Making An Exhibition Of Yourselves Fergus Bisset 1 Who

  • April 2020
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Making An Exhibition Of Yourselves Fergus Bisset

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who am I?

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who am I? - a design researcher

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who am I? - a design researcher designing an exhibition at the design museum

realworlddesign how ergonomics makes things better

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who am I? - a design researcher in public engagement

Scientist (Ergonomist)

Designer

User

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Made in Brunel who amis:I?

- Creative Director of A brand with an international reputation: Made in Brunel last year

09 6

why am I here?

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why am I here?

- to explain why public engagement is important

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why am I here?

- to explain why public engagement is important - to give you an insight into successful public engagement

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why am I here?

- to explain why public engagement is important - to give you an insight into successful public engagement - to give you the chance to ask questions

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what is public engagement?

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what is public engagement? - relating to members of the public

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what is public engagement? - relating to members of the public - communicating your work to other people

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what is public engagement? - relating to members of the public - communicating your work to other people - your current assignment...

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what are you required to do?

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what are you required to do? - work in a team

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what are you required to do?

- work in a team - develop an engagement / communication strategy

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what are you required to do?

- work in a team - develop an engagement or communication strategy - design and present ‘an exhibition’

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your engagement strategy:

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your engagement strategy: - what is your subject matter?

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your engagement strategy: - what is your subject matter? - who is your audience?

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your engagement strategy: - what is your subject matter? - who is your audience? - what is the message you want them to take away with them when they leave?

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realworlddesign how ergonomics makes things better

engagement strategy: - what is your subject matter? ergonomics

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realworlddesign how ergonomics makes things better

engagement strategy: - who are your audience? visitors to the design museum

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engagement strategy: - what can you find out about your audience? interviews, market research

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engagement strategy: - what do your audience already know about your chosen subject?

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engagement strategy: - what do your audience already know about your chosen subject? - what more do they want to know?

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development of personas: - create characters or personas of your audience / visitors so that all the team know who you are communicating to.

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realworlddesign

ion Hierarchy Definition

mic Context

omic method in this exhibit

sign Context

implemented s metholology

how ergonomics makes things better

EC

Ergonomics Professional / Student

DC

Creative Professional / Student

AC

Member of the Public

PF

Interactive and Evaluative Aspects of the Exhibit

otal Context

hology and its oduct better?

Affordances) or evaluative of the exhibit Affordances)

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- know the theme of your exhibition.

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- know the theme of your exhibition. - know who your target audience are.

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- know the theme of your exhibition. - know who your target audience are. - know what experience your audience already has of your theme.

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- know the theme of your exhibition. - know who your target audience are. - know what experience your audience already has of your theme. - know what more they want to find out.

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What your audience wants to know then becomes your OUTCOME GOAL.

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What your audience wants to know then becomes your OUTCOME GOAL. Everything about your exhibition has to help achieve this OUTCOME GOAL.

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Made in Brunel is: realworlddesign how ergonomics makes things better

“To demonstrate how ergonomics is making A brand with an international reputation: things better all around us.”

“To demonstrate the quality of graduates from the School of Engineering and Design.” 09

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Now that you know your OUTCOME GOAL you can begin to think about how you are going to brand and design your exhibition.

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- Brainstorm visual ideas and gather inspiration for how to represent your chosen theme.

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- Brainstorm visual ideas and gather inspiration for how to represent your chosen theme. - Develop brand / design guidelines to ensure that the work of everyone in the team is consistent.

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At this stage in the project: - Everyone in the team needs to agree on the OUTCOME GOAL of the exhibition.

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At this stage in the project: - Everyone in the team needs to agree on the OUTCOME GOAL of the exhibition. - Who the intended visitors are.

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At this stage in the project: - Everyone in the team needs to agree on the OUTCOME GOAL of the exhibition. - Who the intended visitors are. - What the brand / design guidelines for the exhibition will be.

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The final stage then is to actually start designing the exhibition!

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The final stage then is to actually start designing the exhibition! This involves breaking the whole exhibition down into individual THEMES and EXHIBITS.

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realworlddesign how ergonomics makes things better

Chairs

Electronics Workplaces

In The Home Transport

The Museum

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- This can involve another brainstorm session with the whole team. - Or more interviews or research with the intended visitors to the exhibition. - Or visiting existing exhibitions for inspiration.

