GameFAQs: Phantasy Star IV (GEN) FAQ/Walkthrough by Sir PobalotPhantasy Star IV: FAQ/Walkthrough by Sir Pobalot Version 1.00, Last Updated 2004-08-23 View/Download Original File Hosted by GameFAQs Return to Phantasy Star IV (GEN) FAQs & Guides Liked this FAQ? Click to recommend it to other GameFAQs users. . | # ##; . # x#x ## . =x . ###x #. | #, -+ ## #x # # #. # #* ## ## # #, =# ## # . +x # ##. ## x##-###### ## # .##X#####.-##### x###### ## # ## ;## #+ #+ # # ### -# ;# # # =# #- # ## ## ;#=# #. # # #+#X .# ;# # # ##+ =## ### ## ;X. # #. -# # #= # # # -# # ;### x##. ## =x. # # #. ###### #x ### # ###### -=#. #-# # #. # # #X ## # # # .## #= #+ +####### # #; #+ - #= #x +# # #+ - #= #x##x+## #+ ## ##* #* # -# ## ## =### # -# # ,,### # , = . -# #######. # ,########=###### ;####### ##+ ### #, #x # # ##, #X +# #; -#+ # # #+ ;# ### X #+ -# # #- ,X#. -### #+ ###### ###### ,## #+ # # ##+ ### ## #+ #+ - #= # x#X ##x# ;##. =## # -# ;## x###= ,= ## xx ##x +;. .., ;=###+xx###.#### +x; ___________________________________________________________________________ ��������������������������������������������������������������������������� Phantasy Star IV - The End of the Millennium For the Sega Genesis / Mega Drive system Complete Walkthrough and Strategy Guide - By Seb Holt (aka Sir Pobalot) 75 characters per line, approx. 300 pages, 1.01MB in size Copyright 2004 Seb Holt ___________________________________________________________________________ ��������������������������������������������������������������������������� v1.00 - August 2004 ___________________________________________________________________________ ��������������������������������������������������������������������������� ___________________________________________________________________________
Table of Contents ___________________________________________________________________________ To find a section instantly, press CTRL+F and enter the code by the entry, preceeded by the letter 'C'. For example, to instantly find 6.4.8. A Living Tower, press CTRL+F and type 'CLVTW' then enter. _________________________________________________ 1. Introduction 1.1. Foreword
INRO FRWR
1.2. Version History VRHS _________________________________________________ 2. Controls CNTL _________________________________________________ 3. Game Mechanics
GMCN
3.1. The Field
TFLD
3.2. Battle 3.2.1. On Foot 3.2.2. In a Vehicle
BTTL ONFT INVC
3.3. Menus MNUS 3.3.1. Title Menu TTLM 3.3.2. System Menu SSTM 3.3.3. Party Menu PRTM _________________________________________________ 4. Terminology TMLG _________________________________________________ 5. Setting the Scene STTS _________________________________________________ 6. Walkthrough
WKTH
6.1. An Ancient Civilization 6.1.1. The Town of Learning 6.1.2. Cleaning the Cellar 6.1.3. Mile to the Next Town 6.1.4. Valley of Stone 6.1.5. Rune in the Ruin 6.1.6. Hahn's Hometown 6.1.7. Finding a Hidden Village 6.1.8. Meeting the Natives 6.1.9. Tonoe Storage Facility 6.1.10. Stone to Flesh 6.1.11. Fruit of a Thousand Years
ANCV TWLR CLCL MTNX VLST RITR HNHT FAHV MTNT TNSF STFL FOTY
6.2. System Shutdown 6.2.1. Return to the Guild
STSD RTTG
6.2.2. 6.2.3. 6.2.4. 6.2.5. 6.2.6. 6.2.7. 6.2.8. 6.2.9. 6.2.10. 6.2.11. 6.2.12. 6.2.13.
The Parmanian Escape Detour to Fort Castle in the Sands New Transportation Gryz Quakes in his Boots A Tectonic Diversion The Furthest Point East Work for a Wizard Dearly Departed An Act of Nurves Upward Mobility Artificial Satellite
PMES DTFT CITS NWTP GQHB TCDV TFPE WFAW DRDP AAON UWMB ATST
6.3. Cold New World 6.3.1. Crash Landing 6.3.2. Tales of Tyler 6.3.3. Leaving in the Landale 6.3.4. Malign Manifestation 6.3.5. Crushed Ice and Musk Cats 6.3.6. Food Fit for a Penguin 6.3.7. The Weather System 6.3.8. Raja's not Laughing 6.3.9. Bi-Millennial Man 6.3.10. A Surprising Revelation
CNWD CSLD TLTY LITL MLMF CIMC FFFP WTST RJNL BMLM SPRV
6.4. Quest for the Torch 6.4.1. Dezolis' Largest Town 6.4.2. Factory for Firearms 6.4.3. Theft in the Temple 6.4.4. Castle in the Skies 6.4.5. Terrible Triumvirate 6.4.6. Castle Catacombs 6.4.7. Slash and Burn 6.4.8. A Living Tower 6.4.9. End of the Blizzard 6.4.10. Return to Motavia
QFTT DZLT FCFA TITT CTSK TRTV CSCC SSBN LVTW EOTB RTMV
6.5. Stare into Darkness 6.5.1. Trip to the Temple 6.5.2. No Turning Back 6.5.3. The Fourth Planet 6.5.4. Proving Your Strength 6.5.5. Proving Your Courage 6.5.6. Genesis of Algo 6.5.7. Sword of the Espers 6.5.8. Holey Disaster 6.5.9. Final Preparations 6.5.10. Destiny 6.5.11. The Cycle is Broken
SIDK TTTT NTNB FTPN PRST PRCR GNAG SWES HLDS FNPP DTNY TCIB
6.6. Walkthrough Summary WTSM _________________________________________________ 7. Side Quests 7.1. The Hunters' Guild 7.1.1. The Ranch Owner 7.1.2. Tinkerbell's Dog
SDQS THTG TROW TBDG
7.1.3. 7.1.4. 7.1.5. 7.1.6. 7.1.7. 7.1.8.
Missing Student Fissure of Fear Stain in Life Dying Boy Man with twist Silver Soldier
MGSD FSOF SNLF DYBY MWTW SVSD
7.2. Megid - The Anger Technique MGID _________________________________________________ 8. Cast of Characters 8.1. Playable Characters 8.1.1. Chaz Ashley 8.1.2. Alys Brangwin 8.1.3. Hahn Mahlay 8.1.4. Rune Walsh 8.1.5. Gryz 8.1.6. Rika 8.1.7. Demi 8.1.8. Wren 8.1.9. Raja 8.1.10. Kyra Tierney 8.1.11. Seth
COCR PLYC CCHZ CALY CHHN CRUN CGRZ CRKA CDMI CWRN CRJA CKYR CSTH
8.2. Non-playable Characters NPLC _________________________________________________ 9. Character Statistics CRST _________________________________________________ 10. Techniques
TCNQ
10.1. By Character
TBYC
10.2. Heal Techniques
HLTC
10.3. Attack Techniques
AKTC
10.4. Misc Techniques MCTC _________________________________________________ 11. Skills
SKLS
11.1. By Character
SBYC
11.2. Heal Skills
HLSK
11.3. Attack Skills
AKSK
11.4. Misc Skills
MCSK
11.5. Enemy Skills ENSK _________________________________________________ 12. Abilities - General 12.1. Combinations
ABGN CMBN
12.2. Elemental and Status Types EMST 12.2.1. Fire ESFR 12.2.2. Water ESWT 12.2.3. Energy ESNG 12.2.4. Force ESFC 12.2.5. Gravity ESGR 12.2.6. Electric ESLC 12.2.7. Radiation ESRD 12.2.8. Light ESLT 12.2.9. Death ESDT 12.2.10. Destroy ESDS 12.2.11. Cleanse ESCL 12.2.12. EMP ESMP _________________________________________________ 13. Items
ITMS
13.1. Expendables
XPND
13.2. Weapons 13.2.1. 13.2.2. 13.2.3. 13.2.4. 13.2.5. 13.2.6. 13.2.7. 13.2.8.
WPNS WPLS WPDG WPSW WPSL WPRD WPAX WPCL WPGN
List Daggers Swords Slashers Rods Axes Claws Guns
13.3. Shields
SLDS
13.4. Head Protection 13.4.1. List 13.4.2. Bands 13.4.3. Helms 13.4.4. Crowns 13.4.5. Gear 13.4.6. Rings
HDPR HPLS HPBD HPHM HPCN HPGR HPRN
13.5. Body Protection 13.5.1. List 13.5.2. Suits 13.5.3. Mails 13.5.4. Robes 13.5.5. Armour
BDPR BPLS BPST BPML BPRB BPAM
13.6. Vehicles 13.6.1. Land Rover 13.6.2. Ice Digger 13.6.3. Hydrofoil
VHCL LDRV ICDG HYDF
13.7. Special SPCL _________________________________________________ 14. Enemies 14.1. By Location
ENMS ENBL
14.1.1. On Foot 14.1.2. In a Vehicle 14.2. By Type 14.2.1. 14.2.2. 14.2.3. 14.2.4. 14.2.5.
Biomonsters Machines Darkspawn Evil Beings Unique
ENOF ENIV ENBT ENBM ENMC ENDK ENEB ENUQ
14.3. Bestiary BSTY _________________________________________________ 15. Boss Strategies
BSST
15.1. Act I 15.1.1. Igglanova 1 15.1.2. Igglanova 2
BSAI BSIG BSIN
15.2. Act II 15.2.1. 15.2.2. 15.2.3. 15.2.4. 15.2.5.
Juza Zio 1 Gy-Laguiah 1 Zio 2 ChaosSorcr
BSII BSJZ BSZI BSGY BSZO BSCS
15.3. Act III 15.3.1. 15.3.2. 15.3.3. 15.3.4.
Dark Force 1 Gy-Laguiah 2 D-Elm-Lars Carnivorous Trees
BIII BSDR BSGL BSDL BSCT
15.4. Act IV 15.4.1. Xe-A-Thouls 15.4.2. Lashiec 15.4.3. Dark Force 2
BSIV BSXT BSLC BSDF
15.5. Act V 15.5.1. 15.5.2. 15.5.3. 15.5.4.
BSAV BSDC BSDV BSSL BSPD
Dark Force 3 De-Vars Sa-Lews Profound Darkness
15.6. Side Missions BSSM 15.6.1. Fract Ooze BSFO 15.6.2. King Rappy BSKR 15.6.3. Dominators BSDM 15.6.4. Alys BSAL _________________________________________________ 16. Geography
GGRP
16.1. Algo
GALG
16.2. Motavia
GMOT
16.3. Dezolis
GDEZ
16.4. Rykros
GRYK
16.5. Towns and Villages
GTAV
16.6. Special Locations
GSPL
16.7. Dungeons GDNG _________________________________________________ 17. Party Conversation PRCV _________________________________________________ 18. Sound Test SDTS _________________________________________________ 19. Acknowledgements AKNW _________________________________________________ 20. Contact Information CNIF _________________________________________________
___________________________________________________________________________ *************************************************************************** ��������������������������������������������������������������������������� 1. Introduction
CINRO
___________________________________________________________________________ *************************************************************************** ��������������������������������������������������������������������������� 1.1. Foreword CFRWR ___________________________________________________________________________ *************************************************************************** Welcome to the Phantasy Star IV walkthrough and strategy guide. Why, you may ask, write a walkthrough for a game that was released ten years ago? Well, the answer is quite simple. This was the first consolebased RPG I ever played, and I loved every minute of it. After playing the other games in the series, I came to the conclusion that The End of The Millennium is the best of them all, and worthy of my time and effort to fully flesh it out. This guide contains no reference, apart from the one above, to any of the other Phantasy Star games. Although Phantasy Star IV does refer to many elements from previous games (it is a sequel after all), this guide is not written for those games, and any links are ignored. I may, in the future, compose guides for the earlier games in the series, but that remains to be seen. This guide contains everything you will need to make your way through the game, including all of the side areas. The first part of the guide contains general playing information, including explanations of the controls, layout and mechanics of the game, and a section to explains the terms used. After this is the full walkthrough. I have split the walkthrough into acts, each covering the main stories of the game, and these are split into chapters that outline each separate mission. The idea of this is to make finding a
specific area that little bit easier. Finally, there are a number of sections that go into great detail on the characters, abilities, items, enemies, places and all the other aspects of the game. This reference area is about as exhaustive as it can be, and will hopefully answer any specific question you may have about the game. There is no FAQ section in this guide at the moment, which is hardly surprising as noone has asked me anything. As far as its completion is concerned, this guide is almost there. There is only one thing I have yet to finish, and that is the Character Statistics section. Once this is completed, I will update this guide. Even without the last few statistics (which you don't really need anyway), this is probably the best guide you will find for this game anywhere. If you disagree, and feel that there is anything that could be improved, please let me know. I will gladly do whatever is required to make this guide flawless, and credit those that aid me in the task. Ready? Then let's begin!
*************************************************************************** ��������������������������������������������������������������������������� 1.2. Version History CVRHS ___________________________________________________________________________ *************************************************************************** This section is a little sparse at the moment, but I hope that any mistakes or omissions I have made will be brought to my attention so that I can make any required adjustments and fill this list up a bit. August 2004
- v1.00
- Added the Dungeons chapter to the Geography section, and included elemental affinities for all the weapons and detailed enemy descriptions Also revamped the entire layout, making it much clearer and easier to follow
August 2004
- v0.99b - Update to the first version, including detailed elemental and status affinities of enemies and damage scales of Techniques and Skills
August 2004
- v0.99
- The first version, and almost complete
___________________________________________________________________________ *************************************************************************** ��������������������������������������������������������������������������� 2. Controls
CCNTL
___________________________________________________________________________ *************************************************************************** ��������������������������������������������������������������������������� The controls for Phantasy Star IV are very simple, requiring only a three-
button control pad. They are as follows: Title Menu: START A,C B D-Pad
-
Select Select Cancel Scroll
option option choice, open Sound Test (once game is completed) options
The Field: START A B C D-Pad
-
Open System Menu Open Party Menu Cancel choice Talk, open, use, read, examine, select option Walk in that direction
Game/Party Menu: START A,C B D-Pad
-
Exit Menu Select option Cancel choice Scroll options
-
No function Select option Cancel choice Scroll options
Battle: START A,C B D-Pad
___________________________________________________________________________ *************************************************************************** ��������������������������������������������������������������������������� 3. Game Mechanics
CGMCN
___________________________________________________________________________ *************************************************************************** ��������������������������������������������������������������������������� 3.1. The Field CTFLD ___________________________________________________________________________ *************************************************************************** All travelling, exploration and conversation takes place in the field. There are three different field types - outside, town and dungeon. These field types are explained below: Outside - All travel between towns and dungeons takes place here. You can't examine things when outside, but you can use vehicles once you
have acquired them. Random battles will initiate here. You may save the game anywhere outside. Town
- Located around the world are towns and villages. They are safe havens from the monsters outside, and also provide opportunity to rest and shop. Useful information can often be found in towns, mainly by speaking to its inhabitants. There may also be items to find. Random battles will not take place in towns. You may save the game in towns.
Dungeon - Most of the action in the game takes place in dungeons. This is just a general term - dungeons can be caves, towers, castles, or any other enclosed space inhabited by monsters. Most dungeons contain a specific objective, and this is occasionally guarded by a boss (sometimes more than one) - usually the most powerful creature(s) in that dungeon. Random battles will initiate here. You may not save the game in a dungeon.
*************************************************************************** ��������������������������������������������������������������������������� 3.2. Battle CBTTL ___________________________________________________________________________ *************************************************************************** There are two types of battle in the game - on foot or in a vehicle. The way the battle is run depends on which type of battle it is. The two types are explained below:
*************************************************************************** 3.2.1. On Foot CONFT *************************************************************************** Most battles take place while you are walking. Nearly all battles occur randomly, while walking around outside or in a dungeon. There are also boss battles, that occur when a specific location is reached. These are unavoidable and inescapable. When combat begins, the screen will split horizontally and combat music will begin. Along the bottom of the screen will be the characters in your party, facing your enemy near the middle of the screen. Along the top will be the name(s) of the opponent(s), and there will be a small menu on the left of the screen. This is where you choose your actions for the following round of combat. The options are described below: COMD - This allows you to select the individual actions of each member of your party. The first character in the marching order will be shown alongside a pictoral menu of up to five options. These represent the different actions the character may take, and are described below:
Attack (Sword)
- Use equipped weapon to hit one or all enemies. You must select a target if necessary.
Technique - Choose a technique from the list. Those marked (Blue sparkles) in red are unavailable due to lack of TP. You must select a target if necessary. Skill (Red light)
- Choose a skill from the list. Those marked in red have been exhausted, and cannot be used. You must select a target if necessary.
Item (Chest)
- Choose an item from the list. Those marked in red have already been selected by someone else. You must select a target if necessary.
Defend (Shield)
- Take a defensive stance, to reduce damage from attacks. Only uasble on self.
MACR - Another menu will open listing the letters A-H. These represent battle macros, that can be set in the Party Menu. The purpose of macros is to allow you to program in commands for each character beforehand, so that you don't have to select them individually from the COMD option. See the MACRO section in the Party Menu for more details on macros. RUN
- Discretion is the better part of valour. If all seems lost, or if you feel you are facing an opponent that is beyond your power to defeat, this option is here to allow the party to attempt escape. One of two things will happen if you select RUN. Either a message will say '[First character in marching order] retreated!', and you will return to the field (with no reward for any monsters you had defeated). Otherwise, a message will say 'Cannot escape!', and your enemy will get a free attack against you. Nearly all boss battles can never be left, so don't even try.
After you have chosen your battle strategy, the round of combat will take place, with each participant acting in an order based on their Agility and an element of randomness. If a macro has been chosen, the characters will act in the order of the macro, with the enemies acting accordingly. You may find that enemies act earlier when using macros, as slower characters may be programmed to act sooner in the round. The battle continues until the party escapes or one side defeats the other. If all of the enemies are defeated, the battle is won, and the party will be awarded experience points and mesetas (and perhaps an item). If all of the characters are reduced to 0 HP or are Paralyzed, the battle is lost and the game is over. You can reload again from a saved game.
*************************************************************************** 3.2.2. In a Vehicle CINVC ***************************************************************************
Even while travelling in a vehicle you may encounter hostility. Only random battles begin while in a vehicle, as they only ever take place when you are outside. Battles in vehicles are quite different from those on foot. Combat starts the same way, by the screen splitting and (different) combat music beginning. You will then see the battlefield from the view of the vehicle, with the dashboard at the bottom of the screen. The menu on the left also has different options, and these are described below: ATTAC - Fire at an enemy with the vehicle's standard weapon. You must select a target if more than one. OPTIN - Choose a special weapon from the list. Those marked in red have been exhausted, and cannot be used. RUN
- Exactly the same as on foot.
The combat then takes place in pretty much the same way as it does on foot, except that damage inflicted by enemies drops the vehicle's SP, not the characters' HP. If the vehicle's SP drops to 0, the battle is lost and the game is over. All lost SP is restored at the end of battle.
*************************************************************************** ��������������������������������������������������������������������������� 3.3. Menus CMNUS ___________________________________________________________________________ *************************************************************************** 3.3.1. Title Menu CTTLM ***************************************************************************
____________ |o START | ������������
____________ |o CONTINUE | | | |o START | | | |o ERASE DATA| ������������
The Title Menu appears after the initial introduction sequence and Title Screen. It has either one or three options: START
- Select to begin a Phantasy Star IV game from scratch.
CONTINUE
- Select to load a saved game from one of the three files.
ERASE DATA - Select to delete a saved game from one of the three files.
*************************************************************************** 3.3.2. System Menu CSSTM *************************************************************************** __________ |o SAVE | | | |o MESSAGE | | | |o BTL SPD | | | |o BUTTONS | | | ���SYS���� The System Menu is accessed by pressing START while in the field. It allows you to change some of the settings and also to save the game. SAVE
- Displays the three save files. Selecting one of the files allows you to write or overwrite save data, meaning you can restore the game at a later date. Can only be used in towns or outside.
MESSAGE - Allows you to set the message speed, from 1 (Fast) to 5 (Slow). BTL SPD - Allows you to set the battle speed, from 1 (Fast) to 5 (Slow). BUTTONS - Allows you to choose the configuration of the A, B and C buttons, from all six possibilities.
*************************************************************************** 3.3.3. Party Menu CPRTM *************************************************************************** _______ |o ITEM | | | |o TECH | | | |o SKILL| | | |o EQUIP| | | |o STATE| | | |o TALK | | | |o MACRO| �������
__________ |Name Lv99| | | |HP:999/999| |TP:999/999| | | |Name Lv99| | | |HP:999/999| |TP:999/999| | | |Name Lv99| | | |HP:999/999| |TP:999/999| | |
___________ |9999999 MST| �����������
|Name Lv99| | | |HP:999/999| |TP:999/999| | | |Name Lv99| | | |HP:999/999| |TP:999/999| ����������
The largest and most commonly used menu is the Party Menu. This is accessed by pressing 'A' in the field, and contains seven main options: ITEM
- Opens the item list. From here you can select items to be used, examined or discarded.
TECH
- Opens another small menu of the characters. Select one and a list of that character's usable Techniques will appear. From here you can use curative Techniques and travel Techinques.
SKILL - Opens another small menu of the characters. Select one and a list of that character's usable Skills will appear. From here you can use curative Skills. EQUIP -
_______________ |ATK POW 99> 99| | | |DFS POW 99> 99| | | |AGILITY 99> 99| | | |MTL POW 99> 99| �|�������|����� |o STATE| |_______|____ | HEAD-EQUIP | || | || RIGHTEQUIP | || | || LEFT-EQUIP | || | || BODY-EQUIP | || | | ����Name����� |o Name | | |____ |WHO?�� MST| �����������
__________ _____|______ v99| |o NEW-EQUIP | | | |999| |o NEW-EQUIP |999| | | | |o NEW-EQUIP |v99| | | | |o NEW-EQUIP |999| | |999| |o NEW-EQUIP | | | |v99| |o NEW-EQUIP | | | |999| |o NEW-EQUIP |999| | | | |o NEW-EQUIP |v99| | | | ��EQUIP����� 999| |TP:999/999| | | |Name Lv99| | | |HP:999/999| |TP:999/999| ����������
Opens another small menu of the characters. Select one and a new set of windows will open. At the top left are the character's
battle statistics, below this is a list of their current equipment, and on the right is a list of items that may be equipped to the charcter. From here you can change the character's equipment. The numbers on the left display how an item being equipped will affect the character's statistics. STATE - Gives another two options. STATUS -
__________ ________ __________ |__________| | x%**+. || Name ||STRNGTH: 99| |*+ +#.|| || | |*=x*x=#*|| TYPE ||MENTAL : 99| ||*x-x@%xx|| || | ||+xx@#%@x|| LV : 99 ||AGILITY: 99| || ##-#=#%|| || | | -== .#-|| AGE : ?? ||DEXTRTY: 99| | %- @##|| || | |###%@#-#||HP:999/999||ATK POW: 99| | ������|�||TP:999/999|| | |o Name | | ���������� |DFS POW: 99| | ______|_|_ |����������| ||HEAD-EQUIP| |TP:999/999| || | | | ||RIGHTEQUIP| |Name Lv99| || | | | ||LEFT-EQUIP| |HP:999/999| || | |TP:999/999| ||BODY-EQUIP| |_________ | ���������� |EX:9999999|| ___________ | || |9999999 MST| |NX: 0|| ����������� |��������� | ���������� Opens another small menu of the characters. Select one to view all information about the character.
ORDER
TALK
- Opens another small menu of the characters. From here you can set their marching order by selecting the characters in your preferred sequence. It is worth noting that those characters at the top of the list are more likely to be attacked in battle than those at the bottom.
- This starts a small dialogue between the members of your party, allowing you to recap on the current situation and to give you clues as to where to go next.
MACRO -
__________ _|___ EM|o A| |MACRO| | | �|��� CH|o B| | | | |o SKIL|o C|
__________ ________|_________ | |Name == || | == || | || |Name == || | == ||
| | | |o EQUI|o D| | | | |o STAT|o E| | | | |o TALK|o F| | | | |o MACR|o G| ������| | |o H| ���
| || |Name == || | == || | || |Name == || | == || | || |Name == || | == || ��������|��������� | | | |HP:999/999| |TP:999/999| | | |Name Lv99| ___________ | | |9999999 MST| |HP:999/999| ����������� |TP:999/999| ���������� Opens a list consisting of the letters A to H. These represent the eight Macros that may be set. Macros are sets of actions that can be pre-programmed for use in battle. By defaul, the Macro A is in white, and this means that it has been assigned and that it is usable. Initially, Macro A is set to Attack for all characters, and it is probably best to leave it that way. You can set a Macro by selecting one marked in red (unset). A list of characters appears. Select the first character you want to perform an action, and then a menu, similar to the battle command menu, appears. Choose an action as you would in battle, and then repeat the process for each character to create the Macro. This Macro will then be marked in white. Selecting a Macro that is already assigned will allow you to delete a Macro. Use this if the Macro involves characters not in your party or if you need more space. If a Macro is marked in yellow it means that the Macro will not be able to be carried out as specified. This occurs when a character is set to perform an action that they are unable to perform. In this case a Macro will still be run as instructed, but characters marked in red on the battle Macro screen will do nothing.
___________________________________________________________________________ *************************************************************************** ��������������������������������������������������������������������������� 4. Terminology
CTMLG
___________________________________________________________________________ *************************************************************************** ��������������������������������������������������������������������������� The are For and
Phantasy Star IV game uses a lot of common RPG terminology, and if you familiar with RPGs you should pick up the terms used quite quickly. those of you that aren't, I will now explain all of the different terms abbreviations you are likely to see in the game:
Level
- Each playable character in the game has a Level, ranging from 1 to 99. A character's Level determines their statistics: HP, TP, Strength, Mental, Agility and Dexterity. Level also determines the Techniques and Skills a character has learned, and the stock of Skills they have available. Level is based on the total EXP that the character has acquired.
EXP
- An abbreviation for Experience Points, EXP is awarded after defeating enemies. Each enemy has a particular EXP value, and this value is distributed equally to each party member that defeats it. The total EXP a character has earned determines the character's Level.
HP
- An abbreviation for Hit Points, HP is the measure of the endurance of any living thing in the game. Each character and enemy has a maximum HP value, and damage caused by physical and magical means can lower this value. When a character drops to 0 HP they are flatlined, the character's text turns red, a line is shown in the action box, and they can't do anything until revived. If every party members' HP falls to 0 the game is over. If an enemy's HP reaches 0 they are destroyed. However, HP can be restored by using certain items, Techniques and Skills, resting at an Inn or using a Regen Platform, but it can never exceed the maximum HP value. The maximum HP value of a character is based on who they are and what Level they have attained.
TP
- An abbreviation for Technique Points, TP represents a being's mental energy. Most characters have a TP value, and the use of Techniques will reduce this value by the Technique's TP Cost. TP can be restored by using Raja's ATARAXIA Skill, resting at an Inn or using a Regen Platform, and, like HP, can never exceed a character's maximum TP value. The maximum TP value of a character is based on who they are and what Level they have attained.
Strength
- Shortened to Strngth in the game, Strength is the measure of a character's physical power. It is used as the base value for a character's Attack Power. A character's Strength score is based on who they are and what Level they have attained.
Mental
- This represents a character's mental power. It affects the potency of certain Techniques and Skills. A higher MTL PWR increases the effects of curative and offensive abilities used by the character, and reduces the effect of enemies' offensive abilities used against them. A character's Mental score is based on who they are and what Level they have attained.
Agility
- This is the measure of a character's speed and initiative. It is used in battle to decide who fast a character acts in a
round of combat. The higher a character's Agility, the sooner they will act in the round. It is also used as the base value for a character's Defence Power. A character's Agility score is based on who they are and what Level they have attained. Dexterity
- Shortened to Dextrty in the game, Dexterity represents a character's talent at manoeuvring. It is used in battle to determine the chance of a character hitting an enemy and the chance of a character avoiding an enemy attack. It is also used to determine the likelihood of a critical attack. A character's Dexterity is based on who they are and what Level they have attained.
ATK PWR
- An abbreviation for Attack Power, ATK PWR (or ATK) determines how much damage a character deals with physical attacks. The greater a character's ATK, the more damage they will inflict. A character's ATK is the sum of their Strength and the ATK bonuses of their equipment.
DFS PWR
- An abbreviation for Defence Power, DFS PWR (or DFS) determines how much damage a character takes from physical attacks. The greater a character's DFS, the less damage they will receive. A character's DFS is the sum of their Agility and the DFS bonuses of their equipment.
Technique
- Sometimes abbreviated to Tech, a Technique is one of the two types of character ability in the game. There are lots of different Techniques, and most of the characters will be able to learn a number of these during the game. Less powerful Techniques are usually learned at lower Levels, and the most powerful Techniques will be learned at higher Levels. Every Technique has a specific TP Cost, which is the amount of TP a character must spend in order to use the Technique. If a character does not have the required TP, they won't be able to use the Technique. Some enemies may also have Techniques.
Skill
- These are the second of the two types of ability in the game. Unlike Techniques, Skills are more character-specific, most of them only being learned by one character. The majority of Skills are learned in the same manner as Techniques, by a character attaining a certain Level, although some of the androids' Skills have to be found. Each Skill has a particular stock, which increases when characters increase in Level, and using a Skill reduces this number by 1. If a character has 0 stock of a Skill, they will be unable to use that Skill. All Skills can be restored to their maximum stock value by resting at an Inn or using a Regen Platform. Many enemies may have their own Skills.
SP
- This is an abbreviation for Shield Power. Each of the vehicles in the game has a fixed maximum SP value, and it is equivalent to HP when involved in a vehicle combat. Damage from enemies
reduces SP, and if a vehicle's SP reaches 0 the vehicle is destroyed and the game is over. SP is immediately restored to its maximum value once the battle is over. Enemy
- Throughout the game, the party will have to face a great many enemies. These are hostile biomonsters, machines, darkspawn and evil beings that engage the party in combat with the sole aim of killing them. Each type of enemy has its own specific statistics, similar to those of characters, and may also have its own Techniques and/or Skills. Enemies have individual EXP and Meseta values, and these are awarded to the party once the battle is over. They may also carry items that will be dropped after battle. Most enemy encounters occur randomly while outside or in a dungeon, although a few are triggered by the party reaching a specific location.
Boss
- Some dungeons have one or more bosses, which are generally the most powerful of the enemies in the dungeon and are most often found just before the area's goal (or sometimes are, in fact, the area's goal). They are usually quite difficult and use up a large portion of the characters' abilities, and they are nearly always unique. Bosses, like all other enemies, have their own statistics, EXP and Meseta awards, but they never drop items. The party cannot escape from the vast majority of boss battles. All encounters with bosses are triggered by the party reaching a specific location.
Meseta
- Often abbreviated to MST, the Meseta is the unit of currency used in all of the Algo star system, and is used to purchase items from stores and to stay at Inns. They can be gained in a variety of ways, including defeating enemies, procuring from chests, earning from missions, and selling items in stores.
Elements
- There are eight different elements in the game, each causing different amounts of damage to different beings, based on their affinity to them (weakness, resistance or immunity). The eight elements are as follows: Fire,Water,Energy,Force,Gravity,Electric,Radiation,Light In certain descriptions Gravity may be shortened to Grav, Electric may be shortened to Elec, and Radiation to Rad.
Poison
- One of the three status effects in the game, Poison can be inflicted on organic characters by certain enemies. It enters the character's blood stream and immediately causes them to become feverish. Poison is indicated by the character's text being displayed in yellow. During battle, a Poisoned character suffers no ill effects. On the field, however, a Poisoned character loses 1 HP for every four steps they take, indicated by the screen flashing red. This continues until the Poison is removed or the character drops to 0 HP. Note that damage from Poison will not occur in towns or villages. Poison can be
removed by using an ANTIDOTE or SOL-DEW, the ANTI or REGEN Technique, resting at an Inn or using a Regen Platform. Paralysis
- One of the three status effects in the game, Paralysis can be inflicted on organic beings by certain enemies and characters. It affects the nervous system, causing the being inflicted to be incapable of moving. Paralysis is indicated by the character's text being displayed in blue. During battle, a Paralysed being will be unable to perform any action at all. On the field, this effect is the same, indicated by the fact that the character does not walk, although the Paralysis will fade off after travelling a short distance. If all characters are Paralysed in battle, the game is over. Paralysis can be removed by using a CURE-PARAL or SOL-DEW, the RIMPA or REGEN Technique, walking a certain distance, resting at an Inn or using a Regen Platform.
Sleep
- One of the three status effects in the game, Sleep can be inflicted on organic beings by certain enemies. It causes the metabolism of a being to drop so harshly that a state of unconsciousness ensues. Sleep is indicated by the character's text being displayed in green. During battle, a Sleeping character will be unable to take any action. A character will normally wake up after a couple of rounds, or after the battle is over. Sleep can be removed by using a SOL-DEW, the AROWS or REGEN Technique, waiting a short while, or finishing the battle.
Weakness
- Some enemies have particular weaknesses to certain forms of damage, and will lose more HP from attacks that they are weak against. An enemy's level of weakness may vary, and can sometimes double an attack's damage. Knowing an enemy's weakness is a valuable tool in defeating them quickly. In the guide, Weakness is often abbreviated to Weak.
Resistance - Some enemies have particular resistances to certain forms of damage, and will lose less HP from attacks that they resist. An enemy's level of resistance may vary, and can sometimes lower an attack's damage to 1 HP. Knowing an enemy's resistances helps avoid choosing poor actions. In the guide, Resistance is often abbreviated to Res. Immunity
- Some enemies have particular immunities to certain forms of damage, and will only take 1 HP of damage from such attacks. Knowing an enemy's immunities prevents wasting actions. In the guide, Immunity is often abbreviated to Imm.
Critical
- A critical attack can be inflicted by characters and enemies, and the chance of landing one is determined by the attacker's and the defender's Dexterity. They are random, and deal around 1.5 times as much damage as a regular attack. Very useful if scored by a character, but possibly devastating if landed by
an enemy, critical attacks can sometimes tip the balance of combat in either side's favour.
___________________________________________________________________________ *************************************************************************** ��������������������������������������������������������������������������� 5. Setting the Scene
CSTTS
___________________________________________________________________________ *************************************************************************** ��������������������������������������������������������������������������� "The long, long struggle of ancient times finally ended... The victor sacrificed the vanquished to the heavens. Four bells tolled. Four torches were lit. And the world continued for thousands of years..." PHANTASY STAR The End of the Millennium "The Algo solar system, somewhere in space... Once a brilliant civilization flourished here. The citizens devoted themselves to art and the sciences, and life was prosperous and good. Then a series of disasters struck. The system-wide management system, 'Mother Brain,' was destroyed. So was the first planet, Parma. Over 90% of the system's population died, and the advanced technological culture was lost. Society declined, spiralling downward until at last only a few scattered
groups even remembered there once were better times. A thousand years passed. At last, civilization is once more on the rise across the Algo system. People are again turning to thoughts of an easier life. Old knowledge is being rediscovered. But just as things look brighter, beyond a threshold long thought closed, a dark and very ancient evil stirs..."
___________________________________________________________________________ *************************************************************************** ��������������������������������������������������������������������������� 6. Walkthrough
CWKTH
___________________________________________________________________________ *************************************************************************** ��������������������������������������������������������������������������� ####################################################################### # # # WARNING!! This walkthrough is replete with spoilers. It describes # # every event that occurs in the game, including all of the plot # # points. If you do not wish to know how the story unfolds, do not # # read beyond the point for which you are seeking help. # # # # I have tried to avoid giving information about events before they # # take place, although it has been necessary to give small hints in # # the interest of good strategy. However, when a scene takes place # # in the game it is described fully at that point in the guide, so # # only read what you need to if you don't want the plot ruined. # # # ####################################################################### Select START from the Title Menu to begin a new game. The screen goes blank and an anonymous voice calls to Chaz, telling him to wake up. He does, and the screen brightens into a room. Chaz gets out of bed, and heads out to the hallway to meet Alys. She tells him about putting his heart into his first job for the Hunters' Guild, as he is no longer a trainee anymore. They then head out of the house, and Chaz asks where they are going. Alys replies that their destination is Motavia Academy in Piata, but she knows no more than that. They then leave the town, and Chaz expresses his wish to tour the academy. Alys doesn't share his interest, and they promptly set off to Piata, and off the screen. A short narration begins, over a background of Chaz and Alys standing on a precipice overlooking Piata.
"AW 2284. Monster attacks have swelled the ranks of those who call themselves 'Hunters.' But as the attacks become ever more frequent and powerful, an elite few begin to wonder what is behind this outbreak... and when and how will it all end?"
*************************************************************************** ��������������������������������������������������������������������������� 6.1. An Ancient Civilization CANCV ___________________________________________________________________________ *************************************************************************** 6.1.1. The Town of Learning CTWLR *************************************************************************** ___________________________________________________________________________ Starting Party: Chaz Starting Level: 1 ��������������������������������������������������������������������������� You begin with 500 Mesetas �������������������������� __________ Starting | Chaz | Equipment |�����|����������| |Head |LTHR-HELM | |Right|HUNT-KNIFE| |Left |HUNT-KNIFE| |Body |LTHR-CLOTH| ���������������� Chaz will be outside two rooms, but he's on his own as he has become separated from Alys. You must find her. Control now passes to you. Alys is to your left, and there are another three people you can talk to in the rooms nearby. They speak a little of monsters in the basement and the principal's commission, but nothing important, so go over to Alys. She will tell you off for getting lost, and then mention going to the principal. Alys joins the party (Level 7) �������������������� _____________________ Recommended | Alys | Chaz | Equipment |�����|����������|����������| |Head |LTHR-CROWN|LTHR-HELM | |Right|BOOMERANG |HUNT-KNIFE| |Left | |HUNT-KNIFE| |Body |LTHR-CLOTH|LTHR-CLOTH| ��������������������������� You are now free to explore the rest of the academy and the town of Piata, but you cannot leave the town as there are two guards who will stop you.
________ �������\|���������������|����������������������\ Piata |Inn |Per person 5 MST / _______/|_______________|______________________/ ��������|���������������|����������������������\ |Tool Store |MONOMATE 20 MST / |_______________|______________________/ Speaking to people will yield a lot of information about the current situation, although none of it is essential. You'll generally find out a bit more about the monster threat, a village called Mile, problems with the planet, and general information about the history of the Algo system. If you try to enter the academy basement (the middle door on the ground floor) you will be stopped by a student walking back and forth and talking to himself, so just head to the principal's office behind the middle door on the top floor. Address the principal to begin a cut-scene. The principal explains that the academy basement has been taken over by monsters, and that he wishes Chaz and Alys to destroy them. When asked how the monsters got into the town in the first place, the principal takes on a different tone, shouting that he doesn't know and that they should just get on with it. When they leave, Alys tells Chaz that she thinks the prinipal was acting very suspiciously, although Chaz feels he may just be afraid of the monsters. Make your way downstairs, then through the door behind the statue to find yourself at the entrance to the basement. Speak to the student guarding the stairs to begin another cut-scene. The student, whose name is Hahn, requests that he goes with you, explaining that his mentor, Professor Holt, went missing while researching a place called Birth Valley. He also says that after this event occured, the principal barred anyone from entering Birth Valley, and then the monster scare began. He feels there is a connection, and wants to find the truth, but was waiting for Chaz and Alys to arrive as he didn't want to go into the basement alone. Alys lets him tag along for 100 Mesetas. 100 Mesetas gained ������������������ Hahn joins the party (Level 1) �������������������� ________________________________ Recommended | Alys | Chaz | Hahn | Equipment |�����|����������|����������|����������| |Head |LTHR-CROWN|LTHR-HELM |LTHR-BAND | |Right|BOOMERANG |HUNT-KNIFE|DAGGER | |Left | |HUNT-KNIFE|LTHRSHIELD| |Body |LTHR-CLOTH|LTHR-CLOTH|LTHR-CLOTH| �������������������������������������� Now take the stairs into the first dungeon of the game.
*************************************************************************** 6.1.2. Cleaning the Cellar CCLCL *************************************************************************** ___________________________________________________________________________ Starting Party: Alys , Chaz , Hahn Starting Level: 7 , 1 , 1 ��������������������������������������������������������������������������� ______________ // DUNGEON #1 ����������\ |/ Academy Basement \_________________________________ ��������������������������������������������������������������������� Enemies: Xanafalgue, Zoran Bult _______________________________________________________________ Treasure: MONOMATE, 100 MST, ANTIDOTE ____________________________________________________________ \ \ Boss: Igglanova \______________________________ Go down, then see a little pink monster scurry off to the left. Turn left and then almost immediately up to go into the room and collect a MONOMATE. Go back down to the passageway, then continue left and then up past the bookshelf. Turn left, then go down and into a room to pick up 100 MST. Go back up then all the way right and down the stairs. Go down out of the room, then go to the left side and pick up the Go left until the end, then down with strange capsules. Go up and
left and then up into a large room. Head ANTIDOTE before returning to the passage. the stairs. You will be in a room filled meet the first boss of the game.
__________ | BOSS #1 \____________ ____________________ | Igglanova || | |�����������������������|| Recommended Level: | | HP: 300 || | | EXP: 173 MST: 54 || Alys: 7 / | || Chaz: 2-3 / | Weak: || Hahn: 2-3 / | Res: || / | Imm: || / | || / ����������������������� �������������� To defeat the Igglanova quickly, have Alys use her VORTEX skill and Chaz and Hahn attack in the first round. The Igglanova will spawn a Xanafalgue every round until there are two on the screen, at which point it will attack, so make sure that Chaz attacks the Xanafalgue each round and keep having Alys use VORTEX. Hahn should be attacking whatever necessary (usually Igglanova) or using RES if anyone needs healing (which shouldn't happen). Igglanova should go down in four or five rounds. Alternatively, to gain a lot of experience quite quickly at this stage of the game, have Alys defend every round and Chaz and Hahn hack away at Xanafalgues. Let Hahn use RES when anyone gets low on HP, and just keep going until you get fed up, at which point use VORTEX to finish off the Igglanova. How long you do this, if at all, is up to you. _______________________________________
��������������������������������������� Once the battle is over, Alys will ask Hahn why all the capsules are there, and he will state that he doesn't know. They decide to see the principal, so return up the stairs and make your way out of the basement. Go back up to the top floor of the academy and visit the principal's room. Speak to the principal to begin another cut-scene. Alys will ask him why all the capsules are there, and after a little persuasion he tells her. Apparently, the new breed of monster that had emerged in the area originated from Birth Valley, so Professor Holt went to investigate. The principal tells Alys that Holt had found evidence of an ancient and advanced civilization, and he brought back the breeding capsules to be studied before setting out to Birth Valley again. But this time he didn't return. Hahn asks why the principal didn't send a rescue team, so the principal replies that he was visited by a man who called himself Zio. A flashback then ensues, where you see Zio warning the prinicipal not to send anyone else to Birth Valley, on pain of being turned into stone. Hahn then resolves to go to Birth Valley, and Alys kindly informs him that it's egg-laying season for sand worms. She agrees to accompany him for a further 300 Mesetas. Hahn then says that Birth Valley is to the northeast. 300 Mesetas gained ������������������
*************************************************************************** 6.1.3. Mile to the Next Town CMTNX *************************************************************************** ___________________________________________________________________________ Starting Party: Alys , Chaz , Hahn Starting Level: 7 , 3-4 , 3-4 ��������������������������������������������������������������������������� Leave the academy and rest at the inn to recover any lost HP and TP from your trip through the basement. Pick up some MONOMATEs from the Tool Shop if you wish, then leave Piata. You are now outside. Enemies around Piata and Mile: Crawler, Mini Worm, MonsterFly ����������������������������� There is nothing to the west, so head east a little, then continue north until you reach a small village to the south of some quicksand. You may also notice that there is a castle on the other side of the quicksand. Enter the village of Mile. ________ �������\|���������������|����������������������\ Mile |Inn |Per person 10 MST \ _______/|_______________|______________________/ ��������|���������������|����������������������\ |Tool Store |MONOMATE 20 MST / | |ANTIDOTE 10 MST \
|_______________|______________________/ |���������������|���������������������|���������������������������\ |Weapon Store |DAGGER 40 MST| +2 ATK / | |HUNT-KNIFE 120 MST| +5 ATK \ | |STEL-SWORD 280 MST| +14 ATK +2 DFS \ | |BOOMERANG 80 MST| +1 ATK / | |SLASHER 160 MST| +4 ATK \ |_______________|_____________________|___________________________/ |���������������|���������������������|���������������������������\ |Armour Store |LTHR-HELM 80 MST| +1 DFS / | |LTHR-CROWN 90 MST| +1 DFS \ | |LTHR-BAND 70 MST| +1 DFS / | |LTHRSHIELD 140 MST| +2 DFS \ |_______________|_____________________|___________________________/ Before doing anything else, head to the Weapon Store at the north side of the village and buy a STEL-SWORD and two SLASHERs. Don't buy anything from the Armour Store. You've got it already. Equip the STEL-SWORD to Chaz and equip his two HUNT-KNIFEs to Hahn. Also, equip both SLASHERs to Alys. Sell the DAGGER, the BOOMERANG and the LTHRSHIELD. They have no further value. ________________________________ Recommended | Alys | Chaz | Hahn | Equipment |�����|����������|����������|����������| |Head |LTHR-CROWN|LTHR-HELM |LTHR-BAND | |Right|SLASHER |STEL-SWORD|HUNT-KNIFE| |Left |SLASHER | /2-HAND |HUNT-KNIFE| |Body |LTHR-CLOTH|LTHR-CLOTH|LTHR-CLOTH| �������������������������������������� Stock up on any more MONOMATEs you require and pick up a few ANTIDOTEs, then rest at the Inn if you need to before speaking to the people around the village. They will talk to you about a strange new religion that has started, the wizard Zio, the Sand Worm Ranch (see the man in the southwest corner for more information), and that Birth Valley can be found near Zema, to the northeast. Once you are done here, leave the village. Continue northeast between the mountains, until you see the village of Zema just south of a mountain range. There is a broken bridge to the northwest of Zema, but you can't do anything with this at the moment. Instead, continue wandering around the area near Zema until both Chaz and Hahn are at least Level 5. You will find this helps later. If you get low on HP, return to Mile to refresh yourself. When you are ready, save and enter Zema. Zema has no amenities at the moment. Nearly all of its residents have been turned into stone. The only two inhabitants who were not are hiding in the basement of the southwest house. It seems that Zio has been at work here. Make your way to the north end of town, and enter the cave.
*************************************************************************** 6.1.4. Valley of Stone CVLST *************************************************************************** ___________________________________________________________________________
Starting Party: Alys , Chaz , Hahn Starting Level: 7 , 4-5 , 4-5 ��������������������������������������������������������������������������� ______________ // DUNGEON #2 ����������\ |/ Birth Valley \_________________________________ ��������������������������������������������������������������������� Enemies: FlattrPlnt, Xanafalgue, Zoran Bult _______________________________________________________________ Treasure: CRBNSHIELD, MONOMATE, CRBN-SUIT ____________________________________________________________ Head up and then turn right at the first junction. Follow this path to the end and collect the CRBNSHIELD. Don't bother equipping it, though. Return to the junction and then head up, ignoring the passage on your right to pick up the MONOMATE at the end. Now go back and take the right passage. Continue along this path, then turn up then left and go downstairs. Go up, and take the right passage at the junction. Go up at the turning and collect the CRBN-SUIT. Equip it to Hahn, as he has the lowest DFS at the moment. Go down then all the way to the left, then turn up at the end. Go past the statues and address the stone man blocking the door at the end. This is Professor Holt, and he will begin a cut-scene. Hahn seems shocked by the Professor's petrification, and asks if there is any way to undo what has been done. Alys then speaks of a medicine called Alshline, that is supposed to turn stone to flesh. She informs them that it used to be available at the Motavian town of Molcum, far to the south. Hahn then suggests they set off, and Alys is nice enough to set the price at 500 Mesetas. Hahn is not too pleased. 500 Mesetas gained ������������������
*************************************************************************** 6.1.5. Rune in the Ruin CRITR *************************************************************************** ___________________________________________________________________________ Starting Party: Alys , Chaz , Hahn Starting Level: 7 , 4-5 , 4-5 ��������������������������������������������������������������������������� You will now be back outside the cave in Zema. There is nothing else to be done here, so leave the town. Enemies between Zema and Molcum: Crawler, Locusta, Mini Worm, MonsterFly, ������������������������������� Sand Newt Head a little south, then southwest along the coast before heading directly south between the mountains. You should see the village of Molcum ahead. However, don't enter it just yet. Spend some time fighting monsters in this
area, returning to Mile when you need to rest. Try to get Chaz and Hahn up to Level 6, and perhaps get Alys to Level 8. When you are ready, enter. Molcum is in ruins, all of the buildings having been burnt down. There seem to be no people about either. Head north through the village until you see a man dressed in white facing away from you. Approach and speak to him to begin a cut-scene. Alys seems to know the man, and calls him Rune. He greets her, and then he and Chaz have a little squabble. Alys breaks it up and asks what happened, and Rune replies that Zio burned the village down. It seems he's been up to a lot recently. Hahn then cuts in by asking how they are going to get the Alshline, and Rune suggests they go to Tonoe. He then gives directions that take the party past a village called Krup, although Hahn seems strangely averse to going into this particular place. Rune then invites himself to join the group, but Chaz doesn't seem to happy with this. He also gets fed up with Rune calling him Shorty, but before he can say what his name is, Rune says that he had already said his name was Chaz (although he didn't). They then decide to leave. Rune joins the party (Level 17) �������������������� Rune will be a great asset to the group, being far more powerful than all of the other characters. He will also give you access to some powerful spells. As he is much tougher than everyone else at the moment, put Rune at the front of the party, followed by Alys, Chaz and then Hahn. Also, swap Rune's CIRCLET and Hahn's LTHR-BAND, as Hahn will benefit more from the better head protection. ___________________________________________ Recommended | Rune | Alys | Chaz | Hahn | Equipment |�����|����������|����������|����������|����������| |Head |LTHR-BAND |LTHR-CROWN|LTHR-HELM |CIRCLET | |Right|WOOD-CANE |SLASHER |STEL-SWORD|HUNT-KNIFE| |Left | /2-HAND |SLASHER | /2-HAND |HUNT-KNIFE| |Body |WHITEMANTL|LTHR-CLOTH|LTHR-CLOTH|CRBN-SUIT | ������������������������������������������������� Go out of Molcum, then head east to the coast. You will find the village of Krup here. Enter it.
*************************************************************************** 6.1.6. Hahn's Hometown CHNHT *************************************************************************** ___________________________________________________________________________ Starting Party: Rune , Alys , Chaz , Hahn Starting Level: 17 , 7-8 , 5-6 , 5-6 ��������������������������������������������������������������������������� ________ �������\|���������������|����������������������\ Krup |Inn |Per person 15 MST \ _______/|_______________|______________________/ ��������|���������������|����������������������\
|Tool Store |MONOMATE 20 MST / | |ANTIDOTE 10 MST \ | |TELEPIPE 130 MST / | |ESCAPIPE 70 MST \ |_______________|______________________/ |���������������|���������������������|���������������������������\ |Armour Store |CRBN-HELM 200 MST| +4 DFS / | |CRBN-CROWN 150 MST| +3 DFS \ | |CIRCLET 100 MST| +2 DFS / | |CRBN-SUIT 550 MST| +10 DFS \ | |CRBNSHIELD 220 MST| +5 DFS \ |_______________|_____________________|___________________________/ Go to the Armour Store and purchase some equipment. The best things to get at the moment are a CRBN-HELM for Chaz, a CRBN-CROWN for Alys, and two CRBN-SUITs (one for Chaz and one for Alys). Equip these, then sell the remaining armour. ___________________________________________ Recommended | Rune | Alys | Chaz | Hahn | Equipment |�����|����������|����������|����������|����������| |Head |LTHR-BAND |CRBN-CROWN|CRBN-HELM |CIRCLET | |Right|WOOD-CANE |SLASHER |STEL-SWORD|HUNT-KNIFE| |Left | /2-HAND |SLASHER | /2-HAND |HUNT-KNIFE| |Body |WHITEMANTL|CRBN-SUIT |CRBN-SUIT |CRBN-SUIT | ������������������������������������������������� Head through the door to the left of the Armour Store, and you'll find yourself in Hahn's parents' house. Apparently, his father owns the store, and he is annoyed with his son because Hahn wastes his time studying when he should be helping with the family business. Now you see why Hahn wanted to avoid this place. Now go to the building at the north side of town. Enter, and you will find yourself in a classroom. Hahn races over to the front and embraces the teacher. This is Saya, and it turns out that she is Hahn's fiancee. A conversation ensues between everyone, after which you may leave. There is little else to do here, so buy any MONOMATEs and ANTIDOTEs you feel are necessary (and an ESCAPIPE may come in handy too), then rest at the Inn. When you are ready, leave Krup. Enemies between Krup and Valley Maze: Crawler, Locusta, Mini Worm, ������������������������������������ MonsterFly, Sand Newt Head northeast along the coast, until you see a cave entrance to the north ahead of you. Enter this location, and you will find the party standing outside of a tunnel blocked by rocks. Rune steps out, and with a raise of his arm and the word 'Flaeli', a fireball shoots from his fingers and blasts to rocks to pieces. Rune calls this technique 'magic'. Save your game, then enter.
***************************************************************************
6.1.7. Finding a Hidden Village CFAHV *************************************************************************** ___________________________________________________________________________ Starting Party: Rune , Alys , Chaz , Hahn Starting Level: 17 , 7-8 , 6 , 6 ��������������������������������������������������������������������������� ______________ // DUNGEON #3 ����������\ |/ Valley Maze \_________________________________ ��������������������������������������������������������������������� Enemies: Blob, Carrion Cr, Sand Newt _______________________________________________________________ Treasure: ANTIDOTE, 300 MST ____________________________________________________________ Go up, turning right then up, ignoring the passage on the left and taking the door above. Go up and collect the ANTIDOTE by the pool. Return back to the junction and turn left, continuing to the end before going up and through the door. Head up and then left, and take the second turning up. The first turning just leads to a dead end. Go through the door, and keep going up until you reach a junction, where you should turn right. Go up at the turning, then through the door. Head to the top end of the room, round the pool, and pick up 300 MST before returning to the junction. Continue left until the end, then go up through the door. Now, simply walk all the way up to the top and through the door to leave this place. Don't bother increasing your levels just yet. You'll see why in a moment. Back outside, head up to the village of Tonoe.
*************************************************************************** 6.1.8. Meeting the Natives CMTNT *************************************************************************** ___________________________________________________________________________ Starting Party: Rune , Alys , Chaz , Hahn Starting Level: 17 , 8 , 6-7 , 6-7 ��������������������������������������������������������������������������� ________ �������\|���������������|����������������������\ Tonoe |Inn |Per person 15 MST / _______/|_______________|______________________/ ��������|���������������|����������������������\ |Tool Store |MONOMATE 20 MST / | |ANTIDOTE 10 MST / | |CURE-PARAL 120 MST \ | |TELEPIPE 130 MST / | |ESCAPIPE 70 MST \ |_______________|______________________/ |���������������|���������������������|���������������������������\ |Weapon Store |HUNT-KNIFE 120 MST| +5 ATK / | |TITNDAGGER 240 MST| +10 ATK \
| |STEL-SWORD 280 MST| +14 ATK +2 DFS / | |TITN-SWORD 560 MST| +29 ATK +5 DFS \ | |SLASHER 160 MST| +4 ATK / | |TITNSLASHR 360 MST| +9 ATK \ |_______________|_____________________|___________________________/ |���������������|���������������������|���������������������������\ |Armour Store |CIRCLET 100 MST| +2 DFS / | |TITN-HELM 570 MST| +7 DFS \ | |CRBN-SUIT 550 MST| +10 DFS / | |TITN-MAIL 1120 MST| +15 DFS \ | |CRBNSHIELD 220 MST| +5 DFS / | |TITNSHIELD 600 MST| +7 DFS \ |_______________|_____________________|___________________________/ Go to the Inn and refresh yourself, then unequip Rune completely. He won't be needing his things for a while. Head to the east side of town, then enter a hut north of the stalls. Speak to the old Motavian sitting on the chair in the middle. Different music will begin and he will introduce himself as Grandfather Dorin. He will ask if you wish to know the secret of refining titanium. Reply that you don't. Also reply 'no' to whether you wish to know why the path to the village is blocked by a rock. However, when Grandfather Dorin asks if you wish to know Alys Brangwin's chest measurements, say 'yes'. Alys will then punch Dorin, and threatens to punch him again when he sees Rune and asks for his help. A cut-scene then begins. Rune begins by requesting an item he had left there and asking Dorin about Alshline. Dorin replies that they can take whatever they need, and that it's in the warehouse basement out back. They're about to leave when Dorin warns them it might be a tad risky, so he asks Gryz to accompany them. He agrees, and then Rune bids farewell, telling Chaz not to get any silly ideas about taking on Zio by himself. This surprises the group, as the idea of Chaz fighting Zio hadn't even been brought up. Alys then thanks Rune, and he leaves. Rune leaves the party ��������������������� Gryz joins the party (Level 6) �������������������� Gryz is very useful in gritty combat, being a strong character with very damaging weapons. He has more HP than any of the other characters at the moment, so place him at the front of the party, followed by Alys, then Chaz and then Hahn. ___________________________________________ Recommended | Gryz | Alys | Chaz | Hahn | Equipment |�����|����������|����������|����������|����������| |Head |TITN-HELM |CRBN-CROWN|CRBN-HELM |CIRCLET | |Right|TITN-AXE |SLASHER |STEL-SWORD|HUNT-KNIFE| |Left | /2-HAND |SLASHER | /2-HAND |HUNT-KNIFE| |Body |TITN-MAIL |CRBN-SUIT |CRBN-SUIT |CRBN-SUIT | ������������������������������������������������� Go to the stalls at the southeast of town. The three stores are to be found in these locations (the other stalls will have nothing to sell):
T - Tool Store W - Weapon Store A - Armour Store
___________ | |W| | | | | ����������� ___________ | | |A| |T| | �����������
As you make your way around the stores, you should buy a TITN-SWORD, two TITNSLASHRs. two TITNDAGGERs, a TITN-HELM and two TITN-MAIL. It is unlikely you will be able to afford all these at the moment, as they come to a total of 4570 Mesetas. Even with selling the STEL-SWORD, two HUNT-KNIVES, two SLASHERs, CRBN-HELM, LTHR-BAND, two CRBN-SUITs and WHITEMANTL (which you should do), you'll still need another 3265 Mesetas to buy all this equipment. If you can't afford it yet, buy the remaining equipment later. Don't sell the WOOD-CANE, as this weapon can be used in combat as the RES spell, which saves TP. Before heading onto the next chapter, go back to Valley Maze and get Chaz, Hahn and Gryz up to Level 8 or even Level 9, and take Alys up to around Level 9 ot 10. Once you are done, return to Tonoe and buy whatever equipment you couldn't buy before, then head past Grandfather Dorin's hut and around to the west until you find another hut. Enter here, then examine the trapdoor at the top. Gryz will open the door, after which you should head on into the basement.
*************************************************************************** 6.1.9. Tonoe Storage Facility CTNSF *************************************************************************** ___________________________________________________________________________ Starting Party: Gryz , Alys , Chaz , Hahn Starting Level: 8-9 , 9-10 , 8-9 , 8-9 ��������������������������������������������������������������������������� ___________________________________________ Recommended | Gryz | Alys | Chaz | Hahn | Equipment |�����|����������|����������|����������|����������| |Head |TITN-HELM |CRBN-CROWN|TITN-HELM |CIRCLET | |Right|TITN-AXE |TITNSLASHR|TITN-SWORD|TITNDAGGER| |Left | /2-HAND |TITNSLASHR| /2-HAND |TITNDAGGER| |Body |TITN-MAIL |TITN-MAIL |TITN-MAIL |CRBN-SUIT | ������������������������������������������������� ______________ // DUNGEON #4 ����������\ |/ Warehouse Basement \_________________________________ ��������������������������������������������������������������������� Enemies: Abe Frog, Blob, Carrion Cr, Toadstool _______________________________________________________________ Treasure: 100 MST, MONOMATE, 500 MST, 300 MST, ANTIDOTE, TITN-CROWN, ESCAPIPE, ALSHLINE ____________________________________________________________ Head up a little, then right through the gap in the wall. Then, go all the way up to the top of the room and pick up 100 MST. Return back to the
stairs then take the left opening and follow this all the way to the top to collect the MONOMATE from the left corner. Go back to the entrance and then follow the central passage all the way to the top and go down the stairs. Head left then turn down, and take the first junction to the right. Head into the first room along the bottom wall and pick up 500 MST from the lower-right corner. Leave the room, then continue to the right and enter the next room along the bottom wall. In here, take the 300 MST near the left wall. Exit the room and go all the way left back to the first passage. Go down and then right, and take the stairs at the end. Go left at the junction, then turn up at the corner. Ignore the door to the first room and the passage to the right, and go into the room that follows. Pick up the ANTIDOTE from the lower-right corner then go back left, down, and right along the passage you skipped just now. At the next junction, go up a little, then right into the room. Retrieve the TITN-CROWN from here, then equip it to Alys immediately. Go back to the entrance to this room, then go all the way down to the first junction near the stairs. Head right here, until you find the next staircase going down. Take it. Go up then left, and you will see a door against the top wall. This door is sealed, so continue left into a stone tunnel. Follow the tunnel left, up, right, and then down into the room behind the sealed door. There are three chests here. The top-right one is open, so open the one beneath it to obtain an ESCAPIPE. Finally, open the left-most chest to acquire the ALSHLINE and begin a short cut-scene. Alys takes the medicine, after which Gryz requests joining the group, as it turns out that his father and mother were killed by Zio when his village was burned down. Chaz points out that they are not necessarily going after Zio, to which Gryz brings up what Rune said earlier. Either way, Gryz wants to go, as he is beginning to get bored of staying in Tonoe. Alys agrees, and Hahn impatiently suggests they leave. You have two options now - you can use the ESCAPIPE you just collected (or HINAS if Chaz has learnt it) to leave the basement, or you can make your way back to Tonoe on foot. Either way, try to get everyone up to at least Level 9 if they are not already there.
*************************************************************************** 6.1.10. Stone to Flesh CSTFL *************************************************************************** ___________________________________________________________________________ Starting Party: Gryz , Alys , Chaz , Hahn Starting Level: 9 , 9-10 , 9 , 9 ��������������������������������������������������������������������������� You now need to go back to Zema. You can either use a TELEPIPE or Chaz's RYUKA Technique to get there, or you can walk back to gain some more experience. If you intend to walk, make sure you rest at the Inn before you leave. Once you are at Zema, walk in to begin a lengthy cut-scene. The party will use the Alshline to restore the residents of Zema and the research team. Professor Holt is glad to see Hahn, although he has no recollection of what has happened. He instructs Hahn to go back to the
academy and tell them what has happened, and tells him that he's off to explore further into Birth Valley. With this problem over with, the group decide to take it easy for the rest of the day. Hahn decides to return to Piata, and Gryz resolves to go after Zio (alone, if he has to). Alys suggests that she and Chaz go back to the Hunters' Guild in Aiedo, when suddenly there is a scream. The group rush over to the entrance to Birth Valley to find an Igglanova blocking their path. You are automatically flung into battle (with fully restored HP and TP). __________ | BOSS #2 \____________ ____________________ | Igglanova || | |�����������������������|| Recommended Level: | | HP: 300 || | | EXP: 173 MST: 54 || Gryz: 9 / | || Alys: 9-10 / | Weak: || Chaz: 9 / | Res: || Hahn: 9 / | Imm: || / | || / ����������������������� �������������� The Igglanova is extremely easy this time. The recommended levels given above are only there because this should be the state of play when you fight. Don't waste Techniques or Skills. Just have everyone attack the Igglanova. When it spawns Xanafalgues, Alys will easily destroy them with her TITNSLASHRs. This battle will be over in a couple of rounds. _______________________________________ ��������������������������������������� The villagers think it is a curse, and Chaz becomes curious about what is further inside. Hahn realises the Professor is inside, and Alys is kind enough to join him for the fair price of 1000 Mesetas. It seems Hahn won't be getting married for a while. 1000 Mesetas gained ������������������� ________ �������\|���������������|����������������������\ Zema |Inn |Per person 20 MST / _______/|_______________|______________________/ ��������|���������������|����������������������\ |Tool Store |MONOMATE 20 MST / | |ANTIDOTE 10 MST \ | |CURE-PARAL 120 MST \ | |TELEPIPE 130 MST / | |ESCAPIPE 70 MST \ |_______________|______________________/ |���������������|���������������������|���������������������������\ |Weapon Store |HUNT-KNIFE 120 MST| +5 ATK / | |STEL-SWORD 280 MST| +14 ATK +2 DFS \ | |SLASHER 160 MST| +4 ATK / | |BROAD-AXE 1000 MST| +32 ATK +14 DFS \ |_______________|_____________________|___________________________/
|���������������|���������������������|���������������������������\ |Armour Store |CIRCLET 100 MST| +2 DFS / | |CRBN-SUIT 550 MST| +10 DFS \ | |GRPT-SUIT 1200 MST| +16 DFS / | |CRBNSHIELD 220 MST| +5 DFS \ | |GRPTSHIELD 900 MST| +11 DFS / |_______________|_____________________|___________________________/ Rest at the Inn if you need to (unlikely), then go shopping. Buy just a BROAD-AXE for Gryz and a GRPT-SUIT for Hahn, then sell the CRBN-CROWN, the TITN-AXE and the CRBN-SUIT. Save your game, and go into Birth Valley.
*************************************************************************** 6.1.11. Fruit of a Thousand Years CFOTY *************************************************************************** ___________________________________________________________________________ Starting Party: Gryz , Alys , Chaz , Hahn Starting Level: 9-10 , 10 , 9-10 , 9-10 ��������������������������������������������������������������������������� ___________________________________________ Recommended | Gryz | Alys | Chaz | Hahn | Equipment |�����|����������|����������|����������|����������| |Head |TITN-HELM |TITN-CROWN|TITN-HELM |CIRCLET | |Right|BROAD-AXE |TITNSLASHR|TITN-SWORD|TITNDAGGER| |Left | /2-HAND |TITNSLASHR| /2-HAND |TITNDAGGER| |Body |TITN-MAIL |TITN-MAIL |TITN-MAIL |GRPT-SUIT | ������������������������������������������������� Make your way through Birth Valley as before, going up and then taking the second right. Go right until the end, then go up then left and down the stairs. Head up and then left, and then up past some injured people and through the door that is now accessible. This will take you to a new area. ______________ // DUNGEON #5 ����������\ |/ Bio-Plant \_________________________________ ��������������������������������������������������������������������� Enemies: Arm Drone, FlattrPlnt, Gicefalgue, Guilgenova, Ismounos, Neowhistle, Sensor Bit _______________________________________________________________ Treasure: CURE-PARAL, GRPT-CROWN, CRMC-SWORD, ANTIDOTE ____________________________________________________________ Go up through the first short corridor. A little way along the next passage, a red light will flash. Chaz and Hahn are terrified, but Alys calms them down. Walk over to the panel on the wall and have a look. "Sterilization Treatment Completed. Please follow the line on the floor." Head through the door on the right, and head up through passage beyond.
Go down column, collect down to
in the elevator, then follow where you should turn right. the CURE-PARAL from the end. the junction. Read the panel
the passage down to the central Follow the passage round upwards and Head back to the column and then go on the left.
"Elevator W3 To the West Section" Take the elevator nearby down to the West Section. Go down the corridor, then all the way to the left, then head up. Ignore the two open chests to the left, and obtain the GRPT-CROWN from the next alcove on the left. Give this to Alys, then read the panel a little further along the passage if you wish. "West Section
Unauthorized Entry Prohibited Beyond This Point"
This is very true, as the next passage is blocked by a cave-in, so return back down, right, and then up back to the elevator. Take it to the floor above, then head right and read the panel on the opposite wall. "Elevator E3 To the Central Block" Take this elevator down, then follow the passage right, up, then left. Go all the way up the corridor between the capsules until you reach a junction. Turn right here, then descend in the next elevator. You will now be on a suspended walkway. Follow this all the way to the bottom to procure the CRMC-SWORD, and equip this to Chaz straight away. Go back up and take the path to the left. Turn down at the junction, then go left and down, then take the junction to the right to acquire the ANTIDOTE. Return to the main walkway and continue down, right, then down through a door. In the following passage, go down, then left and descend in the elevator. Go either left or right (it doesn't matter) and then up through the door, then go around and speak to Professor Holt to begin a cut-scene. Everyone should be at least Level 10 by now. The Professor is fine, as he seems to have been aided by a pink-haired stranger. She introduces herself as Rika, and explains that they are in a research facility for genetic engineering, built over a thousand years ago. Hahn asks if the place is still operational, and Rika replies that it is, and also that it is not the only one of its kind. There are many such systems that control the planet's ecology, soil and climate conditions. The Professor asks why, if that is the case, such problems have occurred recently. Rika explains that the system has run out of control, and then suggests you speak to 'Seed' for more information. Rika and Professor Holt disappear through the door above, so follow them through. Rika will then introduce you to Seed, the control computer for the Bio-Plant. The scholars are impressed. Seed warns the party that the monster outbreak was caused here and that if things are left to continue, the planet may be destroyed. Alys suggests they shut down the system, but Hahn is dubious about the problems this may cause for the planet. Gryz then points out, quite wisely, that no system is better than one that is ruining everything. Chaz notes that to do that will require each system being shut down, but Rika cuts it by saying that only the control system, Nurvus, must be turned off. Seed tells the group that in order to shut down Nurvus they will need to rescue Demi, an android, who is being held hostage by Zio at Zio's Fort.
This just so happens to be the castle beyond the quicksand near Mile. Alys is up for it, and Gryz is glad to hear that she's also up for getting rid of Zio. Seed asks them to take Rika along, and it turns out that she is Seed's child, an artificial lifeform based on a prototype from before the 'Great Collapse'. Alys agrees, and Rika seems excited about seeing the outside world. Professor Holt decides to go to academy to let them know what is happening, and then everyone leaves the Bio-Plant. Seed knows that he must stem the outbreak of monsters, and so he shuts himself down. Outside, Rika is overjoyed with all the new sensations. Then, suddenly, the mountain above Zema explodes. The Bio-Plant is destroyed. Rika joins the party (Level 1) �������������������� Rika starts at a disadvantage, but gains Levels very quickly. She is an agile and fairly strong character, and should go after everyone except Hahn in the marching order. ______________________________________________________ Recommended | Gryz | Alys | Chaz | Rika | Hahn | Equipment |�����|����������|����������|����������|����������|����������| |Head |TITN-HELM |GRPT-CROWN|TITN-HELM |GRPT-CROWN|CIRCLET | |Right|BROAD-AXE |TITNSLASHR|CRMC-SWORD|CLAW |TITNDAGGER| |Left | /2-HAND |TITNSLASHR| /2-HAND |CLAW |TITNDAGGER| |Body |TITN-MAIL |TITN-MAIL |TITN-MAIL |GRPT-SUIT |GRPT-SUIT | ������������������������������������������������������������ Your next destination is Zio's Fort, but you won't be able to get there directly. Our first stop will be Aiedo.
*************************************************************************** ��������������������������������������������������������������������������� 6.2. System Shutdown CSTSD ___________________________________________________________________________ *************************************************************************** 6.2.1. Return to the Guild CRTTG *************************************************************************** ___________________________________________________________________________ Starting Party: Gryz , Alys , Chaz , Rika , Hahn Starting Level: 10 , 10-11, 10-11, 1 , 10 ��������������������������������������������������������������������������� Enemies between Zema and Aiedo: Crawler, InfantWorm, Locusta, Mini Worm, ������������������������������ MonsterFly, Scorpirus Head a little west, then north across the bridge. There is a village called Nalya to the north, and you can visit it if you wish. ________ �������\|���������������|����������������������\ Nalya |Inn |Per person 25 MST / _______/|_______________|______________________/
��������|���������������|����������������������\ |Tool Store |MONOMATE 20 MST / | |ANTIDOTE 10 MST \ |_______________|______________________/ There is nothing of any importance in this village, so head back down and continue round to the west, then keep going until you enter the town of Aiedo, south of a small forest. This is a big place. ________ �������\|���������������|����������������������\ Aiedo |Inn |Per person 50 MST \ _______/|_______________|______________________/ ��������|���������������|����������������������\ |Tool Store #1|MONOMATE 20 MST / | |DIMATE 160 MST \ | | / | #2|TELEPIPE 130 MST \ | |ESCAPIPE 70 MST / | | \ | #3|ANTIDOTE 10 MST / | |CURE-PARAL 120 MST \ |_______________|______________________/ |���������������|���������������������|���������������������������\ |Weapon Store #1|DAGGER 40 MST| +2 ATK / | |STEL-SWORD 280 MST| +14 ATK +2 DFS \ | |BOOMERANG 80 MST| +1 ATK / | | | \ | #2|HUNT-KNIFE 120 MST| +5 ATK / | |SLASHER 160 MST| +4 ATK \ | |CLAW 1000 MST| +12 ATK / | | | \ | #3|TITNDAGGER 240 MST| +10 ATK / | |TITN-SWORD 560 MST| +29 ATK +5 DFS \ | |TITNSLASHR 360 MST| +9 ATK \ | |TITN-AXE 640 MST| +26 ATK +8 DFS / | |BROAD-AXE 1000 MST| +32 ATK +14 DFS \ |_______________|_____________________|___________________________/ |���������������|���������������������|���������������������������\ |Armour Store #1|LTHR-HELM 80 MST| +1 DFS / | |LTHR-CROWN 90 MST| +1 DFS \ | |LTHR-BAND 70 MST| +1 DFS / | |LTHR-CLOTH 160 MST| +2 DFS \ | |LTHRSHIELD 140 MST| +2 DFS / | | | \ | #2|CRBN-HELM 200 MST| +4 DFS / | |CRBN-CROWN 150 MST| +3 DFS \ | |CIRCLET 100 MST| +2 DFS / | |CRBN-SUIT 550 MST| +10 DFS \ | |CRBNSHIELD 220 MST| +5 DFS / | | | \ | #3|TITN-HELM 570 MST| +7 DFS / | |TITN-CROWN 490 MST| +7 DFS \ | |TITN-MAIL 1120 MST| +15 DFS / | |TITNSHIELD 600 MST| +7 DFS \ |_______________|_____________________|___________________________/ |���������������|���������������������|���������������������������\
|Hunter's Guild |CRMC-KNIFE 1600 MST| +14 ATK / |Weapon Store |CRMC-SWORD 3600 MST| +43 ATK +7 DFS \ | |SABER-CLAW 1700 MST| +18 ATK / | |STRUGGL-AX 4600 MST| +38 ATK +20 DFS \ |_______________|_____________________|___________________________/ |���������������|���������������������|���������������������������\ |Hunter's Guild |GRPT-CROWN 1000 MST| +9 DFS / |Armour Store |CRMC-HELM 1800 MST| +12 DFS \ | |GRPT-SUIT 1200 MST| +16 DFS / | |CRMC-MAIL 3700 MST| +25 DFS \ | |GRPTSHIELD 900 MST| +11 DFS / | |CRMCSHIELD 2300 MST| +15 DFS \ |_______________|_____________________|___________________________/ |���������������|����������������������\ |Naura Cake Shop|SHORTCAKE 280 MST / | |SHORTCAKE 280 MST \ | |SHORTCAKE 280 MST / | |SHORTCAKE 280 MST \ | |SHORTCAKE 280 MST / | |SHORTCAKE 280 MST \ |_______________|______________________/ Speak to the guy near the entrance and he will oddly compliment Alys before running off. Now, go across the bridge to the left and then go into the northern-most house on the left side of town. This is Alys' house, so you can rest here for free. After that, it's time to go shopping again. There are two shopping areas in Aiedo - a large market complex in the centre of town, and an equipment store near the Hunters' Guild. The best equipment can be found at the stores just south of the Hunters' Guild, so head south then east across the bridge, then go up and right once you pass the wall. The best things to buy are one CRMC-KNIFE for Hahn, a STRUGGL-AX for Gryz, two SABER-CLAWs for Rika, two CRMC-HELMs for Chaz and Gryz, and three CRMC-MAILs for Chaz, Alys and Rika. This will be very expensive, totalling 24300 Mesetas, although this price will be reduced to 19865 by selling the TITN-CROWN, TITN-SWORD, TITNDAGGER, BROAD-AXE, two CLAWS, two TITN-HELMS, two TITN-MAILs and the GRPT-SUIT. As you will have some other things to do before setting off on the next part of the journey to Zio's Fort, buy what you can now and wait until later to get the rest. You may have noticed that to fully optimize the party's equipment you could buy another CRMC-KNIFE and a CRMC-MAIL, but you will get these for free in a little while. Outside the shops, head north and enter the Hunters' Guild. This is where hunters all over the land go to find work and earn money. There are eight jobs that you can take from here throughout the game, but only one will be available at the moment. If you wish, you can sign up for this job. See '7.1.1. The Ranch Owner' for more details. Before leaving the Hunters' Guild, head to the very east side of the building then go up the right-most door. You will be in a small theatre with a stage occupying the top part of the room. Approach the stage to watch a short dance if you wish, then walk through the door on the left. Continue through the next left door, then pass to the left above the receptionist and into the far left room. Pick up the 1000 MST and a TRIMATE from the top-left corner, then go back. Another thing you can do while you are in this area is visit the wreckage
of a crashed ship. Exit Aiedo and head a little east and then north. A little further than the village of Nalya you will see a pile of junk on the ground. Make sure that Rika is at least Level 4, then enter this area.
*************************************************************************** 6.2.2. The Parmanian Escape CPMES *************************************************************************** ___________________________________________________________________________ Starting Party: Gryz , Alys , Chaz , Rika , Hahn Starting Level: 10-11, 10-11, 10-11, 4-7 , 10-11 ��������������������������������������������������������������������������� ______________________________________________________ Recommended | Gryz | Alys | Chaz | Rika | Hahn | Equipment |�����|����������|����������|����������|����������|����������| |Head |CRMC-HELM |GRPT-CROWN|CRMC-HELM |GRPT-CROWN|CIRCLET | |Right|STRUGGL-AX|TITNSLASHR|CRMC-SWORD|SABER-CLAW|CRMC-KNIFE| |Left | /2-HAND |TITNSLASHR| /2-HAND |SABER-CLAW|TITNDAGGER| |Body |TITN-MAIL |CRMC-MAIL |CRMC-MAIL |CRMC-MAIL |GRPT-SUIT | ������������������������������������������������������������ ______________ // DUNGEON #6 ����������\ |/ Wreckage \_________________________________ ��������������������������������������������������������������������� Enemies: Tracer, Warren286, Whistle _______________________________________________________________ Treasure: CRMCSHIELD, 1500 MST, DIMATE, CRMC-KNIFE, CRMC-MAIL ____________________________________________________________ You are in some sort of ruined building from the same era as the Bio-Plant. Head up and then left, and then up again at the turning. Go left at the next junction then up towards the door. Instead of going through the door, however, turn right and follow the path down and right to go through the next door. Collect the CRMCSHIELD and 1500 MST from this room then go back to the first door again, this time heading through it. Go up and take the turning on the left. Continue left, picking up the DIMATE from the alcove along the way, then head upwards and take the elevator to the floor below. Follow the walkway all the way to the left, then turn upwards and acquire the CRMC-KNIFE at the junction. Equip this to Hahn, replacing his TITNDAGGER. Turn right, then go up all the way to the door, ignoring the path on the left. Go in and retrieve the CRMC-MAIL, which you should equip to Gryz. Return to the walkway on the left that you passed a moment ago, and follow this left then up and then left again before descending in the elevator. Head left along this passage and then go up and through the door. Continue up along the walkway, and then all the way to the left and then upwards at the corner. Go through the door, along the corridor, then through the next door. Go up and you will see an array of panels. Examine them, and Rika will point out that she knows what it is, and begin fiddling with the controls. She breaks the security code, switches on the computer, and begins a short cut-scene.
An image of some biospheres appears, and Rika says that they are on a ship that crashed here from Parma a thousand years ago. Just before the satellite Gaira crashed into Parma in AW 1284, causing it to explode, the ship had escaped with some Parmanians. Unfortunately, the ship was caught in Motavia's orbit, and while trapped in space all of it's passengers died. As the orbit decayed, the ship grew closer and closer to the planet, until it finally crashed. Rika then finds out that there were, in fact, dozens of ships that escaped from Parma. Some of them landed on Motavia, some on a planet called Dezolis, and the others just disappeared into space. Once you have control again, you may as well leave. Use an ESCAPIPE or HINAS if you wish. Now, you'll want to get Chaz, Alys, Hahn and Gryz up to at least Level 12 and Rika to at least Level 9. Pop into Nalya and have a look around if you wish. This will be useful if you ever want to teleport here later. Once your done, return to Aiedo to pick any remaining equipment and fully restore yourselves. When ready, leave Aiedo and go through the trees to the north to enter the cave behind.
*************************************************************************** 6.2.3. Detour to Fort CDTFT *************************************************************************** ___________________________________________________________________________ Starting Party: Gryz , Alys , Chaz , Rika , Hahn Starting Level: 12-13, 12 , 12-13, 9-10 , 12 ��������������������������������������������������������������������������� ______________________________________________________ Recommended | Gryz | Alys | Chaz | Rika | Hahn | Equipment |�����|����������|����������|����������|����������|����������| |Head |CRMC-HELM |GRPT-CROWN|CRMC-HELM |GRPT-CROWN|CIRCLET | |Right|STRUGGL-AX|TITNSLASHR|CRMC-SWORD|SABER-CLAW|CRMC-KNIFE| |Left | /2-HAND |TITNSLASHR| /2-HAND |SABER-CLAW|CRMC-KNIFE| |Body |CRMC-MAIL |CRMC-MAIL |CRMC-MAIL |CRMC-MAIL |GRPT-SUIT | ������������������������������������������������������������ ______________ // DUNGEON #7 ����������\ |/ Passageway \_________________________________ ��������������������������������������������������������������������� Enemies: Meta Slug, Speard, Zol Slug _______________________________________________________________ Treasure: DIMATE, CURE-PARAL ____________________________________________________________ Go straight up, turning left along the way. Take the first turning down when you reach it, and follow it to its end to get the DIMATE. Return to the top, then continue on to the left all the way to the end. Go down and ignore the passage to the right and the following one to the left, and continue down and right to acquire a CURE-PARAL. Go back up and take the left passage you skipped just now, following it around and down until you reach another junction. Take the path to the left and continue down until you reach the exit. You will now be in a different area. Enemies around Kadary: Scorpirus, Speard, Tech User
��������������������� Head a little southeast and enter the village of Kadary. ________ �������\|���������������|����������������������\ Kadary |Inn |Per person 40 MST / _______/|_______________|______________________/ ��������|���������������|����������������������\ |Tool Store |MONOMATE 20 MST / | |DIMATE 160 MST \ | |ANTIDOTE 10 MST / | |CURE-PARAL 120 MST \ | |TELEPIPE 130 MST / | |ESCAPIPE 70 MST \ |_______________|______________________/ Most people in this village seem to be either under the evil spell of Zio, or mortally afraid of him (the ruin you passed on the way here being a village before he came along). There is a church dedicated to him here, and a possessed man convulsing in front of it. You won't find much of any value in terms of information here, but there is a weapon worth getting. Go to the very bottom of town and step just outside the gate. Head to the left and then up, hugging the wall. Take the entrance to the left, and enter the right-hand building. There is an opened chest in here, and the other one contains a LASRSLASHR, which you should give to Alys. Rest at the Inn if you like, and purchase any more supplies you need, then leave Kadary. Wander around outside, returning when you need to, until you have got everyone in the party up to at least Level 14, preferably Chaz and Gryz up to Level 15. If you have completed the first Hunters' Guild job, you should already be well on the way to achieving this. Once you have finished, fully restore your party before going south to Zio's Fort. Save and then enter.
*************************************************************************** 6.2.4. Castle in the Sands CCITS *************************************************************************** ___________________________________________________________________________ Starting Party: Gryz , Alys , Chaz , Rika , Hahn Starting Level: 14-15, 14 , 14-15, 14 , 14 ��������������������������������������������������������������������������� ______________ // DUNGEON #8 ����������\ |/ Zio's Fort \_________________________________ ��������������������������������������������������������������������� Enemies: Ripper, ShadowSabr, Speard, Tech User _______________________________________________________________ Treasure: 2000 MST, MOON-DEW, LASR-SWORD, DIMATE, LASRBARRIR LASR-CLAW ____________________________________________________________ \ \ Boss: Juza, Zio
\______________________________ Head up through the entrance corridor, and you will see a yellow forcefield protecting the door to a room in the centre of this large chamber. You can examine this 'invisible' barrier if you wish, but there is no way to get past it at this stage. Walk to the left or right around this structure and through the door at the top. There are two staircases here. The one on the right doesn't lead to anything at all, so take the one on the left. Head left and down, then turn upwards and take the staircase down to grab 2000 MST. Return up the stairs, then continue down the passage and turn left. Drop down the large black hole here, then pick up the MOON-DEW from the right side of the room. Exit the fort through the door on the left, then go back into Zio's Fort and make your way back through until you are back at the hole again. Take the stairs to the left. Head through the opening to the right and walk through the corridor that follows. When you are out, walk up to the top of the room and collect the LASR-SWORD. Equip this to Chaz, then return through the corridor and go back down the stairs. Head right, around the bottom side of the hole, then take the thin passage to the right. Don't bother taking the path below you, as there is nothing there. Continue along the thin passage, ignoring the hole and the stairs for the moment, and continue around them and down the passage. Take the stairs at the very bottom, and then head up to obtain a DIMATE. Go back up the stairs and up along the corridor, then drop down the hole you passed a little while ago. Retrieve the LASRBARRIR from the left, then exit the castle through the door on the right. Go back to Kadary and rest up, then save and re-enter Zio's Fort. Return all the way upstairs and back round to the hole you just dropped down, and ascend the stairs to the right. Take the door to the left and follow the corridor that follows until you are in another chamber. Pick up the LASR-CLAW from the top of the room and equip it to Rika, then head down and around to the left. Walk up the central passage until you are standing in front of the dark-robed man. Heal up anyone who needs it, then address the man to learn that his name his Juza and that you will need to get past him if you intend to see Zio. A battle then ensues. __________ | BOSS #3 \____________ ____________________ | Juza || | |�����������������������|| Recommended Level: | | HP: 1523 || | | EXP: 5150 MST: 800 || Gryz: 15-16 / | || Alys: 14-15 / | Weak: Energy || Chaz: 15-16 / | Res: || Rika: 14-15 / | Imm: || Hahn: 14-15 / | || / ����������������������� �������������� This guy is pretty tough compared to what you have faced so far. In the first round, have Alys use VORTEX, Chaz use CROSSCUT, Hahn use WAT, Gryz use WAR CRY and Rika use DBLSLASH. This will inflict a fair amount of damage and increase Gryz's ATK for the rounds to come. In the rounds that follow, use the same attack strategy. Let Gryz just attack each round, and
Chaz use TSU if he runs out of CROSSCUT. Juza only uses magic, so have Hahn or Rika heal when a character is hit by a targeted spell. If Juza uses ZAN, CORROSION or FORCEFLASH (especially the latter), it may be best to let both of them heal, and maybe even get Chaz to lend a hand if necessary. Although Gryz has the most HP at this time, give him priority over other characters as he will take the most damage from Juza. If you are unlucky and one of your characters falls in this battle, get a fast character to use the MOON-DEW and a slower one to follow this up with GIRES or a DIMATE. This should restore them back to a decent level of health. If you keep the pressure on Juza, and heal when necessary, this battle shouldn't last more than four or five rounds. _______________________________________ ��������������������������������������� After you defeat Juza, a staircase will appear to the left. Heal up if you need to (you're not out yet), then ascend the stairs. Go down and around to the right, and take the next set of stairs up to the top floor. Remove all of Alys' and Hahn's equipment (you'll see why in a little while), then head up and approach the unusual-looking object to begin a cut-scene. Rika identifies the being as Demi, the android you've been looking for. Alys cuts her free, and then introduces herself. Demi is very grateful, and uses her Medical Power to heal the party before telling them that she is responsible for controlling Nurvus. While Gryz and Hahn are awed by her human likeness, Alys asks if Demi can stop Nurvus from supplying energy to the system. Demi begins to explain that she had already tried to do so, when she is interrupted by an unseen voice. Zio appears in his menacing way, and accuses the group of breaking into his property. Chaz suggests that Zio looks at his own actions before judging others, although Zio doesn't seem to see anything wrong with what he has done. He taunts Gryz a little, before Alys points out that if Zio continues to do as he has done then the whole of Motavia could be destroyed. Zio seems pleased with this, pointing out that his god wants there to be no life in Algo, and then he sees red. He makes a short speech, vowing to destroy them all in the name of his god, Dark Force, and begins another battle. __________ | BOSS #4 \____________ ____________________ | Zio || | |�����������������������|| Recommended Level: | | HP: N/A || | | EXP: N/A MST: N/A || Gryz: N/A / | || Alys: N/A / | Weak: || Chaz: N/A / | Res: || Rika: N/A / | Imm: || Hahn: N/A / | || / ����������������������� �������������� You will not win this fight, and you are not meant to. Before you get a chance to do anything, Zio will use MAG.BARRIR, reducing any magical damage you inflict to 1 (you won't even hit him with regular attacks). The simplest way to get through the battle is to let everyone attack each round (use Macro A if you haven't changed it). In the first round, Zio will set his hands on fire (no effect), and do nothing in the second round. In
the round that follows he will summon NIGHTMARE, then use BLACK WAVE on Chaz in the round after that. The battle ends abruptly with a cut-scene. _______________________________________ ��������������������������������������� Alys jumps in front of the wave to protect Chaz, then Hahn and Rika suggest they retreat. Chaz uses HINAS to escape, and they all appear outside Zio's Fort. Rika attempts to use GIRES on Alys but it has no effect, so Hahn decides that they should go back to his village. A RYUKA later, and the party are back in Krup.
*************************************************************************** 6.2.5. New Transportation CNWTP *************************************************************************** ___________________________________________________________________________ Starting Party: Gryz , Alys , Chaz , Rika , Hahn Starting Level: 15-16, 14-15, 15-16, 14-15, 14-15 ��������������������������������������������������������������������������� The party meet Saya in Krup, and take Alys to a bed at the Inn. Her condition has not improved. Chaz notes that Zio was unlike anything he has ever fought, and Rika diagnoses that Alys seems to be possessed by an evil force. Demi explains that Zio built his fort upon Nurvus, and Chaz realises that Nurvus must be behind the barrier they couldn't cross before. Alys then mentions that Rune may be able to help, pointing out that there is no way they can get past Zio's magical barrier with what they have now. Rika asks who Rune is, and Chaz replies with his opinion, reluctantly agreeing that they may need his help after all. As Rune went off with Grandfather Dorin, Gryz decides that they must have gone to a place called Ladea Tower, located on a small island across the quicksand to the east. While Hahn and Gryz try to work out how they will cross, Demi suggests that they can use the Land Rover, an all-purpose, armour-plated car. Apparently, there should be one located at the Machine Centre to the south. They decide to leave, although Chaz asks Hahn to stay behind and look after Alys. Hahn isn't too happy about the idea at first, but he agrees in the end. You are then free to go. Alys leaves the party ��������������������� Hahn leaves the party ��������������������� Demi joins the party (Level 12) �������������������� Demi is an android, and is therefore knowledgable in the use of advanced technology. This, coupled with her regenerative powers, makes her a very useful ally. As Demi restores HP between battles, it is best to place her at the front of the party, followed by Gryz, Chaz and then Rika. ___________________________________________ Recommended | Demi | Gryz | Chaz | Rika | Equipment |�����|����������|����������|����������|����������|
|Head |HEAD-GEAR |CRMC-HELM |CRMC-HELM |GRPT-CROWN| |Right|IMPACTER |STRUGGL-AX|LASR-SWORD|LASR-CLAW | |Left | /2-HAND | /2-HAND | /2-HAND |SABER-CLAW| |Body |TITN-ARMOR|CRMC-MAIL |CRMC-MAIL |GRPT-SUIT | ������������������������������������������������� Make your way downstairs and leave Krup. Don't bother staying at the Inn unless you desperately need to, as you can heal for free in a moment. Enemies around Krup: Crawler, Locusta, Mini Worm, MonsterFly, Sand Newt ������������������� Head south along the coast, continuing until you stop and view a metal structure rise from the ground ahead. Chaz is shocked, and Demi says that they are free to enter. Continue south and enter the Machine Centre. There are no monsters in the Machine Centre, so simply walk up and take the elevator to the floor below. Pick up the CONTROLKEY from the left side of the passage and use the Regen Platform on the right to restore yourself to full strength. When ready, continue down the passage and through the door to a huge chamber. Demi approaches the panel, using the control key to access the computer. As she stands at the terminal she notes that there are many machines housed in the centre, although most of them are quite old and will need repairs. Chaz is impressed, and asks Demi if Zio caught her while she was trying to get the system back under control. She concurs, but then goes on to state that getting rid of Zio won't solve the problem. It seems that Zelan, the main control system for Motavia's environment, is the source of the malfunctions on the planet, but the fact that Zelan is an orbiting satellite makes this fact a little useless at present. After this, a huge vehicle rolls into view. A little while afterwards, the party are outside the Machine Centre and in their very own Land Rover.
*************************************************************************** 6.2.6. Gryz Quakes in his Boots CGQHB *************************************************************************** ___________________________________________________________________________ Starting Party: Demi , Gryz , Chaz , Rika Starting Level: 12 , 15-16, 15-16, 14-15 ��������������������������������������������������������������������������� The Land Rover is a vehicle that can traverse quicksand and makes travel a lot faster. It counts as an item in your inventory. While you are outside, select LAND-ROVER from the item list to use the vehicle, and press the cancel button to get out again. Enemies in a vehicle on Motavia land: Forced Fly, GrassHound, DesrtLeach ������������������������������������ Now that you have the Land Rover, the second job will be available from the Hunters' Guild. It won't provide you with any experience points, but you can earn a little cash. See '7.1.2. Tinkerbell's Dog' for more details.
Head north past Krup, turning right when you reach the entrance to Valley Maze. Continue east until you reach the quicksand. Drive the Land Rover northeast across the quicksand and then head a little north and into the village of Monsen. ________ �������\|���������������|����������������������\ Monsen |Inn |Per person 45 MST / _______/|_______________|______________________/ ��������|���������������|����������������������\ |Tool Store |MONOMATE 20 MST / | |DIMATE 160 MST \ | |ANTIDOTE 10 MST / | |CURE-PARAL 120 MST \ | |TELEPIPE 130 MST / | |ESCAPIPE 70 MST \ |_______________|______________________/ Head up and follow the path to the east side of the village. You will notice a large crack in the ground surrounded by a fence to the south. There is a sign blocking entry to the crack. It reads: 'Danger: No Trespassing Cracks In The Ground' Speak to the man on the right, and he will tell you that Monsen has been suffering from earthquakes recently. As if on cue, the ground then shakes violently. Gryz gets into a panic, and Rika teases him for being afraid. Demi supposes that the Plate System, to the north, must be the cause of the problem, and Gryz proposes that they shut it down. This attracts the attention of the villagers nearby, and they gather to thank the party for their help. Although Chaz isn't entirely happy about it, he doesn't seem to have much choice. Rest at the Inn and stock up on any items you may require, then head out of Monsen. It would be best to get Chaz and Gryz up to Level 16, Rika up to at least Level 15 if you haven't already, and get Demi up to Level 13. Enemies around Monsen: Caterpillr, Depcen, Fanbite, InfantWorm, Sand Worm ��������������������� Be extremely wary of Sand Worms while on foot, as you are yet nowhere near powerful enough to overcome one of these beasts. If you encounter any, my advice is to flee. Once you are prepared, spend a night in Monsen then head northeast around the mountains to the Plate System. Save and enter.
*************************************************************************** 6.2.7. A Tectonic Diversion CTCDV *************************************************************************** ___________________________________________________________________________ Starting Party: Demi , Gryz , Chaz , Rika Starting Level: 13 , 16 , 16 , 15-16
��������������������������������������������������������������������������� ______________ // DUNGEON #9 ����������\ |/ Plate System \_________________________________ ��������������������������������������������������������������������� Enemies: Gunner Bit, Loader, Seeker, Slave, Worker Pod _______________________________________________________________ Treasure: REPAIR-KIT, CRMC-ARMOR, TITN-GEAR, PHONON (Skill), LASR-AXE, LASRBARRIR, LASR-KNIFE, STUN-SHOT ____________________________________________________________ Head up the passage, and turn right at the junction. Head down the short passage and pick up the REPAIR-KIT from the end. Ignore the passage leading up as this is a dead end, and head all the way to the left along the corridor. Go up and use the elevator. Go left and then up the thin corridor, then go to the right side of the large room you come to. Head along the passage to the right, then take the upper path at the junction. Walk up to the upper left corner and procure the CRMC-ARMOR. As noone else can use this, equip it to Demi. Go back down and then take the junction below you, continuing to the bottom to get the TITN-GEAR. Again, equip this to Demi. Head back up and then return to the large room, Make your way across the room, take the passage on the left, then head up and then right and take the elevator to the next floor. Head down and then left at the junction. When you reach the left wall, go down the passage, ignoring the path to the right, and then turn right at the bottom. Descend in the elevator. Go left and then all the way up to the top, then go a little to the right and open the chest. Chaz states that the chest is full of weird machines, and Demi points out that they are internal weapon units for androids. She asks for everyone to look away, then the screen goes black. A few upgrade noises later, and Demi is fully equipped with her new weapon, Phononmezer. Demi acquires the PHONON Skill ������������������������������ Return to and use the elevator, the go back up to the passage until you reach a path to your right. Follow this all the way to the right until you hit the wall, then head down. Turn left at the bottom and descend to the next floor in the elevator. Head a little right and then all the way up to the top of the passage, then go left. Turn down at the corner and pick up the LASR-KNIFE on the right. Head over to the left of this area and collect the LASR-AXE. Make sure you equip this to Gryz, as it is his best weapon so far. Now, go right, down then right and pick up the LASRBARRIR. With all of these new possessions, follow the bottom wall to the left and take the elevator down. Head right, ignoring the junction above you, and continue to the end to get the STUN-SHOT. Hand this to Demi, then return to the junction and walk up the passage. Examine the panel on the top wall. Demi accesses the panel and shuts down the controls for the Plate System.
