Ice Breakers

  • November 2019
  • PDF

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Ice Breakers

(Day 1: 0930 - 1030)

Aims: •

To get camp participants warmed up for the activities of the day and initiate them into the team bonding process.

Game 1: Commonalities (20 min) Logistics Requirements: •

Portable Hi-Fi, Loud Hailer or Microphone & 1 Stopwatch

Manpower Requirements: •

1 station master, 2 helpers, 1 time-keeper & 1 AVA guy

Game Objectives: •

To make them warm-up. Get to know different families

Venue: •

field or hall

Game Procedure: •





Instructor will explain how the game is played. First of all, instructor will initiate a common theme for example, same colour t-shirt. The participants will have to run around in the fastest time, to find a partner with the same colour t-shirt. Once one finds a partner, they will squat down. The last person who is unable to find a partner will have a small forfeit for example, introducing himself/herself. Possible themes: a. Age b. Hobbies c. Brand d. Number of siblings e. Favorite food/ drinks f. Hairstyle g. Height h. Shoe sizes

Game 2: Charades (20 min) Logistics Requirements: •

Cards

Manpower Requirements: •

1 station master and 1 facilitator per team

Game Objectives: •

To strengthen non-verbal communications within the team

Venue: •

Assembly area

Game Procedure: • • • •

Game will be played in groups. Each team will send out one representative to act out the theme that will be written on cards within a time limit. 1 point will be awarded to the team for each theme guessed correctly Scores for each team will be consolidated.

Game 3: Star Gate (20 min) Logistics Requirements: •

10 hola hoops, 1 stopwatch & 1 loud hailer

Manpower Requirements: •

1 station master and 1 facilitator per team

Game Objectives: •

To build team spirit

Venue: •

Field

Game Procedure: • •

Everyone in the team will stand in a circle holding hands. Each team will be issued a hola hoop.

• •

Each team will have to pass the hola hoop one round while holding hands. After the team has completed the task, all the team members will run to the station master .The last person of the team will swing 10 times with the hola-hoop.

Tent Pitching

(Day 1: 1030 - 1130)

Aims: •

To expose camp participants to spending a night outdoors and foster family bonding.

Logistics Requirements: • • • • • • •

Loud Hailer or Microphone 20 4-men tents Sleeping bags (optional) Kerosene lamps Mosquito coils Touch lights Orange marking cones

Manpower Requirements: •

1 station master, 4 demonstrators & 1 helper for each family

Game Objectives: •

To build team spirit

Venue: •

Field

Game Procedure: • •

One representative from each family will come forward to watch a demonstration by the demonstrators. Facilitators will bring the respective families to their designated location.

Contingency plans •

Gym mats

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