Mathas, Avenger Of The Raven Queen

  • April 2020
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Character Sheet Player Name

Mathas

21

Character Name

Level

Deva

Medium

Race

Size

Avenger

Radiant Servant

Punisher of the Gods

Class

Paragon Path

Epic Destiny

Male Age

Gender

Height

Weight

INITIATIVE SCORE

11

Initiative

DEX

1/2 LVL

1

10

Unaligned

The Raven Queen

Alignment

Deity

Adventuring Company

DEFENSES MISC

SCORE

10 + ARMOR/ 1/2 LVL ABIL CLASS

DEFENSE

40

CONDITIONAL MODIFIERS

20

AC

175,000 Total XP

SCORE FEAT

9

RPGA Number

MOVEMENT ENH

MISC

MISC

5

6

BASE

6

Speed

ARMOR

ITEM

MISC

6

(Squares)

SPECIAL MOVEMENT

CONDITIONAL BONUSES

+1 AC against attacks made by bloodied creatures

ABILITY SCORES SCORE

ABILITY

12

SENSES

ABIL MOD

MOD + 1/2 LVL

STR Strength

1

11

CON

3

13

16

29

1

11

INT Intelligence

6

16

WIS

24

33

7

CHA

20

REF

33

BASE

27

Passive Insight

10 +

7

SKILL BONUS

17

32

Passive Perception

10 +

22

SPECIAL SENSES CLASS

FEAT

ENH

1

1

4

MISC

MISC

ATTACK WORKSPACE

CLASS

FEAT

ENH

1

1

4

MISC

MISC

Melee Basic Attack - Radiant Fullblade +4

ATT BONUS

1/2 LVL

ABIL

+ 24

10

7

ABILITY:

+1 Will Defense against attacks made by bloodied creatures

CLASS

PROF

FEAT

3

ENH

MISC

4

Melee Basic Attack - Unarmed

ATT BONUS

1/2 LVL

ABIL

+ 17

10

7

CLASS

PROF

FEAT

ENH

MISC

ACTION POINTS

SURGE VALUE

SURGES/DAY

82

41

10

1/2 HP

1/4 HP

CURRENT HIT POINTS

4

CONDITIONAL BONUSES

13

HEALING SURGES

165

PASSIVE SENSE

MISC

ABILITY:

WILL 20

HIT POINTS BLOODIED

7

10 + 1/2 LVL ABIL

DEFENSE

Charisma

MAX HP

1

MISC

+1 Reflex Defense against attacks made by bloodied creatures

17

3

1

ENH

CONDITIONAL BONUSES

Wisdom

16

10 + 1/2 LVL ABIL

DEFENSE

DEX

3

FEAT

+1 Fortitude Defense against attacks made by bloodied creatures

Dexterity

22

FORT 20

SCORE CLASS

CONDITIONAL BONUSES

Constitution

12

10 + 1/2 LVL ABIL

DEFENSE

MILESTONES 0 1 2 ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS

Action Points

ACTION POINTS 1 2 3

RACE FEATURES Astral Majesty - +1 bonus to all defenses against bloodied SECOND WIND 1/ENCOUNTER

DAMAGE

ABIL

ABILITY:

FEAT

7

ENH

MISC

4

MISC

7

Melee Basic Attack - Unarmed

DAMAGE

ABIL

2d4+7

creatures

USED

Melee Basic Attack - Radiant Fullblade +4

2d12+18

CURRENT SURGE USES

TEMPORARY HIT POINTS

DAMAGE WORKSPACE ABILITY:

FEAT

ENH

MISC

MISC

7

Astral Resistance - Resist necrotic and resist radiant equal

BASIC ATTACKS

to 5 + one-half your level DEATH SAVING THROW FAILURES

ATTACK

Immortal Origin - Immortal creature origin

SAVING THROW MODS

Memory of a Thousand Lifetimes - Have the memory of RESISTANCES Resist 15 Necrotic, Resist 15 Radiant

DEFENSE

DAMAGE

vs

AC

Radiant Fullblade +4

17

vs

AC

Unarmed (Melee)

