Making An Exhibition Of Yourselves Fergus Bisset
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who am I?
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who am I? - a design researcher
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who am I? - a design researcher designing an exhibition at the design museum
realworlddesign how ergonomics makes things better
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who am I? - a design researcher in public engagement
Scientist (Ergonomist)
Designer
User
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Made in Brunel who amis:I?
- Creative Director of A brand with an international reputation: Made in Brunel last year
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why am I here?
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why am I here?
- to explain why public engagement is important
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why am I here?
- to explain why public engagement is important - to give you an insight into successful public engagement
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why am I here?
- to explain why public engagement is important - to give you an insight into successful public engagement - to give you the chance to ask questions
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what is public engagement?
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what is public engagement? - relating to members of the public
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what is public engagement? - relating to members of the public - communicating your work to other people
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what is public engagement? - relating to members of the public - communicating your work to other people - your current assignment...
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what are you required to do?
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what are you required to do? - work in a team
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what are you required to do?
- work in a team - develop an engagement / communication strategy
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what are you required to do?
- work in a team - develop an engagement or communication strategy - design and present ‘an exhibition’
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your engagement strategy:
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your engagement strategy: - what is your subject matter?
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your engagement strategy: - what is your subject matter? - who is your audience?
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your engagement strategy: - what is your subject matter? - who is your audience? - what is the message you want them to take away with them when they leave?
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realworlddesign how ergonomics makes things better
engagement strategy: - what is your subject matter? ergonomics
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realworlddesign how ergonomics makes things better
engagement strategy: - who are your audience? visitors to the design museum
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engagement strategy: - what can you find out about your audience? interviews, market research
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engagement strategy: - what do your audience already know about your chosen subject?
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engagement strategy: - what do your audience already know about your chosen subject? - what more do they want to know?
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development of personas: - create characters or personas of your audience / visitors so that all the team know who you are communicating to.
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realworlddesign
ion Hierarchy Definition
mic Context
omic method in this exhibit
sign Context
implemented s metholology
how ergonomics makes things better
EC
Ergonomics Professional / Student
DC
Creative Professional / Student
AC
Member of the Public
PF
Interactive and Evaluative Aspects of the Exhibit
otal Context
hology and its oduct better?
Affordances) or evaluative of the exhibit Affordances)
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- know the theme of your exhibition.
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- know the theme of your exhibition. - know who your target audience are.
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- know the theme of your exhibition. - know who your target audience are. - know what experience your audience already has of your theme.
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- know the theme of your exhibition. - know who your target audience are. - know what experience your audience already has of your theme. - know what more they want to find out.
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What your audience wants to know then becomes your OUTCOME GOAL.
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What your audience wants to know then becomes your OUTCOME GOAL. Everything about your exhibition has to help achieve this OUTCOME GOAL.
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Made in Brunel is: realworlddesign how ergonomics makes things better
“To demonstrate how ergonomics is making A brand with an international reputation: things better all around us.”
“To demonstrate the quality of graduates from the School of Engineering and Design.” 09
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Now that you know your OUTCOME GOAL you can begin to think about how you are going to brand and design your exhibition.
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- Brainstorm visual ideas and gather inspiration for how to represent your chosen theme.
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- Brainstorm visual ideas and gather inspiration for how to represent your chosen theme. - Develop brand / design guidelines to ensure that the work of everyone in the team is consistent.
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At this stage in the project: - Everyone in the team needs to agree on the OUTCOME GOAL of the exhibition.
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At this stage in the project: - Everyone in the team needs to agree on the OUTCOME GOAL of the exhibition. - Who the intended visitors are.
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At this stage in the project: - Everyone in the team needs to agree on the OUTCOME GOAL of the exhibition. - Who the intended visitors are. - What the brand / design guidelines for the exhibition will be.
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The final stage then is to actually start designing the exhibition!
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The final stage then is to actually start designing the exhibition! This involves breaking the whole exhibition down into individual THEMES and EXHIBITS.
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realworlddesign how ergonomics makes things better
Chairs
Electronics Workplaces
In The Home Transport
The Museum
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- This can involve another brainstorm session with the whole team. - Or more interviews or research with the intended visitors to the exhibition. - Or visiting existing exhibitions for inspiration.
