Character Sheet Player Name
Mathas
21
Character Name
Level
Deva
Medium
Race
Size
Avenger
Radiant Servant
Punisher of the Gods
Class
Paragon Path
Epic Destiny
Male Age
Gender
Height
Weight
INITIATIVE SCORE
11
Initiative
DEX
1/2 LVL
1
10
Unaligned
The Raven Queen
Alignment
Deity
Adventuring Company
DEFENSES MISC
SCORE
10 + ARMOR/ 1/2 LVL ABIL CLASS
DEFENSE
40
CONDITIONAL MODIFIERS
20
AC
175,000 Total XP
SCORE FEAT
9
RPGA Number
MOVEMENT ENH
MISC
MISC
5
6
BASE
6
Speed
ARMOR
ITEM
MISC
6
(Squares)
SPECIAL MOVEMENT
CONDITIONAL BONUSES
+1 AC against attacks made by bloodied creatures
ABILITY SCORES SCORE
ABILITY
12
SENSES
ABIL MOD
MOD + 1/2 LVL
STR Strength
1
11
CON
3
13
16
29
1
11
INT Intelligence
6
16
WIS
24
33
7
CHA
20
REF
33
BASE
27
Passive Insight
10 +
7
SKILL BONUS
17
32
Passive Perception
10 +
22
SPECIAL SENSES CLASS
FEAT
ENH
1
1
4
MISC
MISC
ATTACK WORKSPACE
CLASS
FEAT
ENH
1
1
4
MISC
MISC
Melee Basic Attack - Radiant Fullblade +4
ATT BONUS
1/2 LVL
ABIL
+ 24
10
7
ABILITY:
+1 Will Defense against attacks made by bloodied creatures
CLASS
PROF
FEAT
3
ENH
MISC
4
Melee Basic Attack - Unarmed
ATT BONUS
1/2 LVL
ABIL
+ 17
10
7
CLASS
PROF
FEAT
ENH
MISC
ACTION POINTS
SURGE VALUE
SURGES/DAY
82
41
10
1/2 HP
1/4 HP
CURRENT HIT POINTS
4
CONDITIONAL BONUSES
13
HEALING SURGES
165
PASSIVE SENSE
MISC
ABILITY:
WILL 20
HIT POINTS BLOODIED
7
10 + 1/2 LVL ABIL
DEFENSE
Charisma
MAX HP
1
MISC
+1 Reflex Defense against attacks made by bloodied creatures
17
3
1
ENH
CONDITIONAL BONUSES
Wisdom
16
10 + 1/2 LVL ABIL
DEFENSE
DEX
3
FEAT
+1 Fortitude Defense against attacks made by bloodied creatures
Dexterity
22
FORT 20
SCORE CLASS
CONDITIONAL BONUSES
Constitution
12
10 + 1/2 LVL ABIL
DEFENSE
MILESTONES 0 1 2 ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS
Action Points
ACTION POINTS 1 2 3
RACE FEATURES Astral Majesty - +1 bonus to all defenses against bloodied SECOND WIND 1/ENCOUNTER
DAMAGE
ABIL
ABILITY:
FEAT
7
ENH
MISC
4
MISC
7
Melee Basic Attack - Unarmed
DAMAGE
ABIL
2d4+7
creatures
USED
Melee Basic Attack - Radiant Fullblade +4
2d12+18
CURRENT SURGE USES
TEMPORARY HIT POINTS
DAMAGE WORKSPACE ABILITY:
FEAT
ENH
MISC
MISC
7
Astral Resistance - Resist necrotic and resist radiant equal
BASIC ATTACKS
to 5 + one-half your level DEATH SAVING THROW FAILURES
ATTACK
Immortal Origin - Immortal creature origin
SAVING THROW MODS
Memory of a Thousand Lifetimes - Have the memory of RESISTANCES Resist 15 Necrotic, Resist 15 Radiant
DEFENSE
DAMAGE
vs
AC
Radiant Fullblade +4
17
vs
AC
Unarmed (Melee)
2d4+7
11
vs
AC
Unarmed (Range)
2d4+1
a thousand lifetimes power
CURRENT CONDITIONS AND EFFECTS
WEAPON OR POWER
24
2d12+18
vs
CLASS / PATH / DESTINY FEATURES
SKILLS BONUS
SKILL NAME
ABIL MOD + 1/2 LVL
TRND (+5)
5
16
Acrobatics
DEX
11
16
Arcana
INT
16
0
16
Athletics
STR
11
5
ARMOR PENALTY MISC
n/a
Bluff
CHA
13
0
n/a
13
Diplomacy
CHA
13
0
n/a
17
Dungeoneering
WIS
17
0
n/a
0
13
Endurance
CON
13
17
Heal
WIS
17
0
n/a
18
History
INT
16
0
n/a
17
Insight
WIS
17
0
n/a
13
Intimidate
CHA
13
0
n/a
17
Nature
WIS
17
0
n/a
22
Perception
WIS
17
5
n/a
23
Religion
INT
16
5
n/a
11
Stealth
DEX
11
0
13
Streetwise
CHA
13
0
11
Thievery
DEX
11
0
2
Armor Proficiency (Leather) - Training with leather armor
Avenger's Censure - Gain an avenger's censure power.
