3 Seeds Ahmad Fadik Mohammad
Game Design Document Issue 1
Technical Design Document IDA-MS-TD Issue 1
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TABLE OF CONTENTS TABLE OF CONTENTS ............................................................................................................................................................................ II 0
PREFACE .......................................................................................................................................................................................... 1 0.1 PURPOSE OF THIS DOCUMENT .......................................................................................................................................... 1 0.2 USE OF THIS DOCUMENT ..................................................................................................................................................... 1
1
[GAME NAME] ............................................................................................................... ERROR! BOOKMARK NOT DEFINED. 1.1 COPYRIGHT INFORMATION ............................................................................................................................................... 3
2
SECTION 1: PROJECT OVERVIEW ........................................................................................................................................... 4 2.1 TEAM PERSONEL .................................................................................................................................................................... 4 2.2 EXECUTIVE SUMMARY ........................................................................................................................................................ 6 2.3 CORE GAMEPLAY ................................................................................................................................................................... 7 2.4 GAME FEATURES .................................................................................................................................................................... 7 2.5 PROJECT SCOPE........................................................................................................................ Error! Bookmark not defined. 2.6 TARGET AUDIENCE ............................................................................................................................................................... 7 2.7 DELIVERY PLATFOM(S)........................................................................................................................................................ 7
3
SECTION 2: STORY, SETTING AND CHARACTER ............................................................................................................... 8 3.1 STORY ......................................................................................................................................................................................... 8 3.2 ENVIRONMENT ........................................................................................................................................................................ 8 3.3 CHARACTER ............................................................................................................................................................................. 9
4
SECTION 3: COMBAT .................................................................................................. ERROR! BOOKMARK NOT DEFINED. 4.1 WEAPONS .................................................................................................................................... Error! Bookmark not defined. 4.2 SPELLS .......................................................................................................................................... Error! Bookmark not defined. 4.3 INVENTORY ITEMS/GADGETS.............................................................................................. Error! Bookmark not defined. 4.4 POWERSUPS ................................................................................................................................ Error! Bookmark not defined. 4.5 MEELE (HAND-TO-HAND) COMBAT ................................................................................... Error! Bookmark not defined. 4.6 VEHICLES .................................................................................................................................... Error! Bookmark not defined.
5
SECTION 4: CONTROLS ............................................................................................................................................................. 11
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PC KEYBOARD/MOUSE COMMANDS .............................................................................................................................. 11 CONSOLE PLATFORM #1 ........................................................................................................ Error! Bookmark not defined. CONSOLE PLATFORM #2 ........................................................................................................ Error! Bookmark not defined. ETC #1 ........................................................................................................................................... Error! Bookmark not defined.
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SECTION 5: INTERFACE ............................................................................................................................................................ 12 6.1 THE CAMERA ......................................................................................................................................................................... 12 6.2 HUD (Head UP DISPLAY) ...................................................................................................................................................... 12 6.3 MENUS ...................................................................................................................................................................................... 12 6.4 CREDITS ................................................................................................................................................................................... 14
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SECTION 6: ARTIFICIAL INTELLIGENCE (AI) .................................................... ERROR! BOOKMARK NOT DEFINED. 7.1 NPC #1 ........................................................................................................................................... Error! Bookmark not defined. 7.2 NPC #2 ........................................................................................................................................... Error! Bookmark not defined. 7.3 ETC ................................................................................................................................................ Error! Bookmark not defined.
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SECTION 7: DETAILED LEVEL/MISSION DESCRPTION .................................................................................................. 15 8.1 LEVEL #1 .................................................................................................................................................................................. 15 8.2 LEVEL #2 .................................................................................................................................................................................. 16 8.3 ETC ............................................................................................................................................................................................ 16
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SECTION 8: CUTSCENES ........................................................................................................................................................... 17 9.1 CUTSCENE #1 .......................................................................................................................................................................... 17 9.2 CUTSCENE #2 .......................................................................................................................................................................... 17 9.3 ETC ................................................................................................................................................ Error! Bookmark not defined.
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SECTION 9: SCORING, CHEATS & BONUSES ....................................................... ERROR! BOOKMARK NOT DEFINED. 10.1 SCORE ........................................................................................................................................... Error! Bookmark not defined. 10.2 CHEATS (GOD MODE, ALL WEAPONS, ETC) .................................................................... Error! Bookmark not defined. 10.3 BONUS MATERIAL .................................................................................................................... Error! Bookmark not defined.
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SECTION 10: GAME MODE ....................................................................................................................................................... 18 11.1 SINGLE-PLAYER .................................................................................................................................................................... 18 11.2 SPLIT-SCREEN / CO-OP ........................................................................................................... Error! Bookmark not defined.
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SPLIT-SCREEN / CO-OP ........................................................................................................... Error! Bookmark not defined.
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SECTION 11: ASSET LIST .......................................................................................................................................................... 19 12.1 ART ............................................................................................................................................................................................ 19 12.2 SOUND....................................................................................................................................................................................... 24 12.3 MUSIC ....................................................................................................................................................................................... 26 12.4 VOICE ........................................................................................................................................... Error! Bookmark not defined.
