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J A N UA RY 2 0 0 9

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THE CHOICE OF CHAMPIONS. ™

Introducing the all new DM9, with a host of new features, updates, and refinements, it continues the tradition of being one of the lightest, smallest, fastest and certainly the most accurate of paintball markers in the world. • Improved one-piece Fuse™ bolt system operates at 145psi with an improved, shorter flow path resulting in a shorter over all length. The low operating pressure provides smooth operating performance with minimal shot bounce and noise. • No Eyeplates. The DM9 features a low-maintenance internal patent-pending Eye Pipe anti-chop sensing system that is self cleaning, providing trouble free high rates of fire. • New durable and super-flexible detents offer supreme tenderness to the most brittle of paint. New flex-spring geometry ensures that balls will not double feed into the breech. Housed within the new Eye Pipe system for easier access and installation. • The miniature modular internal LPR provides more efficient shot consistency. It allows the user to optimize efficiency and reduce kick. • Trigger Reach Adjustment allows the trigger’s reach and rake to be fully adjusted by the user for ultimate individual ergonomic comfort. • PSP, NPPL, Millennium, and NXL tournament legal software. • Weighing in at 1lb-15oz The DM9 is 3oz lighter then it's predecessor the DM8. All of these innovations, coupled with new 3D body styling and standard features like the patent pending Ultralite frame, Ultralite Sticky3™ grip, two piece 14” Ultralite barrel, cam lock feed neck, cast aluminum inset DYE logo, it’s easy to see why the DM9 is “The Choice of Champions”. Available Color Choices : Black, Graphite/Champagne, Claret/Black, Navy/Champagne, Clear/Black, Olive/Champagne.

DYE USA 10637 SCRIPPS SUMMIT COURT, SAN DIEGO, CA 92131 P.858.536.5183 F.858.536.5191 DYE EUROPE UNIT 1, ZK PARK, 23 COMMERCE WAY, CROYDON, SURREY CR0 4ZS, UNITED KINGDOM. P. +44 (0)20 8649 6330 F. +44 (0)20 8649 6339 DYE ASIA NO. 253, GUOJHONG RD., DALI CITY, TAICHUNG COUNTY 412, TAIWAN (R.O.C.), P +886 (0) 4-2407-9135 F +886 (0) 4-2407-2090 ©2009 DYE PRECISION, INC. THE STYLIZED “DYE” LOGO, THE “SPHERE” LOGO, THE “DM9” LOGO, THE UNIQUE MUZZLE BREAK DESIGN ON ALL DYE BARRELS, “THE CHOICE OF CHAMPIONS” AND “DESIGNED FOR THE ART OF WINNING” ARE EITHER REGISTERED TRADEMARKS, TRADEMARKS, OR DESIGN TRADEMARKS OF DYE PRECISION, INC.

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JANUARY / 2009

CONTENTS F E AT U R E S World Cup 2008 8 PSP the PSP and the Ironmen

P8

made history PHOTO BY GARY BAUM

By Joshua D. Silverman

PHOTO BY STEVEN M. HARDY

P56

Event #5 40 XPSL League wraps up at SC Village Kathyrn Thompson

Tournament League 48 Woodsball Paintball Comes Full Circle By Tshaka 'Zulu' Armstrong

s Conquest XXVI 60 Matty Marshall Interview 24 EMR’ Celebrities turn out for charity Occupation: Paintball Player By Joshua D. Silverman

By Bea Youngs

36 Wounded Warrior 80 Red versus Blue

A Charity Paintball Event for Juliana WW gets help from the scenario side By Jason “foolybear” Lineberger By Tom “Headhunter” Santo

D E P A R T M E N T S 32 MARKER REVIEW . . . . .Find out what the FLY and LL Cool J have in common. 54 NEWS WITH A VIEW . . . . . Ryan McDonald takes over at the news desk. 56 HOTTIES . . . . . . . . . . . . . . . . . . . Man, I wish I was a Suicide Guy. 64 SPLAT SHOTS . . . . . . . . . . . . . . . . . . . . It’s time for your shots. 66 TACTICS W/GREG HASTINGS . . . . . . . . . . . . How to be “Stealthy.” 72 PAINTING THE WORLD BLUE . . . . . . . It’s the BLUE and DEUCE Show. 76 PAINTBALL ON POINT . . . . . . . . . . . . . . . . . . . Team Omni Force. 84 PSM STYLES . . . . . . . PSM Styles goes old/new skool with Tippmann. 90 PSM BOOK REVIEW . . . . . . . . . 501 Paintball Tips, Tricks, and Tactics. 92 DIRECTORY . . . . . . . . . . . . . Fields & Stores where PSM is available. 94 CALENDAR OF EVENTS . . . . . . . . . . . . . . . . Where the Games Are. 96 MARKETPLACE . . . . . . . . . . . . . . . . . . . . . . . . . . Get the Goods.

PHOTO BY GARY BAUM

P60

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COVER: World Cup action

THIS PAGE: The Ironmen celebrate winning World Cup 2008

PHOTOGRAPHER: Matt Aman

PHOTOGRAPHERS: Gary Baum

Paintball Sports (ISSN: 1073-773x) January 2009, Volume 20 Number 231, is published monthly by Paintball Sports Magazine, LLC., 513 Commack Road, Deer Park, NY 11729. Periodical postage rates at Ronkonkoma Post Office 11779. Subscription rates in the U.S. $29.95, one year, $51.95, two years. Postmaster: Please send all address changes to Paintball Sports, 513 Commack Road, Deer Park, NY 11729. Copyright 2009 under the Universal Copyright Conventions and the International Copyright Convention. Not responsible for unsolicited materials. Submissions must be accompanied by self-addressed, stamped envelope. Publisher assumes no responsibilities in case of loss. All business and advertising inquires should be forwarded to Paintball Sports 631.676.7555. Editorial information should be forwarded to Paintball Sports, 513 Commack Road, Deer Park, NY 11729, Tel: 631.676.7555. Paintball Sports Magazine, LLC., as publisher of Paintball Sports Magazine, makes no representation of warranties concerning the products and services advertised or reported on herein, including, without limitation, the legality of the use, distribution or ownership thereof, and disclaims any and all liability arising from or in connection with the manufacture, distribution, ownership or use of such products and services. Reproduction without writer or photographer permission strictly prohibited. Main office number 631.676.7555.

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Paintball Sports (ISSN: 1073-773x) January 2009, Volume 20 Number 231, is published monthly by Paintball Sports, Inc., 513 Commack Rd, Deer Park, NY 11729. Periodical postage rates at Ronkonkoma Post Office 11779. Subscription rates in the U.S. $29.95, one year, $51.95, two years. Postmaster: Please send all address changes to Paintball Sports, 513 Commack Rd, Deer Park, NY 11729 Copyright 2007 under the Universal Copyright Conventions and the International Copyright Convention. Not responsible for unsolicited materials. Submissions must be accompanied by self-addressed, stamped envelopes. Publisher assumes no responsibilities in case of loss. All business and advertising inquires should be forwarded to Paintball Sports (631) 5807772. Average number of copies 15,000, mailed outside county 900, paid distribution 10,800, Paid distribution by other classes 1,500, total 13,200, Free outside county 185, Free or nominal rate distribution 1,000, total 1,185, copies not distributed 615. Total sum of copies 15,000. Editorial information should be forwarded to Paintball Sports, 513 Commack Rd, Deer Park, NY 11729, (631) 242-2677, Fax (631) 580-3725. Paintball Sports, LLC., as publisher of Paintball Sports magazine, makes no representation of warranties concerning the products and services advertised or reported on herein, including, without limitation, the legality of the use, distribution or ownership thereof, and disclaims any and all liability arising from or in connection with the manufacture, distribution, ownership or use of such products and services. Reproduction without writer or photographer permission strictly prohibited. Main office number (631) 580-7772.

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FROM THE EDITOR ®

The always stylin’ Team Destiny at World Cup.

PaintballSports PUBLISHED BY Paintball Sports Magazine EDITOR-IN-CHIEF Bea Youngs ART DIRECTOR Chris Vitale

A new year has begun and it’s the first break I’ve taken from the tournament scene as a player since I started playing in 2000. Taking this break means I’m making more room on the schedule for scenario and big game events. From December 6th to the 7th last year, Wayne’s World Grand Finale was the debut of Destiny Army, an all-female scenario team. Any female who showed up to the Grand Finale wearing a Destiny jersey was waived the $55 entry fee and was a part of history – having the most females at a paintball event. More importantly, this was an outlet for women to come together and share their common ground with other women that play paintball, too. It’s the hope to inspire other women to give paintball a try and to stay committed to the fun that is paintball. Destiny will continue its tradition in being the team where women prove their worth in the sport. As far as whether or not Destiny will make its return to the tournament scene, I say, absolutely. We may play the hugely popular Super 7 event at Huntington Beach as a mostly-female team. By the way, Destiny was a mostly-female team since 2004 before we decided to give the allfemale thing a try again at the start of 2008. On the woodsball side of things, we still want to try and maintain the all-female feel, however, but we’re not going to stop our male friends from wearing the Destiny jersey. There’s also the Scenario Paintball Players League and the Woodsball Tournament League that we can participate in if we want to fuel that desire to compete. There’s also the Old School Series Challenge, the 3-man pump league that we can possibly participate in. Who knows, we may even try and go to a regional event like Florida’s SPCS (Southern Paintball Championship Series) or the CFOA (Carolina Field Owner’s Association). It all depends on what’s on the schedule for Mike and me and how we can best serve our sponsors. Be inspired by the stories you read in this first issue of the year 2009 and try to find ways to be a part of the growth of paintball. Be sure to read all the stories herein, especially the interviews with Matt Marshall and Craig Daugherty. There are a lot of men that I love in this sport, both in the tournament scene and in the scenario world, and these two guys are at the top of the list. With what Matty has done for us through his genuine voice, I can never get enough of what he has to say. As for Craig, he’s hanging up his paintball hat for now and becoming a Marine. I have even more respect and admiration for him because of his unselfishness to stop what he’s been doing at the pro paintball playing level to now putting his life on the line to serve in the military. Coming up next month, we’ll have the Lauren’s Hope Charity event story, where famous pro players like Mike Paxson, Rocky Cagnoni, Nicky Cuba, Oliver Lang, Colt Roberts, Nick Benisek, Alex Savino, Gno Benedicto, and Billy Bernacchia, all volunteered their time to help a good cause on the weekend of December 12th, 2008. Players had the chance to play alongside their favorite pro in a 2-on-2 duo, where the pro had only a pump gun and the participant had a PSP mode gun! The rest of the event had 3-man competitions, like a 3-man X-Ball style pump gun event, all for only a $150 entry. Finally, don’t forget to also check out PSM On the ‘Net, our online magazine, at our website, PaintballSportsMag.com. We’ve got some videos for you from World Cup to share and more. Happy New Year!

Bea Youngs Editor-In-Chief

PaintballSports

®

NP PL COMMAN DE RS C UP



LAURENS HOPE

LETTERS Please e-mail us at [email protected]

SUBSCRIPTIONS For subscription services and inquiries,

OR send your letter to Paintball Sports Magazine, Attn: Editorial Dept., 513 Commack Road, Deer Park, NY 11729. Please include the writer’s full name, address and phone number.

please call 631.386.6919 or visit us online at www.paintballsportsmag.com.

6

ADVERTISING For ad rates or media kit, please e-mail [email protected] or call 631.386.6919

Correction: XPSL Event #4 in the December 2008 issue were taken by Jennifer Schmitz.

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GRAPHIC ARTIST Jennifer Schellenberg WOODSBALL EDITOR Jason "Foolybear" Lineberger TACTICAL EDITOR Greg Hastings TECH EDITOR Dave Rotunda CONTRIBUTING WRITERS Dawn Allcot, James Dawson, Dale Ford, Dean Del Prete, Greg Hastings, Bruce Johnston, Jason Lineberger, Dave Norman, Jayson Orvis, Mike Paxson, Alex Pergament, Stephanie Prince, Chris Raehl, Becky Raikles, Jordan F. Ricks, Rob Rubin, Don Saavedra, Paul Sattler, Rich Struth, Jay Wilson, Jack Windsor PHOTOGRAPHERS T.J. Allcot, Matt Aman, Gary Baum, Gno Benedicto, Jason Bourassa, J.R. Chantry, James Dawson, Jamie Ford, Toby Gilreath, Steven M. Hardy, Jason Lineberger, Eric McCall, Rick Murray, Dave Payne, Alex Pergament, Jennifer Schmitz Brandon Showers, Skirmish Photos, Josh Silverman, Bruce Smith, Scott Stoddard, Rich Struth, Chris Vitale, Dan Voils NATIONAL SALES DIRECTOR Peg Sattler 631.386.6919 [email protected]

EDITORIAL [email protected] JANUARY 2009 VOLUME 20 NUMBER 231

PRINTED IN THE U.S.A. CHECK OUT OUR WEBSITE

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Lane Wright, Keely Watson and the rest of the PSP staff, backed by the ownership of the league, spared no expense to create the ultimate World Cup experience for the thousands converging on the premises of the Wide World of Sports venue. The NXL field, which would see the best of the best vie for glory, cash and the coveted World Cup title, would be surrounded by spectators with large grandstands along the snakeside tape, more grandstands on both ends of the field and luxury boxes set high above the field on the pit side. In an even more impressive move, the PSP spent massive amounts of money on equipment and hired the legendary Patrick Spohrer of Monkey With a Gun Productions to create the very best webcast yet seen in the world of paintball. With cameras covering the NXL field and Matty Marshall (and friends) hosting games, Spohrer, along with the help of several dedicated workers from all walks of the paintball world created a truly amazing paintball viewing experience for those unable to make the trip to Florida.

