Section 1
Programme of Study with Suggested Activities
Mathematics Level A
Core Skills: Outcomes: Attainment Outcome Strand IH Organising
Programme of Study
Numeracy Date
Literacy
Attainment Target / Learning Outcomes: What will the learners achieve? The child will be able to: Organise by • counting • sorting into specific sets (shape, colour, texture) • drawing simple diagrams
ICT
Problem Solving Oral /Mental Agility
Language of maths e.g. sort and count Numbers to 10
A1 Learning and Thinking Skills
Learning Activities: What will the learners do?
Resources
Working with others Assessment / Evidence Learners will have:
In context of “Teddy Bears Picnic” children will sort, match and count plastic bears of different size and colour. Also match shapes e.g. round, square picnic tables.
Plastic bears Shapes
Sorted and matched bears appropriately according to given criteria.
PS
Use the Strategy: Reason Logically
NMM Range and Type of Numbers
Count, order, read and write numbers 1-5
Songs and rhymes Give number before and after Numbers to 1 to 10
Count out specified numbers of bears. Follow instructions to order bears by colour. Record findings pictorially and numerically. Order number cards.
Plastic bears Number cards
Counted out/recorded correct number. Put numbers in order on washing line.
Days of the Week
Language of time Songs and rhymes
Daily, record day, date etc. Identify day before, day after, yesterday, tomorrow.
Display calendar
Count, order, read and write numbers 6-10
Songs and rhymes
Extend counting activities from numbers 1-5.
Recognise and use coins 1p, 2p,5p,10p
Language of money Recognise 20p,50p,£1, £2 Shop/café etc.
Sort coins by size, colour and value. Use coins to buy and sell items in class shop/café context.
Coins Till Shop/cafe
Named and ordered the days of the week. Counted out/recorded correct number. Put numbers in order on washing line. Counted out correct amounts in pennies.
Collect, discuss, make and use 3D shape cube, cone, sphere, cylinder
Language of shape Building blocks Junk model
Make a house and furniture for the bears from a variety of 3D shapes.
3d shapes junk
Time
Range and Type of Numbers
Money
SPM Range of shapes
Numbers to 1 to 10
Identified and named 3D shapes.
Homework
Mathematics Level A
Core Skills: Attainment Outcome Strand
Numeracy
Date
A2
Programme of Study Literacy
Attainment Target / Learning Outcomes: What will the learners achieve? The child will be able to:
ICT
Problem Solving
Learning and Thinking Skills
Oral /Mental Agility
Learning Activities: What will the learners do?
Resources
Working with others Assessment / Evidence Learners will have:
NMM Patterns and Sequences
Copy, continue and describe simple patterns and sequences of objects, shape or colour
Language of shape Make patterns using 3D shape and colour
Make scarves and necklaces for the bears following a given pattern of colour or shape.
Laces, beads Paper strips, shape templates, coloured pens
Produced correct pattern.
NMM Measure and Estimate
Measure in non-standard units e.g. hand spans Order and compare pairs of objects
Language of length including ordering and comparing
Measure classroom objects eg tables, chairs etc and compare lengths using longer, shorter.
Measured and made a table cover to fit specific table.
NMM Add and Subtract
Add to 5, record, use symbols of + and = Add facts to 5
Add 1 and 2 within 10 Number stories to 5 Count up to 20 Count back from 10
Use a selection of concrete materials for counting and adding. Insert symbols + and=. Record addition using standard conventions.
Tables, chairs etc Large sheets of paper, coloured pens Counters etc, card, pens, +/= symbol cards
NMM Money
Recognise 1p,2p,5p,10p,20p Add using 1p, 2p,5p,10p
Increase prices by 1p and 2p Add to 10p
Use shop/café to buy and pay for more than one item. Increase price of items by 1p/2p (up to 5p).
Shop/café , price tickets
Calculated totals and counted out correct money.
Tally, count, and sort objects into specific sets.
Sorting, matching and relationships
Carry out a stock-take in the shop. Sort and count goods.
Display
Draw simple diagrams and display using pictures
Counting to 20
Record findings pictorially eg draw 3 cans of cola.
Shop/cafe goods
Represented items using one to one
Interpret
Locate and count info from displays
Language e.g. more than/less than
From the display of data gathered, locate specific information to answer questions eg using more/less.
IH Organising
PS
Use the Strategy : Try a simpler case
Completed/ recorded additions to 5 accurately.
correspondence.
Paper and pens
Extracted correct information to answer questions .
Homework
Mathematics Level A
Core Skills: Attainment Outcome Strand
Numeracy
Date
A3
Programme of Study Literacy
Attainment Target / Learning Outcomes: What will the learners achieve? The child will be able to:
ICT
Problem Solving Oral /Mental Agility
NMM Time
Tell the time using o’clock - analogue and digital
Using o’clock
Add and Subtract
Add to 10, facts to 10
Doubles and near doubles Number stories to 10 Counting back from 20 Estimate within 10 and count to check
PS
Use the Strategy: Work backwards
Money
Recognise 1p, 2p, 5p,10p,20p,50p,£1 and £2 Use 1p, 2p,5p,10p, £1 and £2 coins to add within 10
Increase prices by £1 and £2 Add to £10
SPM Position and Movement
Discuss position and movement
Language of position
PS
Use the Strategy: Act out the Situation
NMM Measure and Estimate
Measure in convenient non-standard units Order and compare pairs of objects
Add and Subtract
Subtraction to 10 and facts to 5, record and use symbol of – and =
Learning and Thinking Skills
Learning Activities: What will the learners do?
Resources
Position numbers on a clock. Count from 1-12-1. Use model clocks to show time (o’clock) Discuss and record digital times. Use selection of concrete materials for counting and adding. Record additions to 10 using standard conventions.
Model clocks
Within context of toyshop, buy and sell goods using previous coins and £1 and £2 coins. Sort and match coins and price tags. Display toys in shop following positional instructions.
Coins, price tags, toys
Language of weight including ordering and comparison
Weigh toys and sort by weight. Compare weights using heavier and lighter.
Balances, toys, bricks, pegs etc
Language of subtraction Subtract using 1,2 and 0 Word problems Link + and – facts (commutative law)
Within relevant context, use a selection of concrete materials for counting and subtracting. Insert symbols – and =. Record subtraction using standard conventions.
Counters etc, card, pens, -and = symbol cards
Counters etc
Toys , shelves
Working with others Assessment / Evidence Learners will have: Identified hour/minute hands and positioned correctly. Completed/ recorded additions to 10 accurately.
Named coins Calculated totals and counted out correct coins Followed and given instructions to reorganise display. Identified heavier/lighter
toy and toy that weighs e.g. 6 pegs. Completed and recorded subtractions accurately.
Homework
Mathematics Level A
Core Skills: Attainment Outcome Strand NMM Add and Subtract
Numeracy
Date
A4
Programme of Study Literacy
Attainment Target / Learning Outcomes: What will the learners achieve? The child will be able to: Subtract to 10 and facts to 10
Subtract within 10p and £10 Money
SPM Range of shapes
Collect, discuss, make and use 2D shape circle, squares, triangles and rectangles
NMM Patterns and Sequences
Work with patterns and sequences
PS
Use the Strategy: Look for a pattern
IH Collect
Obtain and collect information
Organise
Tally, count and organise into sets
Display
Display using real objects, pictures and simple diagrams
Interpret
Interpret from displays by locating and counting
NMM Measure and Estimate
Measure volume in convenient nonstandard units Order and compare pairs of objects
ICT
Problem Solving
Learning and Thinking Skills
Oral /Mental Agility
Learning Activities: What will the learners do?
Extend language of subtraction Subtract using 1,2 and 0 Word problems Link + and – facts (commutative law) 7=3
Through repeated practice and practical activities, learn subtraction facts to 10. Extend activities to include calculating change in context of shop/café.
Coins, till, goods
Language of 2D shape Introduce symmetry
Decorate Christmas cards using 2D shapes.
Card, templates, sticky shapes, paint, pens
Make paper chains following a given pattern.
Strips of coloured paper, glue
Collect information on most popular Christmas gift from a given list of items. Draw a picture of their chosen item and display.
Paper, pens
Count on in 1’s to 20 and beyond Starting from any number Count on in twos
Count to 100
Resources
Count how many cups can be poured from different bottles. Compare volumes using… holds more or less.
Assessment / Evidence Learners will have:
Demonstrated
ability to count on and back. Provided correct change in role play situations. Identified 2D shapes used in picture on card. Sequenced colours to make paper chains.
Counted items in each category and identified favourite.
Identify most/least popular gift. Differences between e.g. how many more..than… Language of volume
Working with others
Variety of bottles, cups.
Identified containers with larger/smaller
capacity.
Homework
Mathematics Level A
Core Skills: Attainment Outcome Strand NMM Money
Numeracy
Date
A5
Programme of Study Literacy
Attainment Target / Learning Outcomes: What will the learners achieve? The child will be able to:
ICT
Problem Solving Oral /Mental Agility
Learning and Thinking Skills
Learning Activities: What will the learners do?
Resources
Working with others Assessment / Evidence Learners will have:
Use 10p and 20p coins Count and lay out coins to 49p using 1p, 2p, 5p, 10p and 20p coins
Add and subtract within 20p Adding on 10s Counting in 5s
Use Christmas Post Office to buy stamps for cards/parcels paying with selection of correct coins up to 49p.
Post office, coins, till, parcels, cards, stamps (stickers)
Laid out correct selection of coins.
Measure and estimate in convenient non-standard units Compare two objects
Language of length
Measure parcels and cards using cubes, straws, pegs etc and sort to fit in letterboxes.
Cubes, straws, pegs, parcels, cards, letterbox cut-outs
Posted cards /parcels in correct letterbox.
SPM Range of shapes
Collect, discuss, make and use 3D shapes Classify shapes by simple properties cube, cuboid, cylinders and spheres Use everyday and mathematical names
Use everyday and mathematical names for shapes Classification language eg rolls slides, flat, curved
Make simple Christmas decorations using 3D shapes. Sort decorations by properties.
3D shapes, junk, glitter, glue, pens etc
Named 3D shapes and identified properties.
PS
Use the Strategy: Guess, Check and Improve a solution Even and odd numbers Rounding to the nearest 10 Estimating from position on number line
Pair socks and gloves, identify odds and evens. Choose partners for dancing…is there an odd or even number of children?
Socks , gloves, shoes etc
Measure and Estimate
NMM Patterns and sequences
PS
Shown Work with patterns and sequences
Use the Strategy: Draw a picture/diagram or make a model
understanding
that even numbers are those with a partner.
Homework
Mathematics Level A
Core Skills: Attainment Outcome Strand
Numeracy
Date
A6
Programme of Study Literacy
Attainment Target / Learning Outcomes: What will the learners achieve? The child will be able to:
ICT
Problem Solving
Learning and Thinking Skills
Oral /Mental Agility
Learning Activities: What will the learners do?
Resources
Working with others Assessment / Evidence Learners will have:
NMM Range and type of numbers
Work with halves and quarters in practical applications
Practical halves and quarters Doubles and halves
Make pizzas and divide into halves and quarters.
Pizza bases and toppings
NMM Time
Name and order the months of the year and seasons
Calendar language
Months and seasons flash cards
IH Collect
Obtain and collect information
More/less than
Organise
Tally, count and sort objects into specific sets
Appropriate language
Display/ Interpret
Draw simple diagrams Colour and interpret a bar graph
Name and order the months of the year. Group months of the year in seasons. Find out their own birth month/season. Draw a seasonal self-portrait and sort class set. On prepared 2cm squared paper colour boxes to show birth season information.
Graph out –line on 2cm squared paper
PS
Use the Strategy: Produce an organised list or table
Counted number of birthdays in each season. Checked accuracy by balancing 2 bags. Identified 2D shapes in environment Directed peer to a hidden object.
