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yacoby's morrowind downloads contact mod lists home mods guestbook tutorials euro morrowind search this tutorial was originally made by torch654, and has been edited by me (yacoby). permission has been given by torch for me to host this your ini file is in the bethesda softworks\morrowind folder, its name is morrowind.ini, and can customize your game to your requirements a backup of the morrowind only ini file is here (back it up next time) a backup of the game of the year edition ini file is here (back it up next time) down

look for this<-------------------------------------as you scroll

it aswell

| means that the text above apply to

\ means that it is a continuation from the text above before you change your ini always make a backup before you uninstall the game it is good to make a backup of you customized ini. it saves you re-doing the whole thing if you re-install it when you click on the more button it uses popups, so if nothing happens when you click on the more button, try checking that javascript is enabled [general] ;test tes 0=morrowind.esm ;starting cell=pelagiad ;starting grid x=0 ;starting grid y=0 allowyestoall=1 <--------------------------------------add this line to get "yes to all" when a load errors occur. allowmultipleeditors=1 <--------------------------------------allows you to open more than one editor (you need to add in this line show fps=0<------------------------------------------change this to 1 to see the fps at the bottom right in game max fps=240<------------------------------------------------lower this to increase stability by capping the fps \ (set it to the refresh rate of you monitor or lower) ;-1 use raw data, 0 use newer, 1 use archive only tryarchivefirst=0 skipprogramflows=0 dontthreadload=0<-----------------------------------------change this to 1 to stop the small studders in a cell threadpriority=-1 \it will take a little longer loading between cells, but the trade is worth it threadsleeptime=4 clip one to one float=1

flip control y=0 skipkfextraction=1 pc footstep volume=0.7 <---------------------- the volume of the players footsteps disable audio=0 <---------------------disabling sound, this can break mods, so i don't recomend doing it background keyboard=0 use joystick=0 joystick x turns=0 ; x=1, y = 2, z = 3, xrot = 4, yrot = 5, zrot = 6 joystick look up/down=6 joystick look left/right=3 ; 0=no, 1 = xbox maps, 2 = exterior cell maps create maps enable=0 <------------this allows you to create maps more screen shot enable=0<---------------------------------------change this to 1 to make screenshots in game screen shot base name=screenshot<-----------------you can change this to anything you want your screenshots to be named more screen shot index=0 <------------- the number of screenshots you have taken, so after each screenshot there will be a number, this is the number beta comment file= <-----------------------------------this is where your beta comments will be stored more interior cell buffer=10<----------------------------------- this is how many interior cells are stored in your ram, (have you seen cells load instantly..) exterior cell buffer=32<-----------------------------------this is how many exterior cells are stored in your ram, (have you seen cells load instantly..) \ it is a trade off between it clogging up your ram (so everything going slower) and visited cells loading faster number of shadows=6 <---------------------------the maximim number of shadows morrowind will render maximum shadows per object=1<----------------the maximum number of shadows rendered per object high detail shadows=1 <-------------------------------this needs adding, be warned, you need a powerful computer to run this maintainimporteddialogueorder=0 exportdialoguewithhyperlinks=0 useexistingtempfile=0 canmoveinfoswhilefiltered=0 editor starting cell=moonmoth legion fort, prison towers editor starting pos=-112.749161,477.272614,-34.998627 editor starting dir 0=0.917121,-0.395613,-0.048786 editor starting dir 1=0.398609,0.910227,0.112248 editor starting dir 2=0.000000,-0.122392,0.992483 subtitles=0<-----------------------------------------------change to 1 for subtitles ( a messagebox comes up when someone speaks) showhitfader=1 <------------------------------------- this is the red circle that is around your screen when you take damage. 1 on 0 off [lightattenuation] useconstant=0 constantvalue=0.0 ; uselinear=1<---------------------------------------------change this to 0, linearmethod=1 | linearvalue=3.0 | linearradiusmult=1.0 |