This makes Gryz quite happy, but Demi points out that it hasn't solved the problem. They still need to shut down Nurvus, and perhaps even Zelan. Now you are done here, RYUKA, TELEPIPE or walk out of the Plate System, and return to Monsen to recuperate.
*************************************************************************** 6.2.8. The Furthest Point East CTFPE *************************************************************************** ___________________________________________________________________________ Starting Party: Demi , Gryz , Chaz , Rika Starting Level: 13-14, 16-17, 16-17, 16-17 ��������������������������������������������������������������������������� After a good night's sleep, leave Monsen and get in your Land Rover. Head northeast towards the Plate System, then continue past it to the east until you reach a mountain range. From here, head south through the quicksand and head into the village of Termi. ________ �������\|���������������|����������������������\ Termi |Inn |Per person 50 MST \ _______/|_______________|______________________/ ��������|���������������|���������������������|���������������������������\ |Armour Store |PSY-CROWN 2800 MST| +13 DFS +3 MTL / | |PSY-CIRCLT 1800 MST| +3 DFS +5 MTL \ | |PSY-MAIL 7400 MST| +35 DFS +2 MTL / | |PSY-SHIELD 4600 MST| +21 DFS +1 MTL \ |_______________|_____________________|___________________________/ |���������������|���������������������| _\ |Bayamare |ALIS-SWORD 500 MST| +1 ATK ___/�� |Gift Store |PEROLYMATE 40 MST \ _______/���� | |PENNANT 600 MST /������� | |WOODCARVIN 3000 MST \ |_______________|______________________/ Termi is a village steeped in legend, as it is the hometown of Alis, a legendary heroine from two thousand years ago. Most of the inhabitants are proud of this, and look after their village well. By now, you are probably carrying a lot of excess equipment, so go to the Armour Store and sell the TITNDAGGER, two TITNSLASHRs, SABER-CLAW, two CRMC-KNIFEs, CRMC-SWORD, STRUGGL-AX, LASR-KNIFE, LASRSLASHR, IMPACTER, CRMCSHIELD, two LASRBARRIRs, CIRCLET, GRPT-CROWN, HEAD-GEAR, TITN-MAIL, GRPT-SUIT, CRMC-MAIL and the TITN-ARMOR to free up your inventory. Next, unequip Rika's GRPT-CROWN and the three CRMC-MAILs and sell these to the Armour Store as well. You may also have some other redundant equipment that you won from enemies, so sell all of this too. This, in total, should net you a tidy sum of at least 26000 Mesetas. Using this new income, you shouldn't have too much trouble purchasing a PSY-CROWN for Rika and three PSY-MAILs for Chaz, Gryz and Rika, and still have made a profit of over 1000 Mesetas from your sales. You may also want
to sell any MONOMATEs and other old curative items that are cluttering up your item list. ___________________________________________ Recommended | Demi | Gryz | Chaz | Rika | Equipment |�����|����������|����������|����������|����������| |Head |TITN-GEAR |CRMC-HELM |CRMC-HELM |PSY-CROWN | |Right|STUN-SHOT |LASR-AXE |LASR-SWORD|LASR-CLAW | |Left | /2-HAND | /2-HAND | /2-HAND |SABER-CLAW| |Body |CRMC-ARMOR|PSY-MAIL |PSY-MAIL |PSY-MAIL | ������������������������������������������������� Unfortunately, there isn't a Tool Store in Termi, so if you need to stock up on any supplies you will need to teleport to another village. You really only need a few DIMATEs, a couple of ANTIDOTEs and CURE-PARALs, and perhaps a TELEPIPE and an ESCAPIPE just in case. Once you are fully prepared, spend a night at the Inn to refresh the party, then leave Termi. Chaz, Gryz and Rika should now be safely into Level 17, and Demi should be at least Level 14. If they are not, spend a little time in the area earning them some experience points until they are. Rest at the Inn at Termi again if you need to, then get in the Land Rover and head southwest towards the coast until you reach a large white tower. This is Ladea Tower. Save your game, then enter.
*************************************************************************** 6.2.9. Work for a Wizard CWFAW *************************************************************************** ___________________________________________________________________________ Starting Party: Demi , Gryz , Chaz , Rika Starting Level: 14 , 17 , 17 , 17 ��������������������������������������������������������������������������� ______________ // DUNGEON #10 ����������\ |/ Ladea Tower \_________________________________ ��������������������������������������������������������������������� Enemies: Centaur, FlyScreamer, Haunt, Ripper, ShadowSabr _______________________________________________________________ Treasure: DIMATE, STAR-DEW, ESCAPIPE, FRADEMANTL, STAR-DEW 1000 MST, PSYCO-WAND ____________________________________________________________ \ \ Boss: Gy-Laguiah \______________________________ You are in room until passage to to collect
a huge chamber whose sole feature is a staircase. Head up the you find the stairs, then ascend them. Head through the thin the left and take the first turning above you. Walk to the end the DIMATE then go back to the passage.
Continue left until you reach the wall, then head up and take the junction on the left. Keep walking down and to the right, then take the staircase up
to the next floor. Head around the path to the left, continuing upwards past the alcove to the right, and collect the STAR-DEW from the top of the passage. Now return back to the stairs and take them back down. Head left and up to the junction, then return down and right to the area below the first staircase. Continue along the right-hand corridor, ignoring the passage above you and turn up along the passage at the end. Go right at the junction and follow the path down and around to the left to take the staircase at the end. You will see Rune a little to the right, so go and talk to him. Rune teases Chaz, but Chaz hasn't got time for games. He asks for Rune's help, and Rune notices that Alys is missing. Chaz explains what has happened, and Rune reassures him that everything will be fine once they get the Psycho-wand. He goes on to say that the Psycho-wand is the only thing that can break through Zio's magical barrier, and that he had come to Ladea Tower to get it. Apparently, it is on the top level, so Rune agrees to help them deal with Zio once they get it. Rune rejoins the party ���������������������� As Rune is not so powerful compared to the rest of the party now, keep him at the back of the party, as he is a useful character to keep alive. ______________________________________________________ Recommended | Demi | Gryz | Chaz | Rika | Rune | Equipment |�����|����������|����������|����������|����������|����������| |Head |TITN-GEAR |CRMC-HELM |CRMC-HELM |PSY-CROWN |PSY-CIRCLT| |Right|STUN-SHOT |LASR-AXE |LASR-SWORD|LASR-CLAW |FORCE-CANE| |Left | /2-HAND | /2-HAND | /2-HAND |SABER-CLAW| /2-HAND | |Body |CRMC-ARMOR|PSY-MAIL |PSY-MAIL |PSY-MAIL |PSY-ROBE | ������������������������������������������������������������ Follow the passage left and up, past the alcove on the left, and then head left and down the thin corridor. Turn left at the corner and enter a small room. Go through the passage on the left, then head up and around to the right to pick up the ESCAPIPE. Return to the small room and take the staircase to the next level. Head all the way down the thin corridor below you and turn right at the bottom. Continue left and up around the path, then take the stairs to your left. Head left into a large chamber and retrieve the FRADEMANTL from the centre of the room. Replace Rune's PSY-ROBE with this new armour, then go down through the thin corridor to the left, turning left at the bottom and then descending the stairs that follow. Head left and then up and around to the right, and take the STAR-DEW and 1000 MST from the small alcove below you. Return back left and down to the staircase, then go back along the right passage into the large room. Head to the bottom of the room and take the staircase at the bottom. The next floor is a lot more decorative. Before taking the steps above you, fully heal your party. When you are ready, head up and approach the chest surrounded by a blue shield. Chaz supposes that it is the Psycho-wand, so Rune steps up and breaks the barrier. At that moment, one of Zio's servants appears, obviously having been waiting for the Psycho-wand to be released.
The party are not going to let the monster take the wand, so battle begins. __________ | BOSS #5 \____________ ____________________ | Gy-Laguiah || | |�����������������������|| Recommended Level: | | HP: 2580 || | | EXP: 10000 MST: 1224 || Demi: 14-15 / | || Gryz: 17-18 / | Weak: Water,Engy,Lght || Chaz: 17-18 / | Res: Fire || Rika: 17-18 / | Imm: || Rune: 20 / | || / ����������������������� �������������� Not a particularly difficult opponent, as both of its attacks only affect one character. In the first round, have Chaz use GITHU (if he is not Level 17 yet, which he should be, use CROSSCUT), Gryz use WAR CRY, Rika use SANER (to ensure that Gy-Laguiah acts last in the round), Demi use her one round of PHONON, and Rune use GIWAT. In the subsequent rounds, have Chaz continue to use GITHU or CROSSCUT, let Gryz just attack, get Rika to heal whoever was attacked in the round before (unless it was Demi), get Demi to just attack, and keep Rune using GIWAT. If Demi is attacked, have her use RECOVER in the following round. If any of your party fall (due to a critical strike), let Demi use MEDIC PW and follow this up with a curative Technique. If you keep on top of things, there shouldn't be a problem in this battle, and it should be over in about five to seven rounds. _______________________________________ ��������������������������������������� Walk up and procure the PSYCO-WAND to begin a cut-scene. They have the Psycho-wand, and Gryz is confident that nothing can stop them now. Suddenly, Rune and Rika have a strange feeling. Rune tells Chaz that they must go to Krup immediately. A split second later, and they're there.
*************************************************************************** 6.2.10. Dearly Departed CDRDP *************************************************************************** ___________________________________________________________________________ Starting Party: Chaz , Gryz , Rika , Demi , Rune Starting Level: 17-18, 17-18, 17-18, 14-15, 20 ��������������������������������������������������������������������������� The party enter Alys' room at the Inn, and Hahn informs Chaz that Alys' condition has worsened. A cut-scene then begins. Alys doesn't look too good. Chaz implores Rune to help her, but he cannot. Rune explains that the 'Black Energy Wave' contains an evil power created by something more than just Zio, and that it is beyond his powers to cure. Alys tries to speak, asking Rune to take care of Chaz, and then tells Chaz to come closer so that she may take one last look at him. Alys tells him that from now on he must carve his own destiny, and with her dying breath
Alys thanks Chaz. Rika begins to cry. A short while later, a funeral is held for Alys, attended by her friends. That evening, Chaz is looking up at the stars alone, when Rune comes out to talk to him. Chaz explains that, before he met Alys, he was living in a far off country where he did some pretty bad things. When he became a hunter, he was finally able to earn some money and live a good life. With Alys gone, Chaz doesn't know what to do. He wants to avenge her death, but he wouldn't understand why he was fighting anymore. Rune chastises Chaz, asking if Chaz really thinks that Alys was only fighting for money. He tells Chaz to think about it, then Rune returns indoors. Rika comes outside to see Chaz, and tells him how glad she has been since leaving the Bio-Plant. She learned a lot from Seed, but explains there's a big difference between studying and experiencing. Chaz understands, and puts his arm around Rika as they both look up at the stars. The next day, Hahn tells the others that he is going to return to the Academy and try to convince them to come up with a plan of action. Chaz agrees and wishes him luck, then Hahn leaves. The rest of the party decide to get going too. Now that you can control the party again, your next destination is Nurvus. Since you haven't had the chance yet, equip your new PSYCO-WAND to Rune. You are already fully healed from your journey through Ladea Tower, so teleport to Kadary. Chaz, Gryz and Rika should all be at least Level 18, and Demi should be at least Level 15 by now. Rune may also have reached Level 21. If not, try to get the characters up to these Levels before heading into the next dungeon. When you are fully prepared, save and enter Zio's Fort. Examine the barrier just up from the entrance, and Rune will approach it. Using the Psycho-wand, Rune breaks the seal, and Demi tells the group that below them is Nurvus, the central control system. Chaz asks if Zio is down there, and Rune reminds him that their first priority is shutting down Nurvus. When you regain control, head up and descend the staircase.
*************************************************************************** 6.2.11. An Act of Nurves CAAON *************************************************************************** ___________________________________________________________________________ Starting Party: Chaz , Gryz , Rika , Demi , Rune Starting Level: 18-19, 18-19, 18-19, 15-16, 20-21 ��������������������������������������������������������������������������� ______________ // DUNGEON #11 ����������\ |/ Nurvus \_________________________________ ��������������������������������������������������������������������� Enemies: Balduel, Blauzen, Centaur, FloatMine, Greneris, Tarantella, TechMaster, Tower, Zios Guard _______________________________________________________________ Treasure: WAVE-SHOT, REPAIR-KIT, CRMC-GEAR, SPACEDARMR, PLSM-CLAW ____________________________________________________________
\ \
Boss: Zio \______________________________
This is the largest and most difficult dungeon you have faced so far. You may get dangerously low on HP and TP, so you may need to use HINAS or an ESCAPIPE on occasion to rest up at Kadary before venturing back in. You start in a green antechamber. Head up through the door and notice the usual hi-tech d�cor. Continue along the passage and examine the panel at the junction. Rika suggests Demi sends an interrupt command from there, but Demi points out that the system isn't accepting any commands from the outside. Apparently, they're going to have to get into its nucleus. Turn left and head around and up through the doorway. Go up to the end of this small passage and collect the WAVE-SHOT. Equip this new firearm to Demi, replacing her STUN-SHOT in the process. Return back to the computer terminal and take the right path, then head through the door at the top. Follow the corridor upwards, turning left at the top, then take the top path at the next junction and follow it to the elevator. Take it. Head down the passage and turn left at the corner. Walk left until the end then take the path downwards at the junction. Head along the walkway and retrieve the REPAIR-KIT at the bottom. Return up to the junction then go up and descend in the elevator. Take the elevator immediately to the left, then go down through the short passage. Turn a little right then continue down the long platform, and pick up the CRMC-GEAR from the end. Equip this new head protection to Demi, then go back up and around to the doorway. Go through and take the elevator back up to the level above. Go right then down, and follow the path near the right-hand wall all the way to the bottom. Turn left and head down at the junction, then use the elevator to the left. Head down and the right, and go through the doorway on the upper wall. Cross the bridge that follows, then go right and then upwards at the next corner, following the line on the floor until you reach another walkway. Continue up this path until you are back in a corridor, then head up at the following junction. Take the elevator to the floor below. There will be an elevator to the right, but ignore it for the time being. Instead, head down and aroung to the left, then take the left passage at the junction. Keep going left and then turn up at the corner to enter a small room. The chest on the left is empty, so open the one on the right to obtain the SPACEDARMR, which should be equipped to Demi. Go back down, then right and up towards the elevators, and then enter the one on the right that you ignored earlier. Go down through the short passageway, then head down and around to the left and continue all the way down the long platform that follows. When you enter a small area with a door on the left and an elevator just below and to the right, head left and go through the door. Walk across the bridge and out into a small area, where a walk around to the left will take you to a PLSM-CLAW. Equip this to Rika alongside her LASR-CLAW and then go back around and cross back over the bridge. Once you have returned, head down and take the elevator to the right.
Head down and around to the left, then follow the passage all the way to the end. If Chaz, Gryz and Rika are not at least Level 19 (preferably Level 20), Demi is not at Level 16 or 17, and Rune is not safely up to a minimum of Level 21 yet, spend a little time in this corridor until they are. It would also be a good idea to use HINAS or an ESCAPIPE to get out and return to Kadary to fully refresh the party, then head all the way back down to this passageway a little better prepared. Once all the characters are at the right Level and are completely healed, enter the doorway to the left of the corridor to find yourself in the main control centre of Nurvus. Set up the following Macro, in the order given: _____________________________ Rune: Use Item - PSYCO-WAND Gryz: Skill - WAR CRY Demi: Skill - BARRIER Rika: Technique - DEBAN Chaz: Skill - CROSSCUT ����������������������������� Head up the walkway towards the main computer terminal, just before which point the party will automatically stop and Zio will appear. Zio seems to be a little impressed by your arrival, but informs you that you shall be going no further. He calls upon his god for power, then the true battle with Zio begins. __________ | BOSS #6 \____________ ____________________ | Zio || | |�����������������������|| Recommended Level: | | HP: 2889 || | | EXP: 25999 MST: 1 || Demi: 16-17 / | || Gryz: 19-20 / | Weak: Energy,Light || Chaz: 19-20 / | Res: Water || Rika: 19-20 / | Imm: || Rune: 21-22 / | || / ����������������������� �������������� As before, Zio will set up his MAG.BARRIR at the very beginning of combat, nullifying all of your attacks. However, this time you have a trick up your sleeve. Go to the Macro menu and select the Macro you made above. In the first round that follows, Zio will summon NIGHTMARE, Rune will cancel the magical barrier with the PSYCO-WAND, Gryz will enhance his ATK, Demi will create your own barrier, Rika will further amplify this by increasing the party's DFS, and Chaz will start the ball rolling with an attack. From this point Zio will begin his offensive. His arsenal includes Hewn, Corrosion, Black Wave, and a nameless red energy beam. The first two of these inflict damage on all the characters (although little on Rune), and Black Wave and the red beam deal a lot of damage to one character. In the second round, let Chaz use CROSSCUT again, have Gryz attack, get Rika to use SANER to make sure everyone gets to act before Zio, have Demi use her PHONON, and let Rune use GIFOI. In the following rounds, Chaz should continue using CROSSCUT (or GITHU if he runs out), Gryz should attack constantly, Rika should use GIRES, Demi should attack, and Rune should keep on firing GIFOI.
Get Rika to heal characters low on HP, taking into account Zio only uses magic and that Gryz has very poor magic defence and Rune's magic defence is very good. Always use Demi's RECOVER Skill if her HP gets low, and in dire circumstances it may be a good idea to use some DIMATEs and let Chaz do some healing, or even use Demi's MEDIC PW or a STAR-DEW. Whatever happens, try to keep your characters conscious. Losing a character means that in the following round both they and the character that revives them lose a turn. If you watch your health and keep bearing down on Zio, there's no reason for the battle to last more than eight to ten rounds. _______________________________________ ��������������������������������������� A cut-scene follows the battle that begins with the demise of Zio. He is confused by this as he was under the impression that he was immortal, but it seems that Dark Force has abandoned him. Gryz is delighted, and Chaz thinks about Alys.
*************************************************************************** 6.2.12. Upward Mobility CUWMB *************************************************************************** ___________________________________________________________________________ Starting Party: Chaz , Gryz , Rika , Rune , Demi Starting Level: 19-20, 19-20, 19-20, 21-22, 16-17 ��������������������������������������������������������������������������� Demi informs the party that they she won't be able to shut down Nurvus by normal means, and that she must connect to it directly to access it. She bids farwell to the group, and then accesses Nurvus. A few seconds later and the operation is a success, and all of the control systems on Motavia have been stopped. She points out, however, that without the systems operational Motavia will soon become uninhabitable and barren, and so all of the controls must be sorted out individually and reset. Rika then points out that in order to do that something must first be done about Zelan, the artificial satellite that is sending abnormal signals. She suggests that they go to Zelan, and Chaz concurs. Gryz then notes that Zelan is in outer space, a location that may be quite difficult to reach. This doesn't really pose a problem, as Demi informas them that Nurvus is equipped with a shuttle. She tells the group that she cannot go with them, but that they should seek her master, Wren, who is aboard the satellite. Demi then wishes them the best of luck, and they depart. The next thing you see is a spaceport rising from the sand a little to the northwest of Zio's Fort. A bright, shiny shuttle glints in the sun, and the party marvel at it for a while. But one of them won't be going. Gryz can't leave his little sister, and apologises to Chaz, who understands. You'll also notice that Zio's Fort has disappeared. Gryz leaves the party ��������������������� Demi leaves the party ���������������������
________________________________ Recommended | Chaz | Rika | Rune | Equipment |�����|����������|����������|����������| |Head |CRMC-HELM |PSY-CROWN |PSY-CIRCLT| |Right|LASR-SWORD|PLSM-CLAW |PSYCO-WAND| |Left | /2-HAND |LASR-CLAW | /2-HAND | |Body |PSY-MAIL |PSY-MAIL |FRADEMANTL| �������������������������������������� Two new jobs have now become available at the Hunters' Guild. It would be best to do them now as you won't be coming back to Motavia for a while. See '7.1.3. The Missing Student' and '7.1.4. Fissure of Fear' for more details. Head north and enter the Spaceport. Use one of the Regen Platforms that are to the left and right of the entrance, then head up the passage and go through the door. A map of the Algo star system appears, and a single destination is shown at the right-hand side of the screen: Zelan. Select it to begin the launch. Watch the scene that follows and land at the artificial satellite.
*************************************************************************** 6.2.13. Artificial Satellite CATST *************************************************************************** ___________________________________________________________________________ Starting Party: Chaz , Rika , Rune Starting Level: 19-20, 19-20, 21-22 ��������������������������������������������������������������������������� Head up the corridor and ascend in the elevator at the top. Turn left and follow the short passage into a room. Collect the PLSM-SWORD, PLSM-CLAW and PLSMDAGGER, then head back to the right, around the central column and through the next passage to acquire the PLSM-FIELD, PULSE-LASR and the CANCELLER. Equip the PLSM-SWORD to Chaz, and the PLSM-CLAW to Rika to complete her set. The other items have little use right now. Head back to the left and then around and up the corridor above the elevator. Keep going until you reach a tall silver-clothed person. This is Wren, so talk to him and begin the next cut-scene. Wren introduces himself to the party. He then goes on to explain that Zelan controls the environmental systems for all the planets in Algo, and that he manages the system. He then asks Rika who the rest of the party are. She introduces Chaz and Rune, telling him they are great friends, but Chaz seems to disagree with that remark. Rika goes on to say that Demi informed them that the problem with Motavia's systems was supposed to have been caused by Zelan. Wren then explains that Zelan is not behind the systems running out of control, but that Zelan has no control at all. It seems that Kuran, the support satellite to Zelan, has somehow usurped Zelan's control and is sending Motavia's systems the abnormal commands. The fact that Zelan was at the top of the command chain led Demi to believe that it was the cause, as Zelan's communications had been down for the last six months. Chaz then suggests they go to Kuran, and Wren asks if he may accompany the party, as there is nothing that he can do from Zelan. Rika vouches for Wren, telling Chaz that Wren and Seed were her teachers. After another
little argument between Chaz and Rune, the party decide to leave. Wren joins the party (Level 20) �������������������� This new android has a high DFS and a huge quantity of HP, so make sure to put him right at the top of the marching order, followed by Chaz, then Rika and then Rune as before. ___________________________________________ Recommended | Wren | Chaz | Rika | Rune | Equipment |�����|����������|����������|����������|����������| |Head |CRMC-GEAR |CRMC-HELM |PSY-CROWN |PSY-CIRCLT| |Right|PSLM-RIFLE|PLSM-SWORD|PLSM-CLAW |PSYCO-WAND| |Left | /2-HAND | /2-HAND |PLSM-CLAW | /2-HAND | |Body |SPACEDARMR|PSY-MAIL |PSY-MAIL |FRADEMANTL| ������������������������������������������������� Head back down and around the central column to take the elevator to the floor below. From here, head all the way down the passage and out onto the shuttle again. Kuran was originally in Stealth Mode, making it undetectable to radar, but using the CANCELLER they found earlier the party are able to disable the Stealth Mode and locate Kuran. Select Kuran as the destination, and the shuttle departs. A cut-scene then follows. Chaz notices something is wrong, and then an alarm sounds. Wren reports that there is an unidentified energy reaction coming from the engine room, so the party decide to investigate. A short while later, and they discover an uninvited guest playing around with the controls. It didn't expect to be found out so soon, but it decides that it doesn't matter whether it sabotages the engines or kills the party immediately, so long as they don't get to Kuran. The Chaos Sorcerer then initiates a battle. __________ | BOSS #7 \____________ ____________________ | ChaosSorcr || | |�����������������������|| Recommended Level: | | HP: 460 || | | EXP: 18380 MST: 1200 || Wren: 20 / | || Chaz: 19-20 / | Weak: Energy || Rika: 19-20 / | Res: || Rune: 21-22 / | Imm: || / | || / ����������������������� �������������� A break in the pattern of increasing boss difficulty, the ChaosSorcr is exceptionally easy to defeat. The ChaosSorcr will either use a laser beam attack, Flaeli, Hewn or ShadowBind (a target-all Skill that has a small chance of reducing the Agility of each character). Have all the characters use their standard attacks, and the ChaosSorcr will go down in the second round, probably only getting the chance to act once in the entire battle. _______________________________________ ��������������������������������������� The saboteur is dead, but it seems he did his work well. The ship is in trouble, and Wren points out that they are off their intended flight-path. He suggests that they make a crash landing on Dezolis, and asks the party
for their opinion. Chaz replies, rather alarmingly, that they don't have a choice, and Wren makes preparations to crash. Rika seems to be enjoying herself, and Chaz gets panicky, asking if she's thinking straight. Wren and Rune tell Chaz to calm down, but Chaz can't understand how everyone can be so relaxed about it all. The ship begins to descend.
*************************************************************************** ��������������������������������������������������������������������������� 6.3. Cold New World CCNWD ___________________________________________________________________________ *************************************************************************** 6.3.1. Crash Landing CCSLD *************************************************************************** ___________________________________________________________________________ Starting Party: Wren , Chaz , Rika , Rune Starting Level: 20 , 20-21, 20-21, 21-22 ��������������������������������������������������������������������������� A short introduction to the planet of Dezolis begins this next section of the game, after which a scene follows where you see the shuttle crashing onto the snowy surface. The door opens and the party steps out, and Chaz comments on their flamboyant landing. A green-faced old man approaches, and jokes that it is raining machines. He seems to be a Dezolisian, and he asks who they are, pointing out that they've destroyed his temple. Chaz apologizes, and the Dezolisian notices his unusual-looking companions, Rika and Wren. He figures they're from Motavia, then makes a joke about how they came to arrive. Rika seems to find him quite amusing. Chaz doesn't share her humour. Wren then approaches and informs them that the shuttle is beyond repair. Rika asks the old man, who tells her that his name is Raja, if there is anywhere they can fix the ship. He tells her there isn't, but goes on to say that there is another space ship on the planet. Chaz asks where, but Raja only agrees to say if they allow him to accompany them. Chaz doesn't seem to keen on the idea, but Rika thinks he is interesting. Rune makes the valid point that they have no choice, so they accept his proposal. Raja then explains that Parmanians landed on Dezolis many years ago, and that their spaceship is still in Tyler, the town of their descendants, a short distance to the northwest. They then decide to leave. Raja joins the party (Level 25) �������������������� Raja is a weak character like Rune, so leave him at the back of the party where he starts. Keep the rest of the party in the same order they were. Before going anywhere, equip the PULSE-LASR to Wren. It is less powerful than his LASR-RIFLE but it damages all enemies in one attack. ______________________________________________________ Recommended | Wren | Chaz | Rika | Rune | Raja | Equipment |�����|����������|����������|����������|����������|����������| |Head |CRMC-GEAR |CRMC-HELM |PSY-CROWN |PSY-CIRCLT|SILVCIRCLT| |Right|PULSE-LASR|PLSM-SWORD|PLSM-CLAW |PSYCO-WAND|SILV-ROD | |Left | /2-HAND | /2-HAND |PLSM-CLAW | /2-HAND | /2-HAND | |Body |SPACEDARMR|PSY-MAIL |PSY-MAIL |FRADEMANTL|SILV-MANTL| ������������������������������������������������������������
Walk out of Raja's Temple, and you'll find yourself outside in the middle of a massive snowstorm. A short conversation will then follow that begins with Chaz commenting on the weather. Raja tells them that the storm has been going on for three months, and even though Dezolis has a cold climate he has never seen it so bad in all his life. Wren suggests that it must be the Dezolisian climate control centre, but Raja thinks otherwise. He talks of a place called the Garuberk Tower, which he thinks is responsible for the snowstorm. He cracks another joke that only Rika finds funny, and then you are given control again. Your next destination is Ryuon, so save and and either get into your Land Rover or stay on foot, then head north. Enemies between Raja's Temple and Ryuon: Dezo Owl, Helex, Mistralgec, ��������������������������������������� Rajago, Snow Mole Enemies in a vehicle on Dezolis: Lw-Addmer, Owltalon, ProtectBit ������������������������������� After a short distance you should find the village of Ryuon. Enter it.
*************************************************************************** 6.3.2. Tales of Tyler CTLTY *************************************************************************** ___________________________________________________________________________ Starting Party: Wren , Chaz , Rika , Rune , Raja Starting Level: 20 , 20-21, 20-21, 21-22, 25 ��������������������������������������������������������������������������� ________ �������\|���������������|����������������������\ Ryuon |Inn |Per person 100 MST / _______/|_______________|______________________/ ��������|���������������|����������������������\ |Tool Store |MONOMATE 20 MST / | |DIMATE 160 MST \ | |ANTIDOTE 10 MST / | |CURE-PARAL 120 MST \ | |TELEPIPE 130 MST / | |ESCAPIPE 70 MST \ |_______________|______________________/ |���������������|���������������������|���������������������������\ |Weapon Store |FORCE-CANE 2500 MST| +26 ATK / | |SILV-ROD 2700 MST| +18 ATK +2 MTL \ |_______________|_____________________|___________________________/ |���������������|���������������������|���������������������������\ |Armour Store |SILV-MANTL 7300 MST| +49 DFS +3 MTL / | |SILVCIRCLT 3000 MST| +10 DFS +3 MTL \ |_______________|_____________________|___________________________/ There are some weapons and armour here, but none of it is worth buying as it will all be available with much more equipment at the next town. Instead, head over to the building directly north of the Inn to the right, and enter. You'll notice the same music that played when you first met Grandfather Dorin all the way back in Tonoe. This is not surprising, as you
are about to meet his Dezolisian counter-part, whose name is Gyuna. Go to the bar and speak to Gyuna. He will see you are friends of Raja, and will answer some questions for you. Reply 'no' to knowledge about the snowstorm, the Garuberk Tower and Raja, but reply 'yes' to finding out about the whereabouts of the space ship. He will tell you that the ship will be found underground in Tyler, and that examining the grave will open up the path. With this unusual information, head out of the building and buy whatever supplies you may need. Dezolis is home to some tough enemies, so it might be a good idea to stock up a little more than usual. Rest at the Inn to recover the party, then leave Ryuon. Continue north and then head around the mountains to the west and you should soon reach Tyler. Walk on in. ________ �������\|���������������|����������������������\ Tyler |Inn |Per person 110 MST / _______/|_______________|______________________/ ��������|���������������|����������������������\ |Tool Store |MONOMATE 20 MST / | |DIMATE 160 MST \ | |ANTIDOTE 10 MST / | |CURE-PARAL 120 MST \ | |TELEPIPE 130 MST / | |ESCAPIPE 70 MST \ |_______________|______________________/ |���������������|���������������������|���������������������������\ |Weapon Store |CRMC-SWORD 3600 MST| +34 ATK +7 DFS / | |CRMC-KNIFE 1600 MST| +14 ATK \ | |SILV-ROD 2700 MST| +18 ATK +2 MTL / | |SILV-MAIL 13200 MST| +49 DFS \ | |SILV-MANTL 7300 MST| +49 DFS +3 MTL / | |SILVSHIELD 7200 MST| +25 DFS \ |_______________|_____________________|___________________________/ |���������������|���������������������|���������������������������\ |Armour Store |SILVCIRCLT 3000 MST| +10 DFS +3 MTL / | |SILV-HELM 3800 MST| +14 DFS +2 MTL \ | |SILV-CROWN 5000 MST| +16 DFS \ |_______________|_____________________|___________________________/ First things first, sell all the old equipment you can. Also, sell any old curative items that have no real use any more. Once you have done this, you need to buy some new equipment. Purchase two SILV-MAILs for Chaz and Rika, a SILV-MANTL and a SILV-CIRCLT for Rune, a SILV-HELM for Chaz, a SILV-CROWN for Rika, and four SILVSHIELDs (two each for Rune and Raja). This shopping bill will come to 74300 Mesetas, which you may find a little more than you can afford. If so, buy as much as you can (leaving the SILVSHIELDs till last), then equip the items and rest at the Inn. Just to the north of the entrance to Tyler, head west and then ascend the short flight of steps to the north. In the centre of this little hill is a headstone. Examine this. "Here lies the great leader Tyler... Touch us... Listen to our voice... Entrust that body to us..."
It is Tyler's grave, so Chaz inspects the stone as Gyuna suggested. While examining the inscription again the plate moves, so Chaz pushes it and the gravestone splits apart revealing a staircase below. Save, then descend.
*************************************************************************** 6.3.3. Leaving in the Landale CLITL *************************************************************************** ___________________________________________________________________________ Starting Party: Wren , Chaz , Rika , Rune , Raja Starting Level: 20 , 20-21, 20-21, 21-22, 25 ��������������������������������������������������������������������������� ______________ // DUNGEON #12 ����������\ |/ Hanger \_________________________________ ��������������������������������������������������������������������� Enemies: Gerotlux, Helex, Snow Slug _______________________________________________________________ Treasure: DIMATE, ZIRC-GEAR ____________________________________________________________ This is a relatively short dungeon for a change. Head down and then left at the corner, then continue left by the top wall until you come to a small chamber at the end. Pick up the DIMATE just to the left of the pool, then go back to the right and head downwards a little way. Head through the passage to the right and follow it until the end to acquire the ZIRC-GEAR. Equip this to Wren, then return to the main passageway. Continue heading down until you reach the bottom wall, then go left and down around the corner that follows. Continue down and exit through the door at the bottom. You have found the space ship, and Chaz is quite impressed. Rune takes a closer look and realises that it is called the Landale. Raja tries to make a funny remark, but Chaz ignores him and asks Wren about its condition. Wren replies that it has been preserved almost perfectly, and that it will only take a little maintenance to be up and running. Chaz tells Wren to prepare for take-off, and the next thing you see is a Spaceport (identical to the one on Motavia) rise from the ground just to the southwest of Tyler. Take the party to the Spaceport and use one of the Regen Platforms, then check the party's status. You ideally want everyone to be up to at least Level 22 before taking the Landale to Kuran, so spend some time in the area around Tyler to acquire enough EXP to achieve this. If you want more of a challenge and more EXP you can head through the mountains north of Tyler. The enemies there are more powerful. Enemies in the area north of Tyler: Biter Fly, Gerotlux, Helex, Red Mole, ���������������������������������� Skytiara, Snow Slug, Snow Worm Once everyone is up to a minimum of Level 22 and you have made sure that they are all equipped with the correct gear, you are almost ready to leave.
______________________________________________________ Recommended | Wren | Chaz | Rika | Rune | Raja | Equipment |�����|����������|����������|����������|����������|����������| |Head |ZIRC-GEAR |SILV-HELM |SILV-CROWN|SILVCIRCLT|SILVCIRCLT| |Right|PULSE-LASR|PLSM-SWORD|PLSM-CLAW |SILVSHIELD|SILVSHIELD| |Left | /2-HAND | /2-HAND |PLSM-CLAW |SILVSHIELD|SILVSHIELD| |Body |SPACEDARMR|SILV-MAIL |SILV-MAIL |SILV-MANTL|SILV-MANTL| ������������������������������������������������������������ Get a good night's rest at the Inn in Tyler, and buy a good supply of items from the Tool Store. You'll want to have at least five or six DIMATEs and an ESCAPIPE just in case. Don't bother getting any ANTIDOTEs or CURE-PARALs as you won't need them on Kuran. When you are completely set, head into the Spaceport, use a Regen Platform, then head up and enter the Landale. Select Kuran from the destination list on the right, and watch your new spaceship fly to the next dungeon.
*************************************************************************** 6.3.4. Malign Manifestation CMLMF *************************************************************************** ___________________________________________________________________________ Starting Party: Wren , Chaz , Rika , Rune , Raja Starting Level: 22 , 22-23, 23-24, 23-24, 25-26 ��������������������������������������������������������������������������� ______________ // DUNGEON #13 ����������\ |/ Kuran \_________________________________ ��������������������������������������������������������������������� Enemies: CommndBall, C-Ray Tube, FloatMine, Piercer, Sat.Minion, Siren386 _______________________________________________________________ Treasure: HIJAMMER (Skill), REPAIR-KIT, ZIRCOARMER, 3000 MST, REPAIR-KIT, NAPALMSHOT ____________________________________________________________ \ \ Boss: Dark Force \______________________________ After the short dialogue, head up the passageway and take the elevator at the top to the floor above. Follow the platform to the left and take the door around the corner. Go all the way along the corridor to the left and then head up and open the chest in the small room. Chaz asks what's in there, and Wren replies it is an internal weapon unit for androids. He surmises that it is a Hyper-Jammer, a device that temporarily scrambles the AI of machines using electromagnetic waves. Wren then installs it. Wren acquires the HIJAMMER Skill �������������������������������� Go back down and head around the wall section to the passage below the elevator. Walk down and pick up the REPAIR-KIT, then return to the elevator
and take it down to the floor below. Go right, up and then right along the long corridor, taking the door on the bottom wall at the end. Continue right, ignoring the path below you, and head around the bend in the path to reach another junction. Here, follow the line leading down and go through the door at the bottom. Now go down, around the central column to either the left or right, and ascend in the elevator. Go left or right, then up around the elevator shaft and continue up along the walkway. Turn left at the corner and keep going to the next corner leading upwards. Follow the walkway all the way to the top then head right and use the elevator in the wall above you. Head left, down, left and then down again, and retrieve the ZIRCOARMER from the small alcove to the left. Replace Wren's SPACEDARMR with this new hardware, then return back up to the elevator. Continue right, down, right and then all the way down past the open chest on the right. Head a little to the left and the go down and through the door on the right. Follow the passage all the way to the right, ignoring the elevator for the moment, and then head up at the junction at the end. Go around into a small room and collect the 3000 MST, then return to the junction and head down to procure another REPAIR-KIT. Go back up to the junction again and go back left along the corridor to the elevator you ignored just now. Take it. Head right in the next passageway, and keep going along it, turning down and then right at the end. Pick up the NAPALMSHOT, but don't equip it to Wren just yet. His PULSE-LASR is far more useful at the moment. Go back up and all the way along the corridor to the left, and then take the door in the bottom wall opposite the elevator. Go down and then left, ignoring the path below you, and then head up at the next corner. Continue up this platform, shimmying left on the way, and turn left when you reach the top. There are a few paths branching off here, but ignore all of them and enter the elevator instead. Go a little down and then either left or right along the walkway, and keep going down and then around into the elevator to the floor below. Go around to the left or the right and then up, ignoring the side branches, and follow the line at the top of the room. The party will then stop and have a short conversation. Chaz realises that they are in the main control centre, and Wren says that he will look for the cause of the malfunction. At that moment, however, Rika notices something in the shadows ahead. Make sure all of the characters are up to at least Level 24. This will likely mean that Chaz and Rune should be Level 25, Rika should be Level 26, Wren should be Level 24 and Raja should be Level 27. If they are not, spend a little time in Kuran (not the area you are currently in as there are no enemies here), and build up your characters until they are. It may also be a good idea to HINAS or ESCAPIPE out, return to Motavia or Dezolis Spaceport, and use a Regen Platform to restore your party, then go back through Kuran until you are back into this area. Get Raja to heal everyone (except Wren who can heal himself by walking or using RECOVER), and equip the NAPALMSHOT to Wren. Once you are completely prepared, head up and approach the strange object covering the computer terminal. The party stops just before, and Rika feels a great sense of oppression. Rune recognizes the creature as Dark Force, the being that Zio had revered as a god. Wren, in his unemotional way, diagnoses that Dark Force seems to be the cause of the problem, and that they must remove it.
Rune remarks that it may be easier said than done, but Chaz has no fear. He tells the party to go for it, and so a battle begins. __________ | BOSS #8 \____________ ____________________ | Dark Force || | |�����������������������|| Recommended Level: | | HP: 4540 || | | EXP: 32600 MST: 1 || Wren: 24 / | || Chaz: 25 / | Weak: Energy,Light || Rika: 26-27 / | Res: Force || Rune: 25 / | Imm: || Raja: 27 / | || / ����������������������� �������������� Dark Force is, without a doubt, the most powerful enemy you will have faced yet, and it's appearance certainly hints at this. However, if you are smart in this battle you may find that it is easier than the fight with Zio. In the first round, let Chaz use GITHU, Rika use SANER, Rune use NAFOI (or NAWAT if he is Level 26), Wren use BARRIER and Raja use BLESSING. This should inflict a decent 400-500 HP of damage on Dark Force, and also prepare you for the rounds to come. Dark Force will use either FLARE SHOT (an extremely powerful laser attack that targets one character), PHONONMASR or BURSTROC (both of which are fairly damaging hit-all spells). In the rounds that follow, keep Chaz using GITHU, let Rika use DBLSLASH, have Rune continue to use NAFOI or NAWAT, continue attacking with Wren, and get Raja to maintain the party with healing Techniques. If Dark Force uses FLARE SHOT in the previous round, get Raja to use GIRES on the victim (or get Wren to use RECOVER if he was hit). If Dark Force uses one of his party attacks, have Raja use SAR. In the unfortunate event that a character should fall, have a fast character use REVER or a MOON-DEW (if you have any) and get a slow character to heal them with GIRES or a DIMATE. If Wren is the flatlined character, use a REPAIR-KIT. If you are in a situation where Wren is using RECOVER to heal and everyone else is at maximum HP, let Raja throw out a ST. FIRE, as this Skill hurts Dark Force a lot. Use this strategy, keeping your party's HP levels high and continually pummelling your opponent, and Dark Force should crumble to dust after a mere six or seven rounds. _______________________________________ ��������������������������������������� Dark Force explodes in a display of light. Chaz tells Wren to get Kuran back to normal, and Wren efficienly obliges. Chaz then asks Rune how he knew that the creature was Dark Force, and Rune replies that he has seen it before. Chaz then asks where he saw it, but Rune doesn't seem in the mood for answering. Both Chaz and Rika get a little suspicious, but this is interrupted by Wren approaching and informing them that all of Kuran's functions have been properly restored. He also tells them that all they need to do now is to make some final adjustments at Zelan, so they go.
*************************************************************************** 6.3.5. Crushed Ice and Musk Cats CCIMC *************************************************************************** ___________________________________________________________________________ Starting Party: Wren , Chaz , Rika , Rune , Raja Starting Level: 24-25, 25-26, 26-27, 25-26, 27-28 ��������������������������������������������������������������������������� A little while later, Wren has done his stuff and tells the party that all of the maintenance systems for Algo's environment are working properly again. Everything seems to be sorted out. But wait... It appears that Dezolis' perpetual snowstorm still hasn't stopped. Chaz asks if their systems have been restored, and Wren confirms that they have. Raja then claims that he told them so, and that the demons in Garuberk Tower are causing the blizzard on Dezolis. He moans that they never listen, and Wren points out that if the snowstorm doesn't stop then the Parmanians and even the Dezolisians may perish. They all decide to go back to Dezolis, but Rune points out that it is covered with walls of ice, and they won't be able to get anywhere on the surface. Wren suggest that they can use the Ice Digger, a car that he had purposely built in preparation for any action required on Dezolis. He then loads it onto the Landale. Head down to the elevator, use it, then head out of Zelan. Select Dezolis as the destination, then sit back and wait till the party arrives. Use one of the Regen Platforms to restore yourselves after the battle with Dark Force, then go outside. The ICE-DIGGER point outside. path, and this in exactly the
is permanently in your inventory, and you can use it at any It has the unique ability to clear snow that lays in its will come in handy very soon. Apart from that it functions same way as the Land Rover.
Before anything else, equip Wren's PULSE-LASR, replacing the NAPALMSHOT. Save your game then get in the Ice Digger. Head a little east then north through the gap between the mountain range above. Continue north until you reach an ice wall, then drive through the ice northwards, keeping to the west as much as possible. Once you come out the other side, head a little further north until you reach a cave entrance. Get out of the Ice Digger then go into the cave. ______________ // DUNGEON #14 ����������\ |/ Mysterious Valley \_________________________________ ��������������������������������������������������������������������� Enemies: HungryMole, Skytiara, Tech-Plant _______________________________________________________________ Treasure: TRIMATE, STAR-DEW, SILVR-TUSK ____________________________________________________________ Head up and left, following the passage until you reach a turning to the right. From here, head right and go past the steps above you to collect the TRIMATE from the small area near the wall. Head back to the steps and
go up them, then head through the door above and a little to your right. Continue upwards, keeping close to the right wall, then head right and go up through another doorway above. Head up the short passage that follows and turn left at the corner, then pick up a STAR-DEW from the alcove in the top wall. Continue left and then go down, and head through the door at the bottom of the corridor. Head left, passing around the protruding wall, and address one of the cats guarding the next doorway. They welcome you to the valley, and Chaz is surprised that they talk. They then explain that they are musk cats, and hence they can talk. The musk cats say that they get a special feeling from Chaz, and suggest he sees the old man. They then let the party pass. Go through the door. The next corridor is filled with several musk cats. If you speak to these cats you will learn that they seem to have a fond remembrance of you, that the valley is the only warm place in Dezolis, that no human has ever set foot in the valley, and that the old man has a treasure. Go through the door on the far right of the passageway. Head up the passage into the large chamber that follows and speak to the huge winged musk cat sitting on the raised platform above. He introduces himself as the chief of the valley. He notes that there is good in Chaz's eyes, and that he has a feeling that it is not the first time they have met. He says he feels safe about giving something to you. It is a treasure that has been passed down from generation to generation of the musk cats. He then gives you the Silver Tusk. Don't equip the SILVR-TUSK to Rika just yet, but do not sell it either. It is far from the strongest claw in the game, but it is the most useful against the Darkness. With your prize, use a HINAS or an ESCAPIPE or walk out of the Mysterious Valley.
*************************************************************************** 6.3.6. Food Fit for a Penguin CFFFP *************************************************************************** ___________________________________________________________________________ Starting Party: Wren , Chaz , Rika , Rune , Raja Starting Level: 24-25, 25-26, 26-27, 25-26, 27-28 ��������������������������������������������������������������������������� Jump into the Ice Digger and head south through the ice wall, then head east at the first opening on the right. Continue east a short distance then drive into the village of Zosa. ________ �������\|���������������|����������������������\ Zosa |Inn |Per person 120 MST / _______/|_______________|______________________/ ��������|���������������|����������������������\ |Tool Store |DIMATE 160 MST / | |ANTIDOTE 10 MST \ | |CURE-PARAL 120 MST / | |TELEPIPE 130 MST \ | |ESCAPIPE 70 MST / | |PENGU-FEED 800 MST \
|_______________|______________________/ |���������������|���������������������|���������������������������\ |Weapon Store |FLAMESWORD 12900 MST| +81 ATK +15 DFS +4 STR / | |THUNDRCLAW 8500 MST| +37 ATK +2 STR \ | |TORNDDAGGR 8300 MST| +34 ATK +2 STR / | |DREAM-ROD 5400 MST| +20 ATK +4 DFS +2 MTL \ |_______________|_____________________|___________________________/ |���������������|���������������������|���������������������������\ |Armour Store |PHANTAROBE 8400 MST| +52 DFS +5 MTL / |_______________|_____________________|___________________________/ |���������������|����������������������\ |Penguin Man |Hire Penguin 500 MST \ |_______________|______________________/ This Dezolisian village is home to a number of Dezolis Penguins. There is a man on the west side of the village who rents out Penguins, and for 500 MST you can have the party followed by a Dezolis Penguin. The Penguin leaves the party if they go in a building or leave the village, and it does nothing of any value, so there isn't much point renting one. There is also an item that may be bought in the Tool Store called the PENGU-FEED. This item can cure Poison, although the result text says that the character's HP have increased. However, if the party try to leave the Tool Store with a PENGU-FEED in their possession, a Dezolis Penguin runs across the front of the Store and steals the PENGU-FEED from them. Again, a completely pointless thing to do. On a more practical note, it is time to buy some new equipment for the characters. You'll want to get a FLAMESWORD for Chaz, two THUNDRCLAWs to replace Rika's PLSM-CLAWs, and a PHANTAROBE for Rune. You could buy a PHANTAROBE for Raja, but this is a waste of money, as you shall soon find out. These few items will set you back 38300, which should be easily affordable after your visit to Kuran. Equip them, then rest at the Inn if you need to, and purchase whatever other items you may need. Once you are done, leave Zosa and get back in the Ice Digger. Continue to the east, heading a little north until you reach another ice wall. Plough through it to the northeast, then continue a little east on the other side and stop just before the metal structure. Get out of the vehicle, swap Chaz's FLAMESWORD back to the PLSM-SWORD, save the game, then enter.
*************************************************************************** 6.3.7. The Weather System CWTST *************************************************************************** ___________________________________________________________________________ Starting Party: Wren , Chaz , Rika , Rune , Raja Starting Level: 25-26, 26-27, 27-28, 26 , 28 ��������������������������������������������������������������������������� ______________ // DUNGEON #15 ����������\ |/ Climate Control Centre \_________________________________ ��������������������������������������������������������������������� Enemies: Arthropod, Debugger, Dragerduel, ProtectBit, Wiredine _______________________________________________________________
Treasure: REPAIR-KIT, PULSEVULCN, 5000 MST, COMPO-GEAR, REPAIR-KIT, COMPO-ARMR ____________________________________________________________ \ \ Boss: Gy-Laguiah, D-Elm-Lars \______________________________ __________ | BOSS #9 \____________ ____________________ | Gy-Laguiah || | |�����������������������|| Recommended Level: | | HP: 2580 || | | EXP: 10000 MST: 1224 || Wren: 25 / | || Chaz: 26 / | Weak: Water,Engy,Lght || Rika: 27-28 / | Res: Fire || Rune: 26 / | Imm: || Raja: 28 / | || / ����������������������� �������������� You have to fight this guardian as soon as you enter the Control Centre. Technically, this guy isn't really a boss this time, as the music is just normal battle music. However, the battle is unavoidable and inescapable, so I thought it should be categorized as a boss battle. Besides, you only have to fight the Gy-Laguiah twice in the entire game, and this is his final chance in the spotlight, so I figured that he should go out in style. As the Gy-Laguiah is no different from his debut fight, this battle should be very easy. Don't bother with defensive preparations. Just have Chaz use GITHU, Rika use DBLSLASH, Rune use NAWAT, Wren use FLARE, and Raja use RES on the character hit in the round before. Ignore Wren getting damaged, as the Gy-Laguiah will not be able to kill him before it is defeated. Without needing to deviate from this pattern, the battle will conclude after three or four rounds. _______________________________________ ��������������������������������������� Wren will announce that they are in the control system for the Dezolis climate, and Chaz notes that the monsters have been making a nest. Wren says that, as they suspected, the centre must be the cause of the abnormal weather conditions, but Raja is adamant that it is the Garuberk Tower. Head up the passageway until you reach an elevator, but instead of going in it, head right until you reach the wall. Walk up and then head right at the top, turning down at the corner that follows. In the room at the bottom, collect a REPAIR-KIT, then head back up and left to the elevator shaft in the centre of the room. Continue up the corridor until you reach the very top. Turn left at this junction, and then head down at the corner. Continue down the corridor, all the way to the bottom, and pick up the PULSEVULCN. Equip this new hit-all weapon to Wren, then head back up and right to the junction. Ignore the path to your right as it leads to a dead end, and go back down around the central column. Take the elevator. Walk all the way down the walkway until you reach a junction at the bottom. Turn left, ignoring the elevator fot the moment, and walk left and then up at the corner. Turn right when you need to, then go up to the end of the walkway to procure 5000 MST. Return down, left, down and right to the
elevator you passed on the way, then ascend in it back to the surface. Head a little left and pick up the COMPO-GEAR, then equip this to Wren. Go back to the elevator and take it to the floor below. Turn right to the junction, then head right and take the elevator here. Walk right in the small corridor and enter the elevator in the upper wall on the right. Head left along the walkway, turning up when you reach the corner. Keep going up, then go left and then up again. When you reach the choice of the wide walkway to the left and a thin path to the right, take the thin path and then head up to the end to obtain another REPAIR-KIT. Go back down and then left, and keep heading left until you reach the hole in the walkway. Walk up from here and enter the elevator in the top wall. Ignore the path to the right as it leads to a dead end, and instead follow the line right and downwards, continuing down until you reach the bottom. Head right and then up, still following the line, and descend in the elevator at the top. Now, go down to the junction and turn left, then pick up the COMPO-ARMR from the small alcove at the end. Replace Wren's old ZIRCOARMER with this new protective outfit, then return to the junction and head up, near to the elevator. Next, check your characters' Level status. Chaz and Rune should be at least Level 27 by now, Rika is likely to be at least Level 28, Wren should be around Level 26 or 27, and Raja should be at Level 29. If this is not the case, spend a moment getting those last few EXP for the characters falling behind. Go around the elevator to either the left or the right, then walk up the passage the is above you. There will be a blue-cloaked figure in front of the computer panels, but don't approach him yet. First, fully heal your party and check your recently acquired items are all equipped properly, including replacing Wren's PULSEVULCN with the trusty NAPALMSHOT and swapping one of Rika's THUNDRCLAWs with her SILVR-TUSK. Also, change the PLSM-SWORD in Chaz's possession for the FLAMESWORD. ______________________________________________________ Recommended | Wren | Chaz | Rika | Rune | Raja | Equipment |�����|����������|����������|����������|����������|����������| |Head |COMPO-GEAR|SILV-HELM |SILV-CROWN|SILVCIRCLT|SILVCIRCLT| |Right|NAPALMSHOT|FLAMESWORD|SILVR-TUSK|SILVSHIELD|SILVSHIELD| |Left | /2-HAND | /2-HAND |THUNDRCLAW|SILVSHIELD|SILVSHIELD| |Body |COMPO-ARMR|SILV-MAIL |SILV-MAIL |PHANTAROBE|SILV-MANTL| ������������������������������������������������������������ Once you are prepared, approach the sinister witch. He will laugh, and call you foolhardy for coming here, as it is a trap. He then says it will be a waste of time fighting stupid people like you, but he has to follow orders. Chaz asks whose orders, pointing out they've defeated Zio and Dark Force, but the witch disagrees. He will then engage you in battle. __________ | BOSS #10 \____________ ____________________ | D-Elm Lars || | |�����������������������|| Recommended Level: | | HP: 777 || | | EXP: 3919 MST: 500 || Wren: 26 / | || Chaz: 27 / | Weak: Energy*,Light || Rika: 28-29 / | Res: || Rune: 26-27 /
| Imm: || Raja: 29 / | || / ����������������������� �������������� This fellow is ridiculously easy. All you need to do in this battle is have Chaz, Rika and Wren attack, and let Rune and Raja just defend. Even doing this, the battle will only last a couple of rounds. _______________________________________ ��������������������������������������� After the combat, Chaz will be uneasy about the fact that Dark Force may still be alive, and Wren informs the party that there is nothing wrong with the climate control system. Again, Raja says that it is the Garuberk Tower that is behind it all. Back in control, refit Wren with his PULSEVULCN and Rika with her other THUNDRCLAW (keep the FLAMESWORD equipped), then use HINAS or an ESCAPIPE or make your way out of the Climate Control Centre on foot.
*************************************************************************** 6.3.8. Raja's not Laughing CRJNL *************************************************************************** ___________________________________________________________________________ Starting Party: Wren , Chaz , Rika , Rune , Raja Starting Level: 26 , 27 , 28-29, 26-27, 29 ��������������������������������������������������������������������������� Use RYUKA or a TELEPIPE to go back to Zosa, or pile into the Ice Digger. Return west, back through the ice wall, then head south and west again, and drive into Zosa. Stay a night in the Inn and restock your inventory if you wish, then leave Zosa and get in the Ice Digger. Head east, keeping to the south this time, and pass east and south around a snow-topped forest. Just to the east of this, below a mountain range, is a village. This is Reshel, but at the moment there is nothing there but Zombies. Enter this place if you wish, but the only things of value you will find are EXP and Mesetas. Head a little south of Reshel, then continue east alongside the mountains until you see another village tucked into the mountain range below. Unlike Reshel, this village is inhabited, but it is not without problems. Drive into the village of Meese. ________ �������\|���������������|����������������������\ Meese |Inn |Per person 140 MST / _______/|_______________|______________________/ ��������|���������������|����������������������\ |Tool Store |DIMATE 160 MST / | |ANTIDOTE 10 MST \ | |CURE-PARAL 120 MST / | |TELEPIPE 130 MST \ | |ESCAPIPE 70 MST \ |_______________|______________________/ |���������������|���������������������|���������������������������\ |Weapon Store |FLAMESWORD 12900 MST| +81 ATK +15 DFS +4 STR /
| |THUNDRCLAW 8500 MST| +37 ATK +2 STR \ | |TORNDDAGGR 8300 MST| +34 ATK +2 STR / | |DREAM-ROD 5400 MST| +20 ATK +4 DFS +2 MTL \ |_______________|_____________________|___________________________/ |���������������|���������������������|���������������������������\ |Armour Store |RFLC-MAIL 26800 MST| +53 DFS / | |RFLCSHIELD 15600 MST| +23 DFS \ |_______________|_____________________|___________________________/ As soon as you enter the village, remove all of Raja's equipment. He won't be needing it any more. Meese is a Parmanian village, like Tyler, although speaking to the villagers will reveal that the Meese seems to be overrun by a terrible sickness. Those inflicted with the illness ofter die within a month, and then return from the grave as zombies (explaining what happened in Reshel). Go to the Armour Store and sell all of the excess equipment you have been carrying (including Raja's old equipment and Wren's NAPALMSHOT, as by the time you will be fighting a boss again he will have a better single-target gun). With the large sum of Mesetas you will have received, you shouldn't have too much trouble buying two RFLC-MAILs, one for Chaz and one for Rika. Equip their new armour and sell the old SILV-MAILs, then wander over to the southeast corner of Meese. This used to be the Inn, but the owner had made it into a public clinic since the disease outbreak. Go in. There are a lot of sick people in this place, under the care of a group of people known as Espers. They have been sent from Esper Mansion, a building southeast of Meese, to try to help the villagers. Head up from the entrance and then left along the corridor. Go upstairs, then go right and into the right-hand room. Speak to the Esper here to learn that the illness started as soon as the Garuberk Tower appeared, and Raja says that he told them that the Garuberk Tower was the cause of everything. Suddenly, Raja feels very dizzy and he collapses to the floor. Chaz thinks he's joking, but Rika points out that he's got a tremendous fever. They carry him to a bed. Chaz is still convinced that Raja is fooling around, but Rika chastises him by saying that it's no laughing matter. Rune and Rika both sense something, and Rune says that he has sensed it since they arrived on Dezolis, only it is much stronger here. Chaz asks what they are talking about, and Rune explains that the cause of the illness is the Black Energy Wave. He surmises that it is coming from the Garuberk Tower, and that it must be pretty close. At that moment, an Esper runs up into the room and shouts that a girl named Kyra has gone to the Garuberk Tower all by herself. Chaz asks who she is, and the Esper explains that she is a very courageous person from their group. However, the Garuberk Tower is surrounded by a forest of carnivorous trees. Chaz decides that they should go and save her, and asks where the Garuberk Tower is. The Esper tells them that it is to the northeast of Meese. Raja leaves the party ���������������������
*************************************************************************** 6.3.9. Bi-Millennial Man CBMLM
*************************************************************************** ___________________________________________________________________________ Starting Party: Wren , Chaz , Rika , Rune Starting Level: 26-27, 27-28, 29 , 27 ��������������������������������������������������������������������������� Head downstairs and out of the clinic, then stay at the Inn to the left. Leave Meese and pull out the Ice Digger. Drive north until you reach a small wooded area, then head east and through a gap in the mountain range. From here, head north between the mountains and drive straight into the forest at the top. This immediately takes you out of the vehicle, and Chaz points out that even with a vehicle they can't break through. Rika then spots someone being attacked by the trees, and a battle then ensues. __________ | BOSS #11 \____________ ____________________ | Carnivorous Trees x3 || | |�����������������������|| Recommended Level: | | HP: 240 || | | EXP: MST: || Wren: N/A / | || Chaz: N/A / | Weak: Fire,Engy,Light || Rika: N/A / | Res: Water || Rune: N/A / | Imm: || / | || / ����������������������� �������������� There are three Carnivorous Trees. Individually, they are not particularly dangerous enemies. The only thing they do each round is attack (sometimes inflicting Poison). However, each time a Carnivorous Tree is defeated it is replaced with a new one. This cycle never, ever ends, and eventually the party will be wiped out. Unlike all other boss battles, you can run from this battle, and this is exactly what you should do. Don't do anything in the first round except escape. There is no point fighting at all, as you cannot possibly win. Just run. _______________________________________ ��������������������������������������� After escaping, a cut-scene begins. The girl thanks you the party for rescuing her, and introduces herself as Kyra Tierney. She asks who they are, and Rika explains that they were sent by Kyra's friends to save her. Chaz says it was reckless of Kyra to go out on her own, but Kyra tells them that she felt that she had to do something, as she couldn't stand seeing all those people in pain. Chaz asks if there may be a better way to get past the carnivorous trees, to which Kyra suggests that they see the Esper leader, Lutz. She then tells the story of how the wizard Lutz and a heroine named Alis saved Algo from an evil force two thousand years ago. Chaz questions how Lutz can still be alive, and Kyra goes on to say that he is hidden in the deepest depths of Esper Mansion, and that only top-ranking people may be granted an audience with him. Kyra claims to have seen Lutz from afar once, and that she could recognize it was him by how intelligent, classy, graceful and generally wonderful he is. Chaz still can't understand how Lutz could still be alive after 2000 years, but Kyra explains that he is an unparalleled magician and a legendary hero, who may have even found the secret of immortatility. Wren hypothesizes that it must involve cryogenic hibernation. Kyra then tells them that she can't leave the people of Meese in misery, and that they should go and meet Lutz. The rest of the party agree, and then it's back on the road.
Kyra joins the party (Level 27) �������������������� Kyra is the party's new Alys, as she also uses slashers. This means that you now have two characters that can attack all enemies at once, which should make battles much easier. Place Kyra just after Rika, as she is not as strong as the physical characters but tougher than Rune. ______________________________________________________ Recommended | Wren | Chaz | Rika | Kyra | Rune | Equipment |�����|����������|����������|����������|����������|����������| |Head |COMPO-GEAR|SILV-HELM |SILV-CROWN|SILV-CROWN|SILVCIRCLT| |Right|PULSEVULCN|FLAMESWORD|SILVR-TUSK|LACOSLASHR|SILVSHIELD| |Left | /2-HAND | /2-HAND |THUNDRCLAW|RFLCSHIELD|SILVSHIELD| |Body |COMPO-ARMR|RFLC-MAIL |RFLC-MAIL |RFLC-ROBE |PHANTAROBE| ������������������������������������������������������������ Kyra is the party's new Alys, as she also uses slashers. This means that you now have two characters that can attack all enemies at once, which should make battles much easier. Return south and then west out of the mountains, continuing west and south until you are back near Meese. Next, drive south through the ice wall just to the east of Meese and then east when you come out the other side. Head east and south around the forest, then go back north and then northeast through the next ice wall. When you come out the other side, you should see a large mansion to the east. This is Esper Mansion, so go on in.
*************************************************************************** 6.3.10. A Surprising Revelation CSPRV *************************************************************************** ___________________________________________________________________________ Starting Party: Wren , Chaz , Rika , Kyra , Rune Starting Level: 26-27, 27-28, 29 , 27 , 27 ��������������������������������������������������������������������������� Address the guards blocking the entrance to Esper Mansion, and they will see Kyra and let you pass. Walk into the building, and head down the corridor to the right. Turn up at the corner and then turn right again, passing the corridor above you and going through the door at the end of the passage in the upper wall. Pick up the LACO-ROD, RFLC-ROBE, SOL-DEW and 10000 MST from this small room, and equip the RFLC-ROBE to Rune. You can also equip the LACO-ROD if you wish, but his two SILVSHIELDs will be more useful in the long run. Leave the room then go left and up the long passage you passed earlier, until you come to two doors. Head through the door on the left and continue up the corridor, turning left at the corner at the top. Follow the passage a little further left and then turn down to speak to one of the guards standing in front of the doorway below you. The guard will tell Kyra that she may not enter without permission. She gets agitated by this but the guard will remain constant. At that moment, Rune cuts in and demands that the guards let them pass. The guard begins to refuse but suddenly realises who he is speaking to. He apologises profusely to Rune, and lets the party
through. Chaz is more suspicious than ever. Go down through the door to find yourself in a courtyard. Go either left or right and then down around the large central building, then head up and walk through the doorway. Speak to the old man on the left and he will welcome Rune back, saying that he is glad that Rune is safe. Rune says that the old man can forget the formalities, and that he is going in. The old man complies. Walk towards the staircase and the party will stop. Rune will explain that they are in the inner sanctuary and that, just beyond, there is a chamber called Lutz's room. Kyra confirms this, and then gets anxious about meeting Lutz, asking if her clothes are clean and her hair is alright. The party will then head down the stairs automatically, and approach a small sphere on a table in the centre of an otherwise empty room. Kyra looks around, wondering where Lutz is, and a cut-scene begins. Rune explains that Lutz is not here, having left this world long ago. Wren adds to this by saying that no human could live for two thousand years, but Kyra doesn't accept it, telling the party that she saw Lutz with her own eyes. She also says that she believes in the legend of the Espers and of Lutz, and that is why everyone is trying so hard. Rune tells Kyra to calm herself down, telling her that even if Lutz's body is no more, his spirit lives on. He adds that before Lutz died, he left his will and memory in the Telepathy Ball, the sphere on the table. Rika asks Rune if he is saying that the ball is Lutz, but Rune tells her that Lutz is not there now. He says that if the chosen person appears, the Lutz's will and memory are transferred into that person. In a grand gesture, Rune points at his own head, and the party realise that Rune is Lutz. The old man appears again, and confirms this. He explains that Rune Walsh is the fifth-generation Lutz, and Kyra is left a little bewildered. Rune then speaks to Chaz, telling him that since ancient times there has been a cycle where disasters occur every thousand years, due to a personification of evil called Dark Force that appears every thousand years. He adds that, up until now, a courageous person would defeat the evil and bring peace back to the world. Rika points out that they definitely did defeat Dark Force on Kuran, but that the abnormal conditions are still continuing. Rune goes on to say that Algo was shaken a thousand years ago by the explosion of the planet Parma, upsetting the delicate balance they have tried so hard to maintain. He surmises that this may be the cause. Chaz asks Rune if that means that Dark Force is still alive. Rune replies that doesn't know, but he is certain that the root of all evil is not yet destroyed, and it must be defeated. Rune then tells Chaz that he has chosen him as the soldier to fight the final battle, explaining that he sensed from the start that Chaz had great potential. In a more light-hearted manner, Rune apologises for keeping it a secret all this time, and jokingly asks if they'll keep on cooperating. Chaz, a little confuses, sort of agrees, then Rune announces that they have to go to the Garuberk Tower. The old man then says that there is a forest of carnivorous trees surrounding the tower (which you already know), but if they use the 'Eclipse Torch' they will be able to destroy it. Rune then states that their next destination is the Gumbious Temple, and the old man tells them that it can be found in the valley to the west. Rune tells Chaz to stop looking so dazed, and Kyra expresses her disappointment that Lutz would be so insensitive. Rune apologises, telling her that he's always been like that, but it doesn't seem to make Kyra any happier.
After that extensive and quite illuminating cut-scene, you finally have control of the party again. Ascend the staircase out of Lutz's room (no form of teleportation works in this room - it must be magically protected). You can't use HINAS or an ESCAPIPE here as it isn't a dungeon, but a quick way to get out of Esper Mansion is to use RYUKA or a TELEPIPE and select EspMansion as the destination. Your next task is now set.
*************************************************************************** ��������������������������������������������������������������������������� 6.4. Quest for the Torch CQFTT ___________________________________________________________________________ *************************************************************************** 6.4.1. Dezolis' Largest Town CDZLT *************************************************************************** ___________________________________________________________________________ Starting Party: Wren , Chaz , Rika , Kyra , Rune Starting Level: 26-27, 27-28, 29 , 27 , 27 ��������������������������������������������������������������������������� Get in the Ice Digger, then head southwest through the ice wall and return west and south around the forest. Keep to the southwest, and head south through the next ice wall. Head west out the other side, then drive a little north and continue west until you see a large town to the north of a mountain range. Drive into the town of Jut. ________ �������\|���������������|����������������������\ Jut |Inn |Per person 150 MST / _______/|_______________|______________________/ ��������|���������������|����������������������\ |Tool Store |TRIMATE 400 MST / | |ANTIDOTE 10 MST \ | |CURE-PARAL 120 MST / | |TELEPIPE 130 MST \ | |ESCAPIPE 70 MST \ |_______________|______________________/ |���������������|���������������������|���������������������������\ |Weapon Store |LACO-SWORD 20400 MST| +103 ATK +19 DFS +10 DEX/ | |LACODAGGER 9400 MST| +39 ATK \ | |LACO-CLAW 10200 MST| +51 ATK / | |LACOSLASHR 21600 MST| +30 ATK \ |_______________|_____________________|___________________________/ |���������������|���������������������|���������������������������\ |Armour Store |RFLC-MAIL 26800 MST| +53 DFS / | |RFLC-ROBE 18400 MST| +58 DFS / | |RFLCSHIELD 15600 MST| +23 DFS \ |_______________|_____________________|___________________________/ This will be the last batch of equipment that you will be buying for a while, but it is a mighty expensive one. Sell any equipment that is cluttering your inventory (which will be hardly any since you wiped it in Meese only a little while ago). Next, you should buy a LACO-SWORD, a LACO-CLAW and a LACOSLASHR. Although this is only a few weapons, the bill
will come to a whopping 52200. If you can't afford this yet, buy what you can, leaving the LACO-CLAW until last. Equip the LACO-SWORD to Chaz and replace Kyra's RFLCSHIELD to set her up with a pair of LACOSLASHRs. Once this is done, sell the FLAMESWORD and the RFLCSHIELD. Don't equip the LACO-CLAW yet, instead replace the SILVR-TUSK with Rika's other THUNDRCLAW, as this is more useful in the area to come. ______________________________________________________ Recommended | Wren | Chaz | Rika | Kyra | Rune | Equipment |�����|����������|����������|����������|����������|����������| |Head |COMPO-GEAR|SILV-HELM |SILV-CROWN|SILV-CROWN|SILVCIRCLT| |Right|PULSEVULCN|LACO-SWORD|THUNDRCLAW|LACOSLASHR|SILVSHIELD| |Left | /2-HAND | /2-HAND |THUNDRCLAW|LACOSLASHR|SILVSHIELD| |Body |COMPO-ARMR|RFLC-MAIL |RFLC-MAIL |RFLC-ROBE |RFLC-ROBE | ������������������������������������������������������������ Get a night's sleep at the Inn and get a few TRIMATEs and other items if you wish, then make your way out of Jut and jump into the Ice Digger. Drive westwards until you reach a large forest, then head south into the ice wall below. Head through the ice, turning to the west along the way, and get out of the Ice Digger near the metal building on the other side. Save your game and then enter.
*************************************************************************** 6.4.2. Factory for Firearms CFCFA *************************************************************************** ___________________________________________________________________________ Starting Party: Wren , Chaz , Rika , Kyra , Rune Starting Level: 26-27, 27-28, 29 , 27 , 27 ��������������������������������������������������������������������������� ______________ // DUNGEON #16 ����������\ |/ Weapons Plant \_________________________________ ��������������������������������������������������������������������� Enemies: Arthropod, LifeDeletr, Servant, Silvalt, Star Drone, Wiredine _______________________________________________________________ Treasure: BURSTROC (Skill), PLSMLAUNCH, ELST-GEAR, ELST-ARMOR, REPAIR-KIT (infinite supply) ____________________________________________________________ As soon as you enter, Rika asks what the place is, to which Wren replies that it is a weapons plant that Mother Brain built a thousand years ago. It was soon realised to be an unnecessary facility and was shut down, but within the last six months it has begun manufacturing automatic weapons due to orders from Kuran. Chaz asks if they should shut it down, but Wren tells him that Zelan stopped the production once it was back in control. He sees no problem with leaving the weapons plant it as it is. Ignoring Wren's advice, head up across the room and take the elevator at the top. Go right a short way and descend in the next elevator nearby. Go left along the corridor and then up at the corner, turning right at the
top. Keep going to the right and then use the elevator in the upper wall. Head to the left along the walkway, ignoring both the paths above and below you, and continue to the left until the end. Walk up until you reach a junction. The conveyor belt above is rolling against you, so take the one to the right. From the end, head upwards and use the computer terminal at the top to reverse the belt direction. Go back down and then left across the conveyor, then take the conveyor above. At the top, go all the way to the right, ignoring the first elevator, and take the next elevator to the floor above. Walk left, down, right, down and then left, and head up at the corner to open the chest at the end. As usual, Chaz doesn't have a clue what the things are inside, but Wren informs him that it is the Burst Roc unit, a long range semi-automatic weapon that fires heat energy bursts. He installs it. (Notice how he is less bashful than Demi at install weapon units). Wren acquires the BURSTROC Skill �������������������������������� Return all the way round to the elevator, then descend back to the level below. Head back to the left, and take the elevator you ignored earlier. In this next area, go right, down, left, down and then right to the corner. Walk up and then a little right, and enter the elevator in the top wall. Head to the right, then step on the platform to be taken down to a small walkway. Step onto the next platform just to the right, and then get off at the end. Go to the left and use the elevator. Walk a little down, then follow the path left, up and then right, and obtain the PLSMLAUNCH from the end. This is far more powerful than Wren's PULSEVULCN, but only hits one target, so don't bother equipping it yet. Return back left, down and right then take the elevator back up. Go left and use the two sets of platforms to return to the top, then head left along the walkway to another platform on the left. Take it down, then walk a little to the left and take the next platform to the bottom. Go left, then descend in the elevator nearby. Walk a little down, then go right and up, ignoring the empty chest to your left and instead turning right at the junction. In the small room that follows, pick up the ELST-GEAR and the ELST-ARMOR, and equip them both to Wren straight away. Finally, if you feel you need some more REPAIR-KITs, examine the computer panel between the two chests. You will obtain a REPAIR-KIT. Examine it again and you will get another REPAIR-KIT. You can do this as many times as you want, up until you can't carry any more. There is nothing else to do in the Weapons Plant, so use HINAS or an ESCAPIPE, or make your way out of the place on foot. Also make sure to give the SILVR-TUSK back to Rika once the party are out.
*************************************************************************** 6.4.3. Theft in the Temple CTITT *************************************************************************** ___________________________________________________________________________
Starting Party: Wren , Chaz , Rika , Kyra , Rune Starting Level: 27-28, 29-30, 30-32, 28-29, 28-29 ��������������������������������������������������������������������������� Get out your Ice Digger and drive east through the ice wall, heading to the north along the way. Continue east until you can see Jut again. This time, however, go a little northeast of Jut and you will find a large building. This is Gumbious Temple, your next port of call. Go inside. There are three corridors here, and first you want to head right. Take the staircase to the basement, then go a little left and up to the junction. Two Dezolisian guards are blocking the right passage, so go left and up at the corner to a small room. Pick up the TRIMATE, MOON-DEW, STAR-DEW and SOL-DEW, then go back down and return to the staircase. Take it. Walk back left along the passage, continuing past the entrance to the next staircase. Ascend to the floor above, then head right to the end of the corridor. Go up and speak to the priest-like Dezolisian standing on the steps, below the Eclipse Torch. Chaz obviously asks him for the Torch, as he blatantly refuses, saying that the holy flame cannot go beyond the gate. He continues that he will not allow it, even if it is the wish of the mighty Lutz. Chaz then gets a little annoyed, pointing out that the entire future of Algo depends on it, but the priest won't hear of it. At that moment, three purple-robed witches (not dissimilar to the one you met in the Climate Control Centre) appear around the Eclipse Torch. The middle one laughs, and tells them that he intends to take the Torch. Chaz asks what the witch thinks he's doing, then the left witch laughs and tells him that they are from the Air Castle. The one in the middle then addresses Rune personally, saying that if he is Lutz he will remember. The left one then adds that Rune will know how will be waiting for him at the Air Castle. They then take the Eclipse Torch. The left one then tells them the group that if they want the Torch back they will have to come and get it, if they don't mind losing their life. The middle one then laughs one more time (a common trait with these witches), and then they all vanish. The Dezolisian is stricken, blaming himself for his narrow-mindedness. Chaz and Rune try to cheer him up, and Chaz says that all they have to do is go and retrieve it. The priest is very grateful, but Chaz adds that if they do recover it then they must be allowed to borrow it. The Dezolisian priest happily agrees, then Rika asks Rune about the Air Castle. He says that Lutz does remember it, and that it was a castle that used to float in the sky above Parma. Rika notes, however, that it would have been destroyed along with the rest of Parma a thousand years ago, and Wren adds that an asteroid belt is all that is left of where Parma used to be. Rune suggests that perhaps, somehow, the Air Castle managed to survive. Wren is sceptical, but says that he will check the sensors on the Landale. Chaz then asks Rune who the person was that the witches were talking about, and Rune explains that the first Lutz and his companions fought a man in the Air Castle, and that his name was Lashiec. Chaz asks if that is the person they meant, but Rune replies that Lashiec was defeated by Lutz, and doesn't know what they will find until they get there.
*************************************************************************** 6.4.4. Castle in the Skies CCTSK
*************************************************************************** ___________________________________________________________________________ Starting Party: Wren , Chaz , Rika , Kyra , Rune Starting Level: 27-28, 29-30, 30-32, 28-29, 28-29 ��������������������������������������������������������������������������� Leave Gumbious Temple, save your game, and prepare for some Level building. The next dungeon you are going to face is the biggest in the game, and the most difficult so far. You will need to get all the characters up to an absolute minimum of Level 32 before you even think of going anywhere else. One of the best places to go to gain Levels quickly is the Weapons Plant, as the enemies there provide the most EXP at this stage of the game. Try to allow Arthropods and Wiredines to use their COMBINE ability, as LifeDeletrs are very lucrative indeed. By the time you have finished, Chaz should be at least Level 33 or 34, Rika should be about Level 35 or 36, Rune and Wren should be at Level 32, and Kyra should be around Level 32 or 33. Go and buy all the equipment you may not have been able to afford earlier, and replace Rika's THUNDRCLAW with the LACO-CLAW that you have yet to equip. Also, ensure everyone else is equipped properly for the trial ahead. ______________________________________________________ Recommended | Wren | Chaz | Rika | Kyra | Rune | Equipment |�����|����������|����������|����������|����������|����������| |Head |ELST-GEAR |SILV-HELM |SILV-CROWN|SILV-CROWN|SILVCIRCLT| |Right|PULSEVULCN|LACO-SWORD|SILVR-TUSK|LACOSLASHR|SILVSHIELD| |Left | /2-HAND | /2-HAND |LACO-CLAW |LACOSLASHR|SILVSHIELD| |Body |ELST-ARMOR|RFLC-MAIL |RFLC-MAIL |RFLC-ROBE |RFLC-ROBE | ������������������������������������������������������������ Once you are ready, use RYUKA or a TELEPIPE to teleport to Tyler, or hop in the Ice Digger and head to this area, then go into the Spaceport. The party automatically get into the Landale, and Wren begins his search for the Air Castle. A moment later, he reports that he has got something, although it is very faint. Rika asks if Wren can get it on-screen, so Wren says he will try. An image of a floating castle amidst some asteroids appears on the screen. Chaz says that it's the Air Castle, and Rune backs this up. Chaz notes that it has a spooky atmosphere, so Kyra teases him, asking if he's getting scared. Chaz says her to stop being ridiculous, and announces that they are going in. The Algo map screen appears, with a new destination on the list: A.CASTL. Before you select it, though, cancel from the map and go down through the Spaceport. Use one of the Regen Platforms to get the party fully prepared, then return up and into the Landale. Select A.CASTL from the list, and watch as the Landale cruises through space and lands next to the castle. Wren says that gravity is normal and that there is a breathable atmosphere, and notes that it must be an artificial condition. Chaz suggests that whoever is there must be expecting them. The Air Castle is, by far, the largest dungeon in the game, mainly because it is really two dungeons merged into one. As such, the entire excursion is split into two chapters, each outlining one of the distinct dungeon areas of the Air Castle.
*************************************************************************** 6.4.5. Terrible Triumvirate CTRTV *************************************************************************** ___________________________________________________________________________ Starting Party: Wren , Chaz , Rika , Kyra , Rune Starting Level: 32 , 33-34, 35-36, 32-33, 32 ��������������������������������������������������������������������������� ______________ // DUNGEON #17 ����������\ |/ Air Castle \_________________________________ ��������������������������������������������������������������������� Enemies: Bladeright, DimensWorm, FrostSaber, Spector, StoneHeads _______________________________________________________________ Treasure: 1000 MST, TRIMATE, 2000 MST, TRIMATE, 4000 MST, SWIFT-HELM, GENOCYCLAW, ESCAPIPE, 8000 MST, SOL-DEW ____________________________________________________________ \ \ Boss: Xe-A-Thoul x3 \______________________________ Go up and through the main entrance to the castle. Continue up across the next small room and then up all the way to three flickering images of the witches you met in Gumbious Temple. Examine them, and Kyra will notice that they are just illusions. Rune adds that are also forming an 'invisible' barrier (it's amazing how visible these barriers are). Chaz then suggests that they will have to find the real witches and destroy them. Go a little down and then right, taking the door in the upper wall along this small passage. Head up, right and then down, and go straight into the small room below you to acquire 1000 MST. Walk back up out of the room, then continue to the right, down a little, right a bit more, and then up through the next doorway. Continue up until you reach the crack in the floor, then head left and up through the door. Back outside, walk straight up and through the door back into the castle. Head up actoss the small room, then turn right as soon as you pass the doorway. Turn down at the corner and pick up the TRIMATE from the bottom of the corridor. Go back up and a little to the left, then continue upwards. Turn right after the doorway, then go down through the next door and ascend the staircase to the floor above. Head up, left at the corner and then down, and continue through the door out onto the castle roof. Head a little down, then right to the edge. Walk all the way down the battlement and through the doorway at the bottom to take you back into the castle. Head down, completely ignoring the staircase (it leads to a dead end), then go down into the small room to collect 2000 MST. Return back up, walk left, and then go all the way down the thin corridor, across the small room, and back outside the castle. Walk down, left, down and then left, and go up through the doorway. Turn left again, then up along the balcony and go right at the top. Take the doorway on the right and then go up the corridor, turning left and then
down. Head left, a little up and then left until you are below another door that leads out onto the roof. You will also see the witch illusions below you. Ignore this door, as it leads to a dead end, and continue left along the balcony, a little down, then left and up through the next doorway. Obtain the TRIMATE from the centre of this room, then go down through the door on the left, following the corridor and out of the door at the bottom. Head right, down and left along the balcony, then go through the doorway at the end to take you back out onto the castle roof. Go left, turn up and then left, and take the door back into the castle on the left. Head up across the small room and up the thin corridor, then turn right at the top. Ignore the stairs for the moment, and enter the small room below to procure 4000 MST. Go back up and descend the staircase. Head down and through the door out of the room. Ignore the path to the right as it leads to a dead end, and instead continue downwards and then to the right at the bottom. Turn up at the corner, then right again and down into the next room. Retrieve the SWIFT-HELM and equip it to Chaz, before returning all the way back round to the stairs. Take them. Step a bit to the right, then go out onto the roof through the door above. Head up across the battlements, turning right as soon as possible. Continue right and take the door back into the castle at the end. In this single room, pick up the GENOCYCLAW and equip it to Rika alongside the SILVR-TUSK. Leave the room, then head a little to the left and up across the roof to the next doorway. Step through and then continue upwards, turning left at the corner and then heading down. Descend the staircase back down to the level below, then walk up, right and down until you reach another larger area. Go over to the left wall and then down into the small room to collect the ESCAPIPE, then return out of the room and back to the right. Head down and back out of the castle. Turn right, down and then continue right all the way until you see a door in the top wall. Directly opposite this door on the wall below is another door. Go through the lower door and find yourself in a small chamber. This is the room that the invisible barrier was guarding, and inside it is a Regen Platform. Use this if you need to, then head up and out of the room. Return up to the top door, then go through and head up to find another set of the witch illusions. Walk left and go up through the next doorway, then head right until you reach a junction. The right path takes you nowhere, so go up between the chasms until you reach another junction. Again, the right passage leads to a dead end, so head left and then up across the steps. Turn left and then up through the doorway to take you back onto the roof. Go left and then down along the roof, and descend the stairs at the bottom (ignore the route to the right as it leads nowhere). Head right and then up along the passageway, ignoring the stairs to the right for the moment and continuing up the thin corridor into a small room. Acquire the 8000 MST that are here, then return back down to the staircase and take them to the floor above. Head down along the thin balcony and then head right at the bottom. you reach a junction, head north and descend the stairs. Ignore the above as it leads to a dead end, and go down the corridor to obtain SOL-DEW at the bottom. Return back up the passage, then go left and the stairs again. Go back down to the junction and turn right, then
When passage the take go up
through the doorway at the end. Take the stairs. In the similar room above, head down and out onto the castle roof again, then go left until you see a gap in the wall above. The doorway at the top here leads to the three witches, and you'll want to make sure that each of your characters is at least Level 34 before entering. It is unlikely that anyone but Rika is at this Level at the moment, so spend some time in the Air Castle gaining EXP until the others have caught up. Return to the Spaceport to heal up when necessary, and save the game as often as you can. You could even pay a visit to Motavia and test your skill against the Sand Worms around Monsen, as they provide a lot of EXP when defeated. Once everyone has fulfilled the Level 34 requirement, restore the party at the Spaceport, save your game, and then carefully make your way back through the Air Castle (escape from battles that you feel you may take a lot of damage from). Once you have returned to the elaborate doorway, heal any damage that the party may have received and then walk inside. Walk up and approach the three witches. The party will stop just below them and the witches will address you. The middle one will laugh, noting that the party have come. The left one will then laugh, and tell you that they have no use for anyone but Lutz, and the middle one will add that they only have one use for him before laughing again. Finally, the left one will say that they will kill him with their own hands. Battle then begins. __________ | BOSS #12 \____________ ____________________ | Xe-A-Thoul x3 || | |�����������������������|| Recommended Level: | | HP: 1520 || | | EXP: 7374 MST: 1000 || Wren: 34 / | || Chaz: 36 / | Weak: Energy*,Light || Rika: 38-39 / | Res: || Kyra: 34-35 / | Imm: || Rune: 34 / | || / ����������������������� �������������� Unless you are prepared and use the strategy given below, this will be an exceptionally tough battle, and definitely the most difficult you will have faced so far. If you are prepared, however, you may find that the battle is no harder than the others. Even on their own, Xe-A-Thouls are considerably powerful, but together they can combine their power to inflict a severe amount of damage on the entire party. The most important things to do first in this battle are to set up a Barrier to reduce your characters' damage and to drop the Xe-A-Thouls' number to two. In the first round, have Chaz use RAYBLADE, Rika use DBLSLASH, Rune use EFESS, Wren use BARRIER, and Kyra use NAFOI. Make sure all three of the single-target attacks are aimed at the same Xe-A-Thoul. This should inflict around 1300-1350 HP of damage on that Xe-A-Thoul. Hopefully, Wren will be able to set up his BARRIER before the Xe-A-Thouls can unleash their combination attack, THNDRBLAST. Otherwise, each member of your party will suffer a great deal of damage. Also, one or two of the Xe-A-Thouls may use GIWAT or GIZAN, or they may just attack. In the following rounds, have Chaz use AIRSLASH, Rika use SAR (or GISAR if the party are very hurt), Rune continue to use EFESS, Wren use BURSTROC (or RECOVER if he is low on HP), and Kyra use HEWN (or an appropriate curative
Technique if necessary). After your party has unleashed their first attack or two, the most damaged Xe-A-Thoul will fall. This prevents them using THNDRBLAST again. From now on, the battle will be much easier. Keep following the above pattern, ensuring each member of your party stays above half of their maximum HP, and the witches will be finished in a mere three or four rounds. _______________________________________ ��������������������������������������� Nothing is said once the battle is over, which is an unusual event after a major boss battle. The room that the Xe-A-Thouls were guarding above only contains a Regen Platform, so don't bother going in there. Instead, use HINAS or an ESCAPIPE to return to the Air Castle entrance, then take the Landale to a Spaceport. Use a Regen Platform here and save the game.
*************************************************************************** 6.4.6. Castle Catacombs CCSCC *************************************************************************** ___________________________________________________________________________ Starting Party: Wren , Chaz , Rika , Kyra , Rune Starting Level: 34-35, 36-37, 38-39, 34-35, 34 ��������������������������������������������������������������������������� Return to the Air Castle, and head up through the main entrance door as before. Continue up through the first room, and then up the passage to the door that the barrier was blocking earlier. Now that it is gone, head up through the doorway and find yourself in the small chamber with the Regen Platform. Head through the top door and cross the area outside to go back into the castle. Continue upwards and through the top door that the second group of witch illusions was guarding. In the tiny room that follows, take the staircase to the basement. ______________ // DUNGEON #18 ����������\ |/ Air Castle Basement \_________________________________ ��������������������������������������������������������������������� Enemies: Bladeright, ChaosSorcr, DimensWorm, FrostSaber, Spector, StoneHeads _______________________________________________________________ Treasure: MOON-DEW, STAR-DEW, ECLPSTORCH ____________________________________________________________ \ \ Boss: Lashiec \______________________________ The route through the basement is a simple one. Head a little left and then all the way down to the bottom of the passage, ignoring the junction to the right along the way. Turn right and then up at the next junction, and take the stairs at the top. Go a little up and then right, then take the upper path at the junction. Turn left at the top corner and then go down at the junction that follows. Descend the staircase.
Head down to the bottom of the corridor and turn left at the junction. Head up around the corner and follow the passage all the way to the end to pick up a MOON-DEW. Return down to the bottom and then go right, continuing right at the junction. Head up the passage, turning left and then up again, then take the next staircase to the floor below. Walk down, then left, and then continue down to the bottom. Head right and then go up at the junction. Go up a little way and take the stairs. Go up, left, down and then right around the spiral, then go up at the next corner. Head up through the small room and then into the next one. Collect the STAR-DEW from the right of this room, then go up and out of it. Head left all the way along the passage, then down at the end. At the bottom of this corridor go left again, then up, right and then down. Ascend the staircase. Go down to the junction and turn left, heading up at the corner that follows. Keep going up, then turn right at the top and then up to use the next staircase. Head down the passage to the junction, taking the right path this time. Go up when you reach the corner, and follow the corridor to the end, turning a little left and then up to take another staircase. Head up a short way, then turn right at the junction. Go down at the next corner, and continue down to another junction. Turn left here, then go down and ascend the very last staircase. Follow the passage down and go left at the junction. Head up when you reach the corner, and continue all the way to the top, ignoring the path to your right en route. Go through the door in this small room, then equip Wren with his PLSMLAUNCH. Go a little up, then walk over to the right and stand in front of the next doorway. Heal up all the characters, then head through the door. Walk up across the thin bridge between the chasms, then take the ECLPSTORCH from the box in the centre of the platform. Chaz realizes it is a fake, and you are automatically flung into battle (you'll also discard the ECLPSTORCH). Don't worry - it's only a Spector. Defeat it quickly and painlessly, then your true adversary appears. This huge, dark figure will hobble towards the party, and notice that Lutz has finally come. It appears to be Lashiec, as Rune points out, and Lashiec continues by saying that he has waited for this moment for so long. Rune asks why Lashiec is reincarnated, and Lashiec replies that it is for revenge. He then vows that Lutz, and all who are helping him, will suffer endless pain, and that he will kill them all. He says that he will make them tortured souls like him, who can never leave the castle. Chaz asks if that's why Lashiec lured them there, and Lashiec replies that he has waited two thousand years to cut their throats. This instigates the next boss battle. __________ | BOSS #13 \____________ ____________________ | Lashiec || | |�����������������������|| Recommended Level: | | HP: 6383 || | | EXP: 29999 MST: 1 || Wren: 34-35 / | || Chaz: 36-37 / | Weak: Fire,Engy,Light || Rika: 39-40 / | Res: Water || Kyra: 34-35 / | Imm: || Rune: 34-35 / | || / ����������������������� ��������������
Although he is on his own, Lashiec will be more of a threat than all three of the Xe-A-Thouls. However, he is just one opponent and therefore very susceptible to your party's best single-target attacks. In the first round, get Chaz to use RAYBLADE, have Rika use SANER, let Rune throw out an EFESS, have Wren set up a BARRIER, and get Kyra to use WARLA. This should set up a decent defence and also start the offensive against Lashiec. Lashiec will use one of a few different Skills to begin with - either THNDHALBRT or ANOTHRGATE (both of which are powerful hit-all Skills, the latter being the most damaging), or POSSESSION (a single-target Skill that inflicts Sleep on one character). In the following rounds, have Chaz keep using RAYBLADE (or NATHU when this runs out), get Rika to use GISAR or NARES (depending on who was damaged in the round before), get Rune to continue using EFESS (or NAFOI when this runs out), let Wren just attack (or use RECOVER if he needs HP), and keep Krya using NAFOI (or GIRES or a curative item if you need a little extra healing). Once Lashiec gets to 1/4 HP, he will use REINFORCE, which increases all of his statistics. This makes him that extra bit tougher, but indicates that he's almost down. Keep using the above strategy, putting a little more emphasis on healing if you need it, or letting Rika use DBLSLASH if there is no healing to be done. If any of your characters go down, get a fast character to use REVER or a MOON-DEW, and follow this up with a slower character using GIRES or a DIMATE or TRIMATE. Alternatively, just use a SOL-DEW or a REPAIR-KIT. Keep pummelling Lashiec and maintaining your party's HP levels, and this ancient king will be dethroned in about six or seven rounds. _______________________________________ ��������������������������������������� Lashiec curses Lutz, raising a bright blue sphere above his head, and adds that although Lutz has defeated him he will never get the Eclipse Torch. Quick as a flash, Rika dives over Lashiec and grabs the Torch from him. Kyra announces that they've done it, and Lashiec begins to dissolve. As he melts away, Lashiec shouts that even now he will not die, and will continue to be reincarnated again and again. He adds that he must continue to serve 'Him', then he turns to dust. Wren reports that the Air Castle is crumbling, so Chaz gets them out of there and they fly off in the Landale.
*************************************************************************** 6.4.7. Slash and Burn CSSBN *************************************************************************** ___________________________________________________________________________ Starting Party: Wren , Chaz , Rika , Kyra , Rune Starting Level: 35 , 37 , 39-40, 35-36, 34-35 ��������������������������������������������������������������������������� The Air Castle explodes as the Landale heads into space, and Wren warns the party of a shock wave. It passes unnoticed, then Rune expresses his opinion of Lashiec. He thinks that Lashiec is pretty pathetic, being seduced by an enormous power and ending up a mere puppet. Chaz asks Rune who the 'He' was
that Lashiec mentioned, and Rika proposes that it was Dark Force. The party then return to Dezolis. Back in Gumbious Temple, the Desolisian priest is very pleased that the party have recovered the Eclipse Torch, and he has no qualms about lending it to them. Chaz then announces that they are going to the forest of carnivorous trees. The ECLPSTORCH will now be in your inventory. First, remove the PLSMLAUNCH from Wren and reequip him with the PULSEVULCN. You haven't had the opportunity to heal the party yet, so teleport to Meese and spend the night at it's hostelry. Also, buy any required items that you may be lacking from your trek through the Air Castle, such as TRIMATEs and status-curing medicines. By now, your party should already be as powerful as it really needs to be for the next area you will visit, so you won't have to get any more EXP before you continue. Leave Meese and jump into the Ice Digger. Head north and then east, going through the gap in the mountains that leads to the carnivorous trees. Head north and the party will get out of the vehicle just before the forest. Chaz holds the Eclipse Torch aloft, and its intense light burns the trees to ash. Rika cheers, and Kyra comments on the long mission you have accomplished. Chaz suggests that the party now goes to the Garuberk Tower, so head north and save just outside the tall tree-like structure. This is the Garuberk Tower, so go inside.