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SECTION 12:LOCALIZATION PLAN ....................................................................................................................................... 32 13.1 LAGUAGES WITH FULL TEXT AND VOICE LOCALIZATION .................................................................................. 32 13.2 LAGUAGES WITH FULL TEXT LOCALIZATION ONLY ............................................................................................. 32 13.3 TEXT TO BE LOCALIZED.................................................................................................................................................... 32 13.4 VOICE TO BE LOCALIZED ................................................................................................................................................. 33 13.5 ART TO BE LOCALIZED ...................................................................................................................................................... 33
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SECTION 13: MAJOR EVENT PLANNING ............................................................................................................................. 34 14.1 TRADE SHOWS ....................................................................................................................................................................... 34 14.2 SPECIAL PUBLICITY EVENTS ........................................................................................................................................... 36 14.3 PR/MARKETING SUPPORT ................................................................................................................................................. 38 14.4 SALES SUPPORT TEAM ....................................................................................................................................................... 39 14.5 PRERELEASE DEMO ............................................................................................................................................................ 40
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SECTION 14:TECHNICAL SUMMARY .................................................................................................................................... 41 15.1 SINGLE-PLAYER .................................................................................................................................................................... 41 15.2 MULTIPLAYER........................................................................................................................... Error! Bookmark not defined.
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SECTION 15: MISCELLANEOUS .............................................................................................................................................. 43 16.1 ACRONYMS USED IN THIS DOCUMENT......................................................................................................................... 43 16.2 DEFINITION OF TERM ......................................................................................................................................................... 43
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SECTION 16: REFERENCES ...................................................................................................................................................... 44 17.1 GAMES ...................................................................................................................................................................................... 44 17.2 MOVIES .................................................................................................................................................................................... 44 17.3 BOOKS ...................................................................................................................................................................................... 44
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ART ............................................................................................................................................................................................ 44
DOCUMENT CONTROL.......................................................................................................................................................................... 45 DOCUMENT SIGNOFF ............................................................................................................................................................................ 45 DOCUMENT CHANGE RECORD .......................................................................................................................................................... 45
Technical Design Document IDA-MS-TD Issue 1
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PREFACE
0.1
PURPOSE OF THIS DOCUMENT
Tujuan dari Game Design Document adalah untuk mengekspresikan visi untuk game, mendeskripsikan konten, dan menyajikan rencana untuk implementasi. Dokumen desain merupakan bagian dimana produser memberikan tujuan, di mana para desainer memperjuangkan ide-ide mereka, dan dari mana para artist dan programer mendapatkan instruksi dan mengekspresikan keahlian mereka. Sayangnya, dokumen desain kadang-kadang diabaikan atau gagal mencapai tujuan mereka, gagal produsen, desainer, seniman, atau programer dalam satu atau lain cara. Artikel ini akan membantu Anda memastikan bahwa dokumen desain Anda memenuhi kebutuhan proyek dan tim. Ini menyajikan panduan untuk membuat berbagai bagian dari dokumen desain. Panduan ini juga akan berfungsi untuk menanamkan prosedur dalam proyek pengembangan Anda untuk memastikan penyelesaian tepat waktu dari permainan berkualitas.
0.2
USE OF THIS DOCUMENT
#1
This Preface is addressed to the users of this generic document and is not meant to be retained in any project-specific Game Design Document documents based on it.
#2
The remaining sections (numbered 1, 2, 3,…) constitute a template that should be used to construct the project-specific Technical Design Document document.
Text in normal case is in the most part “boilerplate” that can be retained, amended or deleted in the document.
Text in italics provides instructions on how to complete a section and should be removed once the section is written.
#3
The template should be used pragmatically, that is - where a section is not relevant it should be omitted. Conversely, the material contained in this document is not necessarily exhaustive; if there is a subject that is relevant to the Intersection Project, but is not included in this document, it should still be included.
#4
This document has been prepared using MS Word 2016. The following variables are currently recorded as File “Properties” under MS Word. They may be modified by that means or overwritten directly at each occurrence in the document, at the discretion of the user. a. “Summary” Properties Title Type of document (i.e. Game Design Document) Author Author(s) of document Keywords Document reference (i.e. INS-MT-GDD) b. “Custom” Properties
Technical Design Document IDA-MS-TD Issue 1
Proj Id Project Contr Id Contract Version Date
Short mnemonic of Intersection Project (set, in this document, to “Project Id”) Full name of Intersection Project (set, in this document, to “Template for Intersection Project”) Short identifier of contract (set, in this document, to “Contract Id”) Full name of contract (set, in this document, to “Template for specific development”) Issue number (currently Issue 1) Date of document (currently 17 January 2001)
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3 SEEDS Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nunc lectus dui, imperdiet ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum, ligula at vehicula finibus, libero orci placerat velit, nec commodo diam urna sed augue
1.1
COPYRIGHT INFORMATION Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nunc lectus dui, imperdiet ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum, ligula at vehicula finibus, libero orci placerat velit, nec commodo diam urna sed augue
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SECTION 1:PROJECT OVERVIEW Game dibuat oleh beberapa personel, mereka berasal dari D-3 Animasi ISI Yogyakarta.
