George George

  • December 2019
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Character Sheet Player Name

George George

21

Character Name

Level

Fighter

Dreadnought

Demigod

Class

Paragon Path

Epic Destiny

Human

Medium

30

Male

6'11"

295

Race

Size

Age

Gender

Height

Weight

Evil

INITIATIVE SCORE

DEX

1/2 LVL

1

Alignment

Deity

Adventuring Company

DEFENSES MISC

SCORE

10 + ARMOR/ 1/2 LVL ABIL CLASS

DEFENSE

Initiative

16

175,000 Total XP

10

5

CONDITIONAL MODIFIERS

35

AC

20

RPGA Number

MOVEMENT SCORE

FEAT

10

ENH

MISC

BASE

ARMOR

6

-1

ITEM

MISC

MISC

Speed

5

5

(Squares)

SPECIAL MOVEMENT

CONDITIONAL BONUSES

ABILITY SCORES SCORE

ABILITY

22

DEFENSE

6

16

CON

9

19

Constitution

DEX

12

1

Dexterity

INT

13

WIS CHA

Charisma

29

11

0

10

MAX HP

29

9

CLASS

2

FEAT

2

ENH

MISC

5

Passive Insight

10 +

1

SURGE VALUE

SURGES/DAY

94

47

18

1/2 HP

1/4 HP

DEFENSE

ABIL

REF

20

1

CLASS

FEAT

ENH

MISC

MISC

5

1

2

11

21

Passive Perception

10 +

11

ATTACK WORKSPACE ABILITY:

10 + 1/2 LVL

ABIL

20

1

CLASS

FEAT

ENH

MISC

MISC

5

1

2

MILESTONES 0 1 2 ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS

Action Points

ACTION POINTS 1 2 3

Melee Basic Attack - Unarmed

ATT BONUS

1/2 LVL

ABIL

+ 16

10

6

ABILITY:

CLASS

PROF

FEAT

ENH

MISC

FEAT

ENH

MISC

ENH

MISC

MISC

ENH

MISC

MISC

Ranged Basic Attack - Unarmed

ATT BONUS

1/2 LVL

ABIL

+ 11

10

1

CLASS

PROF

RACE FEATURES Bonus Feat - Choose an extra feat at 1st level. SECOND WIND 1/ENCOUNTER

Bonus Skill - Trained in one additional class skill.

USED

TEMPORARY HIT POINTS

DAMAGE WORKSPACE ABILITY:

Melee Basic Attack - Unarmed

DAMAGE

ABIL

2d4+6

CURRENT SURGE USES

ABILITY:

power from your class. DEATH SAVING THROW FAILURES

Human Defense Bonuses - +1 to Fortitude, Reflex, and Will.

SAVING THROW MODS RESISTANCES Resist 15 To a damage type chosen from the following list at the time the armor is created: acid, cold, fire, force, lightning, necrotic, poison, psychic, thunder, CURRENT CONDITIONS AND EFFECTS

FEAT

6

Ranged Basic Attack - Unarmed

DAMAGE

ABIL

2d4+1

FEAT

1

Bonus At-Will Power - Know one extra 1st-level attack

BASIC ATTACKS ATTACK

DEFENSE

WEAPON OR POWER

DAMAGE

22

vs

AC

Thundergod Greataxe +4

2d12+17

23

vs

AC

Thundering Greatsword +4

2d10+14

16

vs

AC

Unarmed (Melee)

2d4+6

11

vs

AC

Unarmed (Range)

2d4+1

CLASS / PATH / DESTINY FEATURES

SKILLS SKILL NAME

SKILL BONUS

ACTION POINTS

CURRENT HIT POINTS

BONUS

BASE

21

SPECIAL SENSES

10 + 1/2 LVL

WILL

PASSIVE SENSE

MISC

CONDITIONAL BONUSES

HEALING SURGES BLOODIED

ABIL

CONDITIONAL BONUSES

11

1

SCORE

CONDITIONAL BONUSES

HIT POINTS 188

FORT 20

DEFENSE

Wisdom

10

39

11

1

Intelligence

12

10 + 1/2 LVL

MOD + 1/2 LVL

STR

Strength

28

SENSES

ABIL MOD

ABIL MOD + 1/2 LVL

TRND (+5)

