Mission Design Sheet Year: ______________
Season: ___________________________
Rating: _____________
Assignment: __________________________________________________________________________ _____________________________________________________________________________________ _____________________________________________________________________________________ _____________________________________________________________________________________ Hazards: _____________________________________________________________________________ _____________________________________________________________________________________ _____________________________________________________________________________________ Twist(s): _____________________________________________________________________________ _____________________________________________________________________________________ _____________________________________________________________________________________ GM’s Turn Simple Obstacles _________________________________________ _________________________________________ _________________________________________ _________________________________________ Complex Obstacles _________________________________________ _________________________________________ _________________________________________ _________________________________________ _________________________________________ Conflicts _________________________________________ _________________________________________ _________________________________________ _________________________________________ _________________________________________ _________________________________________ _________________________________________ _________________________________________ _________________________________________
PC’s Turn When: ___________________________________ _________________________________________ _________________________________________ What ‐ Deal with Unfinished Goal(s) ‐ Recover ‐ Regroup ‐ Re‐equip ‐ Pick Fight
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Rewards Fate Points ‐ Belief ‐ Goal ‐ Instinct
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Persona Points ‐ Belief ‐ Goal ‐ MVP ‐ Workhorse ‐ Embodiment
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