2.1
TEAM PERSONEL
2.1.1 PRODUCTION TEAM 2.1.1.1
PRODUCER [Bp. Samuel Gandang Gunanto, S.Kom.,M.T]
2.1.1.2
Phone Number
:
E-mail Address
:
ASSISTANT PRODUCER [Name] Phone Number
:
E-mail Address
:
2.1.2 DESIGN TEAM 2.1.2.1
DESIGN LEAD [Ahmad Fadik Mohammad]
2.1.2.2
Phone Number
:
E-mail Address
:
[email protected]
LEVEL DESIGNER #1 [Ahmad Fadik Mohammad]
2.1.2.3
Phone Number
:
E-mail Address
:
[email protected]
WRITER #1 [Ahmad Fadik Mohammad] Phone Number
:
E-mail Address
:
[email protected]
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2.1.3 PROGRAMMING TEAM 2.1.3.1
TECH LEAD [Fauzan Akmal]
2.1.3.2
Phone Number
:
E-mail Address
:
ADDITIONAL PROGRAMMER [Name] Phone Number
:
E-mail Address
:
2.1.4 ART TEAM 2.1.4.1
ART TEAM [Ahmad Fadik Mohammad]
2.1.4.2
Phone Number
:
E-mail Address
:
[email protected]
ADDITIONAL ARTIST [Name] Phone Number
:
E-mail Address
:
2.1.5 QA TEAM 2.1.5.1
QA LEAD [Ahmad Fadik Mohammad]
2.1.5.2
Phone Number
:
E-mail Address
:
[email protected]
ADDITIONAL TESTER [Fauzan Akmal] Phone Number
:
E-mail Address
:
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2.1.6 EXTERNAL CONTRACTOR 2.1.6.1
SOUND EFFECT HOUSE [Khoirudin Akbar]
2.2
Phone Number
:
E-mail Address
:
[email protected]
EXECUTIVE SUMMARY
2.2.1 HIGH CONCEPT Game ini adalah spin of dari legenda Timunmas. Menceritakan tentang petualang Timunmas untuk mencari benih ajaib yang melewati halangan dan jebakan di setiap perjalanannya. Game ini mengangkat genre platform.
2.2.2 THE HOOK Menggunakan tema lokal dan memiliki variasi level yang banyak serta menantang di setiap chapternya.
2.2.3 STORY SYNOPSIS AND SETTING Story Timunmas berpetualang melewati segala jebakan dan rintangan yang menghadang di setiap perjalananya untuk mendapatkan 3 benih ajaib, yang nantinya benih ajaib itu digunakan untuk melawan raksasa. Setting Setting yang dipakai terdapat 3 chapter, yaitu hutan, lembah, dan goa.
2.2.4 GENRE AND SCOPE Genre Platform, Avoider
2.2.5 VISUAL STYLE 2D flat color dengan background parallax, seperti Eryi’s Action.
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2.2.6 ENGINE Construct 2 versi 265. 2.3
CORE GAMEPLAY
2.3.1 SINGLE PLAYER Ya, ini game single player. 2.3.2 CO-OP ? Tidak. 2.3.3 MULTIPLAYER ? Tidak.
2.4
GAME FEATURES Main Menu, Comic Story, Chapter Level, Credit
2.4.1 GAMEPLAY INNOVATIONS Terdapat 50 variasi level yang dibagi 3 chapter, obstacle yang beragam di tiap levelnya. 2.4.2 NUMBER OF DISTINC LOCATIONS Terdapat 3 chapter dengan suasana gameplay yang berbeda tiap levelnya. 2.4.3 NUMBER OF LEVELS/MISSIONS Terdapat 50 variasi level.
2.5
TARGET AUDIENCE Semua umur tapi lebih diprioritaskan anak-anak, karena dengan mengangkat legenda yang berada di Indonesia dan mencari perspektif penceritaan yang baru tanpa mengubah cerita aslinya. Serta game ini melatih kejelian mata serta melatih kesabaran.
2.6
DELIVERY PLATFOM(S) PC.
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SECTION 2:STORY, SETTING AND CHARACTER
3.1
STORY Dalam legenda yang game ini angkat diceritakan bahwa Timunmas akan menghadapi raksasa yang akan memakannya. Perlawanan Timunmas adalah menjauhi raksasa dan melempari 3 benih ajaib yang nantinya akan berubah bentuk untuk menghalau raksasa tersebut. Game ini bercerita tentang Timunmas yang berpetualang mencari 3 benih ajaib, sebelum berhadapan dengan raksasa nanti.
3.1.1 BACK STORY Ketika sebelum Timunmas beranajak umur 17 tahun, ibunya memberitaukan kepada Timunmas bahwasanya ia kelak akan bertemu raksasa dan akan dimakan. Ibunya memerintahkan Timunmas untuk berpetualang mencari 3 benih ajaib di 3 tempat yang berbeda, Timunmas menyetujui dan mulai berpetualang. 3.1.2 IN GAME STORY Timunmas berpetualang melewati jebakan dan rintangan di setiap perjalanannya. Ia harus menemukan 3 benih ajaib di 3 tempat berbeda.
