HIT POINTS: 100
Boatswain Gaffy Gil
Level 6 Elite Seadog
Medium Natural Humanoid
EXP:300
Initiative: +6
Senses: Perception +
HP: 92
Bloodied: 46
AC 19; Fort 17; Ref 17; Will 15 Speed: 6
Saves: +2
Action Point: 1
Throwing Dagger (Standard; At-Will) Weapon Melee; +7 vs. AC (1d3+5 damage) Range 10/15; +9 vs. AC (1d6+3 damage) (Gaffy Gil normally carries three throwing daggers ) Gaff Hook (Standard; At-Will) Weapon Melee; +12 vs. AC (1d3+5 damage) Cutlass (Standard; At-Will) Weapon Melee; +12 vs. AC (1d8+5 damage) The Old Heave-Ho! (Standard; Recharges when bloodied) Melee; +9 vs. Reflex; Pushes target 1d4+2 squares and knocks them prone. Affected targets must save or be stunned until the start of the Seadog’s next round. Swashbuckling Slash (Standard; Encounter) Weapon Use of this power allows Gaffy to make two melee attacks with a standard action. Two-Weapon Defense (Move; At-Will) Weapon Use of this power gives Gaffy a +2 to AC until the start of their next turn. Requirement: The sailor must be wielding a weapon in each hand. Quicker Draw (Immediate Interrupt; Encounter) Weapon If someone within dagger range targets Gaffy with a ranged attack, he can then target them with a basic ranged attack as an immediate action to interrupt the attack. If the attack hits, it does 2[W] +dexterity modifier damage Up the Mast Gaffy Gil can climb on a ship’s rigging taking only a one point penalty to his speed and does not grant combat advantage while doing so. He also gains a +2 to his Athletics and Acrobatics checks while onboard a ship or while swimming. Gaffy also never takes a penalty to movement because of difficult terrain on a vessel. Alignment-Unaligned
Languages- Common
Strength: 20 (+6)
Dexterity: 16 (+4)
Wisdom: 12 (+2)
Constitution: 16 (+4)
Intelligence: 10 (+2)
Charisma: 12 (+2)
Skills: Athletics +12, Acrobatics +10, Endurance +10, Stealth +10