","General","Prime Material","FF 92" "Urchin, Green","3","2+1","19","Water, Ocean","Any","2","1d6+1","16",1,0,"0","S","6, Sw 6","120","Any","N","gem - 40 x 1d10 gp","2-4","MM 354","Monster","3' ball covered w/ needles, hunted for gem inside, fire needles as

light crossbow, no eyes, innate clairvoyance","allows them to ""see"", +2 to attacks, some have lethal or paralytic poison, never attack humanoids unless","R","approached within 10', live in shallows, gem has some connection to their clairvoyance","Cluster","Scavenger","11","General","Prime Material","FF 92" "Urchin, Red","2","3+1","17","Water, Ocean","Any","2","1d4+1","14",1,0,"0","S","6, Sw 6","420","Any","N","gem - 90 x 1d10 gp","2-4","MM 354","Monster","3' ball covered w/ needles, hunted for gem inside, fire needles as light crossbow, no eyes, innate clairvoyance","allows them to ""see"", +2 to attacks, some have lethal or paralytic poison, never attack humanoids unless","R","approached within 10', live in shallows, gem has some connection to their clairvoyance","Cluster","Scavenger","11","General","Prime Material","FF 92" "Urchin, Silver","0","5+3","15","Water, Ocean","Any","2","1d4+1","12",1,0,"0","S","6, Sw 6","975","Any","N","gem - 250 x 1d10 gp","2-4","MM 354","Monster","3' ball covered w/ needles, hunted for gem inside, fire needles as light crossbow, no eyes, innate clairvoyance","allows them to ""see"", +2 to attacks, some have lethal or paralytic poison, never attack humanoids unless","VR","approached within 10', live in shallows, gem has some connection to their clairvoyance","Solitary","Scavenger","11","General","Prime Material","FF 92" "Urchin, Yellow","1","4+2","17","Water, Ocean","Any","4","1d6","13",1,0,"0","S","6, Sw 6","650","Any","N","gem - 160 x 1d10 gp","2-4","MM 354","Monster","3' ball covered w/ needles, hunted for gem inside, fire needles as light crossbow, no eyes, innate clairvoyance","allows them to ""see"", +2 to attacks, some have lethal or paralytic poison, never attack humanoids unless","VR","approached within 10', live in shallows, gem has some connection to their clairvoyance","Cluster","Scavenger","11","General","Prime Material","FF 92" "Urchin, Land","3","3+3","17","Land","Temp/Trop","6","1d2","12",1,0,"0","S","12","420","Day","N","pearls","1","MM 354","Monster","3' ball covered w/ needles, walks on 5 spindly legs, fire needles as light crossbow, no eyes, innate clairvoyance","allows them to ""see"", +2 to attacks, paralytic poison save vs poison or paralyzed 6 turns, never attack unless","R","approached within 10', pearls have some connection to their clairvoyance, 2d6 pearls 1d6 x 100 gp each","Solitary","Scavenger","11","General","Prime Material","OMII 122" "Vampire, Common (West)","1","8+3","11","Land","Any","1","1d6+4","14",1,1,"0","M","12, Fl 18 (C)","8000","Night","CE","F","15-16","MM 355","Undead","cast no refl or shadow, move in silence, STR 18/76, +2 to hit & +4 dmg, gaze-save vs spell -2 or charm, touch","drains 2 lvls/hit, +1 weapons to hit, regen 3/rnd, if reduced to 0 it assumes gas form, killed by sunlight, immune:","R","sleep, charm, hold & poison, cold & elect 1/2, assume gaseous form or shapechange (bat), spiderclimb","Solitary","Special","16","General","Prime Material","OMI 99, DRC 211" "Vampire, Eastern","1","8+3","11","Land","Any","1","1d6+4","1-4",1,1,"0","M","12, Fl 18 (C)","9000","Night","CE","F","15-16","MM 355","Undead","cast no refl or shadow, move in silence, STR 18/76, +2 to hit & +4 dmg, fade from sight (attacked -4), touch","drains 2 lvls/hit, +1 weapons to hit, regen 3/rnd, if reduced to 0 it assumes gas form, killed by sunlight, immune:","VR","sleep, charm, hold & poison, cold & elect 1/2, holy water 1d6+1 dmg, can shapechange (bat), spiderclimb","Solitary","Special","16","General","Prime Material", "Wemic","5 (6) or 7","5+8","15","Plains","Temperate","3","1d4/1d4/weapon","216",0,1,"0","L","12","270","Day","N","B","8-10","MM 357","Monster","lion body w/ humanoid torso, attack: claw/claw/weapon, use javelin, club or short sword, females AC 7 & no","weapons but +2 to hit, males carry leather shields (AC 5), ambush & hunt, leap 10' up or 30' frwrd, groups 4d4","VR","male, 2d12 female & 1d12 cub, chief (6+4 HD claw 1d6) king (AC 3, 9 HD claw 1d8) shaman 7th pr & 4th wiz","Pride","Carnivore","11-12","General","Prime Material","OMII 126" "Whale, Common","4","12 to 36","9","Water, Ocean","Any","1","1/2 HD (tail) or fins & bite vary by size","1-8",1,0,"0","G","Sw 18","2000+","Any","N","nil","5-7","MM 358","Animal","12/13-14/15+ HD: THAC0 9/7/5, XP +1000/HD over 12, 12-17/18-24/2436 HD: fin dmg 1d8/3d8/1d4x10,","bite dmg 5d4/1d4x10/3d4x5, 10' to 110' long,

carcass worth 100 gp/HD, possess a yellow substance used","C","to make perfume raw material worth 1d20 x 1000 gp","Group","Carnivore","15","General","Prime Material","OMI 100" "Whale, Giant","3","18 to 54","5","Water, Ocean","Any","1","1/2 HD (tail) or bite vary by size","1-2",1,0,"0","G","Sw 18","8000+","Any","N","nil","8-10","MM 358","Monster","18-25/26-35/36-54 HD: bite dmg 1d4x10/2d4x10/3d4x10, XP +1000/HD over 18, accompanied by 2d4","common whales, 100' to 400' long, leap out of water & land on ship (50%), if hit is >3 needed victim swallowed","VR","victims 2/rnd dmg save +1 for 1, stomach has undigested treasure, carcass 100 gp/HD, perfume 2d20x1000 gp","Solitary","Omnivore","15","General","Prime Material","DRC 212" "Whale, Leviathan","1","36 to 72","5","Water, Ocean","Any","1","1/2 HD (tail) or bite vary by size","1",1,0,"0","G","Sw 18","26,000+","Any","N","nil","15-16","MM 358","Monster","36-47/48-72 HD: bite dmg 3d4x10/3d4x15, XP +1000/HD over 36, lord of all whales, if hit w/ >3 needed the","victim (up to 80') is swallowed, 500' to 1000' long, jump out of water all w/500' save vs crush blow & 2000 sav","VR","vs normal blow or sink, found w/2d10 giant whales & 10d10 normal, carcass 100 gp/HD, stomach treasure","Solitary","Omnivore","15","General","Prime Material", "Whale, Killer","4","9 to 12","9","Water, Ocean","Arctic","1","varies by size","540",1,0,"0","H","Sw 30","975+","Any","N","nil","8-12","MM 358","Animal","9-10/1112 HD: THAC0 11/9, XP 975/1400/2000, 9-10/11-12 HD: bite dmg 4d6/6d4, only attack if hungry,","15' to 30' long, breaks thru ice, save vs paraly or fall into icy water, if hit victim is held in jaws (drown 2d4 rnds)","C","-1 STR & DEX/rnd (icy water) if 0 death, carcass 100 gp/HD, yellow substance for perfume 1d20 x 1000 gp","Group","Carnivore","14","General","Prime Material","DRC 212" "Whale, Narwhal","6","4+4 to 6+6","15","Water, Ocean","Any","1","varies by size","1-6",0,0,"0","H","Sw 21","175+","Any","N","nil","1","MM 358","Monster","45/6 HD: THAC0 15/13, XP 175/270/420, 4/5/6 HD: horn dmg 2d12/6d4/7d4, unicorn of the sea, 6' to","12' long, females 2d4 dmg, carcass worth 100 gp/HD, yellow substance for perfume 1d4 x 10 gp","R",,"Group","Carnivore","12","General","Prime Material","OMII 95, DRC 212" "Wight","5","4+3","15","Land","Any","1","1d4","216",1,1,"0","M","12","1400","Night","LE","B","8-10","MM 360","Undead","enhabit barrows & catacombs, silver & magic weapons, touch causes dmg & drains 1 level, if killed by wight","victim turns into one of 1/2 normal HD, recovery is nearly impossible, immune: cold, sleep, hold, cold, poison &","UC","paralyzation, holy water 2d4, raise dead kills it, hate but undamaged by bright light","Solitary","Special","14","General","Prime Material","OMI 100, DRC 212" "Will o'wisp","-8","9","11","Swamp","Any","1","2d8","1 or 1-3,10%",1,1,"0","S","Fl 18 (A)","3000","Night","CE","Z","15-16","MM 361","Monster","glowing balls of light, mistaken as lanterns or light spells, blank out light 2d4 rnds (non-melee), prefer leading","victims to death than physical combat, electrical dmg, only spells affecting them: protect from evil, mag miss &","UC","maze, if <5 hp it retreats, will buy saftey","Solitary","Special","17","General","Prime Material","OMI 101" "Wolf","7","3","18","Any","Temp/SubArc","1","1d4+1","212",0,1,"0","S","18","120","Any","N","nil","5-7","MM 362","Animal","cunning, hunt in packs, prefer small prey, run from human attacks, save vs charm +1, packs led by dominant","male","UC",,"Family","Carnivore","10","General","Prime Material","OMI 101, DRC 212" "Wolf, Dire","6","4+4","15","Forests","Any","1","2d4","312",0,0,"0","L","18","175","Any","N","nil","2-4","MM 362","Animal","larger ancestor of the modern species, cunning, hunt in packs, prefer small prey, run from human attacks,","packs led by dominant male","R",,"Pack","Carnivore","10","General","Prime Material","OMI 101, DRC 212" "Worg","6","3+3","17","Forests","Any","1","2d4","312",0,0,"0","M","18","120","Any","NE","nil","5-7","MM 362","Monster","offshoot of dire wolves, tend to be evil, primative language, serve as mounts for goblins, packs led by","dominant male","R",,"Pack","Carnivore","11","General","Prime

Material", "Wolf, Winter","5","6","15","Any","Arctic","1","2d4","28",1,0,"0","L","18","975","Any","NE","I","8-10","MM 362","Monster","most dangerous wolf, breath a stream of frost 1/turn, 6d4 dmg all within 10' save vs BW for 1/2, immune","cold, fire dmg +1/die, can communicate with worgs & have own language, pelt is worth 5000 gp if in good","VR","condition","Pack","Carnivore","13","General","Prime Material","OMI 101" "Wolfwere","3","5+1","15","Forests","Any","1 or 2","2d6 & weapon","13",1,1,"10%","M","15","1400","Any","CE","B & 50% of S & T","13-16","MM 363","Monster","loves killing (demi)humans, shapechange into humanoid, dire wolf or wolf-monster, in humanoid form it carries","an instrument playing song save vs spell or slow for 1d4+4 rnds, in monster form can bite & use weapon usual","R","edged, harmed by iron or +1 weapons, avoid wolfsbane, 75% with wild wolves or worgs, hate werewolves","Solitary","Carnivore","14","General","Prime Material","OMII 127" "Worm, Purple","6","15","5","Subterranean","Any","2","2d12/2d4 (bite/stinger)","1",1,0,"0","G","9, Br 9","13,000","Any","N","(B, Qx5, X)","0","MM 364","Monster","sensitive to small vibrations, sense prey 60', if bite is 4 > needed victim is swallowed, dies in 6 rnds & is digest","in 2 hrs & cannot be raised, interior AC 9 but digest acid -1 cumm to dmg, stinger on tail save vs poison or die,","R","treasure in the dung of its lair","Solitary","Carnivore","12","General","Prime Material","OMI 80, DRC 201" "Worm, Mottled","6","15","5","Water","Any","2","2d12/2d4 (bite/stinger)","1",1,0,"0","G","9, Sw 9","13,000","Any","N","(B, Qx5, X)","0","MM 364","Monster","sensitive to small vibrations, sense prey 60', if bite is 4 > needed victim is swallowed, dies in 6 rnds & is digest","in 2 hrs & cannot be raised, interior AC 9 but digest acid -1 cumm to dmg, stinger on tail save vs poison or die,","VR","treasure in the dung of its lair, aquatic purple worm, lives in shallow bottom muck","Solitary","Carnivore","12","General","Prime Material", "Worm, Thunderherder","6","7","12","Desert","Any","2","0/2d4","10100",1,0,"0","L","9, Br 9","5000","Any","N","(B, Qx5, X)","0","MM 364","Monster","prey on small creatures in the sand, if bite (no dmg) is 4 > needed victim is swallowed, dies in 6 rnds & is digest","in 2 hrs & cannot be raised, interior AC 9 but digest acid -1 cumm to dmg, stinger on tail save vs poison or die,","VR","treasure in the dung of its lair, desert purple worm, passage beneath earth causes earthquake-like effect","Group","Carnivore","12","General","Prime Material","OMII 120" "Worm, Blood-, Giant","4","6","15","Subterranean","Any","1","1d8","14",1,0,"0","H","6, Br 1","420","Any","N","Q","0","MM 364","Monster","attack if hungry or stepped on, it fastens mouth & causes 1d8 blood drain dmg per rnd until killed or removed","by success open doors, takes double dmg from fire save -2 for full","R",,"Solitary","Blood","17-18","General","Prime Material","FF 15" "Worm, Book-","2","1/4",,"Land","Any","0","0","1-2",0,1,"0","T","12, Br 3","15","Any","N","nil","0","MM 364","Monster","inhabits libraries, eats pages from books, 1"" long, change color to match surroundings, opp -6 surprise, can","not eat living matter, seek to avoid capture & combat if discovered","R",,"Solitary","Special","2-4","General","Prime Material","OMII 21" "Worm, Rot Grub","9","1 hp",,"Land","Any","0","0","5-20",1,0,"0","T","1, Br 0","15","Any","N","nil","0","MM 364","Monster","maggot-like, live in refuse, if they touch victims skin it does damage equal to victims AC (not shield), they","burrow into flesh secreting mild poison numbing area, WIS check to notice 1/rnd, fire kills 2d10 grubs per","UC","application, in 1d6 rnd to deep to be burned, they reach heart in 1d3 turns killing victim, cure disease kills them","Swarm","Scavenger","5","General","Prime Material","OMI 83" "Wraith","4","5+3","15","Any","Any","1","1d6","2-12",1,1,"0","M","12, Fl 24 (B)","2000","Night","LE","E","11-12","MM 365","Undead","black man-shaped clouds, touch has chilling effect & drains 1 lvl, silver or +1 weapons, holy water 2d4,

raise","dead unless save kills it, immune: sleep, charm, hold, death, poison & cold, animal refuse to enter 30' of them,","UC","if killed victim becomes wraith under its control, flee from direct sunlight, shuns bright light but can attack","Pack","Special","15","General","Prime Material","OMI 102, DRC 212" "Wyvern","3","7+7","13","Mountains","Temperate","2","2d8/1d6 or 1d6/1d6","16",1,0,"0","G","6, Fl 24 (E)","1400","Dawn & Sunset","NE","E","5-7","MM 366","Monster","flying lizard, aggressive, attack: bite/sting, sting poison save 1d6/die, in flight snatches victim if 1 tallon hits","victim caught, once airborne it stings & bites +4, first dive -2 opp surprise, some work with evil dragons, certain","UC","body parts are used in spellcasting & can be sold","Solitary","Carnivore","14","General","Prime Material","OMI 102, DRC 213" "Xorn","-2","7+7","13","Subterranean","Any","4","1d3/1d3/1d3/4d6","14",1,1,"0","M","9, Br 9","4000","Any","N","O, P, Qx5, X, Y","8-10","MM 367","Monster","native to plane of Earth, feeds on minerals (smells 20'), attack flesh creatures only in defence, aggresv after","food, blend w/surroundings -5 opp surp, burrows underground & emerges at victims feet, phase door kills it,","VR","immune: fire & cold, elect 1/2 save none, E weap 1/2, mv earth throws 30', st to flesh AC 8 (1 rnd)","Solitary","Special","16","General","Elem, Earth","OMI 102" "Xaren","1","5+5","15","Subterranean","Any","4","1d3/1d3/1d3/4d4","1",1,1,"0","M", "9, Br 3","3000","Any","N","O, P, X, Y","8-10","MM 367","Monster","native to plane of Earth, feeds on minerals especially magic metals (smells 40'), expect creatures to give them","magic items, blend w/surroud -5 opp surp, if att by magic weap it bites weap AC -2 if hit save vs crush or destrr","VR","phase dr kills it, imm: fire & cold, elect 1/2 save none, E weap 1/2, mv earth throws 30', st to flesh AC 8 (1 rnd)","Solitary","Special","15","General","Prime Material","OMII 129" "Yeti (Sasquatch)","6","4+4","15","Mountains","Arctic","2","1d6/1d6","16",1,1,"0","L","15","420","Day","N","D","8-10","MM 368","Monster","ape-like, fierce hunter, ambush detected 25% by native of arctic regions, invisible until 10 yrds away, if suprise","save vs paral or freeze in fright 3 rnds, fangs cause 1d4 dmg, on 20 victim squeezed 2d8 heat drain dmg,","VR","dmg from heat is increased 50%, any creature not of family is considered food","Clan","Carnivore","13","General","Prime Material","OMI 103, DRC 203" "Yuan-ti, Purebloods","4","6","15","Jungle","Tropical","2 or 1","weapon or spell","1-4",1,0,"20%","L","12",,"Any","CE","C","17-18","MM 369","Monster","80% pass for human, has snake-like features, use weapon, speak own lang, plan elaberate traps, in mixed","group always first, use slow acting poison in traps, cast 1/day: cause fear, darkness (15'), snake charm, sticks","VR","to snakes, neutralize poison, suggestion & poly other, do all outside negotiations pretending to be human","Tribe","Carnivore","14","General","Prime Material","OMII 130" "Yuan-ti, Half-breed","4/0","7 to 8","13","Jungle","Tropical","2 or 1","weapon or spell","1-4",1,0,"20%","L","12, slither 9",,"Any","CE","C","17-18","MM 369","Monster","half human & half snake, see table in MM, use weapons, speak own lang, plan elaberate traps, in mixed group","always second, use slow acting poison in traps, those w/human head cast 1/day: cause fear, darkness (15'),","VR","snake charm, sticks to snakes, neutralize poison, suggestion & poly other, bite 1d6, constrict 1d4","Tribe","Carnivore","14","General","Prime Material","OMII 130" "Yuan-ti, Abomination","0","9","11","Jungle","Tropical","2 or 1","bite/constrict or weapon or spell","1-4",1,0,"20%","L","12, slither 9",,"Any","CE","C","1718","MM 369","Monster","50% all snake or single human feature, use weapons, speak own lang, plan elaberate traps, in mixed group","always last, use slow acting poison in traps, those w/human head cast 1/day: cause fear, darkness (15'),","VR","snake charm, sticks to snakes, neutralize poison, suggestion & poly other, constrict 1d4, bite 1d6, leader","Tribe","Carnivore","15","General","Prime Material","OMII 130" "Yuan-ti, Histachii","8","2+2","19","Jungle","Tropical","3","1d2/1d2/1d3","220",1,1,"0","M","12","120","Any","CE","nil","5-7","MM 370","Monster","near

mindless abominations transformed into reptilian humanoids who serve yuan-ti masters, attack on sight,","attack: claw/claw/teeth, fight to death, 1/day berserk (+2 att) 2d6 rnds, immune: hold & charm based spells,","VR","humans change from mixture save vs poison -4 if fail change in 1d6+6 days if success coma & death in 1 hr","Tribe","Carnivore","10","General","Prime Material","OMII 130" "Yugoloth, Guardian, Least","3","6","15","Any","Any","3","1d4/1d10/1d10","1",1,1,"0","M","9","2000","An y","N","special","8-10","MM 371","Monster","summoned by evil wizards to guard something of value, speak all lang, breath fire 3/day 30' lg x 10' dia 3d6","dmg save vs BW 1/2, won't use if it could dmg what it is guarding, immune: charm, hold, sleep, poly & fear,","R","50% immune to 1: sword, cold, fire or elect, protect treasures valued less than 25,000 gp","Solitary","Nil","14","Planescape","Lower", "Yugoloth, Guardian, Lesser","1","8","13","Any","Any","3","1d6/1d12/1d12","1",1,1,"0","M","9","4000","A ny","NE","special","11-12","MM 371","Monster","summoned by evil wizards to guard something of value, speak all lang, breath fire 3/day 30' lg x 10' dia 5d6","dmg save vs BW 1/2, won't use if it could dmg what it is guarding, immune: charm, hold, sleep, poly & fear,","VR","+2 weapon to hit, 80% immune to 1: cold, fire or elect, protect treasures valued more than 25,000 gp","Solitary","Nil","16","Planescape","Lower", "Yugoloth, Guardian, Greater","-1","10","11","Any","Any","3","1d10/1d12/1d12","1",1,1,"25%","L","9, Fl 9 (D)","11,000","Any","NE","special","13-14","MM 371","Monster","summoned by evil wizards to guard something of value, speak all lang, breath fire 3/day 30' lg x 10' dia 7d6","dmg save vs BW 1/2, won't use if it could dmg what it is guarding, immune: charm, hold, sleep, poly & fear,","VR","+2 weapon to hit, immune to 2: cold, fire or elect, suggestion 1/rnd, protect treasures of great value","Solitary","Nil","18","Planescape","Lower", "Zaratan","-6/0","51 to 70","5","Water, Ocean","Tropical","1","10d10","1",1,1,"0","G","1, Sw 2","46,000+","Any","N","Z in stomach","8-10","MM 372","Monster","200'-350' dia passive turtle, shell has rocky mound, head & flippers AC 0, immune: non-magic weapons & pois,","dormant 1-10 yrs unless provoked, if wounded 5% of hp it awakes & attacks, bite will swallow on hit of 4 >","VR","needed, 2 hp/day dmg, stomach AC 5, dmg 5% of hp it will throw up, after battle sleep 1-100 yrs","Solitary","Omnivore","19","Al-Qadim","Prime Material", "Zombie","8","2","19","Any","Any","1","1d8","324",0,1,"0","M","6","65","Night","N","nil","0","MM 373","Undead","mindless animated corpses, move slowly strike last in combat, pummel victims, immune: sleep, charm, hold,","death, poison & cold, holy water 2d4 dmg, found near graveyards or dungeouns, follow simple commands of","R","creator","None","Nil",,"General","Prime Material","OMI 103, DRC 213" "Zombie, Monster","6","6","15","Any","Any","1","4d4","16",0,1,"0","L","9","650","Night","N","nil","0","MM 373","Undead","mindless animated corpses, move slowly strike last in combat, pummel victims, immune: sleep, charm, hold,","death, poison & cold, holy water 2d4 dmg, found near graveyards or dungeouns, follow simple commands of","VR","creator","None","Nil",,"General","Prime Material","OMII 131" "Zombie, Ju-ju","6","3+12","15","Any","Any","1","3d4","14",1,1,"0","M","9","975","Night","N","nil","5-7","MM 373","Undead","created if life force drained by energy drain spell, hate all living, use normal weapons sometimes, climb walls","92%, +1 weapons to hit, blunt & pierce 1/2 dmg, immune: psionics, illusions, electric, magic missiles, sleep,","VR","charm, hold, poison, death & cold spells, fire 1/2 dmg","None","Nil",,"General","Prime Material","OMII 131" "Zombie, Lord","6","6","15","Any","Any","2","1d4/1d4","1",1,1,"0","M","6","650","Night","NE

","A","8-10","MM 373","Undead","created by raise dead gone awry, speak lang known in life & undead, speak w/dead at will, turn as vampires,","odor causes all 30 yrds save vs poison or affected see table MM 374, instructs (mentally) other zombies, 1/day","VR","animate dead which can be used against the living","Solitary","Nil","8-10","General","Prime Material", "Zombie, Sea","7","5","15","Water","Any","1","1d10","2-24",1,1,"0","M","6, Sw 12","420","Night","CE","M","5-7","MM 373","Undead","animated corpes of those who died at sea, odor all 20' save vs poison or -1 to att & +1 AC for 2d4 rnds, attack","living on sight, climb aboard ships, use weapons all causing 1d10, any successful hit has 10% of causing a","R","disease, fire 1/2, elect & cold double dmg, immune: sleep, charm, illusion & mind affecting spells","Pack","Scavenger","19-20","General","Prime Material", "Elemental, Fire-Kin, Tome Guardian","2","4+4","17","Any","Any","1","1d4","1",1,1,"0","T","12","3000","Any"," N","guarded object","8-10","MAIII 39","Monster","summ from plane of fire, bound to tome, if object touched it attacks, fireburst (never misses) 3/day: 6d4 dmg","save -3 vs pois or unconsc 1d4+1 turns, normal att ignites combust save vs mag fire, heals from fire & elect,","VR","increased hp for 24 hr, cold double dmg, immune: maze, sleep, suggest, door & ESP, dispell mag removes it","Solitary","Special","20","General","Elem, Fire","PM 64" "Scalamagdrion","6","6+6","15","Subterranean","Sub-Arctic","4 or 6","1d6/1d6/2d6/3d4 or +1d6/1d6","1",1,1,"0","H","15, Fl 9 (C)","5000","Any","N","(S, Q, Vx3)","8-10","MAIII 93","Monster","dragon-like, swoop on opp (4 att) claw/claw/bite/tail, pin victim (AC 10 adj for mag & dex) 2d6 dmg, BB/LG to","break free, if pinned -4 att & no dex bonus (6 att claw(4)/bite/tail), immune: gas, heat & cold, radiates 15' rad","VR","silent, spell turning (as ring gaining save), enjoys human flesh, useful for magic item creation","Solitary","Carnivore","19-20","Forgotten Realms","Prime Material","PM 93" "Disenchanter","5","5","15","Any","Any","1","0","12",1,1,"0","L","12","650","Any","N","nil","8-10","MAIII 24","Monster","camel-like w/long snout, speak own lang & rare other, feeds on magic, detect magic 120'-rad, will go for strong","magic but easy target, items AC 10 adj for magical ""+"", dex & cover, stationary spell absorbed, if visible can","VR","intercept AC 5, area affect not intercepted unless directed at creature, magic weapon to hit (does not drain)","Solitary","Special","15-16","Forgotten Realms","Prime Material","PM 118, FF 27" "Adherer","3","4","17","Any","Any","1","1d3","14",1,1,"0","M","9","420","Any","LE","nil","2-4","FF 9","Monster","resembles mummy, fire torch 1d3, oil 1d8/2d8, magic +1/die, immune: 1st lvl spells (except magic missiles),","exudes sticky weapons stick & 1/2 dmg, wears of 1d6+4 turns or fire or boiling water (1d3 dmg), not undead,","R","waits in ambush, will attack anyone entering lair","Group","Carnivore","10-12","General","Prime Material", "Al-mi'raj","6","1","20","Forests","Temperate","1","1d4","220",0,0,"0","S","18","15","Any","N","nil","1","FF 11","Animal","rabbit-like w/horn, roams pastures & woods, lair in small cave, unpredictable, can be trained if found when","young, good smell & eyesight","VR",,"Group","Omnivore","911","General","Prime Material", "Blindheim","1 (3)","4+2","17","Subterranean","Any","1","1d8","14",1,0,"0","M","9","420","Night","CE","B","2-4","FF 15","Monster","yellow froglike humanoid, eyes shine like searchlights, can turn this off w/extra eyelid, hearing indicates the","direction of target, those w/ 30' save vs wand or blinded (infravision -3) 1d10+10 turns, those whe save are","VR","unable to look at light, if immune to bright light its AC 3, bite 1d8 dg","Solitary","Carnivore","1314","General","Prime Material", "Booka","7","1d4 hp",,"Land","Temp/Trop","0","0","1-4",1,1,"10%","S","12, Fl 18 (A)","120","Day","CG","J","11-12","FF 16","Humanoid","sprite-like, live in attics, hate cold, become invisible at will, hate evil creatures & will play tricks on

them, will do","taskes around home while nobody is around & will move on if disturbed, if harmed more booka will cause greef","UC","until offender pays its due (bag of gold, jewels, etc) or fatal accident, avoid combat by turning invisible","Family","Omnivore","11-12","General","Prime Material", "Coffer Corpse","8","2","19","Any","Any","1","1d6 or weapon","1",1,1,"0","M","6","65","Any","CE","(B)","5-7","MAIII 23","Undead","found in tombs, funeral barges, etc, turn as wraith, resembles a zombie, weapons appear to do dmg & after 6 hp fall as","dead (no dmg is done) it rises next rnd save vs spell or flee 2d4 rnds, attacks w/weapon (25%) or claw (75%), if claw","VR","hits it locks on throat 1d6 dmg/rnd until dead (even if it 'appears' to die), +1 weap to hit (dmg varies), imm mind affect","Solitary","Nil","9","General","Prime Material","FF 19" "Denzelian","0","6",,"Any","Any","0","0","12",0,0,"0","S","1","270","Any","N","nil","2-4","FF 25","Monster","peaceful rockeater, thin w/large surface area, tunnels thru rock 1'/week, avoid metal, repulsive smell & are","indigestable, live 1000 years & female give birth 1 time 1d6+2 eggs worth 1000 gp each to wealthy mine-","VR","owners","Solitary","Special","n/a","General","Prime Material", "Dog, Devil","6","6","15","Any","Arctic","1","2d4","4-16",1,0,"0","M","12 (30)","650","Any","CE","nil","8-10","FF 26","Monster","white hound, invisible beyond 30', attack human parties, if hit if 4 or more than needed or 20 it hit the throat","double dmg & coma 2d4 turns & cure light wounds or better to avoid death at end of coma, if attacking or","R","chasing intense baying those 3 or less lvl save -4 vs spell or paralyzed by fear 2d4 rnds, max MV 30/3 turns","Pack","Carnivore","11-12","General","Prime Material", "Bat, Doom-","4","6+3","15","Subterranean","Any","2","1d6/1d4","18",1,0,"0","M","Fl 18 (C)","975","Night","NE","nil","1","FF 27","Monster","25' wingspan, attacks bite/tail, shriek-1d4+1 rnds all 100' cannot concentrate att -1 & cast no spells (no save)","bright light wards off the bat, will attack any living thing","R",,"Group","Carnivore","13-14","General","Prime Material", "Eye Killer","5","4","17","Subterranean","Any","1","1d6","14",1,0,"0","M","9","325","Night","CE","nil","2-4","FF 35","Monster","bat-like upper torso, body of snake, cannot fly, large eyes, hates bright light, if approached by creatures using","infravision or natural low light it attacks w/coil wrap & crush (open doors to break free), if using torchs (etc) it","VR","uses death stare 50' (1/day) reflecting light at victim (AC 10) save vs death or die if save 3d6 dmg","Group","Carnivore","10-11","General","Prime Material", "Guardian Familiar","8","1 (9)","20","Any","Any","3","1d41d4/1d6","1",0,1,"varies","S","12","37,000","Any",," special","2-4","FF 49","Monster","extra-planar summ to protect wizards treasure, align as summoner, attacks: claw/claw/bite, MR varies by wiz","10th lvl-50% & +/5%/lvl, 9 lives-start w/1 HD & grows 1 HD, +2 MV, AC -1, +1 dmg, thaco +1 per time killed,","VR","stopped by: disintegrate, flesh to stone & temp stasis, holy word will banish it, reverts to normal if melee ends","Solitary","Nil","20","General","Outer", "Fox, Hoar","6","2","19","Land","Arctic","1","1d6","16",1,0,"0","S","15","175","Night","N","special","2-4","FF 50","Monster","silvergrey fox, aggressive 10%, bite, BW- 30' (1 victim) 2d6 dmg save 1/2, immune cold based, fire double","damage (renders pelt worthless), pelt worth 100 gp unless damaged","R",,"Pack","Carnivore","10-11","General","Prime Material", "Lizard, Ice","1","3+3","18","Any","Arctic","3","1d3/1d3/1d6","14",1,1,"80%","S","9, Fl 15 (C)","1400","Any","CE","G","5-7","FF 52","Monster","small lizard, poly self into white dragon 2/day, cast fear & sleep 2/day, not MR to charm & hold (save -2),","attack: claw/claw/bite, in dragon form BW-cold breath 2d8 dmg save 1/2 (3/day)","VR",,"Solitary","Carnivore","1112","General","Prime Material", "Imorph","5","5","16","Subterranean","Any","2","1d4/1d4","1",0,1,"0","M","6","375" ,"Any","N","nil","1","FF 52","Monster","mass of rubbery doughy substance

w/tentacles, attack in defence, gradually alters form into creature at the","rate of 1 point per rnd (AC, THAC0, appearance), hp & dmg remain same, at 8 hp or melee ends reverts back","VR","at same rate, if creature coping is killed it copies another, organ used in potion of polymorph self","Solitary","Scavenger","1011","General","Prime Material", "Kamadan","4","4+2","17","Jungle","Tropical","3 + 1d4+3","1d3/1d3/1d6 + 1d4 each","1",1,0,"0","L","18","650","Day","CE","C","5-7","FF 55","Monster","large leopard w/1d4+3 snakes, relative of displacer beast, attacks: claw/claw/bite/snake bites, BW-30' long","10' dia which puts those < 4 HD to sleep no save & other save vs BW, snake bites not poison","R",,"Solitary","Carnivore","1314","General","Prime Material", "Meazel","8","4","17","Subterranean","Any","2","1d4/1d4","1",0,1,"0","M","12","120 ","Night","CE","M (B)","5-7","MAIII 80","Humanoid","rarely encountered outside lair, attack: claw/claw, strangle victim w/cord (hides & backstab) killing victim in 2 rnds,","can: PP 45%, OL 37%, F/RT 35%, MS 33%, HS 25%, DN 15%, CW 88%, RL 20%, like to PP strangers, prey on orcs &","UC","kobolds, gems tossed away w/bones (sees no value), hated by most creatures in underdark","Solitary","Carnivore","1112","General","Prime Material","FF 63" "Mite","8","1-1","20","Forests","Temp/Trop","1","1d3","624",0,0,"0","S","3","15","Day","LE","C","5-7","FF 66","Humanoid","2' humanoids, rarely seen, snare lone adventurer w/snares & traps then robbed, beat captives, entrance is","hidden & detected as seceret door, difficult for humans to enter (size), related to snyads, no language","R",,"Band","Carnivore","910","General","Prime Material", "Needleman","6","3+4","17","Forests","Temperate","1","3d4","550",1,1,"0","M","9","120","Day","N","M (G)","5-7","MAIII 82","Humanoid","INT plant life, embedded in flesh is needles, attack: arm slap, fire 1d6 needles per rnd (20') 1d2 dmg each, attacks","from magic inflicts triple damage (magic weap 3x the '+'), hate elves (attack on sight), hide 75% in heavy growth opp","VR","-2 suprise (40% to rangers & elves, supr -2)","Group","Special","12","General","Prime Material","FF 67" "Norker","3","1+2","20","Land","Temp/Trop","2","1d3/1d6","330",0,0,"0","M","9","35","Any","CE","E","8-10","FF 68","Humanoid","relative of hobgoblins, attack: bite/club, if disarmed no bite, tough skin, tribe structure as hobgoblin",,"R",,"Tribe","Omnivore","11-12","General","Prime Material", "Qullan","10","2","19","Jungle","Tropical","1","2d4+3","16",1,1,"0","L","12","120","Day","CE","A-10% (A, C, F)","5-7","FF 74","Humanoid","strong & insane humanoids wearing warpaint & no armor, use high quality broad sword +3 to hit (20% per hit of","losing sharpness losing +3 to hit & dmg), radiate confusion 5' save vs spell or stop, att quallan or att friend,","R","never befriend humans or near-humans attack on sight","Tribe","Carnivore","13-14","General","Prime Material", "Snyad","-4","1-1","20","Subterranean","Temp/Trop","0","0","18",0,1,"0","S","21","35","Night","N","J","5-7","FF 83","Humanoid","pestie, cousin of mite, surprise opp 90%, never attack, save vs spell +3, steal from adventurers, no language,","lair is small passages in dungeons, entrances difficult to detect, infravision 90'","UC",,"Band","Carnivore","9-10","General","Prime Material", "Son of Kyuss","10","4","17","Any","Any","1","1d8","13",1,1,"0","M","9","1400","Night","CE","Q (25%)","5-7","MAIII 69","Undead","animated putrid corpse, found in ruins or subterr, radiate fear 30' save vs spell or flee, regen 2 hp/rnd, perm dmg from","fire, lightning, acid or holy water (2d4 dmg), attack w/fists (25% of contracting mummy rot, fatal in 1d6 months), turn as","VR","mummy, 1 worm/rnd (roll to hit) tries to enter skin in 1d4 rnds reaches brain becomes kyuss (remove curse/disease)","Group","Special","1516","General","Prime Material","FF 83" "Jelly, Symbiotic","8","2","19","Subterranean","Any","0","0","1",1,1,"0","S","1","35","Any ","N","nil","11-12","FF 85","Monster","yellow 2 1/2"" dia blob, to eat it drains

energy from carnivorous creatures as they eat, it charms monster in the","monsters lair (hides on ceiling) & uses illusion to make it appear weak those seeing illusion save vs magic -7 to","VR","detect, if monster wins it drains creature as it eats","Solitary","Special","13-14","General","Prime Material", "Thork","3","3","18","Water","Sub-Trop/Trop","1","1d6","1-6",1,0,"0","L","6, Sw 6","175","Any","N","1d20 pp","2-4","FF 88","Monster","stork-like, metallic feathers (copper), WIS check reveals steam rising from beak, attack in self defense, squirt","jet of boiling water 10' dia x 40' long 4d8 dmg save vs BW 1/2, takes 1 rnd to heat & 3/day, will strike with","VR","beak after BW, collects pp under boulder etc, bird worth 200 gp in copper from feathers","Flock","Omnivore","9-10","General","Prime Material", "Whipweed","4 (6)","1+4 (2+4)","18","Forests","Any","2","1d10/1d10","12",1,0,"0",,"3","175","Any","N","nil","2-4","FF 94","Monster","2 stalks w/leaflike appendages, 15' long fully grown, connected to spherical body w/8 small legs, hates sun,","stalks strike diff victims, if (stalk is killed) body is not, body must be destroyed to kill it, if body is killed stalks","UC","go into frenzy 1 rnd w/ 3 attacks each double dmg","Solitary","Scavenger","11-12","General","Prime Material", "Witherstench","7","2+2","19","Subterranean","Any","1","1d6/1d6","312",0,1,"0","S","6","120","Any","N","B","2-4","FF 95","Monster","relative of skunk, attacks claw/claw, emits foul odor all 30' save vs poison or be nauseated unable to attack","until they or beast moves away","R",,"Pack","Scavenger","1011","General","Prime Material", "Witherweed","8","3 to 6","18","Land","Temp/Trop","many victims","1d4 DEX save vs poison 1/2","1",1,0,"0",,"nil","420+","Any","N","nil","0","FF 95","Plant","found in old buildings & areas, can be over 20' square area, if set on fire inhaling smoke save vs pois or die,","burns 1 sq ft/rnd & leaves heavy oily smoke 4 hrs+ to dissipate, 1+ att/victim, if 4 DEX in 1 rnd collapse 2 rnd","UC","follow 5 rnd att -2 & MV 75%, 1/2 pts recover 1/day (cure dis), XP 650/975/1400","Solitary","Water","n/a","General","Prime Material", "Eye, Floating","9","1d4 hp","20","Water, Salt","Any","0","0","112",1,0,"0","S","Sw 30","35","Any","N","nil","0","MAII 52","Monster","transparent body w/ single 3"" dia eye, gaze (30') save vs paralyzation or hypnotized & stationary 2d4 rnds,","predator fish who roam near eyes eat prey, eye eats scraps","R",,"School","Carnivore","5","General","Prime Material","OMI 40" "Man-O-War, Portuguese","9","1 to 4","20","Water, Salt","Tropical","1","1d10","110",1,1,"0","M","Sw 1","65+","Any","N","nil","0","OMI 79","Monster","float in water, has 10-40 tentacles 10' long per HD, only hits on body do dmg, 1 point to sever tentacle, touch","of tentacle causes dmg & save vs poison or paralyzed 1d4 hrs, creature can devour prey in 3d4 turns, it is","UC","transparent & undetectable 90% unless detect invisible objects, XP 120/175/270","School","Carnivore","12-13","General","Prime Material", "Burr, Bark-","0 (8)","2 to 6","15","Forests","Any","1","1","15",1,1,"0","S","1","175-975","Any","N","nil","0","OMII 14","Plant","animated plant, will attack creatures destroying forest, leaps from tree inserting sharp tube, if it fails its helpless,","if success save vs poison each rnd attatched or begin to change into small tree (1 turn) gear changes in 1d6+","R","1 hrs, attacks can hit barkburr & victim, fire 15% cumm/rnd of removing it (1 dmg), immune: charm & sleep","Solitary","Water","12-13","General","Prime Material", "Burr, Dire-","0 (8)","2 to 6","15","Forests","Any","1","1","15",1,1,"0","S","1","175-975","Any","NE","nil","0","OMII 14","Plant","animated plant, will attack any creature within 20', leaps from tree inserting sharp tube, if it fails its helpless,","if success save vs poison each rnd attatched or begin to change into small tree (1 turn) gear changes in 1d6+","VR","1 hrs, attacks can hit barkburr & victim, fire 15% cumm/rnd of removing it (1 dmg), immune: charm & sleep","Solitary","Water","12-13","General","Prime Material", "Bloodthorn","4","10","15","Forests","Temperate","1","25% of victims max hp","1",1,1,"0","L","1/4","5000","Day","N","incidental","0","MAII

95","Plant","vampire vine, 10' trunk w/(4) 7' long tendrils, if hit the barbs on the tendril sticks in victim draining blood (STR check","to break free 1d2 dmg) this draining process is painful req sys shock or fall unconscious, tendrils 10 hp to sever, an","R","electric attack grows it 1 HD, cold stuns it 1d4+1 rnds, wizards use their thorns because they are hollow","Solitary","Carnivore","19","General","Prime Material","OMII 18" "Bowler","4","1d4+1 hp","20","Subterranean","Any","1","1d4+1","212",1,0,"0","M","6 (1-15)","35","Any","N","special","2-4","OMII 21","Monster","boulder-like creature in caves, sensitive to sounds, vibrations & odors, cannot see, roll toward victims starting","at MV 1 gaining 1/rnd, 50% of noticing at 40', roll over victims, consumes victims upon its death, at its center","UC","is a gem worth 1d4+1 x 10 gp","Group","Carnivore","1011","General","Prime Material", "Drelb","2","5+3","16","Any","Any","1","3d4","1",1,1,"0","M","6","1400","Special", "NE","item or area guarded","8-12","OMII 60","Monster","summoned to guard wealth or place, always mistaken for wraith, cannot be turned, chill touch makes victim","fall 1 rnd dropping all (no save), can illus making prey think its retreating (90%), +1 weapon to hit, magic","VR","silver double dmg, reflect psionics 30',summoning magic normally only functions at night","Solitary","Nil","18-19","General","Negative", "Kampfult","4","2","19","Subterranean","Any","6","1","1",1,1,"0","S","3","120","An y","NE","incidental","5-7","OMII 78","Monster","vinelike, appear to be rope or net, originally found in heavy forests until hunted by humans, suprise victim on","1-5, once hit victim trapped & dmg auto until kampfult is killed, will use victims to protect self like a sheild,","VR","only trunk causes dmg","Solitary","Carnivore","13-14","General","Prime Material", "Kech","4","5","16","Forests","Sub-Arc/Trop","3","1d4+1/1d4+1/1d6","28",1,1,"0","M","15, Cl 20","420","Any","NE","B","8-10","OMII 78","Humanoid","green w/leaf-like leathery skin, attack: claw/claw/bite, use snares & traps to catch travelers or raid community","imitate calls of distress to ambush, move silent 50%, camouflage & skill 50% of hiding tracks, surprise 5 in 6","R",,"Band","Carnivore","12-13","General","Prime Material", "Zygom","8","3",,"Any","Any","as host","as host","1-3",1,1,"0",,"1","175 (base)","Any","NE","as host","special","OMII 132","Plant","fungi consiting of 1-2 dozen small growths, prefer to infest living host, control hosts brain, leads to death in","1d8 wks, typ giant rats or giant ants but occationally small humanoid, if in contact 1 in 6 of ""glue"" sticking to","R","new host infecting creature, control host in 1d4+1 days, cure disease removes, immune mind spells","Cluster","Carnivore","7-9","General","Prime Material", "Aballin","4","3","17","Subterranean","Temp/Trop","1",,"1-4",1,0,"0","L","6, Sw 15","270","Any","N","I","8-10","MAI","Monster","living water, no lang, indistinguishable from normal water, can change structure to gelatinous creature, if att is","success victim begins to drown, dmg by +1 blunt, edged no dmg & 25% hitting trapped victim, immune: cold,","UC","fire, elect, poison, illusion & paralysis, water to dust save vs death or die, lower water save or release victim","Solitary","Omnivore","13-14","General","Elem, Water", "Ant, Abyss","3","3","17","Plains","Temperate","2","1d6/1d6+2 +2 (acid)","50300",1,1,"0","S","18","175","Any","NE","nil","5-7","MAI","Monster","giant ant, limited telepathy (w/own) 600', no lang, attack: bite/sting, spit acid 10' 3/day 2d4 dmg roll to hit","save vs wand for no dmg, group attacks 1 victim until dead, summoned to prime material by evil wizards,","VR","colony contains 1 queen (MV 1, 6 HD) bite & spit only, guarded by 2d10 guards, territorial, kill domestic herds","Colony","Carnivore","19-20","General","Abyss", "Afanc","6","15","5","Water, Ocean","Temp/Trop","1 or 2","5d4 (bite) or 3d4/3d4 (flipper)","1",1,0,"0","G","Sw 15","11,000","Any","N","nil","57","MAI","Monster","whale-like, feeds on those hunting it, create whirlpool 1d4+4 rnds with -2 to missile att/rnd (max -12) sinking","boats in 1 rnd/10' length, dispel magic on creature doubles or MR ship, 60' ships left alone, < 30' rammed

(AC","VR","3-5) sinks in 1d10 rnds (save >13) & capsizes on 4 or > needed to hit, swallow on 4 or > killing in 6 rnds","Solitary","Carnivore","1314","General","Prime Material","OMII 8" "Dazzle (AlJahar)","8","5","15","Urban","Temp/Trop","2","1d6/1d6","1",1,1,"20%","M","12, Fl 12 (B)","3000","Any","NE","O, Q","11-12","MAI","Humanoid","hide in urban areas as attractive female, true form winged sex-less white humanoid, avoid direct combat, feed","on anger, greed, etc, trys to generate it by (3/day) charm person, friends, hypnotism, taunt, confuse or ventril,","VR","alter self, if discovered it flys away or can light & shock grasp 3/day, blind, domin & rain pattern (1/day)all 10th","Solitary","Special","5-7","General","Prime Material", "Baelnorn","0","9+6","11","Land","Temperate","1","1d10 or weapon","1",1,1,"50%","M","9","10,000","Any","LG","item guarded","1720","MAI","Undead","undead elf dedicated to serve noble purpose, keep to secluded places, touch causes dmg + save vs paraly","or paral 2d4 rnds, use spells as in life (usually 15th wiz), employ special items & spells, immune: charm, cold,","VR","death, disinteg, elect, sleep & charm, turn as lich (not in area guarded), they turn undead 14th lvl, 3/day send","Solitary","Nil","20","General","Prime Material", "Baneguard","7","4+4","15","Land","Any","1","1d6 or weapon","1d10",1,1,"0","M","12","975","Any","NE","V","810","MAI","Undead","animated skeletons as guardians, can blink 1/turn for 4 rnds, cast magic missiles (2) 1 per 3 rnds (60'), most","use swords, employ non-verbal magic items, immune: sleep, charm, hold, fear spells, or cold based, edged","R","weapons 1/2 dmg, turn as wight, go & do as commanded, animated by spell see MAI","Solitary","Nil","11-12","General","Prime Material", "Banelar","6, 3, 1","7+7","13","Land","Temp/Trop","3 or 1","1d3/2d4/weapon or spell","1-4",1,1,"0","H","12","3000","Any","LE","any (Q, V)","1518","MAI","Monster","snake-like w/humanoid head, serve god Bane, cast spells 6th cleric & 6th wiz (V comp only +3 to casting),","use any magic item, attack: bite/sting/weapon, bite & sting save vs poison or unconscious 1d4+1 turns & 2d6","R","additional dmg, head & tail AC 3, tentacles AC 1, speak orc & common, selfish, sometimes work with others","Solitary","Carnivore","1516","General","Prime Material", "Bird, Talking","6","5","15","Land","Any","1","1d8","1",0,0,"50%","S","6, Fl 18 (C)","1400","Any","N","U","17-18","MAI","Animal","large billed, speak common & others, avoid combat, long life, knowledge of local history (as prof. see PHB),","give advice to those passing by, value of bird varies greatly but usually priceless","VR",,"Solitary","Omnivore","5-7","General","Prime Material", "Blazing Bones","5","5+5","15","Land","Any","2","1d4+2/1d4+2","1",1,1,"0","M","12","3000"," Any","CE","nil","11-18","MAI","Undead","animated skeleton, attacks claw/claw each +2 fire dmg, or hurl ball of flames 20' 1d6+3 dmg+combustables","item save, or firestorm 30' radius 6d6 save vs spell 1/2 (grabbed victim no save, roll to hit), immune: fire (heal","VR","& gain perm), charm, hold & sleep, holy water 4d4, water 2d4, E & P weapons 1/2 dmg, turn as ghast (base)","Solitary","Nil","20","General","Prime Material", "Campestri","8","1","20","Swamp","Any","1","1","424",1,1,"0","S","12","65","Day","N","nil","2-4","MAI","Monster","mushroom-like, 1/day release spore cloud 10' radius which slows 1d4+4 rnds save vs spell 1/2, surprised on","1 or 2, butt creatures for 1 point dmg & swarm to spellcasters preventing spellcasting, sing & enjoy others","R","singing","Herd","Herbivore","57","General","Prime Material", "Carrionette","6","2","19","Urban","Any","1","1","1 or 28",1,1,"0","T","6","975","Any","CE","nil","8-10","MAI","Monster","animated puppets, use small sharp objests as weapons (needle, razor blade, etc), throw needles (10 silver) 15'","have magic cords attached save vs paralysis or limb hit paralyzed (1d4 rnds after remove) & cord invisible, can","VR","change places

w/victim, climb walls 85%, ventriloq at will, imm: poison & cold, electic kills it, drive to get host","Solitary","Nil","20","General","Prime Material", "Cat, Winged, Greater","6","5+5","15","Hills/Rough","Temperate","3","1d4/1d4/1d10","14",1,1,"0","L","12, Fl 30 (B)","650","Night","CN","nil","810","MAI","Monster","speak own & 10% other cat, generally peaceful, in melee if both claws then rear rake 1d6+1/1d6+1, cat can","remember enemies & may hunt them for years, almost never attack humanoids, generally leave domesticated","VR","animals alone, can be trained but difficult & once achieved will be loyal & not accept other riders, -2 opp surp","Family","Carnivore","810","General","Prime Material", "Cat, Winged, Lesser","5","1+1","19","Land","Any","3","1/1/1d2","14",1,1,"0","T","9, Fl 18 A)","65","Any","N","nil","2-4","MAI","Monster","fight if threatened & mother will protect young, attack: claw/claw/bite & if both claws rear 1d2/1d2, great bird","hunter, sold as kitten 50 gp, affectionate toward loving master, prized as familiar, opp surprised -2","VR",,"Solitary","Carnivore","8-10","General","Prime Material", "Tressym","6","2","19","Land","Temperate","3","1d2/1d2/1d4","1",0,1,"40%","T","6, Fl 18 (A)","175","Any","CN","nil","11-12","MAI","Monster","winged cat, wings have feathers, stalk & pounce on prey, cunning, infravision 120', detect invisible 90', can","detect & are immune to poison, hate stirges & manticores, can be trained as familiar","VR",,"Solitary","Carnivore","13-14","General","Prime Material", "Chitine","6 (9)","2","19","Subterranean","Any","3","1d6/1d6/1d6","1060",1,0,"0","S","12, Wb 9","120","Any","LE","D (K, Q)","1112","MAI","Humanoid","human face w/4 arms & 2 legs, speak drow & sometimes other, trap & ambush, build web as false trap, spikes","in traps cause 1d6 dmg each, use javelins & short swords, wear web armor, -1 att in direct sunlight, fire burns","R","web in 2d4 rnds, live in caves, spin web 1'/rnd, hunted by drow & driders","Tribe","Carnivore","11-12","General","Prime Material", "Crypt Servant","5","6","15","Any","Any","2","1d4/1d4 or weapon","120",0,1,"0","M","12","650","Any","LN","area guarded","5-7","MAI","Undead","undead servents who care for deceased master & guards possessions, found at tombs, speak lang of master,","1 is found at entrance will be challenged verbally, rest will attack if possessions touched, immune: charm,","R","hold & sleep, cannot be turned, destroyed by dispel magic or destroy crypt thing (see MAI)","Solitary","Nil","20","General","Prime Material", "Dog, Saluqi","7","2","19","Desert","Any","1","1d8","312",1,0,"0","S","18","120","Night","N","nil","2-4","MAI","Animal","greyhound-like, -2 on initiative rolls, infravision 120', overbear (min 4 dogs) 1 attack (+1 per dog) vs AC 10 adj","for magic & DEX, knocks opp down, disrupts spellcasting & unless save vs petrif stun 1 rnd, 1 rnd to get up, if","UC","down dogs att +4 & no DEX adj, track by heat faultless if passed within 3 turns","Pack","Carnivore","1314","General","Prime Material", "Dog, Jungle Hound","7","2","19","Jungle","Tropical","1","1d8","312",1,0,"0","S","18","120","Any","N","nil","2-4","MAI","Animal","greyhound-like, -2 on initiative rolls, infravision 60', overbear (min 4 dogs) 1 attack (+1 per dog) vs AC 10 adj","for magic & DEX, knocks opp down, disrupts spellcasting & unless save vs petrif stun 1 rnd, 1 rnd to get up, if","UC","down dogs att +4 & no DEX adj, track by smell up to 1 week old","Pack","Carnivore","1314","General","Prime Material", "Dragon, Fang","varies","varies","varies","Mountains","Any","4","2d4/2d4/2d8/3d6","1",1,1," varies","varies","12,Fl 22(D),Jp 9","varies","Any","CN","varies","812","MAI","Monster","for abilities common to all dragons see MM 63, abilites are variable depending on age, greedy, cunning,","attack: claw/claw/tail/bite, 80% to knock down w/tail unless STR check (if down CON check or stun 1 rnd),","VR","1d4 additional from claw unless DEX check, BW-bite drains hp perm & gains them unless save vs BW","Solitary","Carnivore","17","General","Prime Material",

"Dragon, Electrum","varies","varies","varies","Mountains","Any","3 + special","1d4/1d4/3d8","1",1,1,"varies","varies","12,Fl 24(C),Jp 2","varies","Any","NG","varies","15-16","MAI","Monster","for abilities common to all dragons see MM 63, abilites are variable depending on age, peaceful & philosophical","welcome visitors for trading, use spells & BW from dist, attack: claw/claw/bite, can pounce-4 claws & tail 2d6,","R","BW-40' lg x 30' dia causing enfeeble & confuse (1 save each) 9 rnd, magic lvl 10+age cat., save vs spell +1","Solitary","Omnivore","19","General","Prime Material", "Dragon, Linnorm, Corpse Tearer","-10","28 (170 hp)","-3","Land","Any","3 + special","3d12/3d12/4d10","1",1,1,"50%","G","24,Fl 39(C),Jp 18, Sw 18, Br 18","35,000","Any","NE","varies","17-18","MAI","Monster","abilities common to all drag see MM 63, feared, attack: claw/claw/bite, each claw drain 1 lvl, BW-300' lg x","50' wide-paralyzing gas, < 4 HD paral 4d4 turns others save to avoid, BW-100' lg x 80' x 80' 8d12+12 dmg","VR","save 1/2 & all loose 1/2 STR in 1d6 rnds & 1/2 /3 turns until cure dis (wish to restore), BW-2 then 2 rnd wait","Solitary","Special","19","General","Prime Material", "Dragon, Linnorm, Dread","varies","varies","varies","Land","Any","3 + special","5d10/5d10/6d10","1",1,1,"varies","varies","18, Sw 12","varies","Any","CE","varies","13-14","MAI","Monster","for abilities common to all dragons see MM 63, abilites are variable depending on age, 2-headed, attack w/","spells & twin BW, BW-right-120' lg x 60' wide-chilling wind knocks back 2'/point, left-hot dust-80' lg x 50' wide","VR","save 1/2, immune: ench/charm, use: fly, telekin, move earth, power wd stun, energy drain, cast 8+comb mod","Solitary","Special","17-18","General","Prime Material", "Dragon, Linnorm, Flame","varies","varies","varies","Land","Any","3 + special","3d6/3d6/3d10","1",1,1,"varies","varies","24,Fl 39 (B)","varies","Any","NE","varies","15-16","MAI","Monster","for abilities common to all dragons see MM 63, abilites are variable depending on age, attack from air w/spells","BW(2)-hot ash 90' lg x 70' wd x 40' deep cloud, 110' lg x 5' wide flame, cast @ 9th+comb mod, immune: fire,","VR","abilities: heat metal, pyrotechnics, produce fire, fireball, fire charm, fire trap, flame strike, wall of fire, firestorm","Solitary","Special","17-18","General","Prime Material", "Dragon, Linnorm, Forest","varies","varies","varies","Forests","Non-Arctic","1 + special","2d8","1",1,1,"varies","varies","24, Sw 12","varies","Any","CE","varies","8-10","MAI","Monster","for abilities common to all dragons see MM 63, abilites are variable depending on age, cunning & cruel, can","mimic animal sounds, +2 surp roll, fight to death, BW-1' wide x 6'/age cat. acid causing dmg & wither (no save)","VR","cast @ 5+comb mod(illus & phants only), inv to anml, 3/day:warp wood, plant grow, stick to snake, pass plant","Solitary","Special","15-16","General","Prime Material", "Dragon, Linnorm, Frost","varies","varies","varies","Land","Arctic","2+ special","3d10/4d10","1-8",1,1,"varies","varies","12, Sw 18","varies","Any","NE","varies","17-18","MAI","Monster","for abilities common to all dragons see MM 63, abilites are variable depending on age, territorial, strategist, att","bite/tail, no penalty on ice, BW-80' lg x 60' wd x 40' high ice cloud, immune: cold, cast 7+comb mod, 3/day:","VR","aud glam, melt into ice, phan force, ice shape, imp phan forc, cntrl temp 40', spec forc, rock to ice, heal, more","Solitary","Special","17-18","General","Prime Material", "Dragon, Linnorm, Gray","varies","varies","varies","Land","Any","4 + special","4d6/4d6/4d10/2d6","1",1,1,"varies","varies","12,Fl 36 (C),Sw 12","varies","Any","CE","varies","11-12","MAI","Monster","for abilities common to all dragons see MM 63, abilites are variable depending on age, ruthless, prefers melee,","attack: claw/claw/bite/tail, tail poison save or 20 ,BW-60' lg x 3' wd black slime corrodes metal 3d4 rnds (item","VR","save)cast 7+comb mod, prot frm miss, contag, shp chng, wraithfrm, dist distort, sink,sph: all,chrm,ele,prot,weat","Solitary","Special","19-20","General","Prime Material", "Dragon, Linnorm, Land","varies","varies","varies","Land","Non-Arctic","4 + special","1d10/1d10/3d10/2d10","1",1,1,"varies","varies","12,Fl 36 (C),Sw

12","varies","Any","CE","varies","15-16","MAI","Monster","for abilities common to all dragons see MM 63, abilites are variable depending on age, greedy, cautious, flee","from strong, BW-120' lg x 40' wd heat dmg (save 1/2) & fatigue 1/2 STR (no save), can 1/day: rock to mud &","VR","reverse, 3/day: invisible, dig, poly self, stone shape, conjure earth elemental & earthquake","Solitary","Omnivore","1718","General","Prime Material", "Dragon, Linnorm, Midgard","-12","25 (200 hp)","2","Water, Ocean","Any","4 + special","3d10/3d10/2d12/4d10","1",1,1,"70%","G","18, Sw 39","31,000","Any","LE","S, T, U, V, W, X all x5","20","MAI","Monster","for abilities common to all dragons see MM 63, abilites are variable depending on age, avoids battle, meddles","with others w/magic, attack: claw/claw/bite/tail, BW(3)boiling water-200' lg x 10' wd-<4 HD drown, 5-7 save","VR","all 20d20+12, dust200' lg x 80' wd-16d20+12, wind-200' lg x 50' wd-12d20+12 (all save -3), +2 weapon to hit","Solitary","Special","19","General","Prime Material", "Dragon, Linnorm, Rain","varies","varies","varies","Land","Any","3 + special","1d12/1d12/3d10","1",1,1,"varies","varies","18,Fl 39(B),Sw 9","varies","Any","CE","varies","8-10","MAI","Monster","for abilities common to all dragons see MM 63, abilites are variable depending on age, vain, desire treasure,","rush to battle, BW-90' lg x 3' wd boiling water, cast @ 8+combat mod, immune elect, cast 2/day: create fd/wt,","VR","call lightn, lightning bolt, weath summ, 3/day: plt grow, entangle & others, older immune edged & regen","Solitary","Special","17-18","General","Prime Material", "Dragon, Linnorm, Sea","varies","varies","varies","Water","Any","2 + special","3d10/3d10","1",1,1,"varies","varies","9, Sw 24","varies","Any","CE","varies","15-16","MAI","Monster","for abilities common to all dragons see MM 63, abilites are variable depending on age, vicious, capsize ships,","BW-60' lg x 60' wd x 30' high acid cloud (not underwater), cast @ 8+combat mod from spheres: animal, elem &","VR","weather, 2/day: wall of fog, fog cloud, gust of wind, solid fog, airy wtr, death fog, raise wtr, part wtr, others","Solitary","Herbivore","17-18","General","Prime Material", "Dragon, Neutral, Jacinth","varies","varies","varies","Desert","Any","3 + special","1d6+1/1d6+1/4d6","1",1,1,"varies","varies","9,Fl 27 (B)","varies","Any","N","varies","17-18","MAI","Monster","for abilities common to all dragons see MM 63, abilites are variable depending on age, attack: claw/claw/bite,","BW-50' lg x 20' wd-hot air (cumbust item save), 10% cumm/rnd (save) of charming thru speach (non-combat),","VR","cast wiz & priest spells @ 10th (opp save +4), if creature looks at dragon 2+ rnds blind 5d6 rnds save vs spell","Solitary","Special","17-18","General","Prime Material", "Dragon, Neutral, Jade","varies","varies","varies","Forests","Temperate","3 + special","1d6/1d6/5d4","1-3",1,1,"varies","varies","9,Fl 24 (B)","varies","Any","N","varies","17-18","MAI","Monster","for abilities common to all dragons see MM 63, abilites are variable depending on age, attack: claw/claw/bite,","BW-sonic wail 90' radius-deaf 1d6x10 rnds save for 2d6 rnds & sys shock check or unconscious 5d4 rnds,","VR","10% cumm/rnd of charm thru talk as suggestion (save), cast wiz & priest @ 10th (opp save +4), blink 6/day","Solitary","Omnivore","17-18","General","Prime Material","DRC 171" "Dragon, Neutral, Pearl","varies","varies","varies","Mountains","Any","3 + special","1d4+1/1d4+1/3d6","1-3",1,1,"varies","varies","9,Fl 18(C), Sw 12","varies","Any","N","varies","15-16","MAI","Monster","for abilities common to all dragons see MM 63, abilites are variable depending on age, attack: claw/claw/bite,","BW-hot steam 90' lg x 30' wd x 20' high save 1/2, 10% cumm/rnd of charm thru talk as suggestion (save),","VR","cast wiz & priest @ 10th (opp save +4), blink 6/day, enemy of dragon turtle, hide worth up to 60,000 gp","Solitary","Carnivore","16-17","General","Prime Material","DRC 172" "Dragon-kin","3","7","13","Land","Any","2","1d6/1d6 or weapon","216",0,0,"0","L","6, Fl 15 (B)","1400","Any","CE","magic items","810","MAI","Monster","humanoid/dragon, speak own & rough common, fight from air, target magic items (AC 10 adj magic & dex) &","flee with it, guard against rear

attacks, never use magic items in combat for fear of loosing them, often found","VR","in service of dragons, only interested in magical treasure","Tribe","Omnivore","15-16","General","Prime Material", "Dread","6","3+3","17","Land","Any","1","1d4 or weapon","1-6",0,1,"0","S","6, Fl 15(B), Sw 9, Jp 3","975","Any","N","item guarded","0","MAI","Undead","animated skeleton arms, guardian, animate by conditions (as magic mouth), wield weapon (sometimes magic),","turn as shadow (enchant prevents most from being turned), immune: charm, hold, sleep, shatter, disintegrate,","R","any poly & cold, holy water 2d4, E & P 1/2 dmg, regen 2 hp/day","Group","Nil","20","General","Prime Material", "Dread, Vampiric","6","3+3","17","Land","Any","1","1d4 or weapon","16",0,1,"0","S","6, Fl 15(B), Sw 9, Jp 3","1400","Any","N","item guarded","0","MAI","Undead","animated skeleton arms, have broken boundary of area guarded, wield weapon (sometimes magic), turn as","shadow, immune: charm, hold, sleep, shatter, disintegrate, any poly & cold, holy water 2d4, E & P 1/2 dmg,","VR","regen 2 hp/day, dmg inflicted w/hands gains hp=1/2 dmg, must kill a living creature/yr w/bare hands to live","Group","Special","20","General","Prime Material", "Elemental, Earth Weird","0","8+3","13","Desert","Any","1","1d8","1",1,1,"0","L","9","5000","Any","C E","I, O, P, Y","11-12","MAI","Monster","from elem plane of earth, hostile on prime material, appear as dry dirt, if within 10' forms serpent-like, strikes up","to 15', normal E & B dmg 1, P none, enchanted full, water affects as slow, if immersed 1 trn it dissolves, wind","VR","wall or cntrl wind 1d10 dmg & lose initative, if 0 hp not dead (return 4 trns), passwall or move earth kills it","Solitary","Carnivore","13-14","General","Elem, Earth", "Elemental, Sandman","3","4","17","Desert","Sub-Trop/Trop","1","0","16",1,1,"20%","M","9","975","Night","NE","A, Q","8-10","MAI","Monster","made of sand, no lang, understands others, ambush, any creature within 20' save vs spell or fall asleep 3 trns","& 10% cumm/trn of waking (95% if disturbed), those saving must save each time touched, ability prot from","R","normal missiles, hate humans, dao use them to get human slaves, if killed powder can be used for magic items","Family","Special","13-14","General","Elem, Earth","FF 77" "Elemental, Wind Walker","7","6+3","13","Mountains","Tropical","1","3d6","13",1,1,"0","L","Fl 30 (A)","2000","Day","CN","C, R","11-12","MAI","Monster","from plane of air, resembles writhing serpents, telepathic 100 yrds, dmg caused to all in 10', disperse cloud or","gas in 1 rnd, inflict 6d6 to creatures in gaseous form, +1 weapon to hit, cast ride wind 4/day @ 12th, affected","R","cntrl weath(save or die), slow(as fireball), ice storm(drives away 1d4), prot evil, wall force & prism wall stop them","Pack","Special","13-14","General","Elem, Water","OMI 101" "Elemental, Kin, Earth, Crysmal","0","6+6","13","Land","Any","1","3d4 (2d4)","16",1,1,"0","S","6","4000","Day","NE","Qx2d4","13-16","MAI","Monster","pln of earth, psionics, E & P weapons att -4, wooden ineffective, if pressed can shoot appendage 60' 1d8+8,","immune: fire, cold, gas & poison, electric 1/4 save none, glassee blinds 1d4+1 rnd, stone to flesh AC 6 1 rnd,","VR","move thru solid rock by changing structure (if struck by phase door immed slain), 4d8 undigested rough gems","Solitary","Special","15-16","General","Elem, Earth","OMII 26" "Elemental, Kin, Fire, Azer","2","2+1 to 5+4","19","Special","Any","1","weapon","2-16",1,1,"5-20%","M","12","4201400","Any","LN","gems","11-12","MAI","Humanoid","plane of fire, found in fiery areas, uses spears, malletlike weapon (mace), great strength see MAI, immune to","fire, those not immune to fire suffer 1d4+1 if grasped & weapons cause add +1 from heat, THAC0 19-15,","VR","unfriendly, lack compassion, greedy","Band","Omnivore","13-14","General","Elem, Fire","OMII 12" "Elemental, Kin, Fire, Azer, Amaimon","2","9+8","11","Special","Any","1","weapon","216",1,1,"35%","M","12","4000","Any","LN","gems","15-16","MAI","Humanoid","king of

azer, uses spears, malletlike weapon (mace), STR 18/00: +3 att & +6 dmg, immune to fire, those not","immune to fire suffer 1d4+1 if grasped & weapons cause add +1 from heat, other unknown powers","VR",,"Band","Omnivore","13-14","General","Elem, Fire", "Elemental, Kin, Fire, Azer, Noble","2","7+6","13","Special","Any","1","weapon","832",1,1,"25%","M","12","2500","Any","LN","gems","13-14","MAI","Humanoid","kings nobles, uses spears, malletlike weapon (mace), STR 18/00: +2 att & +3 dmg, immune to fire, those not","immune to fire suffer 1d4+1 if grasped & weapons cause add +1 from heat, other unknown powers","VR",,"Band","Omnivore","13-14","General","Elem, Fire", "Elemental, Vermin, Air","4","2","19","Any","Any","1","1d4","1",1,1,"0","T","6, Fl 6 (A)","175","Any","N","nil","2-4","MAI","Monster","scavengers, no lang, driven to eat & any interrupt is offensive, travel to prime material thru gates, duster,","rather flee than fight, invisible at will, whirlwind obscures vision 10' (attack -4 after leaving cloud)","R",,"Solitary","Special","8-10","General","Elem, Air", "Elemental, Vermin, Earth","3","2","19","Any","Any","3","1d3/1d3/1d3","16",1,1,"0","T","6, Br 6","175","Any","N","feeds on gems","1","MAI","Monster","scavengers, no lang, driven to eat & any interrupt is offensive, travel to prime material thru gates, crawler,","blends with rocky areas opp -2 surprise, will defend food supplies fiercely, attack: claw/claw/bite if both claws","R","then rear claws 1d4/1d4","Pack","Special","1516","General","Elem, Earth", "Elemental, Vermin, Fire","4","2","19","Any","Non-Arctic","2","1d3/1d2","24",1,1,"0","T","6, Fl 6 (A)","175","Any","N","nil","24","MAI","Monster","scavengers, no lang, driven to eat & any interrupt is offensive, travel to prime material thru gates, flameling,","immune to fire, attack bite/tail, throw mini-fireball 10' 2 per rnd inflict 1 point dmg but flammables save vs mag","R","fire or suffer 1d4 dmg /rnd until extinguished","Pack","Special","13-14","General","Elem, Fire", "Elemental, Vermin, Water","6","2","19","Any","Temp/SubArc","1","1d4","1",1,1,"0","T","6, Sw 6","175","Any","N","nil","1","MAI","Monster","scavengers, no lang, driven to eat & any interrupt is offensive, travel to prime material thru gates, spitter, will","avoid confrontations, feeds on any & all liquids, bites or spits pellet of water 20' (same dmg),","R",,"Solitary","Special","11-12","General","Elem, Water", "Faerie, Squeaker","10","1/2","20","Land","Any","1","1d4","240",0,0,"0","S","12","15","Any","C","nil","5-7","MAI","Humanoid","created by wizard spell gone bad, pixie-like, attack to annoy & aggravate, throw stones etc +2 att, always","hide behind cover, no strategy, no leader, terretory 1 mile & patrol it harassing those who enter it, do not eat,","C","reproduce rapidly","Tribe","Nil","8-10","General","Prime Material", "Faerie, Stwinger","7","3 hp","20","Any","Temperate","2","special","1 (24)",0,1,"0","T","6","15","Night","CN","nil","13-14","MAI","Humanoid","nauseatingly cute, speak pixie, brownie, elf, dwarf & gnome, do not fight, sole purpose is have fun, in combat","emits a pheromone that charms all 40'-radius save vs BW neg, will swing hard on charmed victims 1 dmg per","C","2 rnds, if 50% hp lost new save -4, mirror image 3/day, 1 every 3 yrs all stwingers gather 10 day ""great meet""","Solitary","Herbivore","11-12","General","Prime Material", "Feystag","7","2+4","19","Forests","Temp/SubArc","2 or 1","1d4/1d4 or weapon -1","1-2",1,0,"70%","M","14","975","Any","CN","Vx2, X","1314","MAI","Monster","cat-like, sense magic items & often type, function etc, study item 1 rnd & with INT check can activate or cntrl,","study up to 60' & +1 if it handles items, victim must make a INT or WIS check to regain control, attack: claw/","VR","claw or weapon -1 att & dmg, immune: enchant/charm, divination & psionics duplicating these effects","Solitary","Omnivore","11-12","General","Prime Material",

"Flameskull","3","4+4","15","Land","Any","2","2d4/2d4","1",1,1,"88%","S","Fl 21 (A)","2000","Any","LE","item guarded","8-16","MAI","Undead","flying skull, guardian, speak common & up to 14 others, use voice to lure intruders, attack: fire/fire 10' lg, can","cast 1 spell/rnd (every other rnd) usually magic missiles or flame strike & no mind control (3 diff spells), on odd","R","rnds spell reflect, immune: mind spells, cold, fire, elect & poison, turn as lich, regen 1/rnd, reassemble","Solitary","Nil","13-14","General","Prime Material", "Foulwing","3","6","15","Land","Any","5","1d4+1/1d4+1/1d4+1/1d4/1d4","14",1,0,"0","H","6, Fl 12 (C)","1400","Any","NE","nil","57","MAI","Monster","grotesque flying predator, used as steed for evil humans, infravision 90', fight in air or pounce on prey, attack:","bite/bite/bite/claw/claw if struck w/bite victim att -1 next rnd, attempts to pin victim & drain blood 25 points","R","per rnd & addit 2 pulling free (STR 16+ STR check, others need help)","Flock","Carnivore","1314","General","Prime Material", "Foulvern","3","9+7","11","Land","Any","5","1d4+1/1d4+1/1d4+1/1d4/1d4","14",1,0,"0","H","6, Fl 12 (C)","3000","Any","NE","E","57","MAI","Monster","foulwing mated w/ wyvern, infravision 90', fight in air or pounce on prey, attack: bite/bite/bite/claw/claw if","struck w/bite victim att -1 next rnd, attempts to pin victim & drain blood 25 points per rnd & additional 2 dmg","VR","pulling free (STR 16+ STR check, others need help), enjoys blood & killing, favor wyvern heritage","Flock","Carnivore","13-14","General","Prime Material", "Gambado","6","4","17","Subterranean","Temp/SubTrop","3","1d8/1d4/1d4","18",0,0,"0","M","Lp 12","175","Day","CN","R","5-7","MAI","Monster","springing skull, ambush, selfish, moves by springing (14' vert), attack from pit dug in lair, only skull is seen,","attacks: bite/claw/claw, will flee rather than fight to death, treasure is in the pit","R",,"Solitary","Carnivore","1112","General","Prime Material","FF 41" "Garbug, Black","5","2+2","19","Jungle","Any","7","1d4/1(x6)","25",1,0,"0","M","6, Fl 12 (C)","650","Night","N","nil","1","MAI","Monster","related to carrion crawler, attack: proboscis/tentacle (6), tentacle 2' lg secretes poison save vs paral or paral","2d6 rnds (not cumm) & acid will burn 1 dmg/turn, proboscis drains blood from paralyzed victim, attack to death","R","no perm lair, prey mainly on weak victims, incidental treasure may be found, tentacles used in magic items","Pack","Carnivore","15-16","General","Prime Material","FF 41" "Garbug, Violet","5","3+3","17","Swamp","Any","8","1d6/1d6/1(x6)","1",1,0,"0","L","6, Fl 9 (D)","650","Any","N","nil","1","MAI","Monster","related to carrion crawler, attack: claw/claw/tentacle (6), tentacle 2' lg secretes poison save vs paral or paral","2d6 rnds (not cumm) & acid will burn 1 dmg/turn, if both claws hit addition 1d4 dmg, lair in small cave or nest,","R","prey mainly on weak victims, incidental treasure may be found, tentacles used in magic items","Solitary","Carnivore","11-12","General","Prime Material","FF 41" "Genie, Tasked, General",,,,,,"1",,,0,0,,,,,,,,,"MAI","Humanoid","genies who performed task so long it now defines & rules them, grow weak & sick if taken away, free-willed,","live on elemental planes rarely come to prime unless summoned, disreguard class systems, must be paid or",,"enslaved to perform service for non-genie, not usually hosile toward humans, may be bound by spell (limited)",,,,"General","Prime Material", "Genie, Tasked, Administrator","6","6","15","Any","Any","1","2d8","1 or 1d4+1",1,1,"0","M","9, Sw 15 or Fl 15(A)","2000","Any","L","E, G","1718","MAI","Humanoid","advisor, negotiator, noble, limited telepathy, cast 3/day: friends, tongues & ESP, 1/day suggestion, has perm","unseen servent, all cast @ 10th, prefer not to enter combat, if in combat they have magic item to use, also","VR","found in families working together, can fly or swim depending on they were djinn or marid","Solitary","Omnivore","8-10","General","Prime Material", "Genie, Tasked, Deceiver","0 (4)","9","11","Any","Any","1","2d10","1-

