Title of module: Game “Steps to Y.O.” Type
▪ tool
□ training, workshop or method (see pages 1,2,3 and 8)
□ manual (see pages 1,4,5 and 8)
(see pages 1,6,7 and 8)
(You can choose more options) Members of working group: Responsible FUMSA (of KTUSA) partner: In cooperation with: Module provides responses to which strategies? Problem Young people don’t know in what area of organization to work.
Goal To get people aware of departments
Young people don’t take Y.O. seriously
Get more people involved
Strategy Make question/answer direction to the departments, show the description of it. Attractive game.
Goals of module: What are individuals (active or non-active youth) going to get from this module? They will find it interesting to play and at the end they will get useful information about the structure of Y.O. and it’s functions. What are youth organisations going to get from this module? Y.O. is going to get more attention from students.
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Tools Methodology (in which way are we going to satisfy the goals?) We are going to make test, which should be more attractive because of its structure: it will be a graph of bobbles with questions, on the arrows there will be the answers which leads you to another questions. In the end you come to the description of the department which fits you best and you see all the other departments with their descriptions. The test will be consisted of 40 questions, which are going to be situated and indirect. The descriptions of the departments will be made as far as possible common to all not specific (not like dancing, climbing) organizations. Action plan: Month Till 2008.12.17 2009.01.05-01.12 01.12-01.26 12.17- 02.17
Action The structure of program (image) (responsible person – Viktoras, working person – Vytautas Jakutis) Describing structure on typical Y.O. – (resp.p. – Edita, Laura) Structure of questions' tree – (resp.p. – Ugnius, Edita) Preparing and finishing program (resp.p. – Viktoras)
02.17-03.17
Research of people interest in it /testing program (resp.p. – Laura)
03.17
Presentation – (resp.p. – Laura, Viktoras)
Materials needed: Computer Programing software “Table, comfortable chair, computer and redbull”
Other remarks:
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Financial plan (for all types of modules): Costs: Type of cost Working costs – coordinating Working costs – program designing Working costs – questions structure Questionaire/departments description Programming costs (Vytautas Jakutis) Testing/ research of interest Translation costs: Total:
Amount (€) 250€ 400€ 200€ 300€ 100€ 100€ 150€ 1500€
Income Type of income: From the competitive edge project Other found: Self-financing (where from?) Other: Other: Total:
Amount (€) 1500€
1500€
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