*************************************************************************** 6.4.8. A Living Tower CLVTW *************************************************************************** ___________________________________________________________________________ Starting Party: Wren , Chaz , Rika , Kyra , Rune Starting Level: 35 , 37 , 39-40, 35-36, 34-35 ��������������������������������������������������������������������������� ______________ // DUNGEON #19 ����������\ |/ Garuberk Tower \_________________________________ ��������������������������������������������������������������������� Enemies: DarkMaraud, D-Elm-Lars, Ghoul, Hakenleft, King Saber, Radhin _______________________________________________________________ Treasure: TRIMATE, POW-SHIELD, TRIMATE, MOONSLASHR, STAR-DEW, MOON-DEW, ESCAPIPE, STAR-DEW ____________________________________________________________ \ \ Boss: Dark Force \______________________________ You will be inside a stangely organic chamber. In fact, the entire tower is organic, with different styles on different floors. It can be a little confusing at first, but it really isn't as bad as it seems to be. Head up and left across the snowy chamber, continuing up and around to the right. There is a light flesh-coloured column in the wall. This functions
as an elevator, so use it as such. There is nothing of any value in the area below you (except clear slime), so go right and then up and around to the left. Continue left until you see an eye protruding from the ground. Examine this and the whole floor will tremble and make an odd noise. Walk up a little bit and collect the TRIMATE from the right of the small room (you may need to look closely as the chests are a little harder to spot in this dungeon). Go back down and then head right. You will notice that touching the eye has caused an opening to appear in the right wall, so continue through to the right and then downwards. Head down and right, ignoring the junction to the left for the moment, then walk all the way down to the bottom to retrieve the POW-SHIELD. Return up the corridor then take the left turn you just passed. Enter the elevator in the top wall. Make your way down, heading straight past the passage to your right, and continue all the way to the bottom right of the chamber, weaving in and out of the green tubes. Pick up another TRIMATE, then go back up to the path leading to the right. Continue right from here, then up, right and down, then go left at the following junction. Ignore the next elevator you come to, and head down, right and then up to use the elevator here instead. This room is a dead end, and filled with green tubes. Go down around the tubes and pick up the concealed MOONSLASHR from the bottom left. Equip this to Kyra alongside one of the LACOSLASHRs, then return to the elevator. Go back down, left and then up, and ascend in the elevator you passed earlier. Head right, then go up and right along the corridor until you reach a junction. Turn upwards, then turn left at the following junction to pick up a STAR-DEW from the left side of the small room that follows. Go out of this room and continue leftwards along the passage, turning down at the corner. Head all the way to the bottom of the passage, turning a little left along the way, then go around to the left and up to another elevator. Enter it to get to the floor above. Go right again, heading up and right until you get to a crossroad. Go down a little from here and pick up the MOON-DEW, then return to the crossroad and continue upwards (the right path is a dead end). Continue upwards and leftwards until you reach a goo-plastered chamber. Use the elevator in the top wall to go up yet another floor. Walk a little to the left, then follow the passageway all the way around upwards, left, down and then right until you reach a junction. Turn up into the small chamber and collect the ESCAPIPE from the top right corner. Go back down to the junction and continue to the right, heading up and then left. Pass the first elevator you meet on the wall above, then head around and then up, and take the second elevator just to the right. In this small room, go to the bottom left and use the eye switch. This will open up a room in the floor above. Once you have done this, ascend in the elevator again and go back round to the one below that you ignored just now. Take it to the floor below, then head a little down and then left. Follow the corridor leftwards and upwards, then turn right at the corner and continue upwards to another elevator. Enter it. You are now in a large chamber, although the left part of it would have been sealed before you activated the second eye. Head left to the newly
available elevator, and take it up to the final floor. Head down and then into the corridor on the left, and procure the STAR-DEW from the bottom corner before returning to the main passage. The path below is a dead end, so head up and follow the passage until you see a weird creature occupying the top wall. Before approaching, heal the party (you may even wish to teleport out of the Tower, rest and then save first). Once you are ready, equip the PLSMLAUNCH to Wren and then walk up to the creature. The party will stop just before the monster, and Rika will ask if it is Dark Force. Rune will reply that it is, but Wren will report that it is nothing like anything they found on Kuran. Rika supposes there were two Dark Forces, and Chaz adds that Raja was right about this one creating havoc on Dezolis. Rune tells him that it is not just Dezolis, but that Dark Force is destroying the whole Algo system. Wren informs the party that Dark Force senses their presence, and it then attacks. __________ | BOSS #14 \____________ ____________________ | Dark Force || | |�����������������������|| Recommended Level: | | HP: 7524 || | | EXP: 46383 MST: 1 || Wren: 36 / | || Chaz: 38-39 / | Weak: Energy,Light || Rika: 40-41 / | Res: || Kyra: 36-37 / | Imm: || Rune: 35 / | || / ����������������������� �������������� This version of Dark Force is a lot more powerful than the one you met in Kuran, but so are the characters. Regardless of this, however, the battle will be more difficult than the first one. In the first round, get Chaz to use his RAYBLADE, let Rika use SANER, have Rune fire his new LEGEON, get Wren to set up a BARRIER, and have Kyra use WARLA. This will set up the party for the following rounds, ensuring Dark Force acts last, and also scratch the surface of Dark Force's HP total. Dark Force has a different range of abilities this time, including a Skill that sends a character to Sleep (EVIL EYE), a very damaging beam that hits one character (SHDWBREATH), and a powerful hit-all attack (LIGHTSHOWR). Hopefully, Wren will be able to set up his BARRIER before Dark Force uses SHDWBREATH or LIGHTSHOWR, or you may find that you receive a crippling amount of damage (including the possibility of immediate flat-lining). In the following rounds, keep Chaz using RAYBLADE (or NATHU when he runs out), let Rika use either SAR or GISAR following a LIGHTSHOWR (don't use NASAR as it will not be necessary at this stage of the game), or GIRES or NARES following SHDWBREATH, have Rune use EFESS (or NAWAT once the supply is depleted), get Wren to attack or use RECOVER if needed, and let Kyra use NAFOI or provide some additional healing. If the organic members of your party do not need healing, have Rika add to the offence by using DBLSLASH. If any of the party fall, follow the usual fast character revival and slow character healing strategy, or use a SOL-DEW if you need to revive quickly. Try not to let a character's HP stay below half their maximum total, as there is the possibility that a single attack from Dark Force may knock
them down. Also, if any of the characters succumb to Dark Force's EVIL EYE, let wake up naturally (don't use Rune's AROWS as this will waste his turn). Stay offensive and heal quickly, and you'll find that the battle will be over in around eight to ten rounds. _______________________________________ ���������������������������������������
*************************************************************************** 6.4.9. End of the Blizzard CEOTB *************************************************************************** ___________________________________________________________________________ Starting Party: Wren , Chaz , Rika , Kyra , Rune Starting Level: 36-37, 39 , 41-42, 36-37, 36 ��������������������������������������������������������������������������� Following Dark Force's second annihilation, the Garuberk Tower shatters before your very eyes. Rune tell's Chaz that they've done it, and Rika announces that the storm is over. The sky clears and Rune notes that the Black Energy Wave has stopped. He also guesses that the patients in Meese will already be recovering. Kyra sighs that it's over, and thanks the party for all their help, realizing it was presumptious of her to think she could do it alone. She decides to return to Meese to help with the work that's still to be done and bids farewell to Chaz, embarrassing him by saying that he's like a baby brother. She then says goodbye to Lutz, commenting that he wasn't as she expected but he lived up to his name. Kyra then leaves. Chaz is still dwelling on being called Kyra's baby brother, and wonders if he is still so undependable. Rune reassures him that he has improved, but that Chaz is still a lot like him. The two of them joke around a little, when suddenly there is a huge explosion beyond the mountains. Rika realizes that it is Gumbious Temple. Chaz is confused, noting that they have beaten Dark Force, and Rune suggests they find out what's going on. Kyra leaves the party ��������������������� The snowstorm is no more, but a new problem has now arisen. Before finding out what happened to Gumbious Temple, take the PLSMLAUNCH from Wren and return the PULSEVULCN to him, then teleport or drive to Reshel. Now that the blizzard is over, this village has been partially rebuilt. Go in. ________ �������\|���������������|���������������������|���������������������������\ Reshel |Armour Store |LACO-HELM 13800 MST| +22 ATK / _______/| |LACO-CROWN 15000 MST| +19 ATK \ ��������| |LACOCIRCLT 9600 MST| +12 ATK +4 MTL \ | |LACO-MAIL 43800 MST| +64 ATK / | |LACOSHIELD 20400 MST| +29 ATK \ |_______________|_____________________|___________________________/ This will be your last, and definitely most expensive, equipment shopping trip in the game. All of the remaining equipment that is available for the characters will be acquired from treasure chests and dropped by enemies in
later dungeons. Purchase a LACO-HELM for Chaz, a LACO-CROWN for Rika, a LACOCIRCLT for Rune, and two LACO-MAILs for Chaz and Rika. This will come to the incredible total of 126000 Mesetas, which should be quite easily affordable after traipsing through Air Castle and the Garuberk Tower. Sell every possible piece of equipment that is left over, except for the PLSMLAUNCH, then stay at the Inn to recover from your fight with Dark Force. When you are prepared, leave Reshel. It is also worth noting that the Meese Perfume Store is now open as well. You will find it in the northeast corner of town: ________ �������\|���������������|����������������������\ Meese |Perfume Store |MOON-DEW 5000 MST / _______/| |STAR-DEW 10000 MST / ��������| |SOL-DEW 20000 MST \ |_______________|______________________/ Once you have finished shopping and have refreshed the party, use RYUKA or a TELEPIPE to GUMBIOUS, or get in the Ice Digger and drive to Gumbious Temple. You will not find a large church, but a large hole in the ground. Drop into the hole.
*************************************************************************** 6.4.10. Return to Motavia CRTMV *************************************************************************** ___________________________________________________________________________ Starting Party: Wren , Chaz , Rika , Rune Starting Level: 36-37, 39 , 41-42, 36 ��������������������������������������������������������������������������� Walk north and through the door. You will find a secret, underground worship site. Approach the very old Dezolisian sitting on the raised platform, and he will speak to you. He will introduce himself as the bishop of Gumbious Temple, which had stood for two thousand years. Rune asks him what's going on, and Rika will add that the temple has disappeared without a trace. Chaz tells the bishop that they've defeated Dark Force, and asks if that isn't enough. The bishop replies that 'The Profound Darkness' still exists, adding that it is the root of all evil, causing death and destruction since long ago. Apparently, Dark Force is merely a tool in this existence. This doesn't sound good. The bishop continues that Dark Force had come to Dezolis to find the location of Rykros. Chaz asks what this is, and the bishop tells him it is something that is beyond the party's control, and that it is the reason why the Profound Darkness stirs. He explains that if the Profound Darkness cannot get hold of Rykros, it will not allow the party to get it. Rune asks what Rykros is, and Chaz adds that he can't understand how something could be so important that they must scramble to find it. The bishop replies that Rykros is the place where all the secret answers lie, but the party do not understand. He then confesses that he does not know what or where Rykros is, but he does know that when Rykros returns, the Aero-Prism will light the way. Rune has heard of this artifact, and tells
the party that the first-generation Lutz stored the Aero-Prism in a place called Soldiers' Temple on Motavia. Chaz notes that this is in the lake near Krup, and Wren adds that he will contact Demi to arrange a vehicle capable of crossing water. Chaz thanks the bishop and tells him that they will return the Eclipse Torch. The bishop then asks if they will go to Rykros, and Chaz replies that they will. To this, the bishop adds that he has done his part, and that it is now up to the party to shape history. The party automatically board the Landale and fly to Motavia. They enter the Spaceport, and Demi (calling from Nurvus) welcomes Wren. He asks about the condition of Motavia, and Demi reports that it is still on hold. She adds that everything Wren requested is on standby, and Wren compliments her on her efficiency. Demi is very grateful for this praise, and unveils the Hydrofoil, explaining that it has been taken from the Machine Centre and completely overhauled. Wren tells them that they can now cross water, and Rune proposes that they go straight to the Soldiers' Temple. Chaz asks if Demi is ready to go, but she tells him that it will still be some time before Motavia's systems are running normally again. Rika says that it's a pity, but wishes Demi the best of luck. You now have unlimited use of the Hydrofoil, and you can use it at any point outside. It is much faster than both the Land Rover and the Ice Ice Digger, but it is the least powerful of the three. In addition to this, the Hydrofoil can cross water. Select HYDROFOIL to enter the vehicle. Once you have been given the Hydrofoil, the remaining four Hunters' Guild jobs become available. The first three of these can be carried out at your leisure, but if you want to complete the last job (and acquire Wren's best weapon, armour and Skill), you will need to do it before getting ELSYDEON. See '7.1.5. Stain in Life', '7.1.6. Dying Boy', '7.1.7. Man with twist' and '7.1.8. Silver Soldier' for more details. It will probably be a good idea to get these jobs done now, as you really should get all the characters up to at least Level 38 before attempting the next section of the quest. You should be aiming to get Chaz up to Level 41 or 42, Rika should be around Level 43 or 44, Rune should be at Level 38, and Wren should be around Level 38 or 39. If you don't want to do the jobs, head over to Monsen and take out some Sand Worms to get the EXP you need. Once you have got the Levels you need, teleport to Krup and jump into your new Hydrofoil. Head east across the water and get out of the vehicle on the small island. On top of the island is the Soldiers' Temple, but you've got to get the party up there first.
*************************************************************************** ��������������������������������������������������������������������������� 6.5. Stare into Darkness CSIDK ___________________________________________________________________________ *************************************************************************** 6.5.1. Trip to the Temple CTTTT *************************************************************************** ___________________________________________________________________________ Starting Party: Wren , Chaz , Rika , Rune Starting Level: 38-39, 41-42, 43-44, 38 ���������������������������������������������������������������������������
Try to enter the cave and a cut-scene will begin. A man will be standing at the entrance to the cave, and will ask if the party are there to inspect the ruins. Chaz will reply that they are (sort of), and ask the man who he is. He apologises for not saying his name earlier, and introduces himself as Seth, a travelling archaeologist. He tells the party that he is looking for the ruins of an ancient temple, but that monsters inhabit the cave that leads to it. Chaz tells Seth that the temple is exactly where they're going, and Seth thinks this very fortunate. Seth requests if he can accompany the party, pointing out that he has confidence in his skills. Chaz wonders how an archaeologist can be of any help, but Wren adds that there is strength in numbers. Chaz accepts, and Seth is extremely grateful. Rika comments to Rune on how nice and polite Seth is, but Rune's mind seems to be elsewhere. Seth joins the party (Level 35) �������������������� Feel free to use as many of any of Seth's Skills during this dungeon, as he won't be needing them for the boss fight at the end. Also, don't bother healing his damage or reviving him. In fact, you may choose to kill him off as soon as possible, as any share of the EXP that he takes will be wasted. However you play Seth, make sure to put him at the front of the party so that he absorbs most of the damage. ______________________________________________________ Recommended | Seth | * Wren * | Chaz | Rika | Rune | Equipment |�����|����������|����������|����������|����������|����������| |Head |LACOCIRCLT|ELST-GEAR |LACO-HELM |LACO-CROWN|LACOCIRCLT| |Right|LACODAGGER|PULSEVULCN|LACO-SWORD|SILVR-TUSK|SILVSHIELD| |Left |RFLCSHIELD| /2-HAND | /2-HAND |LACO-CLAW |SILVSHIELD| |Body |CYBER-SUIT|ELST-ARMOR|LACO-MAIL |LACO-MAIL |RFLC-ROBE | ������������������������������������������������������������ *If the Silver Soldier mission has been completed, Wren's equipment should be LACO-GEAR, PULSEVULCN and LACO-ARMOR. Once you are prepared, save the game then enter the cave. ______________ // DUNGEON #20 ����������\ |/ Island Cave \_________________________________ ��������������������������������������������������������������������� Enemies: Flame Newt, Fract Ooze, Jr.Ooze, Shrieker _______________________________________________________________ Treasure: ESCAPIPE, SOL-DEW, TRIMATE, MOON-DEW, STAR-DEW ____________________________________________________________ Head right straight away, then turn up when you get to the small ledge at the end. Pick up the ESCAPIPE, then go down towards the wall. Walk left, all the way along the bottom path, until you reach the left wall. Continue up and left, ignoring both junctions to the right, until you reach a set of steps leading up to a staircase. Go up and ascend to the floor above.
Go right and up into the large chamber, and procure the SOL-DEW from just below the top wall. Head down and then back left to the stairs. Take them, then go down the steps. Head right, up, right and down around the water, then continue right, ignoring the steps above for the moment. Head up again, then turn right at the top. Keep going right, making your way around the ledge jutting out from the top wall, and then go through the doorway at the end. Cross the room and descend the stairs at the top. Head left along this small ledge, and pick up the TRIMATE from the end, then return back to the floor above. Return down out of the room, then go back left, down, and then left to be below the steps you ignored just now. Head up the steps, and continue to top to ascend the stairs. Seth will express his amazement at the party's strength, pointing out that they must have felled many monsters, and Chaz gets a little embarrassed. Head to the right, ignoring the path below you en route, and continue all the way along the corridor to the end. Grab the MOON-DEW, then head back to the corridor you passed earlier. Head down to the next junction, and turn left. Go down at the corner and pick up the STAR-DEW at the bottom. Go back up again, then walk back to the left. Go through the gap at the top of the wall to the left, then take the first path down. There are a few passages and a staircase around this area, but none of these contains anything. Instead, turn left when you can, and then continue going left until you hit the wall at the end. Go left and down, then continue down to the corner, where you should go right. Take the stairs. Seth marvels at the party's abilities again, wishing that he had that kind of strength. Chaz explains that it is the result of many hours training, and tells Seth that he could be that strong if he put the effort into it. Seth thinks about this, and Rika asks when Chaz ever did any training. Follow the passage to the right, then turn up at the junction. Cross the large chamber that follows, and go through the door at the top. You are now outside at the top of the cave. Seth announces that they are at the temple, and gives all credit to the party. He says there may still be monsters, and asks to accompany the party just a little further. Chaz complies. Remove all the equipment from Seth, as he will have no further use of it, then head a little left and then up across the plateau. Walk up to enter the temple at the top, then go around either left or right and up towards the top of the room. Head down the steps in the middle and stop just before the chest. Heal the party completely (not Seth), then open the chest. You will acquire the AERO-PRISM. Chaz announces his discovery, but asks how it will show the way to Rykros. Rune replies that he has no idea, and Chaz sarcastically comments that he is a big help. Walk up the steps and then around to the bottom of the temple. Equip Wren's best single-target weapon (PLSMLAUNCH or PHOTNERASR), then walk on out to begin a cut-scene. The Aero-Prism suddenly becomes intensely radiant. Chaz comments on this, and Rune tells him to hold the Aero-Prism to the sky. Chaz does this, and a brilliant beam of light points directly upwards through the clouds. Chaz asks what's going on, and Rune tells him that Rykros is at the end of the light. Wren begins to calculate its direction, and Seth suddenly screams in pain, clutching his face. Rika asks what's wrong, but Seth doesn't seem in
a position to answer. He continues screaming as he seems to be ripped apart from the inside. A moment later, where Seth stood is now occupied by a horrifying yet familiar figure. Rika sees that it is Dark Force, and Rune is shocked to realise that Dark Force had been masquerading as a human. Wren wonders if Dark Force can also evolve, but there doesn't seem time to answer this question before the final battle with Dark Force begins. Seth leaves the party ��������������������� __________ | BOSS #15 \____________ ____________________ | Dark Force || | |�����������������������|| Recommended Level: | | HP: 8240 || | | EXP: 49999 MST: 1 || Wren: 38-39 / | || Chaz: 41-42 / | Weak: Energy,Light || Rika: 43-44 / | Res: || Rune: 38 / | Imm: || / | || / ����������������������� �������������� The final manifestation of Dark Force is far more humanoid than its predecessors. It is also the most powerful of the three. Even using the strategy below, you may find this battle considerably difficult, as you only have four characters available. In the first round, set up the standard defence by getting Chaz to use his RAYBLADE, having Rika increase the party's Agility by using SANER, letting Rune let loose an EFESS, and having Wren set up a BARRIER. Hopefully, Wren will create the BARRIER before Dark Force uses a damaging Skill, else one or all of the characters will take a severe beating. Dark Force has exactly the same Skills that Seth had (except DTHSPELL), including CORRSION (this hit-all Skill is far more powerful this time), SHADOWBIND (reducing the Agility of all organic characters) and MINDBLST (a hit-all Skill that may inflict Sleep on each character). It also has a normal, fairly damaging, attack. In the second round, get Chaz to use RAYBLADE again, have Rika use DEBAN, get Rune to unleash another EFESS, and have Wren just attack normally. If the party need healing in this round, get Wren to use a STAR-DEW instead of attacking. If only one character is injured, let him use a TRIMATE or his RECOVER Skill. In the following rounds, keep Chaz using RAYBLADE (or NATHU when this runs out), let Rika take over the healing by using SAR, GISAR or GIRES (or NASAR or NARES if necessary), have Rune use EFESS (or LEGEON or NAWAT when you run out), and get Wren to attack or use RECOVER on himself. As usual, let Rika throw out a DBLSLASH if no healing needs to be done, and do not use AROWS if any characters fall asleep. After all, it is likely that any characters that don't wake up immediately will wake up in the next round. Using AROWS would just be a waste of a chance to use one of Rune's powerful offensive spells. If Rika falls asleep and there is healing to be done, get Wren to cover for her by using a STAR-DEW or a TRIMATE, or let Chaz use one of his curative
Techniques if you are low on items. Try to keep every characters' HP above half their maximum value at all times, and if one of your party members is flatlined, follow the standard fast/slow revival strategy or use a SOL-DEW or a REPAIR-KIT. A little more care may need to be taken in this battle, as Dark Force's Sleep-inflicting Skill may take characters out of commission for a round or two on a fairly regular basis. It may be necessary to postpone attacking Dark Force for an entire round if healing needs to be done. This battle will very likely take a lot longer than any of the previous boss battles, and possibly use a few items in the process, but if you keep the characters at a safe HP level, it should all be over in around ten to thirteen rounds. _______________________________________ ��������������������������������������� Dark Force explodes in his usual dramatic way, and you can rest assured that you won't be meeting him again. Rune thinks the situation is becoming a bit sticky, and suggests that they go to Rykros as quickly as possible. Chaz doesn't understand the hurry, but Rune explains that the followers of Darkness are probably already aware of the location of Rykros through Dark Force. Wren points out that they only know the direction of Rykros, but he admits that there must be something there that the Darkness doesn't want them to have. Chaz says that they had best get it, and Rika adds that they will have to hurry before they are beaten to it. Wren reports that he has the direction of Rykros stored in memory, but the distance is undetermined. Rune proposes that they just head towards it in the Landale, so Chaz decides to return to the Spaceport.
*************************************************************************** 6.5.2. No Turning Back CNTNB *************************************************************************** ___________________________________________________________________________ Starting Party: Wren , Chaz , Rika , Rune Starting Level: 39 , 41-42, 44-45, 38-39 ��������������������������������������������������������������������������� At this point, the village of Reshel is fully repaired. You can now return there at any point and make use of its additional facilities: ________ �������\|���������������|����������������������\ Reshel |Inn |Per person 130 MST / _______/|_______________|______________________/ ��������|���������������|����������������������\ |Tool Store |TRIMATE 400 MST / | |ANTIDOTE 10 MST \ | |CURE-PARAL 120 MST / | |TELEPIPE 130 MST \ | |ESCAPIPE 70 MST \ |_______________|______________________/
Teleport to Kadary and head down to the Spaceport. Don't bother with the Regen Platforms, and instead head up to the Landale. Select Rykros as the destination (suitably unmarked on the map), and watch the launch. Shortly after, a cut-scene begins. Chaz asks if they are going in the right direction, and Wren confirms that they are on the correct course. Chaz wonders if it is a structure like the Air Castle or an artificial satellite, but Wren simply responds that if they stay on their current heading they will soon leave the Algo system. Rune insists that they have to keep going, and Chaz remains astounded. At that moment, the Aero-Prism flashes, and a green planet appears in front of the Landale. Wren announces this, and Rune notices that it is not apparent on the radar. Wren informs them that the planet is neither Motavia, Dezolis or Parma, and that the planet is not recorded in his database. It is Chaz who realises that it must be Rykros, and so they land on this new planet. Arriving inside a strange building, the party head out of the Landale and into a crystal chamber. They walk up to a glowing symbol in the centre of the floor, and the room disappears around them into a starry deep-space backdrop. The image of a galaxy appears below their feet, and a hidden voice welcomes them, calling them Protectors. Chaz wonders what is going on, and the source of the voice introduces itself as Le Roof of Rykros. It explains that it remains on the planet to pass on the story of the genesis of Algo. Chaz notes that he was right about the planet being Rykros, and Le Roof confirms that it is, stating that it is the fourth planet in the Algo star system. Wren disagrees, reporting that there are only supposed to be three planets in the system, but Le Roof says that Rykros is protected by a powerful and invisible barrier that stops any normal being from seeing or otherwise sensing it. It continues by informing the party that Rykros' orbit is highly elliptical, only passing near Algo once every thousand years. Rune recalls the message the Dezolisian bishop gave, that the AeroPrism shows the way when Rykros returns, and adds that he now understands what it meant by 'returns'. Chaz gets to the point and tells Le Roof that they have come to Rykros to find out about The Profound Darkness. He asks what it is, why it is causing the disasters on Algo, and where it is now, and demands that Le Roof tells them everything. Le Roof thinks for a moment, then says that he will tell all to the courageous Protectors who had discovered Rykros (the party), but adds that they must first perform a task. He informs them that there are two towers on Rykros called The Courage Tower and The Strength Tower. He charges the party to go and meet the guardians of these towers, and tells them that he will truly recognise them as 'Protectors' when they return and will tell them everything they wish to know. Chaz asks if Le Roof is testing them, and Le Roof replies that it is absolutely necessary. Chaz realises that they have no choice, so he announces their departure. Before the party leave, Le Roof finishes by saying that they must hurry, as the hand of the Darkness is already closing in. He awaits their return. After the normal surroundings are restored, you will discover that the symbol the party was standing on is also a Regen Platform. The party is automatically refreshed, and you have a new planet to explore.
*************************************************************************** 6.5.3. The Fourth Planet CFTPN
*************************************************************************** ___________________________________________________________________________ Starting Party: Wren , Chaz , Rika , Rune Starting Level: 39 , 41-42, 44-45, 38-39 ��������������������������������������������������������������������������� You are in a building known as the Silence Temple. Head down from the Regen Platform and out into the corridor. Continue a little further down until you reach the junction. The exit from the Silence Temple is below you, but there are a few items to collect first. Head left, up left and then up, and pick up the GUARDSHILD in the small room that follows. Next, go up, right, up and then right into another room, and collect the GUARDSWORD and a TELEPIPE. Equip this brilliant new sword to Chaz immediately, then continue right, down, right and then down. Procure a TRIMATE from this last room, then follow the path down, left, down and then finally left back to the exit of the temple. Go down and out of the Silence Temple. Enemies on Rykros (in a vehicle or out): CrminHeads, Cula-Bellr, DeathBearr ��������������������������������������� The traversible area of Rykros is very small, and contains only four areas that can be entered. You can go to the Strength Tower and the Courage Tower in either order you wish, as they will both need to be completed. They are very similar in nature, and each have exactly the same enemies inside. The major difference between them is the fact that they have very different guardians, and because I feel the guardian of the Strength Tower easier than the guardian of the Courage Tower, I have put them in that order in the walkthrough. Before you visit either tower, however, it would be best to get a few EXP to tip the odds in your favour. Spend a little time on the surface of Rykros getting Chaz up to around Level 43, Rika up to at least Level 46, Rune up to Level 40 and Wren up to around 40 or 41. Take note that you will only receive half as many EXP for defeating an enemy in a vehicle than you would for defeating the same enemy on foot. Return to the Silence Temple when you are finished to regenerate the party. ___________________________________________________________________________ If you wish to follow the walkthrough exactly and tackle the Strength Tower first, head directly northwest from the Silence Temple until you find a secluded area containing red rocks. The largest and most central of these rocks contains a door at the front. This is the Strength Tower. Save your game outside, then go in. Follow '6.5.4. Proving Your Strength'. ___________________________________________________________________________ If you wish to try things a little differently and tackle the Courage Tower first, go directly east from the Silence Temple until you hit a wall. From here, head due south and you should spot a large purple rock with a door at the front, just a little to the east. This is the Courage Tower. Save your game outside, then go in. Follow '6.5.5. Proving Your Courage'.
*************************************************************************** 6.5.4. Proving Your Strength CPRST ***************************************************************************
___________________________________________________________________________ Starting Party: Wren , Chaz , Rika , Rune Starting Level: 40-42, 43-44, 46-48, 40-41 ��������������������������������������������������������������������������� ______________ // DUNGEON #21 ����������\ |/ Strength Tower \_________________________________ ��������������������������������������������������������������������� Enemies: Bladeright, BloodSaber, CrminHeads, Dark Witch, Hakenleft, Illusionst, Le-Faw-Gan, Twinarms _______________________________________________________________ Treasure: MOON-DEW, GUARD-ROD, GUARD-CLAW, GUARD-CLAW, MOON-DEW, PALMA-RING, MOTA-RING, DEZO-RING ____________________________________________________________ \ \ Boss: De-Vars \______________________________ Head straight up, ignoring the paths to the left and right, and stop just before the staircase. Go along the small passage to the left, just above the stairs, and pick up a MOON-DEW. Return to the right and ascend the staircase to the next floor. Go left and take another staircase, then head down to the bottom of the corridor. Ascend the staircase to the right. Go right along the corridor, then turn up and then right and acquire the GUARD-ROD. Equip this to Rune if you want, but I would advise keeping the shields. Go back left and down, then head left. Walk past the staircase and go up, left and then up again, and turn right at the top corner. Head up and then right again, and follow the thin passage at the top to the right to obtain a GUARD-CLAW. Replace Rika's LACO-CLAW with this final model, then head back left and down, and return down the stairs. Head back up and take the next staircase to the floor below. Take the path down between the staircases, and turn right at the bottom. Go up at the corner, then take the thin passage to your left to get another GUARD-CLAW. Don't equip this to Rika, as her SILVR-TUSK is far more useful. Instead, go back to the right then up through the gap in the wall, and ascend the stairs to your right. Walk left to the wall, then go up and left and collect the alcove, then head back right and then down all the Continue left and then up, and take the next staircase right and down, then climb the final stairs to the top
the MOON-DEW from way to the bottom. on the left. Go floor.
When you arrive, you will see two Gi-Le-Farg witches attacking a large fiery being. The witches are dispatched quite easily, and control returns to you. Heal the characters, then equip Wren's best single-target weapon (PLSMLAUNCH or PHOTNERASR). Speak to the fiery being, and it will inform the party that they must pass his test. This begins a boss battle. __________ | BOSS #16 \____________ ____________________ | De-Vars || | |�����������������������|| Recommended Level: | | HP: 5499 || | | EXP: 35000 MST: 1 || Wren: 40-43 /
| || Chaz: 43-46 / | Weak: || Rika: 46-49 / | Res: || Rune: 40-42 / | Imm: Fir,Frc,Grv,Lgt || / | || / ����������������������� �������������� The guardian of the Strength Tower, De-Vars is a master of physical combat. In the first round, have Chaz use RAYBLADE, get Rika to set up DEBAN, let Rune use LEGEON, and get Wren to just attack normally (a BARRIER would be a waste of time, as De-Vars doesn't use magical attacks). De-Vars will either perform a standard attack or unleash a hit-all Skill called DISRUPTARM. In the following rounds, let Chaz continue using his RAYBLADE this is exhausted), get Rika to use GIRES or GISAR (you won't powerful healing than this), get Rune to use LEGEON (or NAWAT out), and keep Wren attacking (or use RECOVER if he is low on
(or NATHU if need more if this runs HP).
As usual, have Rika perform DBLSLASH if there is no organic healing to be done, and revive fallen characters with the fast-slow method, a SOL-DEW or a REPAIR-KIT (for Wren). Follow the strategy above, and De-Vars will concede in around seven or eight rounds. _______________________________________ ��������������������������������������� De-Vars will admit that the party is better than he thought, and find this fact comforting. He will allow you to take some objects, stating that they are the proof that the party needs. Three chests then appear below. Collect the PALMA-RING, MOTA-RING and DEZO-RING, and equip these to Wren, Rika and Rune, respectively. Also, replace Wren's PLSMLAUNCH or PHOTNERASR with the PULSEVULCN again. Now, use HINAS or an ESCAPIPE, or make your way out of the Strength Tower on foot. Head back to Silence Temple and into the main chamber. If you have already completed the Courage Tower, follow the walkthrough from '6.5.6. Genesis of Algo'. Otherwise, head up and use the Regen Platform to restore the party, then leave the Silence Temple. Next, go directly east from the Silence Temple until you hit a wall. From here, head due south and you should spot a large purple rock with a door at the front, just a little to the east. This is the Courage Tower. Save your game outside, then go in. Follow '6.5.5. Proving Your Courage'.
*************************************************************************** 6.5.5. Proving Your Courage CPRCR *************************************************************************** ___________________________________________________________________________ Starting Party: Wren , Chaz , Rika , Rune Starting Level: 40-42, 43-44, 46-48, 40-41 ��������������������������������������������������������������������������� ______________ // DUNGEON #22 ����������\ |/ Courage Tower \_________________________________ ��������������������������������������������������������������������� Enemies: Bladeright, BloodSaber, CrminHeads, Dark Witch,
Hakenleft, Illusionst, Le-Faw-Gan, Twinarms _______________________________________________________________ Treasure: STAR-DEW, STAR-DEW, GUARD-MAIL, GUARDARMOR, GUARD-ROBE, ALGO-RING, RYKR-RING ____________________________________________________________ \ \ Boss: Sa-Lews \______________________________ Go up and then left, and procure a STAR-DEW from the alcove to the left. Return to the centre of the chamber and continue upwards until you hit the top wall. From here, head right and then down to ascend the stairs to the floor above. Head up, left and then down the passage, ignoring the path on the left near the top wall. Keep going down until you see a small path to the right. Go in and pick up another STAR-DEW, then go left, down and left again, then up to a junction. Ignore the stairs to the left for a moment, and walk up, right and down, then take the stairs in this small room. Go up and left, and climb another set of stairs. Head right and then down, then pick up the GUARD-MAIL from the alcove to the right and the GUARDARMOR from the area below you. Equip the GUARD-MAIL to Rika (she needs it more than Chaz), and equip the GUARDARMOR to Wren. Return back up and left to the stairs, and take them. Return right and down and take the next staircase, then go back up, left and down to the junction you were at earlier. Take the left path this time, and climb the stairs to the next level. Go right, down, right and up, and acquire the GUARD-ROBE from next to the top wall. Replace Rune's RFLC-ROBE with this new protection, then go back down, left, up and left, passing the stairs as you head up the corridor. Turn right at the top, then continue to the far wall and take the stairs below. Head left, up, left, and then down at the corner. When you reach the corner at the bottom, turn right and climb the final staircase. When you arrive, you will see two BlindHeads attacking a large being made blue fire. The StoneHeads are dispatched quite easily, and control returns to you. Heal the characters, then equip Wren's best single-target weapon (PLSMLAUNCH or PHOTNERASR). Speak to the fiery being, and it will inform the party that they must pass his test. This begins a boss battle. __________ | BOSS #17 \____________ ____________________ | Sa-Lews || | |�����������������������|| Recommended Level: | | HP: 5499 || | | EXP: 35000 MST: 1 || Wren: 40-43 / | || Chaz: 43-46 / | Weak: || Rika: 46-49 / | Res: || Rune: 40-42 / | Imm: Fir,Frc,Grv,Lgt || / | || / ����������������������� �������������� The guardian of the Courage Tower, Sa-Lews is a master of magical combat.
In the first round, have Chaz use CROSSCUT, get Rika to use SANER, let Rune use LEGEON, and get Wren to set up his BARRIER. Sa-Lews will use a number of Rune's Skills, including FLAELI, HEWN, TANDLE and LEGEON. As three of these are hit-all Skills, you may be in for a tough time in this battle. In the following rounds, let Chaz continue using his CROSSCUT, get Rika to use GIRES or GISAR (you may need to use NASAR following some of Sa-Lews attacks), get Rune to use LEGEON (or NAWAT if this runs out), and keep Wren attacking (or use RECOVER if he is low on HP). As usual, have Rika perform DBLSLASH if there is no organic healing to be done, and revive fallen characters with the fast-slow method, a SOL-DEW or a REPAIR-KIT (for Wren). Follow the strategy above, and Sa-Lews will concede in around seven or eight rounds. _______________________________________ ��������������������������������������� Sa-Lews will admit that the party has done well, and ask that they take some objects as proof that they have met and passed Sa-Lews. Two chests then appear below. Collect the ALGO-RING and the RYKR-RING, and equip the former to Chaz. Also, replace Wren's PLSMLAUNCH or PHOTNERASR with the PULSEVULCN again. Now, use HINAS or an ESCAPIPE, or make your way out of the Courage Tower on foot. Head back to Silence Temple and into the main chamber. If you have already completed the Strength Tower, follow the walkthrough from '6.5.6. Genesis of Algo'. Otherwise, head up and use the Regen Platform to fully restore the party, then leave the Silence Temple. Next, head directly northwest from the Silence Temple until you find a secluded area containing red rocks. The largest and most central of these rocks contains a door at the front. This is the Strength Tower. Save your game outside, then go in. Follow '6.5.4. Proving Your Strength'.
*************************************************************************** 6.5.6. Genesis of Algo CGNAG *************************************************************************** ___________________________________________________________________________ Starting Party: Wren , Chaz , Rika , Rune Starting Level: 42-43, 45-46, 48-49, 41-42 ��������������������������������������������������������������������������� The party will automatically walk up onto the Regen Platform as before. The temple will fade into the starry background again, and Le Roof will appear. He will congratulate the Protectors on having completed the missions well, and adds that he can now enlighten them with the secret of Algo's genesis. It begins billions of years ago, when a spiritual life form split into two lesser beings, who eventually began to fight. After a long and terrible battle, there emerged a victor. The winner banished the enemy spritual life form to another dimension. Le Roof adds that they call the victorious
side The Great Light, and the defeated one The Profound Darkness. However, The Great Light feared The Profound Darkness' return, and placed a seal over the dimensional portal, consisting of three planets orbitting a fixed star. This seal has become known as the Algo solar system. Le Roof continues that The Great Light distributed Protectors between the three tribes of Algo - the Parmanians, the Motavians and the Dezolisians. Unfortunately, there were fluctuations in the strength of the seal, meaning that it would be at its weakest once every thousand years. As a warning of this phenomenon, The Great Light created Rykros, which would return every thousand years, and himself, Le Roof. Chaz asks, rightly, how an invisible planet can be any kind of warning, and Le Roof continues that the mission would be forgotten by the generations of Protectors over a thousand years. He then adds that Rykros was meant to break its silence when the seal's final moment came, to remind the Protectors of the mission they were born to do. Rika asks what Le Roof means by 'final moment', so Le Roof explains that, throughout time, The Profound Darkness has seethed with animosity and the need for revenge. He adds that, once every thousand years when the seal is at its weakest, the most intense part of The Profound Darkness' spirit is able to break through the portal and come to Algo in physical form. Rune understands that this is Dark Force, and Le Roof continues. He tells the party that every time Dark Force appeared, a courageous person would defeat it, and bring about a brief period of peace. However, The Profound Darkness is patient, and it eventually managed to destroy the planet Parma, removing part of the seal. Now, a thousand years later, The Profound Darkness is trying to free itself completely. Chaz asks if that is what is happening now, but Le Roof just replies that it may be. Rika questions this response, and Le Roof clarifies it by saying that either The Profound Darkness will free itself completely, or someone will conquer the Darkness and render the seal meaningless. Chaz knows that someone means them. Le Roof then tells the Protectors that, if The Profound Darkness escapes, the entirety of Algo will certainly be destroyed. The only way to prevent this is to go to the Darkness' dimension and destroy it. He explains that, as long as the party has the Rings of the Stars, they will be able to withstand the strongest part of the Darkness. He tells the party that the time has come, and to obey the will of The Great Light by destroying The Profound Darkness, pointing out that it is the very mission that they, as Protectors, were born to do. Chaz disagrees. Chaz asks Le Roof who he thinks they are, insisting that he's not going to fight for any mission. He also asks where The Great Light is now, and why it isn't doing anything. Le Roof replies that it is no longer in their galaxy, but somewhere far away. Chaz gets even madder, stating that The Great Light just hands down missions and then disappears. He adds that he doesn't care about Protectors or missions, and that he won't fight for someone like The Great Light, but live by his own will. Chaz begins to walk off, and Rika calls out to him. Rune tells him that there is no one single truth, and Le Roof tells Chaz that now he has set foot on Rykros he must hurry. He must choose his path. Back at the Landale, Rika asks Chaz what they are going to do. Chaz doesn't answer, instead telling Rune that he doesn't know what's going on. He adds that, when Alys died, Rune explained things to him and Rika tried to lift his spirits, but he still didn't understand. Chaz adds that all he knew was that the person who had looked after him and taught him everything had died. He continues that he would have gladly sacrificed his life for the peaceful repose of Alys' soul, but gradually he learned that people
depended on him to fight. Rune asks if that isn't fine, but Chaz replies that he can't have the fate of all Algo rest on his shoulders. He also adds that the mission is handed down from The Great Light, and if they dance to its tune they are no different from Zio. Rune understands why Chaz might think that, and informs him that there is someone he wants Chaz to meet. He proposes they go to the Esper Mansion. You will now be at the Algo map screen. Select Dezolis as the destination, then await your return to this cold planet.
*************************************************************************** 6.5.7. Sword of the Espers CSWES *************************************************************************** ___________________________________________________________________________ Starting Party: Wren , Chaz , Rika , Rune Starting Level: 42-43, 45-46, 48-49, 41-42 ��������������������������������������������������������������������������� If you wish to complete the Silver Soldier job at the Hunter's Guild, assuming you haven't done so already, then you must do so before continuing the walkthrough. If you do not, the job will be withdrawn. Back at the Spaceport, use a Regen Platform then teleport to Esper Mansion. Save your game, then enter the building. Speak to the guards to get by, then make your way all around the mansion and into the inner sanctuary. Descend the stairs into Lutz's room, and the party will automatically head to the top wall behind the Telepathy Ball. Rune opens a secret door in the wall, then a cut-scene begins. Rune informs Chaz that the sacred sword Elsydeon awaits him. it is, and Rune tells him that it's probably the only weapon power to destroy The Profound Darkness. Rune charges Chaz to meet with Elsydeon, to which Chaz asks if Rune means 'meet'. this, adding that Chaz should find the answers he is looking
Chaz asks what that has the go, alone, and Rune confirms for.
Rika leaves the party ��������������������� Rune leaves the party ��������������������� Wren leaves the party ��������������������� You now control Chaz alone. You can speak to Rune to heal Chaz, but you cannot leave or save your game. Go up through the secret door. ______________ // DUNGEON #23 ����������\ |/ Sacred Sword Cave \_________________________________ ��������������������������������������������������������������������� Enemies: Phantom _______________________________________________________________
Treasure: ELSYDEON ____________________________________________________________ Head up to the top of the passage, then turn to the right. Go down the set of steps that follows, and keep next to the left wall as you continue down the corridor. Head a little right at the bottom and take the staircase. Go up the passageway and up the steps to the statue on top of the raised platform. Examine it to begin a cut-scene. The statue is holding what Chaz supposes to be the sacred sword Elsydeon. Chaz then hears a voice in his head which welcomes him, calling him by name. The voice continues that Chaz is in the place where the spirits of those who fought to protect Algo return to, and that Elsydeon is the sword sheltered by those spirits. The voice tells Chaz to take Elsydeon is his hands, at which point Chaz has a vision. He sees a woman fighting what appears to be Dark Force, followed by images of other people involved in the battles against the Darkness, and the Algo star system. The vision ends, and the voice confirms that Chaz is the one that Rune had selected, and that he now understands. An apparition of a girl appears, and tells Chaz that they entrust Elsydeon to his care, adding that all their thoughts are in the sword. The voice finishes by saying that they will be with Chaz, always. Chaz tells them not to worry, and that they can leave it to him.
*************************************************************************** 6.5.8. Holey Disaster CHLDS *************************************************************************** ___________________________________________________________________________ Starting Party: Wren , Chaz , Rika , Rune Starting Level: 42-43, 45-46, 48-49, 41-42 ��������������������������������������������������������������������������� The next thing you see is Chaz emerging from the cave with Elsydeon. The rest of the party are still there, and Rune says that Elsydeon promised it would give Chaz its power and that there was no mistake in his judgment. Rune then tells Chaz that they should go and save Algo, and Chaz agrees unhesitatingly, adding that they will protect all life on Algo and free the world of terror once and for all. Suddenly, Wren reports that there is an emergency, saying that Demi has informed him that a disaster has just erupted on Motavia. Chaz proposes that they hurry to Motavia. Rika rejoins the party ���������������������� Rune rejoins the party ���������������������� Wren rejoins the party ���������������������� You are in Lutz's room at Esper Mansion. Leave the room and then teleport
back to Tyler or make your own way back to the village. Head into the Spaceport. The party will automatically head up, and find that Raja and Kyra are there to meet them. Chaz asks if Raja is ok now, and also acknowledges Krya. Raja jokes that a minor sickness like that couldn't keep him in bed, and asks to go with them. Krya also informs the party of her wish to accompany them, to which Chaz thanks both of them. The group then head off to Motavia in the Landale. Upon arrival, the group are welcomed by Hahn, Gryz and Demi, who were waiting for them at the Spaceport. Chaz acknowledges them all, and Hahn notes that Chaz seems to have become stronger since they last met. Gryz says that he was scolded by Pana, but he came anyway, and Demi reports that the system is finally stabilized, so she can go with them. Chaz thanks everybody, and Wren asks Demi what the disaster is. Demi informs the party that a large hole suddenly appeared north of Piata, and that life around the area has started dying. She adds that there are no gas or radiation emissions coming from the hole, but Rune knows it to be a very powerful Black Energy Wave. He surmises that it must be coming from The Profound Darkness itself, and that it must have finally opened the door from the other dimension. Hahn tells Chaz that they should go to fight the last battle, and Kyra adds that she would like to go with them too, pointing out that they need taking care of by their big sister. Chaz announces that, since they are all there, he would like all of them to go, but there is a problem. Rune adds that there are only five 'Rings of Stars' to protect them from the power of the Darkness, and Chaz tells them that they will only be able to choose one person to take. Control passes back to you, and before you decide on your final companion it is worth noting that you will now be able to acquire for Chaz the most powerful Technique in the game - Megid. If you wish to obtain it, see '7.2. Megid - The Anger Technique' for more details. This will also allow you to obtain the final item of equipment for the party.
*************************************************************************** 6.5.9. Final Preparations CFNPP *************************************************************************** ___________________________________________________________________________ Starting Party: Wren , Chaz , Rika , Rune Starting Level: 42-43, 45-46, 48-49, 41-42 ��������������������������������������������������������������������������� Hahn and Gryz are on the left side of the Spaceport, and Rika, Kyra and Demi are on the right. Select one of the characters to join the party by speaking to them and accepting their offer of help. Each of the characters has their own strengths and weaknesses, and they will also be equipped with some of the best equipment they can have. The following lists show the starting equipment for each of the characters. Rejoining Equipment
______________________________________________________ | Hahn | Gryz | Demi | Raja | Kyra | |�����|����������|����������|����������|����������|����������|
|Head |MAHLAYRING|LACO-HELM |LACO-GEAR |LACOCIRCLT|LACO-CROWN| |Right|MAHLAYDGGR|LACO-AXE |SONICBUSTR|LACO-ROD |LACOSLASHR| |Left |MAHLAYSHLD| /2-HAND | /2-HAND | /2-HAND |MOONSLASHR| |Body |MAHLAYMAIL|LACO-MAIL |LACO-ARMOR|RFLC-ROBE |RFLC-ROBE | ������������������������������������������������������������ Hahn has a wide range of offensive Techniques and a high Mental score to use them, so select him if you want more psionic power in your group. If you select Hahn as the fifth party member, replace his MAHLAYDGGR with the GUARDSHILD, as he will be using Techniques rather than attacking. ___________________________________________________________________________ Gryz is a strong character with powerful physical attacks, but has no real skill elsewhere, so select him if you want some more muscle in the party. If you select Gryz as the fifth party member, none of his equipment should be changed unless you acquire a DEFEAT-AXE to replace his LACO-AXE. ___________________________________________________________________________ Demi is fairly strong, yet also has a few useful Skills to protect and cure the characters, so select her if you want some back-up offence and defence. Also note that Demi is an android, so she is immune to status effects. If you select Demi as the fifth party member, swap her LACO-ARMOR with Wren's GUARDARMOR, as Demi will benefit more from a higher defence. ___________________________________________________________________________ Raja is the ultimate physician, with a plentiful supply of TP to keep the party alive, so select him if you want a healer and reviver for the party. If you select Raja as the fifth party member, replace his LACO-ROD with two SILVSHIELDs, as he will be mainly healing rather than attacking. ___________________________________________________________________________ Kyra has a mix of curative and offensive Techniques, miscellaneous Skills and magic spells, so select her if you want an all-rounder for the party. If you select Kyra as the fifth party member, none of her equipment should be changed unless you get another MOONSLASHR to replace her LACOSLASHR. ___________________________________________________________________________ Once you have made your decision, you will need to place your party in the most effective marching order. The following five lists give these: Fifty party member: Marching order:
1 2 3 4 5
Hahn ���� Wren Chaz Rika Hahn Rune
Gryz ���� Wren Gryz Chaz Rika Rune
Demi ���� Wren Demi Chaz Rika Rune
Raja ���� Wren Chaz Rika Rune Raja
Kyra ���� Wren Chaz Rika Kyra Rune
Once you've set the marching order, you will need to boost the party's EXP one last time. Before facing the final challenge you will want every member of the party to be at least Level 45. This should mean that Chaz will be at about Level 49, Rika will be at about Level 52, Rune will be at least Level 45, and Wren will be at about Level 46. The other party member will be of a suitable Level as well. A good place to do this would be one of the towers on Rykros, or Vahal Fort (if you have completed Silver Soldier). It would also be a good time to sell off all your old items (excluding
REPAIR-KITs) and buy as many TRIMATEs, STAR-DEWs and SOL-DEWs as you can afford and carry. Leave space for at least two or three items, as you may acquire some useful things from enemies in the final dungeon. Once you are done, fully restore your party, then make your way to the village of Mile (by teleporting, driving or walking). Ignore the village (it is dead) and head south to a large grey area. In the middle of the grey patch is a massive hole, and this is your destination. Check your party are fully prepared, save your game, hold your breath, then head on down.
*************************************************************************** 6.5.10. Destiny CDTNY *************************************************************************** ___________________________________________________________________________ Starting Party: Wren , Chaz , Rika , Rune , Fifth Starting Level: 46+ , 49+ , 52+ , 45+ . 45+ ��������������������������������������������������������������������������� ______________________________________________________ Recommended | Wren | * Chaz * | Rika | Rune | Fifth | Equipment |�����|����������|����������|����������|����������|����������| |Head |PALMA-RING|ALGO-RING |MOTA-RING |DEZO-RING | | |Right|PULSEVULCN|ELSYDEON |SILVR-TUSK|SILVSHIELD| See List | |Left | /2-HAND | /2-HAND |GUARD-CLAW|SILVSHIELD| Above | |Body |GUARDARMOR|LACO-MAIL |GUARD-MAIL|GUARD-ROBE| | ������������������������������������������������������������ *If MEGID has been acquired, Chaz should have GUARD-MAIL ______________ // DUNGEON #24 ����������\ |/ The Edge \_________________________________ ��������������������������������������������������������������������� Enemies: BlindHeads, ChaosBrngr, Dark Rider, Gi-Le-Farg, Imagiomage, Outerbeast, Prophallus, Soldrfiend ______________________________________________________________ \ \ Boss: Profound Darkness \______________________________ This is it. Welcome to the final dungeon of the game, and what an unusual dungeon it is. It may be a little difficult to make out the path from time to time, but the light streaks across it should help point it out. First, head up, right, up, left, up, right and up, then enter the teleport area to take you to the next area. Go right until you reach a junction, and take the upper path, turning right at the top. Continue to the right and step into the next teleport. Walk down all the way to the bottom, then go left and down to another teleport area. Go left, down, then left to the junction. Ignore the path leading up, and keep heading left to use the next teleport. Head up to the junction and turn left, then go up to the next junction and turn left again. Go upwards at the corner and enter the teleport area to go to the next section. Head left, down, left again, then up to yet another teleport. Head all the way up to the next teleport, then head all the way up again. Stop before the
last teleport area and completely heal the party. Also, equip Wren with his PLSMLAUNCH or PHOTNERASR. This is, after all, the last battle of the game, so you'd best be prepared. Step onto the teleport. The party will emerge in front of a huge, black, sprawling mass. Chaz asks if this is the shape The Profound Darkness has taken, and Rune confirms it is an emanation of it. He adds that he feels its anger and hatred of all life, and its great need to destroy. Rune says that they must defeat it, and that The Profound Darkness must not be allowed to get to Algo. Rika notes that the portal is not yet completely open, and that they must take advantage of this opportunity, so Chaz announces that they must do it now. Wren and the other other party member concur, so Chaz finishes by saying that this is the time they determine Algo's future - their future. The final battle with Darkness then begins. __________ | BOSS #18 \____________ ____________________ | Profound Darkness || | |�����������������������|| Recommended Level: | | HP: 4120/4620/12999 || | | EXP: MST: || Wren: 46+ / | || Chaz: 49+ / | Weak: Energy,Light || Rika: 52+ / | Res: || Rune: 45+ / | Imm: || 5th: 45+ / | || / ����������������������� �������������� The Profound Darkness is the spirit of pure evil, a seething consciousness filled with anger, hate and hostility. And now you have to fight it. The final boss battle of the game consists of three stages, each involving combat with one of the incarnations of The Profound Darkness. They all differ in their strength and abilities, so this strategy guide will explain each incarnation separately. Also, the fifth character you have chosen will determine the best method of fighting The Profound Darkness, so there are five different strategies representing each possible choice. Good luck! Stage 1 - The first incarnation is fairly unsettling it its appearance, but it is the weakest of the three. It will use only single-target attacks, including RAY-BREATH, FIREBREATH and SHDWBREATH. They are fairly similar in their strength, but certain characters will be weaker or more resistant to certain attacks. You will only need to use single-target healing to overcome these Skills. Hahn - In the first round, have Chaz use RAYBLADE, Rika use SANER to speed up the party, Rune use NAWAT, Wren throw up a BARRIER, and Hahn use his VISION Skill. In the second round, get Chaz to use RAYBLADE again, let Rika use DEBAN, have Rune use NAWAT, have Wren just attack or use RECOVER, and let Hahn use GIRES or NARES (or NAWAT if Wren uses RECOVER). In the following rounds, keep Chaz using RAYBLADE, have Rika take over the healing (or use DBLSLASH if no healing is required), let Rune continue using NAWAT, get Wren to attack or use RECOVER, and have Hahn use NAWAT as well. Keep using this strategy until the incarnation dissipates and the second form appears, which should take no more than six rounds.
Gryz - In the first round, have Chaz use RAYBLADE, Rika use SANER to speed up the party, Rune use NAWAT, Wren throw up a BARRIER, and Gryz perform a WAR CRY. In the second round, get Chaz to use GIRES or NARES (or RAYBLADE if Wren uses RECOVER), let Rika use DEBAN, have Rune use NAWAT, have Wren just attack or use RECOVER, and let Gryz just attack. In the following rounds, get Chaz to use RAYBLADE, have Rika take over the healing (or use DBLSLASH if no healing is required), let Rune continue using NAWAT, get Wren to attack or use RECOVER, and have Gryz attack as well. Keep using this strategy until the incarnation dissipates and the second form appears, which should take no more than six rounds. Demi - In the first round, have Chaz use RAYBLADE, Rika use SANER to speed up the party, Rune use NAWAT, Wren attack normally, and Demi set up a BARRIER. In the second round, get Chaz to use GIRES or NARES (or RAYBLADE if Wren uses RECOVER), let Rika use DEBAN, have Rune use NAWAT, have Wren just attack or use RECOVER, and let Demi just attack or use RECOVER too. In the following rounds, get Chaz to use RAYBLADE, have Rika take over the healing (or use DBLSLASH if no healing is required), let Rune continue using NAWAT, get Wren to attack or use RECOVER, and have Demi attack or use RECOVER as well. Keep using this strategy until the incarnation dissipates and the second form appears, which should take no more than six rounds. Raja - In the first round, have Chaz use RAYBLADE, Rika use SANER to speed up the party, Rune use NAWAT, Wren throw up a BARRIER, and Raja use BLESSING. In the second round, get Chaz to use RAYBLADE, let Rika perform a DBLSLASH, have Rune use NAWAT, have Wren attack or use RECOVER, and let Raja use RES or GIRES (or defend if Wren uses RECOVER). In the following rounds, get Chaz to use RAYBLADE, have Rika keep using DBLSLASH, let Rune continue using NAWAT, get Wren to attack or use RECOVER, and have Raja continue the healing. Keep using this strategy until the incarnation dissipates and the second form appears, which should take no more than six rounds. Kyra - In the first round, have Chaz use RAYBLADE, Rika use SANER to speed up the party, Rune use NAWAT, Wren throw up a BARRIER, and Kyra use her WARLA Skill. In the second round, get Chaz to use RAYBLADE, let Rika use GIRES or NARES (or DBLSLASH if no healing is required), have Rune use NAWAT, have Wren attack or use RECOVER, and let Kyra use NAFOI. In the following rounds, get Chaz to use RAYBLADE, have Rika keep
up the healing or using DBLSLASH, let Rune continue using NAWAT, get Wren to attack or use RECOVER, and have Kyra use NAFOI. Keep using this strategy until the incarnation dissipates and the second form appears, which should take no more than six rounds. Stage 2 - The second incarnation has only slightly more HP than the first, but has far more powerful Skills. Apart from a lightning-style normal attack, the second form has use of DISTORTION, LIGHTSHOWR and ANOTHRGATE. These three Skills deal a considerable amount of damage to all members of the party, so target-all healing will be the order of the day this time. As there is no initial setup to be done, the second stage shouldn't last as long as the first. Hahn - From the beginning, keep Chaz using RAYBLADE (or CROSSCUT when this runs out), have Rika use GIRES or GISAR (or use DBLSLASH if no healing is required), let Rune continue using NAWAT, get Wren to attack or use RECOVER, and have Hahn use NAWAT as well. Keep using this strategy until the incarnation dissipates and the final form appears, which should take no more than five rounds. Gryz - From the beginning, keep Chaz using RAYBLADE (or CROSSCUT when this runs out), have Rika use GIRES or GISAR (or use DBLSLASH if no healing is required), let Rune continue using NAWAT, get Wren to attack or use RECOVER, and have Gryz just attack as well. Keep using this strategy until the incarnation dissipates and the final form appears, which should take no more than five rounds. Demi - From the beginning, keep Chaz using RAYBLADE (or CROSSCUT when this runs out), have Rika use GIRES or GISAR (or use DBLSLASH if no healing is required), let Rune continue using NAWAT, have Wren attack or use RECOVER, and get Demi to use PHONOMEZER or RECOVER. Keep using this strategy until the incarnation dissipates and the final form appears, which should take no more than five rounds. Raja - From the beginning, keep Chaz using RAYBLADE (or CROSSCUT when this runs out), have Rika use DBLSLASH, let Rune continue using NAWAT, get Wren to attack or use RECOVER, and have Raja keep up his expert healing by using a RES or a SAR (or else just defend). Keep using this strategy until the incarnation dissipates and the final form appears, which should take no more than five rounds. Kyra - From the beginning, keep Chaz using RAYBLADE (or CROSSCUT when this runs out), have Rika use GIRES or GISAR (or use DBLSLASH if no healing is required), let Rune continue using NAWAT, get Wren to attack or use RECOVER, and have Kyra keep using NAFOI. Keep using this strategy until the incarnation dissipates and the final form appears, which should take no more than five rounds. Stage 3 - The third and final incarnation of The Profound Darkness is the toughest of them all, and with about three times as many HP it will definitely take the longest. It has a standard attack which is fairly damaging, and a few other abilities as well. These
consist of POSSESSION (that may inflict Sleep on a character), CANCELING (extremely annoying, as it removes all assistance effects from the party such as BARRIER, DEBAN, SANER, etc.), and the powerful MEGID Technique. Don't hold back. This is it. Hahn - From the beginning, have Chaz use MEGID (or CROSSCUT if you can't use this Technique), get Rika to take care of the healing (or use DBLSLASH if healing isn't required), let Rune throw out a LEGEON (or EFESS when this runs out), get Wren to use POSIBOLT if he has it (else attack, using RECOVER when needed), and have Hahn use his ASTRAL Skill (or NAWAT when the stock is depleted). After CANCELING, have Rika use DEBAN instead of healing, let Wren use BARRIER instead of attacking or healing, and get Hahn to cover the curative responsibility by using NARES or an item. If Rika runs out of TP from healing, have Hahn take over by using Techs, or by dipping into your (hopefully extensive) item supply. Keep using this strategy until The Profound Darkness is finally destroyed, which should between nine to twelve rounds. Gryz - From the beginning, have Chaz use MEGID (or CROSSCUT if you can't use this Technique), get Rika take care of the healing (or use DBLSLASH if healing isn't required), let Rune throw out a LEGEON (or EFESS when this runs out), get Wren to use POSIBOLT if he has it (else attack, using RECOVER when needed), and have Grzy keep attacking (this is his forte). After CANCELING, have Rika use DEBAN instead of healing, let Wren use BARRIER instead of attacking or healing, and get Gryz to cover the curative responsibility by using appropriate items. If Rika runs out of TP from healing, have Gryz take over the job by dipping into your (hopefully extensive) item supply. Keep using this strategy until The Profound Darkness is finally destroyed, which should between nine to twelve rounds. Demi - From the beginning, have Chaz use MEGID (or CROSSCUT if you can't use this Technique), get Rika take care of the healing (or use DBLSLASH if healing isn't required), let Rune throw out a LEGEON (or EFESS when this runs out), get Wren to use POSIBOLT if he has it (else attack, using RECOVER when needed), and have Demi use PHONOMEZER if she can (else attack, using RECOVER when needed). After CANCELING, have Rika use DEBAN instead of healing, let Wren use BARRIER instead of attacking or healing, and get Demi to cover the curative responsibility by using MEDIC PW or an item. If Rika runs out of TP from healing, have Demi take over with her MEDIC PW or by utilizing your (hopefully extensive) item supply. Keep using this strategy until The Profound Darkness is finally destroyed, which should between nine to twelve rounds. Raja - From the beginning, have Chaz use MEGID (or CROSSCUT if you can't use this Technique), get Rika to keep using DBLSLASH (or attack
when the stock is exhausted), let Rune throw out a LEGEON (or EFESS when this runs out), get Wren to use POSIBOLT if he has it (else attack, using RECOVER when needed), and have Raja keep using curative Techs (or ST. FIRE if no healing is required). After CANCELING, have Rika use DEBAN instead of attacking, and let Wren use BARRIER instead of attacking or healing. If Raja runs out of TP from healing, have Rika take over for a round while Raja uses ATARAXIA on himself to regain some TP. Keep using this strategy until The Profound Darkness is finally destroyed, which should between nine to twelve rounds. Kyra - From the beginning, have Chaz use MEGID (or CROSSCUT if you can't use this Technique), get Rika take care of the healing (or use DBLSLASH if healing isn't required), let Rune throw out a LEGEON (or EFESS when this runs out), get Wren to use POSIBOLT if he has it (else attack, using RECOVER when needed), and have Kyra use TANDLE (or NAFOI if this runs out). After CANCELING, have Kyra use WARLA instead of attacking, and let Wren use BARRIER instead of attacking or healing. If Rika runs out of TP from healing, have Kyra take over with her Techs or by dipping into your (hopefully extensive) item supply. Keep using this strategy until The Profound Darkness is finally destroyed, which should between nine to twelve rounds. _______________________________________ ��������������������������������������� Eventually, The Profound Darkness will be defeated.
*************************************************************************** 6.5.11. The Cycle is Broken CTCIB *************************************************************************** The Profound Darkness is no more, but the party now have a new problem to deal with. Rune points out that the force holding the dimensional door open is gone, and Wren reports sensing a time warp. Rika asks what they are supposed to do, when Elsydeon begins to shine. Rune realises that it is protecting them, and Chaz thanks the spirits within. A short while later, everyone is back on the surface of Motavia, watching the sun rise. Rune announces that it is over, and Chaz agrees. Rika adds that they were able to keep Algo safe. Wren reports that the departure preparations are complete for the Landale, and Raja and Kyra decide to go back to Dezolis. Raja says it was quite a journey, the likes of which he hasn't had in a long time. Kyra suggests that the others should visit Dezolis once in a while, but Raja points out they don't have a spaceship, and that flapping their arms won't get them too far. Kyra and Raja say goodbye. Demi reports that she will go back to Zelan to assist Wren, and bids Chaz farewell too. She says that eventually the time will come when
both she and Wren will become unnecessary to Algo, but until that time she will work to complete her duties. Wren adds that, after he has taken the others to Dezolis, he will go back to Zelan. He guesses that they will still need the support of the system a little while longer. Chaz suddenly notices that Rika is missing, and Wren tells him that she is already waiting by the Landale, adding that parting must be difficult for her. Chaz doesn't seem too happy. Wren finally says goodbye to Chaz, and assures him that they will meet again. He, Demi, Raja and Kyra head to the Landale, and Wren tells Rika that they are leaving. They all get on board, and fly off into the distance. Gryz says that they are gone. On board, Rika tries to speak to Wren, but Wren knows what she is thinking. He tells her that the road she chooses will probably be painful and difficult, but says that she is their hope. Wren tells Rika that she must be strong and live with pride. Rika understands, and thanks him. Back on the surface, Gryz tells the others that he's got to go back to Tonoe. He thanks Chaz, adding that he has learnt a lot from the trip. Hahn decides to return to the academy. He says that he has become disgusted with the sort of people there, but that he must learn to transform his feelings into inner strength. He says goodbye to Chaz, and tells him that he will always be proud to have fought beside him. Gryz and Hahn leave, and Rune turns to Chaz and tells him that he guesses it is finally goodbye. He continues that, although the battle against the ultimate fiend is over, his mission as Lutz must continue. Rune explains that he must watch over all Algo, and that he is still lacking in training and experience. He adds that he must continue to improve himself, and eventually pass it on to the next Lutz. Chaz asks if they will ever meet again, but Rune replies that it is unlikely. Chaz begins to cry, bur Rune tells him that Chaz can live now without anyone else's help. At that moment, the Landale appears above them, and Rika is standing at the doorway. Chaz and Rika call to each other, then Rika takes one last look at Wren. With tears in her eyes, she leaps from the Landale and into the arms of Chaz. Rune bids farewell to them both, and walks into the distance. Under his breath, Chaz says his last goodbye to Rune, and thanks him. The Landale soars off into space. 'The long battle is over. We were able to free ourselves from the terrible curse of yore. To the souls of those who sacrificed their lives for Algo sleep in peace. From person to person... From age to age... As long as memories last... We will not forget the sacrifices that have been made.' Hahn goes back to teach at the academy, and Gryz and Pana live peacefully back in Tonoe. Raja continues living leisurely, spending a lot of his time at Gyuna's bar, and Kyra maintains her studies and prayer at the Esper Mansion. Demi and Wren work together aboard Zelan, keeping Algo under control, and Rune watches from afar as he wanders in the wilderness. Chaz and Rika make a life together, and each finally find true happiness.
The epic story concludes. 'The eons-old struggle between Light and Dark has ended, and now the curtain rises on a new age...' The credits roll. Fin.
*************************************************************************** ��������������������������������������������������������������������������� 6.6. Walkthrough Summary CWTSM ___________________________________________________________________________ *************************************************************************** In case you didn't want the exact guidelines to get through a area of the game, I have compiled this summary to outline the stages of the game. This isn't entirely free of spoilers, but give any actual details either. It is also accompanied by the that cover each specific area of the game. Chaz and Alys go to Piata.
1.1.
Find Alys, then speak to the principal.
1.1.
Go down to the basement and Hahn joins the party.
1.1.
Go through the basement and fight the Igglanova.
1.2.
Go back to the principal.
1.3.
Leave Piata and head north then east to Zema.
1.3.
Go through Birth Valley to find the Professor.
1.4.
Leave Zema and go south to Molcum.
1.5.
Rune joins the party.
1.5.
Head east then north to Valley Maze.
1.6.
Go through then enter Tonoe.
1.7.
Speak to Grandfather Dorin.
1.8.
Rune leaves and Gryz joins the party.
1.8.
Go through the basement and get the Alshline.
1.9.
particular different it doesn't sections
Return to Zema and use the Alshline.
1.10.
Fight the Igglanova, then go into Bio-Plant.
1.10.
Head through Bio-Plant to find the Professor.
1.11.
Rika joins the party.
1.11.
Go north then west to Aiedo.
2.1.
Head east then north and go through Wreckage.
2.2.
Head through Passageway north of Aiedo.
2.3.
Go east then south and into Zio's Fort.
2.3.
Go through Zio's Fort and fight Juza.
2.4.
Fight Zio, then Alys and Hahn leave the party.
2.4.
Demi joins the party and you get the Land Rover.
2.5.
Go northeast and into Monsen.
2.6.
Head northeast and go through the Plate System.
2.7.
Go south then southeast to Termi.
2.8.
Head southwest and go into Ladea Tower.
2.8.
Go up Ladea Tower and Rune joins the party.
2.9.
Go to the top and fight Gy-Laguiah.
2.9.
Get the Psyco-Wand, then Alys dies.
2.10.
Return to Zio's Fort and enter Nurvus.
2.10.
Head through Nurvus, and fight Zio again.
2.11.
Gryz and Demi leave the party.
2.11.
Go into the Spaceport and head to Zelan.
2.12.
Go through Zelan and Wren joins the party.
2.13.
Crash on Dezolis, and Raja joins the party.
3.1.
Go north to Ryuon and speak to Gyuna.
3.2.
Head northwest to Tyler and enter the Hanger.
3.2.
Go through the Hanger and raise the Spaceport.
3.3.
Get into the Landale and fly to Kuran.
3.3.
Go through Kuran and fight Dark Force.
3.4.
Get the Ice Digger, then go north.
3.5.
Go through Mysterious Valley and get the Silvr-Tusk.
3.5.
Head south then northeast to Zosa.
3.6.
Head northeast and go to the Climate Control Centre.
3.6.
Fight Gy-Laguiah, then through to fight D-Elm-Lars.
3.7.
Leave, then head southeast to Meese.
3.8.
Raja leaves the party.
3.8.
Go northeast to the Carnivorous Trees.
3.9.
Retreat, then Kyra joins the party.
3.9.
Go southwest then southeast to Esper Mansion.
3.10.
Meet Lutz, then leave Esper Mansion.
3.10.
Go southwest to Jut, then west to Weapons Plant.
4.1.
Go through, then go back to Gumbious Temple.
4.2.
Witness the theft of the EclpsTorch.
4.3.
Go back to the Spaceport, then fly to Air Castle.
4.4.
Head through Air Castle and fight Xe-A-Thouls.
4.5.
Leave, then go back into Air Castle.
4.6.
Go through Air Castle Basement and fight Lashiec.
4.6.
Get the EclpsTorch, then return to Dezolis.
4.7.
Destroy the Carnivorous Trees.
4.7.
Head north and go into Garuberk Tower.
4.7.
Go through Garuberk Tower and fight Dark Force.
4.8.
Kyra leaves the party, and Gumbious Temple explodes.
4.9.
Head back to Gumbious Temple and enter the hole.
4.9.
Speak to the Dezolisian bishop.
4.9.
Go to the Spaceport and fly back to Motavia.
4.10.
Get the Hydrofoil then head to Krup.
4.10.
Go east onto the island, and Seth joins the party.
5.1.
Head through Island Cave to the top.
5.1.
Go into Soldiers' Temple and get the Aero-Prism.
5.1.
Seth leaves the party, then fight Dark Force.
5.1.
Return to the Spaceport and go to Rykros.
5.2.
Speak to Le Roof, then go to the Strength Tower.
5.3.
Go through the Strength Tower and fight De-Vars.
5.4.
Get the Rings, then go to the Courage Tower.
5.4.
Go through the Courage Tower and fight Sa-Lews.
5.5.
Get the Rings, then return to Silence Temple.
5.5.
Speak to Le Roof and learn the Algo genesis.
5.6.
Head back to Dezolis and into Esper Mansion.
5.7.
Go to Lutz's room and enter Sacred Sword Cave.
5.7.
Get Elsydeon, then return to Motavia.
5.7.
Select the fifth party member.
5.8.
Go to Mile, then head south and into The Edge.
5.9.
Go through The Edge, then fight Profound Darkness.
5.10.
The game is complete.
5.11.
___________________________________________________________________________ *************************************************************************** ��������������������������������������������������������������������������� 7. Side Quests
CSDQS
___________________________________________________________________________ *************************************************************************** ��������������������������������������������������������������������������� 7.1. The Hunters' Guild CTHTG ___________________________________________________________________________ *************************************************************************** 7.1.1. The Ranch Owner CTROW *************************************************************************** ___________________________________________________________________________ Recommended Level: 12+ When Available: Immediately Commission Awarded: 5000 MST ��������������������������������������������������������������������������� This is a request from a ranch owner at the village of Mile.
"The sand worms at my ranch have become so big that I'm at my wit's end. Please help me..." That is the message. After accepting this job, teleport to Mile and speak to the man directly opposite the entrance to the village. The ranch owner will tell you that he can no longer look after the dangerous Sand Worms, so he asks you to deal with the problem by whatever means necessary. Make sure you are fully healed and the game is saved, then walk through the small gate and wander around the ranch until a battle starts. You will now fight a Sand Worm. Use your best skills and techniques available, as you will only need to defeat one of these beasts. This Sand Worm will only attack individual members of your party, so just heal whenever a character gets low on HP and keep hacking away. After a short while it should go down. Return to the rancher and he will lament the loss of his dream, but also realise that it had to be done. He sends the commission to the guild, so return to Aiedo and pick up your hard-earned cash.
*************************************************************************** 7.1.2. Tinkerbell's Dog CTBDG *************************************************************************** ___________________________________________________________________________ Recommended Level: N/A When Available: After obtaining the Land Rover Commission Awarded: 2000 MST (-280 MST costs = 1720 MST profit) ��������������������������������������������������������������������������� This is a request from the house where Tinkerbell lives. "Our household pet 'Rocky' has disappeared. Please find him..." That is the message. After accepting this job, head to the east side of Aiedo. There are two houses near the south wall next to the river. Tinkerbell's house is the one on the left, so enter. Speak to Tinkerbell's father on the left and he will explain the situation, hinting that the dog is likely to be found outside of Aiedo, then speak to Tinkerbell's mother near the door and she will inform you that Rocky is very fat and that he likes sweet things. You can speak to Tinkerbell if you wish, but you won't get any important information. Leave the house, and go to the south gate. Step just outside and head left along the wall. Turn north at the end, hugging the wall all the way, until you reach a building at the corner. When you go in, you will see that the room is deserted, so head down the stairs and you find yourself in Naura cake shop. Speak to the man behind the counter and buy one SHORTCAKE for 280 MST, then leave Aiedo.
Rocky will either be in Krup, Monsen or Termi. In Krup and Monsen, you will find Rocky to the southeast of the Tool Store. In Termi, he will be to the southeast of the statue of Alis. Address Rocky when you find him, and the dog will bark. Chaz will surmise that he is Rocky. Address the dog again and you will give him the SHORTCAKE. You then take Rocky back to Aiedo. A second later and your back in Tinkerbell's house. Her father will thank you, and inform you that your commission will be sent to the guild. Return to the Hunters' Guild and collect your 2000 MST.
*************************************************************************** 7.1.3. Missing Student CMGSD *************************************************************************** ___________________________________________________________________________ Recommended Level: N/A When Available: After shutting down Nurvus Commission Awarded: 3000 MST (-40 MST costs = 2960 MST profit) ��������������������������������������������������������������������������� We have a request from the caretaker of the student dorms in Piata. "One of the students entrusted to our care has disappeared. Please find her..." That is the message. After accepting this job, teleport to Piata and head to the building in the northwest corner of town. Walk in and speak to the man nearby. He will ask for your help, explaining that one of the female students living in the dorm has gone missing. She had apparently become a devotee of some sort of religious cult, and he had hoped that the infatuation would pass and that she would come back. Obviously, she hasn't. He goes on to point out that something like this could tarnish the reputation of the entire Academy, and begs for the party's help. The only religious cult that we've come across so far is the one that was worshipping Zio in Kadary. Before going there, however, teleport to Termi and go to the Bayamare Gift Store. Purchase a PEROLYMATE for 40 MST. Now, teleport to Kadary and go to the large church in the northwest of the village. Head to the northwest corner of the church and speak to the blonde girl that's there. She will cry, saying that she wants to go back to Piata. This must be her. Chaz says that they will take her back, but then the girl feels faint, says that she is hungry, and collapses. They take her to the Inn in Kadary. The girl is resting in bed, and the old man nearby explains that she was eating irregularly. She needs to eat something nutritious. He will then notice that you have the PEROLYMATE, and inform you of it's high nutritional value. You then give it to the girl. Speak to the student, and she will be a little dazed. You will then all appear back in the dorm in Piata. The caretaker will thank you, and tell you that he will send the fee to the guild. He also asks if the party could
keep the matter to themselves. All done, teleport back to Aiedo and collect your earnings from the guild.
*************************************************************************** 7.1.4. Fissure of Fear CFSOF *************************************************************************** ___________________________________________________________________________ Recommended Level: 19+ When Available: After shutting down Nurvus Commission Awarded: 5000 MST ��������������������������������������������������������������������������� This is a request from Eddie who lives in Monsen. "My son has fallen into a crack in the earth! Please help my son!" That is the message. After accepting this job, teleport to Monsen and visit the house directly north of the crack in the ground. Speak to the woman inside, and she will inform you that her son, Tallas, was playing outside when he fell through the crack. She wants to go and rescue him, but tells the party that creepy groaning sounds have been coming from the crack in the ground. She finishes by asking the party to rescue Tallas. Go outside and you will see that the sign has been removed from the fence. Rest at the Inn if you need to, then save your game and drop down the hole. ______________ // DUNGEON #25 ����������\ |/ The Hole \_________________________________ ��������������������������������������������������������������������� Enemies: Jr.Ooze, Meta Slug, Zol Slug ______________________________________________________________ \ \ Boss: Fract Ooze \______________________________ Chaz will be surprised that there is a vast cave underneath Monsen, an Rika will notice that Tallas is nowhere in sight. The path to the left leads to a staircase that takes you to the surface outside Monsen, so head right. Turn up at the corner, then continue right and down. Examine the shoes on the floor, and Rika will wonder if they are Tallas' shoes. Continue to the right until you reach a junction. The lower path leads nowhere, so head up and follow the passage up and a little to the right until you see a large orange slug. Examine it, and Rika will become concerned about the fate of Tallas. Chaz will mention that it is bad luck to even think such a thing, and then the creature will attack. __________ | BOSS #19 \____________
____________________
| Fract Ooze || | |�����������������������|| Recommended Level: | | HP: 1999 || | | EXP: 42236 MST: 855 || Party: 19+ / | || / | Weak: Fire,Water,Elec || / | Res: Force.Gravity || / | Imm: Light || / | || / ����������������������� �������������� You could argue that this isn't really a boss battle, as the music is just normal battle music. However, the battle is necessary to the completion of the mission, so I thought it should be categorized as a boss battle. Use your best Skills and Techniques to get the battle over as quickly as possible, avoiding light Skills as the Fract Ooze is resistant to these. Apart from its standard attack, the Fract Ooze only uses one Skill called CELL SPLIT, a hit-all attack that does a small amount of damage. If you stay on the offensive, it is unlikely you will need to heal at all, and the battle should be over in no more than two or three rounds. _______________________________________ ��������������������������������������� Once the fight is over, Tallas will be standing where the Fract Ooze was. He asks if they are on the other side of the planet, and Chaz asks Tallas if he was really eaten. Rika is glad Tallas is safe, pointing out that he would have been digested had they not come along in time. Tallas agrees, then thanks Chaz before running off down the passage. Use HINAS or an ESCAPIPE, or follow Tallas, heading all the way to the left to the staircase that you ignored earlier. Go back into Monsen and return to Eddie's house (see that the sign has been replaced). Speak to Tallas' mother and she will thank you, saying that she had lost all hope. She tells you that she will send the commission to the guild, so teleport back to Aiedo and pick up your reward.
*************************************************************************** 7.1.5. Stain in Life CSNLF *************************************************************************** ___________________________________________________________________________ Recommended Level: N/A When Available: After obtaining the Hydrofoil Commission Awarded: 50000 MST (-50000 MST costs = 0 MST profit) ��������������������������������������������������������������������������� This is a request from the village chief of Uzo via letter transmission. "My two daughters have left the village and have not returned since. Please find out where they are..." That is the message. Before you accept this job, take note that you will need 50000 MST in order to complete it. Although you will get this money back, you will not get anything else.
After accepting this job, teleport to Piata and get into the Hydrofoil. Head north and then to the west end of the land, then go due south. You will come to an island, and on this island is the village of Uzo. Drive in. Uzo
Inn Tool Store
| 80 MST per person| | | |TRIMATE | 400 MST| |ANTIDOTE | 10 MST| |CURE-PARAL| 120 MST| |TELEPIPE | 130 MST| |ESCAPIPE | 70 MST|
Go to the house in the southwest corner of the village, and speak to the woman at the back of the house. She informs you that their two daughters made a raft and went to the mainland to do some shopping at the market. However, that was a month ago, and there has been no sign of them. She is not even sure whether they made it to the mainland or not. The woman then explains that her husband makes out that he is stubborn and obstinate, but he is really more worried than she is. She begs the party to find their daughters. There are only two places that have anything like a market on Motavia Tonoe and Aiedo. Of course, Tonoe is hidden within a mountain range and protected by a monster-filled cave, so Aiedo seems like the most likely location for the girls to be found. Teleport back there. Head up to the market complex, but don't go in. Instead, head right and then up around the building. Continue up the path to the river, then go a little to the left and cross the bridge. Head up through the gate and into the building. This is Aiedo prison. In the left-most cell you will see two girls. Speak to the one on the left, and she will tell you that they came to Aiedo from far away to do some shopping. Unfortunately, they got a little carried away, were unable to pay for their rooms, and were subsequently caught. She then finds out that the party are there at the girls' parents' request, but points out the watchman that is nearby. Speak to the watchman on the left, and he will inform you that the girls have a ten-year sentence. The seem to ask if the watchman can let them out, but he tells them that he can only do that if they post the girls' bail. However, the bail is 50000 Mesetas. Speak to the man again and he will ask if you want to pay the bail. Agree, and the man is amazed by the party's magnanimity, then he unlocks the girls' cell. Speak to the girl on the left again, and she will also be amazed. Chaz then suggests that they all go back to Uzo, so that's what they do. The girls' father thanks the party, and tells them that he will send the commission to the Hunters' Guild as promised. He will then express his gratitude once more. Teleport back to Aiedo, and reclaim your expenses from the guild.
*************************************************************************** 7.1.6. Dying Boy CDYBY ***************************************************************************
___________________________________________________________________________ Recommended Level: N/A When Available: After obtaining the Hydrofoil Commission Awarded: 10000 MST (-500 MST costs = 9500 MST profit) ��������������������������������������������������������������������������� This is a request from Mr. Culvers of Torinco via letter transmission. "My son has fallen ill. I would like to dicuss a certain plan I have to deal with this matter. I will go into more detail after we meet." That is the message. After accepting this job, teleport to Termi and go to the Bayamare Gift Shop to buy an ALIS-SWORD. Leave the village, then get into the Hydrofoil and head southwest to the west coast near the Ladea Tower. From here, go due south onto a large island. The village of Torinco should be within sight to the west, so drive in. Torinco
Inn Tool Store
| 90 MST per person| | | |TRIMATE | 400 MST| |ANTIDOTE | 10 MST| |CURE-PARAL| 120 MST| |TELEPIPE | 130 MST| |ESCAPIPE | 70 MST|
Go north up the first few steps, then continue up and cross the next steps. Head east and then north up another flight of steps, then go back west and ascend the last steps to find a house just to the right. Go in. Speak to the man standing next to the bed on the left side of the house. He introduces himself as Culvers, and informs you that his son has become ill. The doctors said that he had been cured, but Culvers says that the boy is still convinced that he is going to die and that he can't be cured. Apparently, it is one of those psychological illnesses. Culvers adds that, back in the days when there were fewer monsters, they used to take family trips to Termi. He wishes that they were able to go there now, but says that it is not possible. However, Culvers thinks that if they were able to take their son something connected with Termi, that it might restore his strength. He asks the party if they can buy something from the gift shop in Termi. Fortunately, you have already bought something from the shop, so approach the boy in bed and speak to him. The boy sees the Alis-Sword, and remembers the heroine that he saw in Termi. The party step away from the bed, and Chaz stands in the middle of the floor before the boy. Chaz tells the boy to watch, then performs a few stylish sword moves. The boy is impressed, and Chaz explains that the sword is filled with the strength and courage of the heroine Alis. He gives the sword to the boy and tells him to get better. The boy thanks Chaz, and tells him he is feeling better already. Speak to Culvers once more, and Culvers thanks the party greatly, and says that After that, he will tell the party they guild. Return to Aiedo, and do what the
will say that it is a miracle. He he thinks Chaz is the second hero. can collect their fee from the man said.
*************************************************************************** 7.1.7. Man with twist CMWTW *************************************************************************** ___________________________________________________________________________ Recommended Level: 36+ When Available: After obtaining the Hydrofoil Commission Awarded: Nothing ��������������������������������������������������������������������������� This is a request from Mr.Sekreas of Torinco. "We are at our wits' end due to a flock of birds who are eating up our terraced fields. Please exterminate them..." That is the message. Before you accept this job, take note that although you are offered 20000 Mesetas to complete the task, you won't actually receive any money at all. After accepting this job, teleport to Termi and get into the Hydrofoil. Now, head southwest to the west coast near the Ladea Tower. From here, go due south onto a large island. The village of Torinco should be within sight to the west, so drive in. Go north up the first few steps, then continue up and cross the next steps. Head east and enter the house at the end. Speak to the man in here, and he will introduce himself as Sekreas. He will tell you that a strange flock of birds has been eating up the fields, and that he knows where the head honcho bird can be found. He asks the party to exterminate the head honcho bird, and explains it can be found in a cave to the northeast of Torinco. Rest at the Inn if you need to, then head out of the village. Go a little to the north, then east below the mountain range. Save your game just outside the cave entrance, then go on in. ______________ // DUNGEON #26 ����������\ |/ Rappy Cave \_________________________________ ��������������������������������������������������������������������� Enemies: Blue Rappy, Rappy ______________________________________________________________ \ \ Boss: King Rappy \______________________________ Head up the passage until you reach a junction. Go right and then continue upwards, crossing the set of steps when you come to them. Follow the path up and then around to the left, continuing up until you reach another set of steps. Ignore the corridor to the right, and head up the thin passage above. Walk all the way to the top, then stop when you reach a larger chamber. Heal up all the characters, and equip Wren's best single-target weapon (PLSMLAUNCH or PHOTNERASR). Now, address the large yellow bird
sitting on the platform above. It won't speak, but it will attack. __________ | BOSS #20 \____________ ____________________ | King Rappy || | |�����������������������|| Recommended Level: | | HP: 2911 || | | EXP: 39852 MST: 555 || Party: 36+ / | || / | Weak: Fire || / | Res: || / | Imm: Light || / | || / ����������������������� �������������� The master bird is not too difficult, and won't really require any serious careful strategy to defeat. In the first round, have Chaz use RAYBLADE, let Rika use DEBAN, have Rune use LEGEON, and get Wren to use BARRIER. If there is another character in your party, let them perform their best attack (avoiding light Skills). King Rappy will either use a normal attack or its EARTHQUAKE Skill (which damages all characters). With the defences set up, neither of these attacks should pose too much of a threat. In the rounds that follow, let Chaz continue using RAYBLADE, have Rika use DBLSLASH, get Rune to use NAWAT, let Wren just attack, and have your other character (if there is one) use their best abilities. Obviously, have Wren use RECOVER if he needs to (unlikely), and get Rika to heal any other characters that drop to low HP levels (also unlikely). If you keep the pressure on, King Rappy should fly the nest in about four or five rounds. _______________________________________ ��������������������������������������� After the battle, the boss bird will fly around the characters and down the corridor. Chaz will tell it to stop, and start to run after it. At that moment, Sekreas runs into the room and tells the party to stop. Sekreas tells the party to let the bird go, but Chaz asks why, considering Sekreas was the one who asked for it to be exterminated. Sekreas agrees, then asks for the party's forgiveness. Rika demands to know what's going on, so Sekreas explains. He starts by telling the group that he has always been an animal lover, and that recently he discovered a new breed of bird. He goes on to say that he used the cave to rear the birds, but eventually they began looking for food. The birds went to Torinco and started to eat up the fields, so the villagers decided to set about exterminating them. He asks the party if they agree with him that this was a cruel thing to do, but Chaz asks why, if that was the case, Sekreas commissioned the Hunters' Guild to exterminate the boss bird. Sekreas replies that he knew a head honcho bird had started to emerge in the flock, and that it was very powerful. He (foolishly) thought that even a hunter wouldn't be able to defeat it, and hoped that this would disuade the villagers from trying to destroy the birds. Chaz realises that Sekreas had been using them, and Sekreas admits that he had grossly underestimated their strength. Sekreas says he is sorry, and consents to the party locking him up in prison or whatever they want. Chaz can't be bothered with him, and tells Sekreas to
get out of his sight. Sekreas complies, running off down the passage. Chaz tells the party that he can sort of understand why Sekreas did what he did, and adds that the boss bird has flown away somewhere, and that it won't eat up Torinco's fields any more. Rune points out that it could just go and start on some other fields, but Chaz just says that they'll deal with that when they come to it. Don't bother returning to Torinco as Sekreas will only apologise for what he has done. Instead, report to the Hunters' Guild and report what has happened. The receptionist will say that no word has been received from Torinco, and that action will be carried out to both reclaim Sekreas' debt and to save face for the guild. Chaz insists not to bother, so the matter is forgotten.
*************************************************************************** 7.1.8. Silver Soldier CSVSD *************************************************************************** ___________________________________________________________________________ Recommended Level: 36+ When Available: After obtaining the Hydrofoil Before obtaining Elsydeon Commission Awarded: 80000 MST ��������������������������������������������������������������������������� This is a request from an old man in Zema. "We are having problems with some strange machines that have begun to roam the outskirts of the village. We have not yet been attacked, but we villagers are afraid and would like something to be done about it." That is the message. After accepting this job, ensure that the party are fully healed and then teleport to Zema. Head inside and you will be accosted by three Servants. Defeat these guardians, then head to the house in the northeast corner of the village. Speak to the old man in the room on the right, and he will explain that, in the last week, unidentified machines have been roaming the village. It seems like they are trying to investigate Birth Valley. They are not doing any harm to the villagers, but it is making everyone uneasy. He requests that the party drive the machines away. Chaz finds it strange that they were attacked upon entering the village, but Wren points out that he seemed to be their only target. You could speak to the villagers to learn more about the problem, but all you really need to do is go to the source of the machines. Teleport to Nalya, then get into the Hydrofoil and head due east. Continue onto an island, and stop outside the metal structure. This is Vahal Fort. Enter it. ______________ // DUNGEON #27 ����������\ |/ Vahal Fort \_________________________________ ���������������������������������������������������������������������
Enemies: Browren486, Jurafaduel, Goldine, LifeDeletr, VopalSphre, Dominator _______________________________________________________________ Treasure: REPAIR-KIT, PHOTNERASR, LACO-GEAR, LACO-ARMOR, POSIBOLT (Skill) ____________________________________________________________ \ \ Boss: Dominator x3 \______________________________ Wren will report that there is a transmission from Demi. She will inform him that the Plate System has sustained an attack from a mysterious android attack squad. She reports that she has kept the damage to a minimum, but she judges from the sophistication of their attack that there must be a sophisticated tactician behind it. Rika can't understand how someone could still be sending spurious orders now that Kuran is silenced, and Wren reports to Demi that they are investigating the matter as well. He advises her to shift to Alert Mode 1. Demi agrees, then cuts out. Rika asks if the attack squad could be anything like they met in Zema, and Wren replies that it seems orders are being given for the destruction of all AI systems above a certain level. Chaz then sees why Wren was attacked in Zema, and Rika realises that the reason the machines were in Zema in the first place was to destroy Seed. Rune asks if the person responsible for the attack didn't know Seed had already self-destructed, and Wren theorizes that someone in possession of old Parmanian data, and far removed from Zelan, must be responsible, and Chaz suggests that they could be here. Head up to the junction, then go right, up and then right, and pick up a REPAIR-KIT. Return left, down, and then left past the entrance to the left wall. Continue up, left and then up again, ignoring the alcove on the left, and head up to the top wall. Go right and then up, right and down the corridor until you reach a central elevator shaft. Go down around it to the right, and take the passage to the right from here. Head up the corridor at the end, then turn right and then down. Pick up the PHOTNERASR from the bottom left of this chamber, then return up, left, down and left. Head down and left to the elevator, and descend to the floor below. Walk straight down the walkway, ignoring the paths to the left and right for the moment. Continue to the bottom and pick up the LACO-GEAR. Unless Wren already has the PALMA-RING, equip this new item to him. Return back up and turn either left or right, and then up at the corner. Keep going up and then back around to continue up the walkway to the top wall. There are two ways to go here, but first you should go left. Head left, down, left and down, and keep going down until you reach the bottom. Walk right, down and right, then procure the LACO-ARMOR. As before, only equip this to Wren if he hasn't already acquired the GUARDARMOR. Return back left, up and then right to the junction, then continue right, down, right and then down all the way to the bottom. Turn left, down and left, then take the elevator in the wall above. Upon arrival, Rune will comment that the place is awesome, and add that if everything here started to move at once, Motavia would instantly fall under their control. Chaz sarcastically asks Rune to remind him why they are here, and Wren tells them that they have to hurry, as it is not a joking matter. Walk a little down and then left, ignoring the platform above you, and use
the terminal on the left of the walkway. Head back to the right, and step onto the conveyor belt at the end. On the other side, step onto the next conveyor above you, then head right over the thin walkway and take the elevator to the next floor. Head straight down the corridor to the bottom and open the chest. Chaz asks if they are more of Wren's spare parts. Wren looks in the chest and states that he can't believe it, as he thinks it's a Positron Bolt unit. Wren explains that it is a weapon developed for attacking space fortresses, and that a 10-second burst could even destroy Zelan. Rune is amazed at the power of the unit, yet notes how small it is. Wren adds that, under normal circumstances, he would prefer to avoid using such a weapon, but admits that in the current situation he has no choice. He installs it. Wren acquires the POSIBOLT Skill �������������������������������� Go back up the passage and use the elevator. Head left across the walkway, then use the conveyor belt above you. At the top, walk left all the way to the end of the walkway, ignoring the platform below, then step onto the belt at the end. Back on the walkway again, head left and take the elevator to the bottom floor. Go down to the corner, then left until you emerge in a larger chamber. Walk up to the panels above, then completely heal your party. Examine one of the panels. As Wren is wondering what the system is, it speaks. The computer welcomes them, and introduces itself as Daughter, the protector of Algo, responsible for administering law and ensuring order. Rune asks of what it is a daughter, but Rika seems to know, saying that Seed told her the plan had been abandoned. Wren confirms that his data says that as well, but admits that he must have an error in his data. Chaz asks Daughter if it was the one that sent androids to Zema and the Plate System, and Daughter replies that he is correct. Chaz then asks why, if Daughter is the protector of Algo, it would destroy the environmental control system. Daughter explains that it is trying to purge the AIs not under its control, and that its primary objective is peace and prosperity for all of Algo. It adds that any AI that does not obey its orders is an enemy of Algo and must be destroyed. Rika takes control of the conversation now, asking Daughter if it was aware that its network is not connected to external systems, and that any order it did send would not reach the other systems. Daughter disagrees, saying it was designed to take control of all remaining systems of Mother Brain, and that all AI systems in Algo are under its control. Wren informs Daughter that there is a fundamental error in its self-awareness. He tells it that, because the environmental deterioration caused by the system crash was greater than initially expected, the effects of the destruction of Parma were calculated prior to the completion of the Daughter Project. He goes on to say that the project was then abandoned at the prototype manufacturing stage, and that Daughter is but a test machine. Daughter questions this, but Wren continues that, subsequently, a network was constructed in Zelan whose sole object was to restart and stabilize Algo's environmental control system. Wren introduces himself as the AI in charge of managing the entire system, and Daughter replies that it understands. Daughter and Wren say little for a moment, then Daughter continues by saying that it understands that Wren is the one creating disorder in its system. It adds that it will use all its power to exterminate anything that
interferes with its programs, and then a boss battle begins. __________ | BOSS #21 \____________ ____________________ | Dominator x3 || | |�����������������������|| Recommended Level: | | HP: 999 || | | EXP: 14400 MST: 1500 || Party: 37+ / | || / | Weak: Electric || / | Res: Fire,Watr,Force || / | Imm: Light || / | || / ����������������������� �������������� Three Dominators are the sum total of Daughter's defences, and it shouldn't be a great chore to defeat them. Use hit-all Techniques and Skills (try out Wren's POSIBOLT), and the Dominators should only last a couple of rounds. _______________________________________ ��������������������������������������� After the battle, Wren approaches the computer terminal and tells Daughter that he is going to shut it down. Daughter asks why Wren is doing it, telling him that Algo would never retain its former prosperity without it. Daughter, in desperation, adds that there is even a possibility that all will be ruined. Wren explains to Daughter that he was only given minimal environmental control ability, yet humans have continued to live for over a thousand years. Daughter begs Wren not to shut it down, but Wren continues by telling it that civilization has indeed fallen into decay, but that this is exactly why humans have retained their vitality. He tells it that humans worked together to overcome all of the problems they have faced. Daughter sounds weak now, and all you can make out is the word 'stop'. Finally, Wren tells Daughter than there is no need for excessive interference. Daughter is then shut down. Wren turns to the party and explains that technicians at the time planned to reopen the project after the environment was stabilized. He supposes that they must have had an independent AI at Nurvus that was keeping things under control at Vahal Fort. He notes that both he and Demi were negligent, ignoring the ancient facility because it was unrelated to their official tasks. Rune adds that all efforts were put into starting Zelan, so Daughter was forgotten. Rika concludes that a signal must have been sent to wake Daughter after they had shut down Nurvus. After this long dialogue, teleport out of Vahal Fort (or walk if you wish), then get back to the Hunters' Guild to collect your dues.