2",1,1,"35%","M","12, Fl 18 (A)","10,000","Day","NE","F, U","1314","MAI","Humanoid","serven of noble djinn or jann, cowards, perpetual displacement (first att always misses), AC 4 to those w/true","seeing, can: chng self, delude, false vis, tong, misdirect, undect lie & whisp wind, 2/day: dist distort, massmorp","VR","spect force & shad mag, other spells, save vs illusion -4, on 20 tear opp eye(s) sys shock or pass out 1d6 trn","Solitary","Omnivore","57","General","Prime Material", "Genie, Tasked, Harim Servant","4","7","13","Any","Any","2","1d10/1d10 or weapon","1",1,1,"10%","L","12","1400","Any","LN","W","1314","MAI","Humanoid","guard women of harim & also entertain & minor tasks, male, can 3/day: cantrip, cntrl temp 10'-radius, mending,","minor & major creation, 1/day: alarm & create food/water, all @ 9th, carry 2 scimitars (use both at same time),","VR","or fists, they go insane if harim is taken away or harmed","Solitary","Omnivore","15-16","General","Prime Material", "Genie, Tasked, Messenger","5","3","17","Any","Any","1","1d8 or weapon","12",1,1,"0","S","15, Fl 42 (A)","420","Day","N","U","15-16","MAI","Humanoid","once djinn, serve all genies bearing messages, gifts, etc, rather flee than fight, move quickly -1 initiative, use","darts poisoned save vs pois -4 or paralyzed 1d6+4 rnds then sleep 1d6 hrs (affects undead save -2), can @ 9","R","1/day: aura of comfort, clear path, light load, dim fold, invisible, haste, dist distort & shad door, will help others","Solitary","Omnivore","5-7","General","Prime Material", "Genie, Tasked, Minor","0","6","15","Any","Any","2","3d6/3d6","16",1,1,"0","L","15","1400","Day","N","Qx10","15-16","MAI","Humanoid","once dao, created by evil wizards, tear thru stone w/claws, cannot use weapons, cast 1/day detect metal or","mineral, dig, faerie fire & water breathing, assume gaseous form 1/day, detect poison gas & unsafe mines 75%,","R","immune to stone weapons, collapse mine shaft they dug anyone in area 6d10 save vs death magic 1d10","Solitary","Special","13-14","General","Prime Material", "Genie, Tasked, Oathbinder","-1","12","9","Any","Any","2","4d6","1",1,1,"45%","L","15, Fl 30 (B)","12,000","Day","LN","C, H, T","8-10","MAI","Humanoid","reshaped efreet, maintain oaths between master & other beings, only seen while serving punishment for broken","oath, dispel magic vs 12th lvl negates binding magic (oath still binding & may attack), attack: hand/hand, can","VR","strike 2 opp, hand emit fire 8', use spells see MAI, immune to all attacks from oathbreaker (if killed ghost)","Solitary","Omnivore","15-16","General","Prime Material", "Gibbering Mouther","1","4+3","17","Swamp","Any","6+","1 each","1",1,1,"0","M","3, Sw 6","975","Day","N","Q","2-4","MAI","Monster","amoeboid composed of mouths eyes, gelatin body, causes all 60'-radius save vs spell or confused, cause a","bright flash save vs petrif or blind 1d3 rnds (att +2, opp att -4), bites 6/rnd if hit by 2 or > needed add 1 dmg &","VR","attaches if 3 or more attached DEX check or fall then flows over & bite 12 mouth att +4, if killed absorbes vict","Solitary","Omnivore","13-14","General","Prime Material","OMII 69" "Gnasher","6","3","15","Forests","Any","1","1d6","220",0,0,"0","M","15","120","Day","CE","nil","2-4","MAI","Monster","dog-like, circle prey & go for throat, all lunge at once overbearing prey reducing AC by 4 & +2 dmg per attack,","only escape is to climb, packs follow leader (4 HD, 175 XP), avoid populated areas, may kill livestock in small","UC","areas, elf dog is their enemy & will attack on sight","Pack","Carnivore","13-14","General","Prime Material", "Gnasher, Winged","5","4","15","Forests","Any","1","1d8","2-12",1,0,"0","L","12, Fl 6 (E)","270","Day","CE","nil","5-7","MAI","Monster","dog-like, bat-like wings, fly at prey dropping 20' gaining surprise & att +2 but AC -1 penalty, lair in caves, packs","leader (5 HD, 650 XP), incidental treasure left on other victims, enemies of aerial monsters like griffons &","R","hippogriffs","Pack","Carnivore","13-14","General","Prime Material", "Golem, Brain","3","12 (60 hp)","9","Subterranean","Any","1","2d12","1",1,1,"70%","L","6","10,000","Any","LE"

,"nil","5-7","MAI","Monster","general info MM 164, creation of ancient mind flayers, guards for illithids, aim for wizards first, aim for weakest,","1/turn release mental blast 60' save vs spell or 2d8 dmg & stunned 1d10 rnds (save-lose init next rnd & 1d8),","VR","immune: poison, death magic, mind affecting, charm & illusion, their creation is unknown to humans","Solitary","Nil","20","General","Prime Material", "Golem, Hammer","0","14 (60 hp)","7","Subterranean","Any","2","2d10/2d12","1",1,1,"0","L","6, Br 6","13,000","Any","N","nil","0","MAI","Monster","general info MM 164, constructed by dwarves, 2000 lbs, attacks only if ordered by master, encounters orcs or","kept from task, without master attacks all, attacks: hammer/pick, 1/turn pounding force: repulsion & 4d6 dmg","VR","save 1/2 dmg, immune: poison, mind affecting & most spells but wish, stone to flesh as heal, +1 weapon to hit","Solitary","Nil","20","General","Prime Material", "Golem, Metagolem","varies","9 (40 hp)","11","Land","Any","1","varies","1",1,1,"0",,"varies","30004000","Any",,"nil","11-12","MAI","Monster","general info MM 164, hollow, metallic, made from variety of metal see MAI, never use weapons, use fists, can","cast 1/day @ 10th: fireball, flaming sphere, fly, magic missile, stink cloud & web, immune: illus/phant, ench/","VR","charm & alteration & poison, electricity charges them, STR 15 for purposes of carrying items","Solitary","Special","20","General","Prime Material", "Golem, Spiderstone","3","11 (55 hp)","9","Subterranean","Any","4","1d12/1d12/1d12/1d12","1",1,1,"50%","L","9","800 0","Any","CE","nil","0","MAI","Monster","general info MM 164, servent of drow spellcasters, has spirit, when inactive no signs of animation apparent,","attack w/fists or web spit-90 yrds (roll to hit) all 20' of victim (no save) hit as web, +1 weapons to hit, spider","VR","climb at will, immune all spells but drow's & invoc/evoc, can go ""wild"" becomes more cunning & INT 24","Solitary","Nil","20","General","Prime Material", "Gorynych","4","9","11","Mountains","Temperate","5","1d8/1d8/1d12/1d12/1d12","1",1 ,1,"0","G","9, Fl 18 (E)","2000","Any","CE","H","8-10","MAI","Monster","3-wolf heads, wings & long tails, attack: claw/claw/bite/bite/bite, tails (up to 12) no dmg but gain +1 to attack","for each wrapped (severed after 2d6), if 2 of 3 heads hit they rip appart 2d6 additional dmg, +2 on surp rolls,","VR","cannot be attacked from behind","Solitary","Carnivore","11-12","General","Prime Material", "Greelox","1","6+12","13","Subterranean","Any","5","1d3/1d3/2d6/2d6/2d4","1",1,1," 0","L","15, Wb 21, Jp 3","4000","Night","NE","A","13-14","MAI","Monster","spiderlike, attack: leg/leg/arm/arm/bite, arms may use shield or weapon, bite is poison save or die 1d4 rnds","if save nausea 3d4 rnds -2 att & +1 AC, if web makes contact w/skin 1 dmg/rnd, may spin web (as spell 6th)","VR","90' 1 turn, shadow magic (9th wiz), dim door at will, hide in shadow 90%, immune acid & poison, +2 weapons","Solitary","Carnivore","15-16","General","Prime Material", "Horror, Helmed","2","4+1","12","Any","Any","1","1d4 or weapon","120",0,1,"0","M","12, Fl 12 (E)","2000","Any","N","V","1314","MAI","Monster","empty animated armor, guardian, use all weapons, see invisible & infravision 120', carry 100 lbs flying, immune:","mind affect, illus, enchant/charm, can be contacted by ESP but also senses creature probing, magic missiles","R","heal it (if full it reflects it), may avenge slain creator, may also be immune to fireball, heat metal & lightning","Special","Nil","20","General","Prime Material", "Horror, Battle","2","4+1","12","Any","Any","1","1d4 or weapon","120",0,1,"0","M","12, Fl 12 (E)","4000","Any","LE","V","1314","MAI","Monster","empty animated armor, guardian, see invisible & infravision 120', carry 100 lbs flying, blink 1 trn/day immune:","mind affect, illus, ench/charm, can contacted ESP also senses creature probing, magic miss heal it (if full it","R","reflects it), cast (2)magic missiles/3 rnds, dim door 180' 1/day, may also be immune: fireball, heat metal &

lightning","Special","Nil","20","General","Prime Material", "Jarbo","7","1d4 hp","20","Desert","Any","1","1d3","120",0,0,"0","T","24","7","Any","N","nil","1","MAI","Animal","rat-like, sense water, flee from contact, speed is their best defense, loyal companion, rare cases they develop","rabies & attack on sight, victims CON check or infected as normal rat (see MM), usually move at night","C",,"Flock","Herbivore","24","General","Prime Material", "Laraken","6","15","5","Swamp","Any","1","1d4+1","1",1,1,"0","L","Fl 12 (A)","2000","Any","NE","nil","5-7","MAI","Monster","magic drainer, an attack from tentacle causes dmg & drains spell, charge or ""plus"" from weapon (perm), may","cast spell drained next rnd, steals highest lvls first, when drain (of spell) occurs victims save vs death or fall","VR","unconsc 1d10 trn, any item striking tent subject to draining, tent severed 10%/total hp, regen 1/drain spell lvl","Solitary","Special","15-16","General","Prime Material", "Lich, Psionic","0","9+18","11","Land","Any","1","1d8+2","1",1,1,"0","M","6","16,000","Ni ght","E","A","19-20","MAI","Undead","retain abilities they had in life, psionic powers, surround themselves w/minions, those within 50' save vs spell","or mind struck (-2 att & dmg, double casting time & +2 opp save), touch causes dmg + drain PCP's (not perm),","VR","employ magic items, turn as special, resist spells as 25 WIS, immune biological spells, +1 weapons, phylactery","Solitary","Special","1718","General","Prime Material", "Living Steel","-2","10","11","Subterranean","Any","2","1d10/1d10","1",1,1,"20%","M","12, Sw 36 (metal)","5000","Any","N","nil","8-10","MAI","Monster","humanoid of pure shining steel, not usually aggressive, +2 weapons to hit, shape change at will (not color or","total size), AC 5 & normal weap while changing, immune: elect & fire (unless 55+ dmg), cold slows it (1 att & MV","VR","6) & causes mag weap double dmg & normal weap to hit for 2 rnds, feed on iron","Solitary","Special","19-20","General","Prime Material", "Lock Lurker","3","1+3","19","Land","Any","1","1 (bite) or 1d4+5 (sting)","1",1,1,"0","T","9","175","Any","N","nil","5-7","MAI","Monster","looks like a coin or silver/gold disk, stinger ethereal & invisible on prime mat, bite thru hide, hair or leather armor","not metal (stinger can), sting inflicts poison slow victim next rnd save if success slow 2nd rnd if fail paral 1d6 hr","R","infravision 60', regen lost body parts, usually found with coins or on doors, venom worth 10 gp/flask","Solitary","Carnivore","13-14","General","Prime Material", "Loxo","6","4+4","15","Plains","Temp/Trop","2","2d6/2d6 or weapon","1060",1,1,"0","L","12","650","Day","N","U (Z)","5-16","MAI","Humanoid","humanoid elephant, peaceful, will defend territory, usually use mace, club or dirk, may charge 2d6 trample,","10%/rnd enter berserk stage +2 att, extra att & 10 temp hp, groups have: lieutenant (fithik) 5 HD 975 XP, a","VR","chief (lox-fithik) 7 HD 2000 XP, & wizard (tunnuk) up to 20th lvl, semi-nomadic, trade fine artwork, tusks 250gp","Herd","Herbivore","15-16","General","Prime Material", "Lycanthrope, Loup du Noir","3","6+3","13","Forests","Any","1","2d6 or weapon","16",1,1,"0","M","15","1400","Any","CE","D","8-10","MAI","Monster","skinchanger, 2 forms: human or wolf, in human form attacks as normal & wears armor, as wolf bite 2d6 dmg &","on 20 seizes throat double dmg, immune: charm & hold & saves +4 vs other mind affecting, damaged by +1","VR","weapons 1/2 dmg, silver or weapons with bless cast on them, seduced by power of the wolfs strength","Pack","Carnivore","13-14","General","Prime Material", "Lycanthrope, Werebadger","4","5","15","Hills/Rough","Temperate","3 or 1","1d6/1d6/1d4 or weapon","1",1,1,"0","S","6, Br 3","650","Any","CE","M, Q, V","8-10","MAI","Monster","dwarf transforms into badger or hybrid, attacks: claw/claw/bite, 25% of magic weapon (axe or warhammer),","+1 or silver weapons to hit, 25%/rnd of entering berserk (att claw +1 & bite +3 & bites double chance of curse)","VR","dislike other lycnathropes, lycanthropy affects different creatures

differently see MAI & MM","Solitary","Carnivore","13-14","General","Prime Material", "Lycanthrope, Werejaguar","4","5+2","15","Jungle","Sub-Trop/Trop","3 or 1","1d3/1d3/2d4 or weapon","1",1,1,"0","M","15","975","Night","NE","D","1112","MAI","Monster","3 forms: human, jaguar & hybrid, human uses weapons, hybrid weapon or claw/claw/bite, if hybid or animal","bite success rear rake att +4 1d4/1d4 dmg, hit by magic or obsidian weapons, reverts to human form if killed,","UC","some live in small towns, prefer (demi)humans as food","Solitary","Carnivore","13-14","General","Prime Material", "Lythlyx","1","5+6","15","Land","Any","1","2d6 or 3d6 or 1d4","1 (318)",1,1,"0","H","6, Fl 12 (A), Sw 8","2000","Any","LN","nil","810","MAI","Monster","eel-like, remote areas near water, move in spirals, aggressive, attack: whip or constrict or blood drain, heals","self 1 per 4 point of blood drained, many mouths (20) may attack multiple victims, if killed will explode blood,","R","will flee, psionics, immune: charm, command, fear, hold & sleep, infravision 90', cannot speak","Solitary","Carnivore","1314","General","Prime Material", "Magebane","1 (5)","2+4","17","Subterranean","Any","1","1d4+2","1",1,1,"75%","S","6, Fl 12 (A)","1400","Any","CN","nil","5-7","MAI","Monster","inhabit tombs caverns & ruins, bat-like, feed on magic, immune to psionics, detect magic 160', usually remains","invisible, shadows mage draining spell as cast (full 1 or 2 on d6 & part 3-6 on d6), 7th lvl imm to effect except","R","1 on d6, never att chosen mage(MR 100%), swoop & attack visible for only an instant (AC 1) true seeing AC 5","Solitary","Special","13-14","General","Prime Material", "Marrashi","5","7","13","Jungle","Any","3","1d2/1d2/1d6 or arrow type","13",1,1,"0","M","12, Fl 27 (B)","2000","Day","LE","B","810","MAI","Monster","winged archer, attack: claw/claw/beak or bow & arrow (barbed 1d8+2 or diseased 1d6+2 save vs petri), fatal","disease (spreadable) in 1d20 days unless cure disease, taklif arrows inflict disease which transforms victim","R","into marrashi, usually found on outer planes unless summoned to prime material plane","Solitary","Scavenger","8-10","General","Prime Material", "Metalmaster (Sword Slug)","6","4+4 to 6+6","15","Land","Any","1","3d4","1 or 1d4",1,1,"0","H","12","650-1400","Any","CN","nil","5-7","MAI","Monster","sluglike, mimic sounds, generates magnetic field 30' drawing or repeling metals at will, those w/ armor STR","check or force 10' away, metal weapons att -4, attracted objects orbit 10' inflicting 4d6 dmg (DEX check 2d6)","R","infravision 90', regen 1/turn","Solitary","Scavenger","13-14","General","Prime Material", "Mimic, House Hunter, Young","0, 6","10","11","Land","Any","3","2d6/2d6/2d6","14",1,1,"0","L","3","3000","Any","N","nil","2-4","MAI","Monster","appears as shed, outhouse, etc, rarely attack unless adult takes initiative, attack: tounge/limb/limb, success","attack indicates caught (DEX check or arms trapped) STR check to break free, dead & motionless victims","R","swallowed (AC 10 only sh sword & smaller), att -2 in daylight, reduce heat & cold 1/die","Pack","Carnivore","13-14","General","Prime Material", "Mimic, House Hunter, Adult","0, 6","15","5","Land","Any","3","3d6/3d6/3d6","16",1,1,"0","H","3","8000","Any","N","J, K, L, M","5-7","MAI","Monster","appears as small house, speak crude common, produce dim flickering light, attack: tounge/limb/limb, success","attack indicates caught (DEX check or arms trapped) STR check to break free, dead & motionless victims","R","swallowed (AC 10 only sh sword & smaller), att -2 in daylight, reduce heat & cold 1/die","Pack","Carnivore","15-16","General","Prime Material", "Mimic, House Hunter, Ancient","0, 6","20","1","Land","Any","1d4+2","4d6","14",1,1,"0","G","3","13,000","Any","N","(J, K, L, M, N, Q)x10, S","810","MAI","Monster","appear as temple or inn, speak crude common, produce dim flickering light, attack: tounge/limb/limb, success","attack indicates caught (DEX check or arms trapped) STR check to break free, dead & motionless victims","R","swallowed (AC 10 only sh sword & smaller), att -2 in daylight,

reduce heat & cold 1/die","Pack","Carnivore","17-18","General","Prime Material", "Naga, Bone","6","7","13","Land","Any","2","1d4/3d4","1 or 112",1,1,"0","L","12","4000","Any","LE","area guarded","1516","MAI","Undead","skeletal worm w/humanoid skull, may serve as guardian, created by mage or dark naga, attack: bite/tail, bite","inflicts poison save or 1d4 dmg & -1 STR (returns 1 hr), cast 1 spell/rnd as 6th (4/2/2) w/o V, S or M compon,","VR","spells set at creation, immune: charm, death, hold, sleep, cold, gas, acid & poison, holy water 2d4","Solitary","Nil","19-20","General","Prime Material", "Nautilus, Giant","-3, 3","14","7","Water, Ocean","Any","21","1d8(x20)/5d4","1",1,1,"20%","G","Sw 18","15,000","Any","N","nil","17-18","MAI","Monster","from plane of water, know align, 20 tentacles grab & constrict, general 3 tent per victim, if grabbed 50% 1 arm","free (att -3), 25% both & 25% neither (att -1), sever w/15 dmg, drag ship below water, powers: charm person/","VR","mammal, conj water elem (3/day), locate fish/plant, lower water, monst summ I, II, III, part water, wall of stone","Solitary","Carnivore","15-16","General","Elem, Water", "Nightshade","7","1+4","19","Forests","Any","1","1d4+1 or weapon","1-4 or 330",1,1,"0","M","9","270","Night","NE","B, X","8-10","MAI","Humanoid","resemble dwarf, spirit of poisonous plant, use spear or short sword, immune to wood weapons, cover weapons","w/poison save vs poison or -1 DEX (cumm), if DEX 0 victim dies & becomes nightshade at full moon, speak w/","UC","plants & pass w/o trace, entangle & plant door (all 1/day @ 5th), group can summom shambling mound","Tribe","Blood","13-14","General","Prime Material","DRC 196" "Nishruu","10","9","11","Any","Any","1","0","1",0,1,"0","L","6","2000","Any","CN", "nil","13-14","MAI","Monster","red mist, feed on magic energy, inflict no dmg, physical & nonmagic fire affect normal, hit auto if inside nishruu,","will move to greatest magic, magic cold & fire 1/2 dmg (cannot be cast inside), immune: mind control & illusion,","VR","other spells are absorbed by creature adding to hp, 1d4 charges drained, non-chargables neg 1d4 rnds","Solitary","Special","1516","General","Alternate", "Noran","2","9+5","11","Subterranean","Any","2","1d8/1d8","1",1,0,"30%","L","3","2 000","Any","N","nil","11-12","MAI","Monster","sickly petrified treant, arms strike 10', can fire fist size rocks 60' 2d8 dmg fire 1/rnd (stores 10 rocks), double","dmg from blunt weapons, incidental treasure may be found","VR",,"Solitary","Carnivore","15-16","General","Prime Material", "Ophidian","5","3 to 4","17","Jungle","Tropical","2","1d3 & weapon","312",1,1,"0","M","9, Sw 18","175-270","Day","CN","U","512","MAI","Monster","snakemen, snake w/arms & hands, change color to blend w/environment (-2 opp surprise), 1 in 4 has 4 HD,","use shields, swords, club, mace, axe & scourge, bite save vs poison or disease 1d4+1 days changing into","UC","ophidian in 2 weeks, enslaved by yuan-ti","Clan","Carnivore","57","General","Prime Material","OMII 97" "Opinicus","-2","7+7","13","Land","Any","2","1d3/1d3","1-2",1,1,"35%","M","21, Fl 30 (B)","14,000","Any","CG","A","11-16","MAI","Monster","camel w/eagle wings & monkey face, avoid combat, opp of evil, hate undead, never surprised, opp -2 surprise","attacks: claw/claw if both hit or if in flight rear claws 1d6/1d6, cast spells @ 7th cleric (WIS 18), cast heal &","VR","holy word 3/day, ethereal at will, psionics, 1/turn gaze 20'lg x 10' wd undead 2d8 save vs spell 1/2","Solitary","Omnivore","11-12","General","Prime Material","OMII 97" "Ormyrr","5","7+7","13","Land","Non-Arctic","5","1d4 (4) or weapon (2)/2d4","112",1,0,"0","M","11, Sw 15","975","Any","LN","R, V, (Z)","1112","MAI","Monster","worm-like w/frog head & arms (4), throw stones 40' 2d6 dmg, if it hits victim 2x victim STR & DEX check or","constrict 2d6/rnd (att -1, dmg -2) STR check to break free, hate spellcasters (attack first), seize weapons & if","VR","magic will use, hibernate (bottom of lake), attack yuan-ti & harpie on sight, save +4 vs poison","Tribe","Omnivore","13-14","General","Prime Material", "Bloodring","10","1/2",,"Land","Any","0","0","1",1,1,"30%","T","1","65","Any","N",

"nil","0","MAI","Monster","see parasite, metallic skin w/ 4 eyes that look like gems, mistaken for ring, if worn drains 1 hp/hr (max 6/day),","host gains 1/2 its MR (15%), grows 1""/wk max 1'","VR",,"Solitary","Blood","20","General","Prime Material", "Goldbug","9","1","20","Land","Any","1","1d4 or 1d3","120",1,1,"0","T","1","120","Any","N","nil","0","MAI","Monster","parasite, 50% to be mistaken for gp, attacks while victim is asleep (hit auto & 10%/rnd of waking), drains 1d3","per rnd until dmg=own hp, if it attacks its bite inflicts 1d4 + poison save +3 or die","R",,"Group","Blood","8-10","General","Prime Material","FF 46" "Wizard Lice","0","1 per nest",,"Urban","Any","0","0","1 nest",1,1,"10%","T","1/10","120","Any","N","nil","0","MAI","Monster","parasite, difficult to see, harmless in small numbers, can breed into a nest in 1 week, feed on spells, if they","infest a spellcaster they drain 1 spell/day (random), to be removed they must be washed w/strong soap or","R","cure disease","Group","Special","20","General","Prime Material", "Vilirij","5","1+1","19","Urban","Any","1","1d4","1",1,1,"0","T","3, Fl 6 (A)","270","Night","NE","nil","2-4","MAI","Monster","parasite, flat creature resembling skin, waits on ceilings or doors, lands on exposed skin (prefer seldomseen","areas), injects poison that prevents victim from noticing, drains 1d4 points of blood/day, others may notice","R","it as a skin discoloration","Solitary","Blood","8-10","General","Prime Material", "Pasari-Niml, Warrior","4","1","20","Land","Any","2","1d2 or weapon","312",1,1,"0","T","12, Br 3","270","Any","LE","nil","8-10","MAI","Monster","ant-like w/humanoid head, contact thru telepathy (1 mile of calipha), upon first sight those < its HD save vs","spell or freeze until attacked (those save flee 1d3) others save or flee 1d2 rnds, travel w/nobles & are used as","UC","scouts, Br under victim causing pitfall 1 rnd (save vs paral or trapped 1d3' dirt), immune charm/enchant","Squad","Special","14","General","Prime Material", "Pasari-Niml, Noble","4","2","19","Land","Any","2","1d3 or weapon","12",1,1,"0","T","12, Br 3","420","Any","LE","nil","11-12","MAI","Monster","ant-like w/humanoid head, contact thru telepathy (1 mile of calipha), upon first sight those < its HD save vs","spell or freeze until attacked (those save flee 1d3) others save or flee 1d2 rnds, can call 1d4 addit squads in","R","1d4+1 rnds, Br under victim causing pitfall 1 rnd (save vs paral or trapped 1d3' dirt), immune charm/enchant","Squad","Special","18","General","Prime Material", "Pasari-Niml, Calipha","10","3 to 6","17","Land","Any","1","1","1",1,1,"25%","S","1","270-975","Any","LE","R, Qx2, S","11-12","MAI","Monster","worm-like w/female humanoid head, contact thru telepathy (1 mile of calipha), slow & weak fighter, cannot","use tools, queen grows 1' (1 HD) per year, 3-4/5-6 HD: THAC0 17/15, XP 270, 420, 650, 975","VR",,"Colony","Carnivore","5","General","Prime Material", "Moss, Vampire","9","1/2",,"Swamp","Sub-Trop/Trop","1","1","16",1,0,"0","S","0","7","Any","N","nil","0","MAI","Plant","lives on energy of others, anyone 10' can be attacked, when it attacks victim must make CON check, if succ","it cannot establish a link, if unsuccess link established, it feeds until victim leaves area, dies or it consumes 16","R","points, if victim looses 1/2 total hp CON check/rnd or unconscious, regen 2/wk, fire destroys it","Colony","Special","8-10","General","Prime Material", "Pteraman","4","4","17","Jungle","Any","3","1d4/1d4/1d6+1 or weapon","10100",1,0,"0","L","12,Fl 12(C) or 21(B)","270","Day","NE","P (E)","810","MAI","Monster","3 forms: lizardman (no tail), w/wings or pteranodon 15'-wingspan (poly), swoop on opponents 100' dive inflict","double dmg & DEX check or fall down, hate goblins, circle opponents, live in huts high in trees, difficult to see","UC","from ground","Tribe","Omnivore","17-18","General","Prime Material", "Rautym","3","4+4","15","Subterranean","Any","3","1d6/1d6/1d8","440",1,1,"0","S","15","1400","Any","NE","nil","8-10","MAI","Monster","eyeless,

hairless monkey, psionic (which it uses to ""see"" along w/good hearing), will flee if silence is cast on","them, can dance (5 hrs/lvl) & produce magic 1 lvl/2 rautym (max 6th), post guards while dancing, lead by","R","elder,","Pack","Omnivore","15-16","General","Prime Material", "Shadeling","0/duplicate","special/duplicate",,"Any","Any","1/duplicate","special/ duplicate","1-10",1,1,"0",,"18/duplicate","1400","Dawn & Sunset","NE","nil","810","MAI","Monster","mimic other forms, power of duplication-engulfs victim (save vs BW) & immediately gains hp, AC, special att &","defenses, then attempts to kill being duplicated, retains new form 2d10 days, in natural form affected by: light","VR","& dark 5% to destroy (cont. 10%), dispel evil, prot from evil, [shadow walk & sunray destroy], not undead","Pack","Special","1920","General","Prime Material", "Skum","7","2+2","17","Subterranean","Temp/Trop","5","2d8/1d6/1d6 + 1d8/1d8","28",0,0,"0","M","6, Sw 15","175","Night","LE","nil","1-10","MAI","Monster","bred by aboleth, beast of burden (fighting), attack up to 3 victims/rnd, -2 att penalty on land, attack: bite/arm/","arm/leg/leg, attack 3 land & 5 water, no emotion, communicate with masters 30 yards thru telepathy, save","VR","vs enchant/charm -4, 3d4 dmg/turn after out of water 1/2 hr, infravision 60'","Brood","Omnivore","1112","General","Prime Material", "Snake, Cobra, Giant","8","3","17","Any","Tropical","1","1d8 + poison","16",1,0,"0","H","12","270","Day","N","nil","1","MAI","Monster","gain wisdom over years, bite inflicts poison kills 2d4 rnds save -2 for 10 points dmg, charm creatures of 1 INT,","fear fire (morale check -6), eggs 10-500 gp, live in burrows, flee combat in dark, poison degrades +1/turn to","C","save inert after 3 hrs","Solitary","Carnivore","15-16","General","Prime Material", "Snake, Cobra, Giant, Elder","8","6","14","Any","Tropical","1","1d8 + poison","16",1,0,"0","H","12","975","Day","N","(W)","2-7","MAI","Monster","gain wisdom over years, bite inflicts poison kills 1d4 rnds save -4 for 10 points dmg+paral 1d6 rnds, charm","creatures save vs paral for consentrate + 2d6 rnds, ), eggs 10-500 gp, live in burrows, poison degrades +1/","C","turn to save inert after 3 hrs, speak common","Solitary","Carnivore","15-16","General","Prime Material", "Snake, Stone","-2","8","13","Subterranean","Any","1","2d10 or 1d8","12",1,1,"0","H","9","2000","Any","N","Qx5","1","MAI","Monster","made of minerals, feeds on minerals, attacks w/blunt snout or bite save vs petrification -6 or slowly petrify","victim over 5 rnds, edged & piercing weapons 1/4 dmg, some gem are undigestable & may be found in lair","R","snake egg yolk is used in ink of stoneskin scroll","Solitary","Special","11-12","General","Prime Material", "Spectral Wizard","0 or 8","5","15","Any","Any","1","special","12",1,1,"0","M","12, Fl 15 (B)","4000-5000","Any","N","V","1318","MAI","Undead","undead that retain spellcasting, hit by spells, silver or enchanted weapons, AC 8 on Ethereal Plane, attacks","w/paralysis touch causing numb limb (random) for 2d4 rnds w/ -1 att, must become solid to cast spells (1 rnd)","VR","immune: sleep, charm, hold, cold, fear, poly, paraly & death magic, turn as spectre, >5th lvl considered high","Solitary","Nil","1516","General","Prime Material", "Spell Weaver","2","10","11","Land","Any","special","spell","1",1,1,"50%","M","12","10,00 0","Any","N","magic items","17-18","MAI","Monster","vaguely humanoid, total silent, telepathy 10 mile w/own (other attempting save vs spell or insane 1d6 days),","immune: pain, psionics & fear, invisible at will, auto detect magic/invisible 100', plane shift 1/day(there & back)","VR","organize & steal magic items, casts spells (no V or M comp) up to 6th lvl (cast 12th), cast simultaneous spells","Solitary","Herbivore","15-16","General","Prime Material", "Spider, Brain","2","8","13","Subterranean","SubTropical","5","1d4/1d8/1d8/1d8/1d8","1-6",1,1,"0","M","9, Cl 15","4000","Any","LE","Z","2-4","MAI","Monster","lives off brain matter, psionic powers, speak own lang, ambush dropping on victims (-2 opp surp), bite save vs","poison -4 or paralyzed & 2d10 dmg/rnd, destroys 1 point DEX or INT/rnd (if

save success paralyzed 1 rnd),","R","also attack with sharp legs, prefer to hunt psionic creatures","Pack","Special","8-10","General","Prime Material", "Suwyze","4","4+4","15","Subterranean","Any","8","1d6","1",1,1,"0","H","12, Cl 12","975","Any","N","I","15-16","MAI","Monster","group of feathery antennae, speak garbled common, never surprised, can 3/day: clairaud, clairvoy, detect","good, det evil, invisible, shout & wiz eye, save +2 vs illusion, 10' lg whiplike appendages, those attacking","VR","save vs spell or disorient -3 att & -1 dmg, can shout (as spell) for help, can use rings or bracers, symbiotic","Solitary","Omnivore","1112","General","Prime Material", "Tatalla","4","2+2","19","Urban","Any","2","1d3/1d3 or weapon (2)","14",1,1,"0","S","12","270","Night","LE","K, C","8-10","MAI","Humanoid","assassin, 1 eye, speak common, imp, bat & rat, thieving: PP 50; OL 42; F/RT 40; MS 50; HS 51; HN 20, CW","90; backstab X3, if hired to kill it will sneak at night biting victim & returning next night (WIS check to wake)1st","R","sick, 2nd-loss DEX & att -2, 3rd-save vs pois or die & -2 cumm after, summon bat or rat 1d100 in 1d4 rnd","Band","Carnivore","5-7","General","Prime Material", "Tatalla, Guildmaster","4","3+3","17","Urban","Any","2","1d3/1d3 or weapon (2)","1-4",1,1,"0","S","12","650","Night","LE","K, C","810","MAI","Humanoid","leads guild of 4d20 members, approves & assigns all contracts, uses magic items, otherwise same as normal","tatalla","R",,"Band","Carnivore","5-7","General","Prime Material", "Tick, Heart","5","1","20","Subterranean","Temp/Trop","4 or 1","1d2/1d2/1d2/1d2 or 1","1-4",1,0,"0","T","6, Lp 21","65","Night","N","nil","0","MAI","Monster","6"" dia, blind, sensitive ears, leaps on victim (opp surp -3) attack +2 (+4 if surp), if 1 of 4 hit it attatches, once","all legs attatch it draws blood, drains 8 rnds & drops off causing 1d2 dmg, BB/LG to remove 1d2 dmg/leg if","VR","killed STR check, if victim is killed it lays eggs, attacking tick when attatched causes dmg to both","Solitary","Blood","8-10","General","Prime Material", "Tree, Dark","0","10","11","Jungle","Tropical","2 or 1","3d6/3d6 or 4d6","14",1,1,"0","H","3","4000","Night","NE","nil","5-7","MAI","Monster","2 eyes almost impossible to see, 1/2 dmg from fire, save -2 vs cold, attack arm/arm if both victim grabbed","then bite drains blood, cause confusion 50' save vs spell if cast on unsuspecting victim he becomes lost in","R","jungle, 90% of mistaken for cypress trees (75% for druid, ranger, etc), exist by photosyn but like blood","Group","Special","15-16","General","Prime Material", "Tree, Death's Head","10/7","10","11","Land","Temperate","1 per head","1 or 1d4 (2d4)","varies",1,1,"10%","H","0, Fl 6(E)head","5000","Any","NE","nil","24","MAI","Monster","weeping willow-like, 4d4 heads ""fruits"", attack bite, AC 10 (trunk) 7 (head), head 6 hp (not from total), trunk","dmg from S only (branch 10 hp), spit seeds 30' w/1 dmg, immune fire, bite & spit inflicts seeds which grow &","R","cause dmg, fruit may detatch & fly (no fire immune & turn as zombie) seeking victims to implant seeds, bite 2d4","Special","Special","1920","General","Prime Material", "Tree, Singing","7","12+4","7","Forests","Temp/Trop","leaves","1","1",1,1,"25%","L","0"," 10,000","Day","N","nil","1","MAI","Monster","appears as normal tree, singing (bassline) causes all w/ 100 yrds save vs spell or stop to rest in shade of tree,","1d6 leaves drop/victim those charmed do not notice draining 1 point/leaf then reattatches (drains until=its hp),","VR","leaves=10x total hp, area affect spell kill 1 leaf/1 dmg (save normal), if tree is attacked all leaves attack","Solitary","Blood","19-20","General","Prime Material", "Troll, Snow","4","7","13","Land","Arctic","2","1d8+2/1d8+2","12",1,1,"0","L","9","1400","Night","CE","nil","5-7","MAI","Monster","speaks little common & troll, attack claw/claw, regen 3 hp/rnd (starting 3 rnds from dmg), cold attacks: 1/2","dmg save none, fire causes double dmg save normal, fight to death, lair is cave, surprise opp 6 in 10 & surp","R","only on 1 in home territory, hate all other races, rival with ice troll & hunted by white dragon","Solitary","Carnivore","13-14","General","Prime Material",

"Tuyewera","8","6","15","Land","Tropical","1","1d4 or weapon","13",1,1,"0","M","6","975","Any","E","nil","8-10","MAI","Undead","animated corpse of DM spells, removed legs at knees, thieving skills: MS 50%; HS 90%; OL 50%, bodyguard/","assassin, attack: hand 25% of causing disease, SA-drain breath: sleeping victim save vs DM -4 or die if save","UC","coma 1d4 days, immune: mental, cold, sleep, fear & all weapons (dispel magic neg 1d4 rnd) turn as spectre","Band","Nil","special","General","Prime Material", "Illithid, Noble (Ulitharid)","3","11+8","9","Subterranean","Any","6","1d4 (6)","1",1,1,"95%","L","12","11,000","Any","LE","S, T, Z (D)","1920","MAI","Humanoid","elite mind flayer, infravision 60', use telepathy no lang, SA-mind blast-60' lg x 5' x 20' cone save vs spell -4 or","feebleminded, successful hit grabs victim & if 3 hit may bore to brain 1d3 rnds, heal 25 points day, powers 10th","VR","ast proj, ch pers, ch monst, esp, eyebite, forget, leg lore, levit, plane shift, suggest, telek, true see; all save -4","Colony","Special","15-16","General","Prime Material", "Dwarf, Undead","6","3+12","17","Subterranean","Any","1","3d4","28",1,1,"25%","M","9","1400","Special","N","U","8-10","MAI","Undead","created by disturbed burial places, do not leave area laid to rest, attack w/fists, drive invaders from burial area","appear to defend burial area thru innate phase door & dissipate after driving them off, +2 weapons to hit, imm","VR","to sleep, charm, etc, if reduced to 0 it reforms in 1d4 rnds full hp, cannot be turned or permanently destroyed","Clan","Nil","13-14","General","Prime Material", "Lake Monster, Undead","-3","13","7","Water","Any","1","3d8","1",1,1,"20%","G","Sw 12","10,000","Any","CE","B","11-12","MAI","Undead","serpent found in deep lakes, 100' lg, attack w/bite & tries to pull it to lair (STR check/rnd or drown), BWcloud","40' x 20' 3/day as cloudkill & lingers 4 rnds, invoke fear as spell (3/day) all 100' save vs spell or flee, turn as a","VR","10 HD, +1 weapons to hit, immune: charm, sleep, etc","Solitary","Carnivore","15-16","General","Prime Material", "Sting, Whip-","7","1+4","19","Subterranean","Any","3","1d2/1/1","16",1,0,"0","M","9","175","Any","N","nil","1-12","MAI","Monster","rocky areas, sphereical body w/2 tenticles, infravision 120', springs to attack (+4), stings inflict poison save","-2 or nausea stopping spellcasting or attacks dropping shields & weapons 1 rnd; next rnd att & dmg -3; next -2","UC","etc, 5' to 20' long tenticles","Solitary","Scavenger","11-12","General","Prime Material", "Stingwing","7","1+4","19","Subterranean","Any","3","1d2/1/1","16",1,0,"0","M","9, Fl 9 (D)","175","Any","N","nil","1-12","MAI","Monster","rocky areas, sphereical body w/2 tenticles, infravision 120', springs to attack (+4), stings inflict poison save","-2 or nausea stopping spellcasting or attacks dropping shields & weapons 1 rnd; next rnd att & dmg -3; next -2","UC","etc, 5' to 20' long tenticles, fragile wings regen 1d3 days, glide 60', 10% of whipstings have wings","Solitary","Scavenger","11-12","General","Prime Material", "Windghost","-2","9+9","11","Any","Any","1","1d4+1 or 3d4","112",1,1,"45%","H","Fl 18 (B)","12,000","Any","LN","nil","1516","MAI","Monster","flying cone, 120' infravision, 2 tenticles, swoop on victims (19 or 20 swallows M creatures 2d6 dmg/rnd), if 2","windghosts emit windsong taking effect in 1d2 rnds lasting 1d8 rnds all speach, spellcasting etc impossible,","VR","immune: mind affect, & psionics, 1/2 dmg air magic, can magic shift (see MAI), regen 1/turn","Group","Omnivore","19-20","General","Prime Material", "Wolf, Dread","6","4+4","15","Land","Any","1","1d10","312",1,1,"0","S","18","650","Any","NE","nil","8-10","MAI","Undead","inflict rotting disease save vs poison in 1 hr or loose 1 hp/hr until dead (herbalist prof +2 to save), cure disease","removes, regen 3 hp/rnd after 3 rnds, immune: charm, hold & cold, electric 1/2 dmg, fights until -10 hp, may","VR","be under control of creator","Pack","Nil","17-18","General","Prime Material", "Wolf, Stone","0","5+4","15","Land","Any","1","2d4","14",1,1,"0","S","9","1400","Any","N","nil","1","MAI","Monster","animated stone,

change from statue w/ +4 to initiative 1st rnd, on 20 pounce on victim causing additional 1d6","dmg & no DEX or shield bonus (att +4) BB/LG to free, P weap 1 point, E 1/2, B full, weakness is eyes, if eyes","VR","destroyed it is blind att -4, immune: sleep, hold, charm & cold, fire & elect 1/2 dmg save none","Special","Nil","19-20","General","Prime Material", "Wolf, Vampiric","2","6+4","13","Land","Any","1","3d4","318",1,1,"0","S","24","2000","Night","E","nil","5-7","MAI","Undead","created from normal wolf pups, glowing orange eyes, run down victims & bite, victims must save vs paralysis","or be knocked over; then wolf tries to grap weapon arm (att -4) w/STR check to break free, +2 to initiative,","VR","immune: sleep, charm, hold & paralysis, silver or magic weapons to hit, regen # hp=dmg inflicted, att -2 in day","Pack","Blood","13-14","General","Prime Material", "Wolf, Zombie","6","2+2","19","Land","Any","1","1d4+1","28",0,1,"0","S","9","65","Any","NE","nil","0","MAI","Undead","rise from death by freeze or starve near graveyard etc, stench 100', always attacks last, immune: charm, hold,","sleep, poison, cold & death, holy water 2d4 dmg, if fighting under evil priest or undead -2 penalty to turn, small","VR","packs or assembly of 1d10+10(x2) under a leader (lich, priest, etc) taking 1d6 hrs those witness save vs fear","None","Nil","special","General","Prime Material", "Wraith, Shimmering","4","4","17","Any","Any","1","1d6","special",1,1,"0","M","12","special ","Any","N","nil","0","MAI","Undead","resemble shadow, no lang, attack by touch causing elect dmg, this dmg done lowers own hp, it attacked by","metal weapon attacker takes 1 dmg, if area well lit can cast shadow-1d4 cold dmg, immune: cold, elect, hold,","VR","sleep, charm & poison, cannot be turned or dispelled, banishment returns it, they are a result of a curse","Special","Nil","special","General","Prime Material", "Xantravar","6","3+3","17","Swamp","Any","2","1d4+poison/1d4+1d6+3","1 or 14",1,1,"0","L","Fl 15(A), Sw 12","975","Any","NE","nil","57","MAI","Monster","stinging horror, bulb-like, 90' infravision, attacks w/2 stinger only 1 has poison & only inject 1/rnd & 4/turn, sav","-3 or 15 additional points, other stinger causes dmg + sucks 1d6+3 blood, if attacked w/fire it jets flames back","R","10'-1d3 dmg & 1d2 to self, immune: heat, electric & magic energy(mag miss), if split-explodes 20'-Rad 4d6 dmg","Solitary","Blood","1314","General","Prime Material", "Xaver","2","3","17","Land","Any","1","1d4+1","1-4",1,1,"45%","M","9, Jp 3","270","Any","LN","nil","8-14","MAI","Monster","looks like a sword, eats metal, infravision 90', metal passes thru its body, immune: heat & electric & conducts","dmg to those it contacts, cold does dmg +1/die, ferrous metals touching it fall to shards 1 rnd later, powdered","VR","xaver body can be used for spells involving resistance to heat & electic, rusting materials, sold for 1600 gp","Solitary","Special","13-14","General","Prime Material", "Afanc, Young","6","5","5","Water, Ocean","Temp/Trop","1 or 2","3d4 (bite) or1d4/1d4 (flipper)","3-18",1,0,"0","L","Sw 15","2000","Any","N","nil","57","MAI","Monster","6 or more can create whirlpool 1d4+4 rnds with -2 to missile att/rnd (max -12) sinking boats in 1 rnd/10' length,","dispel magic on creature doubles or MR ship, 60' ships left alone, < 30' rammed (AC 3-5) sinks in 1d10 rnds","VR","(save >13) & capsizes on 4 or > needed to hit, 15' long","Pack","Carnivore","13-14","General","Prime Material", "Aboleth, Savant","2","12+12","7","Subterranean","Any","4 or 1","1d6+special (x4) or spell","1",1,1,"0","H","3, Sw 18","13,000+","Any","LE","(F, U)","15-19","MAII 6","Monster","great spellcasters (P & W), WIS(1d5+14) & INT(1d4+14), 2% of aboleth are savant, detect invisible 75%(60'), fights","melee as norm. aboleth, domination 3/day 30 yrds save -2 removed by dispel magic, remove curse or 1 mile dist (new","VR","save), mucus cloud, at <12 hp frenzy tent 2d6 dmg & ram head (att -4) 4d6 dmg + DEX check or stun 1d3 rnds","Brood","Omnivore","16","General","Prime Material", "Addazahr","4","1 hp","20","Plains","Temp/Trop","1","1 + disease","6-

60",1,0,"0","T","6, Fl 18 (B)","15","Day","N","nil","1","MAII 8","Animal","""backbiters"", winged insect, difficult to see resembling hay or straw, non-aggressive, must feed on blood to reproduce,","bite causes 1 hp dmg + injects saliva causing disease (save vs paralyze), disease also affects horses, camels, etc.,","UC","causes soreness & swelling of joints in animals they cannot carry riders or pull wagons, cure disease or in 2 weeks","Swarm","Omnivore","6","General","Prime Material", "Amiq Rasol","4","9","11","Coast","Any","3","1d4/1d4/1d6","1-10",1,1,"0","M","18, Sw 9","7000","Any","NE","(C)","13-14","MAII 9","Undead","corsairs lost, marooned, etc at sea, gem of seeing or true see sees rotting corpse otherwise resembles corair, attack:","claw/claw/bite, drains 1 level per hit (if 0 lvl does not become amiq rasol), cast charm save vs spell -2 (3/day), turn as","VR","vampire, immune: charm, hold, sleep & cold, +2 weap, holy water 2d4, if kill new body 24 hrs unless resurr or rais dead","Solitary","Special","14","General","Prime Material", "Shadow, Arch","6","8+","12","Any","Any","1","1d4+1","1",1,1,"0","M","9","4500+","Any","E", "(C)","19","MAII 10","Undead","surviver or lich process but failed to become lich, resembles ghost or banshee (gazing 1d4 rnd reveals true appear),","successful hit causes dmg + drains 1 level (if it chooses this reveals its true form), retain spellcasting as in life (normally","VR","18+), life force stored in receptacle, +1 weapons to hit, immune: charm, enery drain, enfeeble & mind, turn as wraith","Solitary","Nil","19-20","General","Prime Material", "Shadow, Demi-","1","11+","9","Any","Any","1","2d4","1",1,1,"0","M","9","8000+","Any","E"," (W)","20","MAII 10","Undead","arch-shadows able to drain enough life energy become demi-shadow, typically disappears for 4d10 years of solitude,","touch inflicts dmg + drains 1 level (magic items that prevent loss of life fail 25%), +2 weapons to hit, immune: charm,","VR","sleep, hold, energy drain, enfeeble & mental attacks, turn as lich, only destroyed by destroying receptacle","Solitary","Nil","1718","General","Prime Material", "Automaton, Scaladar","2","7+7","13","Land","Temp/Trop","3","1d12/1d12/2d4+special","14",1,1,"35%","H","9","5000","Any","N","guardian","0","MAII 12","Monster","scopionlike, metal constructions, attacks: claw/claw/sting, if claws hit they hold victim, sting auto vs held victims, a","BB/LG to break free, sting can also deliver a electric charge 1d12 dmg 1/turn, absorbs electric dmg release energy","VR","in sting once 12 points absorbed, mag miss heal it, 1/2 dmg fire, heat, E & P weapons, immune:acid, cold, disint, maze","Special","Nil","special","General","Prime Material", "Automaton, Scaladar, Enhanced","2","7+7","13","Land","Temp/Trop","3","1d12/1d12/2d4+special","14",1,1,"50%","H","9","5000","Any","NE","guardian","16","MAII 13","Monster","especially created, called Squch, attacks: claw/claw/sting, if claws hit they hold victim, sting auto vs held victims, a","BB/LG to break free, sting can also deliver a electric charge 1d12 dmg 1/turn, absorbs electric dmg release energy","VR","in sting once 12 points absorbed, mag miss heal it, 1/2 dmg fire, heat, E & P weapons, immune:acid, cold, disint, maze","Special","Nil","special","General","Prime Material", "Automaton, Ferragam","4","5","15","Subterranean","Any","2+special","1d3/1d4+1","16",1,1,"10%","M","6","1400","Any","N","incidental","2-3","MAII 14","Monster","crab-like, machanics, fix other automations, banished by Trobriand, attack: grab/batter, BB/LG to escape, if grabed","attack +2, every other round fire jet-used only agains held victims, 2d6 dmg (up to 6/day), immune to fire/heat & mind","VR","affecting attacks, 1/2 dmg from P & E weapons, emits fumes & smoke during combat (CON check or -2 attack rolls)","Special","Nil","18","General","Prime Material", "Automaton,

Silversann","4","3","17","Subterranean","Any","1","1d4","1",0,0,"40%","S","18","64 0","Any","N","special","11-12","MAII 14","Monster","mechanical silverfish, curious, ascertain items functions, flee from combat, strike w/ tentacles, 20% to hit eyes & blind","opponent, mentally commant other automations (ferragam & thanatar) within 100', if any Trobriand automation attacks","VR","it they deactivate 1d12 rnds upon contact (only Squch is immune)","Special","Nil","19","General","Prime Material", "Automaton, Thanatar","0","12","10","Subterranean","Any","3","1d12/1d20/1d20","25",1,1,"25%","H","12","9000","Any","N","incidental","0","MAII 14","Monster","metal scorpion, carry out complex orders, attacks: tail/claw/claw, claw grab & hold, BB/LG to escape, if both hit it","can emit a sleep gas save vs poison of fall asleep 2d4 hrs, immune: nonmagic edged, acid, mind affect & illusions, 1/2","VR","dmg non-magic blunt, magical edged & fire/heat","Special","Nil","15","General","Prime Material", "Automaton, Minor","varies","1 to 8",,"Subterranean","Any","varies","varies","varies",0,1,"varies",,"varies","varies ","Any","N","incidental","0-4","MAII 17","Monster","Trobriand's rejects & failures, vary in size 1-20', varied body type: scorpion, crab, spider, lobster, etc., 2-8 limbs, immu:","mind control, illusions, 1/2 fire, acid, edged & cold, heal 5-75% from magic missiles, they are the bottom of the social","VR","ladder of automations","Special","Nil","varies","General","Prime Material", "Automatons, General",,,,,,"1",,,0,0,,,,,,,,,"MAII 12-17","Monster","Trobriand (mage) attempted to create mechanical artificial guardians, most were abandoned after he created scaladar","these automations are controlled by the ""Rings of Trobriand"" thru mental contact (100'), Trobriand's ring will override",,"any other commands",,,,"General","Prime Material", "Bat, Sporebat","8","8","13","Hills/Rough","Temperate","3","2d6/2d6/2d6","14",1,1,"0","M","3, Fl 30 (B)","7000","Night","N","nil","8-12","MAII 18","Monster","""flying eye"", stealthy (moves silently), -6 opp surprise, opp attack -2 in dark, +3 to its surprise, project poison ray from","eye 50 yrds lg x 10' wd 4d6 dmg save vs BW 1/2, recharges 1d6/rnd (slow poison doubles time & neutralize poison","VR","destroys stored), immune: heat/fire, swoops on victims while weapon recharges","Group","Carnivore","14","General","Prime Material", "Beetle, Dragon","7","1","20","Subterranean","Any","1","1d4 or 1","216",1,0,"0","T","15","65","Any","N","(B)","0","MAII 19","Monster","1' long, do not see or hear well, attack bite or singer + poison which only affects dragons (kin), wyvern, etc, to others","like insect bite, will not attack if alone but if 2 or more very aggressive, +1 to att & dmg if near its nest, dragons must","UC","save vs poison or 2d10 if save 1d10, a 3 HD (AC 5, 1d6 dmg) leader at nest","Cluster","Carnivore","5-7","General","Prime Material", "Bi-Nou","1","5+5","15","Subterranean","Any","2","1d8/1d8","1 or 28",1,1,"20%","M","6","975","Any","CE","1d10x100 gp/egg (2-8)","11-12","MAII 20","Monster","stalagmite-like w/arms, 600-1000 lbs, communicate telepathy, 70% unnoticed, deaf & blind, sense heat & vibration get","image at 80', attack independent at 40', cast (10th): slow, dig, stone shape & wall of stone, if both limbs hit victim sqz","R","1d8 rnd until free (BB/LG), passwall stuns them 1d4 rnds, rock to mud kills, stone shape heals, immune: mind affecting","Solitary","Carnivore","13-14","General","Prime Material", "Rockworm","-2","7","13","Subterranean","Any","2","1d12/1d12","12",0,0,"20%","M","9","2000","Any","CE","special (eggs)","5-7","MAII 20","Monster","related to bi-nou, stone snake w/arms, attack as soon as potential meal is seen, hunt humans and demi-humans as","thieves of their eggs, leave eggs only for a short time, value of each egg 1d10x100, 2d4 eggs","VR",,"Solitary","Carnivore","15","General","Prime Material", "Bi-nou, Rocklord","-4","10","11","Subterranean","Any","2","3d6/3d6","1",0,0,"30%","L","6", "5000","Any","N","special","2-4","MAII 20","Monster","larger bi-nou, ""lord or stone"", do not lay eggs or associate with other bi-nou, hunted by underground

races for its hide","which is used to build special buildings, some weaponsmiths can create special maces with natural +1 to hit & +3 to","VR","dmg it takes 3x longer to create this weapon","Solitary","Carnivore","15","General","Prime Material", "Boggle","5","4+3","17","Subterranean","Any","3","1d4/1d4/1d4","1-3 (28)",1,1,"0","S","9","270","Night","CN","nil (25% M or Q)","5-7","MAII 22","Monster","monkey-like thieves, communicate thru grunts & whistles, detect invisible by scent, spider climb at will, leap on prey,","attack: claw/claw/bite, if both claws hit rear claws 1d4/1d4, can stretch or contract bodies 50%, resulting in -1 dmg","VR","per die, save vs fire +3 suffering 1/2 or 1/4 dmg, secrete oil - walking on it DEX check or fall, use frame as dim portal","Family","Omnivore","7","General","Prime Material","OMII 20" "Brownie, Dobie","5 (9)","1d4 hp","20","Rural","Temperate","1","by weapon","28",1,1,"0","T","9","120","Night","NG","nil","8","MAII 23","Humanoid","peaceful cousins of brownies, ""country bumpkin"", prefer to sneak away rather than fight, will defend ""big-folk"" friends","AC 5 outdoors, cast: confuse lang, grease, forget, fumble & ray of enfeeblement (all 1/day @ min level to cast each)","R","use tool or hammer 1d2 dmg, dagger or short sword 1d3, save -3 vs illusion & charm, save as 9th lvl priest","Tribe","Herbivore","810","General","Prime Material", "Brownie, Quickling","-3","1 +1d4 hp","19","Forests","Temperate","3","dagger (S/M 1d3; L 1d2)","4-16",1,1,"0","T","96","2000","Night","CE","(O, P, Q, X)","1318","MAII 24","Humanoid","mini-elf, dress in bright colors, speak fast, if not moving 100% invisible (90% moving), only visible as a blur, save as 9th","lvl priest, leaders 75% of using poison (save or paralysis), cast 1/day: ventriloquism, forget, levitate, shatter, dig & fire","VR","charm, once gentle race now cruel killers, leader (HD/THAC0/XP) 3/19/3000; elder: 4/17/4000, dwell in dark evil","Clan","Omnivore","13-14","General","Prime Material","OMII 103" "Cath Shee","4","4+3","15","Forests","Any","3","1d6/1d6/1d8","1",1,1,"10%","M","18","975 ","Any","CN","nil","6","MAII 25","Monster","faerie cat, weigh up to 400 lbs, can teleport without error 100 yrds, attack: claw/claw/bite if both claws hit rear claw","rake auto 2d6 dmg, if mate or young is attacked it goes into frenzy +4 to hit & dmg never checking morale, sometimes","R","serve as companions (never pets) of wood or high elves, prey primarily on rabbits & small rodents","Solitary","Carnivore","15","General","Prime Material", "Cat, Crypt","7","1+1","19","Any","Any","3","1d2/1d2/1d2","112",1,1,"0","T","12","120","Night","CN","W","1","MAII 26","Undead","mummified cats found in tombs serving undead master, attack claw/claw/bite if both claws hit rear claws 1d2/1d2,","anyone hit save vs poison/hit or disease (1 hp/hit will not heal until cure disease or heal), immune: charm, hold, sleep,","VR","death magic & poison, turned as ghasts (cannot be turned until master killed/turned)","Group","Nil","special","General","Prime Material", "Cat, Crypt (Large)","7","4+1","17","Any","Any","3","1d4/1d4/1d8","18",1,1,"0","S","15","650","Night","CN","W","1","MAII 26","Undead","mummified cats found in tombs serving undead master, attack claw/claw/bite if both claws hit rear claws 1d2/1d2,","anyone hit save vs poison/hit or disease (2 hp/hit will not heal until cure disease or heal), immune: charm, hold, sleep,","VR","death magic & poison, turned as wraith (cannot be turned until master killed/turned), any species of great cat see MM","Group","Nil","special","General","Prime Material", "Centaur-Kin, Dorvesh","4 (7)","4","17","Hills/Rough","Temperate","2 or 1","1d6/1d6 or weapon","2-12 (80-120)",0,1,"0","L","12","270","Day","N","M, Q (B)","8-10","MAII 27","Monster","upper body of dwarf w/lower of donkey, distrust outsiders, not overly aggressive, speak own dwavish (75% to under-","stand), use no magic, detect slope 1-3 on 1d6 & tunnel construct 1-4 on 1d6, infravision 30', save +4 vs spell & poison","VR","well organized, attack: hoof/hoof or weapon (hammer, sword or light crossbow), chief: 5 HD/AC 4/XP 420","Clan","Omnivore","1314","General","Prime Material",

"Centaur-Kin, Gnoat","6","3+1","17","Mountains","Temp/Trop","1","by weapon (all 1d6 dmg)","3-12",1,1,"0","M","15","270","Day","N","M, Q (I)","8-10","MAII 28","Monster","upper body of gnome & lower of mountain goat, speak gnome & common, peaceful, distrust strangers, fight w/ spears,","clubs & short bows, rear kick attack 1d6 dmg, save +4 vs poison & spells, tribes lead by chief (5+1 HD, AC 5, THAC0","VR","15) with 1d4 illusionists level 1-3, tribes have 100-300 members, inhabit caves, excellent wood carvers","Clan","Omnivore","12","General","Prime Material", "Centaur-Kin, Ha'pony","7 or 6","2+2","19","Any","Temperate","1","1d3 (sling, short bow, short sword)","2-8 (80-150)",1,1,"0","M","12","175","Day","NG","M (I)","8-10","MAII 29","Monster","upper body of halfling & lower body of pony, speak halfling & common, peace-loving, +3 to hit w/ bow & sling, save +2","vs spells & poison, some wear armor (AC 6), leader (4+2 HD, AC 5, THAC0 17, XP 270), village ruled by elders known","VR","as ""The Circle of Oak"", live 120 years","Tribe","Omnivore","11-12","General","Prime Material", "Centaur-Kin, Zebranaur","7","3+4","17","Plains","Temperate","1 to 3","1d4/1d4/weapon","2-16 (50-80)",1,0,"0","L","18","175","Day","N","M, Q (I, Mx10)","8-10","MAII 30","Monster","upper body of human & lower of zebra, speak common & most know others, +1 to hit with bows (not crossbows), use","bows, spears & scimitars, attack hoof/hoof/weapon, nomads, well guarded camps, tribes have a chief (4+4 HD, AC 6,","VR","XP 270) & a shamen of 4th or 5th lvl w/quarterstaff, do not like wemics, live 50-60 years","Tribe","Omnivore","11-12","General","Prime Material", "Chronolily","10","3",,"Any","Any","0","0","1",1,1,"0","G","nil","65","Any","N","n il","2-4","MAII 31","Plant","sentient flower, 50' dia, nectar reveals images of future, present & past (color: yellow/violet/orange) randomly for 30","seconds, if reduced to 0 hp it decomposes in poison gas cloud 50' dia (touching 3d6 dmg save vs poison 1/2), can","VR","use know align at will, will deny image to evil creatures, on Prime Material tended by wizards, see MAII on using them","Solitary","Special","nil","General","Ethereal", "Curst","7 (base)","as level",,"Subterranean","Any","1 or as lvl","1d4 or weapon","2-11",1,1,"85%","M","12","varies","Night","CN","nil","varies","MAII 32","Undead","humans trapped by evil curse, infravision 90', do not age, retain abilities as in life except spellcasting, immune: mind","effecting, cold, fire, energy drain, holy water & poison, cannot be turned, if 0 hp not slain but paralyzed (regen 1 hp/","R","day), only remove curse kills it, rot grubs infest 15% of Cursts (seeking better host)","Solitary","Nil","10","General","Prime Material", "Darktentacles","3","9","11","Subterranean","Any","5 or special","1d6 or 1d2 or weapon","1",1,1,"60%","H","1","14,000","Any","CE","(B)","13-14","MAII 33","Monster","similar to deepspawn, 20' lg w/36 tentacles (w/eyes), infravision 140' (70' underwater), attack: squeeze or slap or","weapon, has 5 attacks per victim or 2 w/weapons, held victims suffer penalties see MAII, can charm 3/day save vs","VR","spell & hold 5/day save -3 vs spell or paraly 8 rnds, create sphere of force 1/wk see MAII, tenticle severed 20 hp","Solitary","Carnivore","13","General","Prime Material", "Dinosaur, Allosaurus","5","15","8","Land","Any","3","1d4/1d4/6d4","12",0,0,"0","G","15","9000","Day","N","nil","0","MAII 35","Animal","run with great speed, weighs 1 1/2 tons, fierce fighter",,"UC",,"Solitary","Carnivore","12","General","Alternate","OMI 24" "Dinosaur, Brontosaurus","5","30","5","Swamp","Any","2","1d6/3d6","16",1,0,"0","G","6","22,000","Day","N","nil","0","MAII 35","Animal","also called apatosaurus ""thunder lizard"", 40 ton, 70' lg, step on small things 4d10 or attack by stepping 5d10 dmg, it","attacks: tail/bite","C",,"Solitary","Herbivore","12","General","Alternate","OMI 24" "Dinosaur, Ceratosaurus","5","8","13","Land","Any","3","1d6/1d6/4d4","14",0,0,"0","H","15","650","Day","N","nil","0","MAII 35","Animal","""horn lizard"", weighs 1 ton, does not use horn to attack & only males have horns, hunts in pack

to take larger prey",,"UC",,"Pack","Carnivore","10","General","Alternate","OMI 24" "Dinosaur, Compsognathus","5","1-1","20","Land","Any","1","1d3","112",1,0,"0","T","10","35","Night","N","nil","0","MAII 35","Animal","size of a chicken, hunt in small groups surprising prey (-3 to their suprise roll), attacks might occur while prey is","sleeping at night, mainly eat small lizards & insects","C",,"Pack","Carnivore","8","General","Alternate","OMII 51" "Dinosaur, Dimetrodon","4","3 to 5","17","Land","Any","1","3d4+3","12",0,0,"0","L","12, Sw 6","65-175","Day","N","nil","0","MAII 37","Animal","fierce predator, alligator-like jaws have a powerful bite, no claw attacks, 5 HD have a THAC0 15",,"UC",,"Solitary","Carnivore","11","General","Alternate","OMII 52" "Dinosaur, Euparkeria","5","1+1","19","Land","Any","1","1d4+1","28",0,0,"0","S","15","35","Day","N","nil","0","MAII 37","Animal","size of a dog, attack small size creatures or single man-sized creature if pack is threatened, if hungry it will attack","even large creatures, can run on 2 legs for a short time if threatened","C",,"Pack","Carnivore","8","General","Alternate","OMII 52" "Dinosaur, Gorgosaurus","5","13","7","Land","Any","3","1d3/1d3/7d4","12",0,0,"0","G","15","5000","Day","N","nil","0","MAII 37","Animal","also known as albertosaurus, horrid creature, aggressive, weighs up to 2 tons, attack: claw/claw/bite",,"UC",,"Solitary","Carnivore","11","General","Alternate","OMI 25" "Dinosaur, Monoclonius","5 (3)","1+1","19","Land","Any","1","1d4+1","28",1,0,"0","S","15","35","Day","N","nil","0","MAII 38","Animal","also known as centrosaurus, single horned rhinoceros, head & neck AC 3, attack with horn, can stampeed causing","2d8 trampling dmg","C",,"Herd","Herbivore","8","General","Alternate","OMI 26" "Dinosaur, Plateosaurus","5","3","12","Land","Any","0","0","520",1,0,"0","H","12","650","Day","N","nil","0","MAII 38","Animal","generally moves on all 4's, weighs 8 to 10 tons, migrate from feeding ground to feeding ground",,"C",,"Herd","Herbivore","10","General","Alternate","OMI 27" "Dinosaur, Struthiomimus","6","6+3","13","Land","Any","3","1d2/1d2/2d4","16",0,0,"0","H","18","420","Day","N","nil","1","MAII 39","Animal","ostrich-like, has to be very hungry to attack M size humanoids but will attack smaller demihumans, prefer tall grass as","habitat","UC",,"Solitary","Omnivore","10","General","Alternate","OMII 54" "Dinosaur, Tanystropheus","5","6+6","13","Swamp","Any","1","1d8+4","1",1,0,"0","G","6, Sw 18","650","Day","N","nil","0","MAII 39","Animal","snake-like w/thin legs, lurks along rivers, those ambushed -6 surpise roll & dino attacks +2, creatures under 500 lbs","will be dragged into water and devoured","R",,"Solitary","Carnivore","10","General","Alternate","OMII 55" "Dinosaur, Teratosaurus","6","10","11","Land","Any","3","1d3/1d3/3d6","13",0,0,"0","H","18","1400","Day","N","nil","0","MAII 39","Animal","fierce preditor who runs after everything that is edible",,"UC",,"Solitary","Carnivore","11","General","Alternate","OMI 27" "Dinosaur, Trachodon","5","12","9","Land","Any","1","1d4","212",0,0,"0","G","12","2000","Day","N","nil","0","MAII 39","Animal","duckbilled also called anatosaurus ""duck lizard"", peaceful plant eater, 30' lg, weighs 4 tons, attacks with tail, usually","found around watery areas","C",,"Herd","Herbivore","11","General","Alternate","OMI 23" "Dinosaur, Archelon","3","7","13","Water, Ocean","Any","1","3d4","14",0,0,"0","L","3, Sw 15","420","Day","N","nil","0","MAII 40","Animal","large marine turtle (not truly dinosaur), fast swimmer, seldom ventures on dry land",,"UC",,"Solitary","Carnivore","11","General","Alternate","OMI 24" "Dinosaur, Dinichthys","7","10","11","Water, Ocean","Any","1","5d4","14",1,0,"0","H","Sw 21","4000","Day","N","nil","0","MAII 40","Animal","""terrible fish"", primative fish (not true dinosaur), swallow man-sized prey on natrual 20",,"C",,"Solitary","Carnivore","11","General","Alternate","OMI 25" "Dinosaur, Mosasaurus","7","12","9","Water","Any","1","4d8","1-3",0,0,"0","G","3, Sw 15","4000","Day","N","nil","0","MAII 40","Animal","marine lizard, breathes air,

50' long",,"UC",,"Solitary","Carnivore","11","General","Alternate","OMI 26" "Dinosaur, Nothosaurus","6","6","15","Water","Any","1","5d4 (Bite)","1",1,0,"0","L","3, Sw 18","650","Day","N","nil","0","MAII 41","Animal","aggressive, dwells in tropical seas, in combat it can go into a frenzy lashing out with flippers 2d6/2d6",,"UC",,"Solitary","Carnivore","10","General","Alternate","OMII 53" "Dinosaur, Plesiosaurus","7","20","5","Water, Ocean","Any","3","2d6/2d6/3d4","13",1,0,"0","H","Sw 15","12,000","Day","N","nil","0","MAII 41","Animal","snake-like with turtle body, very aggressive attacking anything, highly maneuverable, attack: flipper/flipper/bite",,"C",,"Solitary","Carnivore","10","General","Alternate","OMI 27, DRC 201" "Dinosaur, Temnodontosaurus","4","10","11","Water, Ocean","Any","1","5d4","1",1,0,"0","G","Sw 24","2000","Day","N","nil","0","MAII 41","Animal","""fish-lizard"" (not true dinosaur), breaths air, in feeding frenzy it can strike with tail at creatures from behind",,"R",,"Solitary","Carnivore","12","General","Alternate", "Dog, Bog Hound","5","2+2","19","Swamp","Any","3","1d4/1d4/1d4","220",0,0,"0","M","15","65","Night","NE","nil","3","MAII 42","Undead","large dogs, given life by wicked magic or a curse, pack led by moor hound & cannot be permanently destroyed until it","is destroyed, attack all sides at once, only natural sunlight or killing of moor hound destroys them, cannot be turned","VR",,"Pack","Nil","15","General","Prime Material", "Dog, Moor Hound","1","8","13","Swamp","Any","3","1d6/1d6/1d8","1",0,1,"15%","L","18","3000", "Night","NE","nil","12","MAII 42","Undead","leads pack of bog hounds, need +1 weapon to hit, if reduced to 0 hp it goes to bog or pool of quicksand to regen,","only natural sunlight permanently kills them & immediately all bog hounds are destroyed, when killed they make","VR","ghostly howling noises","Pack","Nil","20","General","Prime Material", "Doppleganger, Greater","2","9","11","Any","Any","2","1d12/1d12","14",1,1,"0","M","12","4000","Any","NE","K, L, M (G, Ux3)","15-18","MAII 43","Monster","can assume seveal forms & idenities at once, have ESP & telepathy, if the brain of the victim is ingested the mind &","personality can be used later, can create unique face & body, immune: sleep, charm, hold & detect alignment, only","VR","true seeing determines identity, save as 18th lvl fighter, generally refuse to be controlled or led by others","Solitary","Omnivore","1718","General","Prime Material", "Dragon, Brine","varies","varies",,"Water, Ocean","Any","1+special","4d10","1 (25)",1,1,"varies",,"Sw 9","varies","Any","CN","varies","5-7","MAII 44","Monster","for abilities common to all dragons see MM 63, abilites are variable depending on age, cannot breath air, fly or walk,","can swim thru ocean without causing ripple (opp -1 surp roll), dragon surprise only on 1, attacks without provocation,","VR","BW is acid cloud 90' lg 45' wd 45' high save 1/2 (used out of & in water) used 1 per 3 rnds, immune: acid & poison","Solitary","Omnivore","15","General","Prime Material", "Dragon, Half- (Gold)","6","varies",,"Any","Any","1 or special","weapon or special","1",1,1,"0","M","15","varies","Any","LG","O","10","MAII 45","Monster","for abilities common to all see ""general"", fixed abilities: claw attack: 1d6/1d6, BW- spray fire 10' 3d6 dmg save 1/2","2/day, discretionary abilities: water breath (at will), speak w/animals (at will), bless (2/day), detect lie (2/day), sleep","VR","(2/day), dragon fear (3/day), immune to gas & infravision 90', live to be 350 years old","Solitary","Omnivore","11","General","Prime Material", "Dragon, Half- (General)","6","varies",,"Any","Any","1 or special","weapon or special","1",1,1,"0","M","15","varies","Any","LG","O","10","MAII 45","Monster","1/2 demihuman & 1/2 metallic dragon, polymorph into demihuman form, speak lang of demihuman parent & 20% the","draconic, use weapon as class, have all racial abilities of demihuman parent, gains other powers as they grow

which","VR","replace demihuman ones, fixed abilites at 5th & 7th lvl, choose from discretionary abilites at 2nd, 4th & 6th","Solitary","Omnivore","11","General","Prime Material", "Dragon, Half- (Silver)","6","varies",,"Any","Any","1 or special","weapon or special","1",1,1,"0","M","15","varies","Any","LG","O","10","MAII 45","Monster","for abilities common to all see ""general"", fixed abilities: claw attack: 1d4/1d4, BW- spray cold 8' 4d4 dmg save 1/2","2/day, discretionary abilities: feather fall (1/day), wall of fog (1/day), cloud walk (1/hour/level/day), dragon fear (2/","VR","day), immune to cold & infravision 90', live to be 310 years old","Solitary","Omnivore","11","General","Prime Material", "Dragon, Half- (Bronze)","6","varies",,"Any","Any","1 or special","weapon or special","1",1,1,"0","M","15","varies","Any","LG","O","10","MAII 45","Monster","for abilities common to all see ""general"", fixed abilities: claw attack: 1d4/1d4, BW- lightning 8' 3d4 dmg save 1/2","2/day, discretionary abilities: water breath (at will), speak w/animals (at will), create food & water (2/day). ESP (1/day)","VR","dragon fear (1/day), immune to electric, infravision 60', live to be 250 years old","Solitary","Omnivore","11","General","Prime Material", "Dragon-kin, Sea Wyrm","5","7 to 14",,"Water, Ocean","Sub-Trop/Trop","1","2d6 or 3d8","1-3",1,0,"0","L","9, Sw 18","1400-4000","Any","CN","(Rx2)","5-7","MAII 46","Monster","legless & wingless, lazy, attack ships who invade their area, attack: bite or constrict, every 10 points of constric dmg=","1 point hull dmg, if 5 or more needed to hit it swallows victim (2d6 dmg/rnd in stomach), BW-gas30' lg x 30' wd save or","R","sleep 3d8 rnds (1/day), can breath water or air, 2 mile territory (30 mile feeding area), skin worth 1d3x1000 gp","Solitary","Omnivore","15-16","General","Prime Material", "Dwarf, Wild","8 (10)","1+1","19","Jungle","Tropical","1","by weapon (1d6)","20200",1,1,"0","S","9","270","Any","LN","K, L, M, Q or V","11-12","MAII 47","Humanoid","reclusive, speak: own, common & broken dwarf, weapons: blowgun (2/rnd, 10/30/50) w/barbed darts (1d3) coated","w/poison (save or slowed 2 rnds then sleep 1d4+1) +2 to hit at short range, spear, throwing club & hand axe, immune","R","to own pois, save vs pois & magic +4 (add +1 vs venom), -1/die vs heat dmg & insect swarms, led by higher lvl warriors","Band","Omnivore","1314","General","Prime Material", "Ekimmu","-6 or host","8",,"Forests","Any","1 or as host","nil or as host","1 or 1-4",1,1,"0","L","12 or as host","48","Night","E","(F 25% chance)","2-4","MAII 48","Undead","angry spirit, bull-headed humanoid, may be invisible when it attacks (felt as a ghastly wind w/foul stench of death), it","seeks to possess a host (save vs spell once per encounter), once host is possessed it attacks anything (as creature","VR","possessed) takes 1 dmg/2 given to host, turn as vampire (out of host), immune: sleep, charm, hold, paraly, cold & pois","Solitary","Carnivore","20","General","Prime Material", "Elemental, Nature","0","18","5","Forests","Any","2","5d10/5d10","1",0,1,"0","G","12","15,000" ,"Any","N","nil","8-10","MAII 49","Monster","composed of all elements, 35' or more tall, does not speak, summoned to prime material, to kill creature all dmg must","be given in 1 rnd because it regenerates all dmg (unless removed from contact w/air), attacks w/ giant fists, it destroys","VR","everything in its path, ALL magic weapons must save vs disintegration or destroyed, dissipates in 24 hrs","Solitary","Unknown","20","General","Unknown", "Elf, Winged (Avariel)","8 (10)","1+1","19","Mountains","Temp/SubTrop","1","by weapon","5-20",1,1,"0","M","9, Fl 18 (C)","50","Any","N","N (G, S, T)","1420","MAII 50","Humanoid","reclusive, infravision 60', see 1 mile accurately, use lasso, bola & sword (+1 to hit w/these), if 50% hp lost cannot fly,","wings burn quickly, claustrophobic, can be fighter, mage & priest, communities have 2 parts: 1) bred for combat 2) are","R","bred for art & intellect; both live in harmony, have some contact w/other elves, wings are sought for creating potions","Band","Omnivore","15","General","Prime Material",

