Lf63'd And Lb's Grenade Mod 0

  • November 2019
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#wxsand: owen piette's falling sand game #version 4, file subversion 2 #element element r g b gravity slip density conductivity visible group waters water steam saltwater spout group mechanisms grenadeshell grenadefiller pin striker percussioncap chemdelay detonator pullpin group fillings he_filling frag_filling smoke_filling fb_filling acidnade_filling np_filling group others people sources empty empty empty empty #erases. element 1

empty 0

0

0

0.000000

#a solid element which reacts with nothing. element wall 128 128 128 0.000000 1 hotcolor wall 255 0 0 #burns other elements. source of energy. element fire 255 100 0 -1.000000 1 self 0.050000 fire 1.0000 empty hotcolor fire 255 100 0 neighbor 0.9 fire water 1.0 empty neighbor 0.75 fire oil 1.0 fire neighbor 1.0 fire plant 1.0 fire neighbor 0.005 fire cera 1.0 moltencera #dissolves other elements. turns to steam when element water 32 32 255 0.700000 1 hotcolor water 200 200 255 self 0.001 water 1.0 steam hotself 50 water #grows in water. element plant 32 204 32 0.000000 1 neighbor 0.2 plant water 1.0 plant plant #inert. element sand 238 204 128 0.900000 1 #source of water. element spout 10 100 10 0.000000 1 neighbor 0.75 spout empty 1.0 spout neighbor 0.5 spout sand 1.0 empty #wax. melts. element cera 238 221 204 0.000000 1 #destroys almost everything. element ??? 231 7 231 0.000000 1 self 0.100000 ??? 1.0000 leftover??? neighbor 1.0 ??? empty 1.0 ??? ??? neighbor 1.0 ??? wall 1.0 ??? ??? neighbor 1.0 ??? fire 1.0 ??? ??? neighbor 1.0 ??? water 1.0 ??? ???

1.000000

0.000000

0.000000

0.000000

1.000000

0.500000

1.000000

0.000000

1.100000

steam fire fire ember heated. 1.000000

0.500000

0.400000

0.000000

1.000000

0.000000

0.500000

0.900000

0.900000

0.000000

1.000000

0.000000

0.000000

1.000000

0.000000

1.000000

1.000000

0.000000

water empty

neighbor neighbor neighbor neighbor neighbor neighbor neighbor neighbor neighbor neighbor neighbor

1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 0.2

??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ???

sand 1.0 spout 1.0 cera 1.0 oil 1.0 salt 1.0 ember 1.0 moltencera steam 1.0 saltwater torch 1.0 leftover???

??? ??? ??? ??? ??? ??? 1.0 ??? 1.0 ??? 1.0

??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? leftover??? leftover???

#burns. element oil 128 64 64 0.700000 1.000000 0.200000 0.000000 1 #soluable in water. element salt 255 255 255 0.900000 0.400000 0.900000 0.000000 1 #burns for a little while. element ember 200 50 50 0.000000 0.200000 1.000000 0.000000 1 self 0.002000 ember 1.0000 fire neighbor 0.2 ember empty 1.0 ember fire neighbor 0.9 ember water 1.0 empty steam neighbor 0.75 ember oil 1.0 ember fire neighbor 1.0 ember plant 1.0 ember fire neighbor 0.005 ember cera 1.0 moltencera ember #flowing cera. will harden eventually. element moltencera 255 220 200 0.800000 1.000000 1.000000 0.000000 0 neighbor 0.01 moltencera wall 1.0 cera wall neighbor 0.01 moltencera water 1.0 cera water neighbor 0.01 moltencera sand 1.0 cera sand neighbor 0.01 moltencera spout 1.0 cera spout neighbor 0.01 moltencera cera 1.0 cera cera neighbor 0.01 moltencera oil 1.0 cera oil neighbor 0.01 moltencera salt 1.0 cera salt neighbor 0.01 moltencera saltwater 1.0 cera saltwater #will eventually condense. element steam 85 85 255 -1.000000 1.000000 0.010000 0.000000 1 self 0.001000 steam 1.0000 water #salt will slowly come out of solution. element saltwater 0 0 150 0.700000 0.000000 0.500000 0.600000 1 self 0.00001 saltwater 0.5 water 0.5 salt neighbor 0.004 water salt 1.0 saltwater saltwater neighbor 0.001 saltwater saltwater 1.0 salt steam neighbor 0.04 saltwater water 1.0 water saltwater neighbor 0.9 saltwater fire 1.0 salt steam hotneighbor 50 saltwater saltwater #continuous fire. element torch 100 0 0 0.000000 1.000000 1.000000 1.000000 1 neighbor 0.2 torch empty 1.0 torch fire neighbor 0.2 torch water 1.0 torch steam

neighbor 0.2 torch saltwater 0.5 torch steam 0.5 neighbor 0.2 torch oil 1.0 torch fire neighbor 0.2 torch plant 1.0 torch fire neighbor 0.2 torch cera 1.0 torch moltencera #a helper element. element leftover??? 200 0 0 0.000000 0.000000 0.000000 0 self 0.005000 leftover??? 1.0000 empty