ARMOR PENALTY MISC

Pact Initiate (infernal pact) - Gain Hellish Rebuke as an encounter power, can use warlockFEATS impl

10

Acrobatics

DEX

11

0

-1

Pact - Warlock: skillbasic training, pact at-will power 1/encounter Combat Challenge - Mark foes you attack. They get -2 to attacks notInitiate including you. Make

16

Arcana

INT

11

5

n/a

- Gain 5 additional hit points per tier Combat Superiority - Add Wis mod to opportunity attacks. Hit Toughness ends foe's movement (if any) this

20

Athletics

STR

16

5

-1

Fighter Talents - Select a Fighter Talent.

Weapon Focus (Axe) - Gain +1 damage per tier with Axes.

- Swap encounter power with one of multiclass Battlerager Vigor - Temp hp (Con mod) when hit by melee Novice or close;Power temp hp fromone invigorat

10

Bluff

CHA

10

0

n/a

10

Diplomacy

CHA

10

0

n/a

11

Dungeoneering

WIS

11

0

n/a

28

Endurance

CON

19

5

-1

16

Heal

WIS

11

5

n/a

Divine Spark Strength - +2 to your Strength

Grit - Gain temporary hp when you spend healing surge

11

History

INT

11

0

n/a

Divine Spark Constitution - +2 to your Consititution

Potent Challenge - Add Con modifier damage to target hit with att

11

Insight

WIS

11

0

n/a

15

Intimidate

CHA

10

5

n/a

11

Nature

WIS

11

0

n/a

11

Perception

WIS

11

0

n/a

11

Religion

INT

11

0

n/a

10

Stealth

11

0

-1

Attack - +2 damage Dreadnought Action - When you spend action point to attack, Power gain resist 10 all until start offor –2 to attack Acolyte Power - Swapagainst one utility Unfailing Resources - Gain +10 hp; free action to spend 10 hp to save automatically ef power with one of multiclass Power - Swap power with one of multiclass Critical Hardening - When you score critical hit with a weapon, Adept gain resist 10 all until one end daily o 5

Divine Spark - Increase two ability scores by 2 each

Great Fortitude - +2 to Fortitude defense

Ritual Caster - Master and perform rituals Mighty Battlerage - Gain increase to Battlerager Vigor damage

Devastating Critical - Deal additional 1d10 damage on a critical hit Axe Mastery - Critical hit with axe melee attack roll of 19 or 20

LANGUAGES KNOWN

POWER INDEX

MAGIC ITEM INDEX

List your powers below. Check the box when the power is used. Clear the box when the power renews.

List your powers below. Check the box when the power is used. Clear the box when the power renews.

AT-WILL POWERS

MAGIC ITEMS WEAPON

Brash Strike

WEAPON

Crushing Surge

CHARACTER PORTRAIT

Thundergod Greataxe +4 (Two-Hands) (E) Thundering Greatsword +4 (Two-Hands)

WEAPON

Cleave

WEAPON ARMOR ARMS

ENCOUNTER POWERS

FEET HANDS

Hellish Rebuke

HEAD

Fiery Bolt

NECK

Inexorable Advance

RING

Exacting Strike

RING

Savage Parry

WAIST

DAILY POWERS

Weavemail Armor of Resistance +5 (E) Iron Armbands of Power (paragon tier) (E) Boots of Quickness (paragon tier) (E) Gauntlets of Destruction (paragon tier) (E) Eye of Awareness (epic tier) (E) Amulet of Protection +5 (E) Ring of Flight (paragon tier) (E) Ring of Invigoration (paragon tier) (E)

PERSONALITY TRAITS

Baldric of Valor (epic tier) (E) Necklace of Fireballs +4 (Neck)

Summons of Khirad Line-Breaker Assault Unyielding Avalanche Relentless Assailant

MANNERISMS AND APPEARANCE UTILITY POWERS Boundless Endurance Shroud of Black Steel Menacing Stance Blood Iron Bolstering Stride

Daily Item Powers Per Day

OTHER EQUIPMENT

Heroic (1-10)

Milestone

/

/

/

Paragon (11-20)

Milestone

/

/

/

Epic (21-30)

Milestone

/

/

/

RITUALS / ALCHEMY

CHARACTER BACKGROUND Background: Brother in Battle I'm the sort that craves only a sharp axe, a bitter ale—and companions true to share them with. You add Endurance to your class skill list, and you gain a +3 bonus to Endurance checks.