Weapon Proficiency (Fullblade) - Gain proficiency with the
Improved Armor of Faith - Increases armor of faith bonus t
against oath target each time a different foe hits you.
Toughness - Gain 5 additional hit points per tier
Channel Divinity - Invoke a channel divinity class feature
Initiate of the Faith - Cleric: Religion skill, healing word 1/d
or other power; encounter.
Weapon Focus (Heavy Blade) - Gain +1 damage per tier w
Oath of Enmity - Gain the oath of enmity power
Devastating Critical - Deal additional 1d10 damage on a cri
Lasting Light - Demons and undead are -2 to save against
Melee Training (Wisdom) - Use Wisdom for melee basic att
your effects
Paragon Defenses - +1 to Fortitude, Reflex, and Will
Illuminating Attacks - Radiant powers score critical hit on
Raven Queen's Blessing - Use Channel Divinity to invoke Ra
natural 19 or 20
Ascendant Lineage - Memory of a thousand lifetimes not ex
Radiant Action - When you spend action point to take
Potent Rebirth - +2 to attack and damage if reduced to 0 hp
action, foe within 5 takes your level in ongoing radiant
Font of Radiance - Target illuminated with critical hit, takes
damage (save ends) Immortal Curse 2
FEATS
wearing heavy armor nor using a shield.
Censure of Retribution - Add your Int mod to damage
13
Mathas
Armor of Faith - Gain +3 bonus to AC while neither
LANGUAGES KNOWN Common, Draconic, Elven
n/a
Page 1
POWER INDEX
MAGIC ITEM INDEX
List your powers below. Check the box when the power is used. Clear the box when the power renews.
List your powers below. Check the box when the power is used. Clear the box when the power renews.
AT-WILL POWERS
MAGIC ITEMS WEAPON
Bond of Retribution
CHARACTER PORTRAIT
Radiant Fullblade +4 (Two-Hands) (E)
WEAPON
Radiant Vengeance
WEAPON WEAPON ARMOR
ENCOUNTER POWERS Memory of a Thousand Lifetimes
ARMS FEET
Abjure Undead
HANDS
Divine Guidance
Repulsion Anathema Armor +5 (E) Iron Armbands of Power (paragon tier) (E) Fireburst Boots (paragon tier) (E) Gauntlets of Destruction (paragon tier) (E)
HEAD
Oath of Enmity Splinter the Formation
NECK RING
Solar Wrath Light of the Avenging Sun Raven Queen's Blessing Warding Blade
Cloak of the Walking Wounded +4 (E) War Ring (paragon tier) (E)
RING WAIST
PERSONALITY TRAITS
Baldric of Tactical Positioning (heroic tier) (E) Magic Holy Symbol +4 (Off-hand)
Immortal Curse
DAILY POWERS Living Death Strike Healing Word Radiant Brilliance
MANNERISMS AND APPEARANCE
Aspect of Fury Vengeful Recovery
UTILITY POWERS Resonant Escape Wrath of the Divine Refocus Enmity
Daily Item Powers Per Day
Healing Sun Vengeful Revenant
OTHER EQUIPMENT
Heroic (1-10)
Milestone
/
/
/
Paragon (11-20)
Milestone
/
/
/
Epic (21-30)
Milestone
/
/
/
CHARACTER BACKGROUND
RITUALS / ALCHEMY
Adventurer's Kit Climber's Kit
COMPANIONS AND ALLIES
SESSION AND CAMPAIGN NOTES
COINS AND OTHER WEALTH Money on hand: 6 pp Stored money: Encumbrance: 64 lb. / 120 lb.