2d4+7

11

vs

AC

Unarmed (Range)

2d4+1

a thousand lifetimes power

CURRENT CONDITIONS AND EFFECTS

WEAPON OR POWER

24

2d12+18

vs

CLASS / PATH / DESTINY FEATURES

SKILLS BONUS

SKILL NAME

ABIL MOD + 1/2 LVL

TRND (+5)

5

16

Acrobatics

DEX

11

16

Arcana

INT

16

0

16

Athletics

STR

11

5

ARMOR PENALTY MISC

n/a

Bluff

CHA

13

0

n/a

13

Diplomacy

CHA

13

0

n/a

17

Dungeoneering

WIS

17

0

n/a

0

13

Endurance

CON

13

17

Heal

WIS

17

0

n/a

18

History

INT

16

0

n/a

17

Insight

WIS

17

0

n/a

13

Intimidate

CHA

13

0

n/a

17

Nature

WIS

17

0

n/a

22

Perception

WIS

17

5

n/a

23

Religion

INT

16

5

n/a

11

Stealth

DEX

11

0

13

Streetwise

CHA

13

0

11

Thievery

DEX

11

0

2

Armor Proficiency (Leather) - Training with leather armor

Avenger's Censure - Gain an avenger's censure power.

Weapon Proficiency (Fullblade) - Gain proficiency with the

Improved Armor of Faith - Increases armor of faith bonus t

against oath target each time a different foe hits you.

Toughness - Gain 5 additional hit points per tier

Channel Divinity - Invoke a channel divinity class feature

Initiate of the Faith - Cleric: Religion skill, healing word 1/d

or other power; encounter.

Weapon Focus (Heavy Blade) - Gain +1 damage per tier w

Oath of Enmity - Gain the oath of enmity power

Devastating Critical - Deal additional 1d10 damage on a cri

Lasting Light - Demons and undead are -2 to save against

Melee Training (Wisdom) - Use Wisdom for melee basic att

your effects

Paragon Defenses - +1 to Fortitude, Reflex, and Will

Illuminating Attacks - Radiant powers score critical hit on

Raven Queen's Blessing - Use Channel Divinity to invoke Ra

natural 19 or 20

Ascendant Lineage - Memory of a thousand lifetimes not ex

Radiant Action - When you spend action point to take

Potent Rebirth - +2 to attack and damage if reduced to 0 hp

action, foe within 5 takes your level in ongoing radiant

Font of Radiance - Target illuminated with critical hit, takes

damage (save ends) Immortal Curse 2

FEATS

wearing heavy armor nor using a shield.

Censure of Retribution - Add your Int mod to damage

13

Mathas

Armor of Faith - Gain +3 bonus to AC while neither

LANGUAGES KNOWN Common, Draconic, Elven

n/a

Page 1

POWER INDEX

MAGIC ITEM INDEX

List your powers below. Check the box when the power is used. Clear the box when the power renews.

List your powers below. Check the box when the power is used. Clear the box when the power renews.

AT-WILL POWERS

MAGIC ITEMS WEAPON

Bond of Retribution

CHARACTER PORTRAIT

Radiant Fullblade +4 (Two-Hands) (E)

WEAPON

Radiant Vengeance

WEAPON WEAPON ARMOR

ENCOUNTER POWERS Memory of a Thousand Lifetimes

ARMS FEET

Abjure Undead

HANDS

Divine Guidance

Repulsion Anathema Armor +5 (E) Iron Armbands of Power (paragon tier) (E) Fireburst Boots (paragon tier) (E) Gauntlets of Destruction (paragon tier) (E)

HEAD

Oath of Enmity Splinter the Formation

NECK RING

Solar Wrath Light of the Avenging Sun Raven Queen's Blessing Warding Blade

Cloak of the Walking Wounded +4 (E) War Ring (paragon tier) (E)

RING WAIST

PERSONALITY TRAITS

Baldric of Tactical Positioning (heroic tier) (E) Magic Holy Symbol +4 (Off-hand)