"Hetfish","5","1 to 3","19","Water","Any","1","1","20-70",1,0,"0","S","Sw 12","35120","Any","N","(Qx3)","5","MAII 52","Monster","""hotfish"", super-heated bodies turn water within several inches into steam, hetfish attack in groups ramming into its","victims, creatures within 20' of den suffer 2 dmg/rnd, like shiny things (gems) & may attack ships causing 1 point of","UC","hull dmg per 15 HD of hetfish/rnd, live in dens, underwater races hunt them for their environmental hazards","School","Omnivore","7","General","Prime Material", "Masher","7","8","13","Water","Tropical","1","5d4","2-8",0,1,"0","H","Sw 9","1400","Night","N","nil","0","MAII 52","Monster","worm-like fish, lives around coral reef, not aggressive but will attack in defence, has poison spines that have no","known antidote (except magical), 2-4 spines 4' lg any attacker must use a weapon at least 6' lg or save vs poison or","UC","death in 1 turn","School","Carnivore","10","General","Prime Material","OMI 65" "Verme","8 (3)","18+18","5","Water","Any","1","7d4","1",1,1,"0","G","3, Sw 18","14,000","Any","N","incidental","1","MAII 52","Monster","found in large rivers, eats 2 ton of fish/day, head AC 3, any hit on a creature < 12' tall is swallowed 3d8+4 dmg & 2d8","acid dmg/rnd after (dies in 6 rnds reguardless of hp), AC 10 inside verme, edged weapons 1 point dmg, fire 1/2 dmg","VR","(unless inside in which +1/die), metallic items may be found in stomach, scales can be used by mages","Solitary","Carnivore","15","General","Prime Material","OMII 124" "Wattley","8","1","19","Water","Any","1","1d2","10-40",1,0,"0","T","Sw 18","35","Any","N",,"2-4","MAII 55","Monster","found in subterranean waters, oval shaped, bite carries paralytic venom those 2 HD or less no save others save or","unconscious 3d6 rnds minus 1 rnd/lvl of victim (save for each bite), fish hunted for delicious meat & scales as well as","R","their venom (2d6 gp/each), eggs 1600 gp/lb (800), 1 in 20 has something of value inside (swallowed)","School","Omnivore","11","General","Prime Material", "Lemon Fish","6","4 to 9",,"Water","Any","2","varies","1-3",1,1,"40%","S","Sw 24","270-1400","Night","N","nil","0","MAII 55","Monster","found in subterranean waters, vicious, vary in size, attack: bite/tail, HD/THAC0/bite/tail/XP: 4/17/2d4/4/270; 5-6/","15/2d4/4-5/420; 7-8/13/2d6/7-8/975; 9/11/2d8/9/1400, those struck w/tail save vs poison or 1d6 dmg/rnd=HD of","UC","fish, if injured they emit a liquid 2x their size causing save vs poison or stunned 1d4 rnds, eggs 400 gp/lb (600)","Solitary","Carnivore","11","General","Prime Material", "Irridescent Plecoe","9","1-1","20","Water","Any","1","1","10-100",1,0,"0","T","Sw 12","35","Any","N","nil","1","MAII 55","Monster","barracuda-like, bite inflicts no dmg but barbs under chin inflict 1 dmg + save vs poison or suffer debilitating disease","that sets in 2 hrs later causing -1 to STR & CON per day until death, it can only be cured within 3 days, attack only in","VR","defence, their meat is inedible, their scales are shiny & gemlike but looses it properties after death, eggs can be sold","School","Omnivore","13","General","Prime Material", "Flareater","0","6 to 12","15","Subterranean","Any","1","3d4","14",1,1,"0","M","15","1400-2400","Any","N","nil","8-10","MAII 57","Monster","green & slimy, no lang, drop on victims (-3 surp roll) then follow them, adhere to flesh & dissolve it in 2d8 rnds +1 rnd/","magical armor bonus, dissolve thru 1"" metal in 4 rnds; wood in 6 rnds & leather in 8 rnds, will attack light source first","VR","gaining 1 HD (light spells make it grow), immune: light & fire, cold paralyzes 2d4 rnds, @ 12 HD split into 2 creatures","Solitary","Omnivore","1314","General","Prime Material", "Flumph, Common","0 (8)","2","19","Subterranean","Any","1","1d8","216",1,1,"0","T","Fl 6 (D)","270","Night","LG","nil","8-10","MAII 58","Monster","aerial jellyfish, hunts small creatures, attacks using spikes on its underside & tenticles secrete acid into wounds","causing 1d4 dmg/rnd for 2d4 rnds, acid can be washed away (actively), underside AC 8, in defense it emits a foul","R","smelling liquid 20' lg @ 60 deg arc save vs poison or nauseated 1d4+1 rnds, oder detected 100' away lasting 1d4 hrs","Solitary","Carnivore","1314","General","Prime Material","FF 39" "Flumph, Monastic","0 (8)","2 to 5","19","Subterranean","Any","1","1d6","4-

32",1,1,"0","T","Fl 6 (D)","650-3000","Night","LG","(U)","13-14","MAII 58","Monster","cast spells as = lvl cleric, led by abbot (HD 5), attacks using spikes on underside & tenticles secrete acid into wounds","causing 1d4 dmg/rnd for 2d4 rnds, acid can be washed away (actively), underside AC 8, in defense it emits a foul","VR","smelling liquid 20' lg @ 60 deg arc save vs poison or nauseated 1d4+1 rnds, oder detected 100' away lasting 1d4 hrs","Group","Carnivore","1314","General","Prime Material", "Froghemoth","4/2/6","16","5","Swamp","Any","1 or 4","5d10 or 1d4+4 (4)","1",1,1,"0","H","4, Sw 8","21,000","Any","N","incidental","1","MAII 59","Monster","frog-like 18' lg x 10' wd, ambush prey, attack: bite or tentacles, tongue 10' lg if 19 or 20 man-sized victim swallowed","4d4 dmg/rnd & unconscious after 2 rnds & dissolved @ -10 hp, any other roll tongue draws victim into mouth (save","VR","STR chk,etc), tongue AC 6 severed on 12+1d4 hp (frog enters frenzy), tent AC 2 18+1d4 hp, other defenses","Solitary","Carnivore","19","General","Prime Material","OMII 67" "Ghost, Casura","0","22","5","Any","Any","4","3d6","1",1,1,"75%","H","nil","15,000","Any", "Any","A (25% chance)","0","MAII 60","Undead","created by a group suffering traumatic death, often will be invisible, cannot leave focus area, create sounds of foot-","steps & knocking, when active a graveyard stench, attacks by throwing stones, @ first encounter save vs paraly or","VR","flee 1 turn, turned by 9-13th lvl on 20 & 14th+ 19 or 20, +1 weap to hit, 1/2 dmg from silver, destroy @ 0 hp+prop bury","Group","Nil","20","General","Prime Material", "Ghost, Ker","1","9+9","11","Any","Any","3","1d8","1 or 3",1,1,"0","M","12, Fl 18","7000","Night","E","nil","13-14","MAII 61","Undead","spirits who seek revenge against the living, polymorph into gnat (fly 6 turns), attacks w/barbed whip each hit causes","additional effect: 1st) bad luck-save vs petrif or attacks & saves -1d4 for 3d10 turns; 2nd) aging-save vs death or age","VR","10d4 years; 3rd) disease-save vs spell or mummy rot, imm: sleep, charm, hold & cold, elect 1/2, turn as ghost, +1 weap","Solitary","Carnivore","20","General","Prime Material", "Ghul, Great","0","4","15","Desert","Any","3","1d6/1d6/2d6","1-3",1,1,"0","L","18, Br 3, Cl 12","1400+","Night","NE","C","13-14","MAII 62","Undead","undead elemental cousins of genies, female shapeshifters (feet always remain as donkey), attack: claw/claw/bite, +1","weapons to hit, cast: shock grasp, invisible, bestow curse & poly self, 1/2 dmg from falls, holy water 2d6, -1 to hit in","R","daylight, immune: sleep, charm, hold, cold, paraly & poison, turned as ghast (mage as wraith), 1 in 6 mage up to 7th lvl","Pack","Scavenger","8-10","General","Prime Material", "Ghul-kin, Soultaker","0","8","13","Land","Any","3 or 1","1d6/1d6/2d6","13",1,1,"0","M","18, Sw 12","6000","Night","NE","C","15-16","MAII 63","Undead","undead jann, live undetected w/mortals, shapechanger (attractive, seductive shapes), attack: claw/claw/bite or can","possess victim: attack -3 then victim save -2, see MAII 64 for details, may become a wizard or priest of 7th lvl, immun:","R","non-wooden weapons, sleep, hold, charm, cold & poison, holy water 2d6, turn as spectre, can: invisible & poly self","Pack","Scavenger","1516","General","Prime Material", "Ghul-kin, Witherer","0","9","11","Land","Any","3 or 1","1d6/1d6/2d6","13",1,1,"0","M","18, Sw 12","10,000","Night","NE","C","17-18","MAII 63","Undead","undead jann, live undetected w/mortals, shapechanger (attractive, seductive shapes), attack: claw/claw/bite or can","withering touch-1d10 dmg, -1 STR & age 1 yr, see MAII 64 for details, may become a wizard or priest of 9th lvl, +2","R","weapons to hit, immune: sleep, hold, charm, cold & poison, holy water 2d6, turn as vampire, can: invisible & poly self","Pack","Scavenger","17","General","Prime Material", "Giant, Half- (Athansian)","6 (10)","3+12","17","Land","Any","1","1d6 or weapon","1",0,0,"0","H","15","420","Any",,"J, K or M","5-7","MAII 65","Monster","speak own & common, attack: fist or weapon, any attack w/weapon +4 dmg (STR), 25% have psionics (+2000 XP),","usually gurards or warriors, alignment

changes rapidly & often, live up to 220 years","VR",,"Solitary","Omnivore","1112","Dark Sun","Prime Material", "Golem, Burning Man","4","14 (60 hp)","7","Any","Any","2","2d8/2d8","1",1,1,"0","H","12","10,000","Any","NE","nil", "2-4","MAII 66","Monster","glowing red humanoid figure sets flammable materials on fire w/touch, SA-keening (1/day): all 80' save vs BW or fear,","if hit with fist dmg + cinders burn 1 hp/rnd until put out (unless magically protected) + effected as symbol of pain 2d10","VR","rnds -4 att & DEX -2, +2 weapon to hit, stnd golem immunities + fire, lightning & illusions, regen 1/turn, also see MAII","Solitary","Nil","varies","General","Prime Material", "Golem, Phantom Flyer","6","11 (50 hp)","9","Any","Any","2","2d8/2d8","1",1,1,"0","H","3, Fl 24 (C)","8000","Night","N","nil","13-14","MAII 67","Monster","bat-like wings 20' wingspan, snake-like w/2 tenticles, controlled by magical silver whistle, hates daytime, in torchlight","or less 90% undetectable, only truesight reveals true form in daylight (apprears as shadow), attacks w/tenticles, +3","VR","weapon to hit, stnd golem immunities + fire & cold, light spell locates it, darkness heals 1d8 & contin dark 2d8+1","Solitary","Nil","19","General","Prime Material", "Gulguthhydra","0","15","5","Subterranean","Any","8","2d6/2d6/1d8+4 (6)","1",1,0,"0","H","6","10,000","Any","N","(B)","5-7","MAII 68","Monster","combination or (neo-)otyugh & hydrae, always searching for food, attack w/2 tenticles & 6 heads, if tenticle hits w/4 or","more than need victim is grabbed 1d6+1 constrict dmg/rnd (BB/LG to escape) & head bites +4 to hit 2 heads max per","VR","held victim, eats 50-100 lbs per day","Solitary","Omnivore","16","General","Prime Material", "Hakeashar","10","9","11","Any","Any","0","0","1",1,1,"0","L","3","2000","Any","CN ","nil","13-14","MAII 69","Monster","red & misty sphere, no physical attack, cold 1/2 dmg, fire & cold cannot form within it, if attack is enveloped hits are","automatic, move toward sources of magic, diet of magic: mind control-no effect, damaging-absorbed (except fire & cold","VR","nondamage-heal hp=spell lvl, chargeable items-drain 1d4 charges/2 rnds, nonchargeable-neg, others see MAII 69","Solitary","Special","14","General","Outer", "Horse, Moon-horse","7","4","17","Plains","Any","2","1d8/1d8","520",1,1,"0","L","18","270","Day","CG","nil","9-12","MAII 70","Monster","INT, magic-using horses from elven lands, understand elf, cast 1 spell/day (see table), immune to attacks from undead","creatures (aging, charm, fear, level draining, paralysis, possession, poison, STR drain, etc), take normal dmg from","R","physical attacks (including chill touch) & spells cast by undead creatures, voluntarily serve as mounts for elves in need","Herd","Herbivore","15","General","Prime Material", "Human, Dragon Slayer","4+","2+",,"Any","Any","1","weapon","212",1,1,"0","M","12","270+","Any","Any","L, M, U","13","MAII 71","Humanoid","specially trained, usually on mission or part of an order, specially designed armor, can be fighter, knight (7 HD, 5000","XP) or mage (5 HD, 4000 XP), weapons used: sword, lance, awl pike & bardiche, magical weapons & armor at higher","R","lvls, immune dragon fear, attack +2 vs dragons (+4 vs one kind), bonus dmg=lvl, save vs BW 1/2 or none, others","Group","Omnivore","13","General","Prime Material", "Human, Vistana (General)","6 (10)","1","20","Land","Any","1","1d6 or weapon","550",1,1,"0","M","12","15","Any","N","J, K, M (A)","9-16","MAII 72","Humanoid","also see Ravenloft Boxed Set, nomadic gypsies, speak common & own secrete, skilled warriors & thieves, have a","gaze attack ""evil eye"" (2/day) it focuses negative emotions in 1 of 5 ways: 1) hold (person or monster) 2) curse 3) fear","VR","4) charm 5) suggestion; to avoid save vs paralysis effects 1d4+1 rnds (except curse must be spoken), live in caravans","Clan","Omnivore","1112","Ravenloft","Demi-, Dread", "Human, Vistana, Kaldresh","6 (10)","1","20","Land","Any","1","1d6 or weapon","550",1,1,"0","M","12","15","Any","N","J, K, M (A)","9-16","MAII 72","Humanoid","see

general description for abilities common to all vistana, camp followers who do one of the following tasks: tinkers,","smiths, animal trainers & healers, pride in their abilities, known to supply both sides in a conflict (they don't care about","VR","non-vistani)","Clan","Omnivore","11-12","Ravenloft","Demi-, Dread", "Human, Vistana, Boem","6 (10)","1","20","Land","Any","1","1d6 or weapon","550",1,1,"0","M","12","15","Any","N","J, K, M (A)","9-16","MAII 72","Humanoid","see general description for abilities common to all vistana, entertainers, made up of bards, dancers, musicians & con","men, can turn a hostile audience into an adoring crowd, also hire out as smugglers, kidnappers & assassins","VR",,"Clan","Omnivore","11-12","Ravenloft","Demi-, Dread", "Human, Vistana, Manusa","6 (10)","1","20","Land","Any","1","1d6 or weapon","550",1,1,"0","M","12","15","Any","N","J, K, M (A)","9-16","MAII 72","Humanoid","see general description for abilities common to all vistana, rarest of all major tribes, mysterious & reclusive, usually","found in family groups, tinker with amulet, charms, potions & lore, rumor says they have the power to bend time &","VR","space to their will, it is believed they guard against their age old enemy","Clan","Omnivore","11-12","Ravenloft","Demi-, Dread", "Human, Vistana, Darklings","6 (10)","1","20","Land","Any","1","1d6 or weapon","1 or 5-50",1,1,"0","M","12","15","Any","N","J, K, M (A)","9-16","MAII 72","Humanoid","see general description for abilities common to all vistana, solitary or tribe, have been cast out of fellowship for crimes","against other vistani which are unforgivable, live their lives filled with hatred & will take what they want without reguard","VR","for the consequences, no fortune telling abilities, death without proper burial causes it to reappear as an undead","Clan","Omnivore","11-12","Ravenloft","Demi-, Dread", "Human, Vistana, Dukkar","6 (10)","1","20","Land","Any","1","1d6 or weapon","1",1,1,"0","M","12","varies","Any","N","J, K, M (A)","9-16","MAII 72","Humanoid","see general description for abilities common to all vistana, product of cursed union & is fated to be an agent of their","shadowy enemy, always male, can see into the future & will commit atrocities in his lifetime, immune to evil eye,","VR","Zarovan tribe seeks to kill it before it reaches adulthood, otherwise its dark powers increase as he grows","Solitary","Omnivore","1112","Ravenloft","Demi-, Dread", "Human, Vistana, Mortu","6 (10)","1","20","Land","Any","1","1d6 or weapon","varies",1,1,"0","M","12","15","Any","N","J, K, M (A)","9-16","MAII 72","Humanoid","see general description for abilities common to all vistana, solitary tribe, gave up nomadic life to become settled, they","soon loose their powers of foresight & become nervous & suspicious, some live by faking their fortuntelling, joining a","VR","thieves guild or becoming an adventurer, fight wildly & ruthlessly, driven by dispare","Solitary","Omnivore","1112","Ravenloft","Demi-, Dread", "Human, Vistana, Fahtah","6 (10)","1","20","Land","Any","1","1d6 or weapon","1",1,1,"0","M","12","15","Any","N","J, K, M (A)","9-16","MAII 72","Humanoid","see general description for abilities common to all vistana, reclusive, often called a witch or hag, spends time","communicating with spirits, speaks long-dead languages of the dead, any attack on one will bring an attack from a","VR","swarm of undead spirits as well as curses in great number & power, retired from Vistani because of great tragedy","Solitary","Omnivore","1112","Ravenloft","Demi-, Dread", "Jellyfish, Giant","9","1 to 4","19","Water, Ocean","Tropical","1","1d10","110",1,1,"0","M","1","65-270","Day","N","nil","0","MAII 74","Monster","Portugese Man-o-War, transparent (90% undetectable), drifting hazard seeks to avoid pain, any creature touching the","tenticles takes poison dmg and save vs paral or paralyzed several hours, paralyzed creatures are drawn to creature in","UC","3d4 turns & devoured, 10-40 tenticle (based on HD), single hit severs tenticle but only hit on body causes dmg","Solitary","Carnivore","8-12","General","Prime Material", "Jellyfish, Giant (Sea Swarm)","9","2",,"Water, Ocean","Tropical","1","1d4","50-

100",1,1,"0","H","1","65-270","Day","N","nil","0","MAII 74","Monster","immature Portugese Man-o-War found in swarm, attracted to light & vibration, treated as single creature of 2 HD, any","one in swarm receives 1d4 dmg + save vs paralysis or paralyzed for several hours, unlikely that a creature will suffer","VR","more than one attack unless magically controlled, only tiny creatures can be devoured, eat scraps left from large pred","School","Carnivore","8-12","General","Prime Material", "Kalin","5","7","13","Subterranean","Any","3","1d10/1d10/2d6","16",1,0,"0","L","18, Cl 9","650","Any","LN","nil","2-4","MAII 75","Monster","insectoid (spider/ant), emit sticky strand to lower self on victims (-2 opp surp), attack: limb/limb/bite, if bite held & hit","1d6/rnd & both limbs auto hit (open doors to escape), will attack held victim until 1/2 hp lost then drop & defend self,","UC","live in tunnels & caves, compete with wall walkers for food & living space, live 5 years","Solitary","Carnivore","18","General","Prime Material", "Kalin Rider","5","7","13","Subterranean","Any","3","1d10/1d10/2d6","16",1,0,"0","L","18, Cl 9","650","Any","LN","nil","2-4","MAII 75","Monster","insectoid (spider/ant), same abilities as normal kalin, used as mount, trained & ""taimed"", must be kept separete from","other mounts, special saddle if it is to be ridden over walls & ceilings, trained to fight in cooperation with mount both","UC","can attack in 1 rnd, elite units may have special bonuses","Solitary","Carnivore","18","General","Prime Material", "Kholiathra","0","3+3","17","Forests","Any","1","1d6","1-6",1,1,"25%","M","Fl 24 (A)","650","Any","NG","nil","10","MAII 76","Undead","spirits (usually unseen) who watch elven lands, normally shun others (except own), speak elf & common, invisible at","will, fly without effort, can provide good or bad luck (+ or - 4 on any roll of 1 creature within 20' per rnd), generally do","VR","not fight, if forced fight invisible striking with invisible force 1d6 & opponents -4 to attack","Group","Herbivore","8","General","Prime Material", "Laerti","5","3+3","17","Desert","Temperate","3","1d2/1d2/1d6","648",0,0,"0","M","18, Br 8","120","Night","LE","O (D)","11-12","MAII 77","Humanoid","also asabis, reptilian, speak own, hunt as nomads or hired as mercenaries, ambush prey, attack: claw/claw/bite or","weapon may replace claw attack (any one handed), can burrow into sand at will, run on all 4's, can leap 20' horz or","R","15' up, immune to stingtail poison, only encounterd on surface at night, hate sun, live underground, has 2d8 stingtails","Tribe","Omnivore","15","General","Prime Material", "Laerti, Stingtail","3","7","13","Desert","Temperate","4","1d4/1d4/1d6+1/2d4","213",1,1,"0","L","14, Br 10","1400","Night","NE","O (Q, R, U)","5-7","MAII 77","Humanoid","rare laerti that live w/them, usually follow laerti orders, attack: claw/claw/bite/tail or weapon may replace claw attack","(any one handed), tail injects poison (6/day) victim confused 1 rnd then save vs poison or 20 dmg (5 if save) 1-4 min,","VR","can burrow into sand at will, run on all 4's, can leap 20' horz or 15' up, immune to enchant/charm spells","Tribe","Omnivore","18","General","Prime Material", "Leucrotta, Greater","4","8","13","Any","Any","1","3d6","13",1,1,"10%","L","18","2000","Any","NE","(D, Qx3)","11-12","MAII 78","Monster","""changesteed"", imitate noises & voices, speak common, own & 1 other, attack w/bite which can hold victim (STR","check -2 w/dmg), can shapechange into any 4-legged creature it has seen for 1 turn, becomes like creature in all","VR","ways except THAC0 & dmg, cats can sense them, true seeing, detect aling & psionics, hides useful for magic items","Solitary","Omnivore","15","General","Prime Material", "Lich, Suel","7","15+","16","Any","Any","1","1d10+paralysis","1",1,1,"1%/HD","M","12","10 ,000+","Any","NE","P, Q (A)","19-20","MAII 79","Undead","transfer from 1 human to next, black energy when not in host, gaze: < 3 HD save vs DM +3 or die in fright if save","paralyzed 1d4 rnds, attack by touch (black flame) save vs paraly or

paralyzed 24 hrs or dispelled, attack ignors armor,","VR","+1 weapon, immune: 1st & 2nd lvl spells, mind affect & death, turn as special, cast spells, neg plane prot 5d10 dmg","Solitary","Nil","17-18","General","Prime Material", "Lurker, Shadow","4","5+3","15","Subterranean","Any","13","2d4","1",1,1,"0","H","3, Fl 9 (B)","1400","Night","CE","nil","5-7","MAII 80","Monster","appear similar to normal lurker, dark shadow, waits for prey, envelopes victims w/black ink, inflicts dmg + 1d2 STR","loss/rnd, victims can attack if BB/LG, other victims 75% chance to be hit & area effect spells 1/2 dmg save 1/4, if","R","reduced to 30% or less flee thru cracks, immune: sleep, charm, hold & cold, contin light paralyzes, color spray 2d6","Solitary","Special","15","General","Prime Material", "Lycanthrope, Werepanther","4","5+1","15","Mountains","Tropical","2 or 3","weapon x2 or 1d3/1d3/1d6","1-2 (2-8)",1,1,"0","M","12 or 15","420","Any","LE","(C)","1112","MAII 81","Monster","3 forms: panther, human or hybrid, can speak w/slight snarl as human, attack w/weapon or claw/claw/bite if both","claws rear rake 1d4/1d4, silver (1/2 dmg) or +1 weapon to hit, weapons: black mace (1d8) or curved knife (1d4+1),","R","on 20 weapon strikes face (70% scar & 10% blind 1 eye), hybrid +1 to dmg, prefer hybrid form, doesn't transmit disease","Pride","Carnivore","14","General","Prime Material", "Lycanthrope, Werepanther, Lord","4","8+","15","Mountains","Tropical","2 or 3","weapon x2 or 1d3/1d3/1d6","1-2 (2-8)",1,1,"0","M","12 or 15","3000+","Any","LE","(C)","11-12","MAII 81","Monster","Panther Lord possessed all abilities of werepanther, bite transmites disease (on next full moon transforms into a","werepanther, human face & body change, takes 3 hours), has the powers of a witchdoctor or shaman, can","R","command cats of lion size or smaller, werepanthers serve Lord, if Lord killed all werepanthers perm. revert to human","Pride","Carnivore","14","General","Prime Material", "Lycanthrope, Wereshark","0","10+3","9","Water, Ocean","Any","1","5d4 or weapon","1",1,1,"0","L","12, Sw 18","4000","Any","NE","(W)","5-16","MAII 82","Monster","2 forms: human & shark, cruel & arrogant, human form has STR 18/00, on 20 rip victims arm off, shark form if hit w/ 5","or more (also 20) victims swallowed, victim 15 dmg/rnd in stomach, silver or +1 weapons to hit (normal weapons can","VR","hit inside stomach -1 cumm penalty/rnd), human form breath water 1 hour, humans form maimed in some way","Solitary","Carnivore","11","General","Prime Material","OMII 82, DRC 190" "Badger, Giant","4","3","17","Any","Temperate","3","1d3/1d3/1d6","1 or 25",0,0,"0","M","6, Br 3","65","Day","N","nil","2-4","MAII 83","Monster","fierce fighter defending territory, sometimes found as guard in gnome lairs, if more than 1 encountered it is a mated","pair w/young, grow to M size","R",,"Solitary","Carnivore","11-12","General","Prime Material", "Beaver, Giant","6","4","17","Water","Temp/Trop","1","4d4","4-40",0,0,"0","M","6, Sw 12","120","Day","N","nil","5-7","MAII 83","Monster","grow to 6' long, flee any attack except if lair is attacked, live in a dammed lake, sometimes trade or can be","persuaded to undertake a building project if coins or other valubles are offered, they prize: certain barks & twigs from","R","birch, aspen & willow trees","Group","Herbivore","8-10","General","Prime Material","OMI 9" "Boar, Giant","6","7","13","Any","Temp/Trop","1","3d6","28",0,1,"0","M","12","650","Day","N","nil","1","MAII 83","Monster","if 3 or more is encountered 25% of 1d4 young (2 to 6 HD, dmg: 1d4, 1d4+1, 1d6+1, 2d4, 3d4), fight until -10 hp & die","immediately at -11","R",,"Herd","Carnivore","1112","General","Prime Material","OMI 11, DRC 162" "Hyenodon","7","5","15","Plains","Temp/Trop","1","3d4","28",0,0,"0","M","12","175","Any","N","nil","1","MAII 83","Monster","prehistoric hyena, hunter/scavengers, aggressive, gnolls sometimes use them as guard animals (20% of 2-12 in a","lair)","R",,"Pack","Carnivore","8-10","General","Prime Material", "Otter, Giant","5","5","15","Water","Any","1","3d6","2-5",0,0,"0","M","9, Sw 18","175","Day","N","nil","2-4","MAII 83","Monster","live in rivers & lakes, non-

aggressive, fight fiercely if cornered, often found playing (sliding & tag playing) which may","panic horses, 10% chance of discovering lair where there is 5 otters; 2 adult & 3 young, adults attack & young will","R","try to defend self (40-70% grown)","Group","Herbivore","8-10","General","Prime Material","MM 244, OMI 77" "Porcupine, Giant","5","6","15","Forests","Any","1","2d4","12",1,0,"0","M","6","650","Day","N","nil","1","MAII 83","Monster","generally stupid & non-aggressive, can defend self (view anyone approaching within 30') by shooting 1-8 quills up to","30' inflicting 1d4 dmg each, quills 3' long, anyone within 6' suffer dmg from 1d4 quills from defensive movements, can","R","bite (last resort 10% per rnd after losing 50% of its hp), no practical limit to number of quills","Group","Omnivore","5-7","General","Prime Material","OMI 79" "Skunk, Giant","7","5","15","Forests","Any","1","1d6","1",0,1,"0","M","9","420","Any","N", "nil","1","MAII 83","Monster","may raid human camps for food, will back toward danger & if creatures do not move quickly to 60' away it will spray a","20' wd x 20' high x 60' lg cloud, victims must save vs poison or blinded 1-8 hrs, even if save those who do not leave","R","cloud lose 50% DEX & STR for 2d4 turns, musk rots fabric (magical save vs acid) & non-cloth washed & aired for days","Solitary","Omnivore","8-10","General","Prime Material","OMI 88" "Weasel, Giant","6","3+3","17","Any","Temp/Trop","1","2d6","18",1,0,"0","M","15","175","Day","N","nil","1","MAII 83","Monster","hunt prey aggressively & attack until killed, favor woods & sometimes subterranean, its bite keeps hold & drains blood,","if found before 1/2 grown they can be trained to hunt or guard, lairs have 4 or more weasels (2 parents & rest young),","R","young attack with dmg appropriate for their size","Solitary","Herbivore","1314","General","Prime Material","OMI 100, DRC 212" "Wolverine, Giant","4","4+4","15","Forests","Temp/SubArc","3","1d4+1/1d4+1/2d4","1",1,0,"0","M ","15","975","Any","N","nil","2-4","MAII 83","Monster","vicious fighter, attack +4 because of their speed, can shoot a musk substance 20' wd x 20' high x 60' lg, victims must","save vs poison or blinded 1-8 hrs, even if save those who do not leave cloud lose 50% DEX & STR for 2d4 turns,","R","musk rots fabric (magical save vs acid) & non-cloth washed & aired for days, purposely destroy food & goods w/musk","Solitary","Carnivore","13-14","General","Prime Material","OMI 101" "Bull","7","4","17","Any","Any","2","1d6/1d6","120",1,0,"0","L","15","175","Day","N","nil","2-4","MAII 84","Animal","includes: aurochs, oxen & yaks, dangerous, aggressive, if within 80 yrds 75% chance of charging for 3d4 dmg + 1d4","trampling dmg, in a herd several bulls will be present to defend it","C",,"Herd","Herbivore","8-10","General","Prime Material","OMI 12" "Caribou","7","3+2","17","Hills/Rough","Sub-Arctic","1 or 2","2d6 or 1d3/1d3","216",0,0,"0","L","21","120","Day","N","nil","1","MAII 84","Animal","herd may have up to 100 animals, several of the stags will be more aggressive defending herd, attack w/front hooves","or antlers, hunted for their skins, fat, antlers & meat","C",,"Herd","Herbivore","5-7","General","Prime Material", "Goat, Giant","7","3+1","17","Hills/Rough","Any","1","2d8","112",1,0,"0","M","18","175","Day","N","nil","2-4","MAII 84","Monster","reclusive, defend self against any threat, attack with horns, charge from 30' adds +4 to dmg, if more than 7 are","encountered they will be young, rarely tamed as steeds","R",,"Herd","Herbivore","5-7","General","Prime Material","OMI 47" "Hippopotamus","6","8","12","Water","Tropical","1","2d6 or 3d6","212",1,0,"0","M","9/12","975","Day","N","nil","1","MAII 84","Animal","aggressively defend territory, attack w/ bite: bulls 3d6 & cows 2d6, 1d4 bulls per group of 4 animals, if a boat or canoe","passes over 50% of it emerging & tipping it over, can travel under water (MV 12) and stay submerged 15 min.","C",,"Herd","Herbivore","8-10","General","Prime Material","OMI 52" "Llama","7","2","19","Mountains","Any","1","1d3","1-

12",1,0,"0","M","15","65","Day","N","nil","1","MAII 84","Animal","spit like a camel when annoyed: no dmg & 50% blinding 1d3 rnds, pack animals are prone to bite & refuse loads of","50 lbs or more","UC",,"Herd","Herbivore","24","General","Prime Material", "Ram, Giant","6","4","17","Mountains","Temp/SubArc","1","2d6","28",1,0,"0","M","15","175","Any","N","nil","1","MAII 84","Monster","flock has 1 ram, 4 ewes & rest young, males charge for double dmg, defend flock to death",,"R",,"Herd","Herbivore","8-10","General","Prime Material","OMI 81" "Rhinoceros, 1-horn","6","8","13","Plains","Tropical","1","2d4","16",1,0,"0","M","12","975","Day","N","nil","1","MAII 84","Animal","aggressive, charge enemies, poor eyesight, good hearing, charge inflicts double dmg + 2 trampling attacks 2d4/2d4",,"C",,"Herd","Herbivore","5-7","General","Prime Material","OMI 82" "Rhinoceros, 2-horn","6","9","11","Plains","Tropical","1","2d6","16",1,0,"0","M","12","1400","Day","N","nil","1","MAII 84","Animal","aggressive, charge enemies, poor eyesight, good hearing, charge inflicts double dmg + 2 trampling attacks 2d4/2d4",,"C",,"Herd","Herbivore","5-7","General","Prime Material","OMI 82" "Stag, Wild","7","3","17","Forests","Temperate","1 or 2","2d4 or 1d3/1d3","14",0,0,"0","L","24","65","Day","N","nil","1","MAII 84","Monster","stags are the aggressive males in a herd 4 to 8 time the number of stags, defend herd attack with horns or lashing","with hooves","C",,"Herd","Herbivore","57","General","Prime Material", "Stag, Giant","7","5","15","Forests","Temperate","1 or 2","4d4 or 1d4/1d4","12",0,0,"0","H","21","175","Day","N","nil","1","MAII 84","Monster","stags are the aggressive males in a herd 4 to 8 time the number of stags, defend herd attack with horns or lashing","with hooves","C",,"Herd","Herbivore","810","General","Prime Material","OMI 92" "Marl","6","10","11","Swamp","Temp/Trop","3 to 8","1d2+4 or weapon +4","14",1,1,"0","G","6, Sw 24","6000","Day","N","R","8-12","MAII 85","Monster","cobralike, often serve as guardians, aggressive, attack with surprise except for birds (frenzy fight until killed), never","bite always use fist (1d6+2 arms) or weapons, never use missiles, +4 to dmg from STR, can constrict by grabbing &","R","wrap around (2 hits same rnd no other att.) 6d6 dmg/rnd (BB/LG -20%), immune: mental att, psionics, charm & ESP","Solitary","Carnivore","14","General","Prime Material", "Meenlock","7","4","17","Subterranean","Any","2","1d4/1d4","35",1,1,"0","T","9","650","Night","LE","nil","11-12","MAII 86","Monster","try to change (demi)humans into monsters, those < 5 HD paralyzed by fear 1d4+4 rnds save vs spell 1/2, flee light,","attack: claw/claw save vs paraly or paralyzed 1d6 turns, limited dim door 60' every other rnd, anyone entering their","VR","lair will be tracked (see MAII), once they capture victim it is taken to lair & becomes a meenlock, lair in rocky areas","Band","Omnivore","11-12","General","Prime Material","FF 63" "Mimic, Greater","5 (2)","15 to 16","5","Subterranean","Any","1","6d4","1",1,1,"10%","H","1","70008000","Any","N","nil","12-14","MAII 87","Monster","mistaken for common mimic, alter shape, texture & color into rooms w/treasure, -6 victims surp, wait until entire group","inside, release adhesive then slam walls together, adhesive dissolved by alcohol in 3 rnds, can close openings, AC 5","VR","inside 2 outside, may trade treasure (undigestables) for food if bribed, 1 in 5 develop limited illusions of creatures","Solitary","Carnivore","17","General","Prime Material", "Mold, Deep","9","0",,"Subterranean","Any","1","special","1",1,1,"20%","M","0","35","Any" ,"N","nil","0","MAII 88","Plant","spore producing fungi, fuzzy appearance, if touched spore cloud (3/day) 20'x20'x30' save vs paraly or 1d10 dmg & -1","STR for 1d10 rnds if save 1/2 dmg & no STR loss, immune: all weapons, cold stuns 3d6 rnds (no spores), heat stuns","UC","4d4 rnds, acid kills 10 sq ft/vial, cure disease

kills it without triggering spores, if infected 1d10 dmg/day until cured","Cluster","Carnivore","n/a","General","Prime Material", "Mold, Gray","9","0",,"Subterranean","Any","1","1d6","1",1,1,"35%","M","0","65","Any","N" ,"nil","0","MAII 88","Plant","spore producing fungi, fuzzy appearance, if touched spore cloud (every 6 rnds) 30'x15'x15' suffer 1d6 dmg + save vs","poison or inhale 1d6 spores causing 1 dmg each per rnd until cure disease, if killed by spores it becomes mold, immune","R","weapons & fire, cold stuns 1d8 turns & ice storm or 4th lvl + cold magic kill it outright","Cluster","Carnivore","n/a","General","Prime Material", "Mold, Death","9","0",,"Subterranean","Any","1","1d8","13",1,1,"0","M","3","175","Any","N","nil","1","MAII 88","Plant","spore producing fungi, fuzzy appearance usually confused as other mold, can move & drop spores on victims, spores","40'x60'x60' (6/day) those inside 2d8 dmg & save vs poison or fall down sneezing 1d4 rnds, mold causes 1d8 poison","VR","dmg/rnd in contact, immune to wizard spells, cure spells stuns, slow poison stuns 1 turn, neut pois or heal kills it","Cluster","Carnivore","n/a","General","Prime Material", "Mummy, Creature (General)",,,,"Any","Any",,,,0,0,,,,,,"NE",,,"MAII 89","Undead","preserved creature body, infravision 30', higher STR, avg INT+ can speak, sight causes fear save vs spell or paraly","1d4 rnds (adjustible), any physical attack save vs poison or mummy rot (or others), retain any special attacks, special","R","or magic weapon to hit (1/2 dmg), immune: sleep, charm, hold, poison & cold, fire +1/die, turned by HD, holy 2d4",,,,"General","Prime Material", "Mummy, Animal (General)","6+","varies",,"Any","Any","varies","varies","18",1,1,"0","M","varies","varies","Night","NE","(R)","5-7","MAII 89","Undead","for standard abilities see MAII, statistics determined by abilities in life, +1 HD & +3 hp, movement max 12 (Fl 24), AC 6","or better, retain natural abilities if nonskeletal body, otherwise lose hiding, flying, swimming & sighting but gain cunning,","R","all gain +1 to dmg (STR), typical: baboon, bull, dog, eagle, hawk, giant lizard & giant constrictor snake","Pack","Nil","13","General","Prime Material", "Mummy, Monster (General)","3+","varies",,"Any","Any","varies","varies","14",1,1,"0","M","varies","varies","Night","NE","(I)","8-10","MAII 89","Undead","for standard abilities see MAII, statistics determined by abilities in life, +2 HD & +3 hp, movement min 9 (Fl 24), AC 3","or better, retain natural abilities if nonskeletal body, otherwise lose hiding, flying, swimming & sighting but gain cunning","VR","& ability to curse (blindness, insanity, phobias, etc), all gain +2 to dmg (STR), see MAII 90 for typical monster mummies","Solitary","Nil","15","General","Prime Material", "Nyth","1","7","13","Any","Any","1","1d4","1",1,1,"44%","S","Fl 18 (A)","4000","Any","LE","treasure guarded","13-14","MAII 91","Monster","mistaken for will o' wisp, fly by natural levitation, bite prey, can magic missile (1d4+1) every other rnd, will try to foil","spellcasters, will try to talk to victims to lead them to traps, can ""blank-out"" 2d4 rnds, fire, electric & other ""energy""","R","heals them (magic missiles reflect), immune to enchant/charm spells, wanderers w/no lair, split into 2 @ 60 hp","Solitary","Carnivore","17","General","Prime Material", "Ghaunadan","1","5","15","Subterranean","Any","2","3d4/3d4","14",1,1,"0","M","12","4000","Any","CE","J (B)","12-14","MAII 92","Monster","INT ooze w/full control of bodies, move thru small cracks @ 1/2 speed, can assume human form for 15 hrs, each hit","requires victim to save vs paralysis or paralyzed 2d6 turns, 1/2 dmg from blunt weapons, may forgo attack to trap an","R","attackers weapon (when an attack hits it) BB/LG to pull free, in human form CHR 15+ & gaze (as friends spell)","Solitary","Carnivore","17","General","Prime Material", "Palimpsest","10","1 to 10",,"Urban","Temperate","1","1d3","1",1,1,"10%","M","3","270-

6000","Any","N","nil","2-4","MAII 93","Monster","magical paper that has become sentient, reveals true nature when it feeds, surprise 1-8 on 1d10, absorb victim into","paper (2 rnds) energy drain 1 HD/day (afterwhich only wish restores), electrical spells can help release partially trapped","VR","victims (see MAII), to absorb a hit of 4+ than needed is required, if attack misses it inflicts paper cuts that bleed hours","None","Special","5","General","Prime Material", "Peltast","7","1+6","19","Land","Any","1","special","1",1,1,"7%","T","4","65","Any ","N","nil","8-10","MAII 94","Monster","resembles leather & can shapechange into a leather item in 2 rnds, infravision 60', attempts to find host for symbiotic","relationship, drain 1 hp/day (1%) of host noticing, immune: poison & crushing attacks, save +1 vs fire, will help keep","VR","host alive: neutralizes poisons, if host reduced to 2 or less hp in injects 1d4+2 hp (1/day), prefers human hosts","Solitary","Special","12","General","Prime Material", "Peltast, Greater","3","2+6","19","Land","Any","1","special","1",1,1,"33%","T","4","975","An y","N","nil","15-16","MAII 94","Monster","resembles crystal & can shapechange into a gem in 2 rnds, infravision 60', attempts to find host for symbiotic relation,","visibly grow when feeding if 3-12 hp drained (1/2 hp gained for day), immune: poison, save +1 vs fire, will help keep","VR","host alive: neutralizes poisons, if host reduced to 2 or less hp in injects 1d4+2 hp (1/day), other abilites see MAII","Solitary","Special","14","General","Prime Material", "Twilight Bloom","8","3","17","Swamp","Temperate","1","nil","110",1,0,"0","L","0","175","Day","N","incidental","0","MAII 95","Plant","purple blossom plant, tall stalked plant w/ 1d10 flowers, gives off pleasant scent, vibrations cause plant to drop a","small drop of poison, a successful roll to hit indicates poison landed on victim (save vs poison or die instantly),","R","insects are immune to the poison but are attracted by scent, if poison is harvested safely it is potent for 1 day","Solitary","Carnivore","20","General","Prime Material","OMII 122" "Grass, Boring","8","4","17","Any","Temperate","1","5d4","1",1,1,"0","L","0","2000","Any", "N","incidental","0","MAII 95","Plant","grass has corkscrew blades that dig into victim, the following delay penetration 1 rnd: magical protect, leather soles &","thick cloth, after penetration victim has AC 10 & successful hit means grass burrows in for 5d4/rnd, also must save vs","R","pois or paraly if save victim slowed 1d4 days or neutralize poison, pull free STR check but 2d4 dmg, dmg by fire or dig","Cluster","Carnivore","20","General","Prime Material", "Firethorn","8","6","15","Coast","Any","1-10","1d2+special","20200",1,1,"0","M","0","1400","Any","N","nil","0","MAII 96","Plant","sea rose, blooms have 1d10 thorns, no thorns on stem or main branches, anyone within 10' save vs poison or be","confused 2d4 rnds (1 save per 1/2 hr & +1 cumm bonus), immune to fire, anyone brushing or picking bloom will be","R","attacked by thorns, if hit 2 saves: 1st- vs paraly or 1d3/thorn fire dmg (if magic prot neg); 2nd- vs poison or death/20","Cluster","Water","8-10","General","Prime Material", "Axebeak","6","3","17","Plains","Any","3","1d3/1d3/2d4","16",0,0,"0","L","18","65","Day","N","nil","1","MAII 97","Animal","from prehistoric Pleistocene period, ostrich-like, loud honking voice, attack: kick/kick/bite, make nests in rocky &","hilly areas, 25% of eggs or chicks (10-80% grown bite 1d4) in warm weather, eggs & chicks worth 50-80 gp, raised","UC","as guards, hunters & mounts, feathers worth 2 gp","Flock","Carnivore","5-7","General","Alternate","OMI 7" "Balucitherium","5","14","7","Plains","Any","2","5d4/5d4","13",0,0,"0","H","12","8000","Day","N","nil","2-4","MAII 97","Animal","from prehistoric Pleistocene period, hornless rhino, weigh 15 tons, poor eyesight, keen hearing & smell, defensive,","attacks nearby animals, attacks by trampling with hooves, if 2 encountered they are mated pair & 3rd is calf, can be","R","trained as calf for beast of burden (carry 8000 lbs), hide worth 50-100 gp & can be used to make leather armor","Solitary","Herbivore","8-10","General","Alternate",

"Deer, Irish","7","4","17","Forests","Temperate","1 (2)","2d6 (2d6)","18",0,0,"0","L","18","120","Day","N","nil","1","MAII 97","Animal","from prehistoric Pleistocene period, moose-sized, 10' antler spread, attack with horns, only aggressive during the rut,","can attack 2 opponents if they are in front of it","R",,"Herd","Herbivore","8-10","General","Alternate","OMI 55" "Megatherium","6","10","11","Forests","Any","2","2d6/2d6","16",0,0,"0","H","6","1400","Any","N","nil","1","MAII 97","Animal","from prehistoric Pleistocene period, grizzly bear-like, 20' tall & 6000 lbs, always strikes last in combat, generally","peaceful, attack w/claws, gives birth to 1d2 cubs every other year & take 4 years to mature, 33% of those","UC","encountered are immature","Solitary","Herbivore","8-10","General","Alternate", "Phororhacos","6","7+7","13","Plains","Any","3","1d4/1d4/2d6","212",1,0,"0","L","15","1400","Day","N","nil","1","MAII 97","Animal","from prehistoric Pleistocene period, non-flying bird, emits a battle cry when fighting or protecting its territory, fearless","killer, jumps on victim inflicting double dmg then claw/claw/bite, if bite is successful victim picked up & thrown","UC","down for additional 1d6 dmg & unable to attack next rnd), eggs & chicks 70-100 gp, 10% of chicks w/parents","Flock","Carnivore","810","General","Alternate", "Rhinoceros, Wooly","5","10","11","Plains","Temp/SubArc","1","2d6","14",1,0,"0","L","12","2000","Day","N","nil","1","MAII 97","Animal","from prehistoric Pleistocene period, rhino-like, aggressive, defensive w/territory, poor eyesight, good hearing & smell,","attack w/horns & double dmg if charging, also M size or smaller tossed 10-20' , can trample for 2d4 dmg, will charge","C","a wagon (mistaken for animal) & destroy it, +1 to hit if calf present, hide 20-30 gp used for armor, horn 10-20 gp","Herd","Herbivore","810","General","Alternate","OMI 82" "Titanothere","6","12","9","Plains","Any","1","2d8","112",1,0,"0","H","12","2000","Day","N","nil","1","MAII 97","Animal","from prehistoric Pleistocene period, brontotherium, rhino-like, 8000 lbs, fearless, attacks by ramming, M size or smaller","are tossed 20' & trampled 2d4 dmg, charge if herd is threatened causing double dmg, if 6 or more 1d4 are calves","UC","10% to 80% grown who hide behind mothers, hide 20-70 gp used for armor","Herd","Herbivore","8-10","General","Alternate","OMI 95" "Pudding, Stone","4","5","15","Subterranean","Any","1","3d6","1 or 13",1,1,"30%","L","3","1400","Any","NE","nil","5","MAII 99","Monster","subterranean pudding, altered black pudding, immune: edged weapons, acid, cold & poison, blunt weapons 1/4 dmg,","only divide (full size) if fireball, lightning & similar magic, apprears solid, hides on ceilings, secretions cause dmg, if","R","victim is killed pudding absorbs it in 1d10 rnds, cannot eat metal, wood, leather, etc, their remains used in potions","Solitary","Scavenger","11","General","Prime Material", "Pudding, Grey","9","10","11","Subterranean","Any","1","4d8","1",1,1,"20%","L","9","3000","A ny","NE","nil","5","MAII 99","Monster","subterranean pudding, altered black pudding, immune: edged weapons, acid, cold & poison, blunt weapons 1/4 dmg,","only divide (full size) if fireball, lightning & similar magic, blends w/stones (-4 opp surp), acid eats thru wood, leather &","UC","chain in 1 rnd, metal in 2 (add 1 rnd/magic +), @ -10 hp victim absorbed, flesh to stone slows it, airy water kills 2d4 rds","Solitary","Scavenger","11","General","Prime Material", "Pudding, Dense","6","10 (80 hp)","11","Subterranean","Any","1","2d10","1 or 14",1,1,"20%","L","6","4000","Any","NE","nil","8-10","MAII 99","Monster","subterranean pudding, altered black pudding, immune: edged weapons, acid, cold & poison, blunt weapons 1/4 dmg,","only divide (full size) if fireball, lightning & similar magic, drops on victims (opp -2 surp), easy to see in open areas, its","R","acid is corrosive only to skin, if hit save vs poison or debilitating disease prevented by cure disease within 48 hrs","Solitary","Scavenger","15","General","Prime Material", "Raggamoffyn, Common","5","3","17","Urban","Temperate","1","1d6","1-

4",1,1,"0","M","12, Fl 8 (E)","270","Night","CN","(Qx3)","8-10","MAII 100","Monster","cloth monster, try to possess victim (6 HD or 15 INT), a hit vs AC 10 (adj by DEX & magic) indicates it wrapped around","victim, it can control victim unless save vs spell (save every turn), if successful it flies to another host, if host tries to","UC","escape it will strangle (CON check/rnd -2 cumm) until dead, spell affect both, immune: mind affecting spells,","Colony","Carnivore","11","General","Prime Material", "Raggamoffyn, Tatterdemanimal","10","1","20","Urban","Temperate","1","1d2","16",1,1,"0","S","18, Fl 12 (E)","120","Night","N","(Qx3)","5-7","MAII 100","Monster","small dirty rag monster, possess victim (3 HD or 4 INT), a hit vs AC 10 indicates it wrapped around victim, it can","control victim unless save vs spell, if successful it flies to another host, usually dogs, cats, birds, etc, suffer double","UC","dmg from fire, immune: mind affecting spells & blunt weapons","Colony","Carnivore","6","General","Prime Material", "Raggamoffyn, Gutterspite","0","5","15","Urban","Temperate","1","2d8","13",1,1,"0","M","6, Fl 6 (E)","1400","Day","N","(Qx3)","11-12","MAII 100","Monster","rope & leather monster, try to possess victim (4 HD or 10 INT), a hit vs AC 10 (adj by DEX & magic) indicates it","wrapped around victim, it can control victim save vs spell -2 (save every turn), if successful flies to another host, 1 per","UC","day: sparkling light save vs paraly or blind (no DEX adj) 1d4 rnds & gains +2 to hit, immune: mind affect & visual spells","Colony","Carnivore","14","General","Prime Material", "Raggamoffyn, Shrapnyl","-5","7","13","Urban","Temperate","1 or 5","2d12 or 1d6 (5)","1-2",1,1,"0","L","6, Fl 4 (E)","3000","Any","CE","(Qx3)","13-14","MAII 100","Monster","metal shard monster, try to possess victim (9 HD or 18 INT), a hit vs AC 10 (adj by DEX & magic) indicates it wrapped","around victim save vs spell (save every turn -1 rnd/over 15 INT), immune to mind affecting, 1/day explode cloud of","VR","steel 4d10 dmg 10' radius save vs BW 1/2 (looses control), affected by: crystalbrittle no save, shatter 3d6, heat metal","Colony","Carnivore","16","General","Prime Material", "Snake, Serpent, Herald","5","4+4","15","Jungle","Tropical","2","1d4/1d4","1",1,1,"0","M","24, Cl 18","1400","Any","NG","nil","11-12","MAII 102","Monster","speak 6 languages, likely to talk way out of conflict, cast 1/day (4th lvl): friends, hypnotism, comprehend languages,","hypnotic pattern & invisibility, attacks: bite/bite, save vs poison (onset 1d3 rnds) or amnesia (forget identities, spells,","R","etc for 2d4 hours), enchanted messenger of serpent lords (dispel magic vs 16th lvl returns it to normal poison snake)","Solitary","Carnivore","8","General","Prime Material", "Snake, Serpent, Teak","3","8+8","11","Jungle","Tropical","2","1d6/2d6","12",1,1,"0","H","9, Cl 6","3000","Any","N","(B, Q-10, S, T)","1","MAII 102","Monster","constrictor 30', resemble tree branches (opp -2 surp), attacks: bite/squeeze, constriction dmg auto after initial hit","(80 points total STR to break free), constrict 3 victims at one time, feared creature will attack small group of humans","R","without hesitation, scales useful in casting barkskin (+2 AC for duration of spell)","Solitary","Carnivore","10","General","Prime Material", "Snake, Serpent, Vine","4","10","11","Forests","Any","1 or 2","1d12 (4d4)","1",1,1,"0","H","15","2000","Any","NE","nil","8-10","MAII 103","Monster","plant/snake cross, 5% chance to identify (25% if seen before), love attacking (demi)humans, hangs from trees & uses","spells, 3/day spectral force, 1/day: charm person, hold person, suggestion & mass suggestion (5 creatures), attacks:","UC","bite & constricion, if spells do not effect anyone it uses its camoflage to escape, will not attack if odds against them","Solitary","Carnivore","13-14","General","Prime Material", "Sphinx, Draco-","-1","11+11","9","Mountains","Any","3","3d4/3d4/5d4","1",1,0,"0","H","9, Fl 24 (D)","12,000","Day","CE","(F)","17-18","MAII 104","Monster","lion body w/dragon head & foreparts, speaks: common & red dragon, 9th lvl illusionists (cast @ 12th), fool prey then","strike, attack: claw/claw/bite, BW (1/turn): 100' lg x

20' wd inflicts 8d10+8 save 1/2, live in 5 mile area, greedy, will","VR","hord treasure, live 600 years","Solitary","Carnivore","17-18","General","Prime Material", "Faerie, Seelie","5","1-1","20","Forests","Any","1","weapon","10100",1,1,"25%","T","6, Fl 18 (B)","270-650","Any","CN","(D)","10-12","MAII 105","Humanoid","sylvan woods, shy, mischievous & annoying, dislike combat, invisible at will, use tiny weapons: sword (1d2) or bow (1),","anyone hit save vs spell or fall asleep 2d4 hrs (must save each hit), may ride giant insects (dragonfly, bumblebee &","VR","hornet) carry lance (1d4 may have sleep poison), innate magical abilities (at least one) see MAII, society has classes","Colony","Omnivore","11-12","General","Prime Material", "Bat, Large, Vampire","6","2","19","Subterranean","Any","1","1d4","110",1,0,"0","M","3, Fl 18 (C)","120","Night","N","nil","2","DRC 159","Monster","bite causes dmg + poison (save vs paralysis) or unconscious for 1d10 rnds, feeds on victims, if victim is killed from","blood drain must save vs spell or become undead creature in 24 hrs (creature per DM decision)","R",,"Flock","Blood","13-14","General","Prime Material", "Bee, Giant","7","1d4 hp","15","Hills/Rough","Any","1","1d3+special","1-6 (530)",1,0,"0","S","Fl 15","65","Any","N","nil","0","DRC 160","Monster","1' long bees w/nasty temper, attack anyone within 30' of hives, if attack is successful bee dies but victim must save","vs poison or die, if save stinger is in victim causing 1 hp/rnd dmg until removed (1 rnd), hive are built in small caves or","UC","underground near the surface, bees make magical honey (entire hive has 2 pints & if eaten cures 1d4 hp)","Swarm","Herbivore","15-16","General","Prime Material", "Beetle, Oil","4","2","19","Land","Any","1","1d6","1-8 (212)",1,0,"0","M","12","65","Night","N","nil","0","DRC 160","Monster","3' long, burrow underground, attacks w/oily fluid (5' range), oil causes damage and painful blisters (-2 on attack until","24 hours or cure light wounds)","UC",,"Solitary","Omnivore","13-14","General","Prime Material", "Beetle, Tiger","3","3+1","18","Land","Any","1","2d6","1-6 (28)",0,0,"0","M","15","120","Night","N","U","0","DRC 160","Monster","4' long, striped color, prey on robber flies",,"UC",,"Solitary","Omnivore","15","General","Prime Material", "Blackball","9","special",,"Any","Any","1","disintegration","1",1,1,"0","M","3","s pecial","Any","N","nil","0","DRC 162","Monster","""deadly sphere"", 5' dia globe, whatever it touches disintegrates (no save), if encountered it moves toward the nearest","INT creature within 60', no recognizable mind or INT, immune to all attacks & magic except ""god"" control, defeated","VR","by gate spell sending it to another plane or wish","Solitary","Nil","20","General","Prime Material", "Caecilia","6","6","15","Any","Temp/Trop","1","1d8","13",1,0,"0","H","6","650","Day","N","B","0","DRC 162","Monster","worm-like, 30' long, wait in loose soil then shoot up at victims, swallow victims whole on 19 or 20 (1d8 acid dmg/rnd)",,"R",,"Solitary","Carnivore","15","General","Prime Material", "Devilfish","6","1 to 6",,"Water, Ocean","Any","2 or 1","1/1 (1d4/1d6) or special","20 (20-180)",1,0,"0","L","12","varies","Any","CN","Ax2, F (every 20)","9","DRC 165","Monster","sim to manta ray, undersea clerics, found in groups of 20 outside lair (see table), in lair leaders see table, attack: tail/","bite or spells, @ 5 or more HD gain vampire abilities: increased dmg, energy drain, silver or +1 weapons to hit, turned","R","by clerics, charm & regen, matriarchs (6 HD) 10-16th lvl casting (no 7th lvl spells), cannot tell which is casting spells","Tribe","Carnivore","13-14","General","Prime Material", "Dragonet, Drake, Man-","0","3","18","Any","Any","3","1d2/1d2/1d6","14",0,1,"0","M","12, Fl 3","420","Day","C","Vx2, E","10","DRC 173","Monster","dragon-like, poly into human form (usually encountered), either good or evil, can speak, immune to all 1st-3rd lvl spells,","can negate for 1 rnd to cure wounds on self, attack: claw/claw/bite, in human form a 5th lvl thief with

all abilities,","R","enjoy company of men, sometimes hold jobs in towns (sometimes stealing food & valuables)","Solitary","Carnivore","13-14","General","Prime Material", "Dragonet, Drake, Wood-","0","4","17","Any","Any","3","1d2/1d2/1d8","14",0,1,"0","M","12, Fl 3","650","Day","C","Vx2, E","10","DRC 173","Monster","dragon-like, poly into elf or halfling form (usually encountered), either good or evil, can speak, immune to all 1st-3rd lvl","spells, can negate for 1 rnd to cure wounds on self, attack: claw/claw/bite, in demihuman form a 5th lvl thief with all","R","abilities, sometimes found in elf or halfling towns holding small jobs (sometimes steal food & valuables)","Solitary","Carnivore","1314","General","Prime Material", "Dragonet, Drake, Cold-","0","5","16","Subterranean","Arctic/SubArctic","3","1d2/1d2/2d4","1-4",0,1,"0","M","12, Fl 3","975","Day","C","Vx2, E","10","DRC 173","Monster","dragon-like, poly into dwarf or gnome form (usually encountered), either good or evil, can speak, immune to all 1st-3rd","lvl spells, can negate for 1 rnd to cure wounds on self, attack: claw/claw/bite, in demihuman form a 5th lvl thief with","R","all abilities, hate light, live underground, sometimes found in dwarf or gnome communities","Solitary","Carnivore","1314","General","Prime Material", "Faerie, Unseelie","5","1-1","20","Forests","Any","1","weapon","10100",1,1,"25%","T","6, Fl 18 (B)","420","Night","CE","(D)","10","MAII 106","Humanoid","evil cousin of seelie, ugly dark-skinned, fight endless war against seelie, delight in killing, invisible at will, sight of them","has effect of fear, use swords (1d2) & bows (1) anyone hit save vs spell or fall asleep 2d4 hrs (must save each hit),","VR","ride bats or stirges using lances (1d4 sometimes sleep), innate magical abilities cast 1/day see MAII, live in dark places","Tribe","Omnivore","12","General","Prime Material", "Squealer","4","10","11","Forests","Temp/Trop","4","1d6+6/1d4+1 (3)","14",1,1,"0","L","9, Cl 15","8000","Day","N","(C)","5-7","MAII 107","Monster","grotesque, 2 legs & 3 arms, imitate sounds of wounded animals & humans & use it to lure prey (-2 opp surp), drops on","prey 5d4 dmg, attacks: bite/claw/claw/claw, if hanging from tree by 1 arm & other 2 arms hit then rear claws rake,","VR","if hit w/3rd arm victim hugged (2d4 dmg), if hugged no DEX adj & -2 attack (BB/LG to break), carry 500 lbs, leap 30'","Solitary","Carnivore","1112","General","Prime Material","OMII 113" "Turtle, Giant, Sea","2/5","15","5","Water, Ocean","Any","1","4d4","13",1,1,"0","H","1, Sw 15","5000","Any","N","nil","0","MAII 108","Monster","nonaggressive, fight if threatened, attack w/bite, 10% of overturning a longship & 90% for rowboat (adj for inbetween)","head & flippers AC 5 & shell 2, can withdraw head & flippers inside shell, live 30-150 years, meat is delicacy in most","UC","cultures, shells can be useful as well","Solitary","Omnivore","1516","General","Prime Material","OMI 97" "Turtle, Giant, Snapping","0/5","10","11","Water","Any","1","6d4","14",1,1,"0","H","3, Sw 2","3000","Any","N","nil","0","MAII 108","Monster","aggressive, found in lakes & rivers, remain motionless (-3 opp surp) then shoot their neck (10'), if bitten only BB/LG","to escape (cannot attack or cast spells) & bite auto, head & flippers AC 5 & shell 0, can withdraw head & flippers inside","UC","shell, live 30-150 years, meat is delicacy in most cultures, shells can be useful as well","Solitary","Omnivore","1314","General","Prime Material","OMI 97" "Umpleby","4","6","15","Forests","Temperate","1","1d4","13",1,1,"0","L","9","420","Day","N","it's hair","5-7","MAII 109","Monster","walking mound of brown hair, speak common (usually chooses not to), if encountered it will not attack or hide but","stands & looks stupid, will defend self if attacked, can make a net out of hair, stores static electricity in hair (50 hp","VR","max), normal attack required vs AC 10 (adj DEX & magic), may regulate dmg (usually 1d8+8), immune electric","Solitary","Herbivore","14","General","Prime Material","FF 92"

"Vizier's Turban","varies","varies","0","Land","Any","0","nil","1",1,1,"0","S","3","2000","A ny","Any","nil","17-18","MAII 110","Monster","symbiotic creature (w/wizard), looks like a turban, it bestows extra spells & magic resistance to host for HP perm lost","it (max 10), makes no attacks, it can give advice if asked, see MAII for table of abilities, dmg to it are taken from its","VR","host, area effect spells may affect it (see MAII), if wizard is nearly dead the turban can return hp to prevent death","Solitary","Special","13-14","General","Prime Material", "Wall-Walker","3","6","15","Subterranean","Any","3 or 1","2d12/1d12/2d8 or special","1-2 (4-16)",1,1,"0","M","9, Cl 12","1500","Any","LE","(B)","5-7","MAII 112","Monster","spider-like, psionics, stalk victims, climb walls & ceilings (-2 opp surp), attacks first w/stinger save vs poison or paraly","for 1d6 rnds, if successful victim can strike rear +2 bonus, after the initial attack it claw/claw/bites victim, if loosing in","UC","battle it will flee, will play with prey before killing it, hate kalin & will attack on sight, hide can be used to make armor","Brood","Carnivore","13-14","General","Prime Material", "Webbird","8","1/2","20","Forests","Temp/SubTrop","1","1","12-48",1,0,"0","S","3, Fl 18 (B)","65","Day","N","nil","2-4","MAII 113","Monster","insect-like w/wings, legs & tail, attack in large groups, fear fire, emit a strand of web from tail 1d6+6 ft long, a flock will","attack w/webbing save vs paralysis or be entangled (for every 3 webbirds -1 to save) for 1d4+4 rnds (18 STR 1 rnd),","VR","web immune to fire but alcohol disolves in 1 rnd, trapped victims cannot attack or cast spells, implant eggs in victim","Flock","Carnivore","5-7","General","Prime Material","OMII 125" "Wraith-Spider","5","3+2","17","Any","Any","1","1d4","3-18",1,1,"15%","M","15, Wb 18","1400","Night","LE","incidental","8-10","MAII 114","Undead","dark spider shaped, appear insubstantial but leave visible wounds, do not communicate, attack w/bite 1d4 dmg &","drains 1 lvl also injects poison which is active 1d4+1 rnds save each rnd or lose 1 CON/rnd (regained 1/wk or neut","R","poison), immune: cold, raise dead sleep, charm & hold, silver or +1 weapons, holy water 2d4 dmg, turn as shadow","Pack","Special","15","General","Prime Material", "Yak-Man (Yikaria)","4","5","15","Mountains","Any","1","1d10 or weapon","1 or 1d4",1,1,"10%","L","9","1400+","Day","NE","P (D)","9-18","MAII 115","Humanoid","yak-like humanoids, can use magic items of any class (10% rod or staff), leaders are spellcasters 1st-10th priest (all","spheres except plant & summ) @ 9th high priest (gain wiz spells), summon dao genies 1/day (no dao can attack a","VR","yak-man), magic jar (see MAII 116), their cities are in high mountains w/several 1000 yakmen & 5-6 x's that in slaves","Solitary","Omnivore","13-14","General","Prime Material", "Zorbo","7 (base)","4+2","17","Land","Temp/Trop","3","1d4/1d4/1d2","1-4 (1060)",1,1,"20%","S","15, Cl 9","420","Any","N","(P, Q, X)","2-4","MAII 117","Monster","koala bear-like, increases AC by ""absorption"" from objects (stone, wood, etc see table) for 1d4 hrs, attack: claw/","claw/bite, its attack drains defensive magic of a creature, if hit it gains (1 turn) 1 for each ""plus"" and item turns to dust","R","(no save), if no magic its adjustment is from AC 10 (ex. bracers AC 8, 10-8=2, zorbo gains 2), artifacts not destroyed","Solitary","Carnivore","11","General","Prime Material","OMII 131" "Actaeon","3","11","10","Forests","Temp/Trop","3","1d6+6/1d6+6/2d8","1",1,0,"0","L ","15","3000","Day","N","B","12","DRC 156","Monster","elk centaur, protector of woodland, camoflage in woods becoming ""invisible"", attacks viciously if woodland creatures","are needlessly killed, BW- 10' x 10' x 10' gas save vs BW or polymophed into normal forest creature (owl, deer, etc.),","UC","if save it lasts 24 hrs, 1/day summon 1d6 creatures arrive in 1d4 turns (see DRC), some cast priest spells (max 8th)","Solitary","Omnivore","16-17","General","Prime Material", "Adaptor","9","8","13","Any","Any","2","1d8+4/1d8+4","16",1,1,"0","M","12","2000","Any","Any","W","13","DRC 157","Monster","shapechangers, travelers go all planes and observe & exchange info with each other, adapt to any environment &","any magic attack (1st attack full

dmg then immune 1d10 turns if not used), attack w/sword +4 to hit, cannot become","VR","specific people, change into any human or demihuman","Group","Omnivore","16-17","General","Prime Material", "Ape, Snow","6","3+1","18","Mountains","Arctic","2","1d6/2d6","220",0,0,"0","M","9","120","Day","CE","K","4","DRC 157","Animal","baboon-like, in snowy conditions suprise victims 1-5 on d10, attack: club/hug, BB/LG to break from hug, cruel and","clever, ambush victims, will not attack large animals or parties","UC",,"Group","Omnivore","11-12","General","Prime Material", "Ape, White","6","4","18","Hills/Rough","Any","2 or 1","1d4/1d4 or 1d6","16",0,0,"0","M","12","120","Night","N","nil","2","DRC 158","Animal","do not attack unless provoked, will flee combat unless cornered, attack: claw/claw or thrown rock, lair in caves",,"UC",,"Group","Herbivore","11-12","General","Prime Material", "Archon (Male)","-6","20","1","Any","Any","1","by weapon or special","12",1,1,"0","L","12, Fl 36","20,000","Day","LG","nil","16","DRC 158","Monster","giant eagle bodies with head, arms & torso of human, attacks with any weapon (usually magical), immune: fire, poison","and all 1st-4th lvl spells, teleport at will & cast cleric spells @ 12th lvl, 1/day can create bolt of purity (makes victims","VR","LG & peaceful for 2d6 turns no save) & flame sword (4d8 dmg, 3 turns), live in mated pairs, oppose all chaos & evil","Solitary","Omnivore","1819","General","Prime Material", "Archon (Female)","-6","20","1","Any","Any","3 or 1","3d10 (3) or special","12",1,1,"0","L","12, Fl 36","24,000","Day","LG","nil","16","DRC 158","Monster","giant eagle bodies w/dragon-like neck & 3 bull heads, attacks with horns or BW-fire 10' 4d6 dmg, immune: fire, poison","and all 1st-4th lvl spells, teleport at will & cast cleric spells @ 12th lvl, 1/day can create bolt of purity (makes victims","VR","LG & peaceful for 2d6 turns no save) & flame sword (4d8 dmg, 3 turns), live in mated pairs, oppose all chaos & evil","Solitary","Omnivore","1819","General","Prime Material", "Athach","0","14","7","Any","Any","4","2d12 (3)/2d10","1-3 (16)",1,0,"0","L","18","8000","Day","CN","I","8","DRC 158","Humanoid","18' tall, malformed body, 3 arms, illtempered, live in caves, love gems & jewelry & can be bribed into not attacking","travelers, attack: club/club/club/bite, clubs are tree trunks or stones, bite inflicts dmg & poison save -4 or paralyzed","UC","1d6 turns","Family","Carnivore","11-12","General","Prime Material", "Baboon, Rock","6","2","18","Mountains","Temp/Trop","2","1d6/1d3","1-12 (530)",0,0,"0","L","12, 12 (trees)","35","Day","N","U","2","DRC 158","Animal","larger version of normal baboon, prefer meat, typically do not attack humans, use bones or branches for clubs, led by","dominant male, attack: club/bite, vicious tempers, will try to scare intruders & travelers out of their hunting grounds","C",,"Group","Omnivore","13-14","General","Prime Material", "Dragonet, Drake, Elemental","0","6","15","Any","Any","3 or 1","1d2/1d2/1d6 or 2d6","1-4",0,1,"0","M","12, Fl 3","2000","Day","CN","nil","10","DRC 173","Monster","dragon-like, poly into young giant form (usually encountered), either good or evil, can speak, immune to all 1st-3rd lvl","spells, can negate for 1 rnd to cure wounds on self, attack: claw/claw/bite, in giant form (any type) can cause 2d6","R","dmg w/fists, cannot throw rocks, +1 weapons to hit, 4 types (fire, earth, water, air), on home plane poly into elemental","Solitary","Carnivore","15","General","Prime Material", "Golem, Drolem","-3","20","1","Any","Any","3","2d6/2d6/1d20+10","1",1,1,"0","L","12, Fl 24","22,000","Any","N","treasure guarded","3","DRC 173","Monster","golem looks like a dragon of any color, guardian, see invisible 60', immune: charm, hold, sleep, mind effecting, fire,","cold, gas, poison & spells of 4th lvl or less, +3 weapons to hit, attack: claw/claw/bite, BW 3/day: 20'x20'x20' poison","VR","cloud save vs BW or die, general info MM 164","Solitary","Nil","20","General","Prime Material", "Golem,

