Marlene

  • April 2020
  • PDF

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Demos "Scourge of the Sea" (Marlene) Medium natural humanoid (Tiefling)

Level 1 Rogue XP 0

Initiative +3 Senses Perception +0, Insight +0 HP 24; Bloodied 12 Healing Surges 7 @ 6 HP AC 16; Fortitude 11; Reflex 15; Will 14 Speed 6 Alignment Unaligned Languages Common, ____ Skills Acrobatics +8; Athletics +6; Bluff +11; Stealth +10; Streetwise +5; Thieviery +8 Str 12 (+1) Dex 16 (+3) Wis 10 (+0) Con 12 (+1) Int 10 (+0) Cha 18 (+4) Equipment Leather armor, dagger (1d4), parrying dagger (1d4), (10x) shuriken (1d6), standard adventurer's kit (silk rope instead of hemp, 100'), climber's kit, thieves' tools, 20g Weapon Proficiency: Parrying dagger

At the start of an encounter, you have combat advantage against any creatures that have not yet acted in that encounter.

Artful Dodger

Rogue Weapon Talent When you wield a shuriken, your weapon damage die increases by one size. When you wield a dagger, you gain a +1 bonus to attack rolls.

Bloodhunt You gain a +1 racial bonus to attack rolls against bloodied foes.

Fire Resistance You have resist fire 5 + one-half your level.

Deft Strike

Rogue Attack 1 Melee or Ranged weapon

Requirement: You must be wielding a crossbow, a light blade, or a sling. Target: One creature Special: You can move 2 squares before the attack. Attack: Dexterity vs. AC Hit: 1[W] + Dexterity modifier damage.

Sly Flourish

Infernal Wrath

Tiefling Racial Power

Encounter Minor Action

Personal

Effect: You can channel your fury to gain a +1 power bonus in your next attack roll against an enemy that hit you since your last turn. If your attack hits and deals damage, add your Charisma modifier as extra damage. Daily  Martial, Weapon Standard Action

Rogue Attack1 Melee or Ranged Weapon

Requirement: You must be wielding a crossbow, a light blade, or a sling. Target: One creature

You gain a bonus to AC equal to your Charisma modifier against opportunity attacks.

At-Will  Martial, Weapon Standard Action

Hit: 1[W] + Dexterity modifier damage, and you slide the target a number of squares equal to your Charisma modifier.

Trick Strike

First Strike

Rogue Attack 1

Positioning Strike

Encounter  Martial, Weapon Standard Action Melee weapon Requirement: You must be wielding a light blade. Target: One creature Attack: Dexterity vs. Will

Rogue Attack 1

At-Will  Martial, Weapon Standard Action Melee or Ranged Weapon Requirement: You must be wielding a crossbow, a light blade, or a sling. Target: One creature Attack: Dexterity vs. AC Hit: 1[W] + Dexterity modifier + Charisma modifier damage.

Attack: Dexterity vs. AC Hit: 3[W] + Dexterity modifier damage, and you slide the target 1 square. Effect: Until the end of the encounter, each time you hit the target you slide it 1 square.

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