Immortal Curse

DAILY POWERS Living Death Strike Healing Word Radiant Brilliance

MANNERISMS AND APPEARANCE

Aspect of Fury Vengeful Recovery

UTILITY POWERS Resonant Escape Wrath of the Divine Refocus Enmity

Daily Item Powers Per Day

Healing Sun Vengeful Revenant

OTHER EQUIPMENT

Heroic (1-10)

Milestone

/

/

/

Paragon (11-20)

Milestone

/

/

/

Epic (21-30)

Milestone

/

/

/

CHARACTER BACKGROUND

RITUALS / ALCHEMY

Adventurer's Kit Climber's Kit

COMPANIONS AND ALLIES

SESSION AND CAMPAIGN NOTES

COINS AND OTHER WEALTH Money on hand: 6 pp Stored money: Encumbrance: 64 lb. / 120 lb.

Mathas

Page 2

CHARACTER NAME

Second Wind

Mathas PLAYER NAME

RACE

KEYWORDS

CLASS

Deva

HP

LEVEL

12 STR

165

16 CON

6

22 INT

Init

24 WIS

+11

16 CHA

Will 33

32

Passive Perception

Passive Insight

Personal

ACTION

RANGE vs

ATTACK

Self DEFENSE

Ref 33

ADDITIONAL EFFECTS

CLASS

PLAY DATA

®

Bond of Retribution KEYWORDS

USED

Divine, Radiant, Weapon *

Standard

vs

24 ATTACK

ENCOUNTER SPECIAL

®

Radiant Vengeance KEYWORDS

Standard

RANGE

ACTION

AC

One creature

21

DEFENSE

TARGET

ATTACK

Attack: Wisdom vs. AC Hit: 1[W] + Wisdom modifier (+7) damage. The first time an enemy other than the target hits or misses you before the end of your next turn, the target takes radiant damage equal to your Intelligence modifier (+6). Level 21: 2[W] + Wisdom modifier (+7) damage.

USED

10

vs

LEVEL

BOOK

PH

ENCOUNTER ACTION

®

Memory of a Thousand Lifetimes

Divine, Implement, Radiant

Melee weapon

ACTION

TARGET

Effect: You spend a healing surge and regain 41 hit points. You gain a +2 bonus to all defenses until the start of your next turn.

Fort 29

12 DEX

27

Standard

21

AC 40

Spd

USED

KEYWORDS

USED

Ranged 10

No Action

RANGE

ACTION

Reflex

One creature

DEFENSE

TARGET

Personal RANGE vs

ATTACK

Attack: Wisdom vs. Reflex Hit: 1d8 + Wisdom modifier (+7) radiant damage, and you gain temporary hit points equal to your Wisdom modifier (+7). Level 21: 2d8 + Wisdom modifier (+7) damage.

DEFENSE

TARGET

Trigger: You make an attack roll, a saving throw, a skill check, or an ability check and dislike the result Effect: You add 1d6 to the triggering roll.

Magic Holy Symbol +4: +21 attack, 2d8+11 damage

Radiant Fullblade +4: +24 attack, 2d12+18 damage ADDITIONAL EFFECTS

CLASS

ADDITIONAL EFFECTS

LEVEL

Avenger

1

BOOK

CLASS

PH2

AT-WILL POWER

®

Abjure Undead KEYWORDS

LEVEL

Avenger

Standard

vs

ATTACK

BOOK

CLASS

PH2

AT-WILL POWER

®

USED

KEYWORDS

5

RANGE

USED

Divine

Will

One undead creature in burst

DEFENSE

TARGET

10

ACTION vs ATTACK

Attack: Wisdom vs. Will Hit: 3d10 + Wisdom modifier (+7) radiant damage, and you pull the target a number of squares equal to 1 + your Wisdom modifier (+7). The target is also immobilized until the end of your next turn. Level 5: 4d10 + Wisdom modifier (+7) damage. Level 11: 5d10 + Wisdom modifier (+7) damage. Level 15: 6d10 + Wisdom modifier (+7) damage. Level 21: 7d10 + Wisdom modifier (+7) damage. Level 25: 8d10 + Wisdom modifier (+7) damage. Miss: Half damage, and you pull the target 1 square. Prerequisite: Channel Divinity, Avenger