NMM Measure and Estimate
Measure in convenient non-standard units using a two pan balance
Language of weight
Measure bird seed, in cubes, into small bags.
Bird seed, cubes, bags, balance
SPM Range of shapes
Collect, discuss and use 2D shape Identify simple properties of sides and corners
Language of position and movement
2D shapes
Discuss position and movement of a classroom object
Practical activities
Introduce symmetry
Language of symmetry
Discuss and identify the properties of 2D shapes. Bring in 2D shapes from home-sort by properties. Locate and describe position of a mascot using directional language. Look at and discuss symmetrical patterns. Make ladybirds by painting half and folding paper in two. Use 2D shape templates to continue and draw patterns to make wrapping paper.
Position and Movement Symmetry NMM Patterns and Sequences
Copy, continue and describe patterns using 2D shapes
Mascot Paper, paint, pictures of symmetrical objects Templates, rulers, pens
Identified halves/ quarters as 2/4 equal shares. Ordered and named the months of the year and seasons.
Completed simple symmetrical picture. Drawn a repeating pattern.
Homework
Mathematics Level A
Core Skills: Attainment Outcome
A7
Programme of Study Numeracy
Literacy
Problem Solving
Learning and Thinking Skills
Working with others Assessment / Evidence Learners will have:
Oral /Mental Agility
Learning Activities: What will the learners do?
Resources
Measure in convenient non-standard units (sand and water) Place pairs of objects in order
Use the language of capacity
Use cups to measure compost into containers for planting seeds. Order containers according to capacity.
Compost, cups, containers, seeds
Put containers in order of size.
Measure and Estimate
Measure in convenient non-standard units (eg handprints) Place pairs of objects in order
Use the language of area
In groups, measure and mark an area for counting mini-beasts and plants.
Grassy area, string and pegs
Measured a given area correctly eg 8 handprints.
Level A Revision
Consolidate work, where appropriate, prior to testing at Level A
Strand
Date
Attainment Target / Learning Outcomes: What will the learners achieve? The child will be able to:
ICT
NMM Measure and Estimate
Children who have successfully completed the programme for Level A are now ready for the Level A National Test approximately December of Primary Two or earlier.
Homework
Mathematics Level B
Core Skills: Attainment Outcome
B1
Programme of Study Numeracy
Literacy
Problem Solving
Learning and Thinking Skills
Working with others Assessment / Evidence Learners will have:
Oral /Mental Agility
Learning Activities: What will the learners do?
Resources
Work with whole numbers up to 100 Count, order, read and write
Revise addition and subtraction to 10 Sequence to 100 Count in 2s and 10s 10 more/less than Compare and order numbers
Undertake practical activities involving ordering, reading and writing numbers up to 100.
Number cards, white boards or chalkboards
Displayed correct answers in activities.
Patterns and Sequences
Work with Patterns and Sequences Even and odd numbers and whole number sequences to 100
Count in 2s, 3s, 4s and 5s.
Card, pens
PS
Use the Strategy: Look for a Pattern
In pairs or small groups create an interactive 100 square, using colour to show sequences such as even/odd, counting in 5s.
Identified odd/even numbers and specified sequences by colour coding.
Round two digit whole numbers to the nearest 10
Numbers between, estimate and round
Practical activities using ‘counting stick’.
Counting stick
Rounded 2-digit numbers.
Tell the time using analogue displays and the terms o’clock and half past
Practical applications/games Find the time 1, 2 or 3 hours before or after a given time.
Play matching game with cards showing clock faces and time in words.
Prepared cards
Matched times with correct clock faces.
Strategies for adding 10 to a single number and ‘bridging’ 10. Add a single digit number to a teen number. Use doubles and near doubles.
Practical activities including ‘show me…’ Make up number sentences using pre-written cards e.g. number stories for 13, discuss children’s varied responses. Extend activity to solving and writing own word problems.
Prepared ‘show me’ cards, whiteboards, chalkboards
Written accurate number sentences and word problems.
Strand NMM Range and Type of Number
NMM Round Numbers Time
Date
Attainment Target / Learning Outcomes: What will the learners achieve? The child will be able to:
ICT
PS
Use the Strategy: Work backwards
NMM Add and Subtract
Addition to 20- addition facts to 15
Home work
Mathematics Level B
Core Skills: Attainment Outcome Strand NMM Measure and Estimate
Add and Subtract
Numeracy
Date
B2
Programme of Study Literacy
Attainment Target / Learning Outcomes: What will the learners achieve? The child will be able to:
ICT
Problem Solving
Learning and Thinking Skills
Oral /Mental Agility
Learning Activities: What will the learners do?
Resources
Measure length in easily handled standard units (metre, half metre, quarter metre and cm) Place sets of objects in order Read scales on rulers and metre sticks Understand conservation of length when shape changes.
Language of measure and conversion of m. to cm.
Make a display model of a Viking longship. Use rulers and meter sticks to measure materials to ensure correct proportions.
Large sheets of card, paper etc. paint, rulers and metre sticks
Know addition facts to 20
Strategies for adding 3 numbers
Practical activities including ‘show me…’ In oral mental maths, discuss how answers were achieved and share strategies with others.
Prepared ‘show me’ cards
Practical applications
Add three single digit numbers Extend doubles and near doubles Number facts to 20 PS
Use the Strategy: Guess, check and improve
IH Collect
Conduct a class survey (ICT link)
Language of IH
Use a tally chart with individual ticks (ICT link) Use tables, charts, diagrams and bar graph with graduated axes and with discrete categories (ICT link)
Counting backwards from numbers up to100
Organise Display
Interpret
To ask specific questions from displays including similarities and differences
Counting back in 10s Counting back in 2s
In the context of ‘Our Bodies’ the children will conduct a survey e.g. on eye colour, hair colour, height etc. Organise data on a tally chart. Display findings on different types of chart, including using ICT programme. Formulate questions based on charts for peers to answer.
Computer programme with bar chart and simple data base
Working with others Assessment / Evidence Learners will have:
Chosen appropriate measuring device. Used meter sticks and rulers correctly and accurately. Displayed correct answers in activities. Recorded method/ strategy used.
Displayed collected data in two different way. Composed relevant questions and extracted information in response to peers’ questions.
Homework
Mathematics Level B
Core Skills: Attainment Outcome Strand NMM Add and Subtract
Money
Programme of Study Numeracy
Date
Literacy
Attainment Target / Learning Outcomes: What will the learners achieve? The child will be able to:
ICT
Problem Solving
B3 Learning and Thinking Skills
Oral /Mental Agility
Learning Activities: What will the learners do?
Resources
Subtract to 20 – subtraction facts to 15
Number facts within 15 Strategies for subtraction of: a single digit number from a teens number without bridging 10 a teens number from 20 eg 2017 (break down to 20-10-7) a teens number from a teens number eg 1612
Practical activities including “show me” cards. Extend activities to allow children to write and solve own and peer word problems.
“Show me” cards (including symbols white boards and chalk boards.
Use coins up to £1 including exchange
Using 50p coin in applications up to 99p eg shop
In the context of a “Scotland” topic, produce postcards and stamps for peers to buy using “correct” coins.
Cards, stamps, variety of coins.
Add and subtract within 20p PS NMM Add and Subtract
Working with others Assessment / Evidence Learners will have:
Used appropriate mathematica l terms in constructing word problems.
Exchanged coins for equivalent amounts within £.
Use the Strategy: Act out the situation Subtract to 20 – subtraction facts to 20
Number facts within 20 Link addition and subtraction facts
Make up number sentences and stories linking addition and subtraction e.g. 9+8=17, 17-8=9 etc.
Shown an understandin g of the link between addition and subtraction.
Homework
Mathematics Level B
Core Skills: Attainment Outcome Strand NMM Multiply and Divide
Time
Multiply and Divide
SPM Range of Shapes
PS
Numeracy
Date
B4
Programme of Study Literacy
Attainment Target / Learning Outcomes: What will the learners achieve? The child will be able to:
Understand the concept of repeated addition Multiply using the 2 times table Recognise and use x and = Understand the commutative aspect of multiplication Read digital clock - o’clock and half past Calculate durations finding the time 1, 2 or 3 hours before or after Understand the concept of equal sharing and grouping Introduce the – sign
Collect, discuss make and use 2D shape: circles, square, rectangle, triangle and hexagon. Introduce pentagon and octagon Able to identify simple properties (sides, corners and angles) Find shapes which will tile and continue tilings Use the Strategy: Try a simpler case
ICT
Problem Solving Oral /Mental Agility
Language of multiplication Multiply mentally using the 2 times table Count onwards in 2s,5s and 10s Doubles and halves
Practical applications and games Language of division Divide mentally Doubles and halves Count back in 2s,5s and 10s Practical applications and language of shape
Learning and Thinking Skills
Learning Activities: What will the learners do?
Resources
Working with others Assessment / Evidence Learners will have:
In the context of ‘Our Bodies’, children will use repeated addition and multiplication to calculate total number of legs, arms etc for up to 10 children.
Children
Recorded answers in a variety of formats e.g. 2+2+2,2x3
In the context of ‘Our Bodies’, children will produce their daily programme showing analogue and digital times, including simple durations.
Collection of digital and analogue clocks and clock faces
Accurately shown/read times on programmes Answered questions on durations.
In the context of ‘Our Bodies’, children will share equally healthy eating foods e.g. raisins, grapes etc.
Variety of small fruits
Shared items equally.
Using shapes provided, children will identify and sort shapes with the same given properties e.g. 4 corners (link with Venn and Carroll diagrams on B10). Draw round shapes to identify those which will tile. Produce a tablecloth for a healthy eating picnic using pattern of tiling with chosen shapes.
Plastic 2-D shapes, labels
Described shapes by property for peers to identify. Identified a shape which will not tile. Produced a pattern showing tiling.
Paper and coloured pens
Homework
Mathematics Level B
Core Skills: Attainment Outcome Strand
Numeracy
Date
Literacy
Attainment Target / Learning Outcomes: What will the learners achieve? The child will be able to:
NMM Range and type of Numbers
Work with numbers up to 1000 Count in 1s and 10s Order, read and write numbers Give number before, after and between ten more than and ten less than Give number half way between numbers (e.g. half way between 70 and 50 = 60)
PS
Use the Strategy: Produce an organised list or table
NMM Time
Add and Subtract
Functions and Equations
B5
Programme of Study ICT
Problem Solving Oral /Mental Agility
Count in 2s 3s 4s 5s and 10s Extend use of odd and even numbers
Tell the time using quarter past and quarter to using analogue and digital
Practical applications and games
Use and apply addition facts to 20 Add numbers to totals within100 Add a single digit number to a two digit number
Add single digit to a two digit number without and then with ‘bridging’ eg 49 +7 Strategies for + 9,19,11,21 etc Add multiples of 10 to two digit numbers eg 26+30 Missing numbers
Find the missing numbers or operators in statements/equations eg 4+
= 9 or
4
5=9
Money
Use the £1 coin including exchange e.g. 50p = 5 x10p
Round numbers
Round two digit whole numbers to the nearest 10 Use when checking calculations
Rounding numbers
Learning and Thinking Skills
Learning Activities: What will the learners do?
Resources
Practical counting activities using counting sticks. Using the context of “Vikings” order dates of important events. Calculate 10 years after or before.
Counting sticks Viking time line.
Given a list of matches to be played in a tournament, produce a timetable to ensure all games last 15 minutes with 2x15 minute breaks. Add scores/points from tournament to determine positions.
List of matches
Solve word problems within the context of a tournament e’g’ red team scored 6 goals altogether, 3 goals in 1st game, how many in the 2nd. In context of Scotland topic, pay for postcards/stamps at increased prices using equivalent prices using equivalent amounts (see B3).
Word problems
Round 2 digit numbers when estimating cost of 2 items in above task.