Mathas
Page 2
CHARACTER NAME
Second Wind
Mathas PLAYER NAME
RACE
KEYWORDS
CLASS
Deva
HP
LEVEL
12 STR
165
16 CON
6
22 INT
Init
24 WIS
+11
16 CHA
Will 33
32
Passive Perception
Passive Insight
Personal
ACTION
RANGE vs
ATTACK
Self DEFENSE
Ref 33
ADDITIONAL EFFECTS
CLASS
PLAY DATA
®
Bond of Retribution KEYWORDS
USED
Divine, Radiant, Weapon *
Standard
vs
24 ATTACK
ENCOUNTER SPECIAL
®
Radiant Vengeance KEYWORDS
Standard
RANGE
ACTION
AC
One creature
21
DEFENSE
TARGET
ATTACK
Attack: Wisdom vs. AC Hit: 1[W] + Wisdom modifier (+7) damage. The first time an enemy other than the target hits or misses you before the end of your next turn, the target takes radiant damage equal to your Intelligence modifier (+6). Level 21: 2[W] + Wisdom modifier (+7) damage.
USED
10
vs
LEVEL
BOOK
PH
ENCOUNTER ACTION
®
Memory of a Thousand Lifetimes
Divine, Implement, Radiant
Melee weapon
ACTION
TARGET
Effect: You spend a healing surge and regain 41 hit points. You gain a +2 bonus to all defenses until the start of your next turn.
Fort 29
12 DEX
27
Standard
21
AC 40
Spd
USED
KEYWORDS
USED
Ranged 10
No Action
RANGE
ACTION
Reflex
One creature
DEFENSE
TARGET
Personal RANGE vs
ATTACK
Attack: Wisdom vs. Reflex Hit: 1d8 + Wisdom modifier (+7) radiant damage, and you gain temporary hit points equal to your Wisdom modifier (+7). Level 21: 2d8 + Wisdom modifier (+7) damage.
DEFENSE
TARGET
Trigger: You make an attack roll, a saving throw, a skill check, or an ability check and dislike the result Effect: You add 1d6 to the triggering roll.
Magic Holy Symbol +4: +21 attack, 2d8+11 damage
Radiant Fullblade +4: +24 attack, 2d12+18 damage ADDITIONAL EFFECTS
CLASS
ADDITIONAL EFFECTS
LEVEL
Avenger
1
BOOK
CLASS
PH2
AT-WILL POWER
®
Abjure Undead KEYWORDS
LEVEL
Avenger
Standard
vs
ATTACK
BOOK
CLASS
PH2
AT-WILL POWER
®
USED
KEYWORDS
5
RANGE
USED
Divine
Will
One undead creature in burst
DEFENSE
TARGET
10
ACTION vs ATTACK
Attack: Wisdom vs. Will Hit: 3d10 + Wisdom modifier (+7) radiant damage, and you pull the target a number of squares equal to 1 + your Wisdom modifier (+7). The target is also immobilized until the end of your next turn. Level 5: 4d10 + Wisdom modifier (+7) damage. Level 11: 5d10 + Wisdom modifier (+7) damage. Level 15: 6d10 + Wisdom modifier (+7) damage. Level 21: 7d10 + Wisdom modifier (+7) damage. Level 25: 8d10 + Wisdom modifier (+7) damage. Miss: Half damage, and you pull the target 1 square. Prerequisite: Channel Divinity, Avenger
CLASS
Avenger
ENCOUNTER POWER Mathas
LEVEL
BOOK
®
BOOK
PH2 ®
KEYWORDS
Minor
RANGE
ACTION
Close burst 10 10
vs
The triggering ally DEFENSE
USED
Divine
TARGET
ATTACK
RANGE One enemy you can see in burst
DEFENSE
TARGET
Trigger: An ally within 10 squares of you makes an attack roll against your oath of enmity target Effect: The target makes a second attack roll and uses either result. Prerequisite: Channel Divinity, Avenger
Effect: When you make a melee attack against the target and the target is the only enemy adjacent to you, you make two attack rolls and use either result. This effect lasts until the end of the encounter or until the target drops to 0 hit points, at which point you regain the use of this power. If another effect lets you roll twice and use the higher result when making an attack roll, this power has no effect on that attack. If an effect forces you to roll twice and use the lower result when making an attack roll, this power has no effect on that attack either. If an effect lets you reroll an attack roll and you rolled twice because of this power, you reroll both dice.