COMPANIONS AND ALLIES

SESSION AND CAMPAIGN NOTES

COINS AND OTHER WEALTH Money on hand: 100 gp Stored money: 0 gp Encumbrance: 62 lb. / 220 lb.

CHARACTER NAME

Second Wind

George George PLAYER NAME

RACE

KEYWORDS

CLASS

Human

HP

LEVEL

Fighter

22 STR

Standard

21

28 CON

Spd

12 DEX

5

13 INT

Init

12 WIS

+16

10 CHA

Will 29

21

Passive Perception

Personal

ACTION

RANGE vs

AC 35

188

USED

ATTACK

Self DEFENSE

TARGET

Effect: You spend a healing surge and regain 47 hit points. You gain a +2 bonus to all defenses until the start of your next turn.

Fort 39 Ref 29

ADDITIONAL EFFECTS

21

Passive Insight

CLASS

PLAY DATA

®

Brash Strike KEYWORDS

USED

*

Standard

RANGE

ACTION

One creature

22

DEFENSE

TARGET

*

ATTACK

Attack: Strength +2 vs. AC Hit: 1[W] + Strength modifier (+6) damage. Increase damage to 2[W] + Strength modifier (+6) at 21st level. Weapon: If you're wielding an axe, a hammer, or a mace, the attack deals extra damage equal to your Constitution modifier (+9). Effect: You grant combat advantage to the target until the start of your next turn.

PH

ENCOUNTER ACTION

USED

KEYWORDS

®

Melee weapon

Standard

RANGE

ACTION

One creature

22

DEFENSE

TARGET

*

Melee weapon RANGE

vs

ATTACK

Attack: Strength vs. AC Hit: 1[W] + Strength modifier (+6) damage. Increase damage to 2[W] + Strength modifier (+6) at 21st level.

USED

Martial, Weapon

AC

vs

BOOK

Cleave

Invigorating, Martial, Weapon

AC

vs

ATTACK

KEYWORDS

Melee weapon

ACTION 24

®

Crushing Surge

Martial, Weapon

Standard

ENCOUNTER SPECIAL

LEVEL

AC

One creature

DEFENSE

TARGET

Attack: Strength vs. AC Hit: 1[W] + Strength modifier (+6) damage, and an enemy adjacent to you other than the target takes damage equal to your Strength modifier (+6). Increase damage to 2[W] + Strength modifier (+6) at 21st level.

Thundergod Greataxe +4: +22 attack, 2d12+17 damage

Thundergod Greataxe +4: +22 attack, 2d12+17 damage

Thundergod Greataxe +4: +24 attack, 2d12+26 damage

ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

+2 to damage rolls whenever you have temporary hit points +1d6 to damage rolls when you charge.

+2 to damage rolls whenever you have temporary hit points +1d6 to damage rolls when you charge.

+2 to damage rolls whenever you have temporary hit points - Battlerager Vigo +1d6 to damage rolls when you charge.

CLASS

LEVEL

Fighter

1

BOOK

CLASS

MP

AT-WILL POWER

®

Hellish Rebuke KEYWORDS

10

19

vs

ATTACK

BOOK

CLASS

MP

AT-WILL POWER

USED

KEYWORDS

®

Standard

RANGE

ACTION

Reflex

One creature

19

DEFENSE

TARGET

ATTACK

10

vs

LEVEL

Fighter

1

BOOK

PH

AT-WILL POWER

®

Inexorable Advance USED

Arcane, Fire, Implement

Ranged 10

ACTION

1

Fiery Bolt

Arcane, Fire, Implement

Standard

LEVEL

Fighter

KEYWORDS

USED

Invigorating, Martial, Weapon

Ranged 10

Standard

RANGE

ACTION

Reflex

One creature

22

DEFENSE

TARGET

*

Melee weapon RANGE

vs

ATTACK

AC

One or two creatures

DEFENSE

TARGET

Attack: Constitution vs. Reflex Hit: 1d6 + Constitution modifier (+9) fire damage. If you take damage before the end of your next turn, the target takes an extra 1d6 + Constitution modifier (+9) fire damage. Increase damage and extra damage to 2d6 + Constitution modifier (+9) at 21st level.