Score sheet
Postcards, stamps and coins
Working with others Assessment / Evidence Learners will have:
Shown correct answers in activities. Ordered dates correctly on time line. Produced a workable timetable.
Determined final positions by calculating scores correctly. Completed calculations correctly. Exchanged coins for equivalent amounts including £1. Calculations estimated to nearest 10p.
Homework
Mathematics Level B
Core Skills: Attainment Outcome Strand SPM Symmetry
Programme of Study Numeracy
Date
Literacy
Attainment Target / Learning Outcomes: What will the learners achieve? The child will be able to: Recognise symmetrical shapes by folding or using a mirror
ICT
Problem Solving Oral /Mental Agility
Range and Type of Number
Add and Subtract
Use o’clock, half past, quarter to and quarter past in analogue and digital Place events in a time sequence including months of the year and annual celebrations/festivals Put a daily timetable in the correct order Work with numbers up to 1000 Count in 10s and 100s Order, read and write numbers Give number before, after and between 100 more than and 100 less than Give number half way between (e.g. half way between 500 and 700 = 600) Subtract numbers within 100 Subtract a single digit from a two digit ( eg 39-7 or 54-7) Subtract a multiple of 10 (eg 84-40) Subtract two digit numbers from another two digit number ( eg decomposition)
Functions and Equations
Find the missing numbers or operators in statements/equations eg 9- =5 or -4=5
PS
Use the Strategy: Reason Logically
Learning and Thinking Skills
Learning Activities: What will the learners do?
Resources
Working with others Assessment / Evidence Learners will have:
Language of symmetry
In the context of The Vikings, use mirrors to investigate symmetrical shapes of shields.
Mirrors, pictures of shapes
Successfully completed symmetrical shapes.
Practical applications
Using a time line, place given months and events in order. Use photographs or digital footage, sequence events in someone’s day into morning activities, afternoon activities and evening activities. Use ‘counting stick’ to count in 10s and hundreds. Undertake practical activities involving ordering, reading and writing numbers up to 1000. Use ‘counting stick’ to find the number half way between. Practical activities including ‘show me…’ Use number patterns e.g. 9-7, 19-7, 29-7/66-10, 66-20. Practical activities exchanging tens and units. Subtract tens and units e.g. 32-17 = 32-10-7. Use known number stories to complete and write number sentences.
Time line
Placed months and events correctly on time line.
Complete symmetrical patterns NMM Time
B6
Find the time 15 minutes or 30 minutes before or after a given digital or analogue time Count on in 100s and in 10s ‘bridging’ hundreds starting from any number
Strategies for subtracting 9, 19, 11 and 21 etc. Subtract single digit from a two digit without and then with ‘bridging’ Missing numbers
Digital camera
Counting stick
Ordered, read and written numbers correctly.
Counting stick ‘show me’ cards
tens and units
Displayed correct answers in activities. Exchanged 10s and units appropriately Completed calculations. Created accurate number sentences.
Homework
Mathematics Level B
Core Skills: Attainment Outcome Strand
Numeracy
Date
B7
Programme of Study Literacy
Attainment Target / Learning Outcomes: What will the learners achieve? The child will be able to:
ICT
Problem Solving
Learning and Thinking Skills Resources
Learning Activities: What will the learners do?
Use the context ‘Healthy Eating’ to weigh fruit and vegetables using kg and ½ kg. Weigh prepared bags of fruit and place in correct weight order. Make up bags to given weights. Use data base to record fruits eaten by class.
Kg and ½ Kg weights, graded scales, prepared bags of fruit
Correctly weighed and ordered bags of fruit.
Computer
Used database to record information. Constructed a graph using both pencil and paper and ICT. Composed appropriate questions.
Measure weight in easily handled standard units ( kilogram, half kilogram) Place sets of objects in order Use and read scales
Language of weight
IH Organise
Use a simple database in which the teacher defines the headings or fields (ICT link)
Language of IH including databases
Construct a bar graph with axes graduated in units and with discrete categories (ICT link)
Count on and back in 2s, 3s, 4s, 5s, and 10s (Further tables preparation)
Use the context ‘Healthy Eating’, construct labelled bar graph showing favourite fruits and display graph. Use ICT to show same information. Write questions about information on graphs for peers to find answers.
Paper, ruler, pencils, coloured pencils etc.
Add and Subtract within a £1
In the context of ‘Healthy Eating’, set up a tuck shop selling fruit. Children to calculate change from £1 and find the difference in price e.g. between an apple and a banana.
Money, fruit
Interpret
NMM Add and Subtract
PS
Practical applications
Ask specific questions from displays including similarities and differences
Add and subtract within the context of money eg: find change from £1 and find the difference between two amounts Use the Strategy: Draw a picture, make a model
Assessment / Evidence Learners will have:
Oral /Mental Agility
NMM Measure and Estimate
Display
Working with others
Calculated change from £1 and found differences in prices.
Homework
Mathematics Level B
Core Skills: Attainment Outcome Strand NMM Multiply and Divide
SPM Range of shapes
NMM Multiply and Divide
Numeracy
Date
B8
Programme of Study Literacy
Attainment Target / Learning Outcomes: What will the learners achieve? The child will be able to:
ICT
Problem Solving Oral /Mental Agility
Multiply using the 2 times table (revision) and the 5 and 10 times tables in a range of applications Understand the commutative aspect of multiplication
Mentally by 2,5,10 including simple 2 digit numbers
Collect, discuss, make and use 3D shape: spheres, cubes, cuboids, cones and cylinders Introduce triangular prism and square pyramid Identify simple features : faces, edges, corners, angles
Language of shape
Divide using 2, 5 and 10 times table in a range of applications
Link division and multiplication within known tables
Learning and Thinking Skills
Learning Activities: What will the learners do?
Resources
Working with others Assessment / Evidence Learners will have:
Use ‘show me..’ cards in practical activities. Make number sentences to show the commutative aspect.
Prepares ‘show me…’ cards, paper, pencil
Correctly shown answers to problems.
In the context of “Healthy Eating” (Technology ‘Our Bodies’ - making a lunchbox) the children will investigate various boxes by taking them apart to examine their nets. Features of theses nets will be displayed and labelled.
Variety of boxes
Nets displayed and features labelled appropriately
Use ‘show me..’ cards in practical activities. Make number sentences and find answers to problems.
Prepares ‘show me…’ cards, paper, pencil
Correctly shown answers to problems.
Find halves, fifths, tenths using tables
Describe shapes Build models with these shapes
Introduce 3 and 4 times table NMM Range and type of numbers Fractions, percentages and ratio
Work with halves and quarters in practical shape applications
Practical applications
Use context ‘Healthy Eating’ to find halves and quarters of fruits.
Fruit, knife
Fruits or shapes halved and quartered appropriately.
Find halves and quarters of quantities Including three quarters
Revise and consolidate all aspects of tables
Use context of ‘Healthy Eating’ to write number problems for peers to solve e.g. share 12 apples among 3 children.
Paper, pencils
Answered correctly from given fraction of quantities.
Homework
Mathematics Level B
Core Skills: Attainment Outcome Strand NMM Multiply and Divide
Numeracy
Date
B9
Programme of Study Literacy
Attainment Target / Learning Outcomes: What will the learners achieve? The child will be able to:
ICT
Problem Solving Oral /Mental Agility
Learning and Thinking Skills
Learning Activities: What will the learners do?
Resources
Working with others Assessment / Evidence Learners will have:
Multiply using the 3 and 4 times tables in a range of applications Understand the commutative aspect of multiplication
Mentally by 2,3,4, 5,10 including simple 2 digit numbers
Use ‘show me…’ cards. Write number sentences to demonstrate commutative aspect.
Prepared ‘show me…’ cards
Correctly shown answers to problems.
Give and understand instructions for turning: Clockwise and anti-clockwise through whole, half, quarter turns Through right angles
Language of position and movement
In the context of a ‘Local Study’, use and give directions for peers to get from A to B.
Simple map of local area
Peer assessed– following instructions.
Use an orienteering map of the local area, to identify compass points.
Orienteering map of local area
Use grid references to read or plot location on grid
On a given scale map of the local area find and plot local landmarks.
Simple grid map of local area
Correctly identified compass points Located/ plotted local landmarks on scale map.
Give and follow directions to create a square or rectangle. Be able to use F,R,L for these movements (ICT link)
Use “Roamer”, “Pip” or “Logo”, programme to create a square and rectangle.
Appropriate ICT resource
SPM Angle
Use a template to draw or check for a right angle
From a circle, make a right angle tester. Draw right angles and mark right angles on given shapes.
Paper circle, prepared shapes
PS
Use the Strategy: Make a conjecture and test with a particular example
SPM Position and Movement
Recognise and name the four compass points N,S,E,W
Practical applications (ICT link)
Correctly programmed ICT resource to complete a square or rectangle Correctly identified and drawn right angles.
Homework
Mathematics Level B
Core Skills: Attainment Outcome Strand NMM Multiply and Divide
Measure and Estimate
Numeracy
Date
Literacy
Attainment Target / Learning Outcomes: What will the learners achieve? The child will be able to:
ICT
Problem Solving Oral /Mental Agility
Learning and Thinking Skills
Learning Activities: What will the learners do?
Assessment / Evidence Learners will have:
Revise and consolidate tables facts in different contexts including money and measure Grouping and sharing to show remainders
Use ‘show me…’ cards and write number sentences for peers to solve.
Prepared ‘show me’ cards
Correctly shown answers to problems.
Measure capacity in easily handled standard units ( litres and half litres) Read scales
Language of capacity
In the context of Science – Water, the children will measure litres and half litres e.g. to ensure fair testing in dissolving experiments.
Calibrated measuring containers
Measured litres and half litres consistently and accurately. Correctly shown answers to problems.
Multiply multiples of 10 up to 50 by 2,3,4,5 and 10 Extend doubles up to 20
Use ‘show me…’ cards and write number sentences for peers to solve.
Multiply 2 digit numbers by 2,3,4,5 and 10
Display information in Carroll and Venn diagrams
Language of IH
Interpret
Interpret information by asking specific questions
Revise all aspects of Level B Mental Maths
Use information from tally chart on (B2) to create Carroll and Venn diagrams. Children will compose 2 questions for peers relating to each diagram.
Level B Revision
Consolidate work, where appropriate. Children who have successfully completed this programme are now ready for the Level B National Test, approximately December of Primary Four.
Use multiplication facts in a range of applications IH Display
Resources
Working with others
Divide using the 3 and 4 times tables in a range of applications
Practical applications Multiply and Divide
B10
Programme of Study
Prepared ‘show me’ cards
Tally chart form B2, paper, pencils
Accurately displayed information on Venn and Carroll diagrams and devised relevant questions.
Homework
Mathematics Level C
Core Skills: Attainment Outcome Strand NMM Range and Type of Number
Numeracy
Date
Literacy
Attainment Target / Learning Outcomes: What will the learners achieve? The child will be able to:
ICT
Problem Solving Oral /Mental Agility
Assessment / Evidence Learners will have:
Recorded answers showing understanding of place value.
Find the number after, before and between 1,2,10,50,100 or 1000 more or less
Children will record their rounding of 3 digit numbers to the nearest 10 using a number line.
Number line
Successfully recorded appropriate calculations.
Estimate length and height to the nearest metre, half metre, tenth of a metre and cm
Language of length
Children estimate classroom resources e.g. desk, blackboard.
Select and measure using appropriate devices revising use of m and cm including lengths greater than 1 metre eg 2m 30cm
Conversion of metres to centimetres
Children will measure a variety of resources in school e.g. corridor, jotter,
Trundle wheel, metre stick, ruler, measuring tape,
Collect discuss, make and use 2D shapes: circles, triangles, pentagons, hexagons, octagons and their properties Draw circles using a variety of methods Use shapes to continue and create patterns Use the Strategy: Look for a Pattern
Language of shape introduce regular and irregular
Use a pair of compasses, string and drawing pin, everyday shapes e.g. plate, saucer, to draw circles of different sizes. Design a quilt cover using one or two different shapes.