3.2
ENVIRONMENT Environment dalam game ini diberikan dengan suasana yang berwarna agar dapat menarik perhatian mata, terutama pada audience anak-anak.
3.2.1 AREA #1 Hutan Di hutan ini player diperkenalkan dengan cerita awal dari game ini. Player dikenalkan dengan kesulitan level mudah. 3.2.1.1
GENERAL DESCRIPTION Area ini adalah area hutan yang banyak sekali pepohonan dan semak belukar.
3.2.1.2
PHYSICAL CHARACTERISTIC Tanah berumput, pepohonan, semak belukar
3.2.1.3
LIST OF LEVELS THAT TAKE PLACE IS THIS AREA Level 1 sampai level 17.
3.2.2 AREA #2 Lembah Disini player dikenalkan dengan kesulitan level medium.
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3.2.2.1
GENERAL DESCRIPTION Area ke-2 adalah di kaki gunung atau lembah yang banyak bebatuan.
3.2.2.2
PHYSICAL CHARACTERISTIC Berbatu, pegunungan, awan.
3.2.2.3
LIST OF LEVELS THAT TAKE PLACE IS THIS AREA Level 17 sampai level 34.
3.2.3 AREA #3 Goa Pada area ini level yang diberikan kepada player adalah level dengan tingkat kesulitan sulit. Ini juga sebagai area terahir dalam game ini 3.2.3.1
GENERAL DESCRIPTION Area ke-3 adalah goa yang dimana tempat palingkeramat di zamanya dan juga sebagai akhir dari cerita level ini.
3.2.3.2
PHYSICAL CHARACTERISTIC Berbatu, goa, tebing terjal.
3.2.3.3
LIST OF LEVELS THAT TAKE PLACE IS THIS AREA Level 34 sampai level 50.
3.3
CHARACTER Karakter dalam game ini adalah Timunmas.
3.3.1 Timunmas
3.3.1.1
PERSONALITY Tomboy, pemberani, energic.
3.3.1.2
BACKSTORY Tokoh utama dalam cerita maupun game ini, yang mana berpetualang untuk mencari 3 benih ajaib yang diperintahkan oleh ibunya.
3.3.1.3
LOOK Warna kulit kuning langsat, rambut diikat warna coklat, berwajah riang, mata hitam, baju warna orange, rok warna coklat. Membawa kantong putih yang diikat di pinggulnya.
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3.3.1.4
REGULAR ANIMATIONS Animasi yang ada pada karakter ini adalah idle, jalan, melompat, mendorong, terkena obstacle.
/1
JALAN Animation pose in sprite like
/2
IDLE Animation pose in sprite like
/3
MELOMPAT Animation pose in sprite like
/4
MENDORONG Animation pose in sprite like
/5
TERKENA OBSTACLE Animation pose in sprite like
3.3.1.5
STATISTICS 1. Move speed 2. Acceleration 3. Deceleration
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SECTION 4: CONTROLS
4.1
PC KEYBOARD/MOUSE COMMANDS
4.1.1.1
DEFAULT KEYS FOR MOVEMENT CONTROLS Arah kiri, atas, kanan
/1
STRAFE LEFT Untuk berjalan ke kiri player harus menekan Arah kiri
/2
STRAFE RIGHT Untuk berjalan ke kanan player harus menekan Arah kanan
/3
JUMP Untuk loncat player harus menekan arah atas
/4
MEMANJAT Untuk memanjat player harus menekan arah atas saat menyentuh tangga
/5
MENDORONG Player harus menekan arah kanan/kiri ketika terdapat box
4.1.1.2
MENU ACCESS Untuk mengakses menu player dapat melakukannya dengan meklik kiri dari mouse pada menu menu yang tersedia.
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SECTION 5: INTERFACE
5.1
THE CAMERA Game ini menggunakan eye level camera.
5.1.1 STANDARD VIEW Landscape 1530x780 5.2
HUD(HEAD UP DISPLAY) Pada game ini terdapat HUD yaitu: 1. Nyawa 2. Option box
5.2.1 WORLDVIEW Terdapat HUD nyawa dan option box. Terlihat juga karakter, platform, obstacle, dan background. 5.2.2 STATUS INFORMATION Hanya nyawa sebagai status informasi. 5.2.2.1
HEALTH
Berbentuk animasi hati berwarna merah muda, terletak di kiri atas pada window game. 5.3
MENUS 1. Mulai ulang 2. Level berikutnya 3. Main menu 4. Keluar
5.3.1 GAME SCREEN FLOW DIAGRAMS Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nunc lectus dui, imperdiet ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum, ligula at vehicula finibus, libero orci placerat velit, nec commodo diam urna sed augue. 5.3.2 START MENU 1. Play 2. Credit
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3. Exit 5.3.2.1
INSTALL Game ini tidak perlu melakukan penginstalan. Player dapat langsung mengambil/mendownload file dari game.