Mud","9","8","13","Any","Any","1","2d6","1",0,1,"0","M","9","2000","Any","N","nil" ,"4","DRC 180","Monster","general info MM 164, immune: hold, charm, fear & mind effecting, +1 weapons to hit, looks like muscular human,","swim & walk thru water & quicksand without sinking, attacks by hugging victims, 1 hit required & dmg auto after (BB/","R","LG to escape)","Solitary","Nil","20","General","Prime Material", "Golem, Amber","6","10","11","Any","Any","3","2d6/2d6/2d10","1",0,1,"0","L","18","4000","A ny","N","nil","4","DRC 180","Monster","general info MM 164, immune: hold, charm, fear & mind effecting, +1 weapons to hit, looks like giant cats usually","lion or tiger, faultless tracker, see invisible 60'","R",,"Solitary","Nil","20","General","Prime Material", "Golem, Bronze","0","20","1","Any","Any","1","3d10+1d10","1",1,1,"0","M","24","15,000","An y","N","nil","4","DRC 180","Monster","general info MM 164, immune: hold, charm, fear, fire & mind effecting, +1 weapons to hit, 16' tall, bronze colored","giant attacks w/fist, hit causes 3d10 dmg + 1d10 heat dmg, any attack from edged weapon save vs death magic or","R","suffer 2d6 dmg from fiery blood spurting from wound","Solitary","Nil","20","General","Prime Material", "Grass, Grab","9","1 per 5'",,"Plains","Temp/Trop","1","special","n/a",1,0,"0","M","0","15/HD","Any","N","n il","0","DRC 181","Plant","looks like ordinary grass 3-5' tall, will attempt to hold anyone moving thru it, 5% per rnd of breaking free of 12 STR or","less increasing 5% per point above, 1 HD per 5 square feet","C",,"Cluster","Water","20","General","Prime Material", "Helion","1","9","12","Any","Any","1","2d8 or special","1-4 (240)",1,1,"0","L","9, Fl 24","6000","Any","LG","nil","14","DRC 184","Monster","giant fire creatures (20' dia ring), rarely encountered on Prime, shun violence, immune: poison, normal weapons, 1st &","2nd lvl spell & earth & fire based spells, detect invisible at will, can (3/day) cast detect magic, dispel magic, wall of fire","VR","& earth to fire, can control fire, attacks by forming ring around victim then shrinks & negotiates, fear water creatures","Group","Special","15","General","Elem, Fire", "Horde","3","3 to 21",,"Any","Any","1","varies","2d4 (100x10)",1,1,"0","M","15","varies","Any","LE","nil","13","DRC 185","Monster","single life made of 100's of insect-like bodies 3-21' long, dmg varies by HD see table, can control up to 10,000 bodies","in a 100 mile area, if it needs more room it takes it, can ESP & telekinesis at will, communicates by telepathy, immune:","VR","charm, hold, sleep & mind affecting, fail all saves, insect variety varies by horde, fear fire & fire creatures","Swarm","Special","20","General","Elem, Earth", "Owl, Guardian (Hsiao)","5","4 to 15",,"Forests","Any","3 or 1","1d6/1d6/1d4 or special","1-4 (5-20)",1,1,"0","L","9, Fl 21","varies","Day","LG","O","10","DRC 186","Monster","peaceful cleric-philosophers, live in trees, work with other woodland creatures, preserve forests as goal, usually use","spells for defence, attack: claw/claw/beak, will call on woodland creatures for help & protection","R",,"Colony","Herbivore","15","General","Prime Material", "Hydrax","2","5 to 12",,"Any","Any","2 or 1","1d10/1d10 or special","1",1,1,"0","L","6, Sw 18","varies","Any","LE","nil","9","DRC 187","Monster","crab-like, 6 legs & 3 claws, almost never found on Prime, immune: normal weapons, 1st-2nd lvl spells, fire & water","based spells, can detect invisible at will, cast 3/day @ 9th: detect magic, web, dispel magic, ice storm & water to ice,","VR","use tools made of ice, fear air attacks & creatures","Solitary","Special","15","General","Elem, Water", "Kryst","2","9","12","Any","Any","3","1d12/1d12/1d12","1-6 (100x10)",0,0,"0","M","24","3000","Any","LG","nil","10","DRC 187","Monster","made of crystalline rock, immune: normal weapons, 1st-2nd lvl spells & air based attacks, detect invisible at will, cast","3/day @ 9th lvl: detect magic, dispel magic, hast & air to earth, communicate telepathy, attacks by ramming with

its","VR","spikes, +1 weapons to hit, live with earth elementals, fear & wage war with hordes, fear water attacks & creatures","Group","Special","15","General","Elem, Earth", "Ooze, Lava","5","9","12","Mountains","Any","3","4d6","1-3 (28)",1,1,"0","L","9","4000","Any","CN","nil","0","DRC 188","Monster","shapeless puddle or stream of hot molten rock 10'x10', live near volcanos, sense vibrations 60', pass thru small holes","& cracks, strike opponents up to 15' away, each hit causes dmg & lava remains on vicitm 1d4 rnds causing 3d6 dmg","VR","per rnd (duration cumm), immune: fire & mind affecting, double dmg from cold, attacks until destroyed","Group","Special","20","General","Prime Material", "Malfera","3","9",,"Any","Any","3","1d10/1d10/1d6","1",1,1,"0","L","6","6000","Any ","CE","E","10","DRC 191","Monster","elephant-like face, huge horns & fangs, arms, tentacles & pincers, summoned by powerful magic, attack: claw/claw/","bite, if both claws hit victim pulled to tentacles coated w/acid 2d6 dmg/rnd (no escape), bite has poison save +3 or","VR","die, +1 weapons to hit, can detect invisible & knock at will, save as 13th lvl fighter","Solitary","Special","1819","General","Lower", "Mek","-4","11 to 16",,"Any","Any","2","1d6x10/1d6/10","1",1,0,"0","L","9","vaires","Any","varies"," treasure guarded","0","DRC 192","Monster","15-25' tall metallic creations, serve as guards, insect-like features resembling giants, lizards & other creatures, can","breath poison gas 20' dia save vs BW (each rnd) or paralyzed 1d3 turns, follow simple instructions, cold attacks","VR","slow it to 1/2 speed, immune all other spells except disintegrate,","Solitary","Nil","20","General","Prime Material", "Metamorph","5","3+1","17","Forests","Any","1","by weapon","1-6 (220)",1,1,"0","M","12","420","Day","Any","varies","14","DRC 194","Humanoid","look sim to humans, master of shapeshifting, shift up to 11x's/day, this nonmagical shifting gives it all the abilities of","new form (even special attacks), for creatures it can change into see table, each form can be used once/day & lasts","R","up to 1 hour, if 10 or more group has leader (5+2 HD), tend to be chaotic, abilites vary by form taken","Group","Omnivore","13-17","General","Prime Material", "Mujina","4","8","13","Any","Any","2","by weapon","14",0,1,"0","M","12","1400","Day","CN","E","10","DRC 195","Humanoid","human-like w/no face, where the face should be there is nothing, can create an illusionary face, anyone w/5 HD or","less seeing natural form (at will) flee 1d3 rnds & others save vs wand or flee 1d3 rnds, fights w/2 weapons, speaks","VR","own & common, physi & emot identical, hates humans, often joins party as fighter for a period & then robs it & flees","Solitary","Omnivore","15","General","Prime Material", "Nuckalavee","4","11","10","Any","Any","2","3d8/3d8","1",1,1,"0","L","12, Sw 36","10,000+","Any","CE","nil","9","DRC 198","Monster","relative of centaur, hideous head w/transparent skin, immune: fire & poison, regen 3 hp/rnd, cannot cross flowing","fresh water, radiates fear 50' rad save vs paralysis or flee 2d6 rnds (must save each rnd), attacks: claw/claw if hit","R","save vs DM or die, BWcold-60' lg x 10' wd causes dmg = its current hp save vs BW 1/2, can be spell caster","Solitary","Carnivore","16-17","General","Prime Material", "Rhagodessa","5","4+2","16","Subterranean","Any","2","2d8/special","14",1,0,"0","L","15","270","Night","N","U","0","DRC 202","Monster","spiderlike, 10 legs, horse sized w/large jaws & front suckers, attacks: bite/leg, leg hit does no dmg but victims is","stuck & auto bite (BB/LG to break)","R",,"Solitary","Carnivore","15","General","Prime Material", "Fly, Robber","6","2","19","Any","Any","1","1d8","1-6 (2-12)",0,0,"0","S","9, Fl 18","65","Any","N","U","0","DRC 202","Monster","3' long fly, looks like giant bee from a distance, may attack adventurers, main food is giant bees (immune to their","poison), wait for prey silently (-3 opp surp), can leap 30' & bite","R",,"Swarm","Carnivore","13-14","General","Prime Material", "Shrew, Giant","4","1","20","Subterranean","Any","2","1d6/1d6","1-

8",1,0,"0","S","18","35","Night","N","nil","2","DRC 203","Monster","large ratlike, blind, sees w/radar (like bats) 60', silence spells ""blind"" it (AC 8 & att -4), automatically wins first initiative","and -1 on initiative rolls each rnd after, its attack is ferocious & anyone 3 HD or less save vs death magic or flee in","UC","fear, eat insects & vegetable matter but very aggressive will attack anyone within 20'","Pack","Omnivore","16-17","General","Prime Material", "Thoul","6","3","18","Subterranean","Any","2 or 1","1d3/1d3 or weapon","16",1,1,"0","M","12","270+","Any","CE","C","6","DRC 209","Monster","magical combo of ghoul, hobgoblin & troll, not undead, appear as hobgoblin (unless close inspection), regen 1 hp/rnd","until killed, touch paralyzes 1d6+2 rnds save vs paralysis, can be spellcasters, may be found as a bodyguard of a","VR","hobgoblin king or evil ruler","Group","Carnivore","16-17","General","Prime Material", "Undine","4","8","13","Any","Any","1","2d8 (fist) or 1d10 (coil)","1",1,1,"0","L","9, Sw 24","5000","Any","CG","nil","10","DRC 210","Monster","plane of Water transparent snake, can Sw 48 for 10 rnds, on Prime (VVR) appears as water elem, in water invisible &","regen 3 hp/rnd, out of water 1 hp dmg/rnd, not blocked by prot from evil, not forced within 60' of water, in both places","VR","imm: pois, norm weap, 1st-2nd sp, wtr & fire, det invis at will, 3/day (9th): det mag, disp mag, web, ice storm, fire to ice","Solitary","Special","15","General","Elem, Water", "Raccoon","6","1d6 hp","20","Any","Any","1","1d2","112",0,0,"0","S","5","7","Any","N","nil","1","MM 244","Animal","attack only if cornered or rabid (10%), pelts worth 1 gp",,"C",,"Pack","Scavenger","29","General","Prime Material", "Aasimon, General",,,,"Any","Any",,,,1,1,"0","M",,,,,,,"PS 4","Monster","kind & compassionate, honorable, ""angels"", damaged by (unless noted otherwise): acid, cold & electric 1/2; full dmg","fire (dragon, magic), magic missile, silver & iron weapons; immune: gas & poison, have spell-like powers, travel thru","VR","upper planes & summoned to others, has celestial reverence, can send out distress call, 7 varieties & 2 types",,,,"Planescape","Upper", "Aasimon, Agathinon","0","8","13","Any","Any","1","weapon or special","1 or 50100",1,1,"20%","M","15","8000","Any","NG","incidental","15-16","PS 5","Monster","warrior, on upper plane natural form (elf-like), assume other forms (dragon) & gain all special attacks but maintain hp,","HD, INT,etc; human form: nonedged weapons & spells of 17th priest, never attack in natural form, ethereal at will, +1","VR","weap, save as 14th prst, imm: lvl drain, death, disintegrate & energy from positive energy plane, has spell abilities","Solitary","Omnivore","1314","Planescape","Upper","MAII 9" "Aasimon, Deva, General",,,,"Any","Any",,,,1,1,,"M",,,,"G",,,"PS 6","Monster","handsome males w/wings, serve good causes, can cure disease (3/day); 7/day: cure light, detect lie, detect snares &","pits; heal 1/day, can: infrav, invis 10', light, poly self, prot from evil, tongues, remove curse & curse, imm: cold, elect,","VR","mag miss, petrif, pois, norm fire & gas, 1/2 dmg from mag fire & dragon breath, 3 types w/ different tasks",,,,"Planescape","Upper", "Aasimon, Deva, Astral","-5","12","9","Any","Any","2","3d6/3d6","1 or 13",1,1,"70%","M","24, Fl 48 (B)","15,000","Any","G","nil","17-18","PS 6","Monster","gold skin, amber eyes, CHR 20, very quick, magical mace-like weapon (mace of disruption +3) + if struck 2x's in the","same rnd save vs. spell or paraly 1d12 rnds, can blade barrier (1/day) & detect invis, never surprised, immune: vacuum","VR","lvl drain & death spells,+2 weap to hit, souls cannot be trapped or imprisoned, pass into Lower & Astral Planes at will","Solitary","Omnivore","19-20","Planescape","Upper","OMII 43" "Aasimon, Deva, Monadic","-3","10","11","Any","Any","2","3d4/3d4+8","1 or 13",1,1,"60%","M","15, Fl 36 (B)","13,000","Any","G","nil","17-18","PS 6","Monster","brown skin, green eyes, CHR 19, strong (STR 20), use great rod (rod of smiting, +3) never runs out of charges & only","owner can use abilities, solid creatures (stone or metal armor) addit 1d8 dmg, can shed light 3 to 30 ft, prot from evil","VR","is 1/2 power (15' rad), can hold monster, charm elem & mirror

image, imm: death & lvl drain, +1 weapon to hit","Solitary","Omnivore","1920","Planescape","Upper","OMII 43" "Aasimon, Deva, Movanic","-1","8","13","Any","Any","2","by weapon","1 or 13",1,1,"40%","M","12, Fl 30 (B)","14,000","Any","G","nil","17-18","PS 6","Monster","white skin, silver eyes, CHR 18, agile, never surprised, use 2handed sword (+1 flame tongue, 1d10; L 3d6), can","forfit 1 or both attacks to perry an opp's attack (always successful even vs. mag. miss., etc), can cast any wiz. spell","VR","invo/evoc each 1/day, prot frm evil, +2 weap to hit, regen 2/rnd, can spell turn, anti-mag shell & prot frm norm miss,","Solitary","Omnivore","19-20","Planescape","Upper","OMII 43" "Aasimon, Light","-10","10","11","Any","Any","1","1d12","1",1,1,"50%","S","Fl 48 (A)","10,000","Any","G","nil","11-12","PS 8","Monster","energy creature, mists that change shape, +2 weapon to hit, never surprised, G or N creatures must save vs paraly","every rnd they att or miss, only magic +'s prot vict (+3 = AC 7), can prot frm evil (always act), disp evil (3/day), 7/day:","VR","cont light, light, bless & hld pers, imm: charm, geas, quest, sleep, mind affect, death & trapping, only killed on home pln","Solitary","Nil","19-20","Planescape","Upper", "Aasimon, Planetar","-7","14","7","Any","Any","3","1d10+10 (STR & magic)","1",1,1,"75%","L","15, Fl 48 (B)","20,000","Any","G","nil","17-18","PS 9","Monster","powerful spirits, commun w/ all telepathy 100', +3 weapons to hit, regen 4/rnd, wield 2-handed +3 vorpal sword, att","+6 w/STR (19) & magic bonus, casts spells as 7th priest from any sphere,many spell-like abilty, 1/2 dmg from fire, full","VR","dmg acid, imm: cold, elect, mag miss, petrif, pois, norm fire, gas, lvl drain, chrm, death & feeblmnd, killed on outer pln","Solitary","Omnivore","19-20","Planescape","Upper","OMII 101" "Aasimon, Solar","-10","22 (177 hp)","5","Any","Any","4","2d20+16","1",1,1,"85%","L","18, Fl 48 (B)","32,000","Any","G","nil","19-20","PS 10","Monster","humanlike w/wings, never surprised, +4 weap to hit, imm: lvl drain, charm, confus, death, domin, feeble, hold, impris,","soul trap, cold, elect, mag miss, petrif, pois, gas & acid, regen 7/rnd, killed on home pln, uses +5 dancing (vorpal) swd,","VR","mag bow +2(arrw of slay), cast priest spells as 15th, cast special prot frm evil, many other spelllike powers see PS 11","Solitary","Omnivore","19-20","Planescape","Upper","OMII 111" "Animal Lord, General",,,,"Any","Any",,,,0,0,"0","M",,,,,,,"PS 12","Monster","for every animal there is an animal lord, 2 forms - humanoid & animal, have natural telepathy or ESP always active (it is","impossible to surprise or decieve), 6th sense (90% bad feeling, 25% know exact), can (3/day): anti-magic shell, charm",,"person, plane shift, teleport & summon 2d6 animals (same type), immune to charm, care only about own affairs",,,,"Planescape","Beastlands", "Animal Lord, Cat Lord","3","15 (122 hp)","5","Any","Any","2 or 3","1d8+2 or 1d3+2 or 1d4/1d4/1d10","unique",1,1,"50%","M","21","18,000","Any","N","nil","15-16","PS 12","Monster","see general, female or black panther, human: uses long sword of wound (2/1), darts +2 (10 dart, att +3); cat attacks","claw/claw/bite & if both claws hit rear rake 1d4/1d4, tends to affairs of felines, CHR 22 to cat lovers, 18 to those","VR","indifferent & 10 if hate cats, doesn't bother with affairs of men","Solitary","Carnivore","15-16","Planescape","Beastlands","OMII 22" "Animal Lord, Hawk Lord","4","15 (122 hp)","5","Any","Any","1 or 3","by weapon or 1d6/1d6/1d4","unique",1,1,"50%","M","12, Fl 24 (C)","18,000","Any","N","nil","1516","PS 12","Monster","see general, female or large hawk, human: THAC0 20, no weapon proficiency, can cast charm person (7/day); hawk:","claw/claw/beak, SAdive 100' claws +2 to hit and 2d6 dmg each (no beak attack), finds pleasure in dealing with","VR","humans, appears in Upper planes & Prime if hawks are endangered","Solitary","Carnivore","15-16","Planescape","Beastlands", "Animal Lord, Lizard Lord","3","15 (122 hp)","5","Any","Any","1","2d6 or special","unique",1,1,"50%","M","15","18,000","Any","N","nil","15-16","PS 12","Monster","see general, male or animal (gila monster or komodo dragon), human: rarely uses weapons, can hypnotism (gaze att)","save vs spell at -3 or susceptable

to suggestion, animal: bite (natural 20, double dmg & trapped in jaws taking dmg","VR","until escape or killed), immune to blunt weapons in this form, rarely takes human form, infrequently roused, very angry","Solitary","Carnivore","1516","Planescape","Beastlands", "Animal Lord, Wolf Lord","5","15 (122 hp)","5","Any","Any","1 or 2","1d4+poison or 2d6/2d6","unique",1,1,"50%","M","15","18,000","Any","N","nil","15-16","PS 12","Monster","see general, teenage boy or large gray wolf, human: weak fighter (changes to wolf), wields poison dagger (E, immed,","death/20), poison never dries; wolf: bites 2 per rnd and in this form immune to non-magic weapons, lord is cunning,","VR","wily and can be brutal","Solitary","Carnivore","1516","Planescape","Beastlands", "Baatezu, General",,,,"Any","Any",,,,0,0,,,,,,,,,"PS 16","Monster","evil fiends, caste system, wish to destroy blood enemies (tanar'ri) & gather human followers which give them power,","long range goal of controling entire race, appear as grotesque gargoyles but are diverse, 3 divisions: greater, lesser &",,"least, lemures (4th variety) are so low they don't qualify in baatezu scheme, cannot travel to Prime unless summoned",,,,"Planescape","Baator", "Baatezu, General, Combat",,,,"Any","Any",,,,0,0,,,,,,,,,"PS 16","Monster","all except lemures, nupperibo & spinagons have powers: adv illus, animdead, chrm pers, infrav, know aling (alwy act),","suggest & telep w/o error, all can summ fellows, can commun w/ any creat thru telepathy, least & lesser dmg by non-",,"magic weap, all others magic or silver, defense (general) - immune: iron, fire & pois, 1/2 dmg: cold & gas",,,,"Planescape","Baator", "Baatezu, Greater, Amnizu","-1","9","11","Any","Any","1","2d4","12",1,1,"50%","M","6, Fl 15 (C)","11,000","Any","LE","V, Y","15-16","PS 19","Monster","4' tall, gruesome, leave combat to underlings, attack by channeling energy (2d4) that by passes armor (att vs. AC 10)","only magic +'s or bracers lower AC, also if hit save vs spell or forget 1 days memories, can: fireball (3/day), imprisonmnt","R","(1/day) & 1/day gate 2d10 abishai (50%) or 1d8 erinyes (30%), holy word drives it back to Stygia, +2 weapons to hit","Solitary","Carnivore","13-14","Planescape","Baator", "Baatezu, Lesser, Barbazu","3","6+6","13","Any","Any","1 or 3","2d6 or 1d2/1d2/1d8","20-100",1,1,"30%","M","15","6000","Any","LE","nil","5-7","PS 20","Monster","soldier, violent, attack w/glaive 2d6 & 2/rnd bleeding until bound or claw/claw/beard, if both claws hit max dmg &","beard 25% disease, can aff norm fire, comm, fear, prod flm & gate 2d6 abishai (50%) or 1d6 barbazu (35%), battle frnzy","C","10%/rnd cumm (+2 to att & dmg, no moral chk, penalty 3 on AC, lasts until combat end), +1 weapon to hit","Squad","Carnivore","1112","Planescape","Baator", "Baatezu, Greater, Cornugon","-2","10","11","Any","Any","4 or 2","1d4(2)/1d4+1/1d3 or 1d6/weapon","1-4",1,1,"50%","L","9, Fl 18 (C)","10,000","Any","LE","D, S","1516","PS 21","Monster","elite defense, 9' tall, +2 weap to hit, STR 18/00, attack: claw/claw/bite/tail (1d3, add 1/rnd bleed) or whip (save vs.","paraly or stun 1d4 rnd)/weap+6 (str), can det mag, ESP, lightn blt (3/day), prod flm, pyrotech, wall of fire & gate 1/day","VR","2d6 barbazu (50%) & 2d8 (35%) & 1d3 cornugon (20%), radiate fear 5', regen 2/rnd, lead by pit fiends, cunning","Solitary","Carnivore","13-14","Planescape","Baator", "Baatezu, Lesser, Erinyes","2","6+6","13","Any","Any","1","by weapon","1",1,1,"30%","M","12, Fl 21 (C)","7000","Any","LE","nil","13-14","PS 22","Monster","attractive female, can appear as male, communicate thru telepathy, speak any lang, wield any weapon, can cause","fear (save vs rod of flee 1d6 rnds), carries rope of entangle, charm (save vs spell at 1/2 lvl) failure-compl loyalty (1 vict","UC","per time), +1 weap to hit, can det invis, invis, loc obj, poly self, prod flm & gate 1d8 spinagon 50% or 1d8 barbazu 35%","Solitary","Carnivore","11-12","Planescape","Baator", "Baatezu, Greater, Gelugon","-3","11","9","Any","Any","4 or 1","1d4+4(2)/2d4+4/3d4+4","1-8",1,1,"50%","H","15","19,000","Any","LE","A, W","1718","PS 23","Monster","12' insect-like, STR 18/76, +2 weap to hit, att:

clw/clw/pincer/tail, tail save vs paraly or stun 1d6 rnds from cold, can","att diff opp w/each, 1 in 4 has spear (2d6+4, save vs paraly or slow 2d4 rnd frm cold), can det invis (AA), det mag, fly,","R","poly self, wall of ice & 1/day gate 2d6 barbazu (50%), 2d4 osyluth (35%) & 1d2 gelugon (20%), 25% if loosing pit fiend","Solitary","Carnivore","15-16","Planescape","Baator", "Baatezu, Lesser, Hamatula","1","7","13","Any","Any","3","2d4/2d4/3d4","1 or 312",1,1,"30%","M","12","6000","Any","LE","nil","11-12","PS 24","Monster","patroller/guard, never surprised, +1 weap to hit, attack: claw/claw/bite, if both claws-hug (2d4/rnd no roll, release if","15 dmg in 1 rnd or if >15 str w/check), can aff norm fire, hold person, prod flm, pyrotech & 1/day gate 2d6 abishai","UC","(50%) or 1d4 hamatula (35%), radiate fear when vict hit 1st time (save vs rod or flee in panic 1d6 rnd), rarely use weap","Solitary","Carnivore","19-20","Planescape","Baator", "Baatezu, Lemure","7","2","19","Any","Any","1","1d3","10100",1,1,"0","M","3","120","Any","LE","nil","2-4","PS 25","Monster","lowest of Baator, blobs of molten flesh, mindless, cannot communicate, attack anything except baatezu, att w/claw,","immune to all mind spells, no spell-like abilities as other baatezu, regen 1/rnd, only way to perm kill is w/holy water,","C","sword or item, can battle drive-1000+ move toward destination & attack +2, usually prevail w/70-90% losses","Group","Carnivore","special","Planescape","Baator", "Baatezu, Least, Nupperibo","9","1","19","Any","Any","1 or 2","weapon or 1d2/1d2","1-100",0,1,"0","M","6","120","Any","LE","nil","0","PS 26","Monster","slaves, blind, deaf, mute, respond to mental commands, attack any non-baatezu, attack: claw/claw, if army forms","they get club, regen 1/rnd, only holy water, sword or item perm kills it, immune to mind attacks & illusions, only spell","C","availible is cause fear and may only use it if ordered & 10 attack same creature, when destroyed it froms another","Squad","Nil","special","Planescape","Baator", "Baatezu, Lesser, Osyluth","3","5","15","Any","Any","4","1d4/1d4/1d8/3d4","28",1,1,"30%","L","12","7000","Any","LE","nil","11-12","PS 27","Monster","police officer, scorpion-like, attack ruthlessly, attack: claw/claw/bite/tail, tail poison save -3 or lose 1d4 STR for 1d10","rnds, can fly, imp phant force, inisib, wall of ice, generate fear 5' rad (save vs rod or flee 1d6 rnds) & 1/day gate 1d100","UC","nupperibo (50%) or 1d2 osyluth (35%), can see perfect in dark, +1 weapon to hit, observes other baatezu actions","Solitary","Carnivore","1112","Planescape","Baator", "Baatezu, Least, Spinagon","4","3+3","17","Any","Any","2 or 1","1d4/1d4 or 1d6 or special","1 or 1-3",1,1,"15%","S","6, Fl 18 (C)","3000","Any","LE","nil","812","PS 29","Monster","smallest baatezu, avoid combat (flee & alert others), attack (in flight): claw/claw (ground) military fork, in flight it can","shoot spikes (12 @ 2/rnd as darts) burst into flame 1d3 dmg, can hurl self at victim (1d4 spikes hit for 1d3 dmg each),","C","no spells as other baatezu, can aff norm fire, chng slf, comm, prod flm, scare, stnk cld & gate 1d3 spinagons (35%)","Solitary","Carnivore","8-10","Planescape","Baator", "Baku","-2","12+12","7","Forests","Sub-Tropical","3","3d6/2d6/2d6","1 or 25",1,1,"20%","L","21","14,000","Day","N","special","15-18","PS 30","Monster","elephant-like, attack: butt/stomp/stomp, can use weapon or magic item w/trunk, has psionics, can invisible at will,","can be any N align (80% G, 15% E), SA: roar-effects opp align (NG effects NE, etc) those within 40' 1d8 dmg + save","VR","vs. paraly or flee (as fear 12th lvl), can roar 1 per 4 rnds, tusks worth 200 gp each, usually found invis among humans","Solitary","Herbivore","1314","Planescape","Outlands","OMII 12" "Bariaur","6","7","13","Any","Any","1","1d8 or weapon","1560",1,1,"10%","L","15","2000","Day","CG","nil","13-14","PS 32","Monster","centaurlike, tough, attackes w/club or horn butt, club 1d10 (L 3d6), charge 30' (male) 3d8 dmg & 50% knock victim","down, good hearing & smell (+2 surp roll), save +1 vs spells, move from layer to layer in Ysgard at will, wanderers,","UC","follow single leader, flocks: 5-20 male, 10-30 female, 1d12-1 young; playful, honor-

driven, great care for other bariaur","Flock","Herbivore","1112","Planescape","Ysgard", "Bebilith","-5","12","9","Any","Any","3","2d4/2d4/2d6","1",1,1,"50%","H","9, Wb 18","13,000","Any","CE","nil","11-12","PS 34","Monster","spider-like ""barbed horror"", prey on tanar'ri, cruel, can communicate with own (telepath), never surprised, +3 weapon","to hit, surround by prot frm good, attack: claw/claw/bite, claws can ruin armor, bite poison save -2 or die in 1d4 rnd &","VR","if body not blessed w/1 turn it disintegr, 4/day shoot web 60' as perm web spell (25% ignited by fire), plane shift (astral)","Solitary","Carnivore","1516","Planescape","Abyss", "Bodak","5","9+9","11","Any","Any","1","weapon","1",1,1,"0","M","6","5000","Any"," CE","nil","5-7","PS 36","Undead","vaguely humanoid, speak tanar'ri & little common, SA: gaze (30')-save vs petrif or die (if die in abyss, trans into bodak","in 1 day), +1 or cold iron weap to hit, immune: charm, hold, sleep, slow, poison, elect, norm fire & silver, 1/2 dmg: cold,","VR","mag fire & gas, 1 dmg/rnd in sunlight, uses sword or mace, 5% creature remembers past and att -2 vs. that character","Solitary","Nil","11-12","Planescape","Abyss","OMII 19" "Einheriar","varies","4 +",,"Any","Any","1","weapon","10100",1,1,"5%","M","12","varies","Any","varies","nil","8-14","PS 38","Undead","spirits employed by powers of UP for guard, servent, etc, resemble former appearence & maintain class & lvl, has max","hp/HD, retain abilites (spells, weapon prof, etc), AC & alignment based on power served, 3%/lvl they have magic item,","C","organized in large unit, common among myriad servents of good, respect aasimon & archons but act independently","Army","Nil","1314","Planescape","Upper", "Dog, Foo","0","7+7","13","Land","Any","3","1d4+1/1d4+1/1d12","28",1,1,"45%","M","27","6000","Any","CG","nil","11-12","PS 40","Monster","sometimes guard or serve good creatures, speak own & that of race served, attack: claw/claw/bite, if attacking any","evil creature their thaco is 11, if opponent is LE attack & dmg +1, evil opponents -1 to attack & dmg, can become","R","invisible & ethereal at will, if they bark 7 rnds 20% gate 1d6 foo dogs, can travel ethereal & astral at will, eats gem & mtl","Solitary","Special","13","Planescape","Varies","OMII 65" "Lion, Foo","-1","11+1","9","Any","Any","3","2d4/2d4/2d8","14",1,1,"55%","L","21","10,000","Any","CG","nil","15-16","PS 40","Monster","sometimes guard or serve good creatures, speak own & that of race served, attack: claw/claw/bite, if attacking any","evil creature their thaco is 5, if opponent is LE attack & dmg +1, evil opponents -1 to attack & dmg, can become","VR","invisible & ethereal at will, if they roars 4 rnds 20% gate 1d2 foo dogs, can travel ethereal & astral at will, eat gem & mtl","Solitary","Special","15","Planescape","Varies","OMII 65" "Gehreleth, Farastu","-1","11","9","Any","Any","3 or 1","1d6+1/1d6+1/3d4 or weapon+7","1",1,1,"50%","M","15, Fl 30 (C)","14,000","Any","CE","nil","8-10","PS 42","Monster","humanoid-like, STR 19, fight to death w/any non-gehreleth, attack: claw/claw/bite or weapon, after 6 rnds or 1/2 hp","lost-frenzy (+2 att & doubles att #), secrete tar-like subst (5% of sticking, if farastu sticks- opp gets an attack, if opp","VR","sticks farastu att +4 if init won), +1 weap to hit, imm: fear, illus, acid & pois, 1/2: cold & fire, infrav 120', spell-like powers","Solitary","Carnivore","15-16","Planescape","Carceri", "Gehreleth, Kelubar","-2","13","7","Any","Any","3 or 1","2d4/2d4/3d4 or weapon+9","1",1,1,"50%","M","12, Fl 24 (C)","17,000","Any","CE","nil","11-12","PS 42","Monster","slimy, fat, STR 20, skin excretes slime (all within 30' save vs pois or incapacitated 1d10 rnds), attack: claw/claw/bite,","each attack add 1d6 dmg (acid) save vs poison 1/2, imm: fire, acid, cold & poison, +2 weapons to hit, infravision 120',","VR","can (13th lvl): all of farastu, ray of enfeeble (1/day), spider climb, gate (1/day) 1d2 kelubar (40%) or 1d2 farastu (60%)","Solitary","Carnivore","15-16","Planescape","Carceri", "Gehreleth, Shator","-3","15","5","Any","Any","3 or 1","1d8+1/1d8+1/5d4 or

weapon+9","1",1,1,"50%","M","9, Fl 18 (C)","22,000","Any","CE","nil","17-18","PS 42","Monster","big head & mouth, STR 2, +2 to surp roll, prefer spells, attack: claw/claw/bite or weapon (45% magical), +3 weapon","to hit, immune: non-magic attacks (poison, fire, acid, etc), mind effect & illusions, infravis 120', can (15th lvl): all of","VR","farastu, ray of enfeeble (3/day), beguile (1/day), cloudkill (1/day), gate (1/day): 1d6 far. or 1-4 kel. & (30%) 1d2 shator","Solitary","Carnivore","17-18","Planescape","Carceri", "Gehreleth, General",,,,"Any","Any","1",,,0,0,"0","M",,,,,,,"PS 42","Monster","class system: farastu (lowest), kelubar (middle) & shator (upper), fight without mercy, never attack own, a wizard or","priest who summons a lower plane creature usually gets a gehreleth, avenge deeds forced to do, never forget (plot",,"revenge), hate servitude, spawned from decaying bodies of beings who travel to & die in the lower planes",,,,"Planescape","Carceri", "Grue, Chaggrin","4","5+5","15","Any","Any","2","1d4+2/1d4+2","25",1,1,"0","S","12, Br 3","1400","Any","NE","(C, Qx5)","5-10","PS 50","Monster","underling, ""soil beast"", 3 forms: large mole, hedgehog or humanoid (natural), can merge into surfaces of soil & stone","(-5 suprise), attacks claw/claw, digs claws into victim & clings (1d6+6/rnd dmg), in hedgehog form 1d4 dmg/rnd in","UC","contact w/exposed skin, imm: earth spells (mere presence 40' dispels magic even if perm, magic items excluded)","Family","Special","8-10","Planescape","Elem, Earth", "Grue, Harginn","3","4+4","15","Any","Any","1","1d4+4 or weapon","28",1,1,"0","M","15","650","Day","NE","(Ix1/2)","8-12","PS 50","Monster","underling, ""flame horror"", forms: humanoid, bonfire, column 8' or bronze statue, attacks w/flame from fingertips (3' wd","6' lg), can blink as spell, can use weapons, crossbow shoots fiery missiles (1d4 dmg + 1d6 fire dmg), immune to fire,","UC","presence 20' dispels fire magic even if perm, magic items not effected, follow loose social order (guilds), serve efreet","Group","Omnivore","15-16","Planescape","Elem, Fire", "Grue, Ildriss","2","4","17","Any","Any","1","3d4","1 (2-8)",1,1,"0","S","3, Fl 24 (A)","420","Day","NE","Qx2, X","5-12","PS 52","Monster","underling, ""wind terror"", forms: invisible or fog-like cloud w/vaporous tentacles, opp -3 suprise, fog shoots particles","(sandblast), +2 weapons to hit, immune to air spells including lighting bolt, , presence 50' dispels such magic even","UC","perm exclude magic items, servants of yan-c-bin, outcasts on Elem Air, eat clouds, birds & small air elementals","Solitary","Omnivore","15-16","Planescape","Elem, Air", "Grue, Varrdig","5","6+6","13","Any","Any","2","1d4/1d4 or 4d4/4d4","1-3 (25)",1,1,"0","M","6, Sw 18","2000","Night","NE","Fx1/2","2-10","PS 52","Monster","underling, ""fluid brute"", forms: pool of water, fountain or part of larger water, attacks by squirting water 6' (1 in 6 blind","for 1d4 rnds) or in water jet & ram opponent, if opp is reduced to 0 hp by stun then varrdig can drown it in 1 rnd, imm:","UC","water spells, presence 30' dispels such magic even perm exclude magic items, 3 can form a triad, scavengers","Pack","Omnivore","1314","Planescape","Elem, Water", "Grue, Varrdig, Triad","5","special","5","Any","Any","2","1d6/1d6 or 4d6/4d6","1",1,1,"0","M","6, Sw 18","6000","Night","NE","Fx1/2","2-10","PS 53","Monster","3 varrdigs fuse into a 3-lobed entity, takes 1d3 rnds to complete, hp equals sum of the indivdual, attacks by squirting","water 10' (1 in 6 blind for 1d4 rnds) or in water jet & ram opponent, has 3 to 6 tubes","R",,"Special","Omnivore","15-16","Planescape","Elem, Water", "Hordling","varies","varies",,"Any","Any","varies","varies","16",0,0,"varies",,"varies","varies","Any","NE","nil","2-10","PS 54","Monster","uncounted hords of wastes, vary widely, no 2 exactly alike, no standard communication, see tables to determine all","abilites, attributes & appearence, have no purpose or organization, petty & vile, sometimes serve evil leaders, evil","C","mages can summon to Prime by using Bringer of Doom (See PS 55), devour anything they destroy","Solitary","Carnivore","5-7","Planescape","Gray

Waste","OMII 75" "Incarnate, Major, General","0","10","11","Any","Any","1","special","1",1,1,"0","T","Fl 18 (A)","5000","Any","G","nil","15-16","PS 58","Monster","see general, touch drains 2 CON/hit, if CON reaches 0 incarnate takes over (sys shock @ original to avoid) & CON","returns to normal, can control all hosts actions (or not to), host immune to magic jar (etc) & WIS 25, only driven out by","VR","abjure, (un)holy word or wish, once removed +1 weap to hit, immune: heat, cold & electric","Solitary","Special","15-16","Planescape","Outer", "Incarnate, General",,,,"Any","Any",,,,0,0,,,,,,,,,"PS 58","Monster","pure energy of abstract principles (courage, evil, etc), invisible (if viewed magically, appear as colored ball of light),","gravitate toward plane suitable to their alignment, divided into major & minor classes (good & evil), attracted to energy",,"similar to own, try to posses victim to feed, major cannot take over a creature with less than 10 HD without killing it",,,,"Planescape","Outer", "Incarnate, Minor, General","0","4","17","Any","Any","1","special","1",1,1,"0","T","Fl 18 (A)","650","Any","G","nil","15-16","PS 58","Monster","see general, touch drains 2 CON/hit, if CON reaches 0 incarnate takes over (sys shock @ original to avoid) & CON","returns to normal, can control all hosts actions (or not to), host immune to magic jar (etc) & WIS 25, only driven out by","VR","abjure, (un)holy word, dispel good/evil or (limited) wish, once removed +1 weap to hit, immune: heat, cold & electric","Solitary","Special","15-16","Planescape","Outer", "Incarnate, Major, Good","0","10","11","Any","Any","1","special","1",1,1,"0","T","Fl 18 (A)","5000","Any","LG","nil","15-16","PS 59","Monster","see general good, sometimes found on Solania, Mertion or Jovar, prefer to take over LG hosts, synergistic relationship,","host gains: detect good & protect from evil 20' radius (both AA), turn undead @ 5th lvl (or 5 lvls higher), WIS & STR","VR","+1, CHR +3 (max 19), only has abilities if in control of host","Solitary","Special","1516","Planescape","Mt. Celestia", "Incarnate, Major, Evil","0","10","11","Any","Any","1","special","1",1,1,"0","T","Fl 18 (A)","5000","Any","CE","nil","15-16","PS 59","Monster","see general evil, prefer to take over positions of power, host gains: detect good & protection from good 10' rad (AA) &","control & turn paladins at 5th lvl (or 5 lvls higher), WIS -1, STR +2 (max 19), CHR -3 (min 3), only has abilities if in","VR","control of host","Solitary","Special","15-16","Planescape","Abyss", "Incarnate, Minor, Good","0","4","17","Any","Any","1","special","1",1,1,"0","T","Fl 18 (A)","650","Any","G","nil","15-16","PS 59","Monster","see general good, abilities scores never above 18 or below 3, may take over N host but abandon quickly, never force","host to behave a certain way or theaten its well being,","VR",,"Solitary","Special","15-16","Planescape","Outer", "Incarnate, Minor, Good, Charity","0","4","17","Any","Any","1","special","1",1,1,"0","T","Fl 18 (A)","650","Any","LG","nil","15-16","PS 59","Monster","see general good, abilities scores never above 18 or below 3, may take over N host but abandon quickly, never force","host to behave a certain way or theaten its well being, CHR +1, immune: greed, envy, berserk & rage, leaves if host","VR","fails to spare life of surrendering foe","Solitary","Special","15-16","Planescape","Mt. Celestia", "Incarnate, Minor, Good, Courage","0","4","17","Any","Any","1","special","1",1,1,"0","T","Fl 18 (A)","650","Any","NG","nil","15-16","PS 59","Monster","see general good, abilities scores never above 18 or below 3, may take over N host but abandon quickly, never force","host to behave a certain way or theaten its well being, CON & CHR +1, immune: magical fear & becomes fearless (not","VR","stupid or restless), leaves if host turns evil","Solitary","Special","15-16","Planescape","Upper",

"Incarnate, Minor, Good, Hope","0","4","17","Any","Any","1","special","1",1,1,"0","T","Fl 18 (A)","650","Any","CG","nil","15-16","PS 59","Monster","see general good, abilities scores never above 18 or below 3, may take over N host but abandon quickly, never force","host to behave a certain way or theaten its well being, CHR +1, +1 to all saves, immune: despair & hopelessness","VR",,"Solitary","Special","1516","Planescape","Upper", "Incarnate, Minor, Good, Faith","0","4","17","Any","Any","1","special","1",1,1,"0","T","Fl 18 (A)","650","Any","LG","nil","15-16","PS 59","Monster","see general good, abilities scores never above 18 or below 3, may take over N host but abandon quickly, never force","host to behave a certain way or theaten its well being, STR & WIS +2, CHR +1, immune: magical alignment change,","VR","prefers paladines or LG clerics","Solitary","Special","15-16","Planescape","Upper", "Incarnate, Minor, Good, Justice","0","4","17","Any","Any","1","special","1",1,1,"0","T","Fl 18 (A)","650","Any","LG","nil","15-16","PS 60","Monster","see general good, abilities scores never above 18 or below 3, may take over N host but abandon quickly, never force","host to behave a certain way or theaten its well being, WIS, INT & CHR +1, leaves host if unjust action (cheating,","VR","stealing or lack of fair play)","Solitary","Special","15-16","Planescape","Mt. Celestia", "Incarnate, Minor, Good, Temperance","0","4","17","Any","Any","1","special","1",1,1,"0","T","Fl 18 (A)","650","Any","NG","nil","15-16","PS 60","Monster","see general good, abilities scores never above 18 or below 3, may take over N host but abandon quickly, never force","host to behave a certain way or theaten its well being, +2 saves vs. charms, confusion, emotion, fear, spook symbol,","VR","& taunt spells, do not take over evil hosts","Solitary","Special","15-16","Planescape","Beastlands", "Incarnate, Minor, Good, Wisdom","0","4","17","Any","Any","1","special","1",1,1,"0","T","Fl 18 (A)","650","Any","NG","nil","15-16","PS 60","Monster","see general good, abilities scores never above 18 or below 3, may take over N host but abandon quickly, never force","host to behave a certain way or theaten its well being, WIS +1, only take over evil hosts except as last resort","VR",,"Solitary","Special","1516","Planescape","Mt. Celestia", "Incarnate, Minor, Evil, Anger","0","4","17","Any","Any","1","special","1",1,1,"0","T","Fl 18 (A)","650","Any","NE","nil","15-16","PS 60","Monster","see general good, abilities scores never above 18 or below 3, may take over N host but abandon quickly, prefer hosts","of good alignment, like forcing host to do evil things, DEX -2, STR +1, INT & CHR -2, tame or timid creature suddenly","VR","rages & tries to kill anything near it","Solitary","Special","15-16","Planescape","Lower", "Incarnate, Minor, Evil, Covetousness","0","4","17","Any","Any","1","special","1",1,1,"0","T","Fl 18 (A)","650","Any","NE","nil","15-16","PS 60","Monster","see general good, abilities scores never above 18 or below 3, may take over N host but abandon quickly, prefer hosts","of good alignment, like forcing host to do evil things, DEX -2, WIS & CHR -2, host developes ""gold fever"" or turns","VR","into a miser","Solitary","Special","15-16","Planescape","Gehenna", "Incarnate, Minor, Evil, Envy","0","4","17","Any","Any","1","special","1",1,1,"0","T","Fl 18 (A)","650","Any","CE","nil","15-16","PS 60","Monster","see general good, abilities scores never above 18 or below 3, may take over N host but abandon quickly, prefer hosts","of good alignment, like forcing host to do evil things, DEX -2, WIS & CHR -2, begins campaign of rumor & back-","VR","stabbing of friends","Solitary","Special","15-16","Planescape","Lower", "Incarnate, Minor, Evil, Gluttony","0","4","17","Any","Any","1","special","1",1,1,"0","T","Fl 18

(A)","650","Any","NE","nil","15-16","PS 60","Monster","see general good, abilities scores never above 18 or below 3, may take over N host but abandon quickly, prefer hosts","of good alignment, like forcing host to do evil things, DEX -2, WIS & CHR -2, gains 1d4+4 lbs/week, DEX, STR &","VR","CON -2 per 100 lbs gained, will beg & borrow to get food","Solitary","Special","15-16","Planescape","Lower", "Incarnate, Minor, Evil, Lust","0","4","17","Any","Any","1","special","1",1,1,"0","T","Fl 18 (A)","650","Any","CE","nil","15-16","PS 60","Monster","see general good, abilities scores never above 18 or below 3, may take over N host but abandon quickly, prefer hosts","of good alignment, like forcing host to do evil things, DEX -2, CHR +1, INT & WIS -2, host vain & haughty, treats","VR","everyone as lowly servent, angry with anyone who fails to act servile","Solitary","Special","1516","Planescape","Abyss", "Incarnate, Minor, Evil, Sloth","0","4","17","Any","Any","1","special","1",1,1,"0","T","Fl 18 (A)","650","Any","NE","nil","15-16","PS 60","Monster","see general good, abilities scores never above 18 or below 3, may take over N host but abandon quickly, prefer hosts","of good alignment, like forcing host to do evil things, DEX -4, STR & WIS -2, takes over any host available, host","VR","becomes lazy & sleeps on guard dutie (etc), stops memorizing spells & meditation","Solitary","Special","1516","Planescape","Lower", "Larva","7","1-1","20","Any","Any","1","1d4+1","10100",1,0,"0","M","3","35","Any","E","nil","2-4","PS 62","Monster","5' sticky worms w/distorted head, communicat w/own thru movements (none otherwise), no will of own (lay around),","when commanded by a greater power they will attack in mass, bite causes 1d4 dmg + 1 dmg/rnd bleeding until","C","bound, save vs poison or rotting disease (in 3 wks, -4 hp/day & die after 1 month unless cure disease)","Group","Nil","2-4","Planescape","Gray Waste","OMI 59" "Maelephant","0","8+2","13","Any","Any","3","1d6/1d6/2d6","1",1,1,"30%","L","12"," 10,000","Any","LN","nil","13-14","PS 64","Monster","humanoid w/elephant head, +1 weapon to hit, never surprised, infravision 240', hear & smell double humans, regen 2","per rnd, fight to death, attack: claw/claw/trunk, if both claws opp held (1d3 dmg/rnd + auto hit) STR -5 to break free,","R","att +2 in 1st rnd, SA-cloud: 10' wd x 30' lg save vs poison or loose memory until neutral poison, spell-like abilities","Solitary","Carnivore","19-20","Planescape","Lower", "Marut","0","15","5","Any","Any","1","8d10","16",1,1,"10%","L","15","17,000","Any","LN","nil","13-14","PS 66","Monster","servants, giant-like, understand all lang, responed if directly questioned, attack w/fist, can: animate object, blink,","cause disease (against 1 creature w/60'), continual light, control minds (3/day), deafness, earthquake (1/day), hold","R","person, lightn bolt (8d6 dmg) & shades, imm: acid, soul trap & death, +3 weap to hit, regen 5/rnd, 1/2 dmg: cold & fire","Solitary","Nil","1314","Planescape","Mechanus", "Mediator, Mechanus","5","3","17","Any","Any","1","2d12","1",1,1,"90%","M","Fl 9 (A)","special","Any","LN","nil","17-18","PS 68","Monster","balancing force, cluster of shapes, crystal-like, communicate thru empathy (not undead), rarely enter combat except","to balance battle, attack w/beam of light (ignites combust), hit anything seen, can create or do anything to maintain","VR","balance (unlimited wish spells), cannot be killed (no XP), amorally strive toward a perfect balance (good vs. evil, etc)","Solitary","Nil","8-10","Planescape","Mechanus", "Mediator, Translator","8","5","1","Any","Any","1","stun","1",1,1,"0","S","Fl 64 (A)","1400","Any","N","nil","13-14","PS 68","Monster","messenger, silver 3' sphere, speak or learn (30 seconds) any lang, fight only if directly prevented from delivering","message or unable to outrun, attack w/silver beam (miss only on 1) if struck stunned 1d12 -3 rnds no save, cannot","C","move or think for duration (also wipes spells from mind), deity sends aasimon to help or rarely itself appears","Solitary","Nil","19-20","Planescape","Upper", "Mephit, Air","4","3","17","Any","Any","2","1d3/1d3","1-10",1,1,"0","M","12, Fl 24

(A)","420","Any","N","N","8-10","PS 71","Monster","fickle & untrustworthy, emptyheaded, messengers, attack in sudden ambush & quick escapes, attack: claw/claw,","BW-sand blow: 20' auto hit 1d6 dmg (1 every other rnd), blur @ 3rd lvl (1/hour), gust of wind (1/day), gate another","C","air mephit (1/hour, last resort), immune: air & gas, regen 1/turn, die & vanish into a vacuum","Solitary","Special","8-10","Planescape","Elem, Air", "Mephit, Earth","5","3+2","17","Any","Any","2","1d4/1d4","1-10",1,1,"0","M","12, Fl 24 (C)","420","Any","N","N","8-10","PS 72","Monster","humorless, stubborn, like taste of gems, wings do not affect flight (magical), attack: fist/fist, 1/day can grow 10' w/fists","d6/2d6, 3/day can spit a rock 15' (1 target) hit auto 1d6 dmg (if used more than 3, 2 hp lost each from current), 1/hr","C","gate 1d2 mephits (earth or magma), regen 1/rnd buried in earth (to waist), passwall & rock to mud instantly kill them","Solitary","Special","8-10","Planescape","Elem, Earth", "Mephit, Ooze","6","3","17","Any","Any","2","1d3/1d3","1-10",1,1,"0","M","12, Fl 24 (B)","420","Any","N","Nx2","8-10","PS 72","Monster","flatter strangers then ask for money, smell terrible 30' rad, contact stains clothing perm, attack: claw/claw, BW-(every","other rnd no limit) invisible cloud (stinking cloud, 10' rad, range 0, 3rd lvl, mephit is immune), 1/hour gate 1 ooze meph","C","immune: cutting & impaling dmg (unless magic), fire & water, mud to rock kill it instant, regen 1/rnd in stagnant water","Solitary","Special","5-7","Planescape","Paraelem, Ooze","OMII 99" "Mephit, Radiant","4","3","17","Any","Any","2","1d3/1d3","1-10",1,1,"0","M","12, Fl 24 (B)","420","Any","N","nil","8-10","PS 73","Monster","glazed looks, dazed, attack: claw/claw, can (1/turn) color spray @ 6th lvl, unless directly attacked they become","distracted & forget opponents, gate (1/hr) 1 radiant, immune: all spells that affect vision (& illusions); no save vs mind","C","affecting spells, infravision 120', regen 1/turn in strong light, lack attention span to carry out missions","Solitary","Special","5-7","Planescape","Quasielem, Radiance", "Mephit, Water","5","3","17","Any","Any","2","1d3/1d3","1-10",1,1,"0","M","12, Fl 24 (B)","420","Any","N","N","8-10","PS 74","Monster","irritating, tactless, tag along w/adventuring parties (unasked), attack: claw/claw, BW-(every other rnd) acid stream:","auto hit 1 target 2d4 dmg/2 rnds one save 1/2 dmg both rnds, immune: cutting & impaling dmg (unless magic) & fire,","C","double dmg from cold, can breath water & drink any liquid, regen 1/rnd in water, gate (1/hr) 1 water or ice mephit","Solitary","Water","8-10","Planescape","Elem, Water", "Mephit, Dust","6","3","17","Any","Any","2","1d2/1d2","1-10",1,1,"0","M","12, Fl 24 (B)","420","Any","N","nil","8-10","PS 75","Monster","find death fascinating, wear black cloths, attack: claw/claw, BW (3/day) dust cloud 15' rad (range 0) save or -4 AC &","attack -2 for 3 rnds unless 1 rnd scratching self, all mephits & creatures w/thick skin immune, gate (1/hour) 1d2 dust","C","mephits, regen 1/turn in dusty & dry areas, 1/2 dmg: cutting & impaling weapons, immune: heat & fire","Solitary","Nil","8-10","Planescape","Quasielem, Dust", "Mephit, Salt","5","3","17","Any","Any","2","1d3/1d3","1-10",1,1,"0","M","12, Fl 24 (B)","420","Any","N","N","8-10","PS 75","Monster","odorless unless wet (causes them pain), sarcastic, attack: claw/claw, if claw penetrates armor (save vs petrif) stun","1d2 rnds (salt in wound), BW-salt shower 15' (1 victim) save vs petrif or 1d4 dmg + stun 1d2 rnds, can taunt (10 yrd)","C","1/day & contaminate water, gate (1/hr) 1 salt meph, imm: fire & heat, water 1 dmg/rnd, regen 1/turn as long as dry","Solitary","Nil","8-10","Planescape","Quasielem, Salt", "Mephit, Lightning","4","3","17","Any","Any","1","special","1-20",1,1,"0","M","12, Fl 36 (C)","420","Any","N","nil","8-10","PS 76","Monster","no wings, hyperactive, talk fast, dislike combat, cast lightning bolt 3/day (3d6 dmg 80') & cast additional bolts -2 from","current hp/casting, non-magic metal weapons no dmg (save vs paraly or 1d3 shock), immune: fire, heat & electric,","C","if doused w/1 gal of water destroys (3 dmg all 5' rad), regen all dmg if contact w/electric like anothers lightning bolt","Solitary","Nil","8-10","Planescape","Quasielem, Lightning","OMII 98" "Mephit, Mineral","4","3+2","17","Any","Any","2","1d4/1d4","1-20",1,1,"0","M","12,

Fl 24 (C)","420","Any","N","N","8-10","PS 76","Monster","thick w/metallic wings, no odor, greedy, suspicious, guard treasure, attack: claw/claw, BW (3/day @ 3rd lvl) 10' rad","range 0: glitterdust, move thru stone < 1' thick (as insubstant), gate (1/hr) 1d2 mephits (earth or mineral), do not breath","C","imm: gas, vacuum & nonmagic impaling weap, passwall or rock to mud destroy, regen 1/turn in stone, gems restore hp","Solitary","Nil","8-10","Planescape","Quasielem, Mineral", "Mephit, Ash","5","3","17","Any","Any","1","special","1",1,1,"0","M","12, Fl 24 (B)","420","Any","N","nil","8-10","PS 77","Monster","depressed, sentries & messengers, cannot claw or bite, BW (-1 from current hp/use) ash cloud 10' radius 1d6 dmg","save 1/2, 1/day leomund's lamentable belaborment (evil creatures immune), immune: non-magic impaling & cutting","C","weapons, fire, heat, cold & poison, DD from liquid attacks, do not breath, gate (1/hr) one ash mephit","Solitary","Special","8-10","Planescape","Quasielem, Ash", "Hag, Night","0","8","13","Any","Any","1","2d6","1",1,1,"65%","M","9","12,000","Any","NE ","nil","15-16","PS 80","Humanoid","witch-like, speak multiple lang, attack any good creature w/o cause, attack: bite (save vs poison or disease), can","(each 1/turn): know align, mag miss (4 miss, 5/day), poly self, ray of enfeeble (3/day) & sleep (special, see PS), imm:","VR","charm, sleep, fear, fire & cold; silver, cold iron or +3 weapon to hit, can assume ethereal form at will, CON drain","Solitary","Carnivore","8-10","Planescape","Gray Waste","OMI 73, DRC 182" "Per","-1","10","11","Any","Any","1","2d10 (+3 or +6)","1",1,1,"50%","M","12","12,000","Any","LN","nil","11-12","PS 84","Monster","guard gates of upper planes, speak common & lang. known in life, truesight & never surprised, protect by perm shield","spell, regen 3/rnd, fight to death, carry 2-handed sword (magical, INT & other powers, see PS), +1 weapon to hit, can:","R","(10th) blade barrier, charm person or mammal (7/day), cure serious (3/day), ESP, light, mirror image & read magic","Solitary","Nil","special","Planescape","Upper", "Shadow Fiend","9, 5 or 1","7+3","13","Any","Any","3","1d6/1d6/1d8","1",1,1,"0","M","12","2000","Any","CE" ,"nil","11-12","PS 86","Undead","no known language, not related to shadows, 10% of detecting in dim light or shadows, attack: claw/claw/bite, can","leap 30' & strike w/4 claws, power determined by light in area, bright: AC 9, takes DD from all attacks, will flee; dim:","VR","AC 5, attack +1; dark: AC 1, attack +2, 1/2 dmg from attacks; imm: fire, cold & elect, cast: dark 15', fear & magic jar","Solitary","Special","15-16","Planescape","Lower", "Tanar'ri, General",,,,"Any","Any",,,,0,0,,,,,,"CE",,,"PS 92","Monster","fiends, tempt morals w/pride, ambition, subversion & crimes of passion, roam Astral & Ethereal planes, 5 divisions,","all share abilities, can: dark 15' rad, infravision & teleport w/o error, gate other tanar'ri (varies by type), immune: fire,",,"electric & poison, 1/2: cold, fire (magic), gas & silver (greater), full: acid, iron, mag miss & silver, communicate telepathy",,,,"Planescape","Abyss", "Tanar'ri, Lesser, Alu-fiend","5 (base)","2","19","Any","Any","1","by weapon","12",1,1,"30%","M","12, Fl 15 (D)","4000","Any","CE","nil","8-18","PS 94","Monster","see general, attractive female, speak several lang, 6th sense (75% warning), 75% have magic weapon (15% special),","restore own hp (norm att, 1d8 dmg, gain 1/2), 75% have magic armor (5% special), can: dim door (1/day), charm pers,","VR","ESP, shape chng (humanoid) & suggestion, infravision 240', magic or iron weapons to hit, 1/2 human & succubus","Solitary","Carnivore","1112","Planescape","Abyss", "Tanar'ri, Lesser, Alu-fiend (Genius)","5 (base)","2","19","Any","Any","1","by weapon","1-2",1,1,"30%","M","12, Fl 15 (D)","5000-6000","Any","CE","nil","818","PS 94","Monster","10% have genius INT, share all abilities & traits of normal alu-fiend, they are mages of 1st to 12th level, cast spells","from any school, cannot be specialists, level 1 to 4 have 5000 XP & level 5 to 12 have 6000","VR",,"Solitary","Carnivore","11-12","Planescape","Abyss", "Tanar'ri, Greater, Babau","-3","8+14","13","Any","Any","1 or 3","weapon +7 or

1d4+1/1d4+1/2d4","1 or 1-2",1,1,"50%","M","15","17,000","Any","CE","D","17-18","PS 95","Monster","see gen, SA- gaze (20'): save vs spell or ray of enfeeble (1 opp/rnd), immune to nonmagic weap, magic weap (20%),","STR 19, attack: claw/claw/horn, body coated w/ oil: 1/2 dmg S & P weapons & 20% of corroding metal (norm metal","UC","save vs acid or useless) & if contact w/skin 1d6 dmg, thieving skills & spell-like powers (see PS), can gate (see PS)","Solitary","Carnivore","15-16","Planescape","Abyss", "Tanar'ri, Lesser, Bar-lgura","0","6+6","15","Any","Any","3","1d6/1d6/2d6","212",1,1,"30%","M","9, Cl 15","8000","Any","CE","nil","5-10","PS 97","Monster","see general, scouts, brutish, ambush, camouflage (1 rnd to change, HS 95%), attack: claw/claw/bite, can (6th lvl):","change self (2/day), detect invisible, dispel magic, entangle, fear (touch), invisible (2/day), plant growth, spectral","UC","force (2/day) & telekinesis, gate (1/day) 1d6 bar-lgura (35% chance), dislike other tanar'ri, obey more powerful tanar'ri","Pack","Carnivore","13-14","Planescape","Abyss", "Tanar'ri, Lesser, Cambion, Major","6","4","17","Any","Any","2","by weapon","1",1,1,"30%","M","15","4000","Any","CE","R, C","9-16","PS 98","Monster","see general, union of tanar'ri (lesser or greater) w/human female, ability scores (see PS), never surprised, magic weap","75% (15% special), can (1d4): detect magic, fear (touch), lavitate (7/day), poly self (3/day), if 16 INT then wizard as","VR","lvl=HD, CW 95%, HS 80%, MS 80% all in bulky armor, can be assassins, treated as freaks & outcasts, hateful","Solitary","Carnivore","1314","Planescape","Abyss", "Tanar'ri, Lesser, Cambion, Baron","2","6","15","Any","Any","2","by weapon","1",1,1,"30%","M","15","6000","Any","CE","Z, A","13-18","PS 98","Monster","see general, union of tanar'ri (true) w/human female, ability scores (see PS), never surprised, magic weapon 75%","(15% special), can (1d4): detect magic, fear (touch), lavitate (7/day), poly self (3/day), if 16 INT then wizard as","VR","lvl=HD, CW 95%, HS 80%, MS 80% all in bulky armor, can be assassins, treated as freaks & outcasts, hateful","Solitary","Carnivore","1314","Planescape","Abyss", "Tanar'ri, Greater, Chasme","-5","8+2","13","Any","Any","3","2d4/2d4/1d4","1",1,1,"50%","M","6, Fl 24 (D)","14,000","Any","CE","nil","8-12","PS 99","Monster","wretched, human/fly cross, viewing them save vs spell or flee 1d4 hours, live to fight, attack: claw/claw/nose, claws","cause 2/rnd bleeding until magically healed, buzzing voice (1 save vs spell or coma until splashed w/water or shake),","C","can (8th): det good (AA), det invisible (AA), insect plague, ray of enfeeble & telekinesis, gate (3/day) various (40%)","Group","Carnivore","15-16","Planescape","Abyss", "Tanar'ri, Least, Dretch","4","2","19","Any","Any","3","1d4/1d4/1d4+1","440",1,1,"10%","S","9","1400","Any","CE","nil","5-7","PS 100","Monster","petty & wicked, large numbers allow them to survive, attack: claw/claw/bite, can: scare, stinking cloud (1/day) &","telekinesis, gate (1/day) 1d4 dretch (50% chance) then companions gate and so on until horde, lowest actual form of","C","tanar'ri, greater fiends eat them","Group","Carnivore","11-12","Planescape","Abyss", "Tanar'ri, True, Glabrezu","-7","10","11","Any","Any","5","2d6/2d6/1d3/1d3/1d4+1","1",1,1,"50%","H" ,"15","12,000","Any","CE","H","15-16","PS 101","Monster","respond to summoning, avoid combat w/mortals prefer to trick & bargin, attack: pincer/pincer/claw/claw/bite, claw","can grab (DEX check to avoid, if caught att -4 & STR check to break), +2 weapon to hit, immune to nonmagic: fire,","R","gas & acid, plane shift at will, gate (1/day) 1 greater tanar'ri 50%, can: burn hand, chrm pers, confus, det mag, others","Solitary","Carnivore","1718","Planescape","Abyss", "Tanar'ri, True, Hezrou","-6","9","11","Any","Any","3","1d6/1d6/4d4","16",1,1,"70%","L","12","14,000","Any","CE","C","8-14","PS 102","Monster","oversee formation of armies, never surprised, +2 weapons to hit, 1/2 dmg from nonmagic fire, poison & acid, double","human senses, infravision 120', attack:

claw/claw/bite, if both claws, held- 2d4 dmg/rnd & auto bite (STR check vs.","C","1/2 STR or 20 hp dmg), skin emits odor save vs paraly or helpless if save att & init -2, spell-like powers & gate tanar'ri","Group","Carnivore","1718","Planescape","Abyss", "Tanar'ri, Least, Manes","8","1","20","Any","Any","3","1d2/1d2/1d4 or weapon","50500",1,1,"10%","S","6","975","Any","CE","nil","2-4","PS 103","Monster","pathetic, mindless & senseless, immune to mind affecting spells, attack all non-tanar'ri, attack: claw/claw/bite, may","attack w/mace (1d8) in legions, never check morale, if killed they dissipate into a noxious stinking vapor all within 10'","C","save vs poison or 1d6 dmg, it reforms after 24 hrs, attack in great numbers, viewed a non-tanar'ri by most in Abyss","Horde","Carnivore","special","Planescape","Abyss", "Tanar'ri, Guardian, Molydeus","-5","12","9","Any","Any","3","2d6/1d6/2d10+5","1",1,1,"90%","H","15","2 1,000","Any","CE","nil","15-16","PS 105","Monster","2-headed (snake/dog), policelike, ESP (read thoughts & comm w/others), never surprised, attack: bite (dog)/bite(sn)/","battle axe (+5, vorpal, dancing), snake bite poison save or turn into a mane in 1d6 turns (neut pois & remv curse, only","R","wish restores), only hit by iron weapon or spells, axe disappears if killed, gate other tanar'ri, many spell-like abilities","Solitary","Carnivore","19-20","Planescape","Abyss", "Tanar'ri, Greater, Nabassu, Fledgling","4 to -5","7+2 to 7+20","13","Any","Any","3","2d4/2d4/3d4 or weapon","1",1,1,"50%","M","12, Fl 15 (C)","8-11,000","Any","CE","Qx10","13-14","PS 106","Monster","spawned in Abyss & grow on Prime (or others), fiend, 2 phases, STR 19 (+7 to dmg), attack: claw/claw/bite, each","victim killed adds 1 hp & .5 AC, no spell-like abilities of other tanar'ri, can: darkness 15' rad & death gaze (1/day) save","VR","vs spell or transf into ghast or ghoul over 10 days (remove curse), +1 or iron weap, MS 40%, HS 50%, DN 55%, BS x2","Solitary","Carnivore","15-16","Planescape","Abyss", "Tanar'ri, Greater, Nabassu, Mature","-5","7+20","13","Any","Any","3","2d4/2d4/3d4 or weapon+7","1",1,1,"50%","M","12, Fl 15 (C)","16,000","Any","CE","Qx10","1314","PS 106","Monster","spawned in Abyss & grow on Prime (or others), fiend, attack: claw/claw/bite, lose fledgling abilities, gain spell abilities","of other tanar'ri, can: energy drain (touch), rengerate (1/hr), silence 15' rad & vampiric touch, STR & defnc of fledgling","VR","summ 1d4+1 ghasts (1/day), ethereal (2/day), all w/10' save vs paraly or paraly 1d10 rnds (1 save), gate other tanar'ri","Solitary","Carnivore","15-16","Planescape","Abyss", "Tanar'ri, True, Nalfeshnee","-8","11","9","Any","Any","3","1d4/1d4/2d4","1",1,1,"70%","H","12, Fl 15 (D)","17,000","Any","CE","Hx2","21+","PS 107","Monster","transform mortals, never surprised, iron or +2 weap to hit, attack: claw/claw/bite, SA-color spray (3/day), consentrate","1 rnd & all w/60' 15 dmg save vs spell 1/2 & 2nd save or striken dumb 1d10 rnds seeing greatest fear, can: alter self,","VR","bind, call lightn, chill tch, det invis (AA), dist distort, ESP (AA), feeblmnd, forget, giant image, others, gate other tanar'ri","Solitary","Carnivore","1718","Planescape","Abyss", "Tanar'ri, Least, Rutterkin","0","4","17","Any","Any","1 or 2","weapon or 1d6+1/1d6+1","1",1,0,"10%","M","12","2000","Any","CE","nil","8-10","PS 108","Monster","pathetic, malformed, outcast, use strange weapons: crescent polearm (1d10/1d8), flatchet (2d4/1d6, +1 dmg vs un-","armored), snap-tong (2d4/1d4, does dmg until vict hits it vs AC 5) & 3-armed blade (rof: 3, range: 2/4/6, dmg: 1d6);","VR","attack: claw/claw, can: fear (touch), fly & telekiness (3/day), gate (1/day) 1d8 least tanar'ri (50%), attack nontanar'ri","Solitary","Carnivore","11-12","Planescape","Abyss", "Tanar'ri, Lesser, Succubus","0","6","15","Any","Any","2","1d3/1d3","1",1,1,"30%","M","12, Fl 18 (C)","11,000","Any","CE","I, Q","15-16","PS 109","Monster","beautiful, seductive, tempt men of power, poly into a femail of any race, speak any lang, never surprised, flee when","possible, attack: fist/fist, +2 weapon to hit, immune to fire, kiss drains 1 level (WIS check -4 to detect), can: ethereal,","VR","charm

person, clairaud, ESP, plane shift & suggestion, gate (1/day) 1 balor (40%), seduce mortals and drain their life","Solitary","Carnivore","1314","Planescape","Abyss", "Tanar'ri, True, Vrock","-5","8","13","Any","Any","5","1d4/1d4/1d8/1d8/1d6 or weapon","2-8",1,1,"70%","L","12, Fl 18 (C)","19,000","Any","CE","nil","12-14","PS 110","Monster","elite fighter, infravision 120', never surprsd, attack first, STR 19 (att +3, dmg +7), +2 weap to hit, att: foot (2)/hand (2)/","beak, att 5 diff opp, SA-spores (1/3 rnds): spray 5', 1d8 dmg, 1d2 dmg/rnd (growth) 10 rnd, screech (1/battle) stun all","UC","30' (CON check), can (10th): det invis, det mag, dis mag, mass chrm, mirr imag & telekin, gate tanar'ri, dance of ruin","Group","Carnivore","17-18","Planescape","Abyss", "Tanar'ri, Greater, Wastrilith","-1","15","5","Water","Any","3","1d8/1d8/1d12","1",1,1,"25%","L","9, Sw 15","19,000","Any","CE","25-50,000 gp","13-14","PS 111","Monster","water lord, intimidate undersea creatures, send minions to combat: 2d6 sharks, 2d6 sahaugin, 1d4 ixitachitl or 1d3","water elememtal, BW-boiling water: 10' dia x 30' lg 3d10 dmg save 1/2, attack: claw/claw/bite, electric full dmg (50%","VR","reflect to caster), DD fire if out of water (imm otherwise), imm: water & cold attacks, 50% of controling summ wtr elem","Solitary","Nil","17-18","Planescape","Lower", "Tiefling","4 (10)","4+3","15","Any","Any","1","1d3 or weapon","1 (58)",1,1,"0","M","12","650","Any","N or E","C, Q, R","11-12","PS 112","Humanoid","offspring of various planes, half-breed, stubborn, infravision 60', can: create darkness 15' (1/day), can be mage, priest,","ranger, fighter, thief or bard, +1 to INT & CHR, -1 to STR & WIS, 1/2 dmg cold, save +2 vs fire, elect & poison, use","UC","light weapons (often poisoned), wear scale armor, can be multi-classed, no true society of own, outcasts, not trusted","Solitary","Carnivore","11-12","Planescape","Abyss", "Vargouille","8","1+1","19","Subterranean","Any","1","1d4","1-20",1,0,"0","S","Fl 12 (B)","650","Night","NE","nil","5-7","PS 114","Monster","horrid & hideous, do not speak, all who see & hear shriek save vs spell or paralyzed until attacked, infravision 120',","hate light (contin light & daylight blind it), bite has poison save or bite dmg perm (heal, regen, wish), kiss paralyzed","VR","victim (transformes into vargouille, 3-18 hrs, contin light stops, cure disease or higher heals), underground unless night","Pack","Carnivore","810","Planescape","Lower","OMII 123" "Hound, Yeth","0","3+3","17","Land","Any","1","2d4","4-16",1,1,"10%","M","15, Fl 27 (B)","975","Night","NE","nil","5-7","PS 116","Monster","hunt (demi)humans & faerie folk, run w/evil creatures, all within 90' of baying pack save vs spell or flee, silver weapon","1 dmg/hit, magic weapon dmg=""+"", attack: bite, hunt in packs or as ordered by huntsman, unaffected by light spells,","VR","hate sunlight (fade into ethereal plane, if killed there perm dead), created by evil creatures in Lower planes as servents","Pack","Carnivore","19-20","Planescape","Lower","OMII 129" "Yugoloth, General",,,,"Any","Any",,,,1,1,,,,,,,,,"PS 118","Monster","fiend, mercenaries, loyal only to highest bidder, catagories: greater, lesser, least & guardian, poor group fighters, imm:","acid, fire, iron (unless hit by norm weap) & poison, 1/2 dmg gas, DD cold, full: electric, mag miss & silver, all can: alt",,"self, anim dead, cause dis, chrm pers, imp phant forc, prod flm & telp w/o error, gate others (25% turn on summoner)",,,,"Planescape","Lower", "Yugoloth, Greater, Arcanaloth","-8","12+24","9","Any","Any","3 or 1","1d4/1d4/2d6 or spells","1-3",1,1,"60%","M","12, Fl 18 (B)","20,000","Any","NE","H","19-20","PS 121","Monster","record keeper & execute contracts, speak & write all lang, never surprised on Lower pln, 12th lvl mage, can: adv ill (1/","dy), cont dark, cntrl temp (10' rad), fear (1/dy), fly (unlimit), heat mtl, invis, mag miss, shap chng (humanoid), telekin &","VR","warp wd, att: claw/claw/bite, claw pois save or -1 att (cumm, perm or cured), +3 weap, imm mind spells, gate others","Solitary","Carnivore","15-16","Planescape","Lower", "Yugoloth, Lesser,