Compasses, a variety of circular shapes, paper, box of shapes
Round three digit whole numbers to the nearest 10. Use to check calculations
PS
Use the Strategy: Act out the situation
PS
Learning Activities: What will the learners do?
Resources
Working with others
Paper, number cards
NMM Round Numbers
SPM Range of Shapes
Learning and Thinking Skills
In pairs, play “Guess My Number” games recording answers and adding place value titles.
Work with whole numbers up to 10000 Count, order, read and write
Count to 10000 on and back Count in 10s, 100s and 1000s from any starting point
NMM Measure and Estimate
C1
Programme of Study
Made a fair Estimate of various resources.
Selected the appropriate measuring device. Produced circles of different sizes and design a quilt cover showing understanding of pattern.
Home work
Mathematics Level C
Core Skills: Attainment Outcome Strand
Numeracy
Date
C2
Programme of Study Literacy
Attainment Target / Learning Outcomes: What will the learners achieve? The child will be able to:
ICT
Problem Solving Oral /Mental Agility
SPM Symmetry
Find lines of symmetry of shapes drawn on squared grids Complete the missing half of simple symmetrical shapes or patterns
Language of symmetry
NMM Add and Subtract
Add to 1000 Add 2 digit numbers bridging 100 Add single or 2 digit numbers to 3 digit numbers using different strategies
Add 1 digit to whole numbers up to 3 digits Add multiples of 10 to three digit numbers Number bonds to 100
NMM Time
Sequence of months and number of days in each months (revision) Read a calendar to identify the day and date Find durations in weeks or days bridging months Write dates in different forms Read and record the time in 5 minute intervals on analogue and digital displays Use the terms ‘past’ and ‘to’ the hour Use the 12 hour notation including terms ‘am’ and ‘pm’
Durations of time
NMM Money
Use coins and notes to £5, £10 and £20 including exchange Convert £s and pence to pence Find the difference between two amounts Find change from £5 and £10
PS
Use the Strategy: Work backwards
Dates in different forms
Practical applications
Learning and Thinking Skills
Learning Activities: What will the learners do?
Resources
Working with others Assessment / Evidence Learners will have:
Use mirrors to investigate lines of symmetry on prepared pictures showing a selection of shapes. Children are given half of a e.g. seasonal shape, Christmas tree, leaf, flower to complete the missing half.
Mirrors, pictures of symmetrical shapes
Successfully completed symmetrical pictures with shapes of one and two lines of symmetry.
In pairs, the children will find given dates on a calendar. E.g. their birthdays, Christmas Day, Easter Sunday, Hallowe’en. Record their answers in different forms of writing dates. Record time in 5 minute intervals for a train timetable. Act out reading the time passenger/train journey situation writing out train ticket.
Calendars of the same year
Acting out purchasing a train ticket, giving correct change
Plastic money, real money, “train tickets”
Shown understanding of reading a calendar, recording dates and finding durations. Shown understanding by correctly recording 5 minute intervals and making use of appropriate terms. Given the correct change from a variety of amounts in succession.
Classroom clock, digital clock, recording sheets
Homework
Mathematics Level C
Core Skills: Attainment Outcome Strand
Numeracy
Date
Literacy
Attainment Target / Learning Outcomes: What will the learners achieve? The child will be able to:
IH Collect
Conduct a survey beyond the class
Organise
Use a tally sheet with grouped tallies
Display
Construct a bar graph with axes graduated in multiple units and discrete categories (ICT Link)
Interpret
Identify the most and least frequent items
NMM Add and Subtract
Subtract within 1000 Subtract single or 2 digit numbers from 3 digit numbers using different strategies Subtract within the context of money and measure
SPM Range and Type of Shapes
PS
C3
Programme of Study
Collect, discuss, make and use 3D shapes : sphere, hemisphere, cubes, cuboids, cones, cylinders, pyramids and prisms Identify properties of shapes faces, edges and vertices Identify 2D shapes within 3D shapes Recognise 3D shapes from 2D drawings Use the Strategy: Reason Logically
ICT
Problem Solving Oral /Mental Agility
Language of IH
Learning and Thinking Skills
Learning Activities: What will the learners do?
Discuss the possibility of opening a school tuck shop for healthy snacks. Conduct a school survey to determine the popularity of foods. (Linked to Technology Lunch Box unit)
Resources
Computer / squared paper
Working with others Assessment / Evidence Learners will have:
Correctly used tally marks when conducting their survey and recorded this information on a bar chart.
The children will identify most and least popular foods from their bar charts. Subtract 1 digit from whole numbers up to 3 digits Subtract multiples of 10 from 3 digit numbers Subtract by adding on Subtract odd and even numbers Link addition and subtraction Language of shape Construct models using kits, interlocking cubes and straws
Use this information to calculate the amount of foodstuffs required in a week, month, term and year. Adding and subtracting as required by questioning. Use the information to calculate money earned, money spent, profit.
Calculators
Construct 3D shapes as alternative packaging for tuck shop food. (Linked to Technology Lunch Box unit)
Cardboard, glue, scissors
Shown understanding by recording their results for a mini enterprise topic
Display of 3D shapes correctly labelled with appropriate descriptions of properties.
Homework
Mathematics Level C
Core Skills: Attainment Outcome Strand IH Collect
Numeracy
Date
Literacy
ICT
Attainment Target / Learning Outcomes: What will the learners achieve? The child will be able to:
Use a simple questionnaire to obtain information (yes/no responses) (ICT Link)
Problem Solving Oral /Mental Agility
Language of IH
Organise
Enter data in a table with row and column headings (ICT Link)
Display
Construct a table or chart eg pictogram with symbols representing multiple units
Interpret
Retrieve specific records (ICT Link)
NMM Multiply and Divide
Know and use the 2,3,4,5, and 10 times table (revision) Multiply by 10 then 100 Know the 8,6,9 and 7 times table Use multiplication facts in a range of applications Work with patterns and relationships noting links between tables
Measure weight in standard units Know that 1 kg = 1000g Weigh accurately using weights down to 20g Read scales on measuring devices to the nearest graduation and intermediate levels Realise that weight can be conserved Estimate using kilograms and grams
Language of weight
NMM Measure and Estimate
C4
Programme of Study Learning and Thinking Skills
Learning Activities: What will the learners do?
Class discussion on surveying tuck shop customers for information. Design a questionnaire for the tuck shop using the computer.
Resources
Computer
Enter the information using bar chart layout. (Where possible, on computer) Discuss and interpret each other’s chart.
Mentally within the confines of all tables to 10 Mentally for any 2 or 3 digit whole number by 10 In applications in number, measurement and money to £20
Convert g to kg eg How many grams in a quarter kg?
Assessment / Evidence Learners will have:
Discussed suitable questions for marketing. Collated information collected and presented in bar chart layout. Peer assessed bar chart information. Shown understanding by recording their results.
Use times tables to predict foodstuffs and profit for different durations.
Estimate then weigh tuck shop foodstuffs in kg and convert to gms and vice versa. Where appropriate, round to the nearest kg and/or gm. Compare mass of foodstuffs with same weight.
Working with others
Variety of foodstuffs Scales, appropriate weights
Made fair estimations and carried out accurate practical activities.
Homework
Mathematics Level C
Core Skills: Attainment Outcome Strand PS NMM Multiply and Divide
Numeracy
Date
C5
Programme of Study Literacy
Attainment Target / Learning Outcomes: What will the learners achieve? The child will be able to:
ICT
Problem Solving
Learning and Thinking Skills
Oral /Mental Agility
Learning Activities: What will the learners do?
Resources
Multiply multiples of ten by any single digit
Bulk ordering for tuck shop. Record different ways to find accurate answers.
Survey information / bar charts
Analogue and digital clocks
Working with others Assessment / Evidence Learners will have:
Use the strategy: Make a conjecture and test particular examples Multiply 2 digit numbers by any single digit number using different strategies Use multiplication facts in a range of applications
NMM Time
Use analogue and digital clocks to: Find times 5 to 55 minutes before or after o’clock, half past and quarter past/to Find times up to several hours before or after Work out durations of minutes or hours Use simple timetables
Reinforce mentally including problems which requiring use of different strategies
In pairs devise simple timetable for tuck shop using appropriate measurements of time, also identifying the maximum time (in minutes) available per class both in digital and analogue times. Children work out how many hours to next tuck shop and how many hours from last.
NMM Multiply and Divide
Know and apply the 2,3,4,5, and 10 times table in division problems (revision)
Consolidate tables
Children will interpret division problems introduced by the teacher which involve the language of the tuck shop and includes money and rounding answers in context.
Link multiplication and division
Divide using 8,6,9 and 7 times table in a range of applications including money to £20 and measure
Use doubles, halves to 100
Divide 2 digit numbers which involve a remainder
Doubling and halving multiples of 10 or 100 to10 000
Round answers in context eg there are 26 children on a trip. Each bus seats 10. How many buses do you need?
Completed orders. Recorded different strategies used. Produced timetable which is in use with maximum times indicated.
Recorded answers showing correct interpretations of problems.
Homework
Mathematics Level C
Core Skills: Attainment Outcome Strand PS NMM Range and Type of Number
NMM Fractions, Percentages and Ratios
Programme of Study Numeracy
Date
Literacy
Attainment Target / Learning Outcomes: What will the learners achieve? The child will be able to:
ICT
Problem Solving Oral /Mental Agility
NMM Measure and Estimate PS NMM Functions and Equations
Learning and Thinking Skills
Learning Activities: What will the learners do?
Resources
Working with others Assessment / Evidence Learners will have:
Use the Strategy: Produce an organised list or table Name fractions of shapes (halves, quarters, thirds, fifths, eighths and tenths) Work with simple equivalence eg one half = two quarters (practical applications only)
Equivalences
Find simple fractions of quantities involving 1 or 2 digit numbers (thirds fifths and tenths)
Reinforce mentally
Practical activities Games
Simple addition of fractions
Know that fractions include mixed numbers eg 2½ NMM Range and Type of Number
C6
Children design individual celebration cakes and in groups fold and cut “wedges” of appropriate fractions. Children play fraction dominoes.
Paper circles Scissors
Displayed and accurately labelled identified fractions.
Using a variety of practical resources i.e. pictures of pizza, pies, chocolate bars etc to divide into required given fractions.
Pizza boxes, magazine pictures etc.
Pictorially recorded their results with appropriate labels.
Fraction dominoes
Work with decimals to two places when reading and recording money
Practical applications
Children will use catalogues to “purchase” goods within limited budget e.g. Christmas gifts, holiday items, books for the classroom.
Catalogues
Appropriately recorded their ”purchases” with prices and total identified.
Measure capacity in standard units litres, half litres and quarter litres. Read scales accurately both to the nearest graduation and intermediate level (involves deduction) Use the Strategy: Guess, Check and Improve a Solution Use a simple function machine for operations involving doubling, halving, adding and subtracting
Language of capacity including millilitres
Children write recipes for celebration drinks to accompany cakes. e.g. half litre cola and half litre irn bru to produce litre of punch .(linked to RME celebration)
Appropriate measuring containers Soft drinks and/or water
Used appropriate measuring equipment to show correct capacities and record their results.
Children devise function machine to work out litre requirements for the punch -depending on the number of people to be catered for.
Devised a function machine which will reflect requirements.
Home work
Mathematics Level C
Core Skills: Attainment Outcome Strand SPM Position and Movement
Numeracy
Date
Literacy
Attainment Target / Learning Outcomes: What will the learners achieve? The child will be able to:
ICT
Problem Solving Oral /Mental Agility
Use the language of position and movement to describe the main features of a familiar route Use the terms clockwise, anticlockwise and make turns of 90°, 180 ° or 360°
Practical applications
Create paths on squared paper using instructions such as Forward 5, right 90, forward 7, left 90 (ICT Link) SPM Angle
Know that a right angle is 90° Use right, acute, obtuse to describe angles
Children will use plan of the school to write directions for visitors from the main office to all classrooms. In pairs children will use Roamer (or similar ICT programme) to make appropriate turns using the correct terminology.