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AIM: BRAND / DESIGN GUIDELINES:
Show how ergonomics makes things better
realworlddesign
THEMES:
EXHIBITS:
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You might assign each team member with responsibility for one EXHIBIT each, or you could work in smaller groups on each THEME
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It is worth bearing in mind at this point that visitors have different preferences. Your exhibition should attempt to use: - VISUAL - AUDITORY - INTERACTIVE / 3D COMPONENTS
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It is important as a team to write down all the TASKS in a simple list or in a GANTT Chart, indicating how long it is going to take to complete each TASK or EXHIBIT and who is responsible for each task.
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Task Name
Duration
Start
Finish A
Making Things Better project
392 days
Mon 01/09/08
Mon 01/03/10
Phase 1: Pre-design
112 days
Mon 01/09/08
Tue 03/02/09
Exhibition storyboard development
3 mons
Mon 01/09/08
Mon 01/12/08
Title and imagery
4 mons
Mon 01/09/08
Wed 31/12/08
1 day
Mon 05/01/09
Mon 05/01/09
Exhibit concept development
2 mons
Wed 03/12/08
Mon 02/02/09
Appoint exhibition designers
1 day
Tue 03/02/09
Tue 03/02/09
Design brief sign-off
1 day
Tue 03/02/09
Tue 03/02/09
4 mons
Mon 01/09/08
Wed 31/12/08
1 day
Tue 04/11/08
Tue 04/11/08
69 days
Wed 04/02/09
Mon 11/05/09
Exhibit prototype development
3 mons
Wed 04/02/09
Wed 06/05/09
Research & agree loan items
3 mons
Wed 04/02/09
Wed 06/05/09
Final exhibit list
1 day
Thu 07/05/09
Thu 07/05/09
Exhibition design sign-off
1 day
Fri 08/05/09
Fri 08/05/09
Construction contract appointed
1 day
Mon 11/05/09
Mon 11/05/09
3 mons
Wed 04/02/09
Wed 06/05/09
Phase 3: Production
72 days
Tue 12/05/09
Wed 19/08/09
Final artwork
3 mons
Tue 12/05/09
Tue 11/08/09
Construction of exhibition
3 mons
Tue 12/05/09
Tue 11/08/09
Transportation & insurance
1 wk
Wed 12/08/09
Tue 18/08/09
Risk assessment
1 wk
Wed 12/08/09
Tue 18/08/09
1 day
Wed 19/08/09
Wed 19/08/09
53 days
Thu 20/08/09
Mon 02/11/09
1 wk
Thu 20/08/09
Wed 26/08/09
On-site set construction
2 wks
Thu 27/08/09
Wed 09/09/09
Object installation
1 mon
Thu 10/09/09
Fri 09/10/09
Graphics installation
1 mon
Thu 10/09/09
Fri 09/10/09
Lighting installation
1 mon
Thu 10/09/09
Fri 09/10/09
Risk asessment actions
2 wks
Mon 19/10/09
Fri 30/10/09
Cleaning, maintenance and invigilator briefing
1 day
Mon 02/11/09
Mon 02/11/09
2 mons
Thu 20/08/09
Tue 20/10/09
85 days
Tue 03/11/09
Sun 28/02/10
1 day
Tue 03/11/09
Tue 03/11/09
Appoint graphic designers
Website development Website launch Phase 2: Design development
Exhibition texts / guide development
Installation schedule produced Phase 4: Installation Exhibit transport & condition reports
Event preparation Phase 5: Launch Media / private receptions
ct: Making Things Better Fri 05/12/08
Task
Milestone
Progress
Summary
S
O
N
D
2009 J F
M
A
M
J
J
A
S
O
N
D
2010 J F
03/02
04/11
08/05
19/08
External Tasks
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In conclusion then:
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In conclusion then: - Agree who the intended visitors are.
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In conclusion then: - Agree who the intended visitors are. - Define the OUTCOME of the exhibition.
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In conclusion then: - Agree who the intended visitors are. - Define the OUTCOME of the exhibition. - Agree the brand / design guidelines.
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In conclusion then: - Agree who the intended visitors are. - Define the OUTCOME of the exhibition. - Agree the brand / design guidelines. - Plan and allocate individual responsibilities.
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In conclusion then: - Agree who the intended visitors are. - Define the OUTCOME of the exhibition. - Agree the brand / design guidelines. - Plan and allocate individual responsibilities. - Accommodate as wide a range of users as possible.
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Thank you! Any questions?
[email protected]
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