ADDITIONAL EFFECTS
ADDITIONAL EFFECTS
CLASS
PH2
*
ENCOUNTER POWER
Close burst 10
Magic Holy Symbol +4: +21 attack, 7d10+18 damage
ADDITIONAL EFFECTS
LEVEL
Racial Power
Oath of Enmity
Close burst 5
ACTION
1
Divine Guidance
Divine, Implement, Radiant
21
ADDITIONAL EFFECTS
Avenger
LEVEL
ENCOUNTER POWER
BOOK
CLASS
PH2 ®
Page 3
Avenger
ENCOUNTER POWER
LEVEL
BOOK
PH2 ®
Solar Wrath KEYWORDS
Immortal Curse USED
Divine, Implement, Radiant
Standard
Close burst 8 8
RANGE
Will
Each enemy in burst
DEFENSE
TARGET
ACTION vs
21 ATTACK
Splinter the Formation
KEYWORDS
USED
Free
Standard
RANGE
ACTION
vs ATTACK
Attack: Wisdom vs. Will Hit: 3d8 + Wisdom modifier (+7) radiant damage. If the target is either an undead creature or a demon, it is also stunned until the end of your next turn. Magic Holy Symbol +4: +21 attack, 3d8+11 damage
ADDITIONAL EFFECTS
DEFENSE
TARGET
*
RANGE
ATTACK
ADDITIONAL EFFECTS
Melee weapon
vs
24
Effect: Whenever you score a critical hit against the target of your immortal curse, you gain 1 action point. You must use this action point before the end of your next turn, and doing so does not count toward the once per encounter restriction on spending action points. This effect lasts until the end of the encounter or until the target drops to 0 hit points, at which point you regain the use of this power.
USED
Divine, Teleportation, Weapon
Close burst 10 10
ACTION
KEYWORDS
AC
One creature
DEFENSE
TARGET
Attack: Wisdom vs. AC Hit: 1[W] + Wisdom modifier (+7) damage, and you teleport each enemy within 2 squares of the target 2 squares. Censure of Retribution: The number of squares you teleport each enemy equals 1 + your Intelligence modifier (+6). Radiant Fullblade +4: +24 attack, 1d12+18 damage ADDITIONAL EFFECTS
+4 to damage rolls when this weapon is used to deal radiant damage -
CLASS
LEVEL
11
BOOK
CLASS
PH
ENCOUNTER POWER
®
Light of the Avenging Sun KEYWORDS
USED
*
vs
ATTACK
CLASS
Dragon 372
ENCOUNTER POWER
KEYWORDS
®
ACTION
AC
One creature
DEFENSE
TARGET
USED
10
Free
RANGE
ATTACK
Radiant Fullblade +4: +24 attack, 2d12+18 damage
BOOK
7
PH2
ENCOUNTER POWER
KEYWORDS
®
Standard
RANGE
ACTION
TARGET
*
Melee weapon RANGE
vs
24 DEFENSE
USED
Divine, Thunder, Weapon
Ranged 10
vs
Attack: Wisdom vs. AC Hit: 2[W] + Wisdom modifier (+7) radiant damage, and the target takes a -4 penalty to attack rolls against you until the end of your next turn.