Language and practical application
Using the plan of the school, the children will measure the area of classrooms corridors, school grounds, etc. using cm2 paper. The children can make their own designs for developing the school grounds into activity areas and work out the area for each.
Use the Strategy: Draw a picture or diagram/make a model Understand the concept of area Measure the area of shapes composed of rectangles and squares Measure irregular shapes using tiles or grids Measure area in standard units using square centimetres (cm2) Draw shapes of given area including half squares Know area is conserved when shape changes
Learning Activities: What will the learners do?
Using a plan of the school grounds the children can make their own designs to develop the grounds into activity areas with given shapes.e.g., seated area, potted plants, sports area, Angles for the shapes can be measured.
Identify and draw all types of angles
NMM Measure and Estimate
Learning and Thinking Skills
Language and practical application
Know that a straight angle is 180°
PS
C7
Programme of Study
Start to revise all mental sections for Level C Test
Resources
Roamer (or similar ICT programme)
Cm squared paper. Plan of school / school grounds
Working with others Assessment / Evidence Learners will have:
Displayed completed directions at school office. Demonstrated knowledge of terms and correct turns with peers.
Their own designs for developing the school grounds showing the correct angles for activity areas and the correct area in cm2 .
An opportunity to peer assess each other’s designs.
Homework
Mathematics Level C
Core Skills: Attainment Outcome Strand IH Collect
Numeracy
Date
C8
Programme of Study Literacy
Attainment Target / Learning Outcomes: What will the learners achieve? The child will be able to:
ICT
Problem Solving Oral /Mental Agility
Learning and Thinking Skills
Learning Activities: What will the learners do?
Resources
Working with others Assessment / Evidence Learners will have:
Obtain information for a task either by a questionnaire or survey within a chosen context
Language of databases
In the context ‘conservation’ , conduct a litter survey in the playground.
Refuse sacks, protective gloves, litter
Collected information.
Organise
Use a database with teacher defining the headings or fields (ICT Link)
Revise all aspects of Level C Mental Maths
Use database to record results.
ICT database programme
Recorded results appropriately using database.
Display
Display information in table, chart or graph
Display information found in appropriate form.
Paper, pencils, rulers, ICT programme
Constructed appropriate table/chart/ graph to display findings.
Interpret
Retrieve specific records (ICT Link)
Retrieve information in order to answer given questions.
PS
Use the Strategy: Try a simpler case
Prepared questions, appropriate ICT programme
Retrieved relevant and appropriate information.
Level C Revision
Consolidate work, where appropriate, prior to testing at Level C Children who have successfully completed the programme for Level C are now ready for the Level C National Test approximately October of Primary Six or earlier.
Homework
Mathematics Level D
Core Skills: Attainment Outcome Strand NMM Range and Type of Number
Numeracy
Date
Literacy
ICT
Attainment Target / Learning Outcomes: What will the learners achieve? The child will be able to:
Name fractions of shapes ( halves, quarters, thirds, fifths, eighths, tenths, twentieths, fiftieths, hundredths)
Problem Solving Oral /Mental Agility
Equivalences Practical and visual activities
Work with simple equivalences in practical applications Fractions, percentages and ratio
Find simple fractions of quantities involving up to four digits (1/7, 3/4 3/5, 60/100)
Reinforce mentally
Range and Type of Number
Understand and use the term percentage
Practical applications linking fractions and percentages
Fractions, percentages and ratio
Work out percentages in easy examples (50%, 25%, 75% 20%)
Range and Type of Number
Write fractions in decimal form - tenths and hundredths Work with decimals to two places in applications in money and measurement eg 1m 35cm = 1.35m
Measure and estimate small lengths in millimetres and large lengths in metres. Select appropriate measuring devices. Recognise when km are appropriate Calculate perimeter of simple straightsided shapes by adding lengths
Language of length
NMM Measure and Estimate Perimeter, Formulae and Scales
D1
Programme of Study
Practical activities linking fractions and decimals Conversion in money and measurement
Conversion of mm, cm, m, km Simple examples of adding perimeters
Learning and Thinking Skills
Learning Activities: What will the learners do?
Design a series of pennants divided and coloured to show fractions and their equivalences. Colour panes of a stained glass window given the fraction of each colour to be used eg 25/100 blue, 1/10 red etc .
Resources
Squared paper, coloured pens, pencils
Solve a series of word problems within the context of Mary Queen of Scots/Castles e.g. what fraction/% of soldiers carry swords? Shields? Daggers?
Working with others Assessment / Evidence Learners will have:
Sorted pennants into groups of equivalent fractions. Calculated the correct number of panes for each colour. Calculated accurately fractions and %s.
From a plan of a banqueting hall, convert lengths from m and cm and record in decimal form as m and vice versa. Cost a banquet.
Plan of a banqueting hall with measurements shown
Shown an understanding of different ways of expressing measurements by recording conversions accurately.
Plan and measure accurately in related technology task to make a souvenir of a visit to a castle (technology design brief) Calculate the perimeters of castle features and artefacts
Rulers, paper, card, wood, coloured pencils, pens, tools, glue
Measured according to plan.
Previously produced plans
Added the lengths of all sides.
Homework
Mathematics Level D
Core Skills: Attainment Outcome Strand NMM Add and Subtract
PS SPM Symmetry
Range of shapes
PS NMM Multiply and Divide
Numeracy
Date
D2
Programme of Study Literacy
Attainment Target / Learning Outcomes: What will the learners achieve? The child will be able to:
Add and subtract decimals with and without a calculator with at most 2 decimal places in applications in money and measure eg £12.50 + £1.75
ICT
Problem Solving Oral /Mental Agility
Learning and Thinking Skills
Learning Activities: What will the learners do?
Resources
Working with others Assessment / Evidence Learners will have:
Add and Subtract two 2/3 digit whole numbers involving multiples of 10 and 100 eg 120+130 Reinforce mentally
Calculate the length of wood needed and the cost of materials for each child to construct a model of a bench and a trestle table. (technology design brief) *see below for extension
Plan of bench/table showing relevant sizes, price list of materials
Shown an
Identify and draw up to four lines of symmetry Use lines of symmetry to complete shapes and designs Create symmetrical shapes
Language of symmetry
Paper, card, coloured pencils, pens
Identified and drawn symmetrical Patterns.
Collect, discuss, make and use simple 2D shapes including pentagon and hexagon (revision)
Language of shape and practical applications
Use a mirror/folding to show lines of symmetry on given shapes Complete designs of tabards to show symmetry Design shields with 2, 3 and 4 lines of symmetry Extend mathematical language of shape and use to describe, identify and make 2D shapes.
2D shapes, K’nex, straws, pipe cleaners
Identified shapes from peers’ description.
Design a tiled floor .
Shape templates, coloured pens, pencils
Created a tessellating pattern.
Use individual measurements and costings, to calculate overall requirements for class (technology design brief).
Information from earlier activity
Shown an
Use the Strategy: Guess, check and improve
Understand and use the terms vertices, diagonals, sides and angles Create or copy tiling using shape templates Use the Strategy: Look for a pattern Multiply and divide by a single digit to two decimal places With a calculator multiply and divide by two digit whole numbers Use in applications of money and measure
Multiply and divide: Up to 4 digit numbers by 10 or 100 including decimals to two decimal places Whole numbers by single digits
understanding
of place value by using decimals accurately in calculations.
understanding
of place value by using decimals accurately in calculations.
Homework
Mathematics Level D
Core Skills: Attainment Outcome Strand SPM Position and Movement
Numeracy
Date
Literacy
Attainment Target / Learning Outcomes: What will the learners achieve? The child will be able to:
Give directions for a route or journey Use an 8 point compass rose
ICT
Problem Solving Oral /Mental Agility
Calculate durations involving hours and minutes counting on and back Understand and use the 24 hour clock and equate with 12 hour times
PS
From a plan of the local area the children will give and follow directions of routes taken to school (Technology Unit Our Community).
Squared paper, plan of local area .
‘Arrived’ at correct destination on plan.
Work with time to calculate duration in hours or minutes bridging hours
Plan a staged journey by plane/train.
Timetables
From peer’s adapted itinerary and questions calculate missing durations and arrival times.
Adapted itineraries and question sheets
Prepared itinerary using 24 hour clock . Calculated and recorded durations and arrival times accurately. Recorded their results showing conversions where required.
Reinforce mentally
Use and read a stop watch to time activities in seconds
Conversion of seconds, minutes, hours
In groups or pairs time one another to do a series of activities eg. Writing name 10 times, skipping 10 times, read a paragraph aloud.
Stopwatches
Language of capacity and volume
Use cm cubes to investigate the volume of different sized boxes and record as cm3 Follow a recipe to make a fruit punch, measure specified amounts into bottles and label eg 750ml 0.75l, 500ml 0.5l etc.
Boxes, cm cubes
Use the Strategy: Act out a Situation
Assessment / Evidence Learners will have:
Language of position and movement
Apply knowledge of the 24 hour clock in timetables
Measure and calculate small volumes using cm3 Measure accurately in millilitres and litres Understand 1litre = 1000ml = 1000cm3 Read scales accurately Select appropriate measuring devices
Working with others
Resources
Calculate speeds in practical activities NMM Measure and Estimate
Learning and Thinking Skills
Learning Activities: What will the learners do?
Use a co-ordinate system to locate a point on a grid (2,3) (0,4) (ICT Link) NMM Time
D3
Programme of Study
Practical applications
Various fruit juices, measuring cylinders, plastic bottles, sticky labels
Identified boxes for storing a given volume of sweets Measured and labelled bottles accurately showing ml and l.
Homework
Mathematics Level D
Core Skills: Attainment Outcome Strand NMM Range and Type of Number
Numeracy
Date
Literacy
ICT
Attainment Target / Learning Outcomes: What will the learners achieve? The child will be able to:
Problem Solving
Learning and Thinking Skills
Oral /Mental Agility
Learning Activities: What will the learners do?
Count up to 1 million on and back Count in 10s, 100s, 1000s 10 000s from any point Rounding to the nearest 10 000 Write/display numbers in multiples of 100 before and after a given number
Mental activities using number generators. In groups generate, order and check each other’s numbers.
Resources
Round any number to the nearest appropriate whole number, ten or hundred. Use and check in calculations eg 737+188 is about 700+200
Collect, discuss, make and use 3D shapes including pyramids and prisms Identify properties of shapes referring to edges, faces and vertices and angles
Assessment / Evidence Learners will have:
Language of shape Practical activities
Number generators
understanding
Household and classroom items
Labelled shapes correctly Identified shapes from properties described.
Card, rulers, construction materials Geo strips
Made models of 3D shapes. Identified that triangular shapes are rigid.
Mental activities, adding rounded numbers to make estimated calculations.
Make a class display of 3D shapes from both household items and class resources. Play “What shape am I?” games in class, groups, pairs.
Make 3D models solid or skeletal Use diagonals to show the rigidity properties of triangles in skeletal models Use nets to make cubes and cuboids PS
Working with others
Shown an Work with whole numbers up to 100 000 (count, order, read and write) Read and write whole numbers up to 1 million
SPM Range of shapes
D4
Programme of Study
Use the Strategy: Draw a picture or diagram/make a model
Make a model of a futuristic community using 3D shapes made from construction materials/nets. Investigate how adding diagonals affects the rigidity of a shape.
of place value by generating numbers requested. Rounded numbers to required place and used correctly in mental calculations.