; | usequadratic=0<------------------------------------------and this to 1 to add dynamic lighting quadraticmethod=2 quadraticvalue=16.0<-------------------------------------playing with this will change the lighting to suite your needs quadraticradiusmult=1.0 | ; outquadinlin=0 [inventory] directionaldiffuser=1.0 directionaldiffuseg=1.0 directionaldiffuseb=1.0 directionalambientr=0.0 directionalambientg=0.0 directionalambientb=0.0 directionalrotationx=110 directionalrotationy=90 uniformscaling=0 ;defaults ;directionaldiffuser=1.0 ;directionaldiffuseg=1.0 ;directionaldiffuseb=1.0 ;directionalambientr=0.5 ;directionalambientg=0.5 ;directionalambientb=0.5 ;directionalrotationx=1.0 ;directionalrotationy=0 ;directionalrotationz=0 ;uniformscaling=0 [map] travel siltstrider red=238 <--------------------------------------------------the colors of the travel lines travel siltstrider green=230 travel siltstrider blue=30 travel boat red=30 travel boat green=30 travel boat blue=230 travel magic red=230 travel magic green=30 travel magic blue=30 show travel lines=0 <--------------------------------------------this shows travel lines, so if you travel by boat from khuul to gaar mok a blue line would \ appear on you map, one end a khuul and the other at gaar mok. \

the only way to remove this lines it to use wrye mash or

\start a new game [menustates] menustat=1.7 0.4893 0.4297 0.5010 0.4110 0.4883 0.4492 0.0210 0.0213 0 1 0 menumagic=1.7 0.36 0.88 0.50 0.15 0.36 0.51 0.98 0.79 0 1 0 menumap=1.7 0.9795 0.8763 0.5238 0.1684 0.3652 0.3724 0.9877 0.0145 0 1 0 menuinventory=1.7 0.9795 0.8789 0.5238 0.1505 0.4492 0.3698 0.0213 0.8781 0 1 0

menuconsole=1.7 0.9795 0.8750 0.5238 0.1875 0.4893 0.3125 0.5105 0.0606 0 0 1 menuinventory-menucontents=1.7 0.98 0.88 0.50 0.11 0.45 0.37 0.02 0.88 0 1 0 menucontents=1.7 0.9795 0.8750 0.5238 0.1875 0.3887 0.3698 0.8435 0.8781 0 0 0 menudialog=1.7 0.9795 0.8750 0.5238 0.1875 0.6973 0.4375 0.5161 0.9514 0 0 0 menuinventory-menubarter=1.7 0.9800 0.8800 0.5000 0.1100 0.4500 0.3700 0.0200 0.8800 0 1 0 menuspellmaking=1.7 0.00 0.00 0.50 0.50 0.00 0.00 0.50 0.50 0 0 0 menubarter=1.7 0.9795 0.8789 0.5238 0.1505 0.3799 0.6289 0.9795 0.7123 0 0 0 menuracesex=1.7 0.0000 0.0000 0.5000 0.5000 0.0000 0.0000 0.5000 0.5000 0 0 0 menustatreview=1.7 0.0000 0.0000 0.5000 0.5000 0.0000 0.0000 0.5000 0.5000 0 0 0 lastmenuupwas=-1 menuskills-menucreateclass=1.7 0.0000 0.0000 0.5000 0.5000 0.0000 0.0000 0.5000 0.5000 0 0 0 menusetvalues=1.7 0.0000 0.0000 0.5000 0.5000 0.0000 0.0000 0.5000 0.5000 0 0 0 [copyprotectionstrings] <-------------------------------------------------------messages that apear when the disk isn't in the drive no cdrom message=unable to find a cd-rom/dvd drive on this computer. no cdrom title=cd-rom drive not found enter cd message=insert the morrowind cd into any cd-rom/dvd drive. enter cd title=morrowind cd not found [movies] <--------------movies that play at certain times company logo=bethesda logo.bik morrowind logo=mw_logo.bik new game=mw_intro.bik loading=mw_load.bik options menu=mw_menu.bik ------------------------------------------------i don't recommend editing these------------------------------------------------------[question 1] question=on a clear day you chance upon a strange animal, its leg trapped in a hunter's clawsnare. judging from the bleeding, it will not survive long. answerone=draw your dagger, mercifully ending its life with a single thrust? answertwo=use herbs from your pack to put it to sleep? answerthree=do not interfere in the natural evolution of events, but rather take the opportunity to learn more about a strange animal that you have never seen before? sound=vo\misc\chargen qa1.wav [question 2] question=one summer afternoon your father gives you a choice of chores. answerone=work in the forge with him casting iron for a new plow? answertwo=gather herbs for your mother who is preparing dinner? answerthree=go catch fish at the stream using a net and line? sound=vo\misc\chargen qa2.wav [question 3] question=your cousin has given you a very embarassing nickname and, even worse, likes to call you it in front of your friends. you have asked him to stop, but he finds it very amusing to watch you blush. answerone=beat up your cousin, then tell him that if he ever calls you that nickname again, you will bloody him worse than this time. answertwo=make up a story that makes your nickname a badge of honor instead of something humiliating.