5.3.2.2
PLAY GAME Player dapat memainkan game dengan meklik ikon dari game ini.
5.3.2.3
UNINSTALL Uninstall dapat dilakukan langsung dengan medelete file dari game.
5.3.2.4
QUIT Untuk keluar dapat langsung dilakukan dengan meklik ikon x pada kanan atas game window atau mengklik Exit button pada Start Menu.
5.3.3 MAIN MENU Main menu pada game ini adalah sebagai berikut 1. Main 2. Credit 3. Exit 5.3.3.1
SINGLE-PLAYER Single player dapat memulai game dengan memilih “Play” pada menu utama
/1
LOAD GAME Game ini tidak dapat load menu, yang memaksa player harus memulai dari awal permainan hingga akhir.
/2
SAVE GAME Tidak ada fitur save game.
/3
PLAY TRAINING LEVEL Training level sudah langsung dimasukkan kedalah permainannya, yaitu pada level 1 sampai level 5.
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5.3.4 GAME MENUS 5.3.4.1
RETRY Menu retry terdapat di daftar option button.
5.3.4.2
MAIN MENU Menu main menu terdapat di daftar option button.
5.3.4.3
QUIT Menu quit terdapat di daftar option button.
5.4
CREDITS Berisi sebagai berikut : Game Designer
: Ahmad Fadik Mohammad
Game Artist
: Ahmad Fadik Mohammad
Game Programmer
: Fauzan Akmal
Sound Designer
: Khoirudin Akbar
Game Tester
: Acitya Creative
Penanggung Jawab
: Samuel Gandang Gunanto
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SECTION 6: DETAILED LEVEL/MISSION DESCRPTION Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nunc lectus dui, imperdiet ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum, lig
6.1
LEVEL #1 Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nunc lectus dui, imperdiet ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum, lig
6.1.1 SYNOPSIS Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nunc lectus dui, imperdiet ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum, lig 6.1.2 INTRODUCTORY MATERIAL CUTSCENE ? MISSION BRIEFING ? 6.1.3 MISSION OBJECTIVES PLAYER GOALS 6.1.4 PHYSICAL DESCRIPTION Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nunc lectus dui, imperdiet ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum, lig 6.1.5 MAP Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nunc lectus dui, imperdiet ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum, lig 6.1.6 ENEMY TYPES ENCOUNTERED IN LEVEL Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nunc lectus dui, imperdiet ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum
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6.1.7 LEVEL WALKTROUGH INCLUDING SCRIPTED SEQUENCES AND NON-INTERACTIVE SCENES. THIS SOULD ALSO INCLUDE ANY PUZZLES THE PLAYER MUST SOLVE, AS WELL AS THE SOLUTUIONS TO THOSE PUZZLES. 6.1.8 CLOSING MATERIALS CUTSCENE? DEBRIEFING ? STATISTIC MENU ?
6.2
LEVEL #2 Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nunc lectus dui, imperdiet ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum, lig
6.3
ETC Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nunc lectus dui, imperdiet ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum, lig
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SECTION 7: CUTSCENES Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nunc lectus dui, imperdiet ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum, lig
7.1
CUTSCENE #1 Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nunc lectus dui, imperdiet ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum, lig
7.1.1 DESCRIPTION OF SETTING Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nunc lectus dui, imperdiet ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum, lig
7.2
CUTSCENE #2 Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nunc lectus dui, imperdiet ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum, lig
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SECTION 8: GAME MODE Game ini hanya memiliki 1 game mode yaitu story mode.
8.1
SINGLE-PLAYER Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nunc lectus dui, imperdiet ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum, lig
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SECTION 9: ASSET LIST [DIISI DENGAN DISERTAI GAMBAR/SCREENSHOT HASIL JADINYA] Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nunc lectus dui, imperdiet ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum, lig
9.1
ART Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nunc lectus dui, imperdiet ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum, lig
9.1.1 MODEL & TEXTURE LIST Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nunc lectus dui, imperdiet ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum, lig 9.1.1.1
CHARACTERS Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nunc lectus dui, imperdiet ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum, lig
/1
Genderuwo Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nunc lectus dui, imperdiet ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum, lig a.
UNDAMAGED
POSE CHARACTER Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nunc lectus dui, imperdiet ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum, lig b.
DAMAGED
Technical Design Document IDA-MS-TD Issue 1
POSE CHARACTER Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nunc lectus dui, imperdiet ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum, lig /2
Gundul Pringis a.
UNDAMAGED
POSE CHARACTER Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nunc lectus dui, imperdiet ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum, lig b.
DAMAGED
POSE CHARACTER Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nunc lectus dui, imperdiet ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum, lig
9.1.1.2
ENVIRONMENTAL OBJECTS Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nunc lectus dui, imperdiet ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum, lig
/1
OBEJCT #1
WEAPON Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nunc lectus dui, imperdiet ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum
Technical Design Document IDA-MS-TD Issue 1
porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum, lig /2
OBJECT #2
WEAPON Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nunc lectus dui, imperdiet ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum, lig /3
ETC
WEAPON Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nunc lectus dui, imperdiet ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum, lig
9.1.2 ANIMATION LIST Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nunc lectus dui, imperdiet ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum, lig 9.1.2.1
CHARACTERS Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nunc lectus dui, imperdiet ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum, lig
/1
Genderuwo Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nunc lectus dui, imperdiet ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum, lig a.