Homework
Mathematics Level D
Core Skills: Attainment Outcome Strand
Numeracy
Date
D5
Programme of Study Literacy
Attainment Target / Learning Outcomes: What will the learners achieve? The child will be able to:
ICT
Problem Solving Oral /Mental Agility
Learning and Thinking Skills
Learning Activities: What will the learners do?
Continue and describe more complex sequences eg 1,1,2,3,5,8,13…….
Counting on and back in different steps
Work in pairs to solve and design sequential number problems.
Functions and Equations
Recognise and explain simple relationships between two sets of numbers or objects Use a function machine and identify the rule
Introduce the term squared number in calculations
Design and make a function machine.
PS
Use the strategy: Reason logically Language of IH related to context
In the context ‘Our Community’, design a questionnaire based on leisure activities.
NMM Patterns and Sequences
IH Collect
Select appropriate sources of information for tasks including a questionnaire which allows several responses to each question eg What do you buy from the shop?
Resources
Paper, pens
Working with others Assessment / Evidence Learners will have: Solved and designed sequential number problems. Made a function machine.
Collected appropriate information.
Organise
Use a diagram or table Use a database or spreadsheet table with up to three fields defined by pupils (ICT Link)
Organise this information onto a database or spread sheet.
ICT database programme
Display
Construct graphs (bar, line, frequency, polygon) and pie charts Use scales involving fractions and decimals Use continuous data which has been grouped eg heights of children in intervals of 0.1m (ICT Link)
ICT programme
Interpret
Retrieve information subject to one condition from a range of displays and databases eg Which children are taller than 100cm?
Display information gathered in a suitable format using fractions and decimals. Record and display information on amount of time spent by children on leisure activities (in 15 minute intervals). Retrieve information e.g. how many children spend longer than 45 mins on a leisure activity.
Organised information onto a spread sheet. Displayed information on a suitable format.
Retrieved information accurately.
Homework
Mathematics Level D
Core Skills: Attainment Outcome Strand
Numeracy
Date
Literacy
Attainment Target / Learning Outcomes: What will the learners achieve? The child will be able to:
ICT
Problem Solving
Learning and Thinking Skills
Oral /Mental Agility
Learning Activities: What will the learners do?
Language of shape
Formed a pattern or abstract design using circle, equilateral triangle and isosceles triangle with a key to identify each shape.
Compass, ruler, plastic shapes
Practical activities
In groups, the children will use Roamer (or similar) to carry out prepared tasks for turning and stating where they have “landed” e.g. S.E. Identify rotational symmetry from given shapes.
Roamer or similar programme Prepared tasks for moving and turning. Prepared shapes
Start to revise all sections of Level D mental maths
Use a protractor to measure and draw given angles.
Protractors
Use all UK coins/notes to £20 worth or more, including exchange
Practical applications
Plastic or real money.
Finding change from £20
Finding change from £20
Practical activities e.g. book sale, tuck shop, exchanging and giving change.
PS
Use the Strategy: Make a conjecture and test with particular examples
SPM Range of Shapes
Draw a circle and identify radius, diameter and circumference Identify and name equilateral and isosceles triangles
Position and Movement
D6
Programme of Study
Revise 8 point compass rose, clockwise and anti-clockwise, degrees and turns Recognise which shapes have rotational symmetry
Resources
Working with others Assessment / Evidence Learners will have:
Accurately identified each shape in their design and shown understanding of their properties. Correctly identified shapes with rotational symmetry.
Create patterns by rotating a shape (ICT Link) Angle
Draw, copy and measure angles accurately within 50 Use standard notation to express bearings eg 0600, 1500, 3000 (ICT Link)
NMM Money
PS
Use the Strategy: Work backwards
Roamer or similar programme.
Accurately identified and drawn angles.
Shown accuracy with money exchange.
Homework
Mathematics Level D
Core Skills: Attainment Outcome
Numeracy
Literacy
Strand
Attainment Target / Learning Outcomes: What will the learners achieve? The child will be able to:
NMM Measure and Estimate
Find the area of a right angled triangle on cm squared grids
Date
D7
Programme of Study ICT
Problem Solving Oral /Mental Agility
Learning Activities: What will the learners do?
Resources
Practical activities
Practical activities using rectangles and squares to calculate cm2 of right angles triangle.
Squared paper
Language of weight
Practical activities weighing given items/parcels.
A variety of measuring devices, weights, parcels
Keep a daily diary reading and recording temperature.
Thermometer
Know that small area is measured in cm2 Measure weight of an extended range of articles
Learning and Thinking Skills
Select an appropriate range of measuring devices and units for weighing eg pan or spring balance
Working with others Assessment / Evidence Learners will have:
Shown understandin g by accurately calculating area. Selected appropriate measuring device and accurately read scales.
Know 1kg = 1000g Measure temperature and read a thermometer accurately Be aware of common imperial units PS
Use the Strategy: Try a simpler case
NMM
Add, subtract, multiply and divide with and without a calculator 4 digit numbers (revision) Work confidently with decimals and fractions (revision)
PS
Use the Strategy: Produce an organised list or table
Revise all Level D mental maths Practical applications.
Accurately read and recorded readings from thermometer Accurately recorded answers.
Homework
Mathematics Level D
Core Skills: Attainment Outcome Strand Revise Level D
Numeracy
Date
D8
Programme of Study Literacy
Attainment Target / Learning Outcomes: What will the learners achieve? The child will be able to: Consolidate work, where appropriate, prior to testing at Level D Children who have successfully completed the programme for Level D are now ready for the Level D National Test, approximately May/June P.7 or earlier.
ICT
Problem Solving Oral /Mental Agility
Learning and Thinking Skills
Learning Activities: What will the learners do?
Resources
Working with others Assessment / Evidence Learners will have:
Homework
Mathematics Level E
Core Skills: Attainment Outcome Strand SPM Range of Shapes
Numeracy
Date
E1
Programme of Study Literacy
ICT
Problem Solving
Learning and Thinking Skills
Attainment Target / Learning Outcomes: What will the learners achieve? The child will be able to:
Oral /Mental Agility
Learning Activities: What will the learners do?
Use properties of 2D shapes Discuss the side, angle, diagonal properties of quadrilaterals: square, rectangle, rhombus, parallelogram, kite and trapezium. Define and classify quadrilaterals Relate diameter and circumference (practical work only)
Language of shape and practical activities
Use mathematical language to describe shapes Investigate properties of shapes: fold/trace turn/measure. Discuss above to give definition of a quadrilateral Investigate relationship between diameter and circumference using circular shapes in the classroom.
Rulers, protractors
Counting backwards in steps below zero. Read temperatures below zero from a thermometer.
Counting stick
Calculate temperature drops/rises overnight and during daytime both indoors and out.
Thermometer, ice
PS
Use the Strategy: Draw a picture or diagram/make a model
NMM Range and Type of Number
Work with negative numbers (e.g. temperature)
NMM Add and Subtract
Add and subtract positive and negative numbers in applications such as a rise in temperature
NMM Measure and Estimate
Read scales on thermometers including estimating between graduations
Reinforce mentally
PS
Use the Strategy: Make a conjecture and test with particular examples
Add and subtract mentally for 2 digit numbers including decimals eg 7.3+8.2
Count in sequences (forward and back) in steps between 5 and 10, extending to below zero Practical examples
Record temperature of a salt/ice/water mixture in a variety of containers (both insulated and non-insulated) and calculate increase in temperature over a period of time.
Resources
Compasses
Working with others Assessment / Evidence Learners will have:
Used terms: side, angle and diagonal accurately. Identified shape from peer’s description. Defined a quadrilateral as any 4-sided shape. Established circumference is about 3x diameter.
Shown an understanding of
the use of negative numbers.
Read thermometers to nearest division.
Homework
Mathematics Level E
Core Skills: Attainment Outcome Strand IH Collect
Numeracy
Date
Literacy
Attainment Target / Learning Outcomes: What will the learners achieve? The child will be able to:
ICT
Problem Solving Oral /Mental Agility
Select sources of information for tasks, including Practical experiments Sampling using a simple strategy
Language of Data Handling
eg Estimate how much water is wasted by a dripping tap in 1 week by measuring loss in 1 hour
Number facts to 20, quick recall, involving common fractions (1/2, 1/4)
Organise
Design and use: diagrams and tables
Display
Construct straight line and curved graphs for continuous data where there is a relationship such as direct proportion eg travel, temperature, growth graphs
Interpret
Interpret from an extended range of displays (diagrams, tables, graphs) (ICT link) Describe the main features of a graph. Calculate the average (mean) to compare sets of data
PS
E2
Programme of Study
Use the Strategy: Produce an organised list/table
Number bonds to within hundreds involving at least one 3-digit number (eg 415+85, 225+ 275)
Learning and Thinking Skills
Learning Activities: What will the learners do?
Resources
Produce a questionnaire about children’s bikes/cycling safety. Issue questionnaire to 20% of pupils. throughout school. Record results on suitable table/database.
Working with others Assessment / Evidence Learners will have: Conducted survey using appropriate sampling strategy.
ICT database programme
Extrapolate from the small sample how many children in the whole school have bikes and wear safety helmets. Construct trend graphs from information gathered, find out if there is a correlation between the age of child and wearing a safety helmet.
Recorded results in an appropriate format.
Constructed and labelled graphs accurately.
Draw graph to show direct relationship between miles and Km.
Graph paper
Produce a display of findings and report to pupil council on safety issue raised.
Paper, pencils etc
Converted distances from metric to imperial. Extracted required information and drawn relevant conclusions.
Homework
Mathematics Level E
Core Skills: Attainment Outcome Strand
Numeracy
Date
E3
Programme of Study Literacy
Attainment Target / Learning Outcomes: What will the learners achieve? The child will be able to:
ICT
Problem Solving
Learning and Thinking Skills
Oral /Mental Agility
Learning Activities: What will the learners do?
NMM Range and Type of numbers
Work with all widely used fractions convert fractions to equivalent decimals and vice versa decimals to 3 places (in applications eg length)
Find widely used fractions and percentages of whole number quantities
Draw and colour mosaic patterns showing eg 25% or 15/60 or 20/80- yellow. Produce a domino type game using %s and equivalent fractions and decimals.
NMM Measure and Estimate
Measure and draw using standard units of length and estimate measurements: small lengths in millimetres and larger lengths in metres
Use equivalent fractions
Measure and draw lines in mm to construct a box suitable for storing domino game.
Use a calculator to find a fraction or percentage of a quantity Find ratios between quantities Use simple unitary ratio as a basis for calculations:
Change fractions to decimals and percentages
NMM Fractions, Percentages and Ratio
SPM Position and Movement NMM Perimeter, Formulae and Scales SPM Position and Movement
Resources
Working with others Assessment / Evidence Learners will have: Coloured mosaic appropriately. Played domino game successfully with peers.
Rulers
Produced box with correct dimensions. Demonstrated
The ratio of pupils coming by car to those coming on foot is 1:5. In one class, 4 came by car. How many were likely to come on foot?
Reinforce ratios mentally
Discuss position and movement by: Using bearings and distances to produce accurate scale drawings of routes (ICT link) Use scales such as 1cm to 1, 2, 5 or 10m: or represented by a ratio such as 1:100 to interpret or draw maps, plans, diagrams Using co-ordinates in all four quadrants to plot position (ICT link) Calculating distances along grid lines (ICT link)
Practical activities
Use previously gathered cycling data and a calculator to work out % of children in each class who wear a safety helmet.
Calculators
Create a treasure map, drawn to scale, with some features at specified locations. Prepare instructions using bearings and distances to allow peers to locate treasure on map. Calculate true lengths and scaled lengths. Plot points and read coordinates in 4 quadrants.
Protractors Rulers
the ability to use a calculator in practical applications.
Located treasure on map by correctly following instructions.
