Godfather I & Ii Official Guide - Excerpt

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Downl oadeGui de

Coming Up: Street Smarts Putting up a solid block is just as important as throwing

ct io

your enemy a

odu

incoming attacks.

Int r

want to give

n

If you really

a jab. Press and hold the block button to safely absorb

fright, maneuver

Blocking is a great way to create an opening during a fist fight. After you’ve successfully blocked an opponent’s blows, sock it to him!

ls

him to a ledge

nt r o

or window and

Co

push him over

The Grab

you can either simply let him go, or toss him over the

Press and hold

edge. Dangling an enemy over a ledge without killing him

the left and right

is an effective intimidation technique when running an

punch buttons

extortion scheme.

Th i s of OThing ur s

it (or through the window) without letting go. From here,

for how you go about dealing with your target.

Strangling

Aside from manhandling grabbed targets, you can also toss the poor saps off rooftops or into oncoming traffic. It’s not the cleanest way to dispatch enemies, but no one ever said things wouldn’t get messy.

A lethal counterpart to the grab attack

Ca

him at your tender mercies, you have a number of options

The

If playing on the PS3, you can gesture to throw and do environmental attacks once grabbed.

Once you have

Too ls Tra of the de

to grab your foe.

st

simultaneously

is strangling.

this move, press in on both analog sticks while grabbing

the left or right

an opponent.

while releasing

In addition

both punch

r ou lkt h

when dispatching one of their made men. To execute

analog stick to

Wa

push the left

er

great way to send a ripple of fear through a rival family

l ay

lethal, it’s a

a foe, you can

l t ip

While grabbing

Mu

being silently

gh

In addition to

Throws and Environmental Attacks

buttons to send your prey reeling across the room and

mitts, you can

onto the floor. This is great for getting someone out of

use the garrote

your way or roughing up a stubborn shopkeeper.

to strangle an

Other effective

opponent. You

ways to employ

need to first

the grab attack

acquire the garrote. Once you have it, equip it via the

include using your

Weapon Wheel. Although the principles are the same, the

environment as a

technique is entirely different. When using the garrote,

blunt instrument.

you need to catch your opponent unaware. To do this, go

If you have your

into a crouch and use the Target Lock as you approach

opponent against a wall, you can press up on the left

from behind your opponent. Once in position, press in on

analog stick to slam him into it. If you’re near a table,

both punch buttons to garrote your target.

press the left analog stick left or right to bash him into it.

15 Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

The M a B l ac k r ke t

to your own two

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This Thing of Ours

means that you must accumulate wealth, take over rackets and fronts, and strengthen your family. By building your

Int r

Although the ultimate goal is to be the last man standing, your goal at any given moment is to build your empire. That

odu

ct io

n

Building an Empire

ls

empire, you will shrink the rival families’ empires and position yourself in a way to easily eliminate all of the remaining Co

nt r o

families in the end.

Th i sT o f O h ing ur s

Crime Rings and Bonuses As mentioned before, controlling every businesses in a particular crime ring will grant your family a specific bonus. Controlling all four st

businesses in a drug ring, for

The

Ca

example, will double your drug rackets income. Controlling all of the businesses in a diamond

Too ls Tra of the de

smuggling ring will grant your family a bulletproof vest bonus, and so on. The reasons for controlling a crime ring are plenty. Not only do you want to remove the bonuses from the

r ou

gh

rival families, but you need many of the bonuses to

Wa

lkt h

help you in your rise to power. Of course, after you’ve taken control of a crime

er

ring, you can lose it just as easily as you gained it. l ay

If you lose operations in only one of the businesses

Mu

l t ip

in a crime ring by losing it to a rival family or due to a bombing, it will break the ring and deactivate your bombed building. Because it’s so easy to lose the bonus, it’s of paramount importance that you protect your interests. Immediately after taking over a business, hire guards to protect it. If a rival family attacks and attempts to take a business from you, they’ll have to eliminate all of your guards to do so. The more guards you have at a racket, the harder it will be to take over. If a family can’t take over a business, they’ll resort to bombing it and shutting it down. While a bombed business does you no good, it’s better than the alternative—at least it’s still in your control until it is rebuilt.

You can also send made men from your crew to help your guards defend a business that is under attack.

25 Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

The M a B l ac k r ke t

bonus until you reacquire the business or rebuild the

Downl oadeGui de

ct io

n

This Thing of Ours

Int r ls nt r o Co

Once you have performed the favor one time, you can purchase those rewards from the same corrupt officials.

Th i sT o f O h ing ur s

floating over their heads. By paying them off, they’ll look the other way while you take care of business. This is especially helpful when you want to rob a bank, steal a car, or rough up someone.

odu

Even though they’re not in the favors list above, cops can also be bought. Although they can’t be bought by granting them a favor, you can pay off cops with a

Ca The

In the world of the Godfather II, money is power. The more money you make, the more you’ll be able to do what you want, be it upgrade your soldiers, hire guards for your businesses, and so on. However, you must diversify your moneymaking

st

Moneymaking Schemes

Rackets, Fronts, and Crime Rings The most obvious and bountiful supply stream for moola are all

Too ls Tra of the de

methods. Don’t rely solely on one income stream, because if you lose it, you’ll be at a severe disadvantage.

forms of extortable businesses

proprietor, you can usually get hundreds of dollars more out of them if you take over the business just before reaching their boiling point.

By using the proprietor’s weak spot while intimidating them, you’ll squeeze 25 percent more income from the business!

29 Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

r ou lkt h Wa er

how well you intimidate the

l ay

for yourself. Depending on

l t ip

one of their income streams

Mu

families’ businesses, you take

The M a B l ac k r ke t

take over one of the rival

gh

and rackets. Whenever you

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The Cast

will be a thorn in your side ... until you pluck it out.

Wa

lkt h

r ou

gh

Too ls Tra of the de

The

Ca

st

Th i s of OThing ur s

Co

nt r o

ls

Carmine Rosato’s Family

Int r

Each city is inhabited by rival families. Though some arrive in the city later than others, all of the families detailed below

odu

ct io

n

The Families

Boss: Carmine Rosato

were taken over from the Corleones. Although his business skills aren’t as finely developed as his brother’s, Carmine Rosato is resourceful and cunning, and knows that appearing weak can actually be one of his greatest strengths.

UNDERLINGS UNDERLING

NAME

RANK

BIO

HANGOUT

KILL CONDITION

Norman Rossi

Capo

Cut his chops with Pete Clamenza’s gang; a loyal but misguided enforcer.

Baja Inc. construction site, New York

Execute him with a pistol.

Jimmy Guidalatto

Soldier

Robbed a bank in Midtown when he was 16; has been on the run ever since.

Spicher Waterfront high-rises, New York

Toss him off a high ledge.

Franklin Credi

Soldier

Compulsive gambler with a talent for craps; never rolled snake eyes his entire life.

Parking lot of the Federal Building, New York

Strangle the life out of him.

Clyde Lando

Soldier

Nicknamed “Butterfly”; likes to use a butterfly blade to cut up his enemies.

Under the Midtown Expressway, New York

Run him over with a car.

35 Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

l ay l t ip Mu

reach often exceeds his grasp. He has a tenuous hold on a handful of rackets and fronts in New York, most of which

The M a B l ac k r ke t

New York boss, Aldo Trapani, they left the family to start their own gangs. Carmine Rosato is an ambitious man, but his

er

Carmine Rosato and his brother, Tony, were once capos in the Corleone Family. But after the death of the Corleone’s

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Int r

odu

ct io

n

Tools of the Trade

Th i s of OThing ur s

Co

nt r o

ls

The Hand Cannon—Magnum

PROS

CONS

High damage

Low accuracy

Level 2

Like the silenced pistol, the Magnum is

Too ls o Tra f the de

The

Ca

st

Level 1

great for headshots. The Magnum, however, is most effective at mid range. Although you r ou

gh

may be able to down or damage enemies

lkt h

from a great distance, the Magnum’s kill

Wa

range is much shorter than the silenced pistol. That does not mean, though, that it

l ay

er

Level 3

should only be used in medium- to short-

Mu

l t ip

range firefights. In firefights where enemies are at a distance or behind cover, use the Magnum

The M a B l ac k r ke t

to weaken distant foes. If they’re on their knees, they can’t fire back. If enemies take refuge behind cover, the Magnum can quickly obliterate it—assuming it’s destructible cover like wooden crates. The Magnum’s reticle is similar to the silenced pistol’s reticle, but the Magnum takes a bit longer to shrink to its most accurate.