MOVE #1
ANIMATION POSE SPRITE LIKE
Technical Design Document IDA-MS-TD Issue 1
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nunc lectus dui, imperdiet ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum, lig b.
MOVE #2
ANIMATION POSE SPRITE LIKE Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nunc lectus dui, imperdiet ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum, lig c.
ETC
ANIMATION POSE SPRITE LIKE Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nunc lectus dui, imperdiet ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum, lig
/2
Gundul Pringis Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nunc lectus dui, imperdiet ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum, lig a.
MOVE #1
ANIMATION POSE SPRITE LIKE Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nunc lectus dui, imperdiet ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum, lig b.
MOVE #2
ANIMATION POSE SPRITE LIKE Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nunc lectus dui, imperdiet ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum
Technical Design Document IDA-MS-TD Issue 1
porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum, lig c.
ETC
ANIMATION POSE SPRITE LIKE Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nunc lectus dui, imperdiet ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum, lig
9.1.3 INTERFACE ART LIST 9.1.3.1
ICON
ICON LIST
DESC
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nunc lectus dui, imperdiet ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum, lig
9.1.3.2
BUTTONS
BUTTON LIST
DESCRIPTION
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nunc lectus dui, imperdiet ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum, lig
9.1.3.3
MENUS
MENU LIST
DESC
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nunc lectus dui, imperdiet ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum
Technical Design Document IDA-MS-TD Issue 1
porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum, lig
9.1.3.4
WINDOWS
WINDOWS LIST
DESC
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nunc lectus dui, imperdiet ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum, lig
9.1.3.5
ETC
LIST
DESC
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nunc lectus dui, imperdiet ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum, lig
9.2
SOUND Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nunc lectus dui, imperdiet ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum, lig
9.2.1 ENVIRONMENTAL SOUNDS Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nunc lectus dui, imperdiet ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum, lig 9.2.1.1
WALKING/RUNNING SOUNDS ON DIFFERENT SURFACE
FILE NAME
DURATION
DESC
Technical Design Document IDA-MS-TD Issue 1
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nunc lectus dui, imperdiet ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum, lig
9.2.1.2
FOLEY SOUND OF CHARACTER ACTION WITHIN THE GAME
FILE NAME
DURATION
DESC
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nunc lectus dui, imperdiet ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum, lig
9.2.2 INTERFACE SOUNDS Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nunc lectus dui, imperdiet ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum, lig
9.2.2.1
VARIOUS CLICK, BEEPS,ETC
PLAYER MANEUVERS THROUGH THE MENUS
FILE NAME
DURATION
DESC
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nunc lectus dui, imperdiet ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum, lig
9.2.2.2
ALERT/ACKNOWLEDGMENT SOUND
PLAYER PICK UP OBJECTS OR HIS GAME STATE CHANGES
FILE NAME
DURATION
DESC
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nunc lectus dui, imperdiet ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum
Technical Design Document IDA-MS-TD Issue 1
porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum, lig
9.3
MUSIC Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nunc lectus dui, imperdiet ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum, lig
9.3.1 AMBIENT Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nunc lectus dui, imperdiet ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum, lig
9.3.1.1
LOOP #1 + DURATION
FILE NAME
DURATION
DESC
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nunc lectus dui, imperdiet ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum, lig
9.3.1.2
LOOP #2
FILE NAME
DURATION
DESC
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nunc lectus dui, imperdiet ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum, lig
9.3.1.3
ETC
FILE NAME
DURATION
DESC
Technical Design Document IDA-MS-TD Issue 1
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nunc lectus dui, imperdiet ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum, lig
9.3.2 “ACTION” Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nunc lectus dui, imperdiet ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum, lig
9.3.2.1
LOOP #1 + DURATION
FILE NAME
DURATION
DESC
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nunc lectus dui, imperdiet ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum, lig
9.3.2.2
LOOP #2
FILE NAME
DURATION
DESC
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nunc lectus dui, imperdiet ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum, lig
9.3.2.3
ETC
FILE NAME
DURATION
DESC
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nunc lectus dui, imperdiet ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum, lig
Technical Design Document IDA-MS-TD Issue 1
9.3.3 “VICTORY” LOOPS Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nunc lectus dui, imperdiet ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum, lig
9.3.3.1
LOOP #1 + DURATION
FILE NAME
DURATION
DESC
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nunc lectus dui, imperdiet ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum, lig
9.3.3.2
LOOP #2
FILE NAME
DURATION
DESC
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nunc lectus dui, imperdiet ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum, lig
9.3.3.3
ETC
FILE NAME
DURATION
DESC
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nunc lectus dui, imperdiet ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum, lig
9.3.4 “DEFEAT” LOOPS Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nunc lectus dui, imperdiet ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum, lig
Technical Design Document IDA-MS-TD Issue 1
9.3.4.1
LOOP #1 + DURATION
FILE NAME
DURATION
DESC
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nunc lectus dui, imperdiet ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum, lig
9.3.4.2
LOOP #2
FILE NAME
DURATION
DESC
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nunc lectus dui, imperdiet ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum, lig
9.3.4.3
ETC
FILE NAME
DURATION
DESC
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nunc lectus dui, imperdiet ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum, lig
9.3.5 CUTSCENE MUSIC Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nunc lectus dui, imperdiet ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum, lig 9.3.5.1
PIECE #1