Homework
Mathematics Level E
Core Skills: Attainment Outcome
Numeracy
Literacy
Attainment Target / Learning Outcomes: What will the learners achieve? The child will be able to:
Date
Strand PS
Use the Strategy: Work backwards
NMM Add and Subtract
Add and subtract: Without a calculator for 4 digits with at most 2 decimal places With a calculator for any number of digits with at most 3 decimal places (In applications in number, measure and money)
NMM Multiply and Divide
NMM Round Numbers
PS
SPM Symmetry
E4
Programme of Study
Multiply and divide: Without a calculator for 4 digits with at most 2 decimal places by a single digit. With a calculator for any pair of numbers but at most 3 decimal places in the answer
Round any number to one decimal place eg 7.253+8.174 is about 7.3+ 8.2
ICT
Problem Solving Oral /Mental Agility
Learning and Thinking Skills
Learning Activities: What will the learners do?
Add and subtract decimals including money and measure
Within the context of pirates and treasure, children prepare problems for peers involving the 4 rules of number e.g. sharing the treasure coins found equally amongst the pirate crew/value of treasure.
Multiply and divide any whole number by multiples of 10 and 100 eg 20x76
Practical applications.
Multiply and divide any number including decimals by 10,100 and 1000 Reinforce mentally
Resources
Working with others Assessment / Evidence Learners will have:
Interpreted problems accurately and applied knowledge appropriately to find the correct solution.
Answers in above can be rounded appropriately.
Use the Strategy: Try a simpler case
Determine whether or not shapes have rotational symmetry Move a tile of a shape on a squared grid in order to translate, reflect or rotate the shape.
Language of symmetry
Design pieces of pirate treasure with rotational symmetry. Create a pattern by translating, reflecting or rotating a tile of precious metals.
Coloured pens, pencils etc Card, sticky paper
Produced designs with rotational symmetry. Produced repeating pattern.
Homework
Mathematics Level E
Core Skills: Attainment Outcome Strand
Numeracy
Date
Literacy
Attainment Target / Learning Outcomes: What will the learners achieve? The child will be able to:
IH Collect
Carry out a survey using questionnaires (ICT Link)
Organise
Design and use a database or spreadsheet with fields defined by pupils (ICT Link)
Display
Construct as appropriate graphs or pie charts with data expressed in percentages (ICT Link)
Interpret
E5
Programme of Study ICT
Problem Solving Oral /Mental Agility
Language of databases
Learning and Thinking Skills
Learning Activities: What will the learners do?
Resources
Design and use a questionnaire to establish holiday patterns e.g. where did the children go on holiday over the last 3 years/what activities do they enjoy on holiday.
Enter data on a suitable database to record and display information gathered. Extract information to compile a report for the local travel agent to assist him in preparing holiday deals.
NMM Money
Use relationships between currencies to do simple calculations
Calculate change from £20
Calculate cost of gifts in local currencies.
NMM Measure and Estimate
Practical activities
NMM Perimeter, Formulae and Scales
Measure accurately and draw small areas using cm 2 Estimate areas in square metres Work with square kilometre and hectare Calculate using rules for: areas of rectangles and squares volumes of cuboids and cubes
NMM Measure and Estimate
Realise that volume can be conserved when shape changes
Table facts
Design travel tickets/luggage labels of given area. Use atlases to compare sizes of countries visited. Use measurements of tickets and labels to investigate relationship between length, breadth and area. Investigate the link between length, breadth, height and volume using suitcases.
Cubing and squaring mentally
Assessment / Evidence Learners will have: Compiled questions to provide information suitable to analyse in graphical form.
Consolidate percentages
From a database : retrieve information subject to more than one condition use logical operators (and; or; not) when framing questions (ICT Link)
Working with others
Computer database package e.g. Information Workshop
Card/pens/pencils etc Squared paper Atlases Suitcases Rulers Metre sticks
Entered data accurately (peer assessment) Extracted key information to make recommendations. Checked accuracy of calculations by using inverse process.
Checked measurements (peer assessment). Listed countries by size from smallest to largest. Established that A=lxb V=lxbxh.
Homework
Mathematics Level E
Core Skills: Attainment Outcome
Numeracy
NMM Patterns and Sequences
PS NMM Time
NMM Functions and Equations
Date
ICT
Problem Solving Oral /Mental Agility
Learning and Thinking Skills
Learning Activities: What will the learners do?
Resources
Working with others Assessment / Evidence Learners will have:
Use the Strategy: Act out the Situation Continue and describe sequences: involving square and triangular numbers find specified items in sequences involving prime numbers Use the Strategy: Look for a pattern Use a digital stopwatch (for time activities) in seconds, tenths, hundredths
PS
Literacy
Attainment Target / Learning Outcomes: What will the learners achieve? The child will be able to:
Strand PS
E6
Programme of Study
Use a function machine in reverse for inverse operations Use notation to describe general relationships between 2 sets of numbers Use and devise simple rules to show relationships between objects eg number of posts to number of rails in a fence Solve simple equations and inequations
Use the Strategy: Guess, check and improve a solution
Add and subtract numbers ending in 9 (between 9 and 99) Add and subtract two-digit numbers from three digit multiples of 10 (120-57)
Investigate square and triangular numbers using models and diagrams. Look for patterns and extend sequences. Use a 100 square and tables facts to identify prime numbers.
Cm cubes
Consolidate conversion of analogue and digital times, using 24 hour clock Double whole numbers including fractions (eg 431/2)
Time activities within the context of a health and fitness programme.
Stop watch
Construct a model function machine which uses digit and function cards to show operations and their inverses Investigate patterns. Write rules/formulae to explain relationships eg in health context, dilute vitamin drops to concentrations according to consumer’s weight/age. Children produce a set of problems, within the health context, to be solved using equations and inequations e.g. if Anne did 23 sit ups and
Boxes, card, coloured pens and pencils
Multiply two-digit whole numbers by single digits (eg 13x4, 270x3)
John did 6 fewer write/solve an equation to show how many sit ups John did.
100 square
Vitamin drops, measuring cylinders, water
Identified square and triangular numbers. Used found patterns to continue. Sequences Listed/defined prime numbers <100 Timed activities accurately using digital stopwatch. Put the inverse of a given operation into function machine. Written formulae using symbols to record relationships. Written problems which can be solved by peers using equations.
Homework
Mathematics Level E
Core Skills: Attainment Outcome Strand SPM Range of shapes
Numeracy
Date
Literacy
Attainment Target / Learning Outcomes: What will the learners achieve? The child will be able to:
ICT
Problem Solving Oral /Mental Agility
Make 3D models solid or skeletal including using nets to produce triangular prism, pyramid and tetrahedron
Language of 3D shape
NMM Perimeter, Formulae Scales
Use scales such as 1cm to 1,2,5 or 10m: or represented by a ratio such as 1:100 to make 3D models
Extend fractions of two-digit numbers (1/3, 2/3, 4/5)
SPM Range of shapes Angles
Draw triangles given 3 sides, 2 sides and included angle, 2 angles and one side Draw triangles to scale in applications involving heights and distances
Introduce strategy for multiplying by 11, 12
SPM Angle
NMM Measure and Estimate
Use ‘reflex’ to describe angles Use the fact that vertically opposite angles are equal Use the properties of angles formed by a line crossing parallel lines Know the sum of the angles of a triangle is two right angles
Read scales on weighing devices including estimating between graduations. Know that the tonne is a standard unit of weight Use the Strategy: Reason logically
PS
E7
Programme of Study
Language of weight and conversion of g to kg to tonnes
Learning and Thinking Skills
Learning Activities: What will the learners do?
Resources
Investigate 3D shapes and produce nets. Use nets to make Christmas decorations. (alternative context Technology-Exploring Space) Construct a nativity scene using scaled 3-D models. (alternative context Technology-Exploring Space)
Rulers, card, coloured pens and pencils, glitter, scissors, glue
Construct a mobile using triangles drawn accurately given specified criteria. Make scale drawings in order to calculate heights and distances within Technology context Exploring Space.
Protractors, compasses, rulers, card, coloured pens and pencils, glitter, scissors, glue Protractors, compasses, rulers, pencils
By drawing and measuring, investigate the properties of angles in triangles and formed by crossing lines. Use findings to plan and draw a robot with certain angles identified. Weigh parcels for Christmas posting (alternatively loads for space vehicle).
Rulers, card, coloured pens and pencils, scissors, glue
Rulers, pencils
Parcels, weighing devices
Working with others Assessment / Evidence Learners will have:
Produced Xmas decorations comprising, triangular prisms, pyramids, tetrahedral. Constructed a 3D model to scale. Drawn triangles which match specifications
given. Calculated true heights/ distances accurately. Applied the rules to calculate accurately the missing angles. Weighed to nearest graduation.
Homework
Mathematics Level E
Core Skills: Attainment Outcome Strand Revise Level E
Numeracy
Date
E8
Programme of Study Literacy
Attainment Target / Learning Outcomes: What will the learners achieve? The child will be able to: Consolidate work, where appropriate, prior to testing at Level E Children who have successfully completed the programme for Level E are now ready for the Level E National Test.
ICT
Problem Solving Oral /Mental Agility
Learning and Thinking Skills
Learning Activities: What will the learners do?
Resources
Working with others Assessment / Evidence Learners will have:
Homework
Mathematics Level F
Core Skills: Attainment Outcome Strand NMM Range and type of number
NMM Round Numbers
NMM Perimeter, Formulae and Scales SPM Position and Movement
NMM Range and type of number
Numeracy
Date
F1
Programme of Study Literacy
Attainment Target / Learning Outcomes: What will the learners achieve? The child will be able to:
ICT
Problem Solving Oral /Mental Agility
Learning and Thinking Skills
Learning Activities: What will the learners do?
Define and work with: integers factors including prime factors rational numbers including converting rational numbers to equivalent decimals decimals to required number of places
Add and subtract 2 digit numbers including integers Multiply and divide integers by a single digit Simple equivalences
Calculate simple bank balances.
Round any number to a required number of decimal places eg calculations involving money to 2 decimal places Understand the term ‘significant figure’ Round any number to a required number of significant figures eg solutions to calculations of areas/circumferences of circles rounded to 3 significant figures
Reinforce mentally Introduce new terminology eg integer within mental activities
Use rules to calculate circumferences and areas of circles (Know and use C = π d and A = π r2 ) Enlarge and reduce shapes using any reasonable scale factor eg 3, ½ Know and use Pythagoras’ Theorem Extend to solve practical problems eg finding length of kite diagonals In calculations give answers to one decimal place
Introduce and explain the term hypotenuse
Reinforce mentally
Resources
Working with others Assessment / Evidence Learners will have:
Exemplar bank accounts
Audited a bank account Expressed as a product of prime factors.
In context of bank accounts calculate interest and round appropriately.
Exemplar bank accounts
Rounded answers accurately.
Investigate relationship between circumference and diameter of a number of circles leading to a 3 significant figure value for π Use formulae to calculate circumference and area of various circles.
Calculators (π button)
Used appropriate formula
Draw shapes on squared paper; enlarge and reduce by a given factor.
Photos with enlargements
Produce factor trees. Complete a fraction/decimal/percentage conversion table, rounding where necessary.
Develop theorem by drawing squares on sides of right-angled triangles (use Pythagorean triples for lengths of sides).
Circular shapes, containers, compasses All sides enlarged or reduced in proportion. Used theorem to calculate lengths of sides.
Homework
Mathematics Level F
Core Skills: Attainment Outcome Strand SPM Position and Movement PS IH Collect
Numeracy
Date
F2
Programme of Study Literacy
Attainment Target / Learning Outcomes: What will the learners achieve? The child will be able to: Calculate the direct distance between 2 points on a co-ordinate grid
ICT
Problem Solving Oral /Mental Agility
Learning and Thinking Skills
Learning Activities: What will the learners do?
Resources
Revise 4 quadrant co-ordinate grid
Apply Pythagoras’ theorem to calculate lengths of lines not drawn parallel to axes.