47 Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

Downl oadeGui de

Prim

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ficia

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uide

Prologue: Hellish Havana Your first piece of real action occurs in Cuba. And though you will eventually return, your stay here for now is short and very structured, and serves more as an introduction to the controls. Because that is the case, this first section of the walkthrough is not formatted like the rest. Maps and key locations will be detailed in the following walkthrough chapters. Our story begins not in New York where one might expect, but amidst a turbulent time on a little island 90 miles off the coast of Miami. As the Cuban sun sets, Don Michael Corleone and his associate Hyman Roth celebrate Roth’s birthday. As Mr. Roth celebrates his birthday, he also relishes in his and Don Corleone’s business accomplishments in the small country. Their partnership with the current Cuban government has yielded profitable results. But all of that is going to come to a very abrupt end very soon.

presidential manor and take the stairs to the left of the

As he

guard to the second level.

celebrates, Mr. Roth divides his interests in the Cuban operations between his various partners for after he retires. The Hotel Capris goes to Don Corleone

After descending to the second level, make a

and your boss, Aldo Trapani. The Granados family gets

sharp right and take the next set of stairs down to the

control of the Nationale and the Savilla Biltmore goes to

bottom floor.

Samuele Mangano, visiting from Sicily. The rest of the families get control of Mr. Roth’s non-casino operations.

Pay close attention to the layout of the presidential manor. Learn as much of it as you can, you’ll be visiting here again sooner or later.

The champagne cork pops and the fireworks begin. As you mingle with the crowd, you spy Don Corleone by the balcony. Walk up to the Don and speak to him. He has big plans for the coming year and hopes that you will be a part of them. In the meantime, however, Don Corleone wants you to talk to your boss, Aldo, and make sure everything is set for tomorrow’s meeting. Aldo is downstairs, so turn around and walk past Mr. Roth and Fredo, then make a right. Make another right inside the WWW.PRIMAGAMES.COM

58 Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

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The Rise of a Don ct io

n

commands to

floor and enter

of left and right

the ballroom

punches. He’s

where the

not much of a

festivities are

fighter, so use

taking place.

this encounter

Also Trapani

to practice short combinations and your grappling. After

is standing by

grabbing a hold of the soldier, maneuver him toward the

a planter near

stove and practice slamming him against other objects.

the dance floor.

Co

nt r o

ls

Int r

odu

execute a series

After relinquishing the soldier of his duties, approach

Approach your

Th i s of OThing ur s

Make a left at the bottom

the door at the rear of the kitchen to find another saucy

boss and talk to

soldier itchin’ for a fight. Give it to him! This time however,

him. Aldo says

creep out into the courtyard.

Too ls Tra of the de

under control.

Ca

to inflict even more damage. Exit the kitchen and carefully

doesn’t trust that the Cuban President has the rebels

The

use grapple attacks like knees to the groin and sternum

to leave Cuba. Unlike Mr. Roth and Don Corleone, he

st

grab him and pull him into the kitchen a bit. Once inside,

that everything is set for tomorrow, but he’s still anxious

After you attempt to assure Aldo that the rebels are not a threat, he tells you a story about a recent encounter he witnessed. As a rebel was being arrested, rather than be taken into custody, the rebel exploded a grenade and killed himself and the arresting soldiers. It is that kind of

gh

dedication to their rebel cause that worries Aldo. Despite

lkt h

r ou

the fact that it was only one rebel, Aldo still has an uneasy

President’s announcement, or rather, the Ex-President’s

Before the President’s

announcement, has stirred the population to riot! The

speech ends,

streets are ablaze and crowded with Cuban dissidents!

all hell breaks

Follow the

loose and the

onscreen

crowd begins

commands

to scramble.

to draw your

Escort Don

weapon, then

Corleone and

creep out

Fredo out of Cuba quickly!

toward the main

Follow the map

gate. Make

marker back

a right out of

toward the

the gate and

stairs and then left into the kitchen. A lone soldier guards

immediately rush

the kitchen. Dash toward him and follow the onscreen

to cover behind 59

Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

l ay

as crazy as they were inside the presidential manor. The

l t ip

As expected, things in the streets have gotten just

the country to the rebels!

Mu

stepping down from his office and relinquishing control of

The M a B l ac k r ke t

President makes a short speech announcing that he is

er

Wa

feeling. Sure as the sun sets, Aldo was right. The Cuban

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New York All references to “right” and “left” are meant to be understood as right and left when you are facing the building from the outside.

1 Appliance King 2 Richie’s Tavern 3 The Empire Room 4 Sweet Life Bakery 5 La Maison Rouge 6 SaniCo Incineration

WWW.PRIMAGAMES.COM

7 SaniCo Dump and Disposal 8 Liberty Bank 9 Corleone Compound 10 Carmine Rosato Compound 11 Tony Rosato Compound

12 New York Federal Building 13 New York Safe House 14 New York Police Department 15 New York Airport 16 New York General Hospital

Airport

Compound

Hospital

Police

Banks

Drugs

POI Fronts

Prostitutes

Safe House

62 Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

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Richie’s Tavern

Initially Controlled by:

Carmine Rosato 7 Points of Entry: Front door; rear fire escape (after destroying wall left of building with demolitions expert); stairs along the left side of the building Maximum Guards:

Daily Income: $550.00 Like Appliance King, Richie’s Tavern has more than one entrance. However, because most of the guards always pool on the roof near the proprietor, none of the three entrances offers more Proprietor: Richie Discenza advantage than the others. The first way is through front door. Simply saunter in through the front entrance, ascend Proprietor Weak Spot: Slams the steps at the rear of the bar, and move onto the roof. The other two ways in are through the exterior of the building. The easiest way to access the proprietor is by taking a flight of steps to the left of the building. The electrical box is on the roof, just left of the rear entrance. The gas main is left of the front door.

and leans

3 The Empire Room Initially Controlled by:

Carmine Rosato Maximum Guards: 8 Point of Entry: Front

door

Daily Income: $340.00

The Empire Room has only one entrance—the front door. The electrical box and gas main, however, are extremely accessible because they are attached to the building’s right exterior wall. Inside the Empire Room is a bar that can be set on fire to intimidate the proprietor. Proprietor: Esther

Moreno Proprietor Weak Spot: Physical threats

WWW.PRIMAGAMES.COM

64 Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

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WWW.PRIMAGAMES.COM

ficia

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170 Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

uide

PRIMA Official Game Guide

Written by Fernando Bueno

Prima Games An Imprint of Random House, Inc. 3000 Lava Ridge Court, St. 100 Roseville, CA 95661

www.primagames.com The Prima Games logo is a registered trademark of Random House, Inc., registered in the United States and other countries. Primagames.com is a registered trademark of Random House, Inc., registered in the United States. Product Manager: Mario De Govia Editor: Shaida Boroumand Design & Layout: In Color Design Manufacturing: Suzanne Goodwin Game software © 2009 Electronic Arts Inc. EA and the EA logo are trademarks or registered trademarks of Electronic Arts Inc. in the US and/or other countries. All Rights Reserved. ™, ® and © Paramount Pictures. All Rights Reserved. All other trademarks are the property of their respective owners. All products and characters mentioned in this book are trademarks of their respective companies. Please be advised that the ESRB Ratings icons, “EC,” “E,” “E10+,” “T,” “M,” “AO,” and “RP” are trademarks owned by the Entertainment Software Association, and may only be used with their permission and authority. For information regarding whether a product has been rated by the ESRB, please visit www.esrb.org. For permission to use the Ratings icons, please contact the ESA at esrblicenseinfo.com.