answerthree=make up an even more embarrassing nickname for him and use it constantly until he learns his lesson. sound=vo\misc\chargen qa3.wav [question 4] question=there is a lot of heated discussion at the local tavern over a group of people called 'telepaths'. they have been hired by certain city-state kings. rumor has it these telepaths read a person's mind and tell their lord whether a follower is telling the truth or not. answerone=this is a terrible practice. a person's thoughts are his own and no one, not even a king, has the right to make such an invasion into another human's mind. answertwo=loyal followers to the king have nothing to fear from a telepath. it is important to have a method of finding assassins and spies before it is too late. answerthree=in these times, it is a necessary evil. although you do not necessarily like the idea, a telepath could have certain advantages during a time of war or in finding someone innocent of a crime. sound=vo\misc\chargen qa4.wav [question 5] question=your mother sends you to the market with a list of goods to buy. after you finish you find that by mistake a shopkeeper has given you too much money back in exchange for one of the items. answerone=return to the store and give the shopkeeper his hard-earned money, explaining to him the mistake? answertwo=decide to put the extra money to good use and purchase items that would help your family? answerthree=pocket the extra money, knowing that shopkeepers in general tend to overcharge customers anyway? sound=vo\misc\chargen qa5.wav [question 6] question=while in a market place you witness a thief cut a purse from a noble. even as he does so, the noble notices and calls for the city guards. in his haste to get away, the thief drops the purse near you. surprisingly, no one seems to notice the bag of coins at your feet. answerone=pick up the bag and signal to the guard, knowing that the only honorable thing to do is return the money to its rightful owner? answertwo=leave the bag there, knowing that it is better not to get involved? answerthree=pick up the bag and pocket it, knowing that the extra windfall will help your family in times of trouble? sound=vo\misc\chargen qa6.wav [question 7] question=your father sends you on a task which you loathe, cleaning the stables. on the way there, pitchfork in hand, you run into your friend from the homestead near your own. he offers to do it for you, in return for a future favor of his choosing. answerone=decline his offer, knowing that your father expects you to do the work, and it is better not to be in debt? answertwo=ask him to help you, knowing that two people can do the job faster than one, and agree to help him with one task of his choosing in the future? answerthree=accept his offer, reasoning that as long as the stables are cleaned, it matters not who does the cleaning? sound=vo\misc\chargen qa7.wav [question 8] question=your mother asks you to help fix the stove. while you are working, a very hot pipe slips its moorings and falls towards her.

answerone=position yourself between the pipe and your mother? answertwo=grab the hot pipe and try to push it away? answerthree=push your mother out of the way? sound=vo\misc\chargen qa8.wav [question 9] question=while in town the baker gives you a sweetroll. delighted, you take it into an alley to enjoy, only to be intercepted by a gang of three other kids your age. the leader demands the sweetroll, or else he and his friends will beat you and take it. answerone=drop the sweetroll and step on it, then get ready for the fight? answertwo=give him the sweetroll now without argument, knowing that later this afternoon you will have all your friends with you and can come and take whatever he owes you? answerthree=act like you're going to give him the sweetroll, but at the last minute throw it in the air, hoping that they'll pay attention to it long enough for you to get a shot in on the leader? sound=vo\misc\chargen qa9.wav [question 10] question=entering town you find that you are witness to a very well-dressed man running from a crowd. he screams to you for help. the crowd behind him seems very angry. answerone=rush to the town's aid immediately, despite your lack of knowledge of the circumstances? answertwo=stand aside and allow the man and mob to pass, realizing that it is probably best not to get involved? answerthree=rush to the man's aid immediately, despite your lack of knowledge of the circumstances? sound=vo\misc\chargen qa10.wav [water] ;editor alpha ranges from 0.0 (transparent) to 1.0 (opaque) ;an alpha of 1.0 shows the water as it will appear in game. editor alpha=0.25 map alpha=0.4 world alpha=0.75 surfacetexturesize=128 surfacetilecount=10 surfacefps=12 surfacetexture=water surfaceframecount=32 tiletexturedivisor=4.75 rippletexture=ripple <-------------the texture of a ripple, found on the cs cd rippleframecount=4 ripplelifetime=3.0 maxnumberripples=75<----------------------------------------lower this for low end systems ripplescale=0.15, 6.5 ripplerotspeed=0.5 ripplealphas=0.7, 0.1, 0.01 pswaterreflectterrain=1<----------------------------------------(pixel shading)wether land is reflected on water pswaterreflectupdate=20.0<----------------------------------------(pixel shading) the time it takes for the land reflection and water color to be updated nearwaterradius=1000 nearwaterpoints=8