************************************************************************** 7.2. Megid - The Anger Technique
CMGID
************************************************************************** You must have acquired ELSYDEON before you can complete this side mission.
Go to Rykros. Leave the Silence Temple, and head southeast to the Courage Tower. From here, head due west through the thin passageway until you reach an area filled with a few green rocks. The largest of these rocks has a door at the front. Save your game, then enter. ______________ // DUNGEON #28 ����������\ |/ Anger Tower \_________________________________ ��������������������������������������������������������������������� Enemies: Bladeright, BloodSaber, CrminHeads, Dark Witch, Hakenleft, Illusionst, Twinarms _______________________________________________________________ Treasure: GUARD-MAIL, SOL-DEW, MEGID (Technique) ____________________________________________________________ \ \ Boss: Alys, (Re-Faze) \______________________________ Chaz will notice that Elsydeon is shining, and Rika states that a voice is reverberating in her head. The voice tells them that the Anger Tower gladly welcomes the Protectors of Algo. Head up the corridor, then turn right when you reach the top. Head down at the corner, then left a little, then continue down to take the stairs at the bottom. Head up and right to acquire the GUARD-MAIL, which should be equipped to Chaz immediately. Go back to the stairs, then descend to the floor below. Return up and left to the junction, then continue left and down, picking up the SOL-DEW in the middle of the floor. Go to the bottom right corner and climb the staircase. Go up to the top, then right to the far wall. Walk down and go left through the small passage, then head down to the staircase. Take it to the top floor. You emerge in a large room, in the middle of which is a person who looks very familiar - Alys. Chaz is also entirely alone, the rest of the party having been unable to follow. You can return down the stairs to rejoin them if you wish, but it would be best to approach the Alys-like figure. Address her, and Chaz will ask why she is on Rykros. There is no response. Instead, Alys starts to push Chaz, and a battle follows. __________ | BOSS #22 \____________ ____________________ | Alys || | |�����������������������|| Recommended Level: | | HP: 420 || | | EXP: 1 MST: 1 || Chaz: 45-46 / | || / | Weak: || / | Res: Force,Radiation || / | Imm: Fire,Light || / | || / ����������������������� �������������� This is not really a boss fight, although the music is different and
ironically appropriate. Just have Chaz use normal attacks, as Alys should not be able to inflict enough damage to kill him before she falls. _______________________________________ ��������������������������������������� After the battle, Chaz cries out for Alys, and an unseen laughter can be heard. Chaz asks who it is, and the room disappears into blackness. A ball of fire appears, and teases Chaz by saying he is a weakling for wailing and lamenting for something he knows to be an illusion. Chaz is baffled, and begins to get annoyed. The fire seems to take enjoyment from the anger and hatred coming from Chaz, and comments that it is quite a show of Chaz's force of character. It asks Chaz if he would like to be able to transform those feelings into strength, but Chaz doesn't understand. The fire goes on to explain that there is a technique to transform emotions of anger and hatred into powers of destruction. It asks if Chaz wants to know about it. Whatever you do, select 'No'. If you reply that Chaz does want to know, the ball of fire will be disappointed with Chaz, and tell him that it finds it ridiculous that a fellow like Chaz would consider himself worthy to wield Elsydeon. It will then attack. Re-Faze (as this is its name) is immensely powerful, and uses a technique called Megid. This inflicts severe damage on Chaz, and will ultimately kill him. There is no way to win this fight. After selecting 'No', Chaz will tell Re-Faze not to mess with him, and Re-Faze will ask why. Chaz explains that winning with such a power would be meaningless, and would only make them the same as the Darkness. Re-Faze seems to be impressed, saying that Chaz has fought the illusion yet hasn't lost sight of himself. It says it will trust Chaz with the forbidden technique, Megid. Re-Faze tells Chaz it is necessary to feel anger and hatred for humans to be human, and he feels that there shouldn't be any danger that Chaz will be corrupted by the power of Megid as long as he doesn't forget his true self. Chaz acquires the MEGID Technique ��������������������������������� Make your way back to the Silence Temple by teleporting or otherwise, then head into the Landale and select your next destination.
___________________________________________________________________________ *************************************************************************** ��������������������������������������������������������������������������� 8. Cast of Characters
CCOCR
___________________________________________________________________________ *************************************************************************** ��������������������������������������������������������������������������� This section contains a description of each important character in the game, listed in the order in which they are first encountered or brought to attention. The playable characters are also represented by excellent ASCII pictures, courtesy of the ASCII Generator.
*************************************************************************** ��������������������������������������������������������������������������� 8.1. Playable Characters CPLYC ___________________________________________________________________________ *************************************************************************** 8.1.1. Chaz Ashley CCCHZ *************************************************************************** -------------------------------------------------------------------------|Joins Party: At start |Starting Level: 1 | Initial Stats | |-------------------+----------------+-------------------| | | Initial Equipment |Initial Techniques: RES | HP 25 | | | | TP 10 | | Head LTHR-HELM +------------------------------------| Str 8 | | Right HUNT-KNIFE |Initial Skills: EARTH (3) | Men 6 | | Left HUNT-KNIFE | | Agl 7 | | Body LTHR-CLOTH | | Dex 5 | -------------------------------------------------------------------------@%%@@x**x. .+####= .x####%##@.x%@@%. x###@++x###x. =#*.=%*xx@####x #@. ..... .=+==--.--------=--###@ .%x-@##*========--=========--=+@@x*x###x +# @%=..-=---=========--=====**+--x**+*x##= =#*# +.- *+---.-=-. ...+++**+***+x# *%=#. *#.- @# .=.+#-..##-#% ##- %#.x#+@x+*+x# #-# . ## #.# #x=# +##########- *# %#-#+***@# *# *=*# # @% -# # -##%== +#= # x#x+#+***#x # #x=# .# #% @# #..+##**#%######@ # #%-#=***x# -#%*=# -# #% x# # ###%##########x# -#@.#x+**+#. @x#.x#-#@-# =# *# ##@%@= . -@@# %#=###**+=# #*# #--#-%#+x@ #.+@=+**+++x#@#@+%*#x#x +##=@# -##@x=#x+#x##x#*%##x+####@##%##+# x#*#*##+##. =%####x# #=##= .*=..+ #-@# .x+*#-#*#-###x # #- x## # =-===- ###x-=x**# #=##%* # #. -=##@ ======= .*xx**# #=## #* ==%#x=---==+==+xxx*++# %-# *+@#* =..+*%@*+===-*x**+*##x####### =.%#x ====x@+====.+*+*#@@##%###%@# .=######%%##@ ----==-. -@x##@%##@*#x@@@# ####@@@@%@@@###* .x###%#@%@@* #%%%x#= @##@@%%%%@%#%@####%%%###+. #x@@## #%@@@### %@@@* *#@x@%%@#+ +##@####@+=+###x@@@## #%@%#@@###### ######x++xx#####%x@%@##@..=.==x=##%####x@@@## #@##@%#%x@#x*#%@%#@x@@@#@-*#############x@@x%x x###@#%@@##x ++*++++**###%@%x%#%@@%# =+x=%#########@x@@%###@+#%@@@@##+ + ++=*@@%x###x@@##@@##@@#@#############@@@##%#%- .*x%%###-.=x*
Chaz Ashley ����������� Parmanian (Hunter) Age: 16 Sex: Male Lives: Aiedo Hair Colour: Blond Eye Colour: Green
Chaz is the core character of the game, and he is the only member of your party that is kept from beginning to end. As an orphaned child, Chaz lived in a far off country, where struggle to survive taught him how to take care of himself in a fight. He did some pretty bad things during this time,
until he happened to chance upon a hunter named Alys, who realised his potential and helped Chaz sort himself out. After training with Alys, Chaz finally qualified as a fully-fledged hunter, and it is at this point that the game begins. He is a headstrong and confident young man, very outwardly emotional and sensitive. He is honest in his opinions of others, especially of Rune in the beginning, although over time both Chaz and Rune begin to respect each other's talents, and end up very close friends. Throughout the game, Chaz's strength seems to flow from his feelings, and early in the game his passion is what manages to scrape him through. His relationships with the other party characters are varied. He sees Alys as an older sister, someone he looks up to and loves dearly. He suffers greatly after her death, and starts to share Gryz's need for revenge. He also forms a close bond with Rika, and they're affection for each other later forms the romantic element in the game. As he journeys and meets new and very different friends, he learns to control his emotions and finds that he has a tremendous power inside of him. Through focusing this power he is capable of fulfilling a great destiny that he never knew he had. Chaz's favoured weapons are swords and daggers, and he wears mainly helms and heavy armours. Chaz has a range of Techniques, including curative Techs, thunder, force and travel Techs. He is also able to acquire the most powerful Technique in the game, but only after he has mastered his emotions. His Skills consist of special attacks, a sleep ability, and instant-death.
*************************************************************************** 8.1.2. Alys Brangwin CCALY *************************************************************************** -------------------------------------------------------------------------|Joins Party: In Motavia Academy |Starting Level: 7 | Initial Stats | |-------------------+----------------+-------------------| | | Initial Equipment |Initial Techniques: FOI,SHIFT,SANER | HP 53 | | | | TP 40 | | Head LTHR-CROWN +------------------------------------| Str 12 | | Right BOOMERANG |Initial Skills: VORTEX (5) | Men 12 | | Left | | Agl 15 | | Body LTHR-CLOTH | | Dex 13 | -------------------------------------------------------------------------+x@#%%%%%%%%###%###=+*+==== ###@%#%xx+==---++x*x@@%##@xx#@#####@ .##x+*#x+++++@#########%@@%%%%%#########* ##+x*+#x****@##x*---+=*x#%%%%%@#@+-*+%%%###* .#++x**#%+**+%#x+++x###%%%@@%%%%@%@%##%%@@@#####x%## #=.==* #-x**+##+**@#@*%%%%%%%%@@@@%%%%%%%%@@#%####+
Alys Brangwin ������������� Parmanian (Hunter)
#.-@-- #+.@x**#+**x#*=##x*@#@@##%@%#@%%@@@%%@##@# #x+@@.x=#.+@=+%@+*x*+*+#@+##=*x@@@@#@x@##%#%%@#%%%##= #%*xxx=x+# = =*# -.=*%x # *# +##*######%-#+#+@%#x#@@##* +#****xx**#xx-=# =x.*@# #- ##+=#*.----.*#-#*%x@%#x%#@@%#@ #*******+#%+*%##.x#@+##+#++#+#%###%%%#x##x#x##@%#@@%#@@## x%******+@#=+@##*+##=x#@*##@#*-#@#+*#x###%%#x#%@@##@@%#@## #+***+@**#++##@=-x#*x##x#%##%#x-#%#-+**=##%###@@@##@@@###x *****%#=#x+%#*%###+*##--.*xx####@##+xx+@%+x@x#@@@#%@@%##+ ****+%#-#-%## -=%%+##=%######=+##*%=+-x#####=#@%###@%#@ ****+#x=#=#%# #x #%#=.-*%####*.- .--.*##%x-=%###x ###% *+#x+#=+@#@%#* #+# #+ . .-=====.@#+-+=#### ### *##=##=++=+#%##=+#.#* ... .++======+- #@*=##+ x x#**#@=#++##@%##%#.#+ .... .+==++.....@#=+*##x #x-@#-+#=x#%@%#x%#*@% ...-+==+@##x*%x*+*#@#x #=@##=x#=##%x%#x#-#*###= ++==-..#%x*+@%#@#x *+x#-+x#-#####x%#=#.#+x###+ .-==-.-+=#%-#x#x *+x#-*x#*@#x%###x-#.%#=.=#####x-###**%=#x +###-++%#*#%@@x@####@#== +x##########%@##x=###xx#=+@###%@%@@@x@@x##@##- .-%#####@@@@%#=+#####@# @@@x#%==x##%@@@@@@@@@%# #.- #####x@%%@#%-%#%@@@%####. @@@x@##x=*%#%@@@@@@@@## =#*= #x%###x@@%#-x%#@%%%@@x##x #%##xx%##*-@#%@@@@@@@# #**= #%x@%##@@#@=@##@%%@@%##=#@@#@x@%#%-x#x@@@@@#@ +#x@* @%.-+##@x#.+%#@@%@@##x+.+#@%#%@@@#%=##%@@@@# ##+@*@-.+x*+#%@#+%#@@%@@%#- =@@
Age: Unknown Sex: Female Lives: Aiedo Hair Colour: Brown Eye Colour: Blue
Alys is in the party from the beginning, but she doesn't remain for very long. She is the most famous hunter on Motavia, and has acquired the nickname of the Eight Stroke Warrior because of her reputation as a skilled fighter. Nothing is really known about Alys' past, nor even how old she is, but she and Rune seem to know each other from a long time ago. Alys found Chaz while he was living as a criminal, and helped him sort his life out. She is an attractive and strong woman, and she always needs to be on top of the situation. Alys is also very open-minded, accepting other people's views but at the same time being very attentive to their intentions. She knows her talents, and seems to have a very mercenary attitude to using them for others, as Hahn initially finds out at his cost. However, we later learn that her reason for fighting is not one based on money, but a deeper and more noble cause. There isn't a great opportunity to learn much about Alys, as she falls victim to Zio quite early in the game. Her valiant sacrifice to protect Chaz is a sure sign of her nobility. Alys' favoured weapons are slashers, and she wears mainly crowns and heavy armours. Alys' Techniques are rather limited, having access to only fire and force, and a couple of assistance Techs. Her Skills include an attack, a sleep ability, and causing instant death.
***************************************************************************
8.1.3. Hahn Mahlay CCHHN *************************************************************************** -------------------------------------------------------------------------|Joins Party: In Motavia Academy |Starting Level: 1 | Initial Stats | |-------------------+----------------+-------------------| | | Initial Equipment |Initial Techniques: RES,GELUN | HP 21 | | | | TP 25 | | Head LTHR-BAND +------------------------------------| Str 6 | | Right DAGGER |Initial Skills: VISION (5) | Men 8 | | Left LTHRSHIELD | | Agl 4 | | Body LTHR-CLOTH | | Dex 5 | --------------------------------------------------------------------------%x########%x .%#################==############%%%%#%%@%####%x ###################@%@@@%@@@%###x -##################%x%#%@@@%%%%%%%%##% +##x####%@%########%#####@@%@%%%%%%%%### *##@x%%#@%#################x##%x%@####xx## ####%#@xx#########*x##*#####x#%==*==**x+=%x ######x@#@##@*%@##.%##@-#%*%#####xx@x#*++%x#. #####x####%@#%##x-###@==##x-###-##%%%%#x##@# ####@@###%x###x-=##%++=###*++%#++#%@%%%%%%@# ##%x###@@###%+%##=+++x#%===-=#+-x#@@%%%%%@# ###%###%#=+x@##x++xx%#@x@@####%%+##@@@@%@%#. #+.####*-##%#x%#@-+=x###%#####@#-#####%@#* ####-+x##=-x# =-. x#### .** ## %%x#x##+- -@## +==-. .=+###+##x#+##=*=*@##* ========== . #@ x##@#+ %#+*xx**##@=---====+= . x.=#####% .+###*+***-*=x+@x====+= *########* -#########*+***%x%=++====- =########## *#@.#x-@##%#%++*x-=-====-. +##@%###*=## =#xx+=@####=@##*=* .--. ==###x=####x##= #%@##**xxx= @x*#####@@=..%####@+. #%+*%#.%% ####@@*##@**xx%*-- @# x%################%%. .# ****xxx*#*#%**@+===#*%@%= =.###x@xxxxx.*#+x#%x=.-x#@###*++***+++-- ......... = ##-%#######% ++@@@@@%- %%++##x@x#- .-=+++++++*** ...... @## =*#.-==*+=== xx. .+*@#x@*=+++++++++++ .......@%#+# + ... *+
Hahn Mahlay ����������� Parmanian (Scholar) Age: 24 Sex: Male Lives: Piata (Krup) Hair Colour: Brown Eye Colour: Brown
Hahn is with the party until Alys falls sick, but he will return again near the end of the game. He is a regular Parmanian, and the son of a blacksmith in Krup. He grew up in the village, and began to learn his fathers' trade, but he soon realised that working as a blacksmith would be a waste of his true talent. The thing was that Hahn was far more intelligent than most, and his thirst for knowledge was the cause of his decision to go to Motavia Academy and become a scholar. This made Hahn's father furious, and he threatened to disown Hahn if he left. Alas, Hahn's heart was already set, and he left for the Academy. During the years that he spent at the Academy, Hahn fell in love with a school teacher in Krup, a girl named Saya, and they became engaged. A short while after this, the monster scare takes place, and Hahn's part in the
game begins. Hahn is a highly intelligent man, capable of reasoning a situation instead of becoming emotional. He also has a very inquisitive nature, wishing to understand the world around him, but fortunately he does not take any risks in this search. This is demonstrated when he first meets the hunters, as he balances his drive to learn with realising the dangers it may pose. Even with his great intellect, Hahn is sometimes a little na�ve. He trusts others quite readily, and Alys takes advantage of this fact. Hahn's favoured weapons are dagger, and he wears mainly bands and light armours. Hahn has the widest selection of Techniques, including curative Techs, water, force and death Techs, and hindrance Techs. His Skills include divining, evasion, and causing instant death.
*************************************************************************** 8.1.4. Rune Walsh CCRUN *************************************************************************** -------------------------------------------------------------------------|Joins Party: In Molcum |Starting Level: 17 | Initial Stats | |-------------------+----------------+-------------------| | | Initial Equipment |Initial Techniques: FOI,WAT,GRA, | HP 93 | | | AROWS,HINAS,RYUKA | TP 136 | | Head CIRCLET +------------------------------------| Str 15 | | Right WOOD-CANE |Initial Skills: FLAELI (12) | Men 38 | | Left /2-HAND | HEWN (5) | Agl 22 | | Body WHITEMANTL | | Dex 21 | -------------------------------------------------------------------------+@@x*++=###########+* =### -#@==*####@xxxxxxxxx@%###%* -#%+@###*-=xxxx=%%xxxxxxxxxxxxxx@##* =#@=--.-*=.=-***@xxxxxxxxxxxxxxxxxxx@##+ x#=.***#%%@###*##x+xxxxxxxxx@@@@@%%%%++%##. *# +#@-#@.*# #% -%#x*##xxx@%@*@@+.= -..=x## x# +# +#.--%= +##+-@#%*x#+.=*..+*+xxx%+x@*@## #+-#+. #- .%##% =#*# #@#*%##@**%%x@@@@@x%%*+@## *# #-=-%# -*#=+@#.#**#+#-#x%@#%xxxxxxxx%x*@#@+%## *%-# #=x# *#+**+#*#x=@%#=x##*=x##x*xx***##x*####@ *%@# #-x# =#=****##*+x##=.*x=+++@##%x##%###%@%%## .#+# #@=#@ #-+++=%#x%=%#@########*-x###*=-@#%%%%#= # # ##=+#=#+%##+-@**####..*x##x==%###+x##=#%%%%#- -#@-*@#*#x##%###*xx=--.-+== -###%+=x#+x#%%%%#.@# x#@%# %###-=---===----x*#+#*++%@-#%%%%%##- *###. #x -==========**x*#==#+x###%%%##+ ## #**=-----=====***x%==####*@#%%#@ ###% *##+@===x+====****+*##x%##+%#%#% ## *# --@@@#x=====**+=+##*=*##@**##x # @#+.--=+--===--*=*###*=+=*#%x%####
Rune Walsh ���������� Parmanian (Esper/Lutz) Age: Unknown Sex: Male Lives: Esper Mansion Hair Colour: Blue Eye Colour: Blue ...-
# x
*#= --===-. +x####x+%%%*#***#####=####### *#x. =x####xx=*@.###+xx*#%####x@x#*xx #####%@= * @x######-x*x#%######%@*xx ####. -+@##%@xx+@###%.**@#####=- +*x%% #+%# #=xx**xxx*@##@ *%###@ .*%###x+ -#x##+## #++xxxxx%## %##*. ==+%##%-. .+ *###x#*.@#x## #-xx@#%= -%##@ .=++###== ---+@@ x#x =%x #*## #=%#+.+###x =@%###@ -+=-+@@@% #% .%* =*@##x#@-#@**##@. *#@*==+**++x###%%* Rune is a useful guide throughout the game, aiding the party for a short while at the beginning before joining permanently not long afterwards. For a long time, nothing is really known about Rune. He seems to know an awful lot about quite few things, and is also an old friend of both Alys and Grandfather Dorin. Even when it is discovered that Rune is, in fact, the fifth-generation Lutz, his life story still remains a mystery. Rune is a wise yet enigmatic man, known for his ability to use a strange technique known as 'magic'. He is very helpful in the game, providing information about a variety of subjects, although some of the things he knows seem to create an air of suspicion around Rune, especially to Chaz and Rika. He is also considerably powerful, having access to unique spells and being the best offensive Technique user of all the characters. His attitude towards Chaz is a confusing one at first, as he seems to enjoy teasing Chaz for no reason at all. This is meant harmlessly, but Chaz doesn't find Rune's remarks amusing. Only when they reach Esper Mansion and Chaz discovers Rune's legacy and true opinion of Chaz, does Chaz really understand what Rune was doing. It is from this point that Rune and Chaz begin to become very close friends. Rune is a mentor, an adviser and a guide. He seems to be quite insensitive on occasion, but ultimately cares very deeply about everyone. He is also able to detect the Black Energy Wave, seemingly due to a combination of his magical prowess and the fact that he is Lutz. On a personal note, I think that Rune is the best character in the game. Rune's favoured weapons are rods, and he wears mainly bands and robes. Rune has a large selection of offensive Techniques and a few others, including fire, water and gravity, a couple of curative Techs, travel Techs and a hindrance Tech. His Skills include powerful offensive and instant-death spells.
*************************************************************************** 8.1.5. Gryz CCGRZ *************************************************************************** -------------------------------------------------------------------------|Joins Party: In Tonoe |Starting Level: 6 | Initial Stats | |-------------------+----------------+-------------------| | | Initial Equipment |Initial Techniques: BROSE | HP 66 |
| | | TP 20 | | Head TITN-HELM +------------------------------------| Str 18 | | Right TITN-AXE |Initial Skills: CRASH (7) | Men 8 | | Left /2-HAND | | Agl 6 | | Body TITN-MAIL | | Dex 11 | --------------------------------------------------------------------------x @#%# = x#x # .####*#@+ # @#####+ =-===. ##%x- # @#x@###+ @##########%%%= ##xx-= # ##-.####+ =######@##x*%%x=++*++++#####*xx--*# ##= x####= #####@@%%@*x*xxxxx@@+*==--===#%%#x- # =##= %##x*#######%%xxxxxxxxxx@+@@%%x@x+-.+x*##-# ###++%##++-##%%%%@xxxxxxxxxxxxxxx@+=-*x=+@@*+## %##=+##x+. ##%@x%x**xxxxxxxxxxxx@@%%x=-==.%@x#% ###x@##%x.*##%xx###@xxxxxxxxxxxxxx@%%+=+*@.*## ###%x####*#%@##@+*xxxxxxxxxxxxxx@@*+%*=--%@+x *##%%##%%###**@##%xxxxxxxxxxxxxx+@x.+-x+.#x# =x#######%%%#%x%##@+@@x**xxxxxxxxxx-=#xx+-xx+## #####*x#@%#%%##%#####%%####%##x+*xxxxx##@ ##%-+#@#*#% .##*#+###%%#%%%xx%##%%%##@xx+ ###xxxx@##@@#x.-.*#x%@##%x@@ #@**%###@%#%%%%%%#x*@%#%#########@x@*+=.*%##@x*-*.*#+#+=##*x **xx**x####@%##%%%%###xx%##@@##%#######x%#@*x**@=#.###.++@#+ xxxxxx*+@##%#%%%%#%%**%##x+@%#%#x#+ +*- #xxx%* *%## -*+-#% #%***xxx*+@@#####%%@###@+%#@+%##*++++++-=*#*%@*#=@#% =**+-#@ xx##%@******==*%#####%@+##**#%%%#####@%%###*x#+###--*x*++##= @#x+@%###%**xx*+==*#%####+%#**#%#%@-+x@++%@+*###*=++****#@. x*%#*****x###@#x@x*=..=@#%###%*%%##@###@#@%###*+*x@xxx*+- =* xxxxxxxxxxx*xxxxxxx@@*=--.+x#############%@x+*###**+++=+xxx+ @*xxxxx****xx@@@@@@@@@@@xx+=-...+xx@@@xx@@%%%@===+********++ %#x***xx@x*+==+++xxxx@@@%%%%@@@**++======+===++*******++x@** x*%##%@***xx@@x**=======+=***xxxxxxxxx*xx*+++******+++*@x+=+ xxx**x@%%%%%xxx@@@@@@@x*x****+++++++****xx@@x*******@@@++*%#
Gryz ���� Motavian (Warrior) Age: 19 Sex: Male Lives: Tonoe (Molcum) Hair Colour: Blue Eye Colour: Red
Gryz is the muscle of the party, providing a useful offensive edge when faced with enemies that are resilient to magical effects. It is fairly obvious from the start that Gryz has no hidden agenda. He grew up in the small Motavian village of Molcum, west of Krup, with his parents and Pana, his younger sister. Gryz's family lived peacefully in the village for many years, until one day it was attacked by Zio. Trained as a warrior, Gryz fought valiantly to protect his family and his village, but was unable to save his parents. As the village burned, Gryz took Pana and escaped with some other survivors to the north. It was there that they sealed themselves behind a huge rock and attempted to start anew. This hidden settlement became Tonoe. Gryz is a strong Motavian and skilled at combat, although he lacks speed and mental power as a consequence. He is an honest person, and forthright with his opinions. Gryz's primary concern at the beginning is to avenge his parents' death, and once this has been achieved he leaves the party to return to his sister. It is only at the end of the game that he returns to fight with his old comrades, after realising that his strength can be used
for a far greater purpose than mere vengeance. Gryz's favoured weapons are axes, and he wears helmets and heavy armour. Gryz has only one Technique that is a poor instant-death attack. His Skills consist of strength bolstering, an attack and instant death.
*************************************************************************** 8.1.6. Rika CCRKA *************************************************************************** -------------------------------------------------------------------------|Joins Party: In Zema |Starting Level: 1 | Initial Stats | |-------------------+----------------+-------------------| | | Initial Equipment |Initial Techniques: RES | HP 39 | | | | TP 25 | | Head GRPT-CROWN +------------------------------------| Str 13 | | Right CLAW |Initial Skills: ILLUSION (3) | Men 11 | | Left CLAW | | Agl 13 | | Body GRPT-SUIT | | Dex 11 | --------------------------------------------------------------------------=+ =*+######*++ ##### %%%%#####@%@%x%%######%x #+ .## =%####@x@x#**+@#%%@####%@@@%###*@*-##*# +##%#######@*xxxx*#%*****+*%###@@@%##. @#@*# #####x x##%x**@%%%*xx******xxxxx***@###@#@..=#%+x# .## -@###%****xx**+**xx*#*x*x*x***xx*+*%%##x .-#%+*# #- @#@+*xxxx***x*#*xx+#+**#+xx#@*@@%*x%@%#= *##=@# #=x%=xxxxxx**#*x+#+xx+#+*##%x+=#%. =##%@@##=+##=### #% .#x.xx*+#=@*x#x*%*##..x#= -##@ +%##@@%###x.#@## x#=+## =x# -# +=#+# - +#%-=##x*++@##+x%%#@@x#+-x#@%## #**x# =-.# .#= .#+x#+=@#*#*x#####@@%#x@@#%@@%#@@#@%%##. #x**#**@x+##=+#*%@#-*##@#%*@##@#x##@x##@x%#@@@#@.#@%%%##* #**@#+**#+##@*%##%##-+ ####*####*=###x##@##%x####@@%%%%%% #x@##+x#@+#@@x@#####x+-. =++= @=+@%#.=###%##@%%x@%%%%%%% ###=#@@#+@#@%##-# @#.-------- %#x##+*-#@*x%@@#%@%%%%%%% +# -####@%%+.= .#*#..**====+=*@#= =x=#%@=%@@##@@@@@%%% x #@##%#% .=###.=#- ==== ..@x*=#@x+%%#x#@@%#@@%% #++####@ --=##*..-==++-xx*++#@*+%##x#x@@%#@@% #=#**##= =+- **@%%x===-x*++##+**@#x###@@@##@@ #=x#=+%#x +=-+%+*x====.++%##*+*@#%x#@%#@@@##@ #*=#++x###* ..-.=x=--. =%##@#++@@#x##@@#%@@@#% #=@#+*%@#####=. +%##*-*#+x%@##@@@@%#%%### #@@#x+%%%%#x####%**####x- +##+%####@@%%###@-+% #-%#+=@#%##%###%##%++= *x##@#######%%% x## = %####=@#%#.-######@x@@@##########@%@***%##### .=@##########%x####x =x@@##########%*=############ *== +############x@################%x=.++=############ x@+*##########%%=. *@%%@@@x@*=.-. .++++-*####%%##### .###########@#@=xx####%@*x=xx*++@==+ -*%x@%###@-+x=*###@##
Rika ���� Numan Age: 1 Sex: Female Lives: Bio-Plant Hair Colour: Pink Eye Colour: Blue
Rika is an extremely weak character when she is first encountered at the Bio-Plant, and she stays with the party until the end. Her poor performance at the beginning is countered by her extremely fast growth rate, as she increases in power very quickly. Rika is a unique character, as she is the product of over a thousand years of genetic engineering advancement. She was created by Seed using this knowledge, and was taught a great many things by her 'father' and her tutor, Wren. Her adolescent appearance and nature, coupled with the fact that she is only one year old, is proof of her dramatically increased physical and mental growth. Since her creation in the Bio-Plant, Rika had learned about the world outside from images and text given to her by Seed and Wren. As she gained more and more knowledge of the world her desire to experience these things increased. After Seed asks the party to take Rika along with them, Rika is upset to be leaving the only friends she had ever had, but her thirst for seeing the outside world exceeds the pain of this loss. She has a respect for the world around her that the other characters do not possess, as it is a new place that Rika does not take for granted. This, combined with her fear of being alone, is what drives her through their journey. Rika is a beautiful, strong and intelligent young woman, and cares deeply for her friends. This sensitivity is sometimes difficult for her to manage effectively, as she has had no real experience of such things since her creation. Rika is attracted to Chaz from the start, but her lack of understanding causes her to translate these feelings into close friendship for most of the game. She acts as Chaz's emotional anchor, helping him through Alys' death and other occasions where he is afraid or confused. It is only at the end, when she is about to part from Chaz, that Rika realises what her feelings truly mean. Rika is the soul of the party, often adding innocent, yet sometimes na�ve, insight that only a child could possess. For although she has the physical appearance and intelligence of a teenager, she begins with only the experience and emotions of a young child. Like Rune, Rika is able to sense the Black Energy Wave. However, this seems to come from a type of sixth sense that gives her the ability to detect emotions in an empathic way. This helps her to understand other characters' feelings, but also acts against her when faced with the malign emotions of the Darkness. Rika's favoured weapons are claws, and she wears mainly crowns and heavy armours. Rika has no offensive Techniques, but possesses a considerable number of curative and assistance Techs. Her Skills include distraction, special attacks and causing instant death.
*************************************************************************** 8.1.7. Demi CCDMI *************************************************************************** --------------------------------------------------------------------------
|Joins Party: In Krup |Starting Level: 12 | Initial Stats | |-------------------+----------------+-------------------| | | Initial Equipment |Initial Techniques: | HP 96 | | | | TP -- | | Head HEAD-GEAR +------------------------------------| Str 28 | | Right IMPACTER |Initial Skills: RECOVER (8) | Men -- | | Left 2/-HAND | STASISBM (5) SPARK (4) | Agl 26 | | Body TITN-ARMOR | BARRIER (3) MEDIC PW (1) | Dex 25 | -------------------------------------------------------------------------..-xx*#x*. +xxxxx*** x##%**+ =+#@###x===*x*xx%###x *#.... = -===*x@#@ x#+ ........................ ..-=*@#x +#- ..............................=-+=+@#@ .#. ........................ ....... .=x*=+@# # .. . . ... .+- -*. . ..- .*x+=*#= #+ .#= .%= -*#.=. +*#..@#=+=. x=++*+=+#= *# *%+#x.x#+-*####@.##### -@# .x#*x#+= +++=**++#+ # #%-%# =# +#x==+*=. .@#-+#=.+%%-+#=#--*#@=+*+*# # =#= @# =# *=#@%*#@@x=xx=#-=#x.+%%-+# =#x-.#%=**+#@ #-.#= @# =# ==#=*## *##+% #*x#%==#%-x#.=##@%%#-*++*#. #.#@ x#--##%##++x####+.%%x#x#*x+#x+x#-*# -=#-*x++%# #=#+-x#+*%=.*#%x. .- @%%%##@#=.x#-*#* *%##-+@x+x% #x#%*+@x#######-======#####*%##%#+##. +@%=#-*=@+@x @#%#@###%# # *= =====- #x # #=-#.*#+*#+@##%#=x*@x % @#x# #.++##@-.-====-+###%#@x=# -%#=### =@@##**x -#.*-#@# #@* -..#@+=--== .+*@x-# =+#+#+##= *###x *@=#*x## @# -=.%%+%*=+==+@x*==## =*###@x*###= +% #x+%##@=# -##+ -=-+++====.+*==%###.+###xx#x**x###*# # . ==+#@ #@##= --+=-. -@%####x#*##%%%@x#**x***%x #*###***###x*###@-*##########x%*==%%%%+#xx@#### *@##@. +@#- ###**@#########@##x@ =***+%%@%#%##x==*x ###*=+*=.-# +###%##@###+**x@x**=x%@%#% -===-= x -+=-==**# +# # ## .. -x%@x*++++#####%. =*+++ -++++=++xxxx### =# # .+-==--.-*x****@####@*@@#. . +x* =**+=-=@##+x###* x%xx# ....*+%####x+++%@@#####%*##@. . +==.=x######@- +%#x+*@####%####*+++xx@*##=.=. @#%+####x =-=*###*x=%## x#. .#. ## +#@% x#--=-###@=@x=@%%##@= *x##%x*#@%##@*x#+=- .%*x**@@@@@% .-+*+-@%++*x%##%#%#xx##xx* Demi is the control android for the Motavian reports directly to Wren, the manager of the joins the party, she does not accompany them required to restart Nurvus. Demi does return her task has been completed.
Demi ���� Android Age: 324 Sex: 'Female' Lives: Nurvus Hair Colour: Green Eye Colour: Green
environmental systems, who entire Algo system. After she for very long before she is at the end of the game, once
She does not really have a background in the game, as she is merely an android performing her duties as programmed. After Nurvus begins to run out of control, Demi attempts to shut down the system but is captured by Zio. The party then rescue Demi from Zio's Fort, and she accompanies the party from this point until she is able to complete her mission and shut down Nurvus. For a three hundred-year-old android, Demi is quite child-like. She takes great joy in working with machines, and helps the party understand what is
going on in terms of the environmental control systems in operation. For the most part of the game, Demi is hooked into Nurvus in an attempt to restore each system to its normal function. During this time, her role as technological interpreter is taken by her master, Wren, whom she respects very much. Demi's favoured weapons are guns, and she wears special android armours. Demi cannot use Techniques, as she is not human. Her Skills include self-regeneration, protection and causing instant death, and she can also acquire a powerful weapon upgrade as a Skill as well.
*************************************************************************** 8.1.8. Wren CCWRN *************************************************************************** -------------------------------------------------------------------------|Joins Party: On Zelan |Starting Level: 20 | Initial Stats | |-------------------+----------------+-------------------| | | Initial Equipment |Initial Techniques: | HP 210 | | | | TP -- | | Head CRMC-GEAR +------------------------------------| Str 51 | | Right PLSM-RIFLE |Initial Skills: RECOVER (16) | Men -- | | Left 2/-HAND | FLARE (12) SPARK (8) | Agl 38 | | Body SPACEDARMR | BARRIER (4) | Dex 39 | -------------------------------------------------------------------------*@x+ x###= .###*.###x+= %######-=+ *x+-#=#####@@####=################## ################################%@x .+x##. #######x@%########%#####x################.. x ######*.+#=%*@** .@ +#---@###*+#%+###@#########@#####x@###* *#*=x%x@#%*#-.@=+ x+#-x@#+-###-% #### @#%.########%x##%###############x###%@-+%#.#####.-### #% ####################x@###x%########@####x######=-## # +###################@*###=+##x@##@###%######## @##= #= ##-####% @#######==#%=.*##-x##=###@x#%###xx##* ##% . ## #######*...@###**###x%%#--##%-####-@#*@###* ### ## # #####. *##%x##x*##%########*x-%##x-@#@=###### ## #x *#@=#x .*==*#@ * #@..#=##%+###+**##@##+#### ## * *#* #@ #@##%#*x ##@#####.xx+@*=%*#%###==+#### # +=@###.#= -+#+. ## ....-----. ###%@#.@%@#### .#=x@+# .*#%x .# .. ======+ @###+%-#%# # -##@+x@ #. .###.# ... =+====+= *#@.##%%*= +#@%+. --#-#.+ # x#-# ... =+==-...x####=#x*## @@x#####@%##@#+* # %# =+==%##@*@x*=*#+#-*# ++* ######x=#++ @%%# =+===+.=xx*+*#+##x.# @+*x#%###x=-.-.# ===-..#***+#*%#=-## .# +##%*########== *=%%#*=x###### # # .@@%#######%####%###%+@xx#* x%### ##.x#x=#@#-x *xxx@######%x%### ### #####
Wren ���� Android Age: 998 Sex: 'Male' Lives: Zelan Hair Colour: Black Eye Colour: Grey
#x***#x.@-++++*x-.... =--... + **@*#@#.* =#+ .x##=@###+=-=++*.......*+++++-%-%xx***xxx### -+#= *##%-..= ...*+++++-%-@xxxxxxxx**# =###@=+ ==+* . ===#x .+@####=-. ...--=-%-@xxxxxxxxx*x#.=##%%x####*+@# .. =-+#%. --x%###########@x*=@=@xxxxxxxxx*@##=-+*@%* -=%#x* Wren is the manager of Zelan, responsible for controlling the entire Algo system network. He joins the party to help sort out the problems on Kuran, and stays with them until the end of the game. His reason for staying with the party is not an emotional one, as Wren does not possess emotions. Instead, he seems to be driven by his programming, helping the party until the Algo system is back to a stable state. As this is his primary function, he does whatever is necessary to accomplish it. Like Demi, Wren's past is not revealed in the game, as it involves mainly routine maintenance and management of the Algo control system on Zelan. He is an older model than Demi, and although far more advanced intellectually, he does not possess feelings. To this end, Wren is a useful pillar of logic and reason for the party, in addition to being an invaluable source of information. He is also an expert in the use of firearms. Wren is an enormous asset to the party, as he is capable of piloting the Landale, driving the vehicles, interacting with other AI systems and other tasks involving the advanced remnants of the past. He is also equipped with sensors that allow him to provide information on their surroundings and other beings they encounter. Through spending time with the party, Wren tries to understand human behaviour, and is helped in this endeavour by his pupil, Rika. Of special interest to him are the disagreements between Chaz and Rune, and the growing feelings between Chaz and Rika. The things he has learned from the party are reflected in his conversation with Daughter in Vahal Fort, and also in his understanding of Rika's decision at the end of the game. Wren's favoured weapons are guns, and he wears special android armours. Wren cannot use Techniques, as he is not human. His Skills include self-regeneration, protection, a beam weapon and causing instant death, and he can also install new weapons as Skills as well.
*************************************************************************** 8.1.9. Raja CCRJA *************************************************************************** -------------------------------------------------------------------------|Joins Party: In Raja Temple |Starting Level: 25 | Initial Stats | |-------------------+----------------+-------------------| | | Initial Equipment |Initial Techniques: RES,ANTI,RIMPA, | HP 108 | | | SAR,AROWS,RIMIT,GIRES,SEALS,REVER | TP 170 | | Head SILVCIRCLT +------------------------------------| Str 31 | | Right SILV-ROD |Initial Skills: BLESSING (16) | Men 51 | | Left 2/-HAND | HOLYWORD (10) ATARAXIA (3) | Agl 24 |
| Body SILV-MANTL | MIRACLE (1) ST. FIRE (1) | Dex 30 | --------------------------------------------------------------------------x%==x#.%%# ---=+=+#%x-===xxxx*#=*#%%%%%%%% -@#=-@# x-=####. =+##x=+=-+##x--@@xxx*# ##%%%%%%%% -@#=-#-=#% .###-%%+-=+==*x#@.*xxx*@# ##%%%%%%%% =#-@ #- =*#+ *#* @##x@==+==-=x###xxx*# *#%%%%%%%%% % #*#-%###x #### x#%%#@=+++==-=+x##xx# *##%@#%%%## #x#@# *x#%- .%@ =%##*.=+++++===--=## .##%+x#%%%#.% ## +*# # # #*+x@*======--===-.=@###@*x#%%## #%# x@###-*##+ *@%*....---+**=-.-==- +%######-# *= =+*###########x .++=-. . -+x# x* x####*--.-=+%######%**********##- *+*==xxx*x## # @##x@####%%%@xx* -.--=+*xxx@##+ .++***=%%%#* =# *#*= -x%@*#**=-=#########%x%@#* =+=-.***@### # %#=*%####*x@#@##... -=+**xxx+#% *++=+x*%##%## #*#=+*=#=.*#-*%##@##@%#@xxx@xx# ++==x*%#%%%## ++.#=+#@x%%x=++x@#%+==+*xx+*xx# =*=-xx+#%%%%@# -# #-*+.+=x++*++++++++@==x***x# =+=+@+#%%%%%%# .# #.* ++%%==++====.#+*%@#*@### =+-=*##%%%%%%# #+ #.#%*+##@xxx@@@%%%##@#*#@xx# =++x@#%%%%%%#x # .#%-x@#@=@x@@##@#####+#*#**x# *==@##%%%%%##= # -*#%--*#####%%%@@xx#**#*xxx@# *=-##@%%%%##*# ++.@##=-*##@.+@@@@%#@*xxxxx*# .+.x#*%#%%##*.= +*# ==-x+#=+-#-########x*xxxxxx*# *- #%x##%##-.== x@#- ==%x+#*=+x#.-***%x**xxxxxx+%# ==##+%%x##. =-x .# # .+.@*=##.=+--*x=*xxxxxxx*+*%## .##**+*##* =-+@ # # .=***x@##=+*@@@*@xxxxx**###%# @#**%### ==@%+ # # *@#######-.=+=-**+++*###x*@# -######- =x%x== x# =.# =#%### %################@x# +##*## x%+ =-* *@# - #++@###+ =#########%%..-=%#@#%x*##= .+@* .+==x +###+@# ++% %##**# ..-x###*.-+####- .*+= -+-=@x #+ =#- ++x+x### =##x*---.*+=x+=-*+@@#%x. --. =*+*x%#%
Raja ---Dezolisian (Priest) Age: 85 Sex: Male Lives: Raja Temple Hair Colour: Bald Eye Colour: Black
Raja is the party's first contact on Dezolis, and decides to accompany the party as compensation for the destruction of his temple. His sudden illness causes him to leave rather abruptly, but after his recovery he returns to aid the party at the end. Raja's main strength lies in his tremendous healing powers that are derived from his faith. These curative abilities make Raja a very useful supportive character for the group, although he has few other uses beyond this. From the moment he joins the party, Raja tries to explain to the rest of them that the cause of the snowstorm on Dezolis is the Garuberk Tower, although the party are more inclined to listed to Wren's theories at the beginning. He remains adamant about this fact until he falls ill in Meese, after which the party realise that he may be telling the truth. He is an easy-going, jovial old man, who enjoys the company of others and being the centre of attention. Before joining the party, he frequented Gyuna's bar in Ryuon a lot, and his knowledge of the area helps the party to acquire the Landale. Raja is most notable for his attempts to crack jokes in all situations, although these are mostly ignored by the rest of the party. His only real audience is Rika, who thinks that he is funny, but sometimes she doesn't
even acknowledge his stabs at humour. Raja's favoured weapons are rods, and he wears mainly bands and robes. Raja has a full selection of curative Techniques, and also possesses a couple of hindrance Techs. His Skills include restoration, protection, a powerful divine spell and causing instant death.
*************************************************************************** 8.1.10. Kyra Tierney CCKYR *************************************************************************** -------------------------------------------------------------------------|Joins Party: Near Carnivorous Trees |Starting Level: 27 | Initial Stats | |-------------------+----------------+-------------------| | | Initial Equipment |Initial Techniques: RES,FOI,ANTI, | HP 159 | | | RIMPA,GIRES,GIFOI,GRA | TP 122 | | Head SILV-CROWN +------------------------------------| Str 37 | | Right LACOSLASHR |Initial Skills: MEDICE (18) | Men 43 | | Left RFLCSHIELD | FLAELI (13) TELELE (9) | Agl 35 | | Body RFLC-ROBE | HEWN (5) | Dex 40 | -------------------------------------------------------------------------==++===+ .####################@+ .%#######x##%#%@*****@@@@@%%####@= @##@@%*****xxx@*x@%################## ##%@xxxxxxxxxxxxxx%x*******+*%%%%%%######x -#@*%%*@xxxxxxxxxxxxxxx%@xx%###%@@%%%%%%########%% -#- +-.%@@@@xx@**x##x*xx*@%#@xx###%%%%%%%%%%x# .#*.%*--#**x+##%@#%+*%@%@%x%#@%##x####%%%%#%#####= ##+@x+#-- .%x x#% @##@@#####@+@#x=#%x##%##x@%%+x#. #xx@@@%-#%@## x## ###*@#%x. =##*###x%=+#x+x%**#x#x# #@xxxxx@@@*%#*@##*#%*%@#++x#@*##%+##%##%*%@@x#%x##x# #+xxxxxx**x##*#+#x#*#=##*- .#=%###@#@#%%###@##%x#@# #+xxxx**#*##+#%##%%###x @######*@#%%####%##%%##%%### #*xxx@###*##@#--%#%%x#%+ ==**=+*##%xx--###%%#%#### #*xx#*.@%x## +### -###x-==--- ##= ###+=###@#### ##@xx# #%#=*## #%#x# -======.-#@x# #@=*###### #@x#.+# #x =-- @###x =====+ @.###..+=x### #x x#*@#.-#= .-=-. .======. #x++**@*@## * #xx##%.x% .. ======--..+###x+. x=### #x@#*####x ...+===+@%xx@x- --.x*=### #@x#+%#####* .=+===*#+@#=-=-=**+#### *######*#x+####@##@ -++=-=x@--=--++%##%#. ########@%#%+@###@-=##%= -=-----.-+####@%###%= #* *##@#@@x#@+#%##- +####x. -######@#######x+. +x########*.xx%*=.-+%####%%######+%####@## ##. x.+. ###=x###x-++*@xx%%######@@@x%%####x*. @x######**** =.... -%#+==##%@@##%@@x*+=-+-*+=@@@%###%%@%@%- +x@@#*%#x##= %..## - .=--x%@xx%#######%%@#@+x@x# .### .*@#*xx#.@@
Kyra Tierney ������������ Parmanian (Esper) Age: 18 Sex: Female Lives: Esper Mansion Hair Colour: Blue Eye Colour: Grey
@#. -x# *%@@ ..=*+=+*++**x%###+##% .%#@* #@ # %%+###. . .++- .=x%x=xxx=*+*#x*+*%%x++@@%@*#%#@#= ##=* Kyra is the last proper character to join the group, her motivation being one of compassion. She is an Esper, one of a group of magic-users who help the needy and heal the sick. After joining late in the game, Kyra leaves the party once the Garuberk Tower has been destroyed, but returns at the end after her job in Meese has been done. For her age, Kyra is remarkably mature, if a little impetuous. She is one of the Espers that are looking after the people of Meese, but her rage at the villagers' despair causes her to head to the source of the illness. After the party rescue her from the carnivorous trees, she decides to accompany them to achieve her goal. Although not much older than Chaz, she assumes a position of leadership in her own eyes, seeing herself as the big sister of the group, especially of Chaz. It even seems that Kyra has a fondness for Chaz that goes beyond mere friendship, but she does not pursue this course. She is an active girl, who makes quick decisions and follows them up immediately. Kyra is the first person to mention Lutz, and believes that he will have be able to help the party with their problems. She has what seems to be a schoolgirl crush on Lutz, making him out to be handsome, intelligent and charming. This is all very imaginative of her, as she also claims only to have seen him once, and that was from afar. When Kyra discovers that Rune is Lutz, she is initially disappointed and upset by his insensitive nature, but later realises that Rune is a great man and worthy of his title. Kyra's favoured weapons are slashers, and she wears mainly crowns and robes. Kyra's Techniques include simple curative, fire and gravity Techs. Her Skills comprise restoration and several offensive and hindrance spells.
*************************************************************************** 8.1.11. Seth CCSTH *************************************************************************** -------------------------------------------------------------------------|Joins Party: Outside Island Cave |Starting Level: 35 | Initial Stats | |-------------------+----------------+-------------------| | | Initial Equipment |Initial Techniques: | HP 233 | | | | TP -- | | Head LACOCIRCLT +------------------------------------| Str 50 | | Right LACODAGGER |Initial Skills: SHADOW (26) | Men 63 | | Left RFLCSHIELD | CORRSION (18) MINDBLAST (13) | Agl 50 | | Body CYBER-SUIT | DTHSPELL (9) | Dex 50 | -------------------------------------------------------------------------==################+
==
Seth
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���� Special (Scholar) Age: 39 Sex: Male Lives: Unknown Hair Colour: Black Eye Colour: Grey
Seth is not really one of the true party members of the game, but he is a playable character, and therefore fits the sole criterion of this section. Seth meets the party on the island east of Krup, introducing himself as an archaeologist. The party are surprised to see him, but he behaves extremely friendly and in a very polite manner, so they allow him to join the party. Rune, however, is immediately suspicious of Seth, which is not a good sign. Apart from the fact that Seth happened to be on the island in the first place, he earns more suspicion from the dark abilities he possesses. He also seems very powerful for an archaeologist. All of these suspicions are confirmed when Seth becomes Dark Force outside the Soldiers' Temple, but Seth's true nature remains a mystery. It is not entirely certain whether Seth was a disguise used by Dark Force, or if Seth was really a normal Parmanian that was possessed by Dark Force. The two schools of thought on this subject are as follows: If Seth was just Dark Force's guise, why does he scream in pain before being ripped apart and revealing Dark Force. If he was merely a mask, surely you would expect him to laugh evilly or something like that, then simply morph into Dark Force. Also, he is noted to be 39 years of age. Surely if he was but a manifestation of Dark Force, he would have no age. If Seth was a normal archaeologist before Dark Force possessed him, you would expect that he could be found in some town or village beforehand, or at least be mentioned by someone somewhere. You'd think, being a scholar, that he would be known at Motavia Academy. Also, how would Seth have got to the island in the first place, having no mode of transportation?
Seth's favoured weapons are dagger, and he wears mainly bands and light armours. Seth cannot use any Techniques, which is unusual for a human. His Skills include dark offensive and hindrance spells.
*************************************************************************** ��������������������������������������������������������������������������� 8.2. Non-Playable Characters CNPLC ___________________________________________________________________________ *************************************************************************** This section gives a brief description of each of the key characters that do not join the party. They include allies, enemies and neutral beings, both human and inhuman. Some of the characters are involved in the story itself, some are encountered in the side quests, some are beings that have a connection to an important character or event, and the others are only notable references. Academy Principal
- Met in Motavia Academy in Piata. Type: Parmanian Initially a suspicious man, he commissions the Guild to rid the academy basement of monsters. He is a rather cowardly man, falling back on his authority when necessary, but folding when faced with power beyond his. Aside from this, he is a good principal, and the academy has run well under his administration.
Doctor Lubetz
- Referred to by a statue in Motavia Academy. Type: Statue A respected scientist of two thousand years ago, he is immortalized by a statue in the front lobby of Motavia Academy.
Professor Holt
- Referred to by Hahn. Met in Birth Valley and Bio-Plant. Type: Parmanian Professor Holt is one of Hahn's teachers at the academy. A rather absent-minded man, he led the expedition into Birth Valley that ultimately led to his disappearance. He is a scientist through and through, sometimes blinding himself to matters more important than his work.
Zio
- Referred to by Academy Principal. Met in Zio's Fort and Nurvus. Type: Evil Being / Unique The initial villain of the game, he is known as the Black Magician. Responsible for the destruction of Molcum and the petrification of Zema, and revered as a god by a number of the residents of Kadary, Zio is a force to be reckoned with early in the story. It is only after facing him that the party realises he is just a pawn in a much bigger game. Zio is a cold, ruthless and intelligent man, his only desire being to wipe out all life on Algo. To this end he wreaks havoc and instills confusion, waiting in anticipation for his master's return.
Hahn's Father
- Met in the Armour Store in Krup. Type: Parmanian Hard-working and honest, Hahn's father is the local blacksmith in Krup. Along with his wife, he owns the armour store where Hahn grew up. Hahn's father had always tried to teach his son the art of being a blacksmith so that Hahn could take over the family business, but Hahn was too interested in books and studying to really pay attention. After Hahn's decision to go to Motavia Academy, Hahn's father disowned him. This was really more an act of frightening Hahn into staying rather than actually disowning him. However, Hahn didn't fall for it.
Hahn's Mother
- Met in the Armour Store in Krup. Type: Parmanian A little more understanding than Hahn's father, Hahn's mother tries to keep the peace between the two men in her life. She appreciates her husband's wish for Hahn to learn his father's trade, but also respects Hahn's decision to study at the Adademy, realising that he should use whatever gifts he has.
Saya
- Met in the school in Krup. Type: Parmanian Saya is the schoolteacher in Krup, and also happens to be Hahn's fiancee. How the two first met is not mentioned in the story, but it would be fair to assume that Hahn and Saya have been engaged for a few years. She is a kind, attractive and smart woman, adored and idolized by the children she teaches. She is also a reasonably talented healer, and looks after Alys when Alys falls ill.
Grandfather Dorin
- Met in the northeast tent in Tonoe.
Type: Motavian The chief of the Motavians, Grandfather Dorin is a wise and knowledgable man. He calls himself the information monger, and is generous with both his knowledge and his possessions. He is an old friend of Rune's, and the two help each other for their mutual benefit and the good of the planet. Even with his wisdom, however, Dorin can be a little careless with his speech. Pana
- Met in the northeast tent in Tonoe. Type: Motavian Gryz's little sister, Pana was brought to Tonoe by her brother after Zio destroyed Molcum. She doesn't say too much, and doesn't really interact in the story, but she is Gryz's only family and Gryz leaves the party to look after her.
Seed
- Met in Bio-Plant. Type: AI Seed is the control system of the Bio-Plant, and Rika's 'father'. He is a vastly intelligent system with extensive knowledge of genetic engineering. He used the scientific knowledge of the ancients and refined it over the last thousand years to create Rika. After the Bio-Plant began creating monsters due to abnormal signals, Seed realised that he must shut himself down, but did not want Rika to die in the process. Hence, once Rika has left with the party, Seed's part in the story ends with his selfdestruction.
Guild Receptionist
- Met in the Hunters' Guild in Aiedo. Type: Parmanian This woman is the point of contact between the hunters and the Guild. The party can speak to the receptionist to be given information about current available jobs, and can also take these jobs from the Guild through her. Plus, she is the person to see to claim the commission for completed jobs.
Sand Worm Ranch Owner - Referred to by Guild Receptionist. Met in Mile. Type: Parmanian The owner of the sand worm ranch is initially a man full of hopes for the future, but after his prized pets become too big to handle, he realises that he can no longer look after them. He posts a request to the Hunters' Guild, and the party can
take this job afterwards. After the party take care of the fully grown sand worm, the ranch owner is understandably upset. Even though he lost his dream, the ranch owner seemed to be the sort of man who would prosper again. However, fate has another cruel stab at the entrepreneur, as he is later killed by the Black Energy Wave. Juza
- Met in Zio's Fort. Type: Evil Being / Warlock Seemingly Zio's right-hand man, Juza is a powerful mage whose sole purpose is to protect his master. He blocks the entrance to the upper level of Zio's Fort, as the staircase that leads there is only accessible after Juza's demise.
Tinkerbell
- Referred to by Guild Receptionist. Met in the eastern house in Aiedo. Type: Parmanian This little girl loses her pet dog Rocky, and her parents commission the Guild to find the dog for her. After the party accepts this job from the Guild, Tinkerbell does not need to be spoken to at all, as she gives no valuable information.
Tinkerbell's Father
- Met in the eastern house in Aiedo. Type: Parmanian Tinkerbell's father is the man who sends the request to the Guild to find his daughter's pet. In this job, the party will need to speak to the man to get more details about the commission and a few clues about Rocky.
Tinkerbell's Mother
- Met in the eastern house in Aiedo. Type: Parmanian Like her husband, Tinkerbell's mother is a useful person to speak to in the second Hunters' Guild job, as she can give a few hints as to how to find Rocky, her daughter's dog.
Rocky
- Referred to by Guild Receptionist. Met in either Krup, Monsen or Termi. Type: Dog This fat, white dog is Tinkerbell's pet. It can be seen in either Krup, Monsen or Termi, even before the second job is available from the Guild. Rocky has a penchant for sweet things, and this knowledge is useful when the party attempt to capture him.
Earthquake Man
- Met in Monsen. Type: Parmanian This man is found outside in the eastern part of Monsen, just above the crack in the ground. When the party speak to him, an earthquake follows, and the party can learn of the problems that Monsen have been having. This leads to a visit to the Plate System in order to stop the earthquakes.
Alis Landale
- Referred to by a statue in Termi. Type: Statue This heroine of legend is revered by the residents of Termi, as she once stayed in this village. The statue in the centre of the village represents Alis Landale, and tourists come from miles around to see the sights that Termi has to offer because of her. You may also have noticed that the spaceship found under Tyler is named after her.
Gy-Laguiah
- Met in Ladea Tower and Climate Control Centre. Type: Darkspawn / Demon This agent of Zio is first encountered in Ladea Tower, after Rune succeeds in breaking the barrier around the Psycho-wand. It had been awaiting their arrival, and attempts to take the Psycho-wand as soon as it is released. The party fight this demon to prevent this from happening. Another Gy-Laguiah is found guarding the entrance to the Climate Control Centre, but this one is not very talkative.
Dark Force
- Referred to by Zio. Met in Kuran, Garuberk Tower and Soldiers' Temple. Type: Dark Force The physical manifestation of The Profound Darkness in Algo, Dark Force is a being of pure evil. Every thousand years, when the seal is at its weakest, Dark Force appears to wreak havoc and attempt to break open the dimensional door, but is always defeated by a group of brave heroes. However, since the planet Parma was destroyed, the seal has been drastically weakened, and this has caused there to be more than just one incarnation of this vile creature. Each Dark Force is a difficult opponent.
Dorm Caretaker
- Referred to by Guild Receptionist. Met in the Academy Dormitory in Piata. Type: Parmanian
This man is responsible for looking after the students at Motavia Academy who stay in the dorms in the northwest corner of Piata. After one of the female students disappears, he posts a request to the Guild to help find her. The party must speak to the Dorm Caretaker in the third Hunters' Guild job to get details about the commission. Student Cult Devotee
- Referred to by Dorm Caretaker. Met in the church in Kadary. Type: Parmanian This girl is the missing student in the third Guild job, and is initially a devotee of Zio's cult. After Zio's demise, she is found wandering around the church in Kadary, dazed. Due to malnutrition, the girl falls ill, and is taken to the Inn.
Caring Old Man
- Met in the Inn in Kadary. Type: Parmanian In the third Hunters' Guild job, after the missing student is found she collapses and is taken to the Inn in Kadary. The old man who looks after her tells the party that they must bring the girl some food with high nutritional value. The old man has no further involvement in the game.
Eddie
- Referred to by Guild Receptionist. Met in the eastern house in Monsen. Type: Parmanian This woman lives just outside the large crack in Monsen, and has always been worried that her son Tallas might accidentally fall down it. Alas, this does happen a little later, and so Eddie requests the aid of the Hunters' Guild. In the fourth Guild job, the party must speak to Eddie to allow them access to the crack in the ground. After rescuing Tallas, the party can return to the woman and get the commission sent to the Guild.
Tallas
- Referred to by Eddie. Met in The Hole. Type: Parmanian The young boy Tallas is at the focus of the fourth Hunters' Guild job. While playing outside, he accidentally falls down the crack in Monsen. If the party take the job, they must follow Tallas into the cave beneath Monsen, and rescue him from the Fract Ooze that had eaten him. Strangely, Tallas is not too shaken by his close shave with digestion, and thanks the party in a matter-of-fact way before
running back home (picking up his shoes en route). Chaos Sorcerer
- Met on the shuttle after Zelan. Type: Evil Being / Sorcerer Nothing more than a sneaky saboteur, this Chaos Sorcerer is the only one of its kind that engages the party in conversation. After the party leave Zelan on the shuttle, the Chaos Sorcerer is found in the engine room, attempting to sabotage their flight to Kuran. After he is defeated by the party, it turns out that he had been successful, and the group are forced to crash on Dezolis.
Gyuna
- Met in the bar in Ryuon. Type: Dezolisian The proprietor of the bar in Ryuon, and a friend of Raja's, Gyuna is Dezolis' answer to Grandfather Dorin. The party must speak to this man in order to learn the method of gaining access to the Landale. He has other topics that he can discuss, but none of them is important to the game.
Tyler
- Referred to by the grave in Tyler. Type: Grave The founder of the town in which he is buried, Tyler was the captain of a Parmanian spaceship that crashed on Dezolis many centuries ago. To honour his death, and to protect the secret of the ship's location, the Parmanians erected a monument to Tyler in the town to which his name was given. The grave is, in fact, the entrance to the hangar where the Landale is hidden.
Musk Cat Chief
- Met in Mysterious Valley. Type: Musk cat A completely optional area of the game is a strange place called Mysterious Valley, home to the musk cats. They are a race of small orange felines, each capable of speech, and led by a much larger chief. The musk cats have a fond remembrance of Chaz, although this may be due to his inherited legacy as a destined Protector of Algo. The musk cat chief gives the party the Silver Tusk, entrusted to his care a long time ago, as he feels that they are worthy to take care of this secret treasure.
D-Elm-Lars
- Met in Climate Control Centre. Type: Evil Being / Witch
This witch is found in the Climate Control Centre, as a trap for the party should they think that the Dezolis snowstorm is caused by a malfunction in this system. His sole purpose is to kill the party, but he is not any sort of challenge to them. Off-Duty Esper
- Met in the clinic in Meese. Type: Esper In order for the party to continue the plot of the game, they must speak to this Esper who is found in the right-hand room on the top floor of the clinic in Meese. Doing this will cause Raja to fall sick from the Black Energy Wave, and promptly alert the party to Kyra's courageous (if somewhat futile) attempt to enter the Garuberk Tower.
Lutz
- Referred to by Kyra. Met in Esper Mansion (technically). Type: Esper You could say that this should be in the playable character section, as Lutz is in fact in the form of Rune. However, Lutz is a different person, from two millenia ago, who was a great wizard. He, too, defeated Dark Force with a group of allies, and through his magic was able to transfer his spirit into a Telepathy Ball. As leader of the Espers, he chose a worthy subject to carry his will, and they became Lutz. As each host grew older, they selected a new Lutz, and passed their combined knowledge onto their successor. Rune is the fifth-generation Lutz, and possesses all the knowledge of his predecessors.
Dezolisian Priest
- Met in Gumbious Temple. Type: Dezolisian This nameless cleric is the keeper of the Eclipse Torch, a holy relic stored in Gumbious Temple. When the party request to borrow the torch, he flatly refuses, but his stubbornness is punished by the Eclipse Torch's theft by a trio of Xe-A-Thouls. In return for the party reclaiming the temple's sacred flame, the Dezolisian priest agrees to lend them the Eclipse Torch.
Xe-A-Thouls
- Met in Gumbious Temple and Air Castle. Type: Evil Beings / Witches These three witches are the servants of Lashiec, and are first encountered by the party in Gumbious Temple. The Xe-A-Thouls steal the Eclipse Torch, and take it back with them to the Air Castle, an
ancient fortress that once floated above Parma. The party must defeat the Xe-A-Thouls in the Air Castle in order to pass the invisible barrier that blocks entry to the castle's basement. Lashiec
- Referred to by Rune. Met in Air Castle Basement. Type: Evil Being / Unique Lashiec was the king of the Air Castle when it flourished two thousand years ago, but he was slain by the first Lutz and the castle was thought to be destroyed. However, since the rise in the Darkness' power, Lashiec and his stronghold have reappeared, albeit in a more twisted form. Lashiec is behind the theft of the Eclipse Torch, although it seems certain that his only interest in Dezolis' sacred relic is to use it as bait to lure Lutz and his companions. His need for revenge, coupled with the malign influence of the Darkness, has turned Lashiec into a wretched creature, imprisoned in his own castle. When the party find him, he expresses his intent to trap them there with him, but with his defeat, he and the Air Castle are destroyed.
Dezolisian Bishop
- Met under Gumbious Temple. Type: Dezolisian After the party defeat the second Dark Force, and the Garuberk Tower is no more, Gumbious Temple explodes. Under its ruins, the party find a secret chamber, where the bishop of Gumbious Temple is discovered. He speaks to the party of Dark Force, and reveal the existence of its master, The Profound Darkness. The Dezolisian bishop also tells the party of Rykros, where the secrets of Algo are supposed to be found.
The Profound Darkness - Referred to by Dezolisian Bishop. Met in The Edge. Type: Profound Darkness The ultimate evil, The Profound Darkness is a being filled with hate, anger and hostility. Many eons ago, the Darkness was trapped by its 'brother', The Great Light, in another dimension, following a battle that stretched over many years. It, like The Great Light, were once part of a divine spiritual being that was split into two. The dimensional portal that trapped the Darkness was closed by a great seal, known today as the Algo star system. Chief of Uzo
- Referred to by Guild Receptionist. Met in southwest house in Uzo.
Type: Parmanian The chief of Uzo has two daughters, both of whom went shopping in Aiedo. After about a month, the chief began to get concerned, and sent a request to the Hunters' Guild for help in finding them. This man, who lives in the southwest house of Uzo, is the person to speak to after accepting the fifth Hunters' Guild job. Chief's Daughters
- Referred to by Chief of Uzo. Met in prison in Aiedo. Type: Parmanians These two girls can initially be met in the Inn in Aiedo, and if the party speak to the girls before resting at the Inn, you can witness them attempting to run out without paying. They get caught, as you would expect, and are thrown into jail. This event has no importance until the fifth Hunters' Guild job, when their father requests that the party find his daughters. They must pay the girls' bail in order to complete this job.
Mr. Culvers
- Referred to by Guild Receptionist. Met in northwest house in Torinco. Type: Parmanian The Culvers family used to take regular trips to Termi, where they spent many a happy drinking in the delights of that fair village. Alas, the young boy of the family becomes ill, and his Mr. Culvers thinks that perhaps something to remind his son of their time in Termi may help him to get better. Because he is unable to get to Termi himself, Mr. Culvers posts a request to the Hunters' Guild for help, and this becomes the sixth Guild job.
Mr. Culvers' Son
- Met in northwest house in Torinco. Type: Parmanian The young Culvers boy is ill when first encountered by the party, although the doctors that have seen him are convinced that there is nothing wrong with him, and that his condition is psychological. In the sixth Hunters' Guild job, Mr Culvers, the boy's father, requests that the party bring something to his son that will remind him of Termi. He hopes that this might cause him to get better. When Chaz wields the replica of Alis' sword in front of the boy, Mr Culvers' son does begin to feel better, and Chaz allows him to keep the sword.
Mr. Sekreas
- Referred to by Guild Receptionist.
Met in northeast house in Torinco. Type: Parmanian Mr. Sekreas is an avid animal lover, and when a new breed of bird is discovered on his island, he helps the species by helping them flourish in a nearby cave. Unfortunately, the rappy birds soon outgrow their rocky home, and begin to plunder the fields around the village of Torinco, so the villagers decide they must be destroyed. Mr. Sekreas posts a request to the Hunters' Guild asking for help to destroy the chief bird, but his intention is not to have the bird killed at all. His hope is that the hunters will be defeated by the bird so that the villagers will be disuaded from their attempts to exterminate it. The party must fight the bird in the seventh Guild job, but when the party defeat it, the bird escapes and Mr. Sekreas intervenes, explaining his original plan. He had no intention to pay the commission, but the party are kind enough to let him off. Old Man in Zema
- Referred to by Guild Receptionist. Met in northeast house in Zema. Type: Parmanian As if Zema hadn't had enough trouble, near the end of the game it becomes overrun with machines. The machines are not hostile, but the villagers are understandably afraid. To this end, an old man who resides in Zema sends a request to the Hunters' Guild, and this becomes the final Guild job. The party must speak to this man, located in the northeast corner of the village, in order to gain access to Vahal Fort.
Daughter
- Met in Vahal Fort. Type: AI Before the Great Collapse, Mother Brain designed a new control system to govern the Algo network, just in case an emergency did occur. When Parma exploded and the system collapsed, it was thought that the plan had never been put into action, but this supposition was false. Even though a new, less intrusive, control system was now in place on the artificial satellite Zelan, the Daughter project had already reached the prototype stage on Motavia. Nurvus had kept Daughter dormant while it managed the planet's environment, but after the party shut down Nurvus, Daughter is awakened. As its function is to manage the systems of Algo, Daughter begins to send signals to the rest of the control centres, but is unaware of its network isolation. As there is no response from the other systems, Daughter decides to remove the rogue AIs, and sends machines to regain its control. In the eighth Guild job, the
party trace the source of the machines to Vahal Fort, and find the prototype Daughter there. They try to reason with it, but eventually realise that they have to shut it down. Le Roof
- Met in Silence Temple. Type: Guardian This being is best described as the lord of Rykros, responsible for guarding its existence and passing on the secrets of Algo to those worthy enough to be called Protectors. It isn't quite clear whether Le Roof is a physical entity or simply a spirit, but he is a wise and compassionate being. His role is to remind the Protectors of Algo of their duty, but he can only do this after they have proved their identity by passing De-Vars and Sa-Lews.
De-Vars
- Met in Strength Tower. Type: Guardian The guardian of the Strength Tower is a large being of red flame, whose sole purpose is to test the party in combat. He is a master of physical power, and holds three of the Rings of the Stars that he gives to the party once they have passed his test.
Sa-Lews
- Met in Courage Tower. Type: Guardian The guardian of the Courage Tower is a large being of blue flame, whose sole purpose is to test the party in combat. He is a master of magical power, and holds two of the Rings of the Stars that he gives to the party once they have passed his test.
The Great Light
- Referred to by Le Roof. Type: The Great Light Not much is said about The Great Light in the game, as he departed from Algo may eons ago. He, like The Profound Darkness, was once part of a celestial spirit. After the spirit split into two, the Light and the Darkness waged a massive battle. After a long fight, The Great Light emerged victorious, and banished his 'brother' to another dimension, placing the Algo star system as a seal to its doorway. Before he left, he created Rykros as a sign of the seal's weakening, and Protectors to push back the Darkness should it attempt escape.
Elsydeon
- Referred to by Rune. Met in Sacred Sword Cave.
Type: Sword You may (rightly) question why I regard Elsydeon as a character, and my response is that it is met by Chaz, and speaks with him. You may disagree with my classification, but I'm sure Rune doesn't. The sword embodies all the spirits of the heroes that fought the Darkness, and it chooses whom is worthy to wield it. Since the Great Collapse, Elsydeon has been stored in the lowest level of the Esper Mansion, awaiting the arrival of the next Protector of Algo. Rune, as Lutz, chose Chaz for this task, and Elsydeon is satisfied with his decision. Alys Illusion
- Met in Anger Tower. Type: Illusion This illusion is used by Re-Faze to instill anger into Chaz, the purpose being to test his strength of will and determine his worth.
Re-Faze
- Met in Anger Tower. Type: Guardian On the top of the Anger Tower resides another guardian of Rykros, but he seems a little more chaotic than his brethren. When the party attempt to enter the Anger Tower, Re-Faze determines if they are worthy of entrance. Only after Chaz has acquired Elsydeon do the party pass his scrutiny, but this is only the beginning of Re-Faze's trials. Once Chaz defeats the illusion of Alys on the top floor of the tower, Re-Faze appears. Chaz is angered by the situation, and Re-Faze tells him that there is a way for Chaz to turn his rage into power. If Chaz declines Re-Faze's offer to learn of this ability, Re-Faze grants him Megid.
___________________________________________________________________________ *************************************************************************** ��������������������������������������������������������������������������� 9. Character Statistics
CCRST
___________________________________________________________________________ *************************************************************************** ��������������������������������������������������������������������������� The following lists detail the statistics and required EXP for each character, based upon their current Level. For the moment, these lists only show the statistics up to the last Level that requires less than a million EXP, but I will add the remaining entries once I have obtained them all.
Chaz - Initial Technique: RES Skill 1 Skill 2 Skill 3 Skill 4 Skill 5 EARTH CROSSCUT AIRSLASH RAYBLADE EXPLODE -------------------------------------------------------------|Lv | EXP | HP | TP |STR|MEN|AGL|DEX|Techs |S1 S2 S3 S4 S5 | |---+-------+----+----+---+---+---+---+------+---------------| | 1 | 0 | 25 | 10 | 8 | 6 | 7 | 5 | | 3 | | 2 | 21 | 31 | 13 | 9 | 7 | 8 | 6 | | 4 | | 3 | 109 | 34 | 17 |11 | 8 | 9 | 7 | | 4 | | 4 | 293 | 39 | 19 |13 | 9 |10 | 8 |TSU | 5 | | 5 | 625 | 49 | 22 |14 |10 |11 | 9 | | 5 | | 6 | 1145 | 53 | 28 |15 |11 |12 |10 | | 6 1 | | 7 | 1902 | 62 | 32 |17 |12 |13 |12 | | 6 1 | | 8 | 2933 | 67 | 34 |18 |13 |14 |13 |HINAS | 6 1 | | 9 | 4276 | 74 | 37 |20 |14 |15 |15 |RYUKA | 7 2 | |10 | 5974 | 77 | 40 |21 |15 |16 |16 | | 7 2 | |11 | 8078 | 86 | 43 |23 |16 |17 |17 |ANTI | 8 2 | |12 | 10623 | 93 | 44 |24 |17 |18 |18 |ZAN | 8 3 | |13 | 13645 | 97 | 47 |25 |18 |20 |20 | | 8 3 1 | |14 | 17197 |101 | 53 |26 |19 |21 |21 |RIMPA | 9 3 2 | |15 | 21315 |108 | 58 |28 |20 |22 |22 | | 9 4 2 | |16 | 26044 |117 | 62 |30 |21 |23 |23 |GIRES | 9 4 2 | |17 | 31417 |120 | 66 |31 |22 |24 |25 |GITHU |10 5 2 | |18 | 37486 |123 | 70 |32 |23 |25 |26 | |10 5 3 | |19 | 44286 |126 | 72 |34 |24 |27 |28 | |11 6 3 | |20 | 51871 |131 | 73 |35 |26 |29 |29 | |11 6 3 | |21 | 60270 |139 | 79 |36 |28 |30 |30 |BROSE |12 6 4 | |22 | 69535 |146 | 83 |37 |29 |31 |31 | |12 7 4 | |23 | 79697 |150 | 84 |38 |30 |32 |32 |GIZAN |12 7 5 | |24 | 90806 |158 | 89 |39 |31 |33 |33 | |13 8 5 | |25 |102897 |167 | 92 |40 |32 |34 |34 |REVER |13 8 5 | |26 |116020 |174 | 95 |42 |33 |36 |36 | |14 8 5 | |27 |130211 |183 |101 |43 |34 |37 |37 | |14 9 6 1 | |28 |145519 |187 |102 |45 |35 |38 |38 | |15 9 6 1 | |29 |161985 |190 |106 |46 |36 |39 |39 | |15 9 6 1 | |30 |179647 |199 |107 |47 |37 |40 |40 | |16 10 7 2 | |31 |198550 |204 |113 |48 |38 |41 |41 |NATHU |16 10 7 2 | |32 |218731 |210 |115 |50 |39 |42 |42 | |16 10 7 2 | |33 |240239 |220 |117 |51 |40 |43 |43 | |17 11 7 3 | |34 |263112 |227 |120 |52 |41 |44 |44 | |17 11 8 3 | |35 |287389 |234 |126 |53 |42 |45 |45 | |18 12 8 3 1 | |36 |313109 |244 |127 |55 |43 |46 |46 |NARES |18 12 8 4 1 | |37 |340321 |249 |129 |56 |45 |47 |47 |NAZAN |19 12 9 4 1 | |38 |369071 |254 |131 |57 |46 |48 |48 | |19 13 9 4 1 | |39 |399392 |259 |137 |58 |47 |49 |49 | |20 13 9 4 2 | |40 |431333 |267 |142 |60 |48 |51 |50 | |20 14 9 5 2 | |41 |464929 |274 |145 |61 |49 |52 |51 | |21 14 10 5 2 | |42 |500227 |278 |148 |63 |50 |53 |52 | |21 14 10 5 2 | |43 |537267 |287 |152 |65 |51 |54 |53 | |22 15 10 6 3 | |44 |576100 |290 |157 |66 |52 |56 |54 | |22 15 11 6 3 | |45 |616755 |297 |162 |67 |53 |57 |55 | |22 16 11 6 3 | |46 |659275 |302 |166 |69 |54 |58 |56 | |23 16 11 7 4 | |47 |703706 |306 |167 |70 |55 |59 |57 | |23 17 12 7 4 | |48 |750092 |310 |172 |71 |56 |61 |58 | |23 17 12 7 4 | |49 |798472 |313 |174 |73 |57 |62 |59 | |24 18 12 8 5 | |50 |848890 |322 |175 |75 |58 |64 |60 | |24 18 13 8 5 | |51 |901390 |327 |179 |76 |59 |65 |61 | |24 19 13 9 5 | |52 |956006 |333 |183 |77 |61 |67 |62 | |25 19 13 9 5 |
-------------------------------------------------------------Alys - Initial Techniques: FOI,SHIFT,SANER Skill 1 Skill 2 Skill 3 VORTEX MOONSHAD DEATH -------------------------------------------------------|Lv | EXP | HP | TP |STR|MEN|AGL|DEX|Techs |S1 S2 S3 | |---+-------+----+----+---+---+---+---+------+---------| |7 | 2457 | 53 | 40 |12 |12 |15 |13 | | 5 | |8 | 3778 | 61 | 43 |14 |13 |17 |15 |ZAN | 5 | |9 | 5507 | 67 | 49 |15 |14 |19 |16 | | 5 | |10 | 7690 | 76 | 51 |16 |15 |20 |18 | | 6 1 | |11 | 10393 | 83 | 56 |17 |16 |21 |20 | | 6 1 | |12 | 13663 | 92 | 61 |18 |17 |22 |21 | | 7 2 | |13 | 17549 |102 | 66 |19 |18 |23 |23 | | 7 2 1 | |14 | 22115 |107 | 72 |20 |19 |24 |24 |GIFOI | 7 2 2 | |15 | 27407 |113 | 79 |22 |20 |26 |25 | | 8 3 3 | |16 | 33482 |119 | 83 |23 |22 |28 |27 | | 8 3 3 | |17 | 40389 |129 | 90 |25 |23 |29 |28 | | 9 4 4 | |18 | 48187 |135 | 95 |26 |24 |31 |29 |GIZAN | 9 4 4 | |19 | 56932 |139 |100 |27 |26 |32 |31 | | 9 4 4 | |20 | 66679 |147 |103 |28 |27 |34 |32 | | 9 5 4 | |21 | 77474 |150 |106 |29 |28 |36 |34 | |10 5 5 | |22 | 89382 |159 |110 |30 |30 |37 |36 | |10 5 5 | |23 |102446 |165 |112 |32 |31 |39 |38 | |10 6 5 | |24 |116733 |170 |114 |33 |32 |40 |39 |NAFOI |11 6 5 | |25 |132284 |174 |118 |34 |33 |42 |40 | |11 6 6 | |26 |149155 |184 |125 |35 |34 |43 |41 | |11 7 6 | |27 |167403 |193 |129 |36 |35 |44 |43 |NAZAN |12 7 6 | |28 |187090 |202 |133 |37 |36 |45 |45 | |12 8 6 | |29 |208254 |208 |135 |38 |38 |47 |46 | |13 8 7 | |30 |230963 |212 |140 |40 |39 |48 |48 | |13 9 7 | |31 |255266 |215 |145 |41 |40 |50 |49 | |13 9 7 | |32 |281211 |219 |147 |42 |41 |51 |51 | |14 9 8 | |33 |308855 |228 |152 |43 |42 |52 |52 | |14 10 8 | |34 |338255 |233 |159 |45 |43 |53 |53 | |14 10 8 | |35 |369465 |241 |166 |47 |45 |54 |54 | |15 10 9 | |36 |402540 |246 |172 |48 |46 |55 |55 | |15 11 9 | |37 |437532 |251 |175 |50 |47 |56 |56 | |15 11 9 | |38 |474492 |254 |181 |52 |49 |58 |57 | |16 12 9 | |39 |513482 |258 |186 |54 |50 |60 |59 | |16 12 10 | |40 |554546 |264 |188 |55 |51 |61 |60 | |16 12 10 | |41 |597744 |270 |191 |56 |52 |63 |61 | |16 13 10 | |42 |643127 |278 |195 |58 |53 |65 |63 | |17 13 10 | |43 |690756 |286 |201 |59 |55 |67 |65 | |17 13 11 | |44 |740679 |293 |207 |60 |56 |68 |66 | |18 13 11 | |45 |792952 |298 |211 |61 |57 |69 |67 | |18 14 11 | |46 |847630 |301 |214 |63 |58 |70 |68 | |19 14 11 | |47 |904760 |305 |220 |65 |59 |71 |70 | |19 14 12 | |48 |964406 |312 |227 |66 |60 |72 |72 | |19 15 12 | -------------------------------------------------------Hahn - Initial Techniques: RES,GELUN Skill 1 Skill 2 Skill 3 VISION ASTRAL ELIMINAT --------------------------------------------------------
|Lv | EXP | HP | TP |STR|MEN|AGL|DEX|Techs |S1 S2 S3 | |---+-------+----+----+---+---+---+---+------+---------| | 1 | 0 | 21 | 25 | 6 | 8 | 4 | 5 | | 5 | | 2 | 23 | 27 | 27 | 7 |10 | 4 | 6 | | 5 | | 3 | 116 | 30 | 32 | 8 |11 | 5 | 8 |WAT | 5 | | 4 | 318 | 33 | 39 | 8 |12 | 6 | 9 | | 5 | | 5 | 685 | 38 | 47 | 9 |14 | 7 |10 | | 6 | | 6 | 1256 | 45 | 50 |10 |16 | 8 |11 |ANTI | 6 | | 7 | 2085 | 51 | 55 |11 |18 | 9 |13 |DORAN | 6 | | 8 | 3214 | 55 | 64 |12 |20 |10 |14 | | 7 | | 9 | 4689 | 62 | 71 |13 |21 |11 |15 |ZAN | 7 | |10 | 6549 | 70 | 78 |14 |22 |12 |16 |VOL | 8 | |11 | 8853 | 73 | 87 |15 |23 |13 |18 |GIRES | 8 | |12 | 11640 | 81 | 93 |16 |24 |14 |19 |RIMPA | 8 | |13 | 14948 | 85 | 97 |16 |25 |14 |20 |RIMIT | 9 | |14 | 18834 | 90 |104 |17 |26 |15 |21 | | 9 | |15 | 23344 | 92 |109 |18 |27 |16 |22 | | 9 | |16 | 28514 | 97 |111 |19 |29 |17 |24 |GIWAT |10 | |17 | 34400 |100 |118 |20 |31 |18 |26 | |10 | |18 | 41047 |108 |123 |20 |32 |19 |28 | |11 | |19 | 48499 |115 |132 |21 |34 |20 |29 | |11 | |20 | 56799 |118 |141 |22 |36 |21 |30 | |12 | |21 | 66003 |123 |144 |23 |38 |22 |32 |GIZAN |12 | |22 | 76146 |131 |149 |23 |40 |23 |33 | |12 | |23 | 87280 |134 |151 |24 |41 |24 |34 |NARES |13 | |24 | 99447 |139 |153 |25 |42 |24 |35 | |13 | |25 |112693 |143 |157 |26 |43 |25 |36 | |13 | |26 |127072 |145 |162 |26 |44 |25 |38 | |14 | |27 |142616 |149 |170 |27 |45 |26 |39 | |14 | |28 |159386 |155 |178 |28 |47 |27 |40 |NAWAT |15 | |29 |177420 |159 |185 |29 |48 |28 |41 | |15 1 | |30 |196765 |164 |192 |30 |49 |29 |42 | |15 1 1 | |31 |217464 |172 |194 |31 |50 |30 |43 | |16 2 1 | |32 |239566 |175 |202 |31 |51 |31 |44 | |16 2 1 | |33 |263122 |177 |205 |32 |53 |32 |46 |SAVOL |16 3 1 | |34 |288166 |185 |212 |32 |55 |33 |47 | |17 3 2 | |35 |314757 |191 |217 |33 |56 |34 |49 | |17 4 2 | |36 |342928 |193 |222 |34 |57 |35 |51 | |18 4 2 | |37 |372739 |198 |224 |35 |59 |36 |52 |NAZAN |18 5 2 | |38 |404228 |206 |226 |36 |61 |37 |53 | |18 5 2 | |39 |437440 |212 |235 |37 |62 |38 |55 | |19 6 3 | |40 |472425 |216 |239 |38 |63 |38 |56 | |19 6 3 | |41 |509223 |221 |242 |39 |64 |39 |58 | |19 7 3 | |42 |547883 |225 |245 |40 |65 |40 |60 | |20 7 3 | |43 |588453 |227 |250 |40 |66 |41 |61 | |20 8 4 | |44 |630978 |235 |257 |41 |67 |42 |63 | |20 8 4 | |45 |675502 |240 |262 |42 |69 |43 |65 | |21 9 4 | |46 |722072 |248 |267 |43 |70 |44 |66 | |21 9 5 | |47 |770741 |251 |270 |44 |72 |45 |67 | |22 10 5 | |48 |821546 |259 |272 |45 |74 |46 |68 | |22 10 5 | |49 |874536 |261 |274 |46 |76 |47 |69 | |22 10 6 | |50 |929763 |269 |276 |46 |77 |48 |70 | |23 11 6 | |51 |987259 |277 |279 |47 |79 |48 |72 | |23 11 6 | -------------------------------------------------------Rune - Initial Techniques: FOI,WAT,GRA,AROWS,HINAS,RYUKA Skill 1 Skill 2 Skill 3 Skill 4 Skill 5 Skill 6
Skill 7
FLAELI HEWN DIEM TANDLE EFESS NEGATIS LEGEON -------------------------------------------------------------------|Lv | EXP | HP | TP |STR|MEN|AGL|DEX|Techs |S1 S2 S3 S4 S5 S6 S7 | |---+-------+----+----+---+---+---+---+------+---------------------| |17 | 43379 | 93 |136 |15 |38 |22 |21 | |12 5 | |18 | 51764 | 95 |143 |16 |40 |23 |22 |GIWAT |12 5 | |19 | 61163 | 97 |151 |17 |42 |24 |23 |GIFOI |13 6 | |20 | 71630 |102 |155 |19 |43 |25 |24 |SEALS |13 6 | |21 | 83280 |106 |158 |19 |45 |27 |26 |REVER |14 6 | |22 | 96022 |112 |163 |20 |47 |28 |27 | |14 7 | |23 |110061 |115 |173 |21 |49 |29 |29 |GIGRA |15 7 | |24 |125401 |118 |176 |22 |51 |30 |31 | |15 7 1 | |25 |142109 |124 |184 |23 |53 |31 |33 |NAFOI |16 8 1 | |26 |160235 |127 |196 |24 |55 |32 |35 |NAWAT |16 8 2 | |27 |179841 |130 |204 |25 |57 |33 |36 | |17 9 2 1 | |28 |200981 |132 |207 |26 |59 |34 |37 | |17 9 3 2 | |29 |223717 |136 |216 |27 |61 |35 |39 | |18 10 3 2 1 | |30 |248110 |143 |221 |27 |63 |36 |40 |NAGRA |18 10 4 3 2 | |31 |274208 |149 |224 |28 |65 |37 |41 | |19 10 4 3 2 | |32 |302077 |156 |234 |28 |67 |38 |43 | |19 11 4 4 3 1 | |33 |331771 |159 |245 |29 |68 |39 |44 | |19 11 5 4 4 1 | |34 |363350 |164 |255 |30 |70 |41 |45 | |20 12 5 5 4 2 | |35 |396877 |167 |263 |31 |72 |42 |46 | |20 12 6 5 5 2 1 | |36 |432397 |173 |272 |32 |73 |43 |47 | |21 12 6 5 6 3 1 | |37 |469978 |175 |282 |33 |75 |44 |48 | |21 13 6 6 7 3 2 | |38 |509680 |179 |288 |34 |77 |45 |49 | |22 13 7 6 7 3 2 | |39 |551557 |184 |296 |35 |79 |46 |51 | |22 14 7 6 8 4 3 | |40 |595670 |189 |304 |36 |80 |48 |53 | |23 14 7 7 9 4 3 | |41 |642072 |191 |312 |36 |82 |49 |55 | |23 14 8 7 10 4 4 | |42 |690824 |193 |316 |37 |84 |50 |56 | |24 15 8 7 10 5 4 | |43 |741975 |195 |319 |37 |86 |51 |57 | |24 15 9 8 11 5 5 | |44 |795595 |201 |327 |37 |88 |52 |59 | |25 15 9 8 11 6 5 | |45 |851737 |205 |338 |37 |90 |53 |60 | |25 16 9 8 11 6 6 | |46 |910461 |208 |347 |37 |92 |54 |62 | |25 16 10 8 12 6 6 | |47 |971824 |214 |357 |37 |93 |55 |63 | |26 16 10 9 12 7 6 | -------------------------------------------------------------------Gryz - Initial Technique: BROSE Skill 1 Skill 2 Skill 3 CRASH WAR CRY SWEEPING ------------------------------------------------|Lv | EXP | HP | TP |STR|MEN|AGL|DEX|S1 S2 S3 | |---+-------+----+----+---+---+---+---+---------| | 6 | 1046 | 66 | 20 |18 | 8 | 6 |11 | 7 | | 7 | 1733 | 76 | 22 |20 | 9 | 7 |12 | 7 | | 8 | 2660 | 84 | 24 |22 |10 | 7 |14 | 8 | | 9 | 3879 | 93 | 25 |24 |11 | 7 |16 | 8 | |10 | 5420 | 97 | 27 |26 |12 | 8 |17 | 9 | |11 | 7318 |101 | 28 |28 |13 | 9 |18 | 9 | |12 | 9617 |112 | 30 |30 |14 |10 |19 |10 | |13 | 12356 |121 | 31 |31 |14 |11 |20 |10 | |14 | 15568 |127 | 32 |33 |15 |12 |21 |10 1 | |15 | 19292 |137 | 33 |35 |16 |13 |23 |11 2 | |16 | 23565 |145 | 35 |37 |17 |14 |24 |11 3 | |17 | 28432 |156 | 37 |39 |18 |15 |26 |12 3 | |18 | 33924 |160 | 39 |41 |19 |16 |27 |12 4 | |19 | 40075 |168 | 41 |43 |20 |17 |28 |13 4 |
|20 | 46930 |173 | 43 |45 |21 |18 |29 |13 5 | |21 | 54525 |179 | 44 |47 |22 |19 |30 |13 5 | |22 | 62907 |186 | 46 |49 |23 |20 |31 |14 5 | |23 | 72103 |195 | 48 |51 |24 |21 |32 |14 6 | |24 | 82151 |199 | 50 |52 |25 |22 |34 |15 6 | |25 | 93093 |206 | 51 |53 |26 |23 |35 |15 7 1 | |26 |104964 |216 | 53 |55 |27 |24 |36 |16 7 2 | |27 |117811 |220 | 54 |56 |28 |24 |37 |16 8 3 | |28 |131662 |227 | 56 |58 |29 |25 |38 |17 8 4 | |29 |146557 |236 | 57 |59 |30 |26 |39 |17 9 4 | |30 |162531 |246 | 59 |61 |31 |26 |40 |17 9 5 | |31 |179629 |251 | 60 |62 |32 |27 |41 |18 10 5 | |32 |197884 |258 | 62 |64 |33 |28 |43 |18 10 6 | |33 |217340 |268 | 64 |65 |33 |29 |44 |19 10 6 | |34 |238027 |277 | 66 |67 |34 |30 |45 |19 11 7 | |35 |259990 |284 | 68 |69 |34 |31 |46 |20 11 7 | |36 |283260 |294 | 69 |71 |35 |32 |47 |20 12 8 | |37 |307881 |298 | 70 |73 |36 |33 |48 |21 12 9 | |38 |333895 |306 | 72 |75 |37 |34 |49 |21 13 9 | |39 |361332 |312 | 73 |77 |38 |35 |50 |21 13 10 | |40 |390230 |318 | 74 |79 |39 |36 |51 |22 14 10 | |41 |420628 |322 | 76 |81 |40 |37 |52 |22 14 11 | |42 |452562 |327 | 77 |83 |41 |38 |53 |22 15 11 | |43 |486082 |337 | 79 |85 |42 |39 |54 |23 15 12 | |44 |521209 |341 | 81 |86 |43 |39 |55 |23 16 13 | |45 |557996 |348 | 83 |88 |44 |40 |56 |24 16 13 | |46 |596475 |358 | 85 |90 |45 |41 |57 |24 17 14 | |47 |636680 |362 | 87 |92 |46 |42 |58 |25 17 15 | |48 |678649 |370 | 89 |94 |47 |42 |59 |26 18 15 | |49 |722423 |374 | 91 |96 |48 |43 |60 |26 18 16 | |50 |768038 |381 | 92 |98 |49 |44 |61 |27 19 16 | |51 |815542 |389 | 94 |99 |50 |45 |62 |27 20 17 | |52 |864957 |400 | 96 |99 |51 |46 |63 |28 20 17 | |53 |916328 |405 | 97 |99 |52 |46 |64 |28 21 18 | |54 |969695 |409 | 98 |99 |53 |47 |65 |29 21 18 | ------------------------------------------------Rika - Initial Technique: RES Skill 1 Skill 2 Skill 3 Skill 4 ILLUSION DBLSLASH ELIMINAT DISRUPT ----------------------------------------------------------|Lv | EXP | HP | TP |STR|MEN|AGL|DEX|Techs |S1 S2 S3 S4 | |---+-------+----+----+---+---+---+---+------+------------| | 1 | 0 | 39 | 25 |13 |11 |13 |11 | | 3 | | 2 | 15 | 41 | 30 |14 |11 |13 |11 | | 3 | | 3 | 85 | 47 | 34 |15 |12 |15 |12 | | 4 | | 4 | 235 | 54 | 38 |16 |12 |17 |13 | | 4 1 | | 5 | 505 | 60 | 41 |17 |13 |18 |14 | | 5 1 | | 6 | 927 | 67 | 45 |18 |14 |19 |15 | | 5 2 | | 7 | 1537 | 74 | 47 |19 |15 |21 |16 | | 6 2 | | 8 | 2366 | 80 | 50 |20 |16 |22 |17 |SANER | 6 2 | | 9 | 3458 | 88 | 52 |21 |16 |23 |18 | | 7 3 | |10 | 4835 | 93 | 54 |22 |17 |24 |19 | | 8 3 | |11 | 6532 | 98 | 56 |23 |18 |25 |20 | | 8 4 | |12 | 8586 |105 | 59 |24 |19 |26 |21 | | 9 4 1 | |13 | 11029 |113 | 64 |25 |20 |28 |22 |GIRES | 9 5 1 | |14 | 13906 |116 | 69 |26 |20 |29 |24 |DEBAN |10 5 2 |
|15 | 17238 |123 | 73 |27 |20 |30 |25 | |10 5 3 | |16 | 21059 |129 | 76 |28 |20 |31 |26 | |11 6 3 | |17 | 25408 |133 | 77 |29 |20 |32 |28 | |11 6 3 1 | |18 | 30321 |141 | 82 |30 |21 |33 |30 | |11 7 4 1 | |19 | 35833 |143 | 87 |31 |22 |35 |32 |SHIFT |12 7 4 2 | |20 | 41973 |147 | 88 |32 |23 |36 |34 |SAR |12 7 5 2 | |21 | 48776 |149 | 92 |33 |24 |37 |35 | |12 7 5 3 | |22 | 56271 |157 | 96 |34 |25 |38 |36 | |13 8 6 3 | |23 | 64498 |162 |101 |35 |25 |40 |37 | |13 8 6 3 | |24 | 73490 |164 |105 |36 |26 |41 |38 | |13 8 7 4 | |25 | 83285 |167 |108 |37 |27 |42 |40 | |14 9 8 4 | |26 | 93905 |171 |113 |38 |28 |43 |42 | |14 9 8 4 | |27 |105392 |174 |116 |39 |29 |44 |43 | |14 9 9 5 | |28 |117784 |180 |119 |40 |29 |45 |44 |GISAR |15 10 9 5 | |29 |131111 |188 |122 |41 |30 |46 |46 | |15 10 10 5 | |30 |145404 |192 |125 |42 |31 |47 |47 | |15 10 10 5 | |31 |160704 |195 |126 |43 |31 |48 |48 | |16 11 10 6 | |32 |177036 |199 |127 |44 |32 |49 |49 | |16 11 11 6 | |33 |194446 |204 |128 |45 |33 |50 |50 |NARES |16 11 11 6 | |34 |212958 |206 |133 |46 |34 |51 |51 | |17 12 11 6 | |35 |232605 |212 |137 |47 |35 |52 |52 | |17 12 12 7 | |36 |253426 |214 |138 |48 |36 |53 |54 | |17 12 12 7 | |37 |275454 |219 |139 |49 |37 |54 |55 | |18 13 13 7 | |38 |298726 |227 |143 |50 |38 |55 |56 | |18 13 13 8 | |39 |323269 |233 |148 |51 |39 |56 |57 | |18 14 13 8 | |40 |349129 |240 |150 |52 |40 |57 |59 |NASAR |19 14 14 8 | |41 |376332 |246 |153 |53 |41 |58 |60 | |19 15 14 9 | |42 |404906 |253 |156 |54 |42 |59 |62 | |19 15 15 9 | |43 |434892 |261 |157 |55 |42 |60 |63 | |20 15 15 9 | |44 |466325 |268 |158 |56 |43 |61 |64 | |20 16 16 9 | |45 |499232 |275 |160 |57 |44 |62 |65 | |20 16 16 10 | |46 |533656 |277 |162 |58 |45 |63 |66 | |21 16 17 10 | |47 |569631 |285 |165 |59 |46 |64 |67 | |21 17 17 10 | |48 |607182 |291 |170 |60 |47 |65 |69 | |21 17 18 10 | |49 |646354 |296 |175 |61 |47 |66 |70 | |21 17 18 10 | |50 |687168 |304 |180 |62 |48 |67 |71 | |22 18 18 11 | |51 |729669 |307 |183 |63 |49 |68 |73 | |22 18 19 11 | |52 |773885 |314 |184 |64 |49 |69 |75 | |22 18 19 11 | |53 |819852 |318 |189 |65 |50 |70 |76 | |23 19 20 12 | |54 |867606 |320 |192 |66 |51 |71 |78 | |23 19 20 12 | |55 |917175 |325 |194 |67 |52 |72 |79 | |23 19 21 12 | |56 |968599 |332 |197 |68 |53 |73 |81 | |24 19 21 13 | ----------------------------------------------------------Demi - Skill 1 Skill 2 Skill 3 Skill 4 Skill 5 Skill 6* RECOVER STASISBM SPARK BARRIER MEDIC PW PHONON -------------------------------------------------|Lv | EXP | HP |STR|AGL|DEX|S1 S2 S3 S4 S5 S6* | |---+-------+----+---+---+---+-------------------| |12 | 12137 | 96 |28 |26 |25 | 8 5 4 3 1 1* | |13 | 15596 |104 |29 |27 |26 | 8 5 4 3 2 1* | |14 | 19650 |108 |30 |28 |27 | 9 5 4 3 2 1* | |15 | 24358 |115 |32 |29 |29 | 9 6 5 3 3 1* | |16 | 29760 |125 |34 |30 |30 |10 6 5 4 3 1* | |17 | 35905 |131 |35 |31 |31 |10 6 5 4 3 1* | |18 | 42841 |134 |36 |32 |32 |10 7 6 4 3 1* | |19 | 50616 |144 |38 |33 |34 |11 7 6 4 3 1* |
|20 | 59276 |148 |39 |34 |35 |11 7 6 5 4 1* | |21 | 68871 |154 |40 |35 |37 |12 8 7 5 4 2* | |22 | 79455 |163 |42 |36 |38 |12 8 7 5 4 2* | |23 | 91075 |172 |43 |37 |40 |13 8 7 5 4 3* | |24 |103773 |178 |44 |37 |42 |13 9 8 6 4 3* | |25 |117600 |185 |46 |38 |43 |14 9 8 6 5 3* | |26 |132604 |188 |48 |39 |44 |14 9 8 6 5 3* | |27 |148831 |193 |49 |40 |46 |15 10 9 6 5 3* | |28 |166324 |197 |50 |41 |47 |15 10 9 7 5 3* | |29 |185142 |206 |51 |42 |48 |16 10 9 7 5 3* | |30 |205330 |215 |52 |43 |49 |16 11 10 7 6 3* | |31 |226933 |224 |53 |44 |50 |17 11 10 7 6 4* | |32 |249996 |227 |54 |45 |51 |17 12 10 8 6 5* | |33 |274571 |230 |55 |46 |53 |18 12 11 8 6 6* | |34 |300711 |236 |56 |47 |54 |18 12 11 8 6 7* | |35 |328452 |246 |58 |48 |55 |19 13 11 8 6 8* | |36 |357853 |254 |59 |49 |56 |19 13 12 8 7 9* | |37 |388956 |259 |61 |50 |58 |20 13 12 9 7 10* | |38 |421808 |263 |63 |51 |59 |20 14 12 9 7 11* | |39 |456461 |267 |64 |52 |61 |21 14 13 9 7 12* | |40 |492962 |277 |66 |53 |62 |21 14 13 9 7 13* | |41 |531362 |286 |68 |54 |63 |22 15 13 10 8 13* | |42 |571708 |295 |70 |55 |65 |22 15 14 10 8 13* | |43 |614043 |301 |71 |56 |67 |23 15 14 10 8 14* | |44 |658422 |305 |72 |57 |68 |23 16 14 10 8 14* | |45 |704884 |309 |74 |58 |70 |24 16 15 11 8 15* | |46 |753487 |319 |75 |59 |72 |24 16 15 11 9 15* | |47 |804267 |326 |77 |60 |73 |25 17 15 11 9 16* | |48 |857281 |335 |79 |61 |74 |25 17 16 11 9 16* | |49 |912577 |339 |80 |62 |76 |26 17 16 12 9 17* | |50 |970203 |344 |82 |63 |77 |26 18 16 12 9 17* | -------------------------------------------------Wren - Skill 1 Skill 2 Skill 3 Skill 4 Skill 5* Skill 6* RECOVER FLARE SPARK BARRIER HIJAMMER BURSTROC ------------------------------------------------------|Lv | EXP | HP |STR|AGL|DEX|S1 S2 S3 S4 S5* S6* S7* | |---+-------+----+---+---+---+------------------------| |20 | 64207 |210 |51 |38 |39 |16 12 8 4 1* 1* 1* | |21 | 74602 |216 |51 |39 |40 |17 12 8 4 1* 1* 1* | |22 | 86063 |221 |53 |40 |41 |17 13 8 4 1* 1* 1* | |23 | 98649 |231 |55 |41 |42 |18 13 9 5 1* 1* 1* | |24 |112399 |244 |56 |42 |43 |18 14 9 5 1* 1* 1* | |25 |127371 |258 |57 |43 |44 |19 14 9 5 1* 1* 1* | |26 |143617 |266 |59 |43 |45 |19 15 10 6 1* 1* 1* | |27 |161193 |275 |61 |44 |46 |20 15 10 6 2* 1* 1* | |28 |180149 |289 |63 |45 |47 |20 16 10 6 2* 1* 1* | |29 |200537 |299 |65 |46 |48 |21 16 11 7 3* 1* 1* | |30 |222404 |304 |67 |46 |49 |21 17 11 7 3* 1* 1* | |31 |245801 |315 |69 |47 |50 |22 17 11 7 4* 1* 1* | |32 |270783 |326 |70 |48 |51 |22 18 12 8 4* 2* 1* | |33 |297402 |336 |71 |49 |52 |23 18 12 8 5* 2* 1* | |34 |325717 |341 |72 |50 |53 |23 19 12 8 5* 3* 1* | |35 |355777 |349 |73 |51 |54 |24 19 13 9 6* 3* 1* | |36 |387627 |360 |74 |51 |55 |24 20 13 9 6* 4* 1* | |37 |421327 |372 |75 |51 |56 |25 20 13 9 7* 4* 1* | |38 |456921 |384 |76 |52 |57 |25 21 14 10 7* 5* 1* |
Skill 7* POSIBOLT
|39 |494465 |393 |78 |52 |58 |26 21 14 10 8* 5* 1* | |40 |534009 |399 |79 |53 |59 |26 22 14 10 8* 6* 1* | |41 |575611 |409 |80 |54 |60 |27 22 15 11 9* 6* 2* | |42 |619316 |422 |81 |55 |61 |27 23 15 11 9* 7* 2* | |43 |665183 |436 |82 |56 |62 |28 23 15 11 10* 7* 2* | |44 |713259 |441 |83 |57 |63 |28 24 16 12 10* 8* 3* | |45 |763591 |447 |84 |58 |64 |29 24 16 12 11* 8* 3* | |46 |816243 |458 |86 |59 |65 |29 25 16 12 11* 9* 3* | |47 |871260 |463 |88 |60 |66 |30 25 17 13 12* 9* 4* | |48 |928695 |476 |89 |61 |67 |30 26 17 13 12* 10* 4* | |49 |988598 |486 |91 |62 |68 |31 26 17 13 13* 10* 4* | ------------------------------------------------------Raja - Initial Techniques: RES,ANTI,RIMPA,SAR,AROWS,RIMIT,GIRES,SEALS,REVER Skill 1 Skill 2 Skill 3 Skill 4 Skill 5 BLESSING HOLYWORD ATARAXIA MIRACLE ST. FIRE -------------------------------------------------------------|Lv | EXP | HP | TP |STR|MEN|AGL|DEX|Techs |S1 S2 S3 S4 S5 | |---+-------+----+----+---+---+---+---+------+---------------| |25 |137194 |108 |170 |31 |51 |24 |30 | |16 10 3 1 1 | |26 |154690 |112 |178 |32 |53 |25 |31 | |16 11 3 2 2 | |27 |173617 |119 |183 |33 |55 |25 |32 |NARES |17 11 3 2 3 | |28 |194031 |126 |190 |34 |56 |26 |33 |GISAR |17 11 3 2 3 | |29 |215986 |131 |193 |35 |57 |27 |34 | |17 11 4 3 3 | |30 |239537 |136 |200 |36 |58 |27 |35 | |17 12 4 3 3 | |31 |264739 |141 |204 |37 |60 |28 |36 |REGEN |18 12 4 3 3 | |32 |291645 |144 |209 |38 |61 |29 |37 | |18 12 4 4 3 | |33 |320314 |149 |211 |40 |63 |29 |38 | |18 12 4 4 4 | |34 |350803 |155 |218 |41 |65 |30 |39 |NASAR |18 13 4 4 4 | |35 |383175 |158 |226 |42 |67 |31 |41 | |19 13 5 5 4 | |36 |417472 |160 |230 |43 |69 |31 |42 | |19 13 5 5 5 | |37 |453756 |163 |237 |44 |71 |32 |43 | |19 13 5 5 5 | |38 |492085 |167 |240 |45 |73 |33 |44 | |19 14 5 6 5 | |39 |532519 |174 |248 |46 |75 |34 |45 | |20 14 5 6 5 | |40 |575102 |177 |257 |47 |77 |35 |46 | |20 14 5 6 6 | |41 |619903 |181 |266 |48 |79 |35 |47 | |20 14 6 7 6 | |42 |666974 |183 |275 |49 |80 |36 |48 | |20 15 6 7 6 | |43 |716367 |188 |283 |50 |81 |37 |49 | |21 15 6 7 7 | |44 |768139 |193 |287 |51 |83 |37 |50 | |21 15 6 8 7 | |45 |822348 |197 |289 |53 |84 |38 |51 | |21 15 6 8 7 | |46 |879049 |204 |291 |55 |86 |39 |52 | |21 16 6 8 8 | |47 |938297 |209 |298 |56 |88 |40 |53 | |22 16 7 9 8 | -------------------------------------------------------------Kyra - Initial Techniques: RES,FOI,ANTI,RIMPA,GIRES,GIFOI,GRA Skill 1 Skill 2 Skill 3 Skill 4 Skill 5 Skill 6 Skill 7 MEDICE FLAELI TELELE HEWN WARLA BINDWA TANDLE -------------------------------------------------------------------|Lv | EXP | HP | TP |STR|MEN|AGL|DEX|Techs |S1 S2 S3 S4 S5 S6 S7 | |---+-------+----+----+---+---+---+---+------+---------------------| |27 |155036 |159 |122 |37 |43 |35 |40 | |18 13 9 5 | |28 |173262 |162 |127 |38 |44 |36 |42 | |18 13 9 6 | |29 |192858 |166 |129 |40 |45 |37 |44 | |19 14 9 6 1 | |30 |213878 |170 |131 |41 |47 |38 |45 |GIGRA |19 14 10 6 1 | |31 |236375 |173 |136 |42 |49 |39 |46 | |20 15 10 7 2 | |32 |260395 |181 |143 |43 |51 |40 |47 | |20 15 10 7 2 |
|33 |285990 |189 |147 |44 |52 |41 |49 |NAFOI |21 16 11 7 3 | |34 |313215 |196 |151 |46 |54 |42 |50 | |21 16 11 8 3 | |35 |342115 |202 |156 |47 |55 |43 |52 | |22 17 12 8 3 1 | |36 |372737 |210 |158 |48 |56 |44 |53 |NARES |22 17 12 8 4 1 | |37 |405140 |218 |161 |49 |58 |45 |54 | |23 18 12 8 4 2 | |38 |439360 |223 |163 |50 |59 |46 |55 | |23 18 13 9 4 2 | |39 |475457 |229 |166 |52 |61 |47 |56 | |23 19 13 9 5 3 1 | |40 |513481 |235 |171 |53 |62 |48 |57 |NAGRA |24 19 13 9 5 3 1 | |41 |553481 |241 |173 |54 |64 |49 |58 | |24 20 14 9 5 4 1 | |42 |595504 |246 |178 |55 |65 |50 |59 | |24 20 14 10 6 4 2 | |43 |639606 |252 |183 |57 |67 |51 |61 | |25 21 15 10 6 4 2 | |44 |685831 |258 |186 |58 |69 |52 |63 | |25 21 15 10 6 5 2 | |45 |734226 |263 |191 |59 |70 |53 |64 | |26 22 16 10 7 5 3 | |46 |784853 |269 |198 |60 |72 |54 |65 | |26 22 16 11 7 5 3 | |47 |837755 |274 |200 |61 |73 |55 |66 | |27 23 17 11 7 6 3 | |48 |892982 |282 |207 |62 |74 |56 |68 | |27 23 17 11 7 6 4 | |49 |950578 |290 |211 |63 |75 |58 |69 | |27 24 17 11 8 6 4 | -------------------------------------------------------------------Seth - Skill 1 Skill 2 Skill 3 Skill 4 SHADOW CORRSION MINDBLST DTHSPELL ----------------------------------------------|Lv | EXP | HP |STR|MEN|AGL|DEX|S1 S2 S3 S4 | |---+-------+----+---+---+---+---+------------| |35 |424173 |233 |50 |63 |50 |50 |26 18 13 9 | |36 |462167 |236 |51 |64 |51 |51 |26 18 13 9 | |37 |502341 |242 |52 |66 |52 |52 |26 18 13 9 | |38 |544783 |246 |53 |68 |53 |53 |26 18 13 9 | |39 |589551 |249 |54 |69 |54 |54 |26 18 13 9 | |40 |636702 |257 |55 |70 |55 |55 |26 18 13 9 | |41 |686301 |263 |56 |71 |57 |57 |26 18 13 9 | |42 |738414 |271 |57 |72 |58 |58 |26 18 13 9 | |43 |793094 |274 |58 |74 |60 |60 |26 18 13 9 | |44 |850410 |283 |60 |75 |62 |61 |26 18 13 9 | |45 |910430 |291 |61 |76 |63 |62 |26 18 13 9 | |46 |973203 |297 |62 |77 |64 |64 |26 18 13 9 | ----------------------------------------------* Skills marked with asterisks are learned by the android installing them. The numbers given for the stock of the Skill only apply once the Skill has been acquired.