Important: Prima Games has made every effort to determine that the information contained in this book is accurate. However, the publisher makes no warranty, either expressed or implied, as to the accuracy, effectiveness, or completeness of the material in this book; nor does the publisher assume liability for damages, either incidental or consequential, that may result from using the information in this book. The publisher cannot provide any additional information or support regarding gameplay, hints and strategies, or problems with hardware or software. Such questions should be directed to the support numbers provided by the game and/or device manufacturers as set forth in their documentation. Some game tricks require precise timing and may require repeated attempts before the desired result is achieved.

Author Bio Fernando “Red Star” Bueno (aka dukkhah) has been a gamer since opening his first Atari, and has been writing creatively since his early years in high school. During college he combined his loves for gaming and writing and began freelancing for popular gaming websites. The San Diego native found his way to Northern California shortly after high school. After graduating from the University of California, Davis, with a dual degree in English and art history, he was able to land a job as an editor for Prima Games. Though happy with his position as an editor, his life called him to Las Vegas where he now resides. During the move to Nevada, he also made the move to author and has since written a number of game books, including Naruto Uzumaki Chronicles 2, Prince of Persia: Two Thrones, Fight Night Round 3, and Stubbs the Zombie. In his time off he enjoys the works of Hermann Hesse, Johann Van Goethe, Franz Kafka, and EGM. When not writing for Prima, he continues to work on his craft as a poet. We want to hear from you! E-mail comments and feedback to [email protected].

ISBN: 978-0-7615-5990-0

Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

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HOW TO USE THIS BOOK This tome provides all the knowledge you need to run a mafia empire across the landscape of New York City. To further your progress, this guide is divided into the following chapters (not including “Introduction”):

Training: Gaining Power – p. 5 From negotiating menus, to choosing a Mobface and an outfit, to understanding the in-game icons and maps, everything to get you started in your career as a fledgling gangster is here. Of special note are all the BlackHand combat and grappling techniques, weapons information, and vehicles to drive.

Training: Earning Money and Respect – p. 26 Here you’ll learn the techniques that allow you to increase your money and respect. Learn how to level up, what skills to increase, and how to deal with extortions, heat, vendettas, and a mob war. Also learn about the world of freelancing, where you make your own destiny.

Meet the Families – p. 42 This section details each of the four rival Families, their Family trees, and where they are based, plus biographies of the main members of the Corleone Family.

Tour of the City – p. 49 This tour of all five neighborhoods shows every business proprietor, racket boss,police station, clinic, hospital, church, landmark, and compound. Find details on every person you can extort money from, the maximum amount you can extort, and the history of the business. There are also references to the new buildings, alternate venue layouts, and drug dens (DIRECTOR’S CUT).

The Walkthrough – p. 111 The bulk of this book shows you preferred tactics for completing all the campaign missions. Where appropriate, multiple methods of completion for each part of a mission are shown, along with a host of tips, notes, and cautions. After this comes a section detailing all the available hits, tactics on taking down warehouses and compounds, and methods for heisting banks. Also available are tactics for all favors and drug den takedowns (DIRECTOR’S CUT). In addition, tactics and a complete list of Mob Wars cards are shown here (MOB WARS).

Art Galleries – p. 380 The final section of the guide is packed with pre-production sketches, renders, and paintings. Peppered throughout the galleries are notes from members of the development team detailing the key elements of designing the game, from inception to completion.

This guide refers to three versions of the game: “ORIGINAL” refers to the PlayStation 2, Xbox, and PC version. “DIRECTOR’S CUT” refers to the Xbox 360 version. “MOB WARS” refers to the PlayStation Portable version. If no reference is shown, it applies to all versions. For cheat codes and more information on this title, visit the official website: www.ea.com/official/godfather/godfather/us/home.jsp 4

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TOUR OF THE CITY

Neighborhood Tours The first five sections are a tour of each neighborhood. They are divided into the following: 1. Businesses and rackets: Every business that can be extorted is shown in alphabetical order.

These businesses do not currently pay a tribute to the Corleone Family and should be extorted. Some also contain a racket in a back room, upstairs level, or basement. Take over all these locations, and be sure to blow any safes you see. The order of Family difficulty is the Tattaglias, Straccis, Cuneos, and Barzinis. Therefore, a Cuneo-owned business marked “Easy” is more difficult than a “Medium” or “Hard”Tattaglia venue.The difficulty for proprietors or racket bosses is the same throughout; it’s just more difficult to reach a Barzini Racket Boss. Sign: The neon sign above the door is shown, along with an exterior picture of the business. ID Number: This is an identification the FBI uses for each residence in the city. Map Sector: Use this to cross-reference the exact spot of the building. Controlling Family: This shows you which rival clan the business owner or racket boss pays. Difficulty: This shows how easy it is to extort from a proprietor or racket boss. Venue Value: The more “$”s shown (from 1 to 5), the greater the payout (and difficulty) when taking over this venue. Missions: This shows whether the venue is used during the campaign walkthrough. Primary and Secondary Use: This shows the venue’s use, including the main business, any racket, and if the place is a safehouse. Proprietor or Racket Boss: The person you’ll be shaking down is pictured. Preferred Extortion Tactics: This shows the proprietor’s or racket boss’s weaknesses. Refer to the “Training” section for the exact techniques to try. Breaking Point: When they agree to pay. Boiling Point: When you push them too far and extortion fails. Min/Max Payout: What you can extort between the breaking and boiling points. With P.E.T. (Preferred Extortion Tactics): What you can extort between breaking and boiling points once the weak spot is found. “No Pressure” Level: The minimum level your character needs to be before he can just walk in, talk to the proprietor, and receive the business cut without negotiation or combat. Buyout Price: The price the racket boss is willing to take so you can own the racket and receive the maximum cut. Safe: If the place has a safe to crack, be sure you don’t miss it!

History: A complete history of each establishment is given. New Appearance: DIRECTOR’S CUT - If this is shown, N then the venue in question has a different interior compared to the Original version of this game. Merchant Favor: DIRECTOR’S CUT - If this is shown, F the merchant asks you for a favor. These are usually quick to complete. Crew for Hire: DIRECTOR’S CUT - If the Crew symbol is shown at this venue, then Corleone henchmen are available to be hired. Police Chief: DIRECTOR’S CUT - Each of the city’s police chiefs usually hang out away from their stations. If you see a badge at a venue other than a police station, then the chief is here, ready to take a bribe to lessen the heat. Tailor: DIRECTOR’S CUT - If the tailor symbol is shown, this means that the venue (always a tailor shop) can supply you with new clothing. For a price! Barber’s: DIRECTOR’S CUT - Visit any barber location with this symbol to fully tweak your Mobface, not just your hair.

2. Warehouses and Transport Hubs: Exactly the same information is given for all the warehouses and hubs in the neighborhood. 2a. Warehouses and Transport Hubs: Exactly the same information is given for all the warehouses and hubs in the neighborhood. 2b. Drug Fronts: DIRECTOR’S CUT - Four drug fronts are dotted around the city, where Sollozzo’s men ply their illicit trade. Information on these locations is also available. 3. Safehouses: This shows the neighborhood safehouses, their ID number, location, items to find inside, and how much a room costs. 4. Corleone-Owned Businesses: Any friendly venues are shown. Expect help if you flee here. 5. Compounds: The neighborhood compound is shown, with its ID number, map sector, cross streets, controlling Family, missions, use, and history. 6. Municipal Buildings: All the police stations, banks, hospitals, clinics, and churches receive their own information box. 7. Landmarks: Every landmark in the neighborhood is given a name and an ID number. You cannot enter these; just use them as reference points when negotiating the streets. 8. Black Market Merchants: This lists the map sector and items sold for every black market merchant in the area. 9. FBI Agent: Where the agent is holed up, the map sector, and his costs. 10. Miscellaneous Occurrences: This shows the location of every ambush, execution, Family fight, and stolen shipment. 10a. Miscellaneous Occurrences 1: This shows the location of every ambush, execution, Family fight, and stolen shipment. 10b. Miscellaneous Occurrences 2: DIRECTOR’S M CUT - Also listed are every venue assault, bank job, construction zone, street market, and traffic accident. 11. Film Reels: This reveals every film reel location.

