Hubert

  • April 2020
  • PDF

This document was uploaded by user and they confirmed that they have the permission to share it. If you are author or own the copyright of this book, please report to us by using this DMCA report form. Report DMCA


Overview

Download & View Hubert as PDF for free.

More details

  • Words: 786
  • Pages: 2
Hubert

Level 3 Paladin

Lay on Hands

Medium natural humanoid (Human)

XP 2250

At-Will (Special)  Divine, Healing Special: You can use this power a number of times per day equal to your Wisdom modifier (minimum 1), but only once per round.

Initiative +5 Senses Perception +3, Insight +8 HP 41; Bloodied 20 Healing Surges 12 @ 10 HP AC 19; Fortitude 17; Reflex 13; Will 15 Speed 6 (5) Alignment Good Languages Common, Elven Skills Diplomacy +7; Insight +8; Intimidate +7; Heal +8; Religion +8 Str 18 (+5) Dex 10 (+1) Wis 14 (+3) Con 14 (+3) Int 8 (0) Cha 13 (+2) Equipment Plate armor, greatsword, holy symbol, backpack, flint and steel, belt pouch, waterskin, 95g

Pelor's Radiance: You can invoke the power of your deity to use Pelor’s radiance. Weapon Focus: You gain a +1 feat bonus to damage rolls with Heavy Blades.

Encounter  Divine Minor Action Target: One creature in burst

Close burst 10

Bolstering Strike At-Will  Divine, Weapon Standard Action Target: One creature

Paladin Attack 1 Melee weapon

Attack: Charisma vs. AC

Paladin Attack 1

At-Will  Divine, Radiant, Weapon Standard Action Melee weapon Target: One creature Attack: Strength vs. AC

Channel Divinity: Divine Strength

Paladin Feature

Hit: 1[W] + Strength modifier damage. If you marked the target, you gain a bonus to the damage roll equal to your Wisdom modifier.

Valiant Strike

Encounter  Divine Target: One creature in burst Effect: Apply your Strength modifier as extra damage on your next attack this turn.

Channel Divinity: Pelor's Radiance

Feat Power

Encounter  Divine, Implement, Radiant Standard Action Close burst 1 Target: Each undead creature in burst Attack: Wisdom vs. Will Hit: 1d12 + Wisdom modifier radiant damage, and the target is stunned until the end of your next turn.

Divine Challenge

Effect: You spend a healing surge but regain no hit points. Instead, the target regains hit points as if it had spent a healing surge. You must have at least one healing surge remaining to use this power.

Holy Strike Paladin Feature

Effect: The target makes a saving throw with a bonus equal to your Charisma modifier.

At-Will  Divine, Radiant Minor Action Target: One creature in burst

Melee touch

Hit: 1[W] + Charisma modifier damage, and you gain temporary hit points equal to your Wisdom modifier.

Improved Initiative: +4 to Initiative checks.

Channel Divinity: Divine Mettle

Minor Action Target: One creature

Paladin Feature

At-Will  Divine, Weapon Standard Action Target: One creature

Paladin Attack 1 Melee weapon

Attack: Strength + 1 per enemy adjacent to you vs. AC Hit: 1[W] + Strength modifier damage.

Radiant Smite

Paladin Attack 1

Encounter  Divine, Radiant, Weapon Standard Action Melee weapon Target: One creature Attack: Strength vs. AC

Paladin Feature Hit: 2[W] + Strength modifier + Wisdom modifier radiant damage. Close burst 5

Effect: You mark the target. The target remains marked until you use this power against another target, or if you fail to engage the target (see below). A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place. On your turn, you must engage the target you challenged or challenge a different target. To engage the target, you must either attack it or end your turn adjacent to it. If none of these events occur by the end of your turn, the marked condition ends and you can’t use divine challenge on your next turn. While a target is marked, it takes a –2 penalty to attack rolls for any attack that doesn’t include you as a target. Also, it takes radiant damage equal to 3 + your Charisma modifier the first time it makes an attack that doesn’t include you as a target before the start of your next turn.

Paladin's Judgment

Paladin Attack 1

Daily  Divine, Healing, Weapon Standard Action Melee weapon Target: One creature Attack: Strength vs. AC Hit: 3[W] + Strength modifier damage, and one ally within 5 squares of you can spend a healing surge. Miss: One ally within 5 squares of you can spend a healing surge.

Sacred Circle

Paladin Utility 2

Daily  Divine, Implement, Zone Standard Action Close burst 3 Effect: The burst creates a zone that, until the end of the encounter, gives you and allies within it a +1 power bonus to AC.

Invigorating Smite

Paladin Attack 3

Encounter  Divine, Healing, Weapon Standard Action Melee weapon Target: One creature Attack: Charisma vs. Will Hit: 2[W] + Charisma modifier damage. If you are bloodied, you regain hit points equal to 5 + your Wisdom modifier. Bloodied allies within 5 squares of you also regain hit points equal to 5 + your Wisdom modifier.

Related Documents

Hubert
April 2020 6
Hubert Blanz
June 2020 7
Hubert Lanssiers
November 2019 12
Hubert E Little
December 2019 10
Hubert J Paquette
December 2019 11