Dergholoth","-3","8+16","13","Any","Any","5","(1d4+8/1d8+8/1d6+8/1d8+8)","14",1,1,"40%","L","12","12,000","Any","NE","nil","5-7","PS 121","Monster","mercenaries, commun w/telepathy, also found on Carceri & Gehenna, never suprised in Gray Wst, attack: claw/swrd/","spear/battle axe, STR 20 (att +3, dmg +8), type of attack varies see PS, if 1st 2 claws vict grabbed (hit +2 att on rest),","UC","can parry w/weapons (AC -2/weap), +1 weap to hit, can: dark 15' rad, fear & sleep (2/day), chatter (feeblemind) 1/dy","Solitary","Carnivore","1314","Planescape","Gray Waste", "Yugoloth, Lesser, Hydroloth","-2","7+14","13","Any","Any","3 or 5","1d8/1d8/1d10 or /1d4/1d4","1-6 or 10-30",1,1,"40%","L","6, Sw 24, Gl 12 (E)","14,000","Any","NE","I, Y","8-10","PS 122","Monster","elite fighters, ambush, swim in Styx river w/o loosing memory, commune telepathy, attack: claw/claw/bite or if gliding","foot claws, SA-spit liquid: 1d10 dmg save vs pois or sleep 1d8 rnds, can: teleport w/o error, dim door, conj elem (12","C","HD, wtr), create wtr, dark 15' rad & wtr walk, gate (2/day) 1 hydroloth (50%), +1 weap to hit, 1/2 dmg water save none","Solitary","Carnivore","13-14","Planescape","Lower", "Yugoloth, Lesser, Mezzoloth","-1","10+20","11","Any","Any","2 or 1","1d6+6/1d6+6 or weapon +6","2-5",1,1,"50%","M","15","21,000","Any","NE","nil","5-7","PS 123","Monster","most common, lowly, commun w/lim telep, att: claw/claw, STR 18/00 (att +3, dmg +6), use any magic item (10% cumm","/3 magic item), can (10th): burn hnds, cause ser wnds, cloudkill (1/day), dark 15' rad, det invis (AA), det mag, disp","C","mag (2/day), flm strk (1/day), hld pers, mirr img, sleep & trip, +2 weap to hit, imm: paraly & pois, gate, norm dmg cold","Group","Carnivore","1314","Planescape","Lower", "Yugoloth, Greater, Nycaloth","-6","11+22","9","Any","Any","2 or 1","1d8+8/1d8+8 or 2d8+8","1 or (2)",1,1,"70%","L","12, Fl 36 (C)","25,000","Any","NE","Qx10, X","15-18","PS 124","Monster","observer & reporter, commun w/telepathy, STR 20 (att +3, dmg +8), attack: claw/claw or axe, axe 90% magic (20%","special), claw wounds bleed 1d6/rnd until magic healed, imm to enchant/chrm spells, +2 weap to hit, can: command","VR","(3), comp lang (aa), dim door (3), dsp mag, enlarge, fear (touch), invis, mirr img (3), poly slf, proj img & othes, gate","Solitary","Carnivore","15-16","Planescape","Lower", "Yugoloth, Lesser, Piscoloth","-5","9+18","11","Any","Any","2 or 1","2d8/2d8 or 1d10","2-8",1,1,"40%","M","6, Sw 18","19,000","Any","NE","E","11-12","PS 125","Monster","sergeant & overseer, commun w/telepathy, never surprised, attack: pincer/pincer, on nat 20 save vs paraly or loose","limb (arm 60% or leg 40%) metal armor save +2 (if mag +1/""+""), mouth tent save vs paraly -2 or die in 6 trns (if save","UC","slow 1d6 rnds), +1 weap to hit, water att -1/die, can (10th): bind, blink, emotion, jump, knw align & others, gate others","Group","Carnivore","1314","Planescape","Lower", "Yugoloth, Greater, Ultroloth","-8","13+26","7","Any","Any","2","1d12/1d12 or weapon +9","1",1,1,"60%","M","15, Fl 15 (C), Sw 15","26,000","Any","NE","G, R","19-20","PS 126","Monster","strange rulers, commun w/telepathy, rarely enter combat, never surprised, attack: hand/hand or weapon, STR 21 (att","+4, dmg +9), use sword or polearm (+2 or better magic, 25% special), SA-gaze: save vs spell or held (if save it can","VR","alter self into loved one), +3 weap to hit, infravision 240', can (15th): airwalk, anim obj, bind, call lightn & others, gate","Solitary","Carnivore","15-16","Planescape","Lower", "Yugoloth, Lesser, Yagnoloth","-4","10+20","11","Any","Any","2","1d12/weapon","1",1,1,"40%","L","18", "20,000","Any","NE","R, H","13-16","PS 127","Monster","nobles, unequal arms (1 huge & 1 human), STR 22 (att +4, dmg +10), human arm no STR adjust, weapon mace or","sword (30% common magic), BW-gas cloud: (3/day) 6d6 acid dmg save 1/2 & stun 1d6 rnds save vs paraly 1d3 rnds,","UC","can drain life force if victim unconscious, shock grasp (3/day) 1d8+10, +1 weap to hit, 1/2 dmg earth attacks","Solitary","Carnivore","13-14","Planescape","Lower", "Avatar, Great Spirit","-3","18","3","Any","Any","3","1d8/1d8/1d12+7","1",1,1,"55%","L","20, Sw

20, Fl 20","special","Any","LG","nil","15","LL 18","Special","see LL 6, ranger 14/druid 18, common form is white bear, can assume shape of any animal & has all abilities, STR 19,","DEX 18, CON 18, WIS 18, CHR 16, stats for bear, hug victim 2d4+7 additional dmg on to-hit 18+, can cast spells as","VR","a 18th lvl druid from: all, animal, elemental, plant & weather spheres","Solitary","Nil","special","General","Prime Material", "Avatar, Shakuru (Sun)","0","14","7","Any","Any","2","1d8/1d8+8","1",1,1,"35%","M","15, Fl 15","special","Any","CN","nil","18","LL 19","Special","see LL 6, fighter 14/illusionist 14, STR 20, DEX 20, CON 18, WIS 16, CHR 18, form: yellow skinned & haired warrior,","cast spells from illusion/enchant school, anyone viewing w/hostile intent save vs spell or perm blind, can throw a","VR","fireball (1/rnd no, limit) 500 yrds & 2d10 dmg for each 100 yrds traveled","Solitary","Nil","special","General","Prime Material", "Avatar, Pah (Moon)","1","12","7","Any","Any","1","1d4+1","1",1,1,"30%","M","14, Fl 14","special","Any","LG","nil","18","LL 20","Special","see LL 6, bard 10/priest 12, STR 16, DEX 18, CON 16, WIS 18, CHR 20, form: beautiful women & in danger has 25","3rd lvl warriors, any male viewing must save vs spell or fall under her control, cast spells as 12th lvl cleric from: charm,","VR","healing & protection spells 6th lvl & lower","Solitary","Nil","special","General","Prime Material", "Avatar, Nokomis (Earth)","0","18","3","Any","Any","1","1d6+7","1",1,1,"35%","M","15, Br 15","special","Any","NG","nil","18","LL 21","Special","see LL 6, druid 18, STR 18/00, DEX 16, CON 18, WIS 19, CHR 14, form: old woman, cast spells as 18th lvl druid","from plant & animal spheres, immune to weapons made of unworked natural materials (wood club, stone arrowhead,","VR","etc), can be harmed by forged metal","Solitary","Nil","special","General","Prime Material", "Avatar, Morning Star","0","13","9","Any","Any","2","1d3+8","1",1,1,"35%","M","15, Fl 15","special","Any","LG","nil","18","LL 22","Special","see LL 6, fighter 13/priest 12, STR 20, DEX 18, CON 18, WIS 18, CHR 18, form: young man, cast spells as 12th lvl","priest from creation & healing spheres of 6th lvl & lower, also cast raise dead, immune to all light, heat and fire attacks,","VR","animate and control any single object (tree, boulder, etc)","Solitary","Nil","special","General","Prime Material", "Avatar, Hotoru (Wind)","-1","10","11","Any","Any","3/2","1d10+8","1",1,1,"35%","L","15, Fl 20","special","Any","CN","nil","16","LL 22","Special","see LL 6, fighter 10/wizard 10, STR 20, DEX 19, CON 18, WIS 15, CHR 18, form: huge chief of unknown tribe,","carries club & war lance (1d10 dmg each, 18/00 STR to weild), lance fires a lightning bolt 900 yrds never misses 2d10","VR","dmg, +1 weapons to hit, cast spells as 10th lvl wizard from invocation/evocation schools up to 5th lvl","Solitary","Nil","special","General","Prime Material", "Avatar, Hastsezini (Fire)","-1","12","9","Any","Any","3/2","1d10+8","1",1,1,"35%","L","15, Fl 15","special","Any","LE","nil","19","LL 23","Special","see LL 6, ranger 12/druid 12, STR 20, DEX 18, CON 17, WIS 19, CHR 12, form: dark skinned human (sometimes w/","hawk head), also human shaped flame, cannot be hit from behind, casy any fire spell, cast spells as 12th lvl druid (6th","VR","lvl or less), carries +3 shield, bow w/flame arrows, club & lance of fire (all 1d10 dmg), any mortal touching 1d10 dmg","Solitary","Nil","special","General","Prime Material", "Avatar, Heng (Thunder)","1","14","7","Any","Any","3","1d12/1d12/2d10","1",1,1,"40%","L","15, Fl 24","special","Any","CG","nil","18","LL 23","Special","see LL 6, fighter 14/priest 10, STR 21, DEX 17, CON 18, WIS 18, CHR 15, form: giant black eagle or giant carrying","a lance (1d12), every other rnd shoot lightning from eyes never misses 30 dmg, attack: claw/claw/beak or lance/","VR","lance, cast spells as 10th priest from: guardian, protection or weather of 5th lvl or lower","Solitary","Nil","special","General","Prime Material",

"Avatar, Raven","2","10","11","Any","Any","3","2d6/2d6/3d8+6","1",1,1,"15%","M","8, Fl 20","special","Any","CG","nil","18","LL 24","Special","see LL 6, fighter 10/illusionist 8, STR 18/00, DEX 16, CON 18, WIS 14, CHR 6, form: giant raven & can poly self &","poly other (save -2) at will, cast spells as 8th illusionist from illusion/phantasm school of 4th lvl or less","VR",,"Solitary","Nil","special","General","Prime Material", "Avatar, Coyote","2","14","11","Any","Any","1","2d10+7","1",1,1,"15%","L","15","special","A ny","CN","nil","15","LL 25","Special","see LL 6, thief 14/illusionist 6, STR 19, DEX 20, CON 18, WIS 18, CHR 7, form: coyote, 14th lvl thieving skills,","cast spells as 6th illusionist from illusion/phantasm school of 3th lvl or less, on natural 20 victim must save vs DM or","VR","have neck snapped by powerful jaws","Solitary","Nil","special","General","Prime Material", "Avatar, Snake","1","10","11","Any","Any","1","1d6","1",1,1,"20%","M","15","special","Any", "NG","nil","19","LL 25","Special","see LL 6, wizard 15/priest 8, STR 14, DEX 18, CON 18, WIS 18, CHR 18, form: man w/rainbow-hue skin or a","giant snake, cast spells as 15th lvl wizard (7th lvl or lower spells) & 8th lvl priest (4th lvl or less) from all, animal, charm","VR","& necromantic spheres, +1 weapon to hit, no reptile (including dragon) will attack him, can summon 5-500 snakes","Solitary","Nil","special","General","Prime Material", "Avatar, Spirit","4 to 0","8 to 11","11","Any","Any","1 to 3","1d4 to 2d10 + 1 to 6","1",1,1,"5-15%",,"10-15","special","Any","N","nil","13-18","LL 26","Special","see LL 6, can be any 1 or 2 classes (lvl 7 to 11) 8, STR 14-19, DEX 13-18, CON 13-18, WIS 18, CHR any, form: any","related to nature, limited spell ability, 1 or 2 powers appropriate to their nature","VR",,"Solitary","Nil","special","General","Prime Material", "Hero, Hiawatha","5","15","4","Any","Any","2","1d6+5","1",1,1,"10%","M","12","special","A ny","LG","nil","18","LL 26","Humanoid","indian hero, ranger 15/druid 8, STR 18/95, DEX 17, CON 17, WIS 18, CHR 18, hp 195, feather headdress (AC +2),","uses club & bow, has self propelled canoe, can grapple (hug) foe 8 hp/rnd, great thinker, battles great monsters &","VR","gods for mankind, casts spells see LL 26","Solitary","Nil","special","General","Prime Material", "Hero, Stoneribs","6","10","11","Any","Any","3/2","1d6+3","1",1,1,"10%","M","12","special ","Any","LG","nil","15","LL 26","Humanoid","indian hero, ranger 10, STR 18/25, DEX 18, CON 18, WIS 14, CHR 15, hp 140, aids tribes in dire peril, has a magic","skin that allows him to change into a large halibut (breath water & swim even in human form), can: invis to animals,","VR","pass w/o trace & barkskin, mother is Volcano Woman, slew the sea monster qaqwaai","Solitary","Nil","special","General","Prime Material", "Hero, Qagwaaz","6","15","7","Any","Any","3/2","1d6+3","1",1,1,"10%","M","12","special"," Any","NG","nil","18","LL 27","Humanoid","indian hero, ranger 12/bard 5, STR 18/52, DEX 17, CON 17, WIS 18, CHR 17, hp 156, wanders plains & hunts for","the sport, welcome in all plain tribes, uses a club, impresses women w/stroies & song, can cast: invisible to animals,","VR","pass w/o trace, ventriloqu, produce flame, messenger & hold animal","Solitary","Nil","special","General","Prime Material", "Hero, Yanauluha","3","15","8","Any","Any","3/2","1d6 (weapon)","1",1,1,"15%","M","12","special","Any","NG","nil","18","LL 27","Humanoid","indian hero, priest 20/ranger 10, STR 14, DEX 16, CON 18, WIS 19, CHR 16, hp 170, first priest, summon any deity","to his aid at will, now considered a spirit, anyone sacrificing a magic item to him has 10% of aiding him, talks very slow,","VR","imm: cause fear, charm, command, friends & hypnotism, cast: any 1st, 2nd, 3rd, 4th & 5th lvl spells, others see LL 27","Solitary","Nil","special","General","Prime Material",

"Big Head","3","14","7","Forests","Any","3","1d6/1d6/2d6","1-2",1,1,"25%","M","15, Fl 20","9000","Any","CE","special","13-14","LL 27","Monster","man-like heads w/2 paws w/sharp claws, fly searching for isolated victims, attack: claw/claw/bite, 75% of having a","magic item, BW-fire: 10' long from eyes 2d10 dmg save vs BW for 1/2 dmg","VR",,"Solitary","Carnivore","15","General","Prime Material", "Gahonga","5","6","15","Mountains","Any","1","1d6","1-10",1,1,"15%","S","12, Sw 15","2000","Any","CN","rarely","8-10","LL 27","Humanoid","tangible spirits, foultempered & reluctant to help strangers, beautiful women tempt men to commit acts of folly, can","become invisible at will, anyone hit by them must save vs paralysis or be held 1d6 rnds, can pass thru rock at its","VR","normal movement rate","Tribe","Omnivore","12","General","Prime Material", "Ohdowa","3","10","11","Subterranean","Any","1","1d6 (weapon)","16",1,1,"10%","S","12, Br 9","9000","Any","CE","nil","8-10","LL 27","Humanoid","short & scaly, raise snakes & have control over them, can summon & command 1d10 snakes or spiders, immune to","poison","VR",,"Group","Carnivore","12","General","Prime Material", "White Hart","0","6","17","Forests","Any","3","1d8/1d8/1d12","3",0,1,"25%","L","20","2000 ","Any","N","nil","13-14","LL 41","Monster","albino buck w/15 point antlers, lives on isle of Avalon, +1 weapons to hit, only tracked by sight (no visible trail),","immune to all spells from animal & enchant/charm, regen 5 hp/rnd, can run across water without penalty","VR",,"Solitary","Herbivore","16","General","Prime Material", "Questing Beast","-5","10","11","Any","Any","4","1d8/1d8/1d10/1d12","1",1,1,"30%","L","18"," 5000","Any","N","nil","13-14","LL 41","Monster","created by sorceress, 4 footed reptile w/spiked tail, loves to kill dogs (swallows whole), only killed by Sir Pellinore or","one of his descendants, BW (1/day): poison cloud- 5d8 dmg save 1/2 dmg, attack: claw/claw/bite/tail","VR",,"Solitary","Nil","18","General","Prime Material", "Hero, King Arthur","-1","16","3","Any","Any","2","1d8+5","1",1,1,"0","M","12","special","Any" ,"LG","nil","17","LL 34","Humanoid","arthurian hero, STR 18/52, DEX 16, CON 18, WIS 18, CHR 18, ruler of Britain, compassionate, paladin 16/bard 5,","uses the Excalibur sword (see LL 32), wears plate male, has all powers of a paladin (but not bound by restrictions) &","VR","bard, married to Guinevere, presides over the Round Table","Entourage","Omnivore",,"General","Prime Material", "Hero, Merlin","2","17","12","Any","Any","1","1d6 (staff)","1",1,1,"15%","M","15","special","Any","NG","nil","19","LL 34","Humanoid","arthurian hero, wizard 17/druid 14, STR 12, DEX 15, CON 20, WIS 18, CHR 14, conceived by a women & super-","natural evil creature, saved by holy symbol, old man w/long beard, regen 1 hp/rnd, immune to 1st lvl illusions, magic","VR","staff (striking/magi), intrest in diviation magic, casts priest & wizard spells, intolerant of fools, evil & selfish people","Solitary","Omnivore",,"General","Prime Material", "Hero, Queen Guinevere","8","7","17","Any","Any","1","1d4 (dagger)","1",0,1,"0","M","12","special","Any","CG","nil","13","LL 35","Humanoid","arthurian hero, bard 7, STR 12, DEX 16, CON 16, WIS 8, CHR 19, married the king because he saved her father,","beautiful, had an affair with Launcelot that led to the downfall of the round table, untrusting of strangers until their","VR","motives are determined, very charming, casts: chrm pers, friends, prot from evil, det evil, ESP & nondetection","Family","Omnivore",,"General","Prime Material", "Hero, Sir Launcelot of the Lake","-3","18","0","Any","Any","2","1d8/1d8","1",0,1,"10%","M","12","special","An y","LG","nil","14","LL 35","Humanoid","arthurian hero, fighter 18, STR 18/00, DEX 18, CON 18, WIS 13, CHR 18, raised by lady under the water, greatest","of the round table, given magic ring by lady (MR 10% & AC -3), fearless in battle, fell

in love w/ queen Guinevere,","VR","had affair w/ her that ended his paladin status, perfect gentleman, courteous","Army","Omnivore",,"General","Prime Material", "Hero, Lady of the Lake","2","16","16","Any","Any","1","1d4 (dagger)","1",1,1,"15%","M","12, Sw 10","special","Any","LG","nil","18","LL 36","Humanoid","arthurian hero, enchantress 16, STR 13, DEX 15, CON 16, WIS 16, CHR 18, mysterious origins, raised Sir Launcelot,","presented excalibur to Arthur, occationally helps knights of the round table, lives in a castle in the waters, wears","VR","bracers AC 2, casts many spell up to 8th lvl","Solitary","Omnivore",,"General","Prime Material", "Villian, Mordred","-1","14","5","Any","Any","2","1d8/1d8","1",0,0,"0","M","12","special","A ny","LE","nil","15","LL 36","Humanoid","arthurian villian, fighter 14, STR 18/76, DEX 16, CON 18, WIS 11, CHR 15, seated on the round table, covets the","king's power, schemes to overthrow him, exposed Launcelot's affair with Guinevere, is Morgan le Fay's son","VR",,"Army","Omnivore",,"General","Prime Material", "Villian, Morgan le Fey","4","14","16","Any","Any","1","1d4 (dagger)","1",1,1,"0","M","12","special","Any","CE","nil","18","LL 36","Humanoid","arthurian villian, illusionist 14, STR 10, DEX 17, CON 17, WIS 7, CHR 18, king's half-sister, hates the king, mother of","Mordred, tries to sow discord in the round table, casts many spells","VR",,"Family","Omnivore",,"General","Prime Material", "Hero, Sir Gawaine","-3","16","4","Any","Any","2","1d8+2/1d8+2","1",1,1,"0","M","12","special ","Any","N","nil","16","LL 36","Humanoid","arthurian hero, fighter 16, STR 18/30, DEX 18, CON 18, WIS 13, CHR 16, nephew of king, prideful, knight of the","round table, angry with Lancelot over an imagined insult, had an insident w/ the Green Knight, has a sword named","VR","Galatine (+3 weapon, from 9 to 10 in the morning STR 19, 10 to 11 it's 20 & 11 to 12 it's 21, after noon it's normal)","Army","Omnivore",,"General","Prime Material", "Hero, Sir Galahad","-3","15","3","Any","Any","2","1d8/1d8","1",0,1,"0","M","12","special","A ny","LG","nil","15","LL 37","Humanoid","arthurian hero, paladin 15, STR 18/00, DEX 18, CON 18, WIS 18, CHR 18, parents are the king & Elaine (used a","potion to impersonate Guinevere), raised by monks after rejecting his mother, carries a magic shield that can cure","VR","critical wounds 1/day","Army","Omnivore",,"General","Prime Material", "Hero, The Green Knight","1","14","5","Any","Any","2","1d8+3/1d8+3","1",1,1,"0","M","12","special", "Any","CG","nil","17","LL 37","Humanoid","arthurian hero, fighter 14, STR 18/77, DEX 13, CON 18, WIS 14, CHR 12, has not sought seat at the round table,","independant, had an incident with Sir Gawaine, real name is Sir Bernlad, wears green armor given to him by the Lady","VR","in the Lake that makes him immune to physical harm from a weapon, carries a battle axe +3","Army","Omnivore",,"General","Prime Material", "Hero, Sir Percivale","-1","14","6","Any","Any","2","1d8/1d8","1",0,0,"0","M","12","special", "Any","CG","nil","9","LL 38","Humanoid","arthurian hero, fighter 14, STR 18/10, DEX 16, CON 17, WIS 7, CHR 16, father & brothers were killed in battle,","mother tried to keep him from battle but she failed, after performing a service for the king an old knight trained him &","VR","now is able to match any knight","Army","Omnivore",,"General","Prime Material", "Hero, Sir Tristram of Lyoness","-1","17","2","Any","Any","2","1d8/1d8","1",1,1,"0","M","12","special","A ny","N","nil","16","LL 38","Humanoid","arthurian hero, fighter 17/bard 6, STR 18/99, DEX 16, CON 18, WIS 13, CHR 17, born from a dying woman, raised","by a tutor, sent to fetch his uncle's (King Mark of Cornwall) wife to be, on the way they accidently drank a potion that","VR","made them fall in love, even after

their marrage Tristram continued to meet her, Mark & Tristram are bitter enemies","Army","Omnivore",,"General","Prime Material", "Hero, Sir Gareth of Orkney","0","15","4","Any","Any","2","1d8/1d8","1",0,0,"0","M","12","special","Any ","NG","nil","12","LL 39","Humanoid","arthurian hero, fighter 15, STR 18/52, DEX 15, CON 18, WIS 11, CHR 12, youngest son of King Lot, trained by","Launcelot, protected ladies in distress, knight of the Round Table, modest","VR",,"Army","Omnivore",,"General","Prime Material", "Hero, Sir Kay","-3","13","7","Any","Any","2","1d8/1d8","1",1,1,"0","M","12","special","Any", "CN","nil","15","LL 39","Humanoid","arthurian hero, fighter 13, STR 17, DEX 18, CON 17, WIS 8, CHR 17, foster brother of Arthur, serves as a seneschal,","loudmouthed troublemaker, supported by Arthur, fights without mercy, has 2 magic rings: 1st- free action + breath","VR","underwater up to 9 days; 2nd- assume giant size & STR of hill giant","Army","Omnivore",,"General","Prime Material", "Hero, Bedevere","-1","12","7","Any","Any","3/2","1d6 (spear)","1",0,0,"0","M","12","special","Any","NG","nil","12","LL 39","Humanoid","arthurian hero, fighter 12, STR 18/76, DEX 16, CON 16, WIS 10, CHR 14, one handed, known for his skill with a","spear, close friend of Arthur & Kay, foretold that he would return the Excalibur to the Lady of the Lake","VR",,"Army","Omnivore",,"General","Prime Material", "Hero, Naciens","8","16",,"Any","Any","0","0","1",1,1,"20%","M","12","special","Any","LG" ,"nil","15","LL 39","Humanoid","arthurian hero, priest 16, STR 14, DEX 16, CON 18, WIS 14, CHR 15, known as the Holy Hermit, 600 years old,","cursed by Joseph of Arimathea, doing penance for an offense, cannot die until atonement, casts spells, will never","VR","kill or harm any living creature, will use spells to defend self but never physically attack, if slain he will return in 1 day","Solitary","Omnivore","special","General","Prime Material", "Villian, Sir Garlon","0","13","4","Any","Any","2","1d8/1d8","1",1,1,"0","M","12","special","Any ","CE","nil","15","LL 40","Humanoid","arthurian villian, fighter 13/thief 3, STR 15, DEX 15, CON 17, WIS 9, CHR 15, unscrupulous knight, uses thieving","skills to ambush his opponents, can turn invisible at will (granted by a witch in return for promising to use the gift for","VR","evil)","Army","Omnivore",,"General","Prime Material", "Villian, Sir Lamorak","-3","15","3","Any","Any","2","1d8/1d8","1",0,0,"0","M","12","special","A ny","N","nil","13","LL 40","Humanoid","arthurian villian, fighter 15, STR 18/00, DEX 18, CON 18, WIS 8, CHR 17, champion at tournaments, son of King","Pellinore, will not show mercy in battle, once slew 12 knights of Morgan le Fay singlehandedly, slain several knights","VR","of the Round Table, enemy of Gawaine & Tristram, older brother of Percivale","Army","Omnivore",,"General","Prime Material", "Villian, Sir Palomides the Saracen","0","16","4","Any","Any","2","1d8/1d8","1",1,1,"0","M","12","special","An y","N","nil","15","LL 40","Humanoid","arthurian villian, fighter 16/bard 3, STR 17, DEX 18, CON 18, WIS 10, CHR 15, bitter rival of Tristram (in love with","Isolde), wears chain mail, uses a scimitar & composite bow, casts: charm person & color spray","VR",,"Army","Omnivore",,"General","Prime Material", "Hero, Average Knight of Renown","1 to -3","8 to 10",,"Any","Any","3/2","weapon","1",0,0,"0","M","12","special","Any","any","nil"," 9-18","LL 40","Humanoid","arthurian hero or villian, fighter 8 to 10, STR 1218/00, DEX 12-18, CON 12-18, WIS 8-18, CHR 8-18, use lance,","morning star & swords, ride horses, squire assists them, rarely give mercy in combat","C",,"Army","Omnivore",,"General","Prime Material", "Hero, Knight of Quality","1 to -3","10 to 13",,"Any","Any","3/2","weapon","1",0,0,"0","M","12","special","Any","any","nil","

9-18","LL 40","Humanoid","arthurian hero or villian, fighter 10 to 13, STR 1318/00, DEX 13-18, CON 13-18, WIS 9-18, CHR 9-18, use lance,","morning star & swords, ride horses, squire assists them, acompanied by 1d10 men-at-arms, give mercy in combat 75%","C",,"Army","Omnivore",,"General","Prime Material", "Avatar, Ometeotl","-4","18","1","Any","Any","2","1d8/1d8","1",1,1,"40%","M","20","special" ,"Any","N","nil","20","LL 48","Special","see LL 6, fighter 18/wizard 18, STR 20, DEX 18, CON 18, WIS 20, CHR 10, common form: invisible, carries sword of","pure obsidian (if unsheathed it can be seen), casts spells from all schools at 18th lvl, stays invisible even if it attacks,","VR","cannot be detected, can create 1 10th lvl warrior (see stats)","Solitary","Nil","special","General","Prime Material", "Avatar, Ometeotl (Warrior)","2","10","8","Any","Any","3/2","1d8+6","1",0,0,"0","M","12","2000","Any ","N","nil","8-10","LL 48","Special","warrior created by Ometeotl's avatar, fights at his side, 120 hp",,"VR",,"Solitary","Nil","special","General","Prime Material", "Sturgeon, Giant","0","10+2","16","Water, Salt","Any","1","2d10","220",1,0,"0","H","SW 18","2000","Any","N","nil","1","DRC 177","Monster","giant version of normal fish, 30' long, can swallow victim whole on 18 or higher attack roll, victims 2d6 dmg/rnd in","belly & save vs DM or paralyzed, if not paralyzed victim may attack from inside","R",,"School","Omnivore","15","General","Prime Material", "Gargantua, General","varies","varies",,"Any","Any","varies","varies","1",0,0,"0",,"varies","v aries",,,"varies","varies","DRC 177","Monster","large variety of some other monster, extremely rare, products of a wizard, very noisy (cannot surprise anything),","suffer -4 to attack rolls vs man-size & smaller creatures, typically: 2x normal height, 8x HD, 2x MV, 4x dmg, if regen 4x,","VR","AC, align, att # & magic abilities remain the same, found in same terrain as normal",,"Varies","19","General","Prime Material", "Golem, Wood","7","2+2","19","Any","Any","1","1d8","1",0,1,"0","S","12","270","Any","N","n il","4","DRC 180","Monster","general info MM 164, crude man-like, 3' tall, -1 penalty to initiative, save -2 vs fire & +1 dmg/die, immune: cold & all","missiles (including magic missile)","R",,"Solitary","Nil","20","General","Prime Material", "Golem, Obsidian","3","6","19","Any","Any","2","2d4","1",0,1,"0","L","12","650","Any","N", "nil","4","DRC 180","Monster","general info MM 164, sharp featured black glass, can speak & are controlled by simple commands, passwords or","riddles, at 0 hp they shatter into worthless trash","R",,"Solitary","Nil","20","General","Prime Material", "Lizard, Giant, Grecko","5","3+1","18","Land","Any","1","1d8","16",0,0,"0","M","12","120","Night","N","U","2","DRC 189","Monster","5' long w/orange-brown spotts, drop on prey from trees",,"UC",,"Group","Carnivore","1112","General","Prime Material", "Lizard, Giant, Draco","5","4+2","18","Land","Temp/Trop","1","1d10","14",0,0,"0","M","12, Gl 15","175","Night","N","U","2","DRC 189","Monster","6' long w/wide flaps that allow them to glide, known to attack adventurers",,"UC",,"Group","Carnivore","11-12","General","Prime Material", "Lizard, Giant, Horned Chameleon","2","5","18","Land","Any","2 or 3","2d4/1d6","13",1,1,"0","L","12","420","Day","N","U","2","DRC 189","Monster","7' long, can change color, surprise on 1-8, shoot sticky tongue 5' (if hit pull victim to it's mouth for auto bite), may","attack humans, attacks: bite/horn & sometimes tail (no dmg, but knock victim down)","UC",,"Group","Carnivore","11-12","General","Prime Material", "Lizard, Giant, Tuatara","4","6","18","Land","Any","3","1d4/1d4/2d6","12",0,0,"0","L","9","270","Night","N","U","2","DRC 189","Monster","8' long, cross between iguana & toad, infravision 90', attacks:

claw/claw/bite",,"UC",,"Group","Carnivore","9-10","General","Prime Material", "Locust, Giant","4","2","20","Subterranean","Any","1","1d2 or 1d4 or special","220",1,1,"0","S","6, Fl 18","120","Any","N","nil","0","DRC 189","Monster","2-3' lg, usually unnoticed, immune to poison, usually fly away if approached (50% of hitting adventurer), if attacked","they shriek (20% of attracting other monsters), can spit 10' (victim AC 9) if hit save vs poison or immoblized 1 turn from","UC","strench & other approaching must save also, smell lasts until washed off, attack: bite or bump or spit","Swarm","Herbivore","8","General","Prime Material", "Lycanthrope, Wereseal, Female","5 or 9","5+2","16","Coast","Arctic/SubArctic","1","2d6","2-8",1,1,"0","M","6, Sw 18","975","Any","CE","(C)","10","DRC 190","Monster","2 forms: seal or human, normally not aggressive, only hit by magic or silver weapons in animal form, hit by magic","weapons in human form, contracts lycanthropy if victim loses 50% of hp & changes in 2d12 days, disease kills","VR","demihumans, accompanied by 1 male bull","Group","Carnivore","15","General","Prime Material", "Lycanthrope, Wereseal, Male","3 or 9","8","16","Coast","Arctic/SubArctic","1","2d10","2-8",1,1,"0","M","6, Sw 18","3000","Any","CE","(C)","10","DRC 190","Monster","2 forms: seal or human, normally not aggressive, only hit by magic or silver weapons in animal form, hit by magic","weapons in human form, contracts lycanthropy if victim loses 50% of hp & changes in 2d12 days, disease kills","VR","demihumans, can be aggressive if threatened","Group","Carnivore","1819","General","Prime Material", "Lycanthrope, Devil Swine","3 or 9","9","16","Swamp","Temp/Trop","1","2d6 or weapon","1-3",1,1,"0","L","18","2000","Any","CE","(C)","11","DRC 190","Monster","2 forms: fat human or hog, only hit by magic or silver weapons in animal form, hit by normal weapons in human form,","contracts lycanthropy if victim loses 50% of hp & changes in 2d12 days, disease kills demihumans, keep 1 shape","VR","during day, ambushes humans, cast charm person 3/day (save -2), has 1d4-1 humans under it's control","Group","Carnivore","16-17","General","Prime Material", "Human, Mystic","6","4","18","Any","Any","1","1d6+1 or weapon","30300",1,1,"0","M","15","270","Any","any","I, L, M, N, O (V)","12","DRC 195","Humanoid","follow a special discipline, live in cloisters or monasteries, usually lawful, suprised only on 1, never wear armor or","protective devices, do use potions & magic devices, good hand to hand skills, have thieving skills see DRC 196,","R","can cure self 4 (1/day), wear robes, if 7 or more are together they have a leader","Group","Omnivore","varies","General","Prime Material","DRC 29" "Human, Mystic, Leader","3","7","18","Any","Any","1 or 2","1d10/1d10 or weapon","1",1,1,"0","M","18","1400","Any","any","I, L, M, N, O","12","DRC 195","Humanoid","improved thieving skills (DRC 196), can hit creatures only hit by +1 weapons with his hands, heal self 7 (1/day)",,"VR",,"Group","Omnivore","1617","General","Prime Material","DRC 29" "Plasm, Normal","0","6","15","Any","Any","2","2d6/2d6","110",1,1,"0","M","12","2000","Any","CN","nil","8","DRC 200","Monster","human-like skeleton made of elem matter (can be any elem), encountered in wormhole, lose 1 hp/rnd anywhere but","ethereal, regen 1/rnd when feeding on it's elem, if attack by it's elem it gains HD & hp, immune: poison & norm weap,","R","magic weap dmg only = ""+'s"", dmg by spells that oppose it's elem, can acid cloud 30' dia dmg 20 (cost 10 own hp)","Group","Special","15","General","Ethereal", "Plasm, Giant","-4","12","9","Any","Any","2","3d6/3d6","14",1,1,"0","L","12","8000","Any","CN","nil","8","DRC 200","Monster","human-like skeleton made of elem matter (can be any elem), encountered in wormhole, lose 1 hp/rnd anywhere but","ethereal, regen 1/rnd when feeding on it's elem, if attack by it's elem it gains HD & hp, immune: poison & norm weap,","R","magic weap dmg only = ""+'s"", dmg by spells that oppose it's elem, can acid cloud 30' dia dmg 20 (cost 10 own hp)","Group","Special","18-19","General","Ethereal", "Dinosaur, Pterosaur","5","6+6","15","Hills/Rough","Any","1","3d4","18",1,0,"0","H","3, Fl 12 (C)","650","Any","N","nil","2","OMII 54","Animal","50'

wingspan, can carry a creature as large as a warhorse, if they attack w/ surprise the swoop on victim for double","damage, 10' long neck, ugly, surpises victim 50%","VR",,"Solitary","Carnivore","15","General","Alternate","DRC 201" "Dinosaur, Pterodactyl","7","1","20","Hills/Rough","Any","1","1d3","28",0,0,"0","S","Fl 18","35","Any","N","nil","2","DRC 201","Animal","8-10' wingspan, hunt insects, birds & small animals, if hungry they may attack humans",,"VR",,"Solitary","Carnivore","11-12","General","Alternate", "Revener","-4","10","11","Subterranean","Any","1","special","13",1,1,"0","M","18","3000","Any","CE","nil","10","DRC 202","Undead","human-like w/skeletal hands & skull head w/white hair, prowls underdark & crypts, touch drains 1 of victims senses","perm (save vs spell the loss is only 2d6 rnds), restore will heal 1 sense, senses & effects: taste-cannot taste, smell-","VR","imm to vile odor & -1 surp roll, hearing-can't speak clear or cast spells, touch- dex -4, sight-blind, 6th-cannot esp, etc.","Solitary","Nil","18-19","General","Prime Material", "Salamander, Flame","2","8","13","Any","Tropical","3","1d4/1d4/1d8","25",1,1,"0","L","12","2000","Any","N","F","1","DRC 202","Monster","giant lizard, R on Prime, enemy of Frost, magic weap to hit, on Prime lives near volcanos, immune to fire, all within 20'","1d8 dmg/rnd from intense heat, attack: claw/claw/bite","VR",,"Solitary","Special","13-14","General","Elem, Fire", "Salamander, Frost","3","12","9","Remote","Arctic","5","1d6 (x4)/2d6","13",1,1,"0","L","12",,"Any","CN","E","1","DRC 202","Monster","giant lizard, R on Prime, enemy of Flame, magic weap to hit, immune to cold, all within 20' 1d8 dmg/rnd form extreme","cold, attacks: claw/claw/claw/claw/bite","VR",,"Solitary","Special","15","General","Elem, Air", "Dog, Spectral Hound","-2","5","16","Any","Any","1","2d6","16",1,1,"0","M","15","1400","Any","CE","nil","3","DRC 205","Monster","not undead, from dimensional vortex, trained by interplanar beings, never come to Prime unless summoned, if bit save","vs spells or begin to fade (in 24 hrs faded as hound, equip not affected), when finished victim can't hear, talk or hold","VR","items, dim door will restore, silver or magic weapons to hit, immune: fire & cold, used as trackers or hunters","Pack","Special","20","General","Prime Material", "Spider, Planar","6","5 to 10",,"Any","Any","1","2d6","212",1,1,"0",,"18","varies","Any","any","1d3 mis. magic items","12","DRC 206","Monster","plane-traveling arachnids, can travel planes at will, common 5 HD & leader 12 HD, speak common, in combat they","shift from ethereal plane attacks & returns (75% cannot be attacked, hasted opp attack normal), if bit save vs poison","VR","or die (can bite w/o poison), has varied magic items, some may have spellcasting (can't phase & cast spells)","Group","Carnivore","15","General","Prime Material", "Odic","-4","16","5","Any","Any","1","1d12+poison (save or die)","1",1,1,"0","M","special","19,000","Any","CE","I, O, V","12","DRC 207","Undead","host is a plant, travel 24 miles/day, enters plant at night, radiates purple light 20', anyone entering light save vs spell or","lose 1 lvl, cannot leave plant until daylight, animates longest branch to attack, plant killed when odic enters, can","VR","animate leaves (4 HD, if hit save -4 or charmed), imm: 4th lvl spells, +2 weap to hit, can cast various spells","Solitary","Nil","20","General","Prime Material", "Statue, Living, Crystal","4","3","18","Any","Any","2","1d6/1d6","16",0,1,"0","M","9","120","Any","LN","nil","7","DRC 208","Monster","enchanted by wizard, immune to sleep, made of crystal instead of flesh, appear as anything, usually human",,"R",,"Solitary","Nil","18-19","General","Prime Material", "Statue, Living, Iron","2","4","17","Any","Any","2","1d8/1d8","14",0,1,"0","L","3","270","Any","N","nil","7","DRC 208","Monster","enchanted by wizard, immune to sleep, can absorb iron & steel (if non-magic weapon, save vs spell or it gets stuck),","only removed if statue is killed","R",,"Solitary","Nil","18-19","General","Prime Material", "Statue, Living, Rock","4","5","16","Any","Any","2","2d6/2d6","1-

3",0,1,"0","L","6","270","Any","CN","nil","7","DRC 208","Monster","enchanted by wizard, immune to sleep, outer crust of rock but filled with hot magma, when it attacks the magma","flies out from fingers doing 2d6 dmg","R",,"Solitary","Nil","18-19","General","Prime Material", "Termite, Water, Swamp","4","1+1","20","Swamp","Any","1","1d3","14",1,1,"0","S","9","35","Any","N","nil","0","DRC 209","Monster","appears a larger termite w/extra sac it uses for feeding & movement, only bites if cornered but shoots ink providing for","it's escape, above water roll to hit & victim save vs poison or paralyzed 1 turn, cling to hulls of ships doing dmg equal","UC","to it's bite (50%/rnd someone notices a leak)","Group","Carnivore","1617","General","Prime Material", "Termite, Water, Fresh","6","2+1","20","Water, Fresh","Any","1","1d4","13",1,1,"0","S","12","65","Any","N","nil","0","DRC 209","Monster","appears a larger termite w/extra sac it uses for feeding & movement, only bites if cornered but shoots ink providing for","it's escape, above water roll to hit & victim save vs poison or paralyzed 1 turn, cling to hulls of ships doing dmg equal","UC","to it's bite (50%/rnd someone notices a leak)","Group","Carnivore","1314","General","Prime Material", "Termite, Water, Salt","5","4","20","Water, Salt","Any","1","1d6","27",1,1,"0","M","18","175","Any","N","nil","0","DRC 209","Monster","appears a larger termite w/extra sac it uses for feeding & movement, only bites if cornered but shoots ink providing for","it's escape, above water roll to hit & victim save vs poison or paralyzed 1 turn, cling to hulls of ships doing dmg equal","UC","to it's bite (50%/rnd someone notices a leak)","Group","Carnivore","1819","General","Prime Material", "Avatar, Huitzilopochtli","-6","18","1","Any","Any","2","1d8/1d8 (sword)","1",1,1,"25%","M","18","special","Any","NE","nil","18","LL 48","Special","see LL 6, fighter 18, STR 19, DEX 18, CON 18, WIS 17, CHR 16, common form: a warrior of great battles in the past,","when the avatar leaves the ""shell"" body lives rest of a normal man's life (all saves +3), imm to lightning, +1 weap to hit,","VR","attacks from rear rebound with DD to attacker, magic javelin (strikes as lightning bolt) 5d10 dmg & returns to his hand","Solitary","Nil","special","General","Prime Material", "Avatar, Quetzalcoatl","0","18","1","Any","Any","1","1d10","1",1,1,"30%","L","20, Fl 20","special","Any","CG","nil","20","LL 49","Special","see LL 6, priest 18, STR 18/00, DEX 18, CON 18, WIS 20, CHR 6, common form: talking feathered snake, casts","spells from any sphere, anyone hit must save vs paralysis or be entwined in avatar's body suffering dmg (+ STR) until","VR","broken","Solitary","Nil","special","General","Prime Material", "Avatar, Mictlantecuhtli","-2","16","5","Any","Any","2","1d8+5/1d8+5","1",1,1,"20%","M","20 ","special","Any","N","nil","18","LL 49","Special","see LL 6, priest 16/fighter 14, STR 18/93, DEX 18, CON 20, WIS 18, CHR 0, common form: emaciated human w/","skull-like head & bulging eyes, attacks w/ claws, casts spells from combat, divination, elemental & necromantic","VR","spheres, anyone seeing it for the 1st time must save vs. petrification or paralyzed for 1d10 rnds","Solitary","Nil","special","General","Prime Material", "Avatar, Tezcatlipoca","-2","15","5","Any","Any","3 or 2","1d10/1d10/2d20","1",1,1,"20%","L","20","special","Any","CE","nil","16","LL 50","Special","see LL 6, fighter 15/thief 15, STR 18/00, DEX 19, CON 17, WIS 14, CHR 10, common form: giant jaquar or thief,","attacks: claw/claw/bite or weapon x2, uses fang dagger +4 (dagger of venom, save after every hit), if hit by claws","VR","save vs pois or -1 CON (perm), +2 weap to hit, on 20 grapples 2d10/rnd until broken, MS 100%, invis in shadows","Solitary","Nil","special","General","Prime Material", "Avatar, Tlaloc","-2","14","7","Any","Any","2","1d8/1d8 (sword)","1",1,1,"20%","M","18, Fl 18","special","Any","LE","nil","18","LL 51","Special","see LL 6, fighter 14/druid 12, STR 18/51, DEX 18, CON 18, WIS 17,

CHR 17, common form: man w/snake-like head,","carries sword of pure obsidian, casts spells from all, animal, elemental, healing, plant & weather spheres, can summ","VR","hailstorm 140 sq yrd area 14d4 dmg, bite for 2d12 dmg in melee","Solitary","Nil","special","General","Prime Material", "Avatar, Chalchihuitlicue","2","14","7","Any","Any","1","1d4+5","1",1,1,"20%","M","20","spe cial","Any","CG","nil","19","LL 51","Special","see LL 6, wizard 14/bard 14, STR 14, DEX 18, CON 15, WIS 18, CHR 20, common form: beautiful woman in a green","skirt, casts spells from alteration, enchant/charm & illus/phant schools, looking at it or being hit by it's dagger causes","VR","the victim to save vs. paralysis or be unable to attack","Solitary","Nil","special","General","Prime Material", "Avatar, Tlazolteotl","0","16","5","Any","Any","1","1d4","1",1,1,"20%","M","18","special"," Any","CE","nil","18","LL 52","Special","see LL 6, illusionist 16, STR 12, DEX 18, CON 16, WIS 10, CHR 19, common form: beautiful woman (scantly dressed)","casts spells from school of illusion, on evil being can strike it, if hit by it's dagger save vs. DM or die, can create an","VR","image of self as a foul monster w/dripping fangs, long claws & black skin covered w/warts","Solitary","Nil","special","General","Prime Material", "Avatar, Xochipilli","0","18","3","Any","Any","1","1d10","1",1,1,"25%","M","18","special"," Any","CG","nil","16","LL 52","Special","see LL 6, bard 18, STR 20, DEX 18, CON 18, WIS 16, CHR 19, common form: young man w/a head of a corpse,","carries a large axe that never dulls or breaks, picks its bard spells from any school, gets a second attack after a miss,","VR","also gets 2 saving throws, to be hit 2 successful hits are required, victims must save twice to save against one spell","Solitary","Nil","special","General","Prime Material", "Avatar, Xochiquetzal","1","18","3","Any","Any","1","1d4","1",1,1,"20%","M","20","special", "Any","NG","nil","18","LL 53","Special","see LL 6, bard 18, STR 12, DEX 17, CON 15, WIS 18, CHR 20, common form: beautiful woman, cast bard spells","from any school, upon viewing must save vs spell or determined to defend her from harm, silver dagger (if hit, save vs.","VR","paraly or stunned 1d4 rnds)","Solitary","Nil","special","General","Prime Material", "Avatar, Metzli","-1","15","1","Any","Any","2","2d8/2d8","1",1,1,"20%","M","18","special"," Any","NG","nil","19","LL 53","Special","see LL 6, fighter 15/illusionist 10, STR 18/00, DEX 18, CON 16, WIS 17, CHR 18, common form: albino female","warrior, magic sword of white metal (+5), cast spells from illus/phant school, can assume wraithform at will & control","VR","size of animals (animal growth 5th lvl), immune to fire","Solitary","Nil","special","General","Prime Material", "Avatar, Centeotl","0","15","5","Any","Any","1","2d10 (staff)","1",1,1,"20%","M","18","special","Any","CN","nil","16","LL 54","Special","see LL 6, druid 15, STR 14, DEX 16, CON 15, WIS 19, CHR 18, common form: beautiful woman golden-haired","woman w/ magic blue staff, cast spells from all, elemental & plant spheres, can use any spell from plant at will, if hit","VR","by staff save vs. poison or loose 1d6 CON (perm or cure disease)","Solitary","Nil","special","General","Prime Material", "Avatar, Ixtlilton","-4","18","3","Any","Any","1","1d6 (staff)","1",1,1,"30%","S","25","special","Any","LG","nil","19","LL 54","Special","see LL 6, priest 14, STR 18/76, DEX 15, CON 18, WIS 19, CHR 10, common form: impish dark-skinned man, cast","spells from all, creation, healing, necromantic, plant & protection spheres, spend most time on Prime Material Plane","VR","healing people, immune to any poison or disease, if hit by staff save vs. spells or stunned 1d4 rnds","Solitary","Nil","special","General","Prime Material", "Hero, Nezahualcoytl","4","14","6","Any","Any","2","1d6/1d6

(sword)","1",1,1,"0","M","12","special","Any","NG","nil","17","LL 55","Humanoid","Aztec hero, fighter 14/priest 12, STR 17, DEX 18, CON 18, WIS 18, CHR 16, hp 96, greatest king, after early life as","an exile he returned and restored the fortunes of his family, casts many spells (see LL 55)","VR",,"Family","Nil","special","General","Prime Material", "Hero, Nezahualpilli","4","14","9","Any","Any","1","1d6 (sword)","1",1,1,"0","M","12","special","Any","LN","nil","18","LL 55","Humanoid","Aztec hero, fighter 10/priest 14, STR 18/99, DEX 18, CON 17, WIS 16, CHR 16, hp 64, son of Nezahualcoytl, was","one of the greatest kings, did not share his father's interest in just administration, casts spells see LL 55","VR",,"Family","Nil","special","General","Prime Material", "Hero, Axayacatl","6","12","14","Any","Any","3/2","1d8 (sword)","1",1,1,"0","M","12","special","Any","NE","nil","17","LL 55","Humanoid","Aztec hero, fighter 12/priest 12, STR 14, DEX 16, CON 15, WIS 17, CHR 16, hp 63, great king, won many victories","over neighboring tribes, suffered a great defeat trying to invade Tarascan territory, under his rule the great calender","VR","stone was made, worshiped Huitzilopochtli, see LL 55 for spells","Solitary","Nil","special","General","Prime Material", "Hero, Master of the Hunt","0","20","1","Any","Any","3","1d6+3","1",1,1,"25%","M","18","15,000","Night" ,"CG","nil","17","LL 62","Monster","Celtic hero, STR 18/00, DEX 18, CON 18, WIS 17, CHR 9, hp 200, dark skinned man wearing an antlered black","helmet, doesn't speak, leads pack of hounds, attacks with frontal assault, cannot perm die, fights only after most of","VR","pack is killed, attacks w/+3 spear, rides a chariot (3d10 dmg from running over victim)","Pack","Nil","special","General","Prime Material", "Hero, Pack of the Wild Hunt","2","5","14","Any","Any","1","2d4","20",1,1,"15%","S","21","1400","Night","N ","nil","1","LL 62","Monster","Celtic hero, hp 30, hound, pack causes fear in any mortal being persued. each has protection from evil (always","active), can swarm (all 20 can attack the same opponent reguardless of space), 1/turn can use it's green flame","VR","tongue to cause additional 5 hp on successful hit","Pack","Nil","special","General","Prime Material", "Hero, Cu Chulainn","-2","20","1","Any","Any","5/2","1d6+4","1",1,1,"10%","M","15","special" ,"Day","CG","nil","17","LL 69","Humanoid","Celtic hero, fighter 20, STR 18/00, DEX 17, CON 18, WIS 15, CHR 17, hp 200, greatest hero of the celts, never","travels in disguise, hates giants, appears in the nick of time, +4 spear (called Gae Bolg, only mortal to use it, cannot","VR","be surprised while holding it) +4 dmg & att vs. giants, opp suffer -4 att (he glows bright light in battle)","Entourage","Omnivore","special","General","Prime Material", "Avatar, Lugh","0","20","3","Any","Any","2","1d4","1",1,1,"50%","M","18","special","Any","C N","nil","18","LL 63","Special","see LL 6, fighter 15/wizard 12, STR 18/00, DEX 18, CON 17, WIS 18, CHR 15, form: young beardless warrior w/ a","spear, sling & purse, cast spells from any school, in desperate situation he may attack with sling 5/rnd & auto hit w/","VR","each one for 1 rnd per encounter","Solitary","Nil","special","General","Prime Material", "Avatar, Oghma","2","15","5","Any","Any","1","1d6","1",1,1,"30%","M","12","special","Any"," NG","nil","18","LL 63","Special","see LL 6, bard 12/fighter 10, STR 18/50, DEX 17, CON 17, WIS 18, CHR 17, form: old man, uses bow & club,","wears a lion's skin, cast spells from any school, can charm anyone who hears him (save vs. spells), charm lasts as","VR","long as he speaks","Solitary","Nil","special","General","Prime Material", "Avatar, Goibhniu","0","18","3","Any","Any","5/2","1d4+5","1",1,1,"30%","M","12","special", "Any","NG","nil","15","LL 64","Special","see LL 6, fighter 18/priest 15, STR

18/00, DEX 15, CON 18, WIS 15, CHR 10, form: muscular black smith, despite","his THAC0 he never misses, uses a warhammer +5 or spear +5, 1/turn he may slay any living creature he hits with","VR","either of these weapons (no save)","Solitary","Nil","special","General","Prime Material", "Avatar, Daghdha","2","15","6","Any","Any","5/2","1d6","1",1,1,"80%","M","15","special","An y","CG","nil","18","LL 64","Special","see LL 6, fighter 15/bard 10, STR 18/76, DEX 18, CON 17, WIS 18, CHR 15, form: tall man who dress comically,","uses a club, can slay any living creature w/heavy end (no save), if touched w/slim end it can raise dead, can charm","VR","any woman, mortal or otherwise at will","Solitary","Nil","special","General","Prime Material", "Avatar, Manannan mac Lir","0","17","4","Any","Any","5/2","1d8 (+14 STR)","1",1,1,"40%","M","15, Sw 21","special","Any","LN","nil","18","LL 65","Special","see LL 6, fighter 17, STR 25, DEX 20, CON 25, WIS 18, CHR 18, form: giant man in shell armor, uses a sword called","Retaliator (auto slay fire giants, no save), can call 100 HD of underwater creatures to fight with him","VR",,"Solitary","Nil","special","General","Prime Material", "Avatar, Arawn","0","18","10","Any","Any","1","1d6","1",1,1,"50%","M","12","special","Any", "NE","nil","15","LL 66","Special","see LL 6, priest 18/wizard 12, STR 17, DEX 15, CON 18, WIS 18, CHR 12, form: nomal man in black robe, MR is","increased to 100% if magical or clerical spell would otherwise inflict dmg on avatar's body, anyone hitting him with a","VR","magic weapon must save vs spell or die","Solitary","Nil","special","General","Prime Material", "Avatar, Morrigan","-2","20","3","Any","Any","5/2","1d6","1",1,1,"80%","M","15+","special", "Any","CE","nil","15","LL 66","Special","see LL 6, fighter 20, STR 18/76, DEX 18, CON 18, WIS 12, CHR 5, form: hag or sometimes a crow or beautiful","woman, can cause fear every rnd in combat to any enemy seen, in a foot race she can raise her speed to keep up","VR","until victim runs out of energy, can become invisible at will & fight freely without becoming visible","Solitary","Nil","special","General","Prime Material", "Avatar, Diancecht","4","18","10","Any","Any","1","1d4","1",1,1,"25%","M","12","special","A ny","LG","nil","18","LL 67","Special","see LL 6, priest 18/fighter 12, STR 18, DEX 15, CON 12, WIS 18, CHR 17, form: young man in simple cloths w/a bag","filled w/herbs & medicine, never involved in large battles, immune to any hit of less than 36 in a single blow, at will he","VR","can heal any individual seen","Solitary","Nil","special","General","Prime Material", "Avatar, Math Mathonwy","4","20","14","Any","Any","1","1d4","1",1,1,"40%","M","15","special","An y","NE","nil","18","LL 67","Special","see LL 6, wizard 20, STR 12, DEX 15, CON 15, WIS 17, CHR 12, form: old man in heavy robes, avoid comat when","possible, if hit w/his staff victim turns to pool of water (perm unless save vs wand), can poly enemies into animals","VR","leaving them that way for years as punishment","Solitary","Nil","special","General","Prime Material", "Avatar, Belenus","0","15","6","Any","Any","5/2","1d8","1",1,1,"30%","M","12","special","An y","NG","nil","15","LL 68","Special","see LL 6, fighter 15/bard 10, STR 18, DEX 17, CON 15, WIS 15, CHR 18, form: young man w/ black hair, can blind","any creature in sight by making his magical torc shin w/brightness of the sun, can focus that light 1 rnd 3d10 dmg,","VR","sword can turn to flame (1/turn) causing additional 2d10 fire dmg","Solitary","Nil","special","General","Prime Material", "Avatar, Brigantia","2","18","10","Any","Any","1","1d6","1",1,1,"30%","M","15, Sw 21","special","Any","NG","nil","18","LL 68","Special","see LL 6, priest 18, STR 15, DEX 15, CON 12, WIS 18, CHR 19, form: beautiful young woman tending animanls or","armed as the goddess herself, can call upon water to flood area up to 20' from banks, call nearby animal herd to","VR","swarm an

enemy","Solitary","Nil","special","General","Prime Material", "Avatar, Shangti","-4","18","3","Any","Any","2","1d8+2/1d8+2","1",1,1,"50%","M","18","special"," Any","LG","nil","19","LL 76","Special","see LL 6, fighter 16/priest 18, STR 18/95, DEX 18, CON 18, WIS 19, CHR 17, form: wise old man, cast spells from","any sphere, carries a staff of thunder & lightning, all missile attacks turn around & strike sender","VR",,"Solitary","Nil","special","General","Prime Material", "Avatar, Kuanti","-4","18","3","Any","Any","2","1d10+3/1d10+3","1",1,1,"35%","M","18","special" ,"Any","NG","nil","19","LL 76","Special","see LL 6, fighter 18, STR 20, DEX 18, CON 18, WIS 19, CHR 16, form: huge man w/red skin & green armor, armor is","magical (protects against magic attacks, attacker must make a successful roll to hit), fights w/ a 2-handed +3 sword","VR",,"Solitary","Nil","special","General","Prime Material", "Avatar, Yen-WangYeh","-1","17","5","Any","Any","2","1d8/1d8","1",1,1,"30%","M","16","special","Any ","LN","nil","16","LL 77","Special","see LL 6, ranger 17, STR 18/00, DEX 18, CON 18, WIS 17, CHR 12, form: black robed man, casts spells as a ranger","of same level, MS 100%, turn invisible at will, track w/o error over any terrain up to 7 days old, anyone touching him","VR","save vs. paraly or held 1d4 rnds","Solitary","Nil","special","General","Prime Material", "Avatar, Fu Hsing","0","18","3","Any","Any","1","1d4","1",1,1,"30%","M","15","special","Any"," CG","nil","18","LL 77","Special","see LL 6, bard 18, STR 13, DEX 16, CON 18, WIS 18, CHR 17, form: grimy old man (sings), cast spells from any","school, with a single strum of magic lute he can cast any wizard spell 1st to 4th lvl","VR",,"Solitary","Nil","special","General","Prime Material", "Avatar, Chung Kuel","2","17","5","Any","Any","1","1d6+3","1",1,1,"20%","M","15","special","Any", "LG","nil","20","LL 78","Special","see LL 6, priest 17, STR 18, DEX 16, CON 16, WIS 20, CHR 0, form: ugly man, cast spells from any sphere, may also","cast wizard spells, upon viewing must save vs petrif or forced to look away, always detect lie, +3 staff acts as a rod of","VR","cancellation","Solitary","Nil","special","General","Prime Material", "Avatar, Liu","0","16","5","Any","Any","1","1d8+3","1",1,1,"20%","M","15","special","Any"," N","nil","17","LL 79","Special","see LL 6, druid 16, STR 18/94, DEX 17, CON 15, WIS 17, CHR 18, form: humble peasant, casts spells from spheres","of all, animal, divination, elemental, healing, plant & weather, carries a staff of command +3, can control plants 100'","VR","radius at will","Solitary","Nil","special","General","Prime Material", "Avatar, Lu Hsing","2","16","5","Any","Any","1","1d6+3","1",1,1,"20%","M","15","special","Any" ,"LN","nil","18","LL 79","Special","see LL 6, priest 15, STR 18/09, DEX 16, CON 18, WIS 17, CHR 18, form: well dressed bureacrat riding a huge stag,","can cast spells from any sphere, +2 weapons to hit, carries a +3 flail","VR",,"Solitary","Nil","special","General","Prime Material", "Avatar, Shou Hsing","2","16","5","Any","Any","1","1d6+5","1",1,1,"25%","M","15","special","Any" ,"CN","nil","18","LL 80","Special","see LL 6, wizard 16, STR 18/52, DEX 16, CON 16, WIS 19, CHR 16, form: old bald man, cast spells from schools of","necromancy, invoc/evoc & enchant/charm, carries a +5 walking stick that acts as staff of withering (also causes any","VR","living creature to age 5d10 years, used 1/day, no save),","Solitary","Nil","special","General","Prime Material", "Avatar, Kuan Yin","5","17","5","Any","Any","1","3d10+9","1",1,1,"30%","M","18","special","Any", "LG","nil","18","LL 80","Special","see LL 6, priest 17, STR 21, DEX 17, CON 17, WIS 19, CHR 19, form: beautiful slim young woman, cast spells from","spheres of

all, animal, charm, healing & protection, cannot be hit by any physical weapons (including magical), carries","VR","quarterstaff +5, can negate 1 attack/person/rnd (she chooses which attack at the end of the rnd)","Solitary","Nil","special","General","Prime Material", "Avatar, ChihNii","5","10","11","Any","Any","1","1d4","1",1,1,"15%","M","15","special","Any","C G","nil","16","LL 81","Special","see LL 6, bard 10/priest 10, STR 13, DEX 19, CON 16, WIS 12, CHR 18, form: shy beautiful woman, cast spells from","any school & the following spheres: all, charm, divin, elem, heal, prot & summ, any spell cast against her is lost perm,","VR","any magic weapon loses its magic perm, if hit by her dagger save vs spell or fall asleep until awakened by someone","Solitary","Nil","special","General","Prime Material", "Avatar, Lei Kung","0","15","5","Any","Any","2","2d8/2d8","1",1,1,"15%","M","18","special","Any ","LE","nil","15","LL 81","Special","see LL 6, ranger 15/druid 10, STR 20, DEX 19, CON 18, WIS 14, CHR 17, form: ugly brute w/claws, wings & drums","hanging from belt, cast spells only from elemental & weather spheres, drums act as horn of blasting, immune to dmg","VR","from sound, electric & water attacks, attacks with a chisel","Solitary","Nil","special","General","Prime Material", "Avatar, Sung Chiang","-2","18","3","Any","Any","1","1d4","1",1,1,"15%","M","18","special","Any" ,"NE","nil","18","LL 82","Special","see LL 6, thief 18, STR 18/00, DEX 20, CON 18, WIS 14, CHR 18, form: many forms (most vaguely human), uses","daggers (if thrown 1 reappears in hand), if hit by dagger save vs poison or 3d6 CON loss (if 0 CON slain, otherwise","VR","CON return in 1d6 days)","Solitary","Nil","special","General","Prime Material", "Avatar, Lao Tzu","0","12","9","Any","Any","1","1d6","1",1,1,"15%","M","15","special","Any","LN ","nil","18","LL 83","Special","see LL 6, druid 12, STR 12, DEX 15, CON 18, WIS 20, CHR 18, form: old hermit, cast spells from spheres of all,","animal, elemental, healing, plant & weather, carries a staff, if hit by staff save vs paraly or perm paralyzed (only a wish","VR","can restore)","Solitary","Nil","special","General","Prime Material", "Avatar, K'ung Futzu","2","13","9","Any","Any","1","1d6","1",1,1,"10%","M","15","special","Any","LG ","nil","19","LL 83","Special","see LL 6, priest 13, STR 14, DEX 14, CON 16, WIS 20, CHR 16, form: well dressed sage, cast spells from spheres of","all, charm, guardian, healing & protection, carries a staff, if hit by staff save vs paraly or stunned 1d10 rnds","VR",,"Solitary","Nil","special","General","Prime Material", "Avatar, Ch'eng Huang","5 to 0","8 to 10",,"Any","Any","3/2","1d8","1",1,1,"5 to 15%","M","12 to 15","special","Any","LG","nil","9-18","LL 84","Special","see LL 6, priest 8-10/fighter 8-10, STR 9-19, DEX 9-18, CON 9-18, WIS 9-18, CHR 9-18, form: resembles former","mortal, casts spells from any sphere (max of 3 spheres each), assume wraithform at will, +1 weapons to hit","VR",,"Solitary","Nil","special","General","Prime Material", "Avatar, The Dragon Kings","-10","20","5","Any","Any","3","1d10/1d10/6d6","1",1,1,"50%","G","12, Fl 39, Jp 3, Sw 18","special","Any","varies","nil","19","LL 84","Special","see LL 6, have no avatar, must apear as selves, STR 24, DEX 20, CON 23, WIS 19, CHR 18, form: dragon, can cast","2 wizard & priest spells of each lvl per day from any sphere or school, BW-steam: 90' lg x 30' wd 24d12 dmg save 1/2,","VR","cast bless or detect lie 3/day & animal summ or quest 1/day, 4 Dragon Kings: Ao Ch'in, Ao Kuang, Ao Jun & Ao Shun","Solitary","Nil","special","General","Prime Material", "Hero, Han Chungli","varies","12","13","Any","Any","varies","varies","1",1,1,"0","M","12","special ","Any",,"nil",,"LL 85","Humanoid","chinese hero, 1 of 8 immortals, immortal thru practice of Taoist doctrine, priest 12/fighter 8, great teacher, free spirit,","enjoyed wild parties, skilled

warrior","VR",,"Solitary","Omnivore",,"General","Prime Material", "Hero, Chang-kao Lao","varies","14","16","Any","Any","1","varies","1",1,1,"0","M","12","special","A ny",,"nil",,"LL 85","Humanoid","chinese hero, 1 of 8 immortals, immortal thru practice of Taoist doctrine, conjurer 14, traveler, can fold up his riding","donkey into a piece of paper","VR",,"Solitary","Omnivore",,"General","Prime Material", "Hero, Lan Ts'siho","varies","8","16","Any","Any","1","varies","1",1,1,"0","M","12","special","Any ",,"nil",,"LL 85","Humanoid","chinese hero, 1 of 8 immortals, immortal thru practice of Taoist doctrine, druid 8/bard 8, gardener, singer, rose to","heaven on the fumes of wine","VR",,"Solitary","Omnivore",,"General","Prime Material", "Hero, Li T'iehkuai","varies","14","12","Any","Any","1","varies","1",1,1,"0","M","12","special"," Any",,"nil",,"LL 85","Humanoid","chinese hero, 1 of 8 immortals, immortal thru practice of Taoist doctrine, priest 14, while spirit was visiting Lao Tzu his","body was killed, he entered the body of a deceased begger, honored by pharmacists & exorcists","VR",,"Solitary","Omnivore",,"General","Prime Material", "Hero, Han Hsingtzu","varies","15","13","Any","Any","1","varies","1",1,1,"0","M","12","special","A ny",,"nil",,"LL 85","Humanoid","chinese hero, 1 of 8 immortals, immortal thru practice of Taoist doctrine, bard 15, loved flowers, music & poetry,","learned to grow plants with poems on their leaves","VR",,"Solitary","Omnivore",,"General","Prime Material", "Hero, Ts'ao Kuochiu","varies","10","16","Any","Any","1","varies","1",1,1,"0","M","12","special"," Any",,"nil",,"LL 85","Humanoid","chinese hero, 1 of 8 immortals, immortal thru practice of Taoist doctrine, rogue 10, reformed murderer who was","admitted to the Eight because there was a vacancy","VR",,"Solitary","Omnivore",,"General","Prime Material", "Hero, Lu Tungpin","varies","14","16","Any","Any","1","varies","1",1,1,"0","L","12","special","A ny",,"nil",,"LL 85","Humanoid","chinese hero, 1 of 8 immortals, immortal thru practice of Taoist doctrine, wizard 14, 8' tall, alchemist, fights evil spirits",,"VR",,"Solitary","Omnivore",,"General","Prime Material", "Hero, Ho-HsienKo","varies","12","17","Any","Any",,"varies","1",1,1,"0","M","12","special","Any", ,"nil",,"LL 85","Humanoid","chinese hero, 1 of 8 immortals, immortal thru practice of Taoist doctrine, Necromancer 12, only female member,","became immortal by eating mother-of-pearl given to her by a ghost","VR",,"Solitary","Omnivore",,"General","Prime Material", "Spirit, Neglected, Ancestral","-2","8","13","Plains","Any","3","1d8/1d8/1d12","1",1,1,"10%","M","Fl 18","9000","Any","CE","nil","13-14","LL 85","Undead","chinese monster, shriveled version of mortal selves, as long as descendants make sacrifices they do not attack, if no","sacrifices they attack those who ignored them (later anyone they cross), turned as spectres, assume wraithform at will,","VR","+1 weap to hit, att: claw/claw/bite, claws save vs pois or lose 1d6 CON (return 1/day), bite drains 1 lvl save vs DM","Solitary","Nil","18","General","Prime Material", "Spirit, Generals of the Animal","varies","varies",,"Any","Any","varies","varies","1",1,1,"0","M","varies", "varies","Any","N","nil","13-18","LL 85","Undead","chinese monster, each animal is led by a powerful member of its species known as Generals, they are larger versions,","can turn invisible, astral or ethereal at will, can shapeshift or teleport 1/rnd at will, have ESP, comp lang, tongues, det","VR","mag & know align always active, +5 weap to hit, cast 2 wiz spells/day, regen 5/rnd, other abilites by animal type","Group","Nil","special","General","Prime Material", "Avatar, Ra","-3","20","3","Any","Any","2","1d10/1d10","1",1,1,"80%","M","24, Fl

24","special","Any","LN","nil","25","LL 92","Special","see LL 6, priest 20/wizard 19/fighter 15, STR 20, DEX 20, CON 25, WIS 25, CHR 25, form: warrior w/hawks head,","prefers to negotiate problems, casts spells from any school or sphere (prefers fire, heat & light), doesn't employ weap,","VR","uses fists, +3 weapons to hit, 1/rnd solar flame (from eye) 400' dmg 4d20 save vs BW 1/2, can destroy undead at will","Solitary","Nil","special","General","Prime Material", "Avatar, Geb","-3","18","1","Any","Any","2","1d6/1d6","1",1,1,"30%","L","12","special","Any ","NG","nil","22","LL 93","Special","see LL 6, fighter 17/wizard 15, STR 25, DEX 23, CON 25, WIS 20, CHR 22, form: hulking man w/dark skin, carries","+3 quarterstaff (can duplicate function of any item or spell related to earth), can cast spells from any school, regen 25/","VR","turn if in contact with earth, 1/day summ 2d4 earth elem, 1/rnd imprisonment (+any other action), +3 weapons to hit","Solitary","Nil","special","General","Prime Material", "Avatar, Nut","-3","15","5","Any","Any","1","1d4","1",1,1,"30%","M","12, Fl 24","special","Any","NG","nil","25","LL 93","Special","see LL 6, priest 20/wizard 20, STR 20, DEX 25, CON 22, WIS 25, CHR 25, form: slender female, casts spells from","any school or sphere, wields black +3 dagger (save vs spells or lose 2 lvls), immune to all air & earth spells","VR",,"Solitary","Nil","special","General","Prime Material", "Avatar, Shu","-3","15","1","Any","Any","2","1d6/1d6","1",1,1,"35%","M","12, Fl 24","special","Any","LG","nil","23","LL 94","Special","see LL 6, priest 20/fighter 20, STR 24, DEX 23, CON 25, WIS 23, CHR 20, form: handsome man w/tinted blue skin,","casts spells from any sphere (prefers air/wind), wields +5 short sword (save vs BW or caught in wind, 3d20 dmg & 1","VR","mile away/point of dmg), +3 weapons to hit","Solitary","Nil","special","General","Prime Material", "Avatar, Tefnut","-3","15","9","Any","Any","1","1d6","1",1,1,"30%","M","12, Fl 24","special","Any","LG","nil","23","LL 94","Special","see LL 6, priest 15/wizard 20, STR 19, DEX 23, CON 19, WIS 23, CHR 24, form: slender woman w/head of lioness,","accompanied by 1d6 lionesses, casts spells from any school & spheres: all, animal, astral, elemental, summoning, sun,","VR","& weather, wields +3 sword (command to lightning bolt save vs spell or 5d20 dmg), lightning bolt at will, +3 weap to hit","Solitary","Nil","special","General","Prime Material", "Avatar, Osiris","-3","15","1","Any","Any","1","1d6","1",1,1,"40%","M","15","special","Any" ,"LG","nil","25","LL 95","Special","see LL 6, priest 18/fighter 20, STR 24, DEX 19, CON 25, WIS 25, CHR 24, form: warrior w/greenish skin or mummy,","cast spells from any sphere & from school of necromancy (as if priest's spells), wields +3 royal flail (acts as mace of","VR","disruption), +3 weapons to hit, immune to necromantic & death magic, can command & destroy any undead at will","Solitary","Nil","special","General","Prime Material", "Avatar, Isis","-3","15","8","Any","Any","1","1d10","1",1,1,"100%","M","15","special","Any" ,"LG","nil","25","LL 95","Special","see LL 6, priest 20/wizard 20, STR 15, DEX 25, CON 15, WIS 25, CHR 25, form: lovely woman, words can charm","any creature (no save), cast spells from any school or sphere, inflicts dmg from magic touch, any magic item or weap","VR","is drained of power (artifacts save vs disint), those casting spells at her are stripped 1d20 days unless save vs spells","Solitary","Nil","special","General","Prime Material", "Avatar, Set","-4","20","11","Any","Any","1","2d20","1",1,1,"50%","M","15","special","Any", "LE","nil","23","LL 97","Special","see LL 6, rogue 20/necromancer 20, STR 20, DEX 25, CON 20, WIS 23, CHR 23, form: man w/jackal's head, casts","spells from any school (except illus & enchant/charm), attacks w/spells & bite, if bit save vs poison or die, those who","VR","touch him save vs poison or die, +3 weap to hit, gaze (save vs spell to avoid) can turn victim to LE & be charmed","Solitary","Nil","special","General","Prime Material", "Avatar,

Nephythys","-3","15","8","Any","Any","1","1d10","1",1,1,"100%","M","15","special", "Any","CG","nil","25","LL 97","Special","see LL 6, wizard 18, STR 15, DEX 25, CON 15, WIS 25, CHR 25, form: tall beautiful woman, her touch can cause","any item held to increase in value 100x, casts spells from any school, does dmg by touch, +3 weapons to hit, gaze","VR","can slay any enemy (save vs spell -6)","Solitary","Nil","special","General","Prime Material", "Avatar, Thoth","-3","20","14","Any","Any","1","1d6","1",1,1,"100%","M","15","special","Any ","N","nil","25","LL 99","Special","see LL 6, wizard 20, STR 15, DEX 15, CON 15, WIS 25, CHR 18, form: ?, anyone researching science or spell has a","1%/month of receiving visit, cast spells from any school (always has max effects), magic staff (comb: command, cure,","VR","magi, striking & power, mortals who touch it become feebleminded), +2 weapons to hit","Solitary","Nil","special","General","Prime Material", "Avatar, Ptah","-3","15","8","Any","Any","1","special or spell","1",1,1,"25%","M","15","special","Any","LN","nil","25","LL 99","Special","see LL 6, priest 20, STR 15, DEX 20, CON 15, WIS 25, CHR 18, form: powerful man w/black skin, cast spells from","any sphere, can plane shift any individual to another plane w/a successful roll to hit (no save), +2 weapons to hit","VR",,"Solitary","Nil","special","General","Prime Material", "Avatar, Horus","-3","15","1","Any","Any","2","2d10/2d10","1",1,1,"25%","M","15","special", "Any","CG","nil","20","LL 100","Special","see LL 6, paladin 20, STR 25, DEX 25, CON 25, WIS 20, CHR 18, form: hawk-headed warrior, dedicated foe of evil,","will right a wrong & slay a traitor, wields a +5 sword (holy avenger, luck blade, defender & vorpal), can sunray or fire-","VR","storm at will (1/rnd), +3 weapons to hit","Solitary","Nil","special","General","Prime Material", "Avatar, Anhur","-3","15","1","Any","Any","2","2d10/2d10","1",1,1,"25%","M","15","special", "Any","CG","nil","15","LL 100","Special","see LL 6, fighter 20, STR 25, DEX 25, CON 25, WIS 20, CHR 15, form: 4 armed warrior, will initiate combat against","any evil creature, wields a +5 lance (has abilities of ring of fire resist, ring of protect, amulet of planes & talisman of","VR","good), +3 weapons to hit, regen 10/rnd","Solitary","Nil","special","General","Prime Material", "Avatar, Bast","-3","15","11","Any","Any","1","2d10/2d10","1",1,1,"25%","M","21","special", "Any","CG","nil","20","LL 101","Special","see LL 6, rogue 20, STR 20, DEX 25, CON 23, WIS 20, CHR 25, form: beautiful woman w/cat head, can shape","change into any feline at will, can command any cat, no cat will attack her, all thieving skills at 95%, attacks w/ claws","VR","can hit creatures affected only by magic & DD vs evil creatures, if hit save vs poison -4 or poly into great cat","Solitary","Nil","special","General","Prime Material", "Avatar, Gaea","-3","24","-3","Any","Any","1","1d4+1","1",1,1,"60%","L","24","special","Any ","N","nil","20","LL 108","Special","see LL 6, druid 24, STR 20, DEX 20, CON 22, WIS 20, CHR 24, form: beautiful woman, casts spells from the spheres","of all, animal, charm, elemental, healing, plant & weather, wields black sickle (if hit save vs DM or slain), if anyone","VR","looks uninvited save vs petrification or blinded for 1d10 days","Solitary","Nil","special","General","Prime Material", "Avatar, Uranus","-6","24","-3","Any","Any","2","1d8/1d8","1",1,1,"60%","M","24","special", "Any","CE","nil","18","LL 108","Special","see LL 6, fighter 24, STR 22, DEX 18, CON 18, WIS 15, CHR 15, form: old warrior, desires revenge, wields a sword","that cuts thru any nonmagic material as cloth (enemies AC 5 or worse adj for DEX), regen 5/rnd (end), magic weapon","VR","to hit","Solitary","Nil","special","General","Prime Material", "Avatar, Cronus","-3","20","1","Any","Any","2","1d4+1/1d4+1","1",1,1,"64","M","20","special