#make the shell with this. element grenadeshell 28 79 35 0.000000

0.000000

100.000000

torch salt

1.000000

0.500000

#place in a chamber of empty inside the grenade. element striker 163 163 163 0 0 1 .6 1 #place at the bottom of a chamber of empty with a striker pin in it. element percussioncap 150 150 150 0 0 1 .6 1 #use to connect percussioncap to detonator. element chemdelay 33 23 151 0 0 1 0 1 #place at the end of a chemdelay. element detonator 255 0 0 0 0 1 0 1 #connect to striker inside grenade and empty outside grenade. element pin 155 155 155 0 0 1 .6 1 #drop on pin to "pull it out". element pullpin 100 100 100 1 1 1 0 1 element pinp 165 165 165 0 0 1 .6 0 element striker2 163 163 163 1 0 1 0 0 element percussioncap2 160 160 160 0 0 1 .6 0 element chemdelay2 235 0 0 0 0 1 0 0 element detonator2 255 10 10 0 0 1 0 0 pexplosion he_filling detonator2 500 fire pexplosion smoke_filling detonator2 300 smoke pexplosion fb_filling detonator2 200 flash_bang pexplosion np_filling detonator2 300 napalm pexplosion detonator2 frag_filling 300 frag neighbor 0.3 frag frag 1 empty frag neighbor 1 pullpin pin 1 empty pinp neighbor 1 pinp pin 1 pinp pinp

1

neighbor .01 pullpin empty 1 empty empty neighbor 1 pinp striker 1 pinp striker2 neighbor 1 striker2 striker 1 striker2 striker2 neighbor 1 striker2 percussioncap 1 striker2 percussioncap2 neighbor 1 percussioncap2 percussioncap 1 percussioncap2 percussioncap2 neighbor 1 grenadefiller empty 1 grenadefiller grenadefiller neighbor 1 he_filling grenadefiller 1 he_filling he_filling neighbor 1 frag_filling grenadefiller 1 frag_filling frag_filling neighbor 1 np_filling grenadefiller 1 np_filling np_filling neighbor 1 smoke_filling grenadefiller 1 smoke_filling smoke_filling neighbor 1 fb_filling grenadefiller 1 fb_filling fb_filling neighbor 1 percussioncap2 chemdelay 1 percussioncap2 chemdelay2 neighbor 1 chemdelay2 chemdelay 1 chemdelay2 chemdelay2 neighbor 1 chemdelay2 detonator 1 chemdelay2 detonator2 neighbor 1 detonator2 detonator 1 detonator2 detonator2 neighbor 1 smoke smoke 0.99 smoke smoke 0.01 empty empty neighbor 1 smoke empty 0.99 empty smoke 0.01 empty empty neighbor 1 flash_bang empty 1 empty empty neighbor 1 flash_bang flash_bang 1 empty empty

element flash_bang 255 255 255 0 0 1 0 0

#fires frag. element frag self .01 frag neighbor 1 frag explosion frag

150 .1 empty empty

#flaming debris. element flamer self .01 flamer

150 200 flamer 1 frag 255 255

0 0 .9 frag flamer

0

0

0

255 1

0

0

0

0

100 fire

element smoke 55 55 55 -1.000000

0

1.000000

0.000000

0

1.100000

0

#place inside a closed grenade element grenadefiller 39 210 224 0 0 -10000.00 0 1 #fragmentation grenade! place a dob onto grenade filler *small* element frag_filling 255 150 0 0 0 1 0 1 #heavy explosive! place a dob onto grenade filler *big* element he_filling 0 150 224 0 0 1 0 1 #phospherous grenade! place a dob onto grenade filler *small* element fb_filling 255 255 255 0 0 1 0 1 #smoke grenade! place a dob onto grenade filler *large* element smoke_filling 255 150 224 0 0 1 0 1 #unleashes acid pouring onto the world *large* element acidnade_filling 0 255 0 0 0 1 0 1 neighbor 1.0 acidnade_filling grenadefiller 1.0 acidnade_filling acidnade_filling neighbor 1.0 detonator2 acidnade_filling 1.0 acidb acidb element acidb 0 250 0 0 0 1 0 0 neighbor .01 acidb empty 1.0 empty acidb neighbor .005 acidb acidb 1.0 empty acidb self .01 acidb 1.0 acid explosion acidb empty 255 255 pexplosion acidb acidnade_filling 300 acidb element acid 0 255 0 .9 0 1 0 0 neighbor 1.0 acid plant 1.0 acid empty neighbor 1.0 acid fire 1.0 fire fire neighbor .2 acid wall 1.0 acid acid element people 238 1

221

204

0.000000

0.000000

1.000000

0.000000

element people1 238 0

221

204

0.000000

0.000000

1.000000

0.000000

element people2 238 0

221

204

0.000000

0.000000

1.000000

0.000000

neighbor 1 people empty 1 people people1 neighbor 1 people1 fire 1 fire fire

neighbor neighbor neighbor neighbor neighbor neighbor neighbor

1 1 1 1 1 1 1

people1 acid 1 empty acid people1 napalm 1 empty napalm people napalm 1 blood blood people1 frag 0.05 frag frag 0.95 empty frag people acid 1 blood acid people frag 1 blood frag people fire 1 fire blood

neighbor 1 people fire 1 blood fire neighbor 1 people flash_bang 1 people blood

element 0

blood 255

0

0

0.700000

1.000000

0.500000

neighbor 1 blood people 1 blood people2 neighbor 1 people2 empty 0.999 people2 blood 0.001 people empty element np_filling 200 200 50 0 0 1 0 1 element napalm 200 200 50 5 3 1 0 0 neighbor 1 napalm empty 1 napalm fire neighbor 1 napalm napalm 0.01 napalm empty 0.99 napalm napalm

0.400000

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