___________________________________________________________________________ *************************************************************************** ��������������������������������������������������������������������������� 10. Techniques
CTCNQ
___________________________________________________________________________ *************************************************************************** ��������������������������������������������������������������������������� Techniques are special powers that characters and monsters may possess. They work by emitting a form of psionic energy that can have a variety of
different effects, based on the Technique being used. This energy drains the user of the Technique, and this is represented in the form of TP. Most characters in the game have access to some Techniques, although some more than others. Enemies may also have access to a few Techniques as well, but this is not common. All but one Techniques are learned by characters when they reach a certain Level. The method of obtaining the remaining Technique, Megid, is described in more detail in '7.2. Megid - The Anger Technique'. The first part of this section lists the different Techniques available to each character, split into the three types of Technique, along with the Level at which they learn the Techniques. The second part gives a description of each Technique, split into the three different types, along with TP costs and information on who or what can use the Techniques.
*************************************************************************** ��������������������������������������������������������������������������� 10.1. By Character CTBYC ___________________________________________________________________________ *************************************************************************** ----------------------------------------------------------------| | Heal Techs | Attack Techs | Misc Techs | |------+------------------+------------------+------------------| | Chaz | RES Start | TSU Lv 4 | HINAS Lv 8 | | | ANTI Lv 11 | ZAN Lv 12 | RYUKA Lv 9 | | | RIMPA Lv 14 | GITHU Lv 17 | | | | GIRES Lv 16 | BROSE Lv 21 | | | | REVER Lv 25 | GIZAN Lv 23 | | | | NARES Lv 36 | NATHU Lv 31 | | | | | NAZAN Lv 37 | | | | | MEGID Found | | |------+------------------+------------------+------------------| | Alys | | FOI Start | SHIFT Start | | | | ZAN Lv 8 | SANER Start | | | | GIFOI Lv 14 | | | | | GIZAN Lv 18 | | | | | NAFOI Lv 22 | | | | | NAZAN Lv 27 | | |------+------------------+------------------+------------------| | Hahn | RES Start | WAT Lv 3 | GELUN Start | | | ANTI Lv 6 | ZAN Lv 9 | DORAN Lv 7 | | | GIRES Lv 11 | VOL Lv 10 | RIMIT Lv 13 | | | RIMPA Lv 12 | GIWAT Lv 16 | | | | NARES Lv 23 | GIZAN Lv 21 | | | | | NAWAT Lv 28 | | | | | SAVOL Lv 33 | | | | | NAZAN Lv 37 | | |------+------------------+------------------+------------------| | Rune | AROWS Start | FOI Start | HINAS Start | | | REVER Lv 21 | WAT Start | RYUKA Start |
| | | GRA Start | SEALS Lv 20 | | | | GIWAT Lv 18 | | | | | GIFOI Lv 19 | | | | | GIGRA Lv 23 | | | | | NAFOI Lv 25 | | | | | NAWAT Lv 26 | | | | | NAGRA Lv 30 | | |------+------------------+------------------+------------------| | Gryz | | BROSE Start | | |------+------------------+------------------+------------------| | Rika | RES Start | | SANER Lv 8 | | | GIRES Lv 13 | | DEBAN Lv 14 | | | SAR Lv 20 | | SHIFT Lv 19 | | | GISAR Lv 28 | | | | | NARES Lv 33 | | | | | NASAR Lv 40 | | | |------+------------------+------------------+------------------| | Demi | No Techniques | |------+------------------+------------------+------------------| | Wren | No Techniques | |------+------------------+------------------+------------------| | Raja | RES Start | | SEALS Start | | | ANTI Start | | RIMIT Start | | | RIMPA Start | | | | | SAR Start | | | | | AROWS Start | | | | | GIRES Start | | | | | REVER Start | | | | | NARES Lv 27 | | | | | GISAR Lv 28 | | | | | REGEN Lv 31 | | | | | NASAR Lv 34 | | | |------+------------------+------------------+------------------| | Kyra | RES Start | FOI Start | | | | ANTI Start | GIFOI Start | | | | RIMPA Start | GRA Start | | | | GIRES Start | GIGRA Lv 30 | | | | NARES Lv 36 | NAFOI Lv 33 | | | | | NAGRA Lv 40 | | |------+------------------+------------------+------------------| | Seth | No Techniques | -----------------------------------------------------------------
*************************************************************************** ��������������������������������������������������������������������������� 10.2. Heal Techniques CHLTC ___________________________________________________________________________ *************************************************************************** There are four small groups of Heal Techniques. The first group heals an individual character and the second group heals all characters. Status Cure Techniques remove various status effects, and Revival Techniques restore a character from a flatlined state.
_____________ ____________ | Target Cure \_________ | Group Cure \__________ | || | | Tech Cost Heals || Tech Cost Heals | |�����������������������||�����������������������| | RES 3 TP 20-120 || SAR 12 TP 10-100 | | GIRES 6 TP 90-180 || GISAR 24 TP 80-170 | | NARES 9 TP 270-340 || NASAR 36 TP 200-260 | |_______________________||_______________________| _____________ _________ | Status Cure \ | Revival \____ | || | | Tech Cost || Tech Cost | |��������������||��������������| | ANTI 2 TP || REVER 12 TP | | RIMPA 8 TP || REGEN 36 TP | | AROWS 9 TP ||______________| |______________| RES ��� 3 TP
- Usable by Chaz, Hahn, Rika, Raja and Kyra. Also usable by Tech User. This is very useful early in the game, as it saves using MONOMATEs. It restores HP based on the user's MTL score. Can be used anywhere. Only works on organic life.
GIRES - Usable by Chaz, Hahn, Rika, Raja and Kyra. ����� Also usable by SoldrFiend and TechMaster. 6 TP A more powerful target curative Tech, helpful later in the game. It restores HP based on the user's MTL score. Can be used anywhere. Only works on organic life. NARES - Usable by Chaz, Hahn, Rika, Raja and Kyra. ����� 9 TP The most potent of the group, it proves invaluable near the end. It restores HP based on the user's MTL score. Can be used anywhere. Only works on organic life. SAR - Usable by Rika and Raja. ��� Also usable by TechMaster. 12 TP A very important Technique in some of the earlier boss battles. It restores HP to all, based on the user's MTL score. Can be used anywhere. Only works on organic life. GISAR - Usable by Rika and Raja. ����� Also usable by Dark Witch and Radhin. 24 HP An expensive Technique, it should only be used when necessary. It restores HP to all, based on the user's MTL score. Can be used anywhere. Only works on organic life.
NASAR - Usable by Rika and Raja. ����� 36 TP The most powerful heal-all Tech. Essential in later boss battles. It restores HP to all, based on the user's MTL score. Can be used anywhere. Only works on organic life. ANTI ���� 2 TP
- Usable by Chaz, Hahn, Raja and Kyra. A very helpful Tech throughout the game, especially when there is little space to carry ANTIDOTEs. It completely cures Poison. Can be used anywhere.
RIMPA - Usable by Chaz, Hahn, Raja and Kyra. ����� 8 TP A rarely used but specifically-functioned Technique, it may come in handy when least expected. It completely removes Paralysis. Can be used anywhere. AROWS - Usable by Rune and Raja. ����� 9 TP Exceptionally valuable considering it has no item counter-part, this is very useful later in the game. It awakens all characters. Can only be used in battle. REVER - Usable by Chaz, Rune an Raja. ����� 12 TP When MOON-DEWs are hard to come by, this Tech is very useful early in the game. It revives a character and restores 1/4 maximum HP. Can be used anywhere. Only works on organic life. REGEN - Usable by Raja. ����� 36 TP Unique to Raja, this valuable Technique revives a character and restores all HP, and also removes all status effects. Can be used anywhere. Only works on organic life.
*************************************************************************** ��������������������������������������������������������������������������� 10.3. Attack Techniques CAKTC ___________________________________________________________________________ *************************************************************************** There are six different types of attack Techniques, five of which are represented by elemental properties. Fire, Water, Energy, Force and Gravity Techniques inflict damage to enemies in the form of their element. As most enemies have some weakness, resistance of immunity to different elements, using the right Technique can be very important. Death Techniques are fairly self-explanatory, as they attempt to inflict instant death upon
enemies. The instant-death Techniques only work on organic enemies. ______ _______ ________ | Fire \________________ | Water \_______________ | Energy \______________ | || || | | Tech Cost Damage || Tech Cost Damage || Tech Cost Damage | |�����������������������||�����������������������||�����������������������| | FOI 3 TP 20-120 || WAT 4 TP 30-130 || TSU 6 TP 40-140 | | GIFOI 6 TP 80-160 || GIWAT 7 TP 100-170 || GITHU 12 TP 110-190 | | NAFOI 9 TP 160-230 || NAWAT 10 TP 180-240 || NATHU 16 TP 190-250 | |_______________________||_______________________|| MEGID 30 TP 270-360 | |_______________________| _______ _________ _______ | Force \_______________ | Gravity \_____________ | Death \______ | || || | | Tech Cost Damage || Tech Cost Damage || Tech Cost | |�����������������������||�����������������������||��������������| | ZAN 8 TP 20-110 || GRA 10 TP 50-120 || VOL 8 TP | | GIZAN 12 TP 80-160 || GIGRA 15 TP 120-170 || SAVOL 16 TP | | NAZAN 16 TP 150-220 || NAGRA 19 TP 190-240 || BROSE 16 TP | |_______________________||_______________________||______________| FOI ��� 3 TP
- Usable by Alys, Rune and Kyra. Also usable by Juza, Tech User and TechMaster. A weak fire-based Technique that causes a small flame to erupt on the enemy. Effective against most monsters in a cold climate. Can only be used in battle.
GIFOI - Usable by Alys, Rune and Kyra. ����� Also usable by Dark Witch and Le-Faw-Gan. 6 TP The second fire Techinique, this throws three small fireballs at the enemy. Effective against most monsters in a cold climate. Can only be used in battle. NAFOI - Usable by Alys, Rune and Kyra. ����� 9 TP Most powerful of the group, this Technique creates a pillar of fire on the enemy. Effective against most monsters in a cold climate. Can only be used in battle. WAT ��� 4 TP
- Usable by Hahn and Rune. Also usable by Elmelew, Hewgilla, Juza, Tech User and TechMaster. The weakest water Tech, this creates a shard of piercing cold on the enemy. Effective against most monsters in a hot climate. Can only be used in battle.
GIWAT - Usable by Hahn and Rune. ����� Also usable by Dark Witch, D-Elm-Lars, FrostSaber, Tech-Plant, 7 TP and Xe-A-Thoul.
Stronger than earlier version, this Technique fires three balls of ice at the enemy. Effective against most monsters in a hot climate. Can only be used in battle. NAWAT - Usable by Hahn and Rune. ����� 10 TP The strongest water Techinique, it causes a number of shards of ice to impale an enemy. Effective against most monsters in hot climate. Can only be used in battle. TSU ��� 6 TP
- Usable by Chaz. An energy-based Technique, Chaz fires a high-intensity light beam at the enemy. Can only be used in battle.
GITHU - Usable by Chaz. ����� 12 TP Far more intense than the first energy Tech, Chaz unleashes a wide light beam at the enemy. Can only be used in battle. NATHU - Usable by Chaz. ����� 16 TP The most powerful energy Technique, Chaz unleashes a super-intense, wide light beam at the enemy. Can only be used in battle. ZAN ��� 8 TP
- Usable by Chaz, Alys and Hahn. Also usable by Juza and TechMaster. A fairly weak force Technique that creates a small whirlwind around each enemy. Can only be used in battle.
GIZAN - Usable by Chaz, Alys and Hahn. ����� Also usable by Dark Witch, D-Elm-Lars, Gi-Le-Farg, Le-Faw-Gan, 12 TP Tech-Plant and Xe-A-Thoul. The second of the force Techs, is causes two large typhoons to swirl around all the enemies. Can only be used in battle. NAZAN - Usable by Chaz, Alys and Hahn. ����� 16 TP Of the force Tech group, this is the strongest. It generates a huge tornado on all enemies. Can only be used in battle. GRA
- Usable by Rune and Kyra.
��� 10 TP
Also usable by DimensWorm and OuterBeast. The first gravity-based Tech, this inflicts rapid but small pockets of gravity on each enemy. Can only be used in battle.
GIGRA - Usable by Rune and Kyra. ����� Also usable by OuterBeast. 15 TP A stronger gravity Tech, it inflicts slower but more intense areas on each enemy. Can only be used in battle. NAGRA - Usable by Rune and Kyra. ����� 19 TP Greatest of the gravity Techs, slow but extreme pockets of gravity contort each enemy. Can only be used in battle. VOL ��� 8 TP
- Usable by Hahn. Also usable by BloodSaber, Greneris and SoldrFiend. This Tech allows Hahn to generate a field of energy that may shut sdown an enemy's nervous system. If successful, it is destroyed. Can only be used in battle. Only works against organic beings.
SAVOL - Usable by Hahn. ����� 16 TP Hahn's second instant-death Tech, and far more powerful, this has exactly the same effect as VOL, but inflicts it upon all enemies. Can only be used in battle. Only works against organic beings. BROSE - Usable by Chaz and Gryz. ����� 16 TP A unique Tech that attempts to split the target's molecules apart. If successful, the enemy is destroyed. Low success rate. Can only be used in battle. Only works against organic beings. MEGID - Usable by Chaz. ����� Also usable by Re-Faze and Profound Darkness (3). 30 TP This Technique, the most powerful of them all, transforms feelings of anger into a destructive wave of energy. Chaz must acquire this energy-based Tech from Anger Tower. Can only be used in battle.
*************************************************************************** ��������������������������������������������������������������������������� 10.4. Misc Techniques CMCTC
___________________________________________________________________________ *************************************************************************** The three types of Misc Techniques are Assist, Hinder and Travel. The first two types are used in battle. Assist Techniques increase the statistics of one or all members of the party, and Hinder Techniques create non-damaging effects on all the enemies. Finally, Travel Techniques transport the party instantaneously. They can only be used in the field. ________ ________ ________ | Assist \_____ | Hinder \_____ | Travel \_____ | || || | | Tech Cost || Tech Cost || Tech Cost | |��������������||��������������||��������������| | DEBAN 5 TP || GELUN 3 TP || HINAS 4 TP | | SHIFT 7 TP || DORAN 4 TP || RYUKA 10 TP | | SANER 8 TP || SEALS 9 TP ||______________| |______________|| RIMIT 12 TP | |______________| DEBAN - Usable by Rika. ����� Also usable by BloodSaber, FrostSaber, Radhin, ShadowSabr. 5 TP A remarkably useful Technique, it slightly increases the Defence Power of all party members. Can only be used in battle. SHIFT - Usable by Alys and Rika. ����� Also usable by BloodSaber, ChaosBrngr, DarkMaraud, DeathBearr and 7 TP Radhin. Fairly poor for its cost, this Technique slightly increases the Attack Power of one character. Can only be used in battle. SANER - Usable by Alys and Rika. ����� Also usable by Radhin. 8 TP This Technique is exceptionally useful in longer battles, as it increases the Agility of all party members. Can only be used in battle. GELUN - Usable by Hahn. ����� Also usable by Greneris. 3 TP A mostly pointless Technique, this may slightly decrease enemies' Attack Power. It targets all enemies, but its success rate is low. Can only be used in battle. DORAN - Usable by Hahn. ����� Also usable by DarkMaraud and Greneris. 4 TP
Like Gelun, this is not a very useful Technique. It targets all enemies and may lower their Agility. Its success rate is low. Can only be used in battle. SEALS - Usable by Rune and Raja. ����� Also usable by ChaosBrngr, DeathBearr and Radhin. 9 TP Very useful against enemies with Techniques, this may remove the ability to use them. It targets all enemies. Can only be used in battle. RIMIT - Usable by Hahn and Raja. ����� Also usable by Greneris and Tech-Plant. 12 TP A considerably overpriced Technique, it has a chance of inflicting Paralysis on each enemy. Its success rate is low. Can only be used in battle. HINAS - Usable by Chaz and Rune. ����� 4 TP One of the invaluable travel Techniques, this automatically takes the party outside or to the entrance of the dungeon. Can only be used in dungeons. RYUKA - Usable by Chaz and Rune. ����� 10 TP An extremely useful Technique, this teleports the party to any town or village they have already visited. Can only be used outside or in a town or village.
___________________________________________________________________________ *************************************************************************** ��������������������������������������������������������������������������� 11. Skills
CSKLS
___________________________________________________________________________ *************************************************************************** ��������������������������������������������������������������������������� Skills are special abilities that characters and enemies may use. They are usually specific to a certain character or type of enemy, but some Skills may be usable by other entities for some reason or another. Skills are most often a result of a characters' training and experience in their chosen field, such as Chaz's unique attacks and Rune's magical spells. Unlike Techniques, Skills do not have a cost to use. Instead, each Skill has a stock, which depletes when the Skill is used. When a Skill has no stock available, it cannot be used. Resting at an Inn or using a Regen Platform will replenish all Skill stocks to their maximum value. Most Skills are learned when a character reaches the required Level, and begin with a stock of 1. Android Skills, however, which come in the form
of weapon upgrades, must be found and installed before they can be used. A Skill's stock will increase at a certain rate as the character increases in Level. The first part of this section lists the different Skills available to each character, split into the three types of Skill, along with the Level at which they learn the Skills. The second part gives a description of each Skill available to the characters, split into the three different types, along with information on who or what can use the Skill. As some enemies may use certain Skills that characters may use, with slightly longer names, there may be an alternative Skill name following the list of enemies. The final part gives a description of each Skill that can only be used by enemies, listed in alphabetical order, along with information on which enemies can use the Skill.
*************************************************************************** ��������������������������������������������������������������������������� 11.1. By Character CSBYC ___________________________________________________________________________ *************************************************************************** -------------------------------------------------------------------------| | Heal Skills | Attack Skills | Misc Skills | |------+---------------------+---------------------+---------------------| | Chaz | | CROSSCUT Lv 6 | EARTH Start | | | | AIRSLASH Lv 13 | | | | | RAYBLADE Lv 27 | | | | | EXPLODE Lv 35 | | |------+---------------------+---------------------+---------------------| | Alys | | VORTEX Start | MOONSHAD Lv 10 | | | | DEATH Lv 13 | | |------+---------------------+---------------------+---------------------| | Hahn | | ASTRAL Lv 29 | VISION Start | | | | ELIMINAT Lv 30 | | |------+---------------------+---------------------+---------------------| | Rune | | FLEALI Start | | | | | HEWN Start | | | | | DIEM Lv 24 | | | | | TANDLE Lv 27 | | | | | EFESS Lv 29 | | | | | NEGATIS Lv 32 | | | | | LEGEON Lv 35 | | |------+---------------------+---------------------+---------------------| | Gryz | | CRASH Start | WAR CRY Lv 14 | | | | SWEEPING Lv 25 | | |------+---------------------+---------------------+---------------------| | Rika | | DBLSLASH Lv 4 | ILLUSION Start | | | | ELIMINAT Lv 12 | | | | | DISRUPT Lv 17 | | |------+---------------------+---------------------+---------------------| | Demi | RECOVER Start | SPARK Start | STASISBM Start |
| | MEDIC PW Start | PHONON Found | BARRIER Start | |------+---------------------+---------------------+---------------------| | Wren | RECOVER Start | FLARE Start | BARRIER Start | | | | SPARK Start | HIJAMMER Found | | | | BURSTROC Found | | | | | POSIBOLT Found | | |------+---------------------+---------------------+---------------------| | Raja | ATARAXIA Start | HOLYWORD Start | BLESSING Start | | | MIRACLE Start | ST. FIRE Start | | |------+---------------------+---------------------+---------------------| | Kyra | MEDICE Start | FLAELI Start | TELELE Start | | | | HEWN Start | WARLA Lv 29 | | | | TANDLE Lv 39 | BINDWA Lv 35 | |------+---------------------+---------------------+---------------------| | Seth | | CORRSION Start | SHADOW Start | | | | DTHSPELL Start | MINDBLST Start | --------------------------------------------------------------------------
*************************************************************************** ��������������������������������������������������������������������������� 11.2. Heal Skills CHLSK ___________________________________________________________________________ *************************************************************************** There are only five Heal Skills, so there isn't much point splitting them into groups. None of the Heal Skills has direct Technique counterparts, so they are all extremely useful. They include android healing, healing of all characters (including androids), HP-based healing, and TP restoration. ATARAXIA - Usable by Raja. �������� A unique and invaluable Skill that restores a target's TP by 1/4 of its maximum value. Only works on organic life. Can only be used in battle. MEDIC PW - Usable by Demi. �������� A fairly useful Skill throughout the game, as it revives and heals all organic characters' HP by 1/4 of their maximum value. Only works on organic life. MEDICE ������
- Usable by Kyra.
MIRACLE �������
- Usable by Raja.
This Skill is quite helpful in the Eclipse Torch section of the game, as it heals around 170-230 HP to one character. Works on any character.
Highly useful in the later stages of the game, this Skill heals
all characters by about 130-180 HP. Works on all characters. RECOVER �������
- Usable by Demi and Wren. This unique Skill performs a self-regeneration process on the android, restoring between 270-340 HP to itself. Works on the android that uses it.
*************************************************************************** ��������������������������������������������������������������������������� 11.3. Attack Skills CAKSK ___________________________________________________________________________ *************************************************************************** There are three types of attack Skill - physical attack Skills, magical attack Skills and android attack Skills. The difference between these types is that physical attack Skills require the use of a weapon (the Skill is unavailable if no weapon is equipped), whereas the other attack Skills don't. Also, unless otherwise stated, the damage inflicted by physical attack Skills is based on the ATK PWR of the character, and the damage inflicted by magical attack Skills is based on the character's MTL PWR. Android attack Skills involve special hardware and vary in effect. ______________________ ______________________ ______________________ | Physical || Magical || Android | | || || | | Hit-one Hit-all || Hit-one Hit-all || Hit-one Hit-all | |����������������������||����������������������||����������������������| | CRASH AIRSLASH || ASTRAL CORRSION || FLARE BURSTROC | | CROSSCUT DISRUPT || DIEM EFESS || SPARK PHONON | | DBLSLASH SWEEPING || DTHSPELL HEWN || POSIBOLT | | DEATH || EXPLODE LEGEON ||______________________| | ELIMINAT || FLAELI NEGATIS | | RAYBLADE || HOLYWORD ST. FIRE | | VORTEX || TANDLE | |______________________||______________________| CRASH �����
- Usable by Gryz. Gryz takes his axe and strikes a precise blow on one enemy, with the possibility of causing instant death. Can only be used in battle.
CROSSCUT - Usable by Chaz. �������� Chaz uses his sword or dagger to slash across an enemy, then immediately strike down it, causing increased attack damage. Can only be used in battle.
DBLSLASH - Usable by Rika. �������� Also usable by Debugger, Dominator, HungryMole and Red Mole. (DBL SLASH) Rika performs two successive attacks with each claw she has equipped, causing increased attack damage to one enemy. Can only be used in battle. DEATH �����
- Usable by Alys. Alys throws a slasher at an enemy with such accuracy that it has a chance of instantly killing the enemy. Can only be used in battle.
ELIMINAT - Usable by Hahn and Rika. �������� The character phases in front of an enemy, holding out their weapon in an attempt to kill the enemy. May cause instant death. Can only be used in battle. RAYBLADE - Usable by Chaz. �������� Chaz infuses his weapon with the elemental property of energy, striking at an enemy to inflict typical damage of 200-270 HP. Can only be used in battle. VORTEX ������
- Usable by Alys. Alys spins one slasher at an acute angle towards one enemy, forming a spiral effect causing greatly increased attack damage. Can only be used in battle.
AIRSLASH - Usable by Chaz. �������� Also usable by BloodSaber, FrostSaber and ShadowSabr. Chaz performs a wide arcing swing with his weapon, hitting all enemies and inflicting normal attack damage to each. Can only be used in battle. DISRUPT �������
- Usable by Rika. Rika temporary splits into a number of separate copies that simultaneously strike each enemy, causing normal attack damage. Can only be used in battle.
SWEEPING - Usable by Gryz. �������� Gryz swings his axe in a strong, singular sweep across the enemies, inflicting normal attack damage to each. Can only be used in battle.
ASTRAL ������
- Usable by Hahn. Hahn creates an astral force that is fired into an enemy, causing radiation-based damage of about 220-270 HP damage. Can only be used in battle.
DIEM ����
- Usable by Rune. Rune creates a few small pockets of negative energy that pull the life from one enemy, causing instant death to organic life. Can only be used in battle.
DTHSPELL - Usable by Seth. �������� Also usable by Illusionst, Imagiomage and Spector. Similar to DIEM, this spell sucks all life from an enemy, reducing it to an empty carcass. Only works on organic enemies. Can only be used in battle. EXPLODE �������
- Usable by Chaz. Chaz transforms into pure energy and attempts to rematerialise inside an enemy, causing it to explode. May cause instant death. Can only be used in battle.
FLAELI ������
- Usable by Rune and Kyra. Also usable by ChaosSorcr, Gi-Le-Farg, Illusionst, Imagiomage and Sa-Lews. Rune creates four small spheres of fire that simultaneously strike an enemy, causing between 80-140 HP damage. Can only be used in battle.
HOLYWORD - Usable by Raja. �������� With a single word, Raja summons the power of heaven to strip life from an enemy. Very effective against enemies of Darkness. Can only be used in battle. CORRSION - Usable by Seth. �������� Also usable by ChaosSorcr, Dark Force (3), Haunt, Illusionst, Imagiomage, Spector and Zio (2). (CORROSION) A spell of Darkness, this wave of destruction pulls apart all enemies in its wake, causing between 200-240 HP damage. Can only be used in battle. EFESS �����
- Usable by Rune. Rune calls energy from the heavens to create a beam of pure
light onto each enemy. This causes about 210-250 HP damage. Can only be used in battle. HEWN ����
- Usable by Rune and Kyra. Also usable by ChaosSorcr, Illusionst, Imagiomage, Phantom, Sa-Lews and Zio (2). A powerful vortex is created on each enemy, rending them with razor-sharp lashes to cause between 90-160 HP damage. Can only be used in battle.
LEGEON ������
- Usable by Rune. Also usable by Imagiomage and Sa-Lews. Rune's most powerful spell, it unleashes a barrage of radiation onto all enemies. This causes typical damage of 290-320 HP. Can only be used in battle.
NEGATIS �������
- Usable by Rune. A hit-all version of DIEM, Rune creates pockets of negative energy that cause instant-death to all organic enemies. Can only be used in battle.
ST. FIRE - Usable by Raja. �������� Raja sends forth a wave of pure light that covers all enemies in holy fire, typically inflicting 180-240 HP damage. Can only be used in battle. TANDLE ������
- Usable by Rune and Kyra. Also usable by ChaosSorcr, Gi-Le-Farg, Illusionst, Imagiomage, Le-Faw-Gan and Sa-Lews. (TANDIL) The only electric-based Skill available, this causes multiple bolts of lightning that cause between 190-240 HP damage. Can only be used in battle.
FLARE �����
- Usable by Wren.
SPARK �����
- Usable by Demi and Wren. Also usable by Browren486.
Wren's built-in weapon projects a beam of high-intensity radiation onto one enemy, causing between 170-220 HP damage. Can only be used in battle.
The android injects a powerful EMP into one enemy, possibly causing instant death to machines. Can only be used in battle.
BURSTROC - Usable by Wren. �������� Also usable by Dark Force (1). A series of missiles are fired into the air, striking down on all enemies in a blaze of fire, inflicting 180-220 HP damage. Can only be used in battle. PHONON ������
- Usable by Demi. Also usable by Dark Force (1) and Dominator. (PHONONMASR) This powerful weapon projects high-frequency and destructive sound waves at all enemies, causing about 190-270 HP damage. Can only be used in battle.
POSIBOLT - Usable by Wren. �������� Wren fires a super-intense beam of extreme radiation across all enemies, inflicting typical damage of around 280-330 HP. Can only be used in battle.
*************************************************************************** ��������������������������������������������������������������������������� 11.4. Misc Skills CMCSK ___________________________________________________________________________ *************************************************************************** There are Assist and Hinder Skills here, most of which may come in handy occasionally, and some very often. Two of the Hinder Skills require the use of a weapon, namely EARTH and MOONSHAD, so make sure that the relevant character is properly equipped if you are thinking of using one of these. __________ ______________________ | Assist || Hinder | |����������||����������������������| | BARRIER || BINDWA MOONSHAD | | BLESSING || EARTH SHADOW | | VISION || HIJAMMER STASISBM | | WAR CRY || ILLUSION TELELE | | WARLA || MINDBLST | |__________||______________________| BARRIER �������
- Usable by Demi and Wren. Also usable by Siren386 and Browren486. The android projects an energy field that covers the party, reducing magical damage to all characters. Can only be used in battle.
BLESSING - Usable by Raja.
�������� Raja calls the power of the saints to protect the party, increasing all characters' DFS in a similar manner to DEBAN. Can only be used in battle. VISION ������
- Usable by Hahn.
WAR CRY �������
- Usable by Gryz.
Hahn concentrates on the enemies, studying their actions to understand their strategy. This increases Dexterity. Can only be used in battle.
Gryz cries out loudly, fueling his strength with aggression and adrenaline. This increases Attack Power. Can only be used in battle. WARLA �����
- Usable by Kyra.
BINDWA ������
- Usable by Kyra.
Similar to DEBAN, Kyra sets up a wall of force that increases each character's Defence Power. Can only be used in battle.
Kyra creates a network of energy strings that bind the enemies, possibly inflicting a Sleep-like status on all enemies. Can only be used in battle. EARTH �����
- Usable by Chaz. A mostly ineffective Skill, Chaz attempts to create a force that sticks the enemies to the ground, possibly inflicting Sleep. Can only be used in battle.
HIJAMMER - Usable by Wren. �������� Wren unleashes a targetted EMP that has a good chance of ceasing electrical functions and inflicting Sleep on machines. Can only be used in battle. ILLUSION - Usable by Rika. �������� Rika projects a number of images of herself onto all enemies, possibly disorientating them and lowering their Agility. Can only be used in battle. MINDBLST - Usable by Seth. �������� Also usable by Dark Force (3), Illusionst and Imagiomage.
Seth attempts to shut down each enemy's mental processes. If successful, the enemy is inflicted with Sleep. Can only be used in battle. MOONSHAD - Usable by Alys. �������� Alys throws her weapon at an enemy in an attempt to blanket it in a sheet of darkness. If successful, this causes Sleep. Can only be used in battle. SHADOW ������
- Usable by Seth. Also usable by ChaosSorcr and Dark Force (3). (SHADOWBIND) Seth creates shadowy images around each enemy in an effort to confuse them. There is a chance that this will lower Agility. Can only be used in battle.
STASISBM - Usable by Demi. �������� Demi emanates a beam of numbing energy onto one enemy. It has a chance of inflicting Paralysis, but only affects organic life. Can only be used in battle. TELELE ������
- Usable by Kyra. A unique spell that causes fatigue in all enemies, possibly reducing their Attack Power. Can only be used in battle.
*************************************************************************** ��������������������������������������������������������������������������� 11.5. Enemy Skills CENSK ___________________________________________________________________________ *************************************************************************** There is a vast array of Skills that can only be used by certain enemies. This section gives a complete list of every Enemy Skill, in alphabetical order, including a brief description of each. ACIDBREATH - Usable by FlattrPlnt, FlyScreamr, Hakenleft and Piercer. ���������� The enemy spews a stream of corrosive acid over one character, inflicting a variable amount of damage. ANOTHRGATE - Usable by Lashiec and Profound Darkness (2). ���������� A shower of small high-intensity gravity pockets is thrown over all characters, inflicting considerable damage.
BAD SMELL ���������
- Usable by Ghoul. The Ghoul breathes noxious vapours over a character, with the chance of causing Sleep.
BLACK WAVE - Usable by Zio (1+2). ���������� A black beam of pure evil hits one character. Highly damaging, this attack ends the first battle with Zio immediately. This Skill is used by Zio through the NIGHTMARE he summons. BLADESHINE - Usable by Soldrfiend and Twinarms. ���������� A spinning blade is launched through the party, and inflicts typical attack damage on all characters. CANCELING ���������
- Usable by Profound Darkness (3). A unique Skill, this has the same effect as the PSYCO-WAND, removing all assistance effects from the party.
CELL SPLIT - Usable by Fract Ooze (1+2) and Snow Slug. ���������� A burst of charged slime is showered over the party, inflicting typical attack damage on all characters. CHRAGCNNON - Combination of C-Ray Tube and two Sat.Minions. ���������� The machines create an electromagnetic field that is fired at the party, inflicting hefty damage to all characters. COMBINE �������
- Combination of Arthropod and Wiredine. If no other enemies are on-screen, the Arthropod leaps onto the Wiredine and combines with it to form a LifeDeletr. The Arthropod and the Wiredine are lost in this procedure.
CYANICBOMB - Usable by VopalSphre. ���������� The bomb throws itself at a character and explodes in a shower of cyanic acid, causing instant death to organic characters. The VopalSphre is destroyed, but awards no EXP or MST. DETONATION - Combination of CommndBall and two FloatMines. ���������� The CommndBall sends a signal to the FloatMines, and they launch upon the party to explode and damage all characters. The FloatMines are destroyed, but award no EXP or MST.
DISRUPTARM - Usable by De-Vars. ���������� A volley of energy bolts is launched at the party, inflicting typical attack damage on all characters. DISTORTION - Usable by Profound Darkness (2). ���������� The party's matter is finely shredded by powerful tears in the space around them, causing great damage to all characters. EARTHQUAKE - Usable by King Rappy and Sand Worm. ���������� By certain means, the enemy causes a violent tremor in the ground beneath the party, inflicting damage to all characters. EVIL EYE ��������
- Usable by Dark Force (2), Haunt, Profound Darkness (3) and Spector. A pair of eyes (varying in appearance based on the enemy), glares at a character, with the chance of causing Sleep.
EXPLOSION ���������
- Usable by FloatMine. The bomb flings inself at a character and self-destructs on impact, causing a fair amount of damage. The FloatMine is destroyed, but awards no EXP or MST.
FIREBREATH - Usable by Bladeright, Flame Newt, Gy-Laguiah, Profound ���������� Darkness (1), Ripper and StoneHeads. A stream of flame is spewed by the enemy, causing a variable amount of damage to one character. FISSION �������
- Usable by Fract Ooze (2), Guilgenova and Igglanova. An Igglanova spawns one Xanafalgue into the battle. A Guilgenova spawns one Gicefalgue into the battle. A Fract Ooze splits and becomes four Jr.Oozes.
FLAME BOLT - Usable by Forced Fly and Helex. ���������� The fly spits a bullet of flame at a target, inflicting a varied amount of damage. FLAMLAUNCH - Usable by Jurafaduel. ���������� A super-hot billow of flame is launched at a character, inflicting a varied amount of damage.
FLARE SHOT - Usable by Warren286, Siren386, Browren486 and Dark Force (1). ���������� Similar to Wren's FLARE, the enemy fires a beam of heat energy at one character, causing a variable amount of damage. FLASH �����
- Usable by Star Drone. The Star Drone emits a brief but intense flash of light at the party, possibly reducing the Dexterity of each character.
FLODBREATH - Usable by Depcen and Hewgilla. ���������� A powerful jet of water is spewed upon one character or the vehicle, causing a varied amount of damage. FORCEFLASH - Usable by Greneris, Juza and Radhin. ���������� The warlock blasts the party with a spread of damaging light beams, causing considerable damage to all characters. FUSION ������
- Combination of two Zol Slugs. The two Zol Slugs merge together and grow to form a Meta-Slug. The Zol Slugs are lost in this procedure.
HAKEN BOLT - Usable by Soldrfiend and Twinarms. ���������� A powerful beam of dark energy strikes down upon a character, inflicting a fair amount of damage. LASRCANNON - Usable by Debugger, Loader, ProtectBit, Seeker and Sweeper. ���������� The enemy fires an intense, wide-beam laser at a target, inflicting a variable amount of damage. LGHTBREATH - Usable by Cula-Bellr. ���������� The demon breathes a jet of intense lightning at a character or the vehicle, causing a varied amount of damage. LIGHTNING ���������
- Usable by Sweeper. The sentry unleashes a cascade of high-voltage electricity on one character, inflicting a variable amount of damage.
LIGHTSHOWR - Usable by Dark Force (2) and Profound Darkness (2). ����������
A wave of red lightning pours over the party, inflicting a considerable amount of damage to each character. LOVEL EYES - Usable by Blue Rappy. ���������� The blue bird looks at a character with a hypnotic stare, somehow inflicting a variable amount of damage. MAELSTROM ���������
- Usable by Leviathan. The giant worm creates a large vortex of lashing water that pummels the vehicle to cause considerable damage.
MAG.BARRIR - Usable by Zio (1+2). ���������� Zio uses this at the beginning of his battles, giving him immunity to both physical and magical attacks until dispelled. MICROMISSL - Usable by Dragerduel, Jurafaduel and LifeDeletr. ���������� A volley of small missiles is fired into the air and come crashing down onto all characters, causing varied damage. MOTRCANNON - Usable by Servant. ���������� The Servant fires a spread of automatic fire from its twin machine gun ports, inflicting a considerable amount of damage. NEEDLE ������
- Usable by Biter Fly, HungryMole and Rajago.
NIGHTMARE ���������
- Usable by Zio (1+2).
POISON ������
- Usable by Caterpillr.
A torrent of thin spines is launched at one character, causing a fair amount of damage in the process.
Zio summons a spirit form of Dark Force, through which Zio can channel his energy in order to use BLACK WAVE.
The enemy spews a toxic spray over one character, with the chance of inflicting Poison.
POISONMIST - Usable by Flame Newt and Mistralgec. ���������� A fine venomous mist is released onto one character, with the chance of inflicting Poison.
POSSESSION - Usable by Lashiec. ���������� Lashiec summons a demonic spirit to possess one character, with the chance of inflicting Sleep. RAIL-GUN ��������
- Usable by Gunner Bit. A short burst of automatic rounds is fired at a character, causing a varied amount of damage.
RAY BREATH - Usable by BlindHeads, CrminHeads, Lw-Addmer and Profound ���������� Darkness (2). The enemy shoots a beam of pure energy at a character or the vehicle, inflicting a variable amount of damage. RAY-SPEAR ���������
- Usable by Dark Rider and King Saber. The rider throws a spear of pure energy at one character, inflicting a variable amount of damage.
REINFORCE ���������
- Usable by Lashiec. The ultimate assist Skill, Lashiec uses this when he is near to defeat to increase all his statistics.
ROUND EYES - Usable by Rappy. ���������� The yellow bird looks at a character with an enchanting gaze, somehow inflicting a small amount of damage. SAND STORM - Usable by DesrtLeach. ���������� The worm summons two whirlwinds of searing sand that rip into the vehicle, causing considerable damage. SHDWBREATH - Usable by Dark Force (2) and Profound Darkness (1). ���������� The monstrosity exhales a beam of intense negative energy onto one target, inflicting a fair amount of damage. SLEEP GAS ���������
- Usable by Gerotlux. A cloud of green vapour is exhaled onto the party, with the possiblitity of causing Sleep to each character.
SPIRAL BLD - Usable by Fanbite. ���������� The mantis launches its sharp blade across the party,
inflicting typical attack damage on all characters. STASISBALL - Usable by Blauzen and LifeDeletr. ���������� A sphere of electrostatic energy is fired at a character, possibly causing Paralysis to organic life. STRNGLIGHT - Usable by Shrieker. ���������� The fungus radiates an eerie blue light towards a character, possibly causing Sleep to organic life. SUPERSONIC - Usable by Biter Fly and Skytiara. ���������� The creature projects a powerful high-frequency sound that resonates through all characters, causing variable damage. THNDHALBRT - Usable by Lashiec. ���������� A beam of green energy is released from Lashiec's staff, and cuts across the party to inflict considerable damage to all. THNDRBLAST - Combination of three Xe-A-Thouls. ���������� The three witches combine their powers to create a spread of red lightning over all characters, causing extreme damage. THREAD ������
- Usable by Carrion Cr. The insect spews a net of thin silky threads that wrap around one character, possibly lowering their Agility.
THROWLANCR - Usable by Dark Rider. ���������� The rider throws its lance like a boomerang through the party, inflicting a fair amount of damage to all characters. TWIN CLAW ���������
- Usable by Goldine and Silvalt. Similar to DBLSLASH, this Skill allows the flamer to attack twice in succession, inflicting increased attack damage.
VOICE �����
- Usable by FlyScreamr. The plant screams loudly, audibly affecting all characters, and possibly inflicting Sleep on each of them.
WARNING
- Usable by CommndBall and Tower.
������� An alarm is sounded, and an immediate response follows by the arrival of one FloatMine to the battle. WIND STORM - Usable by Owltalon. ���������� A powerful blast of wind is thrown out by the owl, causing a fair amount of damage to the vehicle.
___________________________________________________________________________ *************************************************************************** ��������������������������������������������������������������������������� 12. Abilities - General
CABGN
___________________________________________________________________________ *************************************************************************** ��������������������������������������������������������������������������� 12.1. Combinations CCMBN ___________________________________________________________________________ *************************************************************************** There are fourteen combination attacks in the game, even though the game manual says there are fifteen. I will not say that I have been unable to find the fifteenth, as I have tried every possible combination of Techs and Skills there is. Quite simply, there are only fourteen combinations. I haven't combined Alys with any character after Rika, or combined Hahn, Gryz or Demi with most of the later characters, or combined Raja, Kyra or Seth with anyone except Chaz, Rika, Rune and Wren, but that is because the game story prohibits this. Therefore, the only possibilities are that the manual is simply erroneous and that there never were fifteen combos, the fifteenth combo uses two characters that cannot be in the party at the same time (such as the Alys/Seth scenario above), the fifteenth combo involves some specific equipment arrangement or Level requirement (in which case there is a fifteenth combo but I haven't found it yet), or there were originally fifteen combinations but either a required Technique, Skill or the whole combo was removed (without changing the manual). Combinations are very powerful attacks that are created by two or more characters using specific abilities together. You may have noticed that I have used no combinations in the walkthrough, as they are not essential to winning battles. If you wish to use combos instead of standard abilities, feel free to do so. They are usually far more powerful than the sum of their parts, but their unpredictable success rate makes them a risky choice in battle. For a combination to work, all of the characters involved must be set to act in succession. In other words, a combination attack will not work if any other character or enemy acts between the characters involved in the combination. E.g. Your party consists of Chaz, Alys, Hahn and Rune, and they are fighting two Sand Newts and a MonsterFly. You set Alys to use FOI, Chaz to use TSU, Hahn to use WAT, and Rune to defend, in the hope of
creating the Triblaster combination. The following examples below demonstrate the results of different orders of actions: (C=Chaz, A=Alys, H=Hahn, R=Rune, S=Sand Newt, M=MonsterFly) 1. 2. 3. 4.
R A R M
-
def, FOI, def, att,
M R M R
-
att, def, att, def,
A M C S
-
FOI, att, FOI, att,
S C A CAH
att, S - att, TSU, H - WAT, TSU, S - att, - Triblaster,
C S H S
-
TSU, H - WAT att, S - att WAT, S - att att
As you can see, some of the combinatios may be very difficult to get to work under normal circumstances. However, setting up a Macro will increase this chance. If, using the example above, you had set up a Macro like the one below, Rune would still act first, then some of the enemies may attack, and then it will get to Hahn. Now, as Hahn is normally slower than Chaz, Chaz should follow him immediately. The same principal goes for Chaz and Alys. Technically, this should create a Triblaster nearly every time. Rune - def, Hahn - WAT, Chaz - TSU, Alys - FOI Now that I've explained how to increase the chance of a combination attack, I will explain each of the combinations in detail. The method of creating each combination is given after the combination name, and uses different symbols to indicate how to create it: / - Separates different Techs or Skills that can be used as substitutes + - Indicates that the Techs or Skills can be combined in any order > - Indicates that the Techs or Skills must be combined in the given order All Combinations affect all enemies on the screen, and it should be noted that items cannot be used as substitutes for the Techniques and Skills required (e.g. you could not use a FLAMESWORD in place of FLAELI to create the Fire Storm combination). ___________________________________________________________________________ Black Hole - GRA/GIGRA/NAGRA + NEGATIS (Destroy) Requires Rune and Kyra By combining a powerful gravitational field with NEGATIS' life-sapping effect, a black hole is formed that sucks all enemies from the screen, causing instant death to all. ___________________________________________________________________________ Blizzard (Water)
- WAT/GIWAT/NAWAT + ZAN/GIZAN/NAZAN/HEWN Requires Chaz/Alys/Hahn and Rune, or Chaz/Alys and Hahn
One character creates a series of ice shards, which are then flung around by multiple whirlwinds to form a tempest of cold razors. This Combo is useful early in the game. ___________________________________________________________________________ CircuitBrk - HIJAMMER + TANDLE (EMP) Requires Rune/Kyra and Wren This Combo involves Wren sending out an EMP, that is then
boosted by TANDLE to utterly destroy electrical circuitry. Ultimately, it causes instant death to all machines. ___________________________________________________________________________ CondctThnd - WAT/GIWAT/NAWAT > TANDLE (Electric) Requires Hahn then Rune, or Rune then Kyra The enemies are covered in water, which is then used to conduct the lightning effect of TANDLE directly into each enemy. It will come in handy in the later hi-tech dungeons. ___________________________________________________________________________ Destruct
- DEBAN > MEGID + LEGEON + POSIBOLT Requires Rika then Chaz and Rune and Wren
Rika throws up a shield to protect the party, as the other characters combine the power of their most powerful abilities to create a devastating explosion. This causes 999 HP damage. ___________________________________________________________________________ Firestorm (Fire)
- FOI/GIFOI/NAFOI/FLAELI + ZAN/GIZAN/NAZAN/HEWN Requires Chaz/Alys/Hahn and Rune/Kyra, or Chaz/Hahn and Alys
A super-hot blaze is created, which is formed into massive tornados by the other character. These vortices of burning death are very helpful in the early stages of the game. ___________________________________________________________________________ GrandCross - CROSSCUT + EFESS (Light) Requires Chaz and Rune Chaz performs two consecutive strikes, as Rune channels his powerful spell through Chaz's blade to wash all enemies in a wave of light. This Combo is useful against the Darkness. ___________________________________________________________________________ Holocaust (Death)
- SAVOL + DIEM Requires Hahn and Rune
Hahn uses his primary instant-death Technique, while Rune strengthens the effect of each energy field with DIEM. This is almost guaranteed to instantly kill all organic enemies. ___________________________________________________________________________ Lethal Img - ILLUSION + DEATH (Death) Requires Alys and Rika While Rika disorientates the enemies with ILLUSION, Alys can perform her instant-death Skill with the intention of hitting all enemies. This has a very good chance of instant-death. ___________________________________________________________________________ ParadinBlw - RAYBLADE + ASTRAL (Energy) Requires Chaz and Hahn Chaz's blade, already infused with energy from the RAYBLADE Skill, is further enhanced by Hahn's simultaneous astral energy. This is very useful against the legions of the Dark.
___________________________________________________________________________ PurfyLight - HOLYWORD + EFESS (Cleanse) Requires Rune and Raja As Rune calls for the heavenly light to strike all enemies, Raja uses the prayer of his HOLYWORD through the light to hit all enemies, instantly killing enemies weak against light. ___________________________________________________________________________ ShootinStr - BURSTROC > FOI/GIFOI/NAFOI/FLAELI (Fire) Requires Wren then Alys/Rune/Kyra Wren launches his blazing missiles on the enemies, while the other character enhances them with a fire-based ability. This burning rain is very useful against cold enemies. ___________________________________________________________________________ SilentWave - AIRSLASH + PHONON (Force) Requires Chaz and Demi As Chaz performs his wide sweep through the enemies, Demi channels her PHONON through his weapon to inflict more direct damage. This is a generically useful combination. ___________________________________________________________________________ Triblaster - FOI + WAT + TSU (cannot use advanced versions of these Techs) (Radiation) Requires Chaz and (Alys/Kyra and Hahn/Rune, or Hahn and Rune) The three characters pool their power to create a beam of combined elements that sweeps across all enemies. Useful early in the game, this Combo becomes less valuable towards the end.
*************************************************************************** ��������������������������������������������������������������������������� 12.2. Elemental and Status Types CEMST ___________________________________________________________________________ *************************************************************************** Each attack in the game are based on an element, and this modifies the damage it inflicts on an enemy depending on the enemy's affinity to that element (weakness, resistance or immunity). There are also different types of status effect, some of which may affect certain enemies while others will not. This section looks at each elemental and status type, and each Technique, Skill and Weapon that is based on them.
*************************************************************************** 12.2.1. Fire CESFR ***************************************************************************
Fire abilities make use of intense heat and combustion to cause burning damage to targets. They can be in the form of physical flames or highly increased temperatures. Techniques: FOI, GIFOI, NAFOI Skills:
FLAELI
Combos:
Fire Storm, ShootinStr
Weapons:
FLAMESWORD, NAPALMSHOT (DYNAMITE is fire-based)
Special:
A CRMCSHIELD automatically makes its paired weapon fire-based while equipped, regardless of its original affinity
Effective Against:
Dezolisian Biomonsters (not Helex), Slimes, Rappys, Undead, Winged Plants, Lizard-Men, Lashiec
Ineffective Against: Right Blades, Bits, Sentries, Rens, Ghosts, Servitors, Armour Mechs, Knights, Rip Fiends, De-Vars, Sa-Lews
*************************************************************************** 12.2.2. Water CESWT *************************************************************************** Water abilities make use of intense cold and freezing to cause chilling damage to targets. They can be in the form of physical ice shards or highly decreased temperatures. Techniques: WAT, GIWAT, NAWAT Skills:
-
Combos:
Blizzard
Weapons:
-
Effective Against:
Motavian Biomonsters, Slimes, Sandworms, Gy-Laguiah
Ineffective Against: Dezolisian Biomonsters, Bits, Rens, Ghosts, Flamers, Armour Mechs, Knights, Patrollers, Rip Fiends, Zio
*************************************************************************** 12.2.3. Energy CESNG ***************************************************************************
Energy abilities make use of power in its raw form, projected in either a beam or a blast. They are not affiliated with any particular element, and so are impossible to resist. Techniques: TSU, GITHU, NATHU Skills:
RAYBLADE, MEGID
Combos:
ParadinBlw
Weapons:
-
Effective Against:
All Darkspawn and Evil Beings (not Spearmen or Mages), Dark Force, Profound Darkness
Ineffective Against: -
*************************************************************************** 12.2.4. Force CESFC *************************************************************************** Force abilities make use of air and general physical forces to pummel and slice targets. They can be in the form of powerful winds or physical strikes. Techniques: ZAN, GIZAN, NAZAN Skills:
HEWN, PHONON, BURSTROC, CORRSION
Combos:
SilentWave
Weapons:
All except those mentioned elsewhere
Effective Against:
-
Ineffective Against: Slimes, Ghosts, Scorpions, Sentries, Flamers, Undead, Servitors, Armour Mechs, Rip Fiends, De-Vars, Sa-Lews
*************************************************************************** 12.2.5. Gravity CESGR *************************************************************************** Gravity abilities make use of localised fields of gravitational force to warp and twist targets. They are only in the form of pockets of such force.
Techniques: GRA, GIGRA, NAGRA Skills:
-
Combos:
-
Weapons:
-
Effective Against:
Rip Fiends
Ineffective Against: Slimes, Ghosts, Undead, Prophallus, De-Vars, Sa-Lews
*************************************************************************** 12.2.6. Electric CESLC *************************************************************************** Electric abilities make use of lightning and powerful electrical currents to cause shocking damage to targets. They are in the form of bolts of highintensity electrical charge. Techniques: Skills:
TANDLE
Combos:
CondctThnd
Weapons:
THUNDRCLAW
Effective Against:
All Machines, Slimes, Frogs, Lizard-Men
Ineffective Against: Scorpions, all Blades, Sabers, Ghosts, Rip Fiends
*************************************************************************** 12.2.7. Radiation CESRD *************************************************************************** Radiation abilities make use of nuclear reactions and non-material energy to cause internal damage throughout enemies. They are usually in the form of rays, beams or blasts. Techniques: Skills:
FLARE, ASTRAL, LEGEON, POSIBOLT
Combos:
Triblaster
Weapons:
All LASR, PLSM, LACO and GUARD weapons, PULSEVULCN, PHOTNERASR
Special:
A PLSM-FIELD automatically makes its paired weapon radiationbased while equipped, regardless of its original affinity
Effective Against:
-
Ineffective Against: Rip Fiends
*************************************************************************** 12.2.8. Light CESLT *************************************************************************** Light abilities make use of celestial energies and the power of The Great Light to cast down denizens of the Darkness. They are in the form of beams or waves of pure holy light. Techniques: Skills:
EFESS, ST. FIRE
Combos:
GrandCross
Weapons:
PSYCO-WAND, SILVR-TUSK, ELSYDEON
Effective Against:
All Darkspawn and Evil Beings (not Spearmen or Mages), Dark Force, Profound Darkness
Ineffective Against: All enemies that are not Darkspawn or Evil Beings, Spearmen, Mages
*************************************************************************** 12.2.9. Death CESDT *************************************************************************** Death abilities are used to stop the natural process of life, and so only work against creatures that could be regarded as organic. Techniques: VOL, SAVOL Skills:
DIEM, ELIMINAT, DEATH, DTHSPELL
Combos:
Holocaust, Lethal Img
Weapons:
SHADWBLADE, GENOCYCLAW
Effective Against:
All Biomonsters, Darkspawn & Evil Beings (not Ghosts, Undead, Rip Fiends, Sandworms, Prophallus or bosses)
Ineffective Against: Machines, Ghosts, Undead, Rip Fiends, Sandworms, Prophallus, all bosses
*************************************************************************** 12.2.10. Destroy CESDS *************************************************************************** Destroy abilities are used to utterly annihilate creatures, and can work against all but non-material or very tough beings. Techniques: BROSE Skills:
CRASH, EXPLODE, NEGATIS
Combos:
Black Hole
Weapons:
-
Effective Against:
All but Ghosts, Sandworms, Prophallus or bosses
Ineffective Against: Ghosts, Sandworms, Prophallus, all bosses
*************************************************************************** 12.2.11. Cleanse CESCL *************************************************************************** Cleanse abilities use the power of light to remove all traces of Darkness from a target, and are therefore only useful in destroying weaker creatures of the Darkness. Techniques: Skills:
HOLYWORD
Combos:
PurfyLight
Weapons:
ELSYDEON
Effective Against:
All Darkspawn and Evil Beings (not bosses)
Ineffective Against: Biomonsters, Machines, all bosses
*************************************************************************** 12.2.12. EMP CESMP *************************************************************************** EMP abilities use an electro-magnetic pulse (EMP) to disrupt or entirely stop any electrical signals within the target, and are therefore only useful for temporarily stopping or utterly destroying mechanical beings. Techniques: Skills:
SPARK, HIJAMMER
Combos:
CircuitBrk
Weapons:
-
Effective Against:
All Machines
Ineffective Against: Biomonsters, Darkspawn, Evil Beings
___________________________________________________________________________ *************************************************************************** ��������������������������������������������������������������������������� 13. Items
CITMS
___________________________________________________________________________ *************************************************************************** ��������������������������������������������������������������������������� Items of all shapes, sizes and functions will be purchased, found and used throughout the game. Some are essential to the games completion, most are beneficial in a variety of ways, and a few have no real purpose at all. Your party's inventory can carry a maximum of 40 unequipped items at any one time, and choosing the items to fill this space can be very important late in the game. The following sections list and describe each and every item available in the game, split into six different categories. If the price of an item is preceeded by the letter 'S', the item cannot be bought and the sale value is given. If there is no price given, the item cannot be bought, sold or discarded.
*************************************************************************** ��������������������������������������������������������������������������� 13.1. Expendables CXPND ___________________________________________________________________________
*************************************************************************** Most expendable items are available from common Tool Stores, although a few are a little more difficult to come by. The majority of expendable items are curative, the others having unique purposes. They can be used in the field and/or in battle, and they are lost after use. MONOMATE �������� 20 MST
- 'A weak medicine that restores HP.' Available at Piata, Mile, Zema, Krup, Tonoe, Nalya, Aiedo, Kadary, Monsen, Ryuon and Tyler Tool Stores. May be dropped by Ismounos. A useful item early in the game, as it allows you to heal characters without using TP. It heals about 45 HP. Can be used anywhere. Only works on organic life.
DIMATE ������ 160 MST
- 'A medicine that restores HP.' Available at Aiedo, Kadary, Monsen, Ryuon, Tyler, Zosa and Meese Tool Stores. May be dropped by Zios Guard. A more potent medicine that is valuable a little later in the game when enemies deal greater damage. It heals about 90 HP. Can be used anywhere. Only works on organic life.
TRIMATE ������� 400 MST
- 'A strong medicine that restores HP.' Available at Reshel, Jut, Uzo and Torinco Tool Stores. May be dropped by BloodSaber, FrostSaber and Radhin. The best medicine, this item proves very important late in the game when facing very tough enemies. It heals about 300 HP. Can be used anywhere. Only works on organic life.
ANTIDOTE �������� 10 MST
- 'A medicine that cures poison.' Available at Mile, Zema, Krup, Tonoe, Nalya, Aiedo, Kadary, Monsen, Ryuon, Tyler, Zosa, Reshel, Meese, Jut, Uzo and Torinco Tool Stores. May be dropped by FlattrPlnt, Gicefalgue, Guilgenova and MonsterFly. A very useful item throughout the game, but especially at the beginning before learning the ANTI Technique. It cures Poison. Can be used anywhere.
CURE-PARAL - 'A medicine that cures paralysis.' ���������� 120 MST Available at Zema, Tonoe, Aiedo, Kadary, Monsen, Ryuon, Tyler, Zosa, Reshel, Meese, Jut, Uzo and Torinco Tool Stores.
May also be dropped by Toadstool and Shrieker. Like ANTIDOTE, this item has a specific function, and is most useful before RIMPA is learned. It cures Paralysis. Can be used anywhere. TELEPIPE �������� 130 MST
- 'A magic item that can use 'RYUKA' power.' Available at Zema, Krup, Tonoe, Aiedo, Kadary, Monsen, Ryuon, Tyler, Zosa, Reshel, Meese, Jut, Uzo and Torinco Tool Stores. A great time-saving item, it teleports the party to any town or village on the same planet that they have visited before. Can only be used in the field, but not in a dungeon.
ESCAPIPE �������� 70 MST
- 'A magic item that can use HINAS power.' Available at Zema, Krup, Tonoe, Aiedo, Kadary, Monsen, Ryuon, Tyler, Zosa, Reshel, Meese, Jut, Uzo and Torinco Tool Stores. This item teleports the party out of a dungeon, saving them if they are deep in hostile territory with low HP and TP. Can only be used in a dungeon.
SHORTCAKE ��������� 280 MST
- 'A cake that is sold in an Aiedo bakery.' Available at Naura Cake Shop in Aiedo. It seems highly expensive for a poor curative item, but it is essential for a Hunters' Guild job. It heals about 10 HP. Can be used anywhere. Only works on organic life.
REPAIR-KIT - 'A simple repair kit for androids.' ���������� S May be dropped by Browren486, Debugger, Servant and Slave. 5 MST Rare and very important, it is the only item that can cure Demi and Wren. It revives and restores HP to maximum. Can be used anywhere. Only works on androids. MOON-DEW �������� 5000 MST
- 'A mysterious yellow perfume.' Available at Meese Perfume Store. May also be dropped by ChaosSorcr. The most common of the perfumes, this item will be invaluable until REVER is learned. It revives and heals 1/4 maximum HP. Can be used anywhere. Only works on organic life.
STAR-DEW �������� 10000 MST
- 'A mysterious blue perfume.' Available at Meese Perfume Store.
May also be dropped by Greneris and Illusionst. Probably the most indispensable item in the later part of the game. It heals about 150 HP of all party members. Can be used anywhere. Only works on organic life. SOL-DEW ������� 20000 MST
- 'A mysterious red perfume.' Available at Meese Perfume Store. May also be dropped by Imagiomage. An enhanced version of MOON-DEW, it revives and heals all HP, and removes all status effects from the character. Can be used anywhere. Only works on organic life.
DYNAMITE �������� S 160 MST
- 'An highly explosive material.' May be dropped by CommndBall, FloatMine and Tower. The only offensive expendable item, it is only useful for a short while. It inflicts about 120 HP of damage to one enemy. Can only be used in battle.
PEROLYMATE - 'Simple cakes that have some nutritional value.' ���������� 40 MST Available at Termi's Bayamare Gift Store. A fairly unique restorative item, it heals 1/4 of the maximum HP of a character. It is essential for a Hunters' Guild job. Can be used anywhere. Only works on organic life. PENNANT ������� 600 MST
- 'A pennant embroidered with the name Termi.' Available at Termi's Bayamare Gift Store. This souvenir can be used in Alys' house in Aiedo to attach it to the wall. Chaz will comment on it if examined. Can only be used in Alys' house in Aiedo. This item can be sold, but cannot be discarded.
WOODCARVIN - 'A sand worm doll made of wood.' ���������� 3000 MST Available at Termi's Bayamare Gift Store. Like the PENNANT, this can be used in Alys' house in Aiedo to place it on the table. Chaz will comment on it if examined. Can only be used in Alys' house in Aiedo. This item can be sold, but cannot be discarded. PENGU-FEED - 'Article that can summon the Dezolis Penguin.' ���������� 800 MST Available at Zosa Tool Store.
This highly unusual item is a very expensive ANTIDOTE. Using it on a Poisoned character will remove the Poison but the text will say HP has been increased (although it hasn't). This function of the PENGU-FEED can only be used inside Zosa Tool Store, as when the party try to leave, a Penguin runs across the front of the shop and steals the PENGU-FEED. This is unavoidable. Only buy this item if you want to witness this unique but ultimately pointless event. Can only be used in Zosa Tool Store. (Note: Teleporting doesn't work in the store)
*************************************************************************** ��������������������������������������������������������������������������� 13.2. Weapons CWPNS ___________________________________________________________________________ *************************************************************************** Most of the harm that is inflicted upon your foes in the game will come in the form of a melee or missile attack, by a character wielding a weapon of some kind. Each character has their own preference over which type of weapon they use, and there are a number of different weapons for each character available throughout the game. They all have the same basic purpose, but they vary in price and power. Some are better suited to a particular type of enemy, and some are imbued with special properties. Weapons that can be used as a specific Technique or Skill can only be used in battle. In addition, some Skills require the use of a weapon. This section gives a list of all the weapons in the game, followed by a description of each weapon in order of ATK bonus, split into the seven different types available. Ch:Chaz, Al:Alys, Ha:Hahn, Ru:Rune, Gr:Gryz, Ri:Rika, De:Demi, Wr:Wren, Ra:Raja, Ky:Kyra, Se:Seth Enemy resistance and weakness applies to the affinity of the weapon. Unless otherwise noted, all weapons are force-based.
*************************************************************************** 13.2.1. List CWPLS *************************************************************************** --------------------------------------------------------------------------|Type |Weapon |Usable by|ATK |DFS |MTL |AGL |STR |DEX | Price | |----------+----------+---------+----+----+----+----+----+----+-----------| |Daggers |DAGGER |Ch,Ha,Se | +3| | | | | | 40 MST| | |HUNT-KNIFE|Ch,Ha,Se | +5| | | | | | 120 MST| | |TITNDAGGER|Ch,Ha,Se | +10| | | | | | 240 MST| | |CRMC-KNIFE|Ch,Ha,Se | +14| | | | | | 1600 MST|
| |LASR-KNIFE|Ch,Ha,Se | +21| | | | | |S 1600 MST| | |PSLMDAGGER|Ch,Ha,Se | +25| | | | | |S 1800 MST| | |TORNDDAGGR|Ch,Ha,Se | +32| | | | +2| | 8300 MST| | |LACODAGGER|Ch,Ha,Se | +39| | | | | | 9400 MST| | |MAHLAYDGGR|Ch,Ha | +60| +10| | | | |S 7900 MST| |----------+----------+---------+----+----+----+----+----+----+-----------| |Swords |ALIS-SWORD|Ch | +1| | | | | | 500 MST| |Two-handed|STEL-SWORD|Ch | +14| +2| | | | | 280 MST| | |TITN-SWORD|Ch | +29| +5| | | | | 560 MST| | |CRMC-SWORD|Ch | +43| +7| | | | | 3600 MST| | |SHADWBLADE|Ch | +50| | -10| -5| | |S 1 MST| | |LASR-SWORD|Ch | +58| +10| | | | |S 2700 MST| | |PLSM-SWORD|Ch | +70| +12| | | | |S 4350 MST| | |FLAMESWORD|Ch | +81| +15| | | +4| | 12900 MST| | |LACO-SWORD|Ch |+103| +19| | | | +10| 20400 MST| | |GUARDSWORD|Ch |+112| +22| | | +10| +10|S 12550 MST| | |ELSYDEON |Ch |+127| +25| | | | |-----------| |----------+----------+---------+----+----+----+----+----+----+-----------| |Slashers |BOOMERANG |Al,Ky | +1| | | | | | 80 MST| | |SLASHER |Al,Ky | +4| | | | | | 160 MST| | |TITNSLASHR|Al,Ky | +9| | | | | | 360 MST| | |LASRSLASHR|Al,Ky | +12| | | | | |S 1050 MST| | |LACOSLASHR|Ky | +30| | | | | | 21600 MST| | |MOONSLASHR|Ky | +42| | | | | |S 8400 MST| |----------+----------+---------+----+----+----+----+----+----+-----------| |Rods |WOOD-CANE |Ru,Ra | +4| | | | | |S 70 MST| |Two-handed|PSYCOWAND |Ru,Ra | +11| | +4| | | |-----------| | |SILV-ROD |Ru,Ra | +18| | +2| | | | 2700 MST| | |DREAM-ROD |Ru,Ra | +20| +4| +2| | | | 5400 MST| | |FORCE-CANE|Ru,Ra | +26| | | | | | 2500 MST| | |LACO-ROD |Ru,Ra | +26| | | | | |S 6800 MST| | |GUARD-ROD |Ru,Ra | +32| | | | | |S 7250 MST| |----------+----------+---------+----+----+----+----+----+----+-----------| |Axes |TITN-AXE |Gr | +26| +8| | | | | 640 MST| |Two-handed|BROAD-AXE |Gr | +32| +14| | | | | 1000 MST| | |STRUGGL-AX|Gr | +38| +20| | | | | 4600 MST| | |LASR-AXE |Gr | +45| +25| | | | |S 3200 MST| | |LACO-AXE |Gr |+109| +40| | | | |S 13000 MST| | |DEFEAT-AXE|Gr |+120| +40| | | | |S 3 MST| |----------+----------+---------+----+----+----+----+----+----+-----------| |Claws |CLAW |Ri | +12| | | | | | 1000 MST| | |SABER-CLAW|Ri | +18| | | | | | 1700 MST| | |LASR-CLAW |Ri | +25| | | | | |S 1250 MST| | |PLSM-CLAW |Ri | +32| | | | | |S 1950 MST| | |THUNDRCLAW|Ri | +37| | | | +2| | 8500 MST| | |SILVR-TUSK|Ri | +42| +2| | | | |S 3150 MST| | |LACO-CLAW |Ri | +51| | | | | | 10200 MST| | |GENOCYCLAW|Ri | +53| | | | | |S 4300 MST| | |GUARD-CLAW|Ri | +60| +3| | | | |S 6600 MST| |----------+----------+---------+----+----+----+----+----+----+-----------| |Guns |IMPACTER |De,Wr | +31| | | | | |S 1500 MST| |Two-handed|PULSELASER|Wr | +39| | | | | |S 3200 MST| | |STUN-SHOT |De,Wr | +44| | | | | |S 1600 MST| | |PULSEVULCN|Wr | +58| | | | | |S 3600 MST| | |WAVE-SHOT |De,Wr | +61| | | | | |S 2000 MST| | |PLSM-RIFLE|Wr | +73| | | | | |S 2800 MST| | |NAPALMSHOT|Wr | +76| | | | | |S 3200 MST| | |PLSMLAUNCH|Wr |+105| | | | | |S 4300 MST|
| |SONICBUSTR|De,Wr |+121| | | | | |S 5600 MST| | |PHOTNERASR|Wr |+125| | | | | |S 6400 MST| ---------------------------------------------------------------------------
*************************************************************************** 13.2.2. Daggers CWPDG *************************************************************************** Daggers are made up of short, sharp blades attached to a hilt, perfect for quick strikes. They are one-handed weapons, and so one can be equipped with a shield, or two can be equipped at the same time. In the latter case, the daggers' attack bonuses are cumulative. Chaz, Hahn and Seth can use daggers. DAGGER ������ 40 MST
- 'A knife with a small blade.' Hahn begins with this weapon. Also available at Mile and Aiedo Weapon Stores. A poor weapon and the weakest dagger in the game. Exchange it for a HUNT-KNIFE as soon as possible.
HUNT-KNIFE - 'A large multi-purpose knife.' ���������� 120 MST Chaz begins with this weapon. Also available at Mile, Zema, Tonoe and Aiedo Weapon Stores. Although a weak dagger, Hahn will find two of these more preferable to the DAGGER at the beginning of the game. TITNDAGGER - 'A dagger made of a titanium alloy.' ���������� 240 MST Available at Tonoe and Aiedo Weapon Stores. A durable dagger, it serves Hahn better than the HUNT-KNIFE in the early stages of the adventure. CRMC-KNIFE - 'A knife made of ceramic.' ���������� 1600 MST Available at Aiedo Hunters' Guild and Tyler Weapon Stores. May also be dropped by Speard. Hahn's best weapon before he leaves the party on Motavia, this is a useful dagger to use before rescuing Demi. LASR-KNIFE - 'A knife with a small built-in laser device.' ���������� S Found in Plate System.
1600 MST This radiation-based weapon can only be equipped on Chaz. As Chaz has better weapons at the time, sell this dagger. PLSMDAGGER - 'A dagger with a small built-in plasma unit.' ���������� S May be dropped by Siren386. 1800 MST Like the LASR-KNIFE, only Chaz can equip this radiation-based weapon when it is found. It may as well be sold. TORNDDAGGR - 'A dagger that has the power of HEWN magic.' ���������� 8300 MST Available at Zosa and Meese Weapon Stores. Although not useful as a weapon, like the two daggers above, this dagger can be used as a single-target HEWN spell. LACODAGGER - 'A dagger made of high grade Laconia.' ���������� 9400 MST Seth begins with this weapon. Also available at Jut Weapon Store. Only useful if you choose Hahn at the end of the game, this radiation-based weapon is best paired with Hahn's MAHLAYDAGR. MAHLAYDGGR - 'Dagger that Hahn created with his father.' ���������� S Hahn returns with this weapon. (Only usable by Hahn) 7900 MST The best dagger in the game. As well as having a good ATK, it can also be used in battle as the NAFOI Technique.
*************************************************************************** 13.2.3. Swords CWPSW *************************************************************************** Swords are made up of long, heavy blades attached to a hefty hilt, and are used for slicing enemies in one stroke. Swords are also useful for parrying enemy attacks. They are two-handed weapons, hence only one may be equipped at a time and no shield may be equipped with it. Only Chaz can use swords. ALIS-SWORD - 'A legendary sword used by a heroine of yore.' ���������� 500 MST Available at Termi's Bayamare Gift Store. By far the weakest sword in the game, this item's only real
use is in one of the Hunters' Guild jobs. STEL-SWORD - 'A sword made of steel.' ���������� 280 MST Available at Mile, Zema, Tonoe and Aiedo Weapon Stores. The first sword available, purchase and equip this to Chaz as soon as possible. It is much better than two HUNT-KNIFEs. TITN-SWORD - 'A sword made of a titanium alloy.' ���������� 560 MST Available at Tonoe and Aiedo Weapon Stores. More than twice as powerful as the STEL-SWORD, you should find this weapon very useful early in the game. CRMC-SWORD - 'A sword made of ceramic.' ���������� 3600 MST Available at Aiedo Hunters' Guild and Tyler Weapon Stores. A very effective sword when it becomes available, it should be exchanged for a LASR-SWORD when one is found. SHADWBLADE - 'Nothing is known about this weapon.' ���������� S May be dropped by ShadowSabr. 1 MST Although more powerful than CRMC-SWORD, it seriously reduces DFS, MTL and DEX. It can sometimes add DIEM to attacks. LASR-SWORD - 'A sword with a powerful laser emitting device.' ���������� S Found in Zio's Fort. 2700 MST Only one of its type in the game, it should be given to Chaz as soon as it's found. It is radiation-based. PLSM-SWORD - 'A sword with a large built-in plasma unit.' ���������� S Found in Zelan. 4350 MST This radiation-based sword should be equipped to Chaz as soon as it has been found, as it's much stronger than LASR-SWORD. FLAMESWORD - 'A sword that has the power of FLAELI magic.' ���������� 12900 MST Available at Zosa and Meese Weapon Stores. This fire-based sword is effective against Dezolisian monsters but not Motavian monsters. It can also be used to cast Flaeli.
LACO-SWORD - 'A sword made of high grade Laconia.' ���������� 20400 MST Available at Jut Weapon Store. A very strong radiation-based sword, this should be bought and equipped to Chaz until you go to Rykros. GUARDSWORD - 'Nothing is known about this weapon.' ���������� S Found in Silence Temple. 12550 MST A highly powerful radiation-based weapon, equip this to Chaz as soon as you can, only removing it when ELSYDEON is found. ELSYDEON �������� ---------
- 'Nothing is known about this weapon.' Awarded to Chaz in Sacred Sword Cave. The ultimate sword and strongest weapon in the game. It is a light-based weapon that can add HOLYWORD to attacks.
*************************************************************************** 13.2.4. Slashers CWPSL *************************************************************************** Slashers are curved weapons with a sharp outer edge. They are thrown at enemies before returning to the wielder. They are one-handed weapons, and so one can be equipped with a shield, or two can be equipped at the same time. In the latter case, the slashers' attack bonuses are cumulative. Slashers hit all enemies on the screen in one attack. Both Alys and Kyra can use slashers. BOOMERANG ��������� 80 MST
- 'A thrown weapon.' Alys begins with this weapon. Also available at Mile and Aiedo Weapon Stores. Although very useful at the beginning of the game for its hitall ability, this weapon is the weakest slasher in the game.
SLASHER ������� 160 MST
- 'A blade weapon that is thrown.' Available at Mile, Zema, Tonoe and Aiedo Weapon Stores. More powerful than the BOOMERANG, Alys should be equipped with two of these as soon as you can buy them.
TITNSLASHR - 'A slasher made of a titanium alloy.' ���������� 360 MST Available at Tonoe and Aiedo Weapon Stores. A good, strong slasher, this weapon will be Alys' weapon of choice until you acquire the LASRSLASHR. LASRSLASHR - 'A slasher with a built-in laser emitting device.' ���������� S Found in Kadary. 1050 MST Alys' most powerful weapon, When found it should replace one of her TITNSLASHRs. This is a radiation-based slasher. LACOSLASHR - 'A slicer made of high grade Laconia.' ���������� 21600 MST Kyra begins with this weapon. Available at Jut Weapon Store. A very powerful radiation-based weapon, try to get two of these for Kyra, replacing them only with MOONSLASHRs. MOONSLASHR - 'A slicer that contains light from the moon.' ���������� S May be dropped by Dark Rider. 8400 MST The strongest slasher in the game should be equipped to Kyra when found. It can be used in battle as the MOONSHADE Skill.
*************************************************************************** 13.2.5. Rods CWPRD *************************************************************************** Rods are long poles crafted of a hard material, and are designed solely to pummel enemies. Some are also noted to grant increased mental prowess or even contain magical spells. They are two-handed weapons, hence only one may be equipped at a time and no shield may be equipped with it. Both Rune and Raja can use rods. WOOD-CANE ��������� S 70 MST
- 'A cane made from the wood of a Laerumatree.' Rune begins with this weapon. May also be dropped by Tech User. The weakest of rods, it is not effective as an attacking weapon. It can be used in battle as the RES Technique.
PSYCO-WAND - 'A weapon that can nullify various magical-dfs.'
���������� ---------
Obtained at the top of the Ladea Tower. Although not powerful, this light-based weapon is very useful against the Darkness. It can be used as the CANCELING Skill.
SILV-ROD �������� 2700 MST
- 'A rod made of low purity Laconia.' Available at Ryuon and Tyler Weapon Stores. Stronger than the PSYCO-WAND in ATK terms, but nowhere near as useful and effective. Keep the PSYCO-WAND.
DREAM-ROD ��������� 5400 MST
- 'A rod that has the power of BINDWA magic.' Available at Zosa and Meese Weapon Stores. The only rod to give a DFS bonus. It may add BINDWA to an attack, and it can be used in battle as the BINDWA Skill.
FORCE-CANE - 'A cane that has been strengthened by magic.' ���������� 2500 MST Available at Ryuon Weapon Store. May also be dropped by TechMaster. Like SILV-ROD, the higher ATK power of this weapon is not enough to merit equipping it. The PSYCO-WAND is more useful. LACO-ROD �������� S 6800 MST
- 'Rod made of hi-Laconia. Has a power of'EFESS'.' Raja returns with this weapon. May be dropped by Dark Witch. Equip this radiation-based weapon if you acquire it, only replacing it with the GUARD-ROD. It can be used as EFESS.
GUARD-ROD ��������� S 7250 MST
- 'Nothing is known about this item.' Found in Strength Tower. The strongest of all rods, this radiation-based weapon should be replaced by PSYCO-WAND at the end. It can be used as SAR.
*************************************************************************** 10.3.6. Axes CWPAX *************************************************************************** Axes are made up of wide, sharp head attached to a long shaft. They can inflict heavy blows upon enemies, and are effective at using defensively.
They are two-handed weapons, hence only one may be equipped at a time and no shield may be equipped with it. Only Gryz can use axes. TITN-AXE �������� 640 MST
- 'An axe made of a titanium alloy.' Gryz begins with this weapon. Available at Aiedo Weapon Store. The weakest axe, but generally a strong weapon. Replace this with BROAD-AXE as soon as you can.
BROAD-AXE ��������� 1000 MST
- 'A large axe made of a titanium alloy.' Available at Zema and Aiedo Weapon Stores. A more powerful axe than the TITN-AXE. Buy it and equip it, but you won't be using this weapon for very long.
STRUGGL-AX - 'A large and heavy axe made for use in battles.' ���������� 4600 MST Available at Aiedo Hunters' Guild Weapon Store. A strong weapon that will come in handy until you acquire the Land Rover. Keep it equipped until you acquire the LASR-AXE. LASR-AXE �������� S 3200 MST
- 'An axe with an internal laser emitting device.' Found in Plate System. Equip this when you find it, as it is the best weapon for Gryz until he leaves the party. It is a radiation-based axe.
LACO-AXE �������� S 13000 MST
- 'An axe made of high grade Laconia.' Gryz returns with this weapon. Far more powerful than the LASR-AXE, this radiation-based weapon will be very useful in the later part of the game.
DEFEAT-AXE - 'Nothing is known about this weapon.' ���������� S May be dropped by ChaosBrngr. 3 MST The best axe in the game. If you find one, equip it to Gryz immediately and keep it there. It can add BINDWA to attacks.
***************************************************************************
10.3.7. Claws CWPCL *************************************************************************** Claws are sets of long, sharp spikes, worn on the hands as gloves. They allow swift and accurate attacks. They are one-handed weapons, and so one can be equipped with a shield, or two can be equipped at the same time. In the latter case, the claws' attack bonuses are cumulative. Only Rika can use claws. CLAW ���� 1000 MST
- 'A set of hooked claws, made of a titanium alloy' Rika begins with this weapon. Also available at Aiedo Weapon Store. The weakest of the claws. Replace them with SABER-CLAWs straight away.
SABER-CLAW - 'A sharper claw-weapon, made of a titan alloy.' ���������� 1700 MST Available at Aiedo Hunters' Guild Weapon Store. Stronger than a CLAW, this weapon will suit Rika until it can be replaced with a LASR-CLAW. LASR-CLAW ��������� S 1250 MST
- 'A claw with an internal laser emitting device.' May be dropped by Blauzen. A good, fast claw that should be equipped when found, and kept until a PLSM-CLAW is found. It is a radiation-based weapon.
PLSM-CLAW ��������� S 1950 MST
- 'A claw with a built-in plasma production unit.' May be dropped by Silvalt. Similar to but better than the LASR-CLAW, this radiation-based weapon will be invaluable to Rika for a long while.
THUNDRCLAW - 'A claw that has the power of TANDLE magic.' ���������� 8500 MST Available at Zosa and Meese Weapon Stores. An electric-based claw that is effective against machines. May be used in battle as a single-target TANDLE effect. SILVR-TUSK - 'A secret treasure of the musk cats.' ���������� S Given by the Musk Cat Chief in Mysterious Valley. 3150 MST Not the strongest claw, but it is Rika's ultimate weapon due
to it being light-based and effective against the Darkness. LACO-CLAW ��������� 10200 MST
- 'A claw made of high grade Laconia.' Available at Jut Weapon Store. A very strong weapon, buy one of these and equip it to Rika alongside her SILVR-TUSK. It is a radiation-based claw.
GENOCYCLAW - 'A claw that has a power of 'DIEM' magic.' ���������� S May be dropped by King Saber. 4300 MST A powerful claw that should be equipped with the SILVR-TUSK if you find one. It may add the DIEM Skill to an attack. GUARD-CLAW - 'Nothing is known about this weapon.' ���������� S Found in Strength Tower. 6600 MST The strongest claw in the game, this radiation-based weapon should be paired with the SILVR-TUSK at the end of the game.