","Any","LE","nil","18","LL 109","Special","see LL 6, fighter 20, STR 21, DEX 18, CON 18, WIS 15, CHR 14, form: evil fighter, passes as a non-divine fighter,","sickle cuts thru any material (opponents max AC 5, adj for DEX), if hit save vs death or lose appendage","VR",,"Solitary","Nil","special","General","Prime Material", "Avatar, Rhea","0","22","-1","Any","Any","1","1d6","1",1,1,"45%","M","18","special","Any"," NG","nil","19","LL 109","Special","see LL 6, druid 22, STR 19, DEX 18, CON 18, WIS 18, CHR 18, form: immodess young beautiful woman, no non-","intelligent creature will attack her, cannot be harmed by weapons of unforged material (wood, stone, etc.)","VR",,"Solitary","Nil","special","General","Prime Material", "Avatar, Zeus","-2","20","1","Any","Any","2","1d8","1",1,1,"30%","M","18","special","Any"," N","nil","18","LL 110","Special","see LL 6, fighter 20, STR 22, DEX 18, CON 18, WIS 18, CHR 18, form: robust man w/white beard or swan, bull,","cloud & others, magic weapon to hit, wields +9 spear, if his blood spills it forms a 6 HD monster (DM's choice) under","VR","his control, 1/rnd he can throw a lightning bolt (4d10 dmg)","Solitary","Nil","special","General","Prime Material", "Avatar, Hera","0","15","5","Any","Any","3/2","1d10","1",1,1,"30%","M","18","special","Any" ,"CN","nil","19","LL 110","Special","see LL 6, wizard 15/fighter 12, STR 17, DEX 18, CON 18, WIS 18, CHR 19, form: tall beautiful woman, cast spells","from the schools of alteration & enchant/charm, speak in an angry voice causing 2d8 dmg to all 50 yards + save vs","VR","petrification or flee in terror (as fear spell), attacks with a rod","Solitary","Nil","special","General","Prime Material", "Avatar, Aphrodite","0","15","5","Any","Any","1","1d4 or 1d10","1",1,1,"30%","M","15","special","Any","CN","nil","18","LL 111","Special","see LL 6, wizard 15/bard 10, STR 15, DEX 18, CON 18, WIS 18, CHR 20, form: scantily clad beautiful woman, can","cast spells from illusion & enchant/charm schools, carries a dagger (if struck save vs spells or charmed), when first","VR","seen save vs paraly or unable to attack her (forever), can cause 1d10 dmg from pain to anyone trying to harm her","Solitary","Nil","special","General","Prime Material", "Avatar, Ares","-3","20","1","Any","Any","2","1d8","1",1,1,"25%","M","15","special","Any"," CE","nil","17","LL 111","Special","see LL 6, fighter 20, STR 21, DEX 18, CON 18, WIS 16, CHR 12, form: huge fighter, wields a +8 spear (if hit, wound","bleeds until remove curse & heal spell cast on same round, dmg 6/rnd)","VR",,"Solitary","Nil","special","General","Prime Material", "Avatar, Artemis","0","16","5","Any","Any","2","1d10+1 (arrow) or 1d4 (dagger)","1",1,1,"100%","M","18","special","Any","NG","nil","18","LL 112","Special","see LL 6, druid 16/ranger 16, STR 17, DEX 18, CON 18, WIS 18, CHR 18, form: slim & young girl, cast spells from","spheres: all, animal, divination, elemental, healing, plant & weather, no magic effects her & effects rebound to caster,","VR","can shoot arrows 1000 yrds w/o penalty, uses poison dagger (save or add 1d10 dmg/rnd until neut poison cast)","Solitary","Nil","special","General","Prime Material", "Avatar, Athena","-2","16","5","Any","Any","2","1d8+5","1",1,1,"30%","M","15","special","An y","LG","nil","19","LL 112","Special","see LL 6, fighter 16/priest 16, STR 20, DEX 18, CON 17, WIS 21, CHR 18, form: helmeted graceful beautiful woman,","cast spells from any sphere, helmet creates anti-magic shell 10', her shield has a medusa's head (if look, save vs petri","VR","or turn to stone), spear +5 never misses","Solitary","Nil","special","General","Prime Material", "Avatar, Demeter","0","15","5","Any","Any","1","1d8+5","1",1,1,"25%","M","15","special","An y","NG","nil","18","LL 113","Special","see LL 6, wizard 15/druid 14, STR 18/00, DEX 18, CON 18, WIS 18, CHR 18, form: beautiful woman or female horse","cast

spells from school of illusion & spheres of all, animal, elemental, healing & weather, magic weapon to hit, wields a","VR","+5 spear (if hit, tree sprouts from wound after 5 rnds, 2 rnds later cannot stand & roots must be torn off causing 1d10)","Solitary","Nil","special","General","Prime Material", "Avatar, Dionysus","-2","17","3","Any","Any","1","1d6","1",1,1,"30%","M","16","special","An y","CN","nil","15","LL 113","Special","see LL 6, bard 17/wizard 12, STR 19, DEX 18, CON 18, WIS 13, CHR 18, form: handsome young man carrying wine,","lyre & staff twined w/vines, casts spells from any school, if touched by staff must save vs spell or suffer confusion as","VR","spell","Solitary","Nil","special","General","Prime Material", "Avatar, Hephaestus","0","15","5","Any","Any","2","1d6","1",1,1,"25%","M","12","special","A ny","NG","nil","18","LL 114","Special","see LL 6, wizard 12/fighter 15, STR 22, DEX 14, CON 19, WIS 16, CHR 10, form: dark-haired man w/a deformity,","cast spells from school of alteration, wields a hammer, if struck save vs paraly or knocked unconscious for 1d10 rnds","VR",,"Solitary","Nil","special","General","Prime Material", "Avatar, Hermes","0","15","5","Any","Any","1","1d6","1",1,1,"20%","M","36","special","Any", "CG","nil","18","LL 115","Special","see LL 6, thief 15/bard 12, STR 18/02, DEX 20, CON 18, WIS 18, CHR 18, form: handsome youth carrying a white","rod, casts spells from any school, if he has a chance to speak before combat opp save vs spell or fast-talking has","VR","talked them out of attacking (treat as charm)","Solitary","Nil","special","General","Prime Material", "Avatar, Apollo","1","17","3","Any","Any","1","1d8","1",1,1,"25%","M","18","special","Any", "CG","nil","18","LL 115","Special","see LL 6, bard 17/priest 15, STR 18/27, DEX 19, CON 18, WIS 18, CHR 19, form: strong & handsome youth, can","cast spells from any school & sphere, if struck by his arrow save vs DM or instantly ill & suffer loss of 1d10/rnd until","VR","cure disease is cast on them","Solitary","Nil","special","General","Prime Material", "Avatar, Poseidon","0","14","7","Any","Any","3/2","1d6+1","1",1,1,"15%","G","18","special", "Any","CE","nil","13","LL 116","Special","see LL 6, druid 14/fighter 10, STR 20, DEX 18, CON 18, WIS 15, CHR 18, form: huge bearded man, casts spells","from spheres: all, animal, divination, elemental, healing, plant & weather, can move thru water as air, wields trident (if","VR","hit, save vs paraly or stuck on it's prongs until someone removes them suffering 1d10 dmg per rnd","Solitary","Nil","special","General","Prime Material", "Avatar, Hades","-2","18","3","Any","Any","2","1d8","1",1,1,"30%","M","15","special","Any", "LN","nil","18","LL 117","Special","see LL 6, fighter 18, STR 20, DEX 18, CON 19, WIS 18, CHR 18, form: large dark-skinned man w/black beard &","eyes, wields a sword (if hit, save vs DM or die), gaze (death): 1/rnd 100 yrds save vs DM or die (not in melee), if he is","VR","reduced to 0 hp it explodes flinging death rays in all directions save vs DM or die","Solitary","Nil","special","General","Prime Material", "Avatar, Hecate","2","20","1","Any","Any","1","1d4","1",1,1,"35%","M","15","special","Any", "CE","nil","20","LL 117","Special","see LL 6, wizard 20, STR 13, DEX 18, CON 18, WIS 17, CHR 18, form: beautiful dark-haired woman, accompanied","by 1 or more hell hounds (max hp & abilities), casts spells from any school, wields a dagger (if hit, save vs DM or fall","VR","into trance & controlled as undead), can control any undead creature up to 9 HD","Solitary","Nil","special","General","Prime Material", "Titan, Lesser","4 to -3","17 to 22",,"Any","Any","1 or 2","varies","1",1,1,"1020%","H","15 to 21","special","Any","CN","nil","15-25","LL 118","Special","STR 15-

25, DEX 15-25, CON 15-25, WIS 15-25, CHR 15, resemble humans, usually beautiful sometimes ugly, can be","fighter, wizard, thief, bard, priest, etc. at lvl 20, abilities vary by type, only hit by magic weapons, spellcasters have","VR","access to min 2 schools or 4 spheres","Solitary","Nil","special","General","Prime Material","OMI 94" "Furies, Alecto","0","20","1","Any","Any","1","1d2","1",1,1,"20%","M","20","special","Any", "N","nil","16","LL 119","Special","STR 16, DEX 18, CON 18, WIS 16, CHR 5, cleric 20, emerge to fulfill a powerful curse, if killed will return in 1d10 day","to avenge death, travel w/other furies, wield whips, if hit, strips 1d4 WIS points, casts spells from any sphere","VR",,"Group","Nil","special","General","Prime Material", "Furies, Tisiphone","0","20","1","Any","Any","1","1d2","1",1,1,"20%","M","20","special","An y","N","nil","16","LL 119","Special","STR 16, DEX 18, CON 18, WIS 16, CHR 5, warrior 20, emerge to fulfill a powerful curse, if killed will return in 1d10","days to avenge death, travel w/other furies, wield whips, if hit, strips 1d4 STR points","VR",,"Group","Nil","special","General","Prime Material", "Furies, Megarea","0","20","1","Any","Any","1","1d2","1",1,1,"20%","M","20","special","Any" ,"N","nil","16","LL 119","Special","STR 16, DEX 18, CON 18, WIS 16, CHR 5, wizard 20, emerge to fulfill a powerful curse, if killed will return in 1d10","days to avenge death, travel w/other furies, wield whips, if hit, strips 1d4 INT points, casts spells from any school","VR",,"Group","Nil","special","General","Prime Material", "Hero, Heracles","4","20","1","Any","Any","2","1d6 (club) +14 (STR)","1",1,1,"0","M","15","special","Any","CG","nil","11","LL 120","Humanoid","Greek hero, fighter 20, demigod, STR 25, DEX 17, CON 20, WIS 9, CHR 18, hp 168, if killed Zeus arranges release","from dead, wears a lion's skin (cannot be pierced, thrust 1 dmg & slash 1/2 dmg), bow (range 1 mile, never miss < 1/2","VR","mile), @ 84 dmg berserk: attack friend of foe dmg bonus doubles, adj THAC0 melee -6 & missile -2","Solitary","Nil","special","General","Prime Material", "Hero, Theseus","4","20","6","Any","Any","2","1d8","1",1,1,"0","M","12","special","Any"," LG","nil","18","LL 120","Humanoid","Greek hero, fighter 13/bard 9, STR 18/76, DEX 18, CON 18, WIS 17, CHR 18, hp 103, first son of King Aegeus,","clever, earned fame by slaying minotaur in the labyrinth of King Minos, wields a sword, kidnapped Helen of Troy that","VR","touched off Trojan war & led to Dark Ages","Family","Nil","special","General","Prime Material", "Hero, Odysseus","2","20","5","Any","Any","2","1d8","1",1,1,"0","M","12","special","Any", "CG","nil","18","LL 120","Humanoid","Greek hero, fighter 13/thief 9, STR 18/00, DEX 16, CON 17, WIS 10, CHR 18, hp 83, king of Ithaca, hero in the","Trojan war, planned the Trojan Horse ruse, wields a sword","VR",,"Family","Nil","special","General","Prime Material", "Cyclopes, Greater","-4","15","5","Remote","Any","1","7d6","1",1,1,"15%","H","15","12,000","A ny","CG","special","13-14","LL 121","Monster","resemble hill giants w/single eye on forehead, immune to fire, 90% have magic weapons (+2 to +5 bonus) &/or armor","(+2 to +4 bonus), 21' tall, attack w/fist, only 5 greater cyclopes: Arges, Steropes, Brontes, Pyracmon & Acamas,","VR","Greek monster","Solitary","Carnivore","18","General","Prime Material", "Cyclopes, Lesser","2","13","7","Remote","Any","1","6d6","14",1,1,"0","H","15","4000","Any","CE","special","5-7","LL 121","Monster","resemble hill giants w/single eye on forehead, 20' tall, attack w/fist or throwing boulders 150 yards for 4d10 dmg,","created by Poseidon, live in small communities on isolated islands, shepherd large sheep flocks, man-eater,

Greek","VR","monster","Community","Carnivore","16","General","Prime Material","OMII 25, DRC 164" "Hecatoncheire","5","16","5","Any","Any","10 or more","1d10","1",1,0,"35%","G","15","10,000","Any","CN","nil","5-7","LL 121","Monster","born to Gaea & Uranus, 50 headed giant w/100 arms, enemy of Olympian gods (will attack them or worshipers on site),","can attack 1 opp. w/up to 10 fists, on natural 20 victim is grabbed (2d10/rnd, STR 18 to 18/50- 10% escape, add 1%","VR","per 2% STR above 50, STR 19- 90% escape), hurl 50 boulders 100 yards (treat as meteor swarm spell), attack w/fists","Solitary","Carnivore","18","General","Prime Material", "Cerberus","1","22","-1","Special","Any","3","1d12","1",1,1,"15%","G","24","12,000 ","Any","NE","nil","13-14","LL 121","Monster","3 headed giant that guards the gates to the underworld, found at the gates of Hades, cannot be forced or tricked","from his post, cannot be perm killed, attacks w/bite, middle head can spew poison 30' save vs death or die on","VR","contact, collective stare of all 3 heads turns mortal to stone (save vs petrif), regen 5/rnd","Solitary","Nil","18","General","Prime Material", "Gigantes","1","16","5","Any","Any","1","2d8","12",1,1,"0","H","15","varies","Any","CE","nil","5-7","LL 121","Monster","man-like w/serpents for feet, hate Olympian gods (will attack), each has at least 1 special ability: heal all wounds each","rnd, increases 2' in size & add 1d8 dmg each rnd to max of 21' & 5d8 dmg, victim upon seeing it save vs spell or flee","VR","in fear or turns magic attacks w/a save vs spell (if no save allowed, turn is automatic), 15' tall, attack w/fist","Solitary","Carnivore","16","General","Prime Material", "Avatar, Brahman","-5","20","3","Any","Any","4","1d10","1",1,1,"50%","any","20","special"," Any","N","nil","21","LL 128","Special","see LL 6, priest 20/wizard 20/fighter 20/rogue 20, STR 21, DEX 21, CON 21, WIS 21, CHR 21, form: any, usually","4-armed 4-faced man, cast spells from any school or sphere, carries scimitar, dagger, mace & short sword (1d10 each),","VR","magic weapons to hit, dmg inflicted on avatar is inflicted upon attacker also","Solitary","Nil","special","General","Prime Material", "Avatar, Indra","-3","18","3","Any","Any","2","1d12+5","1",1,1,"30%","M","18","special","An y","CE","nil","16","LL 128","Special","see LL 6, fighter 18/druid 14, STR 20, DEX 18, CON 18, WIS 18, CHR 18, form: red-skinned warrior w/gangling arms","casts spells from elemental & weather spheres, carries a +5 flaming sword (can ignite objects as flame tongue), magic","VR","armor protects from non-magic missiles, bow fires lightning 1000 yrds (no range penalties) 2d10 dmg","Solitary","Nil","special","General","Prime Material", "Avatar, Varuna","-2","20","1","Any","Any","1","1d10","1",1,1,"25%","M","18","special","Any ","LN","nil","19","LL 129","Special","see LL 6, priest 20, STR 19, DEX 18, CON 18, WIS 20, CHR 18, form: stern faced man, wields a mace, casts spells","from spheres of all, charm, combat, divination, guardian, protection, sun & summ, if hit by his mace victim loses 1d4","VR","karma points, any non-lawful creature w/10' must save vs spell or flee in fear","Solitary","Nil","special","General","Prime Material", "Avatar, Mitra","0","16","5","Any","Any","2","1d10","1",1,1,"25%","M","15","special","Any", "LG","nil","19","LL 129","Special","see LL 6, fighter 16/wizard 14, STR 19, DEX 18, CON 18, WIS 18, CHR 17, form: 3 armed man made of light, cast","spells from schools of abjuration, conj/summ & invoc/evoc, weilds a light sword that cuts thru armor (victim AC 5 max","VR","adj for DEX), magic weapons to hit, shoot light from eyes 3d12 dmg save vs BW for 1/2","Solitary","Nil","special","General","Prime Material", "Avatar, Yama","0","16","5","Any","Any","1","1d4","1",1,1,"20%","M","15","special","Any","L

N","nil","18","LL 130","Special","see LL 6, necromancer 16, STR 18/76, DEX 16, CON 18, WIS 18, CHR 18, form: young man w/greenish tinted skin,","wears red robes, casts spells from school of necromancy, if struck by his dagger save vs DM or die, robe protects him","VR","from all fire, heat, light & electric","Solitary","Nil","special","General","Prime Material", "Avatar, Agni","0","16","1","Any","Any","2","1d12","1",1,1,"20%","M","18","special","Any"," CG","nil","18","LL 130","Special","see LL 6, fighter 16/priest 10, STR 19, DEX 18, CON 18, WIS 18, CHR 18, form: red skinned man w/7 faces & 3","arms, wields a red axe (if hit, save vs paraly or burst into flames, 1d10/rnd & cannot do anything until flames put out","VR","magic only), carries a fan (creates gust of wind), casts spells from sphere of elem fire, 1/turn: breath fire 5d10 dmg","Solitary","Nil","special","General","Prime Material", "Avatar, Surya","0","14","7","Any","Any","2","3d8","1",1,1,"15%","M","16","special","Any"," LG","nil","18","LL 131","Special","see LL 6, wizard 14/fighter 14, STR 19, DEX 18, CON 18, WIS 18, CHR 18, form: blond youth w/3rd eye in forehead,","cast spells from schools or illus/phant & alteration, anyone within 10' of his sword of light must save vs petrification or","VR","blinded 1d10 turns, sword automatically dispels all illusion & darkness spells within 20'","Solitary","Nil","special","General","Prime Material", "Avatar, Savitri","0","16","5","Any","Any","2","2d10","1",1,1,"20%","M","16","special","Any ","NG","nil","16","LL 132","Special","see LL 6, fighter 16/priest 14, STR 20, DEX 18, CON 18, WIS 16, CHR 18, form: handsome youth w/golden eyes,","hands & tongue, casts spells from spheres of all, creation, elemental & sun, any weapon striking avatar must save vs","VR","magic fire or be destroyed, any armor contacted by its sword must save vs magic fire or fall off","Solitary","Nil","special","General","Prime Material", "Avatar, Soma","0","18","3","Any","Any","1","1d4","1",1,1,"25%","L","15","special","Any","C G","nil","19","LL 132","Special","see LL 6, illusionist 18, STR 18, DEX 19, CON 19, WIS 18, CHR 18, form: large silver skinned giant, cast spells from","school of illus/phant, if hit by his dagger save vs DM or victim thinks he died lasting 1d10 turns, every time attacker","VR","strikes avatar save vs spell or he believes he missed the avatar","Solitary","Nil","special","General","Prime Material", "Avatar, Ushas","2","16","5","Any","Any","1","1d8","1",1,1,"20%","M","15","special","Any"," LN","nil","18","LL 133","Special","see LL 6, priest 16, STR 18/76, DEX 18, CON 18, WIS 19, CHR 20, form: beautiful woman, cast spells from spheres","of all, charm, healing, protect & sun, any INT being within 20' save vs spell or be charmed, can fire ray of light from","VR","her staff 100' always hits 4d8 dmg plus save vs paraly or blined 1d10 rnds","Solitary","Nil","special","General","Prime Material", "Avatar, Siva","-4","20","1","Any","Any","2","2d10","1",1,1,"25%","M","18","special","Any", "NE","nil","19","LL 133","Special","see LL 6, fighter 20/wizard 15, STR 21, DEX 18, CON 18, WIS 19, CHR 18, form: large 4 armed man w/3 eyes, can","cast spells from school of alteration, if hit by his scimitar or touches him save vs disinteg (item) of DM (being) of disinteg","VR","& can't be raised or reincarn, can use extra arms to cast spells (even if in melee), shoot ray from eyes (treat as sword)","Solitary","Nil","special","General","Prime Material", "Avatar, Kali","-2","16","5","Any","Any","2","1d10","1",1,1,"20%","M","15","special","Any", "CE","nil","18","LL 134","Special","see LL 6, fighter 16/thief 16, STR 19, DEX 19, CON 18, WIS 12, CHR 19, form: beautiful 4-armed woman, rarely","seen in daylight, if kissed- fall under her control (no save) until avatar destroyed, if it attacks while undetected -5 opp","VR","suprise roll & 1 member of group must save vs DM or strangled, if hit by it's sword save vs DM or

die","Solitary","Nil","special","General","Prime Material", "Avatar, Brihaspati","2","18","3","Any","Any","1","1d8","1",1,1,"15%","M","15","special","A ny","LG","nil","19","LL 134","Special","see LL 6, priest 18, STR 18/00, DEX 18, CON 18, WIS 20, CHR 18, form: sage, cast spells from any sphere, will only","fight to defend mortal being under attack, wields axe & while carrying it he cannot be hit by any creature of less than","VR","WIS 16, carries bow that fires light arrows (if hit save vs paraly or blinded 1d10 days)","Solitary","Nil","special","General","Prime Material", "Avatar, Rudra","2","15","5","Any","Any","1","1d8","1",1,1,"15%","M","15","special","Any"," NE","nil","18","LL 135","Special","see LL 6, thief 15/wizard 10, STR 18, DEX 19, CON 18, WIS 16, CHR 16, form: pariah w/terrible skin disease, casts","spells from schools of alteration & illusion/phant, if touched save vs poison or contract rotting skin disease that perm","VR","reduces CHR & CON 1d4/rnd, cure disease will halt but not restore lost points, fires arrows that have same result","Solitary","Nil","special","General","Prime Material", "Avatar, Puchan","2","15","5","Any","Any","2","1d8+5","1",1,1,"15%","M","15","special","Any ","NG","nil","18","LL 136","Special","see LL 6, priest 20, STR 18/76, DEX 18, CON 18, WIS 18, CHR 16, form: aged traveler, cast spells from schools of","enchant/charm, alteration & divination, magic weapons to hit, lance always hits target & returns to his hand","VR",,"Solitary","Nil","special","General","Prime Material", "Avatar, Ratri","2","14","7","Any","Any","1","1d6","1",1,1,"10%","M","15","special","Any"," CN","nil","16","LL 136","Special","see LL 6, thief 14/bard 10, STR 18, DEX 19, CON 16, WIS 16, CHR 18, form: beautiful woman w/black hair, cast","spells from any school, carries a golden sitar, if hit by her sword save vs paraly or blind (perm), can create or dispel","VR","dark 50' rad, can assume form of incorpreal shadow at will 1/day, playing sitar can charm any creature (save vs spell)","Solitary","Nil","special","General","Prime Material", "Avatar, Vayu","-2","15","5","Any","Any","3","1d8/1d8/2d10","1",1,1,"15%","H","20, Fl 20","special","Any","CN","nil","18","LL 137","Special","see LL 6, wizard 14, STR 18, DEX 16, CON 18, WIS 16, CHR 12, form: flying lizard (sim to gray dragon), cast spells","from schools of alteration & invoc/evoc, can turn invisible at will, can breath wind 100 mph up to 100', anyone caught","VR","in wind must save vs BW or lose footing","Solitary","Nil","special","General","Prime Material", "Avatar, Tvashtri","-3","11","9","Any","Any","1","4d4","1",1,1,"50%","M","15","special","An y","CG","nil","21","LL 137","Special","see LL 6, wizard 20/priest 15, STR 13, DEX 18, CON 18, WIS 20, CHR 17, form: ordinary man, cast spells from any","sphere or school, wears a golden rob (AC -3), carries golden dagger (if hit, save vs paraly or perm paralyzed), carries a","VR","pinwheel that negates magic 100' if blown on, can heal 3d10 dmg each rnd","Solitary","Nil","special","General","Prime Material", "Avatar, Izanagi","0","20","-1","Any","Any","1","1d6","1",1,1,"50%","L","22","special","Any ","LN","nil","19","LL 143","Special","see LL 6, wizard 20, STR 22, DEX 18, CON 19, WIS 19, CHR 19, form: handsome man, cast spells from any school,","if hit by his lance save vs DM or die","VR",,"Solitary","Nil","special","General","Prime Material", "Avatar, Izanami","0","20","-1","Any","Any","1","1d6","1",1,1,"50%","L","22","special","Any ","LN","nil","19","LL 143","Special","see LL 6, priest 20, STR 22, DEX 18, CON 19, WIS 19, CHR 19, form: beautiful woman, cast spells from any sphere,","can become a corpse and all who see save vs petrif or flee 1d10 turns","VR",,"Solitary","Nil","special","General","Prime Material", "Avatar,

Amaterasu","-2","19","1","Any","Any","1","1d6","1",1,1,"40%","M","18","special","A ny","LG","nil","18","LL 143","Special","see LL 6, priest 19, STR 20, DEX 18, CON 18, WIS 18, CHR 18, form: beautiful woman, cast spells from spheres of","all, charm, creation, elemental & sun, can shoot rays from eyes doing 10d10 dmg, immune to heat, cold, fire, light &","VR","dark based attacks","Solitary","Nil","special","General","Prime Material", "Avatar, TsukiYomi","-2","18","3","Any","Any","2","1d8","1",1,1,"35%","M","18","special","Any"," NG","nil","19","LL 144","Special","see LL 6, wizard 18/fighter 14, STR 19, DEX 18, CON 18, WIS 16, CHR 18, form: massive man w/blue skin, can","cast spells from any school, can telekinesis on any item up to 500 gp in weight (victims DEX check to retain grip),","VR","can fly at will at equal speed to normal walking","Solitary","Nil","special","General","Prime Material", "Avatar, Hachiman","-3","20","1","Any","Any","2","1d8+5","1",1,1,"25%","M","15","special"," Any","LN","nil","18","LL 144","Special","see LL 6, fighter 20, STR 21, DEX 18, CON 18, WIS 16, CHR 18, form: samurai on a black horse, wields a sword of","sharpness +5, immune to spells of 5th lvl or lower, carries a bow that never misses (range 1000 yrds)","VR",,"Solitary","Nil","special","General","Prime Material", "Avatar, Susanoo","0","16","3","Any","Any","2","1d8","1",1,1,"20%","L","20","special","Any" ,"CN","nil","16","LL 145","Special","see LL 6, priest 16/fighter 14, STR 18/00, DEX 19, CON 19, WIS 12, CHR 17, form: giant ill-kept warrior, cast spells","from spheres of elem, sun & weather, if hit by his blue sword suffer normal dmg + 2d10 lightning (save vs spells 1/2","VR","lightning dmg)","Solitary","Nil","special","General","Prime Material", "Avatar, Raiden","0","16","3","Any","Any","2","1d6","1",1,1,"20%","M","18","special","Any", "CE","nil","16","LL 145","Special","see LL 6, fighter 16/priest 14, STR 21, DEX 18, CON 18, WIS 15, CHR 18, form: bully with a deformed face, casts","spells from spheres of element & weather, if hit by his mace suffer normal dmg + 3d10 lightning (save vs spells 1/2 of","VR","lightning dmg), in battle a wind swirls around him (non-magic missiles always miss)","Solitary","Nil","special","General","Prime Material", "Avatar, O-KuniNushi","0","16","3","Any","Any","2","1d6+5","1",1,1,"25%","M","17","special","Any" ,"LG","nil","18","LL 146","Special","see LL 6, druid 16/wizard 16, STR 18/00, DEX 18, CON 18, WIS 18, CHR 18, form: samurai but acts as druid, casts","from spheres of all, animal, divination, elem, healing, necrom, plant & weather & any school, if struck by his staff STR","VR","check or fall, can summon 1d4 (4 HD) animals/rnd","Solitary","Nil","special","General","Prime Material", "Avatar, Ama-TsuMara","0","14","7","Any","Any","2","1d12+5","1",1,1,"20%","M","15","special","Any" ,"N","nil","18","LL 147","Special","see LL 6, fighter 14/priest 12, STR 21, DEX 16, CON 18, WIS 18, CHR 10, form: huge hairy man w/patch over eye,","cast spells from sphere of elem, creation & sun, wields a +5 axe (vorpal), any attack that misses him has a 25% (15%","VR","for magic) of weapon breaking by blocking the blow","Solitary","Nil","special","General","Prime Material", "Avatar, Inari","2","14","7","Any","Any","3","1d4/1d4/1d8","1",1,1,"25%","S","15","special" ,"Any","NG","nil","18","LL 147","Special","see LL 6, druid 14/thief 10, STR 18/00, DEX 19, CON 18, WIS 18, CHR 10, form: fox (or old man, +5 quarterstaff),","even in fox form can cast spells, thieving & druid abilities, casts from spheres of all, animal, elem, heal, plant & weather,","VR","attack: claw/claw/bite, if bitten save vs BW or suffer broken bone (becomes useless until healed), cannot be trapped","Solitary","Nil","special","General","Prime Material", "Avatar, Ho Masubi","-2","16","3","Any","Any","2","1d10+10/1d10+10","1",1,1,"20%","M","18","sp

ecial","Any","CN","nil","18","LL 148","Special","see LL 6, fighter 16, STR 19, DEX 18, CON 18, WIS 19, CHR 18, form: large man w/red hair, rides a huge boar,","sword does normal dmg + 10 fire dmg (no STR bonus), if hit armor saves vs magic fire or destroyed, if touched by","VR","bare hands 2d10 fire dmg","Solitary","Nil","special","General","Prime Material", "Avatar, Ho Masubi, Riding Boar","4","9","11","Any","Any","1","3d8","1",0,0,"0","L","20","1400","Any","N","ni l","3","LL 148","Special","Ho Masubi's riding boar",,"VR",,"Solitary","Nil","16","General","Prime Material", "Avatar, Nai No Kami","2","18","1","Any","Any","2","1d8","1",1,1,"15%","L","13","special","Any","L N","nil","18","LL 148","Special","see LL 6, fighter 18/druid 14, STR 24, DEX 18, CON 18, WIS 18, CHR 18, form: ferocious giant, casts spells from","sphers of all, animal, elem, heal & weather, if hit by his hammer save vs petrif or knocked to ground 15' away, if struck","VR","on ground causes earthquake (as spell)","Solitary","Nil","special","General","Prime Material", "Avatar, O-Wata-Tsu-Mi","3","16","3","Any","Any","1","1d10","1",1,1,"20%","M","15, Sw 15","special","Any","NG","nil","18","LL 149","Special","see LL 6, druid 16, STR 18/96, DEX 18, CON 18, WIS 18, CHR 18, form: old man w/webbed feet & gills, cast spells","from spheres of all, animal, elemental, heal, plant & weather, if hit by his trident save vs petrif or stuck on it's prongs","VR","after he can turn shaft causing 2d10/rnd (automatic)","Solitary","Nil","special","General","Prime Material", "Avatar, Kura Okami","4","12","9","Any","Any","1","1d8","1",1,1,"25%","M","15","special","Any"," CG","nil","9","LL 149","Special","see LL 6, priest 12, STR 18/76, DEX 18, CON 18, WIS 18, CHR 18, form: befuddled old man, cast spells from sphere","of charm, elem, & weather, can call lightning (6d10) 1/rnd, his staff can unleash a 10' wd torrent of water (all in path","VR","save vs petrif or washed 2d100 yards away)","Solitary","Nil","special","General","Prime Material", "Avatar, Shina-TsuHiko","2","14","5","Any","Any","2","1d8","1",1,1,"15%","M","18","special","Any","C N","nil","18","LL 150","Special","see LL 6, fighter 14, STR 18/00, DEX 19, CON 18, WIS 16, CHR 18, form: samurai, 50% of avoiding dmg if hit, his","sword slices thru armor (never better then AC 5, adj for DEX)","VR",,"Solitary","Nil","special","General","Prime Material", "Avatar, AmatsuMikaboshi","0","18","1","Any","Any","1","1d6","1",1,1,"25%","M","16","special","An y","LE","nil","18","LL 151","Special","see LL 6, thief 18/bard 16, STR 20, DEX 20, CON 18, WIS 18, CHR 18, form: small charming bald man or alluring","woman, cast spells from any school, backstab x4, sword has poison (1d10/rnd until neutralized)","VR",,"Solitary","Nil","special","General","Prime Material", "Avatar, Schichifukujin","4 to 0","12","9","Any","Any","1","1d6","7",1,1,"1015%","M","15","special","Any","LG","nil","18","LL 151","Special","see LL 6, priest 12, STR 18, DEX 18, CON 18, WIS 18, CHR 18, form: apear similar to gods, cast spells from any","sphere, if hit by their sword victim is condemned to eternal unhappiness & WIS, CON & CHR all -2","VR",,"Group","Nil","special","General","Prime Material", "Hero, Raiko","-1","10","0","Any","Any","2","1d8+3","1",1,1,"0","M","18","special","Any", "NG","nil","18","LL 152","Humanoid","japanese hero, ranger 18, STR 18/00, DEX 19, CON 18, WIS 11, CHR 18, hp 153, famous fighter of monsters,","wields a +3 sword of sharpness, carries a bow that has double range & dmg, never back down from challenge, very","VR","cunning, casts (9th lvl): comnd, det mag, cure light, charm pers or mam, find trap, slow pois, loc obj, cure dis, disp mag","Solitary","Omnivore","special","General","Prime Material", "Hero, Empress Jingo","0","10","6","Any","Any","2","1d8+5","1",1,1,"0","M","12","special","Any","

LN","nil","18","LL 152","Humanoid","japanese hero, fighter 15/wizard 12, STR 14, DEX 18, CON 18, WIS 16, CHR 18, hp 144, great ruler, son Ojin","became god of war Hachinman, carries a +5 vorpal sword, casts: mag miss, clr spry, aff norm fire, friend, fog cld, wiz","VR","lock, esp, stnk cld, prot frm norm miss, hast, wtr breath, hold prs, dim door, poly self, det scry, wall of fire, domin, others","Solitary","Omnivore","special","General","Prime Material", "Tanuki","4","8","13","Any","Any","3","1d6/1d6/1d10","1",1,1,"10%","S","15","2000" ,"Any","CE","nil","13-14","LL 153","Monster","from japanese mythology, related to badger & raccoon, can shapechange into any object (animate or inanimate),","attack: claw/claw/bite, play terrible tricks","VR",,"Solitary","Carnivore","16","General","Prime Material", "Hannya","-4","12","9","Any","Any","3","1d8/1d8/1d10","12",1,1,"15%","M","15","15,000","Any","NE","nil","13-14","LL 153","Undead","from japanese mythology, spirits of jealous woman, grotesque faces, attack: claw/claw/horn, if hit by claw save vs","DM or 2d10 poison dmg per rnd until neutralized, can scream (1/day not in melee) 3d10 dmg all 25'-rad (no save),","VR","+2 weapons to hit, usually found in Land of Darkness, harass unfaithful lovers or men in general","Solitary","Nil","18","General","Prime Material", "Avatar, Gods of Lankhmar","0","16","10","Any","Any","1","1d10","210",1,1,"0","M","6","special","Any","CE","nil","19-20","LL 160","Undead","see LL 6, lich, all powers & abilities of a lich, carry a fully charged staff of withering (turn to dust after charges used),","# appearing depends on nature of the doom coming to the city","VR",,"Solitary","Nil","special","General","Prime Material", "Avatar, Issek of the Jug","2","15","6","Any","Any","2","by weapon","1",0,0,"0","M","15","special","Any","LG","nil","23","LL 160","Special","see LL 6, fighter 15, STR 25, DEX 22, CON 24, WIS 25, CHR 24, form: suffering mortal (host) on the rack, breaks","free & hunts down person who ordered the torture, uses any weapon available, once victim is elimintated it","VR","disappears & host is left in perfect form w/no sign of torture","Solitary","Nil","special","General","Prime Material", "Avatar, Gods of Trouble","10","1","20","Any","Any","1","1d4","1",1,1,"100%","M","12","special","An y","LG","nil","7","LL 161","Special","see LL 6, wizard 1, STR 7, DEX 7, CON 24, WIS 7, CHR 7, form: bumbling wizard, friendly, try to ruin whatever","expedition they travel on, cause accidents, no magic item or spell functions within 30', gaze causes any action to","VR","fail (no save)","Solitary","Nil","special","General","Prime Material", "Avatar, Hate","n/a","n/a","15","Any","Any","6","weapon","1",1,1,"100%","G","15","special", "Any","CE","nil","20","LL 161","Special","see LL 6, fighter 6, STR n/a, DEX n/a, CON n/a, WIS 20, CHR n/a, form: misty cloud w/6 eyes & tentacles, can","control 6 creatures (as charm spell) or use 6 weapons (as 6th lvl fighters), cloud generated by a high priest (14th lvl) at","VR","night w/50 worshipers by gate spell, connected by Astral cord (AC -8) if cut the cloud is dispelled","Solitary","Nil","special","General","Prime Material", "Avatar, Death","-5","n/a","2","Any","Any","2","special","1",1,1,"100%","M","18","special", "Any","N","nil","24","LL 162","Special","see LL 6, rogue 10, STR 24, DEX 24, CON 24, WIS 24, CHR 21, hp 350, form: grim reaper, lives in a dimension","called Shadowland, can appear anywhere in Nehwon (teleport), wields a sword 'Slayer' (kills anything it touches, no","VR","save), can see all actions of a person's life, can kill an intermediate or lesser god (they save if hit by 'Slayer')","Solitary","Nil","special","General","Prime Material", "Avatar, Kos","0","15","2","Any","Any","2","2d4+2","1",1,1,"0","M","15","special","Any","LG ","nil","19","LL 162","Special","see LL 6, fighter 15/bard 15, STR 19, DEX 19, CON

19, WIS 19, CHR 19, form: human warrior, uses a +4 2-handed","sword (will change to normal axe if he does too well), in battle Kos will send 9d10 berserkers that will remain until no","VR","longer needed or killed, only one group can be called in 24 hours","Solitary","Nil","special","General","Prime Material", "Avatar, Tyaa","4","10+10","13","Any","Any","2","weapon","1",1,1,"0","M","12","special","An y","CE","nil","15","LL 163","Special","see LL 6, thief 15, STR 15, DEX 15, CON 15, WIS 15, CHR 15, form: lovely young female, comes to spread the cult","but usually gets caught up in stealing things for herself, can summon 2d10 special ravens (see Birds of Tyaa, LL 168)","VR","that always have poisoned claws","Solitary","Nil","special","General","Prime Material", "Avatar, Red God","0","15","6","Any","Any","2","1d6+3/1d4+4","1",1,1,"50%","M","15","special"," Any","CG","nil","22","LL 163","Special","see LL 6, fighter 15, STR 24, DEX 25, CON 24, WIS 17, CHR 24, form: massive dark skinned man riding a huge","warhorse (breaths fire, save vs BW or 1d20 dmg), uses +3 sabre (right hand) & +4 dirk (left hand), sabre casts a anti-","VR","magic shell (doesn't affect him), wears a ring of protect +4, a helm of telepathy & teleportation, & cloak of displacement","Solitary","Nil","special","General","Prime Material", "Hero, Fafhrd","3","18","4","Any","Any","2","weapon","1",1,1,"0","M","12","special","Any" ,"NG","nil","17","LL 164","Humanoid","nehwon hero, ranger 18/bard 5/thief 15, STR 18/00, DEX 17, CON 18, WIS 16, CHR 17, hp 120, barbarian, lost","hand to a monster (has attatchments), reads & writes major lang (90% obscure), expert sailor & mountain climber, uses","VR","bast sword, dirk, throwing axe, long bow & 2-hand sword, uses hip power in battle, travels w/Gray Mouser (best friend)","Solitary","Omnivore","special","General","Prime Material", "Hero, Gray Mouser","2","19","8","Any","Any","2","weapon","1",1,1,"0","M","12","special","Any" ,"N","nil","18","LL 164","Humanoid","nehwon hero, fighter 13/wizard 5/thief 19, STR 15, DEX 18, CON 16, WIS 15, CHR 18, hp 96, fast thinker, likes","cities, organizer/planner, uses rapier & dagger, also sling, light crossbow, garrote & short sword, will have some magic","VR","item, incompetent magic user, likes luxury, he & Fafhrd have a robinhood approach to gain funds, mentor is Sheelba","Solitary","Omnivore","special","General","Prime Material", "Hero, Sheelba of the Eyeless Face","2","20","7","Any","Any","1","spell","1",1,1,"50%","M","9","special","Any"," N","nil","19","LL 165","Humanoid","nehwon hero, illusionist 20/druid 7, STR 20, DEX 18, CON 19, WIS 17, CHR 7, hp 150, female reptilian from another","plane, never shows all of self, protective of Gray Mouser, can drive out demons, summons other creatures to defend","VR","her, lives in the Great Salt Marsh (in magic hut), can travel to other universes from hut, greedy, only acts for profit","Solitary","Omnivore","special","General","Prime Material", "Hero, Ningauble of the Seven Eyes","-2","20","7","Any","Any","1","spell","1",1,1,"50%","M","9","special","Any", "N","nil","19","LL 165","Monster","nehwon hero, illusionist 20/bard 13, STR 14, DEX 16, CON 19, WIS 19, CHR 16, hp 150, not human or humanoid,","never shows true form, eyes act as gem of true seeing & crystal ball, gossiper, inhabits enchanted caves, aims to learn","VR","about ways of Nehwon & further magic abilities, his caves have portals to other planes","Solitary","Omnivore","special","General","Prime Material", "Hero, Movari","2","12","9","Any","Any","3/2","1d10+2","1",1,1,"0","L","9","special","Any ","LG","nil","14","LL 166","Humanoid","nehwon hero, paladin 12, STR 18/51, DEX 17, CON 18, WIS 18, CHR 18, hp 86, most famous hero, overlord of","Kvarch Nar, travels from city to city on quests of good, has all powers of a paladin, immune to fear & paralysis, uses a","VR","2-handed +2 sword 'Astrendan' (kills undead creatures it touches), rides huge white war horse (max abilities &

INT)","Solitary","Omnivore","special","General","Prime Material", "Villian, Plugh","2","14","3","Any","Any","2","2d6+4","1",1,1,"0","M","9","special","Any","L E","nil","14","LL 166","Humanoid","nehwon villian, fighter 15/cleric 5, STR 17, DEX 17, CON 17, WIS 17, CHR 8, hp 72, most skilled fighter, can use","any weapon, wields a +4 spear, prefers missile weapons, most think he is a bully, careful & diligent, lives for thrill of","VR","battle, looks for toughest warriors to fight","Solitary","Omnivore",,"General","Prime Material", "Snake, Furred, Snow Serpent","6","10","11","Any","Arctic","1","1d10","1",1,0,"0","G","9","2000","Any", "N","nil","1","LL 167","Monster","nehwon mythology, white & warm blooded hairy serpent, 100' lg, if attack roll is successful on next rnd constriction","starts, then it coils 10% to 40% of it's body & crushes victim 1 point per 3' of body used per rnd","VR",,"Solitary","Carnivore","15","General","Prime Material", "Ghoul, Nehwon","6","3","17","Any","Arctic","1","varies","330",0,1,"0","M","12","175","Any","NE","nil","8-12","LL 167","Humanoid","nehwon mythology, not undead, race of transparent humanoids, they are completely invisible in shadows & darkness,","in light they appear smokey (80% invisible), bold & fierce fighters, go into battle singing, females are fighters too but are","VR","attracted to human males, men use double bladed axes & women use shorter double bladed axe or slim sword","Solitary","Carnivore","11","General","Prime Material", "Spider, Salt","6","3","17","Swamp","Any","1","1d8","16",1,1,"0","S","15","275","Any","N","nil","1","LL 167","Monster","Nehwon mythology, 4' long, can travel on any surface, bite has poison (save vs poison or die), makes webs in ponds","& streams in salty swamps that trip victims, the victim gets tangled and spider attacks","VR",,"Group","Carnivore","11","General","Prime Material", "Behemoth","4","15","5","Swamp","Any","1","4d10","1",0,0,"0","S","12, Sw 18","5000","Any","N","nil","1","LL 167","Monster","Nehwon mythology, killer whale with 4 legs & no fins, move thru water, mash grass & quicksand, always attacks the","larges thing in any group, good sense of smell & persistant tracker","VR",,"Solitary","Carnivore","10","General","Prime Material","OMII 18" "Bird, Tayaa","7","1/2","20","Any","Any","1","1d4","3-30",1,0,"0","T","1, Fl 18","35","Day","NE","nil","5-7","LL 168","Monster","Nehwon mythology, resembles a raven, fly to poisoned berry patches to coat claws w/poison (50% have poisoned","claws), dive at opponents (+4 on att rolls), speak lang only understood by priests of Tyaa, used as scouts & thieves","VR","for them, trained to tell difference between simple objects & highly valued jewels","Flock","Herbivore","6","General","Prime Material", "Wolf, Astral","3","3","17","Any","Any","1","2d4","312",1,0,"0","S","18","175","Day","NE","nil","1","LL 168","Monster","Nehwon mythology, spirit of wolves that died hungry, haunt astral plane & roam wastes of Nehwon, attack 1 or 2","travelers, attack when victims are sleeping, 5 or more can pull a victim's spirit into Astral plane, there they battle as if","VR","on Prime, all wounds inflicted on spirit happen to real body","Pack","Carnivore","10","General","Prime Material", "Snake, Cobra, Water","8","3+3","17","Water","Any","1","1d4","18",1,0,"0","S","12","175","Day","N","nil","1","LL 169","Monster","Nehwon mythology, can change color in water making it invisible, snakes bite has poison save or die, after 2 success","hits it flees & returns in several rnds to see if victim is dead, if victim lives 75% it finds an easier prey, feeds on fish &","VR","small mammals","Group","Carnivore","9","General","Prime Material", "Snake, Cobra, Land","8","3+3","17","Land","Any","1","1d4","18",1,0,"0","S","12","175","Day","N","nil","1","LL 169","Monster","Nehwon mythology, can coil & leap up to 5' at prey, will only jump if victim is in range, snakes bite has poison save or","die, after 2 success hits it flees & returns in several rnds to see if victim is dead, if victim lives 75% it finds an

easier","VR","prey, feeds on fish & small mammals","Group","Carnivore","9","General","Prime Material", "Vulture, Marsh","6","8","13","Swamp","Any","3","1d10/1d10/2d20","25",1,0,"0","H","3, Fl 24","975","Day","NE","nil","5-7","LL 169","Monster","Nehwon mythology, huge vulture, actively attacks living creatures, drive victims into quicksand & tear them appart,","will fly away after 1st few attacks, when victim flees if they go to a dangerous marsh area they do not attack, attack:","VR","talon/talon/beak, 95% chance of getting swamp disease from a single hit","Group","Carnivore","11","General","Prime Material", "Devourer","7","10","11","Urban","Any","1","spell","1",1,1,"24%","varies","18","40 00","Day","LE","nil","15-16","LL 169","Monster","Nehwon mythology, 20th lvl illusionist, alien merchant who likes to sell things, they go to a plane & open a single shop,","filled w/magic items at low prices, item have several illusions cast on them, if a lot are selling more devourers will come,","VR","soon they create slave communities from the morgage payments on the piles of junk","Solitary","Omnivore","12","General","Prime Material", "Woman, Cold","-2","16","5","Any","Any","1","4d10","1",1,1,"25%","G","9","15,000","Day","N E","nil","8-10","LL 169","Monster","Nehwon mythology, casts spells as 20th lvl illusionist (limited to snow & ice), fire a cold ray 60' 8d8 dmg, if hit by her","save vs paraly or stun 4d8 rnds, cold & ice attacks heal 1/die, body secrets acid as a black pudd, immune to weap","VR","& severed limbs rejoin imm, plants eggs in dead victims, hatch as normal white pudding (10% cold woman) in 24 hrs","Group","Carnivore","18","General","Prime Material", "Avatar, Odin","-3","24","3","Any","Any","2","1d6+5","1",1,1,"50%","M","18","special","Any" ,"CG","nil","20","LL 175","Special","see LL 6, wizard 12/fighter 20, STR 24, DEX 20, CON 18, WIS 20, CHR 18, form: old man w/eye patch & slouch hat,","wields a +5 spear 'Gungnir' (in battle it points to strongest foe, if held up all who see save vs spell or fear, if you touch","VR","blessed w/double prayer effects, if touch against his will save vs spell or poly to an ant), cast spells from any school","Solitary","Nil","special","General","Prime Material", "Avatar, Frigga","2","16","5","Any","Any","1","1d4","1",1,1,"25%","M","15","special","Any", "LN","nil","18","LL 176","Special","see LL 6, wizard 16/bard 10, STR 18/76, DEX 18 CON 17, WIS 17, CHR 19, form: beautiful woman, cast spells from","any school, wears a necklace of black opals that charm anyone within sight (save vs spell to neg), wields a dagger,","VR","if hit save vs paraly or carried 2 miles away on powerful wind","Solitary","Nil","special","General","Prime Material", "Avatar, Thor","-2","18","1","Any","Any","3","1d8+5","1",1,1,"30%","M","18","special","Any" ,"CG","nil","18","LL 176","Special","see LL 6, priest 18/fighter 20, STR 25, DEX 18, CON 18, WIS 18, CHR 19, form: huge red-bearded man, wields a","hammer 'Mjolnir' (thrown 200 yrds, never misses, returns to hand & casts 100 points of lightning dmg) req 25 STR to","VR","lift, wears a girdle of str (25) & glove (att 3/rnd & imm to fire), casts from sun, elem & weath, +1 weapons to hit","Solitary","Nil","special","General","Prime Material", "Avatar, Sif","-2","18","3","Any","Any","2","1d8+3","1",1,1,"35%","M","18","special","Any", "CG","nil","18","LL 177","Special","see LL 6, fighter 15/bard 16, STR 18/00, DEX 18, CON 18, WIS 18, CHR 20, form: beautiful warrior maiden, cast","spells from any school, wields a +3 sword (STR 18/01 to lift), if hit save vs paraly or incapacitated until she wishes,","VR","any enchant/charm spell rebounds to caster, sword makes her immune to illus/phant spells","Solitary","Nil","special","General","Prime Material", "Avatar, Aegir","0","16","3","Any","Any","2","1d8+4","1",1,1,"20%","L","12, Sw 15","special","Any","CE","nil","15","LL 178","Special","see LL 6, priest 14/fighter 16, STR 19, DEX 18, CON 18, WIS 15, CHR 18, form: burly old man

w/crazed expression,","casts spells from weather & elemental water spheres, wields a +4 club, if hit save vs DM or fall unconscious, BW- salt","VR","water from mouth 20' dmg 1d10, can move freely & breath in water","Solitary","Nil","special","General","Prime Material", "Avatar, Baldur","0","14","7","Any","Any","2","1d8+2","1",1,1,"30%","M","15","special","Any ","NG","nil","18","LL 178","Special","see LL 6, fighter 14/bard 14, STR 18/00, DEX 18, CON 18, WIS 18, CHR 21, form: handsome fighter, cast spells","from any school, usually followed by several hundred women, only injured by spells using mistletoe as major spell","VR","component, immune to all weapons, females save vs paraly or become perm worshiper leaving everything & following","Solitary","Nil","special","General","Prime Material", "Avatar, Bragi","1","22","-1","Any","Any","1","1d6","1",1,1,"25%","M","15","special","Any", "NG","nil","18","LL 179","Special","see LL 6, bard 20, STR 18/83, DEX 19, CON 16, WIS 18, CHR 18, form: old man w/beard, cast spells from any","school, wields a sword, when he sings all creatures that hear save vs spells or fall under his control (as domination),","VR","carries harp (modifies creatures saves -4 while played)","Solitary","Nil","special","General","Prime Material", "Avatar, Forseti","2","16","5","Any","Any","3/2","1d8+5","1",1,1,"35%","M","15","special"," Any","LG","nil","19","LL 179","Special","see LL 6, priest 16/fighter 12, STR 18/00, DEX 18, CON 18, WIS 19, CHR 18, form: ordinary man, cast spells from","spheres of all, charm, combat, divination & protection, wields a +5 sword (sharpness, swings at a being who spoke a","VR","lie within the last 7 days & never misses), cannot lie to the avatar","Solitary","Nil","special","General","Prime Material", "Avatar, Frey","2","14","7","Any","Any","2","1d10+3","1",1,1,"25%","M","15","special","Any" ,"NG","nil","18","LL 180","Special","see LL 6, priest 12/fighter 14, STR 19, DEX 18, CON 18, WIS 18, CHR 18, form: handsome young man, cast spells","from spheres of all, animal, charm, creation, divination, plant, sun & weather, wields a sword, if hit save vs spells or","VR","lose desire to fight, no horse will ride into battle against him, can summon or dispel any rain clouds in sight (1 turn)","Solitary","Nil","special","General","Prime Material", "Avatar, Freya","4","16","5","Any","Any","1","1d4+10","1",1,1,"25%","M","15","special","Any ","CN","nil","18","LL 180","Special","see LL 6, wizard 16, STR 18/76, DEX 18, CON 18, WIS 18, CHR 20, form: beautiful, veluptuous woman, cast spells","from school or abjur & enchant/charm, wields a magic dagger, if hit save vs spell or burst into flames 2d10 dmg &","VR","cont to burn until dispel magic, any male looking at her save vs spell or be charmed","Solitary","Nil","special","General","Prime Material", "Avatar, Heimdall","-3","18","3","Any","Any","2","1d8+5","1",1,1,"25%","M","15","special"," Any","LN","nil","18","LL 181","Special","see LL 6, fighter 18, STR 22, DEX 19, CON 18, WIS 18, CHR 17, form: burly warrior in white armor, always attacks","with surprise, carries +3 vorpal sword (+5 vs frost giant), +3 plate armor (+3 weapons to hit)","VR",,"Solitary","Nil","special","General","Prime Material", "Avatar, Hel","-2","18","3","Any","Any","2","1d8+3","1",1,1,"35%","M","18","special","Any", "NE","nil","18","LL 182","Special","see LL 6, priest 18/fighter 16, STR 18/76, DEX 18, CON 18, WIS 18, CHR 18, form: woman, cast spells from sphere","of all, anim, chrm, combat, creat, divin, heal & necro, any being within 20' save vs DM or suffer 3d10 dmg from her","VR","aura, wield sword, if hit save vs DM or contract disease (5/rnd until cured), magic weap to hit, kiss of death (no save)","Solitary","Nil","special","General","Prime Material", "Avatar,

Idun","2","14","7","Any","Any","2","1d6","1",1,1,"25%","M","15","special","Any","C G","nil","18","LL 182","Special","see LL 6, druid 14/ranger 14, STR 18/55, DEX 18, CON 18, WIS 18, CHR 18, form: teenage girl, cast spells from","all, animal, charm, divin, elem, heal, necro, plant & weather, carries basket of apples she throws (rand eff as wand of","VR","wonder), staff- if hit save vs BW or 10 yrs younger (if <15 -1 str & wis for every 2 yrs below, <8 no att, <6 no magic)","Solitary","Nil","special","General","Prime Material", "Avatar, Loki","2","18","3","Any","Any","1","1d6","1",1,1,"25%","M","25","special","Any","C E","nil","18","LL 183","Special","see LL 6, illusionist 18/thief 15, STR 18/95, DEX 18, CON 18, WIS 14, CHR 18, form: handsome man dressed in red","& black, cast spells from school of illus/phant, immune to magic control & fooled by illusions cast by 18th or higher lvl","VR","wizard, can at will cast suggestion","Solitary","Nil","special","General","Prime Material", "Avatar, Tyr","-2","18","3","Any","Any","2","1d8+3","1",1,1,"20%","M","15","special","Any", "LG","nil","18","LL 183","Special","see LL 6, fighter 18, STR 20, DEX 18, CON 18, WIS 17, CHR 17, form: burly warrior with a missing hand, carries a","+3 sword of sharpness (allows him to see invisible objects & know alignment)","VR",,"Solitary","Nil","special","General","Prime Material", "Avatar, Norns","5, 4, 3","12","12","Any","Any","2, 1, 1","1d4+8, 1d4+1, 1d4+1","1",1,1,"15%","varies","18, 15, 12","special","Any","N","nil","20","LL 184","Special","see LL 6, priest 12, wizard 12, fighter 12, STR 20/17/17, DEX 18, CON 18, WIS 20, CHR 18, form: large swans, each","represents past (urd)/present (verdandi)/future (skuld), cast spells from schools of conj/summ, ench/charm, divin &","VR","invoc/evoc, spheres: all, charm, divin, necro, protect & summ, magic weapons to hit","Solitary","Nil","special","General","Prime Material", "Avatar, Thrym","-2","20","1","Any","Any","2","2d10","1",1,1,"15%","H","18","special","Any" ,"CE","nil","16","LL 184","Special","see LL 6, fighter 20/wizard 18, STR 25, DEX 21, CON 25, WIS 12, CHR 20, form: lesser god appears as self, lord of","frost giants, wields a double bladed white axe, breath cone of cold 100' 10d10 dmg save vs BW for 1/2 dmg, imm to","VR","cold, +3 weapons to hit","Solitary","Nil","special","General","Prime Material", "Avatar, Surtr","-2","20","1","Any","Any","2","2d10+3","1",1,1,"20%","H","18","special","An y","LE","nil","19","LL 184","Special","see LL 6, fighter 20/priest 15, STR 24, DEX 12, CON 20, WIS 14, CHR 20, form: lesser god appears as self, lord of","fire giants, wields a +3 flaming sword (sets anything it touches on fire 1d10/rnd save to neg), immune to fire, anyone","VR","touching his armor suffers 1d10 dmg","Solitary","Nil","special","General","Prime Material", "Avatar, Valkyries","-2","22","-1","Any","Any","2","1d8+5","1",1,1,"35%","M","15 (Fl 25)","special","Any","CE","nil","18","LL 185","Special","see LL 6, fighter 20, STR 22, DEX 20, CON 19, WIS 14, CHR 20, form: fallen heroes, no avatars, appears as selves,","ride flying horses, visible to fighters in mortal danger, +1 weapons to hit, wields a spear (penetrates magic armor, no","VR","AC better than 4), immune: fire, electric, ice & cold","Solitary","Nil","special","General","Prime Material", "Hero, Fjalar","-3","20","8","Any","Any","3/2","2d10+3","1",1,1,"0","M","12","special","A ny","N","nil","15","LL 186","Humanoid","Norse hero, fighter 10/thief 10, STR 19, DEX 18, CON 18, WIS 15, CHR 12, hp 129, battle leader of durin dwarves,","defends his fellows against fire giants, wears +3 gauntlets (2d10+3 dmg), +2 weapons to hit him because of his","VR","knowledge of magic weapons","Army","Omnivore","special","General","Prime Material", "Hero, Skirnir","-3","20","8","Any","Any","3/2","1d10+3","1",1,1,"0","M","12","special"," Any","NG","nil","14","LL 186","Humanoid","Norse hero, ranger12/bard 12, STR 17,

DEX 18, CON 18, WIS 18, CHR 18, hp 135, peace loving, tries to find a non","violent solution, dedicated to Frey, a second before a fatal blow or spell he teleports to Asgard (auto), spells (P): anim","VR","friend, comm, spk w/anim, enthr, pryr, (W) brn hnds, chg slf, chl tch, cont lght, glit dst, web, wrthfrm, delud, others","Family","Omnivore","special","General","Prime Material", "Hero, Sigurd","-2","20","1","Any","Any","2","1d8+5","1",1,1,"0","M","12","special","Any" ,"LG","nil","14","LL 186","Humanoid","Norse hero, fighter 18, STR 18/88, DEX 18, CON 18, WIS 14, CHR 18, hp 153, son of Sigmund, first wielder of","Odin's sword (found 2 pieces & durin dwarves forged together), Odin's sword (dragon slayer +4, +5 vs red dragons) &","VR","makes him immune to fire","Family","Omnivore","special","General","Prime Material", "Hero, Beowulf","-2","20","-1","Any","Any","2","1d8+5","1",1,1,"0","M","12","special","An y","NG","nil","12","LL 186","Humanoid","Norse hero, fighter 19, STR 19, DEX 18, CON 18, WIS 12, CHR 18, hp 156, killed the monster Grendel, became","king of the Geats, died battling a dragon, wields sword of the giants (+5 vorpal sword, casts golden light at all times,","VR","acts as a ring of free action, allows bearer to breath water)","Family","Omnivore","special","General","Prime Material", "Villian, Fafnir (Red Dragon)","-5","19","3","Any","Any","3","1d10/1d10/3d10","1",1,1,"35%","G","9","17, 000","Any","CE","as red dragon","13-14","LL 187","Monster","norse villian, son of dwarf king Hreidmar, killed his father for his treasure, eventually turned into a red dragon (no wings","can't fly, no spells), weak spot (AC 2) over heart, tries to keep spot covered, breathes fire 12d10+6 save vs BW for","VR","1/2 dmg, immune to fire, cast aff norm fire & pyrotech (3/day), heat metal (1/day)","Solitary","Carnivore","18","General","Prime Material", "Garm","-1","25","-3","Any","Any","1","6d10","1",1,1,"25%","L","18","24,000","Any" ,"LE","varies magic items","13-14","LL 187","Monster","norse mythology, huge dog w/large head, guards entrance to cavern Gniper (allows anyone to enter but not leave),","when not guarding he can travel to any plane in Gladsheim w/2d10 dire wolves, upon viewing save vs petrif or fear,","VR","+2 weapons to hit, immune to control & charm spells, attacks w/bite","Solitary","Nil","18","General","Prime Material", "Wolf, Fenris","-4","30","-8","Any","Any","3","8d10","1",0,1,"25%","L","20","26,000","Any ","CE","nil","13-14","LL 187","Monster","norse mythology, huge wolf, offspring of Loki & Angur-boda (giantess), cannot be killed, held by dwaven leash, it can","occationally escape & god walk in the land in search of it, +2 weapons to hit","VR",,"Solitary","Carnivore","19","General","Prime Material", "Fossergrim","0","5","15","Water","Any","2","1d8","1",0,1,"0","M","9, Sw 36","17,000","Any","NE","nil","11-12","LL 187","Humanoid","norse mythology, resemble normal men, live under waterfalls, never found further than 1 mile from lair, mate w/women","who bathe in pools, 100% MR in water otherwise normal, in water regen 4/rnd & cannot miss anyone standing in","VR","water, if offspring is female they are normal human (can breath water) & males appear normal 5d10 years then change","Solitary","Carnivore","14","General","Prime Material", "Animal Herd","7","1 to 4",,"Plains","Any","1","1d4 or 1d6 or 1d8","1",0,0,"0","L","24","10-75","Day","N","nil","1","DRC 157","Animal","wild grazing creatures, type of animal varies: antelope, deer or goats (1 to 2 HD, 1d4 dmg), wild horses & zebras (2 HD,","1d4+1 dmg), caribou & oxen (3 HD, 1d6 dmg), elk, moose & cattle (4 HD, 1d8 dmg), or others, 1 in 4 are male & rest","C","young & females, herd does 1d20 dmg trampling, also found in light woods","Herd","Herbivore","5","General","Prime Material","OMI 51" "Panther","4","4","18","Plains","Temp/Trop","3","1d4/1d4/1d8","12",1,0,"0","M","21","270","Any","N","nil","2","DRC 163","Animal","extremely quick, can outrun most prey over short distance, black furred, attack: claw/claw/bite, if both front claws","hit then rear rake: 1d4/1d4","C",,"Solitary","Carnivore","13-

14","General","Prime Material", "Elemental, Ruler","varies","41 to 80",,"Any","Any","2","varies","16",1,1,"0","L","12","varies","Any","N","special","15","DRC 176","Monster","huge creatures identical to normal elementals, 2' tall per HD, immune to 1st-5th lvl spells, poison, charm, hold, mental,","illusions, death & disintegrate, +3 weapons to hit, for AC & dmg see table DRC, if hit by it victim save vs DM or inst","VR","killed, most of his equip destroyed as well (95%, -5% per magic +), can summon other elementals","Group","Nil","18-19","General","Elemental", "Bass, Giant","7","2","20","Water, Fresh","Any","1","1d6","2-8",0,0,"0","L","SW 12","35","Any","N","nil","1","DRC 177","Monster","giant version of normal fish, shy, will only attack if food (halfling size or smaller) is floating nearby, can be summoned","by nixies","R",,"School","Omnivore","13-14","General","Prime Material","FF 14" "Rockfish, Giant","7","5+5","16","Water, Salt","Any","4","1d4","28",1,0,"0","L","SW 18","420","Any","N","nil","1","DRC 177","Monster","giant version of normal fish, 70% chance of being mistaken for rock, attacks with spines that are poisoned save vs","poison or die, will only attack if disturbed","R",,"School","Omnivore","13-14","General","Prime Material", "Dinosaur, Baluchitherium","5","14","7","Land","Any","2","3d6+2","13",0,0,"0","H","12","5000","Day","N","nil","2-4","OMI 8","Animal","ancestor of rhinoceros, will charge anything near it, if to encountered they are mates & if 3rd it is their young",,"R",,"Solitary","Herbivore","8-10","General","Alternate", "Parasite, Cerebral","n/a","n/a",,"Any","Any","0","0","312",1,1,"0","T","n/a","65","Any","N","nil","0","OMI 14","Monster","not visible to human eye, can be detected psionically, removed only by a cure disease, if victim comes within 1"" of","psionic creature it attacks (unnoticed), drains psionic energy, after 6 points drained it reproduces and the offspring","R","feeds, cannot be attacked except by cure disease","Solitary","Special","n/a","General","Prime Material", "Dinosaur, Camarasaurus","6","20","1","Swamp","Any","1","3d4","28",1,0,"0","G","6","10,000","Day","N","nil","0","OMI 24","Animal","trampling dmg 3d10",,"C",,"Group","Herbivore","5-7","General","Alternate", "Dinosaur, Cetiosaurus","6","24","1","Water","Any","1","3d6","14",1,0,"0","G","6","14,000","Day","N","nil","0","OMI 25","Animal","trampling dmg 4d10, found near lakes & marshes",,"UC",,"Group","Herbivore","810","General","Alternate", "Dinosaur, Megalosaurus","5","12","9","Land","Any","1","3d6","12",0,0,"0","H","12","2000","Day","N","nil","0","OMI 26","Animal","travel on all 4's but can function bipedally, large jaws & teeth",,"UC",,"Group","Carnivore","12-14","General","Alternate", "Dinosaur, Pentaceratops","2/6","12","9","Land","Any","3","1d6/1d10/1d10","212",1,1,"0","H","9","4000","Day","N","nil","0","OMI 26","Animal","relative of monoclonius, aggressive, head AC 2/body AC 6, can charge for 2d10 trampling dmg",,"C",,"Group","Herbivore","8-10","General","Alternate", "Dinosaur, Styracosaurus","2/4","10","11","Land","Any","1","2d8","28",1,1,"0","H","6","2000","Day","N","nil","0","OMI 27","Animal","aggressive, head AC 2/body AC 6, can charge anything threatening for 2d8 trampling dmg, if attacking rear 50% of","being hit with 1d3 sharp frills for 1d6 dmg each","C",,"Group","Herbivore","12-14","General","Alternate", "Formian, Myrmarch","1","6+6","13","Any","Any","2","2d4/3d12","58",1,0,"0","L","15","2000","Any","LN","nil","16","MAIII 48","Monster","horse size, can communicate w/humans (odd chittering sound) & own speech, attack: mandibles/sting, sting injects","poison that paralyzes for 1d4 turns save 1/2 duration","VR",,"Colony","Omnivore","15","General","Arcadia","OMII 66" "Formian, Warrior","2","3+3","17","Any","Any","4","1d6/1d6/1d4/2d4","2140",1,0,"0","M","15","420","Any","LN","nil","10","MAIII 48","Monster","pony size, can communicate w/humans (odd chittering sound) & own speech, attack: foreleg/foreleg/mandible/sting,","sting injects poison save or attack -2 for 1d6

turns","VR",,"Colony","Carnivore","17","General","Arcadia","OMII 66" "Formian, Worker","3","1+1","19","Any","Any","1","1d4","100400",0,0,"0","S","18","35","Any","LN","nil","6","MAIII 48","Monster","smallest & most common of all formian, attacks very rarely, bites victims",,"R",,"Colony","Omnivore","19","General","Arcadia","OMII 66" "Mastiff, Shadow","6","4","17","Any","Any","1","2d4","4-16",1,1,"0","M","18 (9)","420","Night","NE","nil","2-4","MAIII 79","Monster","summoned to Prime, combat night (dark): blends w/shadows (opp attack -4, 40% unseen), if unseen only physical or","area effect spells; combat day (illuminated): cannot hide in shadows, loses 4 hp, morale & movement drop, general:","UC","baying: all 360' save (mod/table) vs spell or flee 2d4 rnds (50% drop items), baying power increases on home plane","Pack","Carnivore","17 (9)","General","Demi-, Shadow","OMII 84" "Thessalhydra","0","12","9","Subterranean","Any","10","1d6 (8x)/1d12/1d20","1",1,1,"0","H","12","12,000","Night","N","incidental","57","MAIII 109","Monster","hybrid of hydra, 8-headed (indpnt 12 hp each) & main mouth, 30' lg x 8' tall, 6' neck, attack: 8 heads/mouth/tail, if bit","by heads save vs poison or add 1d6, main mouth save vs poison or add 1d20, tail does dmg & grabs victim depositing","R","in mouth (save vs acid & crush blw), 1/day can spit acid 12' dia up to 30 yrds (12d6 dmg save vs pois 1/2), imm: acid","Solitary","Carnivore","11-12","General","Prime Material","OMII 119" "Beetle, Deathwatch","3","9","11","Forests","Temperate","1","3d4","1",1,1,"0","M","12","200 0","Any","N","nil","1","MAIII 12","Monster","most feared beetle, can camouflage self in woods (opp surp -2), can death rattle: vibrations & clicking sound (10% to","determine direction) after 1 rnd all 30' save vs DM or killed & all others 5d4 dmg (muscle pains several hours), can","VR","only create this attack every 1d4+1 hours (rest), nomadic (searches for hunting area), wings used to make +1 shield","Solitary","Carnivore","13-14","General","Prime Material","OMII 17" "Beetle, Slicer","3","6","15","Forests","Temperate","1","2d8","13",1,0,"0","S","6","420","Any","N","incidental","0","MAIII 12","Monster","attacks w/mandibles, any natural 19 or 20 severs victims limb, if losing battle it picks up any limbs & flees, lair contains","bones & 1d6 normal weapons, 25% have a magic weapon, 10% magic boots (5% set), will raid lands stripping any","VR","living thing in the way, similar to stag beetle, will attack anything","Solitary","Carnivore","13-14","General","Prime Material","OMII 17" "Time Dimensional, Common","2","12 or 16","9 or 5","Any","Any","1","3d4 or 4d4","1",1,1,"25% (90%)","S","10","4000 or 8000","Any","N","nil","13-14","MAIII 111","Monster","in reality appear as smoke or vapor, on demi-time sphere of light silver energy, only attack if attacked first, attack:","fine powder (reality) or temporal shock (time), can copy self (1d4, hit on one effects all, versions of self from other time","VR","lines, hit & run), MR 90% in reality, +3 weap to hit, absorbs chromancer spells w/ 30 yards, can slip back & forth in time","Solitary","Special","10","General","Demi-, Time","OMII 120" "Time Dimensional, Noble","2","20","1","Any","Any","1","5d4","1",1,1,"25% (90%)","S","10","12,000","Any","N","nil","18","MAIII 111","Monster","all abilities of common time dimensional, additionally can cast time stop, age creature 1d20 years, grow younger 1d20","years, age non-living vegetable matter 10d20 years, age mineral material 10d100 years & move 4 creatures from","VR","reality into demitime & back (save vs spell if unwilling) all used 1/day","Solitary","Special","10","General","Demi-, Time","OMII 120" "Bunyip","5","5","15","Water, Fresh","Temperate","1","1d6","1",1,0,"0","M","Sw 12","175","Any","N","nil","1","MAIII 16","Monster","seal/shark, mischievous & playful (may overturn boats & injure swimmers), sense creatures w/telepathy, 50% will","confront humans (etc) & roar (all <4th lvl save -2 vs wand or flee 2d4 rnds), attacks: bite, will attack small creatures","R","(dwarfs, etc) 80% & may sever limb (on nat 20 swallow whole), if blood in water 50% frenzy att +2 (opp also +2)","Solitary","Carnivore","10","General","Prime Material","FF 17" "Firenewt (Salamen)","5","2+2","19","Any","Tropical","1","weapon","10-