LEVEL
Avenger
Warding Blade
Divine, Healing
Melee weapon
ACTION 24
BOOK
Raven Queen's Blessing
Divine, Radiant, Weapon
Standard
LEVEL
ATTACK
AC
One creature
DEFENSE
TARGET
Attack: Wisdom vs. AC Hit: 2[W] + Wisdom modifier (+7) thunder damage, and you push any enemy within 2 squares of you, other than the target, 2 squares. Until the end of your next turn, if any enemy other than the target enters a square adjacent to you or hits or misses you from a square within your reach, you can make a melee basic attack against that enemy as an opportunity action. Censure of Retribution: You gain a power bonus to the attack roll of the melee basic attack equal to your Intelligence modifier (+6).
Channel Divinity: You can use only one channel divinity power per encounter Trigger: Your attack drops an enemy within range to 0 hit points or fewer. Effect: You or an ally within 5 squares of the enemy can spend a healing surge.
Radiant Fullblade +4: +24 attack, 2d12+18 damage
ADDITIONAL EFFECTS
ADDITIONAL EFFECTS
ADDITIONAL EFFECTS
+4 to damage rolls when this weapon is used to deal radiant damage -
CLASS
LEVEL
Avenger
13
BOOK
CLASS
PH2
ENCOUNTER POWER
®
Healing Word KEYWORDS
LEVEL
USED
Minor
ENCOUNTER POWER
KEYWORDS
®
vs DEFENSE
RANGE
ACTION
You or one ally
21
TARGET
ATTACK
Effect: The target can spend a healing surge and regain an additional 1d6 hit points. Increase the amount of additional hit points regained to 2d6 at 6th level, 3d6 at 11th level, 4d6 at 16th level, 5d6 at 21st level, and 6d6 at 26th level.
USED
20
KEYWORDS
BOOK
PH2 ®
RANGE
ACTION
Reflex
One creature
24
DEFENSE
TARGET
*
Melee weapon RANGE
vs
ATTACK
Attack: Wisdom vs. Reflex Hit: 3d10 + Wisdom modifier (+7) radiant damage. Effect: At the start of your next turn, the target is the center of a burst 5 radiant explosion that affects only your enemies: Wisdom vs. Will; 3d10 radiant damage; half damage on a miss.
USED
Divine, Necrotic, Weapon
Standard
AC
One creature
DEFENSE
TARGET
Attack: Wisdom vs. AC Hit: 2[W] + Wisdom modifier (+7) damage. Miss: Half damage. Effect: You can lose a healing surge to deal an additional 2[W] necrotic damage. Radiant Fullblade +4: +24 attack, 2d12+18 damage
Magic Holy Symbol +4: +21 attack, 3d10+11 damage
ADDITIONAL EFFECTS
17
ENCOUNTER POWER
Ranged 20
vs
LEVEL
Avenger
Living Death Strike
Divine, Implement, Radiant
Standard 5
ATTACK
CLASS
PH
Radiant Brilliance
Divine, Healing
ACTION
BOOK
*
ADDITIONAL EFFECTS
ADDITIONAL EFFECTS
+4 to damage rolls when this weapon is used to deal radiant damage -
CLASS
Cleric
DAILY POWER Mathas
LEVEL
BOOK
CLASS
PH ®
LEVEL
DAILY POWER
20
BOOK
CLASS
PH ®
Page 4
Avenger
DAILY POWER
LEVEL
5
BOOK
Dragon 372 ®
Aspect of Fury KEYWORDS
Vengeful Recovery USED
Divine, Weapon *
Standard
Standard
RANGE
ACTION
AC
One creature
24
DEFENSE
TARGET
ATTACK
vs
ATTACK
Attack: Wisdom vs. AC Hit: 3[W] + Wisdom modifier (+7) damage. Miss: Half damage. Effect: Until the end of the encounter, any enemy that starts its turn adjacent to you or that hits or misses you with a melee attack takes 5 damage.