49

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Businesses and Rackets Arezzo Seafood Arezzo Seafood Bella Siciliana Boolie’s Bakery Bowery Hotel The Continental DeMantagna’s Emilio’s Butcher Shop Global Trading Grand News Harry’s Bar Hotel Alioto Primola St. Martin Hotel Sammy’s Sicilian Imports Smoke Signals Trapani’s Bakery Va Va Voom Room

Billy Delveccio practically wants to give away his link in the Tattaglia liquor chain. Just walk in and ask and he’ll probably hand it over. Old fishmonger Alfredo won’t be any trouble, but keep an eye out for police or gang activity outside. Safe Mandatory Mission Visits None

Proprietor Alfredo Arezzo

Crack it!

Racket ID Number: 343 Map Sector: S 14 Cross Streets: Allen Street and Eldridge Street Controlling Family: Tattaglia Difficulty: Easy Primary Use: Business (Liquor Racket) Secondary Use: Fishmonger

Preferred Extortion Tactics: Grabs and Strangles Breaking Point: 30 Boiling Point: 60 Minimum Payout: 300 Maximum Payout: 1,200 Minimum Payout with P.E.T.: 375 Maximum Payout with P.E.T.: 1,500 “No Pressure” Level: 18

Boss Difficulty: Very Easy Preferred Extortion Tactics: Threatening with Firearms Breaking Point: 15 Racket Boss Boiling Point: 55 Billy Delveccio Minimum Payout: 200 Maximum Payout: 800 Racket Type: Liquor Min. Payout w/ P.E.T.: 250 Venue Value: $$$$$ Max. Payout w/ P.E.T.: 1,000 Buyout Price: 800

Bella Siciliana Nobody really likes Paulie the Peel, not even his own Tattaglia Family. He’s certainly tough, but the guys helping him with his small counterfeiting racket are not very loyal. Fabulous restaurant owner Davi might welcome a change of Family loyalty, to get her establishment to really live up to its big Broadway location. Safe Mandatory Mission Visits None

Proprietor Davi Quezado

Crack it!

Racket ID Number: 232 Map Sector: O/P 13 Cross Streets: Broadway and East Houston Street Controlling Family: Tattaglia Difficulty: Easy Primary Use: Business (Counterfeiting Racket) Secondary Use: Restaurant

Preferred Extortion Tactics: Threatening Innocents Breaking Point: 30 Boiling Point: 50 Minimum Payout: 300 Maximum Payout: 1,200 Minimum Payout with P.E.T.: 375 Maximum Payout with P.E.T.: 1,500 “No Pressure” Level: 18

Boss Difficulty: Medium Preferred Extortion Tactics: Reasoning/ Intimidating Breaking Point: 45 Racket Boss Boiling Point: 70 Paulie the Peel Minimum Payout: 200 Maximum Payout: 800 Racket Type : Counterfeiting Min. Payout w/ P.E.T.: 250 Venue Value: $$$$$ Max. Payout w/ P.E.T.: 1,000 Buyout Price: 1,600

Boolie’s Bakery Boolie Bonnard may put up a bit of a fight, but this location is a pushover. Downstairs, Ralphie Finkerelli’s cigar racket is at the very bottom of the Cuneo “food chain.” But be careful when shaking down this establishment because the police station is right across the road. Safe Proprietor Boolie “the Buns” Bonnard

Mandatory Mission Visits None

Crack it!

N

Racket ID Number: 307 Map Sector: Q 14 Cross Streets: Canal and Bowery Street Controlling Family: Cuneo Difficulty: Easy Primary Use: Business (Cigars Racket) Secondary Use: Bakers

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Preferred Extortion Tactics: Throws, Slams, and Leans Breaking Point: 30 Boiling Point: 50 Minimum Payout: 300 Maximum Payout: 1,200 Minimum Payout with P.E.T.: 375 Maximum Payout with P.E.T.: 1,500 “No Pressure” Level: 18

Boss Difficulty: Easy Preferred Extortion Tactics: Any; hand-to-hand strikes Breaking Point: 30 Boiling Point: 60 Minimum Payout: 400 Maximum Payout: 1,600 Min. Payout w/ P.E.T.: 500 Max. Payout w/ P.E.T.: 2,000 Buyout Price: 1,600

Racket Boss Ralphie Finkerelli

Racket Type: Cigars Venue Value: $$$$$

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TOUR OF THE CITY

Bowery Hotel Bowery Bill grew up on the east side and is made of iron; he’s one of the most intimidating proprietors in the city, and he isn’t about to fold to some punk upstart. His flophouse hotel is not pretty, but it’s a great location for mounting an assault on nearby warehouses. Safe Mandatory Mission Visits Act 4: Order to Kill

Proprietor “Bowery” Bill Shipp

ID Number: 253 Map Sector: S 13 Cross Streets: East Houston Street and Pitt Street Controlling Family: Barzini Difficulty: Hard Primary Use: Hotel Secondary Use: Safehouse (after purchase: $20,000)

Crack it!

M

Preferred Extortion Tactics: Threatening Innocents Breaking Point: 60 Boiling Point: 80 Minimum Payout: 600 Maximum Payout: 2,400 Minimum Payout with P.E.T.: 750 Maximum Payout with P.E.T.: 3,000 “No Pressure” Level: 35 Venue Value: $$$$$

The Continental The fanciest nightclub in Little Italy, and the place to go in an evening for a mixture of atmosphere, singing acts, and copious alcohol at reasonable prices. Host Fizz Astaire is always game for a laugh. The Cuneos are so proud of this club that they refused to run any illegal rackets out of it. Safe Mandatory Mission Visits None

Proprietor Fizz Astaire

ID Number: 354 Map Sector: P 15 Cross Streets: Canal Street and Broadway Controlling Family: Cuneo Difficulty: Medium Primary Use: Nightclub Secondary Use: None

Crack it!

Preferred Extortion Tactics: Using Firearms Breaking Point: 45 Boiling Point: 70 Minimum Payout: 450 Maximum Payout: 1,800 Minimum Payout with P.E.T.: 565 Maximum Payout with P.E.T.: 2,250 “No Pressure” Level: 26 Venue Value: $$$$$

DeMantagna’s Barbershop Dino is big with the stories of old Napoli; it’s a shame that all his customers are from Sicily. Any Tattaglias looking after this barbershop are probably keeping one eye on DeMantagna, and one eye on the streets outside—there’s a rumor that Dino would appreciate an intervention by the Corleones. Safe Proprietor Dino DeMantagna

ID Number: 368 Map Sector: Q 14 Cross Streets: Grand Street and Mott Street Controlling Family: Tattaglia Difficulty: Very Easy Primary Use: Barbers Secondary Use: None

Mandatory Mission Visits Act 1: The Don Is Dead

Crack it!

Preferred Extortion Tactics: Using Melee Attacks Breaking Point: 15 Boiling Point: 55 Minimum Payout: 150 Maximum Payout: 600 Minimum Payout with P.E.T.: 190 Maximum Payout with P.E.T.: 750 “No Pressure” Level: 9 Venue Value: $$$$$

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HOW TO USE THIS WALKTHROUGH

PART 1: MISSIONS The following portion of this guide is designed to walk you through the campaign adventure that follows the life of the Corleone Family from 1936 to 1955. It is composed of five sections (a Prologue and four Acts).There are three different types of missions:

1. Ceremonies: Meetings of the Family, sometimes resulting in your promotion. 2. Rendezvous Missions: A quick meeting with Corleone members, to prepare you for a main mission. 3. Main Missions: The large and involved mission structure, with multiple routes and plans for every eventuality.