Attack: Constitution vs. Reflex Hit: 3d6 + Constitution modifier (+9) fire damage, and creatures adjacent to the target take 1d6 + Constitution modifier (+9) fire damage. Infernal Pact: Creatures adjacent to the target take extra fire damage equal to your Intelligence modifier (+1).

Effect: You can shift 1 square before each attack. Attack: Strength vs. AC, two attacks Hit: 1[W] + Strength modifier (+6) damage per attack. Weapon: If you're wielding an axe, a hammer, or a mace, the attacks deal extra damage equal to your Constitution modifier (+9).

ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

+1d6 to damage rolls when you charge.

+1d6 to damage rolls when you charge.

+2 to damage rolls whenever you have temporary hit points - Battlerager Vigo +1d6 to damage rolls when you charge.

Thundergod Greataxe +4: +22 attack, 1d12+17 damage

Exacting Strike KEYWORDS

Savage Parry USED

Martial, Weapon *

Standard

vs

ATTACK

USED

Invigorating, Martial, Weapon *

Melee weapon

ACTION 28

KEYWORDS

Summons of Khirad

RANGE

ACTION

AC

One creature

22

DEFENSE

TARGET

vs

ATTACK

Attack: Strength + 6 vs. AC Hit: 2[W] + Strength modifier (+6) damage.

USED

Arcane, Implement, Psychic, Teleportation

Melee weapon

Standard

RANGE

ACTION

AC

The triggering enemy

19

DEFENSE

TARGET

10

Ranged 10

Will

One creature

DEFENSE

TARGET

RANGE vs

ATTACK

Trigger: An enemy hits an ally with a melee attack Attack: Strength vs. AC Hit: Strength modifier (+6) damage, and the ally takes only half damage from the triggering attack. Weapon: If you're wielding an axe, a hammer, or a mace, your attack deals extra damage equal to your Constitution modifier (+9).

Thundergod Greataxe +4: +28 attack, 2d12+17 damage

KEYWORDS

Attack: Constitution vs. Will Hit: 2d10 + Constitution modifier (+9) psychic damage, and you teleport the target to an unoccupied square within 3 squares of you. Sustain Minor: Make a Constitution vs. Will attack against the target. On a hit, you teleport the target to an unoccupied square within 3 squares of you. On a miss, the effect ends.

Thundergod Greataxe +4: +22 attack, 26 damage ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

+2 to damage rolls whenever you have temporary hit points +1d6 to damage rolls when you charge.

+2 to damage rolls whenever you have temporary hit points +1d6 to damage rolls when you charge.

+1d6 to damage rolls when you charge.

CLASS

LEVEL

Fighter

17

BOOK

CLASS

PH

ENCOUNTER POWER

®

Line-Breaker Assault KEYWORDS

USED

*

vs

ATTACK

BOOK

CLASS

MP

ENCOUNTER POWER

KEYWORDS

®

Minor

RANGE

ACTION

Fort

One creature

DEFENSE

TARGET

ATTACK

BOOK

9

PH

DAILY POWER

USED

KEYWORDS

®

Healing, Invigorating, Martial, Reliable, Weapon

Personal

Standard

RANGE

ACTION

vs

Attack: Strength vs. Fortitude Hit: 3[W] + Strength modifier (+6) damage, and you slide the target to an adjacent space. The target is dazed (save ends). Effect: You gain resist 5 to all damage until the start of your next turn.

LEVEL

Warlock

Relentless Assailant

Healing, Martial, Stance, Weapon

Melee weapon

ACTION 22

7

Unyielding Avalanche

Martial, Reliable, Weapon

Standard

LEVEL

Fighter

TARGET

Melee weapon RANGE

vs

22 DEFENSE

*

USED

ATTACK

AC

One creature

DEFENSE

TARGET

Effect: You gain regeneration equal to your Constitution modifier (+9), a +1 power bonus to AC, and a +1 power bonus to saving throws. Any enemy that starts its turn adjacent to you takes 1 [W] damage and is slowed until the end of its turn, as long as you are able to make opportunity attacks.