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AIM: BRAND / DESIGN GUIDELINES:

Show how ergonomics makes things better

realworlddesign

THEMES:

EXHIBITS:

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You might assign each team member with responsibility for one EXHIBIT each, or you could work in smaller groups on each THEME

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It is worth bearing in mind at this point that visitors have different preferences. Your exhibition should attempt to use: - VISUAL - AUDITORY - INTERACTIVE / 3D COMPONENTS

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It is important as a team to write down all the TASKS in a simple list or in a GANTT Chart, indicating how long it is going to take to complete each TASK or EXHIBIT and who is responsible for each task.

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Task Name

Duration

Start

Finish A

Making Things Better project

392 days

Mon 01/09/08

Mon 01/03/10

Phase 1: Pre-design

112 days

Mon 01/09/08

Tue 03/02/09

Exhibition storyboard development

3 mons

Mon 01/09/08

Mon 01/12/08

Title and imagery

4 mons

Mon 01/09/08

Wed 31/12/08

1 day

Mon 05/01/09

Mon 05/01/09

Exhibit concept development

2 mons

Wed 03/12/08

Mon 02/02/09

Appoint exhibition designers

1 day

Tue 03/02/09

Tue 03/02/09

Design brief sign-off

1 day

Tue 03/02/09

Tue 03/02/09

4 mons

Mon 01/09/08

Wed 31/12/08

1 day

Tue 04/11/08

Tue 04/11/08

69 days

Wed 04/02/09

Mon 11/05/09

Exhibit prototype development

3 mons

Wed 04/02/09

Wed 06/05/09

Research & agree loan items

3 mons

Wed 04/02/09

Wed 06/05/09

Final exhibit list

1 day

Thu 07/05/09

Thu 07/05/09

Exhibition design sign-off

1 day

Fri 08/05/09

Fri 08/05/09

Construction contract appointed

1 day

Mon 11/05/09

Mon 11/05/09

3 mons

Wed 04/02/09

Wed 06/05/09

Phase 3: Production

72 days

Tue 12/05/09

Wed 19/08/09

Final artwork

3 mons

Tue 12/05/09

Tue 11/08/09

Construction of exhibition

3 mons

Tue 12/05/09

Tue 11/08/09

Transportation & insurance

1 wk

Wed 12/08/09

Tue 18/08/09

Risk assessment

1 wk

Wed 12/08/09

Tue 18/08/09

1 day

Wed 19/08/09

Wed 19/08/09

53 days

Thu 20/08/09

Mon 02/11/09

1 wk

Thu 20/08/09

Wed 26/08/09

On-site set construction

2 wks

Thu 27/08/09

Wed 09/09/09

Object installation

1 mon

Thu 10/09/09

Fri 09/10/09

Graphics installation

1 mon

Thu 10/09/09

Fri 09/10/09

Lighting installation

1 mon

Thu 10/09/09

Fri 09/10/09

Risk asessment actions

2 wks

Mon 19/10/09

Fri 30/10/09

Cleaning, maintenance and invigilator briefing

1 day

Mon 02/11/09

Mon 02/11/09

2 mons

Thu 20/08/09

Tue 20/10/09

85 days

Tue 03/11/09

Sun 28/02/10

1 day

Tue 03/11/09

Tue 03/11/09

Appoint graphic designers

Website development Website launch Phase 2: Design development

Exhibition texts / guide development

Installation schedule produced Phase 4: Installation Exhibit transport & condition reports

Event preparation Phase 5: Launch Media / private receptions

ct: Making Things Better Fri 05/12/08

Task

Milestone

Progress

Summary

S

O

N

D

2009 J F

M

A

M

J

J

A

S

O

N

D

2010 J F

03/02

04/11

08/05

19/08

External Tasks

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In conclusion then:

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In conclusion then: - Agree who the intended visitors are.

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In conclusion then: - Agree who the intended visitors are. - Define the OUTCOME of the exhibition.

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In conclusion then: - Agree who the intended visitors are. - Define the OUTCOME of the exhibition. - Agree the brand / design guidelines.

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In conclusion then: - Agree who the intended visitors are. - Define the OUTCOME of the exhibition. - Agree the brand / design guidelines. - Plan and allocate individual responsibilities.

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In conclusion then: - Agree who the intended visitors are. - Define the OUTCOME of the exhibition. - Agree the brand / design guidelines. - Plan and allocate individual responsibilities. - Accommodate as wide a range of users as possible.

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Thank you! Any questions? [email protected]

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