The name of each Mission is in the top-right tab, along with the section you’re in. The left tab (Encounters) shows any important individuals you meet on that particular left and right page. Next comes an Overview, giving a broad outline of what’s expected of you. Cutscenes are shown where they appear during the course of the adventure. An overview map showing the main Starting, Apuntamento Points (Waypoints), and Finishing areas allows you to plan routes. The Objectives are listed, so you know exactly what needs to be done. The Players section shows every major character you interact with during the mission. The Areas of Interest section reveals the look of every major venue you’ll visit. The Apparel section is optional, but in each mission, the character is dressed differently. This lists the clothing, pattern, and colors so you can recreate the look if you wish. Then comes the Walkthrough itself.There are “recommended,” “optional,” and “not recommended” plans where appropriate. Tips offer you essential knowledge you should try out. Notes reveal interesting information that is useful to your progress. Cautions warn you of what to watch out for. After each section (or “Act”) is complete, there is a section marked “Keeping It in the Family.” This shows optional (but optimal) freelancing opportunities to try. It also details how much of the city you need to conquer by the end of each act. After the main mission walkthrough, there are additional chapters to check out:

PART 2: CONTRACT HITS There are 20 (original) or 25 (Director’s Cut) Contract Hits, and they are presented to you in batches of five, with each Hit giver.The optimal time to complete them is when you receive them after a mission.

PART 6: OTHER BUSINESS Then come additional tactics for “Other Business,” freelance opportunities that include: 1. Prize Fights: Tactics on defeating the bruisers you can challenge to a melee scrap. 2. Heisting Banks: Plans to heist both types of bank are shown.

PART 3: FAVORS There are 12 Favors to complete, grouped together. Each is available at a different time, which is mentioned, along with tactics to complete all Favors.

PART 4: DRUG FRONTS Virgil Sollozzo is attempting to supply the entire East Coast with narcotics, and he begins with four dilapidated fronts scattered throughout the town. Tactics on defeating these dens of iniquity are listed here.

3. All of the Racket Chains: A series of rackets of the same kind are shown across the city. 4. Taking down a Warehouse and Hub: Complete tactics for the types of warehouses and how to defeat the foes inside. 5. Roadblock Tactics: How to defeat the blockades near warehouses and compounds. 6. Taking down the four Compounds: Tactics for destroying both compound buildings and tackling the foes dotted about the grounds.

PART 7: CAPO DI TUTTI CAPI At the completion of this chapter are the endings: Don’t peek if you don’t want to see them!

PART 5: PSP MOB WARS The PlayStation Portable version of the game has an additional feature: a card-based tactical battle where you attempt to control the city. Tactics for completing this, along with a complete card list, are shown here. 111

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Reasonable Helps you gain a foothold in the area; a plan to consider if you have some spare time.

Optional

The following information is purely optional and can be attempted at any point during your adventure. You can elect to attempt fewer, the same, or more freelance opportunities than what’s presented here. The information below is the optimal amount of freelance extortion you should attempt before you begin “Act 1: The Outsider.” Find specific locations for safes, extortion tactics for businesses and rackets, and detailed takedown information in the “Tour of the City” section. If you require a detailed map showing all the available freelance opportunities in the area, also check the “Tour of the City” section of this guide.

WHEN TO FREELANCE

PART 1: BUSINESSES AND RACKETS It is generally agreed that you should attempt to extort businesses that are near your safehouse, moving out in a concentric circle, and that aren’t Hard or Very Hard in difficulty. Save after each successful extortion, and don’t forget to check for a racket in the back room of each. Select any or all from the following (which are presented in order of difficulty): The greater the difficulty of the businesses and rackets, the more respect, skill points, and weapons you’ll need to complete the task.

Businesses to Extort: Very Easy Vital

Attempt to freelance between the following missions (if there are other gaps between missions, it is preferable to continue with the next mission): Opportunity After 1 Mission 2: Enforcer 2 Mission 3: A Grave Situation

Before Mission 3: A Grave Situation Mission 4: Sleeping with the Fishes

DeMantagna’s Barbershop: ID 368, Q 14 Grand News: ID 338, Q 13 Global Trading Company: ID 282, P 13

Businesses to Extort: Easy Vital

WHAT TO FREELANCE FIRST Sicilian Imports, Inc.: ID 292, Q 12

Are you overwhelmed with the number of nefarious activities available? Then look to our handy icons under every part of your freelance planning; they show you which activities are “Vital,” which are “Useful,” and which are “Reasonable” to attempt. Vital Nets you money and/or respect easily and effectively and is exceptionally important to try. Useful Good to attempt either now, or during the subsequent act, but not necessary to try right away.

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Trapani’s Bakery: ID 267, P 15 Arezzo Seafood: ID 343, S 14 Brunetti’s: ID 302, Q 14 Bella Siciliana: ID 232, O/P 13 Boolie’s Bakery: ID 307, Q 14 Harry’s Bar: ID 213, R 14 Primola: ID 323, S 14 Saint Martin Hotel: ID 252, O/P 13

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KEEPING IT IN THE FAMILY 1: PROLOGUE, FREELANCING

Businesses to Extort: Medium Useful

The Continental: ID 354, P 15 Va Va Voom Room: ID 355, O 16 Sammy’s: ID 353, Q 15

Demolishing a safe gives you a 1,000 point respect reward, which is vital in the early part of this adventure. Remember to blast all the safes you can! Start by visiting the black market merchant in the alley by DeMantagna’s to get your first explosive.

Smoke Signals: ID 283, P 14 Hotel Alioto: ID 068, O 17

PART 5: CONTRACT HITS PART 2: RACKET TRUCKS Useful When you’re en route to a mission, about to extort a business, or on the streets without a purpose, and you spot a racket truck, attempt to halt it (stopping it at a junction and shooting the windshield), dispatch the crew inside, interrogate the driver, and then locate your nearest safehouse to flee from the cops. These can be dangerous, so be sure you’ve just saved, and you’re not in the middle (or at the end) of a mission. Try hijacking four to five trucks to get the hang of this.

PART 3: BANKS

Reasonable Don’t worry about looking for gangsters that have especially annoyed the Corleone Family; you haven’t met Salvatore Tessio (see picture) yet. You will in Act 1.

PART 6: BRIBING THE POLICE

Little Italy Police Station: ID 011, Q 14 Useful If you need to lose some heat, be sure you visit the cop shop; there’s only one in Little Italy. Head into the parking area to the left, and talk to the police chief. Have some money handy. Also bribe beat cops if your heat level escalates past two.

The Bowery Bank: ID 022, O/P 16 Savings and Loan: ID 026, O/P 16 Vital There are two banks in Little Italy, and you should aim to rob the one nearest your initial safehouse. The Bowery Bank is straightforward; park a truck facing your safehouse, drop the dynamite, then flee to your truck and race to the safehouse at breakneck speeds. Savings and Loans bank offers double the money, but it’s extremely far from your safehouse. With this in mind, try taking over the Stracci-owned Alioto Hotel (ID 068) to the south, then purchase that safehouse (for $40,000). The expenditure may not seem worth it, but the safehouse is useful for more than just a bank hideout location (see Part 10 below).

Blowing up a bank safe nets you cash, but unlike destroying a safe, your dynamite isn’t replenished afterward. Therefore, visit the black market merchant in the alley near DeMantagna’s after every heist to replenish your stock of explosives.

PART 4: SAFES Vital Whenever you extort a business and a racket, be sure you check for a safe, then blow it up. You receive another stick of dynamite, and a bag of swag that could contain up to $1,000. Your goal is to collect all the items each business has to offer; the safe is the most important, but collect stray money, items, weapons, and ammunition too.

PART 7: WAREHOUSES AND TRANSPORT HUBS Reasonable There are actually five warehouses and hubs in Little Italy (one of which is derelict), but it isn’t wise to take them over until you’ve spent some more skill points. Drive by the places, but refrain from attacking until Act 1.