nearwaterunderwaterfreq=0.3 nearwaterunderwatervolume=0.9 nearwaterindoortolerance=512.0 nearwateroutdoortolerance=1024.0 nearwaterindoorid=water layer nearwateroutdoorid=water layer underwatersunrisefog=3<------------------------the lines from here, underwaterdayfog=2.5 | underwatersunsetfog=3 | underwaternightfog=4 | underwaterindoorfog=3 | underwatercolor=012,030,037 | underwatercolorweight=0.85<-----------------to here can be used to change the way it looks underwater [pixelwater] surfacefps=25<----------------------------------i lower this on low end systems, a little tilecount=4 resolution=256<-------------------------- the resolution of the water [blood] <------------------------- the blood textures texture 0=tx_blood.tga texture 1=tx_blood_white.tga texture 2=tx_blood_gold.tga texture 3=qgreen_blood.tga <----------------------- an added blood texture walkthrough texture name 0=default (red) texture name 1=skeleton (white) texture name 2=metal sparks (gold) texture name 3=green blood (green )<----------------------- the added blood textures name [preload]<----------------------- seems to be the orignal loading cells cell 0=imperial prison ship cell 1=seyda neen [moons]<-------------------------------------------you can change the size (among other things) of the moons here masser size=94 masser fade in start=14 masser fade in finish=15 masser fade out start=7 masser fade out finish=10 masser axis offset=35 masser speed=.5 masser daily increment=1 masser fade start angle=50 masser fade end angle=40 masser moon shadow early fade angle=0.5 secunda size=40 secunda fade in start=14 secunda fade in finish=15 secunda fade out start=7

secunda secunda secunda secunda secunda secunda secunda

fade out finish=10 axis offset=50 speed=.6 daily increment=1.2 fade start angle=50 fade end angle=30 moon shadow early fade angle=0.5

[weather] envreducecolor=255,255,255,255<-----------------------------the numbers here are the red,green,blue, of something. you can lerpclosecolor=037,046,048,255 \ change a lot of the colors of things like the sky,fog pretty bumpfadecolor=230,239,255,255 \ much anything where you see these numbers. to see what numbers alphareduce=0.35 \ you want open microsoft paint and play with the custom colors minimum time between environmental sounds=1.0 \ then just use numbers here maximum time between environmental sounds=5.0 sun glare fader max=0.5 <------------------------------------this is the glare you look at the sun sun glare fader angle max=30.0 sun glare fader color=222,095,039 timescale clouds=0 precip gravity=575 hours between weather changes=20 <-------------------this is how long it takes for the weather to change, so if it is sunny it will take 20 hours to change rain ripples=1<-------------------------------------------------change this to 0 to have no ripples in waters when raining /to something else rain ripple radius=1024 rain ripples per drop=1 rain ripple scale=0.3 rain ripple speed=1.0 fog depth change speed=3 sunrise time=6 <---------------------------------------------------------tells the game when the sun rises and sets sunset time=18 | sunrise duration=2<---------------------------------the amount of time when there is no visible sun, but it is light (i think) sunset duration=2 | sky pre-sunrise time=.5 sky post-sunrise time=1 sky pre-sunset time=1.5 sky post-sunset time=.5 ambient pre-sunrise time=.5 ambient post-sunrise time=2 ambient pre-sunset time=1 ambient post-sunset time=1.25 fog pre-sunrise time=.5 <--------------------mucking with these will give you different types/amounts of fog in the morning fog post-sunrise time=1 | fog pre-sunset time=2 | fog post-sunset time=1 sun pre-sunrise time=0 sun post-sunrise time=0 sun pre-sunset time=1