In addition to the ten fields used for play at the World Cup, the PSP also faced down the daunting task of bringing together the large trade show that draws customers from around the world, money in-hand. Everything from dozens of small, ten-by-ten booths to space for show tractor-trailers and massive, air-conditioned tents for the industry’s biggest companies had to be coordinated and prepared-for. By the time the players began rolling into Kissimmee to find their hotels and rental houses for the week’s festivities, the vendor area was ready for them with the list of attendees reading like a who’s who of the paintball industry.

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It took only hours for Dye to become the undisputed king of the 2008 PSP World Cup trade show thanks to a product launch that had many questioning whether Dave Youngblood and his company had gotten the memo that the industry was in a slump. Bringing the expected redesigned and updated guns like the DM9, Rail and SLG and new competition and casual clothing for both Dye and Proto wasn’t enough for the California company, who also introduced a radical new take on their Invision goggle system, the I4. The I4 featured an entirely new look and had a completely new lens system that allows for quick and easy removal. Proto, too, showed off a new goggle, but as top-notch as these products were, even they couldn’t distract hundreds of screaming customers waving cash in their fists from what became the hit product of the event, Dye’s new Rotor loader. Featuring simple, no-tools disassembly, small size, lighter weight and higher capacity than the other high-end loaders available, the Rotor sold like flu shots in a cold winter, forcing Dye to ration them day-to-day to allow customers a chance to obtain them. Kee Action Sports came to the World Cup with a long list of new products that turned heads, mostly in the direction of soft goods. Empire’s new clothing lines were extremely stylish, featuring several different white patterns on predominantly black jerseys and pants, along with pads, gloves, packs, gear bags, bottle covers and an updated and tweaked Vents goggle system. Planet Eclipse also made a big splash at the Cup with the yet-again-improved Ego and a completely new high-end marker, the spool-valve Geo, residing in their dark, cave-like booth. Nearby, the palatial DLX booth showed off the Luxe, the “luxury” paintball gun now used by Dynasty, the Americans and several members of the Naughty Dogs. Their contest to see who could dismantle the gun the fastest proved a perfect showcase of the Luxe’s features, as Matt Stewart managed to pull and disassemble the bolt and pop the eye covers out in a ridiculous 3.48 seconds!

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n my opinion, there’s no better title to suit this article. A man who once devoted his life to the sport of paintball is starting a new chapter in his life; a career in the United States Marine Corps. Craig “Fatty” Daugherty was born and raised in Brighton Michigan, A hotbed for professional paintball players at the time. “Fatty” as we know him, has played paintball for the last 10 years. He has played on several national teams such as: Tippmann Effect, Detroit Fusion, Infamous, and of course, the Philly All Americans. Fatty grew up playing with future pro players like Tim Montressor, Jason Trosen, Grant Butler, Nick Napolitano, Chad Hietala, and Brian Fow. Fatty’s debut with the All Americans was at the Texas Open in 2006. He was only 20 years old when they won the Texas Open that year, his very first NXL event. When I asked him what was his most memorable moment in his paintball career he said “Without question, winning Texas 2006. It was the single greatest feeling of my life”. Of all the teams Fatty has played on he says, “ It’s a hard question… I’d say Philly has to be where my heart has been the most. It’s been great to play at the top pro level and have all of your teammates feel like family. Though I won’t soon forget about everyone else that I’ve stepped on the field with.”

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Enough about paintball though, how did you get the nickname fatty? Seeing as that you are nowhere near overweight. “I put on about 50 pounds in one summer when I was 15… Having a witty friend like Tim Montressor, This kind of nickname was bound to happen. I lost the weight when I was 18, but the name still stuck”. After 10 years of playing paintball riding through both the highs and lows of the sport he has announced that 2008 will be his last year playing professional paintball and that he has enlisted in the United States Marine Corps. “Joining the military has always been something that I’ve wanted to do. Seeing how the economy has affected paintball over the last few years has been a reality check. Only a lucky select few people will be able to survive on playing alone. With the military, I’ll get the opportunity to start a career for myself, finish college, as well as serve the greatest country on earth. Most people don’t appreciate how great America is until they visit other countries. There is freedom here that you can feel nowhere else”. Fatty plans on spending the next 8 years of his life in the Marines. He will have four years of active duty, and then four years of inactive duty. When fatty retires from the Marines he said that he would like to start his own construction business. So once again I say Craig “Fatty” Daugherty is a “Real All American”. And let this article be a simple salute to your great sacrifice in defending the freedoms for the people of the United States. Fatty Departs for basic training at Paris Island, South Carolina on January 26th 2009 and says, “I’d just like to say to all of my friends and teammates throughout the years… Thank you for all the great memories...”

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While customers wandered the trade show looking for the next cool thing to tell all their friends they bought, on the fields the action was intense. After smashing their way through the play-in rounds with four victories, Infamous was looking strong, with Tampa Bay Damage right behind with a solid three wins. Edmonton Impact also made the cut, moving on with two wins, sending both the Naughty Dogs and Aftershock home. However, this was where these teams would deviate, as the Russians punished Infamous in two straight games to send them home, while Damage was knocked out by the Ironmen. The other team from the play-in round, Impact, showed they still had fuel in the tank, as they shocked the crowd by sending the top-ranked 2008 NXL team, the legendary Dynasty, home in two straight matches. The surging Philadelphia Americans squared off against the always-strong X-Factor in a battle that stretched to three games before the two-time NXL champion Americans finally buried their Luxe-shaped sword in X-Factor, ending their run.

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With the Ironmen, Russians, Americans and Impact left standing, heading into the World Cup weekend’s NXL play, all four teams vying for the title were teams that had not won a PSP event all season, and each were hungry. The Ironmen faced an Impact team that had been playing all week, but Josh Davey and the Canadians gave their usual 110 percent. After dropping in a close match to the Ironmen, Impact came out and evened the series at one game each, forcing a third match. It was at this time that the Ironmen shifted into a higher gear, played like they were on a completely different planet, and smashed Impact nine to zero, ending an NXL match in the first half for only the third time in the league’s history. Meanwhile, the Russians and Americans squared off and gave the fans another battle. The Americans came out of the gate and hung a win on the Russians, with Chad George playing some of his best paintball ever at the World Cup. When he made the snake alive, the Americans hung the flag. The second match was a different story however, with the Russian’s American line stepping up and contributing greatly as the Russians, too, forced a game three for the fans. The third match saw the Russians fall to the Americans, who would face the Ironmen for World Cup gold.

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DYE USA 10637 SCRIPPS SUMMIT COURT, SAN DIEGO, CA 92131 P.858.536.5183 F.858.536.5191 DYE EUROPE UNIT 1, ZK PARK, 23 COMMERCE WAY, CROYDON, SURREY CR0 4ZS, UNITED KINGDOM. P. +44 (0)20 8649 6330 F. +44 (0)20 8649 6339 DYE ASIA NO. 253, GUOJHONG RD., DALI CITY, TAICHUNG COUNTY 412, TAIWAN (R.O.C.), P +886 (0) 4-2407-9135 F +886 (0) 4-2407-2090 ©2009 DYE PRECISION, INC. THE STYLIZED “DYE” LOGO, DYE PRECISION, INC. PATENT PENDING.

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In a great move by the PSP, the final matches in every division of X-Ball, from D3 all the way to the NXL, would be played on the NXL field in front of grandstands full of fans and the webcast that did nothing less than raise the bar for paintball sports-casting thanks to Patrick Spohrer and his remarkable team. Fierce had a great World Cup final round in front of the fans, as both their Division Three and Division Two teams won, beating out Unlimited and the Jersey Jesters respectively. In Division One play, impressive teams like Red NRG, Cross-Eyed Paintball, Tampa Bay Damage, the Palm Beach Vipers, Vicious and the RNT All Stars battled and whittled one-another down until only the Vipers and Vicious were left standing. In an intense, back-and-forth game that saw guest star Thomas Taylor playing with the Vipers, Vicious pulled away late and refused to relinquish their lead, taking home the D1 title.

“ &# $'+ )/ 0 0&# ,.)" 1- 3#.# / 0 /&,1)" # 00)# #03##+ 0'0 +/ 0&# #/0 ,$ 0&# #/0 ” By the time they walked onto the field for the final matches of the 2008 World Cup, the Ironmen were honed to a razor’s edge, playing amazing paintball. They wanted their second straight World Cup win.

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The Americans, hungry for their first NXL title since back-to-back wins in 2003 and 2004, were also playing on a level most in the game will never see. The finals at the World Cup were, as they should be, a battle between titans, the best of the best. The East Coast’s Americans squared off against the best of the West, the Ironmen, and the Ironmen came out swinging, handing the Americans a tough first game loss. The Americans incurred penalties in that game that saw them playing shorthanded, helping the Ironmen along. The Americans regrouped, however, and simply refused to allow the Ironmen to relegate them to second in two matches, as they came out and battled their way to a win, evening the series by doing their best to contain the Ironmen’s best weapons, players like Brandon Short, Oliver Lang and Billy Wing. In the third match, the Ironmen and Philly traded punches early, but eventually the California men pulled away and didn’t look back, taking home their second straight World Cup title. As the sun set over another excellent PSP World Cup, the trophies were handed out, the checks written and the fields deflated. The trade show was successful, the games passionate and the webcast was a smash hit. With new products selling impressively, spectators overcrowding the grandstands and well over three hundred teams in attendance, the World Cup was a great event for both its PSP promoters and the industry as a whole, as the event should prove a great jumping-off point for paintball to climb out of its recession and back into the black.

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Castle Conquest r a l u p o p er ev h le EMR hosts its 26t re and charitab o l a g s ie it r eb l event with ce them, all while e d si g n o l a n fu players having a good cause. r fo ey n o m g in rais #

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winkie lumbers through the deluge, rain-soaked furs hugging his chest under tight-wound ropes with a war hammer over his shoulder. His horn-helmet riding high above his goggles, purposeful steps pointing towards Castle Aaarrgh, nary a newb got in his way. I m gonna make my own door, he said, carrying that hammer with authority.

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He didn’t get close enough to use it in the siege— and couldn’t have, anyway—but the effect was pronounced: following in his wake was a gaggle of lenssteamed players, all hot for action at Castle Conquest XXVI. The Albany Marshals were proud of their teammate Twinkie…and proud of their other teammate, Jeff “Darth” Neet, who was the figurehead leading the attackers. After the safety meeting, given expertly by Andy Potter of both Blue’s Crew and JT Sports, Darth took the stage in the vendor’s area and exhorted his six hundred attackers to take the fight to the very castle courtyard itself. He would stop at nothing short of total victory; accept nothing but unconditional surrender from Joint Fury and the vastly outnumbered defending teams. He got his wish…but it wasn’t easy.

Castle Aaarrgh sits on several acres of prime paintball land in the Endless Mountain Region of Pennsylvania. The focal point and one of two showcase fields for EMR Paintball, it stands two stories tall with twin three story towers and a central tower in the courtyard with an outof-play observation deck twenty feet above the courtyard below. Midway through any Castle Conquest game, that courtyard roars with bedlam, hundreds of players ripping fifteen balls a second each within a few yards of each other; the sound echoes off the thick walls, the barrels and bunkers strewn throughout the courtyard, and out over the ramparts. The games pit four attackers against each defender, the former starting from twin positions at the bottom of Castle Aaarrgh Hill, the latter starting (and reinsert-

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e case of th a t o g e ’v “I The what? . d i a s e h EMR’s,” d in mud an d e r e v o c “I’m paint!”

ing) from one corner within the castle walls. Thrice an hour, the eliminated attackers charge back into the game, reclaiming lost ground and vying for any lost positions…there usually aren’t any outside the walls. Once they secure the doorways from the outside, the action cranks up to that “pure paintball insanity” they advertise. It always rains for Fall Castle (they run two Castle Conquest games a year). It’s always muddy. That does not stop the hundreds of players who come every year anyway. Inside the courtyard are ten objectives: a royal chalice, Blue’s Royal Platter, Princess Zeuss, and the like, each represented by an appropriate prop removable by any normal player…any normal player with the abnormal skill to dodge crossed lanes of fire from every single direction. The attack plan is simple: surround the castle, secure the doors, secure the ramparts, secure the windows, work your way inside, and then start stealing props with massive pushes after every reinsertion has a chance to get there. Nevertheless, Darth spent Friday evening canvassing the campsites, meeting with the captains of Boneheads, Carter’s Commando, Catskill Mountain Resistance, Canadian Justice, Exile, Ferrymen, celebrity home team Blue’s Crew…and looking for Dynasty. The boys in blue sent two representatives, Yosh Rau and Alex Fraige, as part of JT Sports’ woodsball/speedball ambassador program. They arrived Saturday, just in time— in time to suit up and throw themselves fully into the melee with Blue’s Crew and the Albany Marshals at the lead.

ALPHA BLACK TACTICAL PAINTBALL MARKER

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With that many people shooting that much custom JT Monsoon paint, someone’s going to win…and in the process, the attackers nearly set a record. In the days before 700+ player turnouts, the record siege was around forty-five minutes. Since then, it’s become anyone’s game, with certain rules developing over time: the defenders win if they can keep hold of six or more props for four hours. At that point, either the game is called in favor of the defenders, or—if the attackers get five or more props—the game is allowed to continue until all ten props are removed. Should the attackers win within four hours, they take a break and run a second game. Darth had his five props by 12:30, just more than an hour into the game. By 1:15, he had nine. Coming out to reinsert after taking a gnarly hit, he slipped and crawled up the hillside away from a side wall. “I’ve got a case of the EMR’s,” he said. The what? “I’m covered in mud and paint!” The sparks in his eyes added, and loving it! Then someone made a play for the EMR Coat of Arms, got it, and got shot. Someone else grabbed it, got shot, and the referee reset it. It took four tries, but finally the coat of arms was hustled out through the rear entrance, and the game was called at 1:24.