CLASS

Avenger

ENCOUNTER POWER Mathas

LEVEL

BOOK

®

BOOK

PH2 ®

KEYWORDS

Minor

RANGE

ACTION

Close burst 10 10

vs

The triggering ally DEFENSE

USED

Divine

TARGET

ATTACK

RANGE One enemy you can see in burst

DEFENSE

TARGET

Trigger: An ally within 10 squares of you makes an attack roll against your oath of enmity target Effect: The target makes a second attack roll and uses either result. Prerequisite: Channel Divinity, Avenger

Effect: When you make a melee attack against the target and the target is the only enemy adjacent to you, you make two attack rolls and use either result. This effect lasts until the end of the encounter or until the target drops to 0 hit points, at which point you regain the use of this power. If another effect lets you roll twice and use the higher result when making an attack roll, this power has no effect on that attack. If an effect forces you to roll twice and use the lower result when making an attack roll, this power has no effect on that attack either. If an effect lets you reroll an attack roll and you rolled twice because of this power, you reroll both dice.

ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

CLASS

PH2

*

ENCOUNTER POWER

Close burst 10

Magic Holy Symbol +4: +21 attack, 7d10+18 damage

ADDITIONAL EFFECTS

LEVEL

Racial Power

Oath of Enmity

Close burst 5

ACTION

1

Divine Guidance

Divine, Implement, Radiant

21

ADDITIONAL EFFECTS

Avenger

LEVEL

ENCOUNTER POWER

BOOK

CLASS

PH2 ®

Page 3

Avenger

ENCOUNTER POWER

LEVEL

BOOK

PH2 ®

Solar Wrath KEYWORDS

Immortal Curse USED

Divine, Implement, Radiant

Standard

Close burst 8 8

RANGE

Will

Each enemy in burst

DEFENSE

TARGET

ACTION vs

21 ATTACK

Splinter the Formation

KEYWORDS

USED

Free

Standard

RANGE

ACTION

vs ATTACK

Attack: Wisdom vs. Will Hit: 3d8 + Wisdom modifier (+7) radiant damage. If the target is either an undead creature or a demon, it is also stunned until the end of your next turn. Magic Holy Symbol +4: +21 attack, 3d8+11 damage

ADDITIONAL EFFECTS

DEFENSE

TARGET

*

RANGE

ATTACK

ADDITIONAL EFFECTS

Melee weapon

vs

24

Effect: Whenever you score a critical hit against the target of your immortal curse, you gain 1 action point. You must use this action point before the end of your next turn, and doing so does not count toward the once per encounter restriction on spending action points. This effect lasts until the end of the encounter or until the target drops to 0 hit points, at which point you regain the use of this power.

USED

Divine, Teleportation, Weapon

Close burst 10 10

ACTION

KEYWORDS

AC

One creature

DEFENSE

TARGET

Attack: Wisdom vs. AC Hit: 1[W] + Wisdom modifier (+7) damage, and you teleport each enemy within 2 squares of the target 2 squares. Censure of Retribution: The number of squares you teleport each enemy equals 1 + your Intelligence modifier (+6). Radiant Fullblade +4: +24 attack, 1d12+18 damage ADDITIONAL EFFECTS

+4 to damage rolls when this weapon is used to deal radiant damage -

CLASS

LEVEL

11

BOOK

CLASS

PH

ENCOUNTER POWER

®

Light of the Avenging Sun KEYWORDS

USED

*

vs

ATTACK

CLASS

Dragon 372

ENCOUNTER POWER

KEYWORDS

®

ACTION

AC

One creature

DEFENSE

TARGET

USED

10

Free

RANGE

ATTACK

Radiant Fullblade +4: +24 attack, 2d12+18 damage

BOOK

7

PH2

ENCOUNTER POWER

KEYWORDS

®

Standard

RANGE

ACTION

TARGET

*

Melee weapon RANGE

vs

24 DEFENSE

USED

Divine, Thunder, Weapon

Ranged 10

vs

Attack: Wisdom vs. AC Hit: 2[W] + Wisdom modifier (+7) radiant damage, and the target takes a -4 penalty to attack rolls against you until the end of your next turn.

