Passive Mental Patient
Level 1 Minion
Medium natural humanoid Initiative: +0 Senses: Normal
HP 1; a missed attack never damages a
minion. AC 10; Fortitude 12, Reflex 10, Will 9
Speed 4
Unarmed Attack (standard; at-will) ✦ Weapon +4 vs. AC; 2 damage. Improvised Weapon (standard; at-will) ✦ Weapon +4 vs. AC; 4 damage. Alignment Any Languages Common Str 10 (+0) Dex 10 (+0) Wis 8 (-1) Con 10 (+0) Int 9 (–1) Cha 11 (+0) Equipment Robes, Slippers, Towel Combat Tactics: Passive mental patients are scared by combat. Most times, they will run away panicked or curl up into a ball and cry. On rare occasions, they will jump into the fray, but are not very deadly opponents. Rowdy Mental Patient
Level 2 Minion
Medium natural humanoid Initiative: +0 Senses: Normal HP 1; a missed attack never damages a minion. AC 15; Fortitude 12, Reflex 10, Will Speed 6 Unarmed Attack (standard; at-will) ✦ Weapon +5 vs. AC; 1d4 damage. Improvised Weapon (standard; at-will) ✦ Weapon +5 vs. AC; 1d6 damage. Vomit, Piss, or Shit (standard; recharge ⚄ ⚅) ✦ Poison Melee 2; +3 vs. Fortitude; Targets affected by this attack are blinded until the start of the Rowdy’s next turn Alignment Any Languages Common Str 15 (+2) Dex 10 (+0) Wis 8 (-1) Con 10 (+1) Int 9 (–1) Cha 11 (+0) Equipment Robes, Slippers, Towel Combat Tactics: Rowdy Mental Patients usually open combat with their Vomit, Piss, or Shit attack in which they puke, piss or throw shit on the target. They
then follow up with an unarmed attack or improvised weapon attack in subsequent rounds.