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nunc lectus dui, imperdiet ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum
Technical Design Document IDA-MS-TD Issue 1
porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum, lig /1
GENERAL DESCRIOTION OF MOOD AND ACCOMPANYING ACTION Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nunc lectus dui, imperdiet ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum, lig
/2
DURATION Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nunc lectus dui, imperdiet ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum, lig
9.3.5.2
PIECE #2
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nunc lectus dui, imperdiet ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum, lig /1
GENERAL DESCRIOTION OF MOOD AND ACCOMPANYING ACTION Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nunc lectus dui, imperdiet ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum, lig
/2
DURATION Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nunc lectus dui, imperdiet ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum, lig
9.3.5.3
ETC
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nunc lectus dui, imperdiet ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum, lig /1
GENERAL DESCRIOTION OF MOOD AND ACCOMPANYING ACTION Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nunc lectus dui, imperdiet ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum, lig
/2
DURATION
Technical Design Document IDA-MS-TD Issue 1
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nunc lectus dui, imperdiet ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum, lig
Technical Design Document IDA-MS-TD Issue 1
10
SECTION 10:LOCALIZATION PLAN Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nunc lectus dui, imperdiet ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum, lig
10.1
LAGUAGES WITH FULL TEXT AND VOICE LOCALIZATION Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nunc lectus dui, imperdiet ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum, lig
10.2
LAGUAGES WITH FULL TEXT LOCALIZATION ONLY Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nunc lectus dui, imperdiet ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum, lig
10.3
TEXT TO BE LOCALIZED Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nunc lectus dui, imperdiet ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum, lig
10.3.1 IN GAME TEXT Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nunc lectus dui, imperdiet ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum, lig 10.3.2 GAME INTERFACE TEXT Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nunc lectus dui, imperdiet ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum, lig
Technical Design Document IDA-MS-TD Issue 1
10.4
VOICE TO BE LOCALIZED Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nunc lectus dui, imperdiet ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum, lig.
10.4.1 #1 See voice section of asset list above 10.5
ART TO BE LOCALIZED [……]
10.5.1 #2 See Art Porduction Plan
Technical Design Document IDA-MS-TD Issue 1
11
SECTION 11:MAJOR EVENT PLANNING Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nunc lectus dui, imperdiet ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum, lig
11.1
TRADE SHOWS Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nunc lectus dui, imperdiet ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum, lig
11.1.1 TRADE SHOW #1 Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nunc lectus dui, imperdiet ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum, lig 11.1.1.1 DATE Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nunc lectus dui, imperdiet ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum, lig 11.1.1.2 MATERIAL NEEDE FOR EVENT Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nunc lectus dui, imperdiet ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum, lig 11.1.1.3 DEMO DESCRIPTION AND SPECIFICATIONS Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nunc lectus dui, imperdiet ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum, lig
11.1.2 TRADE SHOW #2 Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nunc lectus dui, imperdiet ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum
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porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum, lig 11.1.2.1 DATE Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nunc lectus dui, imperdiet ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum, lig 11.1.2.2 MATERIAL NEEDE FOR EVENT Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nunc lectus dui, imperdiet ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum, lig 11.1.2.3 DEMO DESCRIPTION AND SPECIFICATIONS Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nunc lectus dui, imperdiet ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum, lig
11.1.3 ETC Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nunc lectus dui, imperdiet ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum, lig 11.1.3.1 DATE Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nunc lectus dui, imperdiet ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum, lig 11.1.3.2 MATERIAL NEEDE FOR EVENT Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nunc lectus dui, imperdiet ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum, lig 11.1.3.3 DEMO DESCRIPTION AND SPECIFICATIONS Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nunc lectus dui, imperdiet ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum
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11.2
SPECIAL PUBLICITY EVENTS Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nunc lectus dui, imperdiet ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum, lig
11.2.1 EVENT #1 SUCH AS “EDITORS DAY” TO SHOW OFF GAME Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nunc lectus dui, imperdiet ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum, lig 11.2.1.1 DATE Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nunc lectus dui, imperdiet ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum, lig 11.2.1.2 DESCRIPTION OF EVENT Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nunc lectus dui, imperdiet ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum, lig 11.2.1.3 MATERIAL NEEDED FOR EVENT Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nunc lectus dui, imperdiet ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum, lig 11.2.1.4 DEMO DESCRIPTION AND SPECIFICATION Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nunc lectus dui, imperdiet ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum, lig
