Keokodorm Sar 2850 Webster Avenue San Diego, CA 92113
[email protected] www.keosar.blogspot.com (619) 993-3584
ENVIRONMENT ARTIST SUMMARY: Able to model low and high poly objects and create texture maps. Proven ability to work well within a team and a highly creative individual within 2d and 3d art. Able to take direction on a tight schedule and create 3d objects from reference and concepts.
EDUCATION: 2003-2007
Art Institute of California - San Diego, CA Bachelor of Science in Game Art and Design
SKILL SET: Hard Skills o o o o o o o o o
Soft Skills
Maya Photoshop 3ds Max Vray Multi-pass shaders Zbrush Gamebryo Engine Faogen High and Low resolution modeling
o o o o o
Great communication skills across all disciplines Excellent problem solving skills Highly motivated, Takes initiatives to learn techniques and get tasks done Able to multitask and finish with minimal supervision, on time and within constraints Organized and detail oriented
INDUSTRY RELATED EXPERIENCE: 6/2007 - 2/2009
Artist, Bottlerocket Entertainment - Splatterhouuse
o specialist o Modeled and textured props to set dress the environments o Worked with programmers to setup and implement Havok destructible system o Placed and rigged gore fx, props and architecture with Havok properties for destructive and interactive environments o Worked directly with programmers, designers, artists to solve complex problems and implement art style
9/2007 - 2/2009
Artist, Bottlerocket Entertainment - Unannounced Title ( All Platforms) o In charge of all the implementation and setup of Havok destructible system
PUBLICATION:
CGtalk Showcase Gallery - Alley way, Grandmother, Far Away
EXPERIENCE: 2005 - Present
Freelance Artist, Photographer o Create band logos, posters and design t-shirts o Tattoo Artist