Mike Belotti
[email protected] References available on request Skills Languages: C++, C#, Lua, ActionScript 3, Java, XML, HTML, CSS Frameworks: Win32, OpenGL, DirectX 9, FMOD, luabind, boost Software: Visual Studio, Unity, XCode,Word, Excel, PowerPoint, Outlook, Perforce, Photoshop, Flash, FlashDevelop, Doxygen, Cakewalk Music Creator Also: proficient at game concept design and creative/song/dialogue/technical writing Work Experience High 5 Games game programmer / senior game programmer (Sep 2008 – Feb 2014) technical manager, client platform (Mar 2014 – Nov 2014) senior programmer, R&D (Dec 2014 – Present) Built and used a proprietary prototyping library in C++ and Lua to rapidly develop slot machine game prototypes. As a senior game programmer, worked with a separate proprietary crossplatform framework to port the games to mobile platforms. Managed mobile game development for several months before moving into the R&D department to help branch out into different game types. Side Projects Pinball Sundae: The Works! (Sep 2013 – Present) Sequel to Pinball Sundae for the Nintendo Wii U (still using Unity) Will feature more levels, new gameplay mechanics, and multiplayer Pinball Sundae (May 2012 – Jul 2013) Pinball/block-breaker hybrid game made with Unity Used TestFlight to distribute beta builds to testers for feedback Deployed game on Android and iOS Rhythm Universe (Jul 2008 – Mar 2009) Music/puzzle game in which the player controls a sun and builds a solar system while mixing music Used Win32 API (C++), OpenGL for 3D models and textures, FMOD for multi-track music layering, XML for scripting Downloadable levels via my site Education Full Sail University, Winter Park, FL (Oct 2006 – Jun 2008) Bachelor of Science in Game Design & Development 3.29 GPA; perfect attendance; course director’s award in Media & Society