sun post-sunset time=1.25 stars post-sunset start=1 stars pre-sunrise finish=2 stars fading duration=2 [weather clear] sky sunrise color=117,141,164 <------------------------------------- the sunrise fog colours (when clear), red, green, blue, sky day color=095,135,203 sky sunset color=056,089,129 sky night color=009,010,011 fog sunrise color=255,189,157 fog day color=206,227,255 fog sunset color=255,189,157 fog night color=009,010,011 ambient sunrise color=047,066,096 ambient day color=137,140,160 ambient sunset color=068,075,096 ambient night color=032,035,042 sun sunrise color=242,159,119 sun day color=255,252,238 sun sunset color=255,114,079 sun night color=059,097,176 sun disc sunset color=255,189,157 transition delta=.015 land fog day depth=.69 land fog night depth=.69 clouds maximum percent=1.0 wind speed=.1 cloud speed=1.25 <------------------------------------------the speed the clouds move glare view=1 <------------------------------- how much glare you get when looking into the sun cloud texture=tx_sky_clear.tga <--------------------------------------- cloud texture ambient loop sound id=none <----------------------sounds when it is a certain weather [weather cloudy] sky sunrise color=126,158,173 sky day color=117,160,215 sky sunset color=111,114,159 sky night color=009,010,011 fog sunrise color=255,207,149 fog day color=245,235,224 fog sunset color=255,155,106 fog night color=009,010,011 ambient sunrise color=066,074,087 ambient day color=137,145,160 ambient sunset color=071,080,092 ambient night color=032,039,054 sun sunrise color=241,177,099 sun day color=255,236,221 sun sunset color=255,089,000 sun night color=077,091,124 sun disc sunset color=255,202,179 transition delta=.015 land fog day depth=.72

land fog night depth=.72 clouds maximum percent=1.0 wind speed=.2 cloud speed=2 glare view=1 cloud texture=tx_sky_cloudy.tga ambient loop sound id=none [weather foggy] sky sunrise color=197,190,180 sky day color=184,211,228 sky sunset color=142,159,176 sky night color=018,023,028 fog sunrise color=173,164,148 fog day color=150,187,209 fog sunset color=113,135,157 fog night color=019,024,029 ambient sunrise color=048,043,037 ambient day color=092,109,120 ambient sunset color=029,053,076 ambient night color=028,033,039 sun sunrise color=177,162,137 sun day color=111,131,151 sun sunset color=125,157,189 sun night color=081,100,119 sun disc sunset color=223,223,223 transition delta=.015 land fog day depth=1.0 land fog night depth=1.9 clouds maximum percent=1.0 wind speed=0 cloud speed=1.25 glare view=0.25 cloud texture=tx_sky_foggy.tga ambient loop sound id=none [weather overcast] sky sunrise color=091,099,106 sky day color=143,146,149 sky sunset color=108,115,121 sky night color=019,022,025 fog sunrise color=091,099,106 fog day color=143,146,149 fog sunset color=108,115,121 fog night color=019,022,025 ambient sunrise color=084,088,092 ambient day color=093,096,105 ambient sunset color=083,077,075 ambient night color=057,060,066 sun sunrise color=087,125,163 sun day color=163,169,183 sun sunset color=085,103,157 sun night color=032,054,100 sun disc sunset color=128,128,128 transition delta=.015 land fog day depth=.70 land fog night depth=.70 clouds maximum percent=1.0

wind speed=.2 cloud speed=1.5 glare view=0 cloud texture=tx_sky_overcast.tga ambient loop sound id=none [weather rain] sky sunrise color=071,074,075 sky day color=116,120,122 sky sunset color=073,073,073 sky night color=024,025,026 fog sunrise color=071,074,075 fog day color=116,120,122 fog sunset color=073,073,073 fog night color=024,025,026 ambient sunrise color=097,090,088 ambient day color=105,110,113 ambient sunset color=088,097,097 ambient night color=050,055,067 sun sunrise color=131,122,120 sun day color=149,157,170 sun sunset color=120,126,131 sun night color=050,062,101 sun disc sunset color=128,128,128 transition delta=.015 land fog day depth=.8 land fog night depth=.8 clouds maximum percent=0.66 wind speed=.3 cloud speed=2 glare view=0 cloud texture=tx_sky_rainy.tga using precip=1 rain diameter=600 rain height min=200 rain height max=700 rain threshold=0.6 rain entrance speed=7 rain loop sound id=rain ambient loop sound id=none max raindrops=450<--------------------------------------on a lower end system cut this to 25 or 50 \ same line for snowflakes if you have bloodmoon, [weather thunderstorm] need a better framerate you could set to 0 sky sunrise color=035,036,039 have less to worry about. {tks, mana user} sky day color=097,104,115 sky sunset color=035,036,039 sky night color=019,020,022 fog sunrise color=070,074,085 fog day color=097,104,115 fog sunset color=070,074,085 fog night color=019,020,022 ambient sunrise color=054,054,054 ambient day color=090,090,090 ambient sunset color=054,054,054