PART 8: RIVAL FAMILY COMPOUNDS Reasonable Little Italy is unique as there are no other Family compounds except for the Corleone’s (the Family you’re allied to). By all means head to the Corleone Compound; if you can get inside either building, check the basement for a stash of pistol ammunition.

PART 9: WEAPON PURCHASES AND UPGRADES Vital There are around 12 black market merchants in the greater Little Italy area (including the industrial area to the west). Head there for ammunition, health (although the Doctor’s are better), and more importantly, an upgrade to your pistol. Note you don’t have to have bought the “level 2” to buy the “level 3”; but you’ll receive a large (7,500 respect) bonus for doing so. Check your expenses, then opt for the Level 2, then the Level 3 (Saturday night special) revolver if you can afford it.

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PART 10: SAFEHOUSES Grand Apartments: ID 414, P 14 Hotel Alioto: ID 068, O 17 Useful It isn’t necessary to purchase a safehouse this early into your expedition, as the Grand Apartments provides access to the Bowery Bank and a cluster of businesses to extort. There are four safehouses in Little Italy: The Saint Martin Hotel (ID 252), which is only marginally closer to a Tattaglia warehouse (ID 087) to the west (extort the hotel, but buy the room later). The Bowery Hotel (ID 253) is only needed when taking on the Tattaglia warehouse on the east side (ID 088) of town. This is a Stracci stronghold, and should be left well alone. Hotel Alioto (ID 068) would be the first choice for your next safehouse; it’s near Brooklyn so you can extend your empire before you’re given a safehouse there in Act 2. The cost is astronomical, so this is usually best left until Act 1.

PART 11: MOBFACE CLOTHING Vital Keep it stylish. Keep it smart. But keep on buying it! The respect bonuses (shown in the “Training” and “Appendices: Lists and Tables” sections of this guide) are exceptional, and the clothing is reasonably inexpensive. Try two or three complete outfits.

PART 12: FBI/G-MEN Reasonable There’s only one FBI agent in the whole of Little Italy, and it’s only necessary to find him if you start a mob war. As the Tattaglias are the major problem, you’re likely to be dealing with them primarily. Check Tom’s report; there’s no concern until you start tackling warehouses during Act 1.

PART 14: FAMILY FIGHTS AND EXECUTIONS Reasonable There’s only one spot where an attack between rival Families occurs; just north of the black market merchant selling the upgraded pistol you want. Meet him during the day to minimize the chances of being attacked, or at night to experience the battle. Look out for two locations where an execution takes place (see the “Tour of the City” section for details).

PART 15: AMBUSHES There are five ambush areas in Little Italy, each near a black market merchant. Purchase goods from them during the day to minimize your ambush chances. Locations of all the ambushes are shown in the “Tour of the City” chapter previously. Reasonable

PART 16: FILM REELS Vital Collecting the 100 film reels nets you a total of 100,000 respect points. It’s vital to find as many as possible during the early stages, as they really help you race through the respect levels. Make sure you find all 20 in the greater Little Italy area. Optionally, head to neighboring boroughs to claim the stashes there, too. Get as many film reels as possible, as early as possible. The locations are shown in the “Tour of the City” chapter and the “Appendices: Lists and Tables.”

PART 17: EXECUTION STYLES Vital Defeating opponents in a particularly classy style, such as blowing up a mobster with a stick of dynamite or bomb, results in an execution; there are more than 20 to achieve, and all net you sizable respect points. Respect is vital in the early stages, so check the “Training” and “Appendices: Lists and Tables” sections for the complete list, and try as many as you can!

PART 13: STOLEN SHIPMENTS There are no stolen shipments in Little Italy, so don’t concern yourself with finding any!

PART 18: ADDITIONAL BUSINESS Useful Before you reach Luca and begin the next mission, be sure you’ve met him at Dino DeMantagna’s and extorted the barber. There are no other favors currently available. You cannot hire crew yet, as you’re not part of the Family. There are no drug fronts to destroy. Also, begin checking off your Xbox Live achievements.

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FAVOR 1: PAY OFF THE DON’S OFFICIAL

DO ME A FAVOR: INTRODUCTION Favors are small, optional events that occur under a variety of different circumstances and involve an associate or colleague who’s looking to you for help. Complete the favor, and you receive a respect (and sometimes a monetary) reward. There are 12 favors to complete, and they’re listed here in the order you’re likely to encounter them, based on missions, hits, and other favors completed, and then freelancing activities completed. Note that some favors listed later in this section may be available sooner, depending on the “Availability” (the stipulations that start the favor).

“The Don’s Favorite” Optional

Apparel Bonuses

Type

Description

DoubleBreasted Coat Dress Shirt Tie Pattern Dress Pants Shoes Hat Glasses Total

Closed w/tie

$11,400

Price Respect Pattern Color 3,565

4/4

12/12

Bought with Coat Bought with Coat w/Belt Wing Tips Pork Pie Aviators

— — $1,200 $720 $3,800 $2,700 $19,820

— — 375 225 290 200 4,655

1/3 1/9 1/4 — 1/10 7/8

1/12 1/17 7/12 1/6 — —

This outfit was worn during all 12 favors.

OVERVIEW: LITTLE ITALY Don Corleone is worried about disloyalty among his police chiefs and judges. Find the police official at the party, and pay him off as a reminder of the Corleones’ allegiance to its men. The official is a smoker and good with women.

“You may not remember this, but your father was a friend of mine. He had my trust. Now tell me, can I trust you?” —Don Vito Corleone

Favor Requested By: Don Vito Corleone

AREAS OF INTEREST Reward: +5,000 respect Favor Availability: Mission 9: “Rendezvous 2” complete

Favor Objective Pay off the Don’s official.

Don Vito Location: ID 002. Q 12. St. Francis Hospital: Bleecker Street and Mulberry Street. Favor Location: ID 213. R 14. Harry’s Bar: Grand Street and Allen Street.

LIKE FATHER, LIKE SON PLAYERS Don Vito Corleone - Don Vito is waiting for you, troubled by the recent unrest with the police. The officials he’s paying aren’t doing the job, and he’s trusting you with the task of bringing them in line.

During your conversations with Peter Clemenza and Michael Corleone at the tailor shop, during Mission 9: Rendezvous 2, a comment is made that Don Vito Corleone waits to give you a special undertaking. Move to the hospital on Bleeker Street, and enter. 331

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Don Vito Corleone

Head up the stairs, through the main double doors, and make a left turn. Don Vito Corleone is waiting for you at the end of the corridor in the room marked “Pharmacy.” “Your visit and your services mean much to me,” the Don remarks. He mentions your father. Agree to help the Don. He talks about “making friends with judges and the police. The recent bloodshed has made them forget their loyalties.” Your task is to pay off a police official at a retirement party in Little Italy. This guy is apparently a smoker, and likes the ladies.

If you have a particular dislike of cops, you can elect to slaughter all but your informant. Hug the wall at the base of the stairs, and pinpoint the head of one of the three cops. Shoot him, and his two friends, staying in cover to avoid receiving fire. Two police detectives also produce weapons from the gambling den beyond, and they are precise shots, so fire on them when they advance. One usually hides behind a partition wall, so circle around and finish him off. Everyone else is cowering in the game room; the only one left with a “puppet” logo above his head is the man to bribe.

Objective:

Plan 2: Bribery and Corruption

“Pay off the Don’s official.”

Recommended

Take your favored vehicle and drive it to East Houston Street, making a right onto the Bowery, and head south to Grand Street. Make a left, follow Grand Street all the way to Alley Street, and park up on the right, outside of Harry’s Bar. Holster any weapons.

The other, much less violent plan involves actual investigation of the game room. Walk past the police, and scan the room for possible Corleone payoffs. There are a number to choose from. However, only one is smoking and speaking to a hussy.

Be sure your heat is low or nonexistent before you enter Harry’s Bar; this is a police retirement party after all!

Bribe any of the other possible police detectives, and they pull their pieces and begin to attack you! Back up to the stairs and hug the wall, then attack them one by one, as in Plan 1.