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They kept right on playing Saturday afternoon, taking advantage of the break in the weather to play three rounds at Fort Worr. There, it didn’t matter so much who attacked and who defended— with no honor or records on the line and clear skies above, the already fun big game became downright enjoyable for all parties. The afternoon, with the pressure from the primary siege off of everyone, was when heads started turning to watch the celebrity players. In Game Two at Fort Worr, Alex Fraige grew tired of waiting at the front lines for the attacking team and charged through the doors of the fort itself. Coming under fire, he took refuge against some barrels, chilling out like it’s nothing to get shot at by dozens of people…maybe for him, it’s relaxing. Then, playfully, he shot a few balls back towards Yosh, his teammate on Dynasty and on offense; the ensuing melee found him shot by dozens of teammates with short memory spans who immediately mistook him for an opponent, though a moment before he charged out from their own line. Oh well. Greg “Red” Hastings was on hand signing autographs and hanging out at campsites and the players’ party. Everyone gathered around the late afternoon prize giveaway, where goodies from event sponsors JT, Eclipse, Engler Custom Paintball Guns, EMR, Hornet's Nest Paintball, Pinokio Hoppers, and Tippmann were handed out. Players referenced their ID cards for the numbers drawn from a hat, caught cups and Frisbees, and opened their wallets—and hearts—for the charity raffle. Rich “Soultaker” Gilbert was the co-beneficiary of a large and important raffle, with the best prizes on the line. The money raised went to him and Jeff “Hammerhead” Recor to help the men with medical costs; Rich had an aneurism earlier in 2008, losing a pint of blood inside his cranium and very, very nearly dying.

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Back at the field and back cracking jokes, he was humbled and honored by the charity the players showed in buying raffle tickets by the handful. Some just gave a straight donation, and walked away without taking tickets. Jeff Recor was touched by the sentiment as well, and gave his portion of the donations to Rich; some assistance lately came in from the Veteran’s Administration to help him with his recovery from brain cancer this season. At a Viper-produced EMR scenario the month before, the players raised several hundred dollars for Jeff; between the two events, and the two men, the players gave nearly a thousand dollars to help their fellows through two very trying times…that’s the power of paintball.

Dynasty held a clinic on Sunday, teaching a few woodsballers a lot of what they do in speedball…and how to adapt those skills to EMR’s scenariocome-speedball fields. John Schmidt and his team, Shadowcorps, busted out the pump markers to join Carter’s Commando and the avid pump crowd that always sticks around for pump play on Sunday. And so they came; they conquered; they ate well around their campsites, partied with celebrity players at the Albany Marshals/Canadian Justice Players’ Party, and chased their sleepiness away with pump play and clinic drills on Sunday. It was the twenty sixth time they’ve done it at Castle Conquest… …and they’ll see you in the springtime for number XXVII.

Dave “Landshark” Norman covers paintball around the world. As you read this, he is on assignment in Southeast Asia, burning fighting of leeches and malaria. His latest book is “501 Paintball Tips, Tricks, and Tactics.” www.501paintball.com

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Review:Product Review

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MARKER REVIEW

by Dave Rotunda

“Don't call it a comeback I been here for years

Rockin’ my peers and puttin’ suckas in fear

Makin the tears rain down like a MON-soon

T

Listen to the bass go BOOM”

hese words were spoken well over a decade ago, and though they had nothing to do with paintball, none ring truer for Angel Paintball Sports. Early on in the electronic era, the Angel was the most dominant marker on the field, and though there were electronic guns that preceded them, none of them took over the sport like the Angel. The original LED changed the game, it was small, reliable and most of all fast, with at the time unheard of rates of fire as high as 13 balls per second. The next generation of the marker continued this domination on fields all over the world, and in the hands of just about every team in the sport, and then things went awry. The 3rd version known as the IR3 broke just about every assumed design standard in the world of paintball guns. It had a grip frame that was angled at 90 degrees, and a trigger guard that resembled one from a rapier, add to this a ball detection system that elide on a touch sensor on the bottom of the breech and the boys from Birmingham were in trouble. During this slip up, the rest of the industry caught up, Bob Long released the Intimidator, the original Matrix

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came out and Smart Parts got the Shocker out of the postal department. These new guns were cheaper, faster and easier to deal with, and while new models of the Angel came out every year or so, they weren’t the cool kids anymore, and it’s taken a while for the ship to get righted. The Fly name is one that’s been around since the early days of Angels, one which was put on a smaller, lighter version of the model out at the time. It also gives APS an opportunity to implement any improvements they’ve come up with over the course of the year, without releasing an entirely new platform. The A1 Fly is the culmination of everything that Angel Paintball Sports knows about paintball markers. While the A1 was a fine marker, like anything else it wasn’t perfect. The efficiency was a bit weak, and the relatively high operating pressure caused it to be pretty noisy. The Fly has taken this into account and eradicated them by coming stock with the Magno Valve and ram assembly, which were sold as upgrade parts for the A1.

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ANGEL

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The Magno allows the A1 to operate at around 180psi, which is a full 100 pounds less than the stock unit, it also replaces the poppet spring with a magnet which requires far less force to open. This means you can now use a lighter hammer as well as less ram pressure, which means the marker will have quite a bit less kick when fired. The primary intent of the low pressure valve is to create a more efficient Angel, and it does!! The Fly got roughly 1700 shots out of a 68 cubic inch 4500 psi Crossfire tank, which according to our research is a roughly 35 percent improvement over the A1, and as good if not better than most other markers available. A happy side effect to the Magno valve is a much quieter, lower pitched sound signature, though not nearly silent like some other guns it’s a huge improvement over the previous model. Obviously, if you’re naming something the Fly it had better be one of two things, an insect that loves to eat rotting matter or really light. While I can’t guarantee the review model didn’t actually devour any dead meat when we had it, it was quite light though, tipping the scales at just over two pounds. Almost any bit of excess material on the body has been removed and APS has provided a carbon fiber barrel tip in order to trim every possible ounce. The dipterous features do exist though, with the extensive use of what APS calls Flypaper on all of the common hold points. This Flypaper is very similar to grip tape that you might find on the decks of skateboards or on metal stairs and it creates a very high traction surface to hold onto as well as an interesting accent material. While some might not be into the aesthetics of the Flypaper, we found it to be a neat idea, and it definitely provides the most traction we’ve ever felt on a set of grips even when they were completely covered in slippery paint. We took the Fly to the local outdoor field on a nice fall day and had a great time with it; the velocity was easily set through the inline regulator in just a couple turns of the provided three millimeter hex key. Equally as easy to set was the desired firing mode and game timer as the A1 Fly has an OLED screen that tells you in a clear and concise manner what parameter you are changing and what it’s being

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changed to. Instead of pressing buttons to change a setting, the A1 Fly uses a scroll wheel similar to that of a PDA to scroll through the options, which is a bit more organic feeling. Another nice feature that comes with the Fly is the option of using one of the three different sized barrel backs provided, and while they’re all on the large side of things (to allow the use of super brittle paint), it’s nice to be given choices. During the course of the day we used a couple different Draxxus brand paints and with all of them we experienced very good accuracy, even at ranges over 100 feet. This is exciting for me, because the last Angel I owned was a ‘05 Speed, and it didn’t shoot all that well at range, the low pressure valve really seems to have done the trick. As discussed earlier, the efficiency is quite good out of the box, and according to what I’ve been told it will get even better after the regulators have broken in. As one would expect with any Angel, the rate of fire was nothing short of awesome, especially mated with the DYE Rotor we used in testing. We were easily able to reach rates of fire in the 20+ balls per second range on more than one occasion in the semi auto firing mode, in PSP mode, uncapped, it was the definition of insanity. It looks like APS has finally made the complete package again, it took them a while to get back on track with a marker that does everything a discerning paintball player needs it to do, but the A1 Fly is the real deal. Sure it’s still flashy and it isn’t easy on the wallet either, but that comes with being an Angel, if you want low cost subtlety there are plenty of other markers out there that’ll fit that bill. If you’re looking to turn heads with both cosmetics and performance the A1 Fly might just be what’s in your future.

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Wounded Warrior Project An organization for military personnel injured in conflict gets help from the scenari o side of paintball.

Story by Tom “Headhunter” Santo • Photos by Paul Laska

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It all started in the aftermath of Cousins Big Game 2008. Rich “Popeye” Rieman passed around a hat for a charity called “Wounded Warrior Project”. The WWP is an organization that assists the men and women of our Nation’s military who have been injured in conflict. This is a non-profit organization that provides services and programs along with raising the public’s awareness. The wheels turned quickly and Rich was soon a man consumed, on a mission. Local woodsball teams The Wild Geese and Assassins Paintball were tapped to host the mission-based scenario game. The goals were lofty and with less than two months to get this together, the pressure hit all of us immediately. Cousins Paintball in Coram, New York, offered to provide the staff and thus be the site of the first WWP Paintball charity event. The buzz started almost immediately and we knew that this game was going to be different. It wasn’t about Red fighting Blue, it was about coming together for a cause and it galvanized everyone it touched.

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Donations started woodsball legends Barney, rolling in. Setting the bar Unspoken Fury, high was Cousins who Understood Factory Team, donated the registration and TJ Allcott from fee to the WWP. The refs Armoured Fist with his PB donated their time by Sports tank. opting out of taking pay for the day. Sponsors The Missions responded with some of Each team started with the best raffle/auction five gold bricks that could prizes any of us have ever be used to purchase misseen. Angel Paintball sions and upon compleSports donated a beautiful tion of the missions you polished red black fade were given more gold. The A1; Iron Horse Bikes put missions were well up a fully suspended thought out and the props mountain bike; Jeff were amazing. Consistent Kessler donated banners; pushes and harassing Jim Petrocelli of JPetrocelli attacks by the Red team Contracting donated a red were the order of the day. polished Invert Mini with a Blue had one goal in DXS tank; and Brian mind: to grab as much Kecker of the “Wild Geese” gold as they could and donated a one- off cusstay on the field as long tom Sniper pump. Barney as possible. At lunch, Blue the woodsball leghad an overwhelming end handed over a signed It wasn’t about Red Tippmann markfighting Blue, it was er & a signature about coming together purple barrel blocker. In addifor a cause and it galtion, countless vanized everyone it other markers touched. and paintball goodies were amount of the gold and donated from the local fought off a assault that paintball community. pushed the remaining Blue Raffles began to sell as base defenders to the did the generous cash back of their bases tape donations from corporaline but as the whistle tions like White Castle and blew signaling lunch the Long Island based finangold was still safe in Blues cial firm, East Shore control but for how long? Partners. The day of the event started with a beautiful Fantastic Lunch Time August sunrise. Lunch is usually a Temperatures were relaxing affair during long around 80 degrees all day games like an hour and a with a slight breeze perhalf of kicking back with fect for paintball. your friends and meeting Barbeques started showsome new people. John ing as did entire families, Korkowski aka “JK” of they were relaxed with Atrex had other plans. He smiles on their faces was the man on the mic which would carry on and kept things moving through out the day. The and provided not only the scenario was missionsoundtrack for the day, based with multiple bases but the play by play for and gold bars to find and the lunch time festivities defend. Red would be led which included a free by the Wild Geese Recon one-on-one bracket tourand Blue would be led by nament. It easily provided the Assassins Paintball some of the day’s best team. Other teams in entertainment from the attendance included the 7 bleacher seats and picnic Deadly Lemons, the One tables set up around Man Wrecking Crew and Cousin’s hyperball field.

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First prize (also donated by JK) was a Bose home radio and more importantly bragging rights for the players who jumped in the mix. Cousin’s employees were also able to get in on this event with many of the refs taking top spots including Dave "Thorny" Thornhill & Joe Nugget who finished in the top 5. The number one spot and Bose Radio prize would go to Chris Shea of the 7 Deadly Lemons & Understood family who put on an impressive show for the fans. Gold Quest Both teams returned to the field fired up to continue the quest for the gold. Off the break, the Wild Geese inspired Red team dove right into the fray and continued to push hard all afternoon. The Blue team heavy with Assassins and friends took a defensive stance, keeping a close eye on the gold as this would certainly almost guarantee a win. Missions were also being run by both teams, including a very well thought out downed pilot rescue mission and various others that kept us searching the far reaches of

Overall, it was a sense of doing something that made a difference in someone’s life that made this game very special for all of those that attended.

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the field leaving no stone unturned. As the missions went on, there was constant harassment in and around the Blue base while Red held in and strategically waited for the closing minutes of the game to make a run at the gold. In a perfectly executed push with only minutes to go, the Red team mounted a full on attack and captured the bulk of the gold returning to their base with the spoils and the victory. While we cleaned up and got ready to head home, it was clear that this event was very different from any other I had attended. Maybe it had to do with the heartfelt stories from soldiers that were shared during the raffles or the smiles and handshakes by the competitors at the conclusion of the game. Overall, it was a sense of doing something that made a difference in someone’s life that made this game very special for all of those that attended. A few weeks later, all the hard work amounted to a check of more than $10,900 that was handed over to a WWP representative in Congressman Tim Bishops Long Island office. If you are interested in donating to The Wounded Warrior Project please check them out on line at www.woundedwarriorproject.org

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This event was not just about gaining bragging rights on winning the fifth event; it was about taking home the XPSL 2008 Series title. Each division has seen many different teams on the podium this season. Teams like Fuzion (Novice) and NXN (Rookie) were the most consistent teams of the season. Both teams stood on the top of the podium three out of four tournaments thus far. A win here at SC Village could lock their bid for the series championship trophies. You could feel the competition in the air as the Novice and Intermediate teams took to the fields for the final event of the year. The Novice division had only 7 teams battling it out for the chance to make it to Sunday. With that being said, there would be no “Elite 8” here at SC Village; only the top 4 teams would fight for the top spot on Sunday.