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11.2.2 EVENT #2 SUCH AS “EDITORS DAY” TO SHOW OFF GAME Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nunc lectus dui, imperdiet ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum, lig 11.2.2.1 DATE Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nunc lectus dui, imperdiet ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum, lig 11.2.2.2 DESCRIPTION OF EVENT Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nunc lectus dui, imperdiet ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum, lig 11.2.2.3 MATERIAL NEEDED FOR EVENT Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nunc lectus dui, imperdiet ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum, lig 11.2.2.4 DEMO DESCRIPTION AND SPECIFICATION Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nunc lectus dui, imperdiet ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum, lig 11.2.3 ETC SUCH AS “EDITORS DAY” TO SHOW OFF GAME Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nunc lectus dui, imperdiet ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum, lig 11.2.3.1 DATE Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nunc lectus dui, imperdiet ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum
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porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum, lig 11.2.3.2 DESCRIPTION OF EVENT Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nunc lectus dui, imperdiet ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum, lig 11.2.3.3 MATERIAL NEEDED FOR EVENT Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nunc lectus dui, imperdiet ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum, lig 11.2.3.4 DEMO DESCRIPTION AND SPECIFICATION Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nunc lectus dui, imperdiet ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum, lig
11.3
PR/MARKETING SUPPORT Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nunc lectus dui, imperdiet ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum, lig
11.3.1 DATE WHEN CONCEPT ART WILL BE AVAILABLE Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nunc lectus dui, imperdiet ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum, lig 11.3.2 DATE WHEN FIRST SCREENSHOTS WILL BE AVAILABLE Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nunc lectus dui, imperdiet ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum, lig
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11.3.3 PLAN FOR CREATING ADDITIONAL SCREENSHOTS THROUGHOUT PROJECT Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nunc lectus dui, imperdiet ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum, lig 11.3.4 PLAN FOR MAKING TEAM AVAILABLE FOR INTERVIEWS Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nunc lectus dui, imperdiet ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum, lig 11.3.5 ETC Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nunc lectus dui, imperdiet ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum, lig
11.4
SALES SUPPORT TEAM Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nunc lectus dui, imperdiet ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum, lig
11.4.1 PROJECTED DATE OF FIRST “SELL-SHET” Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nunc lectus dui, imperdiet ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum, lig 11.4.2 DEMO LOOP FOR RETAIL OUTLETS Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nunc lectus dui, imperdiet ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum, lig 11.4.3 OTHER MATERIALS Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nunc lectus dui, imperdiet ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum
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porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum, lig 11.4.4 ETC Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nunc lectus dui, imperdiet ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum, lig
11.5
PRERELEASE DEMO Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nunc lectus dui, imperdiet ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum, lig
11.5.1 DATE Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nunc lectus dui, imperdiet ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum, lig 11.5.2 SCOPE Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nunc lectus dui, imperdiet ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum, lig 11.5.3 CONTENT Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nunc lectus dui, imperdiet ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum, lig
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SECTION 12:TECHNICAL SUMMARY Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nunc lectus dui, imperdiet ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum, lig
12.1
SINGLE-PLAYER Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nunc lectus dui, imperdiet ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum, lig
12.1.1 PC Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nunc lectus dui, imperdiet ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum, lig
12.1.1.1 MINIMUL SYSTEM REQUIREMENTS Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nunc lectus dui, imperdiet ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum, lig 12.1.1.2 RECOMMENDED SYETEM REQUIREMENTS Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nunc lectus dui, imperdiet ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum, lig 12.1.1.3 NUMBER OF CHARACTER VIEWABLE AT ONCE Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nunc lectus dui, imperdiet ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum, lig 12.1.1.4 MAX POLY PER CHARACTER Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nunc lectus dui, imperdiet ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum
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SECTION 13: MISCELLANEOUS Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nunc lectus dui, imperdiet ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum, lig
13.1
ACRONYMS USED IN THIS DOCUMENT Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nunc lectus dui, imperdiet ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum, lig
13.2
DEFINITION OF TERM Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nunc lectus dui, imperdiet ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum, lig
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SECTION 14: REFERENCES [….]
14.1
GAMES Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nunc lectus dui, imperdiet ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum, lig
14.2
MOVIES Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nunc lectus dui, imperdiet ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum, lig
14.3
BOOKS Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nunc lectus dui, imperdiet ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum, lig
14.4
ART Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nunc lectus dui, imperdiet ut sollicitudin sit amet, cursus quis sapien. Donec mattis, elit pretium vestibulum porttitor, orci neque feugiat metus, eu tincidunt est ante sed urna. Nunc bibendum, lig
Technical Design Document IDA-MS-TD Issue 1
DOCUMENT CONTROL Title:
Game Design Document
Issue:
Issue 1
Date:
8 Januari 2019
Author:
[Khoirudin Akbar]
Distribution:
Intersection – Acitya Creative Project Team
Reference:
INS-MT-GDD
Filename:
INS-MT-GDD-i1
Control:
Reissue as complete document only
DOCUMENT SIGNOFF Nature of Signoff
Person
Signature
Date
Role
Authors
Project Member
Reviewers
Consultant
DOCUMENT CHANGE RECORD Date
Version
Author
Change Details
Issue 1 Draft 2
First complete draft
Issue 1 Draft 3
Review and update
Issue 1 Draft 4
Updating format
Issue 1
Apply review comment and issue