vs
LEVEL
15
BOOK
CLASS
PH2
DAILY POWER
®
Resonant Escape
One creature
DEFENSE
TARGET
USED
LEVEL
BOOK
19
RANGE ENCOUNTER
®
USED
BOOK
12
PH
UTILITY POWER
KEYWORDS
®
Minor
RANGE
ACTION
ENCOUNTER
DAILY
USED
Divine
Close burst 10 10
AT-WILL
LEVEL
Refocus Enmity
Divine, Radiant
ACTION
DAILY
DAILY
Effect: The burst creates a zone of divine light until the end of your next turn. You and each ally who ends his or her turn within the zone regain hit points equal to 5 + your Charisma modifier (+3). A demon or an undead creature that enters the zone or starts its turn there takes 1d10 + your Charisma modifier (+3) radiant damage. Sustain Standard: The zone persists. Special: The zone ends at the end of your turn if you are bloodied.
CLASS
PH2
DAILY POWER
Personal ACTION
RANGE ENCOUNTER
ADDITIONAL EFFECTS
Avenger
KEYWORDS
Close burst 2 2
AT-WILL
Wrath of the Divine
Divine, Teleportation
AT-WILL
Standard ACTION
AC
USED
Divine, Healing, Radiant, Zone
RANGE
ADDITIONAL EFFECTS
Avenger
KEYWORDS
Melee weapon
Radiant Fullblade +4: +24 attack, 3d12+18 damage
ADDITIONAL EFFECTS
KEYWORDS
*
Attack: Wisdom vs. AC Hit: 3[W] + Wisdom modifier (+7) damage, and the target is dazed (save ends). You regain hit points as if you had spent a healing surge. Miss: Half damage, and the target is dazed until the end of your next turn. You can spend a healing surge.
Radiant Fullblade +4: +24 attack, 3d12+18 damage
CLASS
USED
Divine, Healing, Weapon
Melee weapon
ACTION 24
KEYWORDS
Healing Sun
Close burst 10 10
AT-WILL
RANGE ENCOUNTER
DAILY
Trigger: An enemy hits or misses you with a melee attack Effect: You teleport 3 squares.
Trigger: An enemy scores a critical hit against you Target: Your oath of enmity target in burst Effect: The target takes radiant damage equal to the critical hit's damage.
Target: One creature you can see in burst Effect: The target becomes the target of your oath of enmity, replacing the current target.
ADDITIONAL EFFECTS
ADDITIONAL EFFECTS
ADDITIONAL EFFECTS
CLASS
LEVEL
Avenger
2
BOOK
CLASS
PH2
UTILITY POWER
®
Vengeful Revenant KEYWORDS
6
BOOK
CLASS
PH2
UTILITY POWER
®
Radiant Fullblade +4 USED
Divine, Healing
No Action
DAILY
Trigger: You fail a death saving throw Effect: You succeed on the death saving throw and spend a healing surge. You gain a +5 power bonus to all defenses until the end of your next turn.
2
BOOK
PH2
UTILITY POWER
®
Repulsion Anathema Armor +5
ENHANCEMENT
+5 AC
CRITICAL
BONUS
PROPERTIES
RANGE ENCOUNTER
LEVEL
Avenger
+4 attack rolls and damage rolls +4d6 radiant damage BONUS
Personal
ACTION AT-WILL
LEVEL
Avenger
ENHANCEMENT
CRITICAL
PROPERTIES
When this weapon is used to deal radiant damage, add its enhancement bonus as an item bonus to damage rolls. KEYWORDS
USED
KEYWORDS
ACTION
USED
ACTION
AT-WILL
ENCOUNTER
DAILY
AT-WILL
ENCOUNTER
DAILY
POWER
POWER
Power (At-Will • Radiant): Free Action. All damage dealt by this weapon is radiant damage. Another free action returns the damage to normal.
Power (Daily): Minor Action. Whenever an enemy moves into an adjacent square, you can push that enemy 1 square as an immediate reaction. This power lasts until the end of the encounter.