Attack: Strength vs. AC Hit: 4[W] + Strength modifier (+6) damage, and you can spend a healing surge.

ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

+2 to damage rolls whenever you have temporary hit points +1d6 to damage rolls when you charge.

+1d6 to damage rolls when you charge.

+2 to damage rolls whenever you have temporary hit points - Battlerager Vigo +1d6 to damage rolls when you charge.

Thundergod Greataxe +4: +22 attack, 4d12+17 damage

Thundergod Greataxe +4: +22 attack, 3d12+17 damage

CLASS

LEVEL

20

BOOK

CLASS

MP

DAILY POWER

®

Boundless Endurance KEYWORDS

LEVEL

Fighter

15

BOOK

CLASS

PH

DAILY POWER

®

Shroud of Black Steel USED

Healing, Martial, Stance

KEYWORDS

USED

Arcane, Polymorph

KEYWORDS

Minor

Personal

Minor

RANGE

ACTION

RANGE

ACTION

AT-WILL

ENCOUNTER

MP ®

DAILY

USED

Martial, Stance

Personal DAILY

BOOK

Menacing Stance

Minor ENCOUNTER

19

DAILY POWER

ACTION AT-WILL

LEVEL

Fighter

AT-WILL

Personal RANGE ENCOUNTER

DAILY

Effect: You gain regeneration 2 + your Constitution modifier (+9) when you are bloodied.

Effect: You change your skin into living steel. You gain a +2 power bonus to AC and Fortitude defense but take a –2 penalty to speed until the end of the encounter. You can end this effect as a minor action.

Effect: Until the stance ends, whenever an enemy marked by you makes an attack that doesn't include you as a target, that enemy grants combat advantage to your allies until the start of its next turn.

ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

+1d6 to damage rolls when you charge.

Blood Iron KEYWORDS

Bolstering Stride USED

Martial

Imm Reaction ACTION AT-WILL

KEYWORDS

Move

RANGE

ACTION

DAILY

USED

Martial

Personal ENCOUNTER

+4 attack rolls and damage rolls +4d6 thunder damage BONUS

Personal

ENHANCEMENT

CRITICAL

PROPERTIES

RANGE

AT-WILL

Trigger: You become bloodied Effect: You gain resist 5 to all damage until the end of the encounter.

Thundering Greatsword +4

ENCOUNTER

DAILY

Effect: You can move your speed, ending in a space adjacent to an ally. You then gain temporary hit points equal to 2d8 + your Constitution modifier (+9).

KEYWORDS

USED

ACTION

AT-WILL

ENCOUNTER

DAILY

POWER

Power (Daily • Thunder): Free Action. Use this power when you hit with the weapon. Deal 2d8 thunder damage and push 1 square.

ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

CLASS

LEVEL

12

BOOK

CLASS

MP

UTILITY POWER

®

Amulet of Protection +5

LEVEL

Fighter

16

BOOK

ITEM SLOT/TYPE

MP

UTILITY POWER

®

Iron Armbands of Power (paragon tier)

Two-Hands

LEVEL

18

PRICE

85000

BOOK

PH

MAGIC ITEM

®

Boots of Quickness (paragon tier)

+5 Fortitude, Reflex, and Will BONUS

ENHANCEMENT

CRITICAL

BONUS

PROPERTIES

KEYWORDS

ENHANCEMENT

CRITICAL

ENCOUNTER

Gain a +2 bonus to Reflex defense.

KEYWORDS

DAILY

USED

KEYWORDS

ENCOUNTER

DAILY

AT-WILL

ENCOUNTER

POWER

POWER

Item Slot: Neck

Item Slot: Arms

Item Slot: Feet

LEVEL

Neck

21

PRICE

225000

BOOK

ITEM SLOT/TYPE

PH

MAGIC ITEM

®

Baldric of Valor (epic tier)

USED

ACTION

AT-WILL

POWER

ITEM SLOT/TYPE

CRITICAL

Gain a +4 item bonus to melee damage rolls.