Enter the bar, ignoring the barkeep, and instead head through the door left of the stage. There are two ways down to the basement, but take the stairs at the end of the hallway. When you reach the basement, you’ll notice three police officers chatting. There are two ways to play this:

Plan 1: Bloodshed and Concussion Optional

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Your man is in the near-left section of the room, behind the left pillar. Speak to him, and bribe him with $3,000. “Of course, let the Don know I’m always looking out for him,” he replies. Then he gives you some pertinent information: “Fredo’s got into some trouble; speak to a friend of mine, a detective.” Completing this favor unlocks Favor 2: “Destroy Fredo’s car.” Completing this favor helps unlock Favor 7: “Break up the union strike.”

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WELCOME TO MOB WARS The PlayStation Portable version—The Godfather Mob Wars—has much in common with the other versions of the game, but also some distinct differences, all of which are contained within this chapter.

The racket or Family compound associated with a particular territory can be distinguished by the icon within that territory. There are 25 territories: Little Italy has six and is the Corleones’ home neighborhood. Brooklyn has four and is the Tattaglias’ home neighborhood. Midtown has six and is the Barzinis’ home neighborhood. Hell’s Kitchen has four and is the Cuneos’ home neighborhood. New Jersey has five and is the Straccis’ home neighborhood.

Game Overview Your goal is to complete the Story mode and the all-new Mob Wars mode. Story mode is the same as the missions, but without any driving portions. Consult the “Missions Walkthrough” section for strategy on each mission. Consult the “Training” section to learn which missions contain the mission money bags. Continue your Story mode progress until you complete all the missions, stopping at any time to tackle the Mob Wars mode.

7

8

9

6

10

13

12 11 14

15 5

4

16

3

When you complete both mob wars and all the missions, you become Don of NYC.

2

23

18 19

22

17

1

24

21 20

25

Skills and Black Market Merchants Legend Skills are awarded for completing missions and winning territories in mob wars.

1 2 3 4 5 6 7 8 9

Jersey City New Jersey Hamilton Park Hoboken Weehawken Clinton Theater District West Midtown East Midtown

10 Hell’s Kitchen 11 Garment District 12 Midtown 13 Murray Hill 14 Union Square 15 Gramercy Park 16 East Village 17 Tribeca

18 19 20 21 22 23 24 25

Little Italy Bowery Civic Center Lower East Side West Brooklyn Vinegar Hill Brooklyn Brooklyn Heights

Mob Wars Follow the on-screen Help Guide for all the basic information on all aspects of playing Mob Wars mode.

WINNING THE MOB WARS Mob Wars mode is an all-new aspect to the game, only available on PSP, which takes the place of freelancing. Your goal as the Corleone Family is to make incursions into rival neighborhoods, and win them for your own empire, which gradually covers the entire New York map as you continuously encroach on turf. The Mob Wars map shows the available territories. 354

The following advanced strategies showcase the optimal paths and problematic pitfalls that stand between you and domination of New York. Follow this advice to easily conquer Mob Wars mode.

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MOB WARS: THE WALKTHROUGH

Mob Wars: Game Play Flowchart Payday Screen

Draw Cards

Accounting Phase

Accounting Phase

Main Menu Start

(Career Progress)

Police Raid (3)

Recruit/Place Mobsters Recruiting Phase

Rival Families Take Their Turns Rival Families Phase

Enter Mob War

Successful Takeover

Unsuccessful Takeover

Move to a Territory Controlled by a Rival Family

Rackets Rackets, or illegal activities, are how you earn income. Each of the five racket types earns a different amount of money:

Play Cards Negotiation Phase

Move Mobsters Intimidation Phase

Move to Neutral Territory Swap Mobsters Successful Unsuccessful Extortion Extortion

A “turn” is the action phase of either you or the rival Families. Accounting to Intimidation phases are your action phases. A “round” is when you and your rival Family’s phases are complete and the police raids are finished. You are then taken to the main menu. When you reenter Mob Wars mode, a new round begins.

Gambling Brothels Liquor and Cigars Guns and Explosives Diamonds and Gold

$200 $250 $300 $350 $400

Each racket you control at the end of the round generates income. For each racket type that you control, you get to draw an extra card when your next turn starts. Owning more than one of the same kind of racket gives you a cash bonus during the Accounting phase. Owning all five rackets of the same type gives you a 50 percent bonus for that type’s income.

Compounds Preparing for Mob War You need money to hire mobsters and play cards, and the easiest way to earn money is to progress through the Story mode. Card costs range from $50 to $2,000 depending on the card’s rarity and use. The easiest way to get an understanding of the gameplay is to play through an entire round using the flow chart and the following information. Mob Wars mode is not available until you’ve completed “Sleeping with the Fishes.” After completion, you are taken into Mob Wars mode, where you must complete a round before continuing in Story mode. Use this first round to understand the various facets of the game.

The Game Board The Mob Wars game board represents New York City and is divided up into five neighborhoods: Little Italy, Brooklyn, Hell’s Kitchen, Midtown, and New Jersey. Each neighborhood is divided into territories, and each territory has a racket business that you can take over. Taking over a territory’s racket gives you control of that territory. Holding all the territories in a neighborhood earns you bonus money. Each neighborhood has advantages and disadvantages; for example: Brooklyn is a poor neighborhood but it’s easy to hold, while Midtown is rich but hard to hold.

A compound is a Family’s home base. You can eliminate the four rival Families by taking over their compounds. The Corleone Compound also provides for the recruitment of new mobsters. New recruits have to be placed on an unoccupied, adjacent territory to the compound. Taking over a rival Family’s compound does not let you hire mobsters from that territory.

Mobsters and Mobster Presence Mobsters are your subordinates. You hire them in the Recruiting phase and move them in the Intimidation phase. You have three options when moving a mobster: • You may move a mobster from one controlled territory to another (moving a mobster into an already occupied territory switches the positions of the two mobsters). • You can move a mobster into a neutral territory. • You can move a mobster into a hostile territory.

Moving a mobster into a neutral or hostile territory triggers extortion or retaliation missions.

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CONTENTS Introduction ..........................................................................3 How to Use this Book ..........................................................4 Training: Gaining Power .....................................................5 Welcome to the Family ......................................................................5 Getting Started: The Main Menu ....................................................5 Starting a Game .................................................................................5 Control Basics ...................................................................................6 Movement and Conversations .........................................................9 BlackHand Combat..........................................................................10 Firearms and Explosives Combat ...................................................14 Driving and Vehicles.......................................................................19 Leveling Up and Becoming more Skilled

Training: Earning Money and Respect ............................26 Missions, Hits, and Ranks ...............................................................26 Freelancing .......................................................................................26 Freelancing: Extortion ...................................................................26 Freelancing: Violent Repercussions ..............................................30 Freelancing: Know Your Surroundings .......................................36 Freelancing: Living World Encounters ........................................38 Freelancing: Complete Money and Respect ..................................40 Xbox Live Achievements ..................................................................41 Becoming Top Don ...........................................................................41

Meet the Families .................................................................42 Tour of the City ...................................................................49 How to Use This City Tour .............................................................49 A Tour of Little Italy ......................................................................50 A Tour of Brooklyn ........................................................................64 A Tour of New Jersey ......................................................................73 A Tour of Hell’s Kitchen ................................................................82 A Tour of Midtown .........................................................................95 A Tour of the City: Director’s Cut Additions .......................... 108