ITEM SLOT/TYPE
ITEM SLOT/TYPE
ADDITIONAL EFFECTS
CLASS
Avenger
UTILITY POWER Mathas
LEVEL
16
BOOK
PH2 ®
Two-Hands
LEVEL
20
PRICE
MAGIC ITEM
125000
BOOK
® Page 5
Body
MAGIC ITEM
LEVEL
22
PRICE
325000
BOOK
®
Iron Armbands of Power (paragon tier)
Gauntlets of Destruction (paragon tier)
Cloak of the Walking Wounded +4 +4 Fortitude, Reflex, and Will
BONUS
ENHANCEMENT
CRITICAL
BONUS
ENHANCEMENT
CRITICAL
BONUS
ENHANCEMENT
CRITICAL
PROPERTIES
PROPERTIES
PROPERTIES
Gain a +4 item bonus to melee damage rolls.
When rolling damage on melee attacks, reroll all 1s until they come up as something other than a 1.
If you use your second wind while bloodied, you can expend two healing surges instead of one (gaining hit points from both).
KEYWORDS
USED
KEYWORDS
ACTION
USED
KEYWORDS
ACTION
AT-WILL
ENCOUNTER
DAILY
ACTION
AT-WILL
ENCOUNTER
DAILY
AT-WILL
ENCOUNTER
POWER
POWER
POWER
Item Slot: Arms
Item Slot: Hands
Item Slot: Neck
ITEM SLOT/TYPE
LEVEL
Arms
16
PRICE
45000
BOOK
ITEM SLOT/TYPE
MAGIC ITEM
®
Fireburst Boots (paragon tier)
USED
LEVEL
Hands
18
PRICE
85000
BOOK
ITEM SLOT/TYPE
MAGIC ITEM
®
War Ring (paragon tier)
LEVEL
Neck
19
PRICE
105000
DAILY
BOOK
MAGIC ITEM
®
Magic Holy Symbol +4 +4 attack rolls and damage rolls +4d6 damage
BONUS
ENHANCEMENT
CRITICAL
BONUS
PROPERTIES
ENHANCEMENT
CRITICAL
BONUS
PROPERTIES
ENHANCEMENT
CRITICAL
PROPERTIES
When you score a critical hit, deal 1 extra die of critical hit damage, based on the weapon or implement you wield. If your weapon or implement deals no extra damage when you score a critical hit, deal an extra 1d6 damage when you score a critical hit. KEYWORDS
USED
KEYWORDS
ACTION
USED
KEYWORDS
ACTION
AT-WILL
ENCOUNTER
DAILY
USED
ACTION
AT-WILL
ENCOUNTER
DAILY
AT-WILL
ENCOUNTER
POWER
POWER
POWER
Item Slot: Feet Power (Daily • Arcane, Fire, Teleportation): Move Action. Teleport 6 squares. All creatures within 1 square of you before you teleport take 2d8 fire damage.
Item Slot: Ring Power (Daily): Free Action. Use this power when you score a critical hit with a weapon or implement. Add 2 extra dice of critical hit damage based on the weapon or implement. If your weapon or implement deals no extra damage when you score a critical hit, deal an extra 2d6 damage when you score a critical hit. If you've reached at least one milestone today, instead of rolling the extra dice of critical hit damage, deal extra damage equal to the maximum value of those dice.
Item Slot: Off-hand
ITEM SLOT/TYPE
ITEM SLOT/TYPE
ITEM SLOT/TYPE
LEVEL
Feet
14
PRICE
21000
BOOK
MAGIC ITEM
®
Ring
LEVEL
16
PRICE
MAGIC ITEM
ENHANCEMENT
CRITICAL
PROPERTIES
KEYWORDS
USED
ACTION
AT-WILL
ENCOUNTER
DAILY
POWER
Item Slot: Waist Power (Encounter): Minor Action. Choose one square adjacent to you. That square counts as an ally for the purpose of flanking until the end of your next turn.
ITEM SLOT/TYPE
Waist
MAGIC ITEM Mathas
LEVEL
8
PRICE
3400
BOOK
®
Baldric of Tactical Positioning (heroic tier)
BONUS
45000
BOOK
® Page 6
Off-hand
MAGIC ITEM
LEVEL
16
PRICE
45000
DAILY
BOOK
®