*************************************************************************** 10.3.8. Guns CWPGN *************************************************************************** Remnants of an ancient culture, guns are powerful weapons that fire some form of ammunition upon enemies. They are two-handed weapons, hence only one may be equipped at a time. Some guns hit all enemies on the screen. Both Demi and Wren can use guns. IMPACTER �������� S 1500 MST
- 'A gun that shoots compact bursts of air.' Demi begins with this weapon. The weakest of the guns. Keep it until you can lay your hands on the STUN-SHOT.
PULSE-LASR - 'A gun that fires quick-short laser pulses.' ���������� S Found in Zelan. (Only usable by Wren) 3200 MST Although weaker than the PLSM-RIFLE, this weapon should be given to Wren as it is radiation-based and hits all enemies. STUN-SHOT
- 'A gun that emits a high freqency sound wave.'
��������� S 1600 MST
Found in Plate System. A more powerful gun for Demi. Equip this weapon upon finding it. It can sometimes add the BINDWA Skill to attacks.
PULSEVULCN - 'A weapon that fires electronic beams.' ���������� S Found in Climate Control Centre. (Only usable by Wren) 3600 MST Stronger than the PULSELASER, you should equip this radiationbased gun to Wren when you acquire it. It can hit all enemies. WAVE-SHOT ��������� S 2000 MST
- 'A weapon that emits destructive sound waves.' Found in Nurvus. Demi's most powerful weapon until she leaves the party, you won't have this weapon equipped for long.
PLSM-RIFLE - 'A portable particle gun that emits proton beams.' ���������� S Wren begins with this weapon. (Only usable by Wren) 2800 MST A strong weapon for Wren's first, this radiation-based gun should be replaced immediately after the fight on the shuttle. NAPALMSHOT - 'An incendiary bomb launcher.' ���������� S Found in Kuran. (Only usable by Wren) 3200 MST Only a little stronger than the PLSM-RIFLE, but very effective against cold monsters (fire-based). Equip it when on Dezolis. PLSMLAUNCH - 'A large particle gun.' ���������� S Found in Weapons Plant. (Only usable by Wren) 4300 MST Far more powerful than the NAPALMSHOT, equip this gun to Wren when it is found. It is a radiation-based weapon. SONICBUSTR - 'A gun that bursts target with ultra sound waves.' ���������� S Demi returns with this weapon. 5600 MST May also be dropped by Dominator. Demi's best weapon in the game. A very powerful gun that you should keep equipped until the end. PHOTNERASR - 'Nothing is known about this weapon.' ����������
S 6400 MST
Found in Vahal Fort. (Only usable by Wren) Wren's best and most powerful gun. It is radiation-based, but not as useful as the PULSEVULCN against multiple enemies.
*************************************************************************** ��������������������������������������������������������������������������� 13.3. Shields CSLDS ___________________________________________________________________________ *************************************************************************** As well as weapons, some characters may be able to carry certain types of shield. A shield uses up one hand, and therefore cannot be equipped with a two-handed weapon. They are useful for increasing the Defence Power of a character, but come at the cost of Attack Power. Most of the time, the best defence is a good offence, so carrying two weapons or a two-handed weapon is usually more beneficial than one weapon and a shield or two shields. There are occasions, however, especially with characters that rely on their mental power rather than their physical strength, when equipping a shield or two may be the better option. This section gives a list of each shield in order of DFS bonus. The symbols following the shield names indicate which characters can use the shield: Ch:Chaz, Al:Alys, Ha:Hahn, Ru:Rune, Gr:Gryz, Ri:Rika, Ra:Raja, Ky:Kyra, Se:Seth As you can see, androids may not use shields. ------------------------------------------------------------------|Shield |Usable by |DFS |MTL |STR | Price | |----------+---------------------------+----+----+----+-----------| |LTHRSHIELD|Ch,Al,Ha,Ru,Gr,Ri,Ra,Ky,Se | +2| | | 140 MST| |CRBNSHIELD|Ch,Al,Ha,Ru,Gr,Ri,Ra,Ky,Se | +5| | | 220 MST| |TITNSHIELD|Ch,Al,Gr,Ri | +7| | | 600 MST| |GRPTSHIELD|Ch,Al,Ha,Ru,Gr,Ri,Ra,Ky,Se | +11| | | 900 MST| |CRMCSHIELD|Ch,Al,Gr,Ri | +15| | | 2300 MST| |LASRBARRIR|Ch,Al,Ha,Ru,Gr,Ri,Ra,Ky,Se | +18| | |S 1350 MST| |PSY-SHIELD|Ch,Ha,Ru,Gr,Ri,Ra,Ky,Se | +21| +1| | 4600 MST| |PLSM-FIELD|Ch,Ha,Gr,Ri,Ky,Se | +22| | |S 2750 MST| |RFLCSHIELD|Ch,Ha,Gr,Ri,Ky,Se | +23| | | 15600 MST| |POW-SHIELD|Ch,Gr,Ri | +24| | +10|S 6000 MST| |SILVSHIELD|Ch,Ha,Ru,Gr,Ri,Ra,Ky,Se | +25| | | 7200 MST| |MAHLAYSHLD|Ha | +28| | |S 12000 MST| |LACOSHIELD|Ch,Gr,Ri | +29| | | 20400 MST| |GUARDSHILD|Ch,Gr,Ri | +30| | |S 14400 MST| ------------------------------------------------------------------LTHRSHIELD - 'A shield made of sand worm skin.' ���������� 140 MST Hahn begins with this shield. Also available at Mile and Aiedo Armour Stores.
This is the weakest shield, and should be removed from Hahn permanently once you can buy some new equipment. CRBNSHIELD - 'A shield made of carbon fibers on a steel frame.' ���������� 220 MST Available at Zema, Krup, Tonoe and Aiedo Armour Stores. There is no reason to equip this shield at all, as all of the party members benefit more from weapons than shields. TITNSHIELD - 'A shield made of a titanium alloy.' ���������� 600 MST Available at Tonoe and Aiedo Armour Stores. Like the CRBNSHIELD, this shield is fairly redundant, as weapons are more useful when it becomes available. GRPTSHIELD - 'A shield made of special graphite fibers.' ���������� 900 MST Available at Zema and Aiedo Hunters' Guild Armour Stores. You may choose to equip one or two of these to Hahn and Rune, relying on their mental abilities over their weapons. CRMCSHIELD - 'A shield made of ceramic.' ���������� 2300 MST Available at Aiedo Hunters' Guild Armour Store. This shield has a unique ability, in that it adds the fire element to an equipped weapon. Very useful on Dezolis. LASRBARRIR - 'A shield constructed of laser rays.' ���������� S Found in Plate System and Zio's Fort. 1350 MST If you equipped the GRPTSHIELD to anyone, it would be best to replace it with the LASRBARRIR when this is found. PSY-SHIELD - 'A steel shield imbued with defensive magic.' ���������� 4600 MST Available at Termi Armour Store. This shield is unique in that it is the only one to provide a MTL bonus. Replace it with the PLSM-FIELD when possible. PLSM-FIELD - 'A shield that is made from plasma.' ���������� S Found in Zelan. 2750 MST There is little point equipping this shield at all, as the
characters that can use it are more valuable with weapons. RFLCSHIELD - 'A shield with hi-resist to techniques and magic.' ���������� 15600 MST Kyra and Seth begin with this shield. Also available at Meese and Jut Armour Stores. This shield provides resistance to magical attacks, but this decreases as the wearer's MTL score increases. POW-SHIELD - 'Nothing is know about this item.' ���������� S Found in Garuberk Tower. 6000 MST A unique shield, it adds a considerable bonus to the user's Strength. It can also be used as the SHIFT Technique. SILVSHIELD - 'A shield made of low purity Laconia.' ���������� 7200 MST Available at Tyler Weapon Store. A very useful shield, as it is the most powerful one that the spellcasters can use. Equip two of these to the magic-users. MAHLAYSHLD - 'Shield that Hahn created with his his father.' ���������� S Hahn returns with this shield. 12000 MST One of Hahn's homemade items, this shield should be paired with a SILVSHIELD. It can be used as a single-target DEBAN. LACOSHIELD - 'A shield made of high grade Laconia.' ���������� 20400 MST Available at Reshel Armour Store. If you wish to have one of the stronger characters take a more defensive position, equip this shield as soon as possible. GUARDSHILD - 'Nothing is known about this weapon.' ���������� S Found in Silence Temple. 14400 MST The strongest shield in the game, it should only be equipped to a character if you intend to rely more on their Techniques.
*************************************************************************** ��������������������������������������������������������������������������� 13.4. Head Protection CHDPR ___________________________________________________________________________
*************************************************************************** Head protection serves to increase the Defence Power of a character. It is not as strong as body protection, but it can make a noticeable difference in the amount of damage a character receives. There are different types of head protection, each suitable for different types of character. This section gives a list of each item of head protection in order of DFS bonus, split into the five different types. The symbols following the head protection names indicate which characters can wear them: Ch:Chaz, Al:Alys, Ha:Hahn, Ru:Rune, Gr:Gryz, Ri:Rika, De:Demi, Wr:Wren, Ra:Raja, Ky:Kyra, Se:Seth
*************************************************************************** 13.4.1. List CHPLS *************************************************************************** --------------------------------------------------------------------|Type |Head Prot |Usable by |DFS |MTL |AGL |STR |DEX | Price | |------+----------+------------+----+----+----+----+----+-----------| |Bands |LTHR-BAND |Ha,Ru,Ra,Se | +1| | | | | 70 MST| | |CIRCLET |Ha,Ru,Ra,Se | +2| | | | | 100 MST| | |PSY-CIRCLT|Ha,Ru,Ra,Se | +5| +5| | | | 1200 MST| | |SILVCIRCLT|Ha,Ru,Ra,Se | +10| +3| | | | 3000 MST| | |LACOCIRCLT|Ha,Ru,Ra,Se | +12| +4| | | | 9600 MST| |------+----------+------------+----+----+----+----+----+-----------| |Helms |LTHR-HELM |Ch,Gr | +1| | | | | 80 MST| | |CRBN-HELM |Ch,Gr | +4| | | | | 200 MST| | |TITN-HELM |Ch,Gr | +7| | | | | 570 MST| | |CRMC-HELM |Ch,Gr | +12| | | | | 1800 MST| | |SWIFT-HELM|Ch,Gr | +13| | +6| | |S 4000 MST| | |SILV-HELM |Ch,Gr | +14| +2| | | | 3800 MST| | |LACO-HELM |Ch,Gr | +22| | | | | 13800 MST| |------+----------+------------+----+----+----+----+----+-----------| |Crowns|LTHR-CROWN|Al,Ri,Ky | +1| | | | | 90 MST| | |CRBN-CROWN|Al,Ri,Ky | +3| | | | | 150 MST| | |TITN-CROWN|Al,Ri,Ky | +7| | | | | 490 MST| | |GRPT-CROWN|Al,Ri,Ky | +11| | | | | 1000 MST| | |PSY-CROWN |Ri,Ky | +13| +3| | | | 2800 MST| | |SILV-CROWN|Ri,Ky | +16| | | | | 5000 MST| | |LACO-CROWN|Ri,Ky | +19| | | | | 15000 MST| |------+----------+------------+----+----+----+----+----+-----------| |Gear |HEAD-GEAR |De,Wr | +7| | | | |S 800 MST| | |TITN-GEAR |De,Wr | +10| | | | |S 1000 MST| | |CRMC-GEAR |De,Wr | +13| | | | |S 1500 MST| | |ZIRC-GEAR |De,Wr | +16| | | | |S 1800 MST| | |COMPO-GEAR|De,Wr | +18| | | | |S 2100 MST| | |ELST-GEAR |De,Wr | +22| | | | |S 2500 MST| | |LACO-GEAR |De,Wr | +25| | | | |S 2800 MST| |------+----------+------------+----+----+----+----+----+-----------| |Rings |MAHLAYRING|Ha | +18| +2| | | |S 8000 MST| | |MOTA-RING |Ri | +20| | +1| | |-----------|
| |DEZO-RING |Ru | +20| +3| | | |-----------| | |ALGO-RING |Ch | +22| +2| +2| +2| +2|-----------| | |PALMA-RING|Wr | +28| | | | |-----------| ---------------------------------------------------------------------
*************************************************************************** 13.4.2. Bands CHPBD *************************************************************************** Bands are made of small protective patches that cover the forehead, held in place by a strip of material that wraps around the head. They are generally the weakest of the different types of head protection, and are worn by characters who rely most upon their mental powers. Hahn, Rune, Raja and Seth can wear bands. LTHR-BAND ��������� 70 MST
- 'A forehead patch made of sand worm skin.' Hahn begins with this head protection. Also available at Mile and Aiedo Armour Stores. This poor defence should be replaced by a CIRCLET as soon as possible, and should not be worn again.
CIRCLET ������� 100 MST
- 'A forehead patch made of a carbon-based fiber.' Rune begins with this head protection. Also available at Zema, Krup, Tonoe and Aiedo Armour Stores. The most useful band until the Land Rover is acquired, this should be equipped to both Hahn and Rune when possible.
PSY-CIRCLT - 'A steel forehead patch imbued with dfs-magic.' ���������� 1200 MST Available at Termi Armour Store. This band should replace the standard CIRCLET as soon as it becomes available, as it increases the wearer's MTL score. SILVCIRCLT - 'A circlet made of low purity Laconia.' ���������� 3000 MST Raja begins with this head protection. Also available at Ryuon and Tyler Armour Stores. Although it does not provide as high a MTL bonus, replace the PSY-CIRCLT with this band when the party arrive on Dezolis. LACOCIRCLT - 'A forehead patch made of high grade Laconia.' ����������
9600 MST
Seth begins and Raja returns with this head protection. Also available at Reshel Armour Store. This is the toughest band in the game, and should only be replaced by the DEZO-RING when Rune acquires it.
*************************************************************************** 13.4.3. Helms CHPHM *************************************************************************** Helms are domed objects constructed of a tough material, that are worn on the head. They are the most durable of the head protection worn by humans, but their heaviness only makes them usable by the stronger male characters. Both Chaz and Gryz can wear helms. LTHR-HELM ��������� 80 MST
- 'A hat made of sand worm skin boiled in wax.' Chaz begins with this head protection. Also available at Mile and Aiedo Armour Stores. This weak helmet should only be worn until a CRBN-HELM can be acquired, as it is a very poor defense.
CRBN-HELM ��������� 200 MST
- 'A helmet made of a carbon-based fiber.' Available at Krup and Aiedo Armour Stores. Although better than the LTHR-HELM, this helmet will only be of use until the party reach Tonoe.
TITN-HELM ��������� 570 MST
- 'A helmet made of a titanium alloy.' Gryz begins with this head protection. Also available at Tonoe and Aiedo Armour Stores. Buy one of these for Chaz as soon as possible, only replacing it when you can get hold of a CRMC-HELM.
CRMC-HELM ��������� 1800 MST
- 'A helmet made of ceramic.' Available at Aiedo Hunters' Guild Armour Store. A very effective helmet for quite a while, this should be kept until the party arrive on Dezolis.
SILV-HELM ��������� 3800 MST
- 'A helmet made of low purity Laconia.' Available at Tyler Armour Store.
Replace the CRMC-HELM with one of these as soon as you can, as it will be of great value until the Air Castle quest. SWIFT-HELM - 'Helmet that increases the wearers reactions.' ���������� S Found in Air Castle. 4000 MST This unique helmet increases the wearer's AGL by a few points, and can also be used as a single-target SANER Technique. LACO-HELM ��������� 13800 MST
- 'A helmet made of high grade Laconia.' Gryz returns with this head protection. Also available at Reshel Armour Store. The best helmet, Gryz should keep it equipped, but Chaz should replace it with the ALGO-RING as soon as it is procured.
*************************************************************************** 13.4.4. Crowns CHPCN *************************************************************************** Crowns are the favoured head protection of female humans, as they are lighter than helms and provide almost as strong a defence. They are bands of tough material that are worn in the same manner as helms. Alys, Rika and Kyra can wear crowns. LTHR-CROWN - 'A woman's helmet made of sand worm skin.' ���������� 90 MST Alys begins with this head protection. Also available at Mile and Aiedo Armour Stores. This crown is the weakest of its kind, and should be replaced by a tougher CRBN-CROWN as soon as possible. CRBN-CROWN - 'A woman's helmet made of a carbon-based fiber.' ���������� 150 MST Available at Krup and Aiedo Armour Stores. Keep this helmet on Alys' head until the TITN-CROWN is found, at which point make the usual exchange. TITN-CROWN - 'A woman's helmet made of a titanium alloy.' ���������� 490 MST Available at Aiedo Armour Store. Part of the titanium collection, this crown should only be
replaced when the GRPT-CROWN becomes available. GRPT-CROWN - 'A woman's helmet made of sand worm skin.' ���������� 1000 MST Rika begins with this head protection. Also available at Aiedo Hunters' Guild Armour Store. This useful crown should replace the TITN-CROWN as soon as possible, and should be kept until the party reach Termi. PSY-CROWN ��������� 2800 MST
- 'A steel helmet imbued with defensive magic.' Available at Termi Armour Store. This is the only crown to give a MTL bonus, and should be worn until the party touchdown on Dezolis.
SILV-CROWN - 'A woman's helmet made of low purity Laconia.' ���������� 5000 MST Kyra begins with this head protection. Also available at Tyler Armour Store. A very useful crown for the majority of the Dezolis excursion, this should only be replaced by a LACO-CROWN. LACO-CROWN - 'A woman's helmet made of high grade Laconia.' ���������� 15000 MST Kyra returns with this head protection. Also available at Reshel Armour Store. This is the strongest crown, and should only be replaced when Rika has access to the MOTA-RING.
*************************************************************************** 13.4.5. Gear CWPGR *************************************************************************** Gear are tough coverings that are attached to an android's head to provide protection in the same way as helmets. They are generally slightly tougher than helms, as an android's stronger physique allows for the gear's thicker construction. Both Demi and Wren can wear gear. HEAD-GEAR ��������� S 800 MST
- 'A helmet for androids made of steel.' Demi begins with this head protection. The weakest of all the android gear, this steel head defence
should only be worn until the TITN-GEAR is obtained. TITN-GEAR ��������� S 1000 MST
- 'A helmet for androids made of a titan alloy.' Found in Plate System. Demi should equip this as soon as possible, and should not replace it until she leaves the party.
CRMC-GEAR ��������� S 1500 MST
- 'A helmet for androids made of ceramic.' Wren begins with this head protection. This gear should be replaced by the ZIRC-GEAR as soon as Wren can get hold of it.
ZIRC-GEAR ��������� S 1800 MST
- 'Headgear for androids made of anti-heat-metal.' Found in Hanger. Exchange this the CRMC-GEAR as soon as it is found, as it will provide excellent protection for quite a while.
COMPO-GEAR - 'Compound headgear of ceramic and titan.' ���������� S Found in Climate Control Centre. 2100 MST This next headgear upgrade should replace the ZIRC-GEAR, and should be worn until the next gear is acquired. ELST-GEAR ��������� S 2500 MST
- 'A headgear for androids that has hi-elasticity.' Found in Weapons Plant. This gear is highly elastic, and reduces shock on the head. It should only be replaced when the LACO-GEAR is procured.
LACO-GEAR ��������� S 2800 MST
- 'A headgear for androids made of hi-Laconia.' Demi returns with this head protection. The strongest of all the android gear, this defensive item should only be replaced when Wren obtains the PALMA-RING.
*************************************************************************** 13.4.6. Rings CWPRN *************************************************************************** Similar to bands, rings are strips of material that are placed over the
head to protect it. Most of the rings are part of the set known as the Rings of the Stars, but there is another ring that is available at the end of the game. They are the strongest of all the head protection. Each ring can only be usable by a specific character. MAHLAYRING - 'A ring that Hahn created with his father.' ���������� S Hahn returns with this head protection. (Only usable by Hahn) 8000 MST Part of Hahn's special equipment upon his return, this head protection should be kept until the end. MOTA-RING ��������� ---------
- 'Nothing is known about this item.' Awarded in Strength Tower. (Only usable by Rika) One of the Rings of the Stars, this should be equipped to Rika as soon as it is acquired, and kept there until the end.
DEZO-RING ��������� ---------
- 'Nothing is known about this item.' Awarded in Strength Tower. (Only usable by Rune) One of the Rings of the Stars, this should be equipped to Rune as soon as it is acquired, and kept there until the end.
ALGO-RING ��������� ---------
- 'Nothing is known about this item.' Awarded in Courage Tower. (Only usable by Chaz) One of the Rings of the Stars, this should be equipped to Chaz as soon as it is acquired, and kept there until the end.
PALMA-RING - 'Nothing is known about this item.' ���������� --------Awarded in Strength Tower. (Only usable by Wren) One of the Rings of the Stars, this should be equipped to Wren as soon as it is acquired, and kept there until the end.
*************************************************************************** ��������������������������������������������������������������������������� 13.5. Body Protection CBDPR ___________________________________________________________________________ *************************************************************************** Body protection is a character's main line of defence against enemies' physical attacks. It varies in size, shape and material, and is designed to
deflect or cushion blows to reduce damage to the wearer. There are a fair few types of body protection, each suitable for the different types of character. There are light outfits for physically weaker characters, and heavier suits for stronger characters. This section gives a list of each item of body protection in order of DFS bonus, split into the four different types. The symbols following the head protection names indicate which characters can wear them: Ch:Chaz, Al:Alys, Ha:Hahn, Ru:Rune, Gr:Gryz, Ri:Rika, De:Demi, Wr:Wren, Ra:Raja, Ky:Kyra, Se:Seth
*************************************************************************** 13.5.1. List CBPLS *************************************************************************** ------------------------------------------------------------------------|Type |Body Prot |Usable by |DFS |MTL |AGL |STR | Price | |------+----------+---------------------+----+----+----+----+-----------| |Suits |LTHR-CLOTH|Ch,Al,Ha,Gr,Ri,Ky,Se | +2| | | | 160 MST| | |CRBN-SUIT |Ch,Al,Ha,Gr,Ri,Ky,Se | +10| | | | 550 MST| | |GRPT-SUIT |Ha,Ri,Ky,Se | +16| | | | 1200 MST| | |CYBER-SUIT|Ch,Ha,Gr,Ri,Ky,Se | +50| | | +5|S 15000 MST| | |MAHLAYMAIL|Ha | +65| | | |S 24600 MST| |------+----------+---------------------+----+----+----+----+-----------| |Mails |TITN-MAIL |Ch,Al,Gr,Ri | +15| | | | 1120 MST| | |CRMC-MAIL |Ch,Al,Gr,Ri | +25| | | | 3700 MST| | |PSY-MAIL |Ch,Gr,Ri | +35| +2| | | 7400 MST| | |SILV-MAIL |Ch,Gr,Ri | +49| | | | 13200 MST| | |RFLC-MAIL |Ch,Gr,Ri | +53| | | | 26800 MST| | |LACO-MAIL |Ch,Gr,Ri | +64| | | | 43800 MST| | |GUARD-MAIL|Ch,Gr,Ri | +76| | | |S 28200 MST| |------+----------+---------------------+----+----+----+----+-----------| |Robes |WHITEMANTL|Ru,Ra,Ky | +10| +1| | |S 200 MST| | |PSY-ROBE |Ru,Ra,Ky | +33| +2| | |S 1500 MST| | |FRADEMANTL|Ru,Ra,Ky | +42| +3| | |S 2000 MST| | |PHANTAROBE|Ru,Ra,Ky | +47| | +5| | 8400 MST| | |SILV-MANTL|Ru,Ra,Ky | +49| +3| | | 7300 MST| | |RFLC-ROBE |Ru,Ra,Ky | +58| | | | 18400 MST| | |GUARD-ROBE|Ru,Ra,Ky | +72| | | |S 14100 MST| |------+----------+---------------------+----+----+----+----+-----------| |Armour|TITN-ARMOR|De,Wr | +36| | | |S 1500 MST| | |CRMC-ARMOR|De,Wr | +44| | | |S 2000 MST| | |SPACEDARMR|De,Wr | +53| | | |S 2500 MST| | |ZIRCOARMER|De,Wr | +62| | | |S 3000 MST| | |COMPO-ARMR|De,Wr | +72| | | |S 3200 MST| | |ELST-ARMOR|De,Wr | +82| | | |S 3900 MST| | |LACO-ARMOR|De,Wr | +94| | | |S 4800 MST| | |GUARDARMOR|De,Wr |+108| | | |S 6400 MST| -------------------------------------------------------------------------
***************************************************************************
13.5.2. Suits CBPST *************************************************************************** Suits are simple tunics woven from special fabrics. They are lightweight and easy to wear, but do not provide a great deal of defence. As such, stronger characters prefer heavier mails to weak suits. Chaz, Alys, Hahn, Gryz, Rika, Kyra and Seth can wear most suits, although there are a couple of exceptions. LTHR-CLOTH - 'Leather armor made of tanned sand worm skins.' ���������� 160 MST Chaz, Alys and Hahn begin with this body protection. Also available at Aiedo Armour Store. The weakest armour in the game, it should be replaced with a CRBN-SUIT as soon as they are available. CRBN-SUIT ��������� 550 MST
- 'Protective garb made of special carbon fibers.' Available at Zema, Krup, Tonoe and Aiedo Armour Stores. A useful suit early in the game, this should be replaced by a better suit or some mail as soon as possible.
GRPT-SUIT ��������� 1200 MST
- 'Protective garb made of special graphite fibers.' Rika begins with this body protection. Also available at Zema and Aiedo Hunters' Guild Armour Stores. This suit should be equipped to Hahn until he leaves, but should be removed from Rika in favour of CRMC-MAIL.
CYBER-SUIT - 'A reinforced suit that enhances strength.' ���������� S Seth begins with this body protection. 15000 MST A wholly unique suit that can only be acquired from Seth, it increases the wearer's Strength by a considerable amount. MAHLAYMAIL - 'Armor that Hahn created with his father.' ���������� S Hahn returns with this body protection. (Only usable by Hahn) 24600 MST The best suit in the game, Hahn should keep this equipped until the very end.
*************************************************************************** 13.5.3. Mails CBPML
*************************************************************************** Far heavier than suits, these body coverings are usually wrought of metal or some other durable substance. They are very heavy, and only a few characters can wear them comfortably, but they are a very good defence. Chaz, Alys, Gryz and Rika can wear mails. TITN-MAIL ��������� 1120 MST
- 'Armor made of a titanium alloy.' Gryz begins with this body protection. Also available at Tonoe and Aiedo Armour Stores. Although far stronger than the earlier suits, this is the weakest mail, and should be replaced as soon as possible.
CRMC-MAIL ��������� 3700 MST
- 'Armor made of ceramic, anti-heat,but heavy.' Available at Aiedo Hunters' Guild Armour Store. A very useful mail until the party reach Termi, this should replace the TITN-MAIL as it becomes available.
PSY-MAIL �������� 7400 MST
- 'Steel armor imbued with defensive magic.' Available at Termi Armour Store. The only mail to grant a MTL bonus, this should be acquired and equipped as soon as the party reach Termi.
SILV-MAIL ��������� 13200 MST
- 'Armor made of low purity Laconia.' Available at Tyler Weapon Store. This Dezolisian mail should replace the PSY-MAIL as soon as possible, and should be kept until the Ice Digger is acquired.
RFLC-MAIL ��������� 26800 MST
- 'Armor with a high resist to techniques and magic.' Available at Meese and Jut Armour Stores. A very useful mail for a considerable time, as it reduces magical damage. It should be equipped as soon as possible.
LACO-MAIL ��������� 43800 MST
- 'An armor made of high grade Laconia.' Gryz returns with this body protection. Also available at Reshel Armour Store. The strongest mail that can be bought, it should only be replaced by a GUARD-MAIL when acquired.
GUARD-MAIL - 'Nothing is known about this weapon.' ���������� S Found in Anger Tower and Courage Tower. 28200 MST The toughest of all the mails, this body protection should be equipped until the end of the game.
*************************************************************************** 13.5.4. Robes CBPRB *************************************************************************** Robes are thin sheets of fabric that wrap around the wearer to protect them from harm. They are naturally defensively poor, so are often strengthened by magic to increase their protection. Rune, Raja and Kyra can wear robes. WHITEMANTL - 'A mantle that is imbued with defensive magic.' ���������� S Rune begins with this body protection. 200 MST The weakest robe in the game is only useful while Rune joins the party temporarily, before leaving again in Tonoe. PSY-ROBE �������� S 1500 MST
- 'A magician's robe imbued with defensive magic.' Rune returns with this body protection. A stronger robe than the WHITEMANTL, it gives a high MTL bonus and should be replaced when the FRADEMANTL is acquired.
FRADEMANTL - 'Nothing is known about this item.' ���������� S Found in Ladea Tower. 2000 MST This robe is very useful until the party arrive on Dezolis, where it should be exchanged for a SILV-ROBE. SILV-MANTL - 'A mantle woven from low purity Laconia fibers.' ���������� 7300 MST Raja begins with this body protection. Also available from Ryuon Armour Store and Tyler Weapon Store. This robe should replace the FRADEMANTL as soon as possible, as it will be of more use during the Kuran expedition. PHANTAROBE - 'A robe that creates an illusion of the wearer.'
���������� 8400 MST
Available from Zosa Armour Store. Replace the SILV-MANTL with this robe, as it has the unique property of increasing the wearer's Agility.
RFLC-ROBE ��������� 18400 MST
- 'A robe with hi-resist to techniques and magic.' Kyra begins and Raja returns with this body protection. Also available from Meese and Jut Armour Stores. This robe will come in handy for a considerable period, and should only be replaced with a GUARD-ROBE.
GUARD-ROBE - 'Nothing is known about this weapon.' ���������� S Found in Courage Tower. 14100 MST The most powerful robe is one-of-a-kind, and should be given to the character who will benefit most from it.
*************************************************************************** 13.5.5. Armour CBPAM *************************************************************************** Similar to gear, android armour is attached to the body to add increased protection from external damage. It is extremely heavy and durable, so is only usable by androids due to their tougher physique. Both Demi and Wren can wear armour. TITN-ARMOR - 'Armor for androids. Made of a titan alloy.' ���������� S Demi begins with this body protection. 1500 MST Although it has a very high DFS bonus compared to other body protection, this is the weakest of the android armours. CRMC-ARMOR - 'Armor for androids made of ceramic.' ���������� S Found in Plate System. 2000 MST Replace the TITN-ARMOR with this armour as soon as it is found, and keep it equipped until Demi leaves the party. SPACEDARMR - 'Double-plated armor for androids.' ���������� S Wren begins with this body protection. 2500 MST
This tough armour should be kept until it can be replaced by the ZIRCOARMER when found. ZIRCOARMER - 'Armor for androids made of anti-heat-metal.' ���������� S Found in Kuran. 3000 MST Equip this armour as soon as it is found, and have Wren continue to wear it until he acquires the COMPO-ARMR. COMPO-ARMR - 'Compound armor of sheet of ceramic between titan' ���������� S Found in Climate Control Centre. 3200 MST A strong armour, it should replace the ZIRCOARMER when found, and will protect him for a fair amount of time. ELST-ARMOR - 'Armor for androids that has high elasticity.' ���������� S Found in Weapons Plant. 3900 MST This armour reduces shock on the android from attacks, and should be kept until the LACO-ARMOR becomes available. LACO-ARMOR - 'Armor for androids made of high grade Laconia.' ���������� S Demi returns with this body protection. 4800 MST This highly protective armor should be equipped as soon as possible, and should only replaced with GUARDARMOR. GUARDARMOR - 'Nothing is known about this weapon.' ���������� S Found in Courage Tower. 6400 MST The toughest body protection in the game, this armour should be equipped in place of LACO-ARMOR and kept until the end.
*************************************************************************** ��������������������������������������������������������������������������� 13.6. Vehicles CVHCL ___________________________________________________________________________ *************************************************************************** There are three vehicles in the game, each having a specific purpose at the time it is acquired. The following sections describe each vehicle in detail, including properties both in and out of battle. The statistics given for each vehicle are very roughly based on the character statistics, but are intended more as a means of comparison between each vehicle rather
than with the individual party members. I hope to give more accurate values for these statistics at a later date. The vehicles cannot be sold.
*************************************************************************** 13.6.1. Land Rover CLDRV *************************************************************************** LAND-ROVER - 'Armored vehicle that can drive over quick sand.' ���������� Place Acquired: Machine Centre, south of Krup Time Available: After Demi joins the party _____________________________________________ | | | | SP: 740 | Statistics | | | | | Weapon: Rocket Launcher | Attack : 200 | | | Defence: 210 | | Optin: CLUSTER x8 | Agility: 50 | | GRAVITN x8 | Dextrty: 65 | | | | ��������������������������������������������� The Land Rover is the first of the three vehicles acquired. Its primary function is to allow the party to cross quicksand, although it can traverse any open land in the game. It is a very useful means of transportation once it has been acquired, as it can cover large distances quite quickly, and is also easier to do battle with. It is not as powerful as the Ice Digger, and probably won't be used at all after this new vehicle is acquired. CLUSTER - This weapon launches a cluster grenade into the air, which ������� explodes to create a spread of fire onto all enemies. A force-based weapon. GRAVITN - This weapon launches a gravity field onto each enemy, pulling ������� at them with powerful forces. A gravity-based weapon.
*************************************************************************** 13.6.2. Ice Digger CICDG *************************************************************************** ICE-DIGGER - 'Vehicle that can pass through walls of ice.' ���������� Place Acquired: Spaceport, on Dezolis Time Available: After first Dark Force is defeated
_____________________________________________ | | | | SP: 960 | Statistics | | | | | Weapon: Twin Lasers | Attack : 230 | | | Defence: 190 | | Optin: NAPALM x8 | Agility: 35 | | N-SPHER x4 | Dextrty: 50 | | | | ��������������������������������������������� The Ice Digger is the most powerful of the vehicles. Its primary function is to allow the party to pummel through the ice walls on Dezolis, but it can also cross quicksand like the Land Rover. It is just as fast as the Land Rover, and is far more useful in battle. It has the most SP of all the vehicles, and also inflicts the most damage. Even after acquiring the Hydrofoil, you will probably want to use the Ice Digger for most travel. NAPALM ������
- This weapon launches a spray of flammable liquid that is ingnited on release to form a spread of fire over all enemies. A fire-based weapon.
N-SPHER - This weapon launches a sphere of intensely electrified negative ������� energy, that pulls all enemies to its core. The weapon kills all enemies instantly.
*************************************************************************** 13.6.3. Hydrofoil CHYDF *************************************************************************** HYDROFOIL - 'A hover craft that can be driven over oceans.' ��������� Place Acquired: Spaceport, on Motavia Time Available: After speaking to Dezolisian bishop _____________________________________________ | | | | SP: 680 | Statistics | | | | | Weapon: Twin Plasma Cannons | Attack : 170 | | | Defence: 190 | | Optin: TH.GRID x8 | Agility: 65 | | X-BURST x2 | Dextrty: 80 | | | | ��������������������������������������������� The Hydrofoil is the weakest of all three vehicles. Its primary function is to allow the party to cross the water on Motavia, but it can also cross land (including quicksand). It cannot dig through ice. It is about twice as fast as the other vehicles, meaning it is the quickest mode of transport other that teleportation. On the down side, the Hydrofoil is the least useful in battle, taking more damage and dealing less. This, coupled with its low SP, makes combat in the Hydrofoil a little risky. Unless traversing
water, it is best to use the Ice Digger. TH.GRID - This weapon launches a super-charged lightning ball over the ������� enemies, that then splits to form a cascade of thunder. An electric-based weapon. X-BURST - This weapon launches a beam of pure energy that sends out a ������� high-intensity shockwave upon impact, hitting all enemies. A radiation-based weapon.
*************************************************************************** ��������������������������������������������������������������������������� 13.7. Special CSPCL ___________________________________________________________________________ *************************************************************************** This section contains all the items that cannot be used or equipped from any menu, but may have some other purpose. None of these items can be bought or sold, and they are all essential to the story. They will either be lost after they have fulfilled their purpose, or will remain in the inventory until the end of the game. ALSHLINE ��������
- 'Medicine that turned stone back to flesh.' Acquired in Warehouse Basement. If the party enter Zema while carrying ALSHLINE, the villagers will return from stone statues to their normal state. The ALSHLINE is lost after this event has taken place.
CONTROLKEY - 'The system start up key for the Machine Center.' ���������� Acquired in Machine Centre. The CONTROLKEY is an entirely pointless item that must be acquired in order to get the Land Rover. It is lost after the Land Rover is obtained. CANCELLER ���������
- 'All-purpose sensor with stealth capabilities.' Acquired on Zelan. The artificial satellite Kuran is originally in Stealth Mode, meaning it is undetectable to radar. Returning to the Landale while having the CANCELLER in your possession causes Kuran to become visible. The CANCELLER is lost after defeating Dark Force on Kuran.
ECLPSTORCH - 'Nothing is known about this weapon.'
���������� Acquired in Air Castle Basement. When the party approaches the Carnivorous Trees while carrying the ECLPSTORCH, the forest is burned to ashes. The ECLPSTORCH will stay in the inventory until the party return to Gumbious Temple, where it will be given back to the Dezolisians. This item can be used in battle as the ST. FIRE Skill, but as it is neither expendable nor equipment, the ECLPSTORCH cannot be categorized as anything but special. AERO-PRISM - 'Nothing is known about this weapon.' ���������� Acquired in Soldiers' Temple. The AERO-PRISM generates a powerful beam of light that points directly at Rykros, after being taken out of Soldiers' Temple. It also removes Rykros' veil of invisibility once the party are close enough. It stays in the inventory until the end. RYKR-RING ���������
- 'Nothing is known about this item.' Acquired in Courage Tower. One of the Rings of the Stars, the RYKR-RING is not included in the Head Protection section above because it can't be worn. It is essential, however, to prove to Le Roof that his trials have been completed. It stays in the inventory until the end.
The PSYCO-WAND, PALMA-RING, MOTA-RING, DEZO-RING, ALGO-RING and ELSYDEON are also special, essential items, but they are covered in the relevant equipment sections above.
___________________________________________________________________________ *************************************************************************** ��������������������������������������������������������������������������� 14. Enemies
CENMS
___________________________________________________________________________ *************************************************************************** ��������������������������������������������������������������������������� A sizeable part of the game will be spent in battle. This section is designed to provide information on every biomonster, machine, darkspawn, and evil being that you may have to face. The first two sections provide lists of creatures by their location and their type. The last section gives a complete alpabetical list of every enemy in the game, along with their statistics and additional notes.
*************************************************************************** ��������������������������������������������������������������������������� 14.1. By Location CENBL ___________________________________________________________________________ *************************************************************************** 14.1.1. On Foot CENOF *************************************************************************** ___________________________________________________________________________ Motavia
- Outside
- Around Piata, Mile and Zema
- Crawler Mini Worm MonsterFly _____________________________________________________ Around Krup and Tonoe
- Crawler Locusta Mini Worm MonsterFly Sand Newt _____________________________________________________ Around Nalya and Aiedo
- InfantWorm (1) Locusta Scorpirus _____________________________________________________ Around Kadary
- Scorpirus Speard Tech User _____________________________________________________ Around Monsen, Termi and Uzo
- Caterpillr Depcen (coast) Fanbite InfantWorm (2) Sand Worm (2) _____________________________________________________ Around Torinco
- Blue Rappy Caterpillr Fanbite Rappy _____________________________________________________ Near Soldiers' Temple Dark Force (3-Boss) ________________________________________________________________ Dungeons - Academy Basement
- Xanafalgue Zoran Bult Igglanova (Boss) _____________________________________________________ Birth Valley
- FlattrPlnt Xanafalgue Zoran Bult _____________________________________________________
Valley Maze
- Blob Carrion Cr Sand Newt _____________________________________________________ Warehouse Basement
- Abe Frog Blob Carrion Cr Toadstool _____________________________________________________ Bio-Plant
- Arm Drone FlattrPlnt Gicefalgue Guilgenova Ismounos Neowhistle Sensor Bit _____________________________________________________ Mile Sand Worm Ranch - Sand Worm (1) _____________________________________________________ Wreckage
- Tracer Warren286 Whistle _____________________________________________________ Passageway
- Meta Slug Speard Zol Slug _____________________________________________________ Zio's Fort
- Ripper ShadowSabr Speard Tech User Juza (Boss) Zio (1-Boss) _____________________________________________________ Plate System
- Gunner Bit Loader Seeker Slave Worker Pod _____________________________________________________ Ladea Tower
- Centaur FlyScreamr Haunt Ripper Shadowsabr Gy-Laguiah (Boss) _____________________________________________________ Nurvus
- Balduel Blauzen
Centaur FloatMine Greneris Tarantella TechMaster Tower Zios Guard Zio (2-Boss) _____________________________________________________ The Hole
- Jr. Ooze Meta Slug Zol Slug Fract Ooze (1-Boss) _____________________________________________________ Rappy Cave
- Blue Rappy Rappy King Rappy (Boss) _____________________________________________________ Vahal Fort
- Browren486 Dominator Goldine Jurafaduel LifeDeletr VopalSphre _____________________________________________________ Island Cave
- Flame Newt Fract Ooze (2) Jr.Ooze Shrieker ___________________________________________________________________________ Dezolis
- Outside
- Around Ryuon and Tyler
- Dezo Owl Helex Mistralgec Rajago Snow Mole _____________________________________________________ Everywhere else on Dezolis
- Biter Fly Gerotlux Helex Red Mole Skytiara Snow Slug Snow Worm _____________________________________________________ Surrounding Garuberk Tower
- Carnivorous Trees (Boss) ________________________________________________________________ Dungeons - Hanger
- Gerotlux Helex Snow Slug
_____________________________________________________ Mysterious Valley
- HungryMole Skytiara Tech-Plant _____________________________________________________ Climate Control Centre
- Gy-Laguiah (Boss) Debugger Dragerduel ProtectBit Wiredine Arthropod D-Elm-Lars (Boss) _____________________________________________________ Reshel (During Snowstorm) - Zombie _____________________________________________________ Weapons Plant
- Arthropod LifeDeletr Servant Silvalt Star Drone Wiredine _____________________________________________________ Garuberk Tower
- DarkMaraud D-Elm-Lars Ghoul Hakenleft King Saber Radhin Dark Force (2-Boss) _____________________________________________________ Sacred Sword Cave - Phantom ___________________________________________________________________________ Rykros
- Outside
- All of Rykros
- CrminHeads (1) Cula-Bellr (1) DeathBearr (1) ________________________________________________________________ Dungeons - Strength Tower
- Bladeright BloodSaber CrminHeads Dark Witch DeathBearr Hakenleft Illusionst Le-Faw-Gan Twinarms De-Vars (Boss) _____________________________________________________ Courage Tower
- Bladeright BloodSaber
CrminHeads Dark Witch DeathBearr Hakenleft Illusionst Le-Faw-Gan Twinarms Sa-Lews (Boss) _____________________________________________________ Anger Tower
- Bladeright BloodSaber CrminHeads Dark Witch DeathBearr Hakenleft Illusionst Twinarms Alys (Boss) Re-Faze (Boss) ___________________________________________________________________________ Off Planet Areas
- Shuttle - ChaosSorcr (1-Boss) _____________________________________________________ Kuran
- CommndBall C-Ray Tube FloatMine Piercer Sat.Minion Siren386 Dark Force (1-Boss) _____________________________________________________ Air Castle
- Bladeright DimensWorm FrostSaber Spector StoneHeads Xe-A-Thoul x3(Boss) _____________________________________________________ Air Castle Basement
- Bladeright ChaosSorcr DimensWorm FrostSaber Spector StoneHeads Lashiec (Boss) _____________________________________________________ The Edge
- BlindHeads ChoasBrngr Dark Rider Gi-Le-Farg Imagiomage Outerbeast Prophallus
Soldrfiend Profound Darkness (Final Boss) ___________________________________________________________________________
*************************************************************************** 14.1.2. In a Vehicle CENIV *************************************************************************** _____________________________ Motavia Land - DesrtLeach Forced Fly Grasshound _____________________________ Motavia Sea
- Elmelew Forced Fly Hewgilla Leviathan _____________________________ Dezolis
- Lw-Addmer Owltalon ProtectBit _____________________________ Rykros
- CrminHeads (2) Cula-Bellr (2) DeathBearr (2) _____________________________
*************************************************************************** ��������������������������������������������������������������������������� 14.2. By Type CENBT ___________________________________________________________________________ *************************************************************************** 14.2.1. Biomonsters CENBM *************************************************************************** Biomonsters are hostile creatures that are the product of genetic mutation, unusual environmental conditions and the presence of the Darkness. They are varied in their appearance and nature, but all share similar properties. They are mostly susceptible to certain status effects and elemental damage, although certain biomonsters will have different weaknesses and resistances to some elements. Most biomonsters are encountered while outside or in the earlier dungeons. ________________________________________ Falgues
- Xanafalgue
Gicefalgue ________________________________________ Zoran Bult - Zoran Bult ________________________________________ Novas
- Igglanova (Boss) Guilgenova ________________________________________ Crawl Insects
- Crawler Carrion Cr Caterpillr ________________________________________ Worm Young
- Mini Worm InfantWorm (1) InfantWorm (2) Snow Worm ________________________________________ Dragonflies
- MonsterFly Forced Fly Helex ________________________________________ Winged Plants
- FlattrPlnt FlyScreamr Tech-Plant ________________________________________ Mantis
- Locusta Fanbite Grasshound ________________________________________ Newts
- Sand Newt Mistralgec Flame Newt ________________________________________ Worms
- Sand Worm (1) Sand Worm (2) DesrtLeach Leviathan ________________________________________ Slimes
- Blob Zol Slug Jr.Ooze ________________________________________ Frogs
- Abe Frog Gerotlux ________________________________________ Fungi
- Toadstool Shrieker
________________________________________ Lizard-Men
- Ismounos Depcen ________________________________________ Scorpions
- Scorpirus Rajago Biter Fly ________________________________________ Big Slimes
- Meta Slug Snow Slug Fract Ooze (1-Boss) Fract Ooze (2) ________________________________________ Owls
- Dezo Owl Skytiara Owltalon ________________________________________ Moles
- Snow Mole Red Mole HungryMole ________________________________________ Fish-Men
- Hewgilla Elmelew ________________________________________
*************************************************************************** 14.2.2. Machines CENMC *************************************************************************** Machines are the remnants of the old world before the 'Great Collapse'. They vary in their design and function, but all have the same purpose - to destroy. They are immune to most standard status abnormalities, but may suffer similar effects from other means. They are usually quite resistant to some elemental damage, and this may stretch into immunity in some cases. Most machines are encountered in hi-tech dungeons. ________________________________________ Drones
- Arm Drone Sat.Minion Star Drone ________________________________________ Bits
- Sensor Bit Gunner Bit ProtectBit ________________________________________
Sentries
- Neowhistle Seeker Sweeper ________________________________________ Droids
- Whistle Tracer ________________________________________ Rens
- Warren286 Siren386 Browren486 ________________________________________ Pods
- Worker Pod Wiredine ________________________________________ Servitors
- Slave Servant ________________________________________ Armour Mechs
- Loader Debugger Dominator ________________________________________ Spiders
- Tarantella Arthropod ________________________________________ Bombs
- FloatMine CommndBall VopalSphre ________________________________________ Patrollers
- Tower C-Ray Tube ________________________________________ Duels
- Balduel Dragerduel Jurafaduel ________________________________________ Flamers
- Blauzen Silvalt Goldine ________________________________________ LifeDeletr - LifeDeletr ________________________________________
*************************************************************************** 14.2.3. Darkspawn CENDK
*************************************************************************** Darkspawn are the non-intelligent manifestations of the Darkness, that have come into being due to the weakening of the Algo seal. They are unnatural, unfriendly, demonic creatures that roam areas saturated with the Darkness' spirit. They are usually immune to most status effects, yet are highly susceptible to certain instant-death abilities and light effects. They are often resistant to a certain element or two, yet are usually weak against opposing elements. Most darkspawn are encountered in later dungeons. ________________________________________ Right Blades
- Ripper Bladeright ________________________________________ Ghosts
- Haunt Spector Phantom ________________________________________ Riders
- Centaur King Saber Dark Rider ________________________________________ Demons
- Gy-Laguiah (Boss) Lw-Addmer Cula-Bellr (1) Cula-Bellr (2) ________________________________________ Left Blades
- Piercer Hakenleft ________________________________________ Undead
- Zombie Ghoul ________________________________________ Rip Fiends
- DimensWorm OuterBeast ________________________________________ Twin Heads
- StoneHeads CrminHeads (1) CrminHeads (2) BlindHeads ________________________________________ Dual Blades
- Twinarms Soldrfiend ________________________________________ Prophallus - Prophallus ________________________________________
*************************************************************************** 14.2.4. Evil Beings CENEB *************************************************************************** Evil beings are the followers of the Darkness, working to wreak havoc and destruction in Algo to prepare for the Darkness' return. They are usually humanoid in appearance (although they may be disproportional), yet possess inhuman strength or abilities. They are similar to darkspawn in their resistances and weaknesses, although they act with more purpose and are generally more difficult to defeat. Most evil beings are encountered in later dungeons, and represent some of the bosses in the game. ________________________________________ Spearmen
- Speard Zios Guard ________________________________________ Mages
- Tech User TechMaster Dark Witch ________________________________________ Sabers
- ShadowSabr FrostSaber BloodSaber ________________________________________ Warlocks
- Juza (Boss) Greneris Radhin ________________________________________ Zio - Zio (Boss) ________________________________________ Sorcerers
- ChaosSorcr (1-Boss) ChaosSorcr (2) Illusionst Imagiomage ________________________________________ Witches
- D-Elm-Lars Xe-A-Thoul (Boss) Le-Faw-Gan Gi-Le-Farg ________________________________________ Lashiec - Lashiec (Boss) ________________________________________ Knights
- DarkMaraud DeathBearr (1) DeathBearr (2)
ChaosBrngr ________________________________________
*************************************************************************** 14.2.5. Unique CENUQ *************************************************************************** Unique enemies are very few in number, and are one-of-a-kind encounters that are usually bosses. They do not readily fall into any of the above categories, and are therefore varied in all ways. __________________________________________________ Unique
- Dark Force (1-Boss) Dark Force (2-Boss) Dark Force (3-Boss) ______________________________ Carnivorous Trees (Boss) ______________________________ De-Vars (Boss) Sa-Lews (Boss) Re-Faze (Boss) ______________________________ Blue Rappy Rappy King Rappy (Boss) ______________________________ Alys (Boss) ______________________________
Profound Darkness (Final Boss) __________________________________________________
*************************************************************************** ��������������������������������������������������������������������������� 14.3. Bestiary CBSTY ___________________________________________________________________________ *************************************************************************** This is a comprehensive list of every single enemy in Phantasy Star IV, including bosses, given in alphabetical order for ease of reference. The layout of each enemy description is as follows: ___________________________________ ������������������������������������
__________ ___________ __________ || || |
|
E n e m y N a m e | HP || EXP || MST | _____________________________________ |__________||___________||__________| ���|�������������������������������| __________ Item enemy may drop | Enemy Type | / Location \ | | | ������������������������� | Encounter: Type of Battle |(| Where the enemy is encountered | | | | Number Encountered: Range |(| ____________ |_______________________________| |/ Techniques \ |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| ����������������������� | |>+<| | - | + | | | x | | The enemy's Techniques |�������|�������|�������|�������|(| ________ | Death |Destroy|Cleanse| EMP | |/ Skills \ | x | / | / | x |(| ��������������������������� |�������������������������������| | The enemy's Skills | Paralysis, Sleep & Seals? Yes |(| |_______________________________| |_____________________________________ |����������������������������������������������������������������������� | NOTES: Any additional information about the enemy |_______________________________________________________________________ The section between Number Encountered and the Notes gives details of the enemy's weaknesses and resistances. The first row of eight boxes represents the eight elements in the game, in the following order: Fire Fir
Water Wtr
Energy Nrg
Force Frc
Gravity Grv
Electric Elc
Radiation Rad
Light Lgt
Any symbols underneath each element correspond to a certain affinity, as follows (no symbol indicates the enemy receives normal damage): x
Immunity
- the enemy takes 1 HP damage from this element
-
Resistance - the enemy takes reduced damage from this element
+ >+<
Weakness
- the enemy takes increased damage from this element - extreme weakness - may take as much as double damage
XXX
Unknown
- this element cannot be used at the time
The rows beneath the elements indicate the enemy's susceptibility to the various death and status effects. A tick (/) means that the enemy can be affected, and a cross (x) shows that it is immune. A 'Yes' or 'No' in the bottom box says if the enemy can be affected by Paralysis, Sleep and Seals. In the above example, the enemy is weak against water and gravity (very weak against water), resistant to force and immune from light. It can be affected by destroy and cleanse abilities, but not death or EMP ones, and can be paralysed or put to sleep. ___________________________________________________________________________ To find an enemy more quickly, press CTRL+F and type 'BST' followed by the initial letter of the enemy. For example, to find Dominator type 'BSTD' and press enter. This will take you to the first entry with that letter.
___________________________________________________________________________ ��������������������������������������������������������������������������� ___________________________________ __________ ___________ BSTA ������������������������������������ | || ||����������| A b e F r o g | 70 HP || 105 EXP || 80 MST | _____________________________________ |__________||___________||__________| ���|�������������������������������| __________ | Biomonster / Frog | / Location \ | | | ������������������������� | Encounter: On foot |(| Warehouse Basement | | | | Number Encountered: 1-3 |(| ____________ |_______________________________| |/ Techniques \ |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| ����������������������� | | + | | | | + | | x | | |�������|�������|�������|�������|(| ________ | Death |Destroy|Cleanse| EMP | |/ Skills \ | / | / | x | x |(| ��������������������������� |�������������������������������| | | Paralysis, Sleep & Seals? Yes |(| |_______________________________| |_____________________________________ |����������������������������������������������������������������������� | NOTES: Attacks with a thick tongue that may cause Poison |_______________________________________________________________________ ___________________________________ __________ ___________ __________ ������������������������������������ | || || | A l y s | 420 HP || 1 EXP || 1 MST | _____________________________________ |__________||___________||__________| ���|�������������������������������| __________ | Illusion | / Location \ | | | ������������������������� | Encounter: Boss |(| Anger Tower | | | | Number Encountered: 1 |(| ____________ |_______________________________| |/ Techniques \ |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| ����������������������� | x |XXX| | - |XXX|XXX| - | x | | |�������|�������|�������|�������|(| ________ | Death |Destroy|Cleanse| EMP | |/ Skills \ | x | x | x | XXX |(| ��������������������������� |�������������������������������| | | Paralysis, Sleep & Seals? No |(| |_______________________________| |_____________________________________ |����������������������������������������������������������������������� | NOTES: Attacks with a slasher | Only Chaz fights this enemy | See 15.6.4. for boss strategy |_______________________________________________________________________ ___________________________________ ������������������������������������ A r m D r o n e _____________________________________ ���|�������������������������������| | Machine / Drone |
__________ ___________ __________ | || || | | 68 HP || 128 EXP || 93 MST | |__________||___________||__________| __________ / Location \
| | | ������������������������� | Encounter: On foot |(| Bio-Plant | | | | Number Encountered: 2-4 |(| ____________ |_______________________________| |/ Techniques \ |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| ����������������������� | | - | | |XXX| + |XXX|XXX| | |�������|�������|�������|�������|(| ________ | Death |Destroy|Cleanse| EMP | |/ Skills \ | x | / | x | / |(| ��������������������������� |�������������������������������| | | Paralysis, Sleep & Seals? No |(| |_______________________________| |_____________________________________ |����������������������������������������������������������������������� | NOTES: Attacks with powerful arm thrusts |_______________________________________________________________________ ___________________________________ __________ ___________ __________ ������������������������������������ | || || | A r t h r o p o d | 120 HP || 2436 EXP || 154 MST | _____________________________________ |__________||___________||__________| ���|�������������������������������| __________ | Machine / Spider | / Location \ | | | ������������������������� | Encounter: On foot |(| Climate Control Centre and | | | Weapons Plant | Number Encountered: 1-4 |(| ____________ |_______________________________| |/ Techniques \ |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| ����������������������� | | | | | | + | | x | | |�������|�������|�������|�������|(| ________ | Death |Destroy|Cleanse| EMP | |/ Skills \ | x | / | x | / |(| ��������������������������� |�������������������������������| | COMBINE (Combo) | Paralysis, Sleep & Seals? No |(| |_______________________________| |_____________________________________ |����������������������������������������������������������������������� | NOTES: Attacks with a small rail-gun | Uses COMBINE if only itself and one Wiredine are on-screen |_______________________________________________________________________ ___________________________________ __________ ___________ BSTB ������������������������������������ | || ||����������| B a l d u e l | 260 HP || 966 EXP || 85 MST | _____________________________________ |__________||___________||__________| ���|�������������������������������| __________ | Machine / Duel | / Location \ | | | ������������������������� | Encounter: On foot |(| Nurvus | | | | Number Encountered: 1-2 |(| ____________ |_______________________________| |/ Techniques \ |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| ����������������������� | | | | | | + | | x | | |�������|�������|�������|�������|(| ________ | Death |Destroy|Cleanse| EMP | |/ Skills \ | x | / | x | / |(| ��������������������������� |�������������������������������| |
| Paralysis, Sleep & Seals? No |(| |_______________________________| |_____________________________________ |����������������������������������������������������������������������� | NOTES: Attacks with a small rail-gun |_______________________________________________________________________ ___________________________________ __________ ___________ __________ ������������������������������������ | || || | B i t e r F l y | 440 HP || 1400 EXP || 1 MST | _____________________________________ |__________||___________||__________| ���|�������������������������������| __________ | Biomonster / Scorpion | / Location \ | | | ������������������������� | Encounter: On foot |(| Outside on Dezolis except near Ryuon | | | and Tyler | Number Encountered: 1-3 |(| ____________ |_______________________________| |/ Techniques \ |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| ����������������������� | + | - | | - | | - | | x | | |�������|�������|�������|�������|(| ________ | Death |Destroy|Cleanse| EMP | |/ Skills \ | / | / | x | x |(| ��������������������������� |�������������������������������| | NEEDLE,SUPERSONIC | Paralysis, Sleep & Seals? Yes |(| |_______________________________| |_____________________________________ |����������������������������������������������������������������������� | NOTES: Attacks with barbed tail |_______________________________________________________________________ ___________________________________ __________ ___________ __________ ������������������������������������ | || || | B l a d e r i g h t | 232 HP || 2209 EXP || 333 MST | _____________________________________ |__________||___________||__________| ���|�������������������������������| __________ | Darkspawn / Right Blade | / Location \ | | | ������������������������� | Encounter: On foot |(| Air Castle (& Basement), Strength | | | Tower, Courage Tower and Anger Tower | Number Encountered: 1-4 |(| ____________ |_______________________________| |/ Techniques \ |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| ����������������������� | - | + | + | | | - | | + | | |�������|�������|�������|�������|(| ________ | Death |Destroy|Cleanse| EMP | |/ Skills \ | / | / | / | x |(| ��������������������������� |�������������������������������| | FIREBREATH | Paralysis, Sleep & Seals? Yes |(| |_______________________________| |_____________________________________ |����������������������������������������������������������������������� | NOTES: Attacks with slashing blade |_______________________________________________________________________ ___________________________________ ������������������������������������ B l a u z e n _____________________________________ ���|�������������������������������| | Machine / Flamer |
__________ ___________ __________ | || || | | 230 HP || 1074 EXP || 350 MST | |__________||/���������������������\| __________ \ May Drop LASR-CLAW / / Location \ ���������������������
| | | ������������������������� | Encounter: On foot |(| Nurvus | | | | Number Encountered: 1-2 |(| ____________ |_______________________________| |/ Techniques \ |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| ����������������������� | - | - | | - | | + | | x | | |�������|�������|�������|�������|(| ________ | Death |Destroy|Cleanse| EMP | |/ Skills \ | x | / | x | / |(| ��������������������������� |�������������������������������| | STASISBALL | Paralysis, Sleep & Seals? No |(| |_______________________________| |_____________________________________ |����������������������������������������������������������������������� | NOTES: Attacks with a set of sharp claws |_______________________________________________________________________ ___________________________________ __________ ___________ __________ ������������������������������������ | || || | B l i n d H e a d s | 299 HP || 4389 EXP || 1 MST | _____________________________________ |__________||___________||__________| ���|�������������������������������| __________ | Darkspawn / Twin Head | / Location \ | | | ������������������������� | Encounter: On foot |(| The Edge | | | | Number Encountered: 1-3 |(| ____________ |_______________________________| |/ Techniques \ |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| ����������������������� | | | + | | | | | + | | |�������|�������|�������|�������|(| ________ | Death |Destroy|Cleanse| EMP | |/ Skills \ | / | / | / | x |(| ��������������������������� |�������������������������������| | RAY BREATH,SUPERSONIC | Paralysis, Sleep & Seals? Yes |(| |_______________________________| |_____________________________________ |����������������������������������������������������������������������� | NOTES: Attacks with a long thin tongue |_______________________________________________________________________ ___________________________________ __________ ___________ __________ ������������������������������������ | || || | B l o b | 19 HP || 58 EXP || 40 MST | _____________________________________ |__________||___________||__________| ���|�������������������������������| __________ | Biomonster / Slime | / Location \ | | | ������������������������� | Encounter: On foot |(| Valley Maze and Warehouse Basement | | | | Number Encountered: 1-4 |(| ____________ |_______________________________| |/ Techniques \ |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| ����������������������� | + | + | | - | - | + | | x | | |�������|�������|�������|�������|(| ________ | Death |Destroy|Cleanse| EMP | |/ Skills \ | / | / | x | x |(| ��������������������������� |�������������������������������| | | Paralysis, Sleep & Seals? No |(|
|_______________________________| |_____________________________________ |����������������������������������������������������������������������� | NOTES: Attacks with a short burst of plasma |_______________________________________________________________________ ___________________________________ __________ ___________ __________ ������������������������������������ | || || | B l o o d S a b e r | 232 HP || 4380 EXP || 210 MST | _____________________________________ |__________||/���������������������\| ���|�������������������������������| __________ \ May Drop TRIMATE / | Evil Being / Saber | / Location \ ��������������������� | | | ������������������������� | Encounter: On foot |(| Strength Tower, Courage Tower and | | | Anger Tower | Number Encountered: 1-4 |(| ____________ |_______________________________| |/ Techniques \ |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| ����������������������� | | | + | | | - | | + | | VOL,DEBAN,SHIFT |�������|�������|�������|�������|(| ________ | Death |Destroy|Cleanse| EMP | |/ Skills \ | / | / | / | x |(| ��������������������������� |�������������������������������| | AIRSLASH | Paralysis, Sleep & Seals? No |(| |_______________________________| |_____________________________________ |����������������������������������������������������������������������� | NOTES: Attacks with its saber |_______________________________________________________________________ ___________________________________ __________ ___________ __________ ������������������������������������ | || || | B l u e R a p p y | 130 HP || 573 EXP || 13 MST | _____________________________________ |__________||___________||__________| ���|�������������������������������| __________ | Rappy | / Location \ | | | ������������������������� | Encounter: On foot |(| Around Torinco, | | | and Rappy Cave | Number Encountered: 1-4 |(| ____________ |_______________________________| |/ Techniques \ |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| ����������������������� | + | | | | | | | x | | |�������|�������|�������|�������|(| ________ | Death |Destroy|Cleanse| EMP | |/ Skills \ | / | / | x | x |(| ��������������������������� |�������������������������������| | LOVEL EYES | Paralysis, Sleep & Seals? Yes |(| |_______________________________| |_____________________________________ |����������������������������������������������������������������������� | NOTES: Attacks with a flutter of its wings |_______________________________________________________________________ ___________________________________ __________ ___________ __________ ������������������������������������ | || || | B r o w r e n 4 8 6 | 190 HP || 3854 EXP || 750 MST | _____________________________________ |__________||/���������������������\| ���|�������������������������������| __________ \ May Drop REPAIR-KIT / | Machine / Ren | / Location \ ��������������������� | | | �������������������������
| Encounter: On foot |(| Vahal Fort | | | | Number Encountered: 1-4 |(| ____________ |_______________________________| |/ Techniques \ |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| ����������������������� | - | - | | | | + | | x | | |�������|�������|�������|�������|(| ________ | Death |Destroy|Cleanse| EMP | |/ Skills \ | x | / | x | / |(| ��������������������������� |�������������������������������| | FLARE SHOT,SPARK,BARRIER | Paralysis, Sleep & Seals? No |(| |_______________________________| |_____________________________________ |����������������������������������������������������������������������� | NOTES: Has no standard attack |_______________________________________________________________________ ___________________________________ __________ ___________ BSTC ������������������������������������ | || ||����������| C a r n i v o r o u s T r e e s | 240 HP || - EXP || - MST | _____________________________________ |__________||___________||__________| ���|�������������������������������| __________ | Carnivorous Trees | / Location \ | | | ������������������������� | Encounter: Boss |(| South of Garuberk Tower | | | | Number Encountered: 3 |(| ____________ |_______________________________| |/ Techniques \ |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| ����������������������� | + | - | + | | | | | + | | |�������|�������|�������|�������|(| ________ | Death |Destroy|Cleanse| EMP | |/ Skills \ | x | x | x | x |(| ��������������������������� |�������������������������������| | | Paralysis, Sleep & Seals? No |(| |_______________________________| |_____________________________________ |����������������������������������������������������������������������� | NOTES: Attacks with tentacles that may cause Poison | When a Carnivorous Tree is slain, it regenerates immediately | This battle cannot be won, and must be escaped | See 15.3.4. for boss strategy |_______________________________________________________________________ ___________________________________ __________ ___________ __________ ������������������������������������ | || || | C a r r i o n C r | 35 HP || 86 EXP || 48 MST | _____________________________________ |__________||___________||__________| ���|�������������������������������| __________ | Biomonster / Crawl Insect | / Location \ | | | ������������������������� | Encounter: On foot |(| Valley Maze and Warehouse Basement | | | | Number Encountered: 1-4 |(| ____________ |_______________________________| |/ Techniques \ |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| ����������������������� | | + | | | | | | x | | |�������|�������|�������|�������|(| ________ | Death |Destroy|Cleanse| EMP | |/ Skills \ | / | / | x | x |(| ���������������������������
|�������������������������������| | THREAD | Paralysis, Sleep & Seals? Yes |(| |_______________________________| |_____________________________________ |����������������������������������������������������������������������� | NOTES: Attacks with corrosive spit |_______________________________________________________________________ ___________________________________ __________ ___________ __________ ������������������������������������ | || || | C a t e r p i l l r | 195 HP || 493 EXP || 152 MST | _____________________________________ |__________||___________||__________| ���|�������������������������������| __________ | Biomonster / Crawl Insect | / Location \ | | | ������������������������� | Encounter: On foot |(| Around Monsen, Termi, Uzo & Torinco | | | | Number Encountered: 1-4 |(| ____________ |_______________________________| |/ Techniques \ |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| ����������������������� | | + | | | | | | x | | |�������|�������|�������|�������|(| ________ | Death |Destroy|Cleanse| EMP | |/ Skills \ | / | / | x | x |(| ��������������������������� |�������������������������������| | POISON | Paralysis, Sleep & Seals? Yes |(| |_______________________________| |_____________________________________ |����������������������������������������������������������������������� | NOTES: Attacks with corrosive spit |_______________________________________________________________________ ___________________________________ __________ ___________ __________ ������������������������������������ | || || | C e n t a u r | 190 HP || 784 EXP || 78 MST | _____________________________________ |__________||___________||__________| ���|�������������������������������| __________ | Darkspawn / Rider | / Location \ | | | ������������������������� | Encounter: On foot |(| Ladea Tower and Nurvus | | | | Number Encountered: 1-3 |(| ____________ |_______________________________| |/ Techniques \ |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| ����������������������� | | | + | | | | | + | | |�������|�������|�������|�������|(| ________ | Death |Destroy|Cleanse| EMP | |/ Skills \ | / | / | / | x |(| ��������������������������� |�������������������������������| | | Paralysis, Sleep & Seals? Yes |(| |_______________________________| |_____________________________________ |����������������������������������������������������������������������� | NOTES: Attacks with a hefty lance |_______________________________________________________________________ ___________________________________ __________ ___________ __________ ������������������������������������ | || || | C h a o s B r n g r | 649 HP || 8294 EXP || 1 MST | _____________________________________ |__________||/���������������������\| ���|�������������������������������| __________ \ May Drop DEFEAT-AXE /
| Evil Being / Knight | / Location \ ��������������������� | | | ������������������������� | Encounter: On foot |(| The Edge | | | | Number Encountered: 1-2 |(| ____________ |_______________________________| |/ Techniques \ |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| ����������������������� | - | - | + | | | - | | + | | SHIFT,SEALS |�������|�������|�������|�������|(| ________ | Death |Destroy|Cleanse| EMP | |/ Skills \ | / | / | / | x |(| ��������������������������� |�������������������������������| | | Paralysis, Sleep & Seals? Yes |(| |_______________________________| |_____________________________________ |����������������������������������������������������������������������� | NOTES: Attacks with its huge axe |_______________________________________________________________________ ___________________________________ __________ ___________ __________ ������������������������������������ | || || | C h a o s S o r c r | 460 HP || 18380 EXP || 1200 MST | _____________________________________ |__________||___________||__________| ���|�������������������������������| __________ | Evil Being / Sorcerer | / Location \ | | | ������������������������� | Encounter: Boss |(| Shuttle | | | | Number Encountered: 1 |(| ____________ |_______________________________| |/ Techniques \ |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| ����������������������� | | | + | | | | | | | |�������|�������|�������|�������|(| ________ | Death |Destroy|Cleanse| EMP | |/ Skills \ | / | / | / | x |(| ��������������������������� |�������������������������������| | FLAELI,HEWN,SHADOWBIND | Paralysis, Sleep & Seals? No |(| |_______________________________| |_____________________________________ |����������������������������������������������������������������������� | NOTES: Attacks with a laser beam | Takes reduced magical damage | See 15.2.5. for boss strategy |_______________________________________________________________________ ___________________________________ __________ ___________ __________ ������������������������������������ | || || | C h a o s S o r c r | 460 HP || 3403 EXP || 888 MST | _____________________________________ |__________||___________||__________| ���|�������������������������������| __________ | Evil Being / Sorcerer | / Location \ | | | ������������������������� | Encounter: On foot |(| Air Castle Basement and | | | Garuberk Tower | Number Encountered: 1-3 |(| ____________ |_______________________________| |/ Techniques \ |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| ����������������������� | | | + | | | | | + | | |�������|�������|�������|�������|(| ________ | Death |Destroy|Cleanse| EMP | |/ Skills \
| / | / | / | x |(| ��������������������������� |�������������������������������| | FLAELI,HEWN,SHADOWBIND,TANDLE, | Paralysis, Sleep & Seals? No |(| CORROSION |_______________________________| |_____________________________________ |����������������������������������������������������������������������� | NOTES: Attacks with a laser beam |_______________________________________________________________________ ___________________________________ __________ ___________ __________ ������������������������������������ | || || | C o m m n d B a l l | 295 HP || 1603 EXP || 271 MST | _____________________________________ |__________||/���������������������\| ���|�������������������������������| __________ \ May Drop DYNAMITE / | Machine / Bomb | / Location \ ��������������������� | | | ������������������������� | Encounter: On foot |(| Nurvus | | | | Number Encountered: 1 |(| ____________ |_______________________________| |/ Techniques \ |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| ����������������������� | | | | | | + | | x | | |�������|�������|�������|�������|(| ________ | Death |Destroy|Cleanse| EMP | |/ Skills \ | x | / | x | / |(| ��������������������������� |�������������������������������| | WARNING,DETONATION (Combo) | Paralysis, Sleep & Seals? No |(| |_______________________________| |_____________________________________ |����������������������������������������������������������������������� | NOTES: Has no standard attack | Uses WARNING when less than two FloatMines on-screen | Uses DETONATION when two FloatMines on-screen |_______________________________________________________________________ ___________________________________ __________ ___________ __________ ������������������������������������ | || || | C r a w l e r | 30 HP || 48 EXP || 15 MST | _____________________________________ |__________||___________||__________| ���|�������������������������������| __________ | Biomonster / Crawl Insect | / Location \ | | | ������������������������� | Encounter: On foot |(| Around Piata, Mile, Zema, Molcum, | | | Krup & Tonoe | Number Encountered: 1-4 |(| ____________ |_______________________________| |/ Techniques \ |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| ����������������������� | | + | | | | | | x | | |�������|�������|�������|�������|(| ________ | Death |Destroy|Cleanse| EMP | |/ Skills \ | / | / | x | x |(| ��������������������������� |�������������������������������| | | Paralysis, Sleep & Seals? Yes |(| |_______________________________| |_____________________________________ |����������������������������������������������������������������������� | NOTES: Attacks with corrosive spit |_______________________________________________________________________ ___________________________________ ������������������������������������
__________ ___________ __________ || || |
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C - R a y T u b e | 240 HP || 1579 EXP || 282 MST | _____________________________________ |__________||___________||__________| ���|�������������������������������| __________ | Machine / Patroller | / Location \ | | | ������������������������� | Encounter: On foot |(| Kuran | | | | Number Encountered: 1 |(| ____________ |_______________________________| |/ Techniques \ |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| ����������������������� | | | | | | + | | x | | |�������|�������|�������|�������|(| ________ | Death |Destroy|Cleanse| EMP | |/ Skills \ | x | / | x | / |(| ��������������������������� |�������������������������������| | CHARGCNNON (Combo) | Paralysis, Sleep & Seals? No |(| |_______________________________| |_____________________________________ |����������������������������������������������������������������������� | NOTES: Attacks with a high-intensity beam | Uses CHARGCNNON when two Sat.Minions are on-screen |_______________________________________________________________________ ___________________________________ __________ ___________ __________ ������������������������������������ | || || | C r m i n H e a d s | 268 HP || 3585 EXP || 310 MST | _____________________________________ |__________||___________||__________| ���|�������������������������������| __________ | Darkspawn / Twin Head | / Location \ | | | ������������������������� | Encounter: On foot |(| Outside on Rykros, Strength Tower, | | | Courage Tower and Anger Tower | Number Encountered: 1-3 |(| ____________ |_______________________________| |/ Techniques \ |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| ����������������������� | | | + | | | | | + | | |�������|�������|�������|�������|(| ________ | Death |Destroy|Cleanse| EMP | |/ Skills \ | / | / | / | x |(| ��������������������������� |�������������������������������| | RAY BREATH | Paralysis, Sleep & Seals? Yes |(| |_______________________________| |_____________________________________ |����������������������������������������������������������������������� | NOTES: Attacks with a long thin tongue that may cause Poison |_______________________________________________________________________ ___________________________________ __________ ___________ __________ ������������������������������������ | || || | C r m i n H e a d s | 268 HP || 1792 EXP || 310 MST | _____________________________________ |__________||___________||__________| ���|�������������������������������| __________ | Darkspawn / Twin Head | / Location \ | | | ������������������������� | Encounter: In a vehicle |(| Outside on Rykros | | | | Number Encountered: 1-3 |(| ____________ |_______________________________| |/ Techniques \ |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| ����������������������� | | | | | | | | | |
|�������|�������|�������|�������|(| ________ | Death |Destroy|Cleanse| EMP | |/ Skills \ | x | / | x | x |(| ��������������������������� |�������������������������������| | RAY BREATH | Paralysis, Sleep & Seals? No |(| |_______________________________| |_____________________________________ |����������������������������������������������������������������������� | NOTES: Attacks with a long thin tongue |_______________________________________________________________________ ___________________________________ __________ ___________ __________ ������������������������������������ | || || | C u l a - B e l l r | 999 HP || 4363 EXP || 1 MST | _____________________________________ |__________||___________||__________| ���|�������������������������������| __________ | Darkspawn / Demon | / Location \ | | | ������������������������� | Encounter: On foot |(| Outside on Rykros | | | | Number Encountered: 1-3 |(| ____________ |_______________________________| |/ Techniques \ |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| ����������������������� | | | + | | | | | + | | |�������|�������|�������|�������|(| ________ | Death |Destroy|Cleanse| EMP | |/ Skills \ | / | / | / | x |(| ��������������������������� |�������������������������������| | LGHTBREATH | Paralysis, Sleep & Seals? Yes |(| |_______________________________| |_____________________________________ |����������������������������������������������������������������������� | NOTES: Attacks with a pair of sharp pincers |_______________________________________________________________________ ___________________________________ __________ ___________ __________ ������������������������������������ | || || | C u l a - B e l l r | 999 HP || 2181 EXP || 1 MST | _____________________________________ |__________||___________||__________| ���|�������������������������������| __________ | Darkspawn / Demon | / Location \ | | | ������������������������� | Encounter: In a vehicle |(| Outside on Rykros | | | | Number Encountered: 1-3 |(| ____________ |_______________________________| |/ Techniques \ |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| ����������������������� | | | | | | | | | | |�������|�������|�������|�������|(| ________ | Death |Destroy|Cleanse| EMP | |/ Skills \ | x | / | x | x |(| ��������������������������� |�������������������������������| | LGHTBREATH | Paralysis, Sleep & Seals? No |(| |_______________________________| |_____________________________________ |����������������������������������������������������������������������� | NOTES: Attacks with a pair of sharp pincers |_______________________________________________________________________ ___________________________________ ������������������������������������
__________ ___________ BSTD || ||����������|
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D a r k F o r c e | 4540 HP || 32600 EXP || 1 MST | _____________________________________ |__________||___________||__________| ���|�������������������������������| __________ | Dark Force | / Location \ | | | ������������������������� | Encounter: Boss |(| Kuran | | | | Number Encountered: 1 |(| ____________ |_______________________________| |/ Techniques \ |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| ����������������������� | | |> <| - | | | | + | | |�������|�������|�������|�������|(| ________ | Death |Destroy|Cleanse| EMP | |/ Skills \ | x | x | x | x |(| ��������������������������� |�������������������������������| | FLARE SHOT,PHONONMASR,BURSTROC | Paralysis, Sleep & Seals? No |(| |_______________________________| |_____________________________________ |����������������������������������������������������������������������� | NOTES: Has no standard attack | See 15.3.1. for boss strategy |_______________________________________________________________________ ___________________________________ __________ ___________ __________ ������������������������������������ | || || | D a r k F o r c e | 7524 HP || 46383 EXP || 1 MST | _____________________________________ |__________||___________||__________| ���|�������������������������������| __________ | Dark Force | / Location \ | | | ������������������������� | Encounter: Boss |(| Garuberk Tower | | | | Number Encountered: 1 |(| ____________ |_______________________________| |/ Techniques \ |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| ����������������������� | | | + | | | | | + | | |�������|�������|�������|�������|(| ________ | Death |Destroy|Cleanse| EMP | |/ Skills \ | x | x | x | x |(| ��������������������������� |�������������������������������| | EVIL EYE,SHDWBREATH,LIGHTSHOWR | Paralysis, Sleep & Seals? No |(| |_______________________________| |_____________________________________ |����������������������������������������������������������������������� | NOTES: Has no standard attack | See 15.4.3. for boss strategy |_______________________________________________________________________ ___________________________________ __________ ___________ __________ ������������������������������������ | || || | D a r k F o r c e | 8240 HP || 49999 EXP || 1 MST | _____________________________________ |__________||___________||__________| ���|�������������������������������| __________ | Dark Force | / Location \ | | | ������������������������� | Encounter: Boss |(| Outside Soldiers' Temple | | | | Number Encountered: 1 |(| ____________ |_______________________________| |/ Techniques \ |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| �����������������������
| | | + | | | | | + | | |�������|�������|�������|�������|(| ________ | Death |Destroy|Cleanse| EMP | |/ Skills \ | x | x | x | x |(| ��������������������������� |�������������������������������| | CORRSION,SHADOWBIND,MINDBLST | Paralysis, Sleep & Seals? No |(| |_______________________________| |_____________________________________ |����������������������������������������������������������������������� | NOTES: Attacks with a large blade-like arm | See 15.5.1. for boss strategy |_______________________________________________________________________ ___________________________________ __________ ___________ __________ ������������������������������������ | || || | D a r k M a r a u d | 497 HP || 3663 EXP || 250 MST | _____________________________________ |__________||___________||__________| ���|�������������������������������| __________ | Evil Being / Knight | / Location \ | | | ������������������������� | Encounter: On foot |(| Garuberk Tower | | | | Number Encountered: 1-2 |(| ____________ |_______________________________| |/ Techniques \ |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| ����������������������� | - | - | + | | | - | | + | | SHIFT,DORAN |�������|�������|�������|�������|(| ________ | Death |Destroy|Cleanse| EMP | |/ Skills \ | / | / | / | x |(| ��������������������������� |�������������������������������| | | Paralysis, Sleep & Seals? Yes |(| |_______________________________| |_____________________________________ |����������������������������������������������������������������������� | NOTES: Attacks with its huge axe |_______________________________________________________________________ ___________________________________ __________ ___________ __________ ������������������������������������ | || || | D a r k R i d e r | 334 HP || 5520 EXP || 1 MST | _____________________________________ |__________||/���������������������\| ���|�������������������������������| __________ \ May Drop MOONSLASHR / | Darkspawn / Rider | / Location \ ��������������������� | | | ������������������������� | Encounter: On foot |(| The Edge | | | | Number Encountered: 1-3 |(| ____________ |_______________________________| |/ Techniques \ |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| ����������������������� | | | + | | | | | + | | |�������|�������|�������|�������|(| ________ | Death |Destroy|Cleanse| EMP | |/ Skills \ | / | / | / | x |(| ��������������������������� |�������������������������������| | RAY-SPEAR,THROWLANCR | Paralysis, Sleep & Seals? Yes |(| |_______________________________| |_____________________________________ |����������������������������������������������������������������������� | NOTES: Attacks with a hefty lance |_______________________________________________________________________
___________________________________ __________ ___________ __________ ������������������������������������ | || || | D a r k W i t c h | 253 HP || 3919 EXP || 490 MST | _____________________________________ |__________||/���������������������\| ���|�������������������������������| __________ \ May Drop LACO-ROD / | Evil Being / Mage | / Location \ ��������������������� | | | ������������������������� | Encounter: On foot |(| Strength Tower, Courage Tower and | | | Anger Tower | Number Encountered: 1-4 |(| ____________ |_______________________________| |/ Techniques \ |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| ����������������������� | | | | | | | | - | | GISAR,GIFOI,GIWAT,GIZAN |�������|�������|�������|�������|(| ________ | Death |Destroy|Cleanse| EMP | |/ Skills \ | / | / | / | x |(| ��������������������������� |�������������������������������| | | Paralysis, Sleep & Seals? Yes |(| |_______________________________| |_____________________________________ |����������������������������������������������������������������������� | NOTES: Has no standard attack | Takes reduced magical damage |_______________________________________________________________________ ___________________________________ __________ ___________ __________ ������������������������������������ | || || | D e a t h B e a r r | 580 HP || 4695 EXP || 311 MST | _____________________________________ |__________||___________||__________| ���|�������������������������������| __________ | Evil Being / Knight | / Location \ | | | ������������������������� | Encounter: On foot |(| Outside on Rykros, Strength Tower, | | | Courage Tower and Anger Tower | Number Encountered: 1-2 |(| ____________ |_______________________________| |/ Techniques \ |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| ����������������������� | - | - | + | | | - | | + | | SHIFT,SEALS |�������|�������|�������|�������|(| ________ | Death |Destroy|Cleanse| EMP | |/ Skills \ | / | / | / | x |(| ��������������������������� |�������������������������������| | | Paralysis, Sleep & Seals? Yes |(| |_______________________________| |_____________________________________ |����������������������������������������������������������������������� | NOTES: Attacks with its huge axe |_______________________________________________________________________ ___________________________________ __________ ___________ __________ ������������������������������������ | || || | D e a t h B e a r r | 580 HP || 2347 EXP || 311 MST | _____________________________________ |__________||___________||__________| ���|�������������������������������| __________ | Evil Being / Knight | / Location \ | | | ������������������������� | Encounter: In a vehicle |(| Outside on Rykros | | | | Number Encountered: 1-2 |(| ____________ |_______________________________| |/ Techniques \
|Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| ����������������������� | | | | | | | | | | SHIFT |�������|�������|�������|�������|(| ________ | Death |Destroy|Cleanse| EMP | |/ Skills \ | / | / | / | x |(| ��������������������������� |�������������������������������| | | Paralysis, Sleep & Seals? No |(| |_______________________________| |_____________________________________ |����������������������������������������������������������������������� | NOTES: Attacks with its huge axe |_______________________________________________________________________ ___________________________________ __________ ___________ __________ ������������������������������������ | || || | D e b u g g e r | 259 HP || 2563 EXP || 550 MST | _____________________________________ |__________||/���������������������\| ���|�������������������������������| __________ \ May Drop REPAIR-KIT / | Machine / Armour Mech | / Location \ ��������������������� | | | ������������������������� | Encounter: On foot |(| Climate Control Centre | | | | Number Encountered: 1-2 |(| ____________ |_______________________________| |/ Techniques \ |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| ����������������������� | - | - | | - | | + | | x | | |�������|�������|�������|�������|(| ________ | Death |Destroy|Cleanse| EMP | |/ Skills \ | x | / | x | / |(| ��������������������������� |�������������������������������| | DBL SLASH,LASRCANNON | Paralysis, Sleep & Seals? No |(| |_______________________________| |_____________________________________ |����������������������������������������������������������������������� | NOTES: Attacks with a large set of claws |_______________________________________________________________________ ___________________________________ __________ ___________ __________ ������������������������������������ | || || | D - E l m - L a r s | 777 HP || 3919 EXP || 500 MST | _____________________________________ |__________||___________||__________| ���|�������������������������������| __________ | Evil Being / Witch | / Location \ | | | ������������������������� | Encounter: Boss / On foot |(| Climate Control Centre / | | | Garuberk Tower | Number Encountered: 1 / 1-3 |(| ____________ |_______________________________| |/ Techniques \ |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| ����������������������� | | |>+<| | | | | + | | GIWAT,GIZAN |�������|�������|�������|�������|(| ________ | Death |Destroy|Cleanse| EMP | |/ Skills \ | / | / | / | x |(| ��������������������������� |�������������������������������| | | Paralysis, Sleep & Seals? No |(| |_______________________________| |_____________________________________ |����������������������������������������������������������������������� | NOTES: Attacks with a spark from its finger | See 15.3.3. for boss strategy |_______________________________________________________________________
___________________________________ __________ ___________ __________ ������������������������������������ | || || | D e p c e n | 155 HP || 487 EXP || 163 MST | _____________________________________ |__________||___________||__________| ���|�������������������������������| __________ | Biomonster / Lizard-Man | / Location \ | | | ������������������������� | Encounter: On foot |(| Coasts around Monsen and Termi | | | | Number Encountered: 1-3 |(| ____________ |_______________________________| |/ Techniques \ |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| ����������������������� | + | | | | |>+<| | x | | |�������|�������|�������|�������|(| ________ | Death |Destroy|Cleanse| EMP | |/ Skills \ | / | / | x | x |(| ��������������������������� |�������������������������������| | FLODBREATH | Paralysis, Sleep & Seals? Yes |(| |_______________________________| |_____________________________________ |����������������������������������������������������������������������� | NOTES: Attacks with a slap of its webbed hand |_______________________________________________________________________ ___________________________________ __________ ___________ __________ ������������������������������������ | || || | D e s r t L e a c h | 1040 HP || 750 EXP || 1 MST | _____________________________________ |__________||___________||__________| ���|�������������������������������| __________ | Biomonster / Worm | / Location \ | | | ������������������������� | Encounter: In a vehicle |(| Motavia land | | | | Number Encountered: 1 |(| ____________ |_______________________________| |/ Techniques \ |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| ����������������������� | | | | | | | | | | |�������|�������|�������|�������|(| ________ | Death |Destroy|Cleanse| EMP | |/ Skills \ | x | / | x | x |(| ��������������������������� |�������������������������������| | SAND STORM | Paralysis, Sleep & Seals? No |(| |_______________________________| |_____________________________________ |����������������������������������������������������������������������� | NOTES: Attacks with a pair of tentacles |_______________________________________________________________________ ___________________________________ __________ ___________ __________ ������������������������������������ | || || | D e - V a r s | 5499 HP || 35000 EXP || 1 MST | _____________________________________ |__________||___________||__________| ���|�������������������������������| __________ | Guardian | / Location \ | | | ������������������������� | Encounter: Boss |(| Strength Tower | | | | Number Encountered: 1 |(| ____________ |_______________________________| |/ Techniques \
|Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| ����������������������� | x | | | x | x | | | x | | |�������|�������|�������|�������|(| ________ | Death |Destroy|Cleanse| EMP | |/ Skills \ | x | x | x | x |(| ��������������������������� |�������������������������������| | DISRUPTARM | Paralysis, Sleep & Seals? No |(| |_______________________________| |_____________________________________ |����������������������������������������������������������������������� | NOTES: Attacks with a blast of energy | See 15.5.2. for boss strategy |_______________________________________________________________________ ___________________________________ __________ ___________ __________ ������������������������������������ | || || | D e z o O w l | 130 HP || 1129 EXP || 416 MST | _____________________________________ |__________||___________||__________| ���|�������������������������������| __________ | Biomonster / Owl | / Location \ | | | ������������������������� | Encounter: On foot |(| Around Ryuon and Tyler | | | | Number Encountered: 1-3 |(| ____________ |_______________________________| |/ Techniques \ |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| ����������������������� |>+<| - | | | | | | x | | |�������|�������|�������|�������|(| ________ | Death |Destroy|Cleanse| EMP | |/ Skills \ | / | / | x | x |(| ��������������������������� |�������������������������������| | | Paralysis, Sleep & Seals? Yes |(| |_______________________________| |_____________________________________ |����������������������������������������������������������������������� | NOTES: Attacks with a flap of wings |_______________________________________________________________________ ___________________________________ __________ ___________ __________ ������������������������������������ | || || | D i m e n s W o r m | 4 HP || 975 EXP || 58 MST | _____________________________________ |__________||___________||__________| ���|�������������������������������| __________ | Darkspawn / Rip Fiend | / Location \ | | | ������������������������� | Encounter: On foot |(| Air Castle (and Basement) | | | | Number Encountered: 1-4 |(| ____________ |_______________________________| |/ Techniques \ |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| ����������������������� | x | x | + | x | + | x | x | + | | GRA |�������|�������|�������|�������|(| ________ | Death |Destroy|Cleanse| EMP | |/ Skills \ | x | / | / | x |(| ��������������������������� |�������������������������������| | | Paralysis, Sleep & Seals? Yes |(| |_______________________________| |_____________________________________ |����������������������������������������������������������������������� | NOTES: Attacks with a cruel claw |_______________________________________________________________________
___________________________________ __________ ___________ __________ ������������������������������������ | || || | D o m i n a t o r | 999 HP || 4800 EXP || 500 MST | _____________________________________ |__________||/���������������������\| ���|�������������������������������| __________ \ May Drop SONICBUSTR / | Machine / Armour Mech | / Location \ ��������������������� | | | ������������������������� | Encounter: On foot / Boss |(| Vahal Fort | | | | Number Encountered: 1-2 / 3 |(| ____________ |_______________________________| |/ Techniques \ |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| ����������������������� | - | - | | - | | + | | x | | |�������|�������|�������|�������|(| ________ | Death |Destroy|Cleanse| EMP | |/ Skills \ | x | / | x | / |(| ��������������������������� |�������������������������������| | DBL SLASH,PHONONMASR | Paralysis, Sleep & Seals? No |(| |_______________________________| |_____________________________________ |����������������������������������������������������������������������� | NOTES: Attacks with a large set of claws | See 15.6.3. for boss strategy |_______________________________________________________________________ ___________________________________ __________ ___________ __________ ������������������������������������ | || || | D r a g e r d u e l | 192 HP || 1947 EXP || 435 MST | _____________________________________ |__________||___________||__________| ���|�������������������������������| __________ | Machine / Duel | / Location \ | | | ������������������������� | Encounter: On foot |(| Climate Control Centre | | | | Number Encountered: 1-2 |(| ____________ |_______________________________| |/ Techniques \ |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| ����������������������� | | | | | | + | | x | | |�������|�������|�������|�������|(| ________ | Death |Destroy|Cleanse| EMP | |/ Skills \ | x | / | x | / |(| ��������������������������� |�������������������������������| | MICROMISSL | Paralysis, Sleep & Seals? No |(| |_______________________________| |_____________________________________ |����������������������������������������������������������������������� | NOTES: Attacks with a small rail-gun |_______________________________________________________________________ ___________________________________ __________ ___________ BSTE ������������������������������������ | || ||����������| E l m e l e w | 362 HP || 271 EXP || 1 MST | _____________________________________ |__________||___________||__________| ���|�������������������������������| __________ | Biomonster / Fish-Man | / Location \ | | | ������������������������� | Encounter: In a vehicle |(| Motavia sea | | | | Number Encountered: 1-3 |(| ____________
|_______________________________| |/ Techniques \ |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| ����������������������� | | | | | | | | | | WAT |�������|�������|�������|�������|(| ________ | Death |Destroy|Cleanse| EMP | |/ Skills \ | x | x | x | x |(| ��������������������������� |�������������������������������| | FLODBREATH | Paralysis, Sleep & Seals? No |(| |_______________________________| |_____________________________________ |����������������������������������������������������������������������� | NOTES: Has no standard attack |_______________________________________________________________________ ___________________________________ __________ ___________ BSTF ������������������������������������ | || ||����������| F a n b i t e | 261 HP || 496 EXP || 78 MST | _____________________________________ |__________||___________||__________| ���|�������������������������������| __________ | Biomonster / Mantis | / Location \ | | | ������������������������� | Encounter: On foot |(| Around Monsen, Termi, Uzo & Torinco | | | | Number Encountered: 1-2 |(| ____________ |_______________________________| |/ Techniques \ |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| ����������������������� | | + | | | | | | x | | |�������|�������|�������|�������|(| ________ | Death |Destroy|Cleanse| EMP | |/ Skills \ | / | / | x | x |(| ��������������������������� |�������������������������������| | SPIRAL BLD | Paralysis, Sleep & Seals? Yes |(| |_______________________________| |_____________________________________ |����������������������������������������������������������������������� | NOTES: Attacks with a curved blade that may cause Paralysis |_______________________________________________________________________ ___________________________________ __________ ___________ __________ ������������������������������������ | || || | F l a m e N e w t | 189 HP || 3015 EXP || 327 MST | _____________________________________ |__________||___________||__________| ���|�������������������������������| __________ | Biomonster / Newt | / Location \ | | | ������������������������� | Encounter: On foot |(| Island Cave | | | | Number Encountered: 2-4 |(| ____________ |_______________________________| |/ Techniques \ |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| ����������������������� | x |>+<| | | | | | x | | |�������|�������|�������|�������|(| ________ | Death |Destroy|Cleanse| EMP | |/ Skills \ | / | / | x | x |(| ��������������������������� |�������������������������������| | FIREBREATH,POISONMIST | Paralysis, Sleep & Seals? Yes |(| |_______________________________| |_____________________________________ |����������������������������������������������������������������������� | NOTES: Attacks with a long tongue |_______________________________________________________________________
___________________________________ __________ ___________ __________ ������������������������������������ | || || | F l a t t r p l n t | 32 HP || 45 EXP || 30 MST | _____________________________________ |__________||/���������������������\| ���|�������������������������������| __________ \ May Drop ANTIDOTE / | Biomonster / Winged Plant | / Location \ ��������������������� | | | ������������������������� | Encounter: On foot |(| Birth Valley | | | | Number Encountered: 1-3 |(| ____________ |_______________________________| |/ Techniques \ |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| ����������������������� |>+<| | | | | | | x | | |�������|�������|�������|�������|(| ________ | Death |Destroy|Cleanse| EMP | |/ Skills \ | / | / | x | x |(| ��������������������������� |�������������������������������| | ACIDBREATH | Paralysis, Sleep & Seals? No |(| |_______________________________| |_____________________________________ |����������������������������������������������������������������������� | NOTES: Attacks with a pair of pincers |_______________________________________________________________________ ___________________________________ __________ ___________ __________ ������������������������������������ | || || | F l o a t M i n e | 150 HP || 600 EXP || 60 MST | _____________________________________ |__________||/���������������������\| ���|�������������������������������| __________ \ May Drop DYNAMITE / | Machine / Bomb | / Location \ ��������������������� | | | ������������������������� | Encounter: On foot |(| Nurvus | | | | Number Encountered: 1-4 |(| ____________ |_______________________________| |/ Techniques \ |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| ����������������������� | | - | | - | - | + | | x | | |�������|�������|�������|�������|(| ________ | Death |Destroy|Cleanse| EMP | |/ Skills \ | x | / | x | / |(| ��������������������������� |�������������������������������| | EXPLOSION | Paralysis, Sleep & Seals? No |(| |_______________________________| |_____________________________________ |����������������������������������������������������������������������� | NOTES: Has no standard attack |_______________________________________________________________________ ___________________________________ __________ ___________ __________ ������������������������������������ | || || | F l y S c r e a m r | 134 HP || 518 EXP || 96 MST | _____________________________________ |__________||___________||__________| ���|�������������������������������| __________ | Biomonster / Winged Plant | / Location \ | | | ������������������������� | Encounter: On foot |(| Ladea Tower | | | | Number Encountered: 1-3 |(| ____________ |_______________________________| |/ Techniques \
|Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| ����������������������� |>+<| - | | | | | | x | | |�������|�������|�������|�������|(| ________ | Death |Destroy|Cleanse| EMP | |/ Skills \ | / | / | x | x |(| ��������������������������� |�������������������������������| | ACIDBREATH,VOICE | Paralysis, Sleep & Seals? Yes |(| |_______________________________| |_____________________________________ |����������������������������������������������������������������������� | NOTES: Attacks with a pair of pincers that may cause Paralysis |_______________________________________________________________________ ___________________________________ __________ ___________ __________ ������������������������������������ | || || | F o r c e d F l y | 135 HP || 220 EXP || 2 MST | _____________________________________ |__________||___________||__________| ���|�������������������������������| __________ | Biomonster / Dragonfly | / Location \ | | | ������������������������� | Encounter: In a vehicle |(| Motavia land and sea | | | | Number Encountered: 1-4 |(| ____________ |_______________________________| |/ Techniques \ |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| ����������������������� | | | | | | | | | | |�������|�������|�������|�������|(| ________ | Death |Destroy|Cleanse| EMP | |/ Skills \ | x | / | x | x |(| ��������������������������� |�������������������������������| | FLAME BOLT | Paralysis, Sleep & Seals? No |(| |_______________________________| |_____________________________________ |����������������������������������������������������������������������� | NOTES: Attacks with corrosive spit |_______________________________________________________________________ ___________________________________ __________ ___________ __________ ������������������������������������ | || || | F r a c t O o z e | 1999 HP || 42236 EXP || 855 MST | _____________________________________ |__________||___________||__________| ���|�������������������������������| __________ | Biomonster / Big Slime | / Location \ | | | ������������������������� | Encounter: Boss |(| The Hole | | | | Number Encountered: 1 |(| ____________ |_______________________________| |/ Techniques \ |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| ����������������������� | + | + | | - | - | + | | x | | |�������|�������|�������|�������|(| ________ | Death |Destroy|Cleanse| EMP | |/ Skills \ | x | x | x | x |(| ��������������������������� |�������������������������������| | CELL SPLIT | Paralysis, Sleep & Seals? No |(| |_______________________________| |_____________________________________ |����������������������������������������������������������������������� | NOTES: Attacks with a short burst of plasma | See 15.6.1. for boss strategy |_______________________________________________________________________
