Gaffy Gil

  • April 2020
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  • Words: 310
  • Pages: 1
HIT POINTS: 100

Boatswain Gaffy Gil

Level 6 Elite Seadog

Medium Natural Humanoid

EXP:300

Initiative: +6

Senses: Perception +

HP: 92

Bloodied: 46

AC 19; Fort 17; Ref 17; Will 15 Speed: 6

Saves: +2

Action Point: 1

Throwing Dagger (Standard; At-Will) Weapon Melee; +7 vs. AC (1d3+5 damage) Range 10/15; +9 vs. AC (1d6+3 damage) (Gaffy Gil normally carries three throwing daggers  ) Gaff Hook (Standard; At-Will) Weapon Melee; +12 vs. AC (1d3+5 damage) Cutlass (Standard; At-Will) Weapon Melee; +12 vs. AC (1d8+5 damage) The Old Heave-Ho! (Standard; Recharges when bloodied) Melee; +9 vs. Reflex; Pushes target 1d4+2 squares and knocks them prone. Affected targets must save or be stunned until the start of the Seadog’s next round. Swashbuckling Slash (Standard; Encounter) Weapon Use of this power allows Gaffy to make two melee attacks with a standard action. Two-Weapon Defense (Move; At-Will) Weapon Use of this power gives Gaffy a +2 to AC until the start of their next turn. Requirement: The sailor must be wielding a weapon in each hand. Quicker Draw (Immediate Interrupt; Encounter) Weapon If someone within dagger range targets Gaffy with a ranged attack, he can then target them with a basic ranged attack as an immediate action to interrupt the attack. If the attack hits, it does 2[W] +dexterity modifier damage Up the Mast Gaffy Gil can climb on a ship’s rigging taking only a one point penalty to his speed and does not grant combat advantage while doing so. He also gains a +2 to his Athletics and Acrobatics checks while onboard a ship or while swimming. Gaffy also never takes a penalty to movement because of difficult terrain on a vessel. Alignment-Unaligned

Languages- Common

Strength: 20 (+6)

Dexterity: 16 (+4)

Wisdom: 12 (+2)

Constitution: 16 (+4)

Intelligence: 10 (+2)

Charisma: 12 (+2)

Skills: Athletics +12, Acrobatics +10, Endurance +10, Stealth +10

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