How to Use This Walkthrough ......................................111 Part 1: Prologue ...............................................................112 Mission 0, Introduction: Father’s Day ................................ 112 Ceremony 1: The Wedding .................................................... 115 Mission 1, Training: The Alley ............................................. 116 Mission 2, Training: The Enforcer ...................................... 122 Mission 3, Training: A Grave Situation .............................. 128 Keeping It in the Family 1: Prologue, Freelancing ............ 132 Part 2: Act 1 .......................................................................135 Mission 4: Sleeping with the Fishes ..................................... 135 Mission 5: The Don Is Dead…............................................... 143 Mission 6: Tom is Still Missing............................................. 150 Mission 7, Rendezvous 1: Welcome to the Kingdom......... 156 Mission 8: Intensive Care...................................................... 160 Mission 9, Rendezvous 2: Invitations .................................. 166 Mission 10: Fireworks ........................................................... 168 Keeping It in the Family 2: Act 1, Freelancing .................... 175 Part 3: Act 2 .......................................................................178 Ceremony 2: Family and Friends .......................................... 178 Mission 11: Death to the Traitor ........................................ 181 Mission 12: Special Delivery ................................................ 190 Mission 13, Rendezvous 3: Friends and Enemies ................ 196 Mission 14: Horseplay ........................................................... 198 Mission 15, Rendezvous 4: The Love Nest ........................... 204 Mission 16: A Recipe for Revenge ....................................... 207 Keeping It in the Family 3: Act 2 Freelancing..................... 215 Part 4: Act 3 .......................................................................218 Ceremony 3: The Initiation ................................................... 218 Mission 17: Now It’s Personal ............................................. 220 Mission 18: The Silent Witness ............................................ 225 Mission 19, Rendezvous 5: It’s a Jungle out There ............ 229 Mission 20: Sonny’s War ....................................................... 232 Mission 21: Change of Plans ................................................ 239 Keeping It in the Family 4: Act 3 Freelancing..................... 245 2

Part 5: Act 4 .......................................................................250 Ceremony 4: Michael’s Secret Army .................................... 250 Mission 22: Order to Kill .................................................... 252 Mission 23, Rendezvous 6: Prelude ..................................... 256 Mission 24: It’s Only Business .............................................. 257 Mission 25: A Royal Flush .................................................... 260 Mission 26: Baptism of Fire .................................................. 270 Ceremony 5: Respect .............................................................. 281 Keeping It in the Family 5: Act 4 and Complete Game Freelancing ............................. 282 Hits.......................................................................................285 Sal Tessio Hit 1: Mikey Saleri .............................................. 286 Sal Tessio Hit 2: Donnie Marinelli...................................... 288 Sal Tessio Hit 3: Tony Bianchi.............................................. 289 Sal Tessio Hit 4: Freddie Nobile .......................................... 290 Sal Tessio Hit 5: Johnny Tattaglia....................................... 292 The Trojan Hit 1: Plinio Ottaviano .................................... 294 The Trojan Hit 2: Leon Grossi ............................................. 296 The Trojan Hit 3: Oscar Zavarelle...................................... 298 The Trojan Hit 4: Jack Fontana ........................................... 301 The Trojan Hit 5: Salvatorre Stracci ................................. 304 Peter Clemenza Hit 1: Bobby Marcolini ............................. 306 Peter Clemenza Hit 2: Mario DeBellis (Original) ............ 308 Peter Clemenza Hit 2: Ronnie Tosca (Director’s Cut)...... 309 Peter Clemenza Hit 3: Ronnie Tosca (Original) ................ 311 Peter Clemenza Hit 3: Mario DeBellis (Director’s Cut) .. 311 Peter Clemenza Hit 4: Luciano Fabbri ................................ 312 Peter Clemenza Hit 5: Marco Cuneo .................................. 314 Rocco Lampone Hit 1: Luigi Fusco ...................................... 316 Rocco Lampone Hit 2: Michael Costa ................................ 317 Rocco Lampone Hit 3: Kelly “KO” Berry ............................ 319 Rocco Lampone Hit 4: Nicolas Klaus.................................. 320 Rocco Lampone Hit 5: Giovanni Armanno ........................ 321 Al Neri Hit 1: George “Jaggy” Jovino ................................. 323 Al Neri Hit 2: Big Bobby Toro ............................................. 324 Al Neri Hit 3: Pietro Testa ................................................... 325 Al Neri Hit 4: Domenico Mazza .......................................... 327 Al Neri Hit 5: Emilio Barzini Jr. .......................................... 329 Favors ..................................................................................331 Favor 1: Pay off the Don’s Official .................................... 331 Favor 2: Destroy Fredo’s Car .............................................. 333 Favor 3: Destroy the Midtown Drug Market ................... 334 Favor 4: Intimidate a Grand Jury Member ......................... 336 Favor 5: Infiltrate the Bank and Retrieve Don Corleone’s Evidence ............................ 337 Favor 6: Steal the Cuneo Money ......................................... 339 Favor 7: Break up the Union Strike .................................... 340 Favor 8: Stash the Truck at Paulie’s Apartment ............... 342 *Favors 9-11 ...................................................... (see note below) Favor 12: Retrieve the Valuables from the Top Floor ..... 343 Sollozzo’s Drug Fronts ...................................................345 Drug Front 1: Little Italy Industrial Park ........................ 346 Drug Front 2: Brooklyn ...................................................... 348 Drug Front 3: New Jersey ..................................................... 350 Drug Front 4: Hell’s Kitchen Industrial Park .................. 351 Mob Wars: The Walkthrough.........................................354 Mob Wars: The Card Collection ......................................... 358 Prize Fights, Bank Heists, and Racket Chains.............362 Warehouse, Hub, and Compound Takedown Tactics ..366 Mission 27, Rendezvous 7: Capo Di Tutti Capi ............379 Art Galleries .....................................................................380 * Visit primagames.com after November ’06 for details on Favors 9–11.

Prima Games A Division of Random House, Inc.

3000 Lava Ridge Court, Suite 100 Roseville, CA 95661 1-800-733-3000 www.primagames.com The Prima Games logo is a registered trademark of Random House, Inc., registered in the United States and other countries. Primagames.com is a registered trademark of Random House, Inc., registered in the United States. Prima Games is a division of Random House, Inc. Game software © 2006 Electronic Arts Inc. Electronic Arts, EA and the EA logo are trademarks or registered trademarks of Electronic Arts Inc. in the U.S. and/or other countries. All Rights Reserved. ™, ® and © 2006 Paramount Pictures. All Rights Reserved. All other trademarks are the property of their respective owners. EA™ is an Electronic Arts™ brand. No part of this book may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopying, recording, or by any information storage or retrieval system without written permission from Electronic Arts Inc.

Managing Editor: Jill “Brass Knuckles” Hinckley Product Manager: Mario “Mario” De Govia Editorial Supervisor: Christy “Hacksaw” Seifert Copy Editor: Asha “the Enforcer” Johnson Design and Layout: Jody “Two Times” Seltzer, Scott “Yakuza” Watanabe, Bryan “Otto” Neff Please be advised that the ESRB Ratings icons, “EC,” “E,” “E10+,” “T,” “M,” “AO,” and “RP” are trademarks owned by the Entertainment Software Association, and may only be used with their permission and authority. For information regarding whether a product has been rated by the ESRB, please visit www.esrb.org. For permission to use the Ratings icons, please contact the ESA at esrblicenseinfo.com.

This book is dedicated to my godson, Samuel J. Williams. This book would not have been possible without the months of tremendous help and support from the following people: Hunter Smith David DeMartini Mike Olsen Philip Campbell Mike Perry Steven Smith

Ben Wronsky Steven Russell Nina Dobner Kiko Arikawa John Calhoun Gary Treangen

Jillian Goldberg David Rosen Greg Rizzer Simon Ffinch Greg Roensch Dan Davis

Joel Wade Harry Lang Sandi Isaacs Dan Felts Robert Pitts

Important: Prima Games has made every effort to determine that the information contained in this book is accurate. However, the publisher makes no warranty, either expressed or implied, as to the accuracy, effectiveness, or completeness of the material in this book; nor does the publisher assume liability for damages, either incidental or consequential, that may result from using the information in this book. The publisher cannot provide information regarding game play, hints and strategies, or problems with hardware or software. Questions should be directed to the support numbers provided by the game and device manufacturers in their documentation. Some game tricks require precise timing and may require repeated attempts before the desired result is achieved. ISBN: 0-7615-5368-1 Library of Congress Catalog Card Number: 2006902376

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