Having won the last three XPSL events, Fuzion was the point leader coming into this event, and they came out determined to secure a spot for Sunday. There were some new faces on the Novice field at the final XPSL Event #5 like IB Aftermath and FreeAgentsArmy.com. For these new teams, this being their only event of the season, they knew the series title was way out of their reach, but a spot on the event podium would satisfy them. Odondo, who won the first event of the year in Bakersfield and only made it to the podium a second time in San Jose in forth place, knew they couldn’t afford many mistakes if they wanted to take home the bragging rights. Tombstone, making only their second appearance this year, came hoping to make it one step higher on the podium after their second place finish in Las Vegas. Shoot to Kill and Explicit XSV have played every XPSL event this year, both teams only making it to the podium once, they were hoping to at least add a second podium appearance this season. As the day wore on, the stress of the competition was apparent, although everyone kept their cool about the wins and losses, disappointment was written on many faces at the end of the day. Heading to the “final four” would be Odondo, Tombstone, IB Aftermath and Fuzion.

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*' $+))'56 5*1%1( 6*' &#; 9#5 9#5 9*'0 -01%-'& 176 1( # 70&#; 5216 The Intermediate division has seen a lot of different faces on the podium this year. No one team has stood on the top of the podium more than once this season. With a few teams moving up to the Intermediate division from the Rookie division mid season, it really made for some major name changes in the top four at every event this year. With that being said, the series title was up for grabs, teams that were in the running knew every live body counted, so they couldn’t afford to make any mistakes or have any penalties. Here again the chances to make it to Sunday were cut in half; normally the top 16 teams would move on to the Sunday club, but with only 21 Intermediate teams here at SC Village, only the top eight teams would see field play on Sunday. Sacramento Ambition and LA Distraction, two very strong and consistent teams, were the top contenders for the series title. Both teams had won one event so far this year and both also made it to the top four at two other events. Sadistik by CC Paintball and LA Collision knew the series point standings coming into this event, so both teams were determined to fight for the event title and a shot at moving up in the series ranking. Island Paintball, a very strong team from Hawaii made the jump from Rookie to Intermediate at Event #4, XPSL‘s San Jose event, had an amazing day of paintball. They added a new player to their roster this event, Brittany Wagoner. She and fellow team mate, Julie Shelly, showed the “boys” they were something to be reckoned with! Both young ladies impressed players and spectators alike. Earning a shot at the title and making the top 8 for Sunday play were, Island Paintball, Camp Pendleton, LA Distraction, Legion Mob, Rockstar Rebels, Sadistik by CC Paintball, Dizorder and Sacramento Ambition.

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Saturday, as it has always been in the XPSL, is Rookie day, and 27 teams would be competing for the top 16 spots for Sunday. This division, too, has seen many different teams on the podium this year. Only two teams in this division had seen the podium in three of the past four events - NXN and BI Delinquentz. NXN finishing in first place in events 1, 2 & 4 and were the clear front runner for the series title. Knowing the point spread was so close, BI Delinquentz, who had one third place finish and two fourth place finishes, would have to bring it on to earn one of the 12 spots for Sunday in order to try and earn one of the top spots for the series. As these teams battled it out Saturday, it was clear we were going to have new faces once again on top for the event title as well as point changes to move teams around for one of the top 4 series titles. Effects from Las Vegas had struggled at some of the past events, but not here! They were definitely a team on a mission, as they played very strong and consistent easily earning a Sunday spot. The biggest shock of the day was when NXN was knocked out of a Sunday spot. In the prelims, they had 4 wins and 4 losses and missed the cut by 5 points. But as for the series title, their point lead coming into this event was impossible for anyone to overcome, so the series title would definitely go to NXN for the Rookie Division.

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Sunday morning games started at 8 AM sharp with the Rookie “Sweet 16” and Intermediate “Elite 8” taking the field. The Novice division got to sleep in since their “Final 4” games started at 1 PM. For some teams, this was their first trip to the “Sunday Club”, and they proved they deserved to be here. There were some amazing games, some upsets and some surprises! As always it’s the best two out of three to move on to the next round. The Rookie division still needed to be weeded down to the “Elite 8”. Advancing teams would be, Rockstar Rookies, BI Delinquentz, Sadistik, Chims Kids, Effects, Paintball Addix Black, XSV BC, and Half Baked Kidz. The weeding continued for the Rookies at 11 AM to determine their “Final 4”, giving us some new faces for finals. Rockstar Rookies, Effects, XSV BC and BI Delinquentz all came out victorious. Emerging winners from the Intermediate division “Elite 8” and moving on to the “Final 4”; Sacramento Ambition, Island Paintball, Sadistik and LA Distraction.

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The final games for all divisions were truly amazing. Effects had their best event of the year coming out on top for first place over Rockstar Rookies who took home second place honors. XSV BC edged out BI Delinquentz for third place. Even though BI have never took home a first place trophy, their consistency as a team earned them enough points to take second place in the series title. LA Distraction won out over Island Paintball for first place, and the points they needed to take the Series title. Sadistik were victorious over Sacramento Ambition for third place, but the points earned by Sacramento were enough to give them second place in the series. Fuzion outplayed Tombstone for their 4th first place event title as well as the Series first place title. IB Aftermath, first timers to XPSL, took third place over Odonto. Major congrats to all event and series winners.

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pparently, in the ‘80's, there were some guys who found these things called markers and decided that it might be fun to use them to play a game of “tag.” A few years later, and after some modifications, these markers would be used in tournaments played in the woods...with ten men. As time grew, those tournaments in the woods would seek the light of the mainstream and move from the woods to the concrete jungles and tournament paintball as we know it today was born. As that was happening, there was still a large group of people who craved the woods. There were players who would come out only on the weekends and bring “new blood” along for the ride and play recreationally. Eventually these people would begin to form teams. They stayed in the woods, craved the woods and some even wanted to make the game more militaristic. These were now the “Woodsballers” and in some cases, your “milsim'ers” and the world of paintball was split into two subcultures...the “Rec” and “Woodsballer.” Then, the “Speedballer.” This isn't a history lesson, though. This story is about the future; about the newly formed “Woodsball Tournament League.”

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The slogan on their homepage is, “Bringing back the Old School game,” and on October 4th at Hollywood Sports Park in Bellflower, California, that's exactly what David Justin of the W.T.L. did. “I've been playing paintball for a year. This October is a year. The first place I played was California Paintball Park and I didn't know there were speedball or scenario types of play,” says David Justin who founded the Woodsball Tournament League. “I've known Gary Baum of PaintballPhotography.com for about 15years and we would talk mostly about mountain biking. Then, one day I told him about my playing paintball and he told me what he did in paintball. I told him that I wanted to do something like a tournament for scenario players in California. The speedball people had NPPL, XPSL, etc., but the scenario guys had nothing. There was the SPPL, which rarely comes out to California, but on the west coast there was nothing for them.” A lot of people would actually tell David that it wouldn't work because essentially what he was proposing was similar to the ten man format that Woodsballers played “back in the day.” The culture of paintball has changed so dramatically since then and it's well defined along the lines of speedball and rec/woodsball. That didn't stop Justin though! “I came up with the name ‘Scenario Tournament League’ but took quite a bit of flack for that,” said Justin. He was actually seeking feedback from the scenario community and posting on certain team's websites and on paintball forums. Scenario players would tell Justin that what he was proposing was, in fact, not scenario and that the first thing he should do is name his organization accordingly and NOT call it that. Taking their advice, David revised the name and set about the task of putting on a 7man “woodsball” tournament under the name “Woodsball Tournament League” or the W.T.L.

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It's 8AM, the morning of October 4th and several teams have shown up for this the inaugural event for the WTL. There are a couple speedball teams and a few scenario/woodsball teams among those listening to the rules that morning and the anticipation is palpable. It's very cool to notice that you have players out here, young and old alike, who represent paintball in its many forms. David Justin gives the rules and makes it very clear that this tournament will not tolerate unsportsmanlike-like conduct. There will be no “playing the gray” here. He gives a little background on the event and how it came to be. He thanks some of the sponsors and then it’s game time!

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The games are played on a field on Hollywood Sports Park's grounds titled, “Apocalypse”. The field is an amalgamation of steel and concrete, mixing room-like, close-quarters combat structures with defunct large buses and four-door sedans. Game one pitted a speedball team, the Naughty Kids, against the L.O.S.T. Boys scenario team. Off the break, they were barking at each other with harassing fire and looking for field position/dominance at the “fifty.” They'd each just begun settling into their game plans when the speedball team made an aggressive move

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through a structure and lost four players at the end of a well positioned L.O.S.T. Boy's A-5. In the end, the Naughty Kids were able to hold their ground though and eventually eliminated the L.O.S.T. Boys. Points in this tourney are scored by bodies dropped, so a win didn't necessarily mean you would be in the best position at the end of the day…this match being the case in point as the L.O.S.T. Boys took a loss, but did manage to eliminate four of the Naughty Kids.

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The second game of the day was a foreshadowing of things to come and who would ultimately find themselves on the “podium” at the end of the day. A young team, L.A. Distraction Kids, played against sce“…-# 1 ')/ &$% nario team Paintball ,* &&/, ( +$) Special Forces. Even though Special Forces put ., ()- )(&1 in a good showing, the -% -# " ' $( L.A. Distraction ran right through them, moving ,* &&/-).+( 1 like a well seasoned sce! ,#$)( .nario/speedball hybrid. 0 - # , -# 1 Off the whistle, L.A. sprinted for field control ).( .* -# at the “fifty” and once !$ & )( *& 1 + there, they did not settle , ))-$(" ( for field dominance with methodic eliminations as ,#))-$(" 0#$& )( many games go. L.A. )! #$, '' , Distraction pushed the field by almost “blitzing” 0 - # #$, “ ” ( the Special Forces team. *.* $()( (1 The Special Forces team )(- -.” was unable to recover and L.A. Distraction took the “W”. I said they moved like a speedball/scenario hybrid because not only did they attack the game in speedball/tourney fashion, but I watched as they bounded up the field, one player scooting and shooting while one of his 'mates watched his “6” and put paint on any contact. In many Big Games, with all types of players showing up, you generally don't see this type of almost “tactical” maneuvering from speedball teams who typically favor a rush to the fifty then slowly eliminate opposing players and move up once eliminations are secured. Their aggressive “shoot-and-scoot” style would see them through to the end of the tournament fighting for first-place. Another team who made their mark on the day was the Psycho Clown Posse who fielded players from team 5150 Tactical in addition to their own. PCP would take the field and earn four of their five wins without losing a player. “It went well for just coming together and playing with players who needed a team to compete,” T-Devil would tell us about the PCP playing so well that day. Only one squad would dispatch PCP heading into the semi-final round, but the Clowns would get a chance to see them again in the semi-finals which were played “Ironman” style.

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The top four teams at the end of the day were: Naughty Kids, Psycho Clown Posse, L.A. Distraction and L.O.S.T. Boys. Even though the other participating teams wouldn’t see the semi-finals, it was agreed by all that this was an incredible day of paintball. It was highly competitive, yet still held a somewhat casual, friendly atmosphere.

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Many players likened it to playing pick-up games at the local b-ball courts on Saturday morning. Part of that was due, in part, to the entry fees associated with the tourney. Just $50 to sign up and BYOP made this tournament accessible for almost any player or team. Kono, the captain of team Tactical Warriors would recount, “I had fun, my team had fun, and that was the main thing. It was a great learning experience. I told my team that we do have to practice more often and communicate better and focus on our team work more,” Kono told Paintball Sports that he'd be back at the next event in February and ready to take it to the next level.

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In the end, the L.O.S.T Boys would lose to the Psycho Clown Posse, who would lose to the Naughty Kids who would then face L.A. Distraction in the final match. At the end of the final match, the two teams were actually tied as there was no complete elimination of the other team, but the game ended with both teams keeping one player on the field. The tie would be decided by a oneon-one game played on the ENTIRE FIELD. This is a scenario sniper's dream and the two players who took the challenge were Erik Omori of L.A. Distraction and J. Robles of Naughty Kids. Erik won the day for Distraction by bating Robles into an open section of the field and then sniping him from the cover of some rubble and a tree. The game wasn't without its glitches, as anything done for the first time is, but for the first time, it went quite well. At the end of the day, hands were shaken, teams complimented each other, followed by a nice size raffle session where everybody walked away with something. It would seem that California has found a tournament to wet the whistle of the woodland warrior looking to test his or her mettle against other competitors. The sport of paintball has come full circle, bringing the tournament back to the woods!

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PSM News:News&Gear

11/20/08

5:44 PM

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NEWS WITH A VIEW

by Ryan 5RyantheMighty6 McDonald

R

yan 5RyantheMighty6 McDonald began acting out as an early child; making people laugh so they wouldn4t beat him up. Theatre doesn4t pay well and film takes too much work so Ryan became a writer/producer/characters for scenario paintball games on the west coast. Now a producer and host for online internet programming, including 5Paintball LIVE6 www.pblive.tv he gets to nerd out with the biggest names in the biz, toss in his two cents and still dodge the occasional wedgie or two.

YOU GOT GAME?

I

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like to “pwn” mad n00bs as much has the next guy but from what I’ve seen of the new “NPPL Championship Paintball 2009” (coming late 2008 for the Xbox 360, PS3,PS2, and Wii), it seems that the only “pwning” will be of my wallet… by Activision and the NPPL. According to Dave Oxford from Activision Publishing, “NPPL Championship Paintball 2009 captures the raw intensity of hardcore paintball in this new breed of extreme sports / first person action entertainment.”Watching my little brother light his farts on fire could be called the same thing, but I wouldn’t play a game about it. The game’s credentials are terrific: They had consultation by Team Dynasty and Bob Long. Heck, Ryan Greenspan said it’s the best paintball game he’d ever played… but I don’t buy the hype. By the time you read this, the game will have hit the shelves. Right now I’m giving even odds that you’ll see it at SunCoast stores at 2-For-$20 alongside “World Championship Paintball”. (Which just came out a year ago and is already going for $6 used on Amazon.com)

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Why the hate when all these great names are behind it? Well… I did some digging on the ol’ interweb and came up with… not a whole lot actually. It’s not even listed on Activision’s website. If you search for “Paintball”, all that comes up is GHTP. There is one preview video out and one review that I found on www.destructiod.com neither of which show the game longer than a second or two. If the game is really good, Activision will have sent out a grip of demos to the online community to build some buzz and at least get some good-quality videos available for their base market (You, Me & the 10 million other paintballers out there). I hope I’m wrong but this one is looking to be another stinker. Here’s my prediction: Mediocre graphics and sluggish gameplay make it a hard game to like out of the box, but some cool physics and A.I. will keep the hardcore paintballer playing ‘till the end. Good news: It’s another paintball game to play when you’re grounded, bored and out of cash. Bad news: It’s another excuse for your friends not to take you up on that offer to play paintball for the first time. “Paintball? Oh yeah. I played a video game about paintball once. It sucked!”