___________________________________ __________ ___________ __________ ������������������������������������ | || || | F r a c t O o z e | 999 HP || 8433 EXP || 101 MST | _____________________________________ |__________||___________||__________| ���|�������������������������������| __________ | Biomonster / Big Slime | / Location \ | | | ������������������������� | Encounter: On foot |(| Island Cave | | | | Number Encountered: 1 |(| ____________ |_______________________________| |/ Techniques \ |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| ����������������������� | + | + | | - | - | + | | x | | |�������|�������|�������|�������|(| ________ | Death |Destroy|Cleanse| EMP | |/ Skills \ | / | / | x | x |(| ��������������������������� |�������������������������������| | CELL SPLIT,FISSION | Paralysis, Sleep & Seals? Yes |(| |_______________________________| |_____________________________________ |����������������������������������������������������������������������� | NOTES: Attacks with a short burst of plasma | Will use FISSION when low on HP |_______________________________________________________________________ ___________________________________ __________ ___________ __________ ������������������������������������ | || || | F r o s t S a b e r | 211 HP || 2175 EXP || 153 MST | _____________________________________ |__________||/���������������������\| ���|�������������������������������| __________ \ May Drop TRIMATE / | Evil Being / Saber | / Location \ ��������������������� | | | ������������������������� | Encounter: On foot |(| Air Castle (and Basement) | | | and Garuberk Tower | Number Encountered: 1-4 |(| ____________ |_______________________________| |/ Techniques \ |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| ����������������������� | + | | + | | | - | | + | | GIWAT,DEBAN |�������|�������|�������|�������|(| ________ | Death |Destroy|Cleanse| EMP | |/ Skills \ | / | / | / | x |(| ��������������������������� |�������������������������������| | AIRSLASH | Paralysis, Sleep & Seals? No |(| |_______________________________| |_____________________________________ |����������������������������������������������������������������������� | NOTES: Attacks with its saber |_______________________________________________________________________ ___________________________________ __________ ___________ BSTG ������������������������������������ | || ||����������| G e r o t l u x | 180 HP || 1633 EXP || 312 MST | _____________________________________ |__________||___________||__________| ���|�������������������������������| __________ | Biomonster / Frog | / Location \ | | | ������������������������� | Encounter: On foot |(| Outside on all of Dezolis, | | | and Hanger | Number Encountered: 1-3 |(| ____________
|_______________________________| |/ Techniques \ |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| ����������������������� |>+<| - | | | | + | | x | | |�������|�������|�������|�������|(| ________ | Death |Destroy|Cleanse| EMP | |/ Skills \ | / | / | x | x |(| ��������������������������� |�������������������������������| | SLEEP GAS | Paralysis, Sleep & Seals? Yes |(| |_______________________________| |_____________________________________ |����������������������������������������������������������������������� | NOTES: Attacks with a thick tongue |_______________________________________________________________________ ___________________________________ __________ ___________ __________ ������������������������������������ | || || | G h o u l | 124 HP || 2146 EXP || 341 MST | _____________________________________ |__________||___________||__________| ���|�������������������������������| __________ | Darkspawn / Undead | / Location \ | | | ������������������������� | Encounter: On foot |(| Garuberk Tower | | | | Number Encountered: 2-4 |(| ____________ |_______________________________| |/ Techniques \ |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| ����������������������� |>+<| - | + | - | - | - | | + | | |�������|�������|�������|�������|(| ________ | Death |Destroy|Cleanse| EMP | |/ Skills \ | x | / | / | x |(| ��������������������������� |�������������������������������| | BAD SMELL | Paralysis, Sleep & Seals? No |(| |_______________________________| |_____________________________________ |����������������������������������������������������������������������� | NOTES: Attacks with a spew of fetid slime that may cause Paralysis |_______________________________________________________________________ ___________________________________ __________ ___________ __________ ������������������������������������ | || || | G i c e f a l g u e | 40 HP || 115 EXP || 44 MST | _____________________________________ |__________||/���������������������\| ���|�������������������������������| __________ \ May Drop ANTIDOTE / | Biomonster / Falgue | / Location \ ��������������������� | | | ������������������������� | Encounter: On foot |(| Bio-Plant | | | | Number Encountered: 1-4 |(| ____________ |_______________________________| |/ Techniques \ |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| ����������������������� | | + | | |XXX|XXX| |XXX| | |�������|�������|�������|�������|(| ________ | Death |Destroy|Cleanse| EMP | |/ Skills \ | / | / | x | x |(| ��������������������������� |�������������������������������| | | Paralysis, Sleep & Seals? Yes |(| |_______________________________| |_____________________________________ |����������������������������������������������������������������������� | NOTES: Attacks with thin tentacles that may cause Poison |_______________________________________________________________________
___________________________________ __________ ___________ __________ ������������������������������������ | || || | G i - L e - F a r g | 999 HP || 9999 EXP || 1 MST | _____________________________________ |__________||___________||__________| ���|�������������������������������| __________ | Evil Being / Witch | / Location \ | | | ������������������������� | Encounter: On foot |(| The Edge | | | | Number Encountered: 1-3 |(| ____________ |_______________________________| |/ Techniques \ |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| ����������������������� | | |>+<| | | | | + | | GIZAN |�������|�������|�������|�������|(| ________ | Death |Destroy|Cleanse| EMP | |/ Skills \ | / | / | / | x |(| ��������������������������� |�������������������������������| | FLAELI,TANDLE | Paralysis, Sleep & Seals? Yes |(| |_______________________________| |_____________________________________ |����������������������������������������������������������������������� | NOTES: Attacks with a spark from its finger | Takes reduced magical damage |_______________________________________________________________________ ___________________________________ __________ ___________ __________ ������������������������������������ | || || | G o l d i n e | 320 HP || 4137 EXP || 741 MST | _____________________________________ |__________||___________||__________| ���|�������������������������������| __________ | Machine / Flamer | / Location \ | | | ������������������������� | Encounter: On foot |(| Vahal Fort | | | | Number Encountered: 1-2 |(| ____________ |_______________________________| |/ Techniques \ |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| ����������������������� | - | - | | - | | + | | x | | |�������|�������|�������|�������|(| ________ | Death |Destroy|Cleanse| EMP | |/ Skills \ | x | / | x | / |(| ��������������������������� |�������������������������������| | TWIN CLAW | Paralysis, Sleep & Seals? No |(| |_______________________________| |_____________________________________ |����������������������������������������������������������������������� | NOTES: Attacks with a set of sharp claws |_______________________________________________________________________ ___________________________________ __________ ___________ __________ ������������������������������������ | || || | G r a s s h o u n d | 320 HP || 319 EXP || 7 MST | _____________________________________ |__________||___________||__________| ���|�������������������������������| __________ | Biomonster / Mantis | / Location \ | | | ������������������������� | Encounter: In a vehicle |(| Motavia land | | | | Number Encountered: 1-2 |(| ____________
|_______________________________| |/ Techniques \ |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| ����������������������� | | | | | | | | | | |�������|�������|�������|�������|(| ________ | Death |Destroy|Cleanse| EMP | |/ Skills \ | x | / | x | x |(| ��������������������������� |�������������������������������| | | Paralysis, Sleep & Seals? No |(| |_______________________________| |_____________________________________ |����������������������������������������������������������������������� | NOTES: Attacks with a curved blade |_______________________________________________________________________ ___________________________________ __________ ___________ __________ ������������������������������������ | || || | G r e n e r i s | 360 HP || 1860 EXP || 1 MST | _____________________________________ |__________||/���������������������\| ���|�������������������������������| __________ \ May Drop STAR-DEW / | Evil Being / Warlock | / Location \ ��������������������� | | | ������������������������� | Encounter: On foot |(| Nurvus | | | | Number Encountered: 1 |(| ____________ |_______________________________| |/ Techniques \ |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| ����������������������� | | | + | | | | | + | | VOL,GELUN,DORAN,SEALS,RIMIT |�������|�������|�������|�������|(| ________ | Death |Destroy|Cleanse| EMP | |/ Skills \ | / | / | / | x |(| ��������������������������� |�������������������������������| | FORCEFLASH | Paralysis, Sleep & Seals? No |(| |_______________________________| |_____________________________________ |����������������������������������������������������������������������� | NOTES: Has no standard attack |_______________________________________________________________________ ___________________________________ __________ ___________ __________ ������������������������������������ | || || | G u i l g e n o v a | 312 HP || 264 EXP || 300 MST | _____________________________________ |__________||/���������������������\| ���|�������������������������������| __________ \ May Drop ANTIDOTE / | Biomonster / Nova | / Location \ ��������������������� | | | ������������������������� | Encounter: On foot |(| Bio-Plant | | | | Number Encountered: 1 |(| ____________ |_______________________________| |/ Techniques \ |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| ����������������������� | | | | |XXX|XXX| |XXX| | |�������|�������|�������|�������|(| ________ | Death |Destroy|Cleanse| EMP | |/ Skills \ | / | / | x | x |(| ��������������������������� |�������������������������������| | FISSION | Paralysis, Sleep & Seals? Yes |(| |_______________________________| |_____________________________________ |����������������������������������������������������������������������� | NOTES: Uses FISSION unless there are two Gicefalgues on-screen |_______________________________________________________________________
___________________________________ __________ ___________ __________ ������������������������������������ | || || | G u n n e r B i t | 70 HP || 321 EXP || 72 MST | _____________________________________ |__________||___________||__________| ���|�������������������������������| __________ | Machine / Bit | / Location \ | | | ������������������������� | Encounter: On foot |(| Plate System | | | | Number Encountered: 1-4 |(| ____________ |_______________________________| |/ Techniques \ |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| ����������������������� | - | - | | | | + | | x | | |�������|�������|�������|�������|(| ________ | Death |Destroy|Cleanse| EMP | |/ Skills \ | x | / | x | / |(| ��������������������������� |�������������������������������| | RAIL-GUN | Paralysis, Sleep & Seals? No |(| |_______________________________| |_____________________________________ |����������������������������������������������������������������������� | NOTES: Has no standard attack |_______________________________________________________________________ ___________________________________ __________ ___________ __________ ������������������������������������ | || || | G y - L a g u i a h | 2580 HP || 10000 EXP || 1224 MST | _____________________________________ |__________||___________||__________| ���|�������������������������������| __________ | Darkspawn / Demon | / Location \ | | | ������������������������� | Encounter: Boss |(| Ladea Tower and | | | Climate Control Centre | Number Encountered: 1 |(| ____________ |_______________________________| |/ Techniques \ |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| ����������������������� | - | + | + | | | | | + | | |�������|�������|�������|�������|(| ________ | Death |Destroy|Cleanse| EMP | |/ Skills \ | x | x | x | x |(| ��������������������������� |�������������������������������| | FIREBREATH | Paralysis, Sleep & Seals? No |(| |_______________________________| |_____________________________________ |����������������������������������������������������������������������� | NOTES: Attacks with a pair of sharp pincers | See 15.2.3. or 15.3.2. for boss strategy |_______________________________________________________________________ ___________________________________ __________ ___________ BSTH ������������������������������������ | || ||����������| H a k e n L e f t | 246 HP || 2360 EXP || 249 MST | _____________________________________ |__________||___________||__________| ���|�������������������������������| __________ | Darkspawn / Left Blade | / Location \ | | | ������������������������� | Encounter: On foot |(| Garuberk Tower, Strength Tower, | | | Courage Tower and Anger Tower | Number Encountered: 1-4 |(| ____________
|_______________________________| |/ Techniques \ |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| ����������������������� | | | + | | | - | | + | | |�������|�������|�������|�������|(| ________ | Death |Destroy|Cleanse| EMP | |/ Skills \ | / | / | / | x |(| ��������������������������� |�������������������������������| | ACIDBREATH | Paralysis, Sleep & Seals? Yes |(| |_______________________________| |_____________________________________ |����������������������������������������������������������������������� | NOTES: Attacks with its sharp blade |_______________________________________________________________________ ___________________________________ __________ ___________ __________ ������������������������������������ | || || | H a u n t | 3 HP || 511 EXP || 77 MST | _____________________________________ |__________||___________||__________| ���|�������������������������������| __________ | Darkspawn / Ghost | / Location \ | | | ������������������������� | Encounter: On foot |(| Ladea Tower | | | | Number Encountered: 1-3 |(| ____________ |_______________________________| |/ Techniques \ |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| ����������������������� | | | + | x | x | x | x | + | | |�������|�������|�������|�������|(| ________ | Death |Destroy|Cleanse| EMP | |/ Skills \ | x | x | / | x |(| ��������������������������� |�������������������������������| | EVIL EYE,CORROSION | Paralysis, Sleep & Seals? No |(| |_______________________________| |_____________________________________ |����������������������������������������������������������������������� | NOTES: Attacks with a blast of energy from its eyes |_______________________________________________________________________ ___________________________________ __________ ___________ __________ ������������������������������������ | || || | H e l e x | 90 HP || 1087 EXP || 281 MST | _____________________________________ |__________||___________||__________| ���|�������������������������������| __________ | Biomonster / Dragonfly | / Location \ | | | ������������������������� | Encounter: On foot |(| Outside on all of Dezolis, | | | and Hanger | Number Encountered: 1-4 |(| ____________ |_______________________________| |/ Techniques \ |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| ����������������������� | x |>+<| | | | | | x | | |�������|�������|�������|�������|(| ________ | Death |Destroy|Cleanse| EMP | |/ Skills \ | / | / | x | x |(| ��������������������������� |�������������������������������| | FLAME BOLT | Paralysis, Sleep & Seals? Yes |(| |_______________________________| |_____________________________________ |����������������������������������������������������������������������� | NOTES: Attacks with corrosive spit |_______________________________________________________________________
___________________________________ __________ ___________ __________ ������������������������������������ | || || | H e w g i l l a | 165 HP || 249 EXP || 1 MST | _____________________________________ |__________||___________||__________| ���|�������������������������������| __________ | Biomonster / Fish-Man | / Location \ | | | ������������������������� | Encounter: In a vehicle |(| Motavia sea | | | | Number Encountered: 1-3 |(| ____________ |_______________________________| |/ Techniques \ |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| ����������������������� | | | | | | | | | | WAT,GIWAT |�������|�������|�������|�������|(| ________ | Death |Destroy|Cleanse| EMP | |/ Skills \ | x | x | x | x |(| ��������������������������� |�������������������������������| | FLODBREATH | Paralysis, Sleep & Seals? No |(| |_______________________________| |_____________________________________ |����������������������������������������������������������������������� | NOTES: Has no standard attack |_______________________________________________________________________ ___________________________________ __________ ___________ __________ ������������������������������������ | || || | H u n g r y M o l e | 163 HP || 2205 EXP || 311 MST | _____________________________________ |__________||___________||__________| ���|�������������������������������| __________ | Biomonster / Mole | / Location \ | | | ������������������������� | Encounter: On foot |(| Mysterious Valley | | | | Number Encountered: 1-4 |(| ____________ |_______________________________| |/ Techniques \ |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| ����������������������� |>+<| - | | | | | | x | | |�������|�������|�������|�������|(| ________ | Death |Destroy|Cleanse| EMP | |/ Skills \ | / | / | x | x |(| ��������������������������� |�������������������������������| | DBL SLASH,NEEDLE | Paralysis, Sleep & Seals? Yes |(| |_______________________________| |_____________________________________ |����������������������������������������������������������������������� | NOTES: Attacks with its claw |_______________________________________________________________________ ___________________________________ __________ ___________ BSTI ������������������������������������ | || ||����������| I g g l a n o v a | 300 HP || 173 EXP || 54 MST | _____________________________________ |__________||___________||__________| ���|�������������������������������| __________ | Biomonster / Nova | / Location \ | | | ������������������������� | Encounter: Boss |(| Academy Basement and in Zema | | | | Number Encountered: 1 |(| ____________ |_______________________________| |/ Techniques \
|Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| ����������������������� | | | | |XXX|XXX|XXX|XXX| | |�������|�������|�������|�������|(| ________ | Death |Destroy|Cleanse| EMP | |/ Skills \ | x | / | x | x |(| ��������������������������� |�������������������������������| | FISSION | Paralysis, Sleep & Seals? Yes |(| |_______________________________| |_____________________________________ |����������������������������������������������������������������������� | NOTES: Uses FISSION unless there are two Xanafalgues on-screen | See 15.1.1. or 15.1.2. for boss strategy |_______________________________________________________________________ ___________________________________ __________ ___________ __________ ������������������������������������ | || || | I l l u s i o n s t | 480 HP || 3999 EXP || 888 MST | _____________________________________ |__________||/���������������������\| ���|�������������������������������| __________ \ May Drop STAR-DEW / | Evil Being / Sorcerer | / Location \ ��������������������� | | | ������������������������� | Encounter: On foot |(| Strength Tower, Courage Tower | | | and Anger Tower | Number Encountered: 1-3 |(| ____________ |_______________________________| |/ Techniques \ |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| ����������������������� | | | + | | | | | + | | |�������|�������|�������|�������|(| ________ | Death |Destroy|Cleanse| EMP | |/ Skills \ | / | / | / | x |(| ��������������������������� |�������������������������������| | FLAELI,HEWN,TANDLE,CORRSION, | Paralysis, Sleep & Seals? No |(| DTHSPELL,MINDBLST |_______________________________| |_____________________________________ |����������������������������������������������������������������������� | NOTES: Attacks with a laser beam | Takes reduced magical damage |_______________________________________________________________________ ___________________________________ __________ ___________ __________ ������������������������������������ | || || | I m a g i o m a g e | 586 HP || 5054 EXP || 1 MST | _____________________________________ |__________||/���������������������\| ���|�������������������������������| __________ \ May Drop SOL-DEW / | Evil Being / Sorcerer | / Location \ ��������������������� | | | ������������������������� | Encounter: On foot |(| The Edge | | | | Number Encountered: 1-3 |(| ____________ |_______________________________| |/ Techniques \ |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| ����������������������� | | | + | | | | | + | | |�������|�������|�������|�������|(| ________ | Death |Destroy|Cleanse| EMP | |/ Skills \ | / | / | / | x |(| ��������������������������� |�������������������������������| | FLAELI,HEWN,TANDLE,CORRSION, | Paralysis, Sleep & Seals? No |(| DTHSPELL,MINDBLST,LEGEON |_______________________________| |_____________________________________ |����������������������������������������������������������������������� | NOTES: Attacks with a laser beam
| Takes reduced magical damage |_______________________________________________________________________ ___________________________________ __________ ___________ __________ ������������������������������������ | || || | I n f a n t W o r m | 50 HP || 168 EXP || 63 MST | _____________________________________ |__________||___________||__________| ���|�������������������������������| __________ | Biomonster / Worm Young | / Location \ | | | ������������������������� | Encounter: On foot |(| Around Nalya and Aiedo | | | | Number Encountered: 2-4 |(| ____________ |_______________________________| |/ Techniques \ |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| ����������������������� | | + | | | | | | x | | |�������|�������|�������|�������|(| ________ | Death |Destroy|Cleanse| EMP | |/ Skills \ | / | / | x | x |(| ��������������������������� |�������������������������������| | | Paralysis, Sleep & Seals? Yes |(| |_______________________________| |_____________________________________ |����������������������������������������������������������������������� | NOTES: Attacks with a powerful bite |_______________________________________________________________________ ___________________________________ __________ ___________ __________ ������������������������������������ | || || | I n f a n t W o r m | 64 HP || 127 EXP || 73 MST | _____________________________________ |__________||___________||__________| ���|�������������������������������| __________ | Biomonster / Worm Young | / Location \ | | | ������������������������� | Encounter: On foot |(| Around Monsen and Termi | | | | Number Encountered: 2-4 |(| ____________ |_______________________________| |/ Techniques \ |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| ����������������������� | | + | | | | | | x | | |�������|�������|�������|�������|(| ________ | Death |Destroy|Cleanse| EMP | |/ Skills \ | / | / | x | x |(| ��������������������������� |�������������������������������| | | Paralysis, Sleep & Seals? Yes |(| |_______________________________| |_____________________________________ |����������������������������������������������������������������������� | NOTES: Attacks with a powerful bite | If the only InfantWorm on-screen, it burrows underground and | is replaced by a Sand Worm |_______________________________________________________________________ ___________________________________ __________ ___________ __________ ������������������������������������ | || || | I s m o u n o s | 90 HP || 146 EXP || 71 MST | _____________________________________ |__________||/���������������������\| ���|�������������������������������| __________ \ May Drop MONOMATE / | Biomonster / Lizard-Man | / Location \ ��������������������� | | | �������������������������
| Encounter: On foot |(| Bio-Plant | | | | Number Encountered: 1-3 |(| ____________ |_______________________________| |/ Techniques \ |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| ����������������������� | + | | | |XXX|XXX| |XXX| | |�������|�������|�������|�������|(| ________ | Death |Destroy|Cleanse| EMP | |/ Skills \ | / | / | x | x |(| ��������������������������� |�������������������������������| | | Paralysis, Sleep & Seals? Yes |(| |_______________________________| |_____________________________________ |����������������������������������������������������������������������� | NOTES: Attacks with a slap of its webbed hand |_______________________________________________________________________ ___________________________________ __________ ___________ BSTJ ������������������������������������ | || ||����������| J r . O o z e | 88 HP || 542 EXP || 130 MST | _____________________________________ |__________||___________||__________| ���|�������������������������������| __________ | Biomonster / Slime | / Location \ | | | ������������������������� | Encounter: On foot |(| The Hole and Island Cave | | | | Number Encountered: 2-4 |(| ____________ |_______________________________| |/ Techniques \ |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| ����������������������� | + | + | | - | - | + | | x | | |�������|�������|�������|�������|(| ________ | Death |Destroy|Cleanse| EMP | |/ Skills \ | / | / | x | x |(| ��������������������������� |�������������������������������| | | Paralysis, Sleep & Seals? Yes |(| |_______________________________| |_____________________________________ |����������������������������������������������������������������������� | NOTES: Attacks with a short burst of plasma |_______________________________________________________________________ ___________________________________ __________ ___________ __________ ������������������������������������ | || || | J u r a f a d u e l | 282 HP || 4227 EXP || 400 MST | _____________________________________ |__________||___________||__________| ���|�������������������������������| __________ | Machine / Duel | / Location \ | | | ������������������������� | Encounter: On foot |(| Vahal Fort | | | | Number Encountered: 1-2 |(| ____________ |_______________________________| |/ Techniques \ |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| ����������������������� | | | | | | + | | x | | |�������|�������|�������|�������|(| ________ | Death |Destroy|Cleanse| EMP | |/ Skills \ | x | / | x | / |(| ��������������������������� |�������������������������������| | FLAMLAUNCH,MICROMISSL | Paralysis, Sleep & Seals? No |(| |_______________________________| |_____________________________________
|����������������������������������������������������������������������� | NOTES: Attacks with a small rail-gun |_______________________________________________________________________ ___________________________________ __________ ___________ __________ ������������������������������������ | || || | J u z a | 1523 HP || 5150 EXP || 800 MST | _____________________________________ |__________||___________||__________| ���|�������������������������������| __________ | Evil Being / Warlock | / Location \ | | | ������������������������� | Encounter: Boss |(| Zio's Fort | | | | Number Encountered: 1 |(| ____________ |_______________________________| |/ Techniques \ |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| ����������������������� | | | + | |XXX|XXX| |XXX| | FOI,WAT,ZAN |�������|�������|�������|�������|(| ________ | Death |Destroy|Cleanse| EMP | |/ Skills \ | x | x | x | x |(| ��������������������������� |�������������������������������| | FORCEFLASH | Paralysis, Sleep & Seals? No |(| |_______________________________| |_____________________________________ |����������������������������������������������������������������������� | NOTES: Has no standard attack | See 15.2.1. for boss strategy |_______________________________________________________________________ ___________________________________ __________ ___________ BSTK ������������������������������������ | || ||����������| K i n g R a p p y | 2911 HP || 39852 EXP || 555 MST | _____________________________________ |__________||___________||__________| ���|�������������������������������| __________ | King Rappy | / Location \ | | | ������������������������� | Encounter: Boss |(| Rappy Cave | | | | Number Encountered: 1 |(| ____________ |_______________________________| |/ Techniques \ |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| ����������������������� | + | | | | | | | x | | |�������|�������|�������|�������|(| ________ | Death |Destroy|Cleanse| EMP | |/ Skills \ | x | x | x | x |(| ��������������������������� |�������������������������������| | EARTHQUAKE | Paralysis, Sleep & Seals? No |(| |_______________________________| |_____________________________________ |����������������������������������������������������������������������� | NOTES: Has no standard attack | See 15.6.2. for boss strategy |_______________________________________________________________________ ___________________________________ ������������������������������������ K i n g S a b e r _____________________________________ ���|�������������������������������| | Darkspawn / Rider |
__________ ___________ __________ | || || | | 216 HP || 3015 EXP || 245 MST | |__________||/���������������������\| __________ \ May Drop GENOCYCLAW / / Location \ ���������������������
| | | ������������������������� | Encounter: On foot |(| Garuberk Tower | | | | Number Encountered: 1-3 |(| ____________ |_______________________________| |/ Techniques \ |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| ����������������������� | | | + | | | | | + | | |�������|�������|�������|�������|(| ________ | Death |Destroy|Cleanse| EMP | |/ Skills \ | / | / | / | x |(| ��������������������������� |�������������������������������| | RAY-SPEAR | Paralysis, Sleep & Seals? Yes |(| |_______________________________| |_____________________________________ |����������������������������������������������������������������������� | NOTES: Attacks with a hefty lance |_______________________________________________________________________ ___________________________________ __________ ___________ BSTL ������������������������������������ | || ||����������| L a s h i e c | 6383 HP || 29999 EXP || 1 MST | _____________________________________ |__________||___________||__________| ���|�������������������������������| __________ | Evil Being / Lashiec | / Location \ | | | ������������������������� | Encounter: Boss |(| Air Castle Basement | | | | Number Encountered: 1 |(| ____________ |_______________________________| |/ Techniques \ |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| ����������������������� | + | - | + | | | | | + | | |�������|�������|�������|�������|(| ________ | Death |Destroy|Cleanse| EMP | |/ Skills \ | x | x | x | x |(| ��������������������������� |�������������������������������| | POSSESSION,THNDHALBRT,ANOTHRGATE, | Paralysis, Sleep & Seals? No |(| REINFORCE |_______________________________| |_____________________________________ |����������������������������������������������������������������������� | NOTES: Has no standard attack | Uses REINFORCE when reduced to 1/4 original HP | See 15.4.2. for boss strategy |_______________________________________________________________________ ___________________________________ __________ ___________ __________ ������������������������������������ | || || | L e - F a w - G a n | 888 HP || 4992 EXP || 1500 MST | _____________________________________ |__________||___________||__________| ���|�������������������������������| __________ | Evil Being / Witch | / Location \ | | | ������������������������� | Encounter: On foot |(| Strength Tower and Courage Tower | | | | Number Encountered: 1-3 |(| ____________ |_______________________________| |/ Techniques \ |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| ����������������������� | | |>+<| | | | | + | | GIFOI,GIZAN |�������|�������|�������|�������|(| ________ | Death |Destroy|Cleanse| EMP | |/ Skills \ | / | / | / | x |(| ���������������������������
|�������������������������������| | TANDLE | Paralysis, Sleep & Seals? Yes |(| |_______________________________| |_____________________________________ |����������������������������������������������������������������������� | NOTES: Attacks with a spark from its finger |_______________________________________________________________________ ___________________________________ __________ ___________ __________ ������������������������������������ | || || | L e v i a t h a n | 1240 HP || 1250 EXP || 1 MST | _____________________________________ |__________||___________||__________| ���|�������������������������������| __________ | Biomonster / Worm | / Location \ | | | ������������������������� | Encounter: In a vehicle |(| Motavia sea | | | | Number Encountered: 1 |(| ____________ |_______________________________| |/ Techniques \ |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| ����������������������� | | | | | | | | | | |�������|�������|�������|�������|(| ________ | Death |Destroy|Cleanse| EMP | |/ Skills \ | x | x | x | x |(| ��������������������������� |�������������������������������| | MAELSTROM | Paralysis, Sleep & Seals? No |(| |_______________________________| |_____________________________________ |����������������������������������������������������������������������� | NOTES: Attacks with a pair of tentacles |_______________________________________________________________________ ___________________________________ __________ ___________ __________ ������������������������������������ | || || | L i f e D e l e t r | 436 HP || 10000 EXP || 1000 MST | _____________________________________ |__________||___________||__________| ���|�������������������������������| __________ | Machine / LifeDeletr | / Location \ | | | ������������������������� | Encounter: On foot |(| Weapons Plant and Vahal Fort | | | | Number Encountered: 1-2 |(| ____________ |_______________________________| |/ Techniques \ |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| ����������������������� | - | - | | - | | + | | x | | |�������|�������|�������|�������|(| ________ | Death |Destroy|Cleanse| EMP | |/ Skills \ | x | / | x | / |(| ��������������������������� |�������������������������������| | MICROMISSL,STASISBALL | Paralysis, Sleep & Seals? No |(| |_______________________________| |_____________________________________ |����������������������������������������������������������������������� | NOTES: Attacks with a laser beam | Will only be encountered in Weapons Plant when an Arthropod and | a Wiredine use COMBINE |_______________________________________________________________________ ___________________________________ ������������������������������������ L o a d e r
__________ ___________ __________ || || | 172 HP || 523 EXP || 112 MST |
| |
_____________________________________ |__________||___________||__________| ���|�������������������������������| __________ | Machine / Armour Mech | / Location \ | | | ������������������������� | Encounter: On foot |(| Plate System | | | | Number Encountered: 1-2 |(| ____________ |_______________________________| |/ Techniques \ |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| ����������������������� | - | - | | - | | + | | x | | |�������|�������|�������|�������|(| ________ | Death |Destroy|Cleanse| EMP | |/ Skills \ | x | / | x | / |(| ��������������������������� |�������������������������������| | LASRCANNON | Paralysis, Sleep & Seals? No |(| |_______________________________| |_____________________________________ |����������������������������������������������������������������������� | NOTES: Attacks with a large set of claws |_______________________________________________________________________ ___________________________________ __________ ___________ __________ ������������������������������������ | || || | L o c u s t a | 68 HP || 78 EXP || 21 MST | _____________________________________ |__________||___________||__________| ���|�������������������������������| __________ | Biomonster / Mantis | / Location \ | | | ������������������������� | Encounter: On foot |(| Around Krup, Tonoe, Nalya and Aiedo | | | | Number Encountered: 1-2 |(| ____________ |_______________________________| |/ Techniques \ |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| ����������������������� | | + | | | | | | x | | |�������|�������|�������|�������|(| ________ | Death |Destroy|Cleanse| EMP | |/ Skills \ | / | / | x | x |(| ��������������������������� |�������������������������������| | | Paralysis, Sleep & Seals? Yes |(| |_______________________________| |_____________________________________ |����������������������������������������������������������������������� | NOTES: Attacks with a curved blade |_______________________________________________________________________ ___________________________________ __________ ___________ __________ ������������������������������������ | || || | L w - A d d m e r | 420 HP || 1106 EXP || 1 MST | _____________________________________ |__________||___________||__________| ���|�������������������������������| __________ | Darkspawn / Demon | / Location \ | | | ������������������������� | Encounter: In a vehicle |(| Outside on Dezolis | | | | Number Encountered: 1-3 |(| ____________ |_______________________________| |/ Techniques \ |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| ����������������������� | | | | | | | | | | |�������|�������|�������|�������|(| ________ | Death |Destroy|Cleanse| EMP | |/ Skills \
| x | / | x | x |(| ��������������������������� |�������������������������������| | RAY BREATH | Paralysis, Sleep & Seals? No |(| |_______________________________| |_____________________________________ |����������������������������������������������������������������������� | NOTES: Attacks with a pair of sharp pincers |_______________________________________________________________________ ___________________________________ __________ ___________ BSTM ������������������������������������ | || ||����������| M e t a S l u g | 239 HP || 2000 EXP || 241 MST | _____________________________________ |__________||___________||__________| ���|�������������������������������| __________ | Biomonster / Big Slime | / Location \ | | | ������������������������� | Encounter: On foot |(| Passageway and The Hole | | | | Number Encountered: 1 |(| ____________ |_______________________________| |/ Techniques \ |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| ����������������������� | + | + | | - | - | + | | x | | |�������|�������|�������|�������|(| ________ | Death |Destroy|Cleanse| EMP | |/ Skills \ | / | / | x | x |(| ��������������������������� |�������������������������������| | | Paralysis, Sleep & Seals? Yes |(| |_______________________________| |_____________________________________ |����������������������������������������������������������������������� | NOTES: Attacks with a short burst of plasma | Will only be encountered when two Zol Slugs use FUSION |_______________________________________________________________________ ___________________________________ __________ ___________ __________ ������������������������������������ | || || | M i n i W o r m | 25 HP || 37 EXP || 13 MST | _____________________________________ |__________||___________||__________| ���|�������������������������������| __________ | Biomonster / Worm Young | / Location \ | | | ������������������������� | Encounter: On foot |(| Around Piata, Mile and Zema | | | | Number Encountered: 2-4 |(| ____________ |_______________________________| |/ Techniques \ |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| ����������������������� | | + | | | | | | x | | |�������|�������|�������|�������|(| ________ | Death |Destroy|Cleanse| EMP | |/ Skills \ | / | / | x | x |(| ��������������������������� |�������������������������������| | | Paralysis, Sleep & Seals? Yes |(| |_______________________________| |_____________________________________ |����������������������������������������������������������������������� | NOTES: Attacks with a powerful bite |_______________________________________________________________________ ___________________________________ ������������������������������������ M i s t r a l g e c
__________ ___________ __________ || || | 136 HP || 974 EXP || 208 MST |
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_____________________________________ |__________||___________||__________| ���|�������������������������������| __________ | Biomonster / Newt | / Location \ | | | ������������������������� | Encounter: On foot |(| Around Ryuon and Tyler | | | | Number Encountered: 2-4 |(| ____________ |_______________________________| |/ Techniques \ |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| ����������������������� | + | - | | | | | | x | | |�������|�������|�������|�������|(| ________ | Death |Destroy|Cleanse| EMP | |/ Skills \ | / | / | x | x |(| ��������������������������� |�������������������������������| | POISONMIST | Paralysis, Sleep & Seals? Yes |(| |_______________________________| |_____________________________________ |����������������������������������������������������������������������� | NOTES: Attacks with a long tongue |_______________________________________________________________________ ___________________________________ __________ ___________ __________ ������������������������������������ | || || | M o n s t e r F l y | 20 HP || 27 EXP || 8 MST | _____________________________________ |__________||/���������������������\| ���|�������������������������������| __________ \ May Drop ANTIDOTE / | Biomonster / Dragonfly | / Location \ ��������������������� | | | ������������������������� | Encounter: On foot |(| Around Piata, Mile and Zema | | | | Number Encountered: 1-4 |(| ____________ |_______________________________| |/ Techniques \ |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| ����������������������� | | | | | | | | x | | |�������|�������|�������|�������|(| ________ | Death |Destroy|Cleanse| EMP | |/ Skills \ | / | / | x | x |(| ��������������������������� |�������������������������������| | | Paralysis, Sleep & Seals? Yes |(| |_______________________________| |_____________________________________ |����������������������������������������������������������������������� | NOTES: Attacks with corrosive spit that may cause Poison |_______________________________________________________________________ ___________________________________ __________ ___________ BSTN ������������������������������������ | || ||����������| N e o w h i s t l e | 48 HP || 216 EXP || 128 MST | _____________________________________ |__________||___________||__________| ���|�������������������������������| __________ | Machine / Sentry | / Location \ | | | ������������������������� | Encounter: On foot |(| Bio-Plant | | | | Number Encountered: 1-3 |(| ____________ |_______________________________| |/ Techniques \ |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| ����������������������� | - | - | | - |XXX|XXX| |XXX| | |�������|�������|�������|�������|(| ________ | Death |Destroy|Cleanse| EMP | |/ Skills \
| x | / | x | / |(| ��������������������������� |�������������������������������| | | Paralysis, Sleep & Seals? No |(| |_______________________________| |_____________________________________ |����������������������������������������������������������������������� | NOTES: Attacks with a small rail-gun |_______________________________________________________________________ ___________________________________ __________ ___________ BSTO ������������������������������������ | || ||����������| O u t e r B e a s t | 7 HP || 3559 EXP || 1 MST | _____________________________________ |__________||___________||__________| ���|�������������������������������| __________ | Darkspawn / Rip Fiend | / Location \ | | | ������������������������� | Encounter: On foot |(| The Edge | | | | Number Encountered: 1-4 |(| ____________ |_______________________________| |/ Techniques \ |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| ����������������������� | x | x | + | x | + | x | x | + | | GRA,GIGRA |�������|�������|�������|�������|(| ________ | Death |Destroy|Cleanse| EMP | |/ Skills \ | x | / | / | x |(| ��������������������������� |�������������������������������| | | Paralysis, Sleep & Seals? Yes |(| |_______________________________| |_____________________________________ |����������������������������������������������������������������������� | NOTES: Attacks with a cruel claw |_______________________________________________________________________ ___________________________________ __________ ___________ __________ ������������������������������������ | || || | O w l t a l o n | 130 HP || 911 EXP || 218 MST | _____________________________________ |__________||___________||__________| ���|�������������������������������| __________ | Biomonster / Owl | / Location \ | | | ������������������������� | Encounter: In a vehicle |(| Outside on Dezolis | | | | Number Encountered: 1-3 |(| ____________ |_______________________________| |/ Techniques \ |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| ����������������������� | | | | | | | | | | |�������|�������|�������|�������|(| ________ | Death |Destroy|Cleanse| EMP | |/ Skills \ | x | / | x | x |(| ��������������������������� |�������������������������������| | WIND STORM | Paralysis, Sleep & Seals? No |(| |_______________________________| |_____________________________________ |����������������������������������������������������������������������� | NOTES: Attacks with a flap of wings |_______________________________________________________________________ ___________________________________ __________ ___________ BSTP ������������������������������������ | || ||����������| P h a n t o m | 180 HP || 1000 EXP || 1 MST | _____________________________________ |__________||___________||__________|
���|�������������������������������| __________ | Darkspawn / Ghost | / Location \ | | | ������������������������� | Encounter: On foot |(| Sacred Sword Cave | | | | Number Encountered: 1-3 |(| ____________ |_______________________________| |/ Techniques \ |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| ����������������������� | - |XXX|>+<| x |XXX|XXX| | x | | |�������|�������|�������|�������|(| ________ | Death |Destroy|Cleanse| EMP | |/ Skills \ | x | / | x | x |(| ��������������������������� |�������������������������������| | HEWN | Paralysis, Sleep & Seals? No |(| |_______________________________| |_____________________________________ |����������������������������������������������������������������������� | NOTES: Attacks with a blast of energy from its eyes | Only Chaz fights this enemy |_______________________________________________________________________ ___________________________________ __________ ___________ __________ ������������������������������������ | || || | P i e r c e r | 120 HP || 1725 EXP || 236 MST | _____________________________________ |__________||___________||__________| ���|�������������������������������| __________ | Darkspawn / Left Blade | / Location \ | | | ������������������������� | Encounter: On foot |(| Kuran | | | | Number Encountered: 1-4 |(| ____________ |_______________________________| |/ Techniques \ |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| ����������������������� | | | + | | | - | | + | | |�������|�������|�������|�������|(| ________ | Death |Destroy|Cleanse| EMP | |/ Skills \ | / | / | / | x |(| ��������������������������� |�������������������������������| | ACIDBREATH | Paralysis, Sleep & Seals? Yes |(| |_______________________________| |_____________________________________ |����������������������������������������������������������������������� | NOTES: Attacks with its sharp blade |_______________________________________________________________________ ___________________________________ __________ ___________ __________ ������������������������������������ | || || | P r o f o u n d D a r k n e s s | 4120 HP || - EXP || - MST | _____________________________________ |__________||___________||__________| ���|�������������������������������| __________ | Profound Darkness (Stage 1) | / Location \ | | | ������������������������� | Encounter: Final Boss |(| The Edge | | | | Number Encountered: 1 |(| ____________ |_______________________________| |/ Techniques \ |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| ����������������������� | | | + | | | | | + | | |�������|�������|�������|�������|(| ________ | Death |Destroy|Cleanse| EMP | |/ Skills \
| x | x | x | x |(| ��������������������������� |�������������������������������| | FIREBREATH,RAY BREATH,SHDWBREATH | Paralysis, Sleep & Seals? No |(| |_______________________________| |_____________________________________ |����������������������������������������������������������������������� | NOTES: Has no standard attack | See 15.5.4. Stage 1 for boss strategy |_______________________________________________________________________ ___________________________________ __________ ___________ __________ ������������������������������������ | || || | P r o f o u n d D a r k n e s s | 4620 HP || - EXP || - MST | _____________________________________ |__________||___________||__________| ���|�������������������������������| __________ | Profound Darkness (Stage 2) | / Location \ | | | ������������������������� | Encounter: Final Boss |(| The Edge | | | | Number Encountered: 1 |(| ____________ |_______________________________| |/ Techniques \ |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| ����������������������� | | | + | | | | | + | | |�������|�������|�������|�������|(| ________ | Death |Destroy|Cleanse| EMP | |/ Skills \ | x | x | x | x |(| ��������������������������� |�������������������������������| | LIGHTSHOWR,ANOTHRGATE,DISTORTION | Paralysis, Sleep & Seals? No |(| |_______________________________| |_____________________________________ |����������������������������������������������������������������������� | NOTES: Has no standard attack | Appears after Stage 1 of Profound Darkness is defeated | See 15.5.4. Stage 2 for boss strategy |_______________________________________________________________________ ___________________________________ __________ ___________ __________ ������������������������������������ | || || | P r o f o u n d D a r k n e s s | 12999 HP || - EXP || - MST | _____________________________________ |__________||___________||__________| ���|�������������������������������| __________ | Profound Darkness (Stage 3) | / Location \ | | | ������������������������� | Encounter: Final Boss |(| The Edge | | | | Number Encountered: 1 |(| ____________ |_______________________________| |/ Techniques \ |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| ����������������������� | | | + | | | | | + | | MEGID |�������|�������|�������|�������|(| ________ | Death |Destroy|Cleanse| EMP | |/ Skills \ | x | x | x | x |(| ��������������������������� |�������������������������������| | EVIL EYE,CANCELING | Paralysis, Sleep & Seals? No |(| |_______________________________| |_____________________________________ |����������������������������������������������������������������������� | NOTES: Has no standard attack | Appears after Stage 2 of Profound Darkness is defeated | See 15.5.4. Stage 3 for boss strategy |_______________________________________________________________________
___________________________________ __________ ___________ __________ ������������������������������������ | || || | P r o p h a l l u s | 2999 HP || 65499 EXP || 1 MST | _____________________________________ |__________||___________||__________| ���|�������������������������������| __________ | Darkspawn / Prophallus | / Location \ | | | ������������������������� | Encounter: On foot |(| The Edge | | | | Number Encountered: 1 |(| ____________ |_______________________________| |/ Techniques \ |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| ����������������������� | | |>+<| | - | | |>+<| | |�������|�������|�������|�������|(| ________ | Death |Destroy|Cleanse| EMP | |/ Skills \ | x | / | x | x |(| ��������������������������� |�������������������������������| | | Paralysis, Sleep & Seals? No |(| |_______________________________| |_____________________________________ |����������������������������������������������������������������������� | NOTES: Attacks with a wave of negative energy |_______________________________________________________________________ ___________________________________ __________ ___________ __________ ������������������������������������ | || || | P r o t e c t B i t | 100 HP || 1368 EXP || 182 MST | _____________________________________ |__________||___________||__________| ���|�������������������������������| __________ | Machine / Bit | / Location \ | | | ������������������������� | Encounter: On foot |(| Climate Control Centre | | | | Number Encountered: 2-4 |(| ____________ |_______________________________| |/ Techniques \ |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| ����������������������� | - | - | | | | + | | x | | |�������|�������|�������|�������|(| ________ | Death |Destroy|Cleanse| EMP | |/ Skills \ | x | / | x | / |(| ��������������������������� |�������������������������������| | LASRCANNON | Paralysis, Sleep & Seals? No |(| |_______________________________| |_____________________________________ |����������������������������������������������������������������������� | NOTES: Has no standard attack |_______________________________________________________________________ ___________________________________ __________ ___________ __________ ������������������������������������ | || || | P r o t e c t B i t | 100 HP || 684 EXP || 182 MST | _____________________________________ |__________||___________||__________| ���|�������������������������������| __________ | Machine / Bit | / Location \ | | | ������������������������� | Encounter: In a vehicle |(| Outside on Dezolis | | | | Number Encountered: 2-4 |(| ____________ |_______________________________| |/ Techniques \
|Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| ����������������������� | | | | | | | | | | |�������|�������|�������|�������|(| ________ | Death |Destroy|Cleanse| EMP | |/ Skills \ | x | / | x | x |(| ��������������������������� |�������������������������������| | LASRCANNON | Paralysis, Sleep & Seals? No |(| |_______________________________| |_____________________________________ |����������������������������������������������������������������������� | NOTES: Has no standard attack |_______________________________________________________________________ ___________________________________ __________ ___________ BSTR ������������������������������������ | || ||����������| R a d h i n | 286 HP || 2962 EXP || 222 MST | _____________________________________ |__________||/���������������������\| ���|�������������������������������| __________ \ May Drop TRIMATE / | Evil Being / Warlock | / Location \ ��������������������� | | | ������������������������� | Encounter: On foot |(| Garuberk Tower | | | | Number Encountered: 1-4 |(| ____________ |_______________________________| |/ Techniques \ |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| ����������������������� | | | + | | | | | + | | GISAR,DEBAN,SHIFT,SANER,SEALS |�������|�������|�������|�������|(| ________ | Death |Destroy|Cleanse| EMP | |/ Skills \ | / | / | / | x |(| ��������������������������� |�������������������������������| | FORCEFLASH | Paralysis, Sleep & Seals? No |(| |_______________________________| |_____________________________________ |����������������������������������������������������������������������� | NOTES: Has no standard attack |_______________________________________________________________________ ___________________________________ __________ ___________ __________ ������������������������������������ | || || | R a j a g o | 250 HP || 1363 EXP || 156 MST | _____________________________________ |__________||___________||__________| ���|�������������������������������| __________ | Biomonster / Scorpion | / Location \ | | | ������������������������� | Encounter: On foot |(| Around Ryuon and Tyler | | | | Number Encountered: 1-3 |(| ____________ |_______________________________| |/ Techniques \ |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| ����������������������� | + | - | | - | | - | | x | | |�������|�������|�������|�������|(| ________ | Death |Destroy|Cleanse| EMP | |/ Skills \ | / | / | x | x |(| ��������������������������� |�������������������������������| | NEEDLE | Paralysis, Sleep & Seals? Yes |(| |_______________________________| |_____________________________________ |����������������������������������������������������������������������� | NOTES: Attacks with barbed tail that may cause Paralysis |_______________________________________________________________________
___________________________________ __________ ___________ __________ ������������������������������������ | || || | R a p p y | 65 HP || 434 EXP || 13 MST | _____________________________________ |__________||___________||__________| ���|�������������������������������| __________ | Rappy | / Location \ | | | ������������������������� | Encounter: On foot |(| Around Torinco, | | | and Rappy Cave | Number Encountered: 1-4 |(| ____________ |_______________________________| |/ Techniques \ |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| ����������������������� | + | | | | | | | x | | |�������|�������|�������|�������|(| ________ | Death |Destroy|Cleanse| EMP | |/ Skills \ | / | / | x | x |(| ��������������������������� |�������������������������������| | ROUND EYES | Paralysis, Sleep & Seals? Yes |(| |_______________________________| |_____________________________________ |����������������������������������������������������������������������� | NOTES: Attacks with a flutter of its wings |_______________________________________________________________________ ___________________________________ __________ ___________ __________ ������������������������������������ | || || | R e d M o l e | 130 HP || 1393 EXP || 306 MST | _____________________________________ |__________||___________||__________| ���|�������������������������������| __________ | Biomonster / Mole | / Location \ | | | ������������������������� | Encounter: On foot |(| Outside on Dezolis except near Ryuon | | | and Tyler | Number Encountered: 1-4 |(| ____________ |_______________________________| |/ Techniques \ |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| ����������������������� |>+<| - | | | | | | x | | |�������|�������|�������|�������|(| ________ | Death |Destroy|Cleanse| EMP | |/ Skills \ | / | / | x | x |(| ��������������������������� |�������������������������������| | DBL SLASH | Paralysis, Sleep & Seals? Yes |(| |_______________________________| |_____________________________________ |����������������������������������������������������������������������� | NOTES: Attacks with its claw |_______________________________________________________________________ ___________________________________ __________ ___________ __________ ������������������������������������ | || || | R i p p e r | 112 HP || 498 EXP || 51 MST | _____________________________________ |__________||___________||__________| ���|�������������������������������| __________ | Darkspawn / Right Blade | / Location \ | | | ������������������������� | Encounter: On foot |(| Zio's Fort and Ladea Tower | | | | Number Encountered: 1-4 |(| ____________ |_______________________________| |/ Techniques \ |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| �����������������������
| - | + | + | | | - | | + | | |�������|�������|�������|�������|(| ________ | Death |Destroy|Cleanse| EMP | |/ Skills \ | / | / | / | x |(| ��������������������������� |�������������������������������| | FIREBREATH | Paralysis, Sleep & Seals? Yes |(| |_______________________________| |_____________________________________ |����������������������������������������������������������������������� | NOTES: Attacks with its sharp blade |_______________________________________________________________________ ___________________________________ __________ ___________ BSTS ������������������������������������ | || ||����������| S a - L e w s | 5499 HP || 35000 EXP || 1 MST | _____________________________________ |__________||___________||__________| ���|�������������������������������| __________ | Guardian | / Location \ | | | ������������������������� | Encounter: Boss |(| Courage Tower | | | | Number Encountered: 1 |(| ____________ |_______________________________| |/ Techniques \ |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| ����������������������� | x | | | x | x | | | x | | |�������|�������|�������|�������|(| ________ | Death |Destroy|Cleanse| EMP | |/ Skills \ | x | x | x | x |(| ��������������������������� |�������������������������������| | FLAELI,HEWN,TANDLE,LEGEON | Paralysis, Sleep & Seals? No |(| |_______________________________| |_____________________________________ |����������������������������������������������������������������������� | NOTES: Has no standard attack | Only uses LEGEON if physically attacked | See 15.5.3. for boss strategy |_______________________________________________________________________ ___________________________________ __________ ___________ __________ ������������������������������������ | || || | S a n d N e w t | 41 HP || 95 EXP || 40 MST | _____________________________________ |__________||___________||__________| ���|�������������������������������| __________ | Biomonster / Newt | / Location \ | | | ������������������������� | Encounter: On foot |(| Around Krup and Tonoe, | | | and Valley Maze | Number Encountered: 1-4 |(| ____________ |_______________________________| |/ Techniques \ |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| ����������������������� | | + | | | | | | x | | |�������|�������|�������|�������|(| ________ | Death |Destroy|Cleanse| EMP | |/ Skills \ | / | / | x | x |(| ��������������������������� |�������������������������������| | POISONMIST | Paralysis, Sleep & Seals? Yes |(| |_______________________________| |_____________________________________ |����������������������������������������������������������������������� | NOTES: Attacks with a long tongue |_______________________________________________________________________
___________________________________ __________ ___________ __________ ������������������������������������ | || || | S a n d W o r m | 1489 HP || 25161 EXP || 1200 MST | _____________________________________ |__________||___________||__________| ���|�������������������������������| __________ | Biomonster / Worm | / Location \ | | | ������������������������� | Encounter: On foot |(| Mile Sand Worm Ranch | | | | Number Encountered: 1 |(| ____________ |_______________________________| |/ Techniques \ |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| ����������������������� | |>+<| | | | | | x | | |�������|�������|�������|�������|(| ________ | Death |Destroy|Cleanse| EMP | |/ Skills \ | x | x | x | x |(| ��������������������������� |�������������������������������| | | Paralysis, Sleep & Seals? No |(| |_______________________________| |_____________________________________ |����������������������������������������������������������������������� | NOTES: Attacks with a pair of tentacles |_______________________________________________________________________ ___________________________________ __________ ___________ __________ ������������������������������������ | || || | S a n d W o r m | 1440 HP || 19136 EXP || 1 MST | _____________________________________ |__________||___________||__________| ���|�������������������������������| __________ | Biomonster / Worm | / Location \ | | | ������������������������� | Encounter: On foot |(| Around Monsen and Termi | | | | Number Encountered: 1 |(| ____________ |_______________________________| |/ Techniques \ |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| ����������������������� | |>+<| | | | | | x | | |�������|�������|�������|�������|(| ________ | Death |Destroy|Cleanse| EMP | |/ Skills \ | x | x | x | x |(| ��������������������������� |�������������������������������| | EARTHQUAKE | Paralysis, Sleep & Seals? No |(| |_______________________________| |_____________________________________ |����������������������������������������������������������������������� | NOTES: Attacks with a pair of tentacles |_______________________________________________________________________ ___________________________________ __________ ___________ __________ ������������������������������������ | || || | S a t . M i n i o n | 95 HP || 1346 EXP || 175 MST | _____________________________________ |__________||___________||__________| ���|�������������������������������| __________ | Machine / Drone | / Location \ | | | ������������������������� | Encounter: On foot |(| Kuran | | | | Number Encountered: 1-4 |(| ____________ |_______________________________| |/ Techniques \
|Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| ����������������������� | | | | | | + | | x | | |�������|�������|�������|�������|(| ________ | Death |Destroy|Cleanse| EMP | |/ Skills \ | x | / | x | / |(| ��������������������������� |�������������������������������| | CHARGCNNON (Combo) | Paralysis, Sleep & Seals? No |(| |_______________________________| |_____________________________________ |����������������������������������������������������������������������� | NOTES: Attacks with powerful arm thrusts | Uses CHARGCNNON when C-Ray Tube and another Sat.Minion are | on-screen |_______________________________________________________________________ ___________________________________ __________ ___________ __________ ������������������������������������ | || || | S c o r p i r u s | 150 HP || 256 EXP || 121 MST | _____________________________________ |__________||___________||__________| ���|�������������������������������| __________ | Biomonster / Scorpion | / Location \ | | | ������������������������� | Encounter: On foot |(| Around Nalya, Aiedo and Kadary | | | | Number Encountered: 1-3 |(| ____________ |_______________________________| |/ Techniques \ |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| ����������������������� | |>+<| | - | | - | | x | | |�������|�������|�������|�������|(| ________ | Death |Destroy|Cleanse| EMP | |/ Skills \ | / | / | x | x |(| ��������������������������� |�������������������������������| | | Paralysis, Sleep & Seals? Yes |(| |_______________________________| |_____________________________________ |����������������������������������������������������������������������� | NOTES: Attacks with barbed tail that may cause Poison |_______________________________________________________________________ ___________________________________ __________ ___________ __________ ������������������������������������ | || || | S e e k e r | 130 HP || 466 EXP || 192 MST | _____________________________________ |__________||___________||__________| ���|�������������������������������| __________ | Machine / Sentry | / Location \ | | | ������������������������� | Encounter: On foot |(| Plate System | | | | Number Encountered: 1-3 |(| ____________ |_______________________________| |/ Techniques \ |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| ����������������������� | - | - | | - | | + | | x | | |�������|�������|�������|�������|(| ________ | Death |Destroy|Cleanse| EMP | |/ Skills \ | x | / | x | / |(| ��������������������������� |�������������������������������| | LASRCANNON | Paralysis, Sleep & Seals? No |(| |_______________________________| |_____________________________________ |����������������������������������������������������������������������� | NOTES: Attacks with a small rail-gun
|_______________________________________________________________________ ___________________________________ __________ ___________ __________ ������������������������������������ | || || | S e n s o r B i t | 40 HP || 133 EXP || 64 MST | _____________________________________ |__________||___________||__________| ���|�������������������������������| __________ | Machine / Bit | / Location \ | | | ������������������������� | Encounter: On foot |(| Bio-Plant | | | | Number Encountered: 1-4 |(| ____________ |_______________________________| |/ Techniques \ |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| ����������������������� | - | - | | |XXX|XXX| |XXX| | |�������|�������|�������|�������|(| ________ | Death |Destroy|Cleanse| EMP | |/ Skills \ | x | / | x | / |(| ��������������������������� |�������������������������������| | | Paralysis, Sleep & Seals? No |(| |_______________________________| |_____________________________________ |����������������������������������������������������������������������� | NOTES: Attacks with a small rail-gun |_______________________________________________________________________ ___________________________________ __________ ___________ __________ ������������������������������������ | || || | S e r v a n t | 218 HP || 2686 EXP || 585 MST | _____________________________________ |__________||/���������������������\| ���|�������������������������������| __________ \ May Drop REPAIR-KIT / | Machine / Servitor | / Location \ ��������������������� | | | ������������������������� | Encounter: On foot |(| Weapons Plant | | | | Number Encountered: 1-3 |(| ____________ |_______________________________| |/ Techniques \ |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| ����������������������� | - | - | | - | | + | | x | | |�������|�������|�������|�������|(| ________ | Death |Destroy|Cleanse| EMP | |/ Skills \ | x | / | x | x |(| ��������������������������� |�������������������������������| | MOTRCANNON | Paralysis, Sleep & Seals? No |(| |_______________________________| |_____________________________________ |����������������������������������������������������������������������� | NOTES: Attacks with a strong punch |_______________________________________________________________________ ___________________________________ __________ ___________ __________ ������������������������������������ | || || | S h a d o w S a b r | 110 HP || 525 EXP || 61 MST | _____________________________________ |__________||/���������������������\| ���|�������������������������������| __________ \ May Drop SHADWBLADE / | Evil Being / Saber | / Location \ ��������������������� | | | ������������������������� | Encounter: On foot |(| Zio's Fort and Ladea Tower | | | | Number Encountered: 1-4 |(| ____________
|_______________________________| |/ Techniques \ |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| ����������������������� | | | + | | | - | | + | | DEBAN |�������|�������|�������|�������|(| ________ | Death |Destroy|Cleanse| EMP | |/ Skills \ | / | / | / | x |(| ��������������������������� |�������������������������������| | AIRSLASH | Paralysis, Sleep & Seals? No |(| |_______________________________| |_____________________________________ |����������������������������������������������������������������������� | NOTES: Attacks with its saber |_______________________________________________________________________ ___________________________________ __________ ___________ __________ ������������������������������������ | || || | S h r i e k e r | 186 HP || 2214 EXP || 32 MST | _____________________________________ |__________||/���������������������\| ���|�������������������������������| __________ \ May Drop CURE-PARAL / | Biomonster / Fungus | / Location \ ��������������������� | | | ������������������������� | Encounter: On foot |(| Island Cave | | | | Number Encountered: 1-4 |(| ____________ |_______________________________| |/ Techniques \ |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| ����������������������� | - | - | | | | | | x | | |�������|�������|�������|�������|(| ________ | Death |Destroy|Cleanse| EMP | |/ Skills \ | / | / | x | x |(| ��������������������������� |�������������������������������| | STRNGLIGHT | Paralysis, Sleep & Seals? Yes |(| |_______________________________| |_____________________________________ |����������������������������������������������������������������������� | NOTES: Attacks with a spray of spores that may cause Paralysis |_______________________________________________________________________ ___________________________________ __________ ___________ __________ ������������������������������������ | || || | S i l v a l t | 180 HP || 2639 EXP || 585 MST | _____________________________________ |__________||/���������������������\| ���|�������������������������������| __________ \ May Drop PLSM-CLAW / | Machine / Flamer | / Location \ ��������������������� | | | ������������������������� | Encounter: On foot |(| Weapons Plant | | | | Number Encountered: 1-2 |(| ____________ |_______________________________| |/ Techniques \ |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| ����������������������� | - | - | | - | | + | | x | | |�������|�������|�������|�������|(| ________ | Death |Destroy|Cleanse| EMP | |/ Skills \ | x | / | x | / |(| ��������������������������� |�������������������������������| | TWIN CLAW | Paralysis, Sleep & Seals? No |(| |_______________________________| |_____________________________________ |����������������������������������������������������������������������� | NOTES: Attacks with a set of sharp claws |_______________________________________________________________________
___________________________________ __________ ___________ __________ ������������������������������������ | || || | S i r e n 3 8 6 | 145 HP || 1440 EXP || 200 MST | _____________________________________ |__________||/���������������������\| ���|�������������������������������| __________ \ May Drop PLSMDAGGER / | Machine / Ren | / Location \ ��������������������� | | | ������������������������� | Encounter: On foot |(| Kuran | | | | Number Encountered: 1-4 |(| ____________ |_______________________________| |/ Techniques \ |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| ����������������������� | - | - | | | | + | | x | | |�������|�������|�������|�������|(| ________ | Death |Destroy|Cleanse| EMP | |/ Skills \ | x | / | x | / |(| ��������������������������� |�������������������������������| | FLARE SHOT,BARRIER | Paralysis, Sleep & Seals? No |(| |_______________________________| |_____________________________________ |����������������������������������������������������������������������� | NOTES: Has no standard attack |_______________________________________________________________________ ___________________________________ __________ ___________ __________ ������������������������������������ | || || | S k y t i a r a | 160 HP || 2390 EXP || 229 MST | _____________________________________ |__________||___________||__________| ���|�������������������������������| __________ | Biomonster / Owl | / Location \ | | | ������������������������� | Encounter: On foot |(| Outside on Dezolis except near Ryuon | | | and Tyler, and Mysterious Valley | Number Encountered: 1-3 |(| ____________ |_______________________________| |/ Techniques \ |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| ����������������������� |>+<| - | | | | | | x | | |�������|�������|�������|�������|(| ________ | Death |Destroy|Cleanse| EMP | |/ Skills \ | / | / | x | x |(| ��������������������������� |�������������������������������| | SUPERSONIC | Paralysis, Sleep & Seals? Yes |(| |_______________________________| |_____________________________________ |����������������������������������������������������������������������� | NOTES: Attacks with a flap of wings |_______________________________________________________________________ ___________________________________ __________ ___________ __________ ������������������������������������ | || || | S l a v e | 180 HP || 494 EXP || 105 MST | _____________________________________ |__________||/���������������������\| ���|�������������������������������| __________ \ May Drop REPAIR-KIT / | Machine / Servitor | / Location \ ��������������������� | | | ������������������������� | Encounter: On foot |(| Plate System | | | | Number Encountered: 1-3 |(| ____________ |_______________________________| |/ Techniques \
|Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| ����������������������� | - | - | | - | | + | | x | | |�������|�������|�������|�������|(| ________ | Death |Destroy|Cleanse| EMP | |/ Skills \ | x | / | x | x |(| ��������������������������� |�������������������������������| | | Paralysis, Sleep & Seals? No |(| |_______________________________| |_____________________________________ |����������������������������������������������������������������������� | NOTES: Attacks with a strong punch |_______________________________________________________________________ ___________________________________ __________ ___________ __________ ������������������������������������ | || || | S n o w M o l e | 80 HP || 1059 EXP || 321 MST | _____________________________________ |__________||___________||__________| ���|�������������������������������| __________ | Biomonster / Mole | / Location \ | | | ������������������������� | Encounter: On foot |(| Around Ryuon and Tyler | | | | Number Encountered: 1-4 |(| ____________ |_______________________________| |/ Techniques \ |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| ����������������������� |>+<| - | | | | | | x | | |�������|�������|�������|�������|(| ________ | Death |Destroy|Cleanse| EMP | |/ Skills \ | / | / | x | x |(| ��������������������������� |�������������������������������| | | Paralysis, Sleep & Seals? Yes |(| |_______________________________| |_____________________________________ |����������������������������������������������������������������������� | NOTES: Attacks with its claw |_______________________________________________________________________ ___________________________________ __________ ___________ __________ ������������������������������������ | || || | S n o w S l u g | 221 HP || 1215 EXP || 156 MST | _____________________________________ |__________||___________||__________| ���|�������������������������������| __________ | Biomonster / Big Slime | / Location \ | | | ������������������������� | Encounter: On foot |(| Outside on Dezolis except near Ryuon | | | and Tyler, and Hanger | Number Encountered: 1 |(| ____________ |_______________________________| |/ Techniques \ |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| ����������������������� | + | x | | - | - | + | | x | | |�������|�������|�������|�������|(| ________ | Death |Destroy|Cleanse| EMP | |/ Skills \ | / | / | x | x |(| ��������������������������� |�������������������������������| | CELL SPLIT | Paralysis, Sleep & Seals? Yes |(| |_______________________________| |_____________________________________ |����������������������������������������������������������������������� | NOTES: Attacks with a short burst of plasma |_______________________________________________________________________
___________________________________ __________ ___________ __________ ������������������������������������ | || || | S n o w W o r m | 100 HP || 727 EXP || 142 MST | _____________________________________ |__________||___________||__________| ���|�������������������������������| __________ | Biomonster / Worm Young | / Location \ | | | ������������������������� | Encounter: On foot |(| Outside on Dezolis except near Ryuon | | | and Tyler | Number Encountered: 2-4 |(| ____________ |_______________________________| |/ Techniques \ |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| ����������������������� | + | - | | | | | | x | | |�������|�������|�������|�������|(| ________ | Death |Destroy|Cleanse| EMP | |/ Skills \ | / | / | x | x |(| ��������������������������� |�������������������������������| | | Paralysis, Sleep & Seals? Yes |(| |_______________________________| |_____________________________________ |����������������������������������������������������������������������� | NOTES: Attacks with a powerful bite |_______________________________________________________________________ ___________________________________ __________ ___________ __________ ������������������������������������ | || || | S o l d r F i e n d | 500 HP || 4994 EXP || 1 MST | _____________________________________ |__________||___________||__________| ���|�������������������������������| __________ | Darkspawn / Dual Blade | / Location \ | | | ������������������������� | Encounter: On foot |(| The Edge | | | | Number Encountered: 1-2 |(| ____________ |_______________________________| |/ Techniques \ |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| ����������������������� | | | + | | | - | | + | | GIRES,VOL |�������|�������|�������|�������|(| ________ | Death |Destroy|Cleanse| EMP | |/ Skills \ | / | / | / | x |(| ��������������������������� |�������������������������������| | BLADESHINE,HAKEN BOLT | Paralysis, Sleep & Seals? Yes |(| |_______________________________| |_____________________________________ |����������������������������������������������������������������������� | NOTES: Attacks with its sharp blade |_______________________________________________________________________ ___________________________________ __________ ___________ __________ ������������������������������������ | || || | S p e a r d | 100 HP || 312 EXP || 91 MST | _____________________________________ |__________||/���������������������\| ���|�������������������������������| __________ \ May Drop CRMC-KNIFE / | Evil Being / Spearman | / Location \ ��������������������� | | | ������������������������� | Encounter: On foot |(| Around Kadary, and Passageway | | | and Zio's Fort | Number Encountered: 1-4 |(| ____________ |_______________________________| |/ Techniques \ |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| �����������������������
| | | | | | | | - | | |�������|�������|�������|�������|(| ________ | Death |Destroy|Cleanse| EMP | |/ Skills \ | / | / | / | x |(| ��������������������������� |�������������������������������| | | Paralysis, Sleep & Seals? Yes |(| |_______________________________| |_____________________________________ |����������������������������������������������������������������������� | NOTES: Attacks with its spear |_______________________________________________________________________ ___________________________________ __________ ___________ __________ ������������������������������������ | || || | S p e c t o r | 180 HP || 1963 EXP || 271 MST | _____________________________________ |__________||___________||__________| ���|�������������������������������| __________ | Darkspawn / Ghost | / Location \ | | | ������������������������� | Encounter: On foot |(| Air Castle (and Basement) | | | | Number Encountered: 1-3 |(| ____________ |_______________________________| |/ Techniques \ |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| ����������������������� | - | x |>+<| x | x | - | | + | | |�������|�������|�������|�������|(| ________ | Death |Destroy|Cleanse| EMP | |/ Skills \ | x | x | / | x |(| ��������������������������� |�������������������������������| | EVIL EYE,CORROSION,DTHSPELL | Paralysis, Sleep & Seals? No |(| |_______________________________| |_____________________________________ |����������������������������������������������������������������������� | NOTES: Attacks with a blast of energy from its eyes |_______________________________________________________________________ ___________________________________ __________ ___________ __________ ������������������������������������ | || || | S t a r D r o n e | 110 HP || 2323 EXP || 274 MST | _____________________________________ |__________||___________||__________| ���|�������������������������������| __________ | Machine / Drone | / Location \ | | | ������������������������� | Encounter: On foot |(| Weapons Plant | | | | Number Encountered: 1-4 |(| ____________ |_______________________________| |/ Techniques \ |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| ����������������������� | | | | | | + | | x | | |�������|�������|�������|�������|(| ________ | Death |Destroy|Cleanse| EMP | |/ Skills \ | x | / | x | / |(| ��������������������������� |�������������������������������| | FLASH | Paralysis, Sleep & Seals? No |(| |_______________________________| |_____________________________________ |����������������������������������������������������������������������� | NOTES: Attacks with powerful arm thrusts |_______________________________________________________________________ ___________________________________
__________
___________
__________
������������������������������������ | || || | S t o n e H e a d s | 220 HP || 2071 EXP || 289 MST | _____________________________________ |__________||___________||__________| ���|�������������������������������| __________ | Darkspawn / Twin Head | / Location \ | | | ������������������������� | Encounter: On foot |(| Air Castle (and Basement) | | | and Garuberk Tower | Number Encountered: 1-3 |(| ____________ |_______________________________| |/ Techniques \ |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| ����������������������� | - | + | + | | | | | + | | |�������|�������|�������|�������|(| ________ | Death |Destroy|Cleanse| EMP | |/ Skills \ | / | / | / | x |(| ��������������������������� |�������������������������������| | FIREBREATH | Paralysis, Sleep & Seals? Yes |(| |_______________________________| |_____________________________________ |����������������������������������������������������������������������� | NOTES: Attacks with a long thin tongue |_______________________________________________________________________ ___________________________________ __________ ___________ __________ ������������������������������������ | || || | S w e e p e r | 180 HP || 1699 EXP || 392 MST | _____________________________________ |__________||___________||__________| ���|�������������������������������| __________ | Machine / Sentry | / Location \ | | | ������������������������� | Encounter: On foot |(| Weapons Plant | | | | Number Encountered: 1-3 |(| ____________ |_______________________________| |/ Techniques \ |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| ����������������������� | - | - | | - | | + | | x | | |�������|�������|�������|�������|(| ________ | Death |Destroy|Cleanse| EMP | |/ Skills \ | x | / | x | / |(| ��������������������������� |�������������������������������| | LASRCANNON,LIGHTNING | Paralysis, Sleep & Seals? No |(| |_______________________________| |_____________________________________ |����������������������������������������������������������������������� | NOTES: Attacks with a small rail-gun |_______________________________________________________________________ ___________________________________ __________ ___________ BSTT ������������������������������������ | || ||����������| T a r a n t e l l a | 98 HP || 910 EXP || 300 MST | _____________________________________ |__________||___________||__________| ���|�������������������������������| __________ | Machine / Spider | / Location \ | | | ������������������������� | Encounter: On foot |(| Nurvus | | | | Number Encountered: 1-4 |(| ____________ |_______________________________| |/ Techniques \ |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| ����������������������� | | | | | | + | | x | |
|�������|�������|�������|�������|(| ________ | Death |Destroy|Cleanse| EMP | |/ Skills \ | x | / | x | / |(| ��������������������������� |�������������������������������| | | Paralysis, Sleep & Seals? No |(| |_______________________________| |_____________________________________ |����������������������������������������������������������������������� | NOTES: Attacks with a small rail-gun |_______________________________________________________________________ ___________________________________ __________ ___________ __________ ������������������������������������ | || || | T e c h M a s t e r | 120 HP || 745 EXP || 278 MST | _____________________________________ |__________||/���������������������\| ���|�������������������������������| __________ \ May Drop FORCE-CANE / | Evil Being / Mage | / Location \ ��������������������� | | | ������������������������� | Encounter: On foot |(| Nurvus | | | | Number Encountered: 1-4 |(| ____________ |_______________________________| |/ Techniques \ |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| ����������������������� | | | | | | | | - | | GIRES,SAR,FOI,WAT,ZAN |�������|�������|�������|�������|(| ________ | Death |Destroy|Cleanse| EMP | |/ Skills \ | / | / | / | x |(| ��������������������������� |�������������������������������| | | Paralysis, Sleep & Seals? Yes |(| |_______________________________| |_____________________________________ |����������������������������������������������������������������������� | NOTES: Has no standard attack |_______________________________________________________________________ ___________________________________ __________ ___________ __________ ������������������������������������ | || || | T e c h - P l a n t | 124 HP || 2156 EXP || 306 MST | _____________________________________ |__________||___________||__________| ���|�������������������������������| __________ | Biomonster / Winged Plant | / Location \ | | | ������������������������� | Encounter: On foot |(| Mysterious Valley | | | | Number Encountered: 1-3 |(| ____________ |_______________________________| |/ Techniques \ |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| ����������������������� |>+<| - | | | | | | x | | GIWAT,GIZAN,RIMIT |�������|�������|�������|�������|(| ________ | Death |Destroy|Cleanse| EMP | |/ Skills \ | / | / | x | x |(| ��������������������������� |�������������������������������| | | Paralysis, Sleep & Seals? Yes |(| |_______________________________| |_____________________________________ |����������������������������������������������������������������������� | NOTES: Attacks with a pair of pincers |_______________________________________________________________________ ___________________________________ ������������������������������������
__________ ___________ __________ || || |
|
T e c h U s e r | 80 HP || 391 EXP || 85 MST | _____________________________________ |__________||/���������������������\| ���|�������������������������������| __________ \ May Drop WOOD-CANE / | Evil Being / Mage | / Location \ ��������������������� | | | ������������������������� | Encounter: On foot |(| Around Kadary, | | | and Zio's Fort | Number Encountered: 1-4 |(| ____________ |_______________________________| |/ Techniques \ |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| ����������������������� | | | | | | | | - | | RES,FOI,WAT |�������|�������|�������|�������|(| ________ | Death |Destroy|Cleanse| EMP | |/ Skills \ | / | / | / | x |(| ��������������������������� |�������������������������������| | | Paralysis, Sleep & Seals? Yes |(| |_______________________________| |_____________________________________ |����������������������������������������������������������������������� | NOTES: Has no standard attack | Takes reduced magical damage |_______________________________________________________________________ ___________________________________ __________ ___________ __________ ������������������������������������ | || || | T o a d s t o o l | 64 HP || 64 EXP || 40 MST | _____________________________________ |__________||/���������������������\| ���|�������������������������������| __________ \ May Drop CURE-PARAL / | Biomonster / Fungus | / Location \ ��������������������� | | | ������������������������� | Encounter: On foot |(| Warehouse Basement | | | | Number Encountered: 1-4 |(| ____________ |_______________________________| |/ Techniques \ |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| ����������������������� | | + | | - | x | | | x | | |�������|�������|�������|�������|(| ________ | Death |Destroy|Cleanse| EMP | |/ Skills \ | / | / | x | x |(| ��������������������������� |�������������������������������| | | Paralysis, Sleep & Seals? Yes |(| |_______________________________| |_____________________________________ |����������������������������������������������������������������������� | NOTES: Attacks with a spray of spores that may cause Paralysis |_______________________________________________________________________ ___________________________________ __________ ___________ __________ ������������������������������������ | || || | T o w e r | 340 HP || 1080 EXP || 128 MST | _____________________________________ |__________||/���������������������\| ���|�������������������������������| __________ \ May Drop DYNAMITE / | Machine / Patroller | / Location \ ��������������������� | | | ������������������������� | Encounter: On foot |(| Nurvus | | | | Number Encountered: 1 |(| ____________ |_______________________________| |/ Techniques \ |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| ����������������������� | | - | | | | + | | x | |
|�������|�������|�������|�������|(| ________ | Death |Destroy|Cleanse| EMP | |/ Skills \ | x | / | x | / |(| ��������������������������� |�������������������������������| | WARNING | Paralysis, Sleep & Seals? No |(| |_______________________________| |_____________________________________ |����������������������������������������������������������������������� | NOTES: Attacks with a high-intensity beam | Uses WARNING unless there are two FloatMines on-screen |_______________________________________________________________________ ___________________________________ __________ ___________ __________ ������������������������������������ | || || | T r a c e r | 99 HP || 256 EXP || 267 MST | _____________________________________ |__________||___________||__________| ���|�������������������������������| __________ | Machine / Droid | / Location \ | | | ������������������������� | Encounter: On foot |(| Wreckage | | | | Number Encountered: 1-3 |(| ____________ |_______________________________| |/ Techniques \ |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| ����������������������� | | - | | | | + | | x | | |�������|�������|�������|�������|(| ________ | Death |Destroy|Cleanse| EMP | |/ Skills \ | x | / | x | / |(| ��������������������������� |�������������������������������| | | Paralysis, Sleep & Seals? No |(| |_______________________________| |_____________________________________ |����������������������������������������������������������������������� | NOTES: Attacks with a laser beam |_______________________________________________________________________ ___________________________________ __________ ___________ __________ ������������������������������������ | || || | T w i n A r m s | 400 HP || 6000 EXP || 326 MST | _____________________________________ |__________||___________||__________| ���|�������������������������������| __________ | Darkspawn / Dual Blade | / Location \ | | | ������������������������� | Encounter: On foot |(| Strength Tower, Courage Tower | | | and Anger Tower | Number Encountered: 1-2 |(| ____________ |_______________________________| |/ Techniques \ |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| ����������������������� | | | + | | | - | | + | | |�������|�������|�������|�������|(| ________ | Death |Destroy|Cleanse| EMP | |/ Skills \ | / | / | / | x |(| ��������������������������� |�������������������������������| | BLADESHINE,HAKEN BOLT | Paralysis, Sleep & Seals? Yes |(| |_______________________________| |_____________________________________ |����������������������������������������������������������������������� | NOTES: Attacks with its sharp blade |_______________________________________________________________________ ___________________________________
__________
___________
BSTV
������������������������������������ | || ||����������| V o p a l S p h r e | 195 HP || 3583 EXP || 490 MST | _____________________________________ |__________||___________||__________| ���|�������������������������������| __________ | Machine / Bomb | / Location \ | | | ������������������������� | Encounter: On foot |(| Vahal Fort | | | | Number Encountered: 1-4 |(| ____________ |_______________________________| |/ Techniques \ |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| ����������������������� | - | - | | | | + | | x | | |�������|�������|�������|�������|(| ________ | Death |Destroy|Cleanse| EMP | |/ Skills \ | x | / | x | / |(| ��������������������������� |�������������������������������| | CYANICBOMB | Paralysis, Sleep & Seals? No |(| |_______________________________| |_____________________________________ |����������������������������������������������������������������������� | NOTES: Has no standard attack |_______________________________________________________________________ ___________________________________ __________ ___________ BSTW ������������������������������������ | || ||����������| W a r r e n 2 8 6 | 95 HP || 218 EXP || 128 MST | _____________________________________ |__________||___________||__________| ���|�������������������������������| __________ | Machine / Ren | / Location \ | | | ������������������������� | Encounter: On foot |(| Wreckage | | | | Number Encountered: 1-4 |(| ____________ |_______________________________| |/ Techniques \ |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| ����������������������� | - | - | | | | + | | x | | |�������|�������|�������|�������|(| ________ | Death |Destroy|Cleanse| EMP | |/ Skills \ | x | / | x | / |(| ��������������������������� |�������������������������������| | FLARE SHOT | Paralysis, Sleep & Seals? No |(| |_______________________________| |_____________________________________ |����������������������������������������������������������������������� | NOTES: Has no standard attack |_______________________________________________________________________ ___________________________________ __________ ___________ __________ ������������������������������������ | || || | W h i s t l e | 50 HP || 173 EXP || 92 MST | _____________________________________ |__________||___________||__________| ���|�������������������������������| __________ | Machine / Droid | / Location \ | | | ������������������������� | Encounter: On foot |(| Wreckage | | | | Number Encountered: 1-4 |(| ____________ |_______________________________| |/ Techniques \ |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| ����������������������� | | | - | | | + | | x | |
|�������|�������|�������|�������|(| ________ | Death |Destroy|Cleanse| EMP | |/ Skills \ | x | / | x | / |(| ��������������������������� |�������������������������������| | | Paralysis, Sleep & Seals? No |(| |_______________________________| |_____________________________________ |����������������������������������������������������������������������� | NOTES: Attacks with a laser beam |_______________________________________________________________________ ___________________________________ __________ ___________ __________ ������������������������������������ | || || | W i r e d i n e | 190 HP || 2304 EXP || 187 MST | _____________________________________ |__________||___________||__________| ���|�������������������������������| __________ | Machine / Pod | / Location \ | | | ������������������������� | Encounter: On foot |(| Climate Control Centre and | | | Weapons Plant | Number Encountered: 1-3 |(| ____________ |_______________________________| |/ Techniques \ |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| ����������������������� | | | | | | + | | x | | |�������|�������|�������|�������|(| ________ | Death |Destroy|Cleanse| EMP | |/ Skills \ | x | / | x | / |(| ��������������������������� |�������������������������������| | COMBINE (Combo) | Paralysis, Sleep & Seals? No |(| |_______________________________| |_____________________________________ |����������������������������������������������������������������������� | NOTES: Attacks with a thin energy beam | Uses COMBINE if only itself and one Arthropod are on-screen |_______________________________________________________________________ ___________________________________ __________ ___________ __________ ������������������������������������ | || || | W o r k e r P o d | 100 HP || 466 EXP || 72 MST | _____________________________________ |__________||___________||__________| ���|�������������������������������| __________ | Machine / Pod | / Location \ | | | ������������������������� | Encounter: On foot |(| Plate System | | | | Number Encountered: 1-3 |(| ____________ |_______________________________| |/ Techniques \ |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| ����������������������� | | | | | | + | | x | | |�������|�������|�������|�������|(| ________ | Death |Destroy|Cleanse| EMP | |/ Skills \ | x | / | x | / |(| ��������������������������� |�������������������������������| | | Paralysis, Sleep & Seals? No |(| |_______________________________| |_____________________________________ |����������������������������������������������������������������������� | NOTES: Attacks with a thin energy beam |_______________________________________________________________________ ___________________________________
__________
___________
BSTX
������������������������������������ | || ||����������| X a n a f a l g u e | 16 HP || 9 EXP || 2 MST | _____________________________________ |__________||___________||__________| ���|�������������������������������| __________ | Biomonster / Falgue | / Location \ | | | ������������������������� | Encounter: On foot |(| Academy Basement and Birth Valley | | | | Number Encountered: 1-4 |(| ____________ |_______________________________| |/ Techniques \ |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| ����������������������� | | | | | | | | x | | |�������|�������|�������|�������|(| ________ | Death |Destroy|Cleanse| EMP | |/ Skills \ | / | / | x | x |(| ��������������������������� |�������������������������������| | | Paralysis, Sleep & Seals? Yes |(| |_______________________________| |_____________________________________ |����������������������������������������������������������������������� | NOTES: Attacks with thin tentacles |_______________________________________________________________________ ___________________________________ __________ ___________ __________ ������������������������������������ | || || | X e - A - T h o u l | 1520 HP || 7374 EXP || 1000 MST | _____________________________________ |__________||___________||__________| ���|�������������������������������| __________ | Evil Being / Witch | / Location \ | | | ������������������������� | Encounter: Boss |(| Air Castle | | | | Number Encountered: 3 |(| ____________ |_______________________________| |/ Techniques \ |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| ����������������������� | | |>+<| | | | | + | | GIWAT,GIZAN |�������|�������|�������|�������|(| ________ | Death |Destroy|Cleanse| EMP | |/ Skills \ | x | x | x | x |(| ��������������������������� |�������������������������������| | THNDRBLAST (Combo) | Paralysis, Sleep & Seals? No |(| |_______________________________| |_____________________________________ |����������������������������������������������������������������������� | NOTES: Attacks with a spark from its finger | Only uses THNDRBLAST if all three Xe-A-Thouls are on-screen | Takes reduced magical damage | See 15.4.1. for boss strategy |_______________________________________________________________________ ___________________________________ __________ ___________ BSTZ ������������������������������������ | || ||����������| Z i o | - HP || - EXP || - MST | _____________________________________ |__________||___________||__________| ���|�������������������������������| __________ | Evil Being / Zio | / Location \ | | | ������������������������� | Encounter: Boss |(| Zio's Fort | | | | Number Encountered: 1 |(| ____________
|_______________________________| |/ Techniques \ |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| ����������������������� | x | x | x | x | x | x | x | x | | |�������|�������|�������|�������|(| ________ | Death |Destroy|Cleanse| EMP | |/ Skills \ | x | x | x | x |(| ��������������������������� |�������������������������������| | MAG.BARRIR,NIGHTMARE,BLACK WAVE | Paralysis, Sleep & Seals? No |(| |_______________________________| |_____________________________________ |����������������������������������������������������������������������� | NOTES: Has no standard attack | Uses MAG.BARRIR at the start of battle, then summons NIGHTMARE | to allow him to use BLACK WAVE | This battle cannot be won | See 15.2.2. for boss strategy |_______________________________________________________________________ ___________________________________ __________ ___________ __________ ������������������������������������ | || || | Z i o | 2889 HP || 25999 EXP || 1 MST | _____________________________________ |__________||___________||__________| ���|�������������������������������| __________ | Evil Being / Zio | / Location \ | | | ������������������������� | Encounter: Boss |(| Nurvus | | | | Number Encountered: 1 |(| ____________ |_______________________________| |/ Techniques \ |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| ����������������������� | | - | + | | | | | + | | |�������|�������|�������|�������|(| ________ | Death |Destroy|Cleanse| EMP | |/ Skills \ | x | x | x | x |(| ��������������������������� |�������������������������������| | MAG.BARRIR,NIGHTMARE,HEWN,CORROSION, | Paralysis, Sleep & Seals? No |(| BLACK WAVE |_______________________________| |_____________________________________ |����������������������������������������������������������������������� | NOTES: Has no standard attack | Uses MAG.BARRIR at the start of battle, then summons NIGHTMARE | to allow him to use BLACK WAVE | Takes reduced magical damage | See 15.2.4. for boss strategy |_______________________________________________________________________ ___________________________________ __________ ___________ __________ ������������������������������������ | || || | Z i o s G u a r d | 145 HP || 712 EXP || 107 MST | _____________________________________ |__________||/���������������������\| ���|�������������������������������| __________ \ May Drop DIMATE / | Evil Being / Spearman | / Location \ ��������������������� | | | ������������������������� | Encounter: On foot |(| Nurvus | | | | Number Encountered: 1-4 |(| ____________ |_______________________________| |/ Techniques \ |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| ����������������������� | | | | | | | | - | | |�������|�������|�������|�������|(| ________
| Death |Destroy|Cleanse| EMP | |/ Skills \ | / | / | / | x |(| ��������������������������� |�������������������������������| | | Paralysis, Sleep & Seals? Yes |(| |_______________________________| |_____________________________________ |����������������������������������������������������������������������� | NOTES: Attacks with its spear |_______________________________________________________________________ ___________________________________ __________ ___________ __________ ������������������������������������ | || || | Z o l S l u g | 50 HP || 212 EXP || 91 MST | _____________________________________ |__________||___________||__________| ���|�������������������������������| __________ | Biomonster / Slime | / Location \ | | | ������������������������� | Encounter: On foot |(| Passageway and The Hole | | | | Number Encountered: 2-4 |(| ____________ |_______________________________| |/ Techniques \ |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| ����������������������� | + | + | | - | - | + | | x | | |�������|�������|�������|�������|(| ________ | Death |Destroy|Cleanse| EMP | |/ Skills \ | / | / | x | x |(| ��������������������������� |�������������������������������| | FUSION (Combo) | Paralysis, Sleep & Seals? Yes |(| |_______________________________| |_____________________________________ |����������������������������������������������������������������������� | NOTES: Uses FUSION when only two Zol Slugs are on-screen |_______________________________________________________________________ ___________________________________ __________ ___________ __________ ������������������������������������ | || || | Z o m b i e | 120 HP || 363 EXP || 1 MST | _____________________________________ |__________||___________||__________| ���|�������������������������������| __________ | Darkspawn / Undead | / Location \ | | | ������������������������� | Encounter: On foot |(| Reshel (during snowstorm) | | | | Number Encountered: 2-4 |(| ____________ |_______________________________| |/ Techniques \ |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| ����������������������� |>+<| - | + | - | - | - | | + | | |�������|�������|�������|�������|(| ________ | Death |Destroy|Cleanse| EMP | |/ Skills \ | x | / | / | x |(| ��������������������������� |�������������������������������| | | Paralysis, Sleep & Seals? No |(| |_______________________________| |_____________________________________ |����������������������������������������������������������������������� | NOTES: Attacks with a spew of fetid slime |_______________________________________________________________________ ___________________________________ ������������������������������������ Z o r a n B u l t
__________ ___________ __________ || || | 25 HP || 12 EXP || 3 MST |
| |
_____________________________________ |__________||___________||__________| ���|�������������������������������| __________ | Biomonster / Zoran Bult | / Location \ | | | ������������������������� | Encounter: On foot |(| Academy Basement and Birth Valley | | | | Number Encountered: 1-4 |(| ____________ |_______________________________| |/ Techniques \ |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(| ����������������������� | | | | | | | | x | | |�������|�������|�������|�������|(| ________ | Death |Destroy|Cleanse| EMP | |/ Skills \ | / | / | x | x |(| ��������������������������� |�������������������������������| | | Paralysis, Sleep & Seals? Yes |(| |_______________________________| |_____________________________________ |����������������������������������������������������������������������� | NOTES: Attacks with thin tentacles |_______________________________________________________________________
___________________________________________________________________________ *************************************************************************** ��������������������������������������������������������������������������� 15. Boss Strategies
CBSST
___________________________________________________________________________ *************************************************************************** ��������������������������������������������������������������������������� Each boss in the game is given its own strategy in the walkthrough and side mission sections above. This part of the guide is dedicated to the special battles in Phantasy Star IV, split into six sections covering each of the five acts of the main game and the side missions.
*************************************************************************** ��������������������������������������������������������������������������� 15.1. Act I CBSAI ___________________________________________________________________________ *************************************************************************** 15.1.1. Igglanova 1 CBSIG *************************************************************************** Met: HP: EXP: MST:
Academy Basement 300 173 54
Recommended Level before fighting: Alys: 7 Chaz: 2-3 Hahn: 2-3
To defeat the Igglanova quickly, have Alys use her VORTEX skill and Chaz and Hahn attack in the first round. The Igglanova will spawn a Xanafalgue every round until there are two on the screen, at which point it will
attack, so make sure that Chaz attacks the Xanafalgue each round and keep having Alys use VORTEX. Hahn should be attacking whatever necessary (usually Igglanova) or using RES if anyone needs healing (which shouldn't happen). Igglanova should go down in four or five rounds.
*************************************************************************** 15.1.2. Igglanova 2 CBSIN *************************************************************************** Met: HP: EXP: MST:
In Zema 300 173 54
Recommended Level before fighting: Alys: 9-10 Gryz: 9 Chaz: 9 Hahn: 9
The Igglanova is extremely easy this time. The recommended levels given above are only there because this should be the state of play when you fight. Don't waste Techniques or Skills. Just have everyone attack the Igglanova. When it spawns Xanafalgues, Alys will easily destroy them with her TITNSLASHRs. This battle will be over in a couple of rounds.
*************************************************************************** ��������������������������������������������������������������������������� 15.2. Act II CBSII ___________________________________________________________________________ *************************************************************************** 15.2.1. Juza CBSJZ *************************************************************************** Met: HP: EXP: MST:
Zio's Fort 1523 5150 800
Recommended Level before fighting: Alys: 14-15 Gryz: 15-16 Chaz: 15-16 Rika: 14-15 Hahn: 14-15
In the first round, have Alys use VORTEX, Chaz use CROSSCUT, Hahn use WAT, Gryz use WAR CRY and Rika use DBLSLASH. This will inflict a fair amount of damage and increase Gryz's ATK for the rounds to come. In the rounds that follow, use the same attack strategy. Let Gryz just attack each round, and Chaz use TSU if he runs out of CROSSCUT. Juza only uses magic, so have Hahn or Rika heal when a character is hit by a targeted spell. If Juza uses ZAN, CORROSION or FORCEFLASH (especially the latter), it may be best to let both of them heal, and maybe even get Chaz to lend a hand if necessary. Although Gryz has the most HP at this time, give him priority over other characters as he will take the most damage from Juza. If you are unlucky and one of your characters falls in this battle, get a fast character to use the MOON-DEW and a slower one to follow this up with GIRES or a DIMATE. This should restore them back to a decent level of health.
If you keep the pressure on Juza, and heal when necessary, this battle shouldn't last more than four or five rounds.
*************************************************************************** 15.2.2. Zio 1 CBSZI *************************************************************************** Met: HP: EXP: MST:
Zio's Fort N/A N/A N/A
Recommended Level before fighting: N/A
You will not win this fight, and you are not meant to. Before you get a chance to do anything, Zio will use MAG.BARRIR, reducing any magical damage you inflict to 1 (you won't even hit him with regular attacks). The simplest way to get through the battle is to let everyone attack each round (use Macro A if you haven't changed it). In the first round, Zio will set his hands on fire (no effect), and do nothing in the second round. In the round that follows he will summon NIGHTMARE, then use BLACK WAVE on Chaz in the round after that. The battle ends abruptly with a cut-scene.
*************************************************************************** 15.2.3. Gy-Laguiah 1 CBSGY *************************************************************************** Met: HP: EXP: MST:
Ladea Tower 2580 10000 1224
Recommended Level before fighting: Chaz: 17-18 Demi: 14-15 Gryz: 17-18 Rune: 20 Rika: 17-18
Not a particularly difficult opponent, as both of its attacks only affect one character. In the first round, have Chaz use GITHU (if he is not Level 17 yet, which he should be, use CROSSCUT), Gryz use WAR CRY, Rika use SANER (to ensure that Gy-Laguiah acts last in the round), Demi use her one round of PHONON, and Rune use GIWAT. In the subsequent rounds, have Chaz continue to use GITHU or CROSSCUT, let Gryz just attack, get Rika to heal whoever was attacked in the round before (unless it was Demi), get Demi to just attack, and keep Rune using GIWAT. If Demi is attacked, have her use RECOVER in the following round. If any of your party fall (due to a critical strike), let Demi use MEDIC PW and follow this up with a curative Technique. If you keep on top of things, there shouldn't be a problem in this battle, and it should be over in about five to seven rounds.
*************************************************************************** 15.2.4. Zio 2 CBSZO *************************************************************************** Met: HP: EXP: MST:
Nurvus 2889 25999 1
Recommended Level before fighting: Chaz: 19-20 Demi: 16-17 Gryz: 19-20 Rune: 21-22 Rika: 19-20
Before initiating this battle, set up the following Macro: ____________________________ Rune: Use Item - PSYCO-WAND Gryz: Skill - WAR CRY Demi: Skill - BARRIER Rika: Technique - DEBAN Chaz: Skill - CROSSCUT ���������������������������� As before, Zio will set up his MAG.BARRIR at the very beginning of combat, nullifying all of your attacks. However, this time you have a trick up your sleeve. Go to the Macro menu and select the Macro you made above. In the first round that follows, Zio will summon NIGHTMARE, Rune will cancel the magical barrier with the PSYCO-WAND, Gryz will enhance his ATK, Demi will create your own barrier, Rika will further amplify this by increasing the party's DFS, and Chaz will start the ball rolling with an attack. From this point Zio will begin his offensive. His arsenal includes Hewn, Corrosion, Black Wave, and a nameless red energy beam. The first two of these inflict damage on all the characters (although little on Rune), and Black Wave and the red beam deal a lot of damage to one character. In the second round, let Chaz use CROSSCUT again, have Gryz attack, get Rika to use SANER to make sure everyone gets to act before Zio, have Demi use her PHONON, and let Rune use GIFOI. In the following rounds, Chaz should continue using CROSSCUT (or GITHU if he runs out), Gryz should attack constantly, Rika should use GIRES, Demi should attack, and Rune should keep on firing GIFOI. Get Rika to heal characters low on HP, taking into account Zio only uses magic and that Gryz has very poor magic defence and Rune's magic defence is very good. Always use Demi's RECOVER Skill if her HP gets low, and in dire circumstances it may be a good idea to use some DIMATEs and let Chaz do some healing, or even use Demi's MEDIC PW or a STAR-DEW. Whatever happens, try to keep your characters conscious. Losing a character means that in the following round both they and the character that revives them lose a turn. If you watch your health and keep bearing down on Zio, there's no reason for the battle to last more than eight to ten rounds.
