MOBILE LEARNING: 101
Judy Brown, MASIE Fellow Learning 2007 - October 22, 2007
2
masie.mobi
Agenda 3
Industry status and directions Examples Hardware Tools Future Management considerations Opportunities Resources
Mobile Devices 4
Most of us have one… We take it everywhere… It‟s always on… It‟s incredibly private… It‟s incredibly social… It‟s about choices…
Define Mobile 5
Tablet PC Laptop
Player (Audio / Video)
Micro PC
Handheld / PDA
Cell Phone
Wearable or Combination (e-book reader / USB Drive)
Game Device
Wikipedia Definition 6
M-learning is the term given to the delivery of training by means of mobile devices such as Mobile Phones, PDAs and digital audio players, as well as digital cameras and voice recorders, pen scanners etc. M-learners are seeking lessons in small, manageable formats that they can undertake when it suits them.
http://en.wikipedia.org/wiki/Mobile_learning
Mobile Growth 7
More than 100 million handsets with touch screens to ship in 2008, claims ABI Research Global mobile phone use to hit record 3.25 billion (Reuters, July 27, 2007) Over eighty percent of Americans over the age of five own a cell phone, most with digital cameras built in. (Russell McGuire) 2Q07 US Wireless Subscriber Penetration = 80.4% Merrill Lynch, Global Wireless Matrix, 2Q07 Summary, October 4, 2007
“A Perfect Storm” Drives Adoption of Mobile Learning The US Market for Mobile Learning Products and Services: 2006-2011 Forecast and Analysis 8
Service Suppliers
3G and WiFi Networks
Large Growing User Product Demographic s
US Mobile Learning Adoption
Smarter Devices & Browsers
Innovative User Interfaces Technology Suppliers
Ambient Insight 2007
Powerful OS’s & Applications
Content Suppliers
The Carrier Waves: In 2005 and 2006, 2.5G and 3G Cellular Networks Started Rolling Out in the US The US Market for Mobile Learning Products and Services: 2006-2011 Forecast and Analysis 9
Data
Voice
2007
Japan and South Korea
Western Europe
United States
Japan and South Korea
Western Europe
United States
2012
Ambient Insight 2007
The Carrier Waves: An Extraordinary Range of Wireless Technologies now support Handheld Mobile Learning The US Market for Mobile Learning Products and Services: 2006-2011 Forecast and Analysis 10
4G
Data Transmission Speed in Mbps
100
Deployed in the US by 2010-2012 WiMAX 802.16x
UWB 802.15x
10
3G MediaFLO OFDM 802.20x 3G HSDPA
Wi-Fi 802.11x
3G EV-DO 1 Bluetooth 802.15x
0.1
3G UMTS
NFC
DECT
RFID 1M
Ambient Insight 2007
2.5G EDGE
ZigBee
W-PANs Wireless Personal Area Networks
10M
W-LANs Wireless Local Area Networks
100M
2G GSM GPRS W-MANs Wireless Metropolitan Area Networks
Signal Range in Meters
1KM
W-GANs 10KM Wireless Global Area Networks
Mobile Learning and Real-Time Collaboration-based Learning Convergence: All Roads Lead to Mobility and Device-Independent Content The US Market for Mobile Learning Products and Services: 2006-2011 Forecast and Analysis 11
Remote Access
App Sharing White Boarding
Video over Internet Technology (VoIP2)
Virtual Labs
Tele Presence
Intelligent Asymmetric Collaboration
MultiVideo Panes
Virtualization Technology
3D Rooms
IM
Streaming Media
Chat
Messaging Technology
Real-time CollaborationBased Learning in Rich Client
Massively Distributed Mobile Collaboration Role Aware
Polling
eMail
Presence
Voice over Internet Technology (VoIP1) Transcription Close Captioning VoIP
2004 Ambient Insight 2007
2005
Voice UI
2006
Automated Translation
2007
Device Aware
Unstructured Information Management
Social Network Analysis
Identity Management Technology
2008
2009
Convergence of Supply and Demand 12
Supply side
Growing use and acceptance of mobile devices Increasing bandwidth and browser software Reduction in data access costs
Source: Ufi/learndirect and Kineo 2007
Demand Side
More mobile workforce requiring better access to learning when away from the office Volatile information that requires constant updating and delivery to staff Pressure to maximize productivity and downtime
Examples Performance Assessment Collaboration Innovation
14
Performance
On the job support Information, education and reference Podcasts Updates and alerts Forms and checklists
Mobile PanFlu Prep 15
Interactive cell phone application Pandemic flu preparedness info Free to download Cingular Sprint T-Mobile
www.publichealthgame s.com
Colorado State 16
17
"Green Book" reference material Biological Agents Codes of Conduct Decontamination Deployment Checklist MOPP Levels
NBC Triage Categories Arthropod Protection SINCGAR Programming Weather Injuries (Heat and Cold Stress) Processing Enemy's Prisoner of War
Mayo Clinic InTouch 18
$2.99 a month First-aid tips Watch health videos Find the closest emergency room
myfoodPhone Bones In Motion SkynetMD
podclass.co.uk/ 19
Language and Culture on iPod 20
Arabic Chinese Russian Spanish
Spanish Dialog
Chinese Vocabulary Lesson
Arabic Assessment
Video iPods Deployed for Training 21
“This method of training will allow for continuous, easily adapted and spontaneous training at a comparatively low cost. The video iPods will communicate and reinforce key messages and skills, as well as provide hotel managers the ability to implement continuous coaching in a non-invasive manner. The video iPod‟s portability and user-friendly technology helps us provide ongoing updates that can be downloaded readily by our hotels.”
iPods in Baseball 22
Pitchers review batters videos "It's a good way to refresh yourself on how you got guys out.“ "It's an amazing concept."