ANOTHER ONE BITES THE DUST.

J

ust last November we reported that PGI had printed its last issue. Unfortunately, the harsh economic downturn has claimed another victim. Everyone pour a pod to our lost homie… a moment of silence for RECON Magazine. Wait. It’s rising now. Free from

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its chains of paperdom. It’s like a paintball pokemon. Evolving into a FREEBIE ONLINE E-Zine! W00t! After you read your print copy of Paintball Sports Magazine, put it in it’s poly bag with acid-free board for archival purposes, log on to www.paintballsportsmag.com to check out the videos, links, and extended content, blog about it, embed your favorite content to all your social sites and then forward the best bits to all your friends you’ll have just enough time to swing by the new Recon Online page before lunch and then it’s back to work… I thought technology was supposed to simplify our work. You might have to push that meeting back ‘till after three. A man’s gotta’ have priorities, after all.

Hopefully with the awards being broadcasted, teams will actually stay around to pick up their trophies this year… I say, the more, the merrier. Healthy competition is what we need to keep this sport growing and evolving. Fear is a part of paintball, right? We don’t want anyone getting too comfortable at the top until we’re all fat, happy and millionaires when ESPN drops celebrity poker and picks up paintball to lead the Friday night lineup.

TIPPMANN PROTOTYPE

GROWS LEGS. WALKS AWAY.

DON4T CROSS THE STREAMS!

P

aintball Sports Promotions definitely raised the bar for paintball with their coverage of the World Cup 2008 www.pspevents.com. For those of you who aren’t into the tournament scene, you missed out on a great introduction to the speedier side of the sport and a great chance to show your family and friends how legit paintball truly can be. Filming the sport of paintball is difficult. Filming the sport of paintball LIVE, as it happens, is insane. Doing it well is downright impossible. Last year, Paintball Live www.pblive.tv provided streaming coverage of World Cup. I was there and let me tell you, I still have nightmares to this day of that event. *Shudder* Patrick Spohrer from Monkey With a Gun (Heroes For a Day, Cereal Killerz, Push) not only brought the event to life with stunning visuals and professional broadcast values, they broadcasted the hell out of that thing! Charging less than the price of an average movie ticket ($9.95 for the weekend/Free Friday), PSP brought you the whole shebang: multiple cameras on field, pit cams, interviews, vendor reviews, paintball history, tactics, logistics and more game footage than you could shake a carbon fiber barrel at. Charging for the webcast was a risky venture since everyone scoffed and then flamed about NPPL charging for the Buffalo webcast last July, but it worked. People came for the free Friday night broadcast and then came back for the rest of the time. PSP has raised the bar for the sport and it’s up to the other leagues to follow suit or fall by the wayside. NPPL has stepped up to the plate and upped the ante; Commander’s Cup streaming coverage will be free to watch and they’re broadcasting on Sunday from 10am until the awards ceremony is over.

S

o, many of you have read about this fun little tidbit already: “Statement from Tippmann Sports This morning, a prototype of one of our new products was stolen from PSP World Cup in Orlando, Fla. At this very moment, we are working with our colleagues in the paintball community to gather further information and leads. We have already had someone provide helpful information about the theft. A police report regarding the incident has been filed. We want to remind the person or individuals that possesses our stolen property that any information leaked or shared, resulting in damage to Tippmann, will be prosecuted.” I’d love to hear the conversation with Tippmann’s insurance agent after World Cup. “Yes. I’d like to report a theft… Description? I’m sorry, that’s classified. Picture? No. No… Color? Uh… Black.” ;) The flaming that ensued on chat boards around the ‘net was fast and fierce. Don’t you love it when preteens who spell only in capitals, abbreviations or 1337 give corporate CEOs business advice? I know I do. Theories on what IT was ranged from a new kind of marker to a laser-guided kitten. There was also talk that Tippmann faked the whole thing just to hype up the release (and subsequent delay) of their new Tippmann TPX Pistol, which makes sense. In a world where the choice of Paris Hilton’s new BFF merits an ongoing series, companies are going to more extremes to push their products into the spotlight. What’s next? Bob Long goes on an eight-hour police chase, waving his newest tactical marker out the window of his white Suburban for free air time? What ever happened to good, old-fashioned bribery? I happen to know a web host who has no morals and loves paintball clothing. On an unrelated note, my paypal account is: *EDITED FOR CONTENT* Agree/disagree with Ryan? Let him know! [email protected]

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PHOTO BY STEVEN M. HARDY

PAINTBALL HOTTIES

PHOTO BY STEVEN M. HARDY

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An Interview with

MATT MARSHALL Occupation: Paintball Player

By Bea Youngs photos By gary baum

P

aintball has come a long wa y because of Matt Marshall inspirational . Marshall is people like the voice of tournament pl His mission: ay er to continue to s everywhere. legitimize th e sport of pa cially from th intball, espe e tournament side. Initiall y, he helped sport by simp to legitimize ly demonstrat the ing it on the field, and do job of it, to ing a damn go o. He played od for the mighty Ironmen from then moved on 1998 to 2003 from there to and create anothe r powerhouse with other fo pro team, XSV, rmer Ironmen players from 2003 to 2007.

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While playing at the pro level, Marshall was attending San Diego State University, English was his major. Not only has Marshall always been good with words on paper, but could also say the words aloud better than anyone in the paintball industry. Marshall is a World Champion and a Series Champion, as well. All the attention he gets now isn’t just because he’s got what it takes to be recorded on tape, but because of accomplishments that every pro player dreams of. Marshall’s voice was heard on paintball videos like the legendary Push video produced by Patrick Spohrer, who also happens to be one of Marshall’s good friends. Marshall would also be seen and heard on other videos like Sunday Drivers, Roadkill, Free Agent, Jawbreaker 1-5, Cerial Killers, Heroes for a Day, and the Unknown Soldiers documentary. Then, Matty retired as a tournament player at the pro level, and shared, “Couldn’t put in 100 percent and do all the media stuff. I didn’t want to be the guy that was always ditching practice, or not putting in as much as the other guys. I have a lot of ideas I want to work on. Playing paintball at this level is not a lucrative activity, which was fine for the first 15 years. You can make some money, but it’s a struggle to make a living. Plus, if we make the right moves behind the scenes, then the players will be able to come up and more guys will be able to do it for a living, make it a real life.” Marshall’s ability to convey the right message in a way that could be understood by the layman opened other doors for him to reach out to mainstream non-paintballers. He started on FOX during the 2003 NPPL Huntington Beach Super 7, did WGN’s Ultimate Arena Paintball’s 3-man show, followed by ESPN’s coverage of the NPPL Miami and Smart Parts Championship events, and coming up in 2009, he will host the JT Sports College Paintball Championships for the third time, to air on Fox Sports. Born the day before Christmas in 1977, this 100% San Diego, Californian, started playing paintball at the young age of 15, and hasn’t necessarily stopped playing paintball altogether. Living with roommates that also play as professionals in the tournament scene doesn’t allow him a chance to avoid playing the sport he is still very passionate about. He attends numerous big games and scenarios as much as time allows while still playing locally and even takes the time to train those in the military. Sponsored by Smart Parts and JT Sports, Marshall has his Bachelor of Arts Degree in English from SDSU and says that his current occupation is a “paintball player”. As busy as this amazing man is, he still took the time to answer a few questions for us here at Paintball Sports Magazine. Want to be like Matty Marshall when you grow up? Pay attention and get ready to be inspired! Here’s what the man himself had to say.

Q&A

PSM: What other things in paintball are you doing to stay in the mix? Marshall: I try to do as much as possible. I’m on the road a lot doing one thing or another. I spent half the year at events working or doing other things in the sport; that means being as much of a jack of all trades as possible. I’m down for pretty much anything.

PSM: What has helped you get to the point where you are now as a commentator? Marshall: At first it was listening to my buddy Ricker (rock DJ in Seattle), who I did my first event with in HB 03. I’ve always watched sports, so you just try to sound pro, put your own spin on it, and try to be on top of things so the guys can actually get credit, which is tough in this constantly evolving sport.

You have to try to be the change you want to see in the world.

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PSM: Who or what has inspired you to delve into the webcast and play-byplay commentary? Marshall: It just needs to happen. And it needs to be good. We can’t mess things up anymore. We have to get this right now, too much is at stake. We can do more to elevate the sport. You have to try to be the change you want to see in the world. People need to understand the game, because it’s complicated and fast, so play-by-play is just one element that needs to be tip top.

PSM: Do you ever get nervous when you’re in front of a camera? How about when you’re doing a live webcast? Marshall: I just focus on the job at hand, being in that moment. I think every one gets a little nervous before a show, but I like the nerves, makes me feel alive.

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people, for smart companies in general, to part with a large amount of money not knowing exactly what they are going to get out of it. What we did in World Cup hadn’t really been done like that before, so if they hadn’t believed we could pull it off, it never would have happened.

PSM: How many cameras, crew members, and other expensive pieces of equipment went into putting everything together? Marshall: It was close to 100,000 dollars for everything. There’s too much stuff to list here but it included switching boards, computers, replay hardware, lots of video monitors, miles of cable, six cameras, on-site editors, cameramen, a satellite tech, and on and on. I was really impressed by the crew because everyone wore so many hats, and they were able to do many different things.

I’m sponsored by JT and Smart Parts, and have my website, transcendpaintball.net, so I will be there gathering content and representing my sponsors.

PSM: What brought on monkeywithagun’s desire to produce their own webcast company? Marshall: Pat and I just thought we could do a better job than what had been done before. We both worked on so many projects that it was just the natural progression of things.

PSM: Who has also had a helping hand in making the webcast happen? Marshall: Wow, that a big list. Everyone at the PSP has been real positive and visionary, which is important because they control the purse strings and if they hadn’t of stepped up and fronted the money to do the show it never would have happened. Rob, Dave, and Lane have been instrumental in making this happen by being real positive and realistic about the challenges confronting us a this stage of the sport.

PSM: How difficult was it to convince the PSP to add webcasting to the NXL events? Marshall: It wasn’t really a matter of convincing them, they were pretty much down from the start; it was just a matter of working out all the details, which took most of the season. It’s tough right now with the economy for

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have an opportunity to ask questions via email or via chatroom? Marshall: Yeah, they could go to Pbnation and ask questions, which would get filtered to me. It was cool to have that level of interactivity with the audience.

PSM: After the World Cup webcast’s success, what will be added going into the 2009 season? More cameras? More features? Marshall: All of the details still need to get worked out, but yes, there will be more features for next year. The PSP is willing to invest more money into the project over the next year, at least a couple of hundred thousand, and once Pat and I sit down and carve out exactly what we need, we’ll let people know. We have 3 and half months and are working on other projects right now, but we have extensive plans to go real big, adding levels of complexity to the project people have yet to see.

PSM: Are you exclusively only covering PSP X-Ball events as a commentator? Can we expect to see you involved with the NPPL? Marshall: I’m sponsored by JT and Smart Parts, and have my website, transcendpaintball.net, so I will be there gathering content and representing my sponsors. You won’t see me hosting the NPPL webcast, I only do that for the PSP, but I will come on as a guest, say what up to my buddy Nicky T. PSM: If it wasn’t for paintball, what else would you be doing? Baseball commentary? Politics? Marshall: Good question. Not politics, don’t really want to sell my soul.

PSM: How’s the book coming along? Marshall: It’s a work in progress. I had so much other stuff to work on this year, I haven’t had a chance to focus on it. My story isn’t finished yet so neither is the book. I will be posting excerpts on transcendpaintball.net for people to check out. PSM: Besides what viewers saw on the NXL field, did you also get a chance to walk around through the vendor area and interview manufacturers? Marshall: We did a series of product spots for all the big sponsors of the league, so people had a chance to get a look at the 09 gear released at Cup. PSM: For people tuning in, did they

PSM: How can PSM readers help you? Marshall: Just keep the faith and try not to be one of the weak ass haters who only bring negative energy into the world. I look at the things said about BC retiring and Ollie just being Ollie, or the hate Nicky had to endure when he came to the Ironmen. Thank you, Matt Marshall, for everything you’re doing for the sport. We need you.

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Splats:Foul Shots

11/25/08

12:25 PM

SPLAT SHOTS

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PAYNE PHOTO BY DAVID

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Greg Tactics:News&Gear

11/25/08

2:41 PM

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TACTICS

BY GREG HASTINGS

Greg shares with us his firsthand experience of knowing what it’s like to be “stealthy” by sharing what he did on a submarine and applying it to paintball.

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hen you talk about stealth, the first thing that most people will think of is our country’s inventory of stealth fighters and bombers. But long before these aircraft were rendered virtually invisible to modern RADAR, the original stealthy fighting machines have been submarines. Trust me, I know from first hand experience. Virtually undetectable, once they have submerged they could be anywhere. The only true way to find a submarine is with another submarine. In order to sink another sub, the best chance of getting a kill is through early detection of your opponent. The perfect scenario is to detect your opponent long before they detect you, so you can fire a torpedo first and get the hell out of there.