***************************************************************************
15.2.5. ChaosSorcr CBSCS *************************************************************************** Met: HP: EXP: MST:
Shuttle 460 18380 1200
Recommended Level before fighting: Chaz: 19-20 Wren: 20 Rika: 19-20 Rune: 21-22
A break in the pattern of increasing boss difficulty, the ChaosSorcr is exceptionally easy to defeat. The ChaosSorcr will either use a laser beam attack, Flaeli, Hewn or ShadowBind (a target-all Skill that has a small chance of reducing the Agility of each character). Have all the characters use their standard attacks, and the ChaosSorcr will go down in the second round, probably only getting the chance to act once in the entire battle.
*************************************************************************** ��������������������������������������������������������������������������� 15.3. Act III CBIII ___________________________________________________________________________ *************************************************************************** 15.3.1. Dark Force 1 CBSDR *************************************************************************** Met: HP: EXP: MST:
Kuran 4540 32600 1
Recommended Level before fighting: Chaz: 25 Wren: 24 Rika: 26-27 Raja: 27 Rune: 25
In the first round, let Chaz use GITHU, Rika use SANER, Rune use NAFOI (or NAWAT if he is Level 26), Wren use BARRIER and Raja use BLESSING. This should inflict a decent 400-500 HP of damage on Dark Force, and also prepare you for the rounds to come. Dark Force will use either FLARE SHOT (an extremely powerful beam attack that targets one character), PHONONMASR or BURSTROC (both of which are fairly damaging hit-all spells). In the rounds that follow, keep Chaz using GITHU, let Rika use DBLSLASH, have Rune continue to use NAFOI or NAWAT, continue attacking with Wren, and get Raja to maintain the party with healing Techniques. If Dark Force uses FLARE SHOT in the previous round, get Raja to use GIRES on the victim (or get Wren to use RECOVER if he was hit). If Dark Force uses one of his party attacks, have Raja use SAR. In the unfortunate event that a character should fall, have a fast character use REVER or a MOON-DEW (if you have any) and get a slow character to heal them with GIRES or a DIMATE. If Wren is the flatlined character, use a REPAIR-KIT. If you are in a situation where Wren is using RECOVER to heal and everyone else is at maximum HP, let Raja throw out a ST. FIRE, as this Skill hurts Dark Force a lot.
Use this strategy, keeping your party's HP levels high and continually pummelling your opponent, and Dark Force should crumble to dust after a mere six or seven rounds.
*************************************************************************** 15.3.2. Gy-Laguiah 2 CBSGL *************************************************************************** Met: HP: EXP: MST:
Climate Control Centre 2580 10000 1224
Recommended Level before fighting: Chaz: 26 Wren: 25 Rika: 27-28 Raja: 28 Rune: 26
As the Gy-Laguiah is no different from his debut fight, this battle should be very easy. Don't bother with defensive preparations. Just have Chaz use GITHU, Rika use DBLSLASH, Rune use NAWAT, Wren use FLARE, and Raja use RES on the character hit in the round before. Ignore Wren getting damaged, as the Gy-Laguiah will not be able to kill him before it is defeated. Without needing to deviate from this pattern, the battle will conclude after three or four rounds.
*************************************************************************** 15.3.3. D-Elm-Lars CBSDL *************************************************************************** Met: HP: EXP: MST:
Climate Control Centre 777 3919 500
Recommended Level before fighting: Chaz: 27 Wren: 26 Rika: 28-29 Raja: 29 Rune: 26-27
This fellow is ridiculously easy. All you need to do in this battle is have Chaz, Rika and Wren attack, and let Rune and Raja just defend. Even doing this, the battle will only last a couple of rounds.
*************************************************************************** 15.3.4. Carnivorous Trees CBSCT *************************************************************************** Met: HP: EXP: MST:
South of Garuberk Tower 240 N/A N/A
Recommended Level before fighting: N/A
There are three Carnivorous Trees. Individually, they are not particularly dangerous enemies. The only thing they do each round is attack (sometimes inflicting Poison). However, each time a Carnivorous Tree is defeated it is replaced with a new one. This cycle never, ever ends, and eventually the party will be wiped out. Unlike all other boss battles, you can run from this battle, and this is exactly what you should do. Don't do anything in the first round except escape. There is no point fighting at all, as you cannot possibly win. Just run.
*************************************************************************** ��������������������������������������������������������������������������� 15.4. Act IV CBSIV ___________________________________________________________________________ *************************************************************************** 15.4.1. Xe-A-Thouls CBSXT *************************************************************************** Met: HP: EXP: MST:
Air Castle 1520 7374 1000
Recommended Level before fighting: Chaz: 36 Wren: 34 Rika: 38-39 Kyra: 34-35 Rune: 34
Unless you are prepared and use the strategy given below, this will be an exceptionally tough battle, and definitely the most difficult you will have faced so far. If you are prepared, however, you may find that the battle is no harder than the others. Even on their own, a Xe-A-Thoul is considerably powerful, but together they can combine their power to inflict a severe amount of damage on the entire party. The most important things to do first in this battle are to set up a Barrier to reduce your characters' damage and to drop the Xe-A-Thouls' number to two. In the first round, have Chaz use RAYBLADE, Rika use DBLSLASH, Rune use EFESS, Wren use BARRIER, and Kyra use NAFOI. Make sure all three of the single-target attacks are aimed at the same Xe-A-Thoul. This should inflict around 1300-1350 HP of damage on that Xe-A-Thoul. Hopefully, Wren will be able to set up his BARRIER before the Xe-A-Thouls can unleash their combination attack, THNDRBLAST. Otherwise, each member of your party will suffer a great deal of damage. Also, one or two of the Xe-A-Thouls may use GIWAT or GIZAN, or they may just attack. In the following rounds, have Chaz use AIRSLASH, Rika use SAR (or GISAR if the party are very hurt), Rune continue to use EFESS, Wren use BURSTROC (or RECOVER if he is low on HP), and Kyra use HEWN (or an appropriate curative Technique if necessary). After your party has unleashed their first attack or two, the most damaged Xe-A-Thoul will fall. This prevents them using THNDRBLAST again. From now on, the battle will be much easier. Keep following the above pattern, ensuring each member of your party stays above half of their maximum HP, and the witches will be finished in a mere three or four rounds.
*************************************************************************** 15.4.2. Lashiec CBSLC *************************************************************************** Met: HP: EXP: MST:
Air Castle Basement 6383 29999 1
Recommended Level before fighting: Chaz: 36-37 Wren: 34-35 Rika: 39-40 Kyra: 34-35 Rune: 34-35
In the first round, get Chaz to use RAYBLADE, have Rika use SANER, let Rune throw out an EFESS, have Wren set up a BARRIER, and get Kyra to use WARLA. This should set up a decent defence and also start the offensive against Lashiec. Lashiec will use one of a few different Skills to begin with - either THNDHALBRT or ANOTHRGATE (both of which are powerful hit-all Skills, the latter being the most damaging), or POSSESSION (a single-target Skill that inflicts Sleep on one character). In the following rounds, have Chaz keep using RAYBLADE (or NATHU when this runs out), get Rika to use GISAR or NARES (depending on who was damaged in the round before), get Rune to continue using EFESS (or NAFOI when this runs out), let Wren just attack (or use RECOVER if he needs HP), and keep Krya using NAFOI (or GIRES or a curative item if you need a little extra healing). Once Lashiec gets to 1/4 HP, he will use REINFORCE, which increases all of his statistics. This makes him that extra bit tougher, but indicates that he's almost down. Keep using the above strategy, putting a little more emphasis on healing if you need it, or letting Rika use DBLSLASH if there is no healing to be done. If any of your characters go down, get a fast character to use REVER or a MOON-DEW, and follow this up with a slower character using GIRES or a DIMATE or TRIMATE. Alternatively, just use a SOL-DEW or a REPAIR-KIT. Keep pummelling Lashiec and maintaining your party's HP levels, and this ancient king will be dethroned in about six or seven rounds.
*************************************************************************** 15.4.3. Dark Force 2 CBSDF *************************************************************************** Met: HP: EXP: MST:
Garuberk Tower 7524 46383 1
Recommended Level before fighting: Chaz: 38-39 Wren: 36 Rika: 40-41 Kyra: 36-37 Rune: 35
In the first round, get Chaz to use his RAYBLADE, let Rika use SANER, have Rune fire his sole LEGEON, get Wren to set up a BARRIER, and have Kyra use
WARLA. This will set up the party for the following rounds, ensuring Dark Force acts last, and also scratch the surface of Dark Force's HP total. Dark Force has a different range of abilities this time, including a Skill that sends a character to Sleep (EVIL EYE), a very damaging beam that hits one character (SHDWBREATH), and a powerful hit-all attack (LIGHTSHOWR). Hopefully, Wren will be able to set up his BARRIER before Dark Force uses SHDWBREATH or LIGHTSHOWR, or you may find that you receive a crippling amount of damage (including the possibility of immediate flat-lining). In the following rounds, keep Chaz using RAYBLADE (or NATHU when he runs out), let Rika use either SAR or GISAR following a LIGHTSHOWR (don't use NASAR as it will not be necessary at this stage of the game), or GIRES or NARES following SHDWBREATH, have Rune use EFESS (or NAWAT once the supply is depleted), get Wren to attack or use RECOVER if needed, and let Kyra use NAFOI or provide some additional healing. If the organic members of your party do not need healing, have Rika add to the offence by using DBLSLASH. If any of the party fall, follow the usual fast character revival and slow character healing strategy, or use a SOL-DEW if you need to revive quickly. Try not to let a character's HP stay below half their maximum total, as there is the possibility that a single attack from Dark Force may knock them down. Also, if any of the characters succumb to Dark Force's EVIL EYE, let wake up naturally (don't use Rune's AROWS as this will waste his turn). Stay offensive and heal quickly, and you'll find that the battle will be over in around eight to ten rounds.
*************************************************************************** ��������������������������������������������������������������������������� 15.5. Act V CBSAV ___________________________________________________________________________ *************************************************************************** 15.5.1. Dark Force 3 CBSDC *************************************************************************** Met: HP: EXP: MST:
Near Soldiers' Temple 8240 49999 1
Recommended Level before fighting: Chaz: 41-42 Wren: 38-39 Rika: 43-44 Rune: 38
In the first round, set up the standard defence by getting Chaz to use his RAYBLADE, having Rika increase the party's Agility by using SANER, letting Rune let loose an EFESS, and having Wren set up a BARRIER. Hopefully, Wren will create the BARRIER before Dark Force uses a damaging Skill, else one or all of the characters will take a severe beating. Dark Force has exactly the same Skills that Seth had (except DTHSPELL), including CORRSION (this hit-all Skill is far more powerful this time), SHADOWBIND (reducing the Agility of all organic characters) and MINDBLST (a hit-all Skill that may inflict Sleep on each character). It also has a normal, fairly damaging, attack.
In the second round, get Chaz to use RAYBLADE again, have Rika use DEBAN, get Rune to unleash another EFESS, and have Wren just attack normally. If the party need healing in this round, get Wren to use a STAR-DEW instead of attacking. If only one character is injured, let him use a TRIMATE or his RECOVER Skill. In the following rounds, keep Chaz using RAYBLADE (or NATHU when this runs out), let Rika take over the healing by using SAR, GISAR or GIRES (or NASAR or NARES if necessary), have Rune use EFESS (or LEGEON or NAWAT when you run out), and get Wren to attack or use RECOVER on himself. As usual, let Rika throw out a DBLSLASH if no healing needs to be done, and do not use AROWS if any characters fall asleep. After all, it is likely that any characters that don't wake up immediately will wake up in the next round. Using AROWS would just be a waste of a chance to use one of Rune's powerful offensive spells. If Rika falls asleep and there is healing to be done, get Wren to cover for her by using a STAR-DEW or a TRIMATE, or let Chaz use one of his curative Techniques if you are low on items. Try to keep every characters' HP above half their maximum value at all times, and if one of your party members is flatlined, follow the standard fast/slow revival strategy or use a SOL-DEW or a REPAIR-KIT. A little more care may need to be taken in this battle, as Dark Force's Sleep-inflicting Skill may take characters out of commission for a round or two on a fairly regular basis. It may be necessary to postpone attacking Dark Force for an entire round if healing needs to be done. This battle will very likely take a lot longer than any of the previous boss battles, and possibly use a few items in the process, but if you keep the characters at a safe HP level, it should all be over in around ten to thirteen rounds.
*************************************************************************** 15.5.2. De-Vars CBSDV *************************************************************************** Met: HP: EXP: MST:
Strength Tower 5499 35000 1
Recommended Level before fighting: Chaz: 43-46 Wren: 40-43 Rika: 46-49 Rune: 40-42
The guardian of the Strength Tower, De-Vars is a master of physical combat. In the first round, have Chaz use RAYBLADE, get Rika to set up DEBAN, let Rune use LEGEON, and get Wren to just attack normally (a BARRIER would be a waste of time, as De-Vars doesn't use magical attacks). De-Vars will either perform a standard attack or unleash a hit-all Skill called DISRUPTARM. In the following rounds, let Chaz continue using his RAYBLADE (or NATHU if this is exhausted), get Rika to use GIRES or GISAR (you won't need more
powerful healing than this), get Rune to use LEGEON (or NAWAT if this runs out), and keep Wren attacking (or use RECOVER if he is low on HP). As usual, have Rika perform DBLSLASH if there is no organic healing to be done, and revive fallen characters with the fast-slow method, a SOL-DEW or a REPAIR-KIT (for Wren). Follow the strategy above, and De-Vars will concede in around seven or eight rounds.
*************************************************************************** 15.5.3. Sa-Lews CBSSL *************************************************************************** Met: HP: EXP: MST:
Courage Tower 5499 35000 1
Recommended Level before fighting: Chaz: 43-46 Wren: 40-43 Rika: 46-49 Rune: 40-42
The guardian of the Courage Tower, Sa-Lews is a master of magical combat. In the first round, have Chaz use CROSSCUT, get Rika to use SANER, let Rune use LEGEON, and get Wren to set up his BARRIER. Sa-Lews will use a number of Rune's Skills, including FLAELI, HEWN, TANDLE and LEGEON. As three of these are hit-all Skills, you may be in for a tough time in this battle. In the following rounds, let Chaz continue using his CROSSCUT, get Rika to use GIRES or GISAR (you may need to use NASAR following some of Sa-Lews attacks), get Rune to use LEGEON (or NAWAT if this runs out), and keep Wren attacking (or use RECOVER if he is low on HP). As usual, have Rika perform DBLSLASH if there is no organic healing to be done, and revive fallen characters with the fast-slow method, a SOL-DEW or a REPAIR-KIT (for Wren). Follow the strategy above, and Sa-Lews will concede in around seven or eight rounds.
*************************************************************************** 15.5.4. Profound Darkness CBSPD *************************************************************************** Met: HP: EXP: MST:
The Edge 4120/4620/12999 N/A N/A
Recommended Level before fighting: Chaz: 49+ Wren: 46+ Rika: 52+ Other: 45+ Rune: 45+
The final boss battle of the game consists of three stages, each involving combat with one of the incarnations of The Profound Darkness. They all differ in their strength and abilities, so this strategy guide will explain each incarnation separately. Also, the fifth character you have chosen will determine the best method of fighting The Profound Darkness, so there are five different strategies representing each possible choice. Good luck! Stage 1 - The first incarnation is fairly unsettling it its appearance, but it is the weakest of the three. It will use only single-target attacks, including RAY-BREATH, FIREBREATH and SHDWBREATH. They are fairly similar in their strength, but certain characters will be weaker or more resistant to certain attacks. You will only need to use single-target healing to overcome these Skills. Hahn - In the first round, have Chaz use RAYBLADE, Rika use SANER to speed up the party, Rune use NAWAT, Wren throw up a BARRIER, and Hahn use his VISION Skill. In the second round, get Chaz to use RAYBLADE again, let Rika use DEBAN, have Rune use NAWAT, have Wren just attack or use RECOVER, and let Hahn use GIRES or NARES (or NAWAT if Wren uses RECOVER). In the following rounds, keep Chaz using RAYBLADE, have Rika take over the healing (or use DBLSLASH if no healing is required), let Rune continue using NAWAT, get Wren to attack or use RECOVER, and have Hahn use NAWAT as well. Keep using this strategy until the incarnation dissipates and the second form appears, which should take no more than six rounds. Gryz - In the first round, have Chaz use RAYBLADE, Rika use SANER to speed up the party, Rune use NAWAT, Wren throw up a BARRIER, and Gryz perform a WAR CRY. In the second round, get Chaz to use GIRES or NARES (or RAYBLADE if Wren uses RECOVER), let Rika use DEBAN, have Rune use NAWAT, have Wren just attack or use RECOVER, and let Gryz just attack. In the following rounds, get Chaz to use RAYBLADE, have Rika take over the healing (or use DBLSLASH if no healing is required), let Rune continue using NAWAT, get Wren to attack or use RECOVER, and have Gryz attack as well. Keep using this strategy until the incarnation dissipates and the second form appears, which should take no more than six rounds. Demi - In the first round, have Chaz use RAYBLADE, Rika use SANER to speed up the party, Rune use NAWAT, Wren attack normally, and Demi set up a BARRIER. In the second round, get Chaz to use GIRES or NARES (or RAYBLADE if Wren uses RECOVER), let Rika use DEBAN, have Rune use NAWAT, have Wren just attack or use RECOVER, and let Demi just attack or use RECOVER too. In the following rounds, get Chaz to use RAYBLADE, have Rika take over the healing (or use DBLSLASH if no healing is required), let Rune continue using NAWAT, get Wren to attack or use RECOVER, and
have Demi attack or use RECOVER as well. Keep using this strategy until the incarnation dissipates and the second form appears, which should take no more than six rounds. Raja - In the first round, have Chaz use RAYBLADE, Rika use SANER to speed up the party, Rune use NAWAT, Wren throw up a BARRIER, and Raja use BLESSING. In the second round, get Chaz to use RAYBLADE, let Rika perform a DBLSLASH, have Rune use NAWAT, have Wren attack or use RECOVER, and let Raja use RES or GIRES (or defend if Wren uses RECOVER). In the following rounds, get Chaz to use RAYBLADE, have Rika keep using DBLSLASH, let Rune continue using NAWAT, get Wren to attack or use RECOVER, and have Raja continue the healing. Keep using this strategy until the incarnation dissipates and the second form appears, which should take no more than six rounds. Kyra - In the first round, have Chaz use RAYBLADE, Rika use SANER to speed up the party, Rune use NAWAT, Wren throw up a BARRIER, and Kyra use her WARLA Skill. In the second round, get Chaz to use RAYBLADE, let Rika use GIRES or NARES (or DBLSLASH if no healing is required), have Rune use NAWAT, have Wren attack or use RECOVER, and let Kyra use NAFOI. In the following rounds, get Chaz to use RAYBLADE, have Rika keep up the healing or using DBLSLASH, let Rune continue using NAWAT, get Wren to attack or use RECOVER, and have Kyra use NAFOI. Keep using this strategy until the incarnation dissipates and the second form appears, which should take no more than six rounds. Stage 2 - The second incarnation has only slightly more HP than the first, but has far more powerful Skills. Apart from a lightning-style normal attack, the second form has use of DISTORTION, LIGHTSHOWR and ANOTHRGATE. These three Skills deal a considerable amount of damage to all members of the party, so target-all healing will be the order of the day this time. As there is no initial setup to be done, the second stage shouldn't last as long as the first. Hahn - From the beginning, keep Chaz using RAYBLADE (or CROSSCUT when this runs out), have Rika use GIRES or GISAR (or use DBLSLASH if no healing is required), let Rune continue using NAWAT, get Wren to attack or use RECOVER, and have Hahn use NAWAT as well. Keep using this strategy until the incarnation dissipates and the final form appears, which should take no more than five rounds. Gryz - From the beginning, keep Chaz using RAYBLADE (or CROSSCUT when this runs out), have Rika use GIRES or GISAR (or use DBLSLASH if no healing is required), let Rune continue using NAWAT, get Wren to attack or use RECOVER, and have Gryz just attack as well. Keep using this strategy until the incarnation dissipates and the final form appears, which should take no more than five rounds.
Demi - From the beginning, keep Chaz using RAYBLADE (or CROSSCUT when this runs out), have Rika use GIRES or GISAR (or use DBLSLASH if no healing is required), let Rune continue using NAWAT, have Wren attack or use RECOVER, and get Demi to use PHONOMEZER or RECOVER. Keep using this strategy until the incarnation dissipates and the final form appears, which should take no more than five rounds. Raja - From the beginning, keep Chaz using RAYBLADE (or CROSSCUT when this runs out), have Rika use DBLSLASH, let Rune continue using NAWAT, get Wren to attack or use RECOVER, and have Raja keep up his expert healing by using a RES or a SAR (or else just defend). Keep using this strategy until the incarnation dissipates and the final form appears, which should take no more than five rounds. Kyra - From the beginning, keep Chaz using RAYBLADE (or CROSSCUT when this runs out), have Rika use GIRES or GISAR (or use DBLSLASH if no healing is required), let Rune continue using NAWAT, get Wren to attack or use RECOVER, and have Kyra keep using NAFOI. Keep using this strategy until the incarnation dissipates and the final form appears, which should take no more than five rounds. Stage 3 - The third and final incarnation of The Profound Darkness is the toughest of them all, and with about three times as many HP it will definitely take the longest. It has a standard attack which is fairly damaging, and a few other abilities as well. These consist of POSSESSION (that may inflict Sleep on a character), CANCELING (extremely annoying, as it removes all assistance effects from the party such as BARRIER, DEBAN, SANER, etc.), and the powerful MEGID Technique. Don't hold back. This is it. Hahn - From the beginning, have Chaz use MEGID (or CROSSCUT if you can't use this Technique), get Rika to take care of the healing (or use DBLSLASH if healing isn't required), let Rune throw out a LEGEON (or EFESS when this runs out), get Wren to use POSIBOLT if he has it (else attack, using RECOVER when needed), and have Hahn use his ASTRAL Skill (or NAWAT when the stock is depleted). After CANCELING, have Rika use DEBAN instead of healing, let Wren use BARRIER instead of attacking or healing, and get Hahn to cover the curative responsibility by using NARES or an item. If Rika runs out of TP from healing, have Hahn take over by using Techs, or by dipping into your (hopefully extensive) item supply. Keep using this strategy until The Profound Darkness is finally destroyed, which should between nine to twelve rounds. Gryz - From the beginning, have Chaz use MEGID (or CROSSCUT if you can't use this Technique), get Rika take care of the healing (or use DBLSLASH if healing isn't required), let Rune throw out a LEGEON (or EFESS when this runs out), get Wren to use POSIBOLT if he has it (else attack, using RECOVER when needed), and have Grzy keep attacking (this is his forte).
After CANCELING, have Rika use DEBAN instead of healing, let Wren use BARRIER instead of attacking or healing, and get Gryz to cover the curative responsibility by using appropriate items. If Rika runs out of TP from healing, have Gryz take over the job by dipping into your (hopefully extensive) item supply. Keep using this strategy until The Profound Darkness is finally destroyed, which should between nine to twelve rounds. Demi - From the beginning, have Chaz use MEGID (or CROSSCUT if you can't use this Technique), get Rika take care of the healing (or use DBLSLASH if healing isn't required), let Rune throw out a LEGEON (or EFESS when this runs out), get Wren to use POSIBOLT if he has it (else attack, using RECOVER when needed), and have Demi use PHONOMEZER if she can (else attack, using RECOVER when needed). After CANCELING, have Rika use DEBAN instead of healing, let Wren use BARRIER instead of attacking or healing, and get Demi to cover the curative responsibility by using MEDIC PW or an item. If Rika runs out of TP from healing, have Demi take over with her MEDIC PW or by utilizing your (hopefully extensive) item supply. Keep using this strategy until The Profound Darkness is finally destroyed, which should between nine to twelve rounds. Raja - From the beginning, have Chaz use MEGID (or CROSSCUT if you can't use this Technique), get Rika to keep using DBLSLASH (or attack when the stock is exhausted), let Rune throw out a LEGEON (or EFESS when this runs out), get Wren to use POSIBOLT if he has it (else attack, using RECOVER when needed), and have Raja keep using curative Techs (or ST. FIRE if no healing is required). After CANCELING, have Rika use DEBAN instead of attacking, and let Wren use BARRIER instead of attacking or healing. If Raja runs out of TP from healing, have Rika take over for a round while Raja uses ATARAXIA on himself to regain some TP. Keep using this strategy until The Profound Darkness is finally destroyed, which should between nine to twelve rounds. Kyra - From the beginning, have Chaz use MEGID (or CROSSCUT if you can't use this Technique), get Rika take care of the healing (or use DBLSLASH if healing isn't required), let Rune throw out a LEGEON (or EFESS when this runs out), get Wren to use POSIBOLT if he has it (else attack, using RECOVER when needed), and have Kyra use TANDLE (or NAFOI if this runs out). After CANCELING, have Kyra use WARLA instead of attacking, and let Wren use BARRIER instead of attacking or healing. If Rika runs out of TP from healing, have Kyra take over with her Techs or by dipping into your (hopefully extensive) item supply. Keep using this strategy until The Profound Darkness is finally destroyed, which should between nine to twelve rounds.
*************************************************************************** ��������������������������������������������������������������������������� 15.6. Side Missions CBSSM ___________________________________________________________________________ *************************************************************************** 15.6.1. Fract Ooze CBSFO *************************************************************************** Met: HP: EXP: MST:
The Hole 1999 42236 855
Recommended Level before fighting: Party: 19
Use your best Skills and Techniques to get the battle over as quickly as possible, avoiding light Skills as the Fract Ooze is resistant to these. Apart from its standard attack, the Fract Ooze only uses one Skill called CELL SPLIT, a hit-all attack that does a small amount of damage. If you stay on the offensive, it is unlikely you will need to heal at all, and the battle should be over in no more than two or three rounds.
*************************************************************************** 15.6.2. King Rappy CBSFO *************************************************************************** Met: HP: EXP: MST:
Rappy Cave 2911 39852 555
Recommended Level before fighting: Party: 36
In the first round, have Chaz use RAYBLADE, let Rika use DEBAN, have Rune use LEGEON, and get Wren to use BARRIER. If there is another character in your party, let them perform their best attack (avoiding light Skills). King Rappy will either use a normal attack or its EARTHQUAKE Skill (which damages all characters). With the defences set up, neither of these attacks should pose too much of a threat. In the rounds that follow, let Chaz continue using RAYBLADE, have Rika use DBLSLASH, get Rune to use NAWAT, let Wren just attack, and have your other character (if there is one) use their best abilities. Obviously, have Wren use RECOVER if he needs to (unlikely), and get Rika to heal any other characters that drop to low HP levels (also unlikely). If you keep the pressure on, King Rappy should fly the nest in about four or five rounds.
*************************************************************************** 15.6.3. Dominators CBSDM *************************************************************************** Met: HP: EXP: MST:
Vahal Fort 999 14400 1500
Recommended Level before fighting: Party: 37
Three Dominators are the sum total of Daughter's defences, and it shouldn't be a great chore to defeat them. Use hit-all Techniques and Skills (try out Wren's POSIBOLT), and the Dominators should only last a couple of rounds.
*************************************************************************** 15.6.4. Alys CBSAL *************************************************************************** Met: HP: EXP: MST:
Anger Tower Varies 1 1
Recommended Level before fighting: Chaz: 45-46
Just have Chaz use normal attacks, as Alys should not be able to inflict enough damage to kill him before she falls.
___________________________________________________________________________ *************************************************************************** ��������������������������������������������������������������������������� 16. Geography
CGGRP
___________________________________________________________________________ *************************************************************************** ��������������������������������������������������������������������������� 16.1. Algo CGALG ___________________________________________________________________________ *************************************************************************** The entire Phantasy Star IV game is set in the star system of Algo. It is a fairly small system comprising the star Algo, an asteroid belt formed from the destruction of the planet Parma, the planets Motavia, Dezolis and Rykros, and artificial satellites (there are two that are mentioned in the game, although there could very well be more).
The Algo star itself is fixed on a specific location, and the asteroid belt, planets and satellites orbit this star. The asteroid belt is the closest to Algo, as it consists of the debris that resulted from the destruction of the first planet, Parma, a thousand years ago. A little further out from the asteroid belt is Motavia, which shares its orbit with the artificial satellite Zelan. At the outskirts of the Algo system are Dezolis and the artificial satellite Kuran, which occupy the same orbit as well. Finally, the planet Rykros orbits the star in a highly elliptical orbit, passing inside the other planets once every thousand years. The star system has a unique purpose that it has had since its creation many thousands of years ago. After the defeat of The Profound Darkness, The Great Light banished it to a different dimension, and created the Algo system to seal the portal between the dimensions. This is the secret of Algo, and the reason for its existence.
*************************************************************************** ��������������������������������������������������������������������������� 16.2. Motavia CGMOT ___________________________________________________________________________ *************************************************************************** Motavia is the second planet of the Algo system, and also the largest. It is composed of roughly equal areas of land and water, the majority of the land being sand-covered. It is a naturally hot planet, but suffers greatly after the environmental control systems go awry. With poor soil and inhospitable climate conditions, the Motavia seen at the beginning of the game is not an easy place in which to live. The indiginous sentient beings on Motavia are the aptly-named Motavians. These blue, fur-covered humans seem poorly designed for life in a hot climate, but it seems that their fur must act to reflect heat rather than insulate. Since the arrival of the Parmanians a thousand years ago, the Motavian population has dwindled, and now there is only one small village remaining. They are a strong, proud race, and understandably fearful of their less furry neighbours. They are also noted for their knowledge of refining titanium. Motavia is home to a number of towns and villages, mostly Parmanian, and also houses a fair few secrets. The game begins on Motavia, and is the main area of the game for a long while.
*************************************************************************** ��������������������������������������������������������������������������� 16.3. Dezolis CGDEZ ___________________________________________________________________________ *************************************************************************** Dezolis is the third planet of the Algo system, but its size is difficult
to determine. Although the party are able to traverse some of its surface, they are trapped on all sides by mountains. This prevents seeing how big Dezolis really is. This aside, Dezolis is the climatic opposite of Motavia, being a very cold planet. Like Motavia, Dezolis has had serious problems with the climate systems, and this causes the terrible snowstorm seen when the party first arrives. The native humanoids on Dezolis are the Dezolisians. They are green, reptilian humans whose thick skins protect them from the natural cold of their planet. Like the Motavians, the Dezolisians were also hosts for the fleeing Parmanians. Luckily for them, however, the Parmanians found life a little more difficult than their Motavia-bound cousins, so the Dezolisian population has not seen any problems. They are a fun-loving, intelligent race, who are well-known for their forging of the rare metal laconia. Dezolis is home to a number of villages and one town, fairly equally split between Parmanians and Dezolisians, and also houses a fair few secrets. The game moves onto Dezolis shortly after acquiring the shuttle, and is the main area of the game until the snowstorm has been abated.
*************************************************************************** ��������������������������������������������������������������������������� 16.4. Rykros CGRYK ___________________________________________________________________________ *************************************************************************** Rykros is the fourth planet of the Algo system, and easily the smallest. It is generally unknown to the inhabitants of Algo, as it is kept invisible and undetectable for most of the time. In addition, the orbit of Rykros is highly elliptical, passing close to Algo only once every thousand years. When Rykros returns, it marks the weakening of the seal that is keeping The Profound Darkness confined in its dimension, but can only be found by using the light of the Aero-Prism. The Profound Darkness realises the danger that this planet poses to him, and uses Dark Force (in the guise of Seth) to discover its location. The Darkness then sends some of his strongest forces to Rykros in order to stop the party from acquiring the only items that can withstand his power. Rykros is home to only a few structures, each of which is forged from the natural crystal that covers the planet's surface. It is not populated by any humans, as its only inhabitants are ancient, powerful guardians whose sole purpose is to protect the Rings of the Stars and pass the knowledge of the past onto the chosen Protectors. Each of the beings on Rykros command one of the four structures of the planet. Le Roof is best described as the lord of Rykros, and his spiritual presence exists inside the Silence Temple. The other three are powerful entities that can provide the party with valuable gifts once they are satisfied that the party is worthy to receive them.
*************************************************************************** ���������������������������������������������������������������������������
16.5. Towns and Villages CGTAV ___________________________________________________________________________ *************************************************************************** This section gives a brief description of each town a village in the game, listed in alphabetical order. It will also include the stores and other amenities that the settlements have to offer, and other important details. ___________________________________________________________________________ Aiedo
- Planet: Motavia Location: Southwest of Nalya and north of Kadary Key Areas: Inn, 2 Tool Stores, 4 Weapon Stores, 4 Armour Stores, Hunters' Guild, Naura Cake Shop, Alys' House, Tinkerbell's House, Prison Treasure: 1000 MST, TRIMATE The largest town in the game, Aiedo contains a whole host of stores, special locations and interesting people. It is best known as the site of the famous Hunters' Guild, and also houses a prison, a bar, a cemetery, Alys' house and the Naura Cake Shop. There is a fortune-teller that lives in the eastmost house, and shop music plays while you are inside. However, there is nothing you can buy and you won't get your fortune told, so it seems a little strange. The Market: This massive building in the centre of town houses a number of stores and the inn. Inn: 50 MST per character Tool Store #1 ---------------MONOMATE 20 DIMATE 160
Tool Store #2 ---------------TELEPIPE 130 ESCAPIPE 70
Tool Store #3 ---------------ANTIDOTE 10 CURE-PARAL 120
Weapon Store #1 ---------------DAGGER 40 STEL-SWORD 280 BOOMERANG 80
Weapon Store #2 ---------------HUNT-KNIFE 120 SLASHER 160 CLAW 1000
Weapon Store #3 ---------------TITNDAGGER 240 TITN-SWORD 560 TITNSLASHR 360 TITN-AXE 640 BROAD-AXE 1000
Armour Store #1 ---------------LTHR-HELM 80 LTHR-CROWN 90 LTHR-BAND 70 LTHR-CLOTH 160 LTHRSHIELD 140
Armour Store #2 ---------------CRBN-HELM 200 CRBN-CROWN 150 CIRCLET 100 CRBN-SUIT 70 CRBNSHIELD 220
Armour Store #3 ---------------TITN-HELM 570 TITN-CROWN 490 TITN-MAIL 1120 TITNSHIELD 600
The Hunters' Guild: Located near the centre of the north wall,
this large building is the second home to the hunters. It contains the reception where jobs can be taken, a bar and a small theatre. The 1000 MST and the TRIMATE can be obtained from the small room all the way to the west from the theatre. Just south of the Hunters' Guild is another building, which is home to another two stores. Weapon Store ---------------CRMC-KNIFE 1600 CRMC-SWORD 3600 SABER-CLAW 1700 STRUGGL-AX 4600
Armour Store ---------------GRPT-CROWN 1000 CRMC-HELM 1800 GRPT-SUIT 1200 CRMC-MAIL 3700 GRPTSHIELD 900 CRMCSHIELD 2300
Naura Cake Shop: This underground bakery can be found outside the town proper, in the basement of a hut on the other side of the northwest wall. Naura Cake Shop ---------------SHORTCAKE 280 SHORTCAKE 280 SHORTCAKE 280 SHORTCAKE 280 SHORTCAKE 280 SHORTCAKE 280 Alys' House: Situated in the northwest corner of Aiedo, this building is the party's home base. When entered, either Alys or Chaz will ask if the party should rest. Selecting 'Yes' fully restores the party for free. Alys' House is also the only place where the PENNANT and the WOODCARVIN can be used. Tinkerbell's House: This ordinary house is sited near the river in the southeast corner of the town, just to the left of the fortune-teller's house. It is the residence of Tinkerbell and her parents, involved in the second Hunters' Guild job. Prison: Directly north of the market, this detention centre is the focus of the fifth Hunters' Guild job, as the two daughters of the chief of Uzo are locked up here. ___________________________________________________________________________ Jut
- Planet: Dezolis Location: Southwest of Gumbious Temple Key Areas: Inn, Tool Store, Weapon Store, Armour Store Jut is the only town on Dezolis, and is the main Dezolisian settlement. It is the site for a few shops and a large central church. This church is a little redundant with the Gumbious Temple so close by, and has no real purpose in the game.
The Inn can be found in the southeast corner of Jut. Inn: 150 MST per character The Tool Store is in the lower west section of Jut, and the Weapon and Armour Stores are located in the northeast of town. Tool Store Weapon Store Armour Store ---------------------------------------------TRIMATE 400 LACO-SWORD 20400 RFLC-MAIL 26800 ANTIDOTE 10 LACODAGGER 9400 RFLC-ROBE 18400 CURE-PARAL 120 LACO-CLAW 10200 RFLCSHIELD 15600 TELEPIPE 130 LACOSLASHR 21600 ESCAPIPE 70 ___________________________________________________________________________ Kadary
- Planet: Location: Key Areas: Treasure:
Motavia North of Mile and south of Aiedo Inn, Tool Store, Zio's Church LASRSLASHR
This small village is the site of Zio's cult following at the beginning of the game, due to its close proximity to Zio's Fort. After Zio's demise, the inhabitants that had fallen under the Black Magician's spell are left dazed and lost, and one of these unfortunate victims forms the basis for a Hunters' Guild job. There is a LASRSLASHR in the northeast building in Kadary, that can only be accessed by walking around the village wall. The Inn can be found in the southeast part of Kadary. In addition to its normal function, the party take the student girl back to this Inn after she collapses in the third Hunters' Guild job. Inn: 40 MST per character The Tool Store is located in the southwest of the village. Tool Store ----------------MONOMATE 20 DIMATE 160 ANTIDOTE 10 CURE-PARAL 120 TELEPIPE 130 ESCAPIPE 70 Zio's Church: Dominating the northwest corner of Kadary, this large church is the site of Zio's worship until he is defeated. It has no real purpose except in the third Hunters' Guild job, when the missing student from Piata can be found here. ___________________________________________________________________________
Krup
- Planet: Motavia Location: East of Molcum and south of Tonoe Key Areas: Inn, Tool Store, Armour Store A small and rather quaint village, Krup is Hahn's hometown and the place of residence of Hahn's father, mother and fiancee. It has a couple of small shops and allows some story developments, but it has no essential purpose beyond this. Hahn's parents live in the building containing the Armour Store, and Hahn's fiancee Saya teaches children at her home on the north side of Krup. Krup is also one of the possible sites for Rocky to be found in the second Hunters' Guild job. The Inn can be found in the southeast part of Krup. In addition to its normal function, the party take Alys back to this Inn after she is hit by Zio's Black Wave. Inn: 15 MST per character The Tool Store is on the east side of Krup, and the Armour Store is located in the west part of the village. Tool Store ---------------MONOMATE 20 ANTIDOTE 10 TELEPIPE 130 ESCAPIPE 70
Armour Store ---------------CRBN-HELM 200 CRBN-CROWN 150 CIRCLET 100 CRBN-SUIT 70 CRBNSHIELD 140 ___________________________________________________________________________ Meese
- Planet: Dezolis Location: Southeast of Reshel Key Areas: Inn, Tool Store, Weapon Store, Armour Store, Clinic, Perfume Store Meese is a fairly small Parmanian village, which is affected most by the Black Energy Wave before the Garuberk Tower is destroyed. When the party first enter this village, the only area of any importance (apart from the usual amenities) is the clinic. There is also a Perfume Store that is locked due to the epidemic, and won't become accessible until the Garuberk Tower is no more. The party will first meet the Espers here, and will also lose Raja as he falls ill from the Black Energy Wave. The Inn is located in the southwest corner of Meese. Inn: 140 MST per character The Tool Store is on the west side of Meese, and the Weapon and Armour Stores are inside the building in the northwest corner.
Tool Store ---------------DIMATE 160 ANTIDOTE 10 CURE-PARAL 120 TELEPIPE 130 ESCAPIPE 70
Weapon Store ---------------FLAMESWORD 12900 THUNDRCLAW 8500 TORNDDAGGR 8300 DREAM-ROD 5400
Armour Store ---------------RFLC-MAIL 26800 RFLCSHIELD 15600
The Clinic: Found in the southeast part of the village, this former Inn is now a small hospital for the sick residents of Meese. The party can interact with any of the people in the building, but they must speak to the off-duty Esper in the right-hand upstairs room to move the story along. It is here that Raja will fall ill and leave the party, and subsequently where they will learn of Kyra's attempt to get through the carnivorous trees surrounding the Garuberk Tower. Perfume Store: Until the Garuberk Tower is destroyed, the Perfume Store is closed due to the Black Energy Wave. After this, the party can sample the unique delights of this store's wares. Perfume Store ----------------MOON-DEW 5000 STAR-DEW 10000 SOL-DEW 20000 ___________________________________________________________________________ Mile
- Planet: Motavia Location: South of Kadary and northeast of Piata Key Areas: Inn, Tool Store, Weapon Store, Armour Store, Sand Worm Ranch This village is the first area in which the party will be able to purchase equipment. Beyond this, it has no other special function until the party accept the first Hunters' Guild job. When the huge hole appears on Motavia at the end of the game, the people in Mile are all killed by the intense Black Energy Wave that the hole produces. The Inn is located in the southeast corner of Mile. Inn: 10 MST per character The Tool Store is in the centre of the village, and the Weapon and Armour Stores are to be found on the north side of Mile. Tool Store ---------------MONOMATE 20 ANTIDOTE 10
Weapon Store ---------------DAGGER 40 HUNT-KNIFE 120 STEL-SWORD 280
Armour Store ---------------LTHR-HELM 80 LTHR-CROWN 90 LTHR-BAND 70
BOOMERANG SLASHER
80 160
LTHRSHIELD
140
Sand Worm Ranch: This area has no special attraction when the party first see it, as the worms that the rancher is breeding are only at an infant stage. After taking the first Hunters' Guild job, the party must speak to the ranch owner and can then enter the ranch itself. Here they must fight and defeat a Sand Worm (easier than its wild cousins) to complete the mission. ___________________________________________________________________________ Molcum
- Planet: Motavia Location: South of Zema and west of Krup Key Areas: -
This village is dead, once home to a group of Motavians but now burnt to the ground by Zio. The party originally go to Molcum to obtain the ALSHLINE, but find that there is none there. By way of compensation, however, this is the first encounter with Rune, and he joins the party in this village. ___________________________________________________________________________ Monsen
- Planet: Motavia Location: South of Kadary and northeast of Piata Key Areas: Inn, Tool Store, Crack, Eddie's House The village of Monsen is plagued by earthquakes when the party first visit. This is caused by a malfunction in the Plate System to the northeast. Due to the recent tremors, there is a large crack in the ground in the southeast corner of the village, but the only other point of interest is that Monsen is one of the possible sites for Rocky to be found in the second Guild job. The Inn can be found in the west part of Monsen. Inn: 45 MST per character The Tool Store is located in the south area of the village. Tool Store ----------------MONOMATE 20 DIMATE 160 ANTIDOTE 10 CURE-PARAL 120 TELEPIPE 130 ESCAPIPE 70 Crack: This rip in the ground is blocked by a sign when the party first encounter it, but it can be accessed after speaking to Eddie in the fourth Hunters' Guild job. It leads to The Hole.
Eddie's House: Located on the east side of the village, the party must visit this house in order to speak to Eddie in the fourth Hunters' Guild job. It is home to Eddie and her son, Tallas. ___________________________________________________________________________ Nalya
- Planet: Motavia Location: Northeast of Aiedo and southwest of Wreckage Key Areas: Inn, Tool Store This village is one of the few in the game that has no direct connection with any part of the story. After a metallic object crashed into the ground nearby a few months ago, half of the settlement was destroyed. The few people who remain in Nalya try to continue a fairly normal life, but they are constantly wary of their uninvited neighbour. The Inn can be found in the southeast corner of Nalya. Inn: 25 MST per character The Tool Store is located in the south area of the village.
Tool Store ----------------MONOMATE 20 ANTIDOTE 10 ___________________________________________________________________________ Piata
- Planet: Motavia Location: South of Mile and northeast of Uzo Key Areas: Inn, Tool Store, Motavia Academy, Dormitory The game begins in this town, on the second floor of Motavia Academy. Piata is informally known as the Town of Learning, and is a popular location for scholars. After a research team, sent by the academy, returned from an expedition to Birth Valley, the town became surrounded by monsters. This situation is the cause of Chaz's and Alys' presence in Piata at the beginning. The Inn can be found in the southeast corner of Nalya. Inn: 5 MST per character The Tool Store is located in the south area of the village. Tool Store ----------------MONOMATE 20 Motavia Academy: The large building on the north side of Piata is the renowned Motavia Academy, and is the centre of knowledge
for all Motavia. The party begin in the academy, their first port of call being the principal's office at the back of the second floor. The stairs on the ground floor lead to the first dungeon of the game, and this is where Hahn joins the party. Dormitory: In the third Hunters' Guild mission, the party must speak to the caretaker of the dormitory to learn of the missing student. It can be found in the northwest corner of town. ___________________________________________________________________________ Reshel
- Planet: Dezolis Location: East of Zosa and northwest of Meese Key Areas: Inn, Tool Store, Armour Store During the snowstorm on Dezolis, Reshel is a dead town inhabited only by Zombies. Once the snowstorm has been abated, however, those people that escaped to Meese return to rebuild their small village. To begin with, only the Armour Store is open. After the party have defeated the third Dark Force, Reshel is once again fully restored to its normal state. Apart from this, there is nothing particularly special about this village. The Inn, after the third Dark Force is defeated, is found in the south part of Reshel. Inn: 130 MST per character The Tool store is open after the Aero-Prism is acquired, and is found in the northeast corner of the village. The Armour Store is one of the first buildings rebuilt after the Garuberk Tower is destroyed, and is located in the southwest.
Tool Store Armour Store ------------------------------TRIMATE 400 LACO-HELM 13800 ANTIDOTE 10 LACO-CROWN 15000 CURE-PARAL 120 LACOCIRCLT 9600 TELEPIPE 130 LACO-MAIL 43800 ESCAPIPE 70 LACOSHIELD 20400 ___________________________________________________________________________ Ryuon
- Planet: Dezolis Location: North of Raja Temple and southeast of Tyler Key Areas: Inn, Tool Store, Weapon Store, Armour Store, Gyuna's Bar A small village, and likely to be the first that the party visit after landing on Dezolis, Ryuon is a Dezolisian village of no special purpose. The only area of interest in the village is Gyuna's bar, as this is where the party learn how to acquire the Landale in Tyler.
The Inn is located in the southeast corner of Ryuon. Inn: 100 MST per character The Tool Store is in the northwest corner, and the Weapon and Armour Stores are in the building to the north of the village. Tool Store ---------------MONOMATE 20 DIMATE 160 ANTIDOTE 10 CURE-PARAL 120 TELEPIPE 130 ESCAPIPE 70
Weapon Store ---------------FORCE-CANE 2500 SILV-ROD 2700
Armour Store ---------------SILV-MANTL 7300 SILVCIRCLT 3000
Gyuna's Bar: This establisment, located on the east side of the village, is Raja's favourite drinking den. Its proprietor, Gyuna, is a fount of knowledge, and informs the party of the means to get into the hanger beneath Tyler. ___________________________________________________________________________ Termi
- Planet: Motavia Location: Southeast of Monsen and northeast of Ladea Tower Key Areas: Inn, Armour Store, Bayamare Gift Shop This village is famous as a prime tourist destination, mainly because of its devotion to the heroine Alis. There is a statue of Alis in the north section of the town, and the renowned Bayamare Gift Shop is also here. Also, Termi is one of the possible sites for Rocky to be found in the second Guild job. The Inn can be found in the southwest corner of Termi. Inn: 50 MST per character The Armour Store is located in the east part of the village. Armour Store ----------------PSY-CROWN 2800 PSY-CIRCLT 1200 PSY-MAIL 7400 PSY-SHIELD 4600 Bayamare Gift Shop: This unique boutique is situated in the northwest corner of Termi, and houses a number of items that have very special functions. Two of the items are essential for Hunters' Guild jobs, and the other two can be used to decorate Alys' house in Aiedo. Bayamare Gift Shop
----------------ALIS-SWORD 500 PEROLYMATE 40 PENNANT 600 WOODCARVIN 3000 ___________________________________________________________________________ Tonoe
- Planet: Motavia Location: North of Krup (through Valley Maze) Key Areas: Inn, Tool Store, Weapon Store, Armour Store This village was created as the refuge for the Motavians after Zio destroyed Molcum. It is hidden between a mountain range and protected by a twisting valley that is sealed off by a rock. The party must go to this village to obtain the ALSHLINE, and it is also the location that Gryz first joins the party. The tent at the back of the village houses the entrance to the warehouse basement where the ALSHLINE is stored. The Inn is located in the southwest corner of Tonoe. Inn: 15 MST per character The Tool, Weapon and Armour Stores are found as stalls in the market in the southeast corner of the village. Tool Store ---------------MONOMATE 20 ANTIDOTE 10 CURE-PARAL 120 TELEPIPE 130 ESCAPIPE 70
Weapon Store Armour Store ------------------------------HUNT-KNIFE 120 CIRCLET 100 TITNDAGGER 240 TITN-HELM 570 STEL-SWORD 280 CRBN-SUIT 550 TITN-SWORD 560 TITN-MAIL 1120 SLASHER 160 CRBNSHIELD 220 TITNSLASHR 360 TITNSHIELD 600 ___________________________________________________________________________ Torinco - Planet: Motavia Location: Island south of Termi Key Areas: Inn, Tool Store, Culvers' House, Sekreas' House This optional village is located on an island south of Termi. It is a simple agricultural community that has been afflicted by a serious threat in recent times. A flock of vicious birds has started eating up all the fields, and the villagers are worried. Two of the Hunters' Guild jobs are centred around Torinco, but it has no other special purpose beyond these. The Inn is located in the southwest corner of Torinco. Inn: 90 MST per character The Tool store is to be found in the south part of the village.
Tool Store ---------------TRIMATE 400 ANTIDOTE 10 CURE-PARAL 120 TELEPIPE 130 ESCAPIPE 70 Culvers' House: The sixth Hunters' Guild job takes the party to the house of Mr. Culvers, located in the northwest corner of Torinco. His son has fallen ill, and the party must bring him something from Termi in an attempt to make him better. Sekreas' House: The man behind the bird outbreak is Mr. Sekreas, who lives on the east side of the village. Although he sends a request to the Guild for the birds to be exterminated, it turns out that his real intention is a little different. The party must speak to Mr. Sekreas in the seventh Hunters' Guild job. ___________________________________________________________________________ Tyler
- Planet: Dezolis Location: Northwest of Ryuon and southwest of Zosa Key Areas: Inn, Tool Store, Weapon Store, Armour Store, Grave This small village was the first settlement of the Parmanians after they crashed on Dezolis. Out of respect for their captian, Tyler, they named the village for him and built a huge monument in his honour. The party are led to this village on the trail of a spaceship to take them to Kuran. The Inn is located in the southeast corner of Tyler. Inn: 110 MST per character The Tool Store is located in the centre of the village, and the Weapon and Armour Stores can be found in the northeast. Tool Store ---------------MONOMATE 20 DIMATE 160 ANTIDOTE 10 CURE-PARAL 120 TELEPIPE 130 ESCAPIPE 70
Weapon Store ---------------CRMC-SWORD 3600 CRMC-KNIFE 1600 SILV-ROD 2700 SILV-MAIL 13200 SILV-MANTL 7300 SILVSHIELD 7200
Armour Store ---------------SILVCIRCLT 3000 SILV-HELM 3800 SILV-CROWN 5000
Grave: Unless the party speak to Gyuna about the spaceship, the grave located in the west section of the village will have no purpose. However, once the party have learned of the ship's location, examining the grave will cause it to open and reveal the entrance to the Hanger.
___________________________________________________________________________ Uzo
- Planet: Motavia Location: Island southwest of Piata Key Areas: Inn, Tool Store, Chief's House This village is located on a small island to the southwest of Piata. Its only link to the story is that it is the source of the fifth Hunters' Guild job. The Inn is located in the northeast corner of Uzo. Inn: 80 MST per character The Tool store can be found in the southeast part of the village. Tool Store ---------------TRIMATE 400 ANTIDOTE 10 CURE-PARAL 120 TELEPIPE 130 ESCAPIPE 70
Chief's House: The fifth Hunters' Guild job leads them to the house of the chief of Uzo, whose daughters have gone missing. They must speak to the chief to get clues about his daughters' whereabouts. ___________________________________________________________________________ Zema
- Planet: Motavia Location: Northeast of Mile and south of Nalya Key Areas: Inn, Tool Store, Weapon Store, Armour Store, Old Man's House This village begins as a gallery of stone statues, having been recently visited by Zio. Zema is the gateway to Birth Valley, where a research team from Piata had gone missing. The party must go to Zema to find Professor Holt, but his rocky nature takes them on a short quest to obtain Alshline. Once they find this medicine, they can return Zema to its normal state. As if Zema didn't have enough problems, it also becomes overrun by machines later in the game, and this gives rise to the eighth Hunters' Guild job. The Inn is located in the eastern part of Zema. Inn: 20 MST per character The Tool Store is situated in the southeast corner of Zema, and the Weapon and Armour Stores can be found in the west part.
Tool Store ---------------MONOMATE 20 ANTIDOTE 10 CURE-PARAL 120 TELEPIPE 130 ESCAPIPE 70
Weapon Store ---------------HUNT-KNIFE 120 STEL-SWORD 280 SLASHER 160 BROAD-AXE 1000
Armour Store ---------------CIRCLET 100 CRBN-SUIT 550 GRPT-SUIT 1200 CRBNSHIELD 220 GRPTSHIELD 900
Old Man's House: After the village is populated with mechanical monsters, an old man sends a request to the Guild. In the eighth Hunters' Guild job, the party must visit the old man, who lives in a house in the northeast corner of Zema, to learn more about the situation. ___________________________________________________________________________ Zosa
- Planet: Dezolis Location: Northeast of Tyler and west of Reshel Key Areas: Inn, Tool Store, Weapon Store, Armour Store, Penguin Man This unusual Dezolisian village has no special function in the game, but it is a useful place to pick up some new equipment after the first encounter with Dark Force. It is also home to the strange Dezolis Penguin, and is the only place from which PENGU-FEED may be purchased. The Inn is located in the southwest corner of Meese. Inn: 120 MST per character The Tool Store is on the west side of Meese, and the Weapon and Armour Stores are inside the building in the northwest corner. Also note that teleportation is impossible within the Tool Store. Tool Store ---------------DIMATE 160 ANTIDOTE 10 CURE-PARAL 120 TELEPIPE 130 ESCAPIPE 70 PENGU-FEED 800
Weapon Store ---------------FLAMESWORD 12900 THUNDRCLAW 8500 TORNDDAGGR 8300 DREAM-ROD 5400
Armour Store ---------------PHANTAROBE 8400
Penguin Man: This unusual Dezolisian can be found in the west of the village. For 500 MST, he will loan you a Dezolis Penguin. The penguin leaves you if the party enter a building or exit Zosa, and it has no real purpose at all. ___________________________________________________________________________
*************************************************************************** ��������������������������������������������������������������������������� 16.6. Special Locations CGSPL ___________________________________________________________________________ *************************************************************************** There are a few areas that can be accessed from the outside, but do not fit into either category of town or dungeon. They are neither settlements nor hostile environments. This section details each of these sites, plus their relevance to the game plot, in alphabetical order. ___________________________________________________________________________ Dezolis Spaceport - Location: Southwest of Tyler and northwest of Ryuon Treasure: ICE-DIGGER (later in the game) This small structure houses two Regen Platforms, and allows the party access to the Landale through the door to the north of the Spaceport. After Kuran has been shut down, the party acquire the Ice Digger from this Spaceport in order to pass the Dezolis ice walls. ___________________________________________________________________________ Esper Mansion
- Location: Southeast of Meese and northeast of Jut Treasure: LACO-ROD, RFLC-ROBE, SOL-DEW, 10000 MST
The spiritual home of the Espers is a large building hidden away in a small canyon. It is a beautifully decorated mansion, its purpose being to allow Espers to train and meditate. It is also the resting place of Lutz, as his Telepathy Ball can be found in Lutz's room in the basement of the inner sanctuary. This wellguarded structure is located in the courtyard in the centre of the Esper Mansion. It is protected by a field of magic that prohibits teleportation. Lutz's room also allows access to Sacred Sword Cave later in the game. ___________________________________________________________________________ Gumbious Temple
- Location: Northwest of Jut Treasure: TRIMATE, MOON-DEW, STAR-DEW, SOL-DEW This huge temple is the centre of the Dezolisian faith, where the devotees of their religion spend much of their time. It is home to a number of priests, led by the Gumbious Temple bishop, who worship the eternal light of the Eclipse Torch. The party first visit this ancient temple to request to borrow the Eclipse Torch, but they are instead witness to the torch's theft. The basement of the temple contains two areas of note a small treasure chamber and a passage blocked by two Dezolisian guards. After the party have recovered the Eclipse Torch and destroyed the Garuberk Tower, the Gumbious Temple explodes. This allows the party access to the secret room of the temple, where they meet the Dezolisian bishop. He tells the party of The Profound Darkness, and that in order to defeat it they must find something called Rykros.
___________________________________________________________________________ Machine Centre
- Location: South of Krup and southeast of Molcum Treasure: CONTROLKEY, LAND-ROVER
A small structure that was initially buried underground at the beginning of the game, the Machine Centre is raised by Demi after the party decide to get the Land Rover in order to cross the quicksand. It contains a CONTROLKEY that must be used to access the computer terminal through the southern door, and a Regen Platform. The party can then obtain the LAND-ROVER. ___________________________________________________________________________ Motavia Spaceport - Location: South of Kadary and north of Mile Treasure: HYDROFOIL (later in the game) This small structure houses two Regen Platforms, and allows the party access to their spacecraft through the door to the north of the Spaceport. It is also the site where the five optional characters are congregated at the end of the game. After speaking to the Dezolisian bishop, the party acquire the Hydrofoil from this Spaceport in order to cross the water on Motavia. ___________________________________________________________________________ Silence Temple
- Location: Centre of Rykros Treasure: GUARDSHILD, GUARDSWORD, TELEPIPE, TRIMATE
The Silence Temple is in the centre of the small area that makes up Rykros. It is the only area of the planet that is safe from attacks. It is also home to a Regen Platform, that doubles up as a means of communicating with an ancient being called Le Roof. He gives the party a trial to complete, after which he explains the true nature of Algo and how they will be able to defeat The Profound Darkness. ___________________________________________________________________________ Zelan
- Location: Artificial satellite in Motavia's orbit Treasure: PLSM-SWORD, PLSM-CLAW, PLSMDAGGER, PLSM-FIELD, PULSE-LASR, CANCELLER
The main control centre for the entire Algo system, Zelan is assumed to be the cause of the problems on Motavia at the beginning. After they visit this place and meet Wren, the party discover that it is Kuran that is the problem. The party can obtain the CANCELLER from Zelan, in order to take Kuran out of Stealth Mode and make it visible to their shuttle's radar. ___________________________________________________________________________
*************************************************************************** ��������������������������������������������������������������������������� 16.7. Dungeons CGDNG
___________________________________________________________________________ *************************************************************************** Most of the sheltered area in the game is in the form of dungeons. There are really three types of dungeon, although these types are merely cosmetic and have no bearing at all upon the game mechanics. These types are caves (such as Passageway and Hanger), hi-tech dungeons (such as Kuran and Vahal Fort), and fortifications (such as Warehouse Basement and Air Castle). The Edge has no real classification as it is extra-dimensional, so it does not fit into any of these types. This section gives details (similar to those in the walkthrough) of each of the 28 dungeons in the game, listed in alphabetical order, plus brief descriptions of them all. ___________________________________________________________________________ Academy Basement
Enemies: Xanafalgue, Zoran Bult Treasure: MONOMATE, 100 MST, ANTIDOTE Boss: Igglanova Location: Beneath Motavia Academy in Piata Type: Fortification
The first and easiest dungeon of the game, this area acts as a training centre for familiarising yourself with the battle system. It is a simple dungeon that spans three small floors. The principal of the academy commissions Alys and Chaz to rid the basement of the monsters, although it is discovered later that the academy is responsible for the monsters' presence in the first place. An Igglanova is the boss of this dungeon, providing a good test of the party's skills in a harder fight. ___________________________________________________________________________ Air Castle
Enemies:
Bladeright, DimensWorm, FrostSaber, Spector, StoneHeads Treasure: 1000 MST, TRIMATE, 2000 MST, TRIMATE, 4000 MST, SWIFT-HELM, GENOCYCLAW, ESCAPIPE, 8000 MST, SOL-DEW Boss: Xe-A-Thoul x3 Location: In the asteroid belt occupying Parma's former orbit Type: Fortification The Air Castle is all that remains of the planet of Parma, as it once floated in the clouds above the planet's surface. It is now a dead structure, although it strangely supports stable gravity and a breathable atmosphere. The castle is a sprawling maze that covers two large levels, occasionally requiring the party to leave the actual castle and make their way outside, either on the ground or on the roof. The party must visit this dangerous dungeon to recover the ECLPSTORCH, but in order to do that they must break the invisible barrier that blocks the entrance to the basement. This requires the defeat of a trio of powerful witches, known as Xe-A-Thouls. This boss battle concludes the trek through the upper castle.
___________________________________________________________________________ Air Castle Basement
Enemies:
Bladeright, DimensWorm, FrostSaber, Spector, StoneHeads, ChaosSorcr Treasure: MOON-DEW, STAR-DEW, ECLPSTORCH Boss: Lashiec Location: Beneath Air Castle, past the invisible barrier Type: Fortification
After the Xe-A-Thouls are defeated in the main castle, the invisible barrier that they were generating is neutralized. The party can then enter this new dungeon. The second stage of the Air Castle is a little easier to traverse than the first, as it is far more straightforward. Although it covers a total of five floors, each floor consists only of a simple layout of passages and is fairly linear. After making their way through the basement, the party will need to face the lord of the dungeon, a reincarnated king of the past known as Lashiec. This tough boss battle ends the Air Castle saga, and the subsequent explosion also ends the Air Castle itself. ___________________________________________________________________________ Anger Tower
Enemies:
Bladeright, BloodSaber, CrminHeads, Dark Witch, Hakenleft, Illusionst, Twinarms Treasure: GUARD-MAIL, SOL-DEW, MEGID (Technique) Boss: Alys, (Re-Faze) Location: West of the Courage Tower on Rykros Type: Fortification
The site of one of the side quests, the Anger Tower is only accessible after the sword ELSYDEON has been acquired. It is the smallest of the three towers on Rykros, covering only a mere three floors. The sub-boss of the Anger Tower is the illusion of Alys that Chaz must fight alone. After the defeat of this unexpected foe, the true guardian of the tower reveals himself. Re-Faze will pose a question to Chaz, that must be answered correctly. The right answer will give Chaz the most powerful Technique, MEGID, but the wrong answer will begin a battle with Re-Faze that inevitably leads to Chaz's defeat. ___________________________________________________________________________ Birth Valley
Enemies: FlattrPlnt, Xanafalgue, Zoran Bult Treasure: CRBNSHIELD, MONOMATE, CRBN-SUIT Boss: Location: In the mountains behind Zema Type: Cave Following the party's disposal of the monsters in the academy basement, they journey to this dungeon to attempt to rescue Hahn's teacher, Professor Holt. Birth Valley is a fairly small cave that only covers two levels. It doesn't really provide any extra challenge as the second dungeon of the game, and has
no boss to deal with. After the party find the stone form of Professor Holt, they then head off to find ALSHLINE. ___________________________________________________________________________ Bio-Plant
Enemies:
Arm Drone, FlattrPlnt, Gicefalgue, Guilgenova, Ismounos, Neowhistle, Sensor Bit Treasure: CURE-PARAL, GRPT-CROWN, CRMC-SWORD, ANTIDOTE Boss: Location: In the mountains behind Zema, through Birth Valley Type: Hi-tech dungeon
Once the party have used the ALSHLINE on the inhabitants of Zema and Birth Valley, and the Igglanova that emerges from Birth Valley has been defeated, the entrance to this dungeon is revealed. The door that Professor Holt was blocking at the back of Birth Valley leads to the Bio-Plant, as the Professor has disappeared into the depths of this dungeon, which is the first hi-tech area of the game. This considerably larger dungeon spans four floors, but fortunately has no boss at its end. The completion of this dungeon introduces Rika to the party, and entails the discovery of the problems with the control systems on Motavia. ___________________________________________________________________________ Climate Control Centre
Enemies:
Arthropod, Debugger, Dragerduel, ProtectBit, Wiredine Treasure: REPAIR-KIT, PULSEVULCN, 5000 MST, COMPO-GEAR, REPAIR-KIT, COMPO-ARMR Boss: Gy-Laguiah, D-Elm-Lars Location: Northeast of Zosa and north of Reshel Type: Hi-tech dungeon
The Climate Control Centre is an optional dungeon, that the party may enter to expand the story a little, earn some more EXP, and acquire a few useful items. It is guarded by a Gy-Laguiah (much easier than its first appearance in the Ladea Tower), that the party are forced to fight as soon as they enter the Climate Control Centre. The area covers 3 floors, ending with the main terminal and an unexpected welcome party. It turns out that the Darkness anticipated the party would explore the centre in light of the snowstorm, and placed the witch D-Elm-Lars as a trap for the party. They must defeat the witch, after which they learn that there is nothing wrong with the system at all. ___________________________________________________________________________ Courage Tower
Enemies:
Bladeright, BloodSaber, CrminHeads, Dark Witch, Hakenleft, Illusionst, Le-Faw-Gan, Twinarms Treasure: STAR-DEW, STAR-DEW, GUARD-MAIL, GUARDARMOR, GUARD-ROBE, RYKR-RING, ALGO-RING Boss: Sa-Lews Location: Southeast of the Silence Temple on Rykros Type: Fortification
Le Roof's test for the Protectors is to pass the scrutiny of the guardians that inhabit the Strength Tower and the Courage Tower. The two towers are very similar, each having five small floors of the same size. The Courage Tower is purple in colour and is watched over by Sa-Lews, who resides on the top floor. ___________________________________________________________________________ Garuberk Tower
Enemies:
DarkMaraud, D-Elm-Lars, Ghoul, Hakenleft, King Saber, Radhin Treasure: TRIMATE, POW-SHIELD, TRIMATE, MOONSLASHR, STAR-DEW, MOON-DEW, ESCAPIPE, STAR-DEW Boss: Dark Force Location: Northeast of Meese, past the Carnivorous Trees Type: Fortification
Shortly before the unceasing snowstorm began on Dezolis, the Garuberk Tower appeared to the northeast of the land, guarded by a thick forest of carnivorous trees. Inhabitants of the planet are convinced the two incidents are related, and this opinion is voiced very strongly by Raja until he falls sick. After the party have gained access to the tower, they must battle their way through its organic and enemy-infested interior to find the source of the problem. This is a very difficult dungeon with a few little puzzling elements, and spans a total of ## large floors. The second form of Dark Force is found on the top of the Garuberk Tower, and its defeat brings about the end of the snowstorm. ___________________________________________________________________________ Hanger
Enemies: Gerotlux, Helex, Snow Slug Treasure: DIMATE, ZIRC-GEAR Boss: Location: Beneath Tyler, via the grave in the village Type: Cave
Beneath the grave of Tyler is a secret passage that leads to the Landale. This dungeon is very small, only covering one floor, and has no purpose other than a thoroughfare. ___________________________________________________________________________ Island Cave
Enemies: Flame Newt, Fract Ooze, Jr.Ooze, Shrieker Treasure: ESCAPIPE, SOL-DEW, TRIMATE, MOON-DEW, STAR-DEW, AERO-PRISM Boss: Dark Force Location: On the island east of Krup Type: Cave In order to reach the Soldiers' Temple, where the Aero-Prism is supposed to lie, the party must trek through the cavern beneath. The Island Cave is a maze-like dungeon that covers
four floors, and is inhabited by some tough Biomonsters. It is advisable to make good use of Seth's Skills in this place, as he will have no use of them once the party leave. ___________________________________________________________________________ Kuran
Enemies:
CommndBall, C-Ray Tube, FloatMine, Piercer, Sat.Minion, Siren386 Treasure: HIJAMMER (Skill), REPAIR-KIT, ZIRCOARMER, 3000 MST, REPAIR-KIT, NAPALMSHOT Boss: Dark Force Location: Artificial satellite in Dezolis' orbit Type: Hi-tech dungeon
After discovering that Zelan is not the cause of the problems on Motavia, the party are told that its support satellite, Kuran, is responsible. Kuran is in Stealth Mode when the party first try to locate it, but once they disengage this they head to the satellite. After the crash on Dezolis and the recovery of a new spaceship, the party finally arrive at this dungeon. It spans four floors, each split into separate smaller areas, and the party must head through and around the satellite to reach the central control system at its core. It is here that they encounter the first incarnation of Dark Force, and begin to restore some stability in the system again. ___________________________________________________________________________ Ladea Tower
Enemies: Centaur, FlyScreamr, Haunt, Ripper, ShadowSabr Treasure: DIMATE, STAR-DEW, ESCAPIPE, FRADEMANTL, STAR-DEW, 1000 MST, PSYCO-WAND Boss: Gy-Laguiah Location: Southwest of Termi Type: Fortification
This ancient structure sits on a peninsula overlooking the sea, and is home to a powerful weapon. Shortly following Alys' debilitation, the party decide to find Rune. Gryz suggests that Rune may have gone to the Ladea Tower with Grandfather Dorin, so this is the party's destination. This tall structure has five stories, each reasonably small. After meeting Rune on the third floor, the party must head to the top of the tower to recover the Psycho-wand. It is here that they meet one of Zio's minions, and must defeat it in order to escape. ___________________________________________________________________________ Mysterious Valley
Enemies: HungryMole, Skytiara, Tech-Plant Treasure: TRIMATE, STAR-DEW, SILVR-TUSK Boss: Location: North of Tyler and northwest of Zosa Type: Cave An optional, but important dungeon, the party can enter this unusual cave at any time. The Mysterious Valley is home to a
number of enemies and a fair few friends. It only covers one floor, and is not particularly large, so the party shouldn't take too much time finding its feline inhabitants. The Musk Cats are an ancient species that are capable of speech. After being granted entry, the party must speak to the Chief. The Musk Cat Chief gives the party Rika's ultimate weapon in the game - the Silver Tusk. ___________________________________________________________________________ Nurvus
Enemies:
Balduel, Blauzen, Centaur, FloatMine, Greneris, Tarantella, TechMaster, Tower, Zios Guard Treasure: WAVE-SHOT, REPAIR-KIT, CRMC-GEAR, SPACEDARMR, PLSM-CLAW Boss: Zio Location: Under Zio's Fort, behind the invisible barrier Type: Hi-tech dungeon
A sizeable part of the early game is spent trying to gain access to this dungeon in order to shut it down. Nurvus is the main control centre for all the Motavian systems, and it is because of this fact that Zio built his great fort directly on top of it. Zio's plan is to destroy Motavia, and it is through Nurvus that he intends to carry out this plan. The party must get into the heart of Nurvus, which covers a total of four floors split into various areas. It is at the main terminal that the party must defeat Zio once and for all, after which Demi plugs herself in to shut down Nurvus and try to restore its normal function. ___________________________________________________________________________ Passageway
Enemies: Meta Slug, Speard, Zol Slug Treasure: DIMATE, CURE-PARAL Boss: Location: North of Aiedo and northwest of Kadary Type: Cave
Due to the quicksand north of Mile, the party are unable to take the direct route to Zio's Fort after Rika joins the party. Instead, they must take a detour through the mountains north and west of Aiedo to get to Zio's Fort from the north. The Passageway leads them through the mountains, but it is protected by dangerous slimes and cohorts of Zio. It spans only one floor, but it is a large area with some dead-ends along the way. At lower levels, the party must be especially wary of leaving two Zol Slugs unattended, as their fused form as the Meta Slug can be dangerous to inexperienced characters. ___________________________________________________________________________ Plate System
Enemies: Gunner Bit, Loader, Seeker, Slave, Worker Pod Treasure: REPAIR-KIT, CRMC-ARMOR, TITN-GEAR, PHONON (Skill), LASR-AXE, LASRBARRIR, LASR-KNIFE, STUN-SHOT Boss: Location: Northeast of Monsen and north of Termi
Type:
Hi-tech dungeon
The village of Molcum has been plagued by earthquakes for many weeks, and Demi determines that the Plate System must be the cause. The party can enter this dungeon to help out the people of Molcum, but it is not necessary to complete the game. The Plate System spans four floors in total, and is a fairly straightforward dungeon. Demi shuts down the system when they reach the main console, after which the quakes are abated. ___________________________________________________________________________ Rappy Cave
Enemies: Blue Rappy, Rappy Treasure: Boss: King Rappy Location: East of Torinco Type: Cave
Following a spate of attacks on the fields around Torinco by a terrifying flock of strange birds, a request is sent to the Hunters' Guild for help. The party must enter the Rappy Cave to seek out and destroy the boss bird, but the events that unfold inside are certainly unexpected. The Rappy Cave is a fairly small dungeon, only covering one floor. At the end of the cave is King Rappy, whom the party must fight. ___________________________________________________________________________ Sacred Sword Cave
Enemies: Phantom Treasure: ELSYDEON Boss: Location: Behind Lutz's room, under Esper Mansion Type: Cave
After the last battle with the forces of Darkness, the sacred sword Elsydeon was locked away in a secret vault under the Esper Mansion. Only a select few are aware of its existence and its power. After Chaz gets a little upset on Rykros, Rune thinks that it is time for Chaz to realise his destiny, and he takes the party to the Esper Mansion. Only Chaz is permitted to enter the Sacred Sword Cave, but its only inhabitants are Phantoms which are not difficult to defeat. The cave covers two small floors, and at the bottom is the sword itself. ___________________________________________________________________________ Strength Tower
Enemies:
Bladeright, BloodSaber, CrminHeads, Dark Witch, Hakenleft, Illusionst, Le-Faw-Gan, Twinarms Treasure: MOON-DEW, GUARD-ROD, GUARD-CLAW, GUARD-CLAW, MOON-DEW, PALMA-RING, MOTA-RING, DEZO-RING Boss: De-Vars Location: Northwest of the Silence Temple on Rykros Type: Fortification
Le Roof's test for the Protectors is to pass the scrutiny of the guardians that inhabit the Strength Tower and the Courage Tower. The two towers are very similar, each having five small floors of the same size. The Strength Tower is red in colour and is watched over by De-Vars, who resides on the top floor. ___________________________________________________________________________ The Edge
Enemies:
BlindHeads, ChaosBrngr, Dark Rider, Gi-Le-Farg, Imagiomage, Outerbeast, Prophallus, Soldrfiend Treasure: Boss: Profound Darkness Location: In the huge hole southwest of Mile Type: Extra-dimensional area
This is the final dungeon of the game, and easily the most unusual. The hole that appears in Motavia at the end of the game is caused by The Profound Darkness in an attempt to free itself after eons of imprisonment. The party must enter the rift between the dimensions to find the Darkness and defeat it once and for all. The Edge is populated by some of the toughest Darkspawn and Evil Beings of the game, including the dreaded Prophallus on the lower levels. It covers eight 'floors', each comprising walkways of energy on a backdrop of twisting colours. The party must find their way through this maze in order to reach the final boss of the game. ___________________________________________________________________________ The Hole
Enemies: Zol Slug, Meta Slug Treasure: Boss: Fract Ooze Location: Under the crack in Monsen Type: Cave
Due to the earthquakes occuring in and around Monsen, a large crack appeared inside the village. Only during the fourth Hunters' Guild job can the party examine the crack closely, and discover a network of tunnels beneath. The Hole, found under Monsen, is populated entirely by slimes. The party must search the dungeon to find the boy Tallas, but before they do they have to fight the most powerful of the slimes. After its defeat, Tallas seems to appear from nowhere. The party are rather amazed that the boy was inside the Fract Ooze, and that he doesn't seem the least bit bothered by it. ___________________________________________________________________________ Vahal Fort
Enemies:
Browren486, Jurafaduel, Goldine, LifeDeletr, VopalSphre, Dominator Treasure: REPAIR-KIT, PHOTNERASR, LACO-GEAR, LACO-ARMOR, POSIBOLT (Skill) Boss: Dominator x 3 Location: On the island west of Nalya and north of Tonoe Type: Hi-tech dungeon
The Daughter Project, thought abandoned during its prototype stage, was developed over a thousand years ago to take over control of Algo's systems should Mother Brain be destroyed. With the later creation of Zelan to manage Algo, Daughter was forgotten. However, the initial Daughter had already been built, but had lain dormant in the depths of Vahal Fort due to suppression by Nurvus. After the party shut Nurvus down, the link is severed and Daughter comes online. It attempts to send commands to the system as it was programmed to do, but as it was never connected to the network its commands are not received. Assuming that the AIs responsible for the systems must be behind their refusal to cooperate, Daughter sends out forces to remove the 'rogue' machines. The party must travel to Vahal Fort in order to stop the machines that are being sent from it, and determine what had happened. Vahal Fort is a large dungeon, covering four floors, and contains the most powerful machines in the game. The party must find Daughter at the heart of Vahal Fort and shut it down. ___________________________________________________________________________ Valley Maze
Enemies: Blob, Carrion Cr, Sand Newt Treasure: ANTIDOTE, 300 MST Boss: Location: North of Krup and south of Tonoe Type: Cave
After Molcum was burned to the ground by Zio, the Motavians that survived fled into the mountains to the northeast. The settlement that they established became known as Tonoe, and it was safe from the outside world owing to a stretch of twisting passages that was the only means of reaching Tonoe. As an added precaution, the entrance to the Valley Maze was blocked by a huge boulder. After the party have found Rune and the rock is removed, they must make their way through this cave in order to reach Tonoe and acquire the Alshline. It is a fairly simple dungeon, all on one level, and the enemies inhabiting it are not difficult to defeat. ___________________________________________________________________________ Warehouse Basement
Enemies: Abe Frog, Blob, Carrion Cr, Toadstool Treasure: 100 MST, MONOMATE, 500 MST, 300 MST, ANTIDOTE, TITN-CROWN, ESCAPIPE, ALSHLINE Boss: Location: Beneath the warehouse tent in Tonoe Type: Fortification The tent at the back of Tonoe houses the Motavian's warehouse, and the party must gain access to it in order to obtain the Alshline. They must have Gryz in the party to open the door to the basement. It is larger and more difficult than the other dungeons before it, and the enemies will provide a challenge to the party if they are not at a safe Level. The Warehouse Basement spans four floors, and the Alshline that the party
seek can be found on the lowest level of the dungeon. ___________________________________________________________________________ Weapons Plant
Enemies:
Arthropod, LifeDeletr, Servant, Silvalt, Star Drone, Wiredine Treasure: BURSTROC (Skill), PLSMLAUNCH, ELST-GEAR, ELST-ARMOR, REPAIR-KIT (infinite supply) Boss: Location: West of Jut Type: Hi-tech dungeon
Shortly before the Great Collapse, Mother Brain had a plant built to create weapons for use in emergency situations. The Weapons Plant was never used at that time, but has recently began producing weapons at the request of Kuran. After the party restore normality to the system, the Weapons Plant stops again. The party can visit the Weapons Plant if they wish, to collect some useful equipment for Wren. It spans four floors, and its centre houses a generator that can supply an unlimited number of REPAIR-KITs. ___________________________________________________________________________ Wreckage
Enemies: Tracer, Warren286, Whistle Treasure: CRMCSHIELD, 1500 MST, DIMATE, CRMC-KNIFE, CRMC-MAIL Boss: Location: Northwest of Nalya and northeast of Aiedo Type: Hi-tech dungeon
Many Parmanians escaped from their home planet before its destruction. Some of the ships landed on Motavia, while others on Dezolis. There were many that didn't land at all. One of the ships was caught in Motavia's orbit, and only after a thousand years did it eventually fall to the surface. The explosion half destroyed the village of Nalya, and left a large crater in the ground. The party may choose to enter the Wreckage if they wish. There are some useful items here, and the party can learn of the exodus of the Parmanians. Wreckage covers three floors, and at its centre is the main terminal. ___________________________________________________________________________ Zio's Fort
Enemies: Ripper, Shadowsabr, Speard, Tech User Treasure: 2000 MST, MOON-DEW, LASR-SWORD, DIMATE, LASRBARRIR, LASR-CLAW Boss: Juza, Zio Location: Southeast of Kadary and north of Mile Type: Fortification A little while ago, a strange fortress appeared direcly on top of the Motavian control system, Nurvus. The party must go to Zio's Fort to find and rescue Demi. The fort spans five floors in total, and contains some of the first Darkspawn and Evil Beings that the party will meet. The party must fight through
Zio's right-hand man Juza to reach the top level, and then fight Zio himself. It is here that Alys is struck down, and the party must escape with Demi before they fall too. The invisible barrier on the bottom level protects the entrance to Nurvus, and the party must breach this to gain access. ___________________________________________________________________________
___________________________________________________________________________ *************************************************************************** ��������������������������������������������������������������������������� 17. Party Conversation
CPRCV
___________________________________________________________________________ *************************************************************************** ��������������������������������������������������������������������������� Throughout the entire game, you can select TALK (or MUMBL) from the Party Menu to get the characters to hold a short conversation regarding the current situation and their next destination or mission. As the nature of their discussions is not given in the walkthrough, this section details every TALK conversation that the party can have during the game. Chaz alone in Motavia Academy (MUMBL) Chaz: 'I wonder where Alys is?' After finding Alys in Motavia Academy Alys: 'We better see the principal and get more details!' Chaz: 'So he's the one who requested the commission. I wonder where he is?' After meeting the Academy Principal Chaz: 'Are you saying that there are monsters in the basement of this academy?' Alys: 'Hmm... Sounds like there's something behind all this!' After Hahn joins the party Alys: 'Both the principal and Hahn have asked us to inspect the basement.' Hahn: 'Are you sure you're not just trying to take my money?' Chaz: 'Hey, you've already paid, so don't cry over spilt milk.' Hahn: 'I wonder if I'll be OK going with these people...' After defeating Igglanova Chaz: 'I wonder what that capsules in the basement are for?' Alys: 'I'm going to make the principal tell us! Hey, you! You're
coming along too!' Hahn: 'Who m...me?' After speaking to the Academy Principal Hahn: 'Birth Valley is located northeast of Piata. Let's hurry and go to the professor's rescue!' Alys: 'Ah... Zio. I don't like the sound of that!' After finding Professor Holt Hahn: 'Oh, no! Professor Holt has been turned to stone!' Chaz: 'He'll be all right, Hahn. We can go to Molcum and obtain the medicine Alshline.' Hahn: 'Molcum... you mean that Motavian village south of Zema?' Alys: 'Oh, calm down! Really, you're pathetic!' After Rune joins the party Rune: 'By the time I arrived, it was too late. Sorry.' Alys: 'Hmmm...' Hahn: 'But, once we get to Tonoe, we'll be able to obtain Alshline, right?' Chaz: 'Tonoe... now that's north of the village of Krup, right?' After Gryz joins the party Chaz: 'So there's Alshline in the underground warehouse of Tonoe?' Alys: 'Thanks for being out guide, Gryz.' Gryz: 'No problem. You can leave everything to me.' After acquiring Alshline Alys: Hahn: Gryz: Chaz:
'We've finally obtained the Alshline!' 'Let's hurry to Zema and rescue the professor and his team.' 'I'll join you.' 'Gryz...'
After defeating Igglanova Chaz: 'Professor Holt has gone into the depths of Birth Valley and hasn't come back since.' Hahn: 'After all we did to obtain the Alshline to turn him from stone back to flesh.' Alys: 'This teacher of yours is such a pain in the butt!' After Rika joins the party Rika: 'We've got to hurry and stop the system that's running out of control... for Seed's sake, too!' Chaz: 'First, we'll have to rescue this android called Demi.'
Gryz: 'We'll have to go to Zio's Fort. Just what we all wanted to do!' Hahn: 'You're talking about that castle beyond the quicksand that can be seen from the village of Mile. I guess we'll have to go around from the north.' After Demi joins the party Chaz: 'Oh no! Alys is...' Rika: 'Chaz, let's do as Alys says and find this person called Rune.' Demi: 'We'll need the 'Land Rover' to cross the quicksand. Let's find the 'Machine Center.' It's located south of the village of Krup!' After finding the Machine Centre Demi: 'The Land Rover is inside the Machine Center! Let's hurry!' After acquiring the Land Rover Chaz: 'OK! We've got the Land Rover!' Gryz: 'Now we can cross the quicksand to the east and get to The Ladea Tower.' Rika: 'And there's supposed to be a person called Rune there.' Chaz: 'I don't feel much like seeing him, but I guess we have no choice!' After Rune rejoins the party Rune: 'To break through Zio's magic barrier, we'll need the 'Psychowand.'' Rika: 'And it's on the topmost floor of The Ladea Tower?' Chaz: 'Let's defeat Zio with that wand! And...Alys needs to get better quick!' After defeating Gy-Laguiah Chaz: 'We've defeated Zio's underling, but...' Rune: 'It seems that the Psycho-wand works well against him.' Gryz: 'Let's get it quickly before the next ones come.' After acquiring the Psycho-wand Rune: 'As long as we have the Psycho-wand, we needn't be afraid of Zio's power.' Demi: 'Let's go to Nurvus in the basement of Zio's Fort...!' Chaz: 'Blast! Alys...!' Rika: 'Chaz...' After breaking the barrier to Nurvus
Rune: 'We've broken the invisible barrier. Now all we have to do is get to Nurvus!' Demi: 'We can't abandon the situation with Zio, but yes, stopping Nurvus is a higher priority!' Chaz: 'Yes, that's true...' Rika: 'Chaz...' After defeating Zio Chaz: 'We've been able to stop Nurvus, thanks to Demi, but...' Rika: 'We've got to go to the artificial satellite 'Zelan' to restore the functions of the environmental control system. And Wren is there, right?' Rune: 'Whatever. Let's just hurry to 'Zelan!'' After Wren joins the party Wren: 'The cause of the system's abnormalities turns out to be in 'Kuran.'' Rika: 'The artificial satellite 'Kuran'...what did you say was happening there?' After Raja joins the party Chaz: 'To get to Kuran, we'll have to find that space ship Raja told us about.' Rika: 'So that means we're going to the town of Tyler northwest of Raja's temple?' Raja: 'Before doing that, why don't we take a little break at the inn in Ryuon? You'll be able to hear a lot of fun stories, you won't regret it, ha, ha!' Chaz: 'Great...' After speaking to Gyuna about the spaceship Chaz: 'According to Gyuna's story, the space ship is underground in the town of Tyler.' Rika: 'I hear there's some secret with the grave...' Rune: 'This seems like a planned turn of events. Ha, ha!' Chaz: 'Hmm...' After finding the Landale Rune: 'Well, we've found the 'Landale' so we'll just have to go to Kuran.' Rika: 'Finally!' Wren: 'Let's immediately identify reason the environmental control system is out of control.' Chaz: 'OK. Let's go!' After defeating Dark Force on Kuran
Rika: 'We've beaten Dark Force, but Dezolis is not recovering!' Raja: 'I've been telling you, the problem lies in the Garuberk Tower!' Wren: 'In any event, I do acknowledge there's a need to investigate Dezolis.' Rika: 'Well, what are we waiting for? Let's go!' Chaz: 'Hmm...the Garuberk Tower...' After Raja leaves the party Rika: 'Apparently Kyra from Esper has headed towards the Garuberk Tower alone!' Rune: 'I've heard the forest surrounding the tower is full of carnivorous trees.' Chaz: 'We can't let her go alone. We've got to go help her!' After Kyra joins the party Kyra: ''Lutz' should know a way to defeat the carnivorous trees!' Chaz: 'Hmm...the chief of Esper.' Kyra: 'I'll try to ask for an audience with 'Lutz!' Let's go to the Esper Mansion! It's southeast of the town of Meese!' After gaining access to the inner sanctuary Kyra: 'Let's hurry to the mansion. We should find Lutz there. Oh... it's like a dream...I'm going to meet Lutz...What shall I do?' Chaz: 'Er...' After meeting Lutz Chaz: 'So, Rune was Lutz!' Rune: 'We'll need the 'Eclipse Torch' to defeat the carnivorous trees! We'll have to hurry and head for 'Gumbious Temple' west of the Esper Mansion! Chaz! Stop walking so slow! Argh! You and your short legs!' Kyra: 'Waaa. This is upsetting the image I had of Lutz!' After the Eclipse Torch is stolen Rika: 'Someone has taken the Eclipse Torch!' Chaz: 'Who are those guys? What's the 'Air Castle'?' Wren: 'At any rate, let me look at it through the sensors of the Landale.' Chaz: 'Does that mean we should go back to the airport?' After finding the Air Castle Chaz: Kyra: Chaz: Rika:
'So, this is the Air Castle? Looks foreboding!' 'Oh. If you're scared, just walk behind big sister Kyra!' 'Oh, be quiet!' 'giggle'
After defeating Xe-A-Thouls Rune: 'We've beaten the trio. Now all we have to do is to find the boss and retrieve the Eclipse Torch!' Chaz: 'What do you mean boss?' Rune: 'Well...' After defeating Lashiec Chaz: Wren: Rika: Kyra:
'We've finally retrieved the Eclipse Torch!' 'You did well, Rika.' 'Thank you, Wren.' 'Now we needn't be afraid of those carnivorous trees surrounding the Garuberk Tower!'
After destroying the carnivorous trees Rune: 'The holy light of the Eclipse Torch has burnt away the carnivorous trees.' Chaz: 'That means we can finally enter the Garuberk Tower!' Kyra: 'All right! People of Meese, just you wait...' After defeating Dark Force in the Garuberk Tower Chaz: 'We've beaten Dark Force, so what on earth are those pillars of fire?' Rika: 'It's in the direction of the Gumbious Temple!' Rune: 'At any rate, let's go see!' After acquiring the Hydrofoil Chaz: 'We've got a hold of the Hydrofoil.' Rune: 'This means, we can cross whatever we want, be it an ocean or a lake!' Rika: 'Now we'll be able to get to the Soldiers' Temple from Krup.' After Seth joins the party Chaz: 'Oh, great. Now we've got some strange guy tagging along with us.' Seth: 'Oh, don't mind me.' Rune: 'Chaz! Let's hurry to the temple.' Chaz: 'Ah...yeah.' After acquiring the Aero-Prism Rune: Seth: Chaz: Rune:
'So this is the Aero-Prism.' 'My...quite a curiosity. May I take a look at it?' 'Oh, here...' 'No, don't, Chaz! Sorry about this, Seth, but this thing is
very important to us. We can't just have it handled out of curiosity!' Seth: 'Oh, forgive me.' Rika: 'Oh, Chaz! You're just too good-natured!' Chaz: 'So, where is this secret of Rykros hidden?' After defeating Dark Force outside Soldiers' Temple Rika: 'Seth, he is such a...' Rune: 'I'm becoming indifferent about enemies. We can't just dawdle. We've got to hurry to Rykros!' Chaz: 'So what is this Rykros?' Rika: 'We'll just have to go and find out, Chaz!' After speaking to Le Roof Rika: ''The Courage Tower' and 'The Strength Tower'...' Rune: 'We won't be able to hear what Le Roof has to say unless we meet the guards of these two towers...' Chaz: 'He said it was some kind of ritual... I wonder what that means?' After passing Le Roof's trials Chaz: 'Rune... what on earth are you saying is in the Esper Mansion?' Rune: 'Just be quiet and follow me!' Chaz: 'sigh' After reaching the Sacred Sword Cave (MUMBL) Chaz: ''Meet Elsydeon...' I wonder what that means?' After acquiring Elsydeon Chaz: 'What on earth are you saying has happened in Motavia?' Wren: 'The details are unclear. There is nothing other than the message 'come immediately'..' After returning to Motavia Chaz: 'This is the final battle! Let's go! We must face The Profound Darkness!' Rika: 'Yes, Chaz, let's go and do battle together!' Wren: 'Operational checks complete. All systems are fully functional.' Rune: 'So...let's go!' Plusor or or or
Hahn: Gryz: Demi: Raja: Kyra:
'Now is the time that I can profit from my secret training!' 'Just what we're hoping for!' 'Allow me to join you. Let's go now!' 'I'll protect Algo -- and drink all I want! Ha ha!' 'I'm ready anytime you are!'
On the top floor of Anger Tower (MUMBL) Chaz: 'What! Where is this?... Where is everybody!?'
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CSDTS
___________________________________________________________________________ *************************************************************************** ��������������������������������������������������������������������������� After the game has been completed, pressing 'B' on the Title Menu will open the Phantasy Star IV sound test. The list of each track is given below, along with a short description of each track's purpose in the game: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35
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THE END OF THE MILLENNIUM MOTABIA TOWN SUSPICION INN FIELD MOTABIA MEET THEM HEAD-ON! WINNERS! MOTABIA VILLAGE NOW ON SALE TERRIBLE SIGHT THRAY TONOE DE PON IN THE CAVE DEFEAT AT A BLOW! A HAPPY SETTLEMENT BEHIND THE CIRCUIT FAL PAIN HER LAST BREATH ORGANIC BEAT PS1 DUNGEON ARRANGE 1 PS1 DUNGEON ARRANGE 2 MACHINE CENTER LAND MASTER AXV-25 CYBERNETIC CARNIVAL THE BLACK BLOOD LAUGHTER TAKE OFF! LANDEEL RED ALART DEZORIS FIELD 1 DEZORIS TOWN 1 JIJY NO RAG DEZORIS FIELD 2 DEZORIS TOWN 2 REQUIEM FOR LUTZ
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Introduction music Motavian town music Principal's and Juza's theme Inn music Outside on Motavia music Battle on foot music Battle win music Motavian village music Store music Dead town music Rune's theme Tonoe music Cave dungeon music Normal boss music Mission complete music Hi-Tech dungeon music Rika's and Kyra's theme Sick Alys music Alys' theme Zio's Fort and Garuberk Tower music Bio-Plant music Ladea Tower and Air Castle music Spaceport music Vehicle music Battle in a vehicle music Zio's and Lashiec's theme Battle with Zio and Lashiec music Spaceship flight music Disaster and emergency music Outside on Dezolis during snowstorm music Parmanian town on Dezolis music Dorin's, Raja's and Gyuna's theme Outside on Dezolis after snowstorm music Dezolisian town on Dezolis music Esper Mansion and Soldiers' Temple music
36 37 38 39 40 41 42 43 44 45 46 47 48
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DEZORIS DE DON TEMPLE NGANGBIUS THE KING OF TERRORS RYUCROSS FIELD TOWER THE AGE OF FABLES EDGE OF DARKNESS ABYSS OOZE THE PROMISSING FUTURE 1 THE PROMISSING FUTURE 2 STAFF ROLL PAO-PAO!
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Penguin's theme Gumbious Temple music Battle with Dark Force music Outside on Rykros music Inside on Rykros music Le Roof's theme The Edge music Battle with Profound Darkness (1+2) music Battle with Profound Darkness (3) music Epilogue music Epilogue music Credits music Hunters' Guild dance show music
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CAKNW
___________________________________________________________________________ *************************************************************************** ��������������������������������������������������������������������������� Me Jonathan Mathews' ASCII Generator At the moment, I don't really have anyone else to thank for helping me make this walkthrough (apart from the creators of Phantasy Star IV themselves, and Sega for producing and publishing this excellent game). This is mainly because it was written entirely by myself. I alone have scribed the lengthy walkthrough and strategies, and have spent many long hours collating and checking all the details of the game. No other resource, save for the ASCII Generator and Phantasy Star IV itself, has been used in the creation of this guide. Any additional information or rectification of mistakes will earn credit for their source in future versions. I will not be surprised if this occurs, as this is a very large guide, and I am sure that there must be at least one error in it somewhere. This section will then have some use. I am perfectly happy for this guide to be used on anyone's sites, so long as my permission is first obtained. Please do not remove, amend or add anything from this guide. If you feel something needs to be changed, please e-mail me at either address below and I will make appropriate adjustments.
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CCNIF
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*************************************************************************** ��������������������������������������������������������������������������� If you have any queries or comments about the Phantasy Star IV game, any additional information that you wish to add to this walkthrough, or would like to point out any mistakes or errors that you may have noticed while reading, please e-mail me at either of the following addresses:
[email protected] [email protected] I will be happy to answer any questions you may have about the game, and I will credit any help given to improve this walkthrough. Also, if you like my style, and can suggest any other games for which I should write a walkthrough, then drop me a line too. Thanks. Phantasy Star IV: FAQ/Walkthrough by Sir Pobalot Version 1.00, Last Updated 2004-08-23 View/Download Original File Hosted by GameFAQs Return to Phantasy Star IV (GEN) FAQs & Guides