100",1,1,"0","M","9","175","Any","NE","K, M (F)","5-7","MAIII 46","Monster","roam volcanic & hot areas, cruel, speak own & lizardmen, weapons: pike, sword, hand axe or battle axe, BW (1/turn)","flame 5' for 1d6 dmg save 1/2, save +3 vs fire attacks & dmg -1/die, save -3 vs cold & dmg +1/die, if encountered","R","out of lair they are hunting parties, eggs hidden in lair (well guarded by priest & 1d3 young fire lizards) hatch in 6 month","Tribe","Carnivore","11-12","General","Prime Material","FF 36" "Strider, Giant","4","2","19","Any","Tropical","1","1d8 or 1d10","16",1,1,"0","L","15","270","Any","NE","nil","1","MAIII 100","Monster","featherless & flightless, used as mounts, attacks: bite or kick, can generate 1 fireball/hour (range 20 yards, 10' rad,","1d6 dmg save vs BW neg), immune to all fire (intense heat/flame acts as cure light, occurs 1/3 rnds), save vs magic","R","attacks +2, cold inflicts add 1d6+1 dmg, check morale +4, found near volcanic regions, used by firenewts","Flock","Carnivore","11-12","General","Prime Material","FF 42" "Hound of Ill Omen","10","1","20","Any","Any","0","nil","1",0,0,"0","M","48","0","Any","N","nil" ,"0","MAIII 57","Monster","beast used by gods to punish mortals (major transgression), does not directly attack victim, appears hazy & howls, all","120' hear but only victim sees (others need magic), all who see & hear affected, howl causes next 1d10 wounds to be","VR","4x dmg, no healing until all wounds inflicted, remove curse (12 lvl+) within 1 turns 1/2 normal amount, other restrictions","Solitary","Unknown","20","General","Prime Material","FF 51" "Barghest","2 to -4","6+6 to 12+12",,"Any","Any","2","2d4+1/HD","12",1,1,"5%/HD","M","15 (30)","varies","Any","LE","Cx2 (Kx2) with goblins","1318","OMII 13","Monster","send young to Prime to grow near isolated communities or w/goblins, assume wild dog form at will (normally goblin-like),","feed on humans (gain 1 hp/HD of human killed, AC & thac0 are increased), can (1/rnd): chng self, levitation, misdirect","VR","proj image; 1/day: charm, dim door & emotion, +1 weap to hit, immune to fire (dog form if save is failed return to home)","Solitary","Carnivore","13-16","General","Gehenna", "Basidirond","4","5+5","15","Any","Any","1","2d4+special","12",1,1,"0","M","6","1400","Any","NE","incidental","0","OMII 15","Plant","multistemmed fungi (reverse umbrella), attack: eject spores + save vs poison or clogs breathing & smothers in 1d4+1","rnd unless cure disease, SA-hallucinatory spores: emit when still an invisible cloud 3'-radius all save vs poison or see","R","things (see table), immune: mental attacks, charm, hold, etc; cold slows 50% & prevents spore attacks","Solitary","Scavenger","11-12","General","Prime Material", "Bat, Fire","8","2","19","Subterranean","Tropical","1","2d4","1120",0,1,"0","S","6, Fl 20 (B)","65","Any","NE","I","2-4","OMII 16","Monster","apears as flaming bat, radiats heat, attacks: bite (heat causes most of the dmg), come to Prime is a mystery, once","attached to victim hit is auto & feed 3 rnds then drop off, infravision, never attack fire elemental, not harmed by sun","VR","light, found near volcanos, immune to fire","Colony","Blood","8-10","General","Elem, Fire", "Will o' wisp, Boggart","-6","6","15","Any","Any","1","2d6","25",1,1,"0","S","18","2000","Any","CE","nil","11-16","OMII 19","Monster","immature will-o-wisp, can appear demihuman, humanoid or will-o-wisp at will (can maintain form for 10-12 rnds), eats","killed victim (no resurrection possible), attacks touch (electric), every other round discharge bolt 10' save vs BW 1/2,","R","1/day make noise (2 rnds) all 30' save vs spell or confused 1d6+6 rnds, invisible 12 rnds, imm to spells (not mag miss)","Group","Carnivore","11-12","General","Prime Material", "Brownie, Buckawn","3","1-1 to 6",,"Forests","Any","1","weapon","520",1,1,"10%","S","12","varies","Any","N","X","8-12","OMII 21","Humanoid","less friendly & more tricky than cousins, use daggers & darts (drugged or poisoned at times), at 6th lvl can cast spells","at will: audible glamer, change self, dance light & invisible, (1/day): entangle, pass w/o trace, summ insects &

trip,","R","never surprised, detect invisible, infravision, DN 50%; HS 80%; MS 80%, speak brownie, pixie, satyrs & sprites","Tribe","Omnivore","1112","General","Prime Material", "Cave Moray","0/5","4+4","17","Subterranean","Any","1","2d4","416",0,1,"0","M","1","270","Any","N","nil","1","OMII 24","Monster","appear rocklike, strike victims from both sides of caves, can strike 3 to 5', body AC 5/AC 0 when attacking, must","recoil to attack again","R",,"Colony","Carnivore","1112","General","Prime Material", "Crane, Giant","5","3","18","Water","Any","1","1d10","1-20",0,0,"0","M","9, Fl 18 (C)","65","Day","N","nil","1","OMII 26","Monster","large version of ordinary crane, hunt fish, generally non-aggressive, protective of mate & young, if more than 10- 50%","immature, if 20- they are part of a flock 1d20+30 w/3d4 of them half-grown","R",,"Flock","Carnivore","5-7","General","Prime Material", "Diakk, Tall","0","6+6","14","Any","Any","1","1d12","216",1,1,"30%","M","21","975","Day","NE","nil","5-10","OMII 50","Monster","resemble huge storks w/human/like face & arms, will be accoumpanied by equal # of broad, can (at will): weekness","(1/day), jump (2/day), audible glamer (1/day) & enfeeblement (in group), attack: beak, they surround victims & aud","C","glam to sound as more coming then odd hooting (4 rnds) causing enfeeblement (as 13th lvl), can be summ to Prime","Solitary","Carnivore","11-12","General","Lower", "Diakk, Broad","3","8+8","12","Any","Any","2","2d4/2d4","216",1,1,"30%","M","12","1400","Day","NE","nil","5-10","OMII 50","Monster","resemble huge storks w/human/like face & arms, will be accoumpanied by equal # of tall, can (at will): weekness","(1/day), jump (2/day), audible glamer (1/day) & enfeeblement (in group), attack: claw/claw, they surround victims &","C","aud glam to sound more coming then odd hooting (4 rnds) causing enfeeblement (as 13th lvl), can be summ to Prime","Solitary","Carnivore","1112","General","Lower", "Dinosaur, Ankisaurus","7","2","19","Land","Any","1","1d4","220",0,0,"0","M","12","35","Day","N","nil","0","OMII 50","Animal","non-aggressive, feeds upright or on all 4's, can climb to escape small predators, attacks w/sharp teeth",,"C",,"Herd","Herbivore","5-7","General","Alternate", "Dinosaur, Camptosaurus","7","1-3","20","Land","Any","0","0","2-16",1,0,"0",,"9 (18)","15","Day","N","nil","0","OMII 51","Animal","slow & stupid, easy prey for predators, stampede will crush any victim caught that fails a save vs DM, sizes vary",,"C",,"Herd","Herbivore","5-7","General","Alternate", "Dinosaur, Dacentrurus","3/6","10","19","Jungle","Any","1","2d8","28",0,1,"0","L","9",,"Day","N","nil","0","OMII 51","Animal","stegosaur-like, aggressive, dwells in heavy vegetation (AC 3), attacks w/tail, attackers have a 25% chance of 1d8","dmg if they attack it's neck, back or tail (spikes)","UC",,"Group","Herbivore","12-14","General","Alternate", "Dinosaur, Dilophosaurus","5","8+2","13","Land","Any","3","2d6/2d6/1d6","13",0,0,"0","L","18, Jp 1","975","Day","N","nil","0","OMII 52","Animal","attacks w/ taloned hind feet, prefers open areas to jungle, will hunt in groups to kill larger prey",,"R",,"Group","Carnivore","12-14","General","Alternate", "Dinosaur, Kentrosaurus","2/6","11","10","Jungle","Any","1","4d4","16",0,0,"0","H","9","2000","Day","N","nil","0","OMII 52","Animal","stegosaur/dacentrurus cross, bony back plates from neck to tail (AC 2), creatures attacking rear have 25% chance","of suffering 1d8 dmg","UC",,"Group","Carnivore","12-14","General","Alternate", "Dinosaur, Mamenchisaurus","7","18","3","Swamp","Any","1","2d8","16",1,0,"0","G","6","9000","Day","N","nil","0","OMII 53","Animal","80' long, stays underwater for protection & uses 35' long neck to browse around, attacks only in defense, 3d8 dmg if","stepped on","UC",,"Group","Herbivore","810","General","Alternate", "Dinosaur, Massopondylus","5","7","14","Land","Any","1","3d4","416",0,0,"0","H","15","420","Day","N","nil","0","OMII 53","Animal","18' long, peaceful, sharp teeth, stupid, will bite than run if

attacked",,"UC",,"Herd","Herbivore","5-7","General","Alternate", "Dinosaur, Ornitholestes","4","2","19","Plains","Any","1","2d4","212",0,0,"0","M","24","35","Day","N","nil","0","OMII 53","Animal","fast, hunt small prey, will attack larger creatures if it greatly outnumbers victim & very hungry",,"R",,"Herd","Carnivore","8-10","General","Alternate", "Dinosaur, Phororhacos","6","7+7","13","Land","Any","3","1d4/1d4/2d6","212",1,0,"0","L","15, Jp 1","975","Day","N","nil","1","OMII 54","Animal","nonflying bird, fearless killer will attack even if outnumbered, on initial attack they jump & claws do double dmg,","attack: claw/claw/beak, technically not a dinosaur but could survive in similar conditions","UC",,"Herd","Carnivore","1920","General","Alternate", "Dinosaur, Podokesaurus","4","2+2","19","Land","Any","3","1/1/1d4+1","312",0,0,"0","L","21","65","Day","N","nil","0","OMII 54","Animal","hunt on grassy plains, flee larger creatures, will persue any creature preceived as prey, 10' long but thin & light, almost","always attack first","UC",,"Pack","Carnivore","810","General","Alternate", "Dinosaur, Tennodontosaurus","4","10","11","Water, Ocean","Any","1 or 2","5d4 or 2d6","1",1,0,"0","G","Sw 24","2000","Day","N","nil","0","OMII 55","Animal","similar to but not a true dinosaur, in a feeding frenzy they will attack in addition to their bite with their tail, will fight other","predators for choice food","R",,"Solitary","Carnivore","19-20","General","Alternate", "Horse, Dragon","0","8","13","Any","Any","2","1d8/1d8","1 or 23",1,1,"25%","L","24, Fl 48 (C)","2000","Any","NG","nil","8-16","OMII 59","Monster","relative of ki-rin, roam air of Prime or Elem Air, attack: hoof/hoof, if flying while attacking +2 dmg/hoof, BW (1/turn,8th)","fog cloud, gust of wind, or cone of cold (1' dia x 2' lg, 4d8 dmg), infravision, never surprised, can detect align (AA),","R","unlikely to mislead them, travel to Astral & Ethereal, communicate empathically, desired steed but few can train them","Solitary","Herbivore","16","General","Prime Material", "Dragonnel","3","8+4","13","Any","Any","3","1d6/1d6/4d4","1-4",0,0,"0","H","12, Fl 18 (C)","1400","Day","NE","nil","2-4","OMII 60","Monster","distant relation to dragons, no BW, attack: claw/claw/beak, can be trained as a steed by evil humans",,"VR",,"Solitary","Carnivore","8-10","General","Prime Material", "Dustdigger","4/7","4","17","Desert","Temp/Trop","1","1d8+AC of victim","120",1,0,"0","L","3","120-175","Any","N","nil","2-4","OMII 61","Monster","giant starfish-like, dig hole & cover self w/sand then inflate to fill hole, when prey walks over it, it deflates drawing","victim to it, when fully deflated it folds up & prey cannot attack or move, it's back is AC 4 & inside is AC 7, 20% of","UC","them can create illusions (pool of water, etc), only move above ground at night for a few minutes at a time","Group","Carnivore","8-10","General","Prime Material", "Elf, Grugach","6","1+1","20","Forests","Temp/Trop","1","weapon","2080",1,1,"0","S","15","120","Any","N","N, Q","8+","OMII 63","Humanoid","""wild"" & smaller wood elves, distrust all other (even some elves), conform to abilites of wood elves, great STR (+2 on","STR checks), not magic users (can be dual fighter/druid), on good terms w/animals, 70% have stag mounts, can set","VR","traps (pits & snares) 90% of success (adj to 30% if cautious), pits10' & spiked (50% pois), snare- suspension or drop","Band","Omnivore","1112","General","Prime Material", "Elf, Valley","4","1+2","20","Forests","Temp/Trop","1","weapon or 1d10","1040",1,1,"0","M","12","120","Any","CN","M, N (G, S, T)","13+","OMII 63","Humanoid","offshoot of grey, reclusive & resentful, all other elves shun them, same abilities as grey, do not use steeds, tolerate","gnomes, use cooshee as guard animals (75%, 1d4 with wandering band), attack +1 with bow or sword, 90% MR to","VR","charm & sleep spells","Band","Omnivore","13","General","Prime Material", "Executioner's Hood","6","2+2 to 6+6",,"Any","Any","1","1d4","1",1,1,"0","S","6","175-975","Any","N","nil","24","OMII 64","Monster","black & bag-like w/2 eye holes, creature hides & waits for

victim, on a successful roll to hit it closes on victim &","inflicts 1d4 dmg/rnd until killed or victim suffocated, immune to sleep spells, any attack on hood injures victim as well","R","(full dmg), pouring brandy (or other alcohol) on hood causes 1/rnd & after 4 rnds hood drops off intoxicated","Solitary","Carnivore","57","General","Prime Material", "Grim","0","4+2","17","Any","Any","1 or 3","2d4, 1d2(x2)/1d4 or 2d4(x2)/1d4+1","1",1,1,"25%","M","18 or Fl 36 (C)","1400","Night","NG","nil","810","OMII 72","Monster","oppose evil, various forms: war dog, black cat (if both claws hit, rear rake 1d2/1d2) or owl, must keep same form for","entire night, all dmg healed at next sunset, can turn undead (8th lvl) w/+2 if creature from lower outer planes, +1","VR","weapons to hit, radiates prot from evil 10', can detect evil 7' radius (never surprised), communicate by hoots & yowls","Solitary","Special","13-14","General","Prime Material", "Elemental, Grue, Chaggrin","4","5+5","16","Any","Any","2","1d4+2/1d4+2","1 (25)",1,1,"0","S","12, Br 3","975","Any","NE","(C, Qx5)","5-10","OMII 72","Monster","soil beast, yellowish hedgehog on Prime, deceptively heavy (140-210 lbs), torments victim before killing them, clings to","victims (both claw hits) 1d6+6 dmg/rnd, immune to all earth based spells (mere presents dispels this type of magic),","VR","on home plane it can merge w/surfaces & surprise 20%, natural form is disgusting lumpy wet clay, +1 weap to hit","Solitary","Special","810","General","Elem, Earth", "Elemental, Grue, Harginn","3","4+4","17","Any","Any","1","1d4+4","1 (28)",1,1,"0","M","15","975","Any","NE","(50% of I)","8-14","OMII 73","Monster","flame horror, on Prime appears as human-like w/flaming lower body, can appear as bonfire or 8' column of flames, can","shoot fire from hands 3'x6' & all suffer dmg, can 'blink' in battle, immune to fire attacks (mere presents dispels this","VR","magic), +1 weapons to hit, very cruel, UC on home plane","Solitary","Special","8-10","General","Elem, Fire", "Elemental, Grue, Ildriss","2","4","17","Any","Any","1","3d4","1 (28)",1,1,"0","M","3 or Fl 24 (A)","650","Any","NE","(Qx2, X)","5-12","OMII 73","Monster","wind terror, on Prime appears as fog-like cloud (MV 3) w/vaporous arms or invisible wind, attacks as a misty entity,","suprise 4 in 6, immune to air based attacks (mere presents dispels such magic), +2 weapons to hit, UC on home","VR","plane","Solitary","Special","8-10","General","Elem, Air", "Elemental, Grue, Varrdig","5","6+6","15","Any","Any","2 or (1)","1d4/1d4 or (4d4)","1-3 (2-5)",1,1,"0","M","6, Sw 18","975","Any","NE","(50% of F)","210","OMII 73","Monster","fluid brute, can appear as pool of water, fountain or part of greater water (jelly blob), immune to water based spells,","+1 weapons to hit, shoot water in victims face 6' (1 in 6 blind victim, 1d4 rnds), att & dmg in '( )' are for home plane,","VR","helpless opponents drowned in 1 rnd if varrdig thrusts it's tube into nostril, UC on home plane","Solitary","Special","810","General","Elem, Water", "Hollyphant","-4","8+8","13","Any","Any","2","1d3/1d3","1-3",1,1,"60%","S","9, Fl 42 (B)","7000","Any","LG","nil","17-18","OMII 75","Monster","winged elephants, messengers & helpers of deities, can detect alignment, attack: tusks, 3/day can trumpet: horn of","blasting or drums of deaf (cone 1'x3'x7') or sun-sparkles 1'x2'x5' inflicting 8d6+8 on undead or Lower Planes , prot by","R","globe of invulerability, imm to disease or pois, +1 weap to hit, det evil 2', gate creatures & cast spells see OMII","Solitary","Special","17-18","General","Upper", "Luck Eater","7","4",,"Any","Any","0","0","1",1,1,"0","T","15","270","Any","N","nil","57","OMII 80","Monster","golden furred cat, lurks in hidden places (surp 1 in 4), purrs when creatures approach & all 30' save vs spells or","attracted to beast (save each rnd until fail) & takes it with him (unharmed), it comes along 1d4+1 hrs purring, all -2 on","R","all saves, att & dmg, feeds on lost luck, if no rolls in 3 trns it's purr changes & party attacks next creature or selves","Solitary","Special","5-7","General","Prime Material", "Magman","6","2","19","Subterranean","Any","1","3d8","2-

24",1,1,"0","S","9","175","Any","CN","nil","5-7","OMII 82","Monster","molten rockmen, on Prime swims in live volcanos, mischievous & uninterested in fighting but like to set creatures on","fire for fun, touch ingnites combustables (burn 1d8 dmg/rnd for 1d4+2 rnds, magic items get an item save), will flee if","VR","hurt (if cornered attack w/fists), +1 weap to hit but anything less than +2 will melt, immune to fire, must stay near lava","Group","Special","5-7","General","Paraelem, Magma", "Mandragora","5","1+1 to 2+2","20","Forests","Temp/Trop","2","1d4/1d4","318",1,1,"20%","T","12","175-270","Any","NE","incidental","5-10","OMII 82","Plant","vegetable creature, preys on unsuspecting humans, favors willow trees & briars, feeds on tree roots if no humans are","available, if exposed to sunlight for 1 day they are stunned 1d4 rnds, attack by whiping tentacles, on natural 20 it hit","VR","throat & strangles 1d4/rnd until killed, immune to spell affecting animals & sleep, 1/2 dmg fire, 'see' 120'","Group","Carnivore","57","General","Prime Material", "Mantis, Giant","3","10","11","Forests","Any","1","1d12 or 3d4","1",1,1,"0","L","6, Fl 12 (D)","2000","Any","N","nil","0","OMII 83","Monster","can camouflage to blend w/surroundings, hides to attack prey, prefers to eat giant insects they will attack humans,","attack w/forelimbs or bite, if forelimbs hit they hold victim & bite next rnd (19 STR req to break free), 75% chance to","R","have suprise, if it recognized a creature as dangerous they stay still & avoid detection 75%","Solitary","Carnivore","810","General","Prime Material", "Mihstu","-2","8+2","13","Subterranean","Any","4","1d6+1 (x4)","14",1,1,"0","M","6, Fl 6 (B)","3000","Any","NE","I","13-14","OMII 84","Monster","cloud-like & can shape 'aiery' bodies at will, on Prime found in cool damp places w/o sunlight, can attack w/4 tentacl","or envelope victim (drain 1 CON/rnd, if 0 CON victim dead, regain 1/day), +2 weapons to hit, immune to electric &","VR","missiles (including magic missiles), cold stuns them 2d6 rnds, appear as ghosts to frighten creatures away","Solitary","Special","1112","General","Paraelem, Smoke", "Mammal, Minimal","varies","varies",,"Any","Any","varies","varies","varies",0,0,"0",,"varie s","varies",,,"nil",,"MM 242","Monster","half sized breeds of otherwise normal animals, same physical & behavior traits, HD 1/2 normal, +2 AC penalty, -2","moral penalty, dmg 1/2 normal",,,,,"varies","General","Prime Material","OMII 85" "Mammal, Giant","varies","varies",,"Any","Any","varies","varies","varies",0,0,"0",,"varies" ,"varies",,,"nil",,"MM 242","Monster","double sized breeds of otherwise normal animals, same physical & behavior traits, HD 2x normal, -2 AC bonus, +2","moral bonus, dmg 2x normal",,,,,"varies","General","Prime Material", "Ape, Minimal","8","1+2","20","Jungle","Tropical","3","1/1/1d3","28",1,0,"0","M","12, 9 (trees)","35","Day","N","nil","1","OMII 85","Monster","attack: punch/punch/bite, -2 opp surprise",,"R",,"Group","Carnivore","9-11","General","Prime Material", "Gorilla, Minimal","8","1","20","Jungle","Tropical","3","1/1/1d2","14",0,0,"0","S","12","15","Day","N","nil","1","OMII 85","Monster","1/2 normal size, non-aggressive, fights fiercely when threatened",,"R",,"Group","Herbivore","68","General","Prime Material", "Baboon, Minimal","9","1/4","20","Jungle","Tropical","1","1","1040",0,0,"0","S","12, 12 (trees)","7","Day","N","nil","1","OMII 85","Monster","1/2 normal size, bites victims",,"R",,"Group","Herbivore","3-5","General","Prime Material", "Badger, Minimal","6","1/4+1","20","Any","Temperate","1","1d2","25",0,0,"0","T","6, Br 3","7","Day","N","nil","1","OMII 85","Monster","1/2 normal size, prefer to run from danger, attacks throat",,"R",,"Group","Carnivore","68","General","Prime Material", "Bear, Black, Minimal","9","1-1","20","Land","Temperate","3","1/1/1d2","1-

3",0,0,"0","T","12","7","Day","N","nil","2-4","OMII 85","Monster","1/2 normal size, usually not aggressive",,"R",,"Family","Omnivore","6-8","General","Prime Material", "Bear, Brown, Minimal","8","1+3","20","Land","Temperate","3","1d2/1d2/1d2","16",1,0,"0","M","12","65","Day","N","nil","2-4","OMII 85","Monster","very aggressive (grizzly bear), SA-hug, if claw hits w/18+ it hugs for additional 1d3, will fight for 1-4 rnds after","reaching 0 to -8 hp, immediately killed at -9 or fewer, 1/2 normal size","VR",,"Family","Omnivore","6-8","General","Prime Material", "Bear, Cave, Minimal","8","2+2","19","Land","Any","3","1d2/1d2/1d3","12",1,0,"0","M","12","120","Day","N","nil","2-4","OMII 85","Monster","very aggressive will attk party, SA-hug, if claw hits w/18+ it hugs for additional 1d4+1, will fight for 1-4 rnds after","reaching 0 to -8 hp, immediately killed at -9 or fewer, 1/2 normal size","VR",,"Family","Omnivore","6-8","General","Prime Material", "Boar, Wild, Minimal","9","1-1","20","Any","Temp/Trop","1","1d4","112",1,0,"0","S","15","15","Day","N","nil","1","OMII 85","Monster","1/2 normal size, attacks until reduced to 3 hp",,"R",,"Herd","Carnivore","610","General","Prime Material", "Warthog, Minimal","9","1-1","20","Forests","Temp/Trop","2","1d2/1d2","16",0,0,"0","M","12","15","Day","N","nil","1","OMII 85","Monster","1/2 normal size, attacks to death (-7 hp)",,"R",,"Herd","Carnivore","6-8","General","Prime Material", "Buffalo, Minimal","9","1+2","20","Plains","Temp/Trop","2","1d2/1d2","424",0,0,"0","S","15","35","Day","N","nil","2-4","OMII 85","Monster","1/2 normal size, generally flee from danger",,"VR",,"Herd","Herbivore","8","General","Prime Material", "Bull, Minimal","9","1","20","Any","Any","2","1d2/1d2","120",0,0,"0","S","15","15","Day","N","nil","2-4","OMII 85","Monster","1/2 normal size, includes: aurochs, oxen & yaks, dangerous, aggressive, in a herd several bulls will be present to","defend it","R",,"Herd","Herbivore","68","General","Prime Material", "Camel, Minimal","9","1-1","20","Land","Any","1","1","112",0,0,"0","S","21","15","Day","N","nil","1-4","OMII 85","Monster","half normal size",,"R",,"Herd","Herbivore","1","General","Prime Material", "Dog, War, Minimal","8","1/2+1","20","Any","Any","1","1d2","variable",0,0,"0","S","12","7","A ny","N","nil","2-4","OMII 85","Monster","watch dog, hunting dog or trained for battle",,"VR",,"Solitary","Omnivore","6-8","General","Prime Material", "Dog, Wild, Minimal","9","1/4","20","Any","Any","1","1","416",0,0,"0","T","15","7","Any","N","nil","2-4","OMII 85","Monster","half normal size, fight in packs biting opponents",,"R",,"Pack","Omnivore","35","General","Prime Material", "Elephant, Minimal","8","2+6","18","Plains","SubTrop/Trop","5","1d4+1/1d4+1/1d4/1d3/1d3","112",0,0,"0","M","15",,"Day","N","special","2-4","OMII 85","Monster","attacks: tusk/tusk/trunk/foot/foot (only 2 attacks per opponent), fear fire, rouge elephant will attack (90%),","herd will contain 1-4 young, tusks are worth up to 100 gp each, half normal size","R",,"Herd","Herbivore","5","General","Prime Material", "Hippopotamus, Minimal","8","1/2","20","Water","Tropical","1","1d4 or 1d4+2","212",1,0,"0","S","9/12","15","Day","N","nil","1","OMII 85","Monster","aggressively defend territory, attack w/ bite: bulls 1d4+2 & cows 1d4, 1d4 bulls per group of 4 animals, if a boat or","canoe passes over 50% of it emerging & tipping it over, can travel under water (MV 12) and stay submerged 15 min.","R","half normal size","Herd","Herbivore","6-8","General","Prime Material", "Horse, Wild, Minimal","9","1/2+1","20","Any","Any","1","1","530",0,0,"0","S","12/24/36/48","7","Day","N","nil","1","OMII 85","Monster","paniced by loud noises, fire & sudden movement 90%, half normal

size",,"VR",,"Herd","Herbivore","3-5","General","Prime Material", "Hyena, Minimal","9","1-1","20","Plains","Temp/Trop","1","1d2","212",0,0,"0","T","12","15","Any","N","nil","1","OMII 85","Monster","half normal size, taunt victims with a high-pitched howl",,"R",,"Pack","Carnivore","35","General","Prime Material", "Jaguar, Minimal","8","1","20","Jungle","Tropical","3","1/1/1d2","12",1,1,"0","S","15","65","Any","N","nil","2-4","OMII 85","Monster","half normal size, SA-if both front claws hit both rear claws att. 1/1, surprised only on a 1, if found in lair 75% 1-3 cubs","cubs do not fight effectively","VR",,"Solitary","Carnivore","6-8","General","Prime Material", "Leopard, Minimal","8","1","20","Jungle","Tropical","3","1/1/1d2","12",1,1,"nil","T","15","65","Any","N","nil","2-4","OMII 85","Monster","half normal size, SA- if both front claws hit then rear claws attack 1/1, only surprised on a 1, opp suffer -3 to surprise","roll, inhabit deserts, forests, plains & mountains, 25% to find cubs in lair","VR",,"Solitary","Carnivore","6-8","General","Prime Material", "Lion, Minimal","7/8","1+3","20","Plains","Temp/Trop","3","1/1/1d3","212",1,1,"0","T","12","120","Day","N","nil","2-4","OMII 85","Monster","half normal size, SA- if both front claws hit then rear claws attack 1/1, only surprised on a 1, AC 7 in forequarters &","AC 7 in hindquarters & females AC 8 all areas, hunt in prides containing 1-3 males & 1-10 females, lair will","VR","contain 1-10 cubs which are unable to fight","Pride","Carnivore","6-8","General","Prime Material", "Lion, Mountain, Minimal","8","1-1","20","Any","Temperate","3","1/1/1d2","12",1,1,"0","T","12","65","Dawn & Sunset","N","nil","2-4","OMII 85","Monster","half normal size, SA- if both front claws hit then rear claws attack 1/1, only surprised on a 1, cautious, less aggressive,","elusive","VR",,"Solitary","Carnivore","6-8","General","Prime Material", "Lynx, Minimal","8","1","20","Forests","Sub-Arctic","1","1","14",0,1,"0","T","12","35","Night","N","nil","11-12","OMII 85","Monster","half normal size, only surprised on a 1, -6 to surprise roll of prey, 75% of finding traps, almost never attacks humans,","high intelligence makes it very adaptable","VR",,"Solitary","Carnivore","6-8","General","Prime Material", "Mammoth, Minimal","7","3+4","18","Plains","SubArctic","5","1d4+2/1d4+2/1d4+1/1d3/1d3","112",0,0,"0","S","12","175","Day","N","special","2-4","OMII 85","Monster","attacks: tusk/tusk/trunk/foot/foot (only 2 attacks per opponent), fear fire, more aggressive than elephant, herd will","contain 1-4 young, tusks are worth up to 200 gp each, half normal size","VR",,"Herd","Herbivore","5","General","Prime Material", "Rhinoceros, Minimal","8","2+1","19","Plains","Tropical","1","1d4","16",1,0,"0","S","12","120","Day","N","nil","1","OMII 85","Monster","aggressive, charge enemies, poor eyesight, good hearing, charge inflicts double dmg + 2 trampling attacks 1d4/1d4,","half normal size","R",,"Herd","Herbivore","35","General","Prime Material", "Stag, Minimal","9","1-1","20","Forests","Temp/Trop","1 or 2","1d2 or 1/1","14",0,0,"0","S","24","15","Day","N","nil","1","OMII 85","Monster","half normal size, deer, normally passive but will defend herd",,"R",,"Herd","Herbivore","35","General","Prime Material", "Tiger, Minimal","8","2+1","19","Forests","Sub-Arc/Trop","3","1d2/1d2/1d3","14",1,1,"0","S","12","175","Night","N","nil","2-4","OMII 85","Monster","half normal size, SA- if both front claws hit then rear claws attack 1d2/1d2, only surprised on a 1, protect territories,","unpredictable & dangerous, 25% cubs in lair (13)","VR",,"Solitary","Carnivore","6-8","General","Prime Material", "Wolf, Minimal","9","1/2","20","Any","Temp/SubArc","1","1d2","212",0,0,"0","T","18","7","Any","N","nil","5-7","OMII 85","Monster","half normal size, cunning, hunt in packs, prefer small prey, run from human attacks, packs led by dominant male",,"VR",,"Family","Carnivore","8","General","Prime Material",

"Pedipalp, Large","7","1+1","20","Any","Non-Arctic","1","1d8","14",0,0,"0","S","12","35","Any","N","M, Qx2","0","OMII 100","Monster","whip scorpion, not found in forests, varied colors, smallest & no obvious whips, attack w/arm-like mandibles, not","capable of holding anything larger than themself","R",,"Solitary","Carnivore","5-7","General","Prime Material", "Pedipalp, Huge","4","2+2","19","Any","Non-Arctic","1","1d6/1d6/1d8","14",1,0,"0","S","9","120","Any","N","Qx4, T","0","OMII 100","Monster","whip scorpion, not found in forests, varied colors, 2 whip-like appendages, attack: arm/arm/bite, use arms to hold","prey, arms grip & crush 2d6/rnd (open doors roll to break)","R",,"Solitary","Carnivore","5-7","General","Prime Material", "Pedipalp, Giant","2","4+4","17","Any","Non-Arctic","3","1d8/1d8/2d4","12",1,0,"0","L","6","420","Any","N","I","0","OMII 100","Monster","whip scorpion, not found in forests, varied colors, largest, attack: pincer/pincer/bite, after a hit it grips & auto bite &","crush 2d8 dmg/rnd (broken by killing monster or severing pincer by hit 3 higher than needed), discharge poison gas","VR","3/day 20'-radius cloud & all in it save vs poison or att -3 for 1d6 rnds","Solitary","Carnivore","5-7","General","Prime Material", "PseudoUndead","varies","varies",,"Any","Any","varies","varies","varies",0,1,"0","M","var ies","varies","varies","NE","A","5-10","OMII 102","Humanoid","physically similar to undead (ghoul, wight, vampire, etc), looks & smells identical to real thing, cannot be turned, not","harmed by sunlight, never found with true undead, affected by normal weapons, statistics as real creature, lack the","UC","special attacks, have infravision, stench of ghast has normal effects, flying creatures appear to float & leave no tracks","varies","Omnivore","varies","General","Prime Material", "Elemental, Quasi-, Lightning","2","6, 9 or 12",,"Any","Any","1","1d6+1/HD","1",1,1,"0","S","Fl 18 (A)","20008000","Any","CN","nil","5-7","OMII 103","Monster","found on Prime during great lightning storms, can arc up to 6' to metallic objects worth 50gp or more, can discharge","small ball of lightning 1/rnd/HD 5' lg, dmg 1d4, 1d6 or 1d8 (varied by HD), +1 weapon to hit, if weapon used to attack","VR","it is metal-attacker dmg 1d4, immune to electric, 1/2 dmg: fire & acid, water 1d8 dmg/gal or double normal from spell","Solitary","Special","5-7","General","Quasielem, Lightning", "Ram","6","2","19","Hills/Rough","Temp/SubArc","1","1d2","1 (16)",1,0,"0","M","15","65","Day","N","nil","1","OMII 104","Animal","avoid heavy woods, 25% of encounters with single animal & all others 1d6, may be with 3d6 ewes & lambs, will","attack creatures that threaten herd, charge 20' adds +1 to hit & double dmg, ewes do not charge & lambs do not","UC","attack","Herd","Herbivore","5-7","General","Prime Material", "Rat, Vapor","6","2","19","Any","Any","1","1d2","2-16",1,1,"0","S","12, Sw 6, Br 1","120","Any","CN","incidental","5-7","OMII 105","Monster","appear as normal giant rat, may be found on cloud islands & serve cloud giants, can assume gaseous form, love trash,","do not seek treasure but may be found among their leftovers, if killed they emit a noxious vapor that affects 1 victim","R","within 5-8' as stinking cloud","Group","Omnivore","5-7","General","Prime Material", "Rock Reptile","3","5+5","16","Hills/Rough","Any","1","1d4+5","12",1,1,"0","M","6","650","Night","N","incidental","1","OMII 106","Monster","lizard-like, changes color as chameleon (usually hides among rocks, surprise on 1-3)",,"R",,"Solitary","Carnivore","8-10","General","Prime Material", "Creeper, Scum","8","1","20","Subterranean","Any","1","1","224",1,0,"0","T","3","35","Any","N","nil","0","OMII 107","Monster","fat & slimy w/ tiny hooked legs, can move freely across walls or ceilings, initial attack causes attachment (20% of","hitting face, victim blinded until removed), inflicts 1 dmg/rnd until removed, rock salt causes 2 dmg/rnd for 1d4 rnds","UC","& addtitional applications not cummulative, bodies are 6"" dia x 1' long","Group","Scavenger","5-7","General","Prime Material", "Shade","varies","varies",,"Any","Any","varies","weapon","1-

2",1,1,"0","M","varies","varies","Any","any","varies","5-18","OMII 108","Undead","normal humans who traded souls for shadowstuff, abilites & attributes per original creature, may be called to Prime,","great powers are reduced in light (see table), can shadow walk (shift to shadow plane) & shadow image (create","VR","duplicates of self), can HS as thief of same lvl +2%/lvl if formerly a thief, impossible to detect a shade (apear normal)","Solitary",,"varies","General","Demi-, Shadow", "Solifugid, Large","6","3+3","18","Desert","Tropical","2 or 1","2d4","16",1,0,"0","M","9","175","Night","N","Q","0","OMII 112","Monster","false spiders, powerful beaks & 10 legs w/ front 2 having clamps, if hit by either leg they are held but no dmg, next","rnd +3 to hit with beak lasting until hold broken (hitting with 3 or greater than needed), flee from lights & attack -2 in","R","daylight","Group","Carnivore","5-7","General","Prime Material", "Solifugid, Huge","5","5+5","16","Desert","Tropical","2 or 1","3d4","16",1,0,"0","M","9","420","Night","N","Q, S","0","OMII 112","Monster","false spiders, powerful beaks & 10 legs w/ front 2 having clamps, if hit by either leg they are held but no dmg, next","rnd +3 to hit with beak lasting until hold broken (hitting with 3 or greater than needed), flee from lights & attack -2 in","VR","daylight","Group","Carnivore","5-7","General","Prime Material", "Solifugid, Giant","4","6+6","15","Desert","Tropical","2 or 1","4d4","14",1,0,"0","L","12","650","Night","N","Nx2, Q","0","OMII 112","Monster","false spiders, powerful beaks & 10 legs w/ front 2 having clamps, if hit by either leg they are held but no dmg, next","rnd +3 to hit with beak lasting until hold broken (hitting with 3 or greater than needed), flee from lights & attack -2 in","VR","daylight","Group","Carnivore","5-7","General","Prime Material", "Centipede, Stego-","3/6","9","12","Any","Temp/Trop","1","2d4 or 3d4","1",1,1,"0","H","15","3000","Any","N","nil","0","OMII 114","Monster","centipede-like, plates across it's back (AC 3), bite is poisonous (save or die) or tail attack (poison also), any creature","attacking head area are hit with it's horns 1d6 dmg (up to 3 attackers are subject to this attack)","VR",,"Solitary","Carnivore","5-7","General","Prime Material", "Swordfish","6","1+1 to 3+3",,"Water, Salt","Any","1","2d6 or 3d4 or 4d4","18",0,0,"0","M","Sw 24","35-120","Any","N","nil","1","OMII 117","Monster","nonaggressive, fast, flee rather than fight, if attacked or maddened they attack, dmg varies by size, kept as pets or","guards by aquatic elves & dolphin communities","UC",,"School","Carnivore","2-4","General","Prime Material", "Thunder Beast","4","4 to 9+",,"Any","Any","1","2d6","5-20",1,1,"0","L","9 (18)","420-3000","Any",,"nil","1","OMII 120","Monster","pig-like, stomachs make rumbling noises & bad breath (stink in general), for ever 2 adults there is 1 youth (not counted","in #app), SA-charge-20' trampling dmg 1d4/HD, BW-fog cloud: every 3 rnds save vs poison or att -2 (cloud lasts 1d4","C","rnds), add 1 hp/HD, determining HD: roll 1d6: 1=4, 2=5, 3=6, etc (1 in 5 has 9 HD)","Solitary","Herbivore","8-10","General","Abyss", "Transposer","7","6","15","Any","Any","2","1d6/1d6","1",1,1,"0","M","15","975","An y","N","nil","2-4","OMII 121","Monster","vaguely humanoid, attacks by lashing arms w/horny ridged suckers, will use illusion or change self to appear more","human, illusion is destroyed if it flees or is killed, once it has successfully hit an opponent it is not affected by victims","VR","attacks, transposer is healed an equal amount of dmg & victim takes the full dmg, can only be harmed by healing spls","Solitary","Carnivore","5-7","General","Prime Material", "Vagabond","varies","varies",,"Any","Any","varies","varies","1",0,1,"0",,"varies", "varies","Any","N","special","17-20","OMII 123","Monster","life force of unknown origin, it occupies any corporal intelligent being, recognized by odd speech & unfamiliar with the","local customs, abilities vary by creature assumed, if body is killed it will leave, immune to all mental attacks except","VR","psionics, if encountered it may (90%) join the party on an adventure, when complete will give a magic gem to each","Solitary","Varies","5-7","General","Prime Material",

"Vilstrak","2","1-1","20","Subterranean","Any","2","1d4+1/1d4+1","220",1,0,"0","M","9","35","Any","NE","C","2-4","OMII 124","Monster","tunnel thugs, can merge w/ earth & stone, 75% undetectable up to 20', attacks w/club-like fists, lair is in hollow","spaces in the earth that can only be reached by those that can pass thru earth/rock (95%), the other 5% can be","R","detected & broken into","Group","Carnivore","2-7","General","Prime Material", "Vulchling","7","1","20","Hills/Rough","Any","1 or 2","1d4+1 or 1d4/1d4","216",0,0,"0","M","3, Fl 6 (C)","35","Any","CE","J, K, L, M","2-4","OMII 125","Monster","bird-like creatures, vulture-like, favor subterranean lairs, consort w/harpies, roost in trees or ledges & swoop on","unsuspecting prey w/talons & attack w/beak after initial attack, 1d10-1 eggs in lair","R",,"Solitary","Scavenger","2-4","General","Prime Material", "Tree, Black Willow","2","12 to 19",,"Forests","Any","712","1d4","1",1,1,"0","L","1","4000-11,000","Any","NE","incidental","5-12","OMII 126","Plant","sentient tree, 90% undetectable, attacks w/whipping branches, if a victim climbs on a branch it generates sleep 20' &","branch opens & swallows victim, once taken into trunk 1d4 acid dmg/rnd (complete digestion at -12 hp), regen 1/turn,","VR","victims can use short weapon inflicting 1+STR/rnd max., rescue usually comes from outside","Solitary","Carnivore","15-16","General","Prime Material", "Wolf-In-Sheep's-Clothing","3/5/7","9","12","Plains","Any","1-3","1d4 or 1d6+6","1",1,0,"0","S","1","1400","Any","N","nil","2-4","OMII 127","Plant","vegetable monster, tree stump (AC 5, 9 HD) w/ root tentacles (AC 3, 19-22 hp) & 2 or 3 eyestalks (10-15' lg, AC 7,","13-16 hp), appendages broken or severed w/o harming stump, if hit 1d4 dmg & entwined, draws victim to it's bite,","VR","break free if 13 STR or greater - each point above allows 5% chance & +1% per 1% over 18, suprise 90%","Solitary","Carnivore","5-7","General","Prime Material", "Xag-Ya","0","5 to 8",,"Any","Any","1","1d6+6","1",1,1,"0","M","6","14004000","Any","N","nil","13-14","OMII 128","Monster","spherical w/many tentacles, used as guardians, +1 weapons to hit, affected by cold & certain other spells, shield spell","prevents its attacks attacks w/electric, every other rnd send bolt 10' that heats metal (magic items save, base 11),","VR","heated item dropped or 1d4 dmg, if killed it explodes 10' rad causes 1d6+12 dmg, if contact w/xeg-yi 30' rad 4d6+24","Solitary","Special","13-14","General","Prime Material", "Xeg-Yi","0","5 to 8",,"Any","Any","1","1d6+6","1",1,1,"15%","M","6","14004000","Any","N","nil","13-14","OMII 128","Monster","spherical w/many tentacles, used as guardians, +1 weapons to hit, affected by cold & certain other spells, shield spell","prevents its attacks attacks w/cold, every other rnd send bolt 10' that chills metal (magic items save, base 11), if fail","VR","item shatters & decays, if killed it explodes 10' rad causes 1d6+12 dmg, if contact w/xag-ya 30' rad dmg 4d6+24","Solitary","Special","13-14","General","Prime Material", "Yochlol","-10 or 10","6","15","Any","Any","special","special","14",1,1,"50%","M","12","2000","Any","CE","nil","13-14","OMII 130","Monster","misty gas column, foul odor, must materialize (AC 10) to attack physically, VR on Prime, possesses psionics, HD=1d10","hp, when immaterial attack w/stinking cloud, humanoid form can use weapons & psionics, assume large spider form,","C","natural form attacks w/8 tenticles 1d4 dmg (str 18/50), +1 weap to hit in gaseous, change form & attack in 1 rnd","Solitary","Special","13-14","General","Abyss", "Achaierai","8/1","4 (40 hp)","12","Subterranean","Any","3","1d8/1d8/1d10","18",0,1,"35%","H","18","270","Any","CE","F","8-10","FF 9","Monster","bird-like w/4 legs (15 hp each), attack: claw/claw/bite (bite att +5), if 2 legs only 1/2 MV rate, leg regens in 2 days","unless completely severed, if looses 3 legs or seriously injured it releases toxic cloud 10'-rad all in it 2d6 dmg auto &","VR","save vs poison or insane (feebleminded) 3 hours, in confusion it tries to escape MV 2 w/ 1 leg","Group","Carnivore","19-20","General","Prime Material", "Aleax","varies","varies",,"Any","Any","varies","varies","1",1,1,"100%","M","12"," varies","Any",,"nil","17-18","FF 11","Monster","physical being sent by god to

punish unfaithful servent, resembles intended victim, cannot be seen by anyone but","victim, adheres to all victims statistics (HD, weapons, AC, etc) except if hit by nat 19 aleax receives double dmg & on","VR","nat 20 4x dmg & regen after hit 1st rnd 1; 2nd 4; 3rd 8; etc until fully healed, repeats regen if hit again","Solitary","Special","19-20","General","Prime Material", "Algoid","5","5","16","Swamp","Any","2","1d10/1d10","16",0,1,"0","M","6","975","Any","CN","1/2 of D","2-4","FF 11","Plant","colony of algae which assembled into green creature, immune to psionics, fireball & lightning, attacks: fist/fist, can","mind blast 1/day, +2 weapons to hit (1/2 dmg), blunt weapons (even non magic) full dmg, can control trees as treant,","VR","harmed by part water & lower water inflicting 1d6 dmg/lvl of caster","Colony","Water","5-7","General","Prime Material", "Apparition","0","8","13","Any","Any","1","special","14",0,1,"0","M","24","2000","Any","CE","E","8-10","FF 12","Undead","ghastly looking, exists on ethereal & moves into Prime to attack, turned as spectre, magic or silver weapons to hit,","ESP 100', suprises on 1-10 on d12, cannot physically attack but thru suggestion (victim roll 3d6 if < INT then imm to","VR","dmg, if > stricken w/horror & roll 3d6 if < CON flees 1d4 rnd, if > killed by heart attack & become apparitions in 2d4 hrs)","Group","Nil","special","General","Ethereal", "Astral Searcher","10","2","19","Any","Any","1","1d6","424",1,0,"50%","M","12","120","Any","Any","nil","0","FF 13","Monster","mindless shell of nebulous humanoid shape, cluster at weak points between Prime & Astral planes & when entering","Prime they attept to posses a body, attack all victims as AC 5, all dmg is illusionary and fades in 3d4 rnds after end of","VR","attack, if victim reaches 0 hp it posesses victim destroying former mind, it aquires all victims physical attributes","Cluster","Special","8-10","General","Prime Material", "Babbler","6","5","16","Swamp","Any","3","1d6/1d6/1d8","1-4",1,0,"0","L","6 or 12","270","Any","CE","B","8-10","FF 13","Monster","mutation of lizard men, gorgosaurus-like, can slither on stomach (12) or erect (6), attack: claw/claw/bite, undetectable","75% if on belly & attack from behind as thief att +4 & double dmg, fond of human flesh, communicates in a language","VR","undeciferable by humans, can understand common","Solitary","Carnivore","13-14","General","Prime Material", "Berbalang","6","1+1","20","Subterranean","Any","3","1d4/1d4/1d6","1",0,0,"0","M", "6, Fl 24 (B)","35","Night","CE","D","11-12","FF 14","Monster","leathery skin w/ bat-like wings, infravison 120', stays in dormate state (except 3 days around full moon), during this","time it roams the astral plane hunting & courting, if body discovered it will return in 1d100 rnds, during time on Prime it","VR","projects itself up to 3 miles to hunt, if damaged it will return to body, may seek revenge on attacker, att: clw/clw/bite","Solitary","Carnivore","8-10","General","Prime Material", "Bonesnapper","4","4","17","Any","Any","2","1d8/1d4","13",0,0,"0","M","6","120","Day","N","C","0","FF 15","Monster","descendant of dinosaur, aggressive, attacks: bite/tail, collects human bones, lair is in subterranean areas",,"R",,"Group","Carnivore","19-20","General","Prime Material", "Carbuncle","2","1","20","Forests","Any","0","0","1",0,1,"0","S","3","15","Any","C N","special","5-10","FF 17","Monster","armadillo-like, on it's head there is a ruby (part of body, if killed it shatters to dust), may give up gem if charm animal or","monster, value: 75% 500 gp; 25% 1000 gp; 5% 5000 gp, it regrows at 100 gp/month (value changes each time), can","R","commune thru telepathy, has empathy, prophecy powers, will trick parties into letting it go with them & plays tricks","Solitary","Insectivore","5-7","General","Prime Material", "Caterwaul","6","4+2","17","Land","Any","3","1d4/1d4/1d6","1",1,1,"0","M","18 (24)","420+","Any","CE","N, R, S, U","5-7","FF 18","Monster","bipedal female, fond of gems, lair in cave, AC & multi attack bonuses (see table), attacks: claw/claw/bite, can MV 24","on all-4's, can climb surfaces 95%, move silent 75%, hide in shadows 75%, surprised 10%, lurks above victims &","R","springs on them,

initial attack is accompanied by a screech (all 60' save vs BW or 1d8 dmg)","Solitary","Carnivore","8-10","General","Prime Material", "Cifal","6","10",,"Any","Any","1","1d12","16",0,1,"0","M","6","2000","Any","N","Q","0","FF 19","Monster","swams of insects coming together to form single creature, attacks w/tiny bites, mass has 8 HD w/ additional 2 HD","keeps it together & initial dmg taken from there, if these 2 HD's hps are lost it separates, binding force hps are","R","replaced at 2 hp/rnd from interior HD, edged weapons 1 hp (magic or not), blunt full dmg, cifal doesn't fly","Swarm","Special","special","General","Prime Material", "Clubnek","8","2","19","Land","Any","3","1d6/1d6/1d8","2-8",0,0,"0","M","12 (24)","35","Day","N","nil","5-7","FF 19","Monster","mutated ostrich, attack: claw/claw/bite, can MV 24 in short bursts (1 rnd in 5 rnds), not normally aggressive, can be","erratic & unpredictable","UC",,"Flock","Herbivore","57","General","Prime Material", "Dark Creeper","0 (8)","1+1","20","Subterranean","Any","1","1d4","1 (2080)",1,1,"0","S","9","175","Any","CN","U (A, Ix10)","8-10","FF 22","Humanoid","dark cloths covers their skin, detest light, infravision, live in villages led by dark stalker, abilities of 4th lvl thief, can","detect magic item 15', create darkness (3/day, 50' extinguishing all light, infravision, magic light gets a save), during","R","dark they destroy lanterns & search for magic items, AC 8 in norm light, if killed- explode all 10' save or blind 1d6 turns","Solitary","Carnivore","8-10","General","Prime Material", "Dark Stalker","0 (8)","2+1","19","Subterranean","Any","1","1d6","1",1,1,"0","M","9","420","Any","CN ","U","8-10","FF 23","Monster","leader of dark creepers & are instantly noticed because of size, breed among themselves, 1 to every 25 dark creepers,","village contains at least 1, all powers of dark creeper & can create wall of fog (2/day), fight w/ short sword (25%","VR","magic), in normal light AC 8, if killed it explodes in blinding flash equal to 3 die fireball","Solitary","Carnivore","810","General","Prime Material", "Dog, Death","7","2+1","19","Desert","Sub-Trop/Trop","2","1d10/1d10","550",1,0,"0","M","12","120","Night","NE","nil","2-4","MM 57","Monster","2-headed, each head attacks with a single bite & victims save vs poison or contract rotting disease (kills in 4d6 days)","cure disease will cure, on natural 19 or 20 victim is knocked over & attacks -4 until they get up, 85% to attack","VR","humans on sight","Pack","Carnivore","11-12","General","Prime Material","FF 23" "Dire Corby","6","2","19","Subterranean","Any","2","1d6/1d6","112",0,0,"0","M","12","65","Night","NE","Qx5","5-7","FF 26","Monster","bipedal birds, cannot fly, fight to death, attack: claw/claw, emit horrifying shrieks, live in caverns, enemies of giant","bats","R",,"Flock","Carnivore","20","General","Prime Material", "Dune Stalker","3","6","15","Desert","Any","1","2d6","1",1,1,"30%","M","12","975","Any", "NE","nil","13-14","FF 30","Monster","vile creature, summoned by evil wizards, will only attack 'good' creatures, faultless tracker (as invisible stalker),","attacks w/sonic vibration 60' (single creature), can 'kiss of death' save vs spell or die, magic weapons to hit","VR",,"Solitary","Carnivore","1314","General","Prime Material", "Enveloper","4","3 (or more)","18","Any","Any","2","1d8/1d8","1",1,0,"0","L","9","varies","Any","N","E"," 1","FF 34","Monster","mass of malleable flesh, can assume near human form, attacks: fist/fist, if it kills a victim it falls on it & consumes it in 1","rnd (leaving clothes, weap, etc), after 3 rnds (can fight normally) it can use any special powers (memorized spells, etc),","VR","INT, knowledge, voice & gains 1d3 hp/HD, this effect is cumm, as they age they gain in steps of 2 HD (no limit)","Solitary","Carnivore","8-10","General","Prime Material", "Eye of Fear & Flame","2","12",,"Subterranean","Any","1","special","1",1,1,"0","M","9","5000","An

y","CE","nil","13-14","FF 35","Undead","hooded figure w/invisible face, stalks underworld looking for L or LN parties or individuals to command to do evil","deeds, know alignment (AA), if attacked it removes hood exposing bare skull w/ red jewel & black jewel for eyes,","VR","red can 12 HD fireball (1/3 rnds) & black can fear wand, shift to Ethereal, reflects blindness or power word","Solitary","Nil","8-10","General","Prime Material", "Snail, Flail","4","4 to 6",,"Subterranean","Any","46","1d8","1",0,1,"0","L","3","420-975","Night","N","nil","5-7","FF 38","Monster","silicon-based, 4-6 tenticles, each tenticle has it's own hp, if all tent are killed the head withdraws & wails for 1d3 turns","(50% attracking wandering monster) & dies, body can be hit (if so it is killed) AC -8, immune to all fire & poison, shell","VR","acts as rob of scintillating colors, shell weighs 250 lbs, retains magic 1d6 months & worth up to 5000 gp","Solitary","Scavenger","5-7","General","Prime Material", "Forlarren","2","3","18","Any","Any","2","1d4/1d4","1",1,0,"0","M","9","120","Any" ,"NE","nil","2-4","FF 39","Monster","offspring of nymph & devil, seek vengeance on good & evil alike, attack on sight, can heat metal 1/day by contact,","must roll to hit (vs AC 10), if victim is killed it shows great remorse & offers survivors its services & after a time (1d10","VR","days) the dormant evil returns & it leaves the party, it will again attack on sight, can speak common","Solitary","Carnivore","15-16","General","Prime Material", "Frost Man","5","4","17","Any","Arctic","1","weapon","1",1,0,"0","M","12","175+","Any","L E","C","8-10","FF 40","Humanoid","human-like, can be fighters (75%), clerics (8%), thieves (15%), or wizards (2%), can (3/day) ice cone 35' lg x 10' dia","from 1 eye 3d6 dmg save vs BW 1/2, only encountered singly & lair is unknown (may have villages deep inside","VR","mountains), wear loose leather clothes","Solitary","Carnivore","8-10","General","Prime Material", "Gorilla Bear","4","4","17","Any","Any","2","1d8/1d8","27",1,0,"0","L","9","175","Day","N","nil","5-7","FF 46","Monster","head, body & legs of gorilla/teeth & arms of bear, aggressive, excellant hearing, smell & eyesight (surprised 15%),","attack: paw/paw, if hit w/ 18 or higher they hug victim 2d6/rnd auto","UC",,"Group","Carnivore","8-10","General","Prime Material", "Gryph","6","2 to 4",,"Subterranean","Any","1","2d6","1-6",1,0,"0","S","Fl 21 (B)","65-175","Night","NE","nil","1","FF 48","Monster","muliple leg bird, usually 4 but 6 or 8 have been seen, eagle size, attacks: bite, attacks from high shadows, 1 of 3 is a","female (35% ready to lay eggs), will inject eggs in victim (beak not used) from tube in abdomen, eggs hatch in 1d3 day","VR","killing victim & releases 1d4 babies, cure disease or dispel evil will kill eggs","Solitary","Carnivore","810","General","Prime Material", "Hellcat","6","7+2","14","Any","Any","3","1d4+1/1d4+1/2d6","1",0,1,"20%","L","12", "1400","Any","LE","nil","8-10","FF 50","Monster","associates of powerful creatures, invisible in light, faint glow in dark, magic weapons to hit (magic pluses do not count)","immune: charm, sleep, hold, suggestion, etc, seeks powerful LE creature to serve, communicates telepathy 9', can","R","remain on Prime for year & a day, must receive 1 living human/wk as a meal, attacks: claw/claw/bite","Solitary","Carnivore","15-16","General","Abyss", "Huecuva","3","2","19","Any","Any","1","1d6","110",1,1,"0","M","9","175","Night","CE","C","2-4","FF 51","Undead","robed skeleton, turned as a wight, immune to mind affecting spells & effects, can poly self 3/day, touch inflicts 1d6","dmg & save vs poison or disease","VR",,"Group","Nil","special","General","Prime Material", "Automaton, Iron Cobra","0","1","20","Any","Any","1","1d3","1",1,1,"0","S","12","270","Any","N","ni l","0","FF 52","Monster","invention of wizard, only 12 made (2000 gp each), activated by key word, obeys simple commands, silent when not","moving, immune to mind affecting spells, non-magic weapons 1/2 dmg, emits no body heat (invisible to infravision),","VR","HS 50%, bite poison save -2 or die (only 3 doses unless

recharged), save as 12th lvl wiz, acts as guards or trackers","Solitary","Nil","special","General","Prime Material", "Jaculi","6","1","20","Forests","Any","1","1d6","1122",0,0,"0","L","9","15","Any","N","nil","1","FF 53","Monster","agile serpents, territorial, camouflage (25% chance to detect), attacks by diving onto victim, it cannot attack from the","ground & must move up to attack again","R",,"Solitary","Scavenger","8-10","General","Prime Material", "Khargra","-3","6","15","Subterranean","Any","1","3d6","1-6",1,1,"0","S","3, Sw 15","975","Any","N","undigested metal","5-7","FF 56","Monster","cylinder-like, feed on metal ore (prefers refined), occationally enter Prime, leaps from walls or water to snatch metal","from adventurers (surprise on 1-7 on d8), if attacked w/metal weapons bite end off on 16+, others bite, will be bought","VR","off w/metal objects, immune to cold & heat (except heat metal), can merge & move thru rock, metal to wood kills it","School","Special","5-7","General","Elem, Earth", "Lava Children","4","4 or more","17","Subterranean","Any","3","1d6/1d6/2d6","318",1,1,"0","M","9","420+","Night","N","Q","8-10","FF 61","Humanoid","broadly built, union of earth & fire spirits, attack: claw/claw/bite, immune to metal (metal passes thru them & they ignore","all metal armor), bigger groups have higher lvl fighters, wizard &/or cleric, immune to fire & earth magic, extra dmg from","VR","air & water, speak own & common, live near volcanos, wizards & clerics 6th lvl (see FF), highest leader 3 classes","Tribe","Special","810","General","Prime Material", "Magnesium Spirit","0","6+1","15","Any","Any","1","3d4","1",1,1,"50%","M","36","6000","Any"," LE","nil","11-12","FF 62","Monster","cylinder of white flame (gives off no heat), driven by desire to enter human cleric (5th+) to cast spells to return them to","original origin, if it attacks it flairs up (all 20' save vs petrif or blinded 12 trns), hit drains 1 lvl & 2 STR (recovered 1/hr),","VR","during this time it merges w/victim, only holy water harms spirit & not victim, posses victim in 3 rnds, silver or mag weap","Solitary","Special","15-16","General","Prime Material", "Mantari","9","1+1","20","Subterranean","Any","1","special","1-3",0,0,"0","S","Fl 18 (C)","65","Any","NE","nil","1","FF 62","Monster","marine ray-like, aggressive, attacks w/tail that has poison-like effects, dmg calculated by subtracting victims CON","from 19 (no save), if hit on 2 rnd in a row the 2nd attack does 4x dmg (on successive rnds is 4x), may be found in","VR","dungeon areas","Group","Carnivore","8-10","General","Prime Material", "Nilbog","6","1-1","20","Any","Non-Arctic","1","1d6 or weapon","440",0,1,"0","S","6","65","Night","LE","K (C)","8-10","FF 67","Humanoid","appear exactly as goblins, have all characteristics of that race with one exception they suffer from spatio-temporal","reversal, causes adventurers to have no control over their actions & to do things contrary to their intent, is healed the","VR","equal dmg intended to cause, hurt only by cure wounds & healing potions etc, no way to distinquish between goblins","Tribe","Carnivore","10","General","Prime Material", "Nonafel","5 (6)","9","12","Subterranean","Temp/Trop","1","2d10 or 1d8","1",0,1,"0","L","9 (12)","1400","Any","CE","nil","5-7","FF 68","Monster","large black panther, can divide into 9 individuals, will attack party or other monsters, will surround party & all cooperate","as they have telepathy, stats in ( ) for 'children', 25%/rnd that they rejoin the 'parent', in this process it regens 1 hp/","VR","each unharmed 'child' then is separates again, parent att as 9 HD 2d10 dmg, children att as 2 HD 1d8 dmg","Solitary","Carnivore","8-10","General","Prime Material", "Penanggalan","10 (8)","4","17","Any","Any","1","1d6","1",1,1,"0","M","12","varies","Any","LE","nil" ,"8-10","FF 71","Undead","female vampire-like, during day appears as former self possesing all abilities, head has 4 HD separate from body, can","not be turned, immune to mind affecting, at night (true self) head separates from body & flies

seeking human blood,","R","hypnotise victim (save vs spell -3, -4 next,...) & looses 1d6 hp & 1 STR & CON each night, visits same victim until dead","Solitary","Blood","special","General","Prime Material", "Phantom Stalker","3","6","15","Any","Any","2","1d4/1d4","1-2",1,1,"0","L","12, Fl 24","975","Any","N","nil","2-4","FF 72","Monster","summoned as invisible stalker, serve as bodyguards, can poly self (usually 8' red humanoid), attack: claw/claw,","immune to fire, magical fire heals them 1 pt/die, can kill self in a 6 HD fireball (last resort, would not harm summoner),","VR","if summoner is killed the stalker vanishes & reappears in 1d4 hrs to hunt down (faultless tracker) summoners killer","Solitary","Special","8-10","General","Elem, Fire", "Protein Polymorph","2","6 to 8",,"Any","Any","1","6d6 or weapon","1",1,0,"0","L","9","975-2000","Any","CN","D","8-10","FF 73","Monster","cell colonies the can assume any form (may be several connected by cord 10% detect) & color, may be inanimate or","living (can wear cloths & wield weapons), cannot duplicate sounds, expressions or special attacks, it is revealed upon","R","touch, attacks by surrounding victim & crushing it or wields weapons","Colony","Carnivore","8-10","General","Prime Material", "Ghoul, Sheet","2","4+2","17","Any","Any","3","1d3/1d3/1d6","1",1,1,"0","M","9","420","Nig ht","CE","nil","8-10","FF 78","Undead","created when a sheet phantom kills a victim, turned as spectre, attack: claw/claw/bite, touch does NOT cause","paralysation, can squirt a jet of acid from it's nose (auto hit) 10' inflicting 1d6+1 dmg, immune to sleep, charm, etc.","VR",,"Solitary","Nil","special","General","Prime Material", "Phantom, Sheet","3","3","18","Any","Any","1","1d4","1",1,1,"0","M","6","175","Night","CE"," nil","8-10","FF 78","Undead","form of wraith, near transparent rectangle, attacks by dropping on victim, if it hits it suffocates victim, victim cannot","move or attack unless small weapon was in hand, during this time it merges w/victim, when victim dies it becomes a","VR","sheet ghoul, outside dmg inflicted applies to both, immune to sleep, charm, etc; turn as wraith","Solitary","Nil","special","General","Prime Material", "Shocker","0 or 10","1+2","20","Any","Any","11","10","624",1,1,"50%","M","9","420","Any","CN","1d4 gems (15%)","2-4","FF 79","Monster","bipedal, crackling sound accompanies it, visits Prime but body never leaves home, attacks w/electric 10 dmg save vs","DM 1/2, metal armor is treated as AC 10 (add +2 if plate), magic weapon to hit, it has only 1 attack & it dissapates into","R","fine dust, if attack w/metal weap attacker receives 10 dmg (AC 10), missile att AC 0, imm: electric, pois, mind, paraly","Group","Special","11-12","General","Quasielem, Lightning", "Skulk","7","2","19","Forests","Any","1","weapon","18",0,1,"0","M","12","120","Any","CE","A","8-10","FF 80","Humanoid","once member of human race w/cawardice tendencies, can blend into any background (10% detect standing still),","live by killing & theft, live on edge of civilzation, lairs underground, nearly impossible to track (20% of normal chance),","R","attack from behind (att +4, 3x dmg), prefers weak victims, speak common & 20% some other, if wounded they flee","Band","Carnivore","2-4","General","Prime Material", "Slaad, Lord, Ssendam","-6","16 (197 hp)","5","Any","Any","3 or 1","2d8/2d8/2d8 or special","1",1,1,"85%","M","16 or 19","20,000","Any","CN","Ax4, Fx2","19-20","FF 82","Monster","wander Prime as a man using black sword (acts as power word sun on victim) or as large amoeba attacking w/pseud","oposa (10' lg, dmg+drain 1d4 lvls save vs DM 1/2 lvls drained), gate other slaad at will (except ygori), regen 3/rnd, its","VR","true form is on Limbo, +3 weap to hit, travel to any plane at will, 18/00 STR, has many spell-like powers see FF","Solitary","Carnivore","1516","General","Limbo", "Slaad, Lord, Ygori","-7","16 (210 hp)","5","Any","Any","2","special","1",1,1,"85%","L","18","20,000","Any","CN","Px4 , Zx2","19-20","FF 82","Monster","skeletal, flightless, bat-winged man, wields a

sickle +5 (save vs poison or die, if save 6d6), all slaad lords immune to","sickle, +3 weapons to hit, can command undead as 13th lvl cleric, 1/day: power word kill, symbol & unholy word, can","VR","travel by astral projection at will, can gate any slaad at will (except ssendam), other spell-like powers see FF 83","Solitary","Carnivore","15-16","General","Limbo", "Sussurus","4","8","13","Any","Any","2","1d8/1d8","1",1,1,"0","L","15","2000","Any ","N","nil","5-7","FF 84","Monster","headless ape w/exoskeleton, sees & hears thru vibrations, immune to any spells based on senses, can 'see' invisible,","its breathing causes 'dronesong' that puts undead asleep (affect as 2nd lvl cleric), fast moving & aggressive, attacks","VR","w/claws, if either claw hits w/18+ it hugs vicitm 3d8 dmg, hates fire & will attack anyone w/torch, live 1000 years","Solitary","Carnivore","13-14","General","Prime Material", "Tentamort","3/1","8","13","Any","Any","2","1d6/1d6","110",1,0,"0","S","1","1400","Any","N","nil","0","FF 86","Monster","small body (AC 1, 4 HD) w/2 tenticles (AC 3, 2 HD each) & several smaller ones to move, can move across any","surface, 1 tenticle on 20 or 2 > needed constricts until killed other wraps around & injects poison save or paralyzed","R","next 2 rnds saliva injected, next it sucks out organs killing victim in 2 rnds, if tent killed cure disease or victim dies","Group","Carnivore","8-10","General","Prime Material", "Terithran","3 (6)","5+1","16","Any","Any","2","1d4+1/1d4+1 (1d8+1/1d8+1)","1",1,1,"50%","S","15 (18)","975","Any","N","discharged magic items","5-10","FF 87","Monster","mis-shaped head, stats in ( ) on ethereal, attack: claw/claw, usually uses magic, drawn to Prime by wizards casting","swirls, eddies & warps (which it dislikes), it tries to take victim back for punishment, magic or silver weap to hit, can","VR","det mag (AA), can 6/day (16/day) total: stun blast, drain power, cause serious wounds & transportation","Solitary","Special","8-10","General","Ethereal", "Worm, Rock (Thoqqua)","2","3","18","Subterranean","Any","1","4d8 or 2d6","12",1,1,"0","S","12 (3)","270","Any","N","10-60 gems (10 gp)","5-7","FF 87","Monster","larve of some creature, shaped like purple worm, lives in rock, creates 3' dia tunnels (red hot 2 turns, 1st 2d6+2 dmg,","2nd 1d6+1), attacks by charging victim dmg from heat & impact, then touches for 2d6 heat dmg, exposed items may","VR","be subject to item save, heat attacks give it temp hp, cold does double dmg","Solitary","Special","8-10","General","Prime Material", "Fly, Tiger, Male","4","6","15","Any","Any","1 or 2","4d6 or 1d8/1d8","318",1,0,"0","M","6, Fl 18 (C)","650","Any","N","B","0","FF 88","Monster","wasp w/human head & 4 arms, attacks: sickle/sickle or grab & sting (sting 8/day, both arms must hit, dmg + poison","save or die), group will contain males, females & larva","R",,"Swarm","Carnivore","5-7","General","Prime Material", "Fly, Tiger, Female","4","4","15","Any","Any","1","4d4","3-18",1,0,"0","M","6, Fl 18 (C)","420","Any","N","B","0","FF 88","Monster","wasp w/human head & 4 arms, attacks by grabbing victim & sting (sting 6/day, 2 of 4 arms must hit, dmg + poison","save or paralyzed), it lays 1d3 eggs in victim that hatch in 13 to 24 hrs killing victim unless heal (or similar) is cast,","R","group will contain males, females & larva","Swarm","Carnivore","5-7","General","Prime Material", "Fly, Tiger, Male","9","1-1","20","Any","Any","1","2d4","318",0,0,"0","S","6","15","Any","N","B","0","FF 88","Monster","white grubs, 3 to 4 ft lg, horned black heads, grow quickly, will attack anything that moves (even each other), attacks","with it's mandibles, group will contain males, females & larva","R",,"Swarm","Carnivore","5-7","General","Prime Material", "Tirapheg","10","2","19","Any","Any","3","1d4/1d4/1d4","1",1,1,"0","M","3","120"," Any","N","nil","8-10","FF 89","Monster","hermaphrodite, naked & hairless, 3 headed, 3 armed, 3 legged, it attacks creatures to it's rear -2 (poor vision), front","attack normal (if 2 arms hit the 3rd auto hit & strangle), can create 2 identicle illusions of self that attack & do dmg to","VR","victim if unrecognized & receive no dmg, unpredictable","Solitary","Carnivore","8-10","General","Prime Material", "Trilloch","n/a","n/a","n/a","Any","Any","n/a","nil","1",0,1,"0","n/a","12","n/a",

"Any","N","nil","1","FF 89","Monster","energy being, lives on energy of dying creatures, cannot be detected by normal means, detect magic indicates a","aura & dispel magic drives it away, not harmed by anything else, if melee occurs within it's presense all attacks & dmg","VR","are +1 & creatures 2x more likely to attack, stays w/large creatures to feed on large amounts of 'life force'","Solitary","Special","n/a","General","Negative", "Tween","10","1","20","Any","Any","1","weapon","1",0,1,"0","M","varies","35","Any" ,"N","nil","11-12","FF 91","Monster","exists on ethereal but visible as smokey human-like outline, only hit by those able to enter ethereal plane, connects w/","a host, communicates telepathy, can see into future & can increase luck (2 die rolls instead of 1 keeping best), reverse","VR","effect on all within 50' (friend or foe) (2 die rolls instead of 1 keeping worst)","Solitary","Special","varies","General","Ethereal", "Vision","0 (10)","8","n/a","Subterranean","Any","nil","nil","1",1,1,"75%","M","15","1400","An y","LE","nil","13-14","FF 93","Monster","summoned beings apear as shadow, trapped on Prime until physical body killed, if attacked ethereally AC 10, attacks","by suggestion, all 30' roll 3d6 & add 3 then compare w/INT if > it's INT victim is immune otherwise appears to age 10","VR","yrs, if victim kills a vision he saves vs spell or aging is perm, silver or magic weap, bless inflicts 3d6 dmg","Solitary","Special","n/a","General","Prime Material", "Volt","3","2+1","19","Subterranean","Any","1 or 2","1d4 or 1d4/2d6","224",1,1,"0","S","Fl 6 (D)","175","Night","N","nil","1","FF 94","Monster","sphereical bundle of hair w/horns & 3' tail, floats by levitation, attacks by biting victims neck & locks until victim is","dead, it also lashes w/ it's tail for 2d6 electric dmg (no roll to hit since it's attached to neck), immune to electric, bad","UC","tempered & will attack even if not threatened","Solitary","Carnivore","15-16","General","Prime Material", "Vortex","0","2+2","19","Any","Any","1","special","18",0,0,"0","M","15","120","Any","CN","nil","0","FF 94","Monster","whirlwind 4' high x 1' dia to 3' dia (top), cannot be summoned, if 'hit' by it victim takes no dmg but caught in it & starts","to spin, once caught no escape until vortex killed, victim takes 1d3 dmg/rnd (spinning) & 5% cumm of being killed by","VR","a violent air current, only 1 victim at a time, trapped victim cannot attack","Group","Special","n/a","General","Prime Material", "Xill","0","5","16","Any","Any","4","1d4 or weapon","16",1,1,"70%","M","15","650","Any","LE","C","11-12","FF 96","Monster","bipedal w/4 arms, attacks: claw x4, high DEX att +3 (missiles +5), primary focus is to reproduce, can become","ethereal at will (surpise 90%), will grapple victim w/2 arms & subdue with the other 2, once subdued it takes victim to","VR","ethereal plane (2 rnds & subject to all magic) & inject eggs, hatch in 1d4 days & grow 2d4 days (1d10+10 dmg each)","Group","Carnivore","8-10","General","Prime Material", "Xvart","7","1-1","20","Forests","Any","1","1d4+1 or weapon","40400",0,0,"0","S","6","15","Any","CE","K","8-10","FF 97","Humanoid","blue skin, fear humans, will attack goblins, 1 in 20 carries a net, 1 in 100 leader (2 HD), use small swords, leaders use","axe or flail, 5% in group 1st or 2nd lvl magic, 1 or so shamans per tribe, speak own, kobold & goblin, in lair they have","UC","leader w/2 lieutenants (8 hp) & 3d10 giant rats, delight in taking prisoners for ransom or torture, lairs are underground","Tribe","Carnivore","57","General","Prime Material", "Alaghi","4","9","11","Forests","Temperate","2","2d6/2d6 or 2d6/weapon +5","25",1,1,"0","L","12","2000","Any","N","I (no coin), Q","5-7","MAIII 6","Monster","relative of yeti, covered w/hair, live 75-85 yrs, speak own lang, peaceful (kill for food), MS 80%, hide in woods 75%,","attack w/cunning, attack: fist/fist or weapon (stone knife or axe), may attack w/fist & weapon, can throw up to 4","VR","javelins/rnd, families have 0-3 young, 84% of alaghi are nomadic, 15% sedentary (settled, led by elder) & 1% hermitic","Family","Omnivore","1112","General","Prime Material",