In paintball, the stealth and detection of your opponent are exactly what your primary focus should be. These are individual skills and only experience will allow you to improve on them. Never be afraid to try new techniques in order to improve on these attributes. I’m not talking about better camouflage; I’m assuming you have that covered already. At 1200 feet below the ocean, its pitch black, so subs are almost always in the dark and thus painted black. When I was at sea, I learned it was very common for subs to try and hide within the weather at the surface, amongst biologics (fish, shrimp, dolphins, etc.), as well as in between the ocean’s temperature induced layers. The reason this applies to paintball is you can’t just stop a sub from making its normal operating noise, so it is vital to mask these noises from your opponents, and still try and detect your adversary first. Kinda like hiding in plain site. You can do just that on any field and have great success.

How to Mask Noise

My favorite way to get in close with my opponents and remain virtually undetected is to stay with the main clashes

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of players on the field. Here is where the most noise, movement, and confusion will occur. In most cases, I have found that this is the best opportunity to drop down low, move slowly, and get in as close as you can. You are now masked. Once in close, and behind the best cover possible, you can then pick your targets. You can assess the battle situation and decide who to shoot at first. That’s the fun part of this whole plan, right? You’re not sightseeing, you’re trying to win a paintball match, but who you choose to shoot first could decide whether you stay in the game long enough or get eliminated in a painful fashion! At sea on the sub I served on, we always had multiple targets to worry about. Ships, airplanes dropping SONAR buoys, dipping helicopter, other subs, hell, it seemed like we were always surrounded. It was imperative to our mission to eliminate the highest value targets first, and then worry about fighting the platforms that were the most threat to the sub, so tough decisions had to me made. Same applies in paintball, but it’s up to you to decided quickly and make your shots count.

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“the stealth and detection of your opponent are exactly what your primary focus should be.”

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TACTICS

Eliminate the Biggest Threat

Now what I consider high valued targets are the players that are showing good skills. These are the players that will most likely shoot out all my teammates who are currently distracting all the attention from me. I also look for that single player who makes a charge into our lines. He himself may not be that big of a threat, but if he makes it, normally a whole pile of players start to feel empowered to charge with him. So, I’ll make it a point to either shoot him before he gets anywhere, or I’ll set up for an imminent charge. It is rare to see a full charge By the way, there without the is nothing stealthy tell tale early about 6 screaming rush by just a girls with paintfew brave no So, ball guns. players, so matter what I did look out for all d acte attr they that. the paint. Now, back in the day, subs had to get in really close and shoot multiple torpedoes in order to have the best chance of hitting a target. Even then, it may have been in vain, and ultimately compromised the sub’s presence. In modern subs, firing one well placed torpedo is almost guaranteed to hit what you intend on hitting, even at ranges of 20 miles or better. That’s the power of technology at work, helping to retain stealth and creating opportunities for early detection. Technology in paintball can help the same way. I have always said that it is the range and accuracy of your marker that are the most important aspects in open area paintball. Shooting a single, well placed paintball, at long range will allow you to retain your stealth and not inhibit your ability to detect threatening opponent.

The Element of Surprise

You’ve seen this before. The farther away from the battle lines your opponents are, the less they are worried about cover. You can see them milling around, looking for places to move in, or waiting for teammates to join up with them. If you have a marker set up that allows for long range accurate shots, these are excellent targets to shoot at. I have also found that I can cause the most confusion with my opponents by shooting these players who think they are not in the fight yet. These eliminations usually get the loudest yell out of me. I am most satisfied with eliminations from these long ranges, especially when they are high and through the canopy shots. It’s funny to watch them try and figure out who the heck shot them. But those players around them think twice about their current position.

Taking Risks Quickly

Now, back in the day, subs would often surface, the hatch would open, and men would man the deck gun in plain view of the ship they were about to sink. Modern subs would never do this because technology has allowed them to always remain hidden and still kill anything, anywhere. In paintball, a player has to decide whether it is more prudent at the time to risk exposing yourself by moving or shooting. Sometimes it’s a gamble on whether or not to remain unseen. My rule I follow is, I’m not as invisible as I think I am, so stealth only comes in small bites. Sooner or later, someone will see you and if they are smart, they will relay that info to players who are in a position to shoot you, or

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make moves in order to simply avoid you. So choose wisely, but do it quickly.

Attract Attention

Sometimes attracting attention is the best thing for you to do to help out your team. In speedball, if I want to get attention off my teammate who may be trying to make a move, I’ll shake my bunker, but this only works with airball bunkers. I was at Pev’s new field in Aldie, Virginia, a few weeks ago and I was playing some rec ball with a bunch of college girls. I really wanted them to have a good time and be able to simply move up the field. So, I yelled a lot and hung out of my bunker more in order to attract attention away from the girls. I couldn’t move my bunker ‘cause it was a huge rock, and all I really wanted to accomplish was to get all 6 girls out from behind the same big rock and spread out a bit. By the way, there is nothing stealthy about 6 screaming girls with paintball guns. So, no matter what I did they attracted all the paint. They gave new meaning to “pretty in pink”. In this instance, my plan failed. I said to myself, oh well, its fun to try new tactics anyway.

Practices Makes Perfect

My experience in the Navy really helped me to think quickly and make rapid decisions in all aspects of my life. It’s all about experience. The more you do it, the more unique situation you’ll find yourself in, and be able to compare them to previous situations you have been in and make the best choices. In paintball, you can make mistake after mistake and still have a great time. Because eventually you’ll get into that perfectly concealed spot on the field, have perfectly placed cover fire from your teammates, and then some sucker moves directly into your line of fire, and that is the exact moment in this sport you dream of. I love how fast paintball is. If I’m crawling slowly and as quietly as I can, my mind is still going a friggin’ mile a minute. My 2009 Tour of Duty is filling up rapidly already, it looks like I’ll top 30 events next season, plus I may take a stab at the SPPL, too. Keep an eye out at www.GregRedHastings.com for dates and details. Look out Texas, Oregon, Ohio, and Missouri. I’ll be comin for ya in ‘09!

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PAINTING THE WORLD BLUE

ello Paintballers. It’s the BLUE and DEUCE Show here. Unfortunately, winter is coming so the cold weather is starting. At EMR we are winterizing everything, putting away the netting, and battening down the hatches for snow, of which we already had 6” on October 27th. Brrrrr, it’s way too early for this.

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B: I am really looking forward to our next event at Wayne’s World the first weekend of December in Florida. Good friends, good field, good game, good refs, and warm weather. Plus a little fishing after the game with some fellow CREW members both on the gulf side and the Atlantic side to enhance the trip even more. Throw in a few exotic beverages with umbrellas and I am good to go. D: Not so good for me as I have finals that week so will not make it. Thanks Blue for rubbing it in that I will be here working in the cold at EMR (when I’m not studying) while you bask in the sun with our fellow teammates. I wish I could be there. I lived in Florida for a year and it was definitely nice to live down south during the winter months. B: It’s that time of year to finalize all of our contracts with our marketing partners such as JT SPORTS and Black Point. We are also in conversations with a few other possible marketing partners for 2009, so we will write more on that in the next issue. We have been working with JT SPORTS for two years now and are very happy with the results. We shoot JT’s fluid line of paint at EMR and it works great. We also use all JT gear at events all over the country when we play with Blue’s

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Crew. JT believes in producing high quality products for the players and building relationships with field owners. They are striving to get back to their roots while providing high quality customer service. JT is working closely with dealers and teams such as Dynasty and Blue’s Crew and are bridging the gap between the tournament and Rec Ball factions, which is great for our sport. We have just started working with Black Point from Jet City Specialties and are excited about shooting their L.A.W.s at Wayne’s World Grand Finale in December. They offer a very high quality line of products to take out tanks and bunkers. D: Look out tanks, no more chasing us down. Not that we ran anyways, but now we can fight and have a chance at taking you out. We are approached all the time by teams and players who ask us how to secure sponsorships and obtain marketing partners. Blue and I help point teams in the right direction, but with the down economy and tighter sponsorship dollars, it is getting harder all the time to obtain sponsors. EMR even gets numerous requests throughout each year to sponsor players and teams all over the country. EMR is a paintball field, not a manufacturer, and these come from some players and teams

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that have never been to EMR and have never done anything to promote EMR. I will discuss why it is important to build a relationship with a field or store or manufacturer before asking them to sponsor you. Just like everybody else, our marketing dollars have to be earned and are very carefully spent. Most of our marketing budget goes into our own marketing team, BLUE’S CREW.

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B: The first thing to remember is that companies put their marketing dollars into players, teams, or advertising that produce results and increase sales. You need to establish a reputation of someone that does this and this does not come easily or fast. The first step by my recommendation is to align your team with a local field. Talk to the owners and offer your help at their facility. Do not approach them and immediately ask for cheaper paint or free product in exchange for helping out. Show them that you really do care about their business and are willing to put in a lot of extra effort by showing up on off days or weekends. Help clean up their facility, build new bunkers, work on improving their fields, and offer to ref their big games or special events. Do everything that you can to promote their facility in your area by putting out flyers on bulletin boards, trying to organize groups of players, handing out their business cards, posting information on the facility on the internet, promoting their big events, etc. If you have a decent writer on your team, talk to them about writing press releases and stories on their events. This is VERY VALUABLE. Anything to bring them business and become their home team and someone they can depend on. ACTIONS ALWAYS SPEAK MORE THAN WORDS. Prove yourself first, make yourself valuable, and then approach them to discuss how they can help your team and secure sponsorships. Perfect examples of this are the players who are on Blue’s Crew. Everyone that plays on BLUE’S CREW is on the team because they earned it by doing the things that I just mentioned. Field owners are your direct link to manufacturers and if you are valuable to them, they will help you move up the ladder of sponsorship as you represent their business. This can also work with paintball stores, and basically any paintball business where there is an opportunity to help out and build a relationship. I have been both a manufacturer and distributor of paintball products and have been approached by hundreds of teams over the years for sponsorship. A recommendation from one of my customers (Field or Store Owners) concerning a team weighed heavily in my decision of who to consider.

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PAINTING THE WORLD BLUE From local sponsorship, to national, to international, it all comes from hard work and perseverance. It takes a great amount of hard work and responsibility to secure and keep sponsorships, so make sure that you and your teammates are committed to doing this and have the time to put in the extra effort to work with a sponsor. Some teams start out thinking how great it would be to have sponsors to help alleviate the cost of playing and then find that it is more work and time than they really want to put in; it takes away from their enjoyment of playing the game. For most paintballers, playing is for pure enjoyment and becoming a sponsored team is like starting a small business and needs to be treated as such. This is very important to discuss with all of your teammates before approaching companies as it is a serious undertaking. Without organization and dedication, it will not work. D: Along those lines, if you want to build a team for Big Games or Scenario Games to enjoy the fun of paintball with, that is much easier and requires less commitment. Thousands of teams come and go, but the strong ones are around for years and truly enjoy the sport. Friends of course are a good start. Playing with people that you enjoy being with is a must. This bond helps to form the team and keep it together. Another important aspect is having someone or multiple people that will help organize and keep track of things for the team: where you are going to play, registration, travel arrangements, lodging, food, etc. Not

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terribly hard, but important. Keep things simple and it will be much easier to keep everyone happy. You could have one person collect money from all of the team members and then do all of the arrangements. Be careful of this because it can get complicated, but if handled right, it works. You could also have a person who is in charge of collecting all of the information for the team and and then is responsible for letting the rest of his teammates know what to do. This puts

the responsibility of each player on to make their own arrangements and sometimes works out better. No matter how you decide to do it, keep it fun so that everyone truly enjoys playing the game together. ATTENTION FIELD OWNERS! B: DEUCE and I will be conducting a seminar on Scenarios and Big Games at the Paintball Extravaganza in Atlanta from February 5th to the 7th brought to you by JT SPORTS. Our seminar is on Saturday afternoon and we will be discussing the differences on running Scenarios versus Big games, pros and cons of producing your own games versus working with Scenario Producers, formats of games, what is required to run these games,

and anything else that you would like to know. D: I will be covering the actual running of the Scenario and Big Games, staffing requirements for the different styles of games, and ref training for these games as well as working with Blue to answer any other questions. Between the two of us, we have 32 years experience in producing Big Games and Scenario Games and hopefully can help you decide what events you would like to run at your facility and how to make them profitable. For more information, check the Extravaganza out at: www.PB-Events.com. www.BluesCrewTV.com www.EMRPaintball.com That wraps it up for this month and we hope that you enjoyed our column. Come on out to Wayne’s World in December and run and gun with the CREW or gunfight against us. If you cannot make it, be sure to check our video footage of the event at www.BluesCrewTV.com and check our 2009 schedule so you can come join us in the future. Anytime you see the CREW compound, stop on by to chat, relax, and have a beverage. Our EMR 2009 Schedule of Events is also now up on www.EMRPAINTBALL.com, so mark your calendars and come join the EMR Family of Players next year. If you like Pure Paintball Insanity, kick off your paintball season in 2009 at CASTLE CONQUEST XXII on April 25th/26th. Paintball is not just a sport; it is a way of life. Live it. Love it. BLUE & DEUCE

PAINTBALL ON POINT

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lcome to POP, a monthly column dedicated to the sometimes wacky, sometimes turbulent, but always exhilarating world of woodsball. Each month I’ll cover scenariocentric topics such as mission tactics, scenario how-tos, team and player profiles, gear reviews, and the latest happenings in the world of recreational paintball. If you’ve played a game with me, you know I m rarely away from the tip of the action, and that’s the same approach you should come to expect from this column. Let me run point for you.

by Jason “Foolybear” Lineberger Images by Rich Struth and Team Omni Force

A Scenario Force to be Reckoned with –

Team Omni Force

The Birth of a Giant

Team Omni Force, like many scenario teams, started small. Really, it began with one man, Russell Brinson, who wanted to bond with his son. Frustrated with merely sitting on the sidelines as his son s spectator, he decided to get back into his old love, paintball, and to bring his son along. Not surprisingly, the young Brinson was hooked. After searching in vain for a team to join that would accept both father and son, Russell decided to start his own squad, found twenty friends willing to commit, and learned one of the great lessons of the scenario world – paintballers can be flaky. Eventually the father and son duo met a few like-minded players who had the necessary dedication, and with that handful, Team Omni Force, now one of the nation’s largest scenario squads, was born. In their initial year, thirty new players swelled Team Omni Force’s ranks, and as the team’s presence grew, so did the line of players wanting to join their numbers. By year two they hit the century mark. Team Omni Force currently rosters a solid 150, and their numbers continue to grow. The players who make up the team come from all over the south east, and should the team come to a game in force, they could easily play the entire side of a scenario. What a dream for a producer looking to increase business!