ACTION

AT-WILL

ENHANCEMENT

PROPERTIES

USED

ACTION

BONUS

PROPERTIES

LEVEL

Arms

16

PRICE

45000

BOOK

ITEM SLOT/TYPE

AV

MAGIC ITEM

®

Gauntlets of Destruction (paragon tier)

LEVEL

Feet

18

PRICE

85000

DAILY

BOOK

AV

MAGIC ITEM

®

Thundergod Greataxe +4

+4 attack rolls and damage+4d6 rolls thunder damage, or +4d12 thun BONUS

ENHANCEMENT

CRITICAL

BONUS

ENHANCEMENT

CRITICAL

BONUS

ENHANCEMENT

CRITICAL

PROPERTIES

PROPERTIES

PROPERTIES

When you spend an action point, gain a +3 item bonus to saving throws, a +1 item bonus to attack rolls, and a +1 item bonus to all defenses. This benefit lasts until the end of your next turn.

When rolling damage on melee attacks, reroll all 1s until they come up as something other than a 1.

Your melee attacks deal +1d6 thunder damage when you charge.

KEYWORDS

USED

ACTION

AT-WILL

KEYWORDS

USED

ACTION

ENCOUNTER

DAILY

AT-WILL

POWER

POWER

Item Slot: Waist

Item Slot: Hands

KEYWORDS

USED

ACTION

ENCOUNTER

DAILY

AT-WILL POWER

ENCOUNTER

DAILY

Ring of Flight (paragon tier)

BONUS

ENHANCEMENT

Ring of Invigoration (paragon tier)

CRITICAL

BONUS

ENHANCEMENT

Eye of Awareness (epic tier)

CRITICAL

BONUS

ENHANCEMENT

CRITICAL

PROPERTIES

PROPERTIES

PROPERTIES

You take no damage from a fall and always land on your feet.

Gain a +2 item bonus to Endurance checks

Gain a +2 bonus to Will defense. You gain a +5 item bonus to your initiative checks.

KEYWORDS

USED

KEYWORDS

ACTION

USED

KEYWORDS

ACTION

AT-WILL

ENCOUNTER

DAILY

ACTION

AT-WILL

ENCOUNTER

DAILY

AT-WILL

POWER

POWER

POWER

Item Slot: Ring Power (Daily): Minor Action. Gain a fly speed equal to your speed until the end of your turn. If you've reached at least one milestone today, this lasts until the end of your next turn instead.

Item Slot: Ring Power (Daily; Healing): Not an action. When you're reduced to 0 hit points, you can spend a healing surge and regain your surge value in hit points.

Item Slot: Head

ITEM SLOT/TYPE

ITEM SLOT/TYPE

ITEM SLOT/TYPE

LEVEL

Ring

20

PRICE

125000

BOOK

PH

MAGIC ITEM

®

Necklace of Fireballs +4

LEVEL

Ring

ENHANCEMENT

14

PRICE

13000

BOOK

Dragon 364

MAGIC ITEM

®

Weavemail Armor of Resistance +5

+4 Fortitude, Reflex, and Will BONUS

+5 AC CRITICAL

BONUS

PROPERTIES

ENHANCEMENT

CRITICAL

PROPERTIES

Resist 15 to a damage type chosen from the following list at the time the armor is created: acid, cold, fire, force, lightning, necrotic, poison, psychic, thunder. KEYWORDS

USED

KEYWORDS

ACTION

USED

ACTION

AT-WILL

ENCOUNTER

DAILY

AT-WILL

POWER

ENCOUNTER

DAILY

POWER

Item Slot: Neck Power (Daily • Fire): Standard Action. Pull the ruby from the necklace and throw it. Make an attack: Area burst 2 within 10 squares; Intelligence or Dexterity vs. Reflex (add the necklace's enhancement bonus to the attack roll); on a hit, the target takes fire damage equal to 6d6 + the necklace's enhancement bonus (half damage on a miss). After an extended rest, the necklace regrows a new ruby and can be used again.

ITEM SLOT/TYPE

Neck

MAGIC ITEM

LEVEL

20

PRICE

125000

BOOK

ITEM SLOT/TYPE

AV ®

USED

Body

MAGIC ITEM

LEVEL

22

PRICE

325000

BOOK

AV ®

Head

MAGIC ITEM

ENCOUNTER

LEVEL

23

PRICE

425000

DAILY

BOOK

AV ®

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