\ if you \ to help your cpu

ambient night color=049,051,054 sun sunrise color=091,099,122 sun day color=138,144,155 sun sunset color=096,101,117 sun night color=055,076,110 sun disc sunset color=128,128,128 transition delta=.030 thunder frequency=.4 thunder threshold=0.6 thunder sound id 0=thunder0 thunder sound id 1=thunder1 thunder sound id 2=thunder2 thunder sound id 3=thunder3 land fog day depth=1 land fog night depth=1.15 clouds maximum percent=0.66 wind speed=.5 cloud speed=3 glare view=0 cloud texture=tx_sky_thunder.tga using precip=1 rain diameter=600 rain height min=200 rain height max=700 rain threshold=0.6 max raindrops=650<------------------------------------------another to lower, as much as you want/need rain entrance speed=5 rain loop sound id=rain heavy ambient loop sound id=none flash decrement=4 [weather ashstorm] sky sunrise color=091,056,051 sky day color=124,073,058 sky sunset color=106,055,040 sky night color=020,021,022 fog sunrise color=091,056,051 fog day color=124,073,058 fog sunset color=106,055,040 fog night color=020,021,022 ambient sunrise color=054,042,037 ambient day color=075,049,041 ambient sunset color=048,039,035 ambient night color=036,042,049 sun sunrise color=184,091,071 sun day color=228,139,114 sun sunset color=185,086,057 sun night color=054,066,074 sun disc sunset color=128,128,128 transition delta=.035 land fog day depth=1.1 land fog night depth=1.2 clouds maximum percent=1.0 wind speed=.8 cloud speed=7 glare view=0 cloud texture=tx_sky_ashstorm.tga

ambient loop sound id=ashstorm storm threshold=.70 [weather blight] sky sunrise color=090,035,035 sky day color=090,035,035 sky sunset color=092,033,033 sky night color=044,014,014 fog sunrise color=090,035,035 fog day color=128,019,019 fog sunset color=092,033,033 fog night color=044,014,014 ambient sunrise color=061,040,040 ambient day color=079,054,054 ambient sunset color=061,040,040 ambient night color=056,058,062 sun sunrise color=180,078,078 sun day color=224,084,084 sun sunset color=180,078,078 sun night color=061,091,143 sun disc sunset color=128,128,128 transition delta=.040 land fog day depth=1.1 land fog night depth=1.2 clouds maximum percent=1.0 wind speed=.9 cloud speed=9 glare view=0 cloud texture=tx_sky_blight.tga ambient loop sound id=ashstorm storm threshold=.70 disease chance=.10<-------------------------------------------------chance of catching disease in storm [fonts] font 0=magic_cards_regular font 1=century_gothic_font_regular<-------------------------------these fonts can be changed to large for hi rez settings font 2=daedric_font \font 1=century_gothic_font_large [fontcolor] color_normal=202,165,96<-------------------------------------------font colors, most of these are self explanatory color_normal_over=223,201,159 color_normal_pressed=243,237,221 color_active=96,112,202 color_active_over=159,169,223 color_active_pressed=223,226,244 color_disabled=179,168,135 color_disabled_over=223,201,159 color_disabled_pressed=243,237,221 color_link=112,126,207 <----------------------these refer to the text links (in dialogue) color_link_over=143,155,218 color_link_pressed=175,184,228