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An Original Team Omni Force looks more like a reunion at the field than a killer scenario squad, and that’s because they encourage the family environment. Russell’s three sons and daughter all play, and this family-friendly vibe attracts players with a similar mindset. They roster paintballers of all ability and experience levels, even some with disabilities, but all share two things in common – great sportsmanship and the pride in being a part of a team. Sportsmanship plays an integral role in the Team Omni Force vision, and while they’re competitive and strive to win, they never set victory above fair play. The opening sentence of the team’s mission statement says it best, “Team Omni Force is dedicated to providing professional conduct on and off the field in the form of how we play, the education of the sport and safety, the example of sportsmanship we provide and the fun and enjoyment we express about the sport.” Above and beyond Team Omni Force believes in going the extra mile, and they back that up by putting an emphasis on giving back. They produce charity events for the St. Jude Children’s Research Hospital and Toys for Tots. Additionally, they collect canned food over the course of the year, and distribute it to a local food drive. When you have 150 players on the roster bringing cans to each event, this can add up to a significant contribution.

PAINTBALL ON POINT

In just three years of being an organization, Team Omni Force has garnered thirty scenario awards. They’ve brought home Most Valuable Team and Most Valuable Player certificates, but they find the most reward in being recognized for sportsmanship, especially when that recognition comes from the opposing team.

Sponsors and Affiliates Team Omni Force proudly calls Extreme Outdoors Paintball in Six Mile, SC, their home field. They appreciate the family-friendly atmosphere, and they frequent that type of field, from Bear Claw in Tennessee to Paintball Charleston in South Carolina, and Command Decisions in North Carolina. In terms of sponsors, Team Omni Force pushes themselves to perform, and they expect the same professionalism and commitment to sportsmanship from their sponsors. Their current backers are TechT Paintball Innovations, Millennium Paintball Productions, QLoader, and Extreme Outdoors Paintball. In addition, many of the top companies in the scenario world have donated generously to Team Omni Force charity events. The founder, Russell Brinson, sums up the team’s spirit best when he says, “Team Omni Force is a great team, and it’s no one member that makes it great. It’s all the members. I’m proud to know all of them and call them my friends. They play with such great sportsmanship and honor.”

Find out more about Team Omni Force on their web page, www.teamomniforce.com.

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PAINTING THE WORLD BLUE

ello Paintballers. It’s the BLUE and DEUCE Show here. Unfortunately, winter is coming so the cold weather is starting. At EMR we are winterizing everything, putting away the netting, and battening down the hatches for snow, of which we already had 6” on October 27th. Brrrrr, it’s way too early for this.

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B: I am really looking forward to our next event at Wayne’s World the first weekend of December in Florida. Good friends, good field, good game, good refs, and warm weather. Plus a little fishing after the game with some fellow CREW members both on the gulf side and the Atlantic side to enhance the trip even more. Throw in a few exotic beverages with umbrellas and I am good to go. D: Not so good for me as I have finals that week so will not make it. Thanks Blue for rubbing it in that I will be here working in the cold at EMR (when I’m not studying) while you bask in the sun with our fellow teammates. I wish I could be there. I lived in Florida for a year and it was definitely nice to live down south during the winter months. B: It’s that time of year to finalize all of our contracts with our marketing partners such as JT SPORTS and Black Point. We are also in conversations with a few other possible marketing partners for 2009, so we will write more on that in the next issue. We have been working with JT SPORTS for two years now and are very happy with the results. We shoot JT’s fluid line of paint at EMR and it works great. We also use all JT gear at events all over the country when we play with Blue’s

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Crew. JT believes in producing high quality products for the players and building relationships with field owners. They are striving to get back to their roots while providing high quality customer service. JT is working closely with dealers and teams such as Dynasty and Blue’s Crew and are bridging the gap between the tournament and Rec Ball factions, which is great for our sport. We have just started working with Black Point from Jet City Specialties and are excited about shooting their L.A.W.s at Wayne’s World Grand Finale in December. They offer a very high quality line of products to take out tanks and bunkers. D: Look out tanks, no more chasing us down. Not that we ran anyways, but now we can fight and have a chance at taking you out. We are approached all the time by teams and players who ask us how to secure sponsorships and obtain marketing partners. Blue and I help point teams in the right direction, but with the down economy and tighter sponsorship dollars, it is getting harder all the time to obtain sponsors. EMR even gets numerous requests throughout each year to sponsor players and teams all over the country. EMR is a paintball field, not a manufacturer, and these come from some players and teams

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A Charity Paintball Event for Juliana The first annual charity event for a very special girl took place at Camp Blanding.

Story by Jason “ foolybear” Lineberger • Photos by Rich “ PB Junkie” Struth

Juliana Wetmore

Juliana Wetmore was born with Treacher Collins Syndrome, a genetic disorder resulting in severe facial and cranial deformity. Juliana has been though numerous surgical procedures, but the national and international interest generated for her cause has helped with those costs. She has been the subject of a TLC documentary, “Born Without a Face” and the story of her and her family’s courage has inspired people across the globe. Learn more or get involved with her cause at www.julianawetmore.net.

Battlefield Blanding

“Here comes the charge!” Red players anxious to switch the pole’s light to their color, break across open ground, taking fire from all sides. Like the fabled Light Brigade, Red’s desperate charge runs full-tilt into the enemy barrage. Only these aren’t archaic rifles; we’re talking paintguns ripping shots from straight ahead, from the windows of neighboring buildings, from the woods and ditch on one side of the field. Into certain doom, Red players, by the dozens, run feverishly for the central pole, and as the forerunners hold up their markers in defeat, they act as shields for the second wave, who serve as barricades for the third wave. This group leaps over the players in the front like running backs diving for a touchdown over the pile, only to get mowed out of the air by Blue defenders. Dripping and bruised, Red shuffles back to their insertion point.

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AND THEN THEY CHARGED AGAIN. This is the madness that is the final battle at paintball’s urban destination, Camp Blanding’s MOUT site. While the southeast slowed down due to post-

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Ike gas shortages, hundreds of paintballers took a chance to get on the road and travel to Florida to duke it out in the epicenter of CQB (close quarters battle). This venue, opened only a few times a year, always draws teams eager to clear rooms, charge through street-wide crossfires, and roll down real pavement in their tanks. Some nuts even welcome the chance to crawl through the sewer system to give unsuspecting defenders a close range surprise. The North American Woodsball League (NAWL) and XP Paintball, in conjunction with Low Country Paintball, produced a charity scenario at one of the mustplay locales in the sport. The hundreds who attended supported an excellent cause and were treated to a game high on sportsmanship and low on headaches.

GAME HIGHLIGHTS 15 flag stations in contention gave teams constant objectives. The half-hour missions required teamwork, strategy, and communication. For instance, one had teams collect parts of a bomb from four separate buildings, assemble the bomb, and then detonate it in a safe location using a

demolitions specialist. The L.A. Ironmen’s Mike Paxson leading from the front for Blue with Sideshow from Team IYAOYAS capably handling strategy and mission coordination. Tim from TechT taking on the command of the Red team with scenario veteran Russell “Omnicool” Brinson backing him up. To get the players hooked, the producers hired a professional prop designer to build awesome realistic mission props. A live band, which played for free, rocked the campground during the dinner break. Low Country Paintball’s Billy Smith kept the party rolling with music and antics on the microphone. The post game auction included a raffle for an Ollie Lang DM8, serial number 001 and a signed jersey. Additional quality gear, such as an Angel One, sold with proceeds going to the game’s charity cause. Food and gear vendors kept the players happy, and the ever-friendly Bea Youngs Paxson represented Pinokio, hung out with players, and encouraged female players to join her scenario team, Destiny Army.

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Blow by Blow at Blanding

It was the Red versus the Blue, with the brothers, Tim and Todd Coulter of TechT Innovations on the red side and pro player, Mike Paxson of the Los Angeles Ironmen, on the blue side. Mike Paxson was invited to come and be a general, but he wanted to get into the action, appointing his originally assigned XO, Joe 'Sideshow' Holleran, as the General. The “Red” side kicked Battlefield Blanding off in fine style by sweeping nearly all of the city’s buildings and taking a lot of ground, in the opening minutes. At its crux, a winning scenario strategy comes down to holding key real estate, and at Blanding, this ranks especially high on any general’s “To Do” list. With only one Blue-held building, Red ran missions at will. One early objective required Blue to get to the top of the main hotel to defuse an explosive, and as the mission team moved out, they spotted a Red player, already at the location, tauntingly hoisting his marker in the air in the style of the Tusken Raiders from Star Wars. Red also came on strong with their armor. The rules laid down for the event limited anti-tank rounds, allowing the smaller, more mobile tank teams to bring more of a crucial force – one that Red used to good advantage. Building by building, Blue fought out of their hole, pushing back assaults through the woods and swinging to Blue the netline houses after insane kamikaze runs to establish positions. Shortly after that, Tater from Team Pain scored the first base destruction of the game when he hit the kill switch on Red’s HQ. Even as the scores closed, the sportsmanship stayed high. At one point, a single Blue player charged around a corner to take out what he thought was one Red opponent. Instead, he kicked over the hornet’s nest when he found a dozen Reds who unloaded on him. As he walked off, the initial Red player checked himself, discovered a hit, and joined his Blue foe in a good laugh and congratulatory gestures to both sides. No cursing, no tempers, just paintball fun. Fun diversions (the band and campsite parties), slick floors, dark rooms, and the high volume of paint shot during the day kept the action somewhat low key at night, but it heated up quickly on Sunday morning as both teams came on strong for the win. Referees did their part to stoke the fires by dropping game cash between clashing squads to spur one side or the other to get aggressive. As if the players at Blanding needed any incentive! In the final battle, Blue established control quickly by turning on the blue light on the pole first, and while Red showed beaucoup moxie, they went all out to change the light to their color, but Blue kept them off with a typhoon of paint, winning final battle points and ultimately, the victory.

Leading by Example

One of the most interesting play ers on the field wasn’t wearing the latest jers ey or tactical vest. Instead, he had on jeans, a plaid shirt, and a World War II veteran hat. How ard Gilbert, 82 years old, took the field to show the younger crowd how to play with guts. After all, he was in the 99th Infantry Division during World War II. He collected more than his share of welts, mostly as a result of leading charges on enemy-held buildings. PSM: What brought you here, to this event?

Gilbert: My daughter and her boy friend do this, and this is my third time com ing to one of these. PSM: Have you played Blanding before?

Gilbert: Yeah, the last time they were here. I keep getting shot up. I think I draw fire so the other guys can get through. But, it’s fun. I’m just lucky I’m still able to do stuff like this.

PSM: I heard that you had a little mishap earlier in the game?

Gilbert: I was trying to head thro ugh a door, and I slipped on all that paint. I just slid into the building.

PSM: You’re more likely to slid e when you’re the first one in.

Gilbert: I try to be up front all the time, but I keep getting the hell shot out of me. I go where the action is.

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Game Awards

A Word with NAWL’s Joe Moffo Joe Moffo began the North American Woodsball League (NAWL) to bring safety and organization to local renegade games. Here, he talks about organizing a charity event at Blanding.

Moffo: (about Juliana Wetmore and how the game got started) When I saw the website and watched the videos, I was in tears for an hour…We (Charles from XP Paintball and Joe Moffo) got on the phone with Billy (Smith from Low Country) and asked him to sell the paint. Billy was glad to do it. He volunteered his time, volunteered his staff, and they came down here, at no cost, and put the show on. Tim from TechT jumped on board to help us, and Nick at Murder Inc. That brings us here. You’ve been out there; everybody’s having fun. Have you heard anything negative? PSM: Not a thing.

Moffo: We got a props guy – He does stuff for the DOD. He makes really cool props. The props he brought out would cost $10,000. He (Tim Moore of www.paintballpropsstore.com) brought the props out to help with the charity.

PSM: In these close quarters, tempers can really fly, but I’ve seen very little arguing out there.

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Moffo: Jack Carter our head referee. He can be tough – no nonsense. And, we have more refs than we needed out there. We have people who volunteered, who came from Tampa and Tallahassee, just to ref. The band last night, Nasty Influenz, came out to play for free. One band member’s child collected money for Juliana. I’ve had people from New York call me to help with coordination of other things, just to volunteer. Nick from Murder Inc. in New Jersey flew down here to help with this thing. We’re trying to make it an annual event. It’s a lot of work. We’re doing an auction, Ollie Lang DM8 number one, Hammerhead and Crossfire contributed to a raffle. Even Mike Paxson, Bea Youngs, and Rocky Cagnoni came out and contributed PaintballSchool.com t-shirts and several Pinokio Hoppers retail valued at $150 each. Everything we have, except for the little prizes, we’re going to auction off – 100% goes to Juliana.

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Red Awards Russell Brinson – XO Service Award Glenn Weldon – Demolitions Award Southern Discomfort – Best Tank Gun Kings – Most Valuable Team Gary Hallam – Most Valuable Player Kris Bradley – Sportsmanship John Edens Jr. – Young Gun Blue Awards Joseph “ Sideshow” Holleran – XO Service Award Dale “ Rattpack” Surratt – Demolitions Award Team Pain – Best Tank Award Anti Heroes – Most Valuable Team Clay Wells – Most Valuable Player Little Girls Paintball Mafia – Sportsmanship Award Rayburn Molkey – Young Gun

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photographer - Chris Vitale / models - Christina Caradona, Adam Ratner and Stephanie Ver Eecke

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BOOK REVIEW by Dave Norman • review by Garen Culler • photo by A.R. Lambert here are about ten paintball books out there, and I’m familiar with a few of them. Most recently, I picked up a copy of “501 Paintball Tips, Tricks, and Tactics,” by Dave Norman. He writes for this magazine, Paintball Sports, as well as a bunch of other magazines, and I see him at events around the east coast all the time. It makes sense that a guy who plays, watches, and writes so much about paintball should write a book on it, so I picked a copy up to put with my magazines and other paintball books. The tips are easy to read, even just a few of at a time, and dropped an email to Paintball Sports. It seemed like a good book to review because it’s different, really stands out, and it’s already paid for itself.