"Alaghi, Young","4","3","18","Forests","Temperate","2","1d6/1d6","03",0,1,"0","S","12","120","Any","N","nil","5-7","MAIII 6","Monster","encountered in encamped groups, MS 80%, hide in woods 75%, attacks by pummeling or wrestling",,"VR",,"Family","Omnivore","11-12","General","Prime Material", "Alaghi, Elder","4","10","10","Forests","Temperate","2","2d6/2d6 or 2d6/weapon +5","1",1,1,"0","L","12","5000","Any","N","I (no coin), Q","13-14","MAIII 6","Monster","leads sedentary groups (15-20 alaghis in permanent settlement), 100 years old, has all abilites of normal alaghi, casts","priest spells (5 - 1st lvl, 5 - 2nd lvl, 2 - 3rd lvl per day) from spheres of all, plant, animal, healing, charm, divination &","VR","combat, these communities are mistrusted & feared, will slay unwary traders, live like primative humans, speak comm","Family","Omnivore","11-12","General","Prime Material", "Alaghi, Hermitic","4","11","9","Forests","Temperate","2","2d6/2d6 or 2d6/weapon +5","1",1,1,"0","L","12","6000","Any","NG","I (no coin), Q","15-16","MAIII 6","Monster","VR form of alaghi (1%), at least 50 years old, have all abilites of normal alaghi, powers of 11th lvl druid, philosophers,","shy, curious, helpful, love riddles & games (chess), live in harmony w/nature, always on good terms w/woodland","VR","neighbors, speak w/any woodland creature or animal & 2d4 others","Family","Herbivore","11-12","General","Prime Material", "Illithilich (Alhoon)","5","8+4","11","Any","Any","4","1d4+special","14",1,1,"90%","M","12","9000","Any","NE","S, T, Vx6, X","17-18","MAIII 7","Undead","appear as normal illithids, attack w/4 tenticles (AC 7, 5 hp to recoil), if tenticle hits it bores to victim 4 rnds then with","draw & hit again (if head hit, in 1d4 rnds bore into brain killing victim), has psionics, can mind blast (60' lg, save vs","VR","wand or stun 3d4 rnds), spells as 9th wiz, can mind thrust, imm sleep, hold, charm, cannot be turned, mag weap to hit","Solitary","Special","17-18","General","Prime Material", "Aranea","7","3","17","Any","Any","1","1d6 or weapon","1-6",1,1,"0","M","18, Wb 12","650","Any","N","M, O, (U)","13-14","MAIII 8","Monster","arachnoids, 3 forms: humanoid, spider & hybrid, infravision 60', speak own & 1 other humanoid, avoid physical combat","cast spells in any form (prefer illusion & charm, avoid fire), all following apply to spider: attack prey from trees (surp -1),","UC","bite poison (save or 1d4 dmg for 1d4 rnds), spin web up to 30' /day, can use web as lasso, webs cut easily","Tribe","Omnivore","11-12","General","Prime Material", "Banedead","4","6","15","Any","Any","2","2d6/1d6","212",1,1,"0","M","12","2000","Any","LE","nil","8-10","MAIII 9","Undead","were fanatical worshipers of Bane, attack priests & paladins first (able to determine good deity), attack: claw/bite, if","hit by either drains 2 DEX (if 0, paralyzed 1 turn), DEX regained 1/turn, immune: sleep, charm, hold, illusions & poison,","R","+1 weapons to hit, able to use good teamwork, turn as wraith, cannot be commanded (except by creator of 11th lvl)","Pack","Nil","1718","General","Prime Material", "Banelich","0","17+","5","Any","Any","1","1d10+special","1",1,1,"25%","M","9","22, 000+","Any","LE","R (A, S, Z)","19-20","MAIII 10","Undead","rotting humanoids, wear Bane's holy symbol, were 17th lvl+ clerics, spells granted by Bane & no M comp are needed,","use any magic item (cleric), radiate fear (<5 HD flee 5d4 rnds, others save vs spell), +2 weap to hit, imm: chrm, slp, hld","VR","enfble, poly, cold, elect, insan, death, pois & sunlight, turn as spec (in lair imm), touch caus hopelessness, other pwrs","Solitary","Nil","17-18","General","Prime Material", "Bat, Bonebat","7","4","17","Land","Any","1","2d4","2-8",1,1,"0","M","3, Fl 18 (C)","975","Any","NE","nil or treasure guarded","5-7","MAIII 11","Undead","serve as messengers, guardians & battle allies to undead, attack in silence, 120' infravision, can see invisible 60',","never sleep or surprised, attack: bite (undead suff 1d3), if bit- save vs paraly or paralyzed 1d6+2 rnds (elves imm),","R","fight to death if ordered, imm: sleep, charm, hold & holy water, 1/2 dmg from P & E weapons, turn as ghoul","Flock","Nil","special","General","Prime Material", "Bat, Bonebat, Battlebat","8","5","17","Land","Any","3 or 4","2d4/(1d4+1 or 1d2)

x2 or 3","2-8",1,1,"0","M","3, Fl 15 (D)","1400","Any","NE","nil or treasure guarded","5-7","MAIII 11","Undead","normal bonebat except extra claws, talons, etc. are grafted, attack in silence, 120' infravision, can see invisible 60',","never sleep or surprised, attack: bite (undead suff 1d3), if bit- save vs paraly or paralyzed 1d6+2 rnds (elves imm),","R","fight to death if ordered, imm: sleep, charm, hold & holy water, 1/2 dmg from P & E weapons, turn as wight","Flock","Nil","special","General","Prime Material", "Beetle, Stink","5","3+1","17","Forests","Temperate","1","1d6","13",1,0,"0","S","3","120","Any","N","nil","0","MAIII 12","Monster","appears identical to slicer beetle, however it has no deadly special attack & exoskeleton is not hard, when killed it","discharges a noxious fluid & all 10' splashed by it, double chance of attacting monsters or creatures, wears off in 8","R","hours, can wear off in 1 hour if washed vigorously or if magic is used","Solitary","Carnivore","11-12","General","Prime Material", "Belgoi","7","5","15","Desert","Any","2 or 1","1d4+2/1d4+2 or weapon","410",1,1,"0","M","12","1400","Any","LE","M (I)","8-10","MAIII 13","Humanoid","human-like, attack caravan camps, carry bell (psionic properties) around neck that shatter victims mental defenses","(within 500', look at target, victim save -2 vs DM or suseptible to metal attacks, if save imm 12 hrs), touch (if attacking","UC","save vs pois) causes 1d6 CON loss (returns in 1d4 turns) at 0 uncon, if losing they retreat & bring reinforcements","Tribe","Omnivore","810","Dark Sun","Prime Material", "Bladeling","2","2 to 11",,"Any","Any","2 or 1","1d6/1d6 or weapon","220",1,1,"10%","M","12","120-3000","Night","LE","R, M (D)","8-10","MAIII 14","Monster","offspring of humanoid & fiend, quick to battle using fists or weapon, immune to rust, acid, corrosive attacks, normal","P missiles & bladed weapons, 1/2 dmg: cold & fire, heat metal & other metal affecting do DD, 1/wk they create razor","R","storm (5' wd x 15' lg) of shrapnel 3d12 dmg save vs BW 1/2, this attack makes front AC 6 & normal weap & magic aff","Tribe","Omnivore","13","General","Acheron", "Braxat","0","10","11","Mountains","Any","1","2d4+6","12",1,1,"0","H","15","7000","Night","NE","R, V","13-14","MAIII 15","Monster","mammel/reptile, speaks own & common, hunter, stalks prey inspiring fear, enjoys inflicting pain, uses psionics, after","weakening victim it attacks w/spiked club, BW (acid cone): 1' dia to 5' dia x 10' lg 2d10 dmg save 1/2, magic & steel","R","weapons to hit, usually found solitary, will eat anything if hungry enough, hide can be used to make shields or armor","Solitary","Carnivore","18","Dark Sun","Prime Material", "Burbur","9","1-1","20","Land","Any","1","2d4","14",0,1,"0","T","12","35","Any","N","nil","1","MAIII 17","Monster","worm-like, feeds on slimes, molds & mosses (only attack these items), valued because the eat harmful slimes etc, are","gentle & harmless to humanoids, to feed it attaches mouth to victim which need initial 'hit', stops feeding after ingesting","R","3x it's own hp, immune to various: slime, mold, moss, creepers, fungi & zygoms, can be harmed by oozes & jellies","Solitary","Scavenger","5-7","General","Prime Material", "Bvanen","4","3+1","17","Swamp","Tropical","3","1d3/1d3/1d4+1","312",1,1,"0","M","6, Sw 12","420","Night","NG","nil","11-12","MAIII 18","Monster","amphibians, distrustful, speak own lang, attack: claw/claw/bite, 1 in 6 have psionics, secretes quickhardening ooze","thru it's pores that have several uses: reduces all dmg by 1, imm to swords of wounding & similar weapons, instead of","VR","dmg from claw it can 'stick' to victim (BB/LG is req'd to break free) if stuck to head victim suffers suffocation","Tribe","Omnivore","8-10","Dark Sun","Prime Material", "Tiger, Snow","5","6+3","15","Forests","Temp/SubArc","3","1d6/1d6/1d10","14",1,1,"0","L","12 (24)","975","Day","N","nil","2-4","MAIII 19","Monster","cunning & ferocious, change color with the seasons (treat as hidden, auto gain surprise if hiding), never surprised, can","move at double speed for 1d4 rnds, attacks:

claw/claw/bite, if both claws rear claws 2d4/2d4, mate in summer (25%","UC","1d2 cubs, no combat), training from youth is difficult, usually avoid humans, hides never sold (valued as trophey)","Solitary","Carnivore","8-10","General","Prime Material", "Chosen One","7","3","17","Any","Any","3 or 2","1d4/1d4/1d8 or weapon/1d8","330",1,0,"0","M","12","170","Any","CE","nil","5-7","MAIII 20","Monster","once human slaves, changed in monster by spell (see MAIII), driven by rage, controlled by code word, fearless, attack","claw/claw/bite or weapon/bite, if bit save vs poison or 1d8 dmg for next 1d6 rnds, creater may lose control after 5 rnd","R","1% cumm/rnd (5% after 10 rnds), if control lost it leaves combat screaming fighting only those who prevent it","Band","Carnivore","18","General","Prime Material", "Chronovoid","6","12+1","9","Any","Any","1","2d6","112",1,1,"40%","H","6","9000","Any","CN","G","8-9","MAIII 21","Monster","gelatinous blob, it can divide into 3 (4+1 HD) L creatures & from there 6 (2+1 HD) S or 12 (1+1 HD) T, 1 rnd to merge","or divide, magic weap to hit (+1 or 1st-3rd spell 1/2 dmg, +2 or 4th-6th full, +3 or 7th-9th 150%, etc), attacks foes w/","C","mag weap or spells first, on 20 absorbs victim (3d6 dmg/rnd, victim only inflicts dmg on 19 or 20), 750 XP/HD killed","Colony","Omnivore","10","General","Demi-, Time", "Cildabrin","5","11","9","Subterranean","Sub-Trop/Trop","3","1d12/1d12/1d6","12",1,0,"20%","H","15, Wb 12","7000","Any","NE","nil (B or C)","8-10","MAIII 22","Monster","spider/scorpion, 120' infravision, communicate w/spiders & scorpions, use magic spells (silence 15', web, dark 15')","each 3/day, may offer treasure to spare there lives, attack: pincer/pincer/stinger, if hit by pincer BB/LG to escape or","VR","1d6+6/rnd, stinger poison type O(paralysis 2d6 hours, onset 2d12 rnds), can spider climb at will, immune to web spells","Solitary","Carnivore","14","General","Prime Material", "Dog, Temporal","3","4+1","15","Any","Any","1","1d8","1 (15%; 212)",1,1,"10%","M","18","375","Any","LN","nil (W)","11-12","MAIII 25","Monster","evolved blink dog, only hungry or threatened dogs will attack adventureres, can create haste (by articus's melee","manager, not haste spell) gives them 1 extra attack/rnd for 1 turn, if they shift from Time into reality they lose 2 HD &","UC","ability to haste (do this only to escape), solitary dog does not attack people (will flee), pack flees if 1/3 of dogs killed","Solitary","Carnivore","10","General","Demi-, Time", "Dragon, Cerilian","varies","varies","varies","Mountains","Any","3 + special","1d10/1d10/2d12","1",1,1,"varies","varies","9, Fl 24 (C)","varies","Any","N","(H, S, T)","15-16","MAIII 26","Monster","for abilities common to all dragons see MM 63, abilites are variable depending on age, ancient race, dislike intruders","& attacks non-dragons as vermin, speak own & 50% dwarf or elf, hate melee, uses intimidation, spells & BW first, BW","VR","acid/fire 60' lg x 5' wd, rad fear 50', gaze-save -4 vs spell or paraly 2d4 turns if concentrate no save & special powers","Solitary","Carnivore","17-18","General","Prime Material", "Dragon, Ghost Dragon","0","20","2","Subterranean","Any","4","1d10+10(2x)/2d10+10/2d12+10","1",1, 1,"0","G","9","varies","Any","N","special","15-16","MAIII 27","Undead","semitransparent, never leaves lair, if killed it returns in 48 hrs, imm to all magic unless cast from ethereal (reguardless","imm: mind effect, hold, etc), cannot be turned, imm holy water, +3 weap to hit, BW-(3x/12 rnds) cloud ages (varies by","VR","race), fear (saves -4) petrif or age 10-30 yrs & spell or paraly 1 trn, attack: cl/cl/bt/tail, hit (DM) drain 2 lvls & wither limb","Solitary","Nil","special","General","Prime Material", "Dragon, Neutral, Amber","varies","varies","varies","Forests","Any","3 + special","1d6/1d6/3d8","1",1,1,"varies","varies","9, Fl 21 (C)","varies","Any","N","varies","15-16","MAIII 28","Monster","for abilities common to all dragons see MM 63, abilites are variable depending on age, speak own, druidic & telepath","w/forest creatures (elves, etc), victims save +4 vs fear, attack: claw/claw/prow, cast spells as druid, BW: hot &","VR","sticky sap

30' lg x 50' wd (hardens in 1d4 rnds, if save can break on STR check, failure encased BB/LG -15%)","Solitary","Herbivore","17-18","General","Prime Material", "Dread Warrior","2 to 4","4","17","Any","Any","1","1d8+1 or weapon+2","112",0,0,"0","M","9","175","Any","NE","nil","5-7","MAIII 29","Undead","created from recently killed warriors, STR 18/01 (do not adj), use weapons from previous life, follow simple orders,","attack -2 vs Rashemaar nature spirits or witches of Rachemen, turned as shadows, raise dead destroys them &","R","resurrection (save vs spell, failure destroys, success returns them to former life)","Band","Nil","18","General","Prime Material", "Dream Spawn, General",,,,"Any","Any",,,,1,1,,,,,,,,,"MAIII 30","Monster","shift from formless to duplicate of form in memories of dreamer, 2 types: lesser & greater, speak dream lang that affects","wanderers: (lesser) save vs paraly or -2 att & ability checks for 1d4+1 rnds; (greater) save vs spell or sleep (even elves","VR","& creatures up to 6+3 HD), to gain memory must absorption (attack roll, lesser 1/day & greater 2/day, drains 1d4+1 int)",,,,"Ravenloft","Dream", "Dream Spawn, Greater, Ennui","5","8","13","Any","Any","4 or 2","1d6 (x4) or weapon","1",1,1,"15%","M","9, Fl 24 (C)","6000","Night","LE","nil","14","MAIII 31","Monster","see general, roam nightmare lands, serve nightmare court, wild & savage, attacks: 4 claws (1 opp) or weapon (40%","dream slayer sword, 1d10+1 or 1d10+4 vs dreamers), invisible at will (becomes visible at will), SA (swoop): dives &","VR","attacks w/4 claws & 2 rear claws (dmg +2), must rest wings after swoop for 2 rnds, +3 weap to hit, hate other ennui","Solitary","Special","16","Ravenloft","Dream", "Dream Spawn, Lesser, Morph, Gray","7","3","17","Any","Any","1","1d4","424",1,1,"0","S","6","420","Night","LN","nil","7","MAIII 32","Monster","see general, roam nightmare lands, are supporting cast in dreams, assume forms (at will) of common objects, people,","etc, cowards who prefer fleeing over fighting, if forced into battle they attack w/claws, against wanderers they use","C","their language, +1 weapons to hit, they huddle in groups waiting for memories to give them purpose, eaten by greater","Group","Special","7","Ravenloft","Dream", "Dream Spawn, Lesser, Morph, Shadow","4","5","15","Any","Any","2","1d8/1d8","14",1,1,"0","M","12","975","Night","LE","nil","11","MAIII 32","Monster","see general, roam nightmare lands, are major cast in dreams, assume forms (at will) of 5 HD or less horrors (monsters","that frighten dreamer), vicious mean-spirited, SA (horror) screech & all who hear save -2 vs spell or frozen w/fear","R","1d6+1 rnds (this gives off energy to shadow, regen 1/rnd victim frozen), feed on fear, +2 weapons to hit","Pack","Special","13","Ravenloft","Dream", "Dreamweaver","6","1+1","19","Any","Any","1","1","3-18",1,1,"0","T","9, Wb 12","420","Night","LN","nil","7","MAIII 33","Monster","roam nightmare lands, give shape & substance to dreams, 2 types: dream spinners & dark weavers, avoid direct","combat, non-violent, interested only in weaving dreams, attack: bite, if bit poison save vs poison or sleep 1d4 hours","C","cannot be revived early, if exposed to sunlight or bright illumination they fade away, +1 weapons to hit","Swarm","Special","10","Ravenloft","Dream", "Dryad, Hamadryad","7","4","17","Forests","Temp/SubTrop","1","1d3 or weapon","12",1,1,"75%","M","15","650","Any","N","nil","13-14","MAIII 34","Humanoid","beautiful female w/green hair, peaceful, speak: dryad, elf, pixie, sprite & (33%) common & 90% other, carry knives,","dagger, etc but prefer spells 11th lvl (see MAIII), can det snares & pits, imm: entanglement & call woodland being,","VR","can det magically created trees, plants, etc, recognize treants, etc., linked to oak tree but can leave vicinity of tree","Solitary","Water","1112","General","Prime Material", "Dwarf, Arctic, Inugaakalikurit","8 (10)","varies",,"Any","Arctic","1","1d8","10100",1,1,"0","S","6","varies","Any","LN","M (Qx5)","13-18","MAIII 35","Humanoid","eccentric, 'squashed' dwarves, always barefoot, speak own, white drag, yeti, frost giant & selkie, peaceful but like","recreational combat, very strong, use eyklak (bulky bow, att +2) & sometimes axe & spear, no armor but fur worn acts","R","as AC 8, has all abilities of dwarves (see PHB), immune to cold

(attacks) & white dragon breath, has leaders, fighters","Clan","Omnivore","13","General","Prime Material", "Dwarf, Urdunnir","0","2","19","Subterranean","Any","2","1d4/1d4","10100",1,1,"25%","M","6, Br 6","975","Any","N","M, Q (H, Rx10)","11-12","MAIII 36","Humanoid","forgotten offshoot, resemble mountain dwarves, rarely attack but will defend homes (family & treasure), can stone walk,","can grab item & move into stone (save vs petrif) & release killing victim, can stone shape (8 cu ft) & shape metal (5 cu","R","ft), attack: fist/fist, never use weapon, save +4 vs poison, leader (3 HD, AC -2, XP 2000) of 20 or more, eat gems","Clan","Special","1314","General","Prime Material", "Eel, Giant, Moray","4","5+","15","Water","Any","1 or 2","2d4 or 1d4+2/1d4","1 (712)",1,1,"0","H","Sw 6","420-650","Any","NE","incidental","1","MAIII 37","Monster","slow & cruel, fresh & salt water, 8' to 20' lg, +1 hp/foot over 8, hide in fissures, weeds, etc, on 4 > needed or nat 20 its","jaws lock (auto 1d4+2, MR 20, stays locked even if killed, must be cut away) & rotting disease (no save) in 1d12+12","R","hrs (-2 DEX & dies in 1d4+4 days unless cure disease), will lash tail at 2nd target if locked jaw, imm: fear & disease","Solitary","Carnivore","12 (20)","General","Prime Material", "Elf, Rockseer","4 (10)","1+1 +",,"Subterranean","Any","1","weapon","5-20 (100)",1,1,"0","M","12","420+","Night","N","M +1 jewelry (U, W)","14-20","MAIII 40","Humanoid","rarest of elves, seclusive & shun other races (except pech), avoid combat but fight to death, use long swords (att +1),","spears & quarterstaves, MR 90% vs sleep, charm, hold & web, 50% vs earth, imm to petrif, save -1 vs elem air, can","VR","meld into stone at will, at 3rd lvl can stone walk, 5th stone shape, 9th stone tell, 240' infravision, can be all classes","Tribe","Omnivore","1516","General","Prime Material", "Ethyk","4","1+3","19","Any","Any","3","1d2/1d2/1d3","14",1,1,"0","S","12","175","Any","N","nil","1","MAIII 42","Monster","similar to lemur, may go with traveling adventurers, cannot be surprised, infravision 10', attack: claw/claw/bite, 6/day","can influence mind 100' affecting 1 creature 3d4 rnds (save vs spell) becomes angry w/a random target within 100',","VR","this usually leads to violence, ethyk escape in the disruption, will bond with a master & will protect it if trained","None","Omnivore","8-10","General","Bytopia", "Faerie, Fiddler","0","1","19","Any","Any","0","0","1",1,1,"25%","T","12","270","Night","NG ","nil","10","MAIII 43","Humanoid","strange icon of faerie communities, small & skinny, speak lang of all faeries, never starts fight, imm to enchant/charm","magic, plays fiddle for enjoyment or combat (save vs spell for each), can negate hunger, thirst & fatigue if dancing (it","UC","can adapt to combat), create otto's irresist dance 30' (5 rnds) vs 1 victim, if offended it plays it's pwrful tune (see MAIII)","Solitary","Nil","13","General","Prime Material", "Faerie, Petty, Bramble","2 (8)","2 hp","20","Plains","Temp/SubArc","1","1d6","216",1,1,"5%","T","3","65-175","Day","NE","O, Q","11-12","MAIII 44","Humanoid","most aggressive & vicious of faeries, speak own & most common faerie, wears spine covered armor, any animal will","suffer 1d4 dmg if bite, eat or pick up (bare hands), attacks by hurling self at victim, 1 in 10 uses poison (-2 att & dmg","R","2d10 rnds, save -3 vs poison for 1/2 eff & duration), 1 in 10 can anti-flying spell, use mounts (sm mamm) & chrm mount","Band","Omnivore","12","General","Prime Material", "Faerie, Petty, Gorse","6 (Fl 2)","1 hp","20","Plains","Temp/SubArc","1","1","540",1,1,"5%","T","3, Fl 12 (A)","270","Day","N","(O, P, Q, S)","11-12","MAIII 45","Humanoid","smallest faerie, beautiful, secretive, speak own & sprite or pixie, use tiny weapons: bow (30'), spear (10') & sword, att","+2, 10% of arrows poison save or confusion 2d4 rnds, can (1/day): mirror image, distract (look at area of gorse's","UC","choice, ave+ Int save), exterminate (kill mouse sized creature) & sprout (thornbush 1 cu ft), 1 in 10 spik grw & goodbrry","Tribe","Herbivore","8","General","Prime Material",

"Firenewt, Elite","3","3+3","18","Any","Tropical","1","weapon","1 (in 10)",1,1,"0","M","9","270","Any","NE","K, M (F)","5-7","MAIII 46","Monster","1 in 10 warriors encountered is an elite wearing chain armor & uses battle axe, also accompany the overlord, also","may speak common, if above ground they ride giant strider (90%, see MAII 100)","R",,"Tribe","Carnivore","11-12","General","Prime Material","FF 36" "Firenewt, Priest","5","3+3","18","Any","Tropical","1","weapon","1 (in 30)",1,1,"0","M","9","650","Any","NE","K, M (F)","5-7","MAIII 46","Monster","1 in 30 warriors encountered is a priest using a mace & spells, may speak common, spells (each 1/day): animal friend,","faerie fire, predict weather, produce flame, heat metal & pyrotechnics, controls the hatchling ground, collects the eggs","R","guards them, weed out 'undesireables', above ground they ride giant strider (see MAII 100)","Tribe","Carnivore","11-12","General","Prime Material","FF 36" "Firenewt, Overlord","3","4+4","17","Any","Tropical","1","weapon","1",1,1,"0","M","9","420"," Any","NE","K, M (F)","5-7","MAIII 46","Monster","rules the tribe with 4 elite warriors, controls the treasure, speaks common",,"R",,"Tribe","Carnivore","1112","General","Prime Material","FF 36" "Firetail, Lesser","6","4+4","15","Any","Temp/Trop","2","1d6/1d6","16",0,1,"40%","S","Fl 15 (B)","1400","Any","CN","nil","8-10","MAIII 47","Monster","living flame, take sides in conflicts doing great good or evil, immune to heat & fire, suffer +3 dmg/die from cold & water","attacks, attacks cause dmg & ignite combustables, hate salamanders & attack on site, ignore fire elementals","R",,"Flock","Special","12","General","Prime Material", "Firetail, Tshala","2","9+9","11","Any","Temp/Trop","4","1d12","12",1,1,"90%","S","Fl 21 (B)","6000","Any","CN","gems only (25%)","17-18","MAIII 47","Monster","living flame, immune to heat & fire, suffer +3 dmg/die from cold & water attacks, attacks cause dmg & ignite combust,","cast spells (14th lvl 1/day): plane shift (self & 1d6 lesser), remove curse, heal, feeblemind, maze, firetrap & fireball (1/","VR","turn), 1 per 3 rnds can blaze intensely causing additional 1d12 dmg (also dmg all 5', save vs spell neg), +1 weap to hit","Solitary","Special","15","General","Prime Material", "Formian, Queen","7","9+9",,"Any","Any","0","0","1",0,0,"20%","L","1","5000","Any","LN","nil ","20","MAIII 48","Monster","cannot attack, never leaves hive, can communicate w/any formian & they obey automatically, protected by 20","myrmarchs, cannot move on her own, can control entire hive","VR",,"Colony","Omnivore","20","General","Arcadia","OMII 66" "Formian, General",,,,"Any","Any",,,,0,0,,,,,,"LN","nil",,"MAIII 48","Monster","also called centaur ants, upright walking ants, 4 types: worker, warrior, myrmarch & queen, hive controlled by queen,","each respondes to orders of higher formian, born into their station & cannot be changed, have contructed great cities",,"very rarely found on Prime",,,,"General","Arcadia","OMII 66" "Gargoyle, Archer","6","4+5","17","Any","Any","1","1d10","1",0,1,"0","S","9","975","Any","CE" ,"nil","5-7","MAIII 49","Monster","usually appears as a cheerful cherub, serves as garden orniment attacking if someone enters area, attacks w/bow &","arrow (120 range), can be detected 20%, +1 weapons to hit, may shoot at non-threatening persons, wondering","VR","archer is on unending hunt killing anything in it's path","Solitary","Nil","13-14","General","Prime Material", "Gargoyle, Spouter","6","5+7","15","Any","Any","2","1d4+1/1d4+1","1",1,1,"0","S","12","1400", "Any","NE","nil","5-7","MAIII 49","Monster","ugly imp, perched above door or as rain gutter outlet on roof, indistinguishable from stonework, if someone enters","area without saying password they are attacked, spit acid 1 in 4 rnds (range 5') 2d20 dmg save vs BW 1/2, can","VR","float to ground & attack: claw/claw, immune to acid, +1 weap to hit, climb walls 90%, nasty streak, can

remain still","Solitary","Nil","13-14","General","Prime Material", "Gargoyle, Stone Lion","2","8+3","11","Any","Any","3","1d8/1d8/1d10","1",1,1,"0","M","21","3000","D ay","NG","nil","5-7","MAIII 49","Monster","guardian, excellent memory of faces & scents (cannot be fooled by disguises), usually found near main door or over","head ledge (can jump 20'), functions at STR & DEX of 18 (do not adj), can roar 1 in 3 rnds with scare effect, +1 weap","VR","to hit, serves as a protector of good aligned priests & wizards, may for friendship with owner, can remain motionless","Solitary","Nil","15-16","General","Prime Material", "Gargoyle, Grandfather Plaque","6","6+2",,"Any","Any","nil","nil","1",1,1,"0","S","0","2000","Day","LN"," nil","8-10","MAIII 49","Monster","immobile guardian on door, appears as human face, can secure door as wizard lock (6th lvl) open & close at will,","can communicate normally w/guests, etc & telepathy w/master, attacks 3 ways: 1 mag missile/rnd, shout 1/turn &","VR","if it is touched save vs spell or ray of enfeeblement, +1 weapons to hit, serves whoever lives in house","Solitary","Nil","17-18","General","Prime Material", "Giant, Cerilian, Forest","2","16+6","5","Forests","Any","1","2d8+8","1",1,0,"0","H","9","9000","Day ","NG","nil","8-10","MAIII 51","Monster","found far from human settlements, peaceful, guard forest from evil activities, attack w/fist, can speak w/plants &","animals at will, can (1/day): call woodland being, hold plant, hold monster & wall of thorns, 1/turn entangle, suffer +1","VR","dmg/die from fire, aid adventurers who serve cause of nature, slow to anger but no mercy on those defiling nature","Solitary","Herbivore","15","General","Prime Material", "Giant, Cerilian, Ice","1","15+7","5","Mountains","Arctic","1","1d12 or 2d10+9","1-4",1,1,"0","H","12","12,000","Any","LE","E","13-14","MAIII 51","Monster","cruel & spiteful, cannot exist out of areas covered w/snow & ice, resemble frost giants, contact w/ it's body causes","save vs spell or 1d4 cold dmg & -1 STR for 1 hour, can hurl iceballs for 2d10 dmg & shatter all 5' rad 1d10 dmg (also","R","equal to body contact), cast (1/day): wall of ice, ice storm or cone of cold, fog cloud (1/day), conj elem (1/day)","Family","Carnivore","18","General","Prime Material", "Goblin, Cerilian, Common","7 (10)","1-1","20","Any","Any","1","weapon","4-24 (60360)",0,0,"0","S","6","35","Any","LE","K (C)","8-14","MAIII 52","Humanoid","similar to goblins, speak goblin, not hindered by sunlight, infravision 60', use: spears, polearms, morning stars, axes,","mace & shrt swrds, have leaders (wiz, fight, prst or thf), domesticate wolves (25% dire) that serves as guards, make up","C","50% of goblin tribes, wear leather & carry shields, prefer to fight as skirmishers, slingers or archers, can ride wolves","Tribe","Carnivore","10-14","General","Prime Material", "Goblin, Cerilian, Elite","5 (10)","1+1","19","Any","Any","1","weapon","4-24 (60360)",0,0,"0","M","6","65","Any","LE","K (C)","8-14","MAIII 52","Humanoid","similar to goblins, speak goblin, not hindered by sunlight, infravision 60', use: spears, polearms, morning stars, axes,","mace & shrt swrds, have leaders (wiz, fight, prst or thf), domesticate wolves (25% dire) that serves as guards, make up","C","30% of goblin tribes, wear scale mail","Tribe","Carnivore","10-14","General","Prime Material", "Goblin, Cerilian, Huge","3 (10)","3+1","17","Any","Any","1","weapon +1","4-24 (60-360)",0,0,"0","L","6","120","Any","LE","K (C)","8-14","MAIII 52","Humanoid","similar to goblins, speak goblin, not hindered by sunlight, infravision 60', use: spears, polearms, morning stars, axes,","mace & shrt swrds, have leaders (wiz, fight, prst or thf), domesticate wolves (25% dire) that serves as guards, make up","C","20% of tribes, wear banded or splint mail","Tribe","Carnivore","10-14","General","Prime Material", "Golem, Magic","-2","8 (64 hp)","13","Any","Any","1","3d10","1",1,1,"100%","L","18","8000","Any","N","nil","5 -7","MAIII 53","Monster","gen info see MM 164, pure magic, absorb all magic in 20'

rad (instant when cast, ends spells in effect, magic items","lose a '+'/rnd & 1d6 charges lost/rnd), only hurt by non-magic weapons, attacks w/pure energy 75 yrds (AC 10 adj for","VR","DEX) but cannot penetrate anti-magic (6 rnds) shell or prismatic sphere (7 rnds), 1/day flare, only affected by (ltd) wish","Solitary","Special","20","General","Prime Material", "Golem, Shaboath","3","11 (50 hp)","9","Water","Any","1","2d10","1",1,1,"0","L","6, Sw 12","6000","Any","N","nil","0","MAIII 54","Monster","gen info MM 164, animated by water elem spirit, encountered in water or 60' near, attack w/wave-like pseudopod, on","nat 20 or 4> needed engulfs victim (auto 2d10 -1/CON over 12, min 2 dmg), 1/turn create wall of ice, imm: all elem","VR","wtr, cold, paraly, poly, poison, acid, mind eff, cause wounds, str & energy drain & gas attacks, save -2 vs fire","Solitary","Nil","20","General","Prime Material", "Hag, Bheur","-3","10","11","Any","Arctic/SubArctic","2","2d6/2d6","1",1,1,"40%","M","12, Fl 48 (A)","6000","Any","CE","nil (D)","11-12","MAIII 55","Humanoid","blue hag, attack by touching victims w/cold palms (flame creatures receive double dmg), carries staff or frost (function","as wand of frost, never needs recharged, functions only for bheur), imm to cold & 1/2 dmg fire, suffers double dmg","VR","from acid & electric, reluctant to engage wizards, prey on travelers (lone), many stories about them","Solitary","Carnivore","17","General","Prime Material", "Head, Arcane","3 (7)","2","18","Any","Any","1","1d6","13",1,0,"20%","T","Fl 15 (C)","270","Night","CE","nil","10","MAIII 56","Monster","severed heads of wanderers who die in nightmare lands then animated, do not speak, attack by flying around victims","& biting, on 1st attack the bash (dives, roll to hit, no dmg, save vs spell or stunned 1d4+1 rnds), heads are AC 7 if not","VR","flying, controlled by witch named Mullonga, can open magic portal to Mullonga (five heads spinning for 1d4+1 rnds)","Flock","Carnivore","13","General","Dream", "Human, Cerilian, Anurien","2 or 4","2+",,"Any","Any","1","weapon","120",0,0,"0","M","12","varies","Day","L","L, M","varies","MAIII 58","Humanoid","knights, native to southwest, semifeudal system, wizards are mistrusted but may be tolerated, bards are lore-keepers","& are respected, field force: 25-40% knights, 30-50% infantry, 25-40% feudal levy, paladins & rangers might be found","R","but not in great numbers","Community","Omnivore","14","Birthright","Prime Material", "Human, Cerilian, Brecht","8","1-6 hp","20","Any","Any","1","weapon","212",0,0,"0","M","12","15","Day","Any","1-100","varies","MAIII 58","Humanoid","tradesmen, native to north-central, many are seafaring, magic arts are mistrusted, bards viewed as lazy but tolerated,","very indepedent, prefer to bargan over fighting, field force: 10-20% knights, 40-50% infantry & 20-30% armored foot","C","soldiers, paladins are rare & rangers ever rarer","Community","Omnivore","11","Birthright","Prime Material", "Human, Cerilian, Khinasi","8 to 4","1-6 hp","20","Any","Any","1","weapon","10100",0,0,"0","M","12","15","Day","Any","I","varies","MAIII 58","Humanoid","soldier, from Khinasi region, speak Basarji, no fear of magic, communication w/dead is forbidden, bards not respected,","but professional storytellers are highly reguarded, thieves hunted down, most are commoners & traders, have militia &","C","pro armies, field force: 35% med cavalry, 20-30% light cavalry, 40-50% split- speared, archers & light troops, paladins C","Community","Omnivore","10","Birthright","Prime Material", "Human, Cerilian, Rjurik","8 to 6","2-7 hp","20","Any","Any","1","weapon","10100",0,0,"0","M","12","15","Day","N","nil","varies","MAIII 58","Humanoid","berserker, found mainly in northwestern forests & highlands, subborn individualists, suspicious of wizards & priests,","bards called skalds are keepers of history, follow god Erik (druid), druids are revered as teachers & leaders, fighting","UC","force: 20-25% elite warriors, 25-40% experienced warriors, 25-30% irregular warriors & 25% light archers","Tribe","Omnivore","20","Birthright","Prime Material",

"Human, Cerilian, Vos","7 to 4","2-8 hp","20","Any","Any","1","weapon","10100",0,0,"0","M","12","15","Day","LN","L, M","varies","MAIII 58","Humanoid","mercenary, barbaric race, from northeastern forests & mountains, rigid code of honor, leaders called tsarevos, nearly","all men are warriors & hunters, wizards are feared by the people, constant conflict w/ orogs & similar humanoids, field","C","force: 25% lizard riders, 50% footmen, 25% split- archers & irregular fighters, paladins & rangers unheard of","Community","Omnivore","12","Birthright","Prime Material", "Hybsil","7","1","19","Forests","Temperate","1","weapon","1-6 (864)",1,1,"0","S","15 (21)","420","Day","LG","I, K","8-12","MAIII 60","Monster","antelope/pixie, brownie or sprite cross, xenophobic, fight w/daggers, short swords or bows, coat their weapons w/","poison save -4 vs poison or sleep 1d4 hours, can (1/day): contin light, mirror image, pass w/o trace & ventriloquism,","R","hybsil +4 on all saves, immune to poison, in forest: 75% MS, 75% HS, 50% F/RT, 1/day can gallop 1 turn (MV 21)","Tribe","Omnivore","910","Forgotten Realms","Prime Material", "Ibrandlin","3","10","11","Subterranean","Any","5","1d8 (x4)/2d8","18",1,1,"40%","G","9, Cl 6","5000","Any","LN","nil or guarded items","4","MAIII 61","Monster","lurker-in-darkness, created from fire lizards (wing-less red dragon), attack: 4 claws/bite, can simultan breath fire every","5th rnd 10' wd x 15' lg 2d6 dmg save vs BW 1/2 (creatures at it's mouth full dmg & no save), immune to fire, can open","VR","doors, can opt to pin creatures (5, no claw attack & must roll to hit), pinned creatures that move take 1d4 dmg/rnd","Pack","Carnivore","special","General","Prime Material", "Imp, Chaos","3","3","17","Any","Any","1","nil","212",1,0,"0","T","12","175","Any","CN","nil","8-10","MAIII 63","Monster","small & perverse, confused w/mites, mephits, gremlin, etc, don't want to fight but to merge with non-living material,","cannot merge w/INT objects, golems, etc, drawn to magic items first, imp needs to touch it for 1 rnd (magic item save","R","at 14, improv for each +), attacking them weapons can be infested (save 10 to avoid), imp can transform item at will","Swarm","Unknown","19","General","Limbo", "Ixitxachitl, Ixzan","4","1+1 to 6+6",,"Water, Fresh","Any","1","2d4 or 3d4","3-10 (20-101)",0,1,"0","M","3, Sw 12","65+","Any","CE","nil (P, R, S)","13-18","MAIII 64","Monster","found in underdark lakes, live out of water 1 turn, vicious & brutal, infravision 90', communicate sonar, attack: bite,","ambush victims, save +4 vs illusion & elem water, 1/2 dmg from blunt weapon (unless+3 or higher), 1+1 to 3+3 HD do","VR","2d4 dmg & others 3d4 dmg, communites use slaves to build pyramidal structures, have many enemies (vary by area)","Tribe","Omnivore","16","General","Prime Material", "Ixitxachitl, Ixzan, Priest","4","1+1 to 6+6",,"Water, Fresh","Any","1","2d4 or 3d4","varies",1,1,"0","M","3, Sw 12","varies","Any","CE","nil (P, R, S)","1318","MAIII 64","Monster","have all abilities of common ixzan, 10% of communities are priests, casting lvl determined by adding 1d4 to HD, cast","from spheres: all, charm, combat, divination (minor), elem earth, elem water, healing, necromantic, protection, sun","VR","(reverse) & weather (minor), WIS 12+1d6, no bonus spells for high WIS but gain save bonus, cast w/o V components","Tribe","Omnivore","16","General","Prime Material", "Ixitxachitl, Ixzan, Wizard","4","1+1 to 6+6",,"Water, Fresh","Any","1","2d4 or 3d4","varies",1,1,"0","M","3, Sw 12","varies","Any","CE","nil (P, R, S)","1318","MAIII 64","Monster","all abilities of common ixzan, 5% of communities are wiz, no spellbks, memoriz or V comp, use spells each 1/day/rnd,","same cast time -2, cast lvl 1d6+HD (max 12), spells/day = to normal wizard, INT 14+1d4, cast from divination & charm","VR","person, cone of cold, fly, haste, ice storm, invis (10'), levat, magic missiles, mirr image, slow, stoneskin & air breathing","Tribe","Omnivore","16","General","Prime Material", "Thessaltrice","3","8","13","Subterranean","Any","9","1d6 (8x)/1d10","1",1,0,"0","H","12","8000","Night","N","nil (D)","5-7","MAIII 109","Monster","hybrid of thessalhydra/cockatrice, attack: 8 heads/central mouth,

heads do dmg + 1d6 poison (save neg), central","mouth does dmg + 1d10 poison (save neg), heads independent w/8 hp (regen in 10 days), 1/day petrification by","VR","touch (can extend into astral & ethereal), eggs worth 5000 gp & young 10,000 gp & used as guards","Solitary","Carnivore","11-12","General","Prime Material", "Time Dimensional, Royal","-5","24 or 28","1","Any","Any","1","6d4 or 7d4","1",1,1,"25% (90%)","L","10","16,000 or 20,000","Any","N","nil","19","MAIII 111","Monster","all abilities of noble time dimensional (powers used 1/hour), can summon 1d4 common (70%) or 1d2 (30%) noble 1/day","can Articus's melee manager every rnd, can temporal shell 1/hour (creates small area between ticks of a clock for","VR","1 turn per HD)","Solitary","Special","10","General","Demi-, Time","OMII 120" "Tomb Tapper, Thaalud","-2","8+8","13","Subterranean","Any","1 or 3","1d12+6 or 4d6/4d6/1d12+9","1-12",1,1,"0","H","9, Br 1-4","8000","Any","LN","Qx4 (special)","13-14","MAIII 112","Monster","tall (15-21'), sexless, hairless, eyeless w/mouth in belly, 'see' w/sonar 440' (see invis, imm visual/light), attack: claw/","claw/bite or great hammer (att -2 or thrown att +2), communicates w/humming & vibration 120', can detect magic at","VR","will, can anim rock (9 cu ft for 1d4+2 rnds, used 1/12 turns), immune: enchant/charm, fire & cold, save vs petrif -2","Clan","Special","16","General","Prime Material", "Undead Dragon Slayer","0","9 to 11",,"Any","Any","3/2","weapon","1 or 14",1,1,"60%","M","12","7000+","Any","varies","nil","13-18","MAIII 113","Undead","skeleton warrior-like, must kill dragons to replentish energy, usually summoned (must obey but has own mind), retains","fighting skills of former life, immune to dragon fear, 1/2 dmg from BW save none, cannot be turned (holy word drives","VR","away), AC improves w/higher HD, use +2 dragon slayer (special), know 5 of possible 7 special attacks (see MAIII)","Solitary","Special","19","General","Prime Material", "Unicorn, Black","3","4+4","15","Forests","Any","4","1d6/1d6/1d4/1d12","14",1,1,"0","L","24","975","Night","CE","nil","13-14","MAIII 114","Monster","evil unicorn, taught to speak common, never suprised, attack: hoof/hoof/horn/bite, charge 30' horn strike 3d12, can","cause light wound (3/day, must touch, can be used w/horn attack), can teleport w/o error 1/day (self only), only","VR","ridden by human or drow evil females, kept as pets by Red Wizards, horn (powdered) equal to type N contact poison","Solitary","Carnivore","14","Forgotten Realms","Prime Material", "Vaath","3","4+2","17","Any","Any","2","1d8/1d4","1 (28)",1,0,"0","L","15","975","Night","NE","nil (A)","8-10","MAIII 115","Monster","vicious killer, insect/reptile, attack: bite/tenticle, if bit save vs poison or die (onset 1d4+1 rnds), tenticle 10' attaches","to victim & burrows (STR check to free) dmg 1d4/rnd in 1d4+2 rnds victim paralyzed (neck down) dying in 1d6+4 rnds,","C","witnessing this attack WIS check or stunned 1d3 rnds, only magic heals if paralyzed & must save vs DM or -1 WIS","Pack","Carnivore","1112","General","Carceri", "Spider, Vortex","4","7+4","13","Any","Any","1","2d4","1-4",1,1,"15%","L","9, Wb 15","2700","Any","N","nil (E)","8","MAIII 116","Monster","phase spider-like, can change color, invisible on demi-time (detect temporal anomaly), web spans 50' dia (save vs","rod to detect), usually found in a vortex or among lifeline, web not adhesive but if touch then slow (chromancer not","UC","immune), bite poison save -2 or die instantly if save 20 dmg, evolved from phase spider, traps creatures for food","Solitary","Carnivore","10","General","Demi-, Time", "Web, Living","9","1/2 to 6",,"Subterranean","Any","1","1d4 or 1d6 or 2d4","18",1,1,"0","S","6","650-2000","Any","N","nil","2-4","MAIII 117","Monster","also known as carnivorous webs or duleep, made of microscopic cell colonies, attacks w/electric shock dmg varies","by HD (1/2 to 2, 3 to 5, 6), fire mini lightning bolt (20 yards, 3d4 dmg, 2/turn, 9 hp or less 1/trn), imm: fire, wtr, heat,","VR","cold, fear, repultion, etc, absorb electric (gain 1 HD/8 points), E weap divide web (split hp & size), B weap 1/2 dmg","Pack","Omnivore","9-

10","General","Prime Material", "Ixitxachitl, Ixzan, Mutant","4","1+1 to 6+6",,"Water, Fresh","Any","1 (2)","2d4 (+1d8) or 3d4 (+1d10)","varies",1,1,"0","M","3, Sw 12","varies","Any","CE","nil (P, R, S)","13-18","MAIII 64","Monster","have all abilities of common ixzan, 2% of communities are mutants, to determine abnormality (see table) roll 1d12: 16","barbed tail see ( ) for dmg, 7-10 barbed tail +poison (save or 1d6+6), 11 thick jaw bite 4d4 & hold (crush 3d4/rnd) & 12","VR","secretes acid slime (out of water 1d6 & 1d4/rnd); other types include: thick skin (high AC), natural MR or multiple tails","Tribe","Omnivore","16","General","Prime Material", "Ixitxachitl, Ixzan, Vampiric","4","1+1 to 6+6",,"Water, Fresh","Any","1","2d4 or 3d4","varies",1,1,"0","M","3, Sw 12","varies","Any","CE","nil (P, R, S)","1318","MAIII 64","Monster","have all abilities of common ixzan, 3% of communities are vampiric, bite drains 1 lvl (no save), 25% are priest & 25%","are wizards but none are mutants, regen 3 hp/rnd, never encountered outside of lair or city, greater vampiric ixzans","VR","are rumored to exist, they almost always rise to important positions","Tribe","Omnivore","16","General","Prime Material", "Jabberwock","-10","15 (99 hp)","5","Forests","Any","1 or 8","3d10 or special","1",1,1,"80%","G","15, Fl 15 (C)","25,000","Any","N","incidental","4","MAIII 66","Monster","resembles dragon, fiercely territorial, chosen victim is persued until death (or teleport, leave forest area, etc), can see","invisible & hidden objects, attack: bite, can burble & all 200' save -4 vs spell or confusion & babble, immune to all non-","VR","vorpal weap, has dragon fear, eyebeams (save vs paraly or paralyzed), grasp prey w/talons, can lash out in muli direct","Solitary","Carnivore","20","General","Prime Material", "Kyton","2","8","13","Any","Any","2","1d10/1d10","18",1,1,"25%","M","12","6000","Any","LE","nil","5","MAIII 68","Humanoid","cover selves w/chains, brutal & cruel, like to induce terror, attacks by swinging chains on arms, in 20' area they can","control chains & make them grow 15' & sprout barbs that attack 2/rnd, +2 weapons to hit, imm to cold, regen 1/rnd","R","except from magic or blessed weapon (blessed regain 1 per 2 days), will flee from blessed weapons","Solitary","Carnivore","17","General","Baator", "Creations, Guardian, Climbdog","4","2","19","Mountains","Tropical","3","1d3/1d3/1d4","varies",0,0,"0"," S","6","65","Any","N","nil","2-4","MAIII 70","Monster","organic, mindlessly obey master, eat special solution, do not need attention or care like normal animal, wide claws &","flexible legs allow it to climb sheer slopes, accompany climbers, keen sight, smell & hearing, sacrifice selves in combat","VR","to protect masters, attack: claw/claw/bite, can attack while climbing","None","Special","special","General","Prime Material", "Creations, Guardian, Darkstrike","5","2","19","Mountains","Tropical","1","1d8","varies",1,0,"0","S","ni l","65","Any","N","nil","0","MAIII 70","Monster","organic, mindlessly obey master, eat special solution, do not need attention or care like normal animal, snakelike,","can attach to walls & other surfaces, HS 90%, they hide & wait to pounce on victim (victims suprise -2), attacks w/","VR","bite, bite has poison (type varies)","None","Special","special","General","Prime Material", "Creations, Guardian, Protector","6","3","17","Mountains","Tropical","3","1d4/1d4/1d6","varies",0,0,"0", "M","8","120","Any","N","nil","1","MAIII 70","Monster","organic, mindlessly obey master, eat special solution, do not need attention or care like normal animal, feline creature,","can recognize intruders & attack them, can distingish between those it protects & those who are a threat, attack:","VR","claw/claw/bite, they do not eat their kill","None","Special","special","General","Prime Material", "Creations, Guardian, Shieldbug","6","1 hp",,"Mountains","Tropical","special","special","varies",1,1,"0","T","Fl 24","7","Any","N","nil","1","MAIII 70","Monster","organic, mindlessly obey master, eat special solution, do not need attention or care like normal animal, wasp-like,

6"" lg,","fly 30 mph, swarm has 50-100, swarms fly around creature protected attempting to repulse attacks (% chance = # in","VR","swarm, if successful 1 bug is killed), cannot protect against area effects, in melee impoves protected AC by 2","None","Special","special","General","Prime Material", "Creations, Guardian, Watcher","10","1","0","Mountains","Tropical","0","0","varies",0,0,"0","S","nil","3 5","Any","N","nil","0","MAIII 70","Monster","organic, mindlessly obey master, eat special solution, do not need attention or care like normal animal, reptilianplant","creature w/360 deg vision, observes specific area assigned by master & lets out a keening sound, never attacks or","VR","moves","None","Special","special","General","Prime Material", "Creations, Transport, Berethern","4","4","17","Mountains","Tropical","1","1d4","varies",0,0,"0","M","Fl 45 (A)","120","Any","N","nil","1","MAIII 71","Monster","organic, mindlessly obey master, eat special solution, do not need attention or care like normal animal, insect-like,","carry 1 halfling & 25 lbs up to 75 mph, can hover, pivot & move straight up & down, attacks w/stinger (no poison),","VR","used for quick trips & maneuverability, also called breeze sprites","None","Special","special","General","Prime Material", "Creations, Transport, Yihneflan","5","6","15","Mountains","Tropical","2","1d4+1/1d4+1","varies",0,0,"0","L", "Fl 32 (C)","270","Any","N","nil","1","MAIII 71","Monster","organic, mindlessly obey master, eat special solution, do not need attention or care like normal animal, name means","gust climber, bodies covered w/feathers & hawk-like beak, attack: talon/talon, carry 1 to 3 riders or 200 lbs at 50 mph","VR","used to carry halflings into battle","None","Special","special","General","Prime Material", "Creations, Transport, Gonevauth","10","9","11","Mountains","Tropical","0","0","varies",0,0,"0","H","Fl 24 (B)","975","Any","N","nil","1","MAIII 71","Monster","organic, mindlessly obey master, eat special solution, do not need attention or care like normal animal, also called","soar whale or airship, huge balloon shaped, fill inner cavity w/hot air, rider float in gondolas attached beneath the","VR","beast, can carry 8 halflings or 1 halfling & 1 ton (2000 lbs) at 30 mph, it descends after 25% hp lost, cargo transports","None","Special","special","General","Prime Material", "Creations, Transport, Dhevsahr","7","4","17","Mountains","Tropical","1","1d6","varies",0,0,"0","L","18","120 ","Any","N","nil","1","MAIII 71","Monster","organic, mindlessly obey master, eat special solution, do not need attention or care like normal animal, mammel-like w/","hair, resembles a camel, can carry 2 riders & 120 lbs","VR",,"None","Special","special","General","Prime Material", "Lillend","3","7+14","13","Forests","Temp/Trop","2","2d6/weapon","212",1,1,"25%","L","9, Fl 27 (C), Sw 15","9000","Day","CG","nil (A)","13-14","MAIII 73","Monster","may appear on Arborea, Limbo or Prime, peaceful, can understand any int communication, infravision 120', can cast","spells & breath water, imm: poison, gases, norm fire, pos & neg energy, music attacks & enchant/charm, +1 weap to","R","hit, attacks: tail/weapon, can contrict victim 2d6/rnd (victim att, save & dmg -3) & +1 att & dmg, drop victims from air","Family","Omnivore","1516","General","Ysgard", "Lycanthrope, Werecrocodile","1","5+5","15","Swamp","Any","2","2d6/1d8","13",1,1,"0","M","3, Sw 12","650","Day","NE","nil","8-10","MAIII 75","Monster","general info MM 230, human & crocodile forms, speak common & w/crocodiles at will, prefer human form in combat,","trick prey & change to crocodile attack: bite/tail, grab victims & drag underwater to drown, bite has 1%/1 point dmg","R","cumm of contracting disease, can summon 1d3 normal crocodiles arriving 2d6 rnds, silver or magic weapons to hit","Pack","Carnivore","1314","General","Prime Material", "Lycanthrope, Werespider","4","5+5","14","Forests","Any","1","1d12 (1d4 hybrid) or weapon","1",1,1,"0","M","12, Wb 18","650","Any","NE","M (B)","8-10","MAIII

76","Monster","general info MM 230, 3 forms: human, spider & hybrid, humans: use weapons (often poisoned, typ A or F), hybrid: use","poison bite (type A), cling to walls & ceilings & spin webs (1 rnd/point STR under 19 to break free) att +2 & +4 dmg,","VR","spider: spin stronger web (BB/LG), poison save or die (imm), those bitten subject to disease, silver or +1 weap to hit","Solitary","Carnivore","1112","General","Prime Material", "Magedoom","-2","10","11","Any","Any","2","3d8/3d8","1",1,1,"0","L","18, Fl 18 (C)","11,000","Any","LE","nil","8-10","MAIII 77","Monster","magical horror, mound of sludge w/humanoid head, attacks w/2 appendages (wiz 1st, priest 2nd, any 3rd), if a spell is","cast within 180' it attacks caster (roll to hit) & drains 1 casting lvl & appropriate spells (regain in 1 hr), can't 'see' & imm","VR","to illusions (etc), radiate anti-magic shell 3', if killed magic released in a wild surge for 5 rnds (1 surge/person (15')/rnd)","Solitary","Special","1920","General","Prime Material", "Manotaur","4","13","7","Forests","Any","3","1d6/1d6/1d8","1",1,0,"0","L","24","50 00","Day","CE","K, M (E)","8-10","MAIII 78","Monster","bull head & body w/humanoid torso, speak own, minotaur, ogre & hill giant, surprised on 1, opp suprise -3, will charge","a suprised opponent, attacks: hoof/hoof/horn, charge 20' (horn only) for 3d8 dmg (M or smaller knocked over), may","VR","charge then disappear repeating process slowly wearing down prey, hate all good things, hunt sylvan creatures","Solitary","Carnivore","15-16","General","Prime Material", "Mist, Scarlet Dancer","1 (8)","1 per 10",,"Swamp","Any","1","1d3 per HD","10100",1,0,"0","T","Fl 24 (A) (12 (B))","35-3000","Any","N","nil (S)","2-4","MAIII 81","Monster","mini crimson death, can sense warm-blooded creatures 100', attack victims to drain blood, AC of victim is base 10 adj","for DEX & magic, after 7 points of blood drained per HD it slows down & drops AC, may be found in sewers of","R","Zhentil, flee from light but not damaged by it, after feeding they seek place to rest","Cluster","Carnivore","15-16","General","Prime Material", "Orog, Neo-, Red","3 (6)","5","15","Any","Any","1","weapon","10100",1,0,"0","M","6 (12)","270","Any","LE","L (C, O, Qx10, S)","10","MAIII 83","Humanoid","magical hybrid of orc, ogre & other creatures, bred as elite fighting troops, speak orc & common, can war cry which","gives all orcs, orogs & neo-orogs to att & dmg +1 (not cumm & works 1/day on individual) 2d4 rnds, receive add +1 on","UC","attacks if defending Red Wizards of Thay, use broad swd, btl axe, spear, hnd axe, war ham, mace, dagger, crossbow","Tribe","Carnivore","1516","General","Prime Material", "Orog, Neo-, Red, Sergeant","3 (6)","5","15","Any","Any","1","weapon","1",1,0,"0","M","6 (12)","420","Any","LE","L (C, O, Qx10, S)","10","MAIII 83","Humanoid","all abilities as normal red neo-orog, 1 sergeant for every 10 encountered, have maximum hp",,"UC",,"Tribe","Carnivore","15-16","General","Prime Material", "Orog, Neo-, Red, Officer","3 (6)","6","15","Any","Any","1","weapon +1","1",1,0,"0","M","6 (12)","650","Any","LE","L (C, O, Qx10, S)","10","MAIII 83","Humanoid","all abilities as normal red neo-orog, 1 officer for every 20 encountered",,"UC",,"Tribe","Carnivore","15-16","General","Prime Material", "Orog, Neo-, Red, General","2 (5)","7","13","Any","Any","1","weapon +2","1",1,0,"0","M","6 (12)","975","Any","LE","L (C, O, Qx10, S)","10","MAIII 83","Humanoid","all abilities as normal red neo-orog, each barracks is commanded by a general",,"UC",,"Tribe","Carnivore","15-16","General","Prime Material", "Orog, Neo-, Black","5 (10)","4","17","Any","Any","1","weapon","10100",0,1,"0","M","8 (14)","175","Any","LE","L (C, O, Qx10, S)","10","MAIII 83","Humanoid","magical hybrid of orc, ogre & other creatures, bred as scouts, archers & infiltrators, have camouflage that allows them","to be detected 5% (10% if alert & 20% if looking for them, is negated if they move or attack), some have thieving skills,","UC","use combination of broad sword, short bow, spear, dagger, crossbow, short sword & long bow","Tribe","Carnivore","13-14","General","Prime Material", "Orog, Neo-, Black, Sergeant","5

(10)","4","17","Any","Any","1","weapon","1",0,1,"0","M","8 (14)","270","Any","LE","L (C, O, Qx10, S)","10","MAIII 83","Humanoid","all abilities as normal black neo-orog, 1 sergeant for every 10 encountered, have maximum hp",,"UC",,"Tribe","Carnivore","13-14","General","Prime Material", "Orog, Neo-, Black, Officer","5 (10)","6","15","Any","Any","1","weapon +1","1",0,1,"0","M","8 (14)","420","Any","LE","L (C, O, Qx10, S)","10","MAIII 83","Humanoid","all abilities as normal black neo-orog, 1 officer for every 20 encountered",,"UC",,"Tribe","Carnivore","13-14","General","Prime Material", "Orog, Neo-, Black, General","2 (5)","7","13","Any","Any","1","weapon +2","1",0,1,"0","M","8 (14)","650","Any","LE","L (C, O, Qx10, S)","10","MAIII 83","Humanoid","all abilities as normal black neo-orog, each barracks is commanded by a general",,"UC",,"Tribe","Carnivore","13-14","General","Prime Material", "Ondonti","10 (6)","1 to 7",,"Land","Any","1","weapon","1060",0,1,"0","M","12","120-2000","Any","LG","nil (Ox5)","8-10","MAIII 84","Humanoid","cousin of orcs, peaceful farmers & gatherers, speak common, kill only for food or insane/diseased, immune to charm,","can 3/day: sanctuary & purify food/drink, barkskin (1/day), tree (1/wk), save +1 vs poison, STR 17-19 & CON 1618,","R","use bastard sword or 2-handed, may be clerics of 1st to 7th lvl, opposite of orcs (peaceful, kind & dependable)","Tribe","Omnivore","810","General","Prime Material", "Owlbear, Arctic","5","8+2","13","Any","Arctic","3","1d10/1d10/2d6","1 (28)",1,1,"0","L","12, Sw 9","2000","Day","N","incidental","5-7","MAIII 85","Monster","cousin of normal owlbear, blend w/surroundings (suprise 75%), attack: claw/claw/beak, on hit of 18+ it auto hugs for","2d8/rnd (BB/LG) can beak attack while hugging, immune to cold attacks, lair will have 25% of 1d6 young (80%) or","VR","1d6 eggs (20%), young grown to 40-70% fight 5 to 6 HD, dmg 1d6/1d6/2d4, hug 2d6 dmg (BB/LG +20%)","Pack","Carnivore","11-12","General","Prime Material", "Owlbear, Winged","5","5+2","15","Any","Temp/Trop","3","1d10/1d10/2d6","1 (25)",1,0,"0","L","12, Fl 18 (E)","975","Sunset","N","incidental","5-7","MAIII 85","Monster","true owl/bear mix, silent flight (opp surp -2 to -6, mod for light), attack: claw/claw/beak, on hit of 18+ it auto hugs for","2d8/rnd (BB/LG) can beak attack while hugging, lair will have 25% of 1d3 young (80%) or 1d3 eggs (20%), young","VR","appear as normal owlbears & cannot fly","Family","Carnivore","11-12","General","Prime Material", "Pegataur","7","5 to 8",,"Mountains","Temperate","3","1d6/1d6/weapon","220",1,1,"0","L","18, Fl 36 (C or D)","975-3000","Day","NG","M, Q (E)","810","MAIII 86","Monster","winged centaurs (elf torso), speak: own, common & elf, infravision 60', fight to defend selves & territory or as ordered","by employer, if surprise they dive (att & dmg +2, +1 AC penalty), attack: hoof/hoof/weapon, MR 30% to charm & sleep,","VR","use long bow, lance, 2-handed swrd or mace (20% specialized), may wear armor (30%), have leaders & spellcasters","Tribe","Omnivore","13","General","Prime Material", "Phaerimm","2","9","11","Any","Any","6","1d4 (x4)/3d4/2d4","1-3",1,1,"44%","L","Fl 9 (A)","10,000+","Any","NE","any (usually G)","19-20","MAIII 87","Monster","conelike w/barbed tail, infravision 160', see into ethereal & astral 90', normal vision can detect magic, MR 77% vs","petrif/poly, any magic resisted will rebound or absorbed as healing, attack: arm (x4)/bite/tail, if tail add 1d6 dmg & inj","VR","eggs (special), arms can hold weapons or prey, in addition to normal attacks they can cast wiz spells (22nd to 27th lvl)","Solitary","Carnivore","17","General","Prime Material", "Reggelid","7","3","19","Mountains","Any","1","weapon","310",1,0,"0","M","12","175","Night","NE","V","17-18","MAIII 88","Humanoid","ugly elf-like, each is defiler wizard or fighter/wizard of minimum 3rd lvl, use staves & some have magic weapons of all","types, knowledge of magic allows them to use items (75%) more effective than designed (power increased by 25%),","VR","attack wizards first (then other spellcasters), good teamwork, leader 15th-20th lvl, bands vary from 3rd to 9th lvl","Band","Omnivore","11-12","Dark Sun","Prime

Material", "Render","-3","13 (104 hp)","7","Any","Any","3","1d10/1d10/2d10","1",1,1,"30%","L","24","19,000","Any","C E","nil","14","MAIII 89","Monster","9' bipedal, merciless, hate all life, infravision 60', -2 opp surp (unless open), glowing red eyes (anyone seeing save vs","paraly or paraly 1d3 rnds), attack: claw/claw/bite (if all hit, add 2d10 dmg), regen 4/rnd (as troll), only electric dmg can","VR","perm kill, imm: poison, charm, hold & norm weap, silver & cold iron 1 hp/hit, magic weap norm dmg, can berserk fury","Solitary","Carnivore","20","General","Prime Material", "Saurial, General",,,,"Jungle","Any",,,,0,0,,,,,,,,,"MAIII 90","Monster","bipedal lizard creatures, sim to dinosaurs, bright colors, not cold blooded, true infravision, if exposed to freezing temp","they enter cold sleep (body functions slow to near death), speak own (cannot be heard w/o magic), use various weap","VR","& may be spellcasters, save +2 vs sound attacks, save -2 vs gaseous attacks, most are farmers & hunters",,,,"Forgotten Realms","Prime Material", "Saurial, Finhead","5","2","19","Jungle","Any","1 or 2","weapon or 1d2 or 1d3/1d3","1-6",1,1,"0","M","12","35","Day","any","nil","11-12","MAIII 90","Monster","see general, attack: weapon or claw/claw or tail, alert, bright, active, good w/hands, see things in black & white,","exceptional ones are warriors, like new tasks","VR",,"Community","Omnivore","12","Forgotten Realms","Prime Material", "Saurial, Bladeback","4","2","19","Jungle","Any","1 or 3","weapon or 1d4/1d4/1d6","1-4",1,1,"0","L","10","35","Day","any","nil","11-12","MAIII 90","Monster","see general, attack: weapon or claw/claw/tail, social, straight forward & trusting, slow to anger but if riled they fight","passionately, often priests, rise to positions of power","VR",,"Community","Herbivore","12","Forgotten Realms","Prime Material", "Saurial, Flyer","6","2","19","Jungle","Any","1 or 3","weapon or 1d2/1d2/1d2","28",1,1,"0","S","6, Fl 24 (C)","65","Day","any","nil","11-12","MAIII 90","Monster","see general, attack: weapon or claw/claw/tail, nervous, irritable, noisy, use flight to flee, like to talk, usually scouts or","messenger, usually thieves or fighters","VR",,"Community","Carnivore","10","Forgotten Realms","Prime Material", "Saurial, Hornhead","4","4","17","Jungle","Any","1 or 3","weapon or 1d4/1d4/2d4 or 2d6","1-2",1,1,"0","L","10","120","Day","any","nil","11-12","MAIII 90","Monster","see general, attack: weapon or claw/claw/tail or horn, powerful & large, planners, good weaponsmiths, slow to speak,","may be any class but most powerful are spellcasters","VR",,"Community","Herbivore","14","Forgotten Realms","Prime Material", "Sharn","2/3/4/6","6+6","15","Land","Any","12","1d4+1 (3x)/1d2 or weapon (9x)","112",1,1,"30%","H","4, Fl 15 (C)","7000","Any","CN","nil","17-18","MAIII 94","Monster","3 headed & 3 trihands, can create portal up to 400' (can maintain 6, att from diff angles, AC 2, dmg to central body),","3 arms have 3 hands (AC 3) w/small eyes (60' infravision) & AC 4), hands attack w/weap or 1d2, head & tent AC 6,","VR","imm: enchant/charm & illus, scramble psionics (int check +3 pen or fblmind), 10% are spellcasters, regen 1 per 2 turns","Clan","Omnivore","18","Forgotten Realms","Prime Material", "Snake, Messenger","4","3","17","Any","Any","1","1d6","1",1,1,"30%","S","6, Fl 24 (B)","975","Any","N","nil","13-14","MAIII 95","Monster","2' long, mimic human speech, infravision 60', good direction sense, attack: bite, if bit poison save or paralysis 1d4 hrs","onset 2d12 rnds, shifts colors (50% undetectable in casual sight), flight is 75% silent, can detect lie at will, fly 200 miles","VR","per day (rest 1 hr after 100 miles), can find the path 100 miles, taught special code for message delivery","Solitary","Omnivore","11-12","General","Prime Material", "Spirit, Forest, Uthraki","4","5","15","Forests","Any","2","1d6/1d6","1",1,1,"0","M","18","420","An y","CE","nil (F)","11-12","MAIII 96","Special","twisted shapechangers (hunchbacked apes change into an (demi)human, only detected by true seeing, etc),

never","surprised, speak common, attack: claw/claw, if both hit strangle victim 2d8/rnd (str check -4 pen), prefer to attack at","R","night, regen 2/turn at night, double dmg from heat, earth weapons (stone, flint or wood) max dmg, hate living things","Solitary","Carnivore","12","General","Prime Material", "Spirit, Forest, Wood Man","-6","20","3","Forests","Any","2","3d10/3d10","1",1,1,"50%","G","24","20,000" ,"Any","CG","nil","18","MAIII 97","Special","50' tall, humanoid living tree, attacks w/smashing hands, if both hit additional 5d10 dmg, if held with both hands it can","be thrown 10d10 yards w/6d8 dmg on impact, MR 80% vs Red Wizards, immune to all fire & electric, regen 4/rnd,","VR","must be reduced to -50 hp to be killed, they appear in a time of need or crisis, may be summoned (few are able)","Solitary","Special","20","General","Prime Material", "Spirit, Ice, Orglash","0","8","13","Mountains","Arctic","2","1d8/1d8","1",1,1,"0","M","12, Fl 4 (D)","2000","Any","CN","nil","10","MAIII 98","Special","whirls of snow, protectors, suffer dmg in warm weather (1/rnd over 60 deg, dissipate if 100+), attack w/tendrils of icy","force (ice shards), 3/day can blast a cone of cold, immune to cold, double dmg from heat, regen 1/rnd in cold, MR","VR","50% vs Red Wizards & never check morale, if dissipated they return to cold & reform in 24 hrs","Solitary","Unknown","18","General","Prime Material", "Spirit, Rock, Thomil","-3","5","15","Mountains","Any","2","1d10/1d10","1",1,1,"25%","M","5","975 ","Any","CN","nil (Qx4, X)","10","MAIII 99","Special","indistiquishable from normal rock (radiate magic) until activated (rough humanoid), guards, attack despoilers of land,","attack: fist/fist, if both hit add 2d10 crushing dmg, can change into giant club att -3 inflicting 3d10 dmg or solid blocks","VR","AC -10, MR 50% vs Red Wizards, up to 20 may defend important sites, originally summoned from another plane","Solitary","Special","17-18","General","Prime Material", "Tanar'ri, Greater, Goristro","-2","20+120","1","Any","Any","3","6d4+6/6d4+6/5d8","1",1,1,"60%","H","1 5","23,000","Any","CE","(B, C)","5-7","MAIII 101","Monster","see gen, guards, enforcers, etc, attack: arm/arm/stomp (anything 6' or less), can hurl boulders (240 yrd, 2d12 dmg),","can: det invis, det mag, fear, levitation & spider climb, +1 to +3 weap to hit, imm: cold, fire, elect, poison & gas, regen","VR","1/turn, infravision 120', have 7-14 hp per HD, affected by: various fear & repulsion, suffer double dmg from falls","Solitary","Carnivore","15-16","General","Abyss", "Tanar'ri, Lesser, Armanite","2","5","15","Any","Any","3","2d6/2d6/weapon","220",1,0,"0","L","18, Fl 18 (C)","2000","Any","CE","nil (A, D, I)","8-10","MAIII 103","Monster","see general, centaur-like, mobile troops, led by knecht (town leader is konsul), attack: hoof/hoof/weapon, on 20 can","dmg armor (AC -1, magic save vs crsh blw), bows shoot spark bolts (2d8 elect dmg save vs spell 1/2), +2 weap to hit,","R","immune: electric, poison & non-magic fire, holy water 3d6, can 'gallop into skies', use various weapons, strike & retreat","Pack","Carnivore","15-16","General","Abyss", "Tanar'ri, Lesser, Armanite, Knecht","0","8","12","Any","Any","3","3d6/3d6/weapon","1 per pack",1,0,"0","L","21, Fl 21 (C)","7000","Any","CE","nil (A, D, I)","8-10","MAIII 103","Monster","all abilities of normal armanite, also called pathwarden, lead packs of armanites, very charismatic, STR 19 (do not adj),","melee weapons can shoot spark bolts as well as bows, if killed the pack roams destroying anything in it's path until","R","they are killed or a new leader emerges","Pack","Carnivore","15-16","General","Abyss", "Tanar'ri, Lesser, Armanite, Konsul","-3","11","9","Any","Any","3","4d6/4d6/weapon","1 per town",1,0,"0","L","24, Fl 24 (C)","14,000","Any","CE","nil (A, D, I)","810","MAIII 103","Monster","all abilities of normal armanite, of 24 towns of armanites each ruled by a konsul, may oversee up to 100 packs, str 20,","melee weapons can shoot spark bolts as well as bows, can (3/day) 11 HD lightning bolt,

some can cast spells as a","R","priest (5th max) or wizard (8th max), 2 may be multi-classed mage/priest (rumor)","Pack","Carnivore","15-16","General","Abyss", "Tembo","4","4","17","Mountains","Any","5","1d4/1d4/1d6/1d6/1d8","16",1,1,"10%","M","15","4000","Night","CE","nil","13-14","MAIII 105","Monster","despicable, hated & feared, speak own & some (demi)human, love to fight, have psionics (use to weaken foe), attack:","front claws/rear claws/bite, if bit save vs DM or lose 1 lvl (perm), can dodge non-magic missiles on 1-4 on 1d10, they","UC","fight to death, prowl desert & mountains, do not have leader, like to each young creatures (elves & dwarves)","Pack","Carnivore","20","Dark Sun","Prime Material", "Temporal Glider","-2","6 to 10",,"Any","Any","1","5d4","1",0,1,"20%","H","15","400010,000","Any","N","nil","8","MAIII 106","Monster","kite-like manta ray, never travel to Prime, only enter combat if attacked, attack by ramming head into victim, 1/2 dmg","from non-magic weapons, can slip into timeline, any creature within 20' can slip into another time stream save vs rod","UC","or 5d10 concussion dmg, can be forced into submission (conveys intention & attacks w/non-lethal blows)","Solitary","Special","10","General","Demi-, Time", "Temporal Stalker","3","4+2","15","Any","Any","1","1d6","1 (14)",1,1,"20%","M","18","1750","Any","NE","nil","18","MAIII 107","Undead","mistsmoke, undead of pseudo-reality, usually hunt alone (small groups if hunting large group or strong individual), may","take a month to track (wait for suprise), touch drains 1 lvl or causes paradox (usually exchanges memorized spell for a","R","useless one), if drained to 0 lvl become temporal stalker in svrl days, +1 weap to hit, hate guardians & linear creatures","Solitary","Special","10","General","Demi-, Time", "Tether Beast","0","10+2","11","Any","Any","5","2d6 (x4)/2d4","13",1,1,"25%","H","12","15,000","Any","NE","I","11","MAIII 108","Monster","dragon of demi-time, only exist on demi-time, attack: 4 claws/bite, ambush foes, will attack anyone, can attack in any","direction, BW (aging cloud, 1 per 10 rnds): 30' lg vs. 1 opp save vs DM or crumble to dust (if save age 20 yrs), +1","R","weapons to hit, no lair, travel in pairs (if 3, 6+1 HD young), treasure is stored in hidden pouches in underside","Family","Omnivore","10","General","Demi-, Time", "Thessalmera","5/2/0","10","11","Subterranean","Any","9 to 11","1d6 (68x)/3d4/1d12/2d4","1",1,1,"0","H","12","10,000","Night","NE","nil (any)","57","MAIII 109","Monster","hybrid of thessalhyra & chimera, attacks: 6 heads/lion bite/tail/dragon head, head do dmg+1d6 acid (save vs poison","1/2), tail can grab 1 M size or smaller (open door +5), dragon head BW (flame) 6/day: 5' to 20' wd x 20' lg 3d8 save","VR","vs BW 1/2), 6 heads independant w/12 hp, regen 2/day, save +3 vs heat/fire, imm to petrif & acid, lion head controls","Solitary","Carnivore","11-12","General","Prime Material", "Thessalgorgon","2","10","11","Subterranean","Tropical","9","1d6 (8x)/2d6","1",1,1,"0","H","12","9000","Night","N","nil (A)","5-7","MAIII 109","Monster","hybrid of thessalhydra/gorgon, attacks: 8 heads/bull head, heads do dmg+1d6 poison (save neg), lion bite does dmg","+ 2d6 poison (save neg), BW (gas) 4/day: 5-20' wd x 20' lg save vs petrif or turn to stone, immune to acid & petrif,","VR","hydra heads independent w/12 hp (regen in 12 days), eggs worth 7000 gp & young 10,000 gp & used as guardians","Solitary","Carnivore","1112","General","Prime Material", "Web, Memory","2","6","15","Subterranean","Any","1","1d6","1",0,1,"0",,"3, Lp 18","3000","Any","N","nil","11-12","MAIII 117","Monster","resemble web created by web spell, can compress self into a ball, attacks by leaping up to 180', can spread out 20'","dia, web constricts victims until they escape or die, 1/2 dmg from non-magic weapons & fire, memories of slain victims","VR","are absorbed & if web is killed all memories escape in a shock wave & all 200' experience dream-like recollections","Solitary","Omnivore","13-14","General","Prime Material", "Weredragon","varies","varies",,"Land","Any","1 or 3","weapon or 1d6/1d6/4d6","1",1,1,"varies","H","9, Fl 30 (C), Jp

3","varies","Any","CG","varies","15-16","MAIII 118","Monster","2 forms: human female & dragon, infravision 60', true seeing 15', can use tongues at will, attacks: claw/claw/bite,","cast spells 9th, dragon to human 2 rnds (vis versa 1 rnd) & on these rnds only spells or BW, BW (gas): 30' lg x 20' wd","VR","elect dmg save 1/2, imm elect & poison, has many powers & increase with age, not lycanthropy & doesn't infect","Solitary","Omnivore","17","General","Prime Material", "Spirit, Zhentarim","-2","7","13","Any","Any","1","1d8","1",1,1,"0","M","Fl 12 (C)","6000","Night","E","nil","13-14","MAIII 119","Undead","undead zhentarim wizard 14th lvl+, vengeful, appear as spectres, cannot cast spells, speak lang known in life, can","not be turned or affected by holy water, can become invisible or noncorporeal at will, +1 weap to hit, target their killers","VR","hp loss is perm to them, can magic jar 1/rnd (1 victim at a time), imm to most spells, difficult to perm kill, other abilities","Solitary","Nil","17-18","General","Prime Material",

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