Calculators
Language of IH
Collect data on shoe sizes in class/year group (discrete) and time taken to run a set distance (continuous).
Stop watches
Use the Strategy: Draw a picture or diagram/make a model Collect information from practical experiments Recognise that: discrete data is countable eg number of faulty items in a batch continuous data is measurable eg time taken by competitors in a 100m race
Organise
Group and order discrete/continuous data using equal class intervals Use approximately 6 classes in total Construct grouped frequency tables
Display
Select appropriate graph or chart Stem-and-leaf charts of data Scattergraphs of data
Interpret
Make significant deductions Calculate mean, median, mode and range from sets of non-grouped data
NMM Add and Subtract
Add/subtract: - without a calculator for 4 digit numbers incl decimals and integers(23.15-3.234or–3271+(-4134) -with a calculator for whole numbers decimals and integers any number of digits(number, money and measure)
Divide times into class intervals. Construct frequency tables from both sets of data. Choose type of graph Describe trends. Display collected data in stem-and-leaf charts and scattergraphs. Use data lists, frequency tables and stem-and-leaf to find range, mean, median and mode. Add and subtract 2 digit numbers with one decimal place (including negative numbers) eg1.3 + (-2.4) = -1.1 5.7 - (-3.2) = -8.9
Perform calculations in school refurbishment project eg Can you make a bookcase of given dimensions from wood of specified length (to nearest mm)?
Working with others Assessment / Evidence Learners will have:
Calculated length accurately to match length measured by peer.
Chosen appropriate class intervals and constructed frequency table. Calculators
Calculations done correctly.
Homework
Mathematics Level F
Core Skills: Attainment Outcome Strand PS NMM Range and type of numbers
Numeracy
Date
Literacy
Attainment Target / Learning Outcomes: What will the learners achieve? The child will be able to:
SPM Angles
SPM Range of shapes
ICT
Problem Solving Oral /Mental Agility
Learning and Thinking Skills
Learning Activities: What will the learners do?
Resources
Working with others Assessment / Evidence Learners will have:
Use the Strategy: Make a conjecture and test with particular examples Work with an extended range of powers for example cubes and square roots Convert numbers into scientific notation and vice-versa/recognise calculator displays
NMM Algebra
F3
Programme of Study
Work with expressions: Understand equivalence of expressions Use standard algebraic conventions to rearrange expressions Use the conventions for order of operations in calculations to evaluate expressions
Given the area of squares work out length of side (square numbers) Simple powers Practical applications (Science link) Extend number vocabulary to include index and factor
Use combinations of angle properties Calculate interior and exterior angles of regular polygons with 4 or more sides Draw polygons given appropriate information eg regular pentagon with sides 6 cm or rhombus given diagonals
Revise properties of shapes
Express powers as products Use square root and power buttons on calculator.
Calculators
Produced accurate solutions.
Given a scientific report related to time and space express all numbers in standard form and vice versa Using calculator enter and interpret standard form.
Prepared scientific report
Accurately converted large and small numbers.
Collect like terms Multiply expressions including those with brackets. Factorise expressions using a common factor. Substitute values into algebraic expressions using order of sign rules. Apply previous knowledge of angle properties in more complex figures and regular polygons.
Teacher prepared worksheets
Simplified, factorised and evaluated expressions correctly.
Compasses and angle measurers
Found the size of angles in a diagram and labelled them correctly.
Design and construct badges of given dimensions in the shape of regular polygons.
Made badges to specified measurements.
Homework
Mathematics Level F
Core Skills: Attainment Outcome
Numeracy
NMM Multiply and Divide
Literacy
Attainment Target / Learning Outcomes: What will the learners achieve? The child will be able to:
Date
Strand PS
ICT
Problem Solving
Learning and Thinking Skills
Oral /Mental Agility
Learning Activities: What will the learners do?
Resources
Multiply and divide decimals by a single digit (easy examples only) eg 0.4 x 7 =2.8, 1.8 ÷ 6 = 0.3
Within context of school refurbishment calculate quantities for specified tasks, both with and without a calculator.
Teacher prepared worksheets
Working with others Assessment / Evidence Learners will have:
Use the Strategy: Look for a pattern Work confidently with positioning of decimal point Multiply and divide: without a calculator for more complex examples eg 3.29 x 30, 18.697 x 40 000, 21÷ 0.7, 0.03 ÷ 60, 0.6 x 0.3, 0.08 ÷ 0.2
PS
F4
Programme of Study
with a calculator for any pair of numbers
Extend to include negative numbers eg 4.2 x -3= -12.6, -9.3 ÷ -3 = 3.1
Multiply by numbers less than one (know that this has a decreasing effect)
Multiply and divide by two decimals eg 1.6 x 0.4 = 0.64, 0.42 ÷ 0.6 = 0.7
Carry out an investigation using a calculator, record results and look for a pattern eg multiply 6 by decimals ranging from 0.1 to 2.5 Repeat for division.
Calculators
Divide by numbers less than one (know that this has an increasing effect) (In applications in number, money and measure)
Extend number vocabulary to include product and quotient
Working in pairs match question cards to answer cards, selecting from three possibilities. eg1.6 ÷ 4 = 4 or 0.4 or 40 Self check within pairs using calculator.
Prepared cards
Use the Strategy: Reason logically
Correctly positioned decimal point in answers.
Estimated order of number correctly.
Homework
Mathematics Level F
Core Skills: Attainment Outcome Strand NMM Fractions, percentages and ratios
NMM Time
Numeracy
Date
Literacy
Attainment Target / Learning Outcomes: What will the learners achieve? The child will be able to:
ICT
Problem Solving Oral /Mental Agility
Learning and Thinking Skills
Learning Activities: What will the learners do?
Resources
Add, subtract, multiply and divide fractions including mixed numbers in everyday contexts (use a calculator when appropriate)
Reinforce mentally with simple examples
Practise skills in everyday life problems e.g. cars in the car park, favourite sweets, flowers in garden etc.
Teacher prepared worksheets
Calculate percentage increase and decrease in context eg percentage profit
Reinforce mentally with simple examples
In running a tuck shop, calculate percentage profit or loss on sale of individual items. Reinforce relationship using DST triangle
Cash and Carry price list Calculators
Know the relationships between distance, speed and time: D = ST
D
S = D/T T = D/S
Calculate one given the other two (using appropriate units)
S T Reinforce mentally with simple examples
Construct and interpret distance time graphs (eg. calculate average speed for a journey) IH Probability
F5
Programme of Study
List possible outcomes of simple random events, eg. 1,2,3,4,5,6, from a rolling die numbered from 1 to 6 Describe probability of an outcome using appropriate words such as highly likely and unlikely Know that probability is: a measure of chance between 0 and 1 0 for an impossible event 1 for a certain event
Language of probability
Use in calculations related to school journeys / trips Interpret graphs of school outings. Draw graphs of journeys.
Timetables
Examine coins, dice spinners, packs of cards.
Dice, coins, spinners, packs of cards
Use a probability scale to allocate likelihood of events, expressing in appropriate words and numbers from 0 to 1.
Prepared graphs
Working with others Assessment / Evidence Learners will have:
Calculated accurately & expressed in simplest form. Performed calculations correctly. Applied correct formula and used correct units Described journey stages. Constructed graphs to show details of journey.
Chosen correct descriptor.
Homework
Mathematics Level F
Core Skills: Attainment Outcome Strand IH Probability
Numeracy
Date
F6
Programme of Study Literacy
Attainment Target / Learning Outcomes: What will the learners achieve? The child will be able to:
ICT
Problem Solving Oral /Mental Agility
Learning and Thinking Skills
Working with others Assessment / Evidence Learners will have:
Learning Activities: What will the learners do?
Resources
Experiment with rolling dice, tossing coins, spinners etc , recording outcomes in a table and calculating probabilities.
Dice, spinners, coins
Calculated probabilities using formula.
Practical examples with bags and weights on balances, recording process in algebraic form. ‘Change side, change sign’.
Balances/ diagrams of balances
Shown
Solve further equations and inequations with more complex examples eg 5x+7=3x+11 7-3(x-2)=1, 2x+1>3 Recognise simple relationships Devise, construct and use to solve problems: simple formulae equations linear graphs
Construct formulae from info e.g. costs of hiring a car or mobile phone from various companies. Draw graphs to decide ‘best value’.
Information from appropriate companies
Use rules to calculate areas of: non-right-angled triangles (given the base and height) kite rhombus parallelogram composite shapes Apply to problems
Determine relationship through drawing shapes on squared paper. Use formulae to calculate areas including composite shapes. Project designing school garden.
Know the definition of probability where all the outcomes are equally likely is: number of favourable outcomes total number of outcomes Use this definition of probability to determine the probability of a familiar event (eg. An ace from a pack of cards)
PS NMM Algebra
NMM Perimeter, Formulae, Scales
Use the Strategy: Guess, check and improve a solution
Worksheets
understanding
by finding solutions to given equations. Identified best deal.
Applied appropriate formulae to calculations in design project.
Homework
Mathematics Level F
Core Skills: Attainment Outcome Strand
Numeracy
Date
F7
Programme of Study Literacy
Attainment Target / Learning Outcomes: What will the learners achieve? The child will be able to:
ICT
Problem Solving
Learning and Thinking Skills
Oral /Mental Agility
Learning Activities: What will the learners do?
Resources
Working with others Assessment / Evidence Learners will have:
PS
Use the strategy: Work backwards
NMM Perimeter, Formulae and Scales
Use scales represented by ratios such as 1:50 000 as widely used in maps
Practical map work (Social Subjects link)
Look at OS maps and examine scale details. Use to calculate distances on map and in reality.
Selection of maps
Determined distances correctly.
Split a quantity in a given ratio eg. share £2.80 in the ratio 2:5
Reinforce mentally with simple examples
Given the ratio of ingredients calculate volumes/ weights required e.g. fruit punch.
Recipes
Calculated correct amounts.
NMM Fractions, Percentages and Ratio
In contexts such as money and time use Direct proportion Inverse proportion
Solve problems related to tuck shop and school journeys both by calculation (unitary method) and by drawing and interpreting graphs.
Draw and interpret the graph of quantities in direct proportion (straight line through origin) (Science link) PS IH Collect
Solved problems accurately.
Use the strategy: Try a simpler case Conduct a survey using structured questionnaires which allow several responses to each question
Organise
Collate information in an appropriate manner
Display
Construct appropriate graphs or charts eg pie charts (Social Subjects/Science/ICT link)
Language of IH
Carry out a survey on pocket money (amount and uses) and collate data.
Construct pie charts to display pocket money data.
Compiled questionnaires
in suitable form.
Compasses
Chosen suitable chart.
Homework
Mathematics Level F
Core Skills: Attainment Outcome Strand IH Interpret
PS IH Collect
Organise Display Interpret PS
Level F Revision
Numeracy
Date
F8
Programme of Study Literacy
Attainment Target / Learning Outcomes: What will the learners achieve? The child will be able to:
Retrieve information from a more extended range of displays
ICT
Problem Solving Oral /Mental Agility
Language of IH
Learning and Thinking Skills
Learning Activities: What will the learners do?
Resources
Draw conclusions about children’s pocket money. Compare with data provided in selection of charts.
Children’s charts from F7 Selection of graphs and charts prepared by teacher
Working with others Assessment / Evidence Learners will have:
Answered questions relating to data.
Use the Strategy: Act out the Situation Collect information for a task using a sampling strategy which avoids bias (Environmental Studies Link)
Construct a questionnaire on leisure interests or favourite tuck shop items. Select a representative sample.
Composed questions which avoid bias.
Collate and analyse data appropriately
Construct and analyse graphs and charts and report findings.
Drawn appropriate conclusions.
Use the Strategy: Produce an organised list or table Consolidate work, where appropriate, prior to testing at Level F. Children who have successfully completed the programme are now ready for the Level F National Test.
Homework