After specifying the basic rules for paintball, which everyone should follow when they play on their own, he gets right into woodsball. He starts with good material on the developing the ability to read forested fields, especially for scenarios. He teaches how to predict the dynamic of a particular field and how it would play, how to augment a bunker in a hurry, and then he gets right into topics I never thought of. His “Command Voice” tactic really works. Have you ever heard someone calling out positions, coordinating moves, etc, and they really sounded like they knew what they’re doing? Maybe they just knew how to create that impression, and often, that’s good enough. The book covers that, and quickly moves on to clearing buildings, tricking opponents, and maneuvering. He then turns to camo. I play more speedball, so I didn’t know about the differences between digital and classic camo, and it was interesting to learn how it actually works. Not just the color and shape of the clothing, but how it really works to trick your brain, because that same idea comes up later, in tips on hiding and “disappearing in plain sight.” The same science that makes camo work is what helps you disappear, and now I understand it.

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I try to do anyway, only Dave refined the concept and took to the next level. There is a chapter called “Games We Play,” near the end of the book, that gives a lot of different game formats for open play and backyard games. Starting from there, I could write a number of full scenarios. The “Poker” game sounds amazing, and would make a great format for giving away prizes. “Bomb Squad” would be a blast, especially once I make a prop “bomb” to capture.

That sort of thing happens a lot in this book - where one skill, explanation or tactic comes up in a new situation, and Dave explains how it is the basis of a completely different move, tactic, or concept. It’s not repetitive. In this way, the learning really builds on itself and takes you places you wouldn’t ordinarily go. There aren’t many photos, so at an EMR game I asked Dave about that. “I can’t compete with magazines for photos,” he said. “I’m a writer. I can teach you more in words, but there are about forty photos, too, I think.” It could have been better with more, but the way the tips are written makes sense without needing visual aids. Certain themes keep cropping up, such as sneaky maneuvers, surprise attacks, and disappearing from a “perceptual field.” Even that is clearly explained, and makes sense—it’s what

The big question my team has is how to get sponsored. “501 Paintball Tips, Tricks, and Tactics” dedicates a long passage to outlining exactly what we need to do. We already volunteer at the field, but in all of our dreaming of getting a Dye sponsorship, my team never scooped up the local money. The book covered a step by step procedure to get sponsored locally, then nationally, while earning recognition and getting written up in the magazines—it’s all related, and that makes the book worth the cover price right for this chapter alone. This chapter also covers the basics, and then builds to really complicated speedball strategies. Some of the training material, such as those taught by Mike Paxson, Paintball Sports editor Bea Youngs, and some of the other pros, is fantastic. Most drills are terrible, but the ones promoted in the book that we’ve tried have been fun and really helped with bunkering, defending against run-throughs, and man-down situations. The writing is straightforward and makes every tip seem so logical and obvious. But, then I thought about how much of that I actually do, which wasn’t much. That’s the essential trick the title advertises: It tricks you into thinking you’ve done this all along. That actually makes it easier to run the maneuvers and set the traps and come out of nowhere, ‘cause it already feels natural, and what you’ve already done helps you learn a lot. And, it tells you exactly how to get sponsored. www.501paintballtips.com

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DIRECTORY OFFIELDS & STORES ARIZONA Paintball Unlimited AZ 6540 E. 22nd Street Tucson, AZ 85710 520.790.7995 CALIFORNIA California Paintball Supply 407 33 Chapel Way Unit E Fremont, CA 94538 510-440-0199 Castle Paintball 521 Industrial Drive Livingston, CA 95334 209.489.4002 www.castlepaintball.com Check Yourself Paintball 5785 Thornwood Dr. Goleta, CA 93117 805.967.6190 www.chkyourself.com

Predator Paintball Reloaded 4626 Watt Ave. Sacramento, CA 95660 916.482.4263 www.fixmyangel.com Rocken Paintball 849 W. San Marcos Blvd. San Marcos, CA 92078 760.471.8061 www.rockenpaintball.net Top Stitch 632 N. Market Street Redding, CA 96003 530.244.2220 www.westcoastpaintball.net

Delta Paintball 1820 Arnold Industrial Way Ste. B Concord, CA 94520 925.685.7141 www.deltapaintball.net

CONNECTICUT Xtreme Paintball 149 North Road East Windsor, CT 06088 860.627.6666 www.xtreme-paintball.com

Gorilla Paintball 5421 Alderin Ct. Bakersfield, CA 93313 661.834.3766 www.gorillapaintball.com

FLORIDA Hi-Tec Paintball Park P.O. Box 301 Bradenton, FL 34206 941.746.5866 www.hi-tecpaintball.com

J&S Surplus Inc. North Monterey Bay Hwy. 1 & N. Struve Rd. Moss Landing, CA 95039

Splat Attack 10129 SW 72nd St. Miami, FL 33173 305.412.9991 www.splatattack.com

Maximum Paintball Supples 4743 N Blackstone Ave. Fresno, CA 93726 559-222-3814 Paintball Jungle 516 Temple Way Vallejo, CA 94591 707-552-2426 Palmer’s Pursuit Shop 3951 Development Dr. #3 Sacramento, CA 95838 916.923.9676 www.palmer-pursuit.com

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Pev’s Paintball of SD 5208 Jackson Dr., ste. 111 La Mesa, CA 91941 www.pevspaintball.com

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Splat Attack 5979 S. University Drive Davie, FL 33328 954.358.2422 www.splatattack.com Stealth Operations, Inc. 11985 Collier Blvd., Unit 4 Naples, FL 34116 239.353.3201 Wayne’s World of Paintball 4841 S. Pine Ave. Ocala, FL 34480 352.401.1801 www.waynes.world.com

GEORGIA Athens Paintball Store: 2828 Lexington Rd. Athens, GA 30605 Field: 325 Lakeview Dr. Winterville, GA 30683 706.583.8600 [email protected] Monroe Paintball Works, LLC 320 S. Madison Ave Monroe, GA 30655 770.881.7421 www.monroepaintballworks.com ILLINOIS Fox Paintball Sports 1891 N. Farnsworth Ave. Aurora, IL 60505 630.585.5651 www.foxpaintball.com INDIANA Indy Extreme 9508 Haver Way Indianapolis, IN 46240 317.566.9115 www.indyextreme.net PB Sports 821 W. Coliseum Blvd. Ft. Wayne, IN 46808 260.471.4334 www.pbsports.com LOUISIANNA Gunfighter Paintball Proshop 2110 9th Street Mandeville, LA 70471 985.727.4370 www.gunfighterpaintball.com MARYLAND Outdoor Adventure Supply Inc. 1642 Sulphur Spring Road Baltimore, MD 21227 410.737.0800 www.oapaintball.com Outdoor Adventures Inc. Paintball Field & Pro Shop Routes 50 and 301 Bowie, MD 20715 800.456.6636 www.oapaintball.com Pev’s Paintball Park 800 Batavia Farm Road Rosedale, MD 21237 888.808.7937 www.pevspaintball.com

Pev’s Paintball Pro Shop 807 Eastern Blvd. Essex, MD 21221.3504 410.391.0222 www.pevspaintball.com Pev’s Paintball Pro Shop 1044 Rockville Pike Rockville, MD 20852 301.738.3200 www.pevspaintball.com Torrid Paintball Sports 13025 Wisteria Drive Germantown, MD 20874 301.528.4155 www.torridpaintball.com MICHIGAN Exotic Sportz - Taylor 23944 Eureka Rd. Taylor, MI 48180 734.878.2002 www.exoticsportz.com Exotic Sportz - Brighton 10002 East Grand River Brighton, MI 48116 810.229.6100 www.exoticsportz.com Hell Survivors Paintball Playfield 619 Pearl Street (D19) Pinckney, MI 48169 Open weekends only 734.878.5656 www.exoticsportz.com www.hellsurvivors.com MINNESOTA Splat Tag 2070 11th Ave. E North St. Paul, MN 55109 www.splattag.com NEW JERSEY Cousins Outdoor Field and Proshop 750 Route 539 Manchester NJ 08759 1.800.FLAG.007 www.CousinsPaintball.com E-Jam Paintball 208 Huyler St. S. Hackensack, NJ 07606 201.487.6542 www.ejampb.com

*An asteris venue Please

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Want your store listed in Paintball Sports Magazine and our website? Just call 631.386.6919 or email: [email protected]

Top Gun Paintball 567 Monmouth Rd. Cream Ridge, NJ 08514 732.928.2810 www.topgunpaintball.com

Hilltop Paintball 565 River Road Fort Plain, NY 13339 518.993.4200 www.hilltoppaintball.com

NEW YORK Arena Paintball 400 Patton Ave West Babylon, NY 11704 631-694-2707

Island Paintball Supplies 15 Bluebird Lane Huntington , NY 11743 1.631.423.9086 www.islandpaintball.net

Cousins Outdoor Field David Overton Road Coram, NY 11727 1.800.FLAG.007 www.CousinsPaintball.com

Montgomery Sporting Goods Paintball 32 Union St. (Rt. 211) Montgomery, NY 12549 845.457.4678 www.msgpaintball.net

Cousins Store 513 Commack Rd. Deer Park, NY 11729 631.243.1100 1.800.FLAG.007 www.CousinsPaintball.com

Cousins Paintball S.I. 2727 Arthur Kill Rd. Staten Island, NY 10309.1101 718.227.1400 www.cousinspaintball.com

Cousins Store 1157 Hempstead Turnpike Franklin Square, NY 11010 516.616.0520 1.800.FLAG.007 www.CousinsPaintball.com Cousins Indoor Field and Pro Shop 114 Parkway Drive South Hauppauge, NY 11788 1.800.FLAG.007 www.CousinsPaintball.com Cousins Store 2900 Route 112 Medford, NY 11763 631.698.3657 1.800.FLAG.007 www.CousinsPaintball.com Cousins Store 159 Main Street Mount Kisco, NY 10549 914.241.3294 1.800.FLAG.007 www.CousinsPaintball.com Cousins Outdoor Field Camp Sunset Road Plattekill, NY 12568 1.800.FLAG.007 www.CousinsPaintball.com

*An asterisk indicates that dates and/or venues are not yet confirmed. Please check websites for most

Paintball Arena 400 Patton Avenue West Babylon, NY 11704 631.694.2707 www.newyorkpaintballarena.com NORTH CAROLINA Line of Fire Paintfields 923 Gilreath Loop Road Horse Shoe, NC 28742 828.891.2399 www.lofpb.com Paintball Central 209 E. Creek Ridge Rd Greensboro, NC 27406 336.274.4002 www.pballcentral.com Paintball Central 648 Hanes Mall Blvd. Winston.Salem, NC 27103 336.794.3650 www.pballcentral.com Paintball Central 250-9 Creek Ridge Rd. Greensboro, NC 27408 336.274.4002 www.pballcentral.com

OHIO Central Ohio Paintball 3065 Silver Dr. Columbus, OH 43224 800.536.1104 614.784.1104 www.copaintball.com CO Pball Cleveland/Parma 5755 Ridge Rd. Parma, OH 44129 440.842.8035 www.copaintball.com OKLAHOMA Shaggy Brothers Paintball Supply 2328 W. Memorial Oklahoma City, OK 73134 405.936.0606 OREGON Paintball Palace 1820 West 7th Ave. Eugene, OR 97402 541.465.4766; fx 4776 www.paintballpalace.or.com www.nyoface.com PENNSYLVANIA E.M.R. Paintball Park PO Box 728, Rt. 706 & 601 New Milford, PA 18834 570.465.9622 www.emrpaintball.com TEXAS Dozers Paintball 17318 Englin Road Winnie, TX 77665 409.651.5156 Hit & Run Paintball 12245 County Rd. 528 Mansfield, TX 76063 817.461.7768 www.hitandrunpaintball.com Maximum Paintball 11503 E. 1604 N. Suite 103 Universal City,TX 78148 210.659.0424 VIRGINIA Pev’s Paintball Pro Shop 11204 Lee Highway, A.1 Fairfax, VA 22030 703.273.7732

Pev’s Paintball Pro Shop & Park 20136 Gant Lane Leesburg, VA 20175 703.771.3965 Pev’s Paintball Pro Shop 12185 Balls Ford Road Manassas, VA 20109 703.257.5090 Pev’s Paintball Pro Shop 2852 Jeff Davis Hwy, Ste. 607 Stafford, VA 22554 540.720.1319 Pev’s Paintball Pro Shop 50.A Pidgeon Hill Dr. Sterling, VA 20165 703.433.2282 Pev’s Paintball Pro Shop 13932 Jeff Davis Hwy Woodbridge, VA 22191 703.491.6505 WASHINGTON DoodleBug Sportz Indoor Arena & Pro.Shop 3326 Paine Ave. Everett, WA 98201 425.257.9771 voice 425.259.6375 fax www.doodlebugsportz.com CANADA H&H Paintball 136 Colborne St E Brantford, Ontario N3T5MI 519.750.0805 www.hhpaintball.com Procaps 6000 Kieran Saint.Laurent, QC Canada H4S 2B5 514.337.1779 NOVA SCOTIA Banshee Paintball 122 Portland Street Darmouth, Nova Scotia B2Y1H8 902.469.2255 www.bansheepaintball.com

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CALENDAR OF EVENTS

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List your event, email: [email protected]

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