LEVEL

Avenger

Warding Blade

Divine, Healing

Melee weapon

ACTION 24

BOOK

Raven Queen's Blessing

Divine, Radiant, Weapon

Standard

LEVEL

ATTACK

AC

One creature

DEFENSE

TARGET

Attack: Wisdom vs. AC Hit: 2[W] + Wisdom modifier (+7) thunder damage, and you push any enemy within 2 squares of you, other than the target, 2 squares. Until the end of your next turn, if any enemy other than the target enters a square adjacent to you or hits or misses you from a square within your reach, you can make a melee basic attack against that enemy as an opportunity action. Censure of Retribution: You gain a power bonus to the attack roll of the melee basic attack equal to your Intelligence modifier (+6).

Channel Divinity: You can use only one channel divinity power per encounter Trigger: Your attack drops an enemy within range to 0 hit points or fewer. Effect: You or an ally within 5 squares of the enemy can spend a healing surge.

Radiant Fullblade +4: +24 attack, 2d12+18 damage

ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

+4 to damage rolls when this weapon is used to deal radiant damage -

CLASS

LEVEL

Avenger

13

BOOK

CLASS

PH2

ENCOUNTER POWER

®

Healing Word KEYWORDS

LEVEL

USED

Minor

ENCOUNTER POWER

KEYWORDS

®

vs DEFENSE

RANGE

ACTION

You or one ally

21

TARGET

ATTACK

Effect: The target can spend a healing surge and regain an additional 1d6 hit points. Increase the amount of additional hit points regained to 2d6 at 6th level, 3d6 at 11th level, 4d6 at 16th level, 5d6 at 21st level, and 6d6 at 26th level.

USED

20

KEYWORDS

BOOK

PH2 ®

RANGE

ACTION

Reflex

One creature

24

DEFENSE

TARGET

*

Melee weapon RANGE

vs

ATTACK

Attack: Wisdom vs. Reflex Hit: 3d10 + Wisdom modifier (+7) radiant damage. Effect: At the start of your next turn, the target is the center of a burst 5 radiant explosion that affects only your enemies: Wisdom vs. Will; 3d10 radiant damage; half damage on a miss.

USED

Divine, Necrotic, Weapon

Standard

AC

One creature

DEFENSE

TARGET

Attack: Wisdom vs. AC Hit: 2[W] + Wisdom modifier (+7) damage. Miss: Half damage. Effect: You can lose a healing surge to deal an additional 2[W] necrotic damage. Radiant Fullblade +4: +24 attack, 2d12+18 damage

Magic Holy Symbol +4: +21 attack, 3d10+11 damage

ADDITIONAL EFFECTS

17

ENCOUNTER POWER

Ranged 20

vs

LEVEL

Avenger

Living Death Strike

Divine, Implement, Radiant

Standard 5

ATTACK

CLASS

PH

Radiant Brilliance

Divine, Healing

ACTION

BOOK

*

ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

+4 to damage rolls when this weapon is used to deal radiant damage -

CLASS

Cleric

DAILY POWER Mathas

LEVEL

BOOK

CLASS

PH ®

LEVEL

DAILY POWER

20

BOOK

CLASS

PH ®

Page 4

Avenger

DAILY POWER

LEVEL

5

BOOK

Dragon 372 ®

Aspect of Fury KEYWORDS

Vengeful Recovery USED

Divine, Weapon *

Standard

Standard

RANGE

ACTION

AC

One creature

24

DEFENSE

TARGET

ATTACK

vs

ATTACK

Attack: Wisdom vs. AC Hit: 3[W] + Wisdom modifier (+7) damage. Miss: Half damage. Effect: Until the end of the encounter, any enemy that starts its turn adjacent to you or that hits or misses you with a melee attack takes 5 damage.

