Moments Of Valor

  • June 2020
  • PDF

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  • Words: 283
  • Pages: 2
Moments of valor An army men expansion This is a new expansion to the army men miniature battles game that allows you to play one time use power cards. The power cards allow soldiers to perform feats of valor and become heroes on the battlefield. Using power cards At the beginning of the game, when you roll for range, health, and movement, you will make an additional roll to see how many power cards you can draw from your pool of cards. Each player gets the same amount of cards. You can make power cards with a pen, markers, and blank index cards. Power cards may only be used once per game. The following is a list of cards. Each player should have his own set of cards and they should all be the same as your opponent. 1. Feeling Lucky: Re-roll any dice roll any time, for any reason. 2. For the good of the many: One soldier can jump on a grenade to save his buddies. If he beats the attack roll, he survives. 3. Booby trap: When a soldier looses all his health points, replace him with a land mine at his last location.

4. Go the extra mile: double the movement of one soldier. 5. Double Down: One soldier can attack twice on his turn. 6. Just a flesh wound: When a soldier looses all his life points, he may still take one more turn before being removed from play. 7. Broken arrow: Any leader can attack all enemies within his command distance at once. 8. Ricochet: Play this card before rolling for damage. Any damage points left over will be taken away from the next closest enemy soldier.

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