color_journal_link=37,49,112 color_journal_link_over=58,77,175 color_journal_link_pressed=112,126,207 color_journal_topic=0,0,0 color_journal_topic_over=58,77,175 color_journal_topic_pressed=112,126,207 color_answer=150,50,30 color_answer_over=223,201,159 color_answer_pressed=243,237,221 color_header=223,201,159 color_notify=223,201,159 color_big_normal=202,165,96 color_big_normal_over=223,201,159 color_big_normal_pressed=243,237,221 color_big_link=112,126,207 color_big_link_over=143,155,218 color_big_link_pressed=175,184,228 color_big_answer=150,50,30 color_big_answer_over=223,201,159 color_big_answer_pressed=243,237,22 color_big_header=223,201,159 color_big_notify=223,201,159 color_background=0,0,0 <------------------------the background color of the dialogue box, health/magicka bars when used up etc picture color_focus=80,80,80 color_health=200,60,30 <----------------------------------these are the color of the bars, so you can have black health bar ( color_health=0,0,0 ) picture color_magic=53,69,159 | color_fatigue=0,150,60 | color_misc=0,205,205 color_weapon_fill=200,60,30 color_magic_fill=200,60,30 color_positive=223,201,159 color_negative=200,60,30 color_count=223,201,159 [cursors] <-----------------these are the file names of the cursor textures. cursor 0=cursor cursor 1=cursormove ; use item cursor 2=cursor ; place item cursor 3=cursor_drop

; drop item at feet cursor 4=cursor_drop_ground [editor] <-----------------these are the windows the cs will load when it starts. open render=1 open cell view=1 open object window=1 open preview=0 [whocanmerge] yacobyspc=1 <-----------------this allows you to make esm files in the tescs, instructions here (don't just copy this across, read the instructions, else it won't work). ---------------------------------------------------------------------------------------------------------------------------from here you can have fun by giveing yourself new messages that show up when you level you can change all of them and add as many as you like as long as they are numbered "level#=" the default will show for all levels after you get tired of writing [level up] level2=you realize that all your life you have been coasting along as if you were in a dream. suddenly, facing the trials of the last few days, you have come alive. level3=you realize that you are catching on to the secret of success. it's just a matter of concentration. level4=it's all suddenly obvious to you. you just have to concentrate. all the energy and time you've wasted -- it's a sin. but without the experience you've gained, taking risks, taking responsibility for failure, how could you have understood? level5=everything you do is just a bit easier, more instinctive, more satisfying. it is as though you had suddenly developed keen senses and instincts. level6=you sense yourself more aware, more open to new ideas. you've learned a lot about morrowind. it's hard to believe how ignorant you were -- but now you have so much more to learn. level7=you resolve to continue pushing yourself. perhaps there's more to you than you thought. level8=the secret does seem to be hard work, yes, but it's also a kind of blind passion, an inspiration. level9=everything you do is just a bit easier, more instinctive, more satisfying. it is as though you had suddenly developed keen senses and instincts. level10=you woke today with a new sense of purpose. you're no longer afraid of failure. failure is just an opportunity to learn something new. level11=being smart doesn't hurt. and a little luck now and then is nice. but the key is patience and hard work. and when it pays off, it's sweet! level12=you can't believe how easy it is. you just have to go -- a little crazy. and then, suddenly, it all makes sense, and everything you do turns to gold. level13=it's the most amazing thing. yesterday it was hard, and today it is easy. just a good night's sleep, and yesterday's mysteries are today's masteries. level14=today you wake up, full of energy and ideas, and you know, somehow, that overnight everything has changed. what a difference a day makes. level15=today you suddenly realized the life you've been living, the punishment your body has taken -- there are limits to what the body can do, and perhaps you have reached them. you've wondered what it is like to grow old. well, now you

know. level16=you've been trying too hard, thinking too much. relax. trust your instincts. just be yourself. do the little things, and the big things take care of themselves. level17=life isn't over. you can still get smarter, or cleverer, or more experienced, or meaner -- but your body and soul just aren't going to get any younger. level18=the challenge now is to stay at the peak as long as you can. you may be as strong today as any mortal who has ever walked the earth, but there's always someone younger, a new challenger. level19=you're really good. maybe the best. and that's why it's so hard to get better. but you just keep trying, because that's the way you are. level20=you'll never be better than you are today. if you are lucky, by superhuman effort, you can avoid slipping backwards for a while. but sooner or later, you're going to lose a step, or drop a beat, or miss a detail -- and you'll be gone forever. default=the results of hard work and dedication always look like luck to saps. but you know you've earned every ounce of your success. [game files] gamefile0=morrowind.esm<--------------as you add plugins they will show up as a list here by (in most cases) alphabetical order

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