Audio Tours for Portable Digital Players
Museum tours Download to iPod Receive discount
http://www.podtrip.com/english.html 23
Campus Connect 24
All incoming students GPS-enabled phone Part of their tuition/fees Bundled with tools for Mobile
learning
Safety
Community Campus
navigation
25
Assessment
Quizzes Tests Surveys Polls
Questionmark Perception 26
Assessment and Learning in Practice Settings (ALPS) 27
9,000 students 16 subjects Assess competencies Encourage reflection Capture evidence of achievement
“Developing competence and confidence in a practice setting is vital for students training for a career in health and social care because there is a wide range of general and specific skills that can only be developed in the clinic, hospital or workplace.” Rob Arnstsen
28
Collaboration
Coaching Mentoring
SwingStarGolf 29
Personalized online lessons Based upon an evaluation of your swing
http://www.swingstargolf.com
30
Innovation
Games Simulations Location-based Point and shoot
C-Shock Mobile Game 31
Help international students cope with „culture shock‟ and to get accustomed to UK university life
English Gym 32
http://www.jp.sonystyle.com/Nws/Mob/index.html
Augmented Reality Scientific Role Play Environments 33
Game Engine decoupled from Game Content Desktop PC-based AR content editor Significant collaboration, teamwork, and inquiry-based learning
Other Examples 34
Agriculture Journalism Sales training Corporate messages Reference - "cheat" sheets Reinforcement New employee orientation Behavioral change
35
Hardware
Convergence 36
Device Network Application Lifestyle
37
iPhone Influence 38
Sprint Touch
by HTC
Windows
Mobile 6 MicroSD card Nov.
4 @ $250
Verizon LG
Voyager
Hardware
Before
keyboard
Thanksgiving
Bug Labs 39
BUG: open source, webenabled, modular software + hardware platform Q4 2007 GPS system Camera Motion sensor LCD screen
Four new modules per quarter
Top 20 Japanese Smartphone Features 40
1. 2. 3. 4. 5. 6. 7. 8. 9.
10.
11.
mobile wallet MANGA on mobile mobile check-in at airports mobile keys for door mobile employee badges mobile cinema tickets mobile transport passes fingerprint authentication face recognition/ authentication mobile discount/promotion coupons scented phones
12. 13. 14.
15.
16. 17.
18.
19.
20.
mobile fashion consultant mobile live TV wii-like mobile phones (motion-sensor) physical bookmarks for mobiles (shops) privacy screens 1D and 2D codes for marketing and even on fruit and veg labels mobile GPS navigation for pedestrians electric wave posters (uses RFiD) waterproof phones
Add on Devices 41
Wireless Cameras Barcode readers Scientific probes GPS Etc.
Tiny movie projector fits in a phone 42
Texas Instruments working prototype Beam DVD-quality video onto a screen or a wall
Tools
43
Tools
Dynamics of Mobile Data Trans 44
Desktop/Laptop Beam/ Bluetooth®
SD Card/ Chip
Cellular Towers Cellular Towers
ActiveSync ® (Only)
ActiveSync® and/or WIFI
Cellular Towers (Only)
Mobile Devices
Content 45
Check what you have http://mr.dev.mobi/ Check mobile browsers
Authoring Tools 46
Adobe: Acrobat, Dreamweaver, Flash, Captivate Flash
Lite
Camtasia Studio Hot Lava Software iWriter Java Platform, Micro Edition
Kallisto Presenter and Composer Mobipocket Creator mscape Tribal CTAD MyLearning tool for the Pocket PC Zirada Mobile Publisher
Zirada (gotzapp.com) 47
Hot Lava Learning Mobile Author 48
Instancy 49
iWriter 50
Test / Quiz 51
FlashcardExchange GoTestGo iQuiz Maker Mobiode (Surveys) PocketLearn Flash Card Studio
PodQuiz Maker Quiz Building for the iPod Quizzler Maker and Quizzler Pro Positive Motion StudyCell
studycell.com 52
Create flashcards online Download flashcards to your phone Share flashcard decks
iQuiz 53
Mobile Site 54
Mob5 mobiSiteGalore Winksite
Mobisite Galore
Mob5 Winksite
Miscellaneous and Systems 55
Apreso Podcast (anystream) Emantras‟ MobLS Giunti Interactive Labs eXact Mobile Instancy Libsyn / Libsyn Pro Liquid Talk
Mobile Chalk NearSpace OnPoint mLearning Pro RedHalo TalkShoe Tegrity Campus Xyleme
Communication 56
CampusReact clearTXT Gabcast MobileSphere Mogopop MovingKnowledge Podlinez Rave Wireless
57
Future
Cell Phone as a Guide 58
Access to information Uses GPS Non-invasive
For Additional Information… 59
Semacode/Datamatrix QR Code ShotCode
Quick Response (QR) Code 60
Opportunities
Recommendations 62
Look for opportunities Focus on user‟s context and needs Build content in modular formats Assess readiness Begin with pilot initiatives Follow the market and be ready to move
Answers to these 10 questions will get you started: 63
1.
2.
3.
4.
5.
Why a mobile learning project? What do you really want to do? How you know when you have met your goal? What unique result will you achieve? What do you need to get it done?
6.
7.
8.
9.
10.
Credit: Ellen Wagner, Adobe
For whom is your mobile initiative intended? What will your stakeholders need to be successful? How are you going to fund it? How are you going to sustain it, and for how long? How will you evaluate your effectiveness?
64
65
Judy Brown
[email protected]