vs

LEVEL

15

BOOK

CLASS

PH2

DAILY POWER

®

Resonant Escape

One creature

DEFENSE

TARGET

USED

LEVEL

BOOK

19

RANGE ENCOUNTER

®

USED

BOOK

12

PH

UTILITY POWER

KEYWORDS

®

Minor

RANGE

ACTION

ENCOUNTER

DAILY

USED

Divine

Close burst 10 10

AT-WILL

LEVEL

Refocus Enmity

Divine, Radiant

ACTION

DAILY

DAILY

Effect: The burst creates a zone of divine light until the end of your next turn. You and each ally who ends his or her turn within the zone regain hit points equal to 5 + your Charisma modifier (+3). A demon or an undead creature that enters the zone or starts its turn there takes 1d10 + your Charisma modifier (+3) radiant damage. Sustain Standard: The zone persists. Special: The zone ends at the end of your turn if you are bloodied.

CLASS

PH2

DAILY POWER

Personal ACTION

RANGE ENCOUNTER

ADDITIONAL EFFECTS

Avenger

KEYWORDS

Close burst 2 2

AT-WILL

Wrath of the Divine

Divine, Teleportation

AT-WILL

Standard ACTION

AC

USED

Divine, Healing, Radiant, Zone

RANGE

ADDITIONAL EFFECTS

Avenger

KEYWORDS

Melee weapon

Radiant Fullblade +4: +24 attack, 3d12+18 damage

ADDITIONAL EFFECTS

KEYWORDS

*

Attack: Wisdom vs. AC Hit: 3[W] + Wisdom modifier (+7) damage, and the target is dazed (save ends). You regain hit points as if you had spent a healing surge. Miss: Half damage, and the target is dazed until the end of your next turn. You can spend a healing surge.

Radiant Fullblade +4: +24 attack, 3d12+18 damage

CLASS

USED

Divine, Healing, Weapon

Melee weapon

ACTION 24

KEYWORDS

Healing Sun

Close burst 10 10

AT-WILL

RANGE ENCOUNTER

DAILY

Trigger: An enemy hits or misses you with a melee attack Effect: You teleport 3 squares.

Trigger: An enemy scores a critical hit against you Target: Your oath of enmity target in burst Effect: The target takes radiant damage equal to the critical hit's damage.

Target: One creature you can see in burst Effect: The target becomes the target of your oath of enmity, replacing the current target.

ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

CLASS

LEVEL

Avenger

2

BOOK

CLASS

PH2

UTILITY POWER

®

Vengeful Revenant KEYWORDS

6

BOOK

CLASS

PH2

UTILITY POWER

®

Radiant Fullblade +4 USED

Divine, Healing

No Action

DAILY

Trigger: You fail a death saving throw Effect: You succeed on the death saving throw and spend a healing surge. You gain a +5 power bonus to all defenses until the end of your next turn.

2

BOOK

PH2

UTILITY POWER

®

Repulsion Anathema Armor +5

ENHANCEMENT

+5 AC

CRITICAL

BONUS

PROPERTIES

RANGE ENCOUNTER

LEVEL

Avenger

+4 attack rolls and damage rolls +4d6 radiant damage BONUS

Personal

ACTION AT-WILL

LEVEL

Avenger

ENHANCEMENT

CRITICAL

PROPERTIES

When this weapon is used to deal radiant damage, add its enhancement bonus as an item bonus to damage rolls. KEYWORDS

USED

KEYWORDS

ACTION

USED

ACTION

AT-WILL

ENCOUNTER

DAILY

AT-WILL

ENCOUNTER

DAILY

POWER

POWER

Power (At-Will • Radiant): Free Action. All damage dealt by this weapon is radiant damage. Another free action returns the damage to normal.

Power (Daily): Minor Action. Whenever an enemy moves into an adjacent square, you can push that enemy 1 square as an immediate reaction. This power lasts until the end of the encounter.

ITEM SLOT/TYPE

ITEM SLOT/TYPE

ADDITIONAL EFFECTS

CLASS

Avenger

UTILITY POWER Mathas

LEVEL

16

BOOK

PH2 ®

Two-Hands

LEVEL

20

PRICE

MAGIC ITEM

125000

BOOK

® Page 5

Body

MAGIC ITEM

LEVEL

22

PRICE

325000

BOOK

®

Iron Armbands of Power (paragon tier)

Gauntlets of Destruction (paragon tier)

Cloak of the Walking Wounded +4 +4 Fortitude, Reflex, and Will

BONUS

ENHANCEMENT

CRITICAL

BONUS

ENHANCEMENT

CRITICAL

BONUS

ENHANCEMENT

CRITICAL

PROPERTIES

PROPERTIES

PROPERTIES

Gain a +4 item bonus to melee damage rolls.

When rolling damage on melee attacks, reroll all 1s until they come up as something other than a 1.

If you use your second wind while bloodied, you can expend two healing surges instead of one (gaining hit points from both).

KEYWORDS

USED

KEYWORDS

ACTION

USED

KEYWORDS

ACTION

AT-WILL

ENCOUNTER

DAILY

ACTION

AT-WILL

ENCOUNTER

DAILY

AT-WILL

ENCOUNTER

POWER

POWER

POWER

Item Slot: Arms

Item Slot: Hands

Item Slot: Neck

ITEM SLOT/TYPE

LEVEL

Arms

16

PRICE

45000

BOOK

ITEM SLOT/TYPE

MAGIC ITEM

®

Fireburst Boots (paragon tier)

USED

LEVEL

Hands

18

PRICE

85000

BOOK

ITEM SLOT/TYPE

MAGIC ITEM

®

War Ring (paragon tier)

LEVEL

Neck

19

PRICE

105000

DAILY

BOOK

MAGIC ITEM

®

Magic Holy Symbol +4 +4 attack rolls and damage rolls +4d6 damage

BONUS

ENHANCEMENT

CRITICAL

BONUS

PROPERTIES

ENHANCEMENT

CRITICAL

BONUS

PROPERTIES

ENHANCEMENT

CRITICAL

PROPERTIES

When you score a critical hit, deal 1 extra die of critical hit damage, based on the weapon or implement you wield. If your weapon or implement deals no extra damage when you score a critical hit, deal an extra 1d6 damage when you score a critical hit. KEYWORDS

USED

KEYWORDS

ACTION

USED

KEYWORDS

ACTION

AT-WILL

ENCOUNTER

DAILY

USED

ACTION

AT-WILL

ENCOUNTER

DAILY

AT-WILL

ENCOUNTER

POWER

POWER

POWER

Item Slot: Feet Power (Daily • Arcane, Fire, Teleportation): Move Action. Teleport 6 squares. All creatures within 1 square of you before you teleport take 2d8 fire damage.

Item Slot: Ring Power (Daily): Free Action. Use this power when you score a critical hit with a weapon or implement. Add 2 extra dice of critical hit damage based on the weapon or implement. If your weapon or implement deals no extra damage when you score a critical hit, deal an extra 2d6 damage when you score a critical hit. If you've reached at least one milestone today, instead of rolling the extra dice of critical hit damage, deal extra damage equal to the maximum value of those dice.

Item Slot: Off-hand

ITEM SLOT/TYPE

ITEM SLOT/TYPE

ITEM SLOT/TYPE

LEVEL

Feet

14

PRICE

21000

BOOK

MAGIC ITEM

®

Ring

LEVEL

16

PRICE

MAGIC ITEM

ENHANCEMENT

CRITICAL

PROPERTIES

KEYWORDS

USED

ACTION

AT-WILL

ENCOUNTER

DAILY

POWER

Item Slot: Waist Power (Encounter): Minor Action. Choose one square adjacent to you. That square counts as an ally for the purpose of flanking until the end of your next turn.

ITEM SLOT/TYPE

Waist

MAGIC ITEM Mathas

LEVEL

8

PRICE

3400

BOOK

®

Baldric of Tactical Positioning (heroic tier)

BONUS

45000

BOOK

® Page 6

Off-hand

MAGIC ITEM

LEVEL

16

